add raid target and group icons to frames

This commit is contained in:
Eric Mauser
2016-07-10 21:30:44 +02:00
parent 0703f8071d
commit c12d1cf386
5 changed files with 145 additions and 3 deletions
+51
View File
@@ -39,12 +39,35 @@ pfUI:RegisterModule("player", function ()
pfUI.uf.player:RegisterEvent("UNIT_MAXRAGE")
pfUI.uf.player:RegisterEvent("UNIT_ENERGY")
pfUI.uf.player:RegisterEvent("UNIT_MAXENERGY")
pfUI.uf.player:RegisterEvent("RAID_TARGET_UPDATE")
pfUI.uf.player:RegisterEvent("PARTY_LEADER_CHANGED")
pfUI.uf.player:RegisterEvent("PARTY_LOOT_METHOD_CHANGED")
pfUI.uf.player:SetScript("OnEvent", function()
if event == "UNIT_DISPLAYPOWER" or event == "PLAYER_ENTERING_WORLD" then
pfUI.uf.player.power.bar:SetValue(0)
end
local raidIcon = GetRaidTargetIndex("player")
if raidIcon then
SetRaidTargetIconTexture(pfUI.uf.player.hp.raidIcon.texture, raidIcon)
pfUI.uf.player.hp.raidIcon:Show()
else
pfUI.uf.player.hp.raidIcon:Hide()
end
if UnitIsPartyLeader("player") then
pfUI.uf.player.hp.leaderIcon:Show()
else
pfUI.uf.player.hp.leaderIcon:Hide()
end
local _, lootmaster = GetLootMethod()
if lootmaster and pfUI.uf.player.id == lootmaster then
pfUI.uf.player.hp.lootIcon:Show()
else
pfUI.uf.player.hp.lootIcon:Hide()
end
local hp, hpmax = UnitHealth("player"), UnitHealthMax("player")
local power, powermax = UnitMana("player"), UnitManaMax("player")
_, class = UnitClass("player")
@@ -111,6 +134,34 @@ pfUI:RegisterModule("player", function ()
pfUI.uf.player.hp:SetPoint("TOPRIGHT",pfUI.uf.player,"TOPRIGHT")
pfUI.uf.player.hp:SetPoint("TOPLEFT",pfUI.uf.player,"TOPLEFT")
pfUI.uf.player.hp.leaderIcon = CreateFrame("Frame",nil,pfUI.uf.player.hp)
pfUI.uf.player.hp.leaderIcon:SetWidth(10)
pfUI.uf.player.hp.leaderIcon:SetHeight(10)
pfUI.uf.player.hp.leaderIcon.texture = pfUI.uf.player.hp.leaderIcon:CreateTexture(nil,"BACKGROUND")
pfUI.uf.player.hp.leaderIcon.texture:SetTexture("Interface\\GROUPFRAME\\UI-Group-LeaderIcon")
pfUI.uf.player.hp.leaderIcon.texture:SetAllPoints(pfUI.uf.player.hp.leaderIcon)
pfUI.uf.player.hp.leaderIcon:SetPoint("TOPLEFT", pfUI.uf.player.hp, "TOPLEFT", -4, 4)
pfUI.uf.player.hp.leaderIcon:Hide()
pfUI.uf.player.hp.lootIcon = CreateFrame("Frame",nil,pfUI.uf.player.hp)
pfUI.uf.player.hp.lootIcon:SetWidth(10)
pfUI.uf.player.hp.lootIcon:SetHeight(10)
pfUI.uf.player.hp.lootIcon.texture = pfUI.uf.player.hp.lootIcon:CreateTexture(nil,"BACKGROUND")
pfUI.uf.player.hp.lootIcon.texture:SetTexture("Interface\\GROUPFRAME\\UI-Group-MasterLooter")
pfUI.uf.player.hp.lootIcon.texture:SetAllPoints(pfUI.uf.player.hp.lootIcon)
pfUI.uf.player.hp.lootIcon:SetPoint("TOPLEFT", pfUI.uf.player.hp, "LEFT", -4, 4)
pfUI.uf.player.hp.lootIcon:Hide()
pfUI.uf.player.hp.raidIcon = CreateFrame("Frame",nil,pfUI.uf.player.hp)
pfUI.uf.player.hp.raidIcon:SetFrameStrata("HIGH")
pfUI.uf.player.hp.raidIcon:SetWidth(24)
pfUI.uf.player.hp.raidIcon:SetHeight(24)
pfUI.uf.player.hp.raidIcon.texture = pfUI.uf.player.hp.raidIcon:CreateTexture(nil,"ARTWORK")
pfUI.uf.player.hp.raidIcon.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\raidicons")
pfUI.uf.player.hp.raidIcon.texture:SetAllPoints(pfUI.uf.player.hp.raidIcon)
pfUI.uf.player.hp.raidIcon:SetPoint("TOP", pfUI.uf.player.hp, "TOP", 0, 6)
pfUI.uf.player.hp.raidIcon:Hide()
pfUI.uf.player.hp.bar = CreateFrame("StatusBar", nil, pfUI.uf.player.hp)
pfUI.uf.player.hp.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")