From a4cd49dbfd1a8361b170c72ae93e216d1bfa5272 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 31 Dec 2025 12:20:50 +0100 Subject: [PATCH 001/159] performance updates performance updates From 6eca163abd6b90256229834abb14134e947f3944 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 31 Dec 2025 12:21:44 +0100 Subject: [PATCH 002/159] performance updates performance updates --- modules/actionbar.lua | 91 +- modules/actionbar_nodebug.lua | 1771 +++++++++++++++++++++++++++++++++ modules/bgscore.lua | 60 ++ modules/chat.lua | 2 + modules/energytick.lua | 22 +- modules/nameplates.lua | 3 + modules/skin.lua | 3 + modules/tooltip.lua | 4 + 8 files changed, 1938 insertions(+), 18 deletions(-) create mode 100644 modules/actionbar_nodebug.lua create mode 100644 modules/bgscore.lua diff --git a/modules/actionbar.lua b/modules/actionbar.lua index eabebc55..df1eae1a 100644 --- a/modules/actionbar.lua +++ b/modules/actionbar.lua @@ -912,24 +912,40 @@ pfUI:RegisterModule("actionbar", "vanilla:tbc", function () end local cat, stealth - local function IsCatStealth() + local inCatForm = nil -- cached from buff scan + local prowlActive = nil -- tracks if prowl is active + + -- Full scan for cat form and prowl (only on login/reload) + local function FullScan() if class ~= "DRUID" then return nil end - cat, stealth = nil, nil - + + local foundCat, foundStealth = nil, nil + for i = 0, 31 do local texture = GetPlayerBuffTexture(i) if not texture then break end - -- catform icon detected if strfind(texture, "Ability_Druid_CatForm") then - if stealth then return true end - cat = true + foundCat = true end - -- stealth icon detected if strfind(texture, "Ability_Ambush") then - if cat then return true end - stealth = true + foundStealth = true + end + end + + inCatForm = foundCat + prowlActive = foundCat and foundStealth + return prowlActive + end + + -- Quick scan only for prowl (when we know we're in cat form) + local function HasProwlBuff() + for i = 0, 31 do + local texture = GetPlayerBuffTexture(i) + if not texture then break end + if strfind(texture, "Ability_Ambush") then + return true end end return nil @@ -956,7 +972,59 @@ pfUI:RegisterModule("actionbar", "vanilla:tbc", function () end -- setup page switch frame + local prowling = nil local pageswitch = CreateFrame("Frame", "pfActionBarPageSwitch", UIParent) + pageswitch:RegisterEvent("PLAYER_AURAS_CHANGED") + pageswitch:RegisterEvent("PLAYER_ENTERING_WORLD") + pageswitch:RegisterEvent("UNIT_CASTEVENT") + pageswitch:SetScript("OnEvent", function() + if class ~= "DRUID" then return end + + -- UNIT_CASTEVENT: detect Cat Form and Prowl cast instantly + -- Cat Form: 768 | Prowl: 5215 (R1), 6783 (R2), 9913 (R3) + if event == "UNIT_CASTEVENT" then + local guid, target, cEvent, spellId = arg1, arg2, arg3, arg4 + local _, playerGuid = UnitExists("player") + if guid == playerGuid and cEvent == "CAST" then + if spellId == 5215 or spellId == 6783 or spellId == 9913 then + inCatForm = true + prowlActive = true + prowling = true + elseif spellId == 768 then + inCatForm = true + end + end + return + end + + -- PLAYER_AURAS_CHANGED: smart scanning + if event == "PLAYER_AURAS_CHANGED" then + if prowlActive then + -- We were prowling, check if still prowling + if HasProwlBuff() then + prowling = true + else + -- Prowl ended + prowlActive = nil + prowling = nil + -- Also check if still in cat form + inCatForm = nil + for i = 0, 31 do + local texture = GetPlayerBuffTexture(i) + if not texture then break end + if strfind(texture, "Ability_Druid_CatForm") then + inCatForm = true + break + end + end + end + elseif not inCatForm then + -- Not in cat form, do a full scan (might have just shifted) + prowling = FullScan() + end + -- If inCatForm but not prowlActive, no scan needed (wait for UNIT_CASTEVENT) + end + end) pageswitch:SetScript("OnUpdate", function() -- switch actionbar page depending on meta key that is pressed if C.bars.pagemastershift == "1" and IsShiftKeyDown() then @@ -974,10 +1042,9 @@ pfUI:RegisterModule("actionbar", "vanilla:tbc", function () -- switch actionbar page if druid stealth is detected if C.bars.druidstealth == "1" then - local stealth = IsCatStealth() - if stealth and _G.CURRENT_ACTIONBAR_PAGE == 1 then + if prowling and _G.CURRENT_ACTIONBAR_PAGE == 1 then SwitchBar(prowl) - elseif not stealth and _G.CURRENT_ACTIONBAR_PAGE == 8 then + elseif not prowling and _G.CURRENT_ACTIONBAR_PAGE == 8 then SwitchBar(default) end end diff --git a/modules/actionbar_nodebug.lua b/modules/actionbar_nodebug.lua new file mode 100644 index 00000000..ca9a91ba --- /dev/null +++ b/modules/actionbar_nodebug.lua @@ -0,0 +1,1771 @@ +pfUI:RegisterModule("actionbar", "vanilla:tbc", function () + local _, class = UnitClass("player") + local color = RAID_CLASS_COLORS[class] + local cr, cg, cb = color.r , color.g, color.b + local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color) + + local backdrop_highlight = { edgeFile = pfUI.media["img:glow"], edgeSize = 8 } + local showgrid = 0 + local showgrid_pet = 0 + local rawborder, border = GetBorderSize("actionbars") + local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() + + local eventcache = { } -- contains a list of events that shall be processed later -> [event] = true + local updatecache = { } -- contains a list of buttons slots that shall be refreshed later -> [slot] = true + local buttoncache = { } -- contains a list of all buttons ever created -> [slot] = frame + + local petvisibility = "[pet] show; hide" + + -- try to assume based on the current mouse positions if a button drag + -- should happen even if action-on-key-down is used. By that replace the + -- cast events by reverting the active buttons to the old mouse-up state. + local drag_await + local drag_active + local function AssumeButtonDrag() + -- skip during combat + if InCombatLockdown and InCombatLockdown() then return end + + -- skip if keydown press is not enabled + if C.bars.keydown ~= "1" then return end + + -- skip if always shift-drag is not enabled + if C.bars.shiftdrag ~= "1" then return end + + if drag_await and not drag_active and IsShiftKeyDown() then + drag_active = true + -- set all buttons to regular on release clicks + for id, button in pairs(buttoncache) do + button:RegisterForClicks("LeftButtonUp", "RightButtonUp") + end + elseif drag_active and not IsShiftKeyDown() then + drag_active = nil + -- set all buttons back to their defaults + for id, button in pairs(buttoncache) do + button:RegisterForClicks("LeftButtonDown", "RightButtonDown") + end + end + end + + -- hide blizzard bars + local function kill(f, killshow) + if f.Show and killshow then f.Show = function() return end end + if f.UnregisterAllEvents then f:UnregisterAllEvents() end + if f.Hide then f:Hide() end + end + + -- also abbreviate mouse buttons + local OrigGetBindingText = GetBindingText + local function GetBindingText(msg, mod, abbrev) + local txt = OrigGetBindingText(msg, mod, abbrev) + if abbrev then + txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON3")], "MB3") + txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON4")], "MB4") + txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON5")], "MB5") + txt = string.gsub(txt, _G[string.format("%s%s", mod, "MOUSEWHEELDOWN")], "MWD") + txt = string.gsub(txt, _G[string.format("%s%s", mod, "MOUSEWHEELUP")], "MWU") + end + return txt + end + + kill(MainMenuBar) + + local blizzard_elements = { MultiBarBottomLeft, + MultiBarBottomRight, MultiBarLeft, MultiBarRight } + for _, f in pairs(blizzard_elements) do + kill(f, true) + end + + -- enable all possible actionbar pages + SetActionBarToggles(0, 0, 0, 0) + _G.SHOW_MULTI_ACTIONBAR_1 = nil + _G.SHOW_MULTI_ACTIONBAR_2 = nil + _G.SHOW_MULTI_ACTIONBAR_3 = nil + _G.SHOW_MULTI_ACTIONBAR_4 = nil + + -- events that provide special updater functions + local special_events = { + ["ACTIONBAR_UPDATE_COOLDOWN"] = true, + ["ACTIONBAR_UPDATE_USABLE"] = true, + ["ACTIONBAR_UPDATE_STATE"] = true, + } + + -- events that are shared across all buttons + local global_events = { + -- slot/button updates + ["PLAYER_ENTERING_WORLD"] = true, + ["ACTIONBAR_SLOT_CHANGED"] = true, + ["UPDATE_BINDINGS"] = true, + ["ACTIONBAR_PAGE_CHANGED"] = true, + ["UPDATE_BONUS_ACTIONBAR"] = true, + ["CRAFT_SHOW"] = true, + ["CRAFT_CLOSE"] = true, + ["TRADE_SKILL_SHOW"] = true, + ["TRADE_SKILL_CLOSE"] = true, + ["PLAYER_ENTER_COMBAT"] = true, + ["PLAYER_LEAVE_COMBAT"] = true, + -- cooldown updates + ["UNIT_INVENTORY_CHANGED"] = true, + -- auto repeat action + ["START_AUTOREPEAT_SPELL"] = true, + ["STOP_AUTOREPEAT_SPELL"] = true, + } + + -- events that are used for the aura/shapeshift bar + local aura_events = { + ["UPDATE_SHAPESHIFT_FORMS"] = true, + ["PLAYER_AURAS_CHANGED"] = true, + } + + -- events that are used for the pet bar + local pet_events = { + ["PLAYER_CONTROL_LOST"] = true, + ["PLAYER_CONTROL_GAINED"] = true, + ["PLAYER_FARSIGHT_FOCUS_CHANGED"] = true, + ["UNIT_PET"] = true, + ["PET_BAR_UPDATE"] = true, + ["PET_BAR_UPDATE_COOLDOWN"] = true, + } + + local buttontypes = { + -- blizzard keybinds + [3] = "MULTIACTIONBAR3BUTTON", + [4] = "MULTIACTIONBAR4BUTTON", + [5] = "MULTIACTIONBAR2BUTTON", + [6] = "MULTIACTIONBAR1BUTTON", + [11] = "SHAPESHIFTBUTTON", + [12] = "BONUSACTIONBUTTON", + -- additional keybinds + [2] = "PFPAGING", + [7] = "PFSTANCEONE", + [8] = "PFSTANCETWO", + [9] = "PFSTANCETHREE", + [10] = "PFSTANCEFOUR", + } + + local blizzbarmapping = { + ["MultiBarRight"] = 3, + ["MultiBarLeft"] = 4, + ["MultiBarBottomRight"] = 5, + ["MultiBarBottomLeft"] = 6, + ["ShapeShiftBar"] = 11, + ["BonusActionBar"] = 12, + } + + local barnames = { + [1] = "Main", + [2] = "Paging", + [3] = "Right", + [4] = "Vertical", + [5] = "Left", + [6] = "Top", + [7] = "StanceBar1", + [8] = "StanceBar2", + [9] = "StanceBar3", + [10] = "StanceBar4", + [11] = "Stances", + [12] = "Pet", + } + + local button_animations = { + ["none"] = function() + this.active = nil + this:Hide() + end, + ["zoomfade"] = function() + if this.active == 0 then + -- init animation + this:SetWidth(this.parent:GetWidth()) + this:SetHeight(this.parent:GetHeight()) + this:SetScale(this.parent:GetScale()) + this.tex:SetTexture(this.parent.icon:GetTexture()) + this.tex:SetVertexColor(this.parent.icon:GetVertexColor()) + this:SetAlpha(1) + this.active = 1 + return + elseif this.active == 1 then + -- run animation + local fade = 30/GetFramerate()*0.05 + this:SetAlpha(this:GetAlpha() - fade) + this:SetScale(this:GetScale() + fade) + if this:GetAlpha() > 0 then return end + end + + -- stop animation + this.active = nil + this:Hide() + end, + ["shrinkreturn"] = function() + if this.active == 0 then + -- init animation + this:SetWidth(this.parent:GetWidth()) + this:SetHeight(this.parent:GetHeight()) + this:SetScale(this.parent:GetScale()) + this.tex:SetTexture(this.parent.icon:GetTexture()) + this.tex:SetVertexColor(this.parent.icon:GetVertexColor()) + this:SetAlpha(1) + this.parent.icon:Hide() + this.active = 1 + this.time = 0 + return + elseif this.active == 1 then + -- run animation + this.time = this.time + 30/GetFramerate()*0.1 + local fade = 1 -math.exp(-this.time)*math.sin(this.time*math.pi) + this:SetAlpha(fade) + this:SetScale(fade) + if this.time < 1 then return end + end + + -- stop animation + this.active = nil + this:Hide() + this.parent.icon:Show() + end, + ["elasticzoom"] = function() + if this.active == 0 then + -- init animation + this:SetWidth(this.parent:GetWidth()) + this:SetHeight(this.parent:GetHeight()) + this:SetScale(this.parent:GetScale()) + this.tex:SetTexture(this.parent.icon:GetTexture()) + this.tex:SetVertexColor(this.parent.icon:GetVertexColor()) + this:SetAlpha(1) + this.parent.icon:Hide() + this.active = 1 + this.time = 0 + return + elseif this.active == 1 then + -- run animation + this.time = this.time + 30/GetFramerate()*0.03 + local fade = 1 -math.exp(-this.time*6)*math.sin(this.time*4*math.pi) + this:SetAlpha(fade) + this:SetScale(fade) + if this.time < 1 then return end + end + + -- stop animation + this.active = nil + this:Hide() + this.parent.icon:Show() + end, + ["wobblezoom"] = function() + if this.active == 0 then + -- init animation + this:SetWidth(this.parent:GetWidth()) + this:SetHeight(this.parent:GetHeight()) + this:SetScale(this.parent:GetScale()) + this.tex:SetTexture(this.parent.icon:GetTexture()) + this.tex:SetVertexColor(this.parent.icon:GetVertexColor()) + this:SetAlpha(1) + this.parent.icon:Hide() + this.active = 1 + this.time = 0 + return + elseif this.active == 1 then + -- run animation + this.time = this.time + 30/GetFramerate()*0.02 + local fade = 1 -math.exp(-this.time*6)*math.sin(this.time*10*math.pi) + this:SetAlpha(fade) + this:SetScale(fade) + if this.time < 1 then return end + end + + -- stop animation + this.active = nil + this:Hide() + this.parent.icon:Show() + end, + } + + local function GetActiveBar() + if CURRENT_ACTIONBAR_PAGE == 1 and GetBonusBarOffset() ~= 0 then + return NUM_ACTIONBAR_PAGES + GetBonusBarOffset() + else + return CURRENT_ACTIONBAR_PAGE + end + end + + local function ButtonDrag(self) + -- skip during combat + if InCombatLockdown and InCombatLockdown() then return end + + local self = self or this + + if _G.LOCK_ACTIONBAR == "1" and not (pfUI_config.bars.shiftdrag == "1" and IsShiftKeyDown()) then return end + + if self.bar == 12 then + PickupPetAction(self.id) + else + PickupAction(self.id) + end + end + + local function ButtonDragStop(self) + -- skip during combat + if InCombatLockdown and InCombatLockdown() then return end + + local self = self or this + + if MacroFrame_SaveMacro then + MacroFrame_SaveMacro() + end + + if self.bar == 12 then + PickupPetAction(self.id) + else + PlaceAction(self.id) + end + end + + local mouse + local function ButtonAnimate(self) + local self = self or this + mouse = arg1 and not keystate + + -- trigger action animation + if ( pfUI_config.bars.keydown == "1" and keystate == "down" ) or (pfUI_config.bars.keydown == "0" and keystate == "up" ) or self.bar == 11 or mouse then + if C.bars.animmode == "keypress" and ( self:GetAlpha() > .1 or C.bars.animalways == "1" ) then + self.animation.active = 0 + self.animation:Show() + end + end + + -- handle button highlight + if keystate == "down" then + self.highlight:Show() + elseif not MouseIsOver(self) then + self.highlight:Hide() + end + end + + local function ButtonClick(self) + local self = self or this + + local grid = self.bar == 12 and showgrid_pet or showgrid + local mouse = arg1 and not keystate + local keystate = keystate + local slfcast = C.bars.altself == "1" and IsAltKeyDown() and true or self.slfcast + slfcast = C.bars.rightself == "1" and arg1 and arg1 == "RightButton" and true or slfcast + self.slfcast = nil + + if ( pfUI_config.bars.keydown == "1" and keystate == "down" and not drag_active ) or (pfUI_config.bars.keydown == "0" and keystate == "up" or drag_active ) or self.bar == 11 or mouse then + if self.bar == 11 then + CastShapeshiftForm(self.id) + elseif grid == 1 then + if self.bar == 12 then + PickupPetAction(self.id) + else + PickupAction(self.id) + end + elseif self.bar == 12 then + if arg1 == "LeftButton" then + if IsPetAttackActive(self.id) then + PetStopAttack() + else + CastPetAction(self.id) + end + else + TogglePetAutocast(self.id) + end + else + if MacroFrame_SaveMacro then + MacroFrame_SaveMacro() + end + + UseAction(self.id, nil, slfcast) + end + end + end + + local function ButtonMacroScan(self) + if self.bar > 10 then return end + if not self.scanmacro then return end + if pfUI.bars.skip_macro then return end + + local macro = GetActionText(self.id) + self.spellslot = nil + self.booktype = nil + if macro then + local slot = GetMacroIndexByName(macro) + local name, _, body = GetMacroInfo(slot) + + if name and body then + local match + + for line in gfind(body, "[^%\n]+") do + _, _, match = string.find(line, '^#showtooltip (.+)') + + -- skip any further manual macro scanning on + -- gameclients with native macro spell detection + if pfUI.client > 11200 and match then + self.spellslot = nil + self.booktype = nil + return + end + + -- allow the user to disable the scan + if match and strfind(match, "disable") then + return + end + + if not match then + -- add support to specify custom tooltips via: + -- /run --showtooltip SPELLNAME + _, _, match = string.find(line, '%-%-showtooltip (.+)') + end + + if not match then + _, _, match = string.find(line, '^/cast (.+)') + end + + if not match then + _, _, match = string.find(line, '^/pfcast (.+)') + end + + if not match then + _, _, match = string.find(line, '^/pfmouse (.+)') + end + + if not match then + _, _, match = string.find(line, 'CastSpellByName%(%"(.+)%"%)') + end + + if match then + local _, _, spell, rank = string.find(match, '(.+)%((.+)%)') + spell = spell or match + self.spellslot, self.booktype = libspell.GetSpellIndex(spell, rank) + + if self.spellslot and self.spellslot > 0 then return end + end + end + end + end + end + + local function ButtonEnter(self) + local self = self or this + + -- indicate that dragging could get enabled + drag_await = true + + GameTooltip:ClearLines() + GameTooltip_SetDefaultAnchor(GameTooltip, self) + + if self.bar == 11 then + GameTooltip:SetShapeshift(self.id) + elseif self.bar == 12 then + local name, _, _, token = GetPetActionInfo(self.id) + if token then + GameTooltip:AddLine(_G[name]) + GameTooltip:Show() + else + GameTooltip:SetPetAction(self.id) + end + elseif self.spellslot and self.booktype then + GameTooltip:SetSpell(self.spellslot, self.booktype) + else + GameTooltip:SetAction(self.id) + end + + self.highlight:Show() + end + + local function ButtonLeave(self) + local self = self or this + + -- no longer wait for a drag event + drag_await = nil + + self.highlight:Hide() + GameTooltip:Hide() + end + + local start, duration, enable, castable, autocast, token + local grid, sid, id, bar, active, texture, _ + local function ButtonSlotUpdate(self) + if not self then return end + local self = self or this + sid = self.id -- 1 to 120 + + -- reset shared variables + castable, autocast, token = nil, nil, nil + + -- set the own ID for compatibility to some vanilla addons + if pfUI.client <= 11200 then self:SetID(self.id) end + + grid = self.bar == 12 and showgrid_pet or showgrid + + if self.bar == 11 then + -- stance button + bar = self.bar + id = sid + texture, _, active = GetShapeshiftFormInfo(id) + elseif self.bar == 12 then + -- pet button + bar = self.bar + id = sid + _, _, texture, token, active, castable, autocast = GetPetActionInfo(id) + texture = token and _G[texture] or texture + else + active = IsCurrentAction(sid) or IsAutoRepeatAction(sid) + texture = GetActionTexture(sid) + bar = GetActiveBar() + id = self.bar == 1 and self.slot or sid-((self.bar)-1)*12 + end + + -- overwrite with spell macro texture where possible + if self.spellslot and self.booktype then + texture = GetSpellTexture(self.spellslot, self.booktype) + end + + if not self.showempty and self.backdrop and not texture and grid == 0 then + self.backdrop:Hide() + self.hide = true + else + self.backdrop:Show() + self.hide = nil + end + + -- active border + if active then + if C.bars.animmode == "statechange" and not self.active:IsShown() then + self.animation.active = 0 + self.animation:Show() + end + + self.backdrop:SetBackdropBorderColor(cr,cg,cb,1) + self.active:Show() + else + self.backdrop:SetBackdropBorderColor(er,eg,eb,ea) + self.active:Hide() + end + + if self.bar ~= 11 and self.bar ~= 12 then + -- update consumables + if IsConsumableAction(sid) then + self.count:SetText(GetActionCount(sid)) + elseif IsReagentAction and IsReagentAction(sid) then + self.count:SetText(GetReagentCount(sid)) + else + self.count:SetText(nil) + end + + -- equipped item + if IsEquippedAction(sid) and C.bars.showequipped == "1" then + self.equipped:Show() + else + self.equipped:Hide() + end + + -- update macro text + if C.bars["bar"..self.bar] and C.bars["bar"..self.bar].showmacro == "1" then + self.macro:SetText(GetActionText(sid)) + else + self.macro:SetText("") + end + end + + -- icon + if texture ~= self.texture then + self.icon:SetTexture(texture) + self.texture = texture + end + + -- handle pet bar quirks + if self.bar == 12 then + -- desaturate disabled petbar + self.icon:SetDesaturated(not GetPetActionsUsable()) + + -- display autocast + if autocast then + self.autocast:Show() + self.autocast:SetAlpha(self:GetAlpha() * 0.10) + else + self.autocast:Hide() + end + + if castable and C.bars.showcastable == "1" then + self.autocastable:Show() + else + self.autocastable:Hide() + end + end + + -- keybinds + if not self.hide and self.bar == 1 and self.bar ~= 11 and self.bar ~= 12 then + self.keybind:SetText(GetBindingText(GetBindingKey("ACTIONBUTTON"..id), "KEY_", 1)) + elseif not self.hide and buttontypes[self.bar] then + self.keybind:SetText(GetBindingText(GetBindingKey(buttontypes[self.bar]..id), "KEY_", 1)) + else + self.keybind:SetText("") + end + end + + local sid, usable, oom, _ + local function ButtonUsableUpdate(self) + local self = self or this + sid = self.id -- 1 to 120 + + if self.bar == 11 then + _, _, _, usable = GetShapeshiftFormInfo(sid) + elseif self.bar == 12 then + usable = true + else + usable, oom = IsUsableAction(sid) + end + + -- update usable [out-of-range = 1, oom = 2, not-usable = 3, default = 0] + if self.outofrange and C.bars.glowrange == "1" then + if self.vertexstate ~= 1 then + self.icon:SetVertexColor(self.rangeColor[1], self.rangeColor[2], self.rangeColor[3], self.rangeColor[4]) + self.vertexstate = 1 + end + elseif oom and C.bars.showoom == "1" then + if self.vertexstate ~= 2 then + self.icon:SetVertexColor(self.oomColor[1], self.oomColor[2], self.oomColor[3], self.oomColor[4]) + self.vertexstate = 2 + end + elseif not usable and C.bars.showna == "1" then + if self.vertexstate ~= 3 then + self.icon:SetVertexColor(self.naColor[1], self.naColor[2], self.naColor[3], self.naColor[4]) + self.vertexstate = 3 + end + else + if self.vertexstate ~= 0 then + self.icon:SetVertexColor(1, 1, 1, 1) + self.vertexstate = 0 + end + end + end + + local function ButtonRangeUpdate(self) + local self = self or this + + -- update range display + if C.bars.glowrange == "1" and self.bar ~= 11 and self.bar ~= 12 and HasAction(self.id) and ActionHasRange(self.id) and IsActionInRange(self.id) == 0 then + if not self.outofrange then + self.outofrange = true + ButtonUsableUpdate(self) + end + elseif self.outofrange then + self.outofrange = nil + ButtonUsableUpdate(self) + end + end + + local start, duration, enable + local function ButtonCooldownUpdate(button) + if not button then return end + + if button.bar == 11 then + start, duration, enable = GetShapeshiftFormCooldown(button.id) + elseif button.bar == 12 then + start, duration, enable = GetPetActionCooldown(button.id) + elseif button.spellslot and button.booktype then + start, duration = GetSpellCooldown(button.spellslot, button.booktype) + enable = 1 + else + start, duration, enable = GetActionCooldown(button.id) + end + + CooldownFrame_SetTimer(button.cd, start, duration, enable) + end + + local _, active + local function ButtonIsActiveUpdate(button) + if not button then return end + + if button.bar == 11 then + _, _, active, _ = GetShapeshiftFormInfo(button.id) + elseif button.bar == 12 then + _, _, _, _, active, _, _ = GetPetActionInfo(button.id) + else + active = IsCurrentAction(button.id) or IsAutoRepeatAction(button.id) + end + + -- active border + if active then + if not button.border_active then + button.backdrop:SetBackdropBorderColor(cr,cg,cb,1) + button.border_active = true + end + + button.active:Show() + else + if button.border_active then + button.backdrop:SetBackdropBorderColor(er,eg,eb,ea) + button.border_active = nil + end + + button.active:Hide() + end + end + + + local function ButtonFullUpdate(button) + if not button then return end + + ButtonMacroScan(button) + ButtonSlotUpdate(button) + ButtonRangeUpdate(button) + ButtonUsableUpdate(button) + ButtonCooldownUpdate(button) + ButtonIsActiveUpdate(button) + end + + local function BarsEvent(self) + local self = self or this + + -- refresh only specific slots + if event == "ACTIONBAR_SLOT_CHANGED" and arg1 and arg1 ~= 0 then + updatecache[arg1] = true + return + end + + -- run special refresh functions on next update + if special_events[event] then + eventcache[event] = true + return + end + + -- handle aura events + if aura_events[event] then + for j=1,12 do + if self[11] and self[11][j] then + updatecache[self[11][j].slot] = true + end + end + return + end + + -- handle pet events + if pet_events[event] then + for j=1,12 do + if self[12] and self[12][j] then + updatecache[self[12][j].slot] = true + end + end + return + end + + -- handle global events + for id in pairs(buttoncache) do + updatecache[id] = true + end + end + + local self, button, unlock + local function BarsUpdate(self) + self = self or this + + -- update buttons whenever a button drag is assumed + AssumeButtonDrag() + + if pfUI.unlock then + -- update all bars when entering unlock + if pfUI.unlock:IsShown() ~= unlock then + pfUI.bars:UpdateConfig() + unlock = pfUI.unlock:IsShown() + end + end + + -- run cached usable usable actions + if eventcache["ACTIONBAR_UPDATE_USABLE"] then + eventcache["ACTIONBAR_UPDATE_USABLE"] = nil + for id, button in pairs(buttoncache) do + ButtonUsableUpdate(button) + end + end + + -- run cached cooldown events + if eventcache["ACTIONBAR_UPDATE_COOLDOWN"] then + eventcache["ACTIONBAR_UPDATE_COOLDOWN"] = nil + for id, button in pairs(buttoncache) do + ButtonCooldownUpdate(button) + end + end + + -- run cached action state events + if eventcache["ACTIONBAR_UPDATE_STATE"] then + eventcache["ACTIONBAR_UPDATE_STATE"] = nil + for id, button in pairs(buttoncache) do + ButtonIsActiveUpdate(button) + end + end + + for id in pairs(updatecache) do + -- run updates based on slot + pfUI.bars.ButtonFullUpdate(buttoncache[id]) + + -- run updates on paging actionbar if required + for i=1,12 do + if pfUI.bars[1][i].id == id then + pfUI.bars.ButtonFullUpdate(pfUI.bars[1][i]) + end + end + + -- clear update cache + updatecache[id] = nil + end + + if ( this.tick or .2) > GetTime() then return else this.tick = GetTime() + .2 end + + for id, button in pairs(buttoncache) do + if button:IsShown() then ButtonRangeUpdate(button) end + end + end + + -- create the main event and update handler for pfUI actionbars + local bars = CreateFrame("Frame", "pfActionBar", UIParent) + for event in pairs(special_events) do bars:RegisterEvent(event) end + for event in pairs(global_events) do bars:RegisterEvent(event) end + for event in pairs(aura_events) do bars:RegisterEvent(event) end + for event in pairs(pet_events) do bars:RegisterEvent(event) end + + -- refresh actionbar buttons on event + bars:SetScript("OnEvent", BarsEvent) + + -- update actionbar buttons + bars:SetScript("OnUpdate", BarsUpdate) + + -- enable bar paging via secure functions + local function ButtonSwitch(self, att, value) + if att == "state-parent" then + local action = SecureButton_GetModifiedAttribute(self, "action", SecureStateChild_GetEffectiveButton(self)) or self.id + if self.id == action then return end + updatecache[self.slot] = true + self.id = action + end + end + + local function EnablePaging(bar) + if pfUI.client <= 11200 then + if not bar.pager then + bar.pager = CreateFrame("Frame") + bar.pager:RegisterEvent("PLAYER_ENTERING_WORLD") + bar.pager:RegisterEvent("UPDATE_BONUS_ACTIONBAR") + bar.pager:RegisterEvent("ACTIONBAR_PAGE_CHANGED") + bar.pager:SetScript("OnEvent", function() + for i=1, 10 do -- reload pageable bars + local pageable = C.bars["bar"..i] and C.bars["bar"..i].pageable == "1" and true or nil + _G.VIEWABLE_ACTION_BAR_PAGES[i] = pageable + end + + local active = GetActiveBar() + for i=1,12 do + local id = i + (active-1)*12 + bar[i].id = id + updatecache[i] = true + end + end) + end + else + -- append paging enabled bars to the filter list + for i=1,12 do bar[i]:SetScript("OnAttributeChanged", ButtonSwitch) end + + -- fill all possible page states + local page, pages = nil, {} + while not pages[6] do + for i=1, 6 do + page = i == 1 and 1 or C.bars["bar"..i] and C.bars["bar"..i].pageable == "1" and i + if page then table.insert(pages, page) end + end + end + + bar:SetAttribute("statemap-page", "$input") + bar:SetAttribute("state", (bar:GetAttribute("state-page") or 1)) + + -- prio posses bar + bar.filter = "[bonusbar: 5] 11;" + + -- set bar 8 for druid stealth if enabled + local prowl = class == "DRUID" and C.bars["druidstealth"] == "1" and "8" or "7" + + -- write default pages + for state, page in pairs(pages) do + if page ~= 1 then -- skip page 1 as it is supposed to stay dynamic for stances + bar.filter = string.format("%s[actionbar: %s] %s; ", bar.filter, state, page) + end + end + + -- write page driver conditions + bar.filter = string.format("%s[bonusbar:1,nostealth] 7; [bonusbar:1,stealth] %s; [bonusbar:2] 10; [bonusbar:3] 9; [bonusbar:4] 10; 1", bar.filter, prowl) + + -- prepend pagemaster states if enabled + if C.bars.pagemaster == "1" then + for mod, page in pairs({ ["shift"] = "6", ["ctrl"] = "5", ["alt"] = "3" }) do + bar.filter = string.format("[modifier:%s] %s;", mod, page) .. bar.filter + end + end + + -- enable page driver conditions + RegisterStateDriver(bar, "page", bar.filter) + SecureStateHeader_Refresh(bar) + end + end + + local function SwitchBar(bar) + if _G.CURRENT_ACTIONBAR_PAGE ~= bar then + _G.CURRENT_ACTIONBAR_PAGE = bar + ChangeActionBarPage(bar) + end + end + + local cat, stealth + local inCatForm = nil -- cached from buff scan + local prowlActive = nil -- tracks if prowl is active + + -- Full scan for cat form and prowl (only on login/reload) + local function FullScan() + if class ~= "DRUID" then return nil end + + local foundCat, foundStealth = nil, nil + + for i = 0, 31 do + local texture = GetPlayerBuffTexture(i) + if not texture then break end + + if strfind(texture, "Ability_Druid_CatForm") then + foundCat = true + end + + if strfind(texture, "Ability_Ambush") then + foundStealth = true + end + end + + inCatForm = foundCat + prowlActive = foundCat and foundStealth + return prowlActive + end + + -- Quick scan only for prowl (when we know we're in cat form) + local function HasProwlBuff() + for i = 0, 31 do + local texture = GetPlayerBuffTexture(i) + if not texture then break end + if strfind(texture, "Ability_Ambush") then + return true + end + end + return nil + end + + -- pagemaster / meta page switch + if pfUI.expansion == "vanilla" then + local prowl, shift, ctrl, alt, default = 8, 6, 5, 3, 1 + + -- set temporary pagemaster bindings keybinds + if C.bars.pagemaster == "1" then + local modifier = { "ALT", "SHIFT", "CTRL" } + local buttons = { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-", "+", "=", "´" } + local current = CURRENT_ACTIONBAR_PAGE + bars.pagemaster = bars.pagemaster or CreateFrame("Frame", "pfPageMaster", UIParent) + bars.pagemaster:RegisterEvent("PLAYER_ENTERING_WORLD") + bars.pagemaster:SetScript("OnEvent", function() + for _,mod in pairs(modifier) do + for _,but in pairs(buttons) do + SetBinding(mod.."-"..but) + end + end + end) + end + + -- setup page switch frame + local prowling = nil + local pageswitch = CreateFrame("Frame", "pfActionBarPageSwitch", UIParent) + pageswitch:RegisterEvent("PLAYER_AURAS_CHANGED") + pageswitch:RegisterEvent("PLAYER_ENTERING_WORLD") + pageswitch:RegisterEvent("UNIT_CASTEVENT") + pageswitch:SetScript("OnEvent", function() + if class ~= "DRUID" then return end + + -- On login/reload: full scan + if event == "PLAYER_ENTERING_WORLD" then + prowling = FullScan() + return + end + + -- UNIT_CASTEVENT: detect Prowl cast instantly + -- Prowl Spell IDs: 5215 (Rank 1), 6783 (Rank 2), 9913 (Rank 3) + if event == "UNIT_CASTEVENT" then + local guid, target, cEvent, spellId = arg1, arg2, arg3, arg4 + local _, playerGuid = UnitExists("player") + if guid == playerGuid and cEvent == "CAST" then + if spellId == 5215 or spellId == 6783 or spellId == 9913 then + -- Prowl cast detected + inCatForm = true + prowlActive = true + prowling = true + elseif spellId == 768 then + -- Cat Form cast (Spell ID 768) + inCatForm = true + end + end + return + end + + -- PLAYER_AURAS_CHANGED: smart scanning + if event == "PLAYER_AURAS_CHANGED" then + if prowlActive then + -- We were prowling, check if still prowling + if HasProwlBuff() then + prowling = true + else + -- Prowl ended + prowlActive = nil + prowling = nil + -- Also check if still in cat form + inCatForm = nil + for i = 0, 31 do + local texture = GetPlayerBuffTexture(i) + if not texture then break end + if strfind(texture, "Ability_Druid_CatForm") then + inCatForm = true + break + end + end + end + elseif not inCatForm then + -- Not in cat form, do a full scan (might have just shifted) + prowling = FullScan() + end + -- If inCatForm but not prowlActive, no scan needed (wait for UNIT_CASTEVENT) + end + end) + pageswitch:SetScript("OnUpdate", function() + -- switch actionbar page depending on meta key that is pressed + if C.bars.pagemastershift == "1" and IsShiftKeyDown() then + SwitchBar(shift) + return + elseif C.bars.pagemasterctrl == "1" and IsControlKeyDown() then + SwitchBar(ctrl) + return + elseif C.bars.pagemasteralt == "1" and IsAltKeyDown() then + SwitchBar(alt) + return + elseif C.bars.pagemasteralt == "1" or C.bars.pagemasterctrl == "1" or C.bars.pagemastershift == "1" then + SwitchBar(default) + end + + -- switch actionbar page if druid stealth is detected + if C.bars.druidstealth == "1" then + if prowling and _G.CURRENT_ACTIONBAR_PAGE == 1 then + SwitchBar(prowl) + elseif not prowling and _G.CURRENT_ACTIONBAR_PAGE == 8 then + SwitchBar(default) + end + end + end) + end + + local function CreateActionButton(parent, bar, button) + -- load config + local size = C.bars["bar"..bar].icon_size + local font = pfUI.media[C.bars.font] + local font_offset = tonumber(C.bars.font_offset) + + local macro_size = tonumber(C.bars.macro_size) + local macro_color = { strsplit(",", C.bars.macro_color) } + + local count_size = tonumber(C.bars.count_size) + local count_color = { strsplit(",", C.bars.count_color) } + + local bind_size = tonumber(C.bars.bind_size) + local bind_color = { strsplit(",", C.bars.bind_color) } + + local cd_size = tonumber(C.bars.cd_size) + + local showempty = C.bars["bar"..bar].showempty + local showmacro = C.bars["bar"..bar].showmacro + local showkybind = C.bars["bar"..bar].showkeybind + local showcount = C.bars["bar"..bar].showcount + + -- sanitize font sizes + if macro_size == 0 then macro_size = 1 end + if count_size == 0 then macro_size = 1 end + if bind_size == 0 then macro_size = 1 end + if cd_size == 0 then cd_size = nil end + + local button_name = "pfActionBar" .. barnames[bar] .. "Button" .. button + + local id = (bar-1)*12+button + local exists = _G[button_name] and true or nil + local f = _G[button_name] or CreateFrame("Button", button_name, parent, ACTIONBAR_SECURE_TEMPLATE_BUTTON) + + -- no button available, create a new one + if not exists then + -- prepare the button for vanilla + if not f.HookScript then + f.HookScript = HookScript + f:SetScript("OnClick", ButtonClick) + end + + if bar ~= 11 then + f:RegisterForDrag("LeftButton", "RightButton") + f:SetScript("OnDragStart", ButtonDrag) + f:SetScript("OnReceiveDrag", ButtonDragStop) + end + + -- add mouseovers + f:SetScript("OnEnter", ButtonEnter) + f:SetScript("OnLeave", ButtonLeave) + + -- add click animation handler + f:HookScript("OnClick", ButtonAnimate) + f.id = id + + -- set a static slot + f.slot = id + + -- cooldown + f.cd = CreateFrame(COOLDOWN_FRAME_TYPE, f:GetName() .. "Cooldown", f, "CooldownFrameTemplate") + f.cd.pfCooldownStyleAnimation = 1 + f.cd.pfCooldownType = "NOGCD" + f.cd.pfCooldownSize = cd_size + + -- icon + f.icon = f:CreateTexture(button_name .. "Icon", "BACKGROUND") + f.icon:SetTexCoord(.08, .92, .08, .92) + f.icon:SetAllPoints() + + -- animation + f.animation = CreateFrame("Frame", button_name .. "Animation", f) + f.animation.parent = f + f.animation:SetPoint("CENTER", 0, 0) + f.animation:Hide() + f.animation.tex = f.animation:CreateTexture(button_name .. "AnimationTexture", "BACKGROUND") + f.animation.tex:SetTexCoord(.08, .92, .08, .92) + f.animation.tex:SetAllPoints() + + if bar ~= 11 and bar ~= 12 then + -- equipped item + f.equipped = f:CreateTexture(nil, "BORDER") + f.equipped:SetAllPoints() + f.equipped:Hide() + elseif bar == 12 then + f.autocast = CreateFrame("Model", nil, f) + f.autocast:SetAllPoints() + f.autocast:SetModel("Interface\\Buttons\\UI-AutoCastButton.mdx") + f.autocast:SetSequence(0) + f.autocast:SetSequenceTime(0, 0) + f.autocast:Hide() + + f.autocastable = f:CreateTexture(nil, "BORDER") + f.autocastable:SetAllPoints() + f.autocastable:SetTexture("Interface\\Buttons\\UI-AutoCastableOverlay") + f.autocastable:SetTexCoord(.25, .75, .25, .75) + end + + -- macro + f.macro = f:CreateFontString(button_name .. "Name", "LOW", "GameFontNormal") + + -- keybind + f.keybind = f:CreateFontString(nil, "LOW", "GameFontNormal") + + -- itemcount + f.count = f:CreateFontString(button_name .. "Count", "LOW", "GameFontNormal") + + -- highlight + f.highlight = CreateFrame("Frame", nil, f) + f.highlight:SetBackdrop(backdrop_highlight) + f.highlight:SetBackdropBorderColor(1,1,1,.8) + f.highlight:SetAllPoints() + f.highlight:Hide() + + -- active + f.active = CreateFrame("Frame", nil, f) + f.active:SetBackdrop(backdrop_highlight) + f.active:SetBackdropBorderColor(1,1,.5,1) + f.active:SetAllPoints() + f.active:Hide() + + -- add to buttoncache + buttoncache[id] = f + end + + -- set required attributes for regular tbc buttons + if pfUI.client > 11200 then + if bar == 11 then + f:SetAttribute("type", "spell") + f:SetAttribute('spell', select(2, GetShapeshiftFormInfo(button))) + elseif bar == 12 then + f:SetAttribute("type1", "pet") + f:SetAttribute("action1", button) + f:SetAttribute("type2", "macro") + f:SetAttribute("macrotext2", "/click PetActionButton".. button .. " RightButton") + else + bars[bar]:SetAttribute("addchild", f) + f:SetAttribute("type", "action") + f:SetAttribute("action", id) + f:SetAttribute("checkselfcast", true) + f:SetAttribute("useparent-unit", true) + f:SetAttribute("useparent-statebutton", true) + + for state = 0, 11 do -- add custom states + local action = ((state == 0 and bar or state)-1)*12+button + f:SetAttribute(string.format("*type-S%d", state), "action") + f:SetAttribute(string.format("*type-S%dRight", state), "action") + f:SetAttribute(string.format("*action-S%d", state), action) + f:SetAttribute(string.format("*action-S%dRight", state), action) + if C.bars.rightself == "1" then + f:SetAttribute(string.format("*unit-S%dRight", state), "player") + else + f:SetAttribute(string.format("*unit-S%dRight", state), nil) + end + end + end + end + + -- set keydown option + if C.bars.keydown == "1" then + f:RegisterForClicks("LeftButtonDown", "RightButtonDown") + else + f:RegisterForClicks("LeftButtonUp", "RightButtonUp") + end + + -- set animation + f.animation:SetScript("OnUpdate", button_animations[C.bars.animation]) + + -- pet autocast + if bar == 12 then + f.autocast:SetScale(C.bars["bar"..bar].icon_size / 25) + f.autocast:SetAlpha(.10) + end + + -- macro options + if showmacro == "1" then f.macro:Show() else f.macro:Hide() end + SetAllPointsOffset(f.macro, f, font_offset, -font_offset) + f.macro:SetFont(font, macro_size, "OUTLINE") + f.macro:SetTextColor(unpack(macro_color)) + f.macro:SetJustifyH("LEFT") + f.macro:SetJustifyV("BOTTOM") + + -- keybind options + if showkybind == "1" then f.keybind:Show() else f.keybind:Hide() end + SetAllPointsOffset(f.keybind, f, font_offset, -font_offset) + f.keybind:SetFont(font, bind_size, "OUTLINE") + f.keybind:SetTextColor(unpack(bind_color)) + f.keybind:SetJustifyH("RIGHT") + f.keybind:SetJustifyV("TOP") + f.keybind:SetNonSpaceWrap(false) + + -- item count options + if showcount == "1" then f.count:Show() else f.count:Hide() end + SetAllPointsOffset(f.count, f, font_offset, -font_offset) + f.count:SetFont(font, count_size, "OUTLINE") + f.count:SetTextColor(unpack(count_color)) + f.count:SetJustifyH("RIGHT") + f.count:SetJustifyV("BOTTOM") + + -- macro spell scan + if C.bars.macroscan == "0" then + f.scanmacro, f.spellslot, f.booktype = nil, nil, nil + else + f.scanmacro = true + end + + -- range glow color + f.rangeColor = { strsplit(",", C.bars.rangecolor) } + + -- out of mana color + f.oomColor = { strsplit(",", C.bars.oomcolor) } + + -- not usable color + f.naColor = { strsplit(",", C.bars.nacolor) } + + -- equipped color + if f.equipped then + f.equipped:SetTexture(strsplit(",", C.bars.eqcolor)) + end + + -- general appearance + f.showempty = showempty == "1" and true or nil + f:SetHeight(size) + f:SetWidth(size) + CreateBackdrop(f, border) + + return f + end + + local function CreateActionBar(i) + -- load config + local buttonbasename = "pfActionBar" .. barnames[i] .. "Button" + local enable = C.bars["bar"..i].enable + local size = C.bars["bar"..i].icon_size + local spacing = C.bars["bar"..i].spacing + local background = C.bars["bar"..i].background + local formfactor = C.bars["bar"..i].formfactor + local autohide = C.bars["bar"..i].autohide + local hide_time = C.bars["bar"..i].hide_time + local hide_combat = C.bars["bar"..i].hide_combat == "1" and true or nil + + local buttons = tonumber(C.bars["bar"..i].buttons) or 12 + if i == 11 and bars[i] then -- shapeshift buttons + buttons = GetNumShapeshiftForms() + elseif i == 12 and bars[i] then -- pet buttons + buttons = NUM_PET_ACTION_SLOTS + elseif i == 12 or i == 11 then + -- Fallback to 10 buttons on shapeshift and petbar during initialization. + -- This lets us load bars that aren't yet available for your class or level. + buttons = 10 + end + + -- don't process empty bars + if buttons == 0 then + bars[i]:Hide() + return + end + + -- the stored layout is invalid, temporary fallback + if not pfGridmath[buttons][BarLayoutFormfactor(formfactor)] then + formfactor = BarLayoutOptions(buttons)[1] + end + + local font = pfUI.font_unit + local font_size = C.global.font_unit_size + + local realsize = size+border*2 + + -- create frame + local init = not bars[i] + bars[i] = bars[i] or CreateFrame("Frame", "pfActionBar" .. barnames[i], UIParent, ACTIONBAR_SECURE_TEMPLATE_BAR) + bars[i]:SetID(i) + + -- autohide + if autohide == "1" then + EnableAutohide(bars[i], tonumber(hide_time), hide_combat) + else + DisableAutohide(bars[i]) + end + + -- apply visible settings + if enable == "1" then + -- handle pet bar + if i == 12 then + if pfUI.client > 11200 then + if InCombatLockdown and InCombatLockdown() then + -- don't process those events during combat + else + -- set state driver for pet bars + bars[i]:SetAttribute("unit", "pet") + local visibility = pfUI.unlock and pfUI.unlock:IsShown() and "show" or petvisibility + if bars[i].visibility ~= visibility then + RegisterStateDriver(bars[i], 'visibility', visibility) + bars[i].visibility = visibility + end + end + else + -- only show when pet actions exists + if PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown() then + bars[i]:Show() + else + bars[i]:Hide() + end + + -- show/hide petbar on petbar updates + if init then + bars[i]:RegisterEvent("PET_BAR_UPDATE") + bars[i]:SetScript("OnEvent", function() + -- hide obsolete buttons + for i=1, NUM_PET_ACTION_SLOTS do + if not PetHasActionBar() and bars[12][i] then + bars[12][i]:Hide() + end + end + -- refresh layout + CreateActionBar(12) + end) + end + end + + -- handle shapeshift bar + elseif i == 11 then + -- only show when shapeshifts exist + if GetNumShapeshiftForms() > 0 then + bars[i]:Show() + else + bars[i]:Hide() + end + + -- update shapeshift bar when amount of spells changes + if init then + bars[i]:RegisterEvent("PLAYER_ENTERING_WORLD") + bars[i]:RegisterEvent("UPDATE_BONUS_ACTIONBAR") + bars[i]:RegisterEvent("UPDATE_SHAPESHIFT_FORMS") + bars[i]:SetScript("OnEvent", function() + local count = GetNumShapeshiftForms() + if count ~= this.lastCount then + this.lastCount = count + + -- hide obsolete buttons + for i=1, NUM_SHAPESHIFT_SLOTS do + if i > GetNumShapeshiftForms() and bars[11][i] then + bars[11][i]:Hide() + end + end + + -- create new buttons and refresh layout + CreateActionBar(11) + end + end) + end + + -- regular bars + else + bars[i]:Show() + end + + elseif enable == "0" then + bars[i]:UnregisterAllEvents() + bars[i]:Hide() + end + + -- create action buttons + local maxbuttons = (i == 11 or i == 12) and 10 or 12 + for j=1,maxbuttons do + bars[i][j] = CreateActionButton(bars[i], i, j) + bars[i][j].bar = i + + BarButtonAnchor(bars[i][j], buttonbasename, j, buttons, formfactor, size, border, spacing) + bars[i][j]:ClearAllPoints() + bars[i][j]:SetPoint(unpack(bars[i][j]._anchor)) + bars[i][j]:Show() + + if i > 10 then + bars[i][j].id = j + end + + -- refresh button + updatecache[bars[i][j].slot] = true + end + + for j=buttons+1,12 do + if bars[i][j] then + bars[i][j]:Hide() + end + end + + -- add up to 0-11 button parent states to each bar + if i <= 10 and pfUI.client > 11200 then + bars[i]:SetAttribute("statebutton", "0:S0;1:S1;2:S2;3:S3;4:S4;5:S5;6:S6;7:S7;8:S8;9:S9;10:S10;11:S11;") + bars[i]:SetAttribute("statebutton2", "0:S0Right;1:S1Right;2:S2Right;3:S3Right;4:S4Right;5:S5Right;6:S6Right;7:S7Right;8:S8Right;9:S9Right;10:S10Right;11:S11Right;") + end + + -- enable paging for the first actionbar + if i == 1 then + EnablePaging(bars[i]) + end + + -- adjust actionbar size + BarLayoutSize(bars[i], buttons, formfactor, size, border, spacing) + bars[i]:SetWidth(bars[i]._size[1]) + bars[i]:SetHeight(bars[i]._size[2]) + bars[i]:ClearAllPoints() + if i == 1 then -- main + bars[i]:SetPoint("BOTTOM", 0, 2*border) + elseif i == 3 then -- left + bars[i]:SetPoint("BOTTOMLEFT", bars[1], "BOTTOMRIGHT", 3*border, 0) + elseif i == 4 then -- vertical + bars[i]:SetPoint("RIGHT", -2*border, 0) + elseif i == 5 then -- right + bars[i]:SetPoint("BOTTOMRIGHT", bars[1], "BOTTOMLEFT", -3*border, 0) + elseif i == 6 then -- top + bars[i]:SetPoint("BOTTOM", bars[1], "TOP", 0, -spacing) + elseif i == 11 then -- stances + bars[i]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border) + elseif i == 12 then -- pet + bars[i]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border) + + -- make stance bar dodge by default + bars[i]:SetScript("OnShow", function() + if bars[11] and bars[11]:IsShown() then + bars[11]:ClearAllPoints() + bars[11]:SetPoint("BOTTOM", bars[12], "TOP", 0, 3*border) + UpdateMovable(bars[11], true) + end + end) + + -- restore old stance bar position + bars[i]:SetScript("OnHide", function() + if bars[11] and bars[11]:IsShown() then + bars[11]:ClearAllPoints() + bars[11]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border) + UpdateMovable(bars[11], true) + end + end) + else -- others + bars[i]:SetPoint("TOP", 0, -i*50) + end + + UpdateMovable(bars[i]) + + -- apply backdrop settings + if background == "1" then + CreateBackdrop(bars[i], border) + CreateBackdropShadow(bars[i]) + bars[i].backdrop:Show() + elseif bars[i].backdrop then + bars[i].backdrop:Hide() + end + + -- share backdrop of main and top actionbar + if bars[6] and bars[1] then + bars[6].OnMove = bars[6].OnMove or function() + bars[1].mergedBackdrop = bars[1].mergedBackdrop or CreateFrame("Frame", nil, UIParent) + bars[1].mergedBackdrop:SetPoint("TOPLEFT", bars[6], "TOPLEFT", 0, 0) + bars[1].mergedBackdrop:SetPoint("BOTTOMRIGHT", bars[1], "BOTTOMRIGHT", 0, 0) + CreateBackdrop(bars[1].mergedBackdrop) + + local _, anchor, _ = bars[6]:GetPoint() + if anchor == bars[1] and C.bars.bar1.enable == "1" + and C.bars.bar1.enable == "1" and C.bars.bar6.enable == "1" + and C.bars.bar1.background == "1" and C.bars.bar6.background == "1" + and C.bars.bar1.autohide == "0" and C.bars.bar6.autohide == "0" + and C.bars.bar1.icon_size == C.bars.bar6.icon_size + and C.bars.bar1.spacing == C.bars.bar6.spacing + and C.bars.bar1.formfactor == C.bars.bar6.formfactor + and C.bars.bar1.buttons == C.bars.bar6.buttons + then + bars[1].mergedBackdrop:Show() + + if C.bars.bar1.background == "1" and bars[1].backdrop then + bars[1].backdrop:Hide() + end + + if C.bars.bar6.background == "1" and bars[6].backdrop then + bars[6].backdrop:Hide() + end + else + bars[1].mergedBackdrop:Hide() + + if C.bars.bar1.background == "1" and bars[1].backdrop then + bars[1].backdrop:Show() + end + + if C.bars.bar6.background == "1" and bars[6].backdrop then + bars[6].backdrop:Show() + end + end + end + bars[6].OnMove() + end + end + + -- create actionbars + pfUI.bars = bars + pfUI.bars.update = updatecache + pfUI.bars.buttons = buttoncache + pfUI.bars.ButtonFullUpdate = ButtonFullUpdate + pfUI.bars.ButtonEnter = ButtonEnter + pfUI.bars.ButtonLeave = ButtonLeave + + pfUI.bars.UpdateGrid = function(self, state, typ) + if not typ then + showgrid = state + + for id in pairs(buttoncache) do + updatecache[id] = true + end + elseif typ == "PET" then + showgrid_pet = state + for slot=133,142 do + updatecache[slot] = true + end + end + end + + pfUI.bars.UpdateConfig = function(self) + for i=1,12 do + CreateActionBar(i) + end + end + + pfUI.bars:UpdateConfig() + + -- Localize custom keybinds for additional actionbars (see Bindings.xml) + local names = { + ["PAGING"] = T["Paging Actionbar"], + ["STANCEONE"] = T["Stance Bar 1"], + ["STANCETWO"] = T["Stance Bar 2"], + ["STANCETHREE"] = T["Stance Bar 3"], + ["STANCEFOUR"] = T["Stance Bar 4"], + } + + for name, loc in pairs(names) do + _G["BINDING_HEADER_PFBAR"..name] = T["Action Bar"] .. " " .. loc + for i=1,12 do + _G["BINDING_NAME_PF" .. name .. i] = loc .. " " .. T["Button"] .. " " .. i + end + end + + -- Map Keybinds to button clicks + function _G.pfActionButton(slot, slfcast, opt) + if ChatFrameEditBox:IsShown() then return end + + local bar, button = 1, slot + + -- determine the proper bar and button + if opt and blizzbarmapping[opt] then + bar = blizzbarmapping[opt] + elseif slot > 12 then + bar, button = ceil(slot/12), mod(slot, 12) + button = button == 0 and 12 or button + end + + local frame = bars[bar][button] + if frame then + frame.slfcast = slfcast + frame:Click() + end + end + + -- Set keybinds to all actionbuttons + if pfUI.client <= 11200 then + -- In order to be able to reuse already defined keybinds, we need to remap + -- existing button functions to pfUI. We need to get rid of the blizzard calls + -- to avoid having them call texture changes and errors due to missing buttons + _G.ActionButtonDown = pfActionButton + _G.ActionButtonUp = pfActionButton + _G.BonusActionButtonDown = function(slot) pfActionButton(slot, nil, "BonusActionBar") end + _G.BonusActionButtonUp = function(slot) pfActionButton(slot, nil, "BonusActionBar") end + _G.MultiActionButtonDown = function(bar, slot, slf) pfActionButton(slot, slf, bar) end + _G.MultiActionButtonUp = function(bar, slot, slf) pfActionButton(slot, slf, bar) end + _G.ShapeshiftBar_ChangeForm = function(slot) pfActionButton(slot, nil, "ShapeShiftBar") end + else + local bindwraps = { + ["ACTIONBUTTON%d"] = 1, + ["SHAPESHIFTBUTTON%d"] = 11, -- ShapeShiftBar + ["BONUSACTIONBUTTON%d"] = 12, -- BonusActionBar + ["MULTIACTIONBAR1BUTTON%d"] = 6, -- MultiBarBottomLeft + ["MULTIACTIONBAR2BUTTON%d"] = 5, -- MultiBarBottomRight + ["MULTIACTIONBAR3BUTTON%d"] = 3, -- MultiBarRight + ["MULTIACTIONBAR4BUTTON%d"] = 4, -- MultiBarLeft + ["PFPAGING%d"] = 2, + ["PFSTANCEONE%d"] = 7, + ["PFSTANCETWO%d"] = 8, + ["PFSTANCETHREE%d"] = 9, + ["PFSTANCEFOUR%d"] = 10, + } + + -- rebind all existing bindings to our own buttons + local keybinder = CreateFrame("Frame") + keybinder:RegisterEvent("UPDATE_BINDINGS") + keybinder:SetScript("OnEvent", function() + for name, bar in pairs(bindwraps) do + for i=1,12 do + local key = GetBindingKey(format(name, i)) + local button = bars[bar][i] + if key and button then + SetOverrideBindingClick(button, false, key, button:GetName(), 'LeftButton') + end + end + end + end) + end + + -- handle drag-drop grid + local grid = CreateFrame("Frame") + grid:RegisterEvent("ACTIONBAR_SHOWGRID") + grid:RegisterEvent("ACTIONBAR_HIDEGRID") + grid:RegisterEvent("PET_BAR_SHOWGRID") + grid:RegisterEvent("PET_BAR_HIDEGRID") + + grid:SetScript("OnEvent", function() + if event == "ACTIONBAR_SHOWGRID" then + pfUI.bars:UpdateGrid(1) + elseif event == "ACTIONBAR_HIDEGRID" then + pfUI.bars:UpdateGrid(0) + elseif event == "PET_BAR_SHOWGRID" then + pfUI.bars:UpdateGrid(1, "PET") + elseif event == "PET_BAR_HIDEGRID" then + pfUI.bars:UpdateGrid(0, "PET") + end + end) + + -- reagent counter + if C.bars.reagents == "1" then + local reagent_slots = { } + local reagent_counts = { } + local reagent_capture = SPELL_REAGENTS.."(.+)" + local scanner = libtipscan:GetScanner("actionbar") + + local UpdateSlot = function(slot) + local texture = GetActionTexture(slot) + + -- update buttons that previously had an reagent + if reagent_slots[slot] and not HasAction(slot) then + reagent_slots[slot] = nil + updatecache[slot] = true + end + + -- search for reagent requirements + if HasAction(slot) then + scanner:SetAction(slot) + local _, reagents = scanner:Find(reagent_capture) + + -- remove reagent counts if existing + reagents = reagents and string.gsub(reagents, " %((.+)%)", "") + + -- update on reagent requirement changes + if reagents and reagent_slots[slot] ~= reagents then + reagent_counts[reagents] = reagent_counts[reagents] or 0 + reagent_slots[slot] = reagents + updatecache[slot] = true + end + end + end + + local reagentcounter = CreateFrame("Frame", "pfReagentCounter", UIParent) + reagentcounter:RegisterEvent("PLAYER_ENTERING_WORLD") + reagentcounter:RegisterEvent("ACTIONBAR_SLOT_CHANGED") + reagentcounter:RegisterEvent("BAG_UPDATE") + reagentcounter:SetScript("OnEvent", function() + if event == "BAG_UPDATE" then + this.event = true + else + this.scan = 1 + end + end) + + -- limit events to one per second and smoothen action scanning + reagentcounter:SetScript("OnUpdate", function() + -- scan one action slot per frame + if this.scan and this.scan <= 120 then + UpdateSlot(this.scan) + this.scan = this.scan + 1 + end + + -- trigger reagent count updates after action scans + if this.scan and this.scan >= 120 then + this.event = true + this.scan = nil + end + + -- queue events to fire only once per second + if not this.event then return end + if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 1 end + + -- scan for all reagent item counts + for item in pairs(reagent_counts) do + reagent_counts[item] = GetItemCount(item) + end + + -- update all actionbar buttons + for slot in pairs(reagent_slots) do + updatecache[slot] = true + end + + -- remove event trigger + this.event = nil + end) + + function IsReagentAction(slot) + return reagent_slots[slot] and true or nil + end + + function GetReagentCount(slot) + return reagent_counts[reagent_slots[slot]] + end + end +end) diff --git a/modules/bgscore.lua b/modules/bgscore.lua new file mode 100644 index 00000000..932f3918 --- /dev/null +++ b/modules/bgscore.lua @@ -0,0 +1,60 @@ +pfUI:RegisterModule("bgscore", "vanilla:tbc", function () + local bgframe = WorldStateAlwaysUpFrame + if not bgframe then + bgframe = CreateFrame("Frame", "WorldStateAlwaysUpFrame", UIParent) + bgframe:SetWidth(200) + bgframe:SetHeight(25) + bgframe:SetPoint("TOP", UIParent, "TOP", 0, -100) + end + + local mover = CreateFrame("Frame", "pfUIBGScoreMover", UIParent) + mover:SetWidth(220) + mover:SetHeight(30) + mover:SetPoint("TOP", UIParent, "TOP", 0, -100) + mover:SetFrameStrata("DIALOG") + mover:SetMovable(true) + mover:EnableMouse(true) + mover:RegisterForDrag("LeftButton") + mover:SetScript("OnDragStart", function() mover:StartMoving() end) + mover:SetScript("OnDragStop", function() + mover:StopMovingOrSizing() + local x = mover:GetLeft() + local y = mover:GetTop() + pfUI_config = pfUI_config or {} + pfUI_config.positions = pfUI_config.positions or {} + pfUI_config.positions["WorldStateAlwaysUpFrame"] = { x = x, y = y } + bgframe:ClearAllPoints() + bgframe:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", x, y) + DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccBG Score Frame|r position saved.") + end) + mover:Hide() + + pfUI.api.CreateBackdrop(mover, nil, nil, .8) + + -- Title label + local title = mover:CreateFontString(nil, "OVERLAY") + title:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE") + title:SetText("Battleground Frames") + title:SetPoint("TOP", mover, "TOP", 0, -2) + + -- BG score preview text + local bgscore = mover:CreateFontString(nil, "OVERLAY") + bgscore:SetFont("Fonts\\FRIZQT__.TTF", 10, "OUTLINE") + bgscore:SetText("|cff3399ffAlliance: 123|r | |cffff4444Horde: 456|r") + bgscore:SetPoint("BOTTOM", mover, "BOTTOM", 0, 2) + + mover.label = "BG Score" + pfUI.unlock.frames = pfUI.unlock.frames or {} + table.insert(pfUI.unlock.frames, mover) + + local pos = pfUI_config and pfUI_config.positions and pfUI_config.positions["WorldStateAlwaysUpFrame"] + if pos then + bgframe:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", pos.x, pos.y) + mover:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", pos.x, pos.y) + end + + local origShow = pfUI.unlock.Show + local origHide = pfUI.unlock.Hide + pfUI.unlock.Show = function(self) origShow(self); mover:Show() end + pfUI.unlock.Hide = function(self) origHide(self); mover:Hide(); bgframe:Show() end +end) diff --git a/modules/chat.lua b/modules/chat.lua index ad09a24d..884d027a 100644 --- a/modules/chat.lua +++ b/modules/chat.lua @@ -455,6 +455,8 @@ pfUI:RegisterModule("chat", "vanilla:tbc", function () if C.chat.global.tabmouse == "1" then pfUI.chat.mouseovertab = CreateFrame("Frame") pfUI.chat.mouseovertab:SetScript("OnUpdate", function() + -- throttle to 0.1s + if ( this.tick or .1) > GetTime() then return else this.tick = GetTime() + .1 end if pfUI.chat.hideLock then return end diff --git a/modules/energytick.lua b/modules/energytick.lua index 8e966afc..d3c8e24d 100644 --- a/modules/energytick.lua +++ b/modules/energytick.lua @@ -7,6 +7,9 @@ pfUI:RegisterModule("energytick", "vanilla:tbc", function () energytick:RegisterEvent("UNIT_DISPLAYPOWER") energytick:RegisterEvent("UNIT_ENERGY") energytick:RegisterEvent("UNIT_MANA") + energytick:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF") + energytick:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS") + energytick:SetScript("OnEvent", function() if UnitPowerType("player") == 0 and C.unitframes.player.manatick == "1" then this.mode = "MANA" @@ -18,6 +21,14 @@ pfUI:RegisterModule("energytick", "vanilla:tbc", function () this:Hide() end + -- Filter nur eigene Energy-Gewinne von Talents/Buffs + if event == "CHAT_MSG_SPELL_SELF_BUFF" or event == "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS" then + if string.find(arg1, "You gain") and string.find(arg1, "Energy from") then + this.ignoreNextGain = true + end + return + end + if event == "PLAYER_ENTERING_WORLD" then this.lastMana = UnitMana("player") end @@ -38,7 +49,10 @@ pfUI:RegisterModule("energytick", "vanilla:tbc", function () this.badtick = diff end elseif this.mode == "ENERGY" and diff > 0 then - this.target = 2 + if not this.ignoreNextGain then + this.target = 2 + end + this.ignoreNextGain = false end this.lastMana = this.currentMana end @@ -69,14 +83,10 @@ pfUI:RegisterModule("energytick", "vanilla:tbc", function () energytick.spark:SetWidth(C.unitframes.player.pheight + 5) energytick.spark:SetBlendMode('ADD') - -- update spark size on player frame changes local hookUpdateConfig = pfUI.uf.player.UpdateConfig function pfUI.uf.player.UpdateConfig() - -- update spark sizes energytick.spark:SetHeight(C.unitframes.player.pheight + 15) energytick.spark:SetWidth(C.unitframes.player.pheight + 5) - - -- run default unitframe update function hookUpdateConfig(pfUI.uf.player) end -end) +end) \ No newline at end of file diff --git a/modules/nameplates.lua b/modules/nameplates.lua index d751ec9d..c181418a 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -321,6 +321,9 @@ pfUI:RegisterModule("nameplates", "vanilla:tbc", function () end) nameplates:SetScript("OnUpdate", function() + -- throttle to 10 updates per second instead of every frame + if (this.tick or 0.1) > GetTime() then return else this.tick = GetTime() + 0.1 end + -- propagate events to all nameplates if this.eventcache then this.eventcache = nil diff --git a/modules/skin.lua b/modules/skin.lua index dbf64c1a..7c890016 100644 --- a/modules/skin.lua +++ b/modules/skin.lua @@ -2,6 +2,9 @@ pfUI:RegisterModule("skin", "vanilla:tbc", function () -- align UIParent panels pfUI.panelalign = CreateFrame("Frame", "pfUIParentPanelAlign", UIParent) pfUI.panelalign:SetScript("OnUpdate", function() + -- throttle to 5 updates per second instead of every frame + if (this.tick or 0.2) > GetTime() then return else this.tick = GetTime() + 0.2 end + local left = UIParent.left local center = UIParent.center local rbpos, ropos diff --git a/modules/tooltip.lua b/modules/tooltip.lua index f45159ed..03c51040 100644 --- a/modules/tooltip.lua +++ b/modules/tooltip.lua @@ -33,6 +33,10 @@ pfUI:RegisterModule("tooltip", "vanilla:tbc", function () tooltip.cursor:SetWidth(tonumber(C.tooltip.cursoroffset) * 2) tooltip.cursor:SetHeight(tonumber(C.tooltip.cursoroffset) * 2) tooltip.cursor:SetScript("OnUpdate", function() + -- throttle to 0.1s - cursor following doesn't need to be every frame + if (this.tick or 0) > GetTime() then return end + this.tick = GetTime() + 0.1 + local scale = UIParent:GetScale() local x, y = GetCursorPosition() this:SetPoint("CENTER", UIParent, "BOTTOMLEFT", x/scale, y/scale) From 2fe5603e6e655b17d42a0206225078fb9a61a5bb Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 31 Dec 2025 12:22:09 +0100 Subject: [PATCH 003/159] performance updates performance updates --- libs/libpredict.lua | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/libs/libpredict.lua b/libs/libpredict.lua index 448876c8..77701f0b 100644 --- a/libs/libpredict.lua +++ b/libs/libpredict.lua @@ -96,6 +96,10 @@ libpredict:SetScript("OnEvent", function() end) libpredict:SetScript("OnUpdate", function() + -- throttle cleanup to 0.1s - no need to check every frame + if (this.tick or 0) > GetTime() then return end + this.tick = GetTime() + 0.1 + -- update on timeout events for timestamp, targets in pairs(events) do if GetTime() >= timestamp then From b8c8214feac175531536f24e0170ff6efca8d2cf Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 31 Dec 2025 12:28:10 +0100 Subject: [PATCH 004/159] Update README.md --- README.md | 122 +----------------------------------------------------- 1 file changed, 1 insertion(+), 121 deletions(-) diff --git a/README.md b/README.md index 6e556887..0c9fbe83 100644 --- a/README.md +++ b/README.md @@ -1,121 +1 @@ -# pfUI - -An AddOn for World of Warcraft: Vanilla (1.12.1) and The Burning Crusade (2.4.3), which aims to be a full replacement for the original interface. The design is inspired by several screenshots I've seen from TukUI, ElvUI and others. This addon delivers modern features and a minimalistic style that's easy to use right from the start. It is entirely written from scratch without any inclusion of third-party addons or libraries. - -This is **not** an addon-pack like [ShaguUI](http://shagu.org/ShaguUI/), however, there is support for external addons like MobHealth3, DPSMate and others, but they will never be shipped within the package. - -**Please do not re-upload or distribute outdated versions of this project. However, you are more than welcome to fork or link to the official github page.** - -## Screenshots - - - - - - -## Installation (Vanilla) -1. Download **[Latest Version](https://github.com/shagu/pfUI/archive/master.zip)** -2. Unpack the Zip file -3. Rename the folder "pfUI-master" to "pfUI" -4. Copy "pfUI" into Wow-Directory\Interface\AddOns -5. Restart Wow - -## Installation (The Burning Crusade) -1. Download **[Latest Version](https://github.com/shagu/pfUI/archive/master.zip)** -2. Unpack the Zip file -3. Rename the folder "pfUI-master" to "pfUI-tbc" -4. Copy "pfUI-tbc" into Wow-Directory\Interface\AddOns -5. Restart Wow - -## Commands - - /pfui Open the configuration GUI - /share Open the configuration import/export dialog - /gm Open the ticket Dialog - /rl Reload the whole UI - /farm Toggles the Farm-Mode - /pfcast Same as /cast but for mouseover units - /focus Creates a Focus-Frame for the current target - /castfocus Same as /cast but for focus frame - /clearfocus Clears the Focus-Frame - /swapfocus Toggle Focus and Target-Frame - /pftest Toggle pfUI Unitframe Test Mode - /abp Addon Button Panel - -## Languages -pfUI supports and contains language specific code for the following gameclients. -* English (enUS) -* Korean (koKR) -* French (frFR) -* German (deDE) -* Chinese (zhCN) -* Spanish (esES) -* Russian (ruRU) - -## Recommended Addons -* [pfQuest](https://shagu.org/pfQuest) A simple database and quest helper -* [WIM](http://addons.us.to/addon/wim), [WIM (continued)](https://github.com/shirsig/WIM) Give whispers an instant messenger feel - -## Plugins -* [pfUI-eliteoverlay](https://shagu.org/pfUI-eliteoverlay) Add elite dragons to unitframes -* [pfUI-fonts](https://shagu.org/pfUI-fonts) Additional fonts for pfUI -* [pfUI-CustomMedia](https://github.com/mrrosh/pfUI-CustomMedia) Additional textures for pfUI -* [pfUI-Gryphons](https://github.com/mrrosh/pfUI-Gryphons) Add back the gryphons to your actionbars - -## FAQ -**What does "pfUI" stand for?** -The term "*pfui!*" is german and simply stands for "*pooh!