GUID replacements

* Replace all `local _, guid = UnitExists(unit)` with `GetUnitGUID(unit)` (Nampower 3.0.0+)
* Bump minimum required Nampower version to 3.0.0
This commit is contained in:
Meow
2026-03-02 10:41:49 +01:00
parent 90fc2f83ff
commit c7aca0de99
12 changed files with 63 additions and 71 deletions
+4 -4
View File
@@ -247,7 +247,7 @@ end)
-- GetUnitStats - Nampower Integration for Health + Power -- GetUnitStats - Nampower Integration for Health + Power
-- Returns: hp, maxHp, power, maxPower, powerType -- Returns: hp, maxHp, power, maxPower, powerType
-- IMPORTANT: Uses _G.UnitExists directly to avoid conflicts with Nampower's -- IMPORTANT: Uses _G.UnitExists directly to avoid conflicts with Nampower's
-- extended UnitExists that returns (exists, guid) -- use GetUnitGUID(unit) for GUID lookup (Nampower 3.0.0+)
-- ============================================================================ -- ============================================================================
-- Cache für Stats-Tracking (nur Änderungen zählen) -- Cache für Stats-Tracking (nur Änderungen zählen)
@@ -1168,7 +1168,7 @@ function pfUI.uf.OnEvent()
-- Smart update: check if THIS frame's unit actually changed -- Smart update: check if THIS frame's unit actually changed
if pfUI.uf.guidTracker and this.id then if pfUI.uf.guidTracker and this.id then
local unit = this.label == "player" and "player" or (this.label .. this.id) local unit = this.label == "player" and "player" or (this.label .. this.id)
local _, newGuid = UnitExists(unit) local newGuid = GetUnitGUID(unit)
local oldGuid = pfUI.uf.guidTracker.frameToGuid[this] local oldGuid = pfUI.uf.guidTracker.frameToGuid[this]
if newGuid ~= oldGuid then if newGuid ~= oldGuid then
pfUI.uf.guidTracker.frameToGuid[this] = newGuid pfUI.uf.guidTracker.frameToGuid[this] = newGuid
@@ -1455,7 +1455,7 @@ function pfUI.uf.OnUpdate()
-- O(1) Nampower lookup via GUID (same pattern as nameplates.lua) -- O(1) Nampower lookup via GUID (same pattern as nameplates.lua)
local health, maxHealth local health, maxHealth
if GetUnitField then if GetUnitField then
local _, guid = UnitExists(unit) local guid = GetUnitGUID(unit)
if guid then if guid then
health = GetUnitField(guid, "health") health = GetUnitField(guid, "health")
maxHealth = GetUnitField(guid, "maxHealth") maxHealth = GetUnitField(guid, "maxHealth")
@@ -3288,7 +3288,7 @@ function pfUI.uf.GetColor(self, preset)
-- O(1) Nampower lookup for health gradient color -- O(1) Nampower lookup for health gradient color
local hp, hpmax local hp, hpmax
if GetUnitField then if GetUnitField then
local _, guid = UnitExists(unitstr) local guid = GetUnitGUID(unitstr)
if guid then if guid then
hp = GetUnitField(guid, "health") hp = GetUnitField(guid, "health")
hpmax = GetUnitField(guid, "maxHealth") hpmax = GetUnitField(guid, "maxHealth")
+2 -2
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@@ -68,7 +68,7 @@ UnitChannelInfo = function(unit)
guid = unit -- unit IS the GUID guid = unit -- unit IS the GUID
elseif pfValidUnits[unit] and UnitExists then elseif pfValidUnits[unit] and UnitExists then
-- unit is a token like "target" - get GUID from it -- unit is a token like "target" - get GUID from it
local _, unitGuid = UnitExists(unit) local unitGuid = GetUnitGUID(unit)
guid = unitGuid guid = unitGuid
end end
@@ -167,7 +167,7 @@ UnitCastingInfo = function(unit)
guid = unit -- unit IS the GUID guid = unit -- unit IS the GUID
elseif pfValidUnits[unit] and UnitExists then elseif pfValidUnits[unit] and UnitExists then
-- unit is a token like "target" - get GUID from it -- unit is a token like "target" - get GUID from it
local _, unitGuid = UnitExists(unit) local unitGuid = GetUnitGUID(unit)
guid = unitGuid guid = unitGuid
end end
+23 -23
View File
@@ -38,7 +38,7 @@ local hasNampower = false
if GetNampowerVersion then if GetNampowerVersion then
local major, minor, patch = GetNampowerVersion() local major, minor, patch = GetNampowerVersion()
patch = patch or 0 patch = patch or 0
-- Minimum required version: 2.41.0 (CastSpellByName unitStr support, SetMouseoverUnit) -- Minimum required version: 3.0.0 (GetUnitGUID support)
if major > 2 or (major == 2 and minor > 41) or (major == 2 and minor == 41 and patch >= 0) then if major > 2 or (major == 2 and minor > 41) or (major == 2 and minor == 41 and patch >= 0) then
hasNampower = true hasNampower = true
end end
@@ -101,7 +101,7 @@ nampowerCheckFrame:SetScript("OnEvent", function()
end end
else else
DEFAULT_CHAT_FRAME:AddMessage("|cffff0000[libdebuff] Debuff tracking disabled! Please update Nampower to v2.41.0 or higher.|r") DEFAULT_CHAT_FRAME:AddMessage("|cffff0000[libdebuff] Debuff tracking disabled! Please update Nampower to v3.0.0 or higher.|r")
StaticPopup_Show("LIBDEBUFF_NAMPOWER_UPDATE", versionString) StaticPopup_Show("LIBDEBUFF_NAMPOWER_UPDATE", versionString)
end end
else else
@@ -217,7 +217,7 @@ pfUI.libpredict_pending_cast = pfUI.libpredict_pending_cast or {}
-- ============================================================================ -- ============================================================================
StaticPopupDialogs["LIBDEBUFF_NAMPOWER_UPDATE"] = { StaticPopupDialogs["LIBDEBUFF_NAMPOWER_UPDATE"] = {
text = "|cffff0000!!!WARNING!!!|r\n\nNampower Update Required!\n\nYour current version: %s\nRequired version: 2.41.0+\n\nPlease update Nampower to continue using pfUI!", text = "|cffff0000!!!WARNING!!!|r\n\nNampower Update Required!\n\nYour current version: %s\nRequired version: 3.0.0+\n\nPlease update Nampower to continue using pfUI!",
button1 = "Show Download", button1 = "Show Download",
button2 = "Dismiss", button2 = "Dismiss",
timeout = 0, timeout = 0,
@@ -225,12 +225,12 @@ StaticPopupDialogs["LIBDEBUFF_NAMPOWER_UPDATE"] = {
hideOnEscape = 0, hideOnEscape = 0,
preferredIndex = 3, preferredIndex = 3,
OnAccept = function() OnAccept = function()
pfUI.chat.urlcopy.CopyText("https://gitea.com/avitasia/nampower/releases/tag/v2.41.0") pfUI.chat.urlcopy.CopyText("https://gitea.com/avitasia/nampower/releases/tag/v3.0.0")
end, end,
} }
StaticPopupDialogs["LIBDEBUFF_NAMPOWER_MISSING"] = { StaticPopupDialogs["LIBDEBUFF_NAMPOWER_MISSING"] = {
text = "|cffff0000!!!WARNING!!!|r\n\nNampower Not Found!\n\nNampower 2.41.0+ is required for pfUI to function correctly.\n\nPlease install Nampower!", text = "|cffff0000!!!WARNING!!!|r\n\nNampower Not Found!\n\nNampower 3.0.0+ is required for pfUI to function correctly.\n\nPlease install Nampower!",
button1 = "Show Download", button1 = "Show Download",
button2 = "Dismiss", button2 = "Dismiss",
timeout = 0, timeout = 0,
@@ -315,8 +315,8 @@ end
-- Player GUID Cache -- Player GUID Cache
local playerGUID = nil local playerGUID = nil
local function GetPlayerGUID() local function GetPlayerGUID()
if not playerGUID and UnitExists then if not playerGUID and GetUnitGUID then
local _, guid = UnitExists("player") local guid = GetUnitGUID("player")
playerGUID = guid playerGUID = guid
end end
return playerGUID return playerGUID
@@ -344,8 +344,8 @@ end
local function IsCurrentTarget(guid) local function IsCurrentTarget(guid)
if debugStats.trackAllUnits then return true end if debugStats.trackAllUnits then return true end
if not guid or not UnitExists then return false end if not guid or not GetUnitGUID then return false end
local _, targetGuid = UnitExists("target") local targetGuid = GetUnitGUID("target")
return targetGuid == guid return targetGuid == guid
end end
@@ -834,8 +834,8 @@ function libdebuff:UnitDebuff(unit, displaySlot)
local dtype = nil local dtype = nil
-- Nampower: Use GetUnitField for ALL debuff data (no Blizzard UnitDebuff needed) -- Nampower: Use GetUnitField for ALL debuff data (no Blizzard UnitDebuff needed)
if hasNampower and UnitExists then if hasNampower and GetUnitGUID then
local _, guid = UnitExists(unit) local guid = GetUnitGUID(unit)
if not guid then if not guid then
-- Safety fallback: no GUID available (should not happen with Nampower) -- Safety fallback: no GUID available (should not happen with Nampower)
local bTexture, bStacks, bDtype = UnitDebuff(unit, displaySlot) local bTexture, bStacks, bDtype = UnitDebuff(unit, displaySlot)
@@ -957,8 +957,8 @@ local _ownDebuffSortFunc = function(a, b)
end end
function libdebuff:UnitOwnDebuff(unit, id) function libdebuff:UnitOwnDebuff(unit, id)
if hasNampower and UnitExists then if hasNampower and GetUnitGUID then
local _, guid = UnitExists(unit) local guid = GetUnitGUID(unit)
if guid and ownDebuffs[guid] then if guid and ownDebuffs[guid] then
-- Build sorted list of our active debuffs -- Build sorted list of our active debuffs
local sortedDebuffs = {} local sortedDebuffs = {}
@@ -1143,8 +1143,8 @@ if hasNampower then
end end
-- Trigger UI updates -- Trigger UI updates
if pfTarget and UnitExists("target") then if pfTarget and GetUnitGUID("target") then
local _, currentTargetGuid = UnitExists("target") local currentTargetGuid = GetUnitGUID("target")
if currentTargetGuid == guid then if currentTargetGuid == guid then
pfTarget.update_aura = true pfTarget.update_aura = true
end end
@@ -1586,16 +1586,16 @@ if hasNampower then
-- Notify unitframes of debuff updates (UNIT_AURA doesn't fire on refreshes!) -- Notify unitframes of debuff updates (UNIT_AURA doesn't fire on refreshes!)
-- Check player -- Check player
if UnitExists("player") then if GetUnitGUID("player") then
local _, playerGuid = UnitExists("player") local playerGuid = GetUnitGUID("player")
if playerGuid == targetGuid and pfPlayer then if playerGuid == targetGuid and pfPlayer then
pfPlayer.update_aura = true pfPlayer.update_aura = true
end end
end end
-- Check target -- Check target
if UnitExists("target") then if GetUnitGUID("target") then
local _, targetUnitGuid = UnitExists("target") local targetUnitGuid = GetUnitGUID("target")
if targetUnitGuid == targetGuid and pfTarget then if targetUnitGuid == targetGuid and pfTarget then
pfTarget.update_aura = true pfTarget.update_aura = true
end end
@@ -1899,8 +1899,8 @@ if hasNampower then
end end
elseif event == "PLAYER_TARGET_CHANGED" then elseif event == "PLAYER_TARGET_CHANGED" then
if not UnitExists then return end if not GetUnitGUID then return end
local _, targetGuid = UnitExists("target") local targetGuid = GetUnitGUID("target")
if targetGuid and targetGuid ~= "" then if targetGuid and targetGuid ~= "" then
-- Invalidate slot map cache on retarget -- Invalidate slot map cache on retarget
@@ -1963,12 +1963,12 @@ _G.SlashCmdList["LIBDEBUGSTATS"] = function(msg)
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00No manual slot shifting needed!|r") DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00No manual slot shifting needed!|r")
elseif msg == "target" then elseif msg == "target" then
if not UnitExists("target") then if not GetUnitGUID("target") then
DEFAULT_CHAT_FRAME:AddMessage("|cffff0000[libdebuff]|r No target!") DEFAULT_CHAT_FRAME:AddMessage("|cffff0000[libdebuff]|r No target!")
return return
end end
local _, guid = UnitExists("target") local guid = GetUnitGUID("target")
DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff=== TARGET DEBUFF STATE ===|r") DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff=== TARGET DEBUFF STATE ===|r")
DEFAULT_CHAT_FRAME:AddMessage(string.format("GUID: %s", tostring(guid))) DEFAULT_CHAT_FRAME:AddMessage(string.format("GUID: %s", tostring(guid)))
+15 -23
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@@ -140,39 +140,33 @@ libpredict:SetScript("OnEvent", function()
end end
end) end)
-- GUID->Name cache for dead players (UnitExists returns nil for corpses) -- GUID->Name cache for dead players (UnitExists/GetUnitGUID return nil for corpses)
local guidNameCache = {} -- [guid] = name local guidNameCache = {} -- [guid] = name
local function resolveNameFromGuid(guid) local function resolveNameFromGuid(guid)
if not guid then return nil end if not guid then return nil end
if guidNameCache[guid] then return guidNameCache[guid] end if guidNameCache[guid] then return guidNameCache[guid] end
local unit = UnitExists(guid) -- UnitExists(guid) reverse lookup not reliable; cache is primary source
local name = unit and type(unit) == "string" and UnitName(unit) or nil return nil
if name then guidNameCache[guid] = name end
return name
end end
-- Register with libdebuff hooks -- Register with libdebuff hooks
local function cacheRaidNames() local function cacheRaidNames()
-- Alle Raid/Party Mitglieder cachen solange sie noch auffindbar sind -- Cache all raid/party members while they are still reachable
for i = 1, GetNumRaidMembers() do for i = 1, GetNumRaidMembers() do
local unit = "raid" .. i local unit = "raid" .. i
if UnitExists(unit) then local guid = GetUnitGUID(unit)
local _, guid = UnitExists(unit) local name = UnitName(unit)
local name = UnitName(unit) if guid and name then guidNameCache[guid] = name end
if guid and name then guidNameCache[guid] = name end
end
end end
for i = 1, GetNumPartyMembers() do for i = 1, GetNumPartyMembers() do
local unit = "party" .. i local unit = "party" .. i
if UnitExists(unit) then local guid = GetUnitGUID(unit)
local _, guid = UnitExists(unit) local name = UnitName(unit)
local name = UnitName(unit) if guid and name then guidNameCache[guid] = name end
if guid and name then guidNameCache[guid] = name end
end
end end
-- Spieler selbst -- player self
local _, pguid = UnitExists("player") local pguid = GetUnitGUID("player")
if pguid then guidNameCache[pguid] = UnitName("player") end if pguid then guidNameCache[pguid] = UnitName("player") end
end end
@@ -478,8 +472,7 @@ function libpredict:ParseChatMessage(sender, msg, comm)
for i = 1, GetNumRaidMembers() do for i = 1, GetNumRaidMembers() do
local unit = "raid" .. i local unit = "raid" .. i
if UnitName(unit) == sender then if UnitName(unit) == sender then
local _, guid = UnitExists(unit) senderGuid = GetUnitGUID(unit)
senderGuid = guid
break break
end end
end end
@@ -487,8 +480,7 @@ function libpredict:ParseChatMessage(sender, msg, comm)
for i = 1, GetNumPartyMembers() do for i = 1, GetNumPartyMembers() do
local unit = "party" .. i local unit = "party" .. i
if UnitName(unit) == sender then if UnitName(unit) == sender then
local _, guid = UnitExists(unit) senderGuid = GetUnitGUID(unit)
senderGuid = guid
break break
end end
end end
@@ -1173,7 +1165,7 @@ function libpredict:GetHotDuration(unit, spell)
-- NEW: Try libdebuff first (Nampower AURA_CAST events) -- NEW: Try libdebuff first (Nampower AURA_CAST events)
if pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast then if pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast then
local _, guid = UnitExists(unit) -- FIX: Get GUID, not exists boolean! local guid = GetUnitGUID(unit)
if guid then if guid then
-- Get the best (highest rank) aura cast for this spell -- Get the best (highest rank) aura cast for this spell
local spellName = spell local spellName = spell
+1 -1
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@@ -1007,7 +1007,7 @@ pfUI:RegisterModule("actionbar", "vanilla", function ()
-- Prowl Spell IDs: 5215 (Rank 1), 6783 (Rank 2), 9913 (Rank 3) -- Prowl Spell IDs: 5215 (Rank 1), 6783 (Rank 2), 9913 (Rank 3)
if event == "UNIT_CASTEVENT" then if event == "UNIT_CASTEVENT" then
local guid, target, cEvent, spellId = arg1, arg2, arg3, arg4 local guid, target, cEvent, spellId = arg1, arg2, arg3, arg4
local _, playerGuid = UnitExists("player") local playerGuid = GetUnitGUID("player")
if guid == playerGuid and cEvent == "CAST" then if guid == playerGuid and cEvent == "CAST" then
if spellId == 5215 or spellId == 6783 or spellId == 9913 then if spellId == 5215 or spellId == 6783 or spellId == 9913 then
-- Prowl cast detected -- Prowl cast detected
+4 -4
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@@ -8,8 +8,8 @@ pfUI:RegisterModule("castbar", "vanilla", function ()
-- Helper function for castbar timer formatting -- Helper function for castbar timer formatting
local function FormatCastbarTime(value) local function FormatCastbarTime(value)
if C.unitframes.castbardecimals == "1" then if C.unitframes.castbardecimals == "1" then
-- 1 decimal, always floor -- 1 decimal, round half up (matches Blizzard spellbook display)
return string.format("%.1f", floor(value * 10) / 10) return string.format("%.1f", floor(value * 10 + 0.5) / 10)
else else
-- 2 decimals (default) -- 2 decimals (default)
return string.format("%.2f", value) return string.format("%.2f", value)
@@ -108,7 +108,7 @@ pfUI:RegisterModule("castbar", "vanilla", function ()
if this.unitstr and string.find(this.unitstr, "^0x") then if this.unitstr and string.find(this.unitstr, "^0x") then
focusGuid = this.unitstr focusGuid = this.unitstr
elseif this.unitstr and this.unitstr ~= "player" then elseif this.unitstr and this.unitstr ~= "player" then
local _, guid = UnitExists(this.unitstr) local guid = GetUnitGUID(this.unitstr)
if guid then focusGuid = guid end if guid then focusGuid = guid end
end end
@@ -176,7 +176,7 @@ pfUI:RegisterModule("castbar", "vanilla", function ()
if pfUI.libdebuff_casts or pfUI.libdebuff_item_icons then if pfUI.libdebuff_casts or pfUI.libdebuff_item_icons then
local castGuid = nil local castGuid = nil
if this.unitstr and UnitExists then if this.unitstr and UnitExists then
local _, guid = UnitExists(this.unitstr) local guid = GetUnitGUID(this.unitstr)
castGuid = guid castGuid = guid
end end
if castGuid then if castGuid then
+5 -5
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@@ -51,7 +51,7 @@ function SlashCmdList.PFFOCUS(msg)
if msg ~= "" then if msg ~= "" then
-- Try to resolve GUID via short target swap -- Try to resolve GUID via short target swap
if UnitExists then if UnitExists then
local _, prevGUID = UnitExists("target") local prevGUID = GetUnitGUID("target")
local prevPlayer = UnitIsUnit("target", "player") local prevPlayer = UnitIsUnit("target", "player")
-- Suppress "Unknown unit" errors during targeting attempts (fired async) -- Suppress "Unknown unit" errors during targeting attempts (fired async)
@@ -59,7 +59,7 @@ function SlashCmdList.PFFOCUS(msg)
-- Try exact match first, then prefix match via /tar -- Try exact match first, then prefix match via /tar
TargetByName(msg, true) TargetByName(msg, true)
local _, guid = UnitExists("target") local guid = GetUnitGUID("target")
if not guid or guid == "0x0000000000000000" then if not guid or guid == "0x0000000000000000" then
-- Fallback: prefix match (like /tar storm -> Stormwind Guard) -- Fallback: prefix match (like /tar storm -> Stormwind Guard)
@@ -94,7 +94,7 @@ function SlashCmdList.PFFOCUS(msg)
else else
-- No msg: use current target -- No msg: use current target
if UnitExists then if UnitExists then
local _, guid = UnitExists("target") local guid = GetUnitGUID("target")
if guid and guid ~= "0x0000000000000000" then if guid and guid ~= "0x0000000000000000" then
SetFocusByGUID(guid) SetFocusByGUID(guid)
return return
@@ -143,11 +143,11 @@ function SlashCmdList.PFCASTFOCUS(msg)
-- For lua functions with GUID: short target swap via GUID -- For lua functions with GUID: short target swap via GUID
if hasGUID and func then if hasGUID and func then
local _, currentGUID = UnitExists("target") local currentGUID = GetUnitGUID("target")
local isPlayer = UnitIsUnit("target", "player") local isPlayer = UnitIsUnit("target", "player")
TargetUnit(focusGUID) TargetUnit(focusGUID)
local _, newGUID = UnitExists("target") local newGUID = GetUnitGUID("target")
if newGUID ~= focusGUID then if newGUID ~= focusGUID then
-- Could not target focus, restore and fail -- Could not target focus, restore and fail
+5 -5
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@@ -101,7 +101,7 @@ pfUI:RegisterModule("nameplates", "vanilla", function ()
local wipe = wipe or function(t) for k in pairs(t) do t[k] = nil end end local wipe = wipe or function(t) for k in pairs(t) do t[k] = nil end end
-- Player GUID for filtering -- Player GUID for filtering
local _, PlayerGUID = UnitExists("player") local PlayerGUID = GetUnitGUID("player")
-- ============================================================================ -- ============================================================================
-- OPTIMIZATION: Config caching -- OPTIMIZATION: Config caching
@@ -549,7 +549,7 @@ nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA")
elseif event == "PLAYER_TARGET_CHANGED" then elseif event == "PLAYER_TARGET_CHANGED" then
-- Flag target plate for update via GUID registry -- Flag target plate for update via GUID registry
local _, targetGuid = UnitExists("target") local targetGuid = GetUnitGUID("target")
if targetGuid then if targetGuid then
local plate = guidRegistry[targetGuid] local plate = guidRegistry[targetGuid]
if plate and plate.nameplate then if plate and plate.nameplate then
@@ -561,7 +561,7 @@ nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA")
elseif event == "PLAYER_COMBO_POINTS" or event == "UNIT_COMBO_POINTS" then elseif event == "PLAYER_COMBO_POINTS" or event == "UNIT_COMBO_POINTS" then
-- Only flag the target plate for combo point update -- Only flag the target plate for combo point update
local _, targetGuid = UnitExists("target") local targetGuid = GetUnitGUID("target")
if targetGuid then if targetGuid then
local plate = guidRegistry[targetGuid] local plate = guidRegistry[targetGuid]
if plate and plate.nameplate then if plate and plate.nameplate then
@@ -1504,7 +1504,7 @@ nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA")
if isTargetPlate then if isTargetPlate then
targetGUID = state and state.targetGuid targetGUID = state and state.targetGuid
if not targetGUID then if not targetGUID then
local _, guid = UnitExists("target") local guid = GetUnitGUID("target")
targetGUID = guid targetGUID = guid
end end
end end
@@ -1571,7 +1571,7 @@ nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA")
channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitChannelInfo("target") channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitChannelInfo("target")
end end
elseif unitstr then elseif unitstr then
local _, guid = UnitExists(unitstr) local guid = GetUnitGUID(unitstr)
local q = guid or unitstr local q = guid or unitstr
cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitCastingInfo(q) cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitCastingInfo(q)
if not cast then if not cast then
+1 -1
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@@ -591,7 +591,7 @@ pfUI:RegisterModule("nampower", "vanilla", function ()
-- Get base mana using Nampower's GetUnitField -- Get base mana using Nampower's GetUnitField
local baseMana, baseMaxMana local baseMana, baseMaxMana
local _, guid = UnitExists(unit) local guid = GetUnitGUID(unit)
if guid then if guid then
baseMana = GetUnitField(guid, "power1") baseMana = GetUnitField(guid, "power1")
+1 -1
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@@ -121,7 +121,7 @@ pfUI:RegisterModule("raid", "vanilla:tbc", function ()
local frame = pfUI.uf.raid[i] local frame = pfUI.uf.raid[i]
if frame and frame.id and frame.id > 0 then if frame and frame.id and frame.id > 0 then
local unit = "raid" .. frame.id local unit = "raid" .. frame.id
local _, newGuid = UnitExists(unit) local newGuid = GetUnitGUID(unit)
local oldGuid = tracker.frameToGuid[frame] local oldGuid = tracker.frameToGuid[frame]
if newGuid ~= oldGuid then if newGuid ~= oldGuid then
+1 -1
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@@ -266,7 +266,7 @@ pfUI:RegisterModule("superwow", "vanilla", function ()
if event == "PLAYER_ENTERING_WORLD" then if event == "PLAYER_ENTERING_WORLD" then
-- Cache player GUID -- Cache player GUID
if UnitExists then if UnitExists then
local _, guid = UnitExists("player") local guid = GetUnitGUID("player")
playerGuid = guid playerGuid = guid
end end
return return
+1 -1
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@@ -575,7 +575,7 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function ()
elseif event == "PLAYER_ENTERING_WORLD" then elseif event == "PLAYER_ENTERING_WORLD" then
local _, class = UnitClass("player") local _, class = UnitClass("player")
isWarrior = (class == "WARRIOR") isWarrior = (class == "WARRIOR")
local _, guid = UnitExists("player") local guid = GetUnitGUID("player")
playerGUID = guid playerGUID = guid
UpdateWeaponSpeeds() UpdateWeaponSpeeds()
RebuildQueueSlotCache() RebuildQueueSlotCache()