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Remove libtooltip
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+6
-6
@@ -3,8 +3,7 @@ pfUI:RegisterModule("tooltip", function ()
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pfUI.tooltip = CreateFrame('Frame', "pfTooltip", GameTooltip)
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pfUI.tooltip.anchorframe = CreateFrame('Frame', "pfTooltipAnchor", UIParent)
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pfUI.tooltip.anchorframe:SetWidth(128)
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pfUI.tooltip.anchorframe:SetHeight(72)
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pfUI.tooltip.anchorframe:SetSize(128, 72)
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pfUI.tooltip.anchorframe:SetPoint("TOP", UIParent, "TOP", 0, -50)
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pfUI.tooltip.anchorframe:Hide()
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UpdateMovable(pfUI.tooltip.anchorframe)
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@@ -30,8 +29,8 @@ pfUI:RegisterModule("tooltip", function ()
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-- create mouse follow frame
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if not tooltip.cursor then
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tooltip.cursor = CreateFrame("Frame", nil, UIParent)
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tooltip.cursor:SetWidth(tonumber(C.tooltip.cursoroffset) * 2)
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tooltip.cursor:SetHeight(tonumber(C.tooltip.cursoroffset) * 2)
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local size = tonumber(C.tooltip.cursoroffset) * 2
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tooltip.cursor:SetSize(size, size)
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tooltip.cursor:SetScript("OnUpdate", function()
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-- throttle - cursor following doesn't need to be every frame
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if (this.tick or 0) > GetTime() then return end
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@@ -172,8 +171,9 @@ pfUI:RegisterModule("tooltip", function ()
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local unit = pfUI.tooltip:GetUnit()
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if unit == "none" then
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-- process item tooltips
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if C.tooltip.itemid == "1" and libtooltip:GetItemID() then
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GameTooltip:AddLine(T["ItemID"] .. ": " .. libtooltip:GetItemID(), .25,.5,1)
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if C.tooltip.itemid == "1" and GameTooltip:HasItem() then
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local _, _, itemID = GameTooltip:GetItem()
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GameTooltip:AddLine(T["ItemID"] .. ": " .. itemID, .25,.5,1)
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GameTooltip:Show()
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end
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