*", because I'm not a -big fan of creating configuration UI's, especially not via the Wow-API -(you might have noticed that in ShaguUI). - -**How can I donate?** -You can donate via [GitHub](https://github.com/sponsors/shagu) or [Ko-fi](https://ko-fi.com/shagu) - -**How do I report a Bug?** -Please provide as much information as possible in the [Bugtracker](https://github.com/shagu/pfUI/issues). -If there is an error message, provide the full content of it. Just telling that "there is an error" won't help any of us. -Please consider adding additional information such as: since when did you got the error, -does it still happen using a clean configuration, what other addons are loaded and which version you're running. -When playing with a non-english client, the language might be relevant too. If possible, explain how people can reproduce the issue. - -**How can I contribute?** -Report errors and issues in the [Bugtracker](https://github.com/shagu/pfUI/issues). -Please make sure to have the latest version installed and check for conflicting addons beforehand. - -**I have bad performance, what can I do?** -There's only one known performance issue: that is while using "Frame Shadows". Make sure to disable those -in the pfUI settings (Settings -> Appearance -> Enable Frame Shadows). If you still have a low performance, -it's most likely a combination with another addon. Disable all AddOns but pfUI and then enable one-by-one, -till the performance problem occurs again. Make sure to report the identified AddOn and what you did to reproduce -via the [Bugtracker](https://github.com/shagu/pfUI/issues). - -**Where is the happiness indicator for pets?** -The pet happiness is shown as the color of your pet's frame. Depending on your skin, this can either be the text or the background color of your pet's healthbar: - -- Green = Happy -- Yellow = Content -- Red = Unhappy - -Since version 4.0.7 there is also an additional icon that can be enabled from the pet unit frame options. - -**Can I use Clique with pfUI?** -This addon already includes support for clickcasting. If you still want to make use of clique, all pfUI's unitframes are already compatible to Clique-TBC. For Vanilla, a pfUI compatible version can be found [Here](https://github.com/shagu/Clique/archive/master.zip). If you want to keep your current version of Clique, you'll have to apply this [Patch](https://github.com/shagu/Clique/commit/a5ee56c3f803afbdda07bae9cd330e0d4a75d75a). - -**Where is the Experience Bar?** -The experience bar shows up on mouseover and whenever you gain experience, next to left chatframe by default. There's also an option to make it stay visible all the time. - -**How do I show the Damage- and Threatmeter Dock?** -If you enabled the "dock"-feature for your external (third-party) meters such as DPSMate or KTM, then you'll be able to toggle between them and the Right Chat by clicking on the ">" symbol on the bottom-right panel. - -**Why is my chat always resetting to only 3 lines of text?** -This happens if "Simple Chat" is enabled in blizzards interface settings (Advanced Options). -Paste the following command into your chat to disable that option: `/run SIMPLE_CHAT="0"; pfUI.chat.SetupPositions(); ReloadUI()` - -**How can I enable mouseover cast?** -On Vanilla, create a macro with "/pfcast SPELLNAME". If you also want to see the cooldown, You might want to add "/run if nil then CastSpellByName("SPELLNAME") end" on top of the macro. For The Burning Crusade, just use the regular mouseover macros. - -**Will there be pfUI for Activision's "Classic" remakes?** -No, it would require an entire rewrite of the AddOn since the game is now a different one. The AddOn-API has evolved during the last 15 years and the new "Classic" versions are based on a current retail gameclient. I don't plan to play any of those new versions, so I won't be porting any of my addons to it. - -**Everything from scratch?! Are you insane?** -Most probably, yes. +pfUI performance updates, use on own risk. From 6be7731d3e1438fa3e9975ca05a63fed847b247c Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 31 Dec 2025 12:39:25 +0100 Subject: [PATCH 005/159] performance update performance update From 6c86d83352a1a2b01545f67fe4360f2bb7aae38f Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 31 Dec 2025 12:46:04 +0100 Subject: [PATCH 006/159] performance update performance update --- api/unitframes.lua | 151 +++++++++++++++++++++++++++++++++++++-------- 1 file changed, 125 insertions(+), 26 deletions(-) diff --git a/api/unitframes.lua b/api/unitframes.lua index 9c1b9465..36e8eaed 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -14,6 +14,79 @@ end) pfUI.uf.frames = {} pfUI.uf.delayed = {} +-- ===================================================== +-- ZENTRALER EVENT-HANDLER für Raid/Party Performance +-- ===================================================== +pfUI.uf.unitmap = {} -- Maps "raid1" -> frame, "party2" -> frame, etc. + +pfUI.uf.RebuildUnitmap = function() + -- Clear old mappings + for k in pairs(pfUI.uf.unitmap) do + pfUI.uf.unitmap[k] = nil + end + + -- Rebuild raid mappings + if pfUI.uf.raid then + for i = 1, 40 do + local frame = pfUI.uf.raid[i] + if frame and frame.id and frame.id ~= 0 then + pfUI.uf.unitmap["raid" .. frame.id] = frame + end + end + end + + -- Rebuild party mappings + for i = 1, 4 do + local frame = _G["pfGroup" .. i] + if frame and frame.label == "party" then + pfUI.uf.unitmap["party" .. frame.id] = frame + end + end +end + +pfUI.uf.eventframe = CreateFrame("Frame") +pfUI.uf.eventframe:RegisterEvent("UNIT_HEALTH") +pfUI.uf.eventframe:RegisterEvent("UNIT_MAXHEALTH") +pfUI.uf.eventframe:RegisterEvent("UNIT_MANA") +pfUI.uf.eventframe:RegisterEvent("UNIT_MAXMANA") +pfUI.uf.eventframe:RegisterEvent("UNIT_RAGE") +pfUI.uf.eventframe:RegisterEvent("UNIT_MAXRAGE") +pfUI.uf.eventframe:RegisterEvent("UNIT_ENERGY") +pfUI.uf.eventframe:RegisterEvent("UNIT_MAXENERGY") +pfUI.uf.eventframe:RegisterEvent("UNIT_AURA") +pfUI.uf.eventframe:RegisterEvent("UNIT_PORTRAIT_UPDATE") +pfUI.uf.eventframe:RegisterEvent("UNIT_MODEL_CHANGED") +pfUI.uf.eventframe:RegisterEvent("UNIT_DISPLAYPOWER") +pfUI.uf.eventframe:RegisterEvent("UNIT_FACTION") +pfUI.uf.eventframe:RegisterEvent("RAID_ROSTER_UPDATE") +pfUI.uf.eventframe:RegisterEvent("PARTY_MEMBERS_CHANGED") + +pfUI.uf.eventframe:SetScript("OnEvent", function() + -- Unitmap neu aufbauen bei Roster-Änderungen + if event == "RAID_ROSTER_UPDATE" or event == "PARTY_MEMBERS_CHANGED" then + pfUI.uf.RebuildUnitmap() + return + end + + if not arg1 then return end + + -- Direkt den richtigen Frame finden + local frame = pfUI.uf.unitmap[arg1] + if not frame then return end + + -- Event verarbeiten (gleiche Logik wie vorher) + if event == "UNIT_PORTRAIT_UPDATE" or event == "UNIT_MODEL_CHANGED" then + frame.update_portrait = true + elseif event == "UNIT_AURA" then + frame.update_aura = true + elseif event == "UNIT_FACTION" then + frame.update_pvp = true + else + frame.update_full = true + end +end) +-- ===================================================== + -- slash command to toggle unitframe test mode _G.SLASH_PFTEST1, _G.SLASH_PFTEST2 = "/pftest", "/pfuftest" _G.SlashCmdList.PFTEST = function() @@ -51,6 +124,9 @@ local function BuffOnUpdate() end local function TargetBuffOnUpdate() + -- throttle to 0.1s + if ( this.tick or .1) > GetTime() then return else this.tick = GetTime() + .1 end + local name, rank, icon, count, duration, timeleft = _G.UnitBuff("target", this.id) if duration and timeleft then CooldownFrame_SetTimer(this.cd, GetTime() + timeleft - duration, duration, 1) @@ -921,6 +997,13 @@ function pfUI.uf.OnUpdate() -- update combat feedback if this.feedbackText then CombatFeedback_OnUpdate(arg1) end + -- Throttle for raid/party frames: only process updates every 0.1s + -- This reduces OnUpdate calls from 5760/sec (40 frames * 144fps) to ~400/sec + if this.label == "raid" or this.label == "party" then + if (this.tick or 0) > GetTime() then return end + this.tick = GetTime() + 0.1 + end + -- process indicator update events if this.update_indicators then pfUI.uf:RefreshIndicators(this) @@ -1164,33 +1247,49 @@ end function pfUI.uf:EnableEvents() local f = self + local unitstr = f.label .. f.id - f:RegisterEvent("PLAYER_ENTERING_WORLD") - f:RegisterEvent("UNIT_DISPLAYPOWER") - f:RegisterEvent("UNIT_HEALTH") - f:RegisterEvent("UNIT_MAXHEALTH") - f:RegisterEvent("UNIT_MANA") - f:RegisterEvent("UNIT_MAXMANA") - f:RegisterEvent("UNIT_RAGE") - f:RegisterEvent("UNIT_MAXRAGE") - f:RegisterEvent("UNIT_ENERGY") - f:RegisterEvent("UNIT_MAXENERGY") - f:RegisterEvent("UNIT_FOCUS") - f:RegisterEvent("UNIT_PORTRAIT_UPDATE") - f:RegisterEvent("UNIT_MODEL_CHANGED") - f:RegisterEvent("UNIT_FACTION") - f:RegisterEvent("UNIT_AURA") -- frame=buff, frame=debuff - f:RegisterEvent("PLAYER_AURAS_CHANGED") -- label=player && frame=buff - f:RegisterEvent("UNIT_INVENTORY_CHANGED") -- label=player && frame=buff - f:RegisterEvent("PARTY_MEMBERS_CHANGED") -- label=party, frame=leaderIcon - f:RegisterEvent("PARTY_LEADER_CHANGED") -- frame=leaderIcon - f:RegisterEvent("RAID_ROSTER_UPDATE") -- label=raidIcon - f:RegisterEvent("PLAYER_UPDATE_RESTING") -- label=restIcon - f:RegisterEvent("PLAYER_TARGET_CHANGED") -- label=target - f:RegisterEvent("PARTY_LOOT_METHOD_CHANGED") -- frame=lootIcon - f:RegisterEvent("RAID_TARGET_UPDATE") -- frame=raidIcon - f:RegisterEvent("UNIT_PET") - f:RegisterEvent("UNIT_HAPPINESS") + -- Raid/Party Frames: Registriere im zentralen Handler statt selbst + if f.label == "raid" or f.label == "party" then + -- Nur nicht-UNIT_* Events selbst registrieren + f:RegisterEvent("PLAYER_ENTERING_WORLD") + f:RegisterEvent("PARTY_MEMBERS_CHANGED") + f:RegisterEvent("PARTY_LEADER_CHANGED") + f:RegisterEvent("RAID_ROSTER_UPDATE") + f:RegisterEvent("PARTY_LOOT_METHOD_CHANGED") + f:RegisterEvent("RAID_TARGET_UPDATE") + + -- Unitmap aktualisieren + pfUI.uf.RebuildUnitmap() + else + -- Alle anderen Frames: Normale Event-Registrierung + f:RegisterEvent("PLAYER_ENTERING_WORLD") + f:RegisterEvent("UNIT_DISPLAYPOWER") + f:RegisterEvent("UNIT_HEALTH") + f:RegisterEvent("UNIT_MAXHEALTH") + f:RegisterEvent("UNIT_MANA") + f:RegisterEvent("UNIT_MAXMANA") + f:RegisterEvent("UNIT_RAGE") + f:RegisterEvent("UNIT_MAXRAGE") + f:RegisterEvent("UNIT_ENERGY") + f:RegisterEvent("UNIT_MAXENERGY") + f:RegisterEvent("UNIT_FOCUS") + f:RegisterEvent("UNIT_PORTRAIT_UPDATE") + f:RegisterEvent("UNIT_MODEL_CHANGED") + f:RegisterEvent("UNIT_FACTION") + f:RegisterEvent("UNIT_AURA") + f:RegisterEvent("PLAYER_AURAS_CHANGED") + f:RegisterEvent("UNIT_INVENTORY_CHANGED") + f:RegisterEvent("PARTY_MEMBERS_CHANGED") + f:RegisterEvent("PARTY_LEADER_CHANGED") + f:RegisterEvent("RAID_ROSTER_UPDATE") + f:RegisterEvent("PLAYER_UPDATE_RESTING") + f:RegisterEvent("PLAYER_TARGET_CHANGED") + f:RegisterEvent("PARTY_LOOT_METHOD_CHANGED") + f:RegisterEvent("RAID_TARGET_UPDATE") + f:RegisterEvent("UNIT_PET") + f:RegisterEvent("UNIT_HAPPINESS") + end f:RegisterForClicks('LeftButtonUp', 'RightButtonUp', 'MiddleButtonUp', 'Button4Up', 'Button5Up') From 96c005239db189255682e9d6abaa5ef349441db2 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 3 Jan 2026 12:33:07 +0100 Subject: [PATCH 007/159] performance update --- modules/actionbar.lua | 93 +---- modules/actionbar_nodebug.lua | 35 +- modules/addonbuttons.lua | 2 +- modules/addons.lua | 2 +- modules/afkcam.lua | 2 +- modules/autovendor.lua | 2 +- modules/bags.lua | 6 +- modules/bgscore.lua | 2 +- modules/bubbles.lua | 2 +- modules/buff.lua | 2 +- modules/buffwatch.lua | 2 +- modules/castbar.lua | 21 +- modules/chat.lua | 26 +- modules/chatcopy.lua | 2 +- modules/combopoints.lua | 2 +- modules/cooldown.lua | 15 +- modules/easteregg.lua | 2 +- modules/energytick.lua | 2 +- modules/farmmode.lua | 2 +- modules/feigndeath.lua | 2 +- modules/firstrun.lua | 2 +- modules/focus.lua | 2 +- modules/group.lua | 2 +- modules/gryphons.lua | 2 +- modules/gui.lua | 64 +-- modules/hoverbind.lua | 2 +- modules/infight.lua | 2 +- modules/loot.lua | 2 +- modules/map.lua | 2 +- modules/mapreveal.lua | 2 +- modules/minimap.lua | 4 +- modules/mirrortimers.lua | 2 +- modules/nameplates.lua | 3 +- modules/nampower.lua | 743 +++++++++++++++++++++++++++++++++ modules/panel.lua | 2 +- modules/pet.lua | 2 +- modules/pettarget.lua | 2 +- modules/pixelperfect.lua | 2 +- modules/player.lua | 2 +- modules/questitem.lua | 6 +- modules/raid.lua | 7 +- modules/roll.lua | 2 +- modules/screenshot.lua | 2 +- modules/sellvalue.lua | 2 +- modules/share.lua | 2 +- modules/skin.lua | 2 +- modules/socialmod.lua | 2 +- modules/superwow.lua | 379 +++++++++++++++-- modules/target.lua | 2 +- modules/targettarget.lua | 2 +- modules/targettargettarget.lua | 2 +- modules/thirdparty.lua | 14 +- modules/tooltip.lua | 2 +- modules/totems.lua | 5 +- modules/uf_tukui.lua | 2 +- modules/unitxp.lua | 234 +++++++++++ modules/unlock.lua | 2 +- modules/unusable.lua | 2 +- modules/updatenotify.lua | 2 +- modules/xpbar.lua | 2 +- 60 files changed, 1485 insertions(+), 258 deletions(-) create mode 100644 modules/nampower.lua create mode 100644 modules/unitxp.lua diff --git a/modules/actionbar.lua b/modules/actionbar.lua index df1eae1a..10e542dc 100644 --- a/modules/actionbar.lua +++ b/modules/actionbar.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("actionbar", "vanilla:tbc", function () +pfUI:RegisterModule("actionbar", "vanilla", function () local _, class = UnitClass("player") local color = RAID_CLASS_COLORS[class] local cr, cg, cb = color.r , color.g, color.b @@ -395,14 +395,6 @@ pfUI:RegisterModule("actionbar", "vanilla:tbc", function () for line in gfind(body, "[^%\n]+") do _, _, match = string.find(line, '^#showtooltip (.+)') - -- skip any further manual macro scanning on - -- gameclients with native macro spell detection - if pfUI.client > 11200 and match then - self.spellslot = nil - self.booktype = nil - return - end - -- allow the user to disable the scan if match and strfind(match, "disable") then return @@ -1176,39 +1168,6 @@ pfUI:RegisterModule("actionbar", "vanilla:tbc", function () buttoncache[id] = f end - -- set required attributes for regular tbc buttons - if pfUI.client > 11200 then - if bar == 11 then - f:SetAttribute("type", "spell") - f:SetAttribute('spell', select(2, GetShapeshiftFormInfo(button))) - elseif bar == 12 then - f:SetAttribute("type1", "pet") - f:SetAttribute("action1", button) - f:SetAttribute("type2", "macro") - f:SetAttribute("macrotext2", "/click PetActionButton".. button .. " RightButton") - else - bars[bar]:SetAttribute("addchild", f) - f:SetAttribute("type", "action") - f:SetAttribute("action", id) - f:SetAttribute("checkselfcast", true) - f:SetAttribute("useparent-unit", true) - f:SetAttribute("useparent-statebutton", true) - - for state = 0, 11 do -- add custom states - local action = ((state == 0 and bar or state)-1)*12+button - f:SetAttribute(string.format("*type-S%d", state), "action") - f:SetAttribute(string.format("*type-S%dRight", state), "action") - f:SetAttribute(string.format("*action-S%d", state), action) - f:SetAttribute(string.format("*action-S%dRight", state), action) - if C.bars.rightself == "1" then - f:SetAttribute(string.format("*unit-S%dRight", state), "player") - else - f:SetAttribute(string.format("*unit-S%dRight", state), nil) - end - end - end - end - -- set keydown option if C.bars.keydown == "1" then f:RegisterForClicks("LeftButtonDown", "RightButtonDown") @@ -1335,40 +1294,26 @@ pfUI:RegisterModule("actionbar", "vanilla:tbc", function () if enable == "1" then -- handle pet bar if i == 12 then - if pfUI.client > 11200 then - if InCombatLockdown and InCombatLockdown() then - -- don't process those events during combat - else - -- set state driver for pet bars - bars[i]:SetAttribute("unit", "pet") - local visibility = pfUI.unlock and pfUI.unlock:IsShown() and "show" or petvisibility - if bars[i].visibility ~= visibility then - RegisterStateDriver(bars[i], 'visibility', visibility) - bars[i].visibility = visibility - end - end + -- only show when pet actions exists + if PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown() then + bars[i]:Show() else - -- only show when pet actions exists - if PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown() then - bars[i]:Show() - else - bars[i]:Hide() - end + bars[i]:Hide() + end - -- show/hide petbar on petbar updates - if init then - bars[i]:RegisterEvent("PET_BAR_UPDATE") - bars[i]:SetScript("OnEvent", function() - -- hide obsolete buttons - for i=1, NUM_PET_ACTION_SLOTS do - if not PetHasActionBar() and bars[12][i] then - bars[12][i]:Hide() - end - end - -- refresh layout - CreateActionBar(12) - end) - end + -- show/hide petbar on petbar updates + if init then + bars[i]:RegisterEvent("PET_BAR_UPDATE") + bars[i]:SetScript("OnEvent", function() + -- hide obsolete buttons + for i=1, NUM_PET_ACTION_SLOTS do + if not PetHasActionBar() and bars[12][i] then + bars[12][i]:Hide() + end + end + -- refresh layout + CreateActionBar(12) + end) end -- handle shapeshift bar diff --git a/modules/actionbar_nodebug.lua b/modules/actionbar_nodebug.lua index ca9a91ba..9edd0469 100644 --- a/modules/actionbar_nodebug.lua +++ b/modules/actionbar_nodebug.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("actionbar", "vanilla:tbc", function () +pfUI:RegisterModule("actionbar", "vanilla", function () local _, class = UnitClass("player") local color = RAID_CLASS_COLORS[class] local cr, cg, cb = color.r , color.g, color.b @@ -1184,39 +1184,6 @@ pfUI:RegisterModule("actionbar", "vanilla:tbc", function () buttoncache[id] = f end - -- set required attributes for regular tbc buttons - if pfUI.client > 11200 then - if bar == 11 then - f:SetAttribute("type", "spell") - f:SetAttribute('spell', select(2, GetShapeshiftFormInfo(button))) - elseif bar == 12 then - f:SetAttribute("type1", "pet") - f:SetAttribute("action1", button) - f:SetAttribute("type2", "macro") - f:SetAttribute("macrotext2", "/click PetActionButton".. button .. " RightButton") - else - bars[bar]:SetAttribute("addchild", f) - f:SetAttribute("type", "action") - f:SetAttribute("action", id) - f:SetAttribute("checkselfcast", true) - f:SetAttribute("useparent-unit", true) - f:SetAttribute("useparent-statebutton", true) - - for state = 0, 11 do -- add custom states - local action = ((state == 0 and bar or state)-1)*12+button - f:SetAttribute(string.format("*type-S%d", state), "action") - f:SetAttribute(string.format("*type-S%dRight", state), "action") - f:SetAttribute(string.format("*action-S%d", state), action) - f:SetAttribute(string.format("*action-S%dRight", state), action) - if C.bars.rightself == "1" then - f:SetAttribute(string.format("*unit-S%dRight", state), "player") - else - f:SetAttribute(string.format("*unit-S%dRight", state), nil) - end - end - end - end - -- set keydown option if C.bars.keydown == "1" then f:RegisterForClicks("LeftButtonDown", "RightButtonDown") diff --git a/modules/addonbuttons.lua b/modules/addonbuttons.lua index c083163f..319ebf3d 100644 --- a/modules/addonbuttons.lua +++ b/modules/addonbuttons.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("addonbuttons", "vanilla:tbc", function () +pfUI:RegisterModule("addonbuttons", "vanilla", function () if not pfUI.minimap then return end if C.abuttons.enable == "0" then return end diff --git a/modules/addons.lua b/modules/addons.lua index 220035c8..da35d396 100644 --- a/modules/addons.lua +++ b/modules/addons.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("addons", "vanilla:tbc", function () +pfUI:RegisterModule("addons", "vanilla", function () local rawborder, border = GetBorderSize() -- add main menu button diff --git a/modules/afkcam.lua b/modules/afkcam.lua index a9d55d0d..504ad036 100644 --- a/modules/afkcam.lua +++ b/modules/afkcam.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("afkcam", "vanilla:tbc", function () +pfUI:RegisterModule("afkcam", "vanilla", function () local MARKED_AFK_CAPTURE = SanitizePattern(MARKED_AFK_MESSAGE) local social_chats = { "CHAT_MSG_SAY", diff --git a/modules/autovendor.lua b/modules/autovendor.lua index 57c259ab..5dc88369 100644 --- a/modules/autovendor.lua +++ b/modules/autovendor.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("autovendor", "vanilla:tbc", function () +pfUI:RegisterModule("autovendor", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() local processed = {} diff --git a/modules/bags.lua b/modules/bags.lua index d343d98a..49d5a084 100644 --- a/modules/bags.lua +++ b/modules/bags.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("bags", "vanilla:tbc", function () +pfUI:RegisterModule("bags", "vanilla", function () local rawborder, default_border = GetBorderSize("bags") local knownInventorySpellTextures = { @@ -573,8 +573,8 @@ pfUI:RegisterModule("bags", "vanilla:tbc", function () SlotLeave() end) - -- On TBC, the OnEvent function of the template scans for framenames, - -- and obviously doesn't know the pf-Names. Therefore, triggering + -- The OnEvent function of the template scans for framenames, + -- and doesn't know the pf-Names. Therefore, triggering -- the update function on each frame manually if frame == pfUI.bag.left and BankFrameItemButton_Update then local SlotUpdate = frame.bagslots.slots[slot].frame:GetScript("OnUpdate") diff --git a/modules/bgscore.lua b/modules/bgscore.lua index 932f3918..693c6560 100644 --- a/modules/bgscore.lua +++ b/modules/bgscore.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("bgscore", "vanilla:tbc", function () +pfUI:RegisterModule("bgscore", "vanilla", function () local bgframe = WorldStateAlwaysUpFrame if not bgframe then bgframe = CreateFrame("Frame", "WorldStateAlwaysUpFrame", UIParent) diff --git a/modules/bubbles.lua b/modules/bubbles.lua index 61f9e991..16f4dba6 100644 --- a/modules/bubbles.lua +++ b/modules/bubbles.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("bubbles", "vanilla:tbc", function () +pfUI:RegisterModule("bubbles", "vanilla", function () local alpha = tonumber(C.chat.bubbles.alpha) diff --git a/modules/buff.lua b/modules/buff.lua index f7114416..7dfbabf6 100644 --- a/modules/buff.lua +++ b/modules/buff.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("buff", "vanilla:tbc", function () +pfUI:RegisterModule("buff", "vanilla", function () -- Hide Blizz BuffFrame:Hide() BuffFrame:UnregisterAllEvents() diff --git a/modules/buffwatch.lua b/modules/buffwatch.lua index e9109b2a..f9c7a154 100644 --- a/modules/buffwatch.lua +++ b/modules/buffwatch.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("buffwatch", "vanilla:tbc", function () +pfUI:RegisterModule("buffwatch", "vanilla", function () local rawborder, border = GetBorderSize("panels") local scanner = libtipscan:GetScanner("buffwatch") diff --git a/modules/castbar.lua b/modules/castbar.lua index bb2b071e..b8ad0df7 100644 --- a/modules/castbar.lua +++ b/modules/castbar.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("castbar", "vanilla:tbc", function () +pfUI:RegisterModule("castbar", "vanilla", function () local font = C.castbar.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default local font_size = C.castbar.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size local rawborder, default_border = GetBorderSize("unitframes") @@ -86,11 +86,20 @@ pfUI:RegisterModule("castbar", "vanilla:tbc", function () local query = this.unitstr ~= "" and this.unitstr or this.unitname if not query then return end - -- transform all non player unitstrings to unit guids - if superwow_active and this.unitstr and not UnitIsUnit(this.unitstr, 'player') then + -- transform unitstrings to unit guids when SuperWoW is active + -- SuperWoW stores cast data by GUID for all units INCLUDING player + -- BUT: For player casts, we need to use libcast data because it handles pushback correctly + local useLibcastForPlayer = this.unitstr == "player" + + if superwow_active and this.unitstr and not useLibcastForPlayer then local _, guid = UnitExists(this.unitstr) query = guid or query end + + -- For player: use player name to query libcast.db directly + if useLibcastForPlayer then + query = UnitName("player") + end local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitCastingInfo(query) if not cast then @@ -149,10 +158,10 @@ pfUI:RegisterModule("castbar", "vanilla:tbc", function () if this.showtimer then if this.delay and this.delay > 0 then - local delay = "|cffffaaaa" .. (channel and "-" or "+") .. round(this.delay,1) .. " |r " - this.bar.right:SetText(delay .. string.format("%.1f",cur) .. " / " .. round(max,1)) + local delay = "|cffffaaaa" .. (channel and "-" or "+") .. round(this.delay,2) .. " |r " + this.bar.right:SetText(delay .. string.format("%.2f",cur) .. " / " .. round(max,2)) else - this.bar.right:SetText(string.format("%.1f",cur) .. " / " .. round(max,1)) + this.bar.right:SetText(string.format("%.2f",cur) .. " / " .. round(max,2)) end end diff --git a/modules/chat.lua b/modules/chat.lua index 884d027a..6268bd4f 100644 --- a/modules/chat.lua +++ b/modules/chat.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("chat", "vanilla:tbc", function () +pfUI:RegisterModule("chat", "vanilla", function () local panelfont = C.panel.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default local panelfont_size = C.panel.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size local rawborder, default_border = GetBorderSize("chat") @@ -727,6 +727,12 @@ pfUI:RegisterModule("chat", "vanilla:tbc", function () end end) + local function GetPlayerLevel(name) + if not pfUI_playerDB then return nil end + if not pfUI_playerDB[name] then return nil end + return pfUI_playerDB[name].level + end + local function ScanWhoName(name) -- abort if another query is ongoing if who_query.pending then return end @@ -747,8 +753,7 @@ pfUI:RegisterModule("chat", "vanilla:tbc", function () end -- Remove prat CLINKs - text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- tbc - text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- vanilla + text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- Remove chatter CLINKs text = gsub(text, "{CLINK:item:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") @@ -785,6 +790,21 @@ pfUI:RegisterModule("chat", "vanilla:tbc", function () end end + -- display player levels if available + if C.chat.text.playerlevel == "1" then + for name in gfind(text, "|Hplayer:(.-)|h") do + local real, _ = strsplit(":", name) + local level = GetPlayerLevel(real) + + if level then + local levelcolor = rgbhex(GetDifficultyColor(level)) + -- Add level after the player name, before the closing bracket + text = string.gsub(text, "(|Hplayer:" .. name .. "|h.-|h|r)" .. right, + "%1 " .. levelcolor .. level .. "|r" .. right) + end + end + end + -- reduce channel name to number if C.chat.text.channelnumonly == "1" then local channel = string.gsub(text, ".*%[(.-)%]%s+(.*|Hplayer).+", "%1") diff --git a/modules/chatcopy.lua b/modules/chatcopy.lua index 11da75e0..c67b2a01 100644 --- a/modules/chatcopy.lua +++ b/modules/chatcopy.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("chatcopy", "vanilla:tbc", function () +pfUI:RegisterModule("chatcopy", "vanilla", function () local limit = 100 local f = CreateFrame("Frame") f:RegisterEvent("PLAYER_ENTERING_WORLD") diff --git a/modules/combopoints.lua b/modules/combopoints.lua index f874974e..839f50d7 100644 --- a/modules/combopoints.lua +++ b/modules/combopoints.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("combopoints", "vanilla:tbc", function () +pfUI:RegisterModule("combopoints", "vanilla", function () local rawborder, border = GetBorderSize() -- Hide Blizzard combo point frame and unregister all events to prevent it from popping up again diff --git a/modules/cooldown.lua b/modules/cooldown.lua index 0a293940..9561cf83 100644 --- a/modules/cooldown.lua +++ b/modules/cooldown.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("cooldown", "vanilla:tbc", function () +pfUI:RegisterModule("cooldown", "vanilla", function () -- cache values local lowcolor = {strsplit(",", C.appearance.cd.lowcolor)} local normalcolor = {strsplit(",", C.appearance.cd.normalcolor)} @@ -134,14 +134,7 @@ pfUI:RegisterModule("cooldown", "vanilla:tbc", function () end end - if pfUI.expansion == "vanilla" then - -- vanilla does not have a cooldown frame type, so we hook the - -- regular SetTimer function that each one is calling. - hooksecurefunc("CooldownFrame_SetTimer", SetCooldown) - else - -- tbc and later expansion have a cooldown frametype, so we can - -- hook directly into the frame creation and add our function there. - local methods = getmetatable(CreateFrame('Cooldown', nil, nil, 'CooldownFrameTemplate')).__index - hooksecurefunc(methods, 'SetCooldown', SetCooldown) - end + -- vanilla does not have a cooldown frame type, so we hook the + -- regular SetTimer function that each one is calling. + hooksecurefunc("CooldownFrame_SetTimer", SetCooldown) end) diff --git a/modules/easteregg.lua b/modules/easteregg.lua index 35a76c6d..9c5a7512 100644 --- a/modules/easteregg.lua +++ b/modules/easteregg.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("easteregg", "vanilla:tbc", function () +pfUI:RegisterModule("easteregg", "vanilla", function () -- merry x-mas! if date("%m%d") == "1224" or date("%m%d") == "1225" then local title = (UnitFactionGroup("player") == "Horde") and PVP_RANK_18_0 or PVP_RANK_18_1 diff --git a/modules/energytick.lua b/modules/energytick.lua index d3c8e24d..cfcffb71 100644 --- a/modules/energytick.lua +++ b/modules/energytick.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("energytick", "vanilla:tbc", function () +pfUI:RegisterModule("energytick", "vanilla", function () if not pfUI.uf or not pfUI.uf.player then return end local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar) diff --git a/modules/farmmode.lua b/modules/farmmode.lua index 19478884..0a1e3bad 100644 --- a/modules/farmmode.lua +++ b/modules/farmmode.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("farmmode", "vanilla:tbc", function () +pfUI:RegisterModule("farmmode", "vanilla", function () local function ToggleFarmMode() if pfUI.farmmap:IsShown() then pfUI.farmmap:Hide() diff --git a/modules/feigndeath.lua b/modules/feigndeath.lua index ba4e5fcd..01a5e41f 100644 --- a/modules/feigndeath.lua +++ b/modules/feigndeath.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("feigndeath", "vanilla:tbc", function () +pfUI:RegisterModule("feigndeath", "vanilla", function () local cache = { } local scanner = libtipscan:GetScanner("feigndeath") local healthbar = scanner:GetChildren() diff --git a/modules/firstrun.lua b/modules/firstrun.lua index f27bd7f2..582cbe45 100644 --- a/modules/firstrun.lua +++ b/modules/firstrun.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("firstrun", "vanilla:tbc", function () +pfUI:RegisterModule("firstrun", "vanilla", function () pfUI.firstrun = CreateFrame("Frame", "pfFirstRunWizard", UIParent) pfUI.firstrun.steps = {} diff --git a/modules/focus.lua b/modules/focus.lua index a2e24582..16f4124a 100644 --- a/modules/focus.lua +++ b/modules/focus.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("focus", "vanilla:tbc", function () +pfUI:RegisterModule("focus", "vanilla", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end diff --git a/modules/group.lua b/modules/group.lua index 5aa0aaa2..81684f70 100644 --- a/modules/group.lua +++ b/modules/group.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("group", "vanilla:tbc", function () +pfUI:RegisterModule("group", "vanilla", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end diff --git a/modules/gryphons.lua b/modules/gryphons.lua index 96eba04e..287ae5b8 100644 --- a/modules/gryphons.lua +++ b/modules/gryphons.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("gryphons", "vanilla:tbc", function () +pfUI:RegisterModule("gryphons", "vanilla", function () pfUI.gryphons = { frames = { left = CreateFrame("Frame"), diff --git a/modules/gui.lua b/modules/gui.lua index 2827caa8..64785efe 100644 --- a/modules/gui.lua +++ b/modules/gui.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("gui", "vanilla:tbc", function () +pfUI:RegisterModule("gui", "vanilla", function () local Reload, U, CreateConfig, CreateTabFrame, CreateArea, CreateGUIEntry, EntryUpdate -- "searchDB" gets populated when CreateConfig is called. The table holds @@ -1657,6 +1657,19 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(nil, T["Show Druid Mana Bar"], C.unitframes, "druidmanabar", "checkbox", nil, nil, nil, nil, "vanilla" ) CreateConfig(nil, T["Druid Mana Bar Height"], C.unitframes, "druidmanaheight", nil, nil, nil, nil, nil, "vanilla" ) CreateConfig(nil, T["Druid Mana Bar Text"], C.unitframes, "druidmanatext", "checkbox", nil, nil, nil, nil, "vanilla" ) + CreateConfig(nil, T["Track Group on Minimap"], C.unitframes, "track_group", "checkbox", nil, nil, nil, nil, "vanilla" ) + + CreateConfig(nil, T["Nampower Settings"], nil, nil, "header") + CreateConfig(nil, T["Show Spell Queue Indicator"], C.unitframes, "spellqueue", "checkbox", nil, nil, nil, nil, "vanilla" ) + CreateConfig(nil, T["Spell Queue Icon Size"], C.unitframes, "spellqueuesize", nil, nil, nil, nil, nil, "vanilla" ) + CreateConfig(nil, T["Show Reactive Spell Indicator"], C.unitframes, "reactive_indicator", "checkbox", nil, nil, nil, nil, "vanilla" ) + CreateConfig(nil, T["Reactive Indicator Size"], C.unitframes, "reactive_size", nil, nil, nil, nil, nil, "vanilla" ) + CreateConfig(nil, T["Enhanced Buff Tracking"], C.unitframes, "nampower_buffs", "checkbox", nil, nil, nil, nil, "vanilla" ) + + CreateConfig(nil, T["UnitXP Settings"], nil, nil, "header") + CreateConfig(nil, T["Show Line of Sight Indicator"], C.unitframes, "los_indicator", "checkbox", nil, nil, nil, nil, "vanilla" ) + CreateConfig(nil, T["Show Behind Indicator"], C.unitframes, "behind_indicator", "checkbox", nil, nil, nil, nil, "vanilla" ) + CreateConfig(nil, T["Enable OS Notifications"], C.unitframes, "unitxp_notify", "checkbox", nil, nil, nil, nil, "vanilla" ) end) -- Shared Unit- and Groupframes @@ -2263,6 +2276,7 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(nil, T["Generate Playerlinks"], C.chat.text, "playerlinks", "checkbox") CreateConfig(nil, T["Enable URL Detection"], C.chat.text, "detecturl", "checkbox") CreateConfig(nil, T["Enable Class Colors"], C.chat.text, "classcolor", "checkbox") + CreateConfig(nil, T["Enable Player Levels"], C.chat.text, "playerlevel", "checkbox") CreateConfig(nil, T["Who Search Unknown Classes (|cffffaaaaExperimental|r)"], C.chat.text, "whosearchunknown", "checkbox") CreateConfig(nil, T["Colorize Unknown Classes"], C.chat.text, "tintunknown", "checkbox") CreateConfig(nil, T["Unknown Class Color"], C.chat.text, "unknowncolor", "color") @@ -2388,36 +2402,26 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(nil, "ShaguDPS (" .. T["Dock"] .. ")", C.thirdparty.shagudps, "dock", "checkbox") CreateConfig(nil, "DPSMate (" .. T["Skin"] .. ")", C.thirdparty.dpsmate, "skin", "checkbox") CreateConfig(nil, "DPSMate (" .. T["Dock"] .. ")", C.thirdparty.dpsmate, "dock", "checkbox") - CreateConfig(nil, "Recount (" .. T["Skin"] .. ")", C.thirdparty.recount, "skin", "checkbox", nil, nil, nil, nil, "tbc") - CreateConfig(nil, "Recount (" .. T["Dock"] .. ")", C.thirdparty.recount, "dock", "checkbox", nil, nil, nil, nil, "tbc") - CreateConfig(nil, "Omen (" .. T["Skin"] .. ")", C.thirdparty.omen, "skin", "checkbox", nil, nil, nil, nil, "tbc") - CreateConfig(nil, "Omen (" .. T["Dock"] .. ")", C.thirdparty.omen, "dock", "checkbox", nil, nil, nil, nil, "tbc") - CreateConfig(nil, "SWStats (" .. T["Skin"] .. ")", C.thirdparty.swstats, "skin", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "SWStats (" .. T["Dock"] .. ")", C.thirdparty.swstats, "dock", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "KLH Threat Meter (" .. T["Skin"] .. ")", C.thirdparty.ktm, "skin", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "KLH Threat Meter (" .. T["Dock"] .. ")", C.thirdparty.ktm, "dock", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "TW Threatmeter (" .. T["Skin"] .. ")", C.thirdparty.twt, "skin", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "TW Threatmeter (" .. T["Dock"] .. ")", C.thirdparty.twt, "dock", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "WIM", C.thirdparty.wim, "enable", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "HealComm", C.thirdparty.healcomm, "enable", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "SortBags", C.thirdparty.sortbags, "enable", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "Bag_Sort", C.thirdparty.bag_sort, "enable", "checkbox", nil, nil, nil, nil, "tbc") + CreateConfig(nil, "SWStats (" .. T["Skin"] .. ")", C.thirdparty.swstats, "skin", "checkbox") + CreateConfig(nil, "SWStats (" .. T["Dock"] .. ")", C.thirdparty.swstats, "dock", "checkbox") + CreateConfig(nil, "KLH Threat Meter (" .. T["Skin"] .. ")", C.thirdparty.ktm, "skin", "checkbox") + CreateConfig(nil, "KLH Threat Meter (" .. T["Dock"] .. ")", C.thirdparty.ktm, "dock", "checkbox") + CreateConfig(nil, "TW Threatmeter (" .. T["Skin"] .. ")", C.thirdparty.twt, "skin", "checkbox") + CreateConfig(nil, "TW Threatmeter (" .. T["Dock"] .. ")", C.thirdparty.twt, "dock", "checkbox") + CreateConfig(nil, "WIM", C.thirdparty.wim, "enable", "checkbox") + CreateConfig(nil, "HealComm", C.thirdparty.healcomm, "enable", "checkbox") + CreateConfig(nil, "SortBags", C.thirdparty.sortbags, "enable", "checkbox") CreateConfig(nil, "MrPlow", C.thirdparty.mrplow, "enable", "checkbox") - CreateConfig(nil, "BetterCharacterStats", C.thirdparty.bcs, "enable", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "Crafty", C.thirdparty.crafty, "enable", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "CleverMacro", C.thirdparty.clevermacro, "enable", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "AckisRecipeList", C.thirdparty.ackis, "enable", "checkbox", nil, nil, nil, nil, "tbc") - CreateConfig(nil, "SheepWatch", C.thirdparty.sheepwatch, "enable", "checkbox", nil, nil, nil, nil, "tbc") - CreateConfig(nil, "TotemTimers", C.thirdparty.totemtimers, "enable", "checkbox", nil, nil, nil, nil, "tbc") - CreateConfig(nil, "DruidBar", C.thirdparty.druidbar, "enable", "checkbox", nil, nil, nil, nil, "tbc") - CreateConfig(nil, "BCEPGP", C.thirdparty.bcepgp, "enable", "checkbox", nil, nil, nil, nil, "tbc") - CreateConfig(nil, "FlightMap", C.thirdparty.flightmap, "enable", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "TheoryCraft", C.thirdparty.theorycraft, "enable", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "SuperMacro", C.thirdparty.supermacro, "enable", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "AtlasLoot", C.thirdparty.atlasloot, "enable", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "MyRolePlay", C.thirdparty.myroleplay, "enable", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "DruidManaBar", C.thirdparty.druidmana, "enable", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "NoteIt", C.thirdparty.noteit, "enable", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "BetterCharacterStats", C.thirdparty.bcs, "enable", "checkbox") + CreateConfig(nil, "Crafty", C.thirdparty.crafty, "enable", "checkbox") + CreateConfig(nil, "CleverMacro", C.thirdparty.clevermacro, "enable", "checkbox") + CreateConfig(nil, "FlightMap", C.thirdparty.flightmap, "enable", "checkbox") + CreateConfig(nil, "TheoryCraft", C.thirdparty.theorycraft, "enable", "checkbox") + CreateConfig(nil, "SuperMacro", C.thirdparty.supermacro, "enable", "checkbox") + CreateConfig(nil, "AtlasLoot", C.thirdparty.atlasloot, "enable", "checkbox") + CreateConfig(nil, "MyRolePlay", C.thirdparty.myroleplay, "enable", "checkbox") + CreateConfig(nil, "DruidManaBar", C.thirdparty.druidmana, "enable", "checkbox") + CreateConfig(nil, "NoteIt", C.thirdparty.noteit, "enable", "checkbox") end) CreateGUIEntry(T["Components"], T["Modules"], function() diff --git a/modules/hoverbind.lua b/modules/hoverbind.lua index 00f4a162..a838a5c2 100644 --- a/modules/hoverbind.lua +++ b/modules/hoverbind.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("hoverbind", "vanilla:tbc", function () +pfUI:RegisterModule("hoverbind", "vanilla", function () local keymap = { -- buttons to binding association ["pfActionBarMainButton"] = "ACTIONBUTTON", diff --git a/modules/infight.lua b/modules/infight.lua index 95531a8e..b48b4e88 100644 --- a/modules/infight.lua +++ b/modules/infight.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("infight", "vanilla:tbc", function () +pfUI:RegisterModule("infight", "vanilla", function () local function OnUpdate() if not this.infight and not this.aggro and not this.health then return end if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end diff --git a/modules/loot.lua b/modules/loot.lua index a2284398..bfa2ab1a 100644 --- a/modules/loot.lua +++ b/modules/loot.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("loot", "vanilla:tbc", function () +pfUI:RegisterModule("loot", "vanilla", function () local rawborder, border = GetBorderSize() pfUI.loot = CreateFrame("Frame", "pfLootFrame", UIParent) diff --git a/modules/map.lua b/modules/map.lua index 806f1e17..247e1150 100644 --- a/modules/map.lua +++ b/modules/map.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("map", "vanilla:tbc", function () +pfUI:RegisterModule("map", "vanilla", function () table.insert(UISpecialFrames, "WorldMapFrame") local function UpdateTooltipScale() diff --git a/modules/mapreveal.lua b/modules/mapreveal.lua index 594b0ff3..c8120a6c 100644 --- a/modules/mapreveal.lua +++ b/modules/mapreveal.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("mapreveal", "vanilla:tbc", function () +pfUI:RegisterModule("mapreveal", "vanilla", function () -- do not load if other map addon is loaded if Cartographer then return end if METAMAP_TITLE then return end diff --git a/modules/minimap.lua b/modules/minimap.lua index 53bc3374..3ea5f343 100644 --- a/modules/minimap.lua +++ b/modules/minimap.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("minimap", "vanilla:tbc", function () +pfUI:RegisterModule("minimap", "vanilla", function () local rawborder, border = GetBorderSize() local size = tonumber(C.appearance.minimap.size) or 140 @@ -39,7 +39,7 @@ pfUI:RegisterModule("minimap", "vanilla:tbc", function () Minimap:SetWidth(size) Minimap:SetHeight(size) - -- vanilla+tbc: do the best to detect the minimap arrow + -- do the best to detect the minimap arrow local arrowscale = tonumber(C.appearance.minimap.arrowscale) local minimaparrow = ({Minimap:GetChildren()})[9] for k, v in pairs({Minimap:GetChildren()}) do diff --git a/modules/mirrortimers.lua b/modules/mirrortimers.lua index 6b08f395..311e6683 100644 --- a/modules/mirrortimers.lua +++ b/modules/mirrortimers.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("mirrortimers", "vanilla:tbc", function () +pfUI:RegisterModule("mirrortimers", "vanilla", function () local font = pfUI.font_default local fontsize = tonumber(C.global.font_size) local height = fontsize * 1.3 diff --git a/modules/nameplates.lua b/modules/nameplates.lua index c181418a..ce25a161 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("nameplates", "vanilla:tbc", function () +pfUI:RegisterModule("nameplates", "vanilla", function () -- disable original castbars pcall(SetCVar, "ShowVKeyCastbar", 0) @@ -1115,7 +1115,6 @@ pfUI:RegisterModule("nameplates", "vanilla:tbc", function () if pfUI.client <= 11200 then -- handle vanilla only settings - -- due to the secured lua api, those settings can't be applied to TBC and later. local hookOnConfigChange = nameplates.OnConfigChange nameplates.OnConfigChange = function(self) hookOnConfigChange(self) diff --git a/modules/nampower.lua b/modules/nampower.lua new file mode 100644 index 00000000..8e71ecc5 --- /dev/null +++ b/modules/nampower.lua @@ -0,0 +1,743 @@ +-- Nampower integration module +-- Provides spell queue indicator and enhanced cast information +-- Requires Nampower DLL: https://gitea.com/avitasia/nampower + +pfUI:RegisterModule("nampower", "vanilla", function () + -- Only load if Nampower is available + if not GetNampowerVersion then return end + + local rawborder, border = GetBorderSize() + + -- Spell Queue Indicator + -- Shows the currently queued spell icon near the castbar + if C.unitframes.spellqueue == "1" then + local size = tonumber(C.unitframes.spellqueuesize) or 32 + + pfUI.spellqueue = CreateFrame("Frame", "pfSpellQueue", UIParent) + pfUI.spellqueue:SetFrameStrata("HIGH") + pfUI.spellqueue:SetWidth(size) + pfUI.spellqueue:SetHeight(size) + pfUI.spellqueue:Hide() + + -- Position near player castbar if available + if pfUI.castbar and pfUI.castbar.player then + pfUI.spellqueue:SetPoint("LEFT", pfUI.castbar.player, "RIGHT", border*3, 0) + else + pfUI.spellqueue:SetPoint("CENTER", UIParent, "CENTER", 100, -100) + end + + pfUI.spellqueue.icon = pfUI.spellqueue:CreateTexture("OVERLAY") + pfUI.spellqueue.icon:SetAllPoints(pfUI.spellqueue) + pfUI.spellqueue.icon:SetTexCoord(.08, .92, .08, .92) + + UpdateMovable(pfUI.spellqueue) + CreateBackdrop(pfUI.spellqueue) + CreateBackdropShadow(pfUI.spellqueue) + + -- Event codes from Nampower + local ON_SWING_QUEUED = 0 + local ON_SWING_QUEUE_POPPED = 1 + local NORMAL_QUEUED = 2 + local NORMAL_QUEUE_POPPED = 3 + local NON_GCD_QUEUED = 4 + local NON_GCD_QUEUE_POPPED = 5 + + local queue = CreateFrame("Frame") + queue:RegisterEvent("SPELL_QUEUE_EVENT") + queue:SetScript("OnEvent", function() + local eventCode = arg1 + local spellId = arg2 + + if eventCode == NORMAL_QUEUED or eventCode == NON_GCD_QUEUED or eventCode == ON_SWING_QUEUED then + -- Get spell texture from SpellInfo (SuperWoW) or GetSpellTexture + local texture + if SpellInfo then + local _, _, tex = SpellInfo(spellId) + texture = tex + end + + if texture then + pfUI.spellqueue.icon:SetTexture(texture) + pfUI.spellqueue:Show() + end + elseif eventCode == NORMAL_QUEUE_POPPED or eventCode == NON_GCD_QUEUE_POPPED or eventCode == ON_SWING_QUEUE_POPPED then + pfUI.spellqueue:Hide() + end + end) + end + + -- Enhanced Debuff Tracking using Nampower events + -- DEBUFF_ADDED_OTHER/DEBUFF_REMOVED_OTHER provide accurate debuff tracking with spellId + if libdebuff then + -- Storage for GUID-based debuff tracking + pfUI.nampower_debuffs = pfUI.nampower_debuffs or {} + local debuffdb = pfUI.nampower_debuffs + + -- Get player GUID for tracking own debuffs + local playerGuid + + local debuffTracker = CreateFrame("Frame") + debuffTracker:RegisterEvent("PLAYER_ENTERING_WORLD") + debuffTracker:RegisterEvent("DEBUFF_ADDED_OTHER") + debuffTracker:RegisterEvent("DEBUFF_REMOVED_OTHER") + debuffTracker:RegisterEvent("DEBUFF_ADDED_SELF") + debuffTracker:RegisterEvent("DEBUFF_REMOVED_SELF") + + debuffTracker:SetScript("OnEvent", function() + if event == "PLAYER_ENTERING_WORLD" then + -- Cache player GUID + if UnitExists then + local _, guid = UnitExists("player") + playerGuid = guid + end + return + end + + -- DEBUFF events: arg1=guid, arg2=slot, arg3=spellId, arg4=stackCount, arg5=auraLevel + local guid = arg1 + local slot = arg2 + local spellId = arg3 + local stackCount = arg4 + local auraLevel = arg5 + + if not guid or not spellId then return end + + if event == "DEBUFF_ADDED_OTHER" or event == "DEBUFF_ADDED_SELF" then + -- Initialize storage for this GUID + if not debuffdb[guid] then debuffdb[guid] = {} end + + -- Get spell info + local spellName, spellRank, texture + if SpellInfo then + spellName, spellRank, texture = SpellInfo(spellId) + end + if GetSpellNameAndRankForId then + spellName, spellRank = GetSpellNameAndRankForId(spellId) + end + + if spellName then + -- Get duration from libdebuff's duration table or GetSpellRec + local duration = 0 + if libdebuff.GetDuration then + duration = libdebuff:GetDuration(spellName, spellRank) + end + + -- Try GetSpellRec for duration if libdebuff doesn't have it + if duration == 0 and GetSpellRec then + local spellRec = GetSpellRec(spellId) + if spellRec and spellRec.durationIndex and spellRec.durationIndex > 0 then + -- Duration index maps to spell duration - common values: + -- This is a rough approximation since we don't have the duration table + duration = 30 -- Default fallback + end + end + + -- Store debuff data + debuffdb[guid][spellId] = { + spellId = spellId, + name = spellName, + rank = spellRank, + texture = texture, + stacks = stackCount or 1, + start = GetTime(), + duration = duration, + slot = slot, + auraLevel = auraLevel, + caster = (event == "DEBUFF_ADDED_SELF" or guid == playerGuid) and "player" or nil + } + + -- Also update libdebuff's internal tracking if we have unit info + local unitName = UnitName and guid and UnitName(guid) + local unitLevel = UnitLevel and guid and UnitLevel(guid) + if unitName and duration > 0 then + libdebuff:AddEffect(unitName, unitLevel or 0, spellName, duration, "player") + end + end + + elseif event == "DEBUFF_REMOVED_OTHER" or event == "DEBUFF_REMOVED_SELF" then + -- Remove debuff from tracking + if debuffdb[guid] and debuffdb[guid][spellId] then + debuffdb[guid][spellId] = nil + end + end + end) + + -- Enhanced UnitDebuff function that uses Nampower data + -- This provides more accurate debuff information when available + local originalUnitDebuff = libdebuff.UnitDebuff + function libdebuff:UnitDebuffNampower(unit, id) + -- First try the original method + local effect, rank, texture, stacks, dtype, duration, timeleft, caster = originalUnitDebuff(self, unit, id) + + -- If we have Nampower data for this unit, try to enhance it + local _, guid = UnitExists(unit) + if guid and debuffdb[guid] then + -- Find the debuff by slot + for spellId, data in pairs(debuffdb[guid]) do + if data.slot == id then + -- Use Nampower data for more accurate timing + if data.duration and data.duration > 0 and data.start then + duration = data.duration + timeleft = data.duration + data.start - GetTime() + if timeleft < 0 then timeleft = 0 end + caster = data.caster + stacks = data.stacks or stacks + end + break + end + end + end + + return effect, rank, texture, stacks, dtype, duration, timeleft, caster + end + + -- Expose enhanced function + pfUI.api.libdebuff_nampower = libdebuff.UnitDebuffNampower + end + + -- Enhanced buff tracking using BUFF events + if C.unitframes.nampower_buffs == "1" then + pfUI.nampower_buffs = pfUI.nampower_buffs or {} + local buffdb = pfUI.nampower_buffs + + local buffTracker = CreateFrame("Frame") + buffTracker:RegisterEvent("BUFF_ADDED_OTHER") + buffTracker:RegisterEvent("BUFF_REMOVED_OTHER") + buffTracker:RegisterEvent("BUFF_ADDED_SELF") + buffTracker:RegisterEvent("BUFF_REMOVED_SELF") + + buffTracker:SetScript("OnEvent", function() + local guid = arg1 + local slot = arg2 + local spellId = arg3 + local stackCount = arg4 + local auraLevel = arg5 + + if not guid or not spellId then return end + + if event == "BUFF_ADDED_OTHER" or event == "BUFF_ADDED_SELF" then + if not buffdb[guid] then buffdb[guid] = {} end + + local spellName, spellRank, texture + if SpellInfo then + spellName, spellRank, texture = SpellInfo(spellId) + end + if GetSpellNameAndRankForId then + spellName, spellRank = GetSpellNameAndRankForId(spellId) + end + + buffdb[guid][spellId] = { + spellId = spellId, + name = spellName, + rank = spellRank, + texture = texture, + stacks = stackCount or 1, + start = GetTime(), + slot = slot, + auraLevel = auraLevel + } + elseif event == "BUFF_REMOVED_OTHER" or event == "BUFF_REMOVED_SELF" then + if buffdb[guid] and buffdb[guid][spellId] then + buffdb[guid][spellId] = nil + end + end + end) + end + + -- Direct Aura Access API using GetUnitField + -- Much faster than tooltip scanning - reads aura arrays directly from unit fields + if GetUnitField then + pfUI.api.GetUnitAuras = function(unit) + local auras = GetUnitField(unit, "aura") + local auraLevels = GetUnitField(unit, "auraLevels") + local auraStacks = GetUnitField(unit, "auraApplications") + + if not auras then return nil end + + local result = {} + for i = 1, 48 do + local spellId = auras[i] + if spellId and spellId > 0 then + local name, rank, texture + if SpellInfo then + name, rank, texture = SpellInfo(spellId) + elseif GetSpellNameAndRankForId then + name, rank = GetSpellNameAndRankForId(spellId) + end + + result[i] = { + spellId = spellId, + name = name, + rank = rank, + texture = texture, + level = auraLevels and auraLevels[i] or 0, + stacks = auraStacks and auraStacks[i] or 1, + isBuff = i <= 32, -- First 32 slots are buffs, rest are debuffs + } + end + end + return result + end + + -- Quick check if unit has specific aura by spellId + pfUI.api.UnitHasAura = function(unit, spellId) + local auras = GetUnitField(unit, "aura") + if not auras then return false end + for i = 1, 48 do + if auras[i] == spellId then return true, i end + end + return false + end + + -- Get unit resistances directly + pfUI.api.GetUnitResistances = function(unit) + local res = GetUnitField(unit, "resistances") + if not res then return nil end + return { + armor = res[1], + holy = res[2], + fire = res[3], + nature = res[4], + frost = res[5], + shadow = res[6], + arcane = res[7] + } + end + end + + -- Reactive Spell Indicator using IsSpellUsable + -- Shows when reactive abilities like Overpower, Revenge, Execute are usable + if IsSpellUsable and C.unitframes.reactive_indicator == "1" then + local size = tonumber(C.unitframes.reactive_size) or 28 + local _, class = UnitClass("player") + + -- Reactive spells by class + local reactiveSpells = { + WARRIOR = { + { name = "Overpower", texture = "Interface\\Icons\\Ability_MeleeDamage" }, + { name = "Revenge", texture = "Interface\\Icons\\Ability_Warrior_Revenge" }, + { name = "Execute", texture = "Interface\\Icons\\INV_Sword_48" }, + }, + ROGUE = { + { name = "Riposte", texture = "Interface\\Icons\\Ability_Warrior_Challange" }, + }, + HUNTER = { + { name = "Mongoose Bite", texture = "Interface\\Icons\\Ability_Hunter_SwiftStrike" }, + { name = "Counterattack", texture = "Interface\\Icons\\Ability_Warrior_Challange" }, + }, + } + + local spells = reactiveSpells[class] + if spells then + pfUI.reactive = CreateFrame("Frame", "pfReactiveIndicator", UIParent) + pfUI.reactive:SetFrameStrata("HIGH") + local spellCount = table.getn(spells) + pfUI.reactive:SetWidth(size * spellCount + 4 * (spellCount - 1)) + pfUI.reactive:SetHeight(size) + pfUI.reactive:SetPoint("CENTER", UIParent, "CENTER", 0, -200) + pfUI.reactive:Hide() + + pfUI.reactive.icons = {} + for i, spell in ipairs(spells) do + local icon = CreateFrame("Frame", nil, pfUI.reactive) + icon:SetWidth(size) + icon:SetHeight(size) + icon:SetPoint("LEFT", pfUI.reactive, "LEFT", (i-1) * (size + 4), 0) + + icon.texture = icon:CreateTexture(nil, "ARTWORK") + icon.texture:SetAllPoints(icon) + icon.texture:SetTexture(spell.texture) + icon.texture:SetTexCoord(.08, .92, .08, .92) + + icon.glow = icon:CreateTexture(nil, "OVERLAY") + icon.glow:SetPoint("TOPLEFT", icon, "TOPLEFT", -4, 4) + icon.glow:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", 4, -4) + icon.glow:SetTexture(pfUI.media["img:glow"]) + icon.glow:SetVertexColor(1, 1, 0, 0.8) + + CreateBackdrop(icon) + icon:Hide() + icon.spellName = spell.name + pfUI.reactive.icons[i] = icon + end + + UpdateMovable(pfUI.reactive) + + pfUI.reactive:SetScript("OnUpdate", function() + local anyVisible = false + for _, icon in ipairs(this.icons) do + local usable = IsSpellUsable(icon.spellName) + if usable == 1 then + icon:Show() + anyVisible = true + else + icon:Hide() + end + end + if anyVisible then + this:Show() + else + this:Hide() + end + end) + end + end + + -- Enhanced Cooldown Tracking API using GetSpellIdCooldown + if GetSpellIdCooldown then + pfUI.api.GetPreciseCooldown = function(spellId) + local cd = GetSpellIdCooldown(spellId) + if not cd then return nil end + return { + onCooldown = cd.isOnCooldown == 1, + remaining = cd.cooldownRemainingMs / 1000, + remainingMs = cd.cooldownRemainingMs, + gcdRemaining = cd.gcdCategoryRemainingMs / 1000, + gcdRemainingMs = cd.gcdCategoryRemainingMs, + individualRemaining = cd.individualRemainingMs / 1000, + categoryRemaining = cd.categoryRemainingMs / 1000, + } + end + + -- Item cooldown helper + pfUI.api.GetPreciseItemCooldown = function(itemId) + if not GetItemIdCooldown then return nil end + local cd = GetItemIdCooldown(itemId) + if not cd then return nil end + return { + onCooldown = cd.isOnCooldown == 1, + remaining = cd.cooldownRemainingMs / 1000, + remainingMs = cd.cooldownRemainingMs, + } + end + end + + -- UNIT_DIED event handling + -- Can be used to clear tracking data or trigger effects on unit death + local deathTracker = CreateFrame("Frame") + deathTracker:RegisterEvent("UNIT_DIED") + deathTracker:SetScript("OnEvent", function() + local guid = arg1 + if not guid then return end + + -- Clean up debuff tracking for dead units + if pfUI.nampower_debuffs and pfUI.nampower_debuffs[guid] then + pfUI.nampower_debuffs[guid] = nil + end + if pfUI.nampower_buffs and pfUI.nampower_buffs[guid] then + pfUI.nampower_buffs[guid] = nil + end + end) + + -- Trinket Management API + if GetTrinkets then + pfUI.api.GetEquippedTrinkets = function() + local trinkets = GetTrinkets() + local equipped = {} + for _, trinket in pairs(trinkets) do + if trinket.bagIndex == nil then -- nil bagIndex = equipped + table.insert(equipped, trinket) + end + end + return equipped + end + + pfUI.api.GetTrinketCooldown = function(slot) + if not GetTrinketCooldown then return nil end + local cd = GetTrinketCooldown(slot) + if cd == -1 then return nil end + return { + onCooldown = cd.isOnCooldown == 1, + remaining = cd.cooldownRemainingMs / 1000, + remainingMs = cd.cooldownRemainingMs, + } + end + + pfUI.api.UseTrinket = function(slot, target) + if not UseTrinket then return false end + return UseTrinket(slot, target) == 1 + end + end + + -- Nampower Item Stats API (use distinct name to avoid conflicts) + if GetItemStats then + pfUI.api.GetNampowerItemStats = function(itemId) + local success, stats = pcall(GetItemStats, itemId, true) + if not success or not stats then return nil end + return stats + end + + -- Quick item level lookup + pfUI.api.GetNampowerItemLevel = function(itemId) + if GetItemLevel then + return GetItemLevel(itemId) + end + local success, stats = pcall(GetItemStats, itemId, true) + if success and stats then + return stats.itemLevel + end + return nil + end + end + + -- Spell Modifiers API for damage/heal predictions + if GetSpellModifiers then + pfUI.api.GetSpellBonus = function(spellId, modType) + -- modType: 0=DAMAGE, 1=DURATION, 6=RADIUS, 7=CRIT, 10=CAST_TIME, 14=COST, etc. + local flat, percent, hasmod = GetSpellModifiers(spellId, modType or 0) + return { + flat = flat or 0, + percent = percent or 0, + hasModifier = hasmod and hasmod ~= 0, + } + end + + -- Common spell modifier lookups + pfUI.api.GetSpellDamageBonus = function(spellId) + return pfUI.api.GetSpellBonus(spellId, 0) -- DAMAGE + end + + pfUI.api.GetSpellCritBonus = function(spellId) + return pfUI.api.GetSpellBonus(spellId, 7) -- CRITICAL_CHANCE + end + + pfUI.api.GetSpellCostReduction = function(spellId) + return pfUI.api.GetSpellBonus(spellId, 14) -- COST + end + end + + -- Inventory/Bag API + if GetBagItems then + pfUI.api.GetAllBagItems = function() + return GetBagItems() + end + + pfUI.api.FindItem = function(itemIdOrName) + if FindPlayerItemSlot then + local bag, slot = FindPlayerItemSlot(itemIdOrName) + return bag, slot + end + return nil, nil + end + + pfUI.api.UseItem = function(itemIdOrName, target) + if UseItemIdOrName then + return UseItemIdOrName(itemIdOrName, target) == 1 + end + return false + end + end + + -- Equipment Inspection API + if GetEquippedItems then + pfUI.api.GetPlayerEquipment = function() + return GetEquippedItems("player") + end + + pfUI.api.GetTargetEquipment = function() + return GetEquippedItems("target") + end + + pfUI.api.GetEquippedItemInfo = function(unit, slot) + if GetEquippedItem then + return GetEquippedItem(unit, slot) + end + return nil + end + end + + -- Spell Lookup Helpers + if GetSpellIdForName then + pfUI.api.GetMaxRankSpellId = function(spellName) + return GetSpellIdForName(spellName) + end + end + + if GetSpellSlotTypeIdForName then + pfUI.api.GetSpellSlotInfo = function(spellName) + local slot, bookType, spellId = GetSpellSlotTypeIdForName(spellName) + return { + slot = slot, + bookType = bookType, + spellId = spellId, + } + end + end + + -- Queue Script API for advanced macro functionality + if QueueScript then + pfUI.api.QueueLuaScript = function(script, priority) + QueueScript(script, priority or 1) + end + end + + if QueueSpellByName then + pfUI.api.QueueSpell = function(spellName) + QueueSpellByName(spellName) + end + end + + -- Channel optimization + if ChannelStopCastingNextTick then + pfUI.api.StopChannelNextTick = function() + ChannelStopCastingNextTick() + end + end + + -- Spell Database Access via GetSpellRec + if GetSpellRec then + pfUI.api.GetSpellRecord = function(spellId) + local rec = GetSpellRec(spellId) + if not rec then return nil end + return { + spellId = spellId, + name = rec.name, + rank = rec.rank, + description = rec.description, + manaCost = rec.manaCost, + baseLevel = rec.baseLevel, + spellLevel = rec.spellLevel, + maxLevel = rec.maxLevel, + maxTargetLevel = rec.maxTargetLevel, + maxTargets = rec.maxTargets, + durationIndex = rec.durationIndex, + powerType = rec.powerType, + rangeIndex = rec.rangeIndex, + speed = rec.speed, + schoolMask = rec.schoolMask, + runeCostID = rec.runeCostID, + spellMissileID = rec.spellMissileID, + iconID = rec.iconID, + activeIconID = rec.activeIconID, + nameSubtext = rec.nameSubtext, + castingTimeIndex = rec.castingTimeIndex, + categoryRecoveryTime = rec.categoryRecoveryTime, + recoveryTime = rec.recoveryTime, + startRecoveryCategory = rec.startRecoveryCategory, + startRecoveryTime = rec.startRecoveryTime, + } + end + + -- Get spell school (fire, frost, nature, etc.) + pfUI.api.GetSpellSchool = function(spellId) + local rec = GetSpellRec(spellId) + if not rec then return nil end + local schools = { + [1] = "Physical", + [2] = "Holy", + [4] = "Fire", + [8] = "Nature", + [16] = "Frost", + [32] = "Shadow", + [64] = "Arcane", + } + return schools[rec.schoolMask] or "Unknown" + end + end + + -- Disenchant All utility + if DisenchantAll then + pfUI.api.DisenchantAllItems = function() + DisenchantAll() + end + + SLASH_PFDISENCHANTALL1 = "/disenchantall" + SLASH_PFDISENCHANTALL2 = "/dea" + SlashCmdList["PFDISENCHANTALL"] = function() + DisenchantAll() + DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Disenchanting all eligible items...") + end + end + + -- Enhanced Heal Prediction with AURA_CAST events + -- This helps libpredict detect HoT applications more accurately + if libpredict then + local auraCastFrame = CreateFrame("Frame") + auraCastFrame:RegisterEvent("AURA_CAST_ON_SELF") + auraCastFrame:RegisterEvent("AURA_CAST_ON_OTHER") + + auraCastFrame:SetScript("OnEvent", function() + local casterGuid = arg1 + local targetGuid = arg2 + local spellId = arg3 + + if not spellId or not targetGuid then return end + + -- Get spell name + local spellName + if SpellInfo then + spellName = SpellInfo(spellId) + elseif GetSpellNameAndRankForId then + spellName = GetSpellNameAndRankForId(spellId) + end + + if not spellName then return end + + -- Check if this is a HoT spell we care about + local hotSpells = { + ["Rejuvenation"] = true, + ["Renew"] = true, + ["Regrowth"] = true, + ["Verjüngung"] = true, -- German + ["Erneuerung"] = true, + ["Nachwachsen"] = true, + } + + if hotSpells[spellName] then + -- Signal to libpredict that a HoT was applied + -- This can be used to update heal predictions + if pfUI.api.libpredict and pfUI.api.libpredict.OnHotApplied then + pfUI.api.libpredict:OnHotApplied(targetGuid, spellName, spellId) + end + end + end) + end + + -- Swing Timer Integration + -- Track auto-attack swing timers for melee classes + local swingFrame = CreateFrame("Frame") + swingFrame.mainHand = { start = 0, speed = 0 } + swingFrame.offHand = { start = 0, speed = 0 } + swingFrame.ranged = { start = 0, speed = 0 } + + swingFrame:RegisterEvent("PLAYER_ENTER_COMBAT") + swingFrame:RegisterEvent("PLAYER_LEAVE_COMBAT") + swingFrame:RegisterEvent("CHAT_MSG_COMBAT_SELF_HITS") + swingFrame:RegisterEvent("CHAT_MSG_COMBAT_SELF_MISSES") + + swingFrame:SetScript("OnEvent", function() + if event == "PLAYER_ENTER_COMBAT" then + local mainSpeed, offSpeed = UnitAttackSpeed("player") + this.mainHand.speed = mainSpeed or 2 + this.offHand.speed = offSpeed or 0 + this.mainHand.start = GetTime() + if this.offHand.speed > 0 then + this.offHand.start = GetTime() + end + elseif event == "CHAT_MSG_COMBAT_SELF_HITS" or event == "CHAT_MSG_COMBAT_SELF_MISSES" then + -- Reset swing timer on hit/miss + local mainSpeed, offSpeed = UnitAttackSpeed("player") + this.mainHand.speed = mainSpeed or 2 + this.mainHand.start = GetTime() + end + end) + + pfUI.api.GetSwingTimers = function() + local now = GetTime() + local mainRemaining = swingFrame.mainHand.speed - (now - swingFrame.mainHand.start) + local offRemaining = swingFrame.offHand.speed > 0 and (swingFrame.offHand.speed - (now - swingFrame.offHand.start)) or 0 + + return { + mainHand = { + remaining = math.max(0, mainRemaining), + speed = swingFrame.mainHand.speed, + progress = swingFrame.mainHand.speed > 0 and (1 - math.max(0, mainRemaining) / swingFrame.mainHand.speed) or 0, + }, + offHand = { + remaining = math.max(0, offRemaining), + speed = swingFrame.offHand.speed, + progress = swingFrame.offHand.speed > 0 and (1 - math.max(0, offRemaining) / swingFrame.offHand.speed) or 0, + }, + } + end +end) diff --git a/modules/panel.lua b/modules/panel.lua index 755cd079..8f235776 100644 --- a/modules/panel.lua +++ b/modules/panel.