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Replace HookAddonOrVariable with an EventUtil-based HookAddon
The polling lurker frame is gone. HookAddon gates on C_AddOns.DoesAddOnExist, waits for PLAYER_LOGIN with EventUtil.ContinueOnPlayerLogin, then runs on EventUtil.ContinueOnAddOnLoaded. Addons loaded at startup still hook only after every pfUI module and skin exists and after the addon's own VARIABLES_LOADED setup. Load-on-demand addons still hook on their ADDON_LOADED. The "or variable" form is gone. Callers that passed a global now pass the addon that defines it: TheoryCraft, SuperMacro, DPSMate and Turtle_GroupUI. DPSMate names its windows from its settings, so its hook now checks for DPSMate_DPSMate itself, as the variable lookup used to. eqcompare's Guda check uses HookAddon too.
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@@ -135,11 +135,9 @@ pfUI:RegisterModule("eqcompare", function ()
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-- spot. Reading the rect inside the Set* call picks the side against the
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-- position the tooltip is about to leave, so place the compare a frame later.
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local deferred
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if C_AddOns.DoesAddOnExist("Guda") then
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EventUtil.ContinueOnAddOnLoaded("Guda", function()
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deferred = true
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end)
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end
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HookAddon("Guda", function()
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deferred = true
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end)
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local function makeHook(getter)
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return function(tooltip, arg1, arg2, arg3)
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