mirror of
https://github.com/brues-code/pfUI.git
synced 2026-10-13 08:50:50 +00:00
refresh buff durations on player
This commit is contained in:
+2
-2
@@ -65,7 +65,7 @@ pfGetChannelInfo = function(unit)
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guid = unit -- unit IS the GUID
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elseif pfValidUnits[unit] and UnitExists then
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-- unit is a token like "target" - get GUID from it
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local unitGuid = GetUnitGUID(unit)
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local unitGuid = UnitGUID(unit)
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guid = unitGuid
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end
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@@ -158,7 +158,7 @@ pfGetCastInfo = function(unit)
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guid = unit -- unit IS the GUID
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elseif pfValidUnits[unit] and UnitExists then
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-- unit is a token like "target" - get GUID from it
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local unitGuid = GetUnitGUID(unit)
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local unitGuid = UnitGUID(unit)
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guid = unitGuid
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end
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+21
-21
@@ -37,7 +37,7 @@ local hasNampower = false
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if GetNampowerVersion then
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local major, minor, patch = GetNampowerVersion()
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patch = patch or 0
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-- Minimum required version: 3.0.0 (GetUnitGUID support)
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-- Minimum required version: 3.0.0 (UnitGUID support)
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if major > 3 or (major == 3 and minor > 0) or (major == 3 and minor == 0 and patch >= 0) then
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hasNampower = true
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end
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@@ -319,8 +319,8 @@ end
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-- Player GUID Cache
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local playerGUID = nil
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local function GetPlayerGUID()
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if not playerGUID and GetUnitGUID then
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local guid = GetUnitGUID("player")
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if not playerGUID and UnitGUID then
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local guid = UnitGUID("player")
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playerGUID = guid
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end
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return playerGUID
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@@ -348,8 +348,8 @@ end
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local function IsCurrentTarget(guid)
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if debugStats.trackAllUnits then return true end
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if not guid or not GetUnitGUID then return false end
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local targetGuid = GetUnitGUID("target")
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if not guid or not UnitGUID then return false end
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local targetGuid = UnitGUID("target")
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return targetGuid == guid
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end
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@@ -824,8 +824,8 @@ function libdebuff:UnitDebuff(unit, displaySlot)
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local dtype = nil
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-- Nampower: Use GetUnitField for ALL debuff data (no Blizzard UnitDebuff needed)
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if hasNampower and GetUnitGUID then
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local guid = GetUnitGUID(unit)
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if hasNampower and UnitGUID then
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local guid = UnitGUID(unit)
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if not guid then
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-- Safety fallback: no GUID available (should not happen with Nampower)
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local aura = C_UnitAuras.GetDebuffDataByIndex(unit, displaySlot)
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@@ -945,8 +945,8 @@ local _ownDebuffSortFunc = function(a, b)
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end
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function libdebuff:UnitOwnDebuff(unit, id)
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if hasNampower and GetUnitGUID then
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local guid = GetUnitGUID(unit)
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if hasNampower and UnitGUID then
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local guid = UnitGUID(unit)
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if guid and ownDebuffs[guid] then
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-- Build sorted list of our active debuffs
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local sortedDebuffs = {}
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@@ -1157,8 +1157,8 @@ if hasNampower then
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end
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-- Trigger UI updates
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if pfTarget and GetUnitGUID("target") then
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local currentTargetGuid = GetUnitGUID("target")
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if pfTarget and UnitGUID("target") then
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local currentTargetGuid = UnitGUID("target")
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if currentTargetGuid == guid then
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pfTarget.update_aura = true
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end
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@@ -1206,7 +1206,7 @@ if hasNampower then
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local castData = myGuid and pfUI.libdebuff_casts[myGuid]
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if castData and castData.event == "CHANNEL" and castData.spellName then
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local spellName = castData.spellName
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local targetGuid = GetUnitGUID and GetUnitGUID("target")
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local targetGuid = UnitGUID and UnitGUID("target")
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if targetGuid and ownDebuffs[targetGuid] and ownDebuffs[targetGuid][spellName] then
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local data = ownDebuffs[targetGuid][spellName]
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-- Only clear if the timer is still active (not already expired naturally)
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@@ -1685,17 +1685,17 @@ if hasNampower then
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-- Notify unitframes of debuff updates (UNIT_AURA doesn't fire on refreshes!)
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-- Check player
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if GetUnitGUID("player") then
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local playerGuid = GetUnitGUID("player")
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if UnitGUID("player") then
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local playerGuid = UnitGUID("player")
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if playerGuid == targetGuid and pfPlayer then
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pfPlayer.update_aura = true
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end
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end
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-- Check target
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if GetUnitGUID("target") then
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local targetUnitGuid = GetUnitGUID("target")
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if targetUnitGuid == targetGuid and pfTarget then
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if UnitGUID("target") then
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local tarUnitGUID = UnitGUID("target")
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if tarUnitGUID == targetGuid and pfTarget then
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pfTarget.update_aura = true
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end
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end
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@@ -2005,8 +2005,8 @@ if hasNampower then
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end
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elseif event == "PLAYER_TARGET_CHANGED" then
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if not GetUnitGUID then return end
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local targetGuid = GetUnitGUID("target")
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if not UnitGUID then return end
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local targetGuid = UnitGUID("target")
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if targetGuid and targetGuid ~= "" then
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-- Invalidate slot map cache on retarget
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@@ -2068,12 +2068,12 @@ _G.SlashCmdList["LIBDEBUGSTATS"] = function(msg)
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DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00No manual slot shifting needed!|r")
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elseif msg == "target" then
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if not GetUnitGUID("target") then
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if not UnitGUID("target") then
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DEFAULT_CHAT_FRAME:AddMessage("|cffff0000[libdebuff]|r No target!")
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return
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end
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local guid = GetUnitGUID("target")
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local guid = UnitGUID("target")
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DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff=== TARGET DEBUFF STATE ===|r")
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DEFAULT_CHAT_FRAME:AddMessage(string.format("GUID: %s", tostring(guid)))
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+8
-8
@@ -141,7 +141,7 @@ libpredict:SetScript("OnEvent", function()
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end
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end)
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-- GUID->Name cache for dead players (UnitExists/GetUnitGUID return nil for corpses)
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-- GUID->Name cache for dead players (UnitExists/UnitGUID return nil for corpses)
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local guidNameCache = {} -- [guid] = name
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local function resolveNameFromGuid(guid)
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@@ -156,18 +156,18 @@ local function cacheRaidNames()
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-- Cache all raid/party members while they are still reachable
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for i = 1, GetNumRaidMembers() do
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local unit = "raid" .. i
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local guid = GetUnitGUID(unit)
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local guid = UnitGUID(unit)
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local name = UnitName(unit)
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if guid and name then guidNameCache[guid] = name end
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end
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for i = 1, GetNumPartyMembers() do
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local unit = "party" .. i
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local guid = GetUnitGUID(unit)
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local guid = UnitGUID(unit)
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local name = UnitName(unit)
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if guid and name then guidNameCache[guid] = name end
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end
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-- player self
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local pguid = GetUnitGUID("player")
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local pguid = UnitGUID("player")
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if pguid then guidNameCache[pguid] = UnitName("player") end
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end
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@@ -302,7 +302,7 @@ pfUI.libdebuff_spell_start_self_hooks["libpredict"] = function(spellId, casterGu
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-- Use resolvedTargetGuid (prefers pendingTargetGuid from mouseover/click-to-cast) so we
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-- don't wrongly fall back to player when healing a friend via mouseover with a foe in target.
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local healTarget = target
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local unitTargetGuid = GetUnitGUID and GetUnitGUID("target")
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local unitTargetGuid = UnitGUID and UnitGUID("target")
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local healTargetIsHostile = resolvedTargetGuid and unitTargetGuid
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and resolvedTargetGuid == unitTargetGuid
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and UnitExists("target")
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@@ -618,7 +618,7 @@ function libpredict:ParseChatMessage(sender, msg, comm)
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for i = 1, GetNumRaidMembers() do
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local unit = "raid" .. i
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if UnitName(unit) == sender then
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senderGuid = GetUnitGUID(unit)
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senderGuid = UnitGUID(unit)
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break
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end
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end
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@@ -626,7 +626,7 @@ function libpredict:ParseChatMessage(sender, msg, comm)
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for i = 1, GetNumPartyMembers() do
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local unit = "party" .. i
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if UnitName(unit) == sender then
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senderGuid = GetUnitGUID(unit)
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senderGuid = UnitGUID(unit)
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break
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end
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end
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@@ -1283,7 +1283,7 @@ function libpredict:GetHotDuration(unit, spell)
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-- NEW: Try libdebuff first (Nampower AURA_CAST events)
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if pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast then
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local guid = GetUnitGUID(unit)
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local guid = UnitGUID(unit)
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if guid then
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-- Get the best (highest rank) aura cast for this spell
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local spellName = spell
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