Replace HookAddonOrVariable with an EventUtil-based HookAddon

The polling lurker frame is gone. HookAddon gates on
C_AddOns.DoesAddOnExist, waits for PLAYER_LOGIN with
EventUtil.ContinueOnPlayerLogin, then runs on
EventUtil.ContinueOnAddOnLoaded. Addons loaded at startup still hook
only after every pfUI module and skin exists and after the addon's
own VARIABLES_LOADED setup. Load-on-demand addons still hook on their
ADDON_LOADED.

The "or variable" form is gone. Callers that passed a global now pass
the addon that defines it: TheoryCraft, SuperMacro, DPSMate and
Turtle_GroupUI. DPSMate names its windows from its settings, so its
hook now checks for DPSMate_DPSMate itself, as the variable lookup
used to. eqcompare's Guda check uses HookAddon too.
This commit is contained in:
Brues
2026-10-31 00:28:30 -05:00
parent b9c260b8e1
commit b64ae7dd53
22 changed files with 69 additions and 90 deletions
+1 -1
View File
@@ -16,7 +16,7 @@ pfUI:RegisterSkin("Profession", function ()
local maxreagents = ext[4]
local frame = name .. "Frame"
HookAddonOrVariable(addon, function()
HookAddon(addon, function()
local SetSelection = frame.."_SetSelection"
-- Turtle WoW uses "SkillIcon"/"SkillName" instead of "Icon"/"Name"
local icon = _G[template.."Icon"] or _G[template.."SkillIcon"]