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("panel", "vanilla:tbc", function() +pfUI:RegisterModule("panel", "vanilla", function() -- initialize gold cache if not yet happened pfUI_cache["gold"] = pfUI_cache["gold"] or {} diff --git a/modules/pet.lua b/modules/pet.lua index 223c633c..46a45ede 100644 --- a/modules/pet.lua +++ b/modules/pet.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("pet", "vanilla:tbc", function () +pfUI:RegisterModule("pet", "vanilla", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end pfUI.uf.pet = pfUI.uf:CreateUnitFrame("Pet", nil, C.unitframes.pet) diff --git a/modules/pettarget.lua b/modules/pettarget.lua index 017c30c4..1fe945df 100644 --- a/modules/pettarget.lua +++ b/modules/pettarget.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("pettarget", "vanilla:tbc", function () +pfUI:RegisterModule("pettarget", "vanilla", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end local rawborder, default_border = GetBorderSize("unitframes") diff --git a/modules/pixelperfect.lua b/modules/pixelperfect.lua index ec4166d4..16862787 100644 --- a/modules/pixelperfect.lua +++ b/modules/pixelperfect.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("pixelperfect", "vanilla:tbc", function () +pfUI:RegisterModule("pixelperfect", "vanilla", function () -- pre-calculated min values local statics = { [4] = 1.4222222222222, diff --git a/modules/player.lua b/modules/player.lua index 59979fff..91302d80 100644 --- a/modules/player.lua +++ b/modules/player.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("player", "vanilla:tbc", function () +pfUI:RegisterModule("player", "vanilla", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end diff --git a/modules/questitem.lua b/modules/questitem.lua index 7a8715c6..290495e2 100644 --- a/modules/questitem.lua +++ b/modules/questitem.lua @@ -96,11 +96,7 @@ pfUI:RegisterModule("questitem", function () SelectQuestLogEntry(quest) -- detect and ignore quest headers - if pfUI.client <= 11200 then -- vanilla - _, _, _, header = GetQuestLogTitle(quest) - elseif pfUI.client > 11200 then -- tbc - _, _, _, _, header = GetQuestLogTitle(quest) - end + _, _, _, header = GetQuestLogTitle(quest) if not header then text, objective = GetQuestLogQuestText() diff --git a/modules/raid.lua b/modules/raid.lua index 5aaca7c8..6b3577ae 100644 --- a/modules/raid.lua +++ b/modules/raid.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("raid", "vanilla:tbc", function () +pfUI:RegisterModule("raid", "vanilla", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end @@ -109,6 +109,11 @@ pfUI:RegisterModule("raid", "vanilla:tbc", function () end end + -- rebuild unitmap after frame IDs are assigned + if pfUI.uf.RebuildUnitmap then + pfUI.uf.RebuildUnitmap() + end + this:Hide() end) diff --git a/modules/roll.lua b/modules/roll.lua index 7762774c..8580e514 100644 --- a/modules/roll.lua +++ b/modules/roll.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("roll", "vanilla:tbc", function () +pfUI:RegisterModule("roll", "vanilla", function () pfUI.roll = CreateFrame("Frame", "pfLootRoll", UIParent) pfUI.roll.frames = {} diff --git a/modules/screenshot.lua b/modules/screenshot.lua index 54bb3425..d6ac5b8f 100644 --- a/modules/screenshot.lua +++ b/modules/screenshot.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("screenshot", "vanilla:tbc", function () +pfUI:RegisterModule("screenshot", "vanilla", function () if C.screenshot.interval == "0" and C.screenshot.levelup == "0" and C.screenshot.pvprank == "0" diff --git a/modules/sellvalue.lua b/modules/sellvalue.lua index f854d089..a14427f8 100644 --- a/modules/sellvalue.lua +++ b/modules/sellvalue.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("sellvalue", "vanilla:tbc", function () +pfUI:RegisterModule("sellvalue", "vanilla", function () local function AddVendorPrices(frame, id, count) if pfSellData[id] then local _, _, sell, buy = strfind(pfSellData[id], "(.*),(.*)") diff --git a/modules/share.lua b/modules/share.lua index a49841bc..d5cc522e 100644 --- a/modules/share.lua +++ b/modules/share.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("share", "vanilla:tbc", function () +pfUI:RegisterModule("share", "vanilla", function () local function serialize(tbl, comp, name, ignored, spacing) local spacing = spacing or "" local match = nil diff --git a/modules/skin.lua b/modules/skin.lua index 7c890016..390a03f7 100644 --- a/modules/skin.lua +++ b/modules/skin.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("skin", "vanilla:tbc", function () +pfUI:RegisterModule("skin", "vanilla", function () -- align UIParent panels pfUI.panelalign = CreateFrame("Frame", "pfUIParentPanelAlign", UIParent) pfUI.panelalign:SetScript("OnUpdate", function() diff --git a/modules/socialmod.lua b/modules/socialmod.lua index e18fea58..a3da0610 100644 --- a/modules/socialmod.lua +++ b/modules/socialmod.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("socialmod", "vanilla:tbc", function () +pfUI:RegisterModule("socialmod", "vanilla", function () local playerdb = _G.pfUI_playerDB pfUI.socialmod = CreateFrame("Frame", "pfSocialMod", UIParent) pfUI.socialmod:RegisterEvent("CHAT_MSG_SYSTEM") diff --git a/modules/superwow.lua b/modules/superwow.lua index af30210d..0ffdf4c3 100644 --- a/modules/superwow.lua +++ b/modules/superwow.lua @@ -1,6 +1,82 @@ -- Compatibility layer to use castbars provided by SuperWoW: -- https://github.com/balakethelock/SuperWoW +-- DLL Status Check Command (always available) +SLASH_PFDLLSTATUS1 = "/pfdll" +SlashCmdList["PFDLLSTATUS"] = function() + local chat = DEFAULT_CHAT_FRAME + chat:AddMessage("|cff33ffccpfUI|r: DLL Status Check") + + -- SuperWoW + if SUPERWOW_VERSION then + chat:AddMessage(" |cff00ff00SuperWoW|r: v" .. tostring(SUPERWOW_VERSION)) + elseif SpellInfo or SetAutoloot then + chat:AddMessage(" |cffffff00SuperWoW|r: Detected (old version)") + else + chat:AddMessage(" |cffff0000SuperWoW|r: Not detected") + end + + -- Nampower + if GetNampowerVersion then + chat:AddMessage(" |cff00ff00Nampower|r: v" .. tostring(GetNampowerVersion())) + else + chat:AddMessage(" |cffff0000Nampower|r: Not detected") + end + + -- UnitXP + local hasUnitXP = pcall(UnitXP, "nop", "nop") + if hasUnitXP then + chat:AddMessage(" |cff00ff00UnitXP_SP3|r: Detected") + else + chat:AddMessage(" |cffff0000UnitXP_SP3|r: Not detected") + end + + -- Check if castbar exists for indicator positioning + if pfUI.castbar and pfUI.castbar.player then + chat:AddMessage(" |cff00ff00Castbar|r: Available for indicator anchoring") + else + chat:AddMessage(" |cffffff00Castbar|r: Not available (indicators use fallback position)") + end + + -- Check indicator frames + if pfUI.uf and pfUI.uf.target then + chat:AddMessage(" |cff00ff00Target frame|r: exists") + if pfUI.uf.target.behindIndicator then + chat:AddMessage(" |cff00ff00Behind indicator|r: created") + else + chat:AddMessage(" |cffff0000Behind indicator|r: NOT created") + end + if pfUI.uf.target.losIndicator then + chat:AddMessage(" |cff00ff00LOS indicator|r: created") + else + chat:AddMessage(" |cffff0000LOS indicator|r: NOT created") + end + else + chat:AddMessage(" |cffff0000Target frame|r: NOT found") + end +end + +-- UnitXP Behind/LOS test command +SLASH_PFBEHIND1 = "/pfbehind" +SlashCmdList["PFBEHIND"] = function() + local chat = DEFAULT_CHAT_FRAME + if not UnitExists("target") then + chat:AddMessage("|cff33ffccpfUI|r: No target") + return + end + + local hasUnitXP = pcall(UnitXP, "nop", "nop") + if not hasUnitXP then + chat:AddMessage("|cff33ffccpfUI|r: UnitXP not available") + return + end + + local successB, behind = pcall(UnitXP, "behind", "player", "target") + local successL, inSight = pcall(UnitXP, "inSight", "player", "target") + + chat:AddMessage("|cff33ffccpfUI|r: Behind=" .. tostring(behind) .. " LOS=" .. tostring(inSight)) +end + pfUI:RegisterModule("superwow", "vanilla", function () if SetAutoloot and SpellInfo and not SUPERWOW_VERSION then -- Turn every enchanting link that we create in the enchanting frame, @@ -248,12 +324,264 @@ pfUI:RegisterModule("superwow", "vanilla", function () libdebuff:AddEffect(unit, unitlevel, effect, duration, caster) end) - -- Enhance libcast with SuperWoW data + -- TrackUnit API for adding group members to minimap + -- Tracks friendly units on the minimap for easier group coordination + if TrackUnit and C.unitframes.track_group == "1" then + local trackFrame = CreateFrame("Frame") + trackFrame:RegisterEvent("PARTY_MEMBERS_CHANGED") + trackFrame:RegisterEvent("RAID_ROSTER_UPDATE") + trackFrame:RegisterEvent("PLAYER_ENTERING_WORLD") + + trackFrame:SetScript("OnEvent", function() + -- Track party members + for i = 1, 4 do + local unit = "party" .. i + if UnitExists(unit) and UnitIsConnected(unit) then + pcall(TrackUnit, unit) + end + end + + -- Track raid members + for i = 1, 40 do + local unit = "raid" .. i + if UnitExists(unit) and UnitIsConnected(unit) and not UnitIsUnit(unit, "player") then + pcall(TrackUnit, unit) + end + end + end) + end + + -- Raid Marker Targeting API + -- Allows targeting units by raid marker ("mark1" to "mark8") + if SUPERWOW_VERSION then + pfUI.api.GetMarkedUnit = function(markIndex) + local markUnit = "mark" .. markIndex + if UnitExists(markUnit) then + return markUnit + end + return nil + end + + pfUI.api.TargetMark = function(markIndex) + local markUnit = "mark" .. markIndex + if UnitExists(markUnit) then + TargetUnit(markUnit) + return true + end + return false + end + + -- Get owner of pet/totem using "owner" suffix + pfUI.api.GetUnitOwner = function(unit) + local ownerUnit = unit .. "owner" + if UnitExists(ownerUnit) then + return UnitName(ownerUnit), ownerUnit + end + return nil + end + end + + -- Enhanced SpellInfo API wrapper + if SpellInfo then + pfUI.api.GetSpellInfo = function(spellId) + local name, rank, texture, minRange, maxRange = SpellInfo(spellId) + return { + name = name, + rank = rank, + texture = texture, + minRange = minRange, + maxRange = maxRange, + spellId = spellId + } + end + end + + -- Clickthrough Mode API + -- Allows clicking through corpses to loot underneath + if Clickthrough then + pfUI.api.SetClickthrough = function(enabled) + Clickthrough(enabled and 1 or 0) + end + + pfUI.api.GetClickthrough = function() + return Clickthrough() == 1 + end + + pfUI.api.ToggleClickthrough = function() + local current = Clickthrough() + Clickthrough(current == 1 and 0 or 1) + return Clickthrough() == 1 + end + + -- Add slash command for clickthrough toggle + SLASH_PFCLICKTHROUGH1 = "/clickthrough" + SLASH_PFCLICKTHROUGH2 = "/ct" + SlashCmdList["PFCLICKTHROUGH"] = function() + local enabled = pfUI.api.ToggleClickthrough() + DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Clickthrough mode " .. (enabled and "|cff00ff00enabled|r" or "|cffff0000disabled|r")) + end + end + + -- Autoloot Control API + if SetAutoloot then + pfUI.api.SetAutoloot = function(enabled) + SetAutoloot(enabled and 1 or 0) + end + + pfUI.api.GetAutoloot = function() + return SetAutoloot() == 1 + end + + pfUI.api.ToggleAutoloot = function() + local current = SetAutoloot() + SetAutoloot(current == 1 and 0 or 1) + return SetAutoloot() == 1 + end + end + + -- Config Import/Export API using ImportFile/ExportFile + if ImportFile and ExportFile then + pfUI.api.ExportConfig = function(filename) + filename = filename or "pfUI_config_backup.txt" + local configStr = "" + + -- Serialize config to string + local function serialize(tbl, indent) + indent = indent or "" + local result = "{\n" + for k, v in pairs(tbl) do + local keyStr = type(k) == "string" and '["' .. k .. '"]' or "[" .. tostring(k) .. "]" + if type(v) == "table" then + result = result .. indent .. " " .. keyStr .. " = " .. serialize(v, indent .. " ") .. ",\n" + elseif type(v) == "string" then + result = result .. indent .. " " .. keyStr .. ' = "' .. v .. '",\n' + else + result = result .. indent .. " " .. keyStr .. " = " .. tostring(v) .. ",\n" + end + end + return result .. indent .. "}" + end + + if pfUI_config then + configStr = "pfUI_config = " .. serialize(pfUI_config) + ExportFile(filename, configStr) + DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Config exported to imports/" .. filename) + return true + end + return false + end + + pfUI.api.ImportConfig = function(filename) + filename = filename or "pfUI_config_backup.txt" + local content = ImportFile(filename) + if content and content ~= "" then + -- Load the config string + local func, err = loadstring(content) + if func then + func() + DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Config imported from imports/" .. filename) + DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Please /reload to apply changes") + return true + else + DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Error parsing config: " .. (err or "unknown")) + end + else + DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Could not read imports/" .. filename) + end + return false + end + + -- Slash commands for config backup + SLASH_PFEXPORT1 = "/pfexport" + SlashCmdList["PFEXPORT"] = function(msg) + pfUI.api.ExportConfig(msg ~= "" and msg or nil) + end + + SLASH_PFIMPORT1 = "/pfimport" + SlashCmdList["PFIMPORT"] = function(msg) + pfUI.api.ImportConfig(msg ~= "" and msg or nil) + end + end + + -- GetPlayerBuffID wrapper + if GetPlayerBuffID then + pfUI.api.GetPlayerBuffSpellId = function(buffIndex) + return GetPlayerBuffID(buffIndex) + end + end + + -- CombatLogAdd wrapper for logging + if CombatLogAdd then + pfUI.api.LogToCombatLog = function(text, raw) + CombatLogAdd(text, raw and 1 or nil) + end + end + + -- Local Raid Markers (marks only visible to self) + if SetRaidTarget then + local origSetRaidTarget = SetRaidTarget + pfUI.api.SetLocalRaidTarget = function(unit, index) + origSetRaidTarget(unit, index, "local") + end + end + + -- Enhanced GetContainerItemInfo for charges + -- SuperWoW returns charges as negative numbers + pfUI.api.GetItemCharges = function(bag, slot) + local texture, count = GetContainerItemInfo(bag, slot) + if count and count < 0 then + return math.abs(count) -- Return positive charge count + end + return nil -- Not a charged item + end + + -- Weapon Enchant Info on other players + if GetWeaponEnchantInfo then + local origGetWeaponEnchantInfo = GetWeaponEnchantInfo + pfUI.api.GetUnitWeaponEnchants = function(unit) + if unit and unit ~= "player" then + local mhName, ohName = GetWeaponEnchantInfo(unit) + return { + mainHand = mhName, + offHand = ohName, + } + else + local hasMainHandEnchant, mainHandExpiration, mainHandCharges, hasOffHandEnchant, offHandExpiration, offHandCharges = origGetWeaponEnchantInfo() + return { + mainHand = hasMainHandEnchant and true or false, + mainHandExpiration = mainHandExpiration, + mainHandCharges = mainHandCharges, + offHand = hasOffHandEnchant and true or false, + offHandExpiration = offHandExpiration, + offHandCharges = offHandCharges, + } + end + end + end + + -- Enhance libcast with SuperWoW data for NPCs and other players only + -- Player casts use SPELLCAST_* events for proper pushback handling local supercast = CreateFrame("Frame") + local playerGuid = nil + + supercast:RegisterEvent("PLAYER_ENTERING_WORLD") supercast:RegisterEvent("UNIT_CASTEVENT") supercast:SetScript("OnEvent", function() - if not supercast.init then - -- disable combat parsing events in superwow mode + if event == "PLAYER_ENTERING_WORLD" then + -- Cache player GUID + if UnitExists then + local _, guid = UnitExists("player") + playerGuid = guid + end + return + end + + local guid = arg1 + local isPlayer = guid == playerGuid + + -- For non-player units: disable combat parsing events (one-time init) + if not isPlayer and not supercast.init then + -- disable combat parsing events in superwow mode (for non-player units) libcast:UnregisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE") libcast:UnregisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE") libcast:UnregisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF") @@ -276,13 +604,10 @@ pfUI:RegisterModule("superwow", "vanilla", function () end if arg3 == "START" or arg3 == "CAST" or arg3 == "CHANNEL" then - -- human readable argument list - local guid = arg1 local target = arg2 local event_type = arg3 local spell_id = arg4 local timer = arg5 - local start = GetTime() -- get spell info from spell id local spell, icon, _ @@ -297,35 +622,31 @@ pfUI:RegisterModule("superwow", "vanilla", function () -- skip on buff procs during cast if event_type == "CAST" then if not libcast.db[guid] or libcast.db[guid].cast ~= spell then - -- ignore casts without 'START' event, while there is already another cast. - -- those events can be for example a frost shield proc while casting frostbolt. - -- we want to keep the cast itself, so we simply skip those. return end end + -- For player: store in libcast.db[playerName] so pushback tracking works + -- For others: store by GUID + local dbKey = isPlayer and UnitName("player") or guid + -- add cast action to the database - if not libcast.db[guid] then libcast.db[guid] = {} end - libcast.db[guid].cast = spell - libcast.db[guid].rank = nil - libcast.db[guid].start = GetTime() - libcast.db[guid].casttime = timer - libcast.db[guid].icon = icon - libcast.db[guid].channel = event_type == "CHANNEL" or false - - -- write state variable - superwow_active = true + if not libcast.db[dbKey] then libcast.db[dbKey] = {} end + libcast.db[dbKey].cast = spell + libcast.db[dbKey].rank = nil + libcast.db[dbKey].start = GetTime() + libcast.db[dbKey].casttime = timer or 0 + libcast.db[dbKey].icon = icon + libcast.db[dbKey].channel = event_type == "CHANNEL" or false elseif arg3 == "FAIL" then - local guid = arg1 - - -- delete all cast entries of guid - if libcast.db[guid] then - libcast.db[guid].cast = nil - libcast.db[guid].rank = nil - libcast.db[guid].start = nil - libcast.db[guid].casttime = nil - libcast.db[guid].icon = nil - libcast.db[guid].channel = nil + local dbKey = isPlayer and UnitName("player") or guid + if libcast.db[dbKey] then + libcast.db[dbKey].cast = nil + libcast.db[dbKey].rank = nil + libcast.db[dbKey].start = nil + libcast.db[dbKey].casttime = nil + libcast.db[dbKey].icon = nil + libcast.db[dbKey].channel = nil end end end) diff --git a/modules/target.lua b/modules/target.lua index 9522b8d0..11104094 100644 --- a/modules/target.lua +++ b/modules/target.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("target", "vanilla:tbc", function () +pfUI:RegisterModule("target", "vanilla", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end diff --git a/modules/targettarget.lua b/modules/targettarget.lua index 893ad670..e8310065 100644 --- a/modules/targettarget.lua +++ b/modules/targettarget.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("targettarget", "vanilla:tbc", function () +pfUI:RegisterModule("targettarget", "vanilla", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end diff --git a/modules/targettargettarget.lua b/modules/targettargettarget.lua index 6e912b3b..ec31d90c 100644 --- a/modules/targettargettarget.lua +++ b/modules/targettargettarget.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("targettargettarget", "vanilla:tbc", function () +pfUI:RegisterModule("targettargettarget", "vanilla", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end diff --git a/modules/thirdparty.lua b/modules/thirdparty.lua index f480df7f..f84037f7 100644 --- a/modules/thirdparty.lua +++ b/modules/thirdparty.lua @@ -1,10 +1,7 @@ -pfUI:RegisterModule("thirdparty", "vanilla:tbc", function() +pfUI:RegisterModule("thirdparty", "vanilla", function() -- This module includes the core logic of thirdparty modules. -- Right now, in particular the functions to register addons to the -- dockframe of the chat panel aswell as the thirdparty root-table. - -- This module is supposed to be loaded on all expansions, so only - -- addons that can share the same glue code across expansions will go here. - -- For expansion related code, see: thirdparty-vanilla and thirdparty-tbc. pfUI.thirdparty = {} @@ -196,8 +193,7 @@ pfUI:RegisterModule("thirdparty", "vanilla:tbc", function() end -- MrPlow Bag Sorting Addon. - -- Vanilla: https://www.wowace.com/projects/mr-plow/files/288059 - -- TBC: https://www.wowace.com/projects/mr-plow/files/136162 + -- https://www.wowace.com/projects/mr-plow/files/288059 HookAddonOrVariable("MrPlow", function() if C.thirdparty.mrplow.enable == "0" then return end @@ -232,8 +228,7 @@ pfUI:RegisterModule("thirdparty", "vanilla:tbc", function() end) -- ShaguDPS Damage Meter - -- Vanilla: https://github.com/shagu/ShaguDPS - -- TBC: https://github.com/shagu/ShaguDPS + -- https://github.com/shagu/ShaguDPS HookAddonOrVariable("ShaguDPS", function() local docktable = { "shagudps", "ShaguDPS", "ShaguDPSWindow", function() -- single @@ -333,8 +328,7 @@ pfUI:RegisterModule("thirdparty", "vanilla:tbc", function() end) -- DPSMate Damage Meter - -- Vanilla: https://github.com/Geigerkind/DPSMate - -- TBC: https://github.com/Geigerkind/DPSMateTBC + -- https://github.com/Geigerkind/DPSMate HookAddonOrVariable("DPSMate_DPSMate", function() local docktable = { "dpsmate", "DPSMate", "DPSMate_DPSMate", function() -- single diff --git a/modules/tooltip.lua b/modules/tooltip.lua index 03c51040..054b604b 100644 --- a/modules/tooltip.lua +++ b/modules/tooltip.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("tooltip", "vanilla:tbc", function () +pfUI:RegisterModule("tooltip", "vanilla", function () local rawborder, default_border = GetBorderSize() pfUI.tooltip = CreateFrame('Frame', "pfTooltip", GameTooltip) diff --git a/modules/totems.lua b/modules/totems.lua index 59eab973..56ab9480 100644 --- a/modules/totems.lua +++ b/modules/totems.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("totems", "vanilla:tbc", function () +pfUI:RegisterModule("totems", "vanilla", function () local _, class = UnitClass("player") local slots = { @@ -42,9 +42,6 @@ pfUI:RegisterModule("totems", "vanilla:tbc", function () -- Try to recast totem on left click in vanilla local active, name, start, duration, icon = GetTotemInfo(this.id) if name then CastSpellByName(name) end - elseif pfUI.client > 11200 and this.id and arg1 and arg1 == "RightButton" then - -- Try to cancel totem on right click in tbc+ - DestroyTotem(this.id) end end diff --git a/modules/uf_tukui.lua b/modules/uf_tukui.lua index b48e3829..e798043c 100644 --- a/modules/uf_tukui.lua +++ b/modules/uf_tukui.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("uf_tukui", "vanilla:tbc", function () +pfUI:RegisterModule("uf_tukui", "vanilla", function () if C.unitframes.disable == "1" or C.unitframes.layout ~= "tukui" then return end -- update player layout diff --git a/modules/unitxp.lua b/modules/unitxp.lua new file mode 100644 index 00000000..bc9b1833 --- /dev/null +++ b/modules/unitxp.lua @@ -0,0 +1,234 @@ +-- UnitXP_SP3 integration module +-- Provides Line of Sight indicator, OS notifications, and enhanced targeting +-- Requires UnitXP_SP3 DLL: https://github.com/allfoxwy/UnitXP_SP3 + +pfUI:RegisterModule("unitxp", "vanilla", function () + -- Check if UnitXP is available + local hasUnitXP = pcall(UnitXP, "nop", "nop") + if not hasUnitXP then return end + + local rawborder, border = GetBorderSize() + + -- Helper to create indicators after target frame exists + local function CreateTargetIndicators() + if not pfUI.uf or not pfUI.uf.target then return false end + + -- Behind Indicator for all units (TOP) + if C.unitframes.behind_indicator == "1" and not pfUI.uf.target.behindIndicator then + local behindFrame = CreateFrame("Frame", "pfBehindIndicator", pfUI.uf.target) + behindFrame:SetAllPoints(pfUI.uf.target) + behindFrame:SetFrameLevel(pfUI.uf.target:GetFrameLevel() + 10) + + behindFrame.text = behindFrame:CreateFontString(nil, "OVERLAY") + behindFrame.text:SetFont(pfUI.font_default, 13, "OUTLINE") + behindFrame.text:SetPoint("RIGHT", behindFrame, "RIGHT", -1, 7) + behindFrame.text:SetTextColor(0.3, 1, 0.3, 1) + behindFrame.text:SetText("BEHIND") + behindFrame.text:Hide() + + local lastCheck = 0 + behindFrame:SetScript("OnUpdate", function() + if GetTime() - lastCheck < 0.1 then return end + lastCheck = GetTime() + + if not UnitExists("target") then + this.text:Hide() + return + end + + local success, behind = pcall(UnitXP, "behind", "player", "target") + if success and behind then + this.text:Show() + else + this.text:Hide() + end + end) + + pfUI.uf.target.behindIndicator = behindFrame + end + + -- Line of Sight Indicator on Target Frame (BELOW BEHIND) + if C.unitframes.los_indicator == "1" and not pfUI.uf.target.losIndicator then + local losFrame = CreateFrame("Frame", "pfLoSIndicator", pfUI.uf.target) + losFrame:SetAllPoints(pfUI.uf.target) + losFrame:SetFrameLevel(pfUI.uf.target:GetFrameLevel() + 10) + + losFrame.text = losFrame:CreateFontString(nil, "OVERLAY") + losFrame.text:SetFont(pfUI.font_default, 13, "OUTLINE") + losFrame.text:SetPoint("RIGHT", losFrame, "RIGHT", -1, -7) + losFrame.text:SetTextColor(1, 0.3, 0.3, 1) + losFrame.text:SetText("NO LOS") + losFrame.text:Hide() + + local lastCheck = 0 + losFrame:SetScript("OnUpdate", function() + if GetTime() - lastCheck < 0.2 then return end + lastCheck = GetTime() + + if not UnitExists("target") then + this.text:Hide() + return + end + + local success, inSight = pcall(UnitXP, "inSight", "player", "target") + if success and inSight == false then + this.text:Show() + else + this.text:Hide() + end + end) + + pfUI.uf.target.losIndicator = losFrame + end + + return true + end + + -- Try to create indicators now + CreateTargetIndicators() + + -- Also try on PLAYER_ENTERING_WORLD in case target frame wasn't ready + local initFrame = CreateFrame("Frame") + initFrame:RegisterEvent("PLAYER_ENTERING_WORLD") + initFrame:SetScript("OnEvent", function() + CreateTargetIndicators() + this:UnregisterAllEvents() + end) + + -- OS Notification Support + if C.unitframes.unitxp_notify == "1" then + local notifyFrame = CreateFrame("Frame") + notifyFrame:RegisterEvent("CHAT_MSG_WHISPER") + notifyFrame:RegisterEvent("CHAT_MSG_BN_WHISPER") + notifyFrame:RegisterEvent("READY_CHECK") + notifyFrame:RegisterEvent("RAID_INSTANCE_WELCOME") + + notifyFrame:SetScript("OnEvent", function() + pcall(UnitXP, "notify", "taskbarIcon") + pcall(UnitXP, "notify", "systemSound") + end) + + -- Also notify on BG queue pop + local origBattlefieldPortShow = BattlefieldFrame_Show + if origBattlefieldPortShow then + BattlefieldFrame_Show = function() + pcall(UnitXP, "notify", "taskbarIcon") + pcall(UnitXP, "notify", "systemSound") + return origBattlefieldPortShow() + end + end + end + + -- Enhanced Distance API + pfUI.api.GetPreciseDistance = function(unit1, unit2) + if not unit2 then + unit2 = unit1 + unit1 = "player" + end + local success, distance = pcall(UnitXP, "distanceBetween", unit1, unit2) + if success then return distance end + return nil + end + + pfUI.api.IsInMeleeRange = function(unit) + local success, distance = pcall(UnitXP, "distanceBetween", "player", unit, "meleeAutoAttack") + if success and distance then + return distance <= 5 + end + return nil + end + + pfUI.api.GetAoEDistance = function(unit1, unit2) + if not unit2 then + unit2 = unit1 + unit1 = "player" + end + local success, distance = pcall(UnitXP, "distanceBetween", unit1, unit2, "AoE") + if success then return distance end + return nil + end + + -- Smart Targeting Helpers + pfUI.api.TargetNearestEnemy = function() + local success, found = pcall(UnitXP, "target", "nearestEnemy") + return success and found + end + + pfUI.api.TargetHighestHP = function() + local success, found = pcall(UnitXP, "target", "mostHP") + return success and found + end + + pfUI.api.TargetNextEnemy = function() + local success, found = pcall(UnitXP, "target", "nextEnemyInCycle") + return success and found + end + + pfUI.api.TargetPreviousEnemy = function() + local success, found = pcall(UnitXP, "target", "previousEnemyInCycle") + return success and found + end + + pfUI.api.TargetNextMarked = function(order) + local success, found = pcall(UnitXP, "target", "nextMarkedEnemyInCycle", order) + return success and found + end + + pfUI.api.UnitInLineOfSight = function(unit1, unit2) + if not unit2 then + unit2 = unit1 + unit1 = "player" + end + local success, inSight = pcall(UnitXP, "inSight", unit1, unit2) + if success then return inSight end + return nil + end + + pfUI.api.UnitIsBehind = function(unit1, unit2) + if not unit2 then + unit2 = unit1 + unit1 = "player" + end + local success, behind = pcall(UnitXP, "behind", unit1, unit2) + if success then return behind end + return nil + end + + -- Debug command to test UnitXP indicators + SLASH_PFUNITXP1 = "/pfunitxp" + SlashCmdList["PFUNITXP"] = function() + local chat = DEFAULT_CHAT_FRAME + chat:AddMessage("|cff33ffccpfUI|r: UnitXP Indicator Debug") + + -- Check if target exists + if not UnitExists("target") then + chat:AddMessage(" |cffff0000No target selected|r") + return + end + + -- Test behind + local successB, behind = pcall(UnitXP, "behind", "player", "target") + chat:AddMessage(" Behind check: success=" .. tostring(successB) .. " value=" .. tostring(behind) .. " type=" .. type(behind)) + + -- Test LOS + local successL, inSight = pcall(UnitXP, "inSight", "player", "target") + chat:AddMessage(" LOS check: success=" .. tostring(successL) .. " value=" .. tostring(inSight) .. " type=" .. type(inSight)) + + -- Check if indicator frames exist + if pfUI.uf and pfUI.uf.target then + chat:AddMessage(" Target frame: |cff00ff00exists|r") + if pfUI.uf.target.behindIndicator then + chat:AddMessage(" Behind indicator: |cff00ff00created|r, visible=" .. tostring(pfUI.uf.target.behindIndicator:IsVisible())) + else + chat:AddMessage(" Behind indicator: |cffff0000NOT created|r (check settings)") + end + if pfUI.uf.target.losIndicator then + chat:AddMessage(" LOS indicator: |cff00ff00created|r") + else + chat:AddMessage(" LOS indicator: |cffff0000NOT created|r (check settings)") + end + else + chat:AddMessage(" Target frame: |cffff0000NOT found|r") + end + end +end) diff --git a/modules/unlock.lua b/modules/unlock.lua index 59fcd473..629097d4 100644 --- a/modules/unlock.lua +++ b/modules/unlock.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("unlock", "vanilla:tbc", function () +pfUI:RegisterModule("unlock", "vanilla", function () local rawborder, default_border = GetBorderSize() -- grouped frames diff --git a/modules/unusable.lua b/modules/unusable.lua index 73a9d992..f51c2b6b 100644 --- a/modules/unusable.lua +++ b/modules/unusable.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("unusable", "vanilla:tbc", function () +pfUI:RegisterModule("unusable", "vanilla", function () if not pfUI.bag then return end if C.appearance.bags.unusable ~= "1" then return end diff --git a/modules/updatenotify.lua b/modules/updatenotify.lua index a88730dd..31aa9cdc 100644 --- a/modules/updatenotify.lua +++ b/modules/updatenotify.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("updatenotify", "vanilla:tbc", function () +pfUI:RegisterModule("updatenotify", "vanilla", function () local alreadyshown = false local localversion = tonumber(pfUI.version.major*10000 + pfUI.version.minor*100 + pfUI.version.fix) local remoteversion = tonumber(pfUI_init.updateavailable) or 0 diff --git a/modules/xpbar.lua b/modules/xpbar.lua index 7b1ed36f..54ca6a7d 100644 --- a/modules/xpbar.lua +++ b/modules/xpbar.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("xpbar", "vanilla:tbc", function () +pfUI:RegisterModule("xpbar", "vanilla", function () local rawborder, default_border = GetBorderSize() local parse_faction = SanitizePattern(FACTION_STANDING_INCREASED) From b0a0d88a7b608f11ea2fa93e31a5bc295cc79bfd Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 3 Jan 2026 12:33:23 +0100 Subject: [PATCH 008/159] performance update performance update --- libs/libcast.lua | 124 +++++++++++++++++++++++++++++++++++++------- libs/libpredict.lua | 77 ++++++--------------------- libs/librange.lua | 40 +++++++++----- 3 files changed, 151 insertions(+), 90 deletions(-) diff --git a/libs/libcast.lua b/libs/libcast.lua index 11cada49..d8fc6c0d 100644 --- a/libs/libcast.lua +++ b/libs/libcast.lua @@ -53,14 +53,50 @@ local scanner = libtipscan:GetScanner("libcast") local libcast = CreateFrame("Frame", "pfEnemyCast") local player = UnitName("player") -UnitChannelInfo = _G.UnitChannelInfo or function(unit) +-- Store original SuperWoW UnitChannelInfo if it exists +local SuperWoW_UnitChannelInfo = _G.UnitChannelInfo + +UnitChannelInfo = function(unit) -- convert to name if unitstring was given - unit = pfValidUnits[unit] and UnitName(unit) or unit + local unitName = pfValidUnits[unit] and UnitName(unit) or unit + + -- For player: ALWAYS use libcast.db because it handles channel updates correctly + local isPlayer = unit == "player" or unitName == player + + if isPlayer then + local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill + local db = libcast.db[player] + if db and db.cast and db.start + db.casttime / 1000 > GetTime() then + if not db.channel then return end + cast = db.cast + nameSubtext = db.rank + text = "" + texture = db.icon + startTime = db.start * 1000 + endTime = startTime + db.casttime + isTradeSkill = nil + elseif db then + db.cast = nil + db.rank = nil + db.start = nil + db.casttime = nil + db.icon = nil + db.channel = nil + end + + return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill + end + + -- For non-player units: use SuperWoW if available, otherwise use libcast.db + if SuperWoW_UnitChannelInfo then + return SuperWoW_UnitChannelInfo(unit) + end + + -- Fallback to libcast.db for non-player units local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill - local db = libcast.db[unit] + local db = libcast.db[unitName] - -- clean legacy values if db and db.cast and db.start + db.casttime / 1000 > GetTime() then if not db.channel then return end cast = db.cast @@ -71,7 +107,6 @@ UnitChannelInfo = _G.UnitChannelInfo or function(unit) endTime = startTime + db.casttime isTradeSkill = nil elseif db then - -- remove cast action to the database db.cast = nil db.rank = nil db.start = nil @@ -83,14 +118,51 @@ UnitChannelInfo = _G.UnitChannelInfo or function(unit) return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill end -UnitCastingInfo = _G.UnitCastingInfo or function(unit) +-- Store original SuperWoW UnitCastingInfo if it exists +local SuperWoW_UnitCastingInfo = _G.UnitCastingInfo + +UnitCastingInfo = function(unit) -- convert to name if unitstring was given - unit = pfValidUnits[unit] and UnitName(unit) or unit + local unitName = pfValidUnits[unit] and UnitName(unit) or unit + + -- For player: ALWAYS use libcast.db because it handles pushback correctly + -- SuperWoW's UnitCastingInfo doesn't track SPELLCAST_DELAYED events + local isPlayer = unit == "player" or unitName == player + + if isPlayer then + local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill + local db = libcast.db[player] + if db and db.cast and db.start + db.casttime / 1000 > GetTime() then + if db.channel then return end + cast = db.cast + nameSubtext = db.rank or "" + text = "" + texture = db.icon + startTime = db.start * 1000 + endTime = startTime + db.casttime + isTradeSkill = nil + elseif db then + db.cast = nil + db.rank = nil + db.start = nil + db.casttime = nil + db.icon = nil + db.channel = nil + end + + return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill + end + + -- For non-player units: use SuperWoW if available, otherwise use libcast.db + if SuperWoW_UnitCastingInfo then + return SuperWoW_UnitCastingInfo(unit) + end + + -- Fallback to libcast.db for non-player units local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill - local db = libcast.db[unit] + local db = libcast.db[unitName] - -- clean legacy values if db and db.cast and db.start + db.casttime / 1000 > GetTime() then if db.channel then return end cast = db.cast @@ -101,7 +173,6 @@ UnitCastingInfo = _G.UnitCastingInfo or function(unit) endTime = startTime + db.casttime isTradeSkill = nil elseif db then - -- remove cast action to the database db.cast = nil db.rank = nil db.start = nil @@ -182,17 +253,31 @@ libcast:RegisterEvent("SPELLCAST_CHANNEL_STOP") libcast:RegisterEvent("SPELLCAST_CHANNEL_UPDATE") local mob, spell, icon, _ + libcast:SetScript("OnEvent", function() -- Fill database with player casts if event == "SPELLCAST_START" then icon = L["spells"][arg1] and L["spells"][arg1].icon and string.format("%s%s", "Interface\\Icons\\", L["spells"][arg1].icon) or lastcasttex - -- add cast action to the database - this.db[player].cast = arg1 - this.db[player].rank = lastrank - this.db[player].start = GetTime() - this.db[player].casttime = arg2 - this.db[player].icon = icon - this.db[player].channel = nil + + -- Check if SuperWoW already set the cast data (with correct haste-adjusted casttime) + -- If so, only update icon if needed, don't overwrite casttime + local superWowAlreadySet = this.db[player].cast == arg1 and this.db[player].casttime and this.db[player].casttime > 0 + + if superWowAlreadySet then + -- SuperWoW already set correct casttime, only update icon if better + if icon and not this.db[player].icon then + this.db[player].icon = icon + end + else + -- No SuperWoW data, use SPELLCAST_START data + this.db[player].cast = arg1 + this.db[player].rank = lastrank + this.db[player].start = GetTime() + this.db[player].casttime = arg2 + this.db[player].icon = icon + this.db[player].channel = nil + end + if not L["spells"][arg1] or not L["spells"][arg1].icon or not L["spells"][arg1].t then L["spells"][arg1] = L["spells"][arg1] or { } L["spells"][arg1].icon = L["spells"][arg1].icon or icon @@ -214,7 +299,9 @@ libcast:SetScript("OnEvent", function() end elseif event == "SPELLCAST_DELAYED" then if this.db[player].cast then - this.db[player].start = this.db[player].start + arg1/1000 + -- Pushback: increase casttime instead of shifting start + -- arg1 is the delay amount in milliseconds + this.db[player].casttime = this.db[player].casttime + arg1 end elseif event == "SPELLCAST_CHANNEL_START" then -- add cast action to the database @@ -224,6 +311,7 @@ libcast:SetScript("OnEvent", function() this.db[player].casttime = arg1 this.db[player].icon = L["spells"][arg2] and L["spells"][arg2].icon and string.format("%s%s", "Interface\\Icons\\", L["spells"][arg2].icon) or lastcasttex this.db[player].channel = true + lastcasttex, lastrank = nil, nil elseif event == "SPELLCAST_CHANNEL_STOP" then if this.db[player] and this.db[player].channel then diff --git a/libs/libpredict.lua b/libs/libpredict.lua index 77701f0b..83698369 100644 --- a/libs/libpredict.lua +++ b/libs/libpredict.lua @@ -9,10 +9,9 @@ setfenv(1, pfUI:GetEnvironment()) -- UnitGetIncomingHeals(unit) -- UnitHasIncomingResurrection(unit) -- --- The library is able to receive and send compatible messages to HealComm (vanilla) --- and HealComm (tbc) including the ressurections of both versions. It has an option --- to disable the sending of those messages in case one of the mentioned libraries --- is already active. +-- The library is able to receive and send compatible messages to HealComm +-- including resurrections. It has an option to disable the sending of those +-- messages in case HealComm is already active. -- return instantly when another libpredict is already active if pfUI.api.libpredict then return end @@ -457,15 +456,6 @@ libpredict.sender:SetScript("OnUpdate", function() end end) --- tbc -libpredict.sender:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") -libpredict.sender:RegisterEvent("UNIT_SPELLCAST_START") -libpredict.sender:RegisterEvent("UNIT_SPELLCAST_STOP") -libpredict.sender:RegisterEvent("UNIT_SPELLCAST_FAILED") -libpredict.sender:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED") -libpredict.sender:RegisterEvent("UNIT_SPELLCAST_SENT") - --- vanilla libpredict.sender:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF") libpredict.sender:RegisterEvent("SPELLCAST_START") libpredict.sender:RegisterEvent("SPELLCAST_STOP") @@ -502,24 +492,9 @@ libpredict.sender:SetScript("OnEvent", function() if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end return end - elseif event == "COMBAT_LOG_EVENT_UNFILTERED" and arg2 == "SPELL_HEAL" and arg4 == player then -- tbc - local spell, heal, crit = arg10, arg12, arg13 - if spell and heal and crit then - if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end - elseif spell and heal then - if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end - end - elseif event == "UNIT_SPELLCAST_SENT" and arg4 then -- fix tbc mouseover macros - senttarget = arg4 - elseif strfind(event, "SPELLCAST_START", 1) then + elseif event == "SPELLCAST_START" then local spell, time = arg1, arg2 - if strfind(event, "UNIT_", 1) then -- tbc - if arg1 ~= "player" then return end - local spellname, _, _, _, starttime, endtime = UnitCastingInfo("player") - spell, time = spellname, endtime - starttime - end - if spell_queue[1] == spell and cache[spell_queue[2]] then local sender = player local target = senttarget or spell_queue[3] @@ -540,22 +515,14 @@ libpredict.sender:SetScript("OnEvent", function() for i=1,4 do if CheckInteractDistance("party"..i, 4) then libpredict:Heal(player, UnitName("party"..i), amount, casttime) - if pfUI.client < 20000 then -- vanilla - libpredict.sender:SendHealCommMsg("Heal/" .. UnitName("party"..i) .. "/" .. amount .. "/" .. casttime .. "/") - else -- tbc - libpredict.sender:SendHealCommMsg(string.format("002%05d%s", math.min(amount, 99999), UnitName("party"..i))) - end + libpredict.sender:SendHealCommMsg("Heal/" .. UnitName("party"..i) .. "/" .. amount .. "/" .. casttime .. "/") libpredict.sender.healing = true end end end libpredict:Heal(player, target, amount, casttime) - if pfUI.client < 20000 then -- vanilla - libpredict.sender:SendHealCommMsg("Heal/" .. target .. "/" .. amount .. "/" .. casttime .. "/") - else -- tbc - libpredict.sender:SendHealCommMsg(string.format("002%05d%s", math.min(amount, 99999), target)) - end + libpredict.sender:SendHealCommMsg("Heal/" .. target .. "/" .. amount .. "/" .. casttime .. "/") libpredict.sender.healing = true elseif spell_queue[1] == spell and L["resurrections"][spell] then @@ -565,15 +532,10 @@ libpredict.sender:SetScript("OnEvent", function() libpredict.sender:SendResCommMsg("RES " .. target) libpredict.sender.resurrecting = true end - elseif strfind(event, "SPELLCAST_FAILED", 1) or strfind(event, "SPELLCAST_INTERRUPTED", 1) then - if strfind(event, "UNIT_", 1) and arg1 ~= "player" then return end + elseif event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then if libpredict.sender.healing then libpredict:HealStop(player) - if pfUI.client < 20000 then -- vanilla - libpredict.sender:SendHealCommMsg("HealStop") - else -- tbc - libpredict.sender:SendHealCommMsg("001F") - end + libpredict.sender:SendHealCommMsg("HealStop") libpredict.sender.healing = nil elseif libpredict.sender.resurrecting then local target = senttarget or spell_queue[3] @@ -590,21 +552,16 @@ libpredict.sender:SetScript("OnEvent", function() libpredict:HealDelay(player, arg1) libpredict.sender:SendHealCommMsg("Healdelay/" .. arg1 .. "/") end - elseif strfind(event, "SPELLCAST_STOP", 1) then - if strfind(event, "UNIT_", 1) and arg1 ~= "player" then return end + elseif event == "SPELLCAST_STOP" then libpredict:HealStop(player) - if pfUI.client < 20000 then -- vanilla - if spell_queue[1] == REJUVENATION then - libpredict:Hot(player, spell_queue[3], "Reju", rejuvDuration) - libpredict.sender:SendHealCommMsg("Reju/"..spell_queue[3].."/"..rejuvDuration.."/") - elseif spell_queue[1] == RENEW then - libpredict:Hot(player, spell_queue[3], "Renew", renewDuration) - libpredict.sender:SendHealCommMsg("Renew/"..spell_queue[3].."/"..renewDuration.."/") - elseif spell_queue[1] == REGROWTH then - this.regrowth_timer = GetTime() + 0.1 - end - else -- tbc - --todo + if spell_queue[1] == REJUVENATION then + libpredict:Hot(player, spell_queue[3], "Reju", rejuvDuration) + libpredict.sender:SendHealCommMsg("Reju/"..spell_queue[3].."/"..rejuvDuration.."/") + elseif spell_queue[1] == RENEW then + libpredict:Hot(player, spell_queue[3], "Renew", renewDuration) + libpredict.sender:SendHealCommMsg("Renew/"..spell_queue[3].."/"..renewDuration.."/") + elseif spell_queue[1] == REGROWTH then + this.regrowth_timer = GetTime() + 0.1 end end end) diff --git a/libs/librange.lua b/libs/librange.lua index c6e9c1a2..05c06743 100644 --- a/libs/librange.lua +++ b/libs/librange.lua @@ -39,10 +39,10 @@ local spells = { }, } --- use native IsSpellInRange checker for tbc and skip --- the whole targeting approach that is required for vanilla -if pfUI.expansion == "tbc" then - local spell +-- Use Nampower's IsSpellInRange if available (vanilla only) +-- This provides more accurate range checking without needing to find spell slots +local nampower_spell +if GetNampowerVersion then librange:RegisterEvent("LEARNED_SPELL_IN_TAB") librange:RegisterEvent("PLAYER_ENTERING_WORLD") librange:SetScript("OnEvent", function() @@ -53,12 +53,14 @@ if pfUI.expansion == "tbc" then local _, _, offset, num = GetSpellTabInfo(i) for id = offset + 1, offset + num do local name, rank = GetSpellName(id, BOOKTYPE_SPELL) - local texture = GetSpellTexture(name) + local texture = GetSpellTexture(id, BOOKTYPE_SPELL) - for _, tex in pairs(spells[class]) do - if tex == texture then - spell = name - return + if texture then + for _, tex in pairs(spells[class]) do + if tex == texture then + nampower_spell = name + return + end end end end @@ -66,8 +68,12 @@ if pfUI.expansion == "tbc" then end) function librange:UnitInSpellRange(unit) - if not spell then return nil end - return IsSpellInRange(spell, unit) == 1 and true or nil + if not nampower_spell then return nil end + -- Nampower's IsSpellInRange returns 1 if in range, 0 if not, -1 if invalid + local result = IsSpellInRange(nampower_spell, unit) + if result == 1 then return 1 + elseif result == 0 then return nil + else return nil end end -- add librange to pfUI API @@ -161,7 +167,17 @@ librange:SetScript("OnUpdate", function() if this.id <= numunits and librange.slot then local unit = units[this.id] if not UnitIsUnit("target", unit) then - -- try to read distance via superwow first + -- Try UnitXP_SP3 first (most accurate distance measurement) + local unitxp_success, unitxp_distance = pcall(function() + return UnitXP("distanceBetween", "player", unit) + end) + if unitxp_success and unitxp_distance then + unitdata[unit] = unitxp_distance < 45 and 1 or 0 + this.id = this.id + 1 + return + end + + -- try to read distance via superwow second if superwow_active then local x1, y1, z1 = UnitPosition("player") local x2, y2, z2 = UnitPosition(unit) From 9e434b515bc01770c0b0cf609f2f3dfb22da7d66 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 3 Jan 2026 12:33:39 +0100 Subject: [PATCH 009/159] performance update performance update --- api/api.lua | 76 ++++++++++++++++++++++++++++++++++++++++++++++ api/config.lua | 13 ++++++++ api/unitframes.lua | 76 ++++++++++++---------------------------------- 3 files changed, 109 insertions(+), 56 deletions(-) diff --git a/api/api.lua b/api/api.lua index e4a94402..dfa73621 100644 --- a/api/api.lua +++ b/api/api.lua @@ -7,6 +7,82 @@ setfenv(1, pfUI:GetEnvironment()) gfind = string.gmatch or string.gfind mod = math.mod or mod +-- [ DLL Detection Helpers ] +-- Detects presence of various DLL extensions for enhanced functionality + +-- [ HasSuperWoW ] +-- Returns true if SuperWoW DLL is active +-- SuperWoW provides: UNIT_CASTEVENT, UnitPosition, SetMouseoverUnit, SpellInfo, etc. +function pfUI.api.HasSuperWoW() + return SUPERWOW_VERSION or (SetAutoloot and SpellInfo) +end + +-- [ HasUnitXP ] +-- Returns true if UnitXP_SP3 DLL is active +-- UnitXP provides: distance, line of sight, behind detection, targeting helpers +function pfUI.api.HasUnitXP() + local success = pcall(UnitXP, "nop", "nop") + return success +end + +-- [ HasNampower ] +-- Returns true if Nampower DLL is active +-- Nampower provides: spell queuing, GetCastInfo, GetSpellIdCooldown, IsSpellInRange, etc. +function pfUI.api.HasNampower() + return GetNampowerVersion and true or false +end + +-- [ GetUnitDistance ] +-- Returns distance to unit using best available method +-- 'unit1' [string] first unit (default: "player") +-- 'unit2' [string] second unit +-- returns: [number] distance in yards, or nil if unavailable +function pfUI.api.GetUnitDistance(unit1, unit2) + if not unit2 then + unit2 = unit1 + unit1 = "player" + end + + if not UnitExists(unit2) then return nil end + + -- Try UnitXP first (most accurate) + if pfUI.api.HasUnitXP() then + local success, distance = pcall(UnitXP, "distanceBetween", unit1, unit2) + if success and distance then return distance end + end + + -- Try SuperWoW UnitPosition + if pfUI.api.HasSuperWoW() and UnitPosition then + local x1, y1, z1 = UnitPosition(unit1) + local x2, y2, z2 = UnitPosition(unit2) + if x1 and y1 and z1 and x2 and y2 and z2 then + return ((x2 - x1)^2 + (y2 - y1)^2 + (z2 - z1)^2)^0.5 + end + end + + return nil +end + +-- [ UnitInLineOfSight ] +-- Returns true if unit1 has line of sight to unit2 +-- Requires UnitXP_SP3 +function pfUI.api.UnitInLineOfSight(unit1, unit2) + if not pfUI.api.HasUnitXP() then return nil end + local success, inSight = pcall(UnitXP, "inSight", unit1, unit2) + if success then return inSight end + return nil +end + +-- [ UnitIsBehind ] +-- Returns true if unit1 is behind unit2 +-- Requires UnitXP_SP3 +function pfUI.api.UnitIsBehind(unit1, unit2) + if not pfUI.api.HasUnitXP() then return nil end + local success, behind = pcall(UnitXP, "behind", unit1, unit2) + if success then return behind end + return nil +end + -- [ strsplit ] -- Splits a string using a delimiter. -- 'delimiter' [string] characters that will be interpreted as delimiter diff --git a/api/config.lua b/api/config.lua index 7dd2114c..b7e3ceee 100644 --- a/api/config.lua +++ b/api/config.lua @@ -221,6 +221,18 @@ function pfUI:LoadConfig() pfUI:UpdateConfig("unitframes", nil, "druidmanabar", "1") pfUI:UpdateConfig("unitframes", nil, "druidmanaheight", "2") pfUI:UpdateConfig("unitframes", nil, "druidmanatext", "0") + pfUI:UpdateConfig("unitframes", nil, "spellqueue", "1") + pfUI:UpdateConfig("unitframes", nil, "spellqueuesize", "24") + pfUI:UpdateConfig("unitframes", nil, "gcd_indicator", "0") + pfUI:UpdateConfig("unitframes", nil, "gcd_size", "4") + pfUI:UpdateConfig("unitframes", nil, "nampower_buffs", "1") + pfUI:UpdateConfig("unitframes", nil, "reactive_indicator", "0") + pfUI:UpdateConfig("unitframes", nil, "reactive_size", "28") + pfUI:UpdateConfig("unitframes", nil, "damage_tracking", "0") + pfUI:UpdateConfig("unitframes", nil, "los_indicator", "0") + pfUI:UpdateConfig("unitframes", nil, "behind_indicator", "0") + pfUI:UpdateConfig("unitframes", nil, "unitxp_notify", "0") + pfUI:UpdateConfig("unitframes", nil, "track_group", "0") pfUI:UpdateConfig("unitframes", nil, "rangechecki", "4") pfUI:UpdateConfig("unitframes", nil, "combowidth", "6") pfUI:UpdateConfig("unitframes", nil, "comboheight", "6") @@ -713,6 +725,7 @@ function pfUI:LoadConfig() pfUI:UpdateConfig("chat", "text", "playerlinks", "1") pfUI:UpdateConfig("chat", "text", "detecturl", "1") pfUI:UpdateConfig("chat", "text", "classcolor", "1") + pfUI:UpdateConfig("chat", "text", "playerlevel", "1") pfUI:UpdateConfig("chat", "text", "whosearchunknown", "0") pfUI:UpdateConfig("chat", "left", "width", "380") pfUI:UpdateConfig("chat", "left", "height", "180") diff --git a/api/unitframes.lua b/api/unitframes.lua index 36e8eaed..9b590ba3 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -420,21 +420,7 @@ function pfUI.uf:UpdateVisibility() self.visible = nil end - -- tbc visibility - if pfUI.client > 11200 then - self:SetAttribute("unit", unitstr) - - -- update visibility condition on change - if self.visibilitycondition ~= visibility then - RegisterStateDriver(self, 'visibility', visibility) - self.visibilitycondition = visibility - self.visible = true - end - - return - end - - -- vanilla visibility + -- visibility if self.unitname and self.unitname ~= "focus" and self.unitname ~= "focustarget" then self:Show() elseif visibility == "hide" then @@ -866,8 +852,6 @@ function pfUI.uf:UpdateConfig() if f:GetName() == "pfPlayer" then f.buffs[i]:SetScript("OnUpdate", BuffOnUpdate) - elseif f:GetName() == "pfTarget" and pfUI.expansion == "tbc" then - f.buffs[i]:SetScript("OnUpdate", TargetBuffOnUpdate) end f.buffs[i]:SetScript("OnEnter", BuffOnEnter) @@ -1209,6 +1193,18 @@ end function pfUI.uf.OnEnter() if not this.label then return end + + -- SuperWoW: Set native mouseover unit for macro/addon compatibility + if SetMouseoverUnit then + local unitstr = this.label .. this.id + -- For GUID-based frames (focus), use the GUID directly + if this.label and string.find(this.label, "^0x") then + SetMouseoverUnit(this.label) + elseif UnitExists(unitstr) then + SetMouseoverUnit(unitstr) + end + end + if this.config.showtooltip == "0" then return end GameTooltip_SetDefaultAnchor(GameTooltip, this) GameTooltip:SetUnit(this.label .. this.id) @@ -1216,6 +1212,11 @@ function pfUI.uf.OnEnter() end function pfUI.uf.OnLeave() + -- SuperWoW: Clear native mouseover unit + if SetMouseoverUnit then + SetMouseoverUnit() + end + GameTooltip:FadeOut() end @@ -2139,33 +2140,8 @@ function pfUI.uf:EnableClickCast() local bconf = bid == 1 and "" or bid if pfUI_config.unitframes["clickcast"..bconf..mconf] ~= "" then -- prepare click casting - if pfUI.client > 11200 then - -- set attributes for tbc+ - local prefix = modifier == "" and "" or modifier .. "-" - - -- check for "/" in the beginning of the string, to detect macros - if string.find(pfUI_config.unitframes["clickcast"..bconf..mconf], "^%/(.+)") then - self:SetAttribute(prefix.."type"..bid, "macro") - self:SetAttribute(prefix.."macrotext"..bid, pfUI_config.unitframes["clickcast"..bconf..mconf]) - self:SetAttribute(prefix.."spell"..bid, nil) - elseif string.find(pfUI_config.unitframes["clickcast"..bconf..mconf], "^target") then - self:SetAttribute(prefix.."type"..bid, "target") - self:SetAttribute(prefix.."macrotext"..bid, nil) - self:SetAttribute(prefix.."spell"..bid, nil) - elseif string.find(pfUI_config.unitframes["clickcast"..bconf..mconf], "^menu") then - self:SetAttribute(prefix.."type"..bid, "showmenu") - self:SetAttribute(prefix.."macrotext"..bid, nil) - self:SetAttribute(prefix.."spell"..bid, nil) - else - self:SetAttribute(prefix.."type"..bid, "spell") - self:SetAttribute(prefix.."spell"..bid, pfUI_config.unitframes["clickcast"..bconf..mconf]) - self:SetAttribute(prefix.."macro"..bid, nil) - end - else - -- fill clickaction table for vanillla - self.clickactions = self.clickactions or {} - self.clickactions[modifier..button] = pfUI_config.unitframes["clickcast"..bconf..mconf] - end + self.clickactions = self.clickactions or {} + self.clickactions[modifier..button] = pfUI_config.unitframes["clickcast"..bconf..mconf] end end end @@ -2427,8 +2403,6 @@ function pfUI.uf:SetupBuffIndicators(config) if myclass == "WARRIOR" then -- Battle Shout table.insert(indicators, "interface\\icons\\ability_warrior_battleshout") - -- Commanding Shout (TBC) - table.insert(indicators, "interface\\icons\\ability_warrior_rallyingcry") end if myclass == "MAGE" then @@ -2447,14 +2421,6 @@ function pfUI.uf:SetupBuffIndicators(config) -- Aspect of the Pack table.insert(indicators, "interface\\icons\\ability_mount_whitetiger") - - -- Misdirection (TBC) - table.insert(indicators, "interface\\icons\\ability_hunter_misdirection") - end - - if myclass == "SHAMAN" then - -- Earth Shield (TBC) - table.insert(indicators, "interface\\icons\\spell_nature_skinofearth") end end @@ -2483,8 +2449,6 @@ function pfUI.uf:SetupBuffIndicators(config) table.insert(indicators, "interface\\icons\\spell_holy_renew") -- Power Word: Shield table.insert(indicators, "interface\\icons\\spell_holy_powerwordshield") - -- Prayer of Mending (TBC) - table.insert(indicators, "interface\\icons\\spell_holy_prayerofmendingtga") end if myclass == "DRUID" or config.all_hots == "1" then From 62a53b3c4330e5c8af77d7524df7213b13a3f9db Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 3 Jan 2026 12:34:15 +0100 Subject: [PATCH 010/159] Add files via upload --- README.md | 145 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ pfUI.lua | 36 +++----------- 2 files changed, 152 insertions(+), 29 deletions(-) diff --git a/README.md b/README.md index 0c9fbe83..f65eb3d7 100644 --- a/README.md +++ b/README.md @@ -1 +1,146 @@ pfUI performance updates, use on own risk. + +## DLL Integrations + +pfUI includes optional integration modules for client DLLs that provide enhanced functionality beyond what the standard WoW 1.12 client supports. These features are only enabled when the corresponding DLL is installed. + +--- + +### SuperWoW + +**Repository:** https://github.com/balakethelock/SuperWoW + +SuperWoW provides GUID-based unit tracking, spell information APIs, and various client enhancements. + +#### Features + +- **GUID-Based Focus Frame** - Focus frame uses actual unit GUIDs instead of name-based emulation +- **Native Mouseover Casting** - `/pfcast` supports true mouseover targeting via `CastSpellByName(spell, unit)` +- **Druid Mana Bar** - Shows mana while in feral forms (requires `unitframes.druidmanabar` config) +- **Enhanced Cast Bars** - Uses `UNIT_CASTEVENT` for accurate cast/channel tracking with spell IDs +- **Enhanced Debuff Tracking** - Accurate debuff application via `UNIT_CASTEVENT` with caster info +- **Group Minimap Tracking** - Track party/raid members on minimap via `TrackUnit()` API +- **Raid Marker Targeting** - Target units by raid marker (`mark1` to `mark8`) +- **Clickthrough Mode** - Click through corpses to loot underneath (`/clickthrough` or `/ct`) +- **Config Import/Export** - Save and load pfUI configs via `/pfexport` and `/pfimport` +- **Local Raid Markers** - Set raid markers visible only to yourself +- **Enchanting Link Fixes** - Converts enchant links for compatibility with non-SuperWoW clients + +#### API Functions + +| Function | Description | +|----------|-------------| +| `pfUI.api.GetMarkedUnit(index)` | Get unit ID for raid marker 1-8 | +| `pfUI.api.TargetMark(index)` | Target unit with raid marker | +| `pfUI.api.GetUnitOwner(unit)` | Get owner of pet/totem | +| `pfUI.api.GetSpellInfo(spellId)` | Get spell name, rank, texture, range | +| `pfUI.api.SetClickthrough(enabled)` | Enable/disable clickthrough | +| `pfUI.api.ToggleClickthrough()` | Toggle clickthrough mode | +| `pfUI.api.SetAutoloot(enabled)` | Enable/disable autoloot | +| `pfUI.api.ExportConfig(filename)` | Export config to file | +| `pfUI.api.ImportConfig(filename)` | Import config from file | +| `pfUI.api.GetPlayerBuffSpellId(index)` | Get spell ID for player buff | +| `pfUI.api.LogToCombatLog(text)` | Add text to combat log | +| `pfUI.api.SetLocalRaidTarget(unit, index)` | Set local-only raid marker | +| `pfUI.api.GetItemCharges(bag, slot)` | Get item charges (returns positive) | +| `pfUI.api.GetUnitWeaponEnchants(unit)` | Get weapon enchant info | + +--- + +### Nampower + +**Repository:** https://gitea.com/avitasia/nampower + +Nampower provides spell queuing, precise cooldown tracking, and detailed aura/buff information. + +#### Features + +- **Spell Queue Indicator** - Shows queued spell icon near castbar (requires `unitframes.spellqueue` config) +- **Reactive Spell Indicator** - Highlights when Overpower, Revenge, Execute, Riposte, etc. are usable (requires `unitframes.reactive_indicator`) +- **Enhanced Debuff Tracking** - GUID-based debuff tracking via `DEBUFF_ADDED/REMOVED` events +- **Enhanced Buff Tracking** - GUID-based buff tracking via `BUFF_ADDED/REMOVED` events (requires `unitframes.nampower_buffs`) +- **Swing Timer** - Track main-hand and off-hand auto-attack timers +- **Disenchant All** - `/disenchantall` or `/dea` to disenchant eligible items + +#### API Functions + +| Function | Description | +|----------|-------------| +| `pfUI.api.GetUnitAuras(unit)` | Get all buffs/debuffs with spell IDs via `GetUnitField` | +| `pfUI.api.UnitHasAura(unit, spellId)` | Check if unit has specific aura | +| `pfUI.api.GetUnitResistances(unit)` | Get unit's resistances (armor, fire, frost, etc.) | +| `pfUI.api.GetPreciseCooldown(spellId)` | Get precise cooldown info (remaining ms, GCD state) | +| `pfUI.api.GetPreciseItemCooldown(itemId)` | Get precise item cooldown | +| `pfUI.api.GetEquippedTrinkets()` | Get equipped trinket info | +| `pfUI.api.GetTrinketCooldown(slot)` | Get trinket cooldown | +| `pfUI.api.UseTrinket(slot, target)` | Use trinket | +| `pfUI.api.GetNampowerItemStats(itemId)` | Get item stats | +| `pfUI.api.GetNampowerItemLevel(itemId)` | Get item level | +| `pfUI.api.GetSpellBonus(spellId, modType)` | Get spell modifiers (damage, crit, cost) | +| `pfUI.api.GetSpellDamageBonus(spellId)` | Get spell damage bonus | +| `pfUI.api.GetSpellCritBonus(spellId)` | Get spell crit bonus | +| `pfUI.api.GetSpellCostReduction(spellId)` | Get spell cost reduction | +| `pfUI.api.GetAllBagItems()` | Get all bag items | +| `pfUI.api.FindItem(itemIdOrName)` | Find item in bags | +| `pfUI.api.UseItem(itemIdOrName, target)` | Use item | +| `pfUI.api.GetPlayerEquipment()` | Get player's equipped items | +| `pfUI.api.GetTargetEquipment()` | Get target's equipped items | +| `pfUI.api.GetMaxRankSpellId(spellName)` | Get spell ID for max rank | +| `pfUI.api.GetSpellSlotInfo(spellName)` | Get spell slot/book info | +| `pfUI.api.QueueLuaScript(script, priority)` | Queue Lua script for execution | +| `pfUI.api.QueueSpell(spellName)` | Queue spell by name | +| `pfUI.api.StopChannelNextTick()` | Stop channeling next tick | +| `pfUI.api.GetSpellRecord(spellId)` | Get full spell database record | +| `pfUI.api.GetSpellSchool(spellId)` | Get spell school (Fire, Frost, etc.) | +| `pfUI.api.GetSwingTimers()` | Get auto-attack swing timers | +| `pfUI.api.libdebuff_nampower(unit, id)` | Enhanced UnitDebuff with Nampower data | + +--- + +### UnitXP_SP3 + +**Repository:** https://github.com/allfoxwy/UnitXP_SP3 + +UnitXP provides line-of-sight checks, positional information, precise distances, and OS-level notifications. + +#### Features + +- **Line of Sight Indicator** - Shows "NO LOS" text on target frame when target is obstructed (requires `unitframes.los_indicator`) +- **Behind Indicator** - Shows "BEHIND" text on target frame when positioned behind target (requires `unitframes.behind_indicator`) +- **OS Notifications** - Flashes taskbar and plays system sound on whispers, ready checks, BG queue pops (requires `unitframes.unitxp_notify`) +- **Precise Distance** - Exact yard distance between units +- **Smart Targeting** - Target nearest enemy, highest HP, cycle through enemies + +#### API Functions + +| Function | Description | +|----------|-------------| +| `pfUI.api.GetPreciseDistance(unit1, unit2)` | Get exact distance in yards | +| `pfUI.api.IsInMeleeRange(unit)` | Check if unit is in melee range | +| `pfUI.api.GetAoEDistance(unit1, unit2)` | Get distance for AoE calculations | +| `pfUI.api.TargetNearestEnemy()` | Target nearest hostile unit | +| `pfUI.api.TargetHighestHP()` | Target enemy with most HP | +| `pfUI.api.TargetNextEnemy()` | Cycle to next enemy | +| `pfUI.api.TargetPreviousEnemy()` | Cycle to previous enemy | +| `pfUI.api.TargetNextMarked(order)` | Target next marked enemy in order | +| `pfUI.api.UnitInLineOfSight(unit1, unit2)` | Check line of sight between units | +| `pfUI.api.UnitIsBehind(unit1, unit2)` | Check if unit1 is behind unit2 | + +--- + +### Configuration Options + +These DLL features can be enabled/disabled via `/pfui` settings under Unit Frames: + +| Setting | DLL | Description | +|---------|-----|-------------| +| `unitframes.druidmanabar` | SuperWoW | Show mana bar while shapeshifted | +| `unitframes.track_group` | SuperWoW | Track group members on minimap | +| `unitframes.spellqueue` | Nampower | Show spell queue indicator | +| `unitframes.spellqueuesize` | Nampower | Spell queue icon size | +| `unitframes.reactive_indicator` | Nampower | Show reactive ability procs | +| `unitframes.reactive_size` | Nampower | Reactive indicator icon size | +| `unitframes.nampower_buffs` | Nampower | Enhanced buff tracking | +| `unitframes.los_indicator` | UnitXP | Show line of sight indicator | +| `unitframes.behind_indicator` | UnitXP | Show behind indicator | +| `unitframes.unitxp_notify` | UnitXP | Enable OS notifications | diff --git a/pfUI.lua b/pfUI.lua index 606919f8..b8229436 100644 --- a/pfUI.lua +++ b/pfUI.lua @@ -77,17 +77,9 @@ end}) local _, _, _, client = GetBuildInfo() client = client or 11200 --- detect client expansion -if client >= 20000 and client <= 20400 then - pfUI.expansion = "tbc" - pfUI.client = client -elseif client >= 30000 and client <= 30300 then - pfUI.expansion = "wotlk" - pfUI.client = client -else - pfUI.expansion = "vanilla" - pfUI.client = client -end +-- set expansion to vanilla +pfUI.expansion = "vanilla" +pfUI.client = client -- setup pfUI namespace setmetatable(pfUI.env, {__index = getfenv(0)}) @@ -119,34 +111,20 @@ function pfUI:UpdateFonts() -- load font configuration local default, tooltip, unit, unit_name, combat - if pfUI_config.global.force_region == "1" and GetLocale() == "zhCN" and pfUI.expansion == "vanilla" then + if pfUI_config.global.force_region == "1" and GetLocale() == "zhCN" then -- force locale compatible fonts (zhCN 1.12) default = "Fonts\\FZXHLJW.TTF" tooltip = "Fonts\\FZXHLJW.TTF" combat = "Fonts\\FZXHLJW.TTF" unit = "Fonts\\FZXHLJW.TTF" unit_name = "Fonts\\FZXHLJW.TTF" - elseif pfUI_config.global.force_region == "1" and GetLocale() == "zhCN" and pfUI.expansion == "tbc" then - -- force locale compatible fonts (zhCN 2.4.3) - default = "Fonts\\ZYHei.ttf" - tooltip = "Fonts\\ZYHei.ttf" - combat = "Fonts\\ZYKai_C.ttf" - unit = "Fonts\\ZYKai_T.ttf" - unit_name = "Fonts\\ZYHei.ttf" - elseif pfUI_config.global.force_region == "1" and GetLocale() == "zhTW" and pfUI.expansion == "vanilla" then + elseif pfUI_config.global.force_region == "1" and GetLocale() == "zhTW" then -- force locale compatible fonts (zhTW 1.12) default = "Fonts\\FZXHLJW.ttf" tooltip = "Fonts\\FZXHLJW.ttf" combat = "Fonts\\FZXHLJW.ttf" unit = "Fonts\\FZXHLJW.ttf" unit_name = "Fonts\\FZXHLJW.ttf" - elseif pfUI_config.global.force_region == "1" and GetLocale() == "zhTW" and pfUI.expansion == "tbc" then - -- force locale compatible fonts (zhTW 2.4.3) - default = "Fonts\\bHEI01B.ttf" - tooltip = "Fonts\\bHEI01B.ttf" - combat = "Fonts\\bHEI01B.ttf" - unit = "Fonts\\bHEI01B.ttf" - unit_name = "Fonts\\bHEI01B.ttf" elseif pfUI_config.global.force_region == "1" and GetLocale() == "koKR" then -- force locale compatible fonts (koKR) default = "Fonts\\2002.TTF" @@ -244,7 +222,7 @@ end function pfUI:RegisterModule(name, a2, a3) if pfUI.module[name] then return end local hasv = type(a2) == "string" - local func, version = hasv and a3 or a2, hasv and a2 or "vanilla:tbc:wotlk" + local func, version = hasv and a3 or a2, hasv and a2 or "vanilla" -- check for client compatibility if not strfind(version, pfUI.expansion) then return end @@ -259,7 +237,7 @@ end function pfUI:RegisterSkin(name, a2, a3) if pfUI.skin[name] then return end local hasv = type(a2) == "string" - local func, version = hasv and a3 or a2, hasv and a2 or "vanilla:tbc:wotlk" + local func, version = hasv and a3 or a2, hasv and a2 or "vanilla" -- check for client compatibility if not strfind(version, pfUI.expansion) then return end From f5d2f659992c5937586de0fab29f62db886dbb9a Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 3 Jan 2026 12:55:04 +0100 Subject: [PATCH 011/159] performance update performance update --- init/compat.xml | 1 - init/modules.xml | 4 +- init/skins.xml | 10 --- pfUI-tbc.toc | 17 ---- skins/blizzard/auction.lua | 15 ++-- skins/blizzard/battlefield.lua | 2 +- skins/blizzard/battlefield_minimap.lua | 2 +- skins/blizzard/character.lua | 25 ++---- skins/blizzard/dressup.lua | 2 +- skins/blizzard/friends.lua | 60 +------------- skins/blizzard/game_menu.lua | 8 +- skins/blizzard/gossipquest.lua | 2 +- skins/blizzard/guild_registrar.lua | 2 +- skins/blizzard/help.lua | 14 +--- skins/blizzard/inspect.lua | 105 ------------------------- skins/blizzard/itemtext.lua | 2 +- skins/blizzard/keybindings.lua | 2 +- skins/blizzard/macro.lua | 2 +- skins/blizzard/mail.lua | 48 +---------- skins/blizzard/merchant.lua | 18 +---- skins/blizzard/miscellaneous.lua | 12 +-- skins/blizzard/options-sound.lua | 44 +++-------- skins/blizzard/options-video.lua | 48 +++-------- skins/blizzard/popup_dialogs.lua | 9 +-- skins/blizzard/professions.lua | 34 +------- skins/blizzard/questlog.lua | 21 +---- skins/blizzard/readycheck.lua | 10 +-- skins/blizzard/spellbook.lua | 2 +- skins/blizzard/stable.lua | 2 +- skins/blizzard/tabard.lua | 2 +- skins/blizzard/talents.lua | 12 +-- skins/blizzard/taxi.lua | 2 +- skins/blizzard/tooltips.lua | 2 +- skins/blizzard/trade.lua | 2 +- skins/blizzard/trainer.lua | 2 +- 35 files changed, 77 insertions(+), 468 deletions(-) delete mode 100644 pfUI-tbc.toc diff --git a/init/compat.xml b/init/compat.xml index 7d9f7b2d..173883ce 100644 --- a/init/compat.xml +++ b/init/compat.xml @@ -1,4 +1,3 @@ - diff --git a/init/modules.xml b/init/modules.xml index 9c17cf52..07f703ff 100644 --- a/init/modules.xml +++ b/init/modules.xml @@ -35,7 +35,6 @@ - @@ -66,10 +65,11 @@ - + + diff --git a/init/skins.xml b/init/skins.xml index 010e2b96..088c2d55 100644 --- a/init/skins.xml +++ b/init/skins.xml @@ -26,7 +26,6 @@ - @@ -34,13 +33,4 @@ - - - - - - - - - diff --git a/pfUI-tbc.toc b/pfUI-tbc.toc deleted file mode 100644 index 1686229a..00000000 --- a/pfUI-tbc.toc +++ /dev/null @@ -1,17 +0,0 @@ -## Interface: 20400 -## Title: |cff33ffccpf|cffffffffUI -## Author: Shagu -## Notes: A complete user interface replacement. -## Notes-ruRU: Полная замена пользовательского интерфейса. -## Version: 5.5.4 -## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache -## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB - -pfUI.lua - -init\env.xml -init\compat.xml -init\api.xml -init\libs.xml -init\skins.xml -init\modules.xml diff --git a/skins/blizzard/auction.lua b/skins/blizzard/auction.lua index 0cd64855..f94c3e3a 100644 --- a/skins/blizzard/auction.lua +++ b/skins/blizzard/auction.lua @@ -1,16 +1,11 @@ -pfUI:RegisterSkin("Auctionhouse", "vanilla:tbc", function () +pfUI:RegisterSkin("Auctionhouse", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() HookAddonOrVariable("Blizzard_AuctionUI", function() - -- Compatibility - if BrowseResetButton then -- tbc - SkinButton(BrowseResetButton) - else -- vanilla - SkinArrowButton(BidPrevPageButton, "left", 18) - SkinArrowButton(BidNextPageButton, "right", 18) - SkinArrowButton(AuctionsPrevPageButton, "left", 18) - SkinArrowButton(AuctionsNextPageButton, "right", 18) - end + SkinArrowButton(BidPrevPageButton, "left", 18) + SkinArrowButton(BidNextPageButton, "right", 18) + SkinArrowButton(AuctionsPrevPageButton, "left", 18) + SkinArrowButton(AuctionsNextPageButton, "right", 18) hooksecurefunc("AuctionFrame_OnShow", function() AuctionFrame:ClearAllPoints() diff --git a/skins/blizzard/battlefield.lua b/skins/blizzard/battlefield.lua index 7ff50008..f8dcb283 100644 --- a/skins/blizzard/battlefield.lua +++ b/skins/blizzard/battlefield.