mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-27 18:06:02 +00:00
unitframes: option to show up to 32 buffs
This commit is contained in:
+14
-15
@@ -332,10 +332,9 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
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if f.config.buffs ~= "off" then
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f.buffs = {}
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for i=1, 16 do
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for i=1, f.config.bufflimit do
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local id = i
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local row = 0
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if i <= 8 then row = 0 else row = 1 end
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local row = floor((i-1) / 8)
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f.buffs[i] = CreateFrame("Button", "pfUIPlayerBuff" .. i, f)
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f.buffs[i]:SetID(i)
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@@ -370,7 +369,7 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
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end
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f.buffs[i]:SetPoint(af, f, as,
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(i-1-8*row)*((2*default_border) + f.config.buffsize + 1),
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(i-1-row*8)*((2*default_border) + f.config.buffsize + 1),
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invert * (row)*((2*default_border) + f.config.buffsize + 1) + invert*(2*default_border + 1))
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f.buffs[i]:SetWidth(f.config.buffsize)
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@@ -424,7 +423,7 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
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if f.config.debuffs ~= "off" then
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f.debuffs = {}
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for i=1, 16 do
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for i=1, f.config.debufflimit do
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local id = i
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f.debuffs[i] = CreateFrame("Button", "pfUIPlayerDebuff" .. i, f)
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f.debuffs[i]:SetID(i)
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@@ -610,7 +609,7 @@ function pfUI.uf:RefreshUnit(unit, component)
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-- Buffs
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if unit.buffs and ( component == "all" or component == "aura" ) then
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for i=1, 16 do
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for i=1, unit.config.bufflimit do
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local texture, stacks
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if unit.label == "player" then
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stacks = GetPlayerBuffApplications(GetPlayerBuff(i-1,"HELPFUL"))
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@@ -640,14 +639,15 @@ function pfUI.uf:RefreshUnit(unit, component)
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-- Debuffs
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if unit.debuffs and ( component == "all" or component == "aura" ) then
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for i=1, 16 do
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local row = 0
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local top = 0
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if i > 8 then row = 1 end
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for i=1, unit.config.debufflimit do
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local row = floor((i-1) / 8)
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local buffrow = 0
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if unit.config.buffs == unit.config.debuffs then
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if unit.buffs[1]:IsShown() then top = top + 1 end
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if unit.buffs[9]:IsShown() then top = top + 1 end
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if unit.buffs[1] and unit.buffs[1]:IsShown() then buffrow = buffrow + 1 end
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if unit.buffs[9] and unit.buffs[9]:IsShown() then buffrow = buffrow + 1 end
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if unit.buffs[17] and unit.buffs[17]:IsShown() then buffrow = buffrow + 1 end
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if unit.buffs[25] and unit.buffs[25]:IsShown() then buffrow = buffrow + 1 end
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end
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local invert, af, as
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@@ -662,9 +662,8 @@ function pfUI.uf:RefreshUnit(unit, component)
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end
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unit.debuffs[i]:SetPoint(af, unit, as,
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(i-1-8*row)*((2*default_border) + unit.config.debuffsize + 1),
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invert * (top)*((2*default_border) + unit.config.buffsize + 1) +
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invert * (row)*((2*default_border) + unit.config.debuffsize + 1) + invert*(2*default_border + 1))
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(i-1-(row)*8)*((2*default_border) + unit.config.debuffsize + 1),
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invert * (row+buffrow)*((2*default_border) + unit.config.debuffsize + 1) + invert*(2*default_border + 1))
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local texture, stacks, dtype
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if unit.label == "player" then
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