From d4f1d585b6941e2878edd74607cbc4a98befe0f3 Mon Sep 17 00:00:00 2001 From: shagu Date: Sat, 20 Jan 2018 20:10:39 +0100 Subject: [PATCH] unitframes: reset aggro state --- api/unitframes.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/api/unitframes.lua b/api/unitframes.lua index aa851d0b..353e1177 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -30,7 +30,7 @@ function pfUI.api.UnitHasAggro(unit) return aggrodata[unit].state end - aggrodata[unit] = aggrodata[unit] or { check = GetTime(), state = 0} + aggrodata[unit] = { check = GetTime(), state = 0} if UnitExists(unit) and UnitIsFriend(unit, "player") then for u in pairs(pfValidUnits) do