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Battlefield", "vanilla:tbc", function () +pfUI:RegisterSkin("Battlefield", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/battlefield_minimap.lua b/skins/blizzard/battlefield_minimap.lua index e0a21d5e..e2eb12b7 100644 --- a/skins/blizzard/battlefield_minimap.lua +++ b/skins/blizzard/battlefield_minimap.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Battlefield Minimap", "vanilla:tbc", function () +pfUI:RegisterSkin("Battlefield Minimap", "vanilla", function () local rawborder, border = GetBorderSize() HookAddonOrVariable("Blizzard_BattlefieldMinimap", function() diff --git a/skins/blizzard/character.lua b/skins/blizzard/character.lua index 88d4775f..fea07800 100644 --- a/skins/blizzard/character.lua +++ b/skins/blizzard/character.lua @@ -1,26 +1,13 @@ -pfUI:RegisterSkin("Character", "vanilla:tbc", function () +pfUI:RegisterSkin("Character", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - -- Compatibility - if PlayerTitleDropDown then -- tbc, wotlk - -- Character Tab - SkinDropDown(PlayerTitleDropDown) - PlayerTitleDropDown:SetPoint("TOP", CharacterLevelText, "BOTTOM", 0, -2) - PlayerTitleDropDownText:SetPoint("LEFT", PlayerTitleDropDown.backdrop, "LEFT", 6, 2) - SkinDropDown(PlayerStatFrameLeftDropDown) - SkinDropDown(PlayerStatFrameRightDropDown) + -- Honor Tab + StripTextures(HonorFrame) - -- Honor Tab - StripTextures(PVPFrame) - else -- vanilla - -- Honor Tab - StripTextures(HonorFrame) - - HonorFrameProgressBar:SetStatusBarTexture(pfUI.media["img:bar"]) - CreateBackdrop(HonorFrameProgressBar) - HonorFrameProgressBar:SetHeight(24) - end + HonorFrameProgressBar:SetStatusBarTexture(pfUI.media["img:bar"]) + CreateBackdrop(HonorFrameProgressBar) + HonorFrameProgressBar:SetHeight(24) local magicResTextureCords = { {0.21875, 0.78125, 0.25, 0.3203125}, diff --git a/skins/blizzard/dressup.lua b/skins/blizzard/dressup.lua index d618a36c..cf5c0ffe 100644 --- a/skins/blizzard/dressup.lua +++ b/skins/blizzard/dressup.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Dress Up Frame", "vanilla:tbc", function () +pfUI:RegisterSkin("Dress Up Frame", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/friends.lua b/skins/blizzard/friends.lua index fe6080e6..26b21ce3 100644 --- a/skins/blizzard/friends.lua +++ b/skins/blizzard/friends.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Friends", "vanilla:tbc", function () +pfUI:RegisterSkin("Friends", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() local maxtab = pfUI.expansion == "vanilla" and 4 or 5 @@ -336,24 +336,6 @@ pfUI:RegisterSkin("Friends", "vanilla:tbc", function () GuildInfoCancelButton:ClearAllPoints() GuildInfoCancelButton:SetPoint("BOTTOMRIGHT", GuildInfoFrame, "BOTTOMRIGHT", -10, 8) - if GuildInfoGuildEventButton then -- log button (tbc+) - SkinButton(GuildInfoGuildEventButton) - GuildInfoGuildEventButton:ClearAllPoints() - GuildInfoGuildEventButton:SetPoint("BOTTOM", GuildInfoFrame, "BOTTOM", 0, 8) - end - - if GuildEventLogFrame then -- guild log frame (tbc+) - StripTextures(GuildEventFrame) - CreateBackdrop(GuildEventFrame, nil, true, .75) - StripTextures(GuildEventLogFrame) - CreateBackdrop(GuildEventLogFrame, nil, true, .75) - StripTextures(GuildEventLogScrollFrame) - SkinScrollbar(GuildEventLogScrollFrameScrollBar) - SkinCloseButton(GuildEventLogCloseButton) - GuildEventLogCancelButton:SetPoint("BOTTOMRIGHT", -9, 8) - SkinButton(GuildEventLogCancelButton) - end - -- guild control StripTextures(GuildControlPopupFrame) CreateBackdrop(GuildControlPopupFrame, nil, true, .75) @@ -392,46 +374,6 @@ pfUI:RegisterSkin("Friends", "vanilla:tbc", function () GuildControlPopupAcceptButton:SetPoint("RIGHT", GuildControlPopupFrameCancelButton, "LEFT", -2*bpad, 0) end - if ChannelFrameVerticalBar then -- Channel Tab (TBC+) - StripTextures(ChannelFrameVerticalBar) - SkinButton(ChannelFrameNewButton) - ChannelFrameNewButton:SetPoint("BOTTOMRIGHT", -15, 82) - - StripTextures(ChannelListScrollFrame) - SkinScrollbar(ChannelListScrollFrameScrollBar) - - for i = 1, MAX_DISPLAY_CHANNEL_BUTTONS do - StripTextures(_G["ChannelButton"..i]) - SkinButton(_G["ChannelButton"..i]) - end - - for i = 1, 22 do - StripTextures(_G["ChannelMemberButton"..i]) - end - - CreateBackdrop(ChannelMemberButton1) - ChannelMemberButton1.backdrop:SetPoint("BOTTOMRIGHT", ChannelMemberButton22, "BOTTOMRIGHT", -1, 0) - - StripTextures(ChannelRosterScrollFrame) - SkinScrollbar(ChannelRosterScrollFrameScrollBar) - - StripTextures(ChannelFrameDaughterFrame) - CreateBackdrop(ChannelFrameDaughterFrame) - - StripTextures(ChannelFrameDaughterFrameChannelName) - CreateBackdrop(ChannelFrameDaughterFrameChannelName, nil, true) - ChannelFrameDaughterFrameChannelName:SetTextInsets(5,5,5,5) - - StripTextures(ChannelFrameDaughterFrameChannelPassword) - CreateBackdrop(ChannelFrameDaughterFrameChannelPassword, nil, true) - ChannelFrameDaughterFrameChannelPassword:SetTextInsets(5,5,5,5) - - SkinCloseButton(ChannelFrameDaughterFrameDetailCloseButton) - - SkinButton(ChannelFrameDaughterFrameCancelButton) - SkinButton(ChannelFrameDaughterFrameOkayButton) - end - do -- Raid Tab StripTextures(RaidInfoFrame) CreateBackdrop(RaidInfoFrame, nil, true, .75) diff --git a/skins/blizzard/game_menu.lua b/skins/blizzard/game_menu.lua index 9b6d440b..9e202c7a 100644 --- a/skins/blizzard/game_menu.lua +++ b/skins/blizzard/game_menu.lua @@ -1,14 +1,10 @@ -pfUI:RegisterSkin("Game Menu", "vanilla:tbc", function () +pfUI:RegisterSkin("Game Menu", "vanilla", function () StripTextures(GameMenuFrame) CreateBackdrop(GameMenuFrame, nil, true, .75) CreateBackdropShadow(GameMenuFrame) GameMenuFrame:SetWidth(GameMenuFrame:GetWidth() - 30) - if pfUI.expansion == 'tbc' then - GameMenuFrame:SetHeight(GameMenuFrame:GetHeight() + 10) - elseif pfUI.expansion == 'vanilla' then - GameMenuFrame:SetHeight(GameMenuFrame:GetHeight() + 6) - end + GameMenuFrame:SetHeight(GameMenuFrame:GetHeight() + 6) local title = GetNoNameObject(GameMenuFrame, "FontString", "ARTWORK", MAIN_MENU) title:SetTextColor(1,1,1,1) diff --git a/skins/blizzard/gossipquest.lua b/skins/blizzard/gossipquest.lua index 183347d7..dec691a6 100644 --- a/skins/blizzard/gossipquest.lua +++ b/skins/blizzard/gossipquest.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Gossip and Quest", "vanilla:tbc", function () +pfUI:RegisterSkin("Gossip and Quest", "vanilla", function () local frames = {'Quest', 'Gossip'} local panels = {'Greeting', 'Detail', 'Progress', 'Reward'} local buttons = { diff --git a/skins/blizzard/guild_registrar.lua b/skins/blizzard/guild_registrar.lua index 44c1459d..62955cf4 100644 --- a/skins/blizzard/guild_registrar.lua +++ b/skins/blizzard/guild_registrar.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Guild Registrar", "vanilla:tbc", function () +pfUI:RegisterSkin("Guild Registrar", "vanilla", function () StripTextures(GuildRegistrarFrame) StripTextures(GuildRegistrarGreetingFrame) CreateBackdrop(GuildRegistrarFrame, nil, nil, .75) diff --git a/skins/blizzard/help.lua b/skins/blizzard/help.lua index 54413aa1..b47060b7 100644 --- a/skins/blizzard/help.lua +++ b/skins/blizzard/help.lua @@ -1,19 +1,7 @@ -pfUI:RegisterSkin("Help", "vanilla:tbc", function () +pfUI:RegisterSkin("Help", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - -- not much here for tbc yet - if pfUI.client > 11200 then - local ticket, background = TicketStatusFrame:GetChildren() - CreateBackdrop(background, nil, true, .75) - TicketStatusFrame:SetHeight(40) - TicketStatusFrame:ClearAllPoints() - TicketStatusFrame:SetPoint("TOP", 0, -5) - - UpdateMovable(TicketStatusFrame) - return - end - StripTextures(HelpFrame) CreateBackdrop(HelpFrame, nil, nil, .75) CreateBackdropShadow(HelpFrame) diff --git a/skins/blizzard/inspect.lua b/skins/blizzard/inspect.lua index b81609c3..cbbc39b4 100644 --- a/skins/blizzard/inspect.lua +++ b/skins/blizzard/inspect.lua @@ -20,111 +20,6 @@ local slots = { "RangedSlot", } -pfUI:RegisterSkin("Inspect", "tbc", function () - local rawborder, border = GetBorderSize() - local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - - HookAddonOrVariable("Blizzard_InspectUI", function() - CreateBackdrop(InspectFrame, nil, nil, .75) - CreateBackdropShadow(InspectFrame) - - InspectFrame.backdrop:SetPoint("TOPLEFT", 10, -10) - InspectFrame.backdrop:SetPoint("BOTTOMRIGHT", -30, 72) - InspectFrame:SetHitRectInsets(10,30,10,72) - EnableMovable("InspectFrame", "Blizzard_InspectUI", INSPECTFRAME_SUBFRAMES) - - SkinCloseButton(InspectFrameCloseButton, InspectFrame.backdrop, -6, -6) - - InspectFrame:DisableDrawLayer("ARTWORK") - - InspectNameText:ClearAllPoints() - InspectNameText:SetPoint("TOP", InspectFrame.backdrop, "TOP", 0, -10) - InspectGuildText:Show() - InspectGuildText:ClearAllPoints() - InspectGuildText:SetPoint("TOP", InspectLevelText, "BOTTOM", 0, -1) - - for i = 1, 3 do - local tab = _G["InspectFrameTab"..i] - local lastTab = _G["InspectFrameTab"..(i-1)] - tab:ClearAllPoints() - if lastTab then - tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0) - else - tab:SetPoint("TOPLEFT", InspectFrame.backdrop, "BOTTOMLEFT", bpad, -(border + (border == 1 and 1 or 2))) - end - SkinTab(tab) - end - - do -- Character Tab - StripTextures(InspectPaperDollFrame) - - EnableClickRotate(InspectModelFrame) - InspectModelRotateLeftButton:Hide() - InspectModelRotateRightButton:Hide() - - for _, slot in pairs(slots) do - local frame = _G["Inspect"..slot] - SkinButton(frame, nil, nil, nil, _G["Inspect"..slot.."IconTexture"], true) - end - - hooksecurefunc("InspectPaperDollFrame_OnShow", function() - local guild, title = GetGuildInfo(InspectFrame.unit) - local text = guild and format(TEXT(GUILD_TITLE_TEMPLATE), title, guild) or "" - InspectGuildText:SetText(text) - end) - - hooksecurefunc("InspectPaperDollItemSlotButton_Update", function(button) - local unit = InspectFrame.unit - local link = GetInventoryItemLink(unit, button:GetID()) - if link then - local quality = select(3, GetItemInfo(link)) - button:SetBackdropBorderColor(GetItemQualityColor(quality)) - else - button:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea) - end - end) - end - - do -- PVP Tab - StripTextures(InspectPVPFrame) - end - - do -- Talent Tab - StripTextures(InspectTalentFrame) - InspectTalentFrameCancelButton:Hide() - InspectTalentFrameCloseButton:Hide() - - InspectTalentFrameSpentPoints:ClearAllPoints() - InspectTalentFrameSpentPoints:SetPoint("BOTTOMRIGHT", InspectTalentFrame, "BOTTOMRIGHT", 0, 83) - - StripTextures(InspectTalentFrameScrollFrame) - SkinScrollbar(InspectTalentFrameScrollFrameScrollBar) - - for i = 1, MAX_NUM_TALENTS do - local talent = _G["InspectTalentFrameTalent"..i] - if talent then - StripTextures(talent) - SkinButton(talent, nil, nil, nil, _G["InspectTalentFrameTalent"..i.."IconTexture"]) - - _G["InspectTalentFrameTalent"..i.."Rank"]:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") - end - end - - for i = 1, 3 do - local tab = _G["InspectTalentFrameTab"..i] - local lastTab = _G["InspectTalentFrameTab"..(i-1)] - tab:ClearAllPoints() - if lastTab then - tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0) - else - tab:SetPoint("TOPLEFT", 70, -50) - end - SkinTab(tab) - end - end - end) -end) - pfUI:RegisterSkin("Inspect", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/itemtext.lua b/skins/blizzard/itemtext.lua index 2455919a..568901d9 100644 --- a/skins/blizzard/itemtext.lua +++ b/skins/blizzard/itemtext.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Books", "vanilla:tbc", function () +pfUI:RegisterSkin("Books", "vanilla", function () StripTextures(ItemTextFrame) CreateBackdrop(ItemTextFrame, nil, nil, .75) CreateBackdropShadow(ItemTextFrame) diff --git a/skins/blizzard/keybindings.lua b/skins/blizzard/keybindings.lua index 049aac20..9b570b88 100644 --- a/skins/blizzard/keybindings.lua +++ b/skins/blizzard/keybindings.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("KeyBindings", "vanilla:tbc", function () +pfUI:RegisterSkin("KeyBindings", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/macro.lua b/skins/blizzard/macro.lua index 890ad6bc..efe4c582 100644 --- a/skins/blizzard/macro.lua +++ b/skins/blizzard/macro.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Macro", "vanilla:tbc", function () +pfUI:RegisterSkin("Macro", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/mail.lua b/skins/blizzard/mail.lua index 861c7d1f..8830e0fe 100644 --- a/skins/blizzard/mail.lua +++ b/skins/blizzard/mail.lua @@ -1,53 +1,10 @@ -pfUI:RegisterSkin("Mailbox", "vanilla:tbc", function () +pfUI:RegisterSkin("Mailbox", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - -- Compatibility local StationeryBackgroundLeft, StationeryBackgroundRight - if ATTACHMENTS_MAX_SEND then -- tbc - do -- SendMailFrame - for i = 1, ATTACHMENTS_MAX_SEND do - local btn = _G["SendMailAttachment"..i] - StripTextures(btn) - SkinButton(btn, nil, nil, nil, nil, true) - end - hooksecurefunc("SendMailFrame_Update", function() - for i = 1, ATTACHMENTS_MAX_SEND do - local btn = _G["SendMailAttachment"..i] - HandleIcon(btn, btn:GetNormalTexture()) - - local link = GetSendMailItemLink(i) - if link then - local r,g,b = GetItemQualityColor(select(3, GetItemInfo(link))) - btn:SetBackdropBorderColor(r,g,b,1) - else - btn:SetBackdropBorderColor(GetStringColor(pfUI_config.appearance.border.color)) - end - end - end) - - StationeryBackgroundLeft, StationeryBackgroundRight = SendStationeryBackgroundLeft, SendStationeryBackgroundRight - end - - do -- OpenMailFrame - for i = 1, ATTACHMENTS_MAX_RECEIVE do - SkinButton(_G["OpenMailAttachmentButton"..i], nil, nil, nil, _G["OpenMailAttachmentButton"..i.."IconTexture"], true) - end - - hooksecurefunc("InboxFrame_OnClick", function(index) - for i=1, ATTACHMENTS_MAX_RECEIVE do - local link = GetInboxItemLink(index, i) - if not link then return end - local r,g,b = GetItemQualityColor(select(3, GetItemInfo(link))) - _G["OpenMailAttachmentButton"..i]:SetBackdropBorderColor(r,g,b,1) - end - end) - - SkinButton(OpenMailReportSpamButton) - end - else -- vanilla - do -- SendMailFrame + do -- SendMailFrame local skin = CreateFrame("Frame") skin:SetScript("OnEvent", function() this:UnregisterEvent("MAIL_SHOW") @@ -122,7 +79,6 @@ pfUI:RegisterSkin("Mailbox", "vanilla:tbc", function () end end) end - end StripTextures(MailFrame, true) CreateBackdrop(MailFrame, nil, nil, .75) diff --git a/skins/blizzard/merchant.lua b/skins/blizzard/merchant.lua index ccceba7e..084285cf 100644 --- a/skins/blizzard/merchant.lua +++ b/skins/blizzard/merchant.lua @@ -1,21 +1,9 @@ -pfUI:RegisterSkin("Merchant", "vanilla:tbc", function () +pfUI:RegisterSkin("Merchant", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - -- Compatibility - if MerchantGuildBankRepairButton then -- tbc - SkinButton(MerchantGuildBankRepairButton, nil, nil, nil, MerchantGuildBankRepairButtonIcon) - MerchantGuildBankRepairButtonIcon:SetTexCoord(.59, .82, .06, .54) - hooksecurefunc("MerchantFrame_UpdateRepairButtons", function() - MerchantGuildBankRepairButton:ClearAllPoints() - MerchantGuildBankRepairButton:SetPoint("RIGHT", MerchantBuyBackItemItemButton, "LEFT", -14, 0) - MerchantRepairAllButton:ClearAllPoints() - MerchantRepairAllButton:SetPoint("RIGHT", MerchantGuildBankRepairButton, "LEFT", -6, 0) - end) - else -- vanilla - MerchantRepairAllButton:ClearAllPoints() - MerchantRepairAllButton:SetPoint("RIGHT", MerchantBuyBackItemItemButton, "LEFT", -6, 0) - end + MerchantRepairAllButton:ClearAllPoints() + MerchantRepairAllButton:SetPoint("RIGHT", MerchantBuyBackItemItemButton, "LEFT", -6, 0) StripTextures(MerchantFrame) CreateBackdrop(MerchantFrame, nil, nil, .75) diff --git a/skins/blizzard/miscellaneous.lua b/skins/blizzard/miscellaneous.lua index ea67ac3b..2af1e4de 100644 --- a/skins/blizzard/miscellaneous.lua +++ b/skins/blizzard/miscellaneous.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Stack Split", "vanilla:tbc", function () +pfUI:RegisterSkin("Stack Split", "vanilla", function () StripTextures(StackSplitFrame) CreateBackdrop(StackSplitFrame, nil, nil, .75) CreateBackdropShadow(StackSplitFrame) @@ -7,7 +7,7 @@ pfUI:RegisterSkin("Stack Split", "vanilla:tbc", function () SkinButton(StackSplitCancelButton) end) -pfUI:RegisterSkin("Coin Pickup", "vanilla:tbc", function () +pfUI:RegisterSkin("Coin Pickup", "vanilla", function () StripTextures(CoinPickupFrame) CreateBackdrop(CoinPickupFrame, nil, nil, .75) CreateBackdropShadow(CoinPickupFrame) @@ -16,7 +16,7 @@ pfUI:RegisterSkin("Coin Pickup", "vanilla:tbc", function () SkinButton(CoinPickupCancelButton) end) -pfUI:RegisterSkin("Color Picker", "vanilla:tbc", function () +pfUI:RegisterSkin("Color Picker", "vanilla", function () CreateBackdrop(ColorPickerFrame) CreateBackdropShadow(ColorPickerFrame) @@ -32,7 +32,7 @@ pfUI:RegisterSkin("Color Picker", "vanilla:tbc", function () SkinSlider(OpacitySliderFrame) end) -pfUI:RegisterSkin("Opacity", "vanilla:tbc", function () +pfUI:RegisterSkin("Opacity", "vanilla", function () CreateBackdrop(OpacityFrame, nil, true, .75) CreateBackdropShadow(OpacityFrame) @@ -41,7 +41,7 @@ pfUI:RegisterSkin("Opacity", "vanilla:tbc", function () OpacityFrameSlider:SetPoint("CENTER", 0, 0) end) -pfUI:RegisterSkin("Tutorial", "vanilla:tbc", function () +pfUI:RegisterSkin("Tutorial", "vanilla", function () CreateBackdrop(TutorialFrame, nil, true, .75) CreateBackdropShadow(TutorialFrame) @@ -49,7 +49,7 @@ pfUI:RegisterSkin("Tutorial", "vanilla:tbc", function () SkinButton(TutorialFrameOkayButton) end) -pfUI:RegisterSkin("Quest Timer", "vanilla:tbc", function () +pfUI:RegisterSkin("Quest Timer", "vanilla", function () CreateBackdrop(QuestTimerFrame, nil, nil, .75) CreateBackdropShadow(QuestTimerFrame) UpdateMovable(QuestTimerFrame, true) diff --git a/skins/blizzard/options-sound.lua b/skins/blizzard/options-sound.lua index 341486ab..257d4023 100644 --- a/skins/blizzard/options-sound.lua +++ b/skins/blizzard/options-sound.lua @@ -1,40 +1,18 @@ -pfUI:RegisterSkin("Options - Sound", "vanilla:tbc", function () +pfUI:RegisterSkin("Options - Sound", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - -- Compatibility - local SoundOptionsFrameHeaderText, NUM_CHECKBOXES, NUM_SLIDERS - if SOUND_OPTIONS then -- tbc - SoundOptionsFrameHeaderText = GetNoNameObject(SoundOptionsFrame, "FontString", "BACKGROUND", SOUND_OPTIONS) - NUM_CHECKBOXES = 11 - NUM_SLIDERS = 6 + local SoundOptionsFrameHeaderText = GetNoNameObject(SoundOptionsFrame, "FontString", "ARTWORK", SOUNDOPTIONS_MENU) + local NUM_CHECKBOXES = 8 + local NUM_SLIDERS = 4 - StripTextures(AudioOptionsFrame) - CreateBackdrop(SoundOptionsFramePlayback, nil, true, .75) - CreateBackdrop(SoundOptionsFrameHardware, nil, true, .75) - CreateBackdrop(SoundOptionsFrameVolume, nil, true, .75) - - SkinDropDown(SoundOptionsOutputDropDown) - - SoundOptionsFrameDefaults:ClearAllPoints() - SoundOptionsFrameDefaults:SetPoint("TOPLEFT", SoundOptionsFramePlayback, "BOTTOMLEFT", 0, -10) - SoundOptionsFrameCancel:ClearAllPoints() - SoundOptionsFrameCancel:SetPoint("TOPRIGHT", SoundOptionsFrameVolume, "BOTTOMRIGHT", 0, -10) - SoundOptionsFrameOkay:ClearAllPoints() - SoundOptionsFrameOkay:SetPoint("RIGHT", SoundOptionsFrameCancel, "LEFT", -2*bpad, 0) - else -- vanilla - SoundOptionsFrameHeaderText = GetNoNameObject(SoundOptionsFrame, "FontString", "ARTWORK", SOUNDOPTIONS_MENU) - NUM_CHECKBOXES = 8 - NUM_SLIDERS = 4 - - SoundOptionsFrameOkay:ClearAllPoints() - SoundOptionsFrameOkay:SetPoint("RIGHT", SoundOptionsFrameCancel, "LEFT", -2*bpad, 0) - SoundOptionsFrameSlider1:ClearAllPoints() - SoundOptionsFrameSlider1:SetPoint("TOPRIGHT", SoundOptionsFrame, "TOPRIGHT", -18, -43) - for i=2, NUM_SLIDERS do - _G["SoundOptionsFrameSlider"..i]:ClearAllPoints() - _G["SoundOptionsFrameSlider"..i]:SetPoint("TOP", _G["SoundOptionsFrameSlider"..i-1], "BOTTOM", 0, -30) - end + SoundOptionsFrameOkay:ClearAllPoints() + SoundOptionsFrameOkay:SetPoint("RIGHT", SoundOptionsFrameCancel, "LEFT", -2*bpad, 0) + SoundOptionsFrameSlider1:ClearAllPoints() + SoundOptionsFrameSlider1:SetPoint("TOPRIGHT", SoundOptionsFrame, "TOPRIGHT", -18, -43) + for i=2, NUM_SLIDERS do + _G["SoundOptionsFrameSlider"..i]:ClearAllPoints() + _G["SoundOptionsFrameSlider"..i]:SetPoint("TOP", _G["SoundOptionsFrameSlider"..i-1], "BOTTOM", 0, -30) end StripTextures(SoundOptionsFrame) diff --git a/skins/blizzard/options-video.lua b/skins/blizzard/options-video.lua index 70c7e325..853bdcb0 100644 --- a/skins/blizzard/options-video.lua +++ b/skins/blizzard/options-video.lua @@ -1,45 +1,19 @@ -pfUI:RegisterSkin("Options - Video", "vanilla:tbc", function () +pfUI:RegisterSkin("Options - Video", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - -- Compatibility - local MAX_SLIDERS, MAX_CHECKBOXES - if OptionsFrameSlider10 then -- tbc - MAX_SLIDERS = 11 - MAX_CHECKBOXES = 19 + local MAX_SLIDERS = 9 + local MAX_CHECKBOXES = 18 - for i=1, MAX_SLIDERS do - local slider = _G["OptionsFrameSlider"..i] - local shift = 0 - if i == 4 or i == 5 or i == 7 or i == 8 or i == 10 or i == 11 then shift = 10 end - local point, anchor, anchorPoint, x, y = slider:GetPoint() - slider:ClearAllPoints() - slider:SetPoint(point, anchor, anchorPoint, x, y - shift) - end - - hooksecurefunc("OptionsFrame_Load", function() - OptionsFramePixelShaders:SetWidth(230) - OptionsFrameMiscellaneous:ClearAllPoints() - OptionsFrameMiscellaneous:SetPoint("LEFT", OptionsFramePixelShaders, "RIGHT", 6, 0) - end) - OptionsFrameDefaults:ClearAllPoints() - OptionsFrameDefaults:SetPoint("TOPLEFT", OptionsFramePixelShaders, "BOTTOMLEFT", 0, -10) - OptionsFrameCancel:ClearAllPoints() - OptionsFrameCancel:SetPoint("TOPRIGHT", OptionsFrameMiscellaneous, "BOTTOMRIGHT", 0, -10) - else -- vanilla - MAX_SLIDERS = 9 - MAX_CHECKBOXES = 18 - - for i=1, MAX_SLIDERS do - local slider = _G["OptionsFrameSlider"..i] - local shift = 0 - if i == 1 or i == 6 then shift = 4 - elseif i == 4 or i == 8 then shift = 10 - end - local point, anchor, anchorPoint, x, y = slider:GetPoint() - slider:ClearAllPoints() - slider:SetPoint(point, anchor, anchorPoint, x, y - shift) + for i=1, MAX_SLIDERS do + local slider = _G["OptionsFrameSlider"..i] + local shift = 0 + if i == 1 or i == 6 then shift = 4 + elseif i == 4 or i == 8 then shift = 10 end + local point, anchor, anchorPoint, x, y = slider:GetPoint() + slider:ClearAllPoints() + slider:SetPoint(point, anchor, anchorPoint, x, y - shift) end CreateBackdrop(OptionsFrame, nil, nil, .75) diff --git a/skins/blizzard/popup_dialogs.lua b/skins/blizzard/popup_dialogs.lua index d795a7bf..fc3aed02 100644 --- a/skins/blizzard/popup_dialogs.lua +++ b/skins/blizzard/popup_dialogs.lua @@ -1,12 +1,5 @@ -pfUI:RegisterSkin("Popup Dialogs", "vanilla:tbc", function () +pfUI:RegisterSkin("Popup Dialogs", "vanilla", function () for i = 1, STATICPOPUP_NUMDIALOGS do - -- Compatibility - local money = _G["StaticPopup"..i.."MoneyInputFrame"] - if money then -- tbc - SkinMoneyInputFrame(money) - end - - local dialog = _G["StaticPopup"..i] CreateBackdrop(dialog, nil, true, .75) CreateBackdropShadow(dialog) diff --git a/skins/blizzard/professions.lua b/skins/blizzard/professions.lua index eab6d31e..bbd266d1 100644 --- a/skins/blizzard/professions.lua +++ b/skins/blizzard/professions.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Profession", "vanilla:tbc", function () +pfUI:RegisterSkin("Profession", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() @@ -219,37 +219,7 @@ pfUI:RegisterSkin("Profession", "vanilla:tbc", function () end) end - -- Compatibility - if search then -- tbc - _G[displayed] = 21 - scrollframe:SetHeight(338) - - local rank = _G[name.."RankFrameSkillRank"] - rank:ClearAllPoints() - rank:SetPoint("CENTER", rankbar, "CENTER", 0, 0) - - local available = _G[frame:GetName().."AvailableFilterCheckButton"] - SkinCheckbox(available) - available:ClearAllPoints() - available:SetPoint("TOPLEFT", scrollframe.backdrop, "BOTTOMLEFT", -4, -5) - - search:DisableDrawLayer("BACKGROUND") - CreateBackdrop(search, nil, nil, 1) - search.backdrop:SetAllPoints(search) - search:SetTextInsets(5, 5, 5, 5) - search:SetHeight(22) - search:ClearAllPoints() - search:SetPoint("TOPRIGHT", scrollframe.backdrop, "BOTTOMRIGHT", 0, -5) - - local craft_filter = CraftFrameFilterDropDown - if craft_filter then - SkinDropDown(craft_filter) - craft_filter:ClearAllPoints() - craft_filter:SetPoint("BOTTOMRIGHT", scrollframe.backdrop, "TOPRIGHT", 15, 0) - end - else -- vanilla - _G[displayed] = 23 - end + _G[displayed] = 23 -- build remaining tradeskills for i = 9, _G[displayed] do local button = _G[template..i] or CreateFrame("Button", template..i, frame, template.."ButtonTemplate") diff --git a/skins/blizzard/questlog.lua b/skins/blizzard/questlog.lua index 23b4d0e8..748b2fb9 100644 --- a/skins/blizzard/questlog.lua +++ b/skins/blizzard/questlog.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Quest Log", "vanilla:tbc", function () +pfUI:RegisterSkin("Quest Log", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() @@ -6,23 +6,10 @@ pfUI:RegisterSkin("Quest Log", "vanilla:tbc", function () _G.MAX_WATCHABLE_QUESTS = 20 -- TODO do -- quest log frame - -- Compatibility - local QUEST_COUNT - if QuestLogCount then -- tbc - QUEST_COUNT = QuestLogCount + local QUEST_COUNT = QuestLogQuestCount - StripTextures(QUEST_COUNT) - QUEST_COUNT:ClearAllPoints() - hooksecurefunc("QuestLogUpdateQuestCount", function(numQuests) - QUEST_COUNT:ClearAllPoints() - QUEST_COUNT:SetPoint("BOTTOMRIGHT", QuestLogFrame, "TOPRIGHT", 0, -50) - end) - else -- vanilla - QUEST_COUNT = QuestLogQuestCount - - QUEST_COUNT:ClearAllPoints() - QUEST_COUNT:SetPoint("TOPRIGHT", -10, -30) - end + QUEST_COUNT:ClearAllPoints() + QUEST_COUNT:SetPoint("TOPRIGHT", -10, -30) hooksecurefunc("QuestLog_OnShow", function() QuestLogFrame:ClearAllPoints() diff --git a/skins/blizzard/readycheck.lua b/skins/blizzard/readycheck.lua index 51ec176b..0d21ec89 100644 --- a/skins/blizzard/readycheck.lua +++ b/skins/blizzard/readycheck.lua @@ -1,12 +1,6 @@ -pfUI:RegisterSkin("Readycheck", "vanilla:tbc", function () +pfUI:RegisterSkin("Readycheck", "vanilla", function () HookAddonOrVariable("Blizzard_RaidUI", function() - -- Compatibility - local update_func - if ReadyCheckFrame_OnUpdate then -- tbc - update_func = "ReadyCheckFrame_OnUpdate" - else -- vanilla - update_func = "ReadyCheck_OnUpdate" - end + local update_func = "ReadyCheck_OnUpdate" StripTextures(ReadyCheckFrame, true) CreateBackdrop(ReadyCheckFrame, nil, nil, .75) diff --git a/skins/blizzard/spellbook.lua b/skins/blizzard/spellbook.lua index e28383c3..db5bf427 100644 --- a/skins/blizzard/spellbook.lua +++ b/skins/blizzard/spellbook.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Spellbook", "vanilla:tbc", function () +pfUI:RegisterSkin("Spellbook", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/stable.lua b/skins/blizzard/stable.lua index 9e6e7a52..fdf6f7f1 100644 --- a/skins/blizzard/stable.lua +++ b/skins/blizzard/stable.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Pet Stable Master", "vanilla:tbc", function () +pfUI:RegisterSkin("Pet Stable Master", "vanilla", function () StripTextures(PetStableFrame) CreateBackdrop(PetStableFrame, nil, nil, .75) CreateBackdropShadow(PetStableFrame) diff --git a/skins/blizzard/tabard.lua b/skins/blizzard/tabard.lua index e8e48c21..46efde05 100644 --- a/skins/blizzard/tabard.lua +++ b/skins/blizzard/tabard.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Guild Tabard", "vanilla:tbc", function () +pfUI:RegisterSkin("Guild Tabard", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/talents.lua b/skins/blizzard/talents.lua index f26e5a4c..11c9370a 100644 --- a/skins/blizzard/talents.lua +++ b/skins/blizzard/talents.lua @@ -1,16 +1,10 @@ -pfUI:RegisterSkin("Talents", "vanilla:tbc", function () +pfUI:RegisterSkin("Talents", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() HookAddonOrVariable("Blizzard_TalentUI", function() - -- Compatibility - local TALENT_FRAME, TALENT_FRAME_NAME - if PlayerTalentFrame then -- tbc - TALENT_FRAME = _G.PlayerTalentFrame - else -- vanilla - TALENT_FRAME = _G.TalentFrame - end - TALENT_FRAME_NAME = TALENT_FRAME:GetName() + local TALENT_FRAME = _G.TalentFrame + local TALENT_FRAME_NAME = TALENT_FRAME:GetName() StripTextures(TALENT_FRAME) diff --git a/skins/blizzard/taxi.lua b/skins/blizzard/taxi.lua index fac03ade..79a7bc36 100644 --- a/skins/blizzard/taxi.lua +++ b/skins/blizzard/taxi.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Flightmaster", "vanilla:tbc", function () +pfUI:RegisterSkin("Flightmaster", "vanilla", function () StripTextures(TaxiFrame) CreateBackdrop(TaxiFrame, nil, nil, .75) CreateBackdropShadow(TaxiFrame) diff --git a/skins/blizzard/tooltips.lua b/skins/blizzard/tooltips.lua index c050c541..d1195ee8 100644 --- a/skins/blizzard/tooltips.lua +++ b/skins/blizzard/tooltips.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Tooltips", "vanilla:tbc", function () +pfUI:RegisterSkin("Tooltips", "vanilla", function () local rawborder, border = GetBorderSize() local alpha = tonumber(C.tooltip.alpha) diff --git a/skins/blizzard/trade.lua b/skins/blizzard/trade.lua index fd6237d6..fe0a9e4c 100644 --- a/skins/blizzard/trade.lua +++ b/skins/blizzard/trade.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Trade", "vanilla:tbc", function () +pfUI:RegisterSkin("Trade", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/trainer.lua b/skins/blizzard/trainer.lua index 62df6005..e752f7bb 100644 --- a/skins/blizzard/trainer.lua +++ b/skins/blizzard/trainer.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Trainer", "vanilla:tbc", function () +pfUI:RegisterSkin("Trainer", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() From 921a5833fa73cdf31a7ecf1aad0b17bc818848a6 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 3 Jan 2026 12:55:51 +0100 Subject: [PATCH 012/159] Update pfUI.toc --- pfUI.toc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pfUI.toc b/pfUI.toc index 72c42fa4..187f4a22 100644 --- a/pfUI.toc +++ b/pfUI.toc @@ -3,7 +3,7 @@ ## Author: Shagu ## Notes: A complete user interface replacement. ## Notes-ruRU: Полная замена пользовательского интерфейса. -## Version: 5.5.4 +## Version: 5.5.5 ## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB From 5d0e195d1edc5e128fc45200e5a48390a2dea037 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 3 Jan 2026 12:58:31 +0100 Subject: [PATCH 013/159] performance update performance update --- .github/FUNDING.yml | 2 - .github/workflows/close-issues.yml | 24 - README.md | 213 +-- api/api.lua | 76 + api/config.lua | 13 + api/unitframes.lua | 227 ++- compat/tbc.lua | 1960 ------------------------ init/compat.xml | 1 - init/modules.xml | 4 +- init/skins.xml | 10 - libs/libcast.lua | 124 +- libs/libpredict.lua | 81 +- libs/librange.lua | 40 +- modules/actionbar.lua | 184 +-- modules/actionbar_nodebug.lua | 1738 +++++++++++++++++++++ modules/addonbuttons.lua | 2 +- modules/addons.lua | 2 +- modules/afkcam.lua | 2 +- modules/autovendor.lua | 2 +- modules/bags.lua | 6 +- modules/bgscore.lua | 60 + modules/bubbles.lua | 2 +- modules/buff.lua | 2 +- modules/buffwatch.lua | 2 +- modules/castbar.lua | 21 +- modules/chat.lua | 28 +- modules/chatcopy.lua | 2 +- modules/combatlogfix.lua | 7 - modules/combopoints.lua | 2 +- modules/cooldown.lua | 15 +- modules/easteregg.lua | 2 +- modules/energytick.lua | 24 +- modules/farmmode.lua | 2 +- modules/feigndeath.lua | 2 +- modules/firstrun.lua | 2 +- modules/focus.lua | 2 +- modules/group.lua | 2 +- modules/gryphons.lua | 2 +- modules/gui.lua | 64 +- modules/hoverbind.lua | 2 +- modules/infight.lua | 2 +- modules/loot.lua | 2 +- modules/map.lua | 2 +- modules/mapreveal.lua | 2 +- modules/minimap.lua | 4 +- modules/mirrortimers.lua | 2 +- modules/nameplates.lua | 6 +- modules/nampower.lua | 743 +++++++++ modules/panel.lua | 2 +- modules/pet.lua | 2 +- modules/pettarget.lua | 2 +- modules/pixelperfect.lua | 2 +- modules/player.lua | 2 +- modules/questitem.lua | 6 +- modules/raid.lua | 7 +- modules/roll.lua | 2 +- modules/screenshot.lua | 2 +- modules/sellvalue.lua | 2 +- modules/share.lua | 2 +- modules/skin.lua | 5 +- modules/socialmod.lua | 2 +- modules/superwow.lua | 379 ++++- modules/target.lua | 2 +- modules/targettarget.lua | 2 +- modules/targettargettarget.lua | 2 +- modules/thirdparty-tbc.lua | 381 ----- modules/thirdparty.lua | 14 +- modules/tooltip.lua | 6 +- modules/totems.lua | 5 +- modules/uf_tukui.lua | 2 +- modules/unitxp.lua | 234 +++ modules/unlock.lua | 2 +- modules/unusable.lua | 2 +- modules/updatenotify.lua | 2 +- modules/xpbar.lua | 2 +- pfUI-tbc.toc | 17 - pfUI.lua | 36 +- skins/blizzard/arena.lua | 55 - skins/blizzard/arena_registrar.lua | 119 -- skins/blizzard/auction.lua | 15 +- skins/blizzard/battlefield.lua | 2 +- skins/blizzard/battlefield_minimap.lua | 2 +- skins/blizzard/character.lua | 25 +- skins/blizzard/dressup.lua | 2 +- skins/blizzard/friends.lua | 60 +- skins/blizzard/game_menu.lua | 8 +- skins/blizzard/gossipquest.lua | 2 +- skins/blizzard/guild_registrar.lua | 2 +- skins/blizzard/guildbank.lua | 131 -- skins/blizzard/help.lua | 14 +- skins/blizzard/inspect.lua | 105 -- skins/blizzard/itemtext.lua | 2 +- skins/blizzard/keybindings.lua | 2 +- skins/blizzard/lfg.lua | 75 - skins/blizzard/macro.lua | 2 +- skins/blizzard/mail.lua | 48 +- skins/blizzard/merchant.lua | 18 +- skins/blizzard/miscellaneous.lua | 12 +- skins/blizzard/options-interface.lua | 175 --- skins/blizzard/options-sound.lua | 44 +- skins/blizzard/options-video.lua | 48 +- skins/blizzard/popup_dialogs.lua | 9 +- skins/blizzard/professions.lua | 34 +- skins/blizzard/questlog.lua | 21 +- skins/blizzard/readycheck.lua | 10 +- skins/blizzard/socket.lua | 39 - skins/blizzard/spellbook.lua | 2 +- skins/blizzard/stable.lua | 2 +- skins/blizzard/tabard.lua | 2 +- skins/blizzard/talents.lua | 12 +- skins/blizzard/taxi.lua | 2 +- skins/blizzard/time_manager.lua | 122 -- skins/blizzard/tooltips.lua | 2 +- skins/blizzard/tracking.lua | 11 - skins/blizzard/trade.lua | 2 +- skins/blizzard/trainer.lua | 2 +- 116 files changed, 3980 insertions(+), 4105 deletions(-) delete mode 100644 .github/FUNDING.yml delete mode 100644 .github/workflows/close-issues.yml delete mode 100644 compat/tbc.lua create mode 100644 modules/actionbar_nodebug.lua create mode 100644 modules/bgscore.lua delete mode 100644 modules/combatlogfix.lua create mode 100644 modules/nampower.lua delete mode 100644 modules/thirdparty-tbc.lua create mode 100644 modules/unitxp.lua delete mode 100644 pfUI-tbc.toc delete mode 100644 skins/blizzard/arena.lua delete mode 100644 skins/blizzard/arena_registrar.lua delete mode 100644 skins/blizzard/guildbank.lua delete mode 100644 skins/blizzard/lfg.lua delete mode 100644 skins/blizzard/options-interface.lua delete mode 100644 skins/blizzard/socket.lua delete mode 100644 skins/blizzard/time_manager.lua delete mode 100644 skins/blizzard/tracking.lua diff --git a/.github/FUNDING.yml b/.github/FUNDING.yml deleted file mode 100644 index 4cb83f66..00000000 --- a/.github/FUNDING.yml +++ /dev/null @@ -1,2 +0,0 @@ -github: [shagu] -ko_fi: shagu diff --git a/.github/workflows/close-issues.yml b/.github/workflows/close-issues.yml deleted file mode 100644 index da0f0103..00000000 --- a/.github/workflows/close-issues.yml +++ /dev/null @@ -1,24 +0,0 @@ -name: Close inactive issues -on: - workflow_dispatch: - schedule: - - cron: "30 1 * * *" - -jobs: - close-issues: - runs-on: ubuntu-latest - permissions: - issues: write - pull-requests: write - steps: - - uses: actions/stale@v5 - with: - operations-per-run: 100 - days-before-issue-stale: 30 - days-before-issue-close: 14 - stale-issue-label: "stale" - stale-issue-message: "This issue is stale because it has been open for 30 days with no activity." - close-issue-message: "This issue was closed because it has been inactive for 14 days since being marked as stale." - days-before-pr-stale: -1 - days-before-pr-close: -1 - repo-token: ${{ secrets.GITHUB_TOKEN }} diff --git a/README.md b/README.md index 6e556887..f65eb3d7 100644 --- a/README.md +++ b/README.md @@ -1,121 +1,146 @@ -# pfUI +pfUI performance updates, use on own risk. -An AddOn for World of Warcraft: Vanilla (1.12.1) and The Burning Crusade (2.4.3), which aims to be a full replacement for the original interface. The design is inspired by several screenshots I've seen from TukUI, ElvUI and others. This addon delivers modern features and a minimalistic style that's easy to use right from the start. It is entirely written from scratch without any inclusion of third-party addons or libraries. +## DLL Integrations -This is **not** an addon-pack like [ShaguUI](http://shagu.org/ShaguUI/), however, there is support for external addons like MobHealth3, DPSMate and others, but they will never be shipped within the package. +pfUI includes optional integration modules for client DLLs that provide enhanced functionality beyond what the standard WoW 1.12 client supports. These features are only enabled when the corresponding DLL is installed. -**Please do not re-upload or distribute outdated versions of this project. However, you are more than welcome to fork or link to the official github page.** +--- -## Screenshots +### SuperWoW - - - - +**Repository:** https://github.com/balakethelock/SuperWoW -## Installation (Vanilla) -1. Download **[Latest Version](https://github.com/shagu/pfUI/archive/master.zip)** -2. Unpack the Zip file -3. Rename the folder "pfUI-master" to "pfUI" -4. Copy "pfUI" into Wow-Directory\Interface\AddOns -5. Restart Wow +SuperWoW provides GUID-based unit tracking, spell information APIs, and various client enhancements. -## Installation (The Burning Crusade) -1. Download **[Latest Version](https://github.com/shagu/pfUI/archive/master.zip)** -2. Unpack the Zip file -3. Rename the folder "pfUI-master" to "pfUI-tbc" -4. Copy "pfUI-tbc" into Wow-Directory\Interface\AddOns -5. Restart Wow +#### Features -## Commands +- **GUID-Based Focus Frame** - Focus frame uses actual unit GUIDs instead of name-based emulation +- **Native Mouseover Casting** - `/pfcast` supports true mouseover targeting via `CastSpellByName(spell, unit)` +- **Druid Mana Bar** - Shows mana while in feral forms (requires `unitframes.druidmanabar` config) +- **Enhanced Cast Bars** - Uses `UNIT_CASTEVENT` for accurate cast/channel tracking with spell IDs +- **Enhanced Debuff Tracking** - Accurate debuff application via `UNIT_CASTEVENT` with caster info +- **Group Minimap Tracking** - Track party/raid members on minimap via `TrackUnit()` API +- **Raid Marker Targeting** - Target units by raid marker (`mark1` to `mark8`) +- **Clickthrough Mode** - Click through corpses to loot underneath (`/clickthrough` or `/ct`) +- **Config Import/Export** - Save and load pfUI configs via `/pfexport` and `/pfimport` +- **Local Raid Markers** - Set raid markers visible only to yourself +- **Enchanting Link Fixes** - Converts enchant links for compatibility with non-SuperWoW clients - /pfui Open the configuration GUI - /share Open the configuration import/export dialog - /gm Open the ticket Dialog - /rl Reload the whole UI - /farm Toggles the Farm-Mode - /pfcast Same as /cast but for mouseover units - /focus Creates a Focus-Frame for the current target - /castfocus Same as /cast but for focus frame - /clearfocus Clears the Focus-Frame - /swapfocus Toggle Focus and Target-Frame - /pftest Toggle pfUI Unitframe Test Mode - /abp Addon Button Panel +#### API Functions -## Languages -pfUI supports and contains language specific code for the following gameclients. -* English (enUS) -* Korean (koKR) -* French (frFR) -* German (deDE) -* Chinese (zhCN) -* Spanish (esES) -* Russian (ruRU) +| Function | Description | +|----------|-------------| +| `pfUI.api.GetMarkedUnit(index)` | Get unit ID for raid marker 1-8 | +| `pfUI.api.TargetMark(index)` | Target unit with raid marker | +| `pfUI.api.GetUnitOwner(unit)` | Get owner of pet/totem | +| `pfUI.api.GetSpellInfo(spellId)` | Get spell name, rank, texture, range | +| `pfUI.api.SetClickthrough(enabled)` | Enable/disable clickthrough | +| `pfUI.api.ToggleClickthrough()` | Toggle clickthrough mode | +| `pfUI.api.SetAutoloot(enabled)` | Enable/disable autoloot | +| `pfUI.api.ExportConfig(filename)` | Export config to file | +| `pfUI.api.ImportConfig(filename)` | Import config from file | +| `pfUI.api.GetPlayerBuffSpellId(index)` | Get spell ID for player buff | +| `pfUI.api.LogToCombatLog(text)` | Add text to combat log | +| `pfUI.api.SetLocalRaidTarget(unit, index)` | Set local-only raid marker | +| `pfUI.api.GetItemCharges(bag, slot)` | Get item charges (returns positive) | +| `pfUI.api.GetUnitWeaponEnchants(unit)` | Get weapon enchant info | -## Recommended Addons -* [pfQuest](https://shagu.org/pfQuest) A simple database and quest helper -* [WIM](http://addons.us.to/addon/wim), [WIM (continued)](https://github.com/shirsig/WIM) Give whispers an instant messenger feel +--- -## Plugins -* [pfUI-eliteoverlay](https://shagu.org/pfUI-eliteoverlay) Add elite dragons to unitframes -* [pfUI-fonts](https://shagu.org/pfUI-fonts) Additional fonts for pfUI -* [pfUI-CustomMedia](https://github.com/mrrosh/pfUI-CustomMedia) Additional textures for pfUI -* [pfUI-Gryphons](https://github.com/mrrosh/pfUI-Gryphons) Add back the gryphons to your actionbars +### Nampower -## FAQ -**What does "pfUI" stand for?** -The term "*pfui!*" is german and simply stands for "*pooh!*", because I'm not a -big fan of creating configuration UI's, especially not via the Wow-API -(you might have noticed that in ShaguUI). +**Repository:** https://gitea.com/avitasia/nampower -**How can I donate?** -You can donate via [GitHub](https://github.com/sponsors/shagu) or [Ko-fi](https://ko-fi.com/shagu) +Nampower provides spell queuing, precise cooldown tracking, and detailed aura/buff information. -**How do I report a Bug?** -Please provide as much information as possible in the [Bugtracker](https://github.com/shagu/pfUI/issues). -If there is an error message, provide the full content of it. Just telling that "there is an error" won't help any of us. -Please consider adding additional information such as: since when did you got the error, -does it still happen using a clean configuration, what other addons are loaded and which version you're running. -When playing with a non-english client, the language might be relevant too. If possible, explain how people can reproduce the issue. +#### Features -**How can I contribute?** -Report errors and issues in the [Bugtracker](https://github.com/shagu/pfUI/issues). -Please make sure to have the latest version installed and check for conflicting addons beforehand. +- **Spell Queue Indicator** - Shows queued spell icon near castbar (requires `unitframes.spellqueue` config) +- **Reactive Spell Indicator** - Highlights when Overpower, Revenge, Execute, Riposte, etc. are usable (requires `unitframes.reactive_indicator`) +- **Enhanced Debuff Tracking** - GUID-based debuff tracking via `DEBUFF_ADDED/REMOVED` events +- **Enhanced Buff Tracking** - GUID-based buff tracking via `BUFF_ADDED/REMOVED` events (requires `unitframes.nampower_buffs`) +- **Swing Timer** - Track main-hand and off-hand auto-attack timers +- **Disenchant All** - `/disenchantall` or `/dea` to disenchant eligible items -**I have bad performance, what can I do?** -There's only one known performance issue: that is while using "Frame Shadows". Make sure to disable those -in the pfUI settings (Settings -> Appearance -> Enable Frame Shadows). If you still have a low performance, -it's most likely a combination with another addon. Disable all AddOns but pfUI and then enable one-by-one, -till the performance problem occurs again. Make sure to report the identified AddOn and what you did to reproduce -via the [Bugtracker](https://github.com/shagu/pfUI/issues). +#### API Functions -**Where is the happiness indicator for pets?** -The pet happiness is shown as the color of your pet's frame. Depending on your skin, this can either be the text or the background color of your pet's healthbar: +| Function | Description | +|----------|-------------| +| `pfUI.api.GetUnitAuras(unit)` | Get all buffs/debuffs with spell IDs via `GetUnitField` | +| `pfUI.api.UnitHasAura(unit, spellId)` | Check if unit has specific aura | +| `pfUI.api.GetUnitResistances(unit)` | Get unit's resistances (armor, fire, frost, etc.) | +| `pfUI.api.GetPreciseCooldown(spellId)` | Get precise cooldown info (remaining ms, GCD state) | +| `pfUI.api.GetPreciseItemCooldown(itemId)` | Get precise item cooldown | +| `pfUI.api.GetEquippedTrinkets()` | Get equipped trinket info | +| `pfUI.api.GetTrinketCooldown(slot)` | Get trinket cooldown | +| `pfUI.api.UseTrinket(slot, target)` | Use trinket | +| `pfUI.api.GetNampowerItemStats(itemId)` | Get item stats | +| `pfUI.api.GetNampowerItemLevel(itemId)` | Get item level | +| `pfUI.api.GetSpellBonus(spellId, modType)` | Get spell modifiers (damage, crit, cost) | +| `pfUI.api.GetSpellDamageBonus(spellId)` | Get spell damage bonus | +| `pfUI.api.GetSpellCritBonus(spellId)` | Get spell crit bonus | +| `pfUI.api.GetSpellCostReduction(spellId)` | Get spell cost reduction | +| `pfUI.api.GetAllBagItems()` | Get all bag items | +| `pfUI.api.FindItem(itemIdOrName)` | Find item in bags | +| `pfUI.api.UseItem(itemIdOrName, target)` | Use item | +| `pfUI.api.GetPlayerEquipment()` | Get player's equipped items | +| `pfUI.api.GetTargetEquipment()` | Get target's equipped items | +| `pfUI.api.GetMaxRankSpellId(spellName)` | Get spell ID for max rank | +| `pfUI.api.GetSpellSlotInfo(spellName)` | Get spell slot/book info | +| `pfUI.api.QueueLuaScript(script, priority)` | Queue Lua script for execution | +| `pfUI.api.QueueSpell(spellName)` | Queue spell by name | +| `pfUI.api.StopChannelNextTick()` | Stop channeling next tick | +| `pfUI.api.GetSpellRecord(spellId)` | Get full spell database record | +| `pfUI.api.GetSpellSchool(spellId)` | Get spell school (Fire, Frost, etc.) | +| `pfUI.api.GetSwingTimers()` | Get auto-attack swing timers | +| `pfUI.api.libdebuff_nampower(unit, id)` | Enhanced UnitDebuff with Nampower data | -- Green = Happy -- Yellow = Content -- Red = Unhappy +--- -Since version 4.0.7 there is also an additional icon that can be enabled from the pet unit frame options. +### UnitXP_SP3 -**Can I use Clique with pfUI?** -This addon already includes support for clickcasting. If you still want to make use of clique, all pfUI's unitframes are already compatible to Clique-TBC. For Vanilla, a pfUI compatible version can be found [Here](https://github.com/shagu/Clique/archive/master.zip). If you want to keep your current version of Clique, you'll have to apply this [Patch](https://github.com/shagu/Clique/commit/a5ee56c3f803afbdda07bae9cd330e0d4a75d75a). +**Repository:** https://github.com/allfoxwy/UnitXP_SP3 -**Where is the Experience Bar?** -The experience bar shows up on mouseover and whenever you gain experience, next to left chatframe by default. There's also an option to make it stay visible all the time. +UnitXP provides line-of-sight checks, positional information, precise distances, and OS-level notifications. -**How do I show the Damage- and Threatmeter Dock?** -If you enabled the "dock"-feature for your external (third-party) meters such as DPSMate or KTM, then you'll be able to toggle between them and the Right Chat by clicking on the ">" symbol on the bottom-right panel. +#### Features -**Why is my chat always resetting to only 3 lines of text?** -This happens if "Simple Chat" is enabled in blizzards interface settings (Advanced Options). -Paste the following command into your chat to disable that option: `/run SIMPLE_CHAT="0"; pfUI.chat.SetupPositions(); ReloadUI()` +- **Line of Sight Indicator** - Shows "NO LOS" text on target frame when target is obstructed (requires `unitframes.los_indicator`) +- **Behind Indicator** - Shows "BEHIND" text on target frame when positioned behind target (requires `unitframes.behind_indicator`) +- **OS Notifications** - Flashes taskbar and plays system sound on whispers, ready checks, BG queue pops (requires `unitframes.unitxp_notify`) +- **Precise Distance** - Exact yard distance between units +- **Smart Targeting** - Target nearest enemy, highest HP, cycle through enemies -**How can I enable mouseover cast?** -On Vanilla, create a macro with "/pfcast SPELLNAME". If you also want to see the cooldown, You might want to add "/run if nil then CastSpellByName("SPELLNAME") end" on top of the macro. For The Burning Crusade, just use the regular mouseover macros. +#### API Functions -**Will there be pfUI for Activision's "Classic" remakes?** -No, it would require an entire rewrite of the AddOn since the game is now a different one. The AddOn-API has evolved during the last 15 years and the new "Classic" versions are based on a current retail gameclient. I don't plan to play any of those new versions, so I won't be porting any of my addons to it. +| Function | Description | +|----------|-------------| +| `pfUI.api.GetPreciseDistance(unit1, unit2)` | Get exact distance in yards | +| `pfUI.api.IsInMeleeRange(unit)` | Check if unit is in melee range | +| `pfUI.api.GetAoEDistance(unit1, unit2)` | Get distance for AoE calculations | +| `pfUI.api.TargetNearestEnemy()` | Target nearest hostile unit | +| `pfUI.api.TargetHighestHP()` | Target enemy with most HP | +| `pfUI.api.TargetNextEnemy()` | Cycle to next enemy | +| `pfUI.api.TargetPreviousEnemy()` | Cycle to previous enemy | +| `pfUI.api.TargetNextMarked(order)` | Target next marked enemy in order | +| `pfUI.api.UnitInLineOfSight(unit1, unit2)` | Check line of sight between units | +| `pfUI.api.UnitIsBehind(unit1, unit2)` | Check if unit1 is behind unit2 | -**Everything from scratch?! Are you insane?** -Most probably, yes. +--- + +### Configuration Options + +These DLL features can be enabled/disabled via `/pfui` settings under Unit Frames: + +| Setting | DLL | Description | +|---------|-----|-------------| +| `unitframes.druidmanabar` | SuperWoW | Show mana bar while shapeshifted | +| `unitframes.track_group` | SuperWoW | Track group members on minimap | +| `unitframes.spellqueue` | Nampower | Show spell queue indicator | +| `unitframes.spellqueuesize` | Nampower | Spell queue icon size | +| `unitframes.reactive_indicator` | Nampower | Show reactive ability procs | +| `unitframes.reactive_size` | Nampower | Reactive indicator icon size | +| `unitframes.nampower_buffs` | Nampower | Enhanced buff tracking | +| `unitframes.los_indicator` | UnitXP | Show line of sight indicator | +| `unitframes.behind_indicator` | UnitXP | Show behind indicator | +| `unitframes.unitxp_notify` | UnitXP | Enable OS notifications | diff --git a/api/api.lua b/api/api.lua index e4a94402..dfa73621 100644 --- a/api/api.lua +++ b/api/api.lua @@ -7,6 +7,82 @@ setfenv(1, pfUI:GetEnvironment()) gfind = string.gmatch or string.gfind mod = math.mod or mod +-- [ DLL Detection Helpers ] +-- Detects presence of various DLL extensions for enhanced functionality + +-- [ HasSuperWoW ] +-- Returns true if SuperWoW DLL is active +-- SuperWoW provides: UNIT_CASTEVENT, UnitPosition, SetMouseoverUnit, SpellInfo, etc. +function pfUI.api.HasSuperWoW() + return SUPERWOW_VERSION or (SetAutoloot and SpellInfo) +end + +-- [ HasUnitXP ] +-- Returns true if UnitXP_SP3 DLL is active +-- UnitXP provides: distance, line of sight, behind detection, targeting helpers +function pfUI.api.HasUnitXP() + local success = pcall(UnitXP, "nop", "nop") + return success +end + +-- [ HasNampower ] +-- Returns true if Nampower DLL is active +-- Nampower provides: spell queuing, GetCastInfo, GetSpellIdCooldown, IsSpellInRange, etc. +function pfUI.api.HasNampower() + return GetNampowerVersion and true or false +end + +-- [ GetUnitDistance ] +-- Returns distance to unit using best available method +-- 'unit1' [string] first unit (default: "player") +-- 'unit2' [string] second unit +-- returns: [number] distance in yards, or nil if unavailable +function pfUI.api.GetUnitDistance(unit1, unit2) + if not unit2 then + unit2 = unit1 + unit1 = "player" + end + + if not UnitExists(unit2) then return nil end + + -- Try UnitXP first (most accurate) + if pfUI.api.HasUnitXP() then + local success, distance = pcall(UnitXP, "distanceBetween", unit1, unit2) + if success and distance then return distance end + end + + -- Try SuperWoW UnitPosition + if pfUI.api.HasSuperWoW() and UnitPosition then + local x1, y1, z1 = UnitPosition(unit1) + local x2, y2, z2 = UnitPosition(unit2) + if x1 and y1 and z1 and x2 and y2 and z2 then + return ((x2 - x1)^2 + (y2 - y1)^2 + (z2 - z1)^2)^0.5 + end + end + + return nil +end + +-- [ UnitInLineOfSight ] +-- Returns true if unit1 has line of sight to unit2 +-- Requires UnitXP_SP3 +function pfUI.api.UnitInLineOfSight(unit1, unit2) + if not pfUI.api.HasUnitXP() then return nil end + local success, inSight = pcall(UnitXP, "inSight", unit1, unit2) + if success then return inSight end + return nil +end + +-- [ UnitIsBehind ] +-- Returns true if unit1 is behind unit2 +-- Requires UnitXP_SP3 +function pfUI.api.UnitIsBehind(unit1, unit2) + if not pfUI.api.HasUnitXP() then return nil end + local success, behind = pcall(UnitXP, "behind", unit1, unit2) + if success then return behind end + return nil +end + -- [ strsplit ] -- Splits a string using a delimiter. -- 'delimiter' [string] characters that will be interpreted as delimiter diff --git a/api/config.lua b/api/config.lua index 7dd2114c..b7e3ceee 100644 --- a/api/config.lua +++ b/api/config.lua @@ -221,6 +221,18 @@ function pfUI:LoadConfig() pfUI:UpdateConfig("unitframes", nil, "druidmanabar", "1") pfUI:UpdateConfig("unitframes", nil, "druidmanaheight", "2") pfUI:UpdateConfig("unitframes", nil, "druidmanatext", "0") + pfUI:UpdateConfig("unitframes", nil, "spellqueue", "1") + pfUI:UpdateConfig("unitframes", nil, "spellqueuesize", "24") + pfUI:UpdateConfig("unitframes", nil, "gcd_indicator", "0") + pfUI:UpdateConfig("unitframes", nil, "gcd_size", "4") + pfUI:UpdateConfig("unitframes", nil, "nampower_buffs", "1") + pfUI:UpdateConfig("unitframes", nil, "reactive_indicator", "0") + pfUI:UpdateConfig("unitframes", nil, "reactive_size", "28") + pfUI:UpdateConfig("unitframes", nil, "damage_tracking", "0") + pfUI:UpdateConfig("unitframes", nil, "los_indicator", "0") + pfUI:UpdateConfig("unitframes", nil, "behind_indicator", "0") + pfUI:UpdateConfig("unitframes", nil, "unitxp_notify", "0") + pfUI:UpdateConfig("unitframes", nil, "track_group", "0") pfUI:UpdateConfig("unitframes", nil, "rangechecki", "4") pfUI:UpdateConfig("unitframes", nil, "combowidth", "6") pfUI:UpdateConfig("unitframes", nil, "comboheight", "6") @@ -713,6 +725,7 @@ function pfUI:LoadConfig() pfUI:UpdateConfig("chat", "text", "playerlinks", "1") pfUI:UpdateConfig("chat", "text", "detecturl", "1") pfUI:UpdateConfig("chat", "text", "classcolor", "1") + pfUI:UpdateConfig("chat", "text", "playerlevel", "1") pfUI:UpdateConfig("chat", "text", "whosearchunknown", "0") pfUI:UpdateConfig("chat", "left", "width", "380") pfUI:UpdateConfig("chat", "left", "height", "180") diff --git a/api/unitframes.lua b/api/unitframes.lua index 9c1b9465..9b590ba3 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -14,6 +14,79 @@ end) pfUI.uf.frames = {} pfUI.uf.delayed = {} +-- ===================================================== +-- ZENTRALER EVENT-HANDLER für Raid/Party Performance +-- ===================================================== +pfUI.uf.unitmap = {} -- Maps "raid1" -> frame, "party2" -> frame, etc. + +pfUI.uf.RebuildUnitmap = function() + -- Clear old mappings + for k in pairs(pfUI.uf.unitmap) do + pfUI.uf.unitmap[k] = nil + end + + -- Rebuild raid mappings + if pfUI.uf.raid then + for i = 1, 40 do + local frame = pfUI.uf.raid[i] + if frame and frame.id and frame.id ~= 0 then + pfUI.uf.unitmap["raid" .. frame.id] = frame + end + end + end + + -- Rebuild party mappings + for i = 1, 4 do + local frame = _G["pfGroup" .. i] + if frame and frame.label == "party" then + pfUI.uf.unitmap["party" .. frame.id] = frame + end + end +end + +pfUI.uf.eventframe = CreateFrame("Frame") +pfUI.uf.eventframe:RegisterEvent("UNIT_HEALTH") +pfUI.uf.eventframe:RegisterEvent("UNIT_MAXHEALTH") +pfUI.uf.eventframe:RegisterEvent("UNIT_MANA") +pfUI.uf.eventframe:RegisterEvent("UNIT_MAXMANA") +pfUI.uf.eventframe:RegisterEvent("UNIT_RAGE") +pfUI.uf.eventframe:RegisterEvent("UNIT_MAXRAGE") +pfUI.uf.eventframe:RegisterEvent("UNIT_ENERGY") +pfUI.uf.eventframe:RegisterEvent("UNIT_MAXENERGY") +pfUI.uf.eventframe:RegisterEvent("UNIT_AURA") +pfUI.uf.eventframe:RegisterEvent("UNIT_PORTRAIT_UPDATE") +pfUI.uf.eventframe:RegisterEvent("UNIT_MODEL_CHANGED") +pfUI.uf.eventframe:RegisterEvent("UNIT_DISPLAYPOWER") +pfUI.uf.eventframe:RegisterEvent("UNIT_FACTION") +pfUI.uf.eventframe:RegisterEvent("RAID_ROSTER_UPDATE") +pfUI.uf.eventframe:RegisterEvent("PARTY_MEMBERS_CHANGED") + +pfUI.uf.eventframe:SetScript("OnEvent", function() + -- Unitmap neu aufbauen bei Roster-Änderungen + if event == "RAID_ROSTER_UPDATE" or event == "PARTY_MEMBERS_CHANGED" then + pfUI.uf.RebuildUnitmap() + return + end + + if not arg1 then return end + + -- Direkt den richtigen Frame finden + local frame = pfUI.uf.unitmap[arg1] + if not frame then return end + + -- Event verarbeiten (gleiche Logik wie vorher) + if event == "UNIT_PORTRAIT_UPDATE" or event == "UNIT_MODEL_CHANGED" then + frame.update_portrait = true + elseif event == "UNIT_AURA" then + frame.update_aura = true + elseif event == "UNIT_FACTION" then + frame.update_pvp = true + else + frame.update_full = true + end +end) +-- ===================================================== + -- slash command to toggle unitframe test mode _G.SLASH_PFTEST1, _G.SLASH_PFTEST2 = "/pftest", "/pfuftest" _G.SlashCmdList.PFTEST = function() @@ -51,6 +124,9 @@ local function BuffOnUpdate() end local function TargetBuffOnUpdate() + -- throttle to 0.1s + if ( this.tick or .1) > GetTime() then return else this.tick = GetTime() + .1 end + local name, rank, icon, count, duration, timeleft = _G.UnitBuff("target", this.id) if duration and timeleft then CooldownFrame_SetTimer(this.cd, GetTime() + timeleft - duration, duration, 1) @@ -344,21 +420,7 @@ function pfUI.uf:UpdateVisibility() self.visible = nil end - -- tbc visibility - if pfUI.client > 11200 then - self:SetAttribute("unit", unitstr) - - -- update visibility condition on change - if self.visibilitycondition ~= visibility then - RegisterStateDriver(self, 'visibility', visibility) - self.visibilitycondition = visibility - self.visible = true - end - - return - end - - -- vanilla visibility + -- visibility if self.unitname and self.unitname ~= "focus" and self.unitname ~= "focustarget" then self:Show() elseif visibility == "hide" then @@ -790,8 +852,6 @@ function pfUI.uf:UpdateConfig() if f:GetName() == "pfPlayer" then f.buffs[i]:SetScript("OnUpdate", BuffOnUpdate) - elseif f:GetName() == "pfTarget" and pfUI.expansion == "tbc" then - f.buffs[i]:SetScript("OnUpdate", TargetBuffOnUpdate) end f.buffs[i]:SetScript("OnEnter", BuffOnEnter) @@ -921,6 +981,13 @@ function pfUI.uf.OnUpdate() -- update combat feedback if this.feedbackText then CombatFeedback_OnUpdate(arg1) end + -- Throttle for raid/party frames: only process updates every 0.1s + -- This reduces OnUpdate calls from 5760/sec (40 frames * 144fps) to ~400/sec + if this.label == "raid" or this.label == "party" then + if (this.tick or 0) > GetTime() then return end + this.tick = GetTime() + 0.1 + end + -- process indicator update events if this.update_indicators then pfUI.uf:RefreshIndicators(this) @@ -1126,6 +1193,18 @@ end function pfUI.uf.OnEnter() if not this.label then return end + + -- SuperWoW: Set native mouseover unit for macro/addon compatibility + if SetMouseoverUnit then + local unitstr = this.label .. this.id + -- For GUID-based frames (focus), use the GUID directly + if this.label and string.find(this.label, "^0x") then + SetMouseoverUnit(this.label) + elseif UnitExists(unitstr) then + SetMouseoverUnit(unitstr) + end + end + if this.config.showtooltip == "0" then return end GameTooltip_SetDefaultAnchor(GameTooltip, this) GameTooltip:SetUnit(this.label .. this.id) @@ -1133,6 +1212,11 @@ function pfUI.uf.OnEnter() end function pfUI.uf.OnLeave() + -- SuperWoW: Clear native mouseover unit + if SetMouseoverUnit then + SetMouseoverUnit() + end + GameTooltip:FadeOut() end @@ -1164,33 +1248,49 @@ end function pfUI.uf:EnableEvents() local f = self + local unitstr = f.label .. f.id - f:RegisterEvent("PLAYER_ENTERING_WORLD") - f:RegisterEvent("UNIT_DISPLAYPOWER") - f:RegisterEvent("UNIT_HEALTH") - f:RegisterEvent("UNIT_MAXHEALTH") - f:RegisterEvent("UNIT_MANA") - f:RegisterEvent("UNIT_MAXMANA") - f:RegisterEvent("UNIT_RAGE") - f:RegisterEvent("UNIT_MAXRAGE") - f:RegisterEvent("UNIT_ENERGY") - f:RegisterEvent("UNIT_MAXENERGY") - f:RegisterEvent("UNIT_FOCUS") - f:RegisterEvent("UNIT_PORTRAIT_UPDATE") - f:RegisterEvent("UNIT_MODEL_CHANGED") - f:RegisterEvent("UNIT_FACTION") - f:RegisterEvent("UNIT_AURA") -- frame=buff, frame=debuff - f:RegisterEvent("PLAYER_AURAS_CHANGED") -- label=player && frame=buff - f:RegisterEvent("UNIT_INVENTORY_CHANGED") -- label=player && frame=buff - f:RegisterEvent("PARTY_MEMBERS_CHANGED") -- label=party, frame=leaderIcon - f:RegisterEvent("PARTY_LEADER_CHANGED") -- frame=leaderIcon - f:RegisterEvent("RAID_ROSTER_UPDATE") -- label=raidIcon - f:RegisterEvent("PLAYER_UPDATE_RESTING") -- label=restIcon - f:RegisterEvent("PLAYER_TARGET_CHANGED") -- label=target - f:RegisterEvent("PARTY_LOOT_METHOD_CHANGED") -- frame=lootIcon - f:RegisterEvent("RAID_TARGET_UPDATE") -- frame=raidIcon - f:RegisterEvent("UNIT_PET") - f:RegisterEvent("UNIT_HAPPINESS") + -- Raid/Party Frames: Registriere im zentralen Handler statt selbst + if f.label == "raid" or f.label == "party" then + -- Nur nicht-UNIT_* Events selbst registrieren + f:RegisterEvent("PLAYER_ENTERING_WORLD") + f:RegisterEvent("PARTY_MEMBERS_CHANGED") + f:RegisterEvent("PARTY_LEADER_CHANGED") + f:RegisterEvent("RAID_ROSTER_UPDATE") + f:RegisterEvent("PARTY_LOOT_METHOD_CHANGED") + f:RegisterEvent("RAID_TARGET_UPDATE") + + -- Unitmap aktualisieren + pfUI.uf.RebuildUnitmap() + else + -- Alle anderen Frames: Normale Event-Registrierung + f:RegisterEvent("PLAYER_ENTERING_WORLD") + f:RegisterEvent("UNIT_DISPLAYPOWER") + f:RegisterEvent("UNIT_HEALTH") + f:RegisterEvent("UNIT_MAXHEALTH") + f:RegisterEvent("UNIT_MANA") + f:RegisterEvent("UNIT_MAXMANA") + f:RegisterEvent("UNIT_RAGE") + f:RegisterEvent("UNIT_MAXRAGE") + f:RegisterEvent("UNIT_ENERGY") + f:RegisterEvent("UNIT_MAXENERGY") + f:RegisterEvent("UNIT_FOCUS") + f:RegisterEvent("UNIT_PORTRAIT_UPDATE") + f:RegisterEvent("UNIT_MODEL_CHANGED") + f:RegisterEvent("UNIT_FACTION") + f:RegisterEvent("UNIT_AURA") + f:RegisterEvent("PLAYER_AURAS_CHANGED") + f:RegisterEvent("UNIT_INVENTORY_CHANGED") + f:RegisterEvent("PARTY_MEMBERS_CHANGED") + f:RegisterEvent("PARTY_LEADER_CHANGED") + f:RegisterEvent("RAID_ROSTER_UPDATE") + f:RegisterEvent("PLAYER_UPDATE_RESTING") + f:RegisterEvent("PLAYER_TARGET_CHANGED") + f:RegisterEvent("PARTY_LOOT_METHOD_CHANGED") + f:RegisterEvent("RAID_TARGET_UPDATE") + f:RegisterEvent("UNIT_PET") + f:RegisterEvent("UNIT_HAPPINESS") + end f:RegisterForClicks('LeftButtonUp', 'RightButtonUp', 'MiddleButtonUp', 'Button4Up', 'Button5Up') @@ -2040,33 +2140,8 @@ function pfUI.uf:EnableClickCast() local bconf = bid == 1 and "" or bid if pfUI_config.unitframes["clickcast"..bconf..mconf] ~= "" then -- prepare click casting - if pfUI.client > 11200 then - -- set attributes for tbc+ - local prefix = modifier == "" and "" or modifier .. "-" - - -- check for "/" in the beginning of the string, to detect macros - if string.find(pfUI_config.unitframes["clickcast"..bconf..mconf], "^%/(.+)") then - self:SetAttribute(prefix.."type"..bid, "macro") - self:SetAttribute(prefix.."macrotext"..bid, pfUI_config.unitframes["clickcast"..bconf..mconf]) - self:SetAttribute(prefix.."spell"..bid, nil) - elseif string.find(pfUI_config.unitframes["clickcast"..bconf..mconf], "^target") then - self:SetAttribute(prefix.."type"..bid, "target") - self:SetAttribute(prefix.."macrotext"..bid, nil) - self:SetAttribute(prefix.."spell"..bid, nil) - elseif string.find(pfUI_config.unitframes["clickcast"..bconf..mconf], "^menu") then - self:SetAttribute(prefix.."type"..bid, "showmenu") - self:SetAttribute(prefix.."macrotext"..bid, nil) - self:SetAttribute(prefix.."spell"..bid, nil) - else - self:SetAttribute(prefix.."type"..bid, "spell") - self:SetAttribute(prefix.."spell"..bid, pfUI_config.unitframes["clickcast"..bconf..mconf]) - self:SetAttribute(prefix.."macro"..bid, nil) - end - else - -- fill clickaction table for vanillla - self.clickactions = self.clickactions or {} - self.clickactions[modifier..button] = pfUI_config.unitframes["clickcast"..bconf..mconf] - end + self.clickactions = self.clickactions or {} + self.clickactions[modifier..button] = pfUI_config.unitframes["clickcast"..bconf..mconf] end end end @@ -2328,8 +2403,6 @@ function pfUI.uf:SetupBuffIndicators(config) if myclass == "WARRIOR" then -- Battle Shout table.insert(indicators, "interface\\icons\\ability_warrior_battleshout") - -- Commanding Shout (TBC) - table.insert(indicators, "interface\\icons\\ability_warrior_rallyingcry") end if myclass == "MAGE" then @@ -2348,14 +2421,6 @@ function pfUI.uf:SetupBuffIndicators(config) -- Aspect of the Pack table.insert(indicators, "interface\\icons\\ability_mount_whitetiger") - - -- Misdirection (TBC) - table.insert(indicators, "interface\\icons\\ability_hunter_misdirection") - end - - if myclass == "SHAMAN" then - -- Earth Shield (TBC) - table.insert(indicators, "interface\\icons\\spell_nature_skinofearth") end end @@ -2384,8 +2449,6 @@ function pfUI.uf:SetupBuffIndicators(config) table.insert(indicators, "interface\\icons\\spell_holy_renew") -- Power Word: Shield table.insert(indicators, "interface\\icons\\spell_holy_powerwordshield") - -- Prayer of Mending (TBC) - table.insert(indicators, "interface\\icons\\spell_holy_prayerofmendingtga") end if myclass == "DRUID" or config.all_hots == "1" then diff --git a/compat/tbc.lua b/compat/tbc.lua deleted file mode 100644 index 526d94bf..00000000 --- a/compat/tbc.lua +++ /dev/null @@ -1,1960 +0,0 @@ --- load pfUI environment -setfenv(1, pfUI:GetEnvironment()) -if pfUI.expansion ~= "tbc" then return end - --- [[ Constants ]]-- -CASTBAR_EVENT_CAST_DELAY = "UNIT_SPELLCAST_DELAYED" -CASTBAR_EVENT_CHANNEL_DELAY = "UNIT_SPELLCAST_CHANNEL_UPDATE" -CASTBAR_EVENT_CAST_START = "UNIT_SPELLCAST_START" -CASTBAR_EVENT_CHANNEL_START = "UNIT_SPELLCAST_CHANNEL_START" - -EVENTS_MINIMAP_ZONE_UPDATE = {"PLAYER_ENTERING_WORLD", "ZONE_CHANGED_NEW_AREA", "ZONE_CHANGED"} - -MICRO_BUTTONS = { - 'CharacterMicroButton', 'SpellbookMicroButton', 'TalentMicroButton', - 'QuestLogMicroButton', 'SocialsMicroButton', 'LFGMicroButton', - 'MainMenuMicroButton', 'HelpMicroButton', -} - -NAMEPLATE_OBJECTORDER = { "border", "castborder", "casticon", "glow", "name", "level", "levelicon", "raidicon" } - -NAMEPLATE_FRAMETYPE = "Frame" - -MINIMAP_TRACKING_FRAME = _G.MiniMapTracking - -FRIENDS_NAME_LOCATION = "ButtonTextLocation" - -COOLDOWN_FRAME_TYPE = "Cooldown" -LOOT_BUTTON_FRAME_TYPE = "Button" - -PLAYER_BUFF_START_ID = 0 - -ACTIONBAR_SECURE_TEMPLATE_BAR = "SecureStateHeaderTemplate" -ACTIONBAR_SECURE_TEMPLATE_BUTTON = "SecureActionButtonTemplate" -UNITFRAME_SECURE_TEMPLATE = "SecureUnitButtonTemplate" - ---[[ TBC API Extensions ]]-- -function UnitBuff(unitstr, i) - -- fake return values to be vanilla alike - local name, rank, icon, count = _G.UnitBuff(unitstr, i) - return icon, count -end - -function UnitDebuff(unitstr, i) - -- fake return values to be vanilla alike - local name, rank, texture, stacks, dtype, duration, timeLeft = _G.UnitDebuff(unitstr, i) - return texture, stacks, dtype -end - --- the function GetContainerNumSlots returns numbers for keyrings in tbc -function GetContainerNumSlots(bag) - if bag == -2 and pfUI.bag and not pfUI.bag.showKeyring then - return 0 - else - return _G.GetContainerNumSlots(bag) - end -end - --- map libdebuff to the regular function -libdebuff = { - ["UnitDebuff"] = function(self, a1, a2, a3) - return _G.UnitDebuff(a1,a2,a3) - end -} - --- map reveal positions -pfMapOverlayData = { - ["Teldrassil"] = { "RUTTHERANVILLAGE:128:100:494:548", "STARBREEZEVILLAGE:200:200:561:292", "GNARLPINEHOLD:185:128:368:443", "LAKEALAMETH:256:185:436:380", "WELLSPRINGLAKE:180:256:377:93", "THEORACLEGLADE:170:240:272:127", "BANETHILHOLLOW:160:210:382:281", "DOLANAAR:190:128:462:323", "SHADOWGLEN:225:225:491:153", "POOLSOFARLITHRIEN:128:190:335:313", "DARNASSUS:315:256:101:247", }, - ["Sunwell"] = { "SunsReachHarbor:512:416:252:252", "SunsReachSanctum:512:512:251:4", }, - ["DunMorogh"] = { "AMBERSTILLRANCH:128:128:573:280", "FROSTMANEHOLD:125:125:217:287", "ICEFLOWLAKE:128:180:281:167", "THEGRIZZLEDDEN:200:185:314:311", "HELMSBEDLAKE:155:170:694:273", "SHIMMERRIDGE:128:190:347:163", "CHILLBREEZEVALLEY:180:128:274:296", "ANVILMAR:240:185:155:403", "MISTYPINEREFUGE:128:165:502:221", "GOLBOLARQUARRY:165:165:608:291", "KHARANOS:200:200:386:294", "THETUNDRIDHILLS:155:128:522:322", "IRONFORGE:315:200:397:163", "COLDRIDGEPASS:150:128:295:385", "NORTHERNGATEOUTPOST:128:165:759:173", "SOUTHERNGATEOUTPOST:128:120:792:279", "GNOMERAGON:180:165:166:184", "BREWNALLVILLAGE:115:115:252:249", }, - ["Elwynn"] = { "EASTVALELOGGINGCAMP:256:210:704:330", "BRACKWELLPUMPKINPATCH:256:249:577:419", "FORESTSEDGE:256:341:124:327", "FARGODEEPMINE:256:240:238:428", "JERODSLANDING:256:237:425:431", "STORMWIND:485:405:0:0", "GOLDSHIRE:240:220:250:270", "TOWEROFAZORA:255:250:551:292", "CRYSTALLAKE:225:220:422:332", "RIDGEPOINTTOWER:306:233:696:435", "STONECAIRNLAKE:310:256:587:190", "NORTHSHIREVALLEY:256:256:381:147", }, - ["Mulgore"] = { "WINTERHOOFWATERWELL:170:128:458:369", "THUNDERHORNWATERWELL:128:155:379:242", "RAVAGEDCARAVAN:128:120:473:260", "PALEMANEROCK:128:205:303:307", "WINDFURYRIDGE:205:128:395:0", "REDCLOUDMESA:470:243:270:425", "THUNDERBLUFF:280:240:249:59", "BAELDUNDIGSITE:210:180:255:214", "WILDMANEWATERWELL:185:128:291:0", "THEGOLDENPLAINS:215:240:428:80", "REDROCKS:205:230:502:16", "BLOODHOOFVILLAGE:256:200:367:303", "THEROLLINGPLAINS:256:190:523:356", "THEVENTURECOMINE:225:235:532:238", }, - ["Tirisfal"] = { "SCARLETWATCHPOST:175:247:689:104", "SOLLIDENFARMSTEAD:256:156:239:250", "GARRENSHAUNT:174:220:497:145", "VENOMWEBVALE:237:214:757:205", "NIGHTMAREVALE:243:199:363:349", "AGAMANDMILLS:256:210:335:139", "CRUSADEROUTPOST:173:128:694:289", "DEATHKNELL:245:205:227:328", "BALNIRFARMSTEAD:216:179:630:326", "BRIGHTWATERLAKE:201:288:587:139", "BULWARK:230:205:698:362", "RUINSOFLORDAERON:315:235:463:361", "COLDHEARTHMANOR:150:128:474:327", "MONASTARY:211:189:746:125", "STILLWATERPOND:186:128:395:277", "BRILL:128:256:537:299", }, - ["Durotar"] = { "RAZORMANEGROUNDS:230:230:301:189", "VALLEYOFTRIALS:215:215:355:320", "SKULLROCK:128:110:464:33", "DRYGULCHRAVINE:210:160:427:78", "THUNDERRIDGE:190:200:327:60", "ORGRIMMAR:445:160:244:0", "SENJINVILLAGE:160:190:474:384", "TIRAGARDEKEEP:190:180:462:286", "ECHOISLES:200:240:549:427", "RAZORHILL:220:230:432:170", "KOLKARCRAG:160:120:413:476", }, - ["Westfall"] = { "WESTFALLLIGHTHOUSE:280:190:205:467", "FURLBROWSPUMPKINFARM:210:215:387:11", "JANGOLODEMINE:215:215:307:29", "SALDEANSFARM:225:210:459:105", "THEDUSTPLAINS:288:235:523:377", "SENTINELHILL:195:240:442:241", "DEMONTSPLACE:200:185:208:375", "THEMOLSENFARM:225:205:328:148", "THEDEADACRE:200:240:524:252", "THEJANSENSTEAD:165:200:488:0", "THEDAGGERHILLS:256:175:339:418", "GOLDCOASTQUARRY:225:256:220:102", "ALEXSTONFARMSTEAD:305:210:204:260", "MOONBROOK:220:200:317:331", }, - ["Silverpine"] = { "THEDECREPITFERRY:180:185:457:144", "FENRISISLE:250:215:593:74", "THEDEADFIELD:175:165:402:65", "MALDENSORCHARD:256:160:465:0", "OLSENSFARTHING:165:185:382:252", "DEEPELEMMINE:160:170:470:261", "SHADOWFANGKEEP:220:160:364:359", "BERENSPERIL:240:180:491:417", "THESEPULCHER:210:160:352:168", "PYREWOODVILLAGE:140:125:391:446", "AMBERMILL:240:240:494:262", "THESKITTERINGDARK:185:165:286:37", "NORTHTIDESHOLLOW:180:128:323:128", "THEGREYMANEWALL:210:215:379:447", "THESHININGSTRAND:256:220:459:13", }, - ["LochModan"] = { "SILVERSTREAMMINE:235:270:229:11", "MOGROSHSTRONGHOLD:315:235:542:48", "STONESPLINTERVALLEY:255:285:215:348", "IRONBANDSEXCAVATIONSITE:345:256:482:321", "VALLEYOFKINGS:195:250:109:370", "GRIZZLEPAWRIDGE:295:358:309:310", "THELSAMAR:256:230:217:203", "THELOCH:320:410:352:87", "NORTHGATEPASS:230:300:125:12", "STONEWROUGHTDAM:290:175:339:11", "THEFARSTRIDERLODGE:370:295:546:199", }, - ["Darkshore"] = { "RUINSOFMATHYSTRA:195:215:510:0", "TOWEROFALTHALAXX:170:195:468:85", "GROVEOFTHEANCIENTS:200:170:305:412", "BASHALARAN:180:195:365:181", "AMETHARAN:190:205:324:306", "THEMASTERSGLAIVE:175:158:329:510", "REMTRAVELSEXCAVATION:175:183:229:485", "AUBERDINE:150:215:318:162", "CLIFFSPRINGRIVER:230:190:375:94", }, - ["Redridge"] = { "STONEWATCH:255:300:500:215", "GALARDELLVALLEY:250:250:654:161", "ALTHERSMILL:235:270:399:129", "RENDERSVALLEY:465:255:484:361", "LAKEEVERSTILL:535:275:133:240", "REDRIDGECANYONS:365:245:121:72", "STONEWATCHFALLS:320:210:595:320", "LAKESHIRE:340:195:83:197", "RENDERSCAMP:275:256:277:0", "THREECORNERS:365:350:0:284", "LAKERIDGEHIGHWAY:430:290:187:333", }, - ["Wetlands"] = { "ANGERFANGENCAMPMENT:225:185:347:218", "DUNMODR:205:180:401:21", "SUNDOWNMARSH:300:240:92:82", "THELGANROCK:230:190:470:371", "BLACKCHANNELMARSH:240:175:77:245", "BLUEGILLMARSH:225:190:89:142", "MOSSHIDEFEN:205:245:527:264", "IRONBEARDSTOMB:200:185:349:115", "THEGREENBELT:185:240:456:125", "SALTSPRAYGLEN:200:240:237:41", "MENETHILHARBOR:175:128:13:314", "GRIMBATOL:350:360:611:230", "RAPTORRIDGE:190:160:628:176", "DIREFORGEHILL:256:250:507:115", "WHELGARSEXCAVATIONSITE:195:185:247:205", }, - ["Hilsbrad"] = { "DARROWHILL:205:155:414:154", "NETHANDERSTEAD:215:240:541:236", "DURNHOLDEKEEP:384:365:605:75", "SOUTHSHORE:235:270:418:201", "HILLSBRADFIELDS:305:275:198:155", "TARRENMILL:220:310:509:0", "AZURELOADMINE:165:200:175:275", "SOUTHPOINTTOWER:288:225:2:192", "DUNGAROK:240:275:637:294", "EASTERNSTRAND:230:320:524:339", "WESTERNSTRAND:285:155:208:368", "PURGATIONISLE:125:100:109:482", }, - ["Duskwood"] = { "THEYORGENFARMSTEAD:235:250:390:382", "THEROTTINGORCHARD:250:230:539:369", "VULGOLOGREMOUND:255:285:243:348", "TWILIGHTGROVE:360:420:298:79", "ADDLESSTEAD:275:250:55:342", "MANORMISTMANTLE:200:175:653:120", "THEDARKENEDBANK:910:210:89:31", "RAVENHILL:195:145:102:302", "THEHUSHEDBANK:160:330:19:132", "DARKSHIRE:315:280:631:162", "BRIGHTWOODGROVE:220:340:504:117", "TRANQUILGARDENSCEMETARY:220:220:690:353", "RAVENHILLCEMETARY:350:300:85:149", }, - ["Alterac"] = { "LORDAMEREINTERNMENTCAMP:330:265:44:403", "DANDREDSFOLD:285:230:276:0", "MISTYSHORE:220:280:196:131", "CHILLWINDPOINT:350:370:626:253", "GALLOWSCORNER:200:200:406:279", "CORRAHNSDAGGER:195:288:399:380", "CRUSHRIDGEHOLD:280:240:334:162", "THEUPLANDS:235:200:462:77", "GAVINSNAZE:160:175:225:478", "GROWLESSCAVE:190:170:317:372", "RUINSOFALTERAC:255:255:270:197", "STRAHNBRAD:370:300:549:105", "THEHEADLAND:165:197:314:471", "SOFERASNAZE:255:320:462:307", "DALARAN:300:300:26:262", }, - ["Barrens"] = { "THEFORGOTTENPOOLS:120:125:384:115", "THESTAGNANTOASIS:155:128:481:211", "THEMORSHANRAMPART:128:100:412:0", "DREADMISTPEAK:128:105:419:63", "THEDRYHILLS:200:145:317:29", "BOULDERLODEMINE:120:110:555:0", "THESLUDGEFEN:170:120:456:0", "THECROSSROADS:155:155:431:118", "NORTHWATCHFOLD:150:120:527:307", "RAPTORGROUNDS:115:110:507:294", "THORNHILL:140:128:498:119", "THEMERCHANTCOAST:95:100:581:247", "LUSHWATEROASIS:175:185:365:177", "RATCHET:125:125:556:189", "HONORSSTAND:128:128:306:130", "BRAMBLESCAR:125:165:442:298", "BLACKTHORNRIDGE:155:128:335:462", "BAELMODAN:128:128:431:479", "RAZORFENKRAUL:128:128:341:537", "RAZORFENDOWNS:155:115:407:553", "CAMPTAURAJO:145:125:365:350", "GROLDOMFARM:125:115:492:63", "FARWATCHPOST:100:165:564:52", "AGAMAGOR:200:185:340:234", "FIELDOFGIANTS:210:150:355:402", }, - ["Stranglethorn"] = { "NESINGWARYSEXPEDITION:140:110:269:26", "RUINSOFJUBUWAL:110:110:306:301", "ZIATAJAIRUINS:128:125:364:231", "BOOTYBAY:145:128:203:433", "NEKMANIWELLSPRING:90:115:211:359", "RUINSOFABORAZ:95:95:350:335", "CRYSTALVEINMINE:120:120:345:276", "MIZJAHRUINS:105:110:311:131", "WILDSHORE:165:190:229:422", "BLOODSAILCOMPOUND:165:175:194:284", "JAGUEROISLE:125:120:314:493", "GROMGOLBASECAMP:110:105:260:132", "MOSHOGGOGREMOUND:128:175:432:94", "KALAIRUINS:95:95:299:88", "RUINSOFZULMAMWE:170:125:394:212", "MISTVALEVALLEY:125:125:280:368", "THEARENA:200:185:235:189", "ZUULDAIARUINS:115:115:156:42", "BALIAMAHRUINS:110:140:371:129", "LAKENAZFERITI:128:125:331:59", "KURZENSCOMPOUND:155:150:388:0", "RUINSOFZULKUNDA:125:140:196:3", "ZULGURUB:245:220:483:8", "THEVILEREEF:190:175:152:90", "VENTURECOBASECAMP:105:125:387:64", "BALALRUINS:90:80:241:92", "REBELCAMP:170:90:284:0", }, - ["SwampOfSorrows"] = { "SPLINTERSPEARJUNCTION:275:240:129:236", "THEHARBORAGE:235:205:171:145", "FALLOWSANCTUARY:365:305:492:0", "MISTYREEDSTRAND:256:668:746:0", "POOLOFTEARS:300:275:565:218", "THESHIFTINGMIRE:315:235:286:110", "MISTYVALLEY:245:305:0:140", "ITHARIUSSCAVE:240:245:0:262", "STONARD:360:315:279:237", "STAGALBOG:345:250:552:378", "SORROWMURK:215:365:724:120", }, - ["Arathi"] = { "CIRCLEOFINNERBINDING:210:185:286:310", "CIRCLEOFOUTERBINDING:170:155:419:293", "NORTHFOLDMANOR:230:240:192:90", "BOULDERGOR:245:245:232:145", "STROMGARDEKEEP:240:230:108:287", "FALDIRSCOVE:256:215:171:424", "THANDOLSPAN:200:220:355:412", "BOULDERFISTHALL:215:235:432:362", "GOSHEKFARM:230:195:531:276", "HAMMERFALL:205:250:655:120", "WITHERBARKVILLAGE:215:210:559:333", "DABYRIESFARMSTEAD:180:210:472:165", "CIRCLEOFEASTBINDING:160:230:558:112", "REFUGEPOINT:175:225:370:186", "THORADINSWALL:190:240:87:138", "CIRCLEOFWESTBINDING:190:210:138:54", }, - ["Badlands"] = { "CAMPKOSH:220:220:551:48", "LETHLORRAVINE:370:455:611:110", "AGMONDSEND:265:270:345:389", "CAMPBOFF:255:280:501:341", "THEDUSTBOWL:270:275:159:199", "HAMMERTOESDIGSITE:200:195:445:120", "VALLEYOFFANGS:230:230:349:256", "ANGORFORTRESS:195:200:325:148", "DUSTWINDGULCH:245:205:498:209", "THEMAKERSTERRACE:245:205:389:7", "CAMPCAGG:256:256:12:428", "KARGATH:256:256:0:148", "APOCRYPHANSREST:256:256:17:310", "MIRAGEFLATS:256:256:148:384", }, - ["Hinterlands"] = { "JINTHAALOR:235:285:505:333", "THEOVERLOOKCLIFFS:170:310:693:303", "AERIEPEAK:255:205:13:245", "PLAGUEMISTRAVINE:145:220:158:149", "THEALTAROFZUL:200:165:373:365", "HIRIWATHA:225:200:171:306", "QUELDANILLODGE:185:195:237:185", "VALORWINDLAKE:170:170:319:302", "SHADRAALOR:195:185:240:387", "AGOLWATHA:205:195:374:164", "THECREEPINGRUIN:180:170:408:260", "SERADANE:275:275:509:19", "SKULKROCK:160:145:512:232", "SHAOLWATHA:280:205:571:239", }, - ["UngoroCrater"] = { "GOLAKKAHOTSPRINGS:315:345:121:151", "THESLITHERINGSCAR:345:285:367:380", "FIREPLUMERIDGE:295:270:367:178", "TERRORRUN:345:285:158:368", "THEMARSHLANDS:310:355:560:240", "IRONSTONEPLATEAU:285:285:582:67", "LAKKARITARPITS:570:265:160:6", }, - ["Tanaris"] = { "THISTLESHRUBVALLEY:185:250:203:286", "VALLEYOFTHEWATCHERS:150:160:291:434", "LANDSENDBEACH:205:157:445:511", "ABYSSALSANDS:215:180:363:194", "ZALASHJISDEN:110:140:611:147", "CAVERNSOFTIME:155:150:561:256", "EASTMOONRUINS:160:150:395:346", "GADGETZAN:175:165:421:91", "BROKENPILLAR:110:180:473:234", "SOUTHMOONRUINS:195:210:323:359", "ZULFARRAK:210:175:254:0", "THEGAPINGCHASM:220:210:449:372", "SOUTHBREAKSHORE:215:175:499:293", "DUNEMAULCOMPOUND:205:145:325:289", "THENOXIOUSLAIR:180:200:252:199", "WATERSPRINGFIELD:165:180:509:168", "LOSTRIGGERCOVE:160:190:629:220", "STEAMWHEEDLEPORT:155:150:592:75", "NOONSHADERUINS:120:135:533:104", "SANDSORROWWATCH:195:175:299:100", }, - ["Dustwallow"] = { "THEWYRMBOG:285:240:367:381", "ALCAZISLAND:200:195:660:21", "THERAMOREISLE:230:205:534:224", "WITCHHILL:250:315:422:0", "BRACKENWALLVILLAGE:280:270:230:0", "BACKBAYWETLANDS:400:255:239:189", "THEDENOFFLAME:255:250:257:313", }, - ["ThousandNeedles"] = { "THEGREATLIFT:210:180:205:70", "DARKCLOUDPINNACLE:205:195:259:131", "THESHIMMERINGFLATS:320:365:610:300", "SPLITHOOFCRAG:210:195:391:192", "CAMPETHOK:305:310:0:0", "WINDBREAKCANYON:240:220:492:250", "FREEWINDPOST:210:190:357:264", "HIGHPERCH:190:190:31:155", "THESCREECHINGCANYON:250:240:179:200", }, - ["SearingGorge"] = { "GRIMSILTDIGSITE:305:220:494:300", "THESEAOFCINDERS:360:280:247:388", "TANNERCAMP:305:230:545:407", "DUSTFIREVALLEY:460:365:422:8", "FIREWATCHRIDGE:405:430:85:30", "THECAULDRON:425:325:250:170", "BLACKCHARCAVE:275:235:77:366", }, - ["Ashenvale"] = { "THISTLEFURVILLAGE:255:195:203:158", "THESHRINEOFAESSINA:220:195:104:259", "THEZORAMSTRAND:245:245:19:28", "LAKEFALATHIM:128:195:131:137", "MAESTRASPOST:215:305:205:38", "ASTRANAAR:205:185:272:251", "IRISLAKE:200:205:392:218", "THERUINSOFSTARDUST:155:150:260:373", "FIRESCARSHRINE:165:175:189:324", "MYSTRALLAKE:275:240:356:347", "BOUGHSHADOW:146:200:856:151", "THEHOWLINGVALE:210:185:463:141", "FELFIREHILL:245:255:713:344", "NIGHTRUN:225:255:597:258", "WARSONGLUMBERCAMP:200:160:796:311", "RAYNEWOODRETREAT:180:245:520:238", "FALLENSKYLAKE:235:205:547:426", "SATYRNAAR:285:185:694:225", }, - ["Desolace"] = { "SHADOWPREYVILLAGE:230:230:167:389", "THUNDERAXEFORTRESS:190:220:447:102", "ETHELRETHOR:205:250:311:61", "GELKISVILLAGE:195:242:293:426", "VALLEYOFSPEARS:245:285:212:215", "RANAZJARISLE:100:100:241:6", "MAGRAMVILLAGE:205:285:590:365", "MANNOROCCOVEN:285:280:399:380", "SARGERON:285:245:625:33", "KOLKARVILLAGE:220:220:607:215", "KORMEKSHUT:170:160:555:181", "SHADOWBREAKRAVINE:205:195:690:444", "KODOGRAVEYARD:275:250:387:244", "NIJELSPOINT:200:250:554:0", "TETHRISARAN:205:145:431:0", }, - ["BurningSteppes"] = { "DRACODAR:415:315:56:258", "RUINSOFTHAURISSAN:270:285:513:99", "DREADMAULROCK:220:225:707:168", "MORGANSVIGIL:294:270:708:311", "ALTAROFSTORMS:225:220:36:109", "TERRORWINGPATH:280:355:722:46", "BLACKROCKPASS:270:310:589:279", "PILLAROFASH:320:270:377:285", "BLACKROCKSTRONGHOLD:245:265:334:114", "BLACKROCKMOUNTAIN:256:280:173:101", }, - ["BlastedLands"] = { "DREADMAULPOST:245:195:361:195", "THETAINTEDSCAR:384:450:212:178", "DREADMAULHOLD:195:180:361:15", "GARRISONARMORY:170:200:472:9", "ALTAROFSTORMS:185:155:310:133", "SERPENTSCOIL:225:170:501:140", "DARKPORTAL:265:220:453:259", "NETHERGARDEKEEP:185:190:559:30", "RISEOFTHEDEFILER:170:145:405:123", }, - ["Aszhara"] = { "SHADOWSONGSHRINE:225:180:35:422", "TIMBERMAWHOLD:235:270:250:106", "BAYOFSTORMS:270:300:479:201", "THESHATTEREDSTRAND:160:210:404:194", "JAGGEDREEF:570:170:366:0", "BITTERREACHES:245:185:644:40", "TOWEROFELDARA:120:155:818:107", "FORLORNRIDGE:220:255:191:369", "TEMPLEOFARKKORAN:190:200:681:153", "LEGASHENCAMPMENT:235:140:478:44", "URSOLAN:145:215:422:95", "RUINSOFELDARATH:265:280:238:221", "SOUTHRIDGEBEACH:370:220:389:353", "VALORMOK:215:175:84:229", "THALASSIANBASECAMP:240:155:499:119", "RAVENCRESTMONUMENT:240:125:552:499", "HALDARRENCAMPMENT:200:150:77:331", "THERUINEDREACHES:395:128:396:540", "LAKEMENNAR:315:200:296:429", }, - ["Felwood"] = { "RUINSOFCONSTELLAS:235:155:297:381", "EMERALDSANCTUARY:185:160:405:429", "FELPAWVILLAGE:240:145:483:0", "TALONBRANCHGLADE:160:145:548:90", "MORLOSARAN:145:159:496:509", "JADEFIRERUN:195:170:330:29", "SHATTERSCARVALE:235:200:307:123", "JAEDENAR:245:128:271:331", "BLOODVENOMFALLS:235:145:292:263", "DEADWOODVILLAGE:175:135:408:533", "JADEFIREGLEN:165:155:332:465", "IRONTREEWOODS:215:215:420:54", }, - ["EasternPlaguelands"] = { "THENOXIOUSGLADE:225:215:722:166", "QUELLITHIENLODGE:230:150:422:36", "NORTHPASSTOWER:240:195:457:109", "TERRORDALE:190:205:79:98", "BLACKWOODLAKE:230:235:442:199", "EASTWALLTOWER:180:160:592:241", "DARROWSHIRE:210:179:309:489", "CORINSCROSSING:165:160:537:367", "THEMARRISSTEAD:200:205:156:360", "NORTHDALE:190:205:620:128", "PLAGUEWOOD:360:270:169:83", "LAKEMERELDAR:250:175:537:463", "THEINFECTISSCAR:195:275:620:291", "PESTILENTSCAR:205:250:409:345", "ZULMASHAR:205:165:614:30", "CROWNGUARDTOWER:205:165:291:401", "THONDRORILRIVER:220:360:7:231", "LIGHTSHOPECHAPEL:175:245:716:299", "TYRSHAND:245:170:717:471", "STRATHOLME:240:200:194:9", "THEFUNGALVALE:210:210:271:261", "THEUNDERCROFT:185:150:172:477", }, - ["StonetalonMountains"] = { "BOULDERSLIDERAVINE:145:107:572:561", "WEBWINDERPATH:288:355:457:282", "MIRKFALLONLAKE:200:215:390:145", "CAMPAPARAJE:190:97:718:571", "SISHIRCANYON:125:125:475:433", "STONETALONPEAK:270:205:247:0", "GRIMTOTEMPOST:225:120:668:515", "MALAKAJIN:125:86:663:582", "WINDSHEARCRAG:320:275:553:197", "THECHARREDVALE:230:355:210:234", "SUNROCKRETREAT:150:150:389:320", }, - ["WesternPlaguelands"] = { "DARROWMERELAKE:370:270:504:343", "RUINSOFANDORHOL:285:230:260:355", "THEBULWARK:225:185:137:293", "FELSTONEFIELD:160:125:300:311", "THEWEEPINGCAVE:160:200:566:198", "CAERDARROW:170:165:600:412", "SORROWHILL:300:206:355:462", "GAHRRONSWITHERING:180:205:520:250", "HEARTHGLEN:340:288:307:16", "DALSONSTEARS:220:150:381:265", "THEWRITHINGHAUNT:170:190:451:323", "NORTHRIDGELUMBERCAMP:220:180:382:164", "THONDRORILRIVER:205:340:590:86", }, - ["Feralas"] = { "THEFORGOTTENCOAST:145:320:404:256", "FRAYFEATHERHIGHLANDS:110:170:478:386", "RUINSOFRAVENWIND:190:155:305:0", "THETWINCOLOSSALS:285:245:319:75", "DREAMBOUGH:150:125:454:0", "GORDUNNIOUTPOST:140:165:690:141", "ISLEOFDREAD:215:293:192:375", "LOWERWILDS:225:180:751:198", "FERALSCARVALE:115:115:486:329", "RUINSOFISILDIEN:190:250:540:320", "ONEIROS:110:110:493:70", "DIREMAUL:230:195:454:201", "SARDORISLE:180:180:208:234", "CAMPMOJACHE:155:160:689:233", "THEWRITHINGDEEP:240:220:618:298", "GRIMTOTEMCOMPOUND:120:195:623:167", }, - ["Winterspring"] = { "WINTERFALLVILLAGE:145:125:617:158", "ICETHISTLEHILLS:125:165:611:242", "LAKEKELTHERIL:215:185:401:198", "STARFALLVILLAGE:185:160:392:137", "EVERLOOK:165:200:509:107", "FROSTFIREHOTSPRINGS:240:140:222:172", "FROSTWHISPERGORGE:200:160:523:376", "THEHIDDENGROVE:175:185:555:27", "DARKWHISPERGORGE:255:205:447:441", "FROSTSABERROCK:250:180:368:7", "OWLWINGTHICKET:165:140:593:340", "TIMBERMAWPOST:230:120:229:243", "MAZTHORIL:185:180:493:258", }, - ["Silithus"] = { "THESCARABWALL:288:256:116:413", "THECRYSTALVALE:320:289:104:24", "HIVEASHI:512:320:265:12", "SOUTHWINDVILLAGE:384:384:500:65", "TWILIGHTBASECAMP:320:256:344:197", "HIVEZORA:384:512:97:144", "HIVEREGAL:512:384:245:285", }, - ["DeadwindPass"] = { "THEVICE:270:270:426:299", "KARAZHAN:300:245:269:337", "DEADMANSCROSSING:380:365:249:76", }, - ["AlteracValley"] = { "DUNBALDAR:270:240:348:13", "ICEBLOODGARRISON:300:300:335:172", "FROSTWOLFKEEP:235:290:399:375", }, - ["Moonglade"] = { "LAKEELUNEARA:555:510:244:89", }, - ["Hellfire"] = { "TheLegionFront:256:512:579:128", "RuinsofShanaar:256:378:25:290", "HellfireCitadel:256:458:338:210", "FallenSkyRidge:256:256:34:142", "ExpeditionArmory:512:255:261:413", "Thrallmar:256:256:467:154", "MagharPost:256:256:206:110", "DenofHaalesh:256:256:182:412", "TempleofTelhamat:512:512:38:152", "PoolsofAggonar:256:512:326:45", "ForgeCampRage:512:512:478:25", "ThroneofKiljaeden:512:256:477:6", "ZethGor:422:238:580:430", "TheStairofDestiny:256:512:737:156", "VoidRidge:256:256:705:368", "WarpFields:256:260:308:408", "FalconWatch:512:342:183:326", "HonorHold:256:256:469:298", }, - ["Zangarmarsh"] = { "TheLagoon:256:256:512:303", "FeralfenVillage:512:336:314:332", "OreborHarborage:256:512:329:25", "TheDeadMire:286:512:716:128", "CoilfangReservoir:256:512:462:90", "Sporeggar:512:256:20:202", "MarshlightLake:256:256:81:152", "QuaggRidge:256:343:141:325", "ZabraJin:256:256:175:232", "TheHewnBog:256:512:219:51", "UmbrafenVillage:256:207:720:461", "Telredor:256:512:569:112", "AngoroshStronghold:256:128:124:0", "CenarionRefuge:308:256:694:321", "BloodscaleEnclave:256:256:596:412", "TwinspireRuins:256:256:342:249", "AngoroshGrounds:256:256:88:50", "TheSpawningGlen:256:256:31:339", }, - ["Nagrand"] = { "WindyreedPass:256:256:598:79", "Telaar:256:256:387:390", "BurningBladeRUins:256:334:660:334", "Halaa:256:256:335:193", "WarmaulHill:256:256:157:32", "SunspringPost:256:256:219:199", "TwilightRidge:256:512:10:107", "SouthwindCleft:256:256:391:258", "KilsorrowFortress:256:241:558:427", "LaughingSkullRuins:256:256:351:52", "OshuGun:512:334:168:334", "ThroneoftheElements:256:256:504:53", "ClanWatch:256:256:532:363", "RingofTrials:256:256:533:267", "ForgeCampHate:256:256:162:154", "ZangarRidge:256:256:277:54", "ForgeCampFear:512:420:36:248", "WindyreedVillage:256:256:666:233", "Garadar:256:256:431:143", }, - ["TerokkarForest"] = { "RaastokGlade:256:256:505:154", "ShattrathCity:512:512:104:4", "BleedingHollowClanRuins:256:367:103:301", "CarrionHill:256:256:377:272", "SethekkTomb:256:256:245:289", "RazorthornShelf:256:256:478:19", "GrangolvarVilliage:512:256:143:171", "Tuurem:256:512:455:34", "TheBarrierHills:256:256:116:4", "StonebreakerHold:256:256:397:165", "CenarionThicket:256:256:314:0", "FirewingPoint:385:512:617:149", "AllerianStronghold:256:256:480:277", "BonechewerRuins:256:256:521:275", "SkethylMountains:512:320:449:348", "RingofObservance:256:256:310:345", "WrithingMound:256:256:417:327", "VeilRhaze:256:256:222:362", "AuchenaiGrounds:256:234:247:434", "SmolderingCaravan:256:208:321:460", "RefugeCaravan:128:256:316:268", "TheBoneWastes:512:400:224:268", -- Seems to have been replaced by separate regions... - }, - ["ShadowmoonValley"] = { "NetherwingLedge:492:223:510:445", "WildhammerStronghold:512:439:168:229", "LegionHold:512:512:104:155", "TheWardensCage:512:410:469:258", "IlladarPoint:256:256:143:256", "ShadowmoonVilliage:512:512:116:35", "TheHandofGuldan:512:512:394:90", "CoilskarPoint:512:512:348:8", "NetherwingCliffs:256:256:554:308", "TheBlackTemple:396:512:606:126", "AltarofShatar:256:256:520:93", "TheDeathForge:256:512:290:129", "EclipsePoint:512:358:343:310", }, - ["BladesEdgeMountains"] = { "VeilRuuan:256:128:563:151", "VortexPinnacle:256:462:166:206", "BladedGulch:256:256:623:147", "Grishnath:256:256:286:28", "BrokenWilds:256:256:733:109", "ThunderlordStronghold:256:396:405:272", "RuuanWeald:256:512:479:98", "BloodmaulOutpost:256:297:342:371", "VeilLashh:256:240:271:428", "RavensWood:512:256:214:55", "MokNathalVillage:256:256:658:297", "Skald:256:256:673:71", "JaggedRidge:256:254:446:414", "BladesipreHold:256:507:314:161", "DeathsDoor:256:419:512:249", "GruulsLayer:256:256:527:81", "ForgeCampAnger:416:256:586:147", "BloodmaulCamp:256:256:412:95", "ForgeCampTerror:512:252:144:416", "ForgeCampWrath:256:256:254:176", "VekhaarStand:256:256:629:406", "Sylvanaar:256:318:289:350", "BashirLanding:256:256:422:0", "CircleofWrath:256:256:439:210", "RazorRidge:256:336:533:332", "RidgeofMadness:256:410:554:258", "TheCrystalpine:256:256:585:0", }, - ["Netherstorm"] = { "ManaforgeBanar:256:387:147:281", "RuinedManaforge:256:256:513:138", "SunfuryHold:256:217:454:451", "ManafrogeAra:256:256:171:155", "SocretharsSeat:256:256:229:38", "EtheriumStagingGrounds:256:256:481:208", "TempestKeep:409:384:593:284", "ManaforgeDuro:256:256:465:336", "TheScrapField:256:256:356:261", "CelestialRidge:256:256:644:173", "TheStormspire:256:256:298:134", "Area52:256:128:241:388", "ArklonRuins:256:256:328:397", "RuinsofEnkaat:256:256:253:301", "ManaforgeCoruu:256:179:357:489", "Netherstone:256:256:411:20", "KirinVarVillage:256:145:490:523", "ForgeBaseOG:256:256:237:22", "RuinsofFarahlon:512:256:354:49", "EcoDomeFarfield:256:256:396:10", "TheHeap:256:213:239:455", "NetherstormBridge:256:256:132:294", }, - ["Ghostlands"] = { "ThalassiaPass:256:262:364:406", "ZebNowa:512:431:466:237", "AmaniPass:404:436:598:232", "SanctumoftheSun:256:512:448:150", "Deatholme:512:293:95:375", "BleedingZiggurat:256:256:184:238", "WindrunnerVillage:256:512:60:117", "WindrunnerSpire:256:256:40:287", "HowlingZiggurat:256:449:340:219", "SanctumoftheMoon:256:256:210:126", "GoldenmistVillage:512:512:44:0", "Tranquillien:256:512:365:2", "ElrendarCrossing:512:256:326:0", "SuncrownVillage:512:256:460:0", "DawnstarSpire:427:256:575:0", "FarstriderEnclave:429:256:573:136", "IsleofTribulations:256:256:585:0", }, - ["EversongWoods"] = { "SunstriderIsle:512:512:195:5", "TorWatha:256:353:648:315", "RunestoneFalithas:256:172:378:496", "TheScortchedGrove:256:128:255:507", "TheGoldenStrand:128:253:183:415", "SunsailAnchorage:256:128:231:404", "GoldenboughPass:256:128:243:469", "SatherilsHaven:256:256:324:384", "FairbreezeVilliage:256:256:386:386", "TheLivingWood:128:248:511:420", "RunestoneShandor:256:174:464:494", "Zebwatha:128:193:554:475", "LakeElrendar:128:197:584:471", "ElrendarFalls:128:256:580:399", "EastSanctum:256:256:460:373", "FarstriderRetreat:256:128:524:359", "SilvermoonCity:512:512:440:87", "StillwhisperPond:256:256:474:314", "ThuronsLivery:256:128:539:305", "NorthSanctum:256:256:361:298", "WestSanctum:128:256:292:319", "TranquilShore:256:256:215:298", "RuinsofSilvermoon:256:256:307:136", "DuskwitherGrounds:256:256:605:253", }, - ["AzuremystIsle"] = { "AmmenVale:475:512:527:104", "AmmenFord:256:256:515:279", "MoongrazeWoods:256:256:449:183", "Emberglade:256:256:488:24", "FairbridgeStrand:256:128:356:0", "ValaarsBerth:256:256:176:303", "BristlelimbVillage:256:256:174:363", "WrathscalePoint:256:247:220:421", "SilvermystIsle:256:222:23:446", "OdesyusLanding:256:256:352:378", "GreezlesCamp:256:256:507:350", "PodWreckage:128:256:462:349", "AzureWatch:256:256:383:249", "PodCluster:256:256:281:305", "TheExodar:512:512:74:85", "StillpineHold:256:256:365:49", "SiltingShore:256:256:291:3", }, - ["BloodmystIsle"] = { "KesselsCrossing:485:141:517:527", "TheCrimsonReach:256:256:555:87", "BristlelimbEnclave:256:256:546:410", "WrathscaleLair:256:256:598:338", "RuinsofLorethAran:256:256:556:216", "WyrmscarIsland:256:256:613:82", "BloodscaleIsle:239:256:763:256", -- "BloodcurseIsle:239:256:763:256", replaced by BloodscaleIsle in the data - "VeridianPoint:256:256:637:0", "TalonStand:256:256:657:78", "RagefeatherRidge:256:256:481:117", "Bladewood:256:256:367:209", "TheWarpPiston:256:256:451:29", "TheBloodwash:256:256:302:27", "Axxarien:256:256:297:136", "TheFoulPool:256:256:221:136", "AmberwebPass:256:512:44:62", "TheVectorCoil:512:430:43:238", "VindicatorsRest:256:256:232:242", "BlacksiltShore:512:242:177:426", "Nazzivian:256:256:250:404", "Mystwood:256:185:309:483", "TheLostFold:256:198:503:470", "BloodWatch:256:256:437:258", "TheCryoCore:256:256:293:285", "Middenvale:256:256:414:406", "TelathionsCamp:128:128:180:216", }} - --- patch pfSellData table for TBC -local pfSellData_tbc = { - [25]="7,36", [35]="9,48", [37]="7,39", [40]="1,5", [43]="1,5", [47]="1,5", - [79]="10,53", [80]="7,36", [85]="12,63", [121]="1,5", [140]="1,5", [193]="9,49", - [195]="7,37", [202]="343,1715", [209]="12,61", [237]="561,2806", [287]="488,2442", [710]="72,362", - [711]="5,26", [719]="4,24", [720]="1070,5351", [727]="245,1225", [753]="3842,19212", [756]="4963,24819", - [763]="58,294", [766]="57,287", [776]="5765,28827", [791]="7069,35348", [792]="41,208", [794]="56,280", - [795]="56,281", [797]="35,177", [798]="71,355", [799]="71,356", [816]="305,1528", [820]="947,4739", - [826]="732,3662", [827]="971,4859", [837]="225,1125", [838]="225,1129", [844]="144,721", [849]="265,1327", - [854]="604,3023", [864]="9716,48581", [868]="21533,107665", [871]="29628,148140", [872]="2414,12070", [885]="2301,11505", - [890]="3517,17589", [892]="370,1850", [897]="1022,5113", [899]="1248,6242", [914]="2669,13348", [920]="2821,14107", - [922]="2407,12039", [923]="1748,8744", [924]="2194,10973", [926]="1957,9785", [927]="1390,6954", [934]="10682,53412", - [935]="1742,8713", [937]="14577,72886", [944]="80153,400765", [1008]="144,721", [1010]="99,499", [1155]="5954,29771", - [1158]="146,732", [1161]="25,129", [1190]="418,2091", [1197]="533,2667", [1198]="535,2677", [1211]="347,1739", - [1213]="87,438", [1214]="930,4652", [1251]="8,34", [1263]="79064,395324", [1265]="11775,58875", [1273]="1656,8283", - [1275]="1668,8343", [1280]="3696,18482", [1296]="1681,8409", [1297]="2038,10194", [1299]="390,1954", [1300]="1854,9271", - [1304]="279,1399", [1306]="352,1762", [1310]="715,3577", [1351]="768,3844", [1355]="201,1008", [1359]="19,96", - [1366]="2,12", [1374]="3,17", [1376]="4,24", [1377]="1,7", [1382]="24,123", [1383]="25,127", - [1388]="14,72", [1389]="58,292", [1405]="1184,5924", [1406]="2079,10399", [1413]="55,277", [1423]="19,95", - [1427]="29,148", [1429]="7,39", [1430]="7,39", [1431]="20,102", [1433]="14,73", [1436]="458,2291", - [1440]="1230,6152", [1445]="584,2920", [1448]="405,2028", [1465]="9825,49125", [1479]="47,239", [1480]="954,4774", - [1481]="3337,16689", [1484]="2922,14613", [1486]="1202,6013", [1489]="1553,7768", [1495]="59,295", [1497]="71,357", - [1498]="57,286", [1503]="109,547", [1506]="51,256", [1511]="194,970", [1513]="293,1466", [1514]="294,1471", - [1521]="19205,96028", [1557]="919,4595", [1560]="513,2569", [1561]="268,1344", [1604]="19464,97320", [1608]="18940,94704", - [1659]="2136,10683", [1664]="14695,73476", [1716]="5067,25336", [1717]="3108,15541", [1718]="8040,40203", [1726]="12183,60916", - [1728]="72936,364684", [1730]="48,244", [1733]="88,444", [1734]="39,198", [1742]="129,649", [1743]="299,1498", - [1744]="260,1303", [1749]="263,1316", [1750]="298,1492", [1754]="359,1797", [1756]="438,2191", [1757]="483,2418", - [1759]="732,3662", [1767]="101,506", [1768]="217,1086", [1769]="163,817", [1772]="247,1236", [1774]="281,1407", - [1782]="542,2710", [1785]="464,2323", [1787]="102,511", [1788]="177,885", [1789]="136,681", [1791]="90,451", - [1792]="208,1042", [1794]="277,1388", [1796]="400,2002", [1798]="223,1118", [1799]="211,1057", [1800]="479,2398", - [1806]="466,2331", [1807]="388,1940", [1811]="451,2256", [1812]="453,2265", [1813]="523,2615", [1816]="486,2433", - [1819]="768,3841", [1820]="963,4819", [1826]="1765,8829", [1828]="1609,8047", [1832]="362,1812", [1839]="37,185", - [1843]="145,726", [1846]="176,881", [1913]="148,743", [1925]="787,3939", [1928]="996,4980", [1929]="434,2172", - [1930]="327,1635", [1936]="1114,5570", [1937]="2040,10202", [1943]="713,3567", [1944]="259,1297", [1945]="267,1338", - [1951]="1258,6291", [1958]="975,4877", [1959]="1223,6118", [1978]="981,4905", [1979]="23274,116370", [1988]="2852,14261", - [1997]="2539,12695", [2011]="3840,19201", [2013]="3644,18223", [2014]="4869,24347", [2020]="1050,5250", [2024]="1215,6079", - [2025]="1061,5305", [2027]="763,3816", [2029]="884,4420", [2030]="1109,5545", [2033]="967,4837", [2036]="258,1292", - [2037]="469,2346", [2042]="3639,18196", [2044]="8829,44146", [2047]="26,130", [2048]="26,130", [2064]="191,959", - [2066]="81,408", [2067]="186,932", [2069]="122,610", [2073]="742,3714", [2074]="1054,5272", [2075]="386,1933", - [2077]="5059,25296", [2078]="1070,5351", [2079]="934,4670", [2084]="5709,28548", [2089]="1113,5568", [2092]="7,36", - [2098]="3021,15105", [2100]="24540,122700", [2109]="14,73", [2110]="6,32", [2114]="31,156", [2117]="7,37", - [2119]="5,25", [2123]="9,49", [2124]="6,33", [2125]="6,33", [2126]="12,60", [2133]="16,79", - [2137]="25,125", [2138]="38,193", [2141]="1044,5224", [2142]="524,2621", [2143]="789,3945", [2145]="529,2649", - [2148]="581,2908", [2149]="879,4398", [2153]="1185,5928", [2156]="615,3078", [2164]="27032,135160", [2166]="811,4055", - [2167]="339,1696", [2169]="1887,9435", [2172]="7,37", [2194]="3276,16384", [2203]="1492,7464", [2207]="478,2391", - [2208]="730,3651", [2209]="1423,7116", [2215]="81,406", [2217]="243,1217", [2218]="501,2506", [2219]="457,2289", - [2221]="910,4551", [2225]="183,917", [2226]="4118,20590", [2227]="4133,20668", [2230]="714,3571", [2232]="813,4065", - [2235]="1281,6407", [2237]="75,378", [2240]="121,607", [2241]="408,2043", [2243]="65783,328917", [2244]="51858,259290", - [2249]="91,458", [2257]="189,945", [2258]="83,417", [2264]="1957,9789", [2265]="477,2388", [2278]="2326,11634", - [2280]="4828,24141", [2282]="139,697", [2283]="140,701", [2292]="1334,6674", [2299]="8757,43785", [2303]="71,359", - [2307]="243,1217", [2308]="214,1071", [2310]="89,449", [2315]="307,1539", [2316]="326,1634", [2361]="9,46", - [2367]="44,224", [2370]="75,378", [2372]="68,344", [2375]="34,174", [2376]="89,448", [2379]="15,76", - [2380]="7,38", [2381]="15,76", [2383]="11,58", [2384]="7,38", [2385]="7,38", [2386]="15,78", - [2387]="7,39", [2388]="15,78", [2390]="7,39", [2391]="7,39", [2393]="41,207", [2395]="64,323", - [2397]="43,216", [2399]="43,218", [2401]="66,331", [2402]="44,220", [2403]="44,221", [2418]="3146,15732", - [2419]="1579,7895", [2420]="2387,11938", [2426]="6513,32569", [2429]="2027,10139", [2432]="1538,7691", [2434]="1033,5166", - [2437]="5578,27891", [2448]="3231,16159", [2464]="1374,6872", [2468]="1262,6311", [2469]="1267,6335", [2471]="3408,17041", - [2472]="6842,34212", [2479]="21,108", [2489]="68,343", [2492]="57,285", [2494]="80,402", [2495]="101,505", - [2499]="143,717", [2507]="350,1752", [2520]="4925,24629", [2523]="5657,28286", [2525]="5298,26490", [2529]="13006,65032", - [2530]="10444,52220", [2531]="11234,56170", [2533]="12221,61108", [2535]="12311,61557", [2545]="1797,8985", [2546]="55,277", - [2547]="7,37", [2568]="31,157", [2569]="87,438", [2570]="11,56", [2571]="17,85", [2572]="99,497", - [2582]="216,1083", [2583]="359,1797", [2585]="638,3194", [2586]="1,7", [2613]="121,608", [2614]="232,1162", - [2615]="1018,5092", [2616]="532,2660", [2617]="2198,10992", [2618]="5328,26640", [2621]="2357,11788", [2623]="3554,17773", - [2644]="7,37", [2645]="11,57", [2646]="32,160", [2648]="58,294", [2650]="3,17", [2651]="3,17", - [2652]="4,24", [2653]="3,16", [2656]="9,49", [2690]="7,39", [2694]="539,2698", [2764]="440,2203", - [2765]="811,4058", [2773]="39,196", [2777]="147,735", [2778]="147,738", [2780]="374,1873", [2781]="335,1677", - [2785]="1062,5312", [2786]="1173,5866", [2787]="10,54", [2801]="90978,454890", [2805]="1882,9410", [2815]="19778,98891", - 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[35452]="650,0", [35453]="650,0", [35454]="650,0", [35455]="650,0", [35456]="650,0", [35457]="650,0", - [35458]="650,0", [35459]="650,0", [35460]="650,0", [35461]="650,0", [35462]="650,0", [35464]="35165,175829", - [35465]="26469,132346", [35466]="26567,132835", [35467]="35552,177764", [35468]="22301,111509", [35469]="44762,223811", [35470]="33693,168468", - [35471]="22543,112719", [35472]="54295,271476", [35473]="25302,126514", [35474]="38100,190503", [35475]="25498,127490", [35476]="44702,223513", - [35477]="30143,150719", [35478]="45043,225219", [35487]="60000,240000", [35488]="60000,240000", [35489]="60000,240000", [35494]="32525,162629", - [35495]="32647,163237", [35496]="32772,163863", [35497]="32238,161192", [35498]="15000,60000", [35500]="37500,150000", [35501]="30000,120000", - [35502]="37500,150000", [35503]="30000,120000", [35504]="2500,10000", [35505]="37500,150000", [35507]="50000,200000", [35508]="50000,200000", - [35509]="50000,200000", [35511]="50000,200000", [35513]="0,1000000", [35514]="135496,677481", [35516]="8750,35000", [35557]="0,10", - [35562]="37,150", [35563]="12,240", [35564]="4500,18000", [35565]="12,240", [35566]="4500,18000", [35581]="26127,130639", - [35582]="15000,60000", [35691]="237,950", [35693]="15000,60000", [35694]="12000,48000", [35695]="62500,250000", [35696]="62500,250000", - [35697]="62500,250000", [35698]="62500,250000", [35699]="62500,250000", [35700]="15000,60000", [35702]="15000,60000", [35703]="15000,60000", - [35707]="30000,120000", [35708]="30000,120000", [35720]="500,2000", [35733]="60256,241024", [35748]="25000,100000", [35749]="25000,100000", - [35750]="25000,100000", [35751]="25000,100000", [35752]="62500,250000", [35753]="62500,250000", [35754]="62500,250000", [35755]="62500,250000", - [35756]="30000,120000", [35758]="30000,120000", [35759]="30000,120000", [35760]="60000,240000", [35761]="60000,240000", [35762]="15000,60000", - [35763]="15000,60000", [35764]="15000,60000", [35765]="15000,60000", [35766]="125000,500000", [35767]="125000,500000", [35768]="125000,500000", - [35769]="125000,500000", [37127]="0,35965", [37128]="0,35965", [37148]="8750,35000", [37488]="6,150", [37489]="6,150", - [37490]="6,150", [37491]="6,150", [37492]="6,150", [37493]="6,150", [37494]="6,150", [37495]="0,150", - [37496]="6,150", [37497]="6,150", [37498]="6,150", [37499]="6,150", [37503]="60000,240000", [37504]="125000,500000", - [37588]="275,5500", [37597]="122920,614601", [37676]="0,2000000", [37710]="5000,20000", [37719]="0,1000000", [37828]="0,1000000", - [37915]="1250,5000", [37934]="50000,24000000", [38082]="100000,12000000", [38089]="40000,20000000", [38090]="50000,6000000", [38091]="0,30000000", - [38175]="119893,599469", [38225]="23750,95000", [38276]="12556,62781", [38277]="1824,9122", [38278]="1664,8324", [38287]="0,100000", - [38288]="0,100000", [38289]="0,100000", [38290]="0,100000", [38327]="1250,5000", [38328]="1125,4500", [38427]="280,5600", - [38428]="400,8000", [38429]="200,4000", [38430]="280,5600", [38431]="320,6400", [38432]="375,1500", [38466]="500,2000", - [38506]="25500,127503", [38518]="37,150", [38576]="0,1000000", [38626]="2,1", [38628]="100000,400000" } -for k,v in pairs(pfSellData_tbc) do pfSellData[k] = v end diff --git a/init/compat.xml b/init/compat.xml index 7d9f7b2d..173883ce 100644 --- a/init/compat.xml +++ b/init/compat.xml @@ -1,4 +1,3 @@ - diff --git a/init/modules.xml b/init/modules.xml index 9c17cf52..07f703ff 100644 --- a/init/modules.xml +++ b/init/modules.xml @@ -35,7 +35,6 @@ - @@ -66,10 +65,11 @@ - + + diff --git a/init/skins.xml b/init/skins.xml index 010e2b96..088c2d55 100644 --- a/init/skins.xml +++ b/init/skins.xml @@ -26,7 +26,6 @@ - @@ -34,13 +33,4 @@ - - - - - - - - - diff --git a/libs/libcast.lua b/libs/libcast.lua index 11cada49..d8fc6c0d 100644 --- a/libs/libcast.lua +++ b/libs/libcast.lua @@ -53,14 +53,50 @@ local scanner = libtipscan:GetScanner("libcast") local libcast = CreateFrame("Frame", "pfEnemyCast") local player = UnitName("player") -UnitChannelInfo = _G.UnitChannelInfo or function(unit) +-- Store original SuperWoW UnitChannelInfo if it exists +local SuperWoW_UnitChannelInfo = _G.UnitChannelInfo + +UnitChannelInfo = function(unit) -- convert to name if unitstring was given - unit = pfValidUnits[unit] and UnitName(unit) or unit + local unitName = pfValidUnits[unit] and UnitName(unit) or unit + + -- For player: ALWAYS use libcast.db because it handles channel updates correctly + local isPlayer = unit == "player" or unitName == player + + if isPlayer then + local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill + local db = libcast.db[player] + if db and db.cast and db.start + db.casttime / 1000 > GetTime() then + if not db.channel then return end + cast = db.cast + nameSubtext = db.rank + text = "" + texture = db.icon + startTime = db.start * 1000 + endTime = startTime + db.casttime + isTradeSkill = nil + elseif db then + db.cast = nil + db.rank = nil + db.start = nil + db.casttime = nil + db.icon = nil + db.channel = nil + end + + return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill + end + + -- For non-player units: use SuperWoW if available, otherwise use libcast.db + if SuperWoW_UnitChannelInfo then + return SuperWoW_UnitChannelInfo(unit) + end + + -- Fallback to libcast.db for non-player units local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill - local db = libcast.db[unit] + local db = libcast.db[unitName] - -- clean legacy values if db and db.cast and db.start + db.casttime / 1000 > GetTime() then if not db.channel then return end cast = db.cast @@ -71,7 +107,6 @@ UnitChannelInfo = _G.UnitChannelInfo or function(unit) endTime = startTime + db.casttime isTradeSkill = nil elseif db then - -- remove cast action to the database db.cast = nil db.rank = nil db.start = nil @@ -83,14 +118,51 @@ UnitChannelInfo = _G.UnitChannelInfo or function(unit) return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill end -UnitCastingInfo = _G.UnitCastingInfo or function(unit) +-- Store original SuperWoW UnitCastingInfo if it exists +local SuperWoW_UnitCastingInfo = _G.UnitCastingInfo + +UnitCastingInfo = function(unit) -- convert to name if unitstring was given - unit = pfValidUnits[unit] and UnitName(unit) or unit + local unitName = pfValidUnits[unit] and UnitName(unit) or unit + + -- For player: ALWAYS use libcast.db because it handles pushback correctly + -- SuperWoW's UnitCastingInfo doesn't track SPELLCAST_DELAYED events + local isPlayer = unit == "player" or unitName == player + + if isPlayer then + local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill + local db = libcast.db[player] + if db and db.cast and db.start + db.casttime / 1000 > GetTime() then + if db.channel then return end + cast = db.cast + nameSubtext = db.rank or "" + text = "" + texture = db.icon + startTime = db.start * 1000 + endTime = startTime + db.casttime + isTradeSkill = nil + elseif db then + db.cast = nil + db.rank = nil + db.start = nil + db.casttime = nil + db.icon = nil + db.channel = nil + end + + return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill + end + + -- For non-player units: use SuperWoW if available, otherwise use libcast.db + if SuperWoW_UnitCastingInfo then + return SuperWoW_UnitCastingInfo(unit) + end + + -- Fallback to libcast.db for non-player units local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill - local db = libcast.db[unit] + local db = libcast.db[unitName] - -- clean legacy values if db and db.cast and db.start + db.casttime / 1000 > GetTime() then if db.channel then return end cast = db.cast @@ -101,7 +173,6 @@ UnitCastingInfo = _G.UnitCastingInfo or function(unit) endTime = startTime + db.casttime isTradeSkill = nil elseif db then - -- remove cast action to the database db.cast = nil db.rank = nil db.start = nil @@ -182,17 +253,31 @@ libcast:RegisterEvent("SPELLCAST_CHANNEL_STOP") libcast:RegisterEvent("SPELLCAST_CHANNEL_UPDATE") local mob, spell, icon, _ + libcast:SetScript("OnEvent", function() -- Fill database with player casts if event == "SPELLCAST_START" then icon = L["spells"][arg1] and L["spells"][arg1].icon and string.format("%s%s", "Interface\\Icons\\", L["spells"][arg1].icon) or lastcasttex - -- add cast action to the database - this.db[player].cast = arg1 - this.db[player].rank = lastrank - this.db[player].start = GetTime() - this.db[player].casttime = arg2 - this.db[player].icon = icon - this.db[player].channel = nil + + -- Check if SuperWoW already set the cast data (with correct haste-adjusted casttime) + -- If so, only update icon if needed, don't overwrite casttime + local superWowAlreadySet = this.db[player].cast == arg1 and this.db[player].casttime and this.db[player].casttime > 0 + + if superWowAlreadySet then + -- SuperWoW already set correct casttime, only update icon if better + if icon and not this.db[player].icon then + this.db[player].icon = icon + end + else + -- No SuperWoW data, use SPELLCAST_START data + this.db[player].cast = arg1 + this.db[player].rank = lastrank + this.db[player].start = GetTime() + this.db[player].casttime = arg2 + this.db[player].icon = icon + this.db[player].channel = nil + end + if not L["spells"][arg1] or not L["spells"][arg1].icon or not L["spells"][arg1].t then L["spells"][arg1] = L["spells"][arg1] or { } L["spells"][arg1].icon = L["spells"][arg1].icon or icon @@ -214,7 +299,9 @@ libcast:SetScript("OnEvent", function() end elseif event == "SPELLCAST_DELAYED" then if this.db[player].cast then - this.db[player].start = this.db[player].start + arg1/1000 + -- Pushback: increase casttime instead of shifting start + -- arg1 is the delay amount in milliseconds + this.db[player].casttime = this.db[player].casttime + arg1 end elseif event == "SPELLCAST_CHANNEL_START" then -- add cast action to the database @@ -224,6 +311,7 @@ libcast:SetScript("OnEvent", function() this.db[player].casttime = arg1 this.db[player].icon = L["spells"][arg2] and L["spells"][arg2].icon and string.format("%s%s", "Interface\\Icons\\", L["spells"][arg2].icon) or lastcasttex this.db[player].channel = true + lastcasttex, lastrank = nil, nil elseif event == "SPELLCAST_CHANNEL_STOP" then if this.db[player] and this.db[player].channel then diff --git a/libs/libpredict.lua b/libs/libpredict.lua index 448876c8..83698369 100644 --- a/libs/libpredict.lua +++ b/libs/libpredict.lua @@ -9,10 +9,9 @@ setfenv(1, pfUI:GetEnvironment()) -- UnitGetIncomingHeals(unit) -- UnitHasIncomingResurrection(unit) -- --- The library is able to receive and send compatible messages to HealComm (vanilla) --- and HealComm (tbc) including the ressurections of both versions. It has an option --- to disable the sending of those messages in case one of the mentioned libraries --- is already active. +-- The library is able to receive and send compatible messages to HealComm +-- including resurrections. It has an option to disable the sending of those +-- messages in case HealComm is already active. -- return instantly when another libpredict is already active if pfUI.api.libpredict then return end @@ -96,6 +95,10 @@ libpredict:SetScript("OnEvent", function() end) libpredict:SetScript("OnUpdate", function() + -- throttle cleanup to 0.1s - no need to check every frame + if (this.tick or 0) > GetTime() then return end + this.tick = GetTime() + 0.1 + -- update on timeout events for timestamp, targets in pairs(events) do if GetTime() >= timestamp then @@ -453,15 +456,6 @@ libpredict.sender:SetScript("OnUpdate", function() end end) --- tbc -libpredict.sender:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") -libpredict.sender:RegisterEvent("UNIT_SPELLCAST_START") -libpredict.sender:RegisterEvent("UNIT_SPELLCAST_STOP") -libpredict.sender:RegisterEvent("UNIT_SPELLCAST_FAILED") -libpredict.sender:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED") -libpredict.sender:RegisterEvent("UNIT_SPELLCAST_SENT") - --- vanilla libpredict.sender:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF") libpredict.sender:RegisterEvent("SPELLCAST_START") libpredict.sender:RegisterEvent("SPELLCAST_STOP") @@ -498,24 +492,9 @@ libpredict.sender:SetScript("OnEvent", function() if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end return end - elseif event == "COMBAT_LOG_EVENT_UNFILTERED" and arg2 == "SPELL_HEAL" and arg4 == player then -- tbc - local spell, heal, crit = arg10, arg12, arg13 - if spell and heal and crit then - if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end - elseif spell and heal then - if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end - end - elseif event == "UNIT_SPELLCAST_SENT" and arg4 then -- fix tbc mouseover macros - senttarget = arg4 - elseif strfind(event, "SPELLCAST_START", 1) then + elseif event == "SPELLCAST_START" then local spell, time = arg1, arg2 - if strfind(event, "UNIT_", 1) then -- tbc - if arg1 ~= "player" then return end - local spellname, _, _, _, starttime, endtime = UnitCastingInfo("player") - spell, time = spellname, endtime - starttime - end - if spell_queue[1] == spell and cache[spell_queue[2]] then local sender = player local target = senttarget or spell_queue[3] @@ -536,22 +515,14 @@ libpredict.sender:SetScript("OnEvent", function() for i=1,4 do if CheckInteractDistance("party"..i, 4) then libpredict:Heal(player, UnitName("party"..i), amount, casttime) - if pfUI.client < 20000 then -- vanilla - libpredict.sender:SendHealCommMsg("Heal/" .. UnitName("party"..i) .. "/" .. amount .. "/" .. casttime .. "/") - else -- tbc - libpredict.sender:SendHealCommMsg(string.format("002%05d%s", math.min(amount, 99999), UnitName("party"..i))) - end + libpredict.sender:SendHealCommMsg("Heal/" .. UnitName("party"..i) .. "/" .. amount .. "/" .. casttime .. "/") libpredict.sender.healing = true end end end libpredict:Heal(player, target, amount, casttime) - if pfUI.client < 20000 then -- vanilla - libpredict.sender:SendHealCommMsg("Heal/" .. target .. "/" .. amount .. "/" .. casttime .. "/") - else -- tbc - libpredict.sender:SendHealCommMsg(string.format("002%05d%s", math.min(amount, 99999), target)) - end + libpredict.sender:SendHealCommMsg("Heal/" .. target .. "/" .. amount .. "/" .. casttime .. "/") libpredict.sender.healing = true elseif spell_queue[1] == spell and L["resurrections"][spell] then @@ -561,15 +532,10 @@ libpredict.sender:SetScript("OnEvent", function() libpredict.sender:SendResCommMsg("RES " .. target) libpredict.sender.resurrecting = true end - elseif strfind(event, "SPELLCAST_FAILED", 1) or strfind(event, "SPELLCAST_INTERRUPTED", 1) then - if strfind(event, "UNIT_", 1) and arg1 ~= "player" then return end + elseif event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then if libpredict.sender.healing then libpredict:HealStop(player) - if pfUI.client < 20000 then -- vanilla - libpredict.sender:SendHealCommMsg("HealStop") - else -- tbc - libpredict.sender:SendHealCommMsg("001F") - end + libpredict.sender:SendHealCommMsg("HealStop") libpredict.sender.healing = nil elseif libpredict.sender.resurrecting then local target = senttarget or spell_queue[3] @@ -586,21 +552,16 @@ libpredict.sender:SetScript("OnEvent", function() libpredict:HealDelay(player, arg1) libpredict.sender:SendHealCommMsg("Healdelay/" .. arg1 .. "/") end - elseif strfind(event, "SPELLCAST_STOP", 1) then - if strfind(event, "UNIT_", 1) and arg1 ~= "player" then return end + elseif event == "SPELLCAST_STOP" then libpredict:HealStop(player) - if pfUI.client < 20000 then -- vanilla - if spell_queue[1] == REJUVENATION then - libpredict:Hot(player, spell_queue[3], "Reju", rejuvDuration) - libpredict.sender:SendHealCommMsg("Reju/"..spell_queue[3].."/"..rejuvDuration.."/") - elseif spell_queue[1] == RENEW then - libpredict:Hot(player, spell_queue[3], "Renew", renewDuration) - libpredict.sender:SendHealCommMsg("Renew/"..spell_queue[3].."/"..renewDuration.."/") - elseif spell_queue[1] == REGROWTH then - this.regrowth_timer = GetTime() + 0.1 - end - else -- tbc - --todo + if spell_queue[1] == REJUVENATION then + libpredict:Hot(player, spell_queue[3], "Reju", rejuvDuration) + libpredict.sender:SendHealCommMsg("Reju/"..spell_queue[3].."/"..rejuvDuration.."/") + elseif spell_queue[1] == RENEW then + libpredict:Hot(player, spell_queue[3], "Renew", renewDuration) + libpredict.sender:SendHealCommMsg("Renew/"..spell_queue[3].."/"..renewDuration.."/") + elseif spell_queue[1] == REGROWTH then + this.regrowth_timer = GetTime() + 0.1 end end end) diff --git a/libs/librange.lua b/libs/librange.lua index c6e9c1a2..05c06743 100644 --- a/libs/librange.lua +++ b/libs/librange.lua @@ -39,10 +39,10 @@ local spells = { }, } --- use native IsSpellInRange checker for tbc and skip --- the whole targeting approach that is required for vanilla -if pfUI.expansion == "tbc" then - local spell +-- Use Nampower's IsSpellInRange if available (vanilla only) +-- This provides more accurate range checking without needing to find spell slots +local nampower_spell +if GetNampowerVersion then librange:RegisterEvent("LEARNED_SPELL_IN_TAB") librange:RegisterEvent("PLAYER_ENTERING_WORLD") librange:SetScript("OnEvent", function() @@ -53,12 +53,14 @@ if pfUI.expansion == "tbc" then local _, _, offset, num = GetSpellTabInfo(i) for id = offset + 1, offset + num do local name, rank = GetSpellName(id, BOOKTYPE_SPELL) - local texture = GetSpellTexture(name) + local texture = GetSpellTexture(id, BOOKTYPE_SPELL) - for _, tex in pairs(spells[class]) do - if tex == texture then - spell = name - return + if texture then + for _, tex in pairs(spells[class]) do + if tex == texture then + nampower_spell = name + return + end end end end @@ -66,8 +68,12 @@ if pfUI.expansion == "tbc" then end) function librange:UnitInSpellRange(unit) - if not spell then return nil end - return IsSpellInRange(spell, unit) == 1 and true or nil + if not nampower_spell then return nil end + -- Nampower's IsSpellInRange returns 1 if in range, 0 if not, -1 if invalid + local result = IsSpellInRange(nampower_spell, unit) + if result == 1 then return 1 + elseif result == 0 then return nil + else return nil end end -- add librange to pfUI API @@ -161,7 +167,17 @@ librange:SetScript("OnUpdate", function() if this.id <= numunits and librange.slot then local unit = units[this.id] if not UnitIsUnit("target", unit) then - -- try to read distance via superwow first + -- Try UnitXP_SP3 first (most accurate distance measurement) + local unitxp_success, unitxp_distance = pcall(function() + return UnitXP("distanceBetween", "player", unit) + end) + if unitxp_success and unitxp_distance then + unitdata[unit] = unitxp_distance < 45 and 1 or 0 + this.id = this.id + 1 + return + end + + -- try to read distance via superwow second if superwow_active then local x1, y1, z1 = UnitPosition("player") local x2, y2, z2 = UnitPosition(unit) diff --git a/modules/actionbar.lua b/modules/actionbar.lua index eabebc55..10e542dc 100644 --- a/modules/actionbar.lua +++ b/modules/actionbar.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("actionbar", "vanilla:tbc", function () +pfUI:RegisterModule("actionbar", "vanilla", function () local _, class = UnitClass("player") local color = RAID_CLASS_COLORS[class] local cr, cg, cb = color.r , color.g, color.b @@ -395,14 +395,6 @@ pfUI:RegisterModule("actionbar", "vanilla:tbc", function () for line in gfind(body, "[^%\n]+") do _, _, match = string.find(line, '^#showtooltip (.+)') - -- skip any further manual macro scanning on - -- gameclients with native macro spell detection - if pfUI.client > 11200 and match then - self.spellslot = nil - self.booktype = nil - return - end - -- allow the user to disable the scan if match and strfind(match, "disable") then return @@ -912,24 +904,40 @@ pfUI:RegisterModule("actionbar", "vanilla:tbc", function () end local cat, stealth - local function IsCatStealth() + local inCatForm = nil -- cached from buff scan + local prowlActive = nil -- tracks if prowl is active + + -- Full scan for cat form and prowl (only on login/reload) + local function FullScan() if class ~= "DRUID" then return nil end - cat, stealth = nil, nil - + + local foundCat, foundStealth = nil, nil + for i = 0, 31 do local texture = GetPlayerBuffTexture(i) if not texture then break end - -- catform icon detected if strfind(texture, "Ability_Druid_CatForm") then - if stealth then return true end - cat = true + foundCat = true end - -- stealth icon detected if strfind(texture, "Ability_Ambush") then - if cat then return true end - stealth = true + foundStealth = true + end + end + + inCatForm = foundCat + prowlActive = foundCat and foundStealth + return prowlActive + end + + -- Quick scan only for prowl (when we know we're in cat form) + local function HasProwlBuff() + for i = 0, 31 do + local texture = GetPlayerBuffTexture(i) + if not texture then break end + if strfind(texture, "Ability_Ambush") then + return true end end return nil @@ -956,7 +964,59 @@ pfUI:RegisterModule("actionbar", "vanilla:tbc", function () end -- setup page switch frame + local prowling = nil local pageswitch = CreateFrame("Frame", "pfActionBarPageSwitch", UIParent) + pageswitch:RegisterEvent("PLAYER_AURAS_CHANGED") + pageswitch:RegisterEvent("PLAYER_ENTERING_WORLD") + pageswitch:RegisterEvent("UNIT_CASTEVENT") + pageswitch:SetScript("OnEvent", function() + if class ~= "DRUID" then return end + + -- UNIT_CASTEVENT: detect Cat Form and Prowl cast instantly + -- Cat Form: 768 | Prowl: 5215 (R1), 6783 (R2), 9913 (R3) + if event == "UNIT_CASTEVENT" then + local guid, target, cEvent, spellId = arg1, arg2, arg3, arg4 + local _, playerGuid = UnitExists("player") + if guid == playerGuid and cEvent == "CAST" then + if spellId == 5215 or spellId == 6783 or spellId == 9913 then + inCatForm = true + prowlActive = true + prowling = true + elseif spellId == 768 then + inCatForm = true + end + end + return + end + + -- PLAYER_AURAS_CHANGED: smart scanning + if event == "PLAYER_AURAS_CHANGED" then + if prowlActive then + -- We were prowling, check if still prowling + if HasProwlBuff() then + prowling = true + else + -- Prowl ended + prowlActive = nil + prowling = nil + -- Also check if still in cat form + inCatForm = nil + for i = 0, 31 do + local texture = GetPlayerBuffTexture(i) + if not texture then break end + if strfind(texture, "Ability_Druid_CatForm") then + inCatForm = true + break + end + end + end + elseif not inCatForm then + -- Not in cat form, do a full scan (might have just shifted) + prowling = FullScan() + end + -- If inCatForm but not prowlActive, no scan needed (wait for UNIT_CASTEVENT) + end + end) pageswitch:SetScript("OnUpdate", function() -- switch actionbar page depending on meta key that is pressed if C.bars.pagemastershift == "1" and IsShiftKeyDown() then @@ -974,10 +1034,9 @@ pfUI:RegisterModule("actionbar", "vanilla:tbc", function () -- switch actionbar page if druid stealth is detected if C.bars.druidstealth == "1" then - local stealth = IsCatStealth() - if stealth and _G.CURRENT_ACTIONBAR_PAGE == 1 then + if prowling and _G.CURRENT_ACTIONBAR_PAGE == 1 then SwitchBar(prowl) - elseif not stealth and _G.CURRENT_ACTIONBAR_PAGE == 8 then + elseif not prowling and _G.CURRENT_ACTIONBAR_PAGE == 8 then SwitchBar(default) end end @@ -1109,39 +1168,6 @@ pfUI:RegisterModule("actionbar", "vanilla:tbc", function () buttoncache[id] = f end - -- set required attributes for regular tbc buttons - if pfUI.client > 11200 then - if bar == 11 then - f:SetAttribute("type", "spell") - f:SetAttribute('spell', select(2, GetShapeshiftFormInfo(button))) - elseif bar == 12 then - f:SetAttribute("type1", "pet") - f:SetAttribute("action1", button) - f:SetAttribute("type2", "macro") - f:SetAttribute("macrotext2", "/click PetActionButton".. button .. " RightButton") - else - bars[bar]:SetAttribute("addchild", f) - f:SetAttribute("type", "action") - f:SetAttribute("action", id) - f:SetAttribute("checkselfcast", true) - f:SetAttribute("useparent-unit", true) - f:SetAttribute("useparent-statebutton", true) - - for state = 0, 11 do -- add custom states - local action = ((state == 0 and bar or state)-1)*12+button - f:SetAttribute(string.format("*type-S%d", state), "action") - f:SetAttribute(string.format("*type-S%dRight", state), "action") - f:SetAttribute(string.format("*action-S%d", state), action) - f:SetAttribute(string.format("*action-S%dRight", state), action) - if C.bars.rightself == "1" then - f:SetAttribute(string.format("*unit-S%dRight", state), "player") - else - f:SetAttribute(string.format("*unit-S%dRight", state), nil) - end - end - end - end - -- set keydown option if C.bars.keydown == "1" then f:RegisterForClicks("LeftButtonDown", "RightButtonDown") @@ -1268,40 +1294,26 @@ pfUI:RegisterModule("actionbar", "vanilla:tbc", function () if enable == "1" then -- handle pet bar if i == 12 then - if pfUI.client > 11200 then - if InCombatLockdown and InCombatLockdown() then - -- don't process those events during combat - else - -- set state driver for pet bars - bars[i]:SetAttribute("unit", "pet") - local visibility = pfUI.unlock and pfUI.unlock:IsShown() and "show" or petvisibility - if bars[i].visibility ~= visibility then - RegisterStateDriver(bars[i], 'visibility', visibility) - bars[i].visibility = visibility - end - end + -- only show when pet actions exists + if PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown() then + bars[i]:Show() else - -- only show when pet actions exists - if PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown() then - bars[i]:Show() - else - bars[i]:Hide() - end + bars[i]:Hide() + end - -- show/hide petbar on petbar updates - if init then - bars[i]:RegisterEvent("PET_BAR_UPDATE") - bars[i]:SetScript("OnEvent", function() - -- hide obsolete buttons - for i=1, NUM_PET_ACTION_SLOTS do - if not PetHasActionBar() and bars[12][i] then - bars[12][i]:Hide() - end - end - -- refresh layout - CreateActionBar(12) - end) - end + -- show/hide petbar on petbar updates + if init then + bars[i]:RegisterEvent("PET_BAR_UPDATE") + bars[i]:SetScript("OnEvent", function() + -- hide obsolete buttons + for i=1, NUM_PET_ACTION_SLOTS do + if not PetHasActionBar() and bars[12][i] then + bars[12][i]:Hide() + end + end + -- refresh layout + CreateActionBar(12) + end) end -- handle shapeshift bar diff --git a/modules/actionbar_nodebug.lua b/modules/actionbar_nodebug.lua new file mode 100644 index 00000000..9edd0469 --- /dev/null +++ b/modules/actionbar_nodebug.lua @@ -0,0 +1,1738 @@ +pfUI:RegisterModule("actionbar", "vanilla", function () + local _, class = UnitClass("player") + local color = RAID_CLASS_COLORS[class] + local cr, cg, cb = color.r , color.g, color.b + local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color) + + local backdrop_highlight = { edgeFile = pfUI.media["img:glow"], edgeSize = 8 } + local showgrid = 0 + local showgrid_pet = 0 + local rawborder, border = GetBorderSize("actionbars") + local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() + + local eventcache = { } -- contains a list of events that shall be processed later -> [event] = true + local updatecache = { } -- contains a list of buttons slots that shall be refreshed later -> [slot] = true + local buttoncache = { } -- contains a list of all buttons ever created -> [slot] = frame + + local petvisibility = "[pet] show; hide" + + -- try to assume based on the current mouse positions if a button drag + -- should happen even if action-on-key-down is used. By that replace the + -- cast events by reverting the active buttons to the old mouse-up state. + local drag_await + local drag_active + local function AssumeButtonDrag() + -- skip during combat + if InCombatLockdown and InCombatLockdown() then return end + + -- skip if keydown press is not enabled + if C.bars.keydown ~= "1" then return end + + -- skip if always shift-drag is not enabled + if C.bars.shiftdrag ~= "1" then return end + + if drag_await and not drag_active and IsShiftKeyDown() then + drag_active = true + -- set all buttons to regular on release clicks + for id, button in pairs(buttoncache) do + button:RegisterForClicks("LeftButtonUp", "RightButtonUp") + end + elseif drag_active and not IsShiftKeyDown() then + drag_active = nil + -- set all buttons back to their defaults + for id, button in pairs(buttoncache) do + button:RegisterForClicks("LeftButtonDown", "RightButtonDown") + end + end + end + + -- hide blizzard bars + local function kill(f, killshow) + if f.Show and killshow then f.Show = function() return end end + if f.UnregisterAllEvents then f:UnregisterAllEvents() end + if f.Hide then f:Hide() end + end + + -- also abbreviate mouse buttons + local OrigGetBindingText = GetBindingText + local function GetBindingText(msg, mod, abbrev) + local txt = OrigGetBindingText(msg, mod, abbrev) + if abbrev then + txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON3")], "MB3") + txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON4")], "MB4") + txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON5")], "MB5") + txt = string.gsub(txt, _G[string.format("%s%s", mod, "MOUSEWHEELDOWN")], "MWD") + txt = string.gsub(txt, _G[string.format("%s%s", mod, "MOUSEWHEELUP")], "MWU") + end + return txt + end + + kill(MainMenuBar) + + local blizzard_elements = { MultiBarBottomLeft, + MultiBarBottomRight, MultiBarLeft, MultiBarRight } + for _, f in pairs(blizzard_elements) do + kill(f, true) + end + + -- enable all possible actionbar pages + SetActionBarToggles(0, 0, 0, 0) + _G.SHOW_MULTI_ACTIONBAR_1 = nil + _G.SHOW_MULTI_ACTIONBAR_2 = nil + _G.SHOW_MULTI_ACTIONBAR_3 = nil + _G.SHOW_MULTI_ACTIONBAR_4 = nil + + -- events that provide special updater functions + local special_events = { + ["ACTIONBAR_UPDATE_COOLDOWN"] = true, + ["ACTIONBAR_UPDATE_USABLE"] = true, + ["ACTIONBAR_UPDATE_STATE"] = true, + } + + -- events that are shared across all buttons + local global_events = { + -- slot/button updates + ["PLAYER_ENTERING_WORLD"] = true, + ["ACTIONBAR_SLOT_CHANGED"] = true, + ["UPDATE_BINDINGS"] = true, + ["ACTIONBAR_PAGE_CHANGED"] = true, + ["UPDATE_BONUS_ACTIONBAR"] = true, + ["CRAFT_SHOW"] = true, + ["CRAFT_CLOSE"] = true, + ["TRADE_SKILL_SHOW"] = true, + ["TRADE_SKILL_CLOSE"] = true, + ["PLAYER_ENTER_COMBAT"] = true, + ["PLAYER_LEAVE_COMBAT"] = true, + -- cooldown updates + ["UNIT_INVENTORY_CHANGED"] = true, + -- auto repeat action + ["START_AUTOREPEAT_SPELL"] = true, + ["STOP_AUTOREPEAT_SPELL"] = true, + } + + -- events that are used for the aura/shapeshift bar + local aura_events = { + ["UPDATE_SHAPESHIFT_FORMS"] = true, + ["PLAYER_AURAS_CHANGED"] = true, + } + + -- events that are used for the pet bar + local pet_events = { + ["PLAYER_CONTROL_LOST"] = true, + ["PLAYER_CONTROL_GAINED"] = true, + ["PLAYER_FARSIGHT_FOCUS_CHANGED"] = true, + ["UNIT_PET"] = true, + ["PET_BAR_UPDATE"] = true, + ["PET_BAR_UPDATE_COOLDOWN"] = true, + } + + local buttontypes = { + -- blizzard keybinds + [3] = "MULTIACTIONBAR3BUTTON", + [4] = "MULTIACTIONBAR4BUTTON", + [5] = "MULTIACTIONBAR2BUTTON", + [6] = "MULTIACTIONBAR1BUTTON", + [11] = "SHAPESHIFTBUTTON", + [12] = "BONUSACTIONBUTTON", + -- additional keybinds + [2] = "PFPAGING", + [7] = "PFSTANCEONE", + [8] = "PFSTANCETWO", + [9] = "PFSTANCETHREE", + [10] = "PFSTANCEFOUR", + } + + local blizzbarmapping = { + ["MultiBarRight"] = 3, + ["MultiBarLeft"] = 4, + ["MultiBarBottomRight"] = 5, + ["MultiBarBottomLeft"] = 6, + ["ShapeShiftBar"] = 11, + ["BonusActionBar"] = 12, + } + + local barnames = { + [1] = "Main", + [2] = "Paging", + [3] = "Right", + [4] = "Vertical", + [5] = "Left", + [6] = "Top", + [7] = "StanceBar1", + [8] = "StanceBar2", + [9] = "StanceBar3", + [10] = "StanceBar4", + [11] = "Stances", + [12] = "Pet", + } + + local button_animations = { + ["none"] = function() + this.active = nil + this:Hide() + end, + ["zoomfade"] = function() + if this.active == 0 then + -- init animation + this:SetWidth(this.parent:GetWidth()) + this:SetHeight(this.parent:GetHeight()) + this:SetScale(this.parent:GetScale()) + this.tex:SetTexture(this.parent.icon:GetTexture()) + this.tex:SetVertexColor(this.parent.icon:GetVertexColor()) + this:SetAlpha(1) + this.active = 1 + return + elseif this.active == 1 then + -- run animation + local fade = 30/GetFramerate()*0.05 + this:SetAlpha(this:GetAlpha() - fade) + this:SetScale(this:GetScale() + fade) + if this:GetAlpha() > 0 then return end + end + + -- stop animation + this.active = nil + this:Hide() + end, + ["shrinkreturn"] = function() + if this.active == 0 then + -- init animation + this:SetWidth(this.parent:GetWidth()) + this:SetHeight(this.parent:GetHeight()) + this:SetScale(this.parent:GetScale()) + this.tex:SetTexture(this.parent.icon:GetTexture()) + this.tex:SetVertexColor(this.parent.icon:GetVertexColor()) + this:SetAlpha(1) + this.parent.icon:Hide() + this.active = 1 + this.time = 0 + return + elseif this.active == 1 then + -- run animation + this.time = this.time + 30/GetFramerate()*0.1 + local fade = 1 -math.exp(-this.time)*math.sin(this.time*math.pi) + this:SetAlpha(fade) + this:SetScale(fade) + if this.time < 1 then return end + end + + -- stop animation + this.active = nil + this:Hide() + this.parent.icon:Show() + end, + ["elasticzoom"] = function() + if this.active == 0 then + -- init animation + this:SetWidth(this.parent:GetWidth()) + this:SetHeight(this.parent:GetHeight()) + this:SetScale(this.parent:GetScale()) + this.tex:SetTexture(this.parent.icon:GetTexture()) + this.tex:SetVertexColor(this.parent.icon:GetVertexColor()) + this:SetAlpha(1) + this.parent.icon:Hide() + this.active = 1 + this.time = 0 + return + elseif this.active == 1 then + -- run animation + this.time = this.time + 30/GetFramerate()*0.03 + local fade = 1 -math.exp(-this.time*6)*math.sin(this.time*4*math.pi) + this:SetAlpha(fade) + this:SetScale(fade) + if this.time < 1 then return end + end + + -- stop animation + this.active = nil + this:Hide() + this.parent.icon:Show() + end, + ["wobblezoom"] = function() + if this.active == 0 then + -- init animation + this:SetWidth(this.parent:GetWidth()) + this:SetHeight(this.parent:GetHeight()) + this:SetScale(this.parent:GetScale()) + this.tex:SetTexture(this.parent.icon:GetTexture()) + this.tex:SetVertexColor(this.parent.icon:GetVertexColor()) + this:SetAlpha(1) + this.parent.icon:Hide() + this.active = 1 + this.time = 0 + return + elseif this.active == 1 then + -- run animation + this.time = this.time + 30/GetFramerate()*0.02 + local fade = 1 -math.exp(-this.time*6)*math.sin(this.time*10*math.pi) + this:SetAlpha(fade) + this:SetScale(fade) + if this.time < 1 then return end + end + + -- stop animation + this.active = nil + this:Hide() + this.parent.icon:Show() + end, + } + + local function GetActiveBar() + if CURRENT_ACTIONBAR_PAGE == 1 and GetBonusBarOffset() ~= 0 then + return NUM_ACTIONBAR_PAGES + GetBonusBarOffset() + else + return CURRENT_ACTIONBAR_PAGE + end + end + + local function ButtonDrag(self) + -- skip during combat + if InCombatLockdown and InCombatLockdown() then return end + + local self = self or this + + if _G.LOCK_ACTIONBAR == "1" and not (pfUI_config.bars.shiftdrag == "1" and IsShiftKeyDown()) then return end + + if self.bar == 12 then + PickupPetAction(self.id) + else + PickupAction(self.id) + end + end + + local function ButtonDragStop(self) + -- skip during combat + if InCombatLockdown and InCombatLockdown() then return end + + local self = self or this + + if MacroFrame_SaveMacro then + MacroFrame_SaveMacro() + end + + if self.bar == 12 then + PickupPetAction(self.id) + else + PlaceAction(self.id) + end + end + + local mouse + local function ButtonAnimate(self) + local self = self or this + mouse = arg1 and not keystate + + -- trigger action animation + if ( pfUI_config.bars.keydown == "1" and keystate == "down" ) or (pfUI_config.bars.keydown == "0" and keystate == "up" ) or self.bar == 11 or mouse then + if C.bars.animmode == "keypress" and ( self:GetAlpha() > .1 or C.bars.animalways == "1" ) then + self.animation.active = 0 + self.animation:Show() + end + end + + -- handle button highlight + if keystate == "down" then + self.highlight:Show() + elseif not MouseIsOver(self) then + self.highlight:Hide() + end + end + + local function ButtonClick(self) + local self = self or this + + local grid = self.bar == 12 and showgrid_pet or showgrid + local mouse = arg1 and not keystate + local keystate = keystate + local slfcast = C.bars.altself == "1" and IsAltKeyDown() and true or self.slfcast + slfcast = C.bars.rightself == "1" and arg1 and arg1 == "RightButton" and true or slfcast + self.slfcast = nil + + if ( pfUI_config.bars.keydown == "1" and keystate == "down" and not drag_active ) or (pfUI_config.bars.keydown == "0" and keystate == "up" or drag_active ) or self.bar == 11 or mouse then + if self.bar == 11 then + CastShapeshiftForm(self.id) + elseif grid == 1 then + if self.bar == 12 then + PickupPetAction(self.id) + else + PickupAction(self.id) + end + elseif self.bar == 12 then + if arg1 == "LeftButton" then + if IsPetAttackActive(self.id) then + PetStopAttack() + else + CastPetAction(self.id) + end + else + TogglePetAutocast(self.id) + end + else + if MacroFrame_SaveMacro then + MacroFrame_SaveMacro() + end + + UseAction(self.id, nil, slfcast) + end + end + end + + local function ButtonMacroScan(self) + if self.bar > 10 then return end + if not self.scanmacro then return end + if pfUI.bars.skip_macro then return end + + local macro = GetActionText(self.id) + self.spellslot = nil + self.booktype = nil + if macro then + local slot = GetMacroIndexByName(macro) + local name, _, body = GetMacroInfo(slot) + + if name and body then + local match + + for line in gfind(body, "[^%\n]+") do + _, _, match = string.find(line, '^#showtooltip (.+)') + + -- skip any further manual macro scanning on + -- gameclients with native macro spell detection + if pfUI.client > 11200 and match then + self.spellslot = nil + self.booktype = nil + return + end + + -- allow the user to disable the scan + if match and strfind(match, "disable") then + return + end + + if not match then + -- add support to specify custom tooltips via: + -- /run --showtooltip SPELLNAME + _, _, match = string.find(line, '%-%-showtooltip (.+)') + end + + if not match then + _, _, match = string.find(line, '^/cast (.+)') + end + + if not match then + _, _, match = string.find(line, '^/pfcast (.+)') + end + + if not match then + _, _, match = string.find(line, '^/pfmouse (.+)') + end + + if not match then + _, _, match = string.find(line, 'CastSpellByName%(%"(.+)%"%)') + end + + if match then + local _, _, spell, rank = string.find(match, '(.+)%((.+)%)') + spell = spell or match + self.spellslot, self.booktype = libspell.GetSpellIndex(spell, rank) + + if self.spellslot and self.spellslot > 0 then return end + end + end + end + end + end + + local function ButtonEnter(self) + local self = self or this + + -- indicate that dragging could get enabled + drag_await = true + + GameTooltip:ClearLines() + GameTooltip_SetDefaultAnchor(GameTooltip, self) + + if self.bar == 11 then + GameTooltip:SetShapeshift(self.id) + elseif self.bar == 12 then + local name, _, _, token = GetPetActionInfo(self.id) + if token then + GameTooltip:AddLine(_G[name]) + GameTooltip:Show() + else + GameTooltip:SetPetAction(self.id) + end + elseif self.spellslot and self.booktype then + GameTooltip:SetSpell(self.spellslot, self.booktype) + else + GameTooltip:SetAction(self.id) + end + + self.highlight:Show() + end + + local function ButtonLeave(self) + local self = self or this + + -- no longer wait for a drag event + drag_await = nil + + self.highlight:Hide() + GameTooltip:Hide() + end + + local start, duration, enable, castable, autocast, token + local grid, sid, id, bar, active, texture, _ + local function ButtonSlotUpdate(self) + if not self then return end + local self = self or this + sid = self.id -- 1 to 120 + + -- reset shared variables + castable, autocast, token = nil, nil, nil + + -- set the own ID for compatibility to some vanilla addons + if pfUI.client <= 11200 then self:SetID(self.id) end + + grid = self.bar == 12 and showgrid_pet or showgrid + + if self.bar == 11 then + -- stance button + bar = self.bar + id = sid + texture, _, active = GetShapeshiftFormInfo(id) + elseif self.bar == 12 then + -- pet button + bar = self.bar + id = sid + _, _, texture, token, active, castable, autocast = GetPetActionInfo(id) + texture = token and _G[texture] or texture + else + active = IsCurrentAction(sid) or IsAutoRepeatAction(sid) + texture = GetActionTexture(sid) + bar = GetActiveBar() + id = self.bar == 1 and self.slot or sid-((self.bar)-1)*12 + end + + -- overwrite with spell macro texture where possible + if self.spellslot and self.booktype then + texture = GetSpellTexture(self.spellslot, self.booktype) + end + + if not self.showempty and self.backdrop and not texture and grid == 0 then + self.backdrop:Hide() + self.hide = true + else + self.backdrop:Show() + self.hide = nil + end + + -- active border + if active then + if C.bars.animmode == "statechange" and not self.active:IsShown() then + self.animation.active = 0 + self.animation:Show() + end + + self.backdrop:SetBackdropBorderColor(cr,cg,cb,1) + self.active:Show() + else + self.backdrop:SetBackdropBorderColor(er,eg,eb,ea) + self.active:Hide() + end + + if self.bar ~= 11 and self.bar ~= 12 then + -- update consumables + if IsConsumableAction(sid) then + self.count:SetText(GetActionCount(sid)) + elseif IsReagentAction and IsReagentAction(sid) then + self.count:SetText(GetReagentCount(sid)) + else + self.count:SetText(nil) + end + + -- equipped item + if IsEquippedAction(sid) and C.bars.showequipped == "1" then + self.equipped:Show() + else + self.equipped:Hide() + end + + -- update macro text + if C.bars["bar"..self.bar] and C.bars["bar"..self.bar].showmacro == "1" then + self.macro:SetText(GetActionText(sid)) + else + self.macro:SetText("") + end + end + + -- icon + if texture ~= self.texture then + self.icon:SetTexture(texture) + self.texture = texture + end + + -- handle pet bar quirks + if self.bar == 12 then + -- desaturate disabled petbar + self.icon:SetDesaturated(not GetPetActionsUsable()) + + -- display autocast + if autocast then + self.autocast:Show() + self.autocast:SetAlpha(self:GetAlpha() * 0.10) + else + self.autocast:Hide() + end + + if castable and C.bars.showcastable == "1" then + self.autocastable:Show() + else + self.autocastable:Hide() + end + end + + -- keybinds + if not self.hide and self.bar == 1 and self.bar ~= 11 and self.bar ~= 12 then + self.keybind:SetText(GetBindingText(GetBindingKey("ACTIONBUTTON"..id), "KEY_", 1)) + elseif not self.hide and buttontypes[self.bar] then + self.keybind:SetText(GetBindingText(GetBindingKey(buttontypes[self.bar]..id), "KEY_", 1)) + else + self.keybind:SetText("") + end + end + + local sid, usable, oom, _ + local function ButtonUsableUpdate(self) + local self = self or this + sid = self.id -- 1 to 120 + + if self.bar == 11 then + _, _, _, usable = GetShapeshiftFormInfo(sid) + elseif self.bar == 12 then + usable = true + else + usable, oom = IsUsableAction(sid) + end + + -- update usable [out-of-range = 1, oom = 2, not-usable = 3, default = 0] + if self.outofrange and C.bars.glowrange == "1" then + if self.vertexstate ~= 1 then + self.icon:SetVertexColor(self.rangeColor[1], self.rangeColor[2], self.rangeColor[3], self.rangeColor[4]) + self.vertexstate = 1 + end + elseif oom and C.bars.showoom == "1" then + if self.vertexstate ~= 2 then + self.icon:SetVertexColor(self.oomColor[1], self.oomColor[2], self.oomColor[3], self.oomColor[4]) + self.vertexstate = 2 + end + elseif not usable and C.bars.showna == "1" then + if self.vertexstate ~= 3 then + self.icon:SetVertexColor(self.naColor[1], self.naColor[2], self.naColor[3], self.naColor[4]) + self.vertexstate = 3 + end + else + if self.vertexstate ~= 0 then + self.icon:SetVertexColor(1, 1, 1, 1) + self.vertexstate = 0 + end + end + end + + local function ButtonRangeUpdate(self) + local self = self or this + + -- update range display + if C.bars.glowrange == "1" and self.bar ~= 11 and self.bar ~= 12 and HasAction(self.id) and ActionHasRange(self.id) and IsActionInRange(self.id) == 0 then + if not self.outofrange then + self.outofrange = true + ButtonUsableUpdate(self) + end + elseif self.outofrange then + self.outofrange = nil + ButtonUsableUpdate(self) + end + end + + local start, duration, enable + local function ButtonCooldownUpdate(button) + if not button then return end + + if button.bar == 11 then + start, duration, enable = GetShapeshiftFormCooldown(button.id) + elseif button.bar == 12 then + start, duration, enable = GetPetActionCooldown(button.id) + elseif button.spellslot and button.booktype then + start, duration = GetSpellCooldown(button.spellslot, button.booktype) + enable = 1 + else + start, duration, enable = GetActionCooldown(button.id) + end + + CooldownFrame_SetTimer(button.cd, start, duration, enable) + end + + local _, active + local function ButtonIsActiveUpdate(button) + if not button then return end + + if button.bar == 11 then + _, _, active, _ = GetShapeshiftFormInfo(button.id) + elseif button.bar == 12 then + _, _, _, _, active, _, _ = GetPetActionInfo(button.id) + else + active = IsCurrentAction(button.id) or IsAutoRepeatAction(button.id) + end + + -- active border + if active then + if not button.border_active then + button.backdrop:SetBackdropBorderColor(cr,cg,cb,1) + button.border_active = true + end + + button.active:Show() + else + if button.border_active then + button.backdrop:SetBackdropBorderColor(er,eg,eb,ea) + button.border_active = nil + end + + button.active:Hide() + end + end + + + local function ButtonFullUpdate(button) + if not button then return end + + ButtonMacroScan(button) + ButtonSlotUpdate(button) + ButtonRangeUpdate(button) + ButtonUsableUpdate(button) + ButtonCooldownUpdate(button) + ButtonIsActiveUpdate(button) + end + + local function BarsEvent(self) + local self = self or this + + -- refresh only specific slots + if event == "ACTIONBAR_SLOT_CHANGED" and arg1 and arg1 ~= 0 then + updatecache[arg1] = true + return + end + + -- run special refresh functions on next update + if special_events[event] then + eventcache[event] = true + return + end + + -- handle aura events + if aura_events[event] then + for j=1,12 do + if self[11] and self[11][j] then + updatecache[self[11][j].slot] = true + end + end + return + end + + -- handle pet events + if pet_events[event] then + for j=1,12 do + if self[12] and self[12][j] then + updatecache[self[12][j].slot] = true + end + end + return + end + + -- handle global events + for id in pairs(buttoncache) do + updatecache[id] = true + end + end + + local self, button, unlock + local function BarsUpdate(self) + self = self or this + + -- update buttons whenever a button drag is assumed + AssumeButtonDrag() + + if pfUI.unlock then + -- update all bars when entering unlock + if pfUI.unlock:IsShown() ~= unlock then + pfUI.bars:UpdateConfig() + unlock = pfUI.unlock:IsShown() + end + end + + -- run cached usable usable actions + if eventcache["ACTIONBAR_UPDATE_USABLE"] then + eventcache["ACTIONBAR_UPDATE_USABLE"] = nil + for id, button in pairs(buttoncache) do + ButtonUsableUpdate(button) + end + end + + -- run cached cooldown events + if eventcache["ACTIONBAR_UPDATE_COOLDOWN"] then + eventcache["ACTIONBAR_UPDATE_COOLDOWN"] = nil + for id, button in pairs(buttoncache) do + ButtonCooldownUpdate(button) + end + end + + -- run cached action state events + if eventcache["ACTIONBAR_UPDATE_STATE"] then + eventcache["ACTIONBAR_UPDATE_STATE"] = nil + for id, button in pairs(buttoncache) do + ButtonIsActiveUpdate(button) + end + end + + for id in pairs(updatecache) do + -- run updates based on slot + pfUI.bars.ButtonFullUpdate(buttoncache[id]) + + -- run updates on paging actionbar if required + for i=1,12 do + if pfUI.bars[1][i].id == id then + pfUI.bars.ButtonFullUpdate(pfUI.bars[1][i]) + end + end + + -- clear update cache + updatecache[id] = nil + end + + if ( this.tick or .2) > GetTime() then return else this.tick = GetTime() + .2 end + + for id, button in pairs(buttoncache) do + if button:IsShown() then ButtonRangeUpdate(button) end + end + end + + -- create the main event and update handler for pfUI actionbars + local bars = CreateFrame("Frame", "pfActionBar", UIParent) + for event in pairs(special_events) do bars:RegisterEvent(event) end + for event in pairs(global_events) do bars:RegisterEvent(event) end + for event in pairs(aura_events) do bars:RegisterEvent(event) end + for event in pairs(pet_events) do bars:RegisterEvent(event) end + + -- refresh actionbar buttons on event + bars:SetScript("OnEvent", BarsEvent) + + -- update actionbar buttons + bars:SetScript("OnUpdate", BarsUpdate) + + -- enable bar paging via secure functions + local function ButtonSwitch(self, att, value) + if att == "state-parent" then + local action = SecureButton_GetModifiedAttribute(self, "action", SecureStateChild_GetEffectiveButton(self)) or self.id + if self.id == action then return end + updatecache[self.slot] = true + self.id = action + end + end + + local function EnablePaging(bar) + if pfUI.client <= 11200 then + if not bar.pager then + bar.pager = CreateFrame("Frame") + bar.pager:RegisterEvent("PLAYER_ENTERING_WORLD") + bar.pager:RegisterEvent("UPDATE_BONUS_ACTIONBAR") + bar.pager:RegisterEvent("ACTIONBAR_PAGE_CHANGED") + bar.pager:SetScript("OnEvent", function() + for i=1, 10 do -- reload pageable bars + local pageable = C.bars["bar"..i] and C.bars["bar"..i].pageable == "1" and true or nil + _G.VIEWABLE_ACTION_BAR_PAGES[i] = pageable + end + + local active = GetActiveBar() + for i=1,12 do + local id = i + (active-1)*12 + bar[i].id = id + updatecache[i] = true + end + end) + end + else + -- append paging enabled bars to the filter list + for i=1,12 do bar[i]:SetScript("OnAttributeChanged", ButtonSwitch) end + + -- fill all possible page states + local page, pages = nil, {} + while not pages[6] do + for i=1, 6 do + page = i == 1 and 1 or C.bars["bar"..i] and C.bars["bar"..i].pageable == "1" and i + if page then table.insert(pages, page) end + end + end + + bar:SetAttribute("statemap-page", "$input") + bar:SetAttribute("state", (bar:GetAttribute("state-page") or 1)) + + -- prio posses bar + bar.filter = "[bonusbar: 5] 11;" + + -- set bar 8 for druid stealth if enabled + local prowl = class == "DRUID" and C.bars["druidstealth"] == "1" and "8" or "7" + + -- write default pages + for state, page in pairs(pages) do + if page ~= 1 then -- skip page 1 as it is supposed to stay dynamic for stances + bar.filter = string.format("%s[actionbar: %s] %s; ", bar.filter, state, page) + end + end + + -- write page driver conditions + bar.filter = string.format("%s[bonusbar:1,nostealth] 7; [bonusbar:1,stealth] %s; [bonusbar:2] 10; [bonusbar:3] 9; [bonusbar:4] 10; 1", bar.filter, prowl) + + -- prepend pagemaster states if enabled + if C.bars.pagemaster == "1" then + for mod, page in pairs({ ["shift"] = "6", ["ctrl"] = "5", ["alt"] = "3" }) do + bar.filter = string.format("[modifier:%s] %s;", mod, page) .. bar.filter + end + end + + -- enable page driver conditions + RegisterStateDriver(bar, "page", bar.filter) + SecureStateHeader_Refresh(bar) + end + end + + local function SwitchBar(bar) + if _G.CURRENT_ACTIONBAR_PAGE ~= bar then + _G.CURRENT_ACTIONBAR_PAGE = bar + ChangeActionBarPage(bar) + end + end + + local cat, stealth + local inCatForm = nil -- cached from buff scan + local prowlActive = nil -- tracks if prowl is active + + -- Full scan for cat form and prowl (only on login/reload) + local function FullScan() + if class ~= "DRUID" then return nil end + + local foundCat, foundStealth = nil, nil + + for i = 0, 31 do + local texture = GetPlayerBuffTexture(i) + if not texture then break end + + if strfind(texture, "Ability_Druid_CatForm") then + foundCat = true + end + + if strfind(texture, "Ability_Ambush") then + foundStealth = true + end + end + + inCatForm = foundCat + prowlActive = foundCat and foundStealth + return prowlActive + end + + -- Quick scan only for prowl (when we know we're in cat form) + local function HasProwlBuff() + for i = 0, 31 do + local texture = GetPlayerBuffTexture(i) + if not texture then break end + if strfind(texture, "Ability_Ambush") then + return true + end + end + return nil + end + + -- pagemaster / meta page switch + if pfUI.expansion == "vanilla" then + local prowl, shift, ctrl, alt, default = 8, 6, 5, 3, 1 + + -- set temporary pagemaster bindings keybinds + if C.bars.pagemaster == "1" then + local modifier = { "ALT", "SHIFT", "CTRL" } + local buttons = { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-", "+", "=", "´" } + local current = CURRENT_ACTIONBAR_PAGE + bars.pagemaster = bars.pagemaster or CreateFrame("Frame", "pfPageMaster", UIParent) + bars.pagemaster:RegisterEvent("PLAYER_ENTERING_WORLD") + bars.pagemaster:SetScript("OnEvent", function() + for _,mod in pairs(modifier) do + for _,but in pairs(buttons) do + SetBinding(mod.."-"..but) + end + end + end) + end + + -- setup page switch frame + local prowling = nil + local pageswitch = CreateFrame("Frame", "pfActionBarPageSwitch", UIParent) + pageswitch:RegisterEvent("PLAYER_AURAS_CHANGED") + pageswitch:RegisterEvent("PLAYER_ENTERING_WORLD") + pageswitch:RegisterEvent("UNIT_CASTEVENT") + pageswitch:SetScript("OnEvent", function() + if class ~= "DRUID" then return end + + -- On login/reload: full scan + if event == "PLAYER_ENTERING_WORLD" then + prowling = FullScan() + return + end + + -- UNIT_CASTEVENT: detect Prowl cast instantly + -- Prowl Spell IDs: 5215 (Rank 1), 6783 (Rank 2), 9913 (Rank 3) + if event == "UNIT_CASTEVENT" then + local guid, target, cEvent, spellId = arg1, arg2, arg3, arg4 + local _, playerGuid = UnitExists("player") + if guid == playerGuid and cEvent == "CAST" then + if spellId == 5215 or spellId == 6783 or spellId == 9913 then + -- Prowl cast detected + inCatForm = true + prowlActive = true + prowling = true + elseif spellId == 768 then + -- Cat Form cast (Spell ID 768) + inCatForm = true + end + end + return + end + + -- PLAYER_AURAS_CHANGED: smart scanning + if event == "PLAYER_AURAS_CHANGED" then + if prowlActive then + -- We were prowling, check if still prowling + if HasProwlBuff() then + prowling = true + else + -- Prowl ended + prowlActive = nil + prowling = nil + -- Also check if still in cat form + inCatForm = nil + for i = 0, 31 do + local texture = GetPlayerBuffTexture(i) + if not texture then break end + if strfind(texture, "Ability_Druid_CatForm") then + inCatForm = true + break + end + end + end + elseif not inCatForm then + -- Not in cat form, do a full scan (might have just shifted) + prowling = FullScan() + end + -- If inCatForm but not prowlActive, no scan needed (wait for UNIT_CASTEVENT) + end + end) + pageswitch:SetScript("OnUpdate", function() + -- switch actionbar page depending on meta key that is pressed + if C.bars.pagemastershift == "1" and IsShiftKeyDown() then + SwitchBar(shift) + return + elseif C.bars.pagemasterctrl == "1" and IsControlKeyDown() then + SwitchBar(ctrl) + return + elseif C.bars.pagemasteralt == "1" and IsAltKeyDown() then + SwitchBar(alt) + return + elseif C.bars.pagemasteralt == "1" or C.bars.pagemasterctrl == "1" or C.bars.pagemastershift == "1" then + SwitchBar(default) + end + + -- switch actionbar page if druid stealth is detected + if C.bars.druidstealth == "1" then + if prowling and _G.CURRENT_ACTIONBAR_PAGE == 1 then + SwitchBar(prowl) + elseif not prowling and _G.CURRENT_ACTIONBAR_PAGE == 8 then + SwitchBar(default) + end + end + end) + end + + local function CreateActionButton(parent, bar, button) + -- load config + local size = C.bars["bar"..bar].icon_size + local font = pfUI.media[C.bars.font] + local font_offset = tonumber(C.bars.font_offset) + + local macro_size = tonumber(C.bars.macro_size) + local macro_color = { strsplit(",", C.bars.macro_color) } + + local count_size = tonumber(C.bars.count_size) + local count_color = { strsplit(",", C.bars.count_color) } + + local bind_size = tonumber(C.bars.bind_size) + local bind_color = { strsplit(",", C.bars.bind_color) } + + local cd_size = tonumber(C.bars.cd_size) + + local showempty = C.bars["bar"..bar].showempty + local showmacro = C.bars["bar"..bar].showmacro + local showkybind = C.bars["bar"..bar].showkeybind + local showcount = C.bars["bar"..bar].showcount + + -- sanitize font sizes + if macro_size == 0 then macro_size = 1 end + if count_size == 0 then macro_size = 1 end + if bind_size == 0 then macro_size = 1 end + if cd_size == 0 then cd_size = nil end + + local button_name = "pfActionBar" .. barnames[bar] .. "Button" .. button + + local id = (bar-1)*12+button + local exists = _G[button_name] and true or nil + local f = _G[button_name] or CreateFrame("Button", button_name, parent, ACTIONBAR_SECURE_TEMPLATE_BUTTON) + + -- no button available, create a new one + if not exists then + -- prepare the button for vanilla + if not f.HookScript then + f.HookScript = HookScript + f:SetScript("OnClick", ButtonClick) + end + + if bar ~= 11 then + f:RegisterForDrag("LeftButton", "RightButton") + f:SetScript("OnDragStart", ButtonDrag) + f:SetScript("OnReceiveDrag", ButtonDragStop) + end + + -- add mouseovers + f:SetScript("OnEnter", ButtonEnter) + f:SetScript("OnLeave", ButtonLeave) + + -- add click animation handler + f:HookScript("OnClick", ButtonAnimate) + f.id = id + + -- set a static slot + f.slot = id + + -- cooldown + f.cd = CreateFrame(COOLDOWN_FRAME_TYPE, f:GetName() .. "Cooldown", f, "CooldownFrameTemplate") + f.cd.pfCooldownStyleAnimation = 1 + f.cd.pfCooldownType = "NOGCD" + f.cd.pfCooldownSize = cd_size + + -- icon + f.icon = f:CreateTexture(button_name .. "Icon", "BACKGROUND") + f.icon:SetTexCoord(.08, .92, .08, .92) + f.icon:SetAllPoints() + + -- animation + f.animation = CreateFrame("Frame", button_name .. "Animation", f) + f.animation.parent = f + f.animation:SetPoint("CENTER", 0, 0) + f.animation:Hide() + f.animation.tex = f.animation:CreateTexture(button_name .. "AnimationTexture", "BACKGROUND") + f.animation.tex:SetTexCoord(.08, .92, .08, .92) + f.animation.tex:SetAllPoints() + + if bar ~= 11 and bar ~= 12 then + -- equipped item + f.equipped = f:CreateTexture(nil, "BORDER") + f.equipped:SetAllPoints() + f.equipped:Hide() + elseif bar == 12 then + f.autocast = CreateFrame("Model", nil, f) + f.autocast:SetAllPoints() + f.autocast:SetModel("Interface\\Buttons\\UI-AutoCastButton.mdx") + f.autocast:SetSequence(0) + f.autocast:SetSequenceTime(0, 0) + f.autocast:Hide() + + f.autocastable = f:CreateTexture(nil, "BORDER") + f.autocastable:SetAllPoints() + f.autocastable:SetTexture("Interface\\Buttons\\UI-AutoCastableOverlay") + f.autocastable:SetTexCoord(.25, .75, .25, .75) + end + + -- macro + f.macro = f:CreateFontString(button_name .. "Name", "LOW", "GameFontNormal") + + -- keybind + f.keybind = f:CreateFontString(nil, "LOW", "GameFontNormal") + + -- itemcount + f.count = f:CreateFontString(button_name .. "Count", "LOW", "GameFontNormal") + + -- highlight + f.highlight = CreateFrame("Frame", nil, f) + f.highlight:SetBackdrop(backdrop_highlight) + f.highlight:SetBackdropBorderColor(1,1,1,.8) + f.highlight:SetAllPoints() + f.highlight:Hide() + + -- active + f.active = CreateFrame("Frame", nil, f) + f.active:SetBackdrop(backdrop_highlight) + f.active:SetBackdropBorderColor(1,1,.5,1) + f.active:SetAllPoints() + f.active:Hide() + + -- add to buttoncache + buttoncache[id] = f + end + + -- set keydown option + if C.bars.keydown == "1" then + f:RegisterForClicks("LeftButtonDown", "RightButtonDown") + else + f:RegisterForClicks("LeftButtonUp", "RightButtonUp") + end + + -- set animation + f.animation:SetScript("OnUpdate", button_animations[C.bars.animation]) + + -- pet autocast + if bar == 12 then + f.autocast:SetScale(C.bars["bar"..bar].icon_size / 25) + f.autocast:SetAlpha(.10) + end + + -- macro options + if showmacro == "1" then f.macro:Show() else f.macro:Hide() end + SetAllPointsOffset(f.macro, f, font_offset, -font_offset) + f.macro:SetFont(font, macro_size, "OUTLINE") + f.macro:SetTextColor(unpack(macro_color)) + f.macro:SetJustifyH("LEFT") + f.macro:SetJustifyV("BOTTOM") + + -- keybind options + if showkybind == "1" then f.keybind:Show() else f.keybind:Hide() end + SetAllPointsOffset(f.keybind, f, font_offset, -font_offset) + f.keybind:SetFont(font, bind_size, "OUTLINE") + f.keybind:SetTextColor(unpack(bind_color)) + f.keybind:SetJustifyH("RIGHT") + f.keybind:SetJustifyV("TOP") + f.keybind:SetNonSpaceWrap(false) + + -- item count options + if showcount == "1" then f.count:Show() else f.count:Hide() end + SetAllPointsOffset(f.count, f, font_offset, -font_offset) + f.count:SetFont(font, count_size, "OUTLINE") + f.count:SetTextColor(unpack(count_color)) + f.count:SetJustifyH("RIGHT") + f.count:SetJustifyV("BOTTOM") + + -- macro spell scan + if C.bars.macroscan == "0" then + f.scanmacro, f.spellslot, f.booktype = nil, nil, nil + else + f.scanmacro = true + end + + -- range glow color + f.rangeColor = { strsplit(",", C.bars.rangecolor) } + + -- out of mana color + f.oomColor = { strsplit(",", C.bars.oomcolor) } + + -- not usable color + f.naColor = { strsplit(",", C.bars.nacolor) } + + -- equipped color + if f.equipped then + f.equipped:SetTexture(strsplit(",", C.bars.eqcolor)) + end + + -- general appearance + f.showempty = showempty == "1" and true or nil + f:SetHeight(size) + f:SetWidth(size) + CreateBackdrop(f, border) + + return f + end + + local function CreateActionBar(i) + -- load config + local buttonbasename = "pfActionBar" .. barnames[i] .. "Button" + local enable = C.bars["bar"..i].enable + local size = C.bars["bar"..i].icon_size + local spacing = C.bars["bar"..i].spacing + local background = C.bars["bar"..i].background + local formfactor = C.bars["bar"..i].formfactor + local autohide = C.bars["bar"..i].autohide + local hide_time = C.bars["bar"..i].hide_time + local hide_combat = C.bars["bar"..i].hide_combat == "1" and true or nil + + local buttons = tonumber(C.bars["bar"..i].buttons) or 12 + if i == 11 and bars[i] then -- shapeshift buttons + buttons = GetNumShapeshiftForms() + elseif i == 12 and bars[i] then -- pet buttons + buttons = NUM_PET_ACTION_SLOTS + elseif i == 12 or i == 11 then + -- Fallback to 10 buttons on shapeshift and petbar during initialization. + -- This lets us load bars that aren't yet available for your class or level. + buttons = 10 + end + + -- don't process empty bars + if buttons == 0 then + bars[i]:Hide() + return + end + + -- the stored layout is invalid, temporary fallback + if not pfGridmath[buttons][BarLayoutFormfactor(formfactor)] then + formfactor = BarLayoutOptions(buttons)[1] + end + + local font = pfUI.font_unit + local font_size = C.global.font_unit_size + + local realsize = size+border*2 + + -- create frame + local init = not bars[i] + bars[i] = bars[i] or CreateFrame("Frame", "pfActionBar" .. barnames[i], UIParent, ACTIONBAR_SECURE_TEMPLATE_BAR) + bars[i]:SetID(i) + + -- autohide + if autohide == "1" then + EnableAutohide(bars[i], tonumber(hide_time), hide_combat) + else + DisableAutohide(bars[i]) + end + + -- apply visible settings + if enable == "1" then + -- handle pet bar + if i == 12 then + if pfUI.client > 11200 then + if InCombatLockdown and InCombatLockdown() then + -- don't process those events during combat + else + -- set state driver for pet bars + bars[i]:SetAttribute("unit", "pet") + local visibility = pfUI.unlock and pfUI.unlock:IsShown() and "show" or petvisibility + if bars[i].visibility ~= visibility then + RegisterStateDriver(bars[i], 'visibility', visibility) + bars[i].visibility = visibility + end + end + else + -- only show when pet actions exists + if PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown() then + bars[i]:Show() + else + bars[i]:Hide() + end + + -- show/hide petbar on petbar updates + if init then + bars[i]:RegisterEvent("PET_BAR_UPDATE") + bars[i]:SetScript("OnEvent", function() + -- hide obsolete buttons + for i=1, NUM_PET_ACTION_SLOTS do + if not PetHasActionBar() and bars[12][i] then + bars[12][i]:Hide() + end + end + -- refresh layout + CreateActionBar(12) + end) + end + end + + -- handle shapeshift bar + elseif i == 11 then + -- only show when shapeshifts exist + if GetNumShapeshiftForms() > 0 then + bars[i]:Show() + else + bars[i]:Hide() + end + + -- update shapeshift bar when amount of spells changes + if init then + bars[i]:RegisterEvent("PLAYER_ENTERING_WORLD") + bars[i]:RegisterEvent("UPDATE_BONUS_ACTIONBAR") + bars[i]:RegisterEvent("UPDATE_SHAPESHIFT_FORMS") + bars[i]:SetScript("OnEvent", function() + local count = GetNumShapeshiftForms() + if count ~= this.lastCount then + this.lastCount = count + + -- hide obsolete buttons + for i=1, NUM_SHAPESHIFT_SLOTS do + if i > GetNumShapeshiftForms() and bars[11][i] then + bars[11][i]:Hide() + end + end + + -- create new buttons and refresh layout + CreateActionBar(11) + end + end) + end + + -- regular bars + else + bars[i]:Show() + end + + elseif enable == "0" then + bars[i]:UnregisterAllEvents() + bars[i]:Hide() + end + + -- create action buttons + local maxbuttons = (i == 11 or i == 12) and 10 or 12 + for j=1,maxbuttons do + bars[i][j] = CreateActionButton(bars[i], i, j) + bars[i][j].bar = i + + BarButtonAnchor(bars[i][j], buttonbasename, j, buttons, formfactor, size, border, spacing) + bars[i][j]:ClearAllPoints() + bars[i][j]:SetPoint(unpack(bars[i][j]._anchor)) + bars[i][j]:Show() + + if i > 10 then + bars[i][j].id = j + end + + -- refresh button + updatecache[bars[i][j].slot] = true + end + + for j=buttons+1,12 do + if bars[i][j] then + bars[i][j]:Hide() + end + end + + -- add up to 0-11 button parent states to each bar + if i <= 10 and pfUI.client > 11200 then + bars[i]:SetAttribute("statebutton", "0:S0;1:S1;2:S2;3:S3;4:S4;5:S5;6:S6;7:S7;8:S8;9:S9;10:S10;11:S11;") + bars[i]:SetAttribute("statebutton2", "0:S0Right;1:S1Right;2:S2Right;3:S3Right;4:S4Right;5:S5Right;6:S6Right;7:S7Right;8:S8Right;9:S9Right;10:S10Right;11:S11Right;") + end + + -- enable paging for the first actionbar + if i == 1 then + EnablePaging(bars[i]) + end + + -- adjust actionbar size + BarLayoutSize(bars[i], buttons, formfactor, size, border, spacing) + bars[i]:SetWidth(bars[i]._size[1]) + bars[i]:SetHeight(bars[i]._size[2]) + bars[i]:ClearAllPoints() + if i == 1 then -- main + bars[i]:SetPoint("BOTTOM", 0, 2*border) + elseif i == 3 then -- left + bars[i]:SetPoint("BOTTOMLEFT", bars[1], "BOTTOMRIGHT", 3*border, 0) + elseif i == 4 then -- vertical + bars[i]:SetPoint("RIGHT", -2*border, 0) + elseif i == 5 then -- right + bars[i]:SetPoint("BOTTOMRIGHT", bars[1], "BOTTOMLEFT", -3*border, 0) + elseif i == 6 then -- top + bars[i]:SetPoint("BOTTOM", bars[1], "TOP", 0, -spacing) + elseif i == 11 then -- stances + bars[i]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border) + elseif i == 12 then -- pet + bars[i]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border) + + -- make stance bar dodge by default + bars[i]:SetScript("OnShow", function() + if bars[11] and bars[11]:IsShown() then + bars[11]:ClearAllPoints() + bars[11]:SetPoint("BOTTOM", bars[12], "TOP", 0, 3*border) + UpdateMovable(bars[11], true) + end + end) + + -- restore old stance bar position + bars[i]:SetScript("OnHide", function() + if bars[11] and bars[11]:IsShown() then + bars[11]:ClearAllPoints() + bars[11]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border) + UpdateMovable(bars[11], true) + end + end) + else -- others + bars[i]:SetPoint("TOP", 0, -i*50) + end + + UpdateMovable(bars[i]) + + -- apply backdrop settings + if background == "1" then + CreateBackdrop(bars[i], border) + CreateBackdropShadow(bars[i]) + bars[i].backdrop:Show() + elseif bars[i].backdrop then + bars[i].backdrop:Hide() + end + + -- share backdrop of main and top actionbar + if bars[6] and bars[1] then + bars[6].OnMove = bars[6].OnMove or function() + bars[1].mergedBackdrop = bars[1].mergedBackdrop or CreateFrame("Frame", nil, UIParent) + bars[1].mergedBackdrop:SetPoint("TOPLEFT", bars[6], "TOPLEFT", 0, 0) + bars[1].mergedBackdrop:SetPoint("BOTTOMRIGHT", bars[1], "BOTTOMRIGHT", 0, 0) + CreateBackdrop(bars[1].mergedBackdrop) + + local _, anchor, _ = bars[6]:GetPoint() + if anchor == bars[1] and C.bars.bar1.enable == "1" + and C.bars.bar1.enable == "1" and C.bars.bar6.enable == "1" + and C.bars.bar1.background == "1" and C.bars.bar6.background == "1" + and C.bars.bar1.autohide == "0" and C.bars.bar6.autohide == "0" + and C.bars.bar1.icon_size == C.bars.bar6.icon_size + and C.bars.bar1.spacing == C.bars.bar6.spacing + and C.bars.bar1.formfactor == C.bars.bar6.formfactor + and C.bars.bar1.buttons == C.bars.bar6.buttons + then + bars[1].mergedBackdrop:Show() + + if C.bars.bar1.background == "1" and bars[1].backdrop then + bars[1].backdrop:Hide() + end + + if C.bars.bar6.background == "1" and bars[6].backdrop then + bars[6].backdrop:Hide() + end + else + bars[1].mergedBackdrop:Hide() + + if C.bars.bar1.background == "1" and bars[1].backdrop then + bars[1].backdrop:Show() + end + + if C.bars.bar6.background == "1" and bars[6].backdrop then + bars[6].backdrop:Show() + end + end + end + bars[6].OnMove() + end + end + + -- create actionbars + pfUI.bars = bars + pfUI.bars.update = updatecache + pfUI.bars.buttons = buttoncache + pfUI.bars.ButtonFullUpdate = ButtonFullUpdate + pfUI.bars.ButtonEnter = ButtonEnter + pfUI.bars.ButtonLeave = ButtonLeave + + pfUI.bars.UpdateGrid = function(self, state, typ) + if not typ then + showgrid = state + + for id in pairs(buttoncache) do + updatecache[id] = true + end + elseif typ == "PET" then + showgrid_pet = state + for slot=133,142 do + updatecache[slot] = true + end + end + end + + pfUI.bars.UpdateConfig = function(self) + for i=1,12 do + CreateActionBar(i) + end + end + + pfUI.bars:UpdateConfig() + + -- Localize custom keybinds for additional actionbars (see Bindings.xml) + local names = { + ["PAGING"] = T["Paging Actionbar"], + ["STANCEONE"] = T["Stance Bar 1"], + ["STANCETWO"] = T["Stance Bar 2"], + ["STANCETHREE"] = T["Stance Bar 3"], + ["STANCEFOUR"] = T["Stance Bar 4"], + } + + for name, loc in pairs(names) do + _G["BINDING_HEADER_PFBAR"..name] = T["Action Bar"] .. " " .. loc + for i=1,12 do + _G["BINDING_NAME_PF" .. name .. i] = loc .. " " .. T["Button"] .. " " .. i + end + end + + -- Map Keybinds to button clicks + function _G.pfActionButton(slot, slfcast, opt) + if ChatFrameEditBox:IsShown() then return end + + local bar, button = 1, slot + + -- determine the proper bar and button + if opt and blizzbarmapping[opt] then + bar = blizzbarmapping[opt] + elseif slot > 12 then + bar, button = ceil(slot/12), mod(slot, 12) + button = button == 0 and 12 or button + end + + local frame = bars[bar][button] + if frame then + frame.slfcast = slfcast + frame:Click() + end + end + + -- Set keybinds to all actionbuttons + if pfUI.client <= 11200 then + -- In order to be able to reuse already defined keybinds, we need to remap + -- existing button functions to pfUI. We need to get rid of the blizzard calls + -- to avoid having them call texture changes and errors due to missing buttons + _G.ActionButtonDown = pfActionButton + _G.ActionButtonUp = pfActionButton + _G.BonusActionButtonDown = function(slot) pfActionButton(slot, nil, "BonusActionBar") end + _G.BonusActionButtonUp = function(slot) pfActionButton(slot, nil, "BonusActionBar") end + _G.MultiActionButtonDown = function(bar, slot, slf) pfActionButton(slot, slf, bar) end + _G.MultiActionButtonUp = function(bar, slot, slf) pfActionButton(slot, slf, bar) end + _G.ShapeshiftBar_ChangeForm = function(slot) pfActionButton(slot, nil, "ShapeShiftBar") end + else + local bindwraps = { + ["ACTIONBUTTON%d"] = 1, + ["SHAPESHIFTBUTTON%d"] = 11, -- ShapeShiftBar + ["BONUSACTIONBUTTON%d"] = 12, -- BonusActionBar + ["MULTIACTIONBAR1BUTTON%d"] = 6, -- MultiBarBottomLeft + ["MULTIACTIONBAR2BUTTON%d"] = 5, -- MultiBarBottomRight + ["MULTIACTIONBAR3BUTTON%d"] = 3, -- MultiBarRight + ["MULTIACTIONBAR4BUTTON%d"] = 4, -- MultiBarLeft + ["PFPAGING%d"] = 2, + ["PFSTANCEONE%d"] = 7, + ["PFSTANCETWO%d"] = 8, + ["PFSTANCETHREE%d"] = 9, + ["PFSTANCEFOUR%d"] = 10, + } + + -- rebind all existing bindings to our own buttons + local keybinder = CreateFrame("Frame") + keybinder:RegisterEvent("UPDATE_BINDINGS") + keybinder:SetScript("OnEvent", function() + for name, bar in pairs(bindwraps) do + for i=1,12 do + local key = GetBindingKey(format(name, i)) + local button = bars[bar][i] + if key and button then + SetOverrideBindingClick(button, false, key, button:GetName(), 'LeftButton') + end + end + end + end) + end + + -- handle drag-drop grid + local grid = CreateFrame("Frame") + grid:RegisterEvent("ACTIONBAR_SHOWGRID") + grid:RegisterEvent("ACTIONBAR_HIDEGRID") + grid:RegisterEvent("PET_BAR_SHOWGRID") + grid:RegisterEvent("PET_BAR_HIDEGRID") + + grid:SetScript("OnEvent", function() + if event == "ACTIONBAR_SHOWGRID" then + pfUI.bars:UpdateGrid(1) + elseif event == "ACTIONBAR_HIDEGRID" then + pfUI.bars:UpdateGrid(0) + elseif event == "PET_BAR_SHOWGRID" then + pfUI.bars:UpdateGrid(1, "PET") + elseif event == "PET_BAR_HIDEGRID" then + pfUI.bars:UpdateGrid(0, "PET") + end + end) + + -- reagent counter + if C.bars.reagents == "1" then + local reagent_slots = { } + local reagent_counts = { } + local reagent_capture = SPELL_REAGENTS.."(.+)" + local scanner = libtipscan:GetScanner("actionbar") + + local UpdateSlot = function(slot) + local texture = GetActionTexture(slot) + + -- update buttons that previously had an reagent + if reagent_slots[slot] and not HasAction(slot) then + reagent_slots[slot] = nil + updatecache[slot] = true + end + + -- search for reagent requirements + if HasAction(slot) then + scanner:SetAction(slot) + local _, reagents = scanner:Find(reagent_capture) + + -- remove reagent counts if existing + reagents = reagents and string.gsub(reagents, " %((.+)%)", "") + + -- update on reagent requirement changes + if reagents and reagent_slots[slot] ~= reagents then + reagent_counts[reagents] = reagent_counts[reagents] or 0 + reagent_slots[slot] = reagents + updatecache[slot] = true + end + end + end + + local reagentcounter = CreateFrame("Frame", "pfReagentCounter", UIParent) + reagentcounter:RegisterEvent("PLAYER_ENTERING_WORLD") + reagentcounter:RegisterEvent("ACTIONBAR_SLOT_CHANGED") + reagentcounter:RegisterEvent("BAG_UPDATE") + reagentcounter:SetScript("OnEvent", function() + if event == "BAG_UPDATE" then + this.event = true + else + this.scan = 1 + end + end) + + -- limit events to one per second and smoothen action scanning + reagentcounter:SetScript("OnUpdate", function() + -- scan one action slot per frame + if this.scan and this.scan <= 120 then + UpdateSlot(this.scan) + this.scan = this.scan + 1 + end + + -- trigger reagent count updates after action scans + if this.scan and this.scan >= 120 then + this.event = true + this.scan = nil + end + + -- queue events to fire only once per second + if not this.event then return end + if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 1 end + + -- scan for all reagent item counts + for item in pairs(reagent_counts) do + reagent_counts[item] = GetItemCount(item) + end + + -- update all actionbar buttons + for slot in pairs(reagent_slots) do + updatecache[slot] = true + end + + -- remove event trigger + this.event = nil + end) + + function IsReagentAction(slot) + return reagent_slots[slot] and true or nil + end + + function GetReagentCount(slot) + return reagent_counts[reagent_slots[slot]] + end + end +end) diff --git a/modules/addonbuttons.lua b/modules/addonbuttons.lua index c083163f..319ebf3d 100644 --- a/modules/addonbuttons.lua +++ b/modules/addonbuttons.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("addonbuttons", "vanilla:tbc", function () +pfUI:RegisterModule("addonbuttons", "vanilla", function () if not pfUI.minimap then return end if C.abuttons.enable == "0" then return end diff --git a/modules/addons.lua b/modules/addons.lua index 220035c8..da35d396 100644 --- a/modules/addons.lua +++ b/modules/addons.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("addons", "vanilla:tbc", function () +pfUI:RegisterModule("addons", "vanilla", function () local rawborder, border = GetBorderSize() -- add main menu button diff --git a/modules/afkcam.lua b/modules/afkcam.lua index a9d55d0d..504ad036 100644 --- a/modules/afkcam.lua +++ b/modules/afkcam.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("afkcam", "vanilla:tbc", function () +pfUI:RegisterModule("afkcam", "vanilla", function () local MARKED_AFK_CAPTURE = SanitizePattern(MARKED_AFK_MESSAGE) local social_chats = { "CHAT_MSG_SAY", diff --git a/modules/autovendor.lua b/modules/autovendor.lua index 57c259ab..5dc88369 100644 --- a/modules/autovendor.lua +++ b/modules/autovendor.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("autovendor", "vanilla:tbc", function () +pfUI:RegisterModule("autovendor", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() local processed = {} diff --git a/modules/bags.lua b/modules/bags.lua index d343d98a..49d5a084 100644 --- a/modules/bags.lua +++ b/modules/bags.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("bags", "vanilla:tbc", function () +pfUI:RegisterModule("bags", "vanilla", function () local rawborder, default_border = GetBorderSize("bags") local knownInventorySpellTextures = { @@ -573,8 +573,8 @@ pfUI:RegisterModule("bags", "vanilla:tbc", function () SlotLeave() end) - -- On TBC, the OnEvent function of the template scans for framenames, - -- and obviously doesn't know the pf-Names. Therefore, triggering + -- The OnEvent function of the template scans for framenames, + -- and doesn't know the pf-Names. Therefore, triggering -- the update function on each frame manually if frame == pfUI.bag.left and BankFrameItemButton_Update then local SlotUpdate = frame.bagslots.slots[slot].frame:GetScript("OnUpdate") diff --git a/modules/bgscore.lua b/modules/bgscore.lua new file mode 100644 index 00000000..693c6560 --- /dev/null +++ b/modules/bgscore.lua @@ -0,0 +1,60 @@ +pfUI:RegisterModule("bgscore", "vanilla", function () + local bgframe = WorldStateAlwaysUpFrame + if not bgframe then + bgframe = CreateFrame("Frame", "WorldStateAlwaysUpFrame", UIParent) + bgframe:SetWidth(200) + bgframe:SetHeight(25) + bgframe:SetPoint("TOP", UIParent, "TOP", 0, -100) + end + + local mover = CreateFrame("Frame", "pfUIBGScoreMover", UIParent) + mover:SetWidth(220) + mover:SetHeight(30) + mover:SetPoint("TOP", UIParent, "TOP", 0, -100) + mover:SetFrameStrata("DIALOG") + mover:SetMovable(true) + mover:EnableMouse(true) + mover:RegisterForDrag("LeftButton") + mover:SetScript("OnDragStart", function() mover:StartMoving() end) + mover:SetScript("OnDragStop", function() + mover:StopMovingOrSizing() + local x = mover:GetLeft() + local y = mover:GetTop() + pfUI_config = pfUI_config or {} + pfUI_config.positions = pfUI_config.positions or {} + pfUI_config.positions["WorldStateAlwaysUpFrame"] = { x = x, y = y } + bgframe:ClearAllPoints() + bgframe:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", x, y) + DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccBG Score Frame|r position saved.") + end) + mover:Hide() + + pfUI.api.CreateBackdrop(mover, nil, nil, .8) + + -- Title label + local title = mover:CreateFontString(nil, "OVERLAY") + title:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE") + title:SetText("Battleground Frames") + title:SetPoint("TOP", mover, "TOP", 0, -2) + + -- BG score preview text + local bgscore = mover:CreateFontString(nil, "OVERLAY") + bgscore:SetFont("Fonts\\FRIZQT__.TTF", 10, "OUTLINE") + bgscore:SetText("|cff3399ffAlliance: 123|r | |cffff4444Horde: 456|r") + bgscore:SetPoint("BOTTOM", mover, "BOTTOM", 0, 2) + + mover.label = "BG Score" + pfUI.unlock.frames = pfUI.unlock.frames or {} + table.insert(pfUI.unlock.frames, mover) + + local pos = pfUI_config and pfUI_config.positions and pfUI_config.positions["WorldStateAlwaysUpFrame"] + if pos then + bgframe:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", pos.x, pos.y) + mover:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", pos.x, pos.y) + end + + local origShow = pfUI.unlock.Show + local origHide = pfUI.unlock.Hide + pfUI.unlock.Show = function(self) origShow(self); mover:Show() end + pfUI.unlock.Hide = function(self) origHide(self); mover:Hide(); bgframe:Show() end +end) diff --git a/modules/bubbles.lua b/modules/bubbles.lua index 61f9e991..16f4dba6 100644 --- a/modules/bubbles.lua +++ b/modules/bubbles.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("bubbles", "vanilla:tbc", function () +pfUI:RegisterModule("bubbles", "vanilla", function () local alpha = tonumber(C.chat.bubbles.alpha) diff --git a/modules/buff.lua b/modules/buff.lua index f7114416..7dfbabf6 100644 --- a/modules/buff.lua +++ b/modules/buff.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("buff", "vanilla:tbc", function () +pfUI:RegisterModule("buff", "vanilla", function () -- Hide Blizz BuffFrame:Hide() BuffFrame:UnregisterAllEvents() diff --git a/modules/buffwatch.lua b/modules/buffwatch.lua index e9109b2a..f9c7a154 100644 --- a/modules/buffwatch.lua +++ b/modules/buffwatch.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("buffwatch", "vanilla:tbc", function () +pfUI:RegisterModule("buffwatch", "vanilla", function () local rawborder, border = GetBorderSize("panels") local scanner = libtipscan:GetScanner("buffwatch") diff --git a/modules/castbar.lua b/modules/castbar.lua index bb2b071e..b8ad0df7 100644 --- a/modules/castbar.lua +++ b/modules/castbar.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("castbar", "vanilla:tbc", function () +pfUI:RegisterModule("castbar", "vanilla", function () local font = C.castbar.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default local font_size = C.castbar.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size local rawborder, default_border = GetBorderSize("unitframes") @@ -86,11 +86,20 @@ pfUI:RegisterModule("castbar", "vanilla:tbc", function () local query = this.unitstr ~= "" and this.unitstr or this.unitname if not query then return end - -- transform all non player unitstrings to unit guids - if superwow_active and this.unitstr and not UnitIsUnit(this.unitstr, 'player') then + -- transform unitstrings to unit guids when SuperWoW is active + -- SuperWoW stores cast data by GUID for all units INCLUDING player + -- BUT: For player casts, we need to use libcast data because it handles pushback correctly + local useLibcastForPlayer = this.unitstr == "player" + + if superwow_active and this.unitstr and not useLibcastForPlayer then local _, guid = UnitExists(this.unitstr) query = guid or query end + + -- For player: use player name to query libcast.db directly + if useLibcastForPlayer then + query = UnitName("player") + end local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitCastingInfo(query) if not cast then @@ -149,10 +158,10 @@ pfUI:RegisterModule("castbar", "vanilla:tbc", function () if this.showtimer then if this.delay and this.delay > 0 then - local delay = "|cffffaaaa" .. (channel and "-" or "+") .. round(this.delay,1) .. " |r " - this.bar.right:SetText(delay .. string.format("%.1f",cur) .. " / " .. round(max,1)) + local delay = "|cffffaaaa" .. (channel and "-" or "+") .. round(this.delay,2) .. " |r " + this.bar.right:SetText(delay .. string.format("%.2f",cur) .. " / " .. round(max,2)) else - this.bar.right:SetText(string.format("%.1f",cur) .. " / " .. round(max,1)) + this.bar.right:SetText(string.format("%.2f",cur) .. " / " .. round(max,2)) end end diff --git a/modules/chat.lua b/modules/chat.lua index ad09a24d..6268bd4f 100644 --- a/modules/chat.lua +++ b/modules/chat.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("chat", "vanilla:tbc", function () +pfUI:RegisterModule("chat", "vanilla", function () local panelfont = C.panel.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default local panelfont_size = C.panel.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size local rawborder, default_border = GetBorderSize("chat") @@ -455,6 +455,8 @@ pfUI:RegisterModule("chat", "vanilla:tbc", function () if C.chat.global.tabmouse == "1" then pfUI.chat.mouseovertab = CreateFrame("Frame") pfUI.chat.mouseovertab:SetScript("OnUpdate", function() + -- throttle to 0.1s + if ( this.tick or .1) > GetTime() then return else this.tick = GetTime() + .1 end if pfUI.chat.hideLock then return end @@ -725,6 +727,12 @@ pfUI:RegisterModule("chat", "vanilla:tbc", function () end end) + local function GetPlayerLevel(name) + if not pfUI_playerDB then return nil end + if not pfUI_playerDB[name] then return nil end + return pfUI_playerDB[name].level + end + local function ScanWhoName(name) -- abort if another query is ongoing if who_query.pending then return end @@ -745,8 +753,7 @@ pfUI:RegisterModule("chat", "vanilla:tbc", function () end -- Remove prat CLINKs - text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- tbc - text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- vanilla + text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- Remove chatter CLINKs text = gsub(text, "{CLINK:item:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") @@ -783,6 +790,21 @@ pfUI:RegisterModule("chat", "vanilla:tbc", function () end end + -- display player levels if available + if C.chat.text.playerlevel == "1" then + for name in gfind(text, "|Hplayer:(.-)|h") do + local real, _ = strsplit(":", name) + local level = GetPlayerLevel(real) + + if level then + local levelcolor = rgbhex(GetDifficultyColor(level)) + -- Add level after the player name, before the closing bracket + text = string.gsub(text, "(|Hplayer:" .. name .. "|h.-|h|r)" .. right, + "%1 " .. levelcolor .. level .. "|r" .. right) + end + end + end + -- reduce channel name to number if C.chat.text.channelnumonly == "1" then local channel = string.gsub(text, ".*%[(.-)%]%s+(.*|Hplayer).+", "%1") diff --git a/modules/chatcopy.lua b/modules/chatcopy.lua index 11da75e0..c67b2a01 100644 --- a/modules/chatcopy.lua +++ b/modules/chatcopy.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("chatcopy", "vanilla:tbc", function () +pfUI:RegisterModule("chatcopy", "vanilla", function () local limit = 100 local f = CreateFrame("Frame") f:RegisterEvent("PLAYER_ENTERING_WORLD") diff --git a/modules/combatlogfix.lua b/modules/combatlogfix.lua deleted file mode 100644 index 99ac6a0a..00000000 --- a/modules/combatlogfix.lua +++ /dev/null @@ -1,7 +0,0 @@ -pfUI:RegisterModule("combatlogfix", "tbc", function () - -- Fixes the combatlog break bugs that exist since patch 2.4 by simply clearing the whole log - -- on every update. This is required in order to receive new log events. Otherwise, addons like - -- Omen or Recount won't work and simply don't receive any new data at a given time. - local combatlog = CreateFrame("Frame", "pfCombatLogFix", UIParent) - combatlog:SetScript("OnUpdate", CombatLogClearEntries) -end) diff --git a/modules/combopoints.lua b/modules/combopoints.lua index f874974e..839f50d7 100644 --- a/modules/combopoints.lua +++ b/modules/combopoints.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("combopoints", "vanilla:tbc", function () +pfUI:RegisterModule("combopoints", "vanilla", function () local rawborder, border = GetBorderSize() -- Hide Blizzard combo point frame and unregister all events to prevent it from popping up again diff --git a/modules/cooldown.lua b/modules/cooldown.lua index 0a293940..9561cf83 100644 --- a/modules/cooldown.lua +++ b/modules/cooldown.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("cooldown", "vanilla:tbc", function () +pfUI:RegisterModule("cooldown", "vanilla", function () -- cache values local lowcolor = {strsplit(",", C.appearance.cd.lowcolor)} local normalcolor = {strsplit(",", C.appearance.cd.normalcolor)} @@ -134,14 +134,7 @@ pfUI:RegisterModule("cooldown", "vanilla:tbc", function () end end - if pfUI.expansion == "vanilla" then - -- vanilla does not have a cooldown frame type, so we hook the - -- regular SetTimer function that each one is calling. - hooksecurefunc("CooldownFrame_SetTimer", SetCooldown) - else - -- tbc and later expansion have a cooldown frametype, so we can - -- hook directly into the frame creation and add our function there. - local methods = getmetatable(CreateFrame('Cooldown', nil, nil, 'CooldownFrameTemplate')).__index - hooksecurefunc(methods, 'SetCooldown', SetCooldown) - end + -- vanilla does not have a cooldown frame type, so we hook the + -- regular SetTimer function that each one is calling. + hooksecurefunc("CooldownFrame_SetTimer", SetCooldown) end) diff --git a/modules/easteregg.lua b/modules/easteregg.lua index 35a76c6d..9c5a7512 100644 --- a/modules/easteregg.lua +++ b/modules/easteregg.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("easteregg", "vanilla:tbc", function () +pfUI:RegisterModule("easteregg", "vanilla", function () -- merry x-mas! if date("%m%d") == "1224" or date("%m%d") == "1225" then local title = (UnitFactionGroup("player") == "Horde") and PVP_RANK_18_0 or PVP_RANK_18_1 diff --git a/modules/energytick.lua b/modules/energytick.lua index 8e966afc..cfcffb71 100644 --- a/modules/energytick.lua +++ b/modules/energytick.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("energytick", "vanilla:tbc", function () +pfUI:RegisterModule("energytick", "vanilla", function () if not pfUI.uf or not pfUI.uf.player then return end local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar) @@ -7,6 +7,9 @@ pfUI:RegisterModule("energytick", "vanilla:tbc", function () energytick:RegisterEvent("UNIT_DISPLAYPOWER") energytick:RegisterEvent("UNIT_ENERGY") energytick:RegisterEvent("UNIT_MANA") + energytick:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF") + energytick:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS") + energytick:SetScript("OnEvent", function() if UnitPowerType("player") == 0 and C.unitframes.player.manatick == "1" then this.mode = "MANA" @@ -18,6 +21,14 @@ pfUI:RegisterModule("energytick", "vanilla:tbc", function () this:Hide() end + -- Filter nur eigene Energy-Gewinne von Talents/Buffs + if event == "CHAT_MSG_SPELL_SELF_BUFF" or event == "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS" then + if string.find(arg1, "You gain") and string.find(arg1, "Energy from") then + this.ignoreNextGain = true + end + return + end + if event == "PLAYER_ENTERING_WORLD" then this.lastMana = UnitMana("player") end @@ -38,7 +49,10 @@ pfUI:RegisterModule("energytick", "vanilla:tbc", function () this.badtick = diff end elseif this.mode == "ENERGY" and diff > 0 then - this.target = 2 + if not this.ignoreNextGain then + this.target = 2 + end + this.ignoreNextGain = false end this.lastMana = this.currentMana end @@ -69,14 +83,10 @@ pfUI:RegisterModule("energytick", "vanilla:tbc", function () energytick.spark:SetWidth(C.unitframes.player.pheight + 5) energytick.spark:SetBlendMode('ADD') - -- update spark size on player frame changes local hookUpdateConfig = pfUI.uf.player.UpdateConfig function pfUI.uf.player.UpdateConfig() - -- update spark sizes energytick.spark:SetHeight(C.unitframes.player.pheight + 15) energytick.spark:SetWidth(C.unitframes.player.pheight + 5) - - -- run default unitframe update function hookUpdateConfig(pfUI.uf.player) end -end) +end) \ No newline at end of file diff --git a/modules/farmmode.lua b/modules/farmmode.lua index 19478884..0a1e3bad 100644 --- a/modules/farmmode.lua +++ b/modules/farmmode.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("farmmode", "vanilla:tbc", function () +pfUI:RegisterModule("farmmode", "vanilla", function () local function ToggleFarmMode() if pfUI.farmmap:IsShown() then pfUI.farmmap:Hide() diff --git a/modules/feigndeath.lua b/modules/feigndeath.lua index ba4e5fcd..01a5e41f 100644 --- a/modules/feigndeath.lua +++ b/modules/feigndeath.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("feigndeath", "vanilla:tbc", function () +pfUI:RegisterModule("feigndeath", "vanilla", function () local cache = { } local scanner = libtipscan:GetScanner("feigndeath") local healthbar = scanner:GetChildren() diff --git a/modules/firstrun.lua b/modules/firstrun.lua index f27bd7f2..582cbe45 100644 --- a/modules/firstrun.lua +++ b/modules/firstrun.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("firstrun", "vanilla:tbc", function () +pfUI:RegisterModule("firstrun", "vanilla", function () pfUI.firstrun = CreateFrame("Frame", "pfFirstRunWizard", UIParent) pfUI.firstrun.steps = {} diff --git a/modules/focus.lua b/modules/focus.lua index a2e24582..16f4124a 100644 --- a/modules/focus.lua +++ b/modules/focus.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("focus", "vanilla:tbc", function () +pfUI:RegisterModule("focus", "vanilla", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end diff --git a/modules/group.lua b/modules/group.lua index 5aa0aaa2..81684f70 100644 --- a/modules/group.lua +++ b/modules/group.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("group", "vanilla:tbc", function () +pfUI:RegisterModule("group", "vanilla", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end diff --git a/modules/gryphons.lua b/modules/gryphons.lua index 96eba04e..287ae5b8 100644 --- a/modules/gryphons.lua +++ b/modules/gryphons.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("gryphons", "vanilla:tbc", function () +pfUI:RegisterModule("gryphons", "vanilla", function () pfUI.gryphons = { frames = { left = CreateFrame("Frame"), diff --git a/modules/gui.lua b/modules/gui.lua index 2827caa8..64785efe 100644 --- a/modules/gui.lua +++ b/modules/gui.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("gui", "vanilla:tbc", function () +pfUI:RegisterModule("gui", "vanilla", function () local Reload, U, CreateConfig, CreateTabFrame, CreateArea, CreateGUIEntry, EntryUpdate -- "searchDB" gets populated when CreateConfig is called. The table holds @@ -1657,6 +1657,19 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(nil, T["Show Druid Mana Bar"], C.unitframes, "druidmanabar", "checkbox", nil, nil, nil, nil, "vanilla" ) CreateConfig(nil, T["Druid Mana Bar Height"], C.unitframes, "druidmanaheight", nil, nil, nil, nil, nil, "vanilla" ) CreateConfig(nil, T["Druid Mana Bar Text"], C.unitframes, "druidmanatext", "checkbox", nil, nil, nil, nil, "vanilla" ) + CreateConfig(nil, T["Track Group on Minimap"], C.unitframes, "track_group", "checkbox", nil, nil, nil, nil, "vanilla" ) + + CreateConfig(nil, T["Nampower Settings"], nil, nil, "header") + CreateConfig(nil, T["Show Spell Queue Indicator"], C.unitframes, "spellqueue", "checkbox", nil, nil, nil, nil, "vanilla" ) + CreateConfig(nil, T["Spell Queue Icon Size"], C.unitframes, "spellqueuesize", nil, nil, nil, nil, nil, "vanilla" ) + CreateConfig(nil, T["Show Reactive Spell Indicator"], C.unitframes, "reactive_indicator", "checkbox", nil, nil, nil, nil, "vanilla" ) + CreateConfig(nil, T["Reactive Indicator Size"], C.unitframes, "reactive_size", nil, nil, nil, nil, nil, "vanilla" ) + CreateConfig(nil, T["Enhanced Buff Tracking"], C.unitframes, "nampower_buffs", "checkbox", nil, nil, nil, nil, "vanilla" ) + + CreateConfig(nil, T["UnitXP Settings"], nil, nil, "header") + CreateConfig(nil, T["Show Line of Sight Indicator"], C.unitframes, "los_indicator", "checkbox", nil, nil, nil, nil, "vanilla" ) + CreateConfig(nil, T["Show Behind Indicator"], C.unitframes, "behind_indicator", "checkbox", nil, nil, nil, nil, "vanilla" ) + CreateConfig(nil, T["Enable OS Notifications"], C.unitframes, "unitxp_notify", "checkbox", nil, nil, nil, nil, "vanilla" ) end) -- Shared Unit- and Groupframes @@ -2263,6 +2276,7 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(nil, T["Generate Playerlinks"], C.chat.text, "playerlinks", "checkbox") CreateConfig(nil, T["Enable URL Detection"], C.chat.text, "detecturl", "checkbox") CreateConfig(nil, T["Enable Class Colors"], C.chat.text, "classcolor", "checkbox") + CreateConfig(nil, T["Enable Player Levels"], C.chat.text, "playerlevel", "checkbox") CreateConfig(nil, T["Who Search Unknown Classes (|cffffaaaaExperimental|r)"], C.chat.text, "whosearchunknown", "checkbox") CreateConfig(nil, T["Colorize Unknown Classes"], C.chat.text, "tintunknown", "checkbox") CreateConfig(nil, T["Unknown Class Color"], C.chat.text, "unknowncolor", "color") @@ -2388,36 +2402,26 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(nil, "ShaguDPS (" .. T["Dock"] .. ")", C.thirdparty.shagudps, "dock", "checkbox") CreateConfig(nil, "DPSMate (" .. T["Skin"] .. ")", C.thirdparty.dpsmate, "skin", "checkbox") CreateConfig(nil, "DPSMate (" .. T["Dock"] .. ")", C.thirdparty.dpsmate, "dock", "checkbox") - CreateConfig(nil, "Recount (" .. T["Skin"] .. ")", C.thirdparty.recount, "skin", "checkbox", nil, nil, nil, nil, "tbc") - CreateConfig(nil, "Recount (" .. T["Dock"] .. ")", C.thirdparty.recount, "dock", "checkbox", nil, nil, nil, nil, "tbc") - CreateConfig(nil, "Omen (" .. T["Skin"] .. ")", C.thirdparty.omen, "skin", "checkbox", nil, nil, nil, nil, "tbc") - CreateConfig(nil, "Omen (" .. T["Dock"] .. ")", C.thirdparty.omen, "dock", "checkbox", nil, nil, nil, nil, "tbc") - CreateConfig(nil, "SWStats (" .. T["Skin"] .. ")", C.thirdparty.swstats, "skin", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "SWStats (" .. T["Dock"] .. ")", C.thirdparty.swstats, "dock", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "KLH Threat Meter (" .. T["Skin"] .. ")", C.thirdparty.ktm, "skin", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "KLH Threat Meter (" .. T["Dock"] .. ")", C.thirdparty.ktm, "dock", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "TW Threatmeter (" .. T["Skin"] .. ")", C.thirdparty.twt, "skin", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "TW Threatmeter (" .. T["Dock"] .. ")", C.thirdparty.twt, "dock", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "WIM", C.thirdparty.wim, "enable", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "HealComm", C.thirdparty.healcomm, "enable", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "SortBags", C.thirdparty.sortbags, "enable", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "Bag_Sort", C.thirdparty.bag_sort, "enable", "checkbox", nil, nil, nil, nil, "tbc") + CreateConfig(nil, "SWStats (" .. T["Skin"] .. ")", C.thirdparty.swstats, "skin", "checkbox") + CreateConfig(nil, "SWStats (" .. T["Dock"] .. ")", C.thirdparty.swstats, "dock", "checkbox") + CreateConfig(nil, "KLH Threat Meter (" .. T["Skin"] .. ")", C.thirdparty.ktm, "skin", "checkbox") + CreateConfig(nil, "KLH Threat Meter (" .. T["Dock"] .. ")", C.thirdparty.ktm, "dock", "checkbox") + CreateConfig(nil, "TW Threatmeter (" .. T["Skin"] .. ")", C.thirdparty.twt, "skin", "checkbox") + CreateConfig(nil, "TW Threatmeter (" .. T["Dock"] .. ")", C.thirdparty.twt, "dock", "checkbox") + CreateConfig(nil, "WIM", C.thirdparty.wim, "enable", "checkbox") + CreateConfig(nil, "HealComm", C.thirdparty.healcomm, "enable", "checkbox") + CreateConfig(nil, "SortBags", C.thirdparty.sortbags, "enable", "checkbox") CreateConfig(nil, "MrPlow", C.thirdparty.mrplow, "enable", "checkbox") - CreateConfig(nil, "BetterCharacterStats", C.thirdparty.bcs, "enable", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "Crafty", C.thirdparty.crafty, "enable", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "CleverMacro", C.thirdparty.clevermacro, "enable", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "AckisRecipeList", C.thirdparty.ackis, "enable", "checkbox", nil, nil, nil, nil, "tbc") - CreateConfig(nil, "SheepWatch", C.thirdparty.sheepwatch, "enable", "checkbox", nil, nil, nil, nil, "tbc") - CreateConfig(nil, "TotemTimers", C.thirdparty.totemtimers, "enable", "checkbox", nil, nil, nil, nil, "tbc") - CreateConfig(nil, "DruidBar", C.thirdparty.druidbar, "enable", "checkbox", nil, nil, nil, nil, "tbc") - CreateConfig(nil, "BCEPGP", C.thirdparty.bcepgp, "enable", "checkbox", nil, nil, nil, nil, "tbc") - CreateConfig(nil, "FlightMap", C.thirdparty.flightmap, "enable", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "TheoryCraft", C.thirdparty.theorycraft, "enable", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "SuperMacro", C.thirdparty.supermacro, "enable", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "AtlasLoot", C.thirdparty.atlasloot, "enable", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "MyRolePlay", C.thirdparty.myroleplay, "enable", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "DruidManaBar", C.thirdparty.druidmana, "enable", "checkbox", nil, nil, nil, nil, "vanilla") - CreateConfig(nil, "NoteIt", C.thirdparty.noteit, "enable", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "BetterCharacterStats", C.thirdparty.bcs, "enable", "checkbox") + CreateConfig(nil, "Crafty", C.thirdparty.crafty, "enable", "checkbox") + CreateConfig(nil, "CleverMacro", C.thirdparty.clevermacro, "enable", "checkbox") + CreateConfig(nil, "FlightMap", C.thirdparty.flightmap, "enable", "checkbox") + CreateConfig(nil, "TheoryCraft", C.thirdparty.theorycraft, "enable", "checkbox") + CreateConfig(nil, "SuperMacro", C.thirdparty.supermacro, "enable", "checkbox") + CreateConfig(nil, "AtlasLoot", C.thirdparty.atlasloot, "enable", "checkbox") + CreateConfig(nil, "MyRolePlay", C.thirdparty.myroleplay, "enable", "checkbox") + CreateConfig(nil, "DruidManaBar", C.thirdparty.druidmana, "enable", "checkbox") + CreateConfig(nil, "NoteIt", C.thirdparty.noteit, "enable", "checkbox") end) CreateGUIEntry(T["Components"], T["Modules"], function() diff --git a/modules/hoverbind.lua b/modules/hoverbind.lua index 00f4a162..a838a5c2 100644 --- a/modules/hoverbind.lua +++ b/modules/hoverbind.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("hoverbind", "vanilla:tbc", function () +pfUI:RegisterModule("hoverbind", "vanilla", function () local keymap = { -- buttons to binding association ["pfActionBarMainButton"] = "ACTIONBUTTON", diff --git a/modules/infight.lua b/modules/infight.lua index 95531a8e..b48b4e88 100644 --- a/modules/infight.lua +++ b/modules/infight.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("infight", "vanilla:tbc", function () +pfUI:RegisterModule("infight", "vanilla", function () local function OnUpdate() if not this.infight and not this.aggro and not this.health then return end if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end diff --git a/modules/loot.lua b/modules/loot.lua index a2284398..bfa2ab1a 100644 --- a/modules/loot.lua +++ b/modules/loot.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("loot", "vanilla:tbc", function () +pfUI:RegisterModule("loot", "vanilla", function () local rawborder, border = GetBorderSize() pfUI.loot = CreateFrame("Frame", "pfLootFrame", UIParent) diff --git a/modules/map.lua b/modules/map.lua index 806f1e17..247e1150 100644 --- a/modules/map.lua +++ b/modules/map.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("map", "vanilla:tbc", function () +pfUI:RegisterModule("map", "vanilla", function () table.insert(UISpecialFrames, "WorldMapFrame") local function UpdateTooltipScale() diff --git a/modules/mapreveal.lua b/modules/mapreveal.lua index 594b0ff3..c8120a6c 100644 --- a/modules/mapreveal.lua +++ b/modules/mapreveal.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("mapreveal", "vanilla:tbc", function () +pfUI:RegisterModule("mapreveal", "vanilla", function () -- do not load if other map addon is loaded if Cartographer then return end if METAMAP_TITLE then return end diff --git a/modules/minimap.lua b/modules/minimap.lua index 53bc3374..3ea5f343 100644 --- a/modules/minimap.lua +++ b/modules/minimap.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("minimap", "vanilla:tbc", function () +pfUI:RegisterModule("minimap", "vanilla", function () local rawborder, border = GetBorderSize() local size = tonumber(C.appearance.minimap.size) or 140 @@ -39,7 +39,7 @@ pfUI:RegisterModule("minimap", "vanilla:tbc", function () Minimap:SetWidth(size) Minimap:SetHeight(size) - -- vanilla+tbc: do the best to detect the minimap arrow + -- do the best to detect the minimap arrow local arrowscale = tonumber(C.appearance.minimap.arrowscale) local minimaparrow = ({Minimap:GetChildren()})[9] for k, v in pairs({Minimap:GetChildren()}) do diff --git a/modules/mirrortimers.lua b/modules/mirrortimers.lua index 6b08f395..311e6683 100644 --- a/modules/mirrortimers.lua +++ b/modules/mirrortimers.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("mirrortimers", "vanilla:tbc", function () +pfUI:RegisterModule("mirrortimers", "vanilla", function () local font = pfUI.font_default local fontsize = tonumber(C.global.font_size) local height = fontsize * 1.3 diff --git a/modules/nameplates.lua b/modules/nameplates.lua index d751ec9d..ce25a161 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("nameplates", "vanilla:tbc", function () +pfUI:RegisterModule("nameplates", "vanilla", function () -- disable original castbars pcall(SetCVar, "ShowVKeyCastbar", 0) @@ -321,6 +321,9 @@ pfUI:RegisterModule("nameplates", "vanilla:tbc", function () end) nameplates:SetScript("OnUpdate", function() + -- throttle to 10 updates per second instead of every frame + if (this.tick or 0.1) > GetTime() then return else this.tick = GetTime() + 0.1 end + -- propagate events to all nameplates if this.eventcache then this.eventcache = nil @@ -1112,7 +1115,6 @@ pfUI:RegisterModule("nameplates", "vanilla:tbc", function () if pfUI.client <= 11200 then -- handle vanilla only settings - -- due to the secured lua api, those settings can't be applied to TBC and later. local hookOnConfigChange = nameplates.OnConfigChange nameplates.OnConfigChange = function(self) hookOnConfigChange(self) diff --git a/modules/nampower.lua b/modules/nampower.lua new file mode 100644 index 00000000..8e71ecc5 --- /dev/null +++ b/modules/nampower.lua @@ -0,0 +1,743 @@ +-- Nampower integration module +-- Provides spell queue indicator and enhanced cast information +-- Requires Nampower DLL: https://gitea.com/avitasia/nampower + +pfUI:RegisterModule("nampower", "vanilla", function () + -- Only load if Nampower is available + if not GetNampowerVersion then return end + + local rawborder, border = GetBorderSize() + + -- Spell Queue Indicator + -- Shows the currently queued spell icon near the castbar + if C.unitframes.spellqueue == "1" then + local size = tonumber(C.unitframes.spellqueuesize) or 32 + + pfUI.spellqueue = CreateFrame("Frame", "pfSpellQueue", UIParent) + pfUI.spellqueue:SetFrameStrata("HIGH") + pfUI.spellqueue:SetWidth(size) + pfUI.spellqueue:SetHeight(size) + pfUI.spellqueue:Hide() + + -- Position near player castbar if available + if pfUI.castbar and pfUI.castbar.player then + pfUI.spellqueue:SetPoint("LEFT", pfUI.castbar.player, "RIGHT", border*3, 0) + else + pfUI.spellqueue:SetPoint("CENTER", UIParent, "CENTER", 100, -100) + end + + pfUI.spellqueue.icon = pfUI.spellqueue:CreateTexture("OVERLAY") + pfUI.spellqueue.icon:SetAllPoints(pfUI.spellqueue) + pfUI.spellqueue.icon:SetTexCoord(.08, .92, .08, .92) + + UpdateMovable(pfUI.spellqueue) + CreateBackdrop(pfUI.spellqueue) + CreateBackdropShadow(pfUI.spellqueue) + + -- Event codes from Nampower + local ON_SWING_QUEUED = 0 + local ON_SWING_QUEUE_POPPED = 1 + local NORMAL_QUEUED = 2 + local NORMAL_QUEUE_POPPED = 3 + local NON_GCD_QUEUED = 4 + local NON_GCD_QUEUE_POPPED = 5 + + local queue = CreateFrame("Frame") + queue:RegisterEvent("SPELL_QUEUE_EVENT") + queue:SetScript("OnEvent", function() + local eventCode = arg1 + local spellId = arg2 + + if eventCode == NORMAL_QUEUED or eventCode == NON_GCD_QUEUED or eventCode == ON_SWING_QUEUED then + -- Get spell texture from SpellInfo (SuperWoW) or GetSpellTexture + local texture + if SpellInfo then + local _, _, tex = SpellInfo(spellId) + texture = tex + end + + if texture then + pfUI.spellqueue.icon:SetTexture(texture) + pfUI.spellqueue:Show() + end + elseif eventCode == NORMAL_QUEUE_POPPED or eventCode == NON_GCD_QUEUE_POPPED or eventCode == ON_SWING_QUEUE_POPPED then + pfUI.spellqueue:Hide() + end + end) + end + + -- Enhanced Debuff Tracking using Nampower events + -- DEBUFF_ADDED_OTHER/DEBUFF_REMOVED_OTHER provide accurate debuff tracking with spellId + if libdebuff then + -- Storage for GUID-based debuff tracking + pfUI.nampower_debuffs = pfUI.nampower_debuffs or {} + local debuffdb = pfUI.nampower_debuffs + + -- Get player GUID for tracking own debuffs + local playerGuid + + local debuffTracker = CreateFrame("Frame") + debuffTracker:RegisterEvent("PLAYER_ENTERING_WORLD") + debuffTracker:RegisterEvent("DEBUFF_ADDED_OTHER") + debuffTracker:RegisterEvent("DEBUFF_REMOVED_OTHER") + debuffTracker:RegisterEvent("DEBUFF_ADDED_SELF") + debuffTracker:RegisterEvent("DEBUFF_REMOVED_SELF") + + debuffTracker:SetScript("OnEvent", function() + if event == "PLAYER_ENTERING_WORLD" then + -- Cache player GUID + if UnitExists then + local _, guid = UnitExists("player") + playerGuid = guid + end + return + end + + -- DEBUFF events: arg1=guid, arg2=slot, arg3=spellId, arg4=stackCount, arg5=auraLevel + local guid = arg1 + local slot = arg2 + local spellId = arg3 + local stackCount = arg4 + local auraLevel = arg5 + + if not guid or not spellId then return end + + if event == "DEBUFF_ADDED_OTHER" or event == "DEBUFF_ADDED_SELF" then + -- Initialize storage for this GUID + if not debuffdb[guid] then debuffdb[guid] = {} end + + -- Get spell info + local spellName, spellRank, texture + if SpellInfo then + spellName, spellRank, texture = SpellInfo(spellId) + end + if GetSpellNameAndRankForId then + spellName, spellRank = GetSpellNameAndRankForId(spellId) + end + + if spellName then + -- Get duration from libdebuff's duration table or GetSpellRec + local duration = 0 + if libdebuff.GetDuration then + duration = libdebuff:GetDuration(spellName, spellRank) + end + + -- Try GetSpellRec for duration if libdebuff doesn't have it + if duration == 0 and GetSpellRec then + local spellRec = GetSpellRec(spellId) + if spellRec and spellRec.durationIndex and spellRec.durationIndex > 0 then + -- Duration index maps to spell duration - common values: + -- This is a rough approximation since we don't have the duration table + duration = 30 -- Default fallback + end + end + + -- Store debuff data + debuffdb[guid][spellId] = { + spellId = spellId, + name = spellName, + rank = spellRank, + texture = texture, + stacks = stackCount or 1, + start = GetTime(), + duration = duration, + slot = slot, + auraLevel = auraLevel, + caster = (event == "DEBUFF_ADDED_SELF" or guid == playerGuid) and "player" or nil + } + + -- Also update libdebuff's internal tracking if we have unit info + local unitName = UnitName and guid and UnitName(guid) + local unitLevel = UnitLevel and guid and UnitLevel(guid) + if unitName and duration > 0 then + libdebuff:AddEffect(unitName, unitLevel or 0, spellName, duration, "player") + end + end + + elseif event == "DEBUFF_REMOVED_OTHER" or event == "DEBUFF_REMOVED_SELF" then + -- Remove debuff from tracking + if debuffdb[guid] and debuffdb[guid][spellId] then + debuffdb[guid][spellId] = nil + end + end + end) + + -- Enhanced UnitDebuff function that uses Nampower data + -- This provides more accurate debuff information when available + local originalUnitDebuff = libdebuff.UnitDebuff + function libdebuff:UnitDebuffNampower(unit, id) + -- First try the original method + local effect, rank, texture, stacks, dtype, duration, timeleft, caster = originalUnitDebuff(self, unit, id) + + -- If we have Nampower data for this unit, try to enhance it + local _, guid = UnitExists(unit) + if guid and debuffdb[guid] then + -- Find the debuff by slot + for spellId, data in pairs(debuffdb[guid]) do + if data.slot == id then + -- Use Nampower data for more accurate timing + if data.duration and data.duration > 0 and data.start then + duration = data.duration + timeleft = data.duration + data.start - GetTime() + if timeleft < 0 then timeleft = 0 end + caster = data.caster + stacks = data.stacks or stacks + end + break + end + end + end + + return effect, rank, texture, stacks, dtype, duration, timeleft, caster + end + + -- Expose enhanced function + pfUI.api.libdebuff_nampower = libdebuff.UnitDebuffNampower + end + + -- Enhanced buff tracking using BUFF events + if C.unitframes.nampower_buffs == "1" then + pfUI.nampower_buffs = pfUI.nampower_buffs or {} + local buffdb = pfUI.nampower_buffs + + local buffTracker = CreateFrame("Frame") + buffTracker:RegisterEvent("BUFF_ADDED_OTHER") + buffTracker:RegisterEvent("BUFF_REMOVED_OTHER") + buffTracker:RegisterEvent("BUFF_ADDED_SELF") + buffTracker:RegisterEvent("BUFF_REMOVED_SELF") + + buffTracker:SetScript("OnEvent", function() + local guid = arg1 + local slot = arg2 + local spellId = arg3 + local stackCount = arg4 + local auraLevel = arg5 + + if not guid or not spellId then return end + + if event == "BUFF_ADDED_OTHER" or event == "BUFF_ADDED_SELF" then + if not buffdb[guid] then buffdb[guid] = {} end + + local spellName, spellRank, texture + if SpellInfo then + spellName, spellRank, texture = SpellInfo(spellId) + end + if GetSpellNameAndRankForId then + spellName, spellRank = GetSpellNameAndRankForId(spellId) + end + + buffdb[guid][spellId] = { + spellId = spellId, + name = spellName, + rank = spellRank, + texture = texture, + stacks = stackCount or 1, + start = GetTime(), + slot = slot, + auraLevel = auraLevel + } + elseif event == "BUFF_REMOVED_OTHER" or event == "BUFF_REMOVED_SELF" then + if buffdb[guid] and buffdb[guid][spellId] then + buffdb[guid][spellId] = nil + end + end + end) + end + + -- Direct Aura Access API using GetUnitField + -- Much faster than tooltip scanning - reads aura arrays directly from unit fields + if GetUnitField then + pfUI.api.GetUnitAuras = function(unit) + local auras = GetUnitField(unit, "aura") + local auraLevels = GetUnitField(unit, "auraLevels") + local auraStacks = GetUnitField(unit, "auraApplications") + + if not auras then return nil end + + local result = {} + for i = 1, 48 do + local spellId = auras[i] + if spellId and spellId > 0 then + local name, rank, texture + if SpellInfo then + name, rank, texture = SpellInfo(spellId) + elseif GetSpellNameAndRankForId then + name, rank = GetSpellNameAndRankForId(spellId) + end + + result[i] = { + spellId = spellId, + name = name, + rank = rank, + texture = texture, + level = auraLevels and auraLevels[i] or 0, + stacks = auraStacks and auraStacks[i] or 1, + isBuff = i <= 32, -- First 32 slots are buffs, rest are debuffs + } + end + end + return result + end + + -- Quick check if unit has specific aura by spellId + pfUI.api.UnitHasAura = function(unit, spellId) + local auras = GetUnitField(unit, "aura") + if not auras then return false end + for i = 1, 48 do + if auras[i] == spellId then return true, i end + end + return false + end + + -- Get unit resistances directly + pfUI.api.GetUnitResistances = function(unit) + local res = GetUnitField(unit, "resistances") + if not res then return nil end + return { + armor = res[1], + holy = res[2], + fire = res[3], + nature = res[4], + frost = res[5], + shadow = res[6], + arcane = res[7] + } + end + end + + -- Reactive Spell Indicator using IsSpellUsable + -- Shows when reactive abilities like Overpower, Revenge, Execute are usable + if IsSpellUsable and C.unitframes.reactive_indicator == "1" then + local size = tonumber(C.unitframes.reactive_size) or 28 + local _, class = UnitClass("player") + + -- Reactive spells by class + local reactiveSpells = { + WARRIOR = { + { name = "Overpower", texture = "Interface\\Icons\\Ability_MeleeDamage" }, + { name = "Revenge", texture = "Interface\\Icons\\Ability_Warrior_Revenge" }, + { name = "Execute", texture = "Interface\\Icons\\INV_Sword_48" }, + }, + ROGUE = { + { name = "Riposte", texture = "Interface\\Icons\\Ability_Warrior_Challange" }, + }, + HUNTER = { + { name = "Mongoose Bite", texture = "Interface\\Icons\\Ability_Hunter_SwiftStrike" }, + { name = "Counterattack", texture = "Interface\\Icons\\Ability_Warrior_Challange" }, + }, + } + + local spells = reactiveSpells[class] + if spells then + pfUI.reactive = CreateFrame("Frame", "pfReactiveIndicator", UIParent) + pfUI.reactive:SetFrameStrata("HIGH") + local spellCount = table.getn(spells) + pfUI.reactive:SetWidth(size * spellCount + 4 * (spellCount - 1)) + pfUI.reactive:SetHeight(size) + pfUI.reactive:SetPoint("CENTER", UIParent, "CENTER", 0, -200) + pfUI.reactive:Hide() + + pfUI.reactive.icons = {} + for i, spell in ipairs(spells) do + local icon = CreateFrame("Frame", nil, pfUI.reactive) + icon:SetWidth(size) + icon:SetHeight(size) + icon:SetPoint("LEFT", pfUI.reactive, "LEFT", (i-1) * (size + 4), 0) + + icon.texture = icon:CreateTexture(nil, "ARTWORK") + icon.texture:SetAllPoints(icon) + icon.texture:SetTexture(spell.texture) + icon.texture:SetTexCoord(.08, .92, .08, .92) + + icon.glow = icon:CreateTexture(nil, "OVERLAY") + icon.glow:SetPoint("TOPLEFT", icon, "TOPLEFT", -4, 4) + icon.glow:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", 4, -4) + icon.glow:SetTexture(pfUI.media["img:glow"]) + icon.glow:SetVertexColor(1, 1, 0, 0.8) + + CreateBackdrop(icon) + icon:Hide() + icon.spellName = spell.name + pfUI.reactive.icons[i] = icon + end + + UpdateMovable(pfUI.reactive) + + pfUI.reactive:SetScript("OnUpdate", function() + local anyVisible = false + for _, icon in ipairs(this.icons) do + local usable = IsSpellUsable(icon.spellName) + if usable == 1 then + icon:Show() + anyVisible = true + else + icon:Hide() + end + end + if anyVisible then + this:Show() + else + this:Hide() + end + end) + end + end + + -- Enhanced Cooldown Tracking API using GetSpellIdCooldown + if GetSpellIdCooldown then + pfUI.api.GetPreciseCooldown = function(spellId) + local cd = GetSpellIdCooldown(spellId) + if not cd then return nil end + return { + onCooldown = cd.isOnCooldown == 1, + remaining = cd.cooldownRemainingMs / 1000, + remainingMs = cd.cooldownRemainingMs, + gcdRemaining = cd.gcdCategoryRemainingMs / 1000, + gcdRemainingMs = cd.gcdCategoryRemainingMs, + individualRemaining = cd.individualRemainingMs / 1000, + categoryRemaining = cd.categoryRemainingMs / 1000, + } + end + + -- Item cooldown helper + pfUI.api.GetPreciseItemCooldown = function(itemId) + if not GetItemIdCooldown then return nil end + local cd = GetItemIdCooldown(itemId) + if not cd then return nil end + return { + onCooldown = cd.isOnCooldown == 1, + remaining = cd.cooldownRemainingMs / 1000, + remainingMs = cd.cooldownRemainingMs, + } + end + end + + -- UNIT_DIED event handling + -- Can be used to clear tracking data or trigger effects on unit death + local deathTracker = CreateFrame("Frame") + deathTracker:RegisterEvent("UNIT_DIED") + deathTracker:SetScript("OnEvent", function() + local guid = arg1 + if not guid then return end + + -- Clean up debuff tracking for dead units + if pfUI.nampower_debuffs and pfUI.nampower_debuffs[guid] then + pfUI.nampower_debuffs[guid] = nil + end + if pfUI.nampower_buffs and pfUI.nampower_buffs[guid] then + pfUI.nampower_buffs[guid] = nil + end + end) + + -- Trinket Management API + if GetTrinkets then + pfUI.api.GetEquippedTrinkets = function() + local trinkets = GetTrinkets() + local equipped = {} + for _, trinket in pairs(trinkets) do + if trinket.bagIndex == nil then -- nil bagIndex = equipped + table.insert(equipped, trinket) + end + end + return equipped + end + + pfUI.api.GetTrinketCooldown = function(slot) + if not GetTrinketCooldown then return nil end + local cd = GetTrinketCooldown(slot) + if cd == -1 then return nil end + return { + onCooldown = cd.isOnCooldown == 1, + remaining = cd.cooldownRemainingMs / 1000, + remainingMs = cd.cooldownRemainingMs, + } + end + + pfUI.api.UseTrinket = function(slot, target) + if not UseTrinket then return false end + return UseTrinket(slot, target) == 1 + end + end + + -- Nampower Item Stats API (use distinct name to avoid conflicts) + if GetItemStats then + pfUI.api.GetNampowerItemStats = function(itemId) + local success, stats = pcall(GetItemStats, itemId, true) + if not success or not stats then return nil end + return stats + end + + -- Quick item level lookup + pfUI.api.GetNampowerItemLevel = function(itemId) + if GetItemLevel then + return GetItemLevel(itemId) + end + local success, stats = pcall(GetItemStats, itemId, true) + if success and stats then + return stats.itemLevel + end + return nil + end + end + + -- Spell Modifiers API for damage/heal predictions + if GetSpellModifiers then + pfUI.api.GetSpellBonus = function(spellId, modType) + -- modType: 0=DAMAGE, 1=DURATION, 6=RADIUS, 7=CRIT, 10=CAST_TIME, 14=COST, etc. + local flat, percent, hasmod = GetSpellModifiers(spellId, modType or 0) + return { + flat = flat or 0, + percent = percent or 0, + hasModifier = hasmod and hasmod ~= 0, + } + end + + -- Common spell modifier lookups + pfUI.api.GetSpellDamageBonus = function(spellId) + return pfUI.api.GetSpellBonus(spellId, 0) -- DAMAGE + end + + pfUI.api.GetSpellCritBonus = function(spellId) + return pfUI.api.GetSpellBonus(spellId, 7) -- CRITICAL_CHANCE + end + + pfUI.api.GetSpellCostReduction = function(spellId) + return pfUI.api.GetSpellBonus(spellId, 14) -- COST + end + end + + -- Inventory/Bag API + if GetBagItems then + pfUI.api.GetAllBagItems = function() + return GetBagItems() + end + + pfUI.api.FindItem = function(itemIdOrName) + if FindPlayerItemSlot then + local bag, slot = FindPlayerItemSlot(itemIdOrName) + return bag, slot + end + return nil, nil + end + + pfUI.api.UseItem = function(itemIdOrName, target) + if UseItemIdOrName then + return UseItemIdOrName(itemIdOrName, target) == 1 + end + return false + end + end + + -- Equipment Inspection API + if GetEquippedItems then + pfUI.api.GetPlayerEquipment = function() + return GetEquippedItems("player") + end + + pfUI.api.GetTargetEquipment = function() + return GetEquippedItems("target") + end + + pfUI.api.GetEquippedItemInfo = function(unit, slot) + if GetEquippedItem then + return GetEquippedItem(unit, slot) + end + return nil + end + end + + -- Spell Lookup Helpers + if GetSpellIdForName then + pfUI.api.GetMaxRankSpellId = function(spellName) + return GetSpellIdForName(spellName) + end + end + + if GetSpellSlotTypeIdForName then + pfUI.api.GetSpellSlotInfo = function(spellName) + local slot, bookType, spellId = GetSpellSlotTypeIdForName(spellName) + return { + slot = slot, + bookType = bookType, + spellId = spellId, + } + end + end + + -- Queue Script API for advanced macro functionality + if QueueScript then + pfUI.api.QueueLuaScript = function(script, priority) + QueueScript(script, priority or 1) + end + end + + if QueueSpellByName then + pfUI.api.QueueSpell = function(spellName) + QueueSpellByName(spellName) + end + end + + -- Channel optimization + if ChannelStopCastingNextTick then + pfUI.api.StopChannelNextTick = function() + ChannelStopCastingNextTick() + end + end + + -- Spell Database Access via GetSpellRec + if GetSpellRec then + pfUI.api.GetSpellRecord = function(spellId) + local rec = GetSpellRec(spellId) + if not rec then return nil end + return { + spellId = spellId, + name = rec.name, + rank = rec.rank, + description = rec.description, + manaCost = rec.manaCost, + baseLevel = rec.baseLevel, + spellLevel = rec.spellLevel, + maxLevel = rec.maxLevel, + maxTargetLevel = rec.maxTargetLevel, + maxTargets = rec.maxTargets, + durationIndex = rec.durationIndex, + powerType = rec.powerType, + rangeIndex = rec.rangeIndex, + speed = rec.speed, + schoolMask = rec.schoolMask, + runeCostID = rec.runeCostID, + spellMissileID = rec.spellMissileID, + iconID = rec.iconID, + activeIconID = rec.activeIconID, + nameSubtext = rec.nameSubtext, + castingTimeIndex = rec.castingTimeIndex, + categoryRecoveryTime = rec.categoryRecoveryTime, + recoveryTime = rec.recoveryTime, + startRecoveryCategory = rec.startRecoveryCategory, + startRecoveryTime = rec.startRecoveryTime, + } + end + + -- Get spell school (fire, frost, nature, etc.) + pfUI.api.GetSpellSchool = function(spellId) + local rec = GetSpellRec(spellId) + if not rec then return nil end + local schools = { + [1] = "Physical", + [2] = "Holy", + [4] = "Fire", + [8] = "Nature", + [16] = "Frost", + [32] = "Shadow", + [64] = "Arcane", + } + return schools[rec.schoolMask] or "Unknown" + end + end + + -- Disenchant All utility + if DisenchantAll then + pfUI.api.DisenchantAllItems = function() + DisenchantAll() + end + + SLASH_PFDISENCHANTALL1 = "/disenchantall" + SLASH_PFDISENCHANTALL2 = "/dea" + SlashCmdList["PFDISENCHANTALL"] = function() + DisenchantAll() + DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Disenchanting all eligible items...") + end + end + + -- Enhanced Heal Prediction with AURA_CAST events + -- This helps libpredict detect HoT applications more accurately + if libpredict then + local auraCastFrame = CreateFrame("Frame") + auraCastFrame:RegisterEvent("AURA_CAST_ON_SELF") + auraCastFrame:RegisterEvent("AURA_CAST_ON_OTHER") + + auraCastFrame:SetScript("OnEvent", function() + local casterGuid = arg1 + local targetGuid = arg2 + local spellId = arg3 + + if not spellId or not targetGuid then return end + + -- Get spell name + local spellName + if SpellInfo then + spellName = SpellInfo(spellId) + elseif GetSpellNameAndRankForId then + spellName = GetSpellNameAndRankForId(spellId) + end + + if not spellName then return end + + -- Check if this is a HoT spell we care about + local hotSpells = { + ["Rejuvenation"] = true, + ["Renew"] = true, + ["Regrowth"] = true, + ["Verjüngung"] = true, -- German + ["Erneuerung"] = true, + ["Nachwachsen"] = true, + } + + if hotSpells[spellName] then + -- Signal to libpredict that a HoT was applied + -- This can be used to update heal predictions + if pfUI.api.libpredict and pfUI.api.libpredict.OnHotApplied then + pfUI.api.libpredict:OnHotApplied(targetGuid, spellName, spellId) + end + end + end) + end + + -- Swing Timer Integration + -- Track auto-attack swing timers for melee classes + local swingFrame = CreateFrame("Frame") + swingFrame.mainHand = { start = 0, speed = 0 } + swingFrame.offHand = { start = 0, speed = 0 } + swingFrame.ranged = { start = 0, speed = 0 } + + swingFrame:RegisterEvent("PLAYER_ENTER_COMBAT") + swingFrame:RegisterEvent("PLAYER_LEAVE_COMBAT") + swingFrame:RegisterEvent("CHAT_MSG_COMBAT_SELF_HITS") + swingFrame:RegisterEvent("CHAT_MSG_COMBAT_SELF_MISSES") + + swingFrame:SetScript("OnEvent", function() + if event == "PLAYER_ENTER_COMBAT" then + local mainSpeed, offSpeed = UnitAttackSpeed("player") + this.mainHand.speed = mainSpeed or 2 + this.offHand.speed = offSpeed or 0 + this.mainHand.start = GetTime() + if this.offHand.speed > 0 then + this.offHand.start = GetTime() + end + elseif event == "CHAT_MSG_COMBAT_SELF_HITS" or event == "CHAT_MSG_COMBAT_SELF_MISSES" then + -- Reset swing timer on hit/miss + local mainSpeed, offSpeed = UnitAttackSpeed("player") + this.mainHand.speed = mainSpeed or 2 + this.mainHand.start = GetTime() + end + end) + + pfUI.api.GetSwingTimers = function() + local now = GetTime() + local mainRemaining = swingFrame.mainHand.speed - (now - swingFrame.mainHand.start) + local offRemaining = swingFrame.offHand.speed > 0 and (swingFrame.offHand.speed - (now - swingFrame.offHand.start)) or 0 + + return { + mainHand = { + remaining = math.max(0, mainRemaining), + speed = swingFrame.mainHand.speed, + progress = swingFrame.mainHand.speed > 0 and (1 - math.max(0, mainRemaining) / swingFrame.mainHand.speed) or 0, + }, + offHand = { + remaining = math.max(0, offRemaining), + speed = swingFrame.offHand.speed, + progress = swingFrame.offHand.speed > 0 and (1 - math.max(0, offRemaining) / swingFrame.offHand.speed) or 0, + }, + } + end +end) diff --git a/modules/panel.lua b/modules/panel.lua index 755cd079..8f235776 100644 --- a/modules/panel.lua +++ b/modules/panel.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("panel", "vanilla:tbc", function() +pfUI:RegisterModule("panel", "vanilla", function() -- initialize gold cache if not yet happened pfUI_cache["gold"] = pfUI_cache["gold"] or {} diff --git a/modules/pet.lua b/modules/pet.lua index 223c633c..46a45ede 100644 --- a/modules/pet.lua +++ b/modules/pet.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("pet", "vanilla:tbc", function () +pfUI:RegisterModule("pet", "vanilla", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end pfUI.uf.pet = pfUI.uf:CreateUnitFrame("Pet", nil, C.unitframes.pet) diff --git a/modules/pettarget.lua b/modules/pettarget.lua index 017c30c4..1fe945df 100644 --- a/modules/pettarget.lua +++ b/modules/pettarget.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("pettarget", "vanilla:tbc", function () +pfUI:RegisterModule("pettarget", "vanilla", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end local rawborder, default_border = GetBorderSize("unitframes") diff --git a/modules/pixelperfect.lua b/modules/pixelperfect.lua index ec4166d4..16862787 100644 --- a/modules/pixelperfect.lua +++ b/modules/pixelperfect.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("pixelperfect", "vanilla:tbc", function () +pfUI:RegisterModule("pixelperfect", "vanilla", function () -- pre-calculated min values local statics = { [4] = 1.4222222222222, diff --git a/modules/player.lua b/modules/player.lua index 59979fff..91302d80 100644 --- a/modules/player.lua +++ b/modules/player.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("player", "vanilla:tbc", function () +pfUI:RegisterModule("player", "vanilla", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end diff --git a/modules/questitem.lua b/modules/questitem.lua index 7a8715c6..290495e2 100644 --- a/modules/questitem.lua +++ b/modules/questitem.lua @@ -96,11 +96,7 @@ pfUI:RegisterModule("questitem", function () SelectQuestLogEntry(quest) -- detect and ignore quest headers - if pfUI.client <= 11200 then -- vanilla - _, _, _, header = GetQuestLogTitle(quest) - elseif pfUI.client > 11200 then -- tbc - _, _, _, _, header = GetQuestLogTitle(quest) - end + _, _, _, header = GetQuestLogTitle(quest) if not header then text, objective = GetQuestLogQuestText() diff --git a/modules/raid.lua b/modules/raid.lua index 5aaca7c8..6b3577ae 100644 --- a/modules/raid.lua +++ b/modules/raid.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("raid", "vanilla:tbc", function () +pfUI:RegisterModule("raid", "vanilla", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end @@ -109,6 +109,11 @@ pfUI:RegisterModule("raid", "vanilla:tbc", function () end end + -- rebuild unitmap after frame IDs are assigned + if pfUI.uf.RebuildUnitmap then + pfUI.uf.RebuildUnitmap() + end + this:Hide() end) diff --git a/modules/roll.lua b/modules/roll.lua index 7762774c..8580e514 100644 --- a/modules/roll.lua +++ b/modules/roll.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("roll", "vanilla:tbc", function () +pfUI:RegisterModule("roll", "vanilla", function () pfUI.roll = CreateFrame("Frame", "pfLootRoll", UIParent) pfUI.roll.frames = {} diff --git a/modules/screenshot.lua b/modules/screenshot.lua index 54bb3425..d6ac5b8f 100644 --- a/modules/screenshot.lua +++ b/modules/screenshot.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("screenshot", "vanilla:tbc", function () +pfUI:RegisterModule("screenshot", "vanilla", function () if C.screenshot.interval == "0" and C.screenshot.levelup == "0" and C.screenshot.pvprank == "0" diff --git a/modules/sellvalue.lua b/modules/sellvalue.lua index f854d089..a14427f8 100644 --- a/modules/sellvalue.lua +++ b/modules/sellvalue.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("sellvalue", "vanilla:tbc", function () +pfUI:RegisterModule("sellvalue", "vanilla", function () local function AddVendorPrices(frame, id, count) if pfSellData[id] then local _, _, sell, buy = strfind(pfSellData[id], "(.*),(.*)") diff --git a/modules/share.lua b/modules/share.lua index a49841bc..d5cc522e 100644 --- a/modules/share.lua +++ b/modules/share.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("share", "vanilla:tbc", function () +pfUI:RegisterModule("share", "vanilla", function () local function serialize(tbl, comp, name, ignored, spacing) local spacing = spacing or "" local match = nil diff --git a/modules/skin.lua b/modules/skin.lua index dbf64c1a..390a03f7 100644 --- a/modules/skin.lua +++ b/modules/skin.lua @@ -1,7 +1,10 @@ -pfUI:RegisterModule("skin", "vanilla:tbc", function () +pfUI:RegisterModule("skin", "vanilla", function () -- align UIParent panels pfUI.panelalign = CreateFrame("Frame", "pfUIParentPanelAlign", UIParent) pfUI.panelalign:SetScript("OnUpdate", function() + -- throttle to 5 updates per second instead of every frame + if (this.tick or 0.2) > GetTime() then return else this.tick = GetTime() + 0.2 end + local left = UIParent.left local center = UIParent.center local rbpos, ropos diff --git a/modules/socialmod.lua b/modules/socialmod.lua index e18fea58..a3da0610 100644 --- a/modules/socialmod.lua +++ b/modules/socialmod.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("socialmod", "vanilla:tbc", function () +pfUI:RegisterModule("socialmod", "vanilla", function () local playerdb = _G.pfUI_playerDB pfUI.socialmod = CreateFrame("Frame", "pfSocialMod", UIParent) pfUI.socialmod:RegisterEvent("CHAT_MSG_SYSTEM") diff --git a/modules/superwow.lua b/modules/superwow.lua index af30210d..0ffdf4c3 100644 --- a/modules/superwow.lua +++ b/modules/superwow.lua @@ -1,6 +1,82 @@ -- Compatibility layer to use castbars provided by SuperWoW: -- https://github.com/balakethelock/SuperWoW +-- DLL Status Check Command (always available) +SLASH_PFDLLSTATUS1 = "/pfdll" +SlashCmdList["PFDLLSTATUS"] = function() + local chat = DEFAULT_CHAT_FRAME + chat:AddMessage("|cff33ffccpfUI|r: DLL Status Check") + + -- SuperWoW + if SUPERWOW_VERSION then + chat:AddMessage(" |cff00ff00SuperWoW|r: v" .. tostring(SUPERWOW_VERSION)) + elseif SpellInfo or SetAutoloot then + chat:AddMessage(" |cffffff00SuperWoW|r: Detected (old version)") + else + chat:AddMessage(" |cffff0000SuperWoW|r: Not detected") + end + + -- Nampower + if GetNampowerVersion then + chat:AddMessage(" |cff00ff00Nampower|r: v" .. tostring(GetNampowerVersion())) + else + chat:AddMessage(" |cffff0000Nampower|r: Not detected") + end + + -- UnitXP + local hasUnitXP = pcall(UnitXP, "nop", "nop") + if hasUnitXP then + chat:AddMessage(" |cff00ff00UnitXP_SP3|r: Detected") + else + chat:AddMessage(" |cffff0000UnitXP_SP3|r: Not detected") + end + + -- Check if castbar exists for indicator positioning + if pfUI.castbar and pfUI.castbar.player then + chat:AddMessage(" |cff00ff00Castbar|r: Available for indicator anchoring") + else + chat:AddMessage(" |cffffff00Castbar|r: Not available (indicators use fallback position)") + end + + -- Check indicator frames + if pfUI.uf and pfUI.uf.target then + chat:AddMessage(" |cff00ff00Target frame|r: exists") + if pfUI.uf.target.behindIndicator then + chat:AddMessage(" |cff00ff00Behind indicator|r: created") + else + chat:AddMessage(" |cffff0000Behind indicator|r: NOT created") + end + if pfUI.uf.target.losIndicator then + chat:AddMessage(" |cff00ff00LOS indicator|r: created") + else + chat:AddMessage(" |cffff0000LOS indicator|r: NOT created") + end + else + chat:AddMessage(" |cffff0000Target frame|r: NOT found") + end +end + +-- UnitXP Behind/LOS test command +SLASH_PFBEHIND1 = "/pfbehind" +SlashCmdList["PFBEHIND"] = function() + local chat = DEFAULT_CHAT_FRAME + if not UnitExists("target") then + chat:AddMessage("|cff33ffccpfUI|r: No target") + return + end + + local hasUnitXP = pcall(UnitXP, "nop", "nop") + if not hasUnitXP then + chat:AddMessage("|cff33ffccpfUI|r: UnitXP not available") + return + end + + local successB, behind = pcall(UnitXP, "behind", "player", "target") + local successL, inSight = pcall(UnitXP, "inSight", "player", "target") + + chat:AddMessage("|cff33ffccpfUI|r: Behind=" .. tostring(behind) .. " LOS=" .. tostring(inSight)) +end + pfUI:RegisterModule("superwow", "vanilla", function () if SetAutoloot and SpellInfo and not SUPERWOW_VERSION then -- Turn every enchanting link that we create in the enchanting frame, @@ -248,12 +324,264 @@ pfUI:RegisterModule("superwow", "vanilla", function () libdebuff:AddEffect(unit, unitlevel, effect, duration, caster) end) - -- Enhance libcast with SuperWoW data + -- TrackUnit API for adding group members to minimap + -- Tracks friendly units on the minimap for easier group coordination + if TrackUnit and C.unitframes.track_group == "1" then + local trackFrame = CreateFrame("Frame") + trackFrame:RegisterEvent("PARTY_MEMBERS_CHANGED") + trackFrame:RegisterEvent("RAID_ROSTER_UPDATE") + trackFrame:RegisterEvent("PLAYER_ENTERING_WORLD") + + trackFrame:SetScript("OnEvent", function() + -- Track party members + for i = 1, 4 do + local unit = "party" .. i + if UnitExists(unit) and UnitIsConnected(unit) then + pcall(TrackUnit, unit) + end + end + + -- Track raid members + for i = 1, 40 do + local unit = "raid" .. i + if UnitExists(unit) and UnitIsConnected(unit) and not UnitIsUnit(unit, "player") then + pcall(TrackUnit, unit) + end + end + end) + end + + -- Raid Marker Targeting API + -- Allows targeting units by raid marker ("mark1" to "mark8") + if SUPERWOW_VERSION then + pfUI.api.GetMarkedUnit = function(markIndex) + local markUnit = "mark" .. markIndex + if UnitExists(markUnit) then + return markUnit + end + return nil + end + + pfUI.api.TargetMark = function(markIndex) + local markUnit = "mark" .. markIndex + if UnitExists(markUnit) then + TargetUnit(markUnit) + return true + end + return false + end + + -- Get owner of pet/totem using "owner" suffix + pfUI.api.GetUnitOwner = function(unit) + local ownerUnit = unit .. "owner" + if UnitExists(ownerUnit) then + return UnitName(ownerUnit), ownerUnit + end + return nil + end + end + + -- Enhanced SpellInfo API wrapper + if SpellInfo then + pfUI.api.GetSpellInfo = function(spellId) + local name, rank, texture, minRange, maxRange = SpellInfo(spellId) + return { + name = name, + rank = rank, + texture = texture, + minRange = minRange, + maxRange = maxRange, + spellId = spellId + } + end + end + + -- Clickthrough Mode API + -- Allows clicking through corpses to loot underneath + if Clickthrough then + pfUI.api.SetClickthrough = function(enabled) + Clickthrough(enabled and 1 or 0) + end + + pfUI.api.GetClickthrough = function() + return Clickthrough() == 1 + end + + pfUI.api.ToggleClickthrough = function() + local current = Clickthrough() + Clickthrough(current == 1 and 0 or 1) + return Clickthrough() == 1 + end + + -- Add slash command for clickthrough toggle + SLASH_PFCLICKTHROUGH1 = "/clickthrough" + SLASH_PFCLICKTHROUGH2 = "/ct" + SlashCmdList["PFCLICKTHROUGH"] = function() + local enabled = pfUI.api.ToggleClickthrough() + DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Clickthrough mode " .. (enabled and "|cff00ff00enabled|r" or "|cffff0000disabled|r")) + end + end + + -- Autoloot Control API + if SetAutoloot then + pfUI.api.SetAutoloot = function(enabled) + SetAutoloot(enabled and 1 or 0) + end + + pfUI.api.GetAutoloot = function() + return SetAutoloot() == 1 + end + + pfUI.api.ToggleAutoloot = function() + local current = SetAutoloot() + SetAutoloot(current == 1 and 0 or 1) + return SetAutoloot() == 1 + end + end + + -- Config Import/Export API using ImportFile/ExportFile + if ImportFile and ExportFile then + pfUI.api.ExportConfig = function(filename) + filename = filename or "pfUI_config_backup.txt" + local configStr = "" + + -- Serialize config to string + local function serialize(tbl, indent) + indent = indent or "" + local result = "{\n" + for k, v in pairs(tbl) do + local keyStr = type(k) == "string" and '["' .. k .. '"]' or "[" .. tostring(k) .. "]" + if type(v) == "table" then + result = result .. indent .. " " .. keyStr .. " = " .. serialize(v, indent .. " ") .. ",\n" + elseif type(v) == "string" then + result = result .. indent .. " " .. keyStr .. ' = "' .. v .. '",\n' + else + result = result .. indent .. " " .. keyStr .. " = " .. tostring(v) .. ",\n" + end + end + return result .. indent .. "}" + end + + if pfUI_config then + configStr = "pfUI_config = " .. serialize(pfUI_config) + ExportFile(filename, configStr) + DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Config exported to imports/" .. filename) + return true + end + return false + end + + pfUI.api.ImportConfig = function(filename) + filename = filename or "pfUI_config_backup.txt" + local content = ImportFile(filename) + if content and content ~= "" then + -- Load the config string + local func, err = loadstring(content) + if func then + func() + DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Config imported from imports/" .. filename) + DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Please /reload to apply changes") + return true + else + DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Error parsing config: " .. (err or "unknown")) + end + else + DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Could not read imports/" .. filename) + end + return false + end + + -- Slash commands for config backup + SLASH_PFEXPORT1 = "/pfexport" + SlashCmdList["PFEXPORT"] = function(msg) + pfUI.api.ExportConfig(msg ~= "" and msg or nil) + end + + SLASH_PFIMPORT1 = "/pfimport" + SlashCmdList["PFIMPORT"] = function(msg) + pfUI.api.ImportConfig(msg ~= "" and msg or nil) + end + end + + -- GetPlayerBuffID wrapper + if GetPlayerBuffID then + pfUI.api.GetPlayerBuffSpellId = function(buffIndex) + return GetPlayerBuffID(buffIndex) + end + end + + -- CombatLogAdd wrapper for logging + if CombatLogAdd then + pfUI.api.LogToCombatLog = function(text, raw) + CombatLogAdd(text, raw and 1 or nil) + end + end + + -- Local Raid Markers (marks only visible to self) + if SetRaidTarget then + local origSetRaidTarget = SetRaidTarget + pfUI.api.SetLocalRaidTarget = function(unit, index) + origSetRaidTarget(unit, index, "local") + end + end + + -- Enhanced GetContainerItemInfo for charges + -- SuperWoW returns charges as negative numbers + pfUI.api.GetItemCharges = function(bag, slot) + local texture, count = GetContainerItemInfo(bag, slot) + if count and count < 0 then + return math.abs(count) -- Return positive charge count + end + return nil -- Not a charged item + end + + -- Weapon Enchant Info on other players + if GetWeaponEnchantInfo then + local origGetWeaponEnchantInfo = GetWeaponEnchantInfo + pfUI.api.GetUnitWeaponEnchants = function(unit) + if unit and unit ~= "player" then + local mhName, ohName = GetWeaponEnchantInfo(unit) + return { + mainHand = mhName, + offHand = ohName, + } + else + local hasMainHandEnchant, mainHandExpiration, mainHandCharges, hasOffHandEnchant, offHandExpiration, offHandCharges = origGetWeaponEnchantInfo() + return { + mainHand = hasMainHandEnchant and true or false, + mainHandExpiration = mainHandExpiration, + mainHandCharges = mainHandCharges, + offHand = hasOffHandEnchant and true or false, + offHandExpiration = offHandExpiration, + offHandCharges = offHandCharges, + } + end + end + end + + -- Enhance libcast with SuperWoW data for NPCs and other players only + -- Player casts use SPELLCAST_* events for proper pushback handling local supercast = CreateFrame("Frame") + local playerGuid = nil + + supercast:RegisterEvent("PLAYER_ENTERING_WORLD") supercast:RegisterEvent("UNIT_CASTEVENT") supercast:SetScript("OnEvent", function() - if not supercast.init then - -- disable combat parsing events in superwow mode + if event == "PLAYER_ENTERING_WORLD" then + -- Cache player GUID + if UnitExists then + local _, guid = UnitExists("player") + playerGuid = guid + end + return + end + + local guid = arg1 + local isPlayer = guid == playerGuid + + -- For non-player units: disable combat parsing events (one-time init) + if not isPlayer and not supercast.init then + -- disable combat parsing events in superwow mode (for non-player units) libcast:UnregisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE") libcast:UnregisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE") libcast:UnregisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF") @@ -276,13 +604,10 @@ pfUI:RegisterModule("superwow", "vanilla", function () end if arg3 == "START" or arg3 == "CAST" or arg3 == "CHANNEL" then - -- human readable argument list - local guid = arg1 local target = arg2 local event_type = arg3 local spell_id = arg4 local timer = arg5 - local start = GetTime() -- get spell info from spell id local spell, icon, _ @@ -297,35 +622,31 @@ pfUI:RegisterModule("superwow", "vanilla", function () -- skip on buff procs during cast if event_type == "CAST" then if not libcast.db[guid] or libcast.db[guid].cast ~= spell then - -- ignore casts without 'START' event, while there is already another cast. - -- those events can be for example a frost shield proc while casting frostbolt. - -- we want to keep the cast itself, so we simply skip those. return end end + -- For player: store in libcast.db[playerName] so pushback tracking works + -- For others: store by GUID + local dbKey = isPlayer and UnitName("player") or guid + -- add cast action to the database - if not libcast.db[guid] then libcast.db[guid] = {} end - libcast.db[guid].cast = spell - libcast.db[guid].rank = nil - libcast.db[guid].start = GetTime() - libcast.db[guid].casttime = timer - libcast.db[guid].icon = icon - libcast.db[guid].channel = event_type == "CHANNEL" or false - - -- write state variable - superwow_active = true + if not libcast.db[dbKey] then libcast.db[dbKey] = {} end + libcast.db[dbKey].cast = spell + libcast.db[dbKey].rank = nil + libcast.db[dbKey].start = GetTime() + libcast.db[dbKey].casttime = timer or 0 + libcast.db[dbKey].icon = icon + libcast.db[dbKey].channel = event_type == "CHANNEL" or false elseif arg3 == "FAIL" then - local guid = arg1 - - -- delete all cast entries of guid - if libcast.db[guid] then - libcast.db[guid].cast = nil - libcast.db[guid].rank = nil - libcast.db[guid].start = nil - libcast.db[guid].casttime = nil - libcast.db[guid].icon = nil - libcast.db[guid].channel = nil + local dbKey = isPlayer and UnitName("player") or guid + if libcast.db[dbKey] then + libcast.db[dbKey].cast = nil + libcast.db[dbKey].rank = nil + libcast.db[dbKey].start = nil + libcast.db[dbKey].casttime = nil + libcast.db[dbKey].icon = nil + libcast.db[dbKey].channel = nil end end end) diff --git a/modules/target.lua b/modules/target.lua index 9522b8d0..11104094 100644 --- a/modules/target.lua +++ b/modules/target.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("target", "vanilla:tbc", function () +pfUI:RegisterModule("target", "vanilla", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end diff --git a/modules/targettarget.lua b/modules/targettarget.lua index 893ad670..e8310065 100644 --- a/modules/targettarget.lua +++ b/modules/targettarget.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("targettarget", "vanilla:tbc", function () +pfUI:RegisterModule("targettarget", "vanilla", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end diff --git a/modules/targettargettarget.lua b/modules/targettargettarget.lua index 6e912b3b..ec31d90c 100644 --- a/modules/targettargettarget.lua +++ b/modules/targettargettarget.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("targettargettarget", "vanilla:tbc", function () +pfUI:RegisterModule("targettargettarget", "vanilla", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end diff --git a/modules/thirdparty-tbc.lua b/modules/thirdparty-tbc.lua deleted file mode 100644 index 8642dada..00000000 --- a/modules/thirdparty-tbc.lua +++ /dev/null @@ -1,381 +0,0 @@ -pfUI:RegisterModule("thirdparty-tbc", "tbc", function () - -- abort when thirdparty core module is not loaded - if not pfUI.thirdparty then return end - local rawborder, default_border = GetBorderSize() - - HookAddonOrVariable("Omen", function() - local docktable = { "omen", "Omen", "OmenBarList", - function() -- single - Omen.BarList:ClearAllPoints() - Omen.BarList:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", -5, 5) - Omen.BarList:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 5, pfUI.panel.right:GetHeight()-5) - Omen.BarList:SetWidth(pfUI.chat.right:GetWidth() + 7) - - -- backdrop adjustments - if Omen.BarList.backdrop then - Omen.BarList.backdrop:SetPoint("TOPLEFT", -default_border+5, default_border-5) - Omen.BarList.backdrop:SetPoint("BOTTOMRIGHT", default_border-5, -18-default_border+5) - end - end, - function() -- dual - Omen.BarList:ClearAllPoints() - Omen.BarList:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", -5, 5) - Omen.BarList:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOM", -default_border+5, pfUI.panel.right:GetHeight()-5) - Omen.BarList:SetWidth(pfUI.chat.right:GetWidth() / 2 + 7) - - -- backdrop adjustments - if Omen.BarList.backdrop then - Omen.BarList.backdrop:SetPoint("TOPLEFT", -default_border+5, default_border-5) - Omen.BarList.backdrop:SetPoint("BOTTOMRIGHT", default_border-5, -18-default_border+5) - end - end, - function() -- show - Omen:UpdateDisplay() - Omen:EnableLastModule() - Omen:LayoutModuleIcons() - - Omen.ModuleList:SetPoint("BOTTOMLEFT", Omen.BarList, "TOPLEFT", 5, default_border*3-5) - Omen.ModuleList:SetPoint("BOTTOMRIGHT", Omen.BarList, "TOPRIGHT", -5, default_border*3) - - -- fake sizes to retain proper button sizes - Omen.ModuleList._GetHeight = Omen.ModuleList._GetHeight or Omen.ModuleList.GetHeight - Omen.ModuleList.GetHeight = function() return 30 end - Omen:LayoutModuleIcons() - Omen.ModuleList.GetHeight = Omen.ModuleList._GetHeight - Omen.ModuleList:SetHeight(20) - - OmenResizeGrip:Hide() - Omen:Toggle(true) - end, - function() -- hide - Omen:Toggle(nil) - end, - function() -- once - Omen.Title:Hide() - Omen.Title.Show = function() return end - EnableAutohide(Omen.ModuleList, 1) - - local hookUpdateDisplay = Omen.UpdateDisplay - Omen.UpdateDisplay = function(self) - hookUpdateDisplay(self) - pfUI.thirdparty.meters:Resize() - end - - Omen.UpdateVisible = function() - if pfUI.thirdparty.meters.state then - Omen.Anchor:Show() - else - Omen.Anchor:Hide() - end - end - end, - } - - pfUI.thirdparty.meters:RegisterMeter("threat", docktable) - - if C.thirdparty.omen.skin == "1" then - if Omen.Anchor then - - local hookUpdateDisplay = Omen.UpdateDisplay - Omen.UpdateDisplay = function(self) - hookUpdateDisplay(self) - - StripTextures(Omen.Title) - StripTextures(Omen.ModuleList) - StripTextures(Omen.BarList) - - if not Omen.Title.backdrop or not Omen.ModuleList.backdrop or not Omen.BarList.backdrop then - CreateBackdrop(Omen.Title, nil, nil, (C.thirdparty.chatbg == "1" and .8)) - CreateBackdropShadow(Omen.Title) - - CreateBackdrop(Omen.ModuleList, nil, nil, (C.thirdparty.chatbg == "1" and .8)) - CreateBackdropShadow(Omen.ModuleList) - - CreateBackdrop(Omen.BarList, nil, nil, (C.thirdparty.chatbg == "1" and .8)) - CreateBackdropShadow(Omen.BarList) - end - - if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then - local r, g, b, a = strsplit(",", C.chat.global.background) - Omen.BarList.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) - Omen.ModuleList.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) - - local r, g, b, a = strsplit(",", C.chat.global.border) - Omen.BarList.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) - Omen.ModuleList.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) - end - end - - HookScript(Omen.Anchor, "OnShow", function() - for i, child in pairs({ OmenModuleButtons:GetChildren() }) do - if child and child:IsObjectType("Button") then - child:GetNormalTexture():SetTexCoord(.08, .92, .08, .92) - CreateBackdrop(child, nil, true) - end - end - end) - - Omen:UpdateDisplay() - end - end - end) - - HookAddonOrVariable("Recount", function() - local docktable = { "recount", "Recount", "Recount_MainWindow", - function() -- single - Recount.MainWindow:ClearAllPoints() - Recount.MainWindow:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", 0, 10) - Recount.MainWindow:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, 18) - Recount.MainWindow:SetWidth(pfUI.chat.right:GetWidth()) - end, - function() -- dual - Recount.MainWindow:ClearAllPoints() - Recount.MainWindow:SetPoint("TOPLEFT", pfUI.chat.right, "TOP", default_border, 10) - Recount.MainWindow:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, 18) - Recount.MainWindow:SetWidth(pfUI.chat.right:GetWidth() / 2) - end, - function() -- show - Recount.MainWindow:Show() - Recount:ResizeMainWindow() - Recount:RefreshMainWindow() - end, - function() -- hide - Recount.MainWindow:Hide() - end, - function() -- once - local hookResize = Recount.ResizeMainWindow - Recount.ResizeMainWindow = function() - hookResize() - - local a, b, c = Recount.MainWindow:GetPoint() - if b == pfUI.chat.right and Recount.MainWindow.backdrop then - Recount.MainWindow.backdrop:SetPoint("BOTTOMRIGHT", default_border, -18-default_border) - else - Recount.MainWindow.backdrop:SetPoint("BOTTOMRIGHT", default_border, default_border) - end - end - end, - } - - pfUI.thirdparty.meters:RegisterMeter("damage", docktable) - - if C.thirdparty.recount.skin == "1" then - if Recount_MainWindow then - StripTextures(Recount.MainWindow) - CreateBackdrop(Recount.MainWindow, nil, nil, (C.thirdparty.chatbg == "1" and .8)) - CreateBackdropShadow(Recount.MainWindow) - SkinScrollbar(Recount_MainWindow_ScrollBarScrollBar) - Recount_MainWindow_ScrollBarScrollBarScrollUpButton.Overlay:SetTexture(nil) - Recount_MainWindow_ScrollBarScrollBarScrollDownButton.Overlay:SetTexture(nil) - Recount.MainWindow.DragBottomLeft:SetNormalTexture(nil) - Recount.MainWindow.DragBottomRight:SetNormalTexture(nil) - - -- backdrop adjustments - Recount.MainWindow.backdrop:SetPoint("TOPLEFT", -default_border, -5-default_border-GetPerfectPixel()) - if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then - local r, g, b, a = strsplit(",", C.chat.global.background) - Recount.MainWindow.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) - - local r, g, b, a = strsplit(",", C.chat.global.border) - Recount.MainWindow.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) - end - end - end - end) - - HookAddonOrVariable("BCEPGP_LootFrame_Update", function() - if C.thirdparty.bcepgp.enable == "0" then return end - - local hook = _G.BCEPGP_LootFrame_Update - _G.BCEPGP_LootFrame_Update = function(a,b,c,d,e,f) - LootFrame.numLootItems = GetNumLootItems() - hook(a,b,c,d,e,f) - end - end) - - -- Sheep Watch Continued - -- https://www.curseforge.com/wow/addons/sheep-watch-continued/files/225593 - HookAddonOrVariable("SheepWatch", function() - if C.thirdparty.sheepwatch.enable == "0" then return end - - StripTextures(SheepWatch) - - if SheepWatchFrameStatusBar then - SheepWatchFrameStatusBar:SetStatusBarTexture(pfUI.media["img:bar"]) - SheepWatchFrameStatusBar:SetHeight(14) - CreateBackdrop(SheepWatchFrameStatusBar) - CreateBackdropShadow(SheepWatchFrameStatusBar) - end - - if SheepWatchText then - SheepWatchText:ClearAllPoints() - SheepWatchText:SetPoint("CENTER", 0, 4) - end - - if SheepWatchCounterText then - SheepWatchCounterText:ClearAllPoints() - SheepWatchCounterText:SetPoint("RIGHT", 0, 4) - end - end) - - HookAddonOrVariable("Bag_Sort", function() - if C.thirdparty.bag_sort.enable == "0" then return end - - local sort = CreateFrame("Frame", nil) - sort:RegisterEvent("PLAYER_ENTERING_WORLD") - sort:SetScript("OnEvent", function() - this:UnregisterAllEvents() - - pfUI.thirdparty.RegisterBagSort("Bag_Sort", - function() - BS_slashBagSortHandler() - end, - function() - GameTooltip:SetOwner(this, "ANCHOR_RIGHT") - GameTooltip:SetText(GetAddOnMetadata("Bag_Sort","Title")) - GameTooltip:AddLine(GetAddOnMetadata("Bag_Sort","Notes"),1,1,1) - GameTooltip:Show() - end, - function() - BS_slashBankSortHandler() - end, - function() - GameTooltip:SetOwner(this, "ANCHOR_RIGHT") - GameTooltip:SetText(GetAddOnMetadata("Bag_Sort","Title")) - GameTooltip:AddLine(GetAddOnMetadata("Bag_Sort","Notes"),1,1,1) - GameTooltip:Show() - end) - end) - end) - - HookAddonOrVariable("AckisRecipeList", function() - if C.thirdparty.ackis.enable == "0" then return end - if AckisRecipeList.ShowScanButton then - local AckisRecipeListShowScanButton = AckisRecipeList.ShowScanButton - AckisRecipeList.ShowScanButton = function(a1,a2,a3,a4) - -- run the original function - AckisRecipeListShowScanButton(a1,a2,a3,a4) - - -- apply skin and reposition the button - SkinButton(AckisRecipeList.ScanButton) - local a,b,c,d,e = AckisRecipeList.ScanButton:GetPoint() - AckisRecipeList.ScanButton:SetPoint(a,b,c,d-14,e-2) - end - end - end) - - HookAddonOrVariable("TotemTimers", function() - if C.thirdparty.totemtimers.enable == "0" then return end - - local function skin(button, weapon) - if button and not button.pfskinned then - button.pfskinned = true - - local icon = button.icon or _G[button:GetName().."Icon"] - icon:SetDrawLayer("BORDER") - - SkinButton(button, nil, nil, nil, icon) - SetAllPointsOffset(icon, button, 2) - - if _G[button:GetName().."Flash"] then - SetAllPointsOffset(_G[button:GetName().."Flash"], button, 3) - _G[button:GetName().."Flash"]:SetTexCoord(.08, .92, .08, .92) - end - - if button.spellIcon then - button.spellIcon:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 2) - button.spellIcon:SetTexCoord(.08, .92, .08, .92) - end - - if weapon then - -- weapon button skin workaround taken from ElvUI-TBC: - -- https://github.com/ElvUI-TBC/ElvUI_AddOnSkins/blob/master/ElvUI_AddOnSkins/Skins/Addons/totemTimers.lua#L92-L135 - local icon2frame = _G[button:GetName().."Icon2Frame"] - icon2frame:SetFrameStrata("MEDIUM") - icon2frame:SetWidth(icon2frame:GetWidth() + 1) - button.icon2 = _G[button:GetName().."Icon2"] - SetAllPointsOffset(button.icon2, icon2frame, 2) - - button.icon1Frame = CreateFrame("Frame", "TotemTimers_MainHandIcon1Frame", button) - button.icon1Frame:SetWidth(16) - button.icon1Frame:SetHeight(30) - button.icon1Frame:SetPoint("LEFT", 0, 0) - - button.icon1 = button.icon1Frame:CreateTexture(nil, "MEDIUM") - SetAllPointsOffset(button.icon1, button.icon1Frame, 3) - button.icon1:SetTexture(icon:GetTexture()) - button.icon1:SetAlpha(icon:GetAlpha()) - - _G[button:GetName().."Cooldown"]:SetFrameLevel(button.icon1Frame:GetFrameLevel() + 1) - - icon:Hide() - hooksecurefunc(icon, "SetTexture", function(_, texture) - button.icon1:SetTexture(texture) - end) - hooksecurefunc(icon, "SetAlpha", function(_, alpha) - button.icon1:SetAlpha(alpha) - end) - - if icon:GetTexCoordModifiesRect() then - button.icon1:SetTexCoord(.08, .5, .08, .92) - else - button.icon1:SetTexCoord(.08, .92, .08, .92) - end - button.icon2:SetTexCoord(.5, .92, .08, .92) - - hooksecurefunc(icon, "SetTexCoord", function(self, arg1, arg2) - if arg2 == 0.5 and arg1 == 0 then - button.icon1:SetTexCoord(.08, .5, .08, .92) - elseif arg2 == 1 then - button.icon1:SetTexCoord(.08, .92, .08, .92) - end - end) - hooksecurefunc(button.icon2, "SetTexCoord", function(self, arg1, arg2) - if arg2 == 1 then self:SetTexCoord(.5, .92, .08, .92) end - end) - end - end - end - - hooksecurefunc("TotemTimers_SetupGlobals", function() - for i=1,4 do -- skin main buttons - for j=1,10 do skin(_G[i.."SlaveButton"..j]) end - skin(_G["TotemTimers"..i]) - end - - for _, timer in pairs({ "EarthElemental", "FireElemental", "ManaTide", "ManaTrinket" }) do - skin(_G["TotemTimers_"..timer]) - end - - for i, tracker in pairs({ "Ankh", "Shield", "MainHand", "EarthShield" }) do - skin(_G["TotemTimers_"..tracker], i==3) - end - end) - end) - - HookAddonOrVariable("DruidBarFrame", function() - if C.thirdparty.druidbar.enable == "0" then return end - local p = ManaBarColor[0] - local pr, pg, pb = 0, 0, 0 - if p then pr, pg, pb = p.r + .5, p.g +.5, p.b +.5 end - DruidBarKey.color = { pr, pg, pb, 1 } - DruidBarKey.bordercolor = {1,1,1,0} - DruidBarKey.bgcolor = {0,0,0,0} - DruidBarKey.manatexture = pfUI.media[pfUI.uf.player.config.pbartexture] - DruidBarKey.bordertexture = "" - - hooksecurefunc("DruidBar_MainGraphics", function() - local f = pfUI.uf.player - DruidBarFrame:SetWidth((f.config.pwidth ~= "-1" and f.config.pwidth or f.config.width)) - DruidBarFrame:SetHeight(f.config.pheight) - DruidBarMana:SetAllPoints(DruidBarFrame) - - DruidBarText:SetFont(pfUI.font_unit, C.global.font_unit_size, "OUTLINE") - DruidBarText1:SetFont(pfUI.font_unit, C.global.font_unit_size, "OUTLINE") - - StripTextures(DruidBarFrame) - CreateBackdrop(DruidBarFrame) - CreateBackdropShadow(DruidBarFrame) - end) - end) -end) diff --git a/modules/thirdparty.lua b/modules/thirdparty.lua index f480df7f..f84037f7 100644 --- a/modules/thirdparty.lua +++ b/modules/thirdparty.lua @@ -1,10 +1,7 @@ -pfUI:RegisterModule("thirdparty", "vanilla:tbc", function() +pfUI:RegisterModule("thirdparty", "vanilla", function() -- This module includes the core logic of thirdparty modules. -- Right now, in particular the functions to register addons to the -- dockframe of the chat panel aswell as the thirdparty root-table. - -- This module is supposed to be loaded on all expansions, so only - -- addons that can share the same glue code across expansions will go here. - -- For expansion related code, see: thirdparty-vanilla and thirdparty-tbc. pfUI.thirdparty = {} @@ -196,8 +193,7 @@ pfUI:RegisterModule("thirdparty", "vanilla:tbc", function() end -- MrPlow Bag Sorting Addon. - -- Vanilla: https://www.wowace.com/projects/mr-plow/files/288059 - -- TBC: https://www.wowace.com/projects/mr-plow/files/136162 + -- https://www.wowace.com/projects/mr-plow/files/288059 HookAddonOrVariable("MrPlow", function() if C.thirdparty.mrplow.enable == "0" then return end @@ -232,8 +228,7 @@ pfUI:RegisterModule("thirdparty", "vanilla:tbc", function() end) -- ShaguDPS Damage Meter - -- Vanilla: https://github.com/shagu/ShaguDPS - -- TBC: https://github.com/shagu/ShaguDPS + -- https://github.com/shagu/ShaguDPS HookAddonOrVariable("ShaguDPS", function() local docktable = { "shagudps", "ShaguDPS", "ShaguDPSWindow", function() -- single @@ -333,8 +328,7 @@ pfUI:RegisterModule("thirdparty", "vanilla:tbc", function() end) -- DPSMate Damage Meter - -- Vanilla: https://github.com/Geigerkind/DPSMate - -- TBC: https://github.com/Geigerkind/DPSMateTBC + -- https://github.com/Geigerkind/DPSMate HookAddonOrVariable("DPSMate_DPSMate", function() local docktable = { "dpsmate", "DPSMate", "DPSMate_DPSMate", function() -- single diff --git a/modules/tooltip.lua b/modules/tooltip.lua index f45159ed..054b604b 100644 --- a/modules/tooltip.lua +++ b/modules/tooltip.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("tooltip", "vanilla:tbc", function () +pfUI:RegisterModule("tooltip", "vanilla", function () local rawborder, default_border = GetBorderSize() pfUI.tooltip = CreateFrame('Frame', "pfTooltip", GameTooltip) @@ -33,6 +33,10 @@ pfUI:RegisterModule("tooltip", "vanilla:tbc", function () tooltip.cursor:SetWidth(tonumber(C.tooltip.cursoroffset) * 2) tooltip.cursor:SetHeight(tonumber(C.tooltip.cursoroffset) * 2) tooltip.cursor:SetScript("OnUpdate", function() + -- throttle to 0.1s - cursor following doesn't need to be every frame + if (this.tick or 0) > GetTime() then return end + this.tick = GetTime() + 0.1 + local scale = UIParent:GetScale() local x, y = GetCursorPosition() this:SetPoint("CENTER", UIParent, "BOTTOMLEFT", x/scale, y/scale) diff --git a/modules/totems.lua b/modules/totems.lua index 59eab973..56ab9480 100644 --- a/modules/totems.lua +++ b/modules/totems.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("totems", "vanilla:tbc", function () +pfUI:RegisterModule("totems", "vanilla", function () local _, class = UnitClass("player") local slots = { @@ -42,9 +42,6 @@ pfUI:RegisterModule("totems", "vanilla:tbc", function () -- Try to recast totem on left click in vanilla local active, name, start, duration, icon = GetTotemInfo(this.id) if name then CastSpellByName(name) end - elseif pfUI.client > 11200 and this.id and arg1 and arg1 == "RightButton" then - -- Try to cancel totem on right click in tbc+ - DestroyTotem(this.id) end end diff --git a/modules/uf_tukui.lua b/modules/uf_tukui.lua index b48e3829..e798043c 100644 --- a/modules/uf_tukui.lua +++ b/modules/uf_tukui.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("uf_tukui", "vanilla:tbc", function () +pfUI:RegisterModule("uf_tukui", "vanilla", function () if C.unitframes.disable == "1" or C.unitframes.layout ~= "tukui" then return end -- update player layout diff --git a/modules/unitxp.lua b/modules/unitxp.lua new file mode 100644 index 00000000..bc9b1833 --- /dev/null +++ b/modules/unitxp.lua @@ -0,0 +1,234 @@ +-- UnitXP_SP3 integration module +-- Provides Line of Sight indicator, OS notifications, and enhanced targeting +-- Requires UnitXP_SP3 DLL: https://github.com/allfoxwy/UnitXP_SP3 + +pfUI:RegisterModule("unitxp", "vanilla", function () + -- Check if UnitXP is available + local hasUnitXP = pcall(UnitXP, "nop", "nop") + if not hasUnitXP then return end + + local rawborder, border = GetBorderSize() + + -- Helper to create indicators after target frame exists + local function CreateTargetIndicators() + if not pfUI.uf or not pfUI.uf.target then return false end + + -- Behind Indicator for all units (TOP) + if C.unitframes.behind_indicator == "1" and not pfUI.uf.target.behindIndicator then + local behindFrame = CreateFrame("Frame", "pfBehindIndicator", pfUI.uf.target) + behindFrame:SetAllPoints(pfUI.uf.target) + behindFrame:SetFrameLevel(pfUI.uf.target:GetFrameLevel() + 10) + + behindFrame.text = behindFrame:CreateFontString(nil, "OVERLAY") + behindFrame.text:SetFont(pfUI.font_default, 13, "OUTLINE") + behindFrame.text:SetPoint("RIGHT", behindFrame, "RIGHT", -1, 7) + behindFrame.text:SetTextColor(0.3, 1, 0.3, 1) + behindFrame.text:SetText("BEHIND") + behindFrame.text:Hide() + + local lastCheck = 0 + behindFrame:SetScript("OnUpdate", function() + if GetTime() - lastCheck < 0.1 then return end + lastCheck = GetTime() + + if not UnitExists("target") then + this.text:Hide() + return + end + + local success, behind = pcall(UnitXP, "behind", "player", "target") + if success and behind then + this.text:Show() + else + this.text:Hide() + end + end) + + pfUI.uf.target.behindIndicator = behindFrame + end + + -- Line of Sight Indicator on Target Frame (BELOW BEHIND) + if C.unitframes.los_indicator == "1" and not pfUI.uf.target.losIndicator then + local losFrame = CreateFrame("Frame", "pfLoSIndicator", pfUI.uf.target) + losFrame:SetAllPoints(pfUI.uf.target) + losFrame:SetFrameLevel(pfUI.uf.target:GetFrameLevel() + 10) + + losFrame.text = losFrame:CreateFontString(nil, "OVERLAY") + losFrame.text:SetFont(pfUI.font_default, 13, "OUTLINE") + losFrame.text:SetPoint("RIGHT", losFrame, "RIGHT", -1, -7) + losFrame.text:SetTextColor(1, 0.3, 0.3, 1) + losFrame.text:SetText("NO LOS") + losFrame.text:Hide() + + local lastCheck = 0 + losFrame:SetScript("OnUpdate", function() + if GetTime() - lastCheck < 0.2 then return end + lastCheck = GetTime() + + if not UnitExists("target") then + this.text:Hide() + return + end + + local success, inSight = pcall(UnitXP, "inSight", "player", "target") + if success and inSight == false then + this.text:Show() + else + this.text:Hide() + end + end) + + pfUI.uf.target.losIndicator = losFrame + end + + return true + end + + -- Try to create indicators now + CreateTargetIndicators() + + -- Also try on PLAYER_ENTERING_WORLD in case target frame wasn't ready + local initFrame = CreateFrame("Frame") + initFrame:RegisterEvent("PLAYER_ENTERING_WORLD") + initFrame:SetScript("OnEvent", function() + CreateTargetIndicators() + this:UnregisterAllEvents() + end) + + -- OS Notification Support + if C.unitframes.unitxp_notify == "1" then + local notifyFrame = CreateFrame("Frame") + notifyFrame:RegisterEvent("CHAT_MSG_WHISPER") + notifyFrame:RegisterEvent("CHAT_MSG_BN_WHISPER") + notifyFrame:RegisterEvent("READY_CHECK") + notifyFrame:RegisterEvent("RAID_INSTANCE_WELCOME") + + notifyFrame:SetScript("OnEvent", function() + pcall(UnitXP, "notify", "taskbarIcon") + pcall(UnitXP, "notify", "systemSound") + end) + + -- Also notify on BG queue pop + local origBattlefieldPortShow = BattlefieldFrame_Show + if origBattlefieldPortShow then + BattlefieldFrame_Show = function() + pcall(UnitXP, "notify", "taskbarIcon") + pcall(UnitXP, "notify", "systemSound") + return origBattlefieldPortShow() + end + end + end + + -- Enhanced Distance API + pfUI.api.GetPreciseDistance = function(unit1, unit2) + if not unit2 then + unit2 = unit1 + unit1 = "player" + end + local success, distance = pcall(UnitXP, "distanceBetween", unit1, unit2) + if success then return distance end + return nil + end + + pfUI.api.IsInMeleeRange = function(unit) + local success, distance = pcall(UnitXP, "distanceBetween", "player", unit, "meleeAutoAttack") + if success and distance then + return distance <= 5 + end + return nil + end + + pfUI.api.GetAoEDistance = function(unit1, unit2) + if not unit2 then + unit2 = unit1 + unit1 = "player" + end + local success, distance = pcall(UnitXP, "distanceBetween", unit1, unit2, "AoE") + if success then return distance end + return nil + end + + -- Smart Targeting Helpers + pfUI.api.TargetNearestEnemy = function() + local success, found = pcall(UnitXP, "target", "nearestEnemy") + return success and found + end + + pfUI.api.TargetHighestHP = function() + local success, found = pcall(UnitXP, "target", "mostHP") + return success and found + end + + pfUI.api.TargetNextEnemy = function() + local success, found = pcall(UnitXP, "target", "nextEnemyInCycle") + return success and found + end + + pfUI.api.TargetPreviousEnemy = function() + local success, found = pcall(UnitXP, "target", "previousEnemyInCycle") + return success and found + end + + pfUI.api.TargetNextMarked = function(order) + local success, found = pcall(UnitXP, "target", "nextMarkedEnemyInCycle", order) + return success and found + end + + pfUI.api.UnitInLineOfSight = function(unit1, unit2) + if not unit2 then + unit2 = unit1 + unit1 = "player" + end + local success, inSight = pcall(UnitXP, "inSight", unit1, unit2) + if success then return inSight end + return nil + end + + pfUI.api.UnitIsBehind = function(unit1, unit2) + if not unit2 then + unit2 = unit1 + unit1 = "player" + end + local success, behind = pcall(UnitXP, "behind", unit1, unit2) + if success then return behind end + return nil + end + + -- Debug command to test UnitXP indicators + SLASH_PFUNITXP1 = "/pfunitxp" + SlashCmdList["PFUNITXP"] = function() + local chat = DEFAULT_CHAT_FRAME + chat:AddMessage("|cff33ffccpfUI|r: UnitXP Indicator Debug") + + -- Check if target exists + if not UnitExists("target") then + chat:AddMessage(" |cffff0000No target selected|r") + return + end + + -- Test behind + local successB, behind = pcall(UnitXP, "behind", "player", "target") + chat:AddMessage(" Behind check: success=" .. tostring(successB) .. " value=" .. tostring(behind) .. " type=" .. type(behind)) + + -- Test LOS + local successL, inSight = pcall(UnitXP, "inSight", "player", "target") + chat:AddMessage(" LOS check: success=" .. tostring(successL) .. " value=" .. tostring(inSight) .. " type=" .. type(inSight)) + + -- Check if indicator frames exist + if pfUI.uf and pfUI.uf.target then + chat:AddMessage(" Target frame: |cff00ff00exists|r") + if pfUI.uf.target.behindIndicator then + chat:AddMessage(" Behind indicator: |cff00ff00created|r, visible=" .. tostring(pfUI.uf.target.behindIndicator:IsVisible())) + else + chat:AddMessage(" Behind indicator: |cffff0000NOT created|r (check settings)") + end + if pfUI.uf.target.losIndicator then + chat:AddMessage(" LOS indicator: |cff00ff00created|r") + else + chat:AddMessage(" LOS indicator: |cffff0000NOT created|r (check settings)") + end + else + chat:AddMessage(" Target frame: |cffff0000NOT found|r") + end + end +end) diff --git a/modules/unlock.lua b/modules/unlock.lua index 59fcd473..629097d4 100644 --- a/modules/unlock.lua +++ b/modules/unlock.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("unlock", "vanilla:tbc", function () +pfUI:RegisterModule("unlock", "vanilla", function () local rawborder, default_border = GetBorderSize() -- grouped frames diff --git a/modules/unusable.lua b/modules/unusable.lua index 73a9d992..f51c2b6b 100644 --- a/modules/unusable.lua +++ b/modules/unusable.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("unusable", "vanilla:tbc", function () +pfUI:RegisterModule("unusable", "vanilla", function () if not pfUI.bag then return end if C.appearance.bags.unusable ~= "1" then return end diff --git a/modules/updatenotify.lua b/modules/updatenotify.lua index a88730dd..31aa9cdc 100644 --- a/modules/updatenotify.lua +++ b/modules/updatenotify.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("updatenotify", "vanilla:tbc", function () +pfUI:RegisterModule("updatenotify", "vanilla", function () local alreadyshown = false local localversion = tonumber(pfUI.version.major*10000 + pfUI.version.minor*100 + pfUI.version.fix) local remoteversion = tonumber(pfUI_init.updateavailable) or 0 diff --git a/modules/xpbar.lua b/modules/xpbar.lua index 7b1ed36f..54ca6a7d 100644 --- a/modules/xpbar.lua +++ b/modules/xpbar.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("xpbar", "vanilla:tbc", function () +pfUI:RegisterModule("xpbar", "vanilla", function () local rawborder, default_border = GetBorderSize() local parse_faction = SanitizePattern(FACTION_STANDING_INCREASED) diff --git a/pfUI-tbc.toc b/pfUI-tbc.toc deleted file mode 100644 index 1686229a..00000000 --- a/pfUI-tbc.toc +++ /dev/null @@ -1,17 +0,0 @@ -## Interface: 20400 -## Title: |cff33ffccpf|cffffffffUI -## Author: Shagu -## Notes: A complete user interface replacement. -## Notes-ruRU: Полная замена пользовательского интерфейса. -## Version: 5.5.4 -## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache -## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB - -pfUI.lua - -init\env.xml -init\compat.xml -init\api.xml -init\libs.xml -init\skins.xml -init\modules.xml diff --git a/pfUI.lua b/pfUI.lua index 606919f8..b8229436 100644 --- a/pfUI.lua +++ b/pfUI.lua @@ -77,17 +77,9 @@ end}) local _, _, _, client = GetBuildInfo() client = client or 11200 --- detect client expansion -if client >= 20000 and client <= 20400 then - pfUI.expansion = "tbc" - pfUI.client = client -elseif client >= 30000 and client <= 30300 then - pfUI.expansion = "wotlk" - pfUI.client = client -else - pfUI.expansion = "vanilla" - pfUI.client = client -end +-- set expansion to vanilla +pfUI.expansion = "vanilla" +pfUI.client = client -- setup pfUI namespace setmetatable(pfUI.env, {__index = getfenv(0)}) @@ -119,34 +111,20 @@ function pfUI:UpdateFonts() -- load font configuration local default, tooltip, unit, unit_name, combat - if pfUI_config.global.force_region == "1" and GetLocale() == "zhCN" and pfUI.expansion == "vanilla" then + if pfUI_config.global.force_region == "1" and GetLocale() == "zhCN" then -- force locale compatible fonts (zhCN 1.12) default = "Fonts\\FZXHLJW.TTF" tooltip = "Fonts\\FZXHLJW.TTF" combat = "Fonts\\FZXHLJW.TTF" unit = "Fonts\\FZXHLJW.TTF" unit_name = "Fonts\\FZXHLJW.TTF" - elseif pfUI_config.global.force_region == "1" and GetLocale() == "zhCN" and pfUI.expansion == "tbc" then - -- force locale compatible fonts (zhCN 2.4.3) - default = "Fonts\\ZYHei.ttf" - tooltip = "Fonts\\ZYHei.ttf" - combat = "Fonts\\ZYKai_C.ttf" - unit = "Fonts\\ZYKai_T.ttf" - unit_name = "Fonts\\ZYHei.ttf" - elseif pfUI_config.global.force_region == "1" and GetLocale() == "zhTW" and pfUI.expansion == "vanilla" then + elseif pfUI_config.global.force_region == "1" and GetLocale() == "zhTW" then -- force locale compatible fonts (zhTW 1.12) default = "Fonts\\FZXHLJW.ttf" tooltip = "Fonts\\FZXHLJW.ttf" combat = "Fonts\\FZXHLJW.ttf" unit = "Fonts\\FZXHLJW.ttf" unit_name = "Fonts\\FZXHLJW.ttf" - elseif pfUI_config.global.force_region == "1" and GetLocale() == "zhTW" and pfUI.expansion == "tbc" then - -- force locale compatible fonts (zhTW 2.4.3) - default = "Fonts\\bHEI01B.ttf" - tooltip = "Fonts\\bHEI01B.ttf" - combat = "Fonts\\bHEI01B.ttf" - unit = "Fonts\\bHEI01B.ttf" - unit_name = "Fonts\\bHEI01B.ttf" elseif pfUI_config.global.force_region == "1" and GetLocale() == "koKR" then -- force locale compatible fonts (koKR) default = "Fonts\\2002.TTF" @@ -244,7 +222,7 @@ end function pfUI:RegisterModule(name, a2, a3) if pfUI.module[name] then return end local hasv = type(a2) == "string" - local func, version = hasv and a3 or a2, hasv and a2 or "vanilla:tbc:wotlk" + local func, version = hasv and a3 or a2, hasv and a2 or "vanilla" -- check for client compatibility if not strfind(version, pfUI.expansion) then return end @@ -259,7 +237,7 @@ end function pfUI:RegisterSkin(name, a2, a3) if pfUI.skin[name] then return end local hasv = type(a2) == "string" - local func, version = hasv and a3 or a2, hasv and a2 or "vanilla:tbc:wotlk" + local func, version = hasv and a3 or a2, hasv and a2 or "vanilla" -- check for client compatibility if not strfind(version, pfUI.expansion) then return end diff --git a/skins/blizzard/arena.lua b/skins/blizzard/arena.lua deleted file mode 100644 index d87c98eb..00000000 --- a/skins/blizzard/arena.lua +++ /dev/null @@ -1,55 +0,0 @@ -pfUI:RegisterSkin("Arena", "tbc", function () - StripTextures(ArenaFrame) - CreateBackdrop(ArenaFrame, nil, nil, .75) - CreateBackdropShadow(ArenaFrame) - - ArenaFrame.backdrop:SetPoint("TOPLEFT", 10, -10) - ArenaFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 72) - ArenaFrame:SetHitRectInsets(10,32,10,72) - EnableMovable(ArenaFrame) - - SkinCloseButton(ArenaFrameCloseButton, ArenaFrame.backdrop, -6, -6) - - ArenaFrame:DisableDrawLayer("BACKGROUND") - - ArenaFrameFrameLabel:ClearAllPoints() - ArenaFrameFrameLabel:SetPoint("TOP", TabardFrame.backdrop, "TOP", 0, -10) - - ArenaFrame.zones_bg = CreateFrame("Frame", "ArenaFrameZonesBackground", ArenaFrame) - CreateBackdrop(ArenaFrame.zones_bg, nil, nil, .7) - ArenaFrame.zones_bg:SetWidth(324) - ArenaFrame.zones_bg:SetHeight(204) - ArenaFrame.zones_bg:SetPoint("TOPLEFT", ArenaFrame.backdrop, "TOPLEFT", 9, -62) - - ArenaFrame.tex1 = ArenaFrame.backdrop:CreateTexture("ArenaFrameWorldMap1", "ARTWORK") - ArenaFrame.tex1:SetTexture("Interface\\BattlefieldFrame\\UI-Battlefield-WorldMap1") - ArenaFrame.tex1:SetPoint("TOPLEFT", 11, -64) - ArenaFrame.tex1:SetHeight(240) - ArenaFrame.tex2 = ArenaFrame.backdrop:CreateTexture("ArenaFrameWorldMap2", "ARTWORK") - ArenaFrame.tex2:SetTexture("Interface\\BattlefieldFrame\\UI-Battlefield-WorldMap2") - ArenaFrame.tex2:SetPoint("LEFT", ArenaFrame.tex1, "RIGHT", 0, 0) - ArenaFrame.tex2:SetHeight(240) - - ArenaFrameNameHeader:ClearAllPoints() - ArenaFrameNameHeader:SetPoint("BOTTOMLEFT", ArenaFrameDivider, "TOPLEFT", 14, 70) - local shift = 28 - ArenaZone1:ClearAllPoints() - ArenaZone1:SetPoint("TOPLEFT", ArenaFrame, "TOPLEFT", 23, -79 - shift) - ArenaZone4:ClearAllPoints() - ArenaZone4:SetPoint("TOPLEFT", ArenaZone3, "TOPLEFT", 0, -85 + shift) - - ArenaFrame.textbox = CreateFrame("Frame", "ArenaFrameTextBox", ArenaFrame) - ArenaFrame.textbox:SetWidth(324) - ArenaFrame.textbox:SetHeight(110) - CreateBackdrop(ArenaFrame.textbox) - ArenaFrame.textbox:SetPoint("BOTTOM", ArenaFrame.backdrop, "BOTTOM", 0, 36) - - ArenaFrameZoneDescription:SetFontObject(GameFontWhite) - ArenaFrameZoneDescription:ClearAllPoints() - ArenaFrameZoneDescription:SetPoint("TOPLEFT", ArenaFrame.textbox, "TOPLEFT", 4, -4) - ArenaFrameZoneDescription:SetPoint("BOTTOMRIGHT", ArenaFrame.textbox, "BOTTOMRIGHT", -4, 4) - - SkinButton(ArenaFrameCancelButton) - SkinButton(ArenaFrameJoinButton) - SkinButton(ArenaFrameGroupJoinButton) -end) diff --git a/skins/blizzard/arena_registrar.lua b/skins/blizzard/arena_registrar.lua deleted file mode 100644 index 0dc6f699..00000000 --- a/skins/blizzard/arena_registrar.lua +++ /dev/null @@ -1,119 +0,0 @@ -pfUI:RegisterSkin("Arena Registrar", "tbc", function () - local rawborder, border = GetBorderSize() - local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - - do -- ArenaRegistrarFrame - StripTextures(ArenaRegistrarFrame) - StripTextures(ArenaRegistrarGreetingFrame) - CreateBackdrop(ArenaRegistrarFrame, nil, nil, .75) - CreateBackdropShadow(ArenaRegistrarFrame) - - ArenaRegistrarFrame.backdrop:SetPoint("TOPLEFT", 14, -18) - ArenaRegistrarFrame.backdrop:SetPoint("BOTTOMRIGHT", -28, 66) - ArenaRegistrarFrame:SetHitRectInsets(14,28,18,66) - EnableMovable(ArenaRegistrarFrame) - - SkinCloseButton(ArenaRegistrarFrameCloseButton, ArenaRegistrarFrame.backdrop, -6, -6) - - ArenaRegistrarFrame:DisableDrawLayer("BACKGROUND") - - ArenaRegistrarFrameNpcNameText:ClearAllPoints() - ArenaRegistrarFrameNpcNameText:SetPoint("TOP", ArenaRegistrarFrame.backdrop, "TOP", 0, -10) - - SkinButton(ArenaRegistrarFrameGoodbyeButton) - SkinButton(ArenaRegistrarFrameCancelButton) - SkinButton(ArenaRegistrarFramePurchaseButton) - - ArenaRegistrarCostLabel:SetFontObject("GameFontWhite") - ArenaRegistrarFrameEditBox:DisableDrawLayer("BACKGROUND") - CreateBackdrop(ArenaRegistrarFrameEditBox, nil, nil, 1) - ArenaRegistrarFrameEditBox:SetHeight(16) - - local bg = ArenaRegistrarFrame:CreateTexture(nil, "LOW") - bg:SetTexCoord(.1,1,0,1) - bg:SetTexture("Interface\\Stationery\\StationeryTest1") - bg:SetPoint("TOPLEFT", 23, -81) - bg:SetPoint("BOTTOMRIGHT", -40, 100) - end - - do -- PVPBannerFrame - StripTextures(PVPBannerFrame) - CreateBackdrop(PVPBannerFrame, nil, nil, .75) - CreateBackdropShadow(PVPBannerFrame) - - PVPBannerFrame.backdrop:SetPoint("TOPLEFT", 10, -12) - PVPBannerFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 72) - PVPBannerFrame:SetHitRectInsets(10,32,12,72) - EnableMovable(PVPBannerFrame) - - SkinCloseButton(PVPBannerFrameCloseButton, PVPBannerFrame.backdrop, -6, -6) - - PVPBannerFrame:DisableDrawLayer("BACKGROUND") - - PVPBannerFrameNameText:ClearAllPoints() - PVPBannerFrameNameText:SetPoint("TOP", ArenaRegistrarFrame.backdrop, "TOP", 0, -10) - PVPBannerFrameGreetingText:ClearAllPoints() - PVPBannerFrameGreetingText:SetPoint("TOP", PVPBannerFrameNameText, "TOP", 0, -10) - - PVPBannerFrameCustomizationBorder:Hide() - PVPBannerFrameCustomization1:ClearAllPoints() - PVPBannerFrameCustomization1:SetPoint("TOPLEFT", PVPBannerFrameCustomizationBorder, "TOPLEFT", 48, -45) - for i = 1, 2 do - local frame = _G["PVPBannerFrameCustomization"..i] - StripTextures(frame) - CreateBackdrop(frame, nil, true) - frame:SetHeight(25) - - local left = _G["PVPBannerFrameCustomization"..i.."LeftButton"] - StripTextures(left) - SkinArrowButton(left, "left", 25) - left:ClearAllPoints() - left:SetPoint("LEFT", 0, 0) - - local right = _G["PVPBannerFrameCustomization"..i.."RightButton"] - StripTextures(right) - SkinArrowButton(right, "right", 25) - right:ClearAllPoints() - right:SetPoint("RIGHT", 0, 0) - - local text = _G["PVPBannerFrameCustomization"..i.."Text"] - text:ClearAllPoints() - text:SetPoint("CENTER", 0, 0) - end - - local width = PVPBannerFrameCustomization2:GetWidth() - for i = 1, 3 do - local btn = _G["PVPColorPickerButton"..i] - local prev = _G["PVPColorPickerButton"..(i-1)] - - SkinButton(btn) - btn:SetWidth(width) - btn:ClearAllPoints() - if prev then - btn:SetPoint("TOPLEFT", prev, "BOTTOMLEFT", 0, -5) - else - btn:SetPoint("TOPLEFT", PVPBannerFrameCustomization2, "BOTTOMLEFT", 0, -5) - end - end - - local PVPBannerFrameCancelButton - do -- fix Blizzard bug. A button with the same name is created twice. - for k,v in ipairs({PVPBannerFrameCustomizationFrame:GetChildren()}) do - if v:GetName() == "PVPBannerFrameCancelButton" then v:Hide() end -- This is the wrong and broken button. - end - - for k,v in ipairs({PVPBannerFrame:GetChildren()}) do - if v:GetName() == "PVPBannerFrameCancelButton" then PVPBannerFrameCancelButton = v end - end - end - - SkinButton(PVPBannerFrameSaveButton) - - SkinButton(PVPBannerFrameCancelButton) - PVPBannerFrameCancelButton:ClearAllPoints() - PVPBannerFrameCancelButton:SetPoint("TOPRIGHT", PVPColorPickerButton3, "BOTTOMRIGHT", 0, -10) - SkinButton(PVPBannerFrameAcceptButton) - PVPBannerFrameAcceptButton:ClearAllPoints() - PVPBannerFrameAcceptButton:SetPoint("RIGHT", PVPBannerFrameCancelButton, "LEFT", -2*bpad, 0) - end -end) diff --git a/skins/blizzard/auction.lua b/skins/blizzard/auction.lua index 0cd64855..f94c3e3a 100644 --- a/skins/blizzard/auction.lua +++ b/skins/blizzard/auction.lua @@ -1,16 +1,11 @@ -pfUI:RegisterSkin("Auctionhouse", "vanilla:tbc", function () +pfUI:RegisterSkin("Auctionhouse", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() HookAddonOrVariable("Blizzard_AuctionUI", function() - -- Compatibility - if BrowseResetButton then -- tbc - SkinButton(BrowseResetButton) - else -- vanilla - SkinArrowButton(BidPrevPageButton, "left", 18) - SkinArrowButton(BidNextPageButton, "right", 18) - SkinArrowButton(AuctionsPrevPageButton, "left", 18) - SkinArrowButton(AuctionsNextPageButton, "right", 18) - end + SkinArrowButton(BidPrevPageButton, "left", 18) + SkinArrowButton(BidNextPageButton, "right", 18) + SkinArrowButton(AuctionsPrevPageButton, "left", 18) + SkinArrowButton(AuctionsNextPageButton, "right", 18) hooksecurefunc("AuctionFrame_OnShow", function() AuctionFrame:ClearAllPoints() diff --git a/skins/blizzard/battlefield.lua b/skins/blizzard/battlefield.lua index 7ff50008..f8dcb283 100644 --- a/skins/blizzard/battlefield.lua +++ b/skins/blizzard/battlefield.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Battlefield", "vanilla:tbc", function () +pfUI:RegisterSkin("Battlefield", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/battlefield_minimap.lua b/skins/blizzard/battlefield_minimap.lua index e0a21d5e..e2eb12b7 100644 --- a/skins/blizzard/battlefield_minimap.lua +++ b/skins/blizzard/battlefield_minimap.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Battlefield Minimap", "vanilla:tbc", function () +pfUI:RegisterSkin("Battlefield Minimap", "vanilla", function () local rawborder, border = GetBorderSize() HookAddonOrVariable("Blizzard_BattlefieldMinimap", function() diff --git a/skins/blizzard/character.lua b/skins/blizzard/character.lua index 88d4775f..fea07800 100644 --- a/skins/blizzard/character.lua +++ b/skins/blizzard/character.lua @@ -1,26 +1,13 @@ -pfUI:RegisterSkin("Character", "vanilla:tbc", function () +pfUI:RegisterSkin("Character", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - -- Compatibility - if PlayerTitleDropDown then -- tbc, wotlk - -- Character Tab - SkinDropDown(PlayerTitleDropDown) - PlayerTitleDropDown:SetPoint("TOP", CharacterLevelText, "BOTTOM", 0, -2) - PlayerTitleDropDownText:SetPoint("LEFT", PlayerTitleDropDown.backdrop, "LEFT", 6, 2) - SkinDropDown(PlayerStatFrameLeftDropDown) - SkinDropDown(PlayerStatFrameRightDropDown) + -- Honor Tab + StripTextures(HonorFrame) - -- Honor Tab - StripTextures(PVPFrame) - else -- vanilla - -- Honor Tab - StripTextures(HonorFrame) - - HonorFrameProgressBar:SetStatusBarTexture(pfUI.media["img:bar"]) - CreateBackdrop(HonorFrameProgressBar) - HonorFrameProgressBar:SetHeight(24) - end + HonorFrameProgressBar:SetStatusBarTexture(pfUI.media["img:bar"]) + CreateBackdrop(HonorFrameProgressBar) + HonorFrameProgressBar:SetHeight(24) local magicResTextureCords = { {0.21875, 0.78125, 0.25, 0.3203125}, diff --git a/skins/blizzard/dressup.lua b/skins/blizzard/dressup.lua index d618a36c..cf5c0ffe 100644 --- a/skins/blizzard/dressup.lua +++ b/skins/blizzard/dressup.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Dress Up Frame", "vanilla:tbc", function () +pfUI:RegisterSkin("Dress Up Frame", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/friends.lua b/skins/blizzard/friends.lua index fe6080e6..26b21ce3 100644 --- a/skins/blizzard/friends.lua +++ b/skins/blizzard/friends.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Friends", "vanilla:tbc", function () +pfUI:RegisterSkin("Friends", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() local maxtab = pfUI.expansion == "vanilla" and 4 or 5 @@ -336,24 +336,6 @@ pfUI:RegisterSkin("Friends", "vanilla:tbc", function () GuildInfoCancelButton:ClearAllPoints() GuildInfoCancelButton:SetPoint("BOTTOMRIGHT", GuildInfoFrame, "BOTTOMRIGHT", -10, 8) - if GuildInfoGuildEventButton then -- log button (tbc+) - SkinButton(GuildInfoGuildEventButton) - GuildInfoGuildEventButton:ClearAllPoints() - GuildInfoGuildEventButton:SetPoint("BOTTOM", GuildInfoFrame, "BOTTOM", 0, 8) - end - - if GuildEventLogFrame then -- guild log frame (tbc+) - StripTextures(GuildEventFrame) - CreateBackdrop(GuildEventFrame, nil, true, .75) - StripTextures(GuildEventLogFrame) - CreateBackdrop(GuildEventLogFrame, nil, true, .75) - StripTextures(GuildEventLogScrollFrame) - SkinScrollbar(GuildEventLogScrollFrameScrollBar) - SkinCloseButton(GuildEventLogCloseButton) - GuildEventLogCancelButton:SetPoint("BOTTOMRIGHT", -9, 8) - SkinButton(GuildEventLogCancelButton) - end - -- guild control StripTextures(GuildControlPopupFrame) CreateBackdrop(GuildControlPopupFrame, nil, true, .75) @@ -392,46 +374,6 @@ pfUI:RegisterSkin("Friends", "vanilla:tbc", function () GuildControlPopupAcceptButton:SetPoint("RIGHT", GuildControlPopupFrameCancelButton, "LEFT", -2*bpad, 0) end - if ChannelFrameVerticalBar then -- Channel Tab (TBC+) - StripTextures(ChannelFrameVerticalBar) - SkinButton(ChannelFrameNewButton) - ChannelFrameNewButton:SetPoint("BOTTOMRIGHT", -15, 82) - - StripTextures(ChannelListScrollFrame) - SkinScrollbar(ChannelListScrollFrameScrollBar) - - for i = 1, MAX_DISPLAY_CHANNEL_BUTTONS do - StripTextures(_G["ChannelButton"..i]) - SkinButton(_G["ChannelButton"..i]) - end - - for i = 1, 22 do - StripTextures(_G["ChannelMemberButton"..i]) - end - - CreateBackdrop(ChannelMemberButton1) - ChannelMemberButton1.backdrop:SetPoint("BOTTOMRIGHT", ChannelMemberButton22, "BOTTOMRIGHT", -1, 0) - - StripTextures(ChannelRosterScrollFrame) - SkinScrollbar(ChannelRosterScrollFrameScrollBar) - - StripTextures(ChannelFrameDaughterFrame) - CreateBackdrop(ChannelFrameDaughterFrame) - - StripTextures(ChannelFrameDaughterFrameChannelName) - CreateBackdrop(ChannelFrameDaughterFrameChannelName, nil, true) - ChannelFrameDaughterFrameChannelName:SetTextInsets(5,5,5,5) - - StripTextures(ChannelFrameDaughterFrameChannelPassword) - CreateBackdrop(ChannelFrameDaughterFrameChannelPassword, nil, true) - ChannelFrameDaughterFrameChannelPassword:SetTextInsets(5,5,5,5) - - SkinCloseButton(ChannelFrameDaughterFrameDetailCloseButton) - - SkinButton(ChannelFrameDaughterFrameCancelButton) - SkinButton(ChannelFrameDaughterFrameOkayButton) - end - do -- Raid Tab StripTextures(RaidInfoFrame) CreateBackdrop(RaidInfoFrame, nil, true, .75) diff --git a/skins/blizzard/game_menu.lua b/skins/blizzard/game_menu.lua index 9b6d440b..9e202c7a 100644 --- a/skins/blizzard/game_menu.lua +++ b/skins/blizzard/game_menu.lua @@ -1,14 +1,10 @@ -pfUI:RegisterSkin("Game Menu", "vanilla:tbc", function () +pfUI:RegisterSkin("Game Menu", "vanilla", function () StripTextures(GameMenuFrame) CreateBackdrop(GameMenuFrame, nil, true, .75) CreateBackdropShadow(GameMenuFrame) GameMenuFrame:SetWidth(GameMenuFrame:GetWidth() - 30) - if pfUI.expansion == 'tbc' then - GameMenuFrame:SetHeight(GameMenuFrame:GetHeight() + 10) - elseif pfUI.expansion == 'vanilla' then - GameMenuFrame:SetHeight(GameMenuFrame:GetHeight() + 6) - end + GameMenuFrame:SetHeight(GameMenuFrame:GetHeight() + 6) local title = GetNoNameObject(GameMenuFrame, "FontString", "ARTWORK", MAIN_MENU) title:SetTextColor(1,1,1,1) diff --git a/skins/blizzard/gossipquest.lua b/skins/blizzard/gossipquest.lua index 183347d7..dec691a6 100644 --- a/skins/blizzard/gossipquest.lua +++ b/skins/blizzard/gossipquest.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Gossip and Quest", "vanilla:tbc", function () +pfUI:RegisterSkin("Gossip and Quest", "vanilla", function () local frames = {'Quest', 'Gossip'} local panels = {'Greeting', 'Detail', 'Progress', 'Reward'} local buttons = { diff --git a/skins/blizzard/guild_registrar.lua b/skins/blizzard/guild_registrar.lua index 44c1459d..62955cf4 100644 --- a/skins/blizzard/guild_registrar.lua +++ b/skins/blizzard/guild_registrar.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Guild Registrar", "vanilla:tbc", function () +pfUI:RegisterSkin("Guild Registrar", "vanilla", function () StripTextures(GuildRegistrarFrame) StripTextures(GuildRegistrarGreetingFrame) CreateBackdrop(GuildRegistrarFrame, nil, nil, .75) diff --git a/skins/blizzard/guildbank.lua b/skins/blizzard/guildbank.lua deleted file mode 100644 index c33d37b4..00000000 --- a/skins/blizzard/guildbank.lua +++ /dev/null @@ -1,131 +0,0 @@ -pfUI:RegisterSkin("Guild Bank", "tbc", function () - local rawborder, border = GetBorderSize() - local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - - HookAddonOrVariable("Blizzard_GuildBankUI", function() - do -- GuildBankFrame - StripTextures(GuildBankFrame) - CreateBackdrop(GuildBankFrame, nil, nil, .75) - CreateBackdropShadow(GuildBankFrame) - GuildBankFrame.backdrop:SetPoint("TOPLEFT", 10, -30) - GuildBankFrame.backdrop:SetPoint("BOTTOMRIGHT", 0, 4) - GuildBankFrame:SetHitRectInsets(10,0,30,4) - EnableMovable(GuildBankFrame) - - SkinCloseButton(GetNoNameObject(GuildBankFrame, "Button", nil, "UI-Panel-MinimizeButton-Up"), GuildBankFrame.backdrop, -6, -6) - - GuildBankEmblemFrame:ClearAllPoints() - GuildBankEmblemFrame:SetPoint("BOTTOM", GuildBankFrame.backdrop, "TOP", -70, 0) - - for i = 1, 4 do - local tab = _G["GuildBankFrameTab"..i] - local lastTab = _G["GuildBankFrameTab"..(i-1)] - tab:ClearAllPoints() - if lastTab then - tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0) - else - tab:SetPoint("TOPLEFT", GuildBankFrame.backdrop, "BOTTOMLEFT", bpad, -(border + (border == 1 and 1 or 2))) - end - SkinTab(tab) - end - for i = 1, 6 do - local frame = _G["GuildBankTab"..i] - local button = _G["GuildBankTab"..i.."Button"] - local lastbutton = _G["GuildBankTab"..(i-1).."Button"] - local texture = _G["GuildBankTab"..i.."ButtonIconTexture"] - - StripTextures(frame) - SkinButton(button, nil, nil, nil, texture) - - button:ClearAllPoints() - if lastbutton then - button:SetPoint("TOP", lastbutton, "BOTTOM", 0, - (border + (border == 1 and 1 or 2) + bpad)) - else - button:SetPoint("TOPLEFT", 6, -60) - end - - function button.SetChecked(self, checked) - if checked then - self.locked = true - self:SetBackdropBorderColor(1,1,1) - else - self.locked = false - self:SetBackdropBorderColor(GetStringColor(pfUI_config.appearance.border.color)) - end - end - end - - for i = 1, NUM_GUILDBANK_COLUMNS do - local column = _G["GuildBankColumn"..i] - StripTextures(column) - for j = 1, NUM_SLOTS_PER_GUILDBANK_GROUP do - local slot = _G["GuildBankColumn"..i.."Button"..j] - SkinButton(slot, nil, nil, nil, _G[slot:GetName().."IconTexture"], true) - end - end - - hooksecurefunc("GuildBankFrame_Update", function() - if GuildBankFrame.mode ~= "bank" then return end - - for i = 1, MAX_GUILDBANK_SLOTS_PER_TAB do - local index = math.fmod(i, NUM_SLOTS_PER_GUILDBANK_GROUP) - if index == 0 then index = NUM_SLOTS_PER_GUILDBANK_GROUP end - local column = ceil((i-.5)/NUM_SLOTS_PER_GUILDBANK_GROUP) - local slot = _G["GuildBankColumn"..column.."Button"..index] - local tab = GetCurrentGuildBankTab() - local link = GetGuildBankItemLink(tab, i) - if link then - local r,g,b = GetItemQualityColor(select(3, GetItemInfo(link))) - slot:SetBackdropBorderColor(r,g,b,1) - else - slot:SetBackdropBorderColor(GetStringColor(pfUI_config.appearance.border.color)) - end - end - end) - - SkinButton(GuildBankFrameDepositButton) - SkinButton(GuildBankFrameWithdrawButton) - GuildBankFrameWithdrawButton:ClearAllPoints() - GuildBankFrameWithdrawButton:SetPoint("RIGHT", GuildBankFrameDepositButton, "LEFT", -2*bpad, 0) - - SkinButton(GuildBankInfoSaveButton) - GuildBankInfoScrollFrameScrollBar:Hide() - end - - do -- GuildBankPopupFrame - StripTextures(GuildBankPopupFrame) - CreateBackdrop(GuildBankPopupFrame, nil, nil, .75) - CreateBackdropShadow(GuildBankPopupFrame) - GuildBankPopupFrame.backdrop:SetPoint("TOPLEFT", 0, -6) - GuildBankPopupFrame.backdrop:SetPoint("BOTTOMRIGHT", -26, 26) - GuildBankPopupFrame:SetHitRectInsets(0,26,6,26) - - GuildBankPopupFrame.backdrop:SetPoint("TOPLEFT", GuildBankFrame.backdrop, "TOPRIGHT", 2*border, 0) - - GuildBankPopupEditBox:DisableDrawLayer("BACKGROUND") - CreateBackdrop(GuildBankPopupEditBox) - - StripTextures(GuildBankPopupScrollFrame) - CreateBackdrop(GuildBankPopupScrollFrame) - SkinScrollbar(GuildBankPopupScrollFrameScrollBar) - GuildBankPopupScrollFrame:ClearAllPoints() - GuildBankPopupScrollFrame:SetPoint("TOPLEFT", GuildBankPopupEditBox, "BOTTOMLEFT", -11, -14) - GuildBankPopupScrollFrame:SetWidth(182) - GuildBankPopupScrollFrame:SetHeight(178) - - for i = 1, 16 do - local slot = _G["GuildBankPopupButton"..i] - StripTextures(slot) - SkinButton(slot, nil, nil, nil, _G["GuildBankPopupButton"..i.."Icon"], true) - end - - GuildBankPopupButton1:ClearAllPoints() - GuildBankPopupButton1:SetPoint("TOPLEFT", GuildBankPopupScrollFrame, "TOPLEFT", 4, -4) - - SkinButton(GuildBankPopupCancelButton) - SkinButton(GuildBankPopupOkayButton) - GuildBankPopupOkayButton:ClearAllPoints() - GuildBankPopupOkayButton:SetPoint("RIGHT", GuildBankPopupCancelButton, "LEFT", -2*bpad, 0) - end - end) -end) diff --git a/skins/blizzard/help.lua b/skins/blizzard/help.lua index 54413aa1..b47060b7 100644 --- a/skins/blizzard/help.lua +++ b/skins/blizzard/help.lua @@ -1,19 +1,7 @@ -pfUI:RegisterSkin("Help", "vanilla:tbc", function () +pfUI:RegisterSkin("Help", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - -- not much here for tbc yet - if pfUI.client > 11200 then - local ticket, background = TicketStatusFrame:GetChildren() - CreateBackdrop(background, nil, true, .75) - TicketStatusFrame:SetHeight(40) - TicketStatusFrame:ClearAllPoints() - TicketStatusFrame:SetPoint("TOP", 0, -5) - - UpdateMovable(TicketStatusFrame) - return - end - StripTextures(HelpFrame) CreateBackdrop(HelpFrame, nil, nil, .75) CreateBackdropShadow(HelpFrame) diff --git a/skins/blizzard/inspect.lua b/skins/blizzard/inspect.lua index b81609c3..cbbc39b4 100644 --- a/skins/blizzard/inspect.lua +++ b/skins/blizzard/inspect.lua @@ -20,111 +20,6 @@ local slots = { "RangedSlot", } -pfUI:RegisterSkin("Inspect", "tbc", function () - local rawborder, border = GetBorderSize() - local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - - HookAddonOrVariable("Blizzard_InspectUI", function() - CreateBackdrop(InspectFrame, nil, nil, .75) - CreateBackdropShadow(InspectFrame) - - InspectFrame.backdrop:SetPoint("TOPLEFT", 10, -10) - InspectFrame.backdrop:SetPoint("BOTTOMRIGHT", -30, 72) - InspectFrame:SetHitRectInsets(10,30,10,72) - EnableMovable("InspectFrame", "Blizzard_InspectUI", INSPECTFRAME_SUBFRAMES) - - SkinCloseButton(InspectFrameCloseButton, InspectFrame.backdrop, -6, -6) - - InspectFrame:DisableDrawLayer("ARTWORK") - - InspectNameText:ClearAllPoints() - InspectNameText:SetPoint("TOP", InspectFrame.backdrop, "TOP", 0, -10) - InspectGuildText:Show() - InspectGuildText:ClearAllPoints() - InspectGuildText:SetPoint("TOP", InspectLevelText, "BOTTOM", 0, -1) - - for i = 1, 3 do - local tab = _G["InspectFrameTab"..i] - local lastTab = _G["InspectFrameTab"..(i-1)] - tab:ClearAllPoints() - if lastTab then - tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0) - else - tab:SetPoint("TOPLEFT", InspectFrame.backdrop, "BOTTOMLEFT", bpad, -(border + (border == 1 and 1 or 2))) - end - SkinTab(tab) - end - - do -- Character Tab - StripTextures(InspectPaperDollFrame) - - EnableClickRotate(InspectModelFrame) - InspectModelRotateLeftButton:Hide() - InspectModelRotateRightButton:Hide() - - for _, slot in pairs(slots) do - local frame = _G["Inspect"..slot] - SkinButton(frame, nil, nil, nil, _G["Inspect"..slot.."IconTexture"], true) - end - - hooksecurefunc("InspectPaperDollFrame_OnShow", function() - local guild, title = GetGuildInfo(InspectFrame.unit) - local text = guild and format(TEXT(GUILD_TITLE_TEMPLATE), title, guild) or "" - InspectGuildText:SetText(text) - end) - - hooksecurefunc("InspectPaperDollItemSlotButton_Update", function(button) - local unit = InspectFrame.unit - local link = GetInventoryItemLink(unit, button:GetID()) - if link then - local quality = select(3, GetItemInfo(link)) - button:SetBackdropBorderColor(GetItemQualityColor(quality)) - else - button:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea) - end - end) - end - - do -- PVP Tab - StripTextures(InspectPVPFrame) - end - - do -- Talent Tab - StripTextures(InspectTalentFrame) - InspectTalentFrameCancelButton:Hide() - InspectTalentFrameCloseButton:Hide() - - InspectTalentFrameSpentPoints:ClearAllPoints() - InspectTalentFrameSpentPoints:SetPoint("BOTTOMRIGHT", InspectTalentFrame, "BOTTOMRIGHT", 0, 83) - - StripTextures(InspectTalentFrameScrollFrame) - SkinScrollbar(InspectTalentFrameScrollFrameScrollBar) - - for i = 1, MAX_NUM_TALENTS do - local talent = _G["InspectTalentFrameTalent"..i] - if talent then - StripTextures(talent) - SkinButton(talent, nil, nil, nil, _G["InspectTalentFrameTalent"..i.."IconTexture"]) - - _G["InspectTalentFrameTalent"..i.."Rank"]:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") - end - end - - for i = 1, 3 do - local tab = _G["InspectTalentFrameTab"..i] - local lastTab = _G["InspectTalentFrameTab"..(i-1)] - tab:ClearAllPoints() - if lastTab then - tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0) - else - tab:SetPoint("TOPLEFT", 70, -50) - end - SkinTab(tab) - end - end - end) -end) - pfUI:RegisterSkin("Inspect", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/itemtext.lua b/skins/blizzard/itemtext.lua index 2455919a..568901d9 100644 --- a/skins/blizzard/itemtext.lua +++ b/skins/blizzard/itemtext.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Books", "vanilla:tbc", function () +pfUI:RegisterSkin("Books", "vanilla", function () StripTextures(ItemTextFrame) CreateBackdrop(ItemTextFrame, nil, nil, .75) CreateBackdropShadow(ItemTextFrame) diff --git a/skins/blizzard/keybindings.lua b/skins/blizzard/keybindings.lua index 049aac20..9b570b88 100644 --- a/skins/blizzard/keybindings.lua +++ b/skins/blizzard/keybindings.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("KeyBindings", "vanilla:tbc", function () +pfUI:RegisterSkin("KeyBindings", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/lfg.lua b/skins/blizzard/lfg.lua deleted file mode 100644 index c784fb85..00000000 --- a/skins/blizzard/lfg.lua +++ /dev/null @@ -1,75 +0,0 @@ -pfUI:RegisterSkin("Looking for group", "tbc", function () - local rawborder, border = GetBorderSize() - local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - - StripTextures(LFGParentFrame) - CreateBackdrop(LFGParentFrame, nil, nil, .75) - CreateBackdropShadow(LFGParentFrame) - - LFGParentFrame.backdrop:SetPoint("TOPLEFT", 14, -10) - LFGParentFrame.backdrop:SetPoint("BOTTOMRIGHT", -26, 72) - LFGParentFrame:SetHitRectInsets(14,26,10,72) - EnableMovable(LFGParentFrame) - - SkinCloseButton(GetNoNameObject(LFGParentFrame, 'Button', nil, "UI-Panel-MinimizeButton-Up"), LFGParentFrame.backdrop, -6, -6) - - LFGParentFrame:DisableDrawLayer("BACKGROUND") - - LFGParentFrameTitle:ClearAllPoints() - LFGParentFrameTitle:SetPoint("TOP", LFGParentFrame.backdrop, "TOP", 0, -10) - - SkinTab(LFGParentFrameTab1) - LFGParentFrameTab1:ClearAllPoints() - LFGParentFrameTab1:SetPoint("TOPLEFT", LFGParentFrame.backdrop, "BOTTOMLEFT", bpad, -(border + (border == 1 and 1 or 2))) - SkinTab(LFGParentFrameTab2) - LFGParentFrameTab2:ClearAllPoints() - LFGParentFrameTab2:SetPoint("LEFT", LFGParentFrameTab1, "RIGHT", border*2 + 1, 0) - LFGParentFrameBackground:Hide() - - LFGFrameClearAllButton:ClearAllPoints() - LFGFrameClearAllButton:SetPoint("RIGHT", LFGFrameDoneButton, "LEFT", -2*bpad, 0) - - StripTextures(AutoJoinBackground) - SkinCheckbox(AutoJoinCheckButton) - - StripTextures(AddMemberBackground) - SkinCheckbox(AutoAddMembersCheckButton) - - CreateBackdrop(LFGComment) - - -- skin buttons - local buttons = { - "LFGWizardFrameLFGButton", - "LFGWizardFrameLFMButton", - "LFGFrameDoneButton", - "LFGFrameClearAllButton", - "LFMFrameGroupInviteButton", - "LFMFrameSendMessageButton", - "LFMFrameSearchButton", - "LFMFrameColumnHeader1", - "LFMFrameColumnHeader2", - "LFMFrameColumnHeader3", - "LFMFrameColumnHeader4", - } - - for _, name in pairs(buttons) do - SkinButton(_G[name]) - end - - -- skin dropdowns - local dropdowns = { - "LFGFrameTypeDropDown1", - "LFGFrameNameDropDown1", - "LFGFrameTypeDropDown2", - "LFGFrameNameDropDown2", - "LFGFrameTypeDropDown3", - "LFGFrameNameDropDown3", - } - - for _, name in pairs(dropdowns) do - SkinDropDown(_G[name]) - end - - SkinDropDown(LFMFrameTypeDropDown, nil, nil, nil, true) - SkinDropDown(LFMFrameNameDropDown, nil, nil, nil, true) -end) diff --git a/skins/blizzard/macro.lua b/skins/blizzard/macro.lua index 890ad6bc..efe4c582 100644 --- a/skins/blizzard/macro.lua +++ b/skins/blizzard/macro.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Macro", "vanilla:tbc", function () +pfUI:RegisterSkin("Macro", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/mail.lua b/skins/blizzard/mail.lua index 861c7d1f..8830e0fe 100644 --- a/skins/blizzard/mail.lua +++ b/skins/blizzard/mail.lua @@ -1,53 +1,10 @@ -pfUI:RegisterSkin("Mailbox", "vanilla:tbc", function () +pfUI:RegisterSkin("Mailbox", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - -- Compatibility local StationeryBackgroundLeft, StationeryBackgroundRight - if ATTACHMENTS_MAX_SEND then -- tbc - do -- SendMailFrame - for i = 1, ATTACHMENTS_MAX_SEND do - local btn = _G["SendMailAttachment"..i] - StripTextures(btn) - SkinButton(btn, nil, nil, nil, nil, true) - end - hooksecurefunc("SendMailFrame_Update", function() - for i = 1, ATTACHMENTS_MAX_SEND do - local btn = _G["SendMailAttachment"..i] - HandleIcon(btn, btn:GetNormalTexture()) - - local link = GetSendMailItemLink(i) - if link then - local r,g,b = GetItemQualityColor(select(3, GetItemInfo(link))) - btn:SetBackdropBorderColor(r,g,b,1) - else - btn:SetBackdropBorderColor(GetStringColor(pfUI_config.appearance.border.color)) - end - end - end) - - StationeryBackgroundLeft, StationeryBackgroundRight = SendStationeryBackgroundLeft, SendStationeryBackgroundRight - end - - do -- OpenMailFrame - for i = 1, ATTACHMENTS_MAX_RECEIVE do - SkinButton(_G["OpenMailAttachmentButton"..i], nil, nil, nil, _G["OpenMailAttachmentButton"..i.."IconTexture"], true) - end - - hooksecurefunc("InboxFrame_OnClick", function(index) - for i=1, ATTACHMENTS_MAX_RECEIVE do - local link = GetInboxItemLink(index, i) - if not link then return end - local r,g,b = GetItemQualityColor(select(3, GetItemInfo(link))) - _G["OpenMailAttachmentButton"..i]:SetBackdropBorderColor(r,g,b,1) - end - end) - - SkinButton(OpenMailReportSpamButton) - end - else -- vanilla - do -- SendMailFrame + do -- SendMailFrame local skin = CreateFrame("Frame") skin:SetScript("OnEvent", function() this:UnregisterEvent("MAIL_SHOW") @@ -122,7 +79,6 @@ pfUI:RegisterSkin("Mailbox", "vanilla:tbc", function () end end) end - end StripTextures(MailFrame, true) CreateBackdrop(MailFrame, nil, nil, .75) diff --git a/skins/blizzard/merchant.lua b/skins/blizzard/merchant.lua index ccceba7e..084285cf 100644 --- a/skins/blizzard/merchant.lua +++ b/skins/blizzard/merchant.lua @@ -1,21 +1,9 @@ -pfUI:RegisterSkin("Merchant", "vanilla:tbc", function () +pfUI:RegisterSkin("Merchant", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - -- Compatibility - if MerchantGuildBankRepairButton then -- tbc - SkinButton(MerchantGuildBankRepairButton, nil, nil, nil, MerchantGuildBankRepairButtonIcon) - MerchantGuildBankRepairButtonIcon:SetTexCoord(.59, .82, .06, .54) - hooksecurefunc("MerchantFrame_UpdateRepairButtons", function() - MerchantGuildBankRepairButton:ClearAllPoints() - MerchantGuildBankRepairButton:SetPoint("RIGHT", MerchantBuyBackItemItemButton, "LEFT", -14, 0) - MerchantRepairAllButton:ClearAllPoints() - MerchantRepairAllButton:SetPoint("RIGHT", MerchantGuildBankRepairButton, "LEFT", -6, 0) - end) - else -- vanilla - MerchantRepairAllButton:ClearAllPoints() - MerchantRepairAllButton:SetPoint("RIGHT", MerchantBuyBackItemItemButton, "LEFT", -6, 0) - end + MerchantRepairAllButton:ClearAllPoints() + MerchantRepairAllButton:SetPoint("RIGHT", MerchantBuyBackItemItemButton, "LEFT", -6, 0) StripTextures(MerchantFrame) CreateBackdrop(MerchantFrame, nil, nil, .75) diff --git a/skins/blizzard/miscellaneous.lua b/skins/blizzard/miscellaneous.lua index ea67ac3b..2af1e4de 100644 --- a/skins/blizzard/miscellaneous.lua +++ b/skins/blizzard/miscellaneous.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Stack Split", "vanilla:tbc", function () +pfUI:RegisterSkin("Stack Split", "vanilla", function () StripTextures(StackSplitFrame) CreateBackdrop(StackSplitFrame, nil, nil, .75) CreateBackdropShadow(StackSplitFrame) @@ -7,7 +7,7 @@ pfUI:RegisterSkin("Stack Split", "vanilla:tbc", function () SkinButton(StackSplitCancelButton) end) -pfUI:RegisterSkin("Coin Pickup", "vanilla:tbc", function () +pfUI:RegisterSkin("Coin Pickup", "vanilla", function () StripTextures(CoinPickupFrame) CreateBackdrop(CoinPickupFrame, nil, nil, .75) CreateBackdropShadow(CoinPickupFrame) @@ -16,7 +16,7 @@ pfUI:RegisterSkin("Coin Pickup", "vanilla:tbc", function () SkinButton(CoinPickupCancelButton) end) -pfUI:RegisterSkin("Color Picker", "vanilla:tbc", function () +pfUI:RegisterSkin("Color Picker", "vanilla", function () CreateBackdrop(ColorPickerFrame) CreateBackdropShadow(ColorPickerFrame) @@ -32,7 +32,7 @@ pfUI:RegisterSkin("Color Picker", "vanilla:tbc", function () SkinSlider(OpacitySliderFrame) end) -pfUI:RegisterSkin("Opacity", "vanilla:tbc", function () +pfUI:RegisterSkin("Opacity", "vanilla", function () CreateBackdrop(OpacityFrame, nil, true, .75) CreateBackdropShadow(OpacityFrame) @@ -41,7 +41,7 @@ pfUI:RegisterSkin("Opacity", "vanilla:tbc", function () OpacityFrameSlider:SetPoint("CENTER", 0, 0) end) -pfUI:RegisterSkin("Tutorial", "vanilla:tbc", function () +pfUI:RegisterSkin("Tutorial", "vanilla", function () CreateBackdrop(TutorialFrame, nil, true, .75) CreateBackdropShadow(TutorialFrame) @@ -49,7 +49,7 @@ pfUI:RegisterSkin("Tutorial", "vanilla:tbc", function () SkinButton(TutorialFrameOkayButton) end) -pfUI:RegisterSkin("Quest Timer", "vanilla:tbc", function () +pfUI:RegisterSkin("Quest Timer", "vanilla", function () CreateBackdrop(QuestTimerFrame, nil, nil, .75) CreateBackdropShadow(QuestTimerFrame) UpdateMovable(QuestTimerFrame, true) diff --git a/skins/blizzard/options-interface.lua b/skins/blizzard/options-interface.lua deleted file mode 100644 index 3ecb0945..00000000 --- a/skins/blizzard/options-interface.lua +++ /dev/null @@ -1,175 +0,0 @@ -pfUI:RegisterSkin("Options - Interface", "tbc", function () - local rawborder, border = GetBorderSize() - local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - - StripTextures(InterfaceOptionsFrame) - CreateBackdrop(InterfaceOptionsFrame, nil, nil, .75) - CreateBackdropShadow(InterfaceOptionsFrame) - - EnableMovable(InterfaceOptionsFrame) - - InterfaceOptionsFrameHeaderText:ClearAllPoints() - InterfaceOptionsFrameHeaderText:SetPoint("TOP", InterfaceOptionsFrame.backdrop, "TOP", 0, -10) - - StripTextures(InterfaceOptionsFrameCategories) - CreateBackdrop(InterfaceOptionsFrameCategories, nil, true, .75) - StripTextures(InterfaceOptionsFrameAddOns) - CreateBackdrop(InterfaceOptionsFrameAddOns, nil, true, .75) - CreateBackdrop(InterfaceOptionsFramePanelContainer, nil, true, .75) - - SkinTab(InterfaceOptionsFrameTab1) - InterfaceOptionsFrameTab1:ClearAllPoints() - InterfaceOptionsFrameTab1:SetPoint("BOTTOMLEFT", InterfaceOptionsFrameCategories, "TOPLEFT", bpad, border + (border == 1 and 1 or 2)) - SkinTab(InterfaceOptionsFrameTab2) - InterfaceOptionsFrameTab2:ClearAllPoints() - InterfaceOptionsFrameTab2:SetPoint("LEFT", InterfaceOptionsFrameTab1, "RIGHT", border*2 + 1, 0) - - SkinButton(InterfaceOptionsFrameDefaults) - InterfaceOptionsFrameDefaults:ClearAllPoints() - InterfaceOptionsFrameDefaults:SetPoint("TOPLEFT", InterfaceOptionsFrameCategories, "BOTTOMLEFT", 0, -10) - SkinButton(InterfaceOptionsFrameCancel) - InterfaceOptionsFrameCancel:ClearAllPoints() - InterfaceOptionsFrameCancel:SetPoint("TOPRIGHT", InterfaceOptionsFramePanelContainer, "BOTTOMRIGHT", 0, -10) - SkinButton(InterfaceOptionsFrameOkay) - InterfaceOptionsFrameOkay:ClearAllPoints() - InterfaceOptionsFrameOkay:SetPoint("RIGHT", InterfaceOptionsFrameCancel, "LEFT", -2*bpad, 0) - - -- universal code for handling any frames! - local function SkinAllObjects(frame) - for _,obj in ipairs({frame:GetChildren()}) do - local obj_type = obj:GetObjectType() - if obj_type == "CheckButton" then - local size = obj:GetHeight() - if size > 26 then size = 26 end - SkinCheckbox(obj, size) - elseif obj_type == "Button" then - SkinButton(obj) - elseif obj_type == "Slider" then - SkinSlider(obj) - elseif obj_type == "Frame" then - local name = obj.GetName and obj:GetName() - if name and _G[name.."Button"] then - SkinDropDown(obj) - else - SkinAllObjects(obj) - end - end - end - end - - local blizzardCategories = { - InterfaceOptionsControlsPanel, InterfaceOptionsCombatPanel, InterfaceOptionsDisplayPanel, - InterfaceOptionsQuestsPanel, InterfaceOptionsSocialPanel, InterfaceOptionsActionBarsPanel, - InterfaceOptionsNamesPanel, InterfaceOptionsCombatTextPanel, InterfaceOptionsStatusTextPanel, - InterfaceOptionsPartyRaidPanel, InterfaceOptionsCameraPanel, InterfaceOptionsMousePanel, - InterfaceOptionsHelpPanel, InterfaceOptionsLanguagesPanel - } - for _,frame in ipairs(blizzardCategories) do - SkinAllObjects(frame) - end - - -- skin the option panel of any addon - for _,frame in pairs(INTERFACEOPTIONS_ADDONCATEGORIES) do - SkinAllObjects(frame) - end -end) - -pfUI:RegisterSkin("Options - Interface", "vanilla", function () - local rawborder, border = GetBorderSize() - local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - - UIOptionsFrame:SetParent(UIParent) - UIOptionsFrame:SetWidth(1024) - UIOptionsFrame:SetHeight(700) - - StripTextures(UIOptionsFrame) - CreateBackdrop(UIOptionsFrame, nil, nil, .75) - CreateBackdropShadow(UIOptionsFrame) - - EnableMovable(UIOptionsFrame) - - HookScript(UIOptionsFrame, "OnShow", function() - this:ClearAllPoints() - this:SetPoint("CENTER", 0, 0) - end) - - UIOptionsFrame.backdrop:SetPoint("BOTTOMRIGHT", 0, 50) - UIOptionsFrame:SetHitRectInsets(0,0,0,50) - - - -- increase button layer - UIOptionsFrameTab1:SetFrameLevel(8) - UIOptionsFrameTab2:SetFrameLevel(8) - UIOptionsFrameDefaults:SetFrameLevel(8) - UIOptionsFrameCancel:SetFrameLevel(8) - UIOptionsFrameOkay:SetFrameLevel(8) - - local close = GetNoNameObject(UIOptionsFrame, "Button", nil, "UI-Panel-MinimizeButton-Up") - if close then - close:SetFrameLevel(8) - SkinCloseButton(close, UIOptionsFrame.backdrop, -6, -6) - end - - if UIOptionsFrameTitle then - UIOptionsFrameTitle:ClearAllPoints() - UIOptionsFrameTitle:SetPoint("TOP", UIOptionsFrame.backdrop, "TOP", 0, -10) - end - - SkinTab(UIOptionsFrameTab1) - UIOptionsFrameTab1:ClearAllPoints() - UIOptionsFrameTab1:SetPoint("TOPLEFT", UIOptionsFrame.backdrop, "TOPLEFT", 20, -20) - UIOptionsFrameTab1:SetScript("OnClick", function() - PanelTemplates_Tab_OnClick(UIOptionsFrame) - BasicOptions:Show() - AdvancedOptions:Hide() - PlaySound("igCharacterInfoTab") - end) - SkinTab(UIOptionsFrameTab2) - UIOptionsFrameTab2:ClearAllPoints() - UIOptionsFrameTab2:SetPoint("LEFT", UIOptionsFrameTab1, "RIGHT", border*2 + 1, 0) - UIOptionsFrameTab2:SetScript("OnClick", function() - PanelTemplates_Tab_OnClick(UIOptionsFrame) - BasicOptions:Hide() - AdvancedOptions:Show() - PlaySound("igCharacterInfoTab") - end) - - UIOptionsFrameCheckButton1:ClearAllPoints() -- Invert Mouse button - UIOptionsFrameCheckButton1:SetPoint("TOPLEFT", UIOptionsFrameSlider1, "TOPRIGHT", 38, 14) - - for i=1, 69 do - local buton = _G["UIOptionsFrameCheckButton"..i] - if buton then - SkinCheckbox(buton) - end - end - - for i=1, 4 do - SkinSlider(_G["UIOptionsFrameSlider"..i]) - end - - CreateBackdrop(BasicOptionsGeneral, nil, true, .75) - CreateBackdrop(BasicOptionsDisplay, nil, true, .75) - CreateBackdrop(BasicOptionsCamera, nil, true, .75) - CreateBackdrop(BasicOptionsHelp, nil, true, .75) - CreateBackdrop(AdvancedOptionsActionBars, nil, true, .75) - CreateBackdrop(AdvancedOptionsChat, nil, true, .75) - CreateBackdrop(AdvancedOptionsRaid, nil, true, .75) - CreateBackdrop(AdvancedOptionsCombatText, nil, true, .75) - - SkinDropDown(UIOptionsFrameClickCameraDropDown) - SkinDropDown(UIOptionsFrameCameraDropDown) - SkinDropDown(UIOptionsFrameTargetofTargetDropDown) - SkinDropDown(UIOptionsFrameCombatTextDropDown) - - SkinButton(UIOptionsFrameResetTutorials) - SkinButton(UIOptionsFrameDefaults) - UIOptionsFrameDefaults:ClearAllPoints() - UIOptionsFrameDefaults:SetPoint("BOTTOMLEFT", UIOptionsFrame.backdrop, "BOTTOMLEFT", 14, 14) - SkinButton(UIOptionsFrameCancel) - UIOptionsFrameCancel:ClearAllPoints() - UIOptionsFrameCancel:SetPoint("BOTTOMRIGHT", UIOptionsFrame.backdrop, "BOTTOMRIGHT", -14, 14) - SkinButton(UIOptionsFrameOkay) - UIOptionsFrameOkay:ClearAllPoints() - UIOptionsFrameOkay:SetPoint("RIGHT", UIOptionsFrameCancel, "LEFT", -2*bpad, 0) -end) diff --git a/skins/blizzard/options-sound.lua b/skins/blizzard/options-sound.lua index 341486ab..257d4023 100644 --- a/skins/blizzard/options-sound.lua +++ b/skins/blizzard/options-sound.lua @@ -1,40 +1,18 @@ -pfUI:RegisterSkin("Options - Sound", "vanilla:tbc", function () +pfUI:RegisterSkin("Options - Sound", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - -- Compatibility - local SoundOptionsFrameHeaderText, NUM_CHECKBOXES, NUM_SLIDERS - if SOUND_OPTIONS then -- tbc - SoundOptionsFrameHeaderText = GetNoNameObject(SoundOptionsFrame, "FontString", "BACKGROUND", SOUND_OPTIONS) - NUM_CHECKBOXES = 11 - NUM_SLIDERS = 6 + local SoundOptionsFrameHeaderText = GetNoNameObject(SoundOptionsFrame, "FontString", "ARTWORK", SOUNDOPTIONS_MENU) + local NUM_CHECKBOXES = 8 + local NUM_SLIDERS = 4 - StripTextures(AudioOptionsFrame) - CreateBackdrop(SoundOptionsFramePlayback, nil, true, .75) - CreateBackdrop(SoundOptionsFrameHardware, nil, true, .75) - CreateBackdrop(SoundOptionsFrameVolume, nil, true, .75) - - SkinDropDown(SoundOptionsOutputDropDown) - - SoundOptionsFrameDefaults:ClearAllPoints() - SoundOptionsFrameDefaults:SetPoint("TOPLEFT", SoundOptionsFramePlayback, "BOTTOMLEFT", 0, -10) - SoundOptionsFrameCancel:ClearAllPoints() - SoundOptionsFrameCancel:SetPoint("TOPRIGHT", SoundOptionsFrameVolume, "BOTTOMRIGHT", 0, -10) - SoundOptionsFrameOkay:ClearAllPoints() - SoundOptionsFrameOkay:SetPoint("RIGHT", SoundOptionsFrameCancel, "LEFT", -2*bpad, 0) - else -- vanilla - SoundOptionsFrameHeaderText = GetNoNameObject(SoundOptionsFrame, "FontString", "ARTWORK", SOUNDOPTIONS_MENU) - NUM_CHECKBOXES = 8 - NUM_SLIDERS = 4 - - SoundOptionsFrameOkay:ClearAllPoints() - SoundOptionsFrameOkay:SetPoint("RIGHT", SoundOptionsFrameCancel, "LEFT", -2*bpad, 0) - SoundOptionsFrameSlider1:ClearAllPoints() - SoundOptionsFrameSlider1:SetPoint("TOPRIGHT", SoundOptionsFrame, "TOPRIGHT", -18, -43) - for i=2, NUM_SLIDERS do - _G["SoundOptionsFrameSlider"..i]:ClearAllPoints() - _G["SoundOptionsFrameSlider"..i]:SetPoint("TOP", _G["SoundOptionsFrameSlider"..i-1], "BOTTOM", 0, -30) - end + SoundOptionsFrameOkay:ClearAllPoints() + SoundOptionsFrameOkay:SetPoint("RIGHT", SoundOptionsFrameCancel, "LEFT", -2*bpad, 0) + SoundOptionsFrameSlider1:ClearAllPoints() + SoundOptionsFrameSlider1:SetPoint("TOPRIGHT", SoundOptionsFrame, "TOPRIGHT", -18, -43) + for i=2, NUM_SLIDERS do + _G["SoundOptionsFrameSlider"..i]:ClearAllPoints() + _G["SoundOptionsFrameSlider"..i]:SetPoint("TOP", _G["SoundOptionsFrameSlider"..i-1], "BOTTOM", 0, -30) end StripTextures(SoundOptionsFrame) diff --git a/skins/blizzard/options-video.lua b/skins/blizzard/options-video.lua index 70c7e325..853bdcb0 100644 --- a/skins/blizzard/options-video.lua +++ b/skins/blizzard/options-video.lua @@ -1,45 +1,19 @@ -pfUI:RegisterSkin("Options - Video", "vanilla:tbc", function () +pfUI:RegisterSkin("Options - Video", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - -- Compatibility - local MAX_SLIDERS, MAX_CHECKBOXES - if OptionsFrameSlider10 then -- tbc - