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Refactor player info: simplify haste and SP display
Minor readability and style cleanup.
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+17
-22
@@ -71,42 +71,37 @@ pfUI:RegisterModule("player", function ()
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-- from UNIT_MOD_CAST_SPEED). Talent/spell-specific cast-time reductions
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-- show up in the actual cast bar via C_Spell.UnitCastingInfo; folding them
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-- in here too was mixing two different concepts into one number.
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local showHaste = cfg.display_haste == "1"
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local showSP = cfg.display_spellpower == "1"
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local isSpellCaster = playerFrame.isSpellCaster
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if (not showHaste or not isSpellCaster) and not showSP then
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local showHaste = isSpellCaster and cfg.display_haste == "1"
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local showSP = isSpellCaster and cfg.display_spellpower == "1"
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if not showHaste and not showSP then
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playerFrame.infoTopCenterText:SetText("")
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return
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end
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local haste = UnitSpellHaste("player")
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local text = ""
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local parts = {}
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if showHaste and isSpellCaster and haste then
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local hasteHex = cfgColorToHexTable[cfg.display_haste_color] or "FFFFFFFF"
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text = string.format("|c%s%.1f%%|r", hasteHex, haste)
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if showHaste then
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local hex = cfgColorToHexTable[cfg.display_haste_color] or "FFFFFFFF"
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table.insert(parts, string.format("|c%s%.1f%%|r", hex, UnitSpellHaste("player")))
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end
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if showSP and isSpellCaster then
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local defSchool = spDefaultSchool[myclass] or 2
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local maxSP = GetSpellBonusDamage(defSchool) or 0
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local maxColor = spColors[defSchool]
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for i = 2, 7 do -- skip physical (1); default school seeds the tiebreak
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if showSP then
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local school = spDefaultSchool[myclass] or 2
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local maxSP = GetSpellBonusDamage(school) or 0
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for i = 2, 7 do -- skip physical (1)
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local v = GetSpellBonusDamage(i) or 0
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if v > maxSP then
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maxSP = v
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maxColor = spColors[i]
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end
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if v > maxSP then maxSP, school = v, i end
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end
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if maxSP > 0 then
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local spHex = (cfg.display_sp_color_override == "1" and cfgColorToHexTable[cfg.display_sp_color]) or maxColor
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if text ~= "" then text = text .. " " end
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text = text .. string.format("|c%s+%d SP|r", spHex, maxSP)
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local hex = (cfg.display_sp_color_override == "1" and cfgColorToHexTable[cfg.display_sp_color]) or spColors[school]
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table.insert(parts, string.format("|c%s+%d SP|r", hex, maxSP))
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end
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end
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playerFrame.infoTopCenterText:SetText(text)
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playerFrame.infoTopCenterText:SetText(table.concat(parts, " "))
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end
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-- Keep a reference to the generic UF UpdateConfig so we can chain it
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