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player: drop talent-side modCastingTime fudge from haste display
The player frame's "Effective Haste" mode was hardcoded talent-position scrapes: GetTalentInfo(1, 16) for the Mage "Accelerated Arcana" (flat 5%) and GetTalentInfo(1, 14) for the Warlock "Rapid Deterioration" (3% per rank), folded into the displayed haste % via `(1 / (modCastSpeed * modCastingTime) - 1) * 100`. That's two problems in one: - Hardcoded talent indices and effect percentages — brittle to any Turtle tree reshuffle or retune. - Conceptually muddled: it folds gear-haste and talent-cast-reduction into one number that's hard to read as anything specific. The actual effective cast time is already shown on the cast bar via C_Spell.UnitCastingInfo (engine helper accounts for SpellMod op 10). Drop modCastingTime, the LEARNED_SPELL_IN_TAB watcher frame that maintained it, the per-class talent scrape, and the hasteMode == "2" display branch. Collapse the now-binary "display_haste" config from a 3-option dropdown to a checkbox. Users on legacy "2" will see the checkbox unchecked once and can re-enable with a single click.
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+1
-5
@@ -2380,11 +2380,7 @@ pfUI:RegisterModule("gui", function ()
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if c == "player" then
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CreateConfig(nil, T["Player SP/Haste Display"], nil, nil, "header")
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CreateConfig(nil, T["Haste Display"], C.unitframes[c], "display_haste", "dropdown", {
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"0:"..T["None"],
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"1:"..T["Haste (cast speed increase)"],
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"2:"..T["Effective Haste (Haste * cast time reduction)"], -- Only affects mages/warlocks I believe
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})
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CreateConfig(nil, T["Haste Display"], C.unitframes[c], "display_haste", "checkbox")
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CreateConfig(nil, T["Haste Display Color"], C.unitframes[c], "display_haste_color", "color")
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CreateConfig(nil, T["Display Spell Power"], C.unitframes[c], "display_spellpower", "checkbox")
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CreateConfig(nil, T["Use Custom Spell Power Color (unchecked = biggest school color)"], C.unitframes[c], "display_sp_color_override", "checkbox")
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