diff --git a/modules/buff.lua b/modules/buff.lua index 85d820e6..40a320b5 100644 --- a/modules/buff.lua +++ b/modules/buff.lua @@ -76,55 +76,8 @@ pfUI:RegisterModule("buff", "vanilla:tbc", function () buff.backdrop:SetBackdropBorderColor(br,bg,bb,ba) end else - -- Fallback: try UnitBuff/UnitDebuff API which may be more reliable in some cases - local fallbackTexture, fallbackStacks, fallbackDispelType, fallbackSpellId - local maxSlots = buff.btype == "HELPFUL" and 32 or 16 - - if buff.id >= 1 and buff.id <= maxSlots then - if buff.btype == "HELPFUL" and C.buffs.buffs == "1" then - for i = 1, maxSlots do - local tex, stacks, dtype, spellId = UnitBuff("player", i) - if tex and i == buff.id then - fallbackTexture, fallbackStacks, fallbackDispelType, fallbackSpellId = tex, stacks, dtype, spellId - break - end - if not tex then break end - end - elseif buff.btype == "HARMFUL" and C.buffs.debuffs == "1" then - for i = 1, maxSlots do - local tex, stacks, dtype, spellId = UnitDebuff("player", i) - if tex and i == buff.id then - fallbackTexture, fallbackStacks, fallbackDispelType, fallbackSpellId = tex, stacks, dtype, spellId - break - end - if not tex then break end - end - end - end - - if fallbackTexture then - buff.mode = buff.btype - buff.fallbackSpellId = fallbackSpellId - buff.texture:SetTexture(fallbackTexture) - if buff.btype == "HARMFUL" then - if fallbackDispelType == "Magic" then - buff.backdrop:SetBackdropBorderColor(0,1,1,1) - elseif fallbackDispelType == "Poison" then - buff.backdrop:SetBackdropBorderColor(0,1,0,1) - elseif fallbackDispelType == "Curse" then - buff.backdrop:SetBackdropBorderColor(1,0,1,1) - elseif fallbackDispelType == "Disease" then - buff.backdrop:SetBackdropBorderColor(1,1,0,1) - else - buff.backdrop:SetBackdropBorderColor(1,0,0,1) - end - else - buff.backdrop:SetBackdropBorderColor(br,bg,bb,ba) - end - else - buff:Hide() - return - end + buff:Hide() + return end buff:Show() @@ -172,7 +125,7 @@ pfUI:RegisterModule("buff", "vanilla:tbc", function () buff:SetScript("OnEnter", function() GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT") if this.mode == this.btype then - GameTooltip:SetPlayerBuff(this.bid) + GameTooltip:SetUnitAura("player", this.id, this.btype) if IsShiftKeyDown() then local texture = GetPlayerBuffTexture(this.bid)