From b2fc8a73b13f942298f3036c819a7ed999086620 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Tue, 10 Feb 2026 08:51:00 +0100 Subject: [PATCH] fixed libpredict not showing own heals/resses - Thanks at liiora for reporting this. - Short explain, the new libpredict uses nampower for it's prediction, in all my tests i had a lots of debug messages added to track if everything works. Seeing my own messages twice i assumed, i can improve the performance by ignoring "player". This also bugged the self-prediction because now your own abilitys were ignored. (FIXED NOW) --- libs/libpredict.lua | 4 ---- 1 file changed, 4 deletions(-) diff --git a/libs/libpredict.lua b/libs/libpredict.lua index 7538b1ac..ce7739a1 100644 --- a/libs/libpredict.lua +++ b/libs/libpredict.lua @@ -131,10 +131,6 @@ libpredict:SetScript("OnEvent", function() end if event == "CHAT_MSG_ADDON" and (arg1 == "HealComm" or arg1 == "CTRA") then - -- Ignore own messages (sender receives own addon messages) - local playerName = UnitName("player") - if arg4 == playerName then return end - this:ParseChatMessage(arg4, arg2, arg1) elseif event == "UNIT_HEALTH" then local name = UnitName(arg1)