diff --git a/pfUI.toc b/pfUI.toc index 6f7b87cf..68c058cc 100644 --- a/pfUI.toc +++ b/pfUI.toc @@ -72,6 +72,7 @@ skins\blizzard\popup_dialogs.lua skins\blizzard\stable.lua skins\blizzard\trade.lua skins\blizzard\trainer.lua +skins\blizzard\battlefield.lua # modules modules\gui.lua diff --git a/skins/blizzard/battlefield.lua b/skins/blizzard/battlefield.lua new file mode 100644 index 00000000..0090abc4 --- /dev/null +++ b/skins/blizzard/battlefield.lua @@ -0,0 +1,76 @@ +pfUI:RegisterSkin("BattlefieldFrame", function () + local border = tonumber(pfUI_config.appearance.border.default) + local bpad = border > 1 and border - 1 or 1 + + StripTextures(BattlefieldFrame) + CreateBackdrop(BattlefieldFrame, nil, nil, .75) + BattlefieldFrame.backdrop:SetPoint("TOPLEFT", 10, -10) + BattlefieldFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 72) + BattlefieldFrame:SetHitRectInsets(10,32,10,72) + EnableMovable(BattlefieldFrame) + + SkinCloseButton(BattlefieldFrameCloseButton, BattlefieldFrame.backdrop, -6, -6) + + BattlefieldFramePortrait:Hide() + + BattlefieldFrameFrameLabel:ClearAllPoints() + BattlefieldFrameFrameLabel:SetPoint("TOP", BattlefieldFrame.backdrop, "TOP", 0, -10) + + BattlefieldFrameNameHeader:ClearAllPoints() + BattlefieldFrameNameHeader:SetPoint("BOTTOMLEFT", BattlefieldZone1, "TOPLEFT", 0, 10) + + BattlefieldFrame.tex1 = BattlefieldFrame.backdrop:CreateTexture("BattlefieldFrameWorldMap1", "ARTWORK") + BattlefieldFrame.tex1:SetTexture("Interface\\BattlefieldFrame\\UI-Battlefield-WorldMap1") + BattlefieldFrame.tex1:SetPoint("TOPLEFT", 11, -64) + BattlefieldFrame.tex1:SetHeight(240) + BattlefieldFrame.tex2 = BattlefieldFrame.backdrop:CreateTexture("BattlefieldFrameWorldMap2", "ARTWORK") + BattlefieldFrame.tex2:SetTexture("Interface\\BattlefieldFrame\\UI-Battlefield-WorldMap2") + BattlefieldFrame.tex2:SetPoint("LEFT", BattlefieldFrame.tex1, "RIGHT", 0, 0) + BattlefieldFrame.tex2:SetHeight(240) + + BattlefieldListScrollFrame.maxsize = CreateFrame("Frame", "BattlefieldListScrollFrameMaxSize", BattlefieldFrame) + local offset = 2*(tonumber(pfUI_config.appearance.border.default) + 1) + BattlefieldListScrollFrameScrollBar:GetWidth() + BattlefieldListScrollFrame.maxsize:SetPoint("TOPLEFT", BattlefieldListScrollFrame, "TOPLEFT", 0, 0) + BattlefieldListScrollFrame.maxsize:SetPoint("BOTTOMRIGHT", BattlefieldListScrollFrame, "BOTTOMRIGHT", offset, 0) + CreateBackdrop(BattlefieldListScrollFrame.maxsize, nil, nil, .7) + + CreateBackdrop(BattlefieldListScrollFrame, nil, nil, .7) + SkinScrollbar(BattlefieldListScrollFrameScrollBar) + + local texWidth1, texWidth2 = BattlefieldFrame.tex1:GetWidth(), BattlefieldFrame.tex2:GetWidth() + BattlefieldListScrollFrame:SetScript("OnShow", function() + BattlefieldFrame.tex1:SetWidth(texWidth1 - 12) + BattlefieldFrame.tex2:SetWidth(texWidth2 - 12) + this.maxsize:Hide() + end) + BattlefieldListScrollFrame:SetScript("OnHide", function() + BattlefieldFrame.tex1:SetWidth(texWidth1) + BattlefieldFrame.tex2:SetWidth(texWidth2) + this.maxsize:Show() + end) + + BattlefieldFrame.textbox = CreateFrame("Frame", "BattlefieldFrameTextBox", BattlefieldFrame) + BattlefieldFrame.textbox:SetWidth(320) + BattlefieldFrame.textbox:SetHeight(110) + CreateBackdrop(BattlefieldFrame.textbox) + BattlefieldFrame.textbox:SetPoint("BOTTOM", BattlefieldFrame.backdrop, "BOTTOM", 0, 36) + BattlefieldFrameZoneDescription:ClearAllPoints() + BattlefieldFrameZoneDescription:SetAllPoints(BattlefieldFrame.textbox) + BattlefieldFrameZoneDescription:SetFontObject(GameFontWhite) + + SkinButton(BattlefieldFrameCancelButton) + SkinButton(BattlefieldFrameJoinButton) + BattlefieldFrameJoinButton:ClearAllPoints() + BattlefieldFrameJoinButton:SetPoint("RIGHT", BattlefieldFrameCancelButton, "LEFT", -2*bpad, 0) + SkinButton(BattlefieldFrameGroupJoinButton) + BattlefieldFrameGroupJoinButton:ClearAllPoints() + BattlefieldFrameGroupJoinButton:SetPoint("RIGHT", BattlefieldFrameJoinButton, "LEFT", -2*bpad, 0) + BattlefieldFrameGroupJoinButton:SetScript("OnShow", function() + BattlefieldFrameCancelButton:ClearAllPoints() + BattlefieldFrameCancelButton:SetPoint("BOTTOMRIGHT", BattlefieldFrame.backdrop, "BOTTOMRIGHT", -bpad - 1, 2*bpad + 2) + end) + BattlefieldFrameGroupJoinButton:SetScript("OnHide", function() + BattlefieldFrameCancelButton:ClearAllPoints() + BattlefieldFrameCancelButton:SetPoint("CENTER", BattlefieldFrame, "TOPLEFT", 305, -423) + end) +end)