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buff: use class colors on unbuffed units
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+3
-3
@@ -402,20 +402,20 @@ function pfUI.uf:UpdateConfig()
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for i=1,40 do
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local unitstr = "raid" .. i
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if not UnitHasBuff(unitstr, texture) and UnitName(unitstr) then
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playerlist = playerlist .. ( not first and ", " or "") .. UnitName(unitstr)
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playerlist = playerlist .. ( not first and ", " or "") .. GetUnitColor(unitstr) .. UnitName(unitstr) .. "|r"
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first = nil
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end
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end
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else
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if not UnitHasBuff("player", texture) then
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playerlist = playerlist .. ( not first and ", " or "") .. UnitName("player")
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playerlist = playerlist .. ( not first and ", " or "") .. GetUnitColor(unitstr) .. UnitName("player") .. "|r"
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first = nil
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end
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for i=1,4 do
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local unitstr = "party" .. i
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if not UnitHasBuff(unitstr, texture) and UnitName(unitstr) then
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playerlist = playerlist .. ( not first and ", " or "") .. UnitName(unitstr)
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playerlist = playerlist .. ( not first and ", " or "") .. GetUnitColor(unitstr) .. UnitName(unitstr) .. "|r"
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first = nil
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end
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end
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