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casts: route everything through C_Spell, drop libcast + libdebuff_casts
ClassicAPI's recent C_Spell additions cover remote-unit casts natively
(SMSG_SPELL_START co-hook caching per caster GUID), so the two parallel
cast trackers pfUI was running — libcast.lua and the libdebuff_casts
table inside libdebuff.lua — can both retire.
Migrations:
- modules/castbar.lua: focus/player cast-info gathering reads
C_Spell.UnitCastingInfo / UnitChannelInfo directly. Fallback ladder
(libdebuff_casts → pfGetCastInfo → pfGetChannelInfo) collapses into a
single call. Pushback handlers stop writing back into a non-existent
cache; the local this.endTime is the source of truth.
- modules/nameplates.lua: GetCastInfo(guid) now resolves to a unit token
via UnitTokenFromGUID and queries C_Spell, returning the same compact
struct shape downstream code expected. UpdateCastbar collapses from a
three-branch hierarchy (dead IterDebuffs / libdebuff_casts / libcast)
to one C_Spell read.
- modules/afkcam.lua: pfGetCastInfo+pfGetChannelInfo round-trip becomes
a single C_Spell.UnitCastingInfo("player") or UnitChannelInfo fallback.
- libs/libpredict.lua: HealComm timing uses C_Spell on the sender's unit
token after a small group-roster walk to resolve the sender's name.
Deletions:
- libs/libcast.lua entirely (-571 lines) plus its init/libs.xml entry.
- libdebuff_casts / libdebuff_item_icons tables and their write sites
in libs/libdebuff.lua (the SPELL_START_*, SPELL_GO_*, SPELL_FAILED_*
event handlers stop maintaining them but keep firing the
libdebuff_*_hooks broadcast surface for actionbar / swingtimer /
libtotem). SPELLCAST_CHANNEL_STOP now reads the active channel from
C_Spell.ChannelInfo.
- modules/superwow.lua's supercast block — UNIT_CASTEVENT writes into
libcast.db are redundant now that C_Spell co-hooks the same packet.
- The cast-bar item-icon override that swapped in a potion/trinket
icon for item-triggered casts. Spell icon stays; the item-icon
metadata path (libdebuff_item_icons) went with libdebuff_casts.
Steady Shot synthetic cast bar — Turtle WoW-specific:
- castbar.lua gains a pfUI.synthetic_casts[unit] fallback that fires
only when C_Spell returns nil, so abilities the engine treats as
instant but which have a meaningful wait window can still render a
cast bar.
- modules/turtle-wow.lua replaces the old libcast.customcast block with
a Nampower SPELL_QUEUE_EVENT subscriber. ON_SWING_QUEUED matching
the localized "Steady Shot" name writes a 1.4s synthetic entry;
ON_SWING_QUEUE_POPPED clears it; castbar's endMs guard self-expires
the entry as a safety net. Note: haste scaling (libcast.ApplyShotHaste)
is gone — bar may finish slightly early under +ranged haste buffs.
Net: 152 insertions, 972 deletions.
This commit is contained in:
@@ -174,102 +174,4 @@ pfUI:RegisterModule("superwow", function ()
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end
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end
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-- Enhance libcast with SuperWoW data for NPCs and other players
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-- Player casts use SPELLCAST_* events for proper pushback handling
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local supercast = CreateFrame("Frame")
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local playerGuid = nil
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supercast:RegisterEvent("PLAYER_ENTERING_WORLD")
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supercast:RegisterEvent("UNIT_CASTEVENT")
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supercast:RegisterEvent("PLAYER_LOGOUT")
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supercast:SetScript("OnEvent", function()
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-- Handle shutdown to prevent crash 132
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if event == "PLAYER_LOGOUT" then
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this:UnregisterAllEvents()
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this:SetScript("OnEvent", nil)
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return
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end
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if event == "PLAYER_ENTERING_WORLD" then
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-- Cache player GUID
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if UnitExists then
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local guid = UnitGUID("player")
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playerGuid = guid
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end
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return
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end
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local guid = arg1
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local isPlayer = guid == playerGuid
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-- For non-player units: disable combat parsing events (one-time init)
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if not isPlayer and not supercast.init then
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-- disable combat parsing events in superwow mode (for non-player units)
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libcast:UnregisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_DAMAGE")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_BUFF")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_BUFFS")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_DAMAGE")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_PARTY_DAMAGE")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_PARTY_BUFF")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_DAMAGE")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_BUFF")
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supercast.init = true
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end
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if arg3 == "START" or arg3 == "CAST" or arg3 == "CHANNEL" then
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local target = arg2
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local event_type = arg3
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local spell_id = arg4
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local timer = arg5
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local spell = C_Spell.GetSpellName(spell_id) or UNKNOWN
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local icon = C_Spell.GetSpellTexture(spell_id) or "Interface\\Icons\\INV_Misc_QuestionMark"
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-- skip on buff procs during cast
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if event_type == "CAST" then
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if not libcast.db[guid] or libcast.db[guid].cast ~= spell then
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-- ignore casts without 'START' event, while there is already another cast.
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-- those events can be for example a frost shield proc while casting frostbolt.
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-- we want to keep the cast itself, so we simply skip those.
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return
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end
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end
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-- For player: store in libcast.db[playerName] so pushback tracking works
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-- For others: store by GUID
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local dbKey = isPlayer and UnitName("player") or guid
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-- add cast action to the database
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if not libcast.db[dbKey] then libcast.db[dbKey] = {} end
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libcast.db[dbKey].cast = spell
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libcast.db[dbKey].rank = nil
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libcast.db[dbKey].start = GetTime()
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libcast.db[dbKey].casttime = timer or 0
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libcast.db[dbKey].icon = icon
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libcast.db[dbKey].channel = event_type == "CHANNEL" or false
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elseif arg3 == "FAIL" then
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-- For player: use playerName, for others: use GUID
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local dbKey = isPlayer and UnitName("player") or guid
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-- delete all cast entries
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if libcast.db[dbKey] then
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libcast.db[dbKey].cast = nil
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libcast.db[dbKey].rank = nil
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libcast.db[dbKey].start = nil
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libcast.db[dbKey].casttime = nil
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libcast.db[dbKey].icon = nil
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libcast.db[dbKey].channel = nil
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end
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end
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end)
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end)
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