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Removed macrotweak
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+1
-5
@@ -2556,9 +2556,6 @@ pfUI:RegisterModule("gui", function ()
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CreateConfig(U["bars"], T["Button Animation"], C.bars, "animation", "dropdown", pfUI.gui.dropdowns.actionbuttonanimations)
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CreateConfig(U["bars"], T["Button Animation Trigger"], C.bars, "animmode", "dropdown", pfUI.gui.dropdowns.animationmode)
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CreateConfig(U["bars"], T["Show Animation On Hidden Bars"], C.bars, "animalways", "checkbox")
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if not pfUI:MacroAddonsLoaded() then
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CreateConfig(U["bars"], T["Scan Macros For Spells"], C.bars, "macroscan", "checkbox", nil, nil, nil, nil)
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end
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CreateConfig(U["bars"], T["Show Reagent Count"], C.bars, "reagents", "checkbox")
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CreateConfig(U["bars"], T["Highlight Equipped Items"], C.bars, "showequipped", "checkbox")
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CreateConfig(U["bars"], T["Equipped Item Color"], C.bars, "eqcolor", "color")
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@@ -3029,8 +3026,7 @@ pfUI:RegisterModule("gui", function ()
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CreateGUIEntry(T["Components"], T["Modules"], function()
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table.sort(pfUI.modules)
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for i,m in pairs(pfUI.modules) do
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-- skip gui and macrotweak when macro addons are loaded
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if m ~= "gui" and not (m == "macrotweak" and pfUI:MacroAddonsLoaded()) then
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if m ~= "gui" then
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-- create disabled entry if not existing and display
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pfUI:UpdateConfig("disabled", nil, m, "0")
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CreateConfig(nil, T["Disable Module"] .. " " .. m, C.disabled, m, "checkbox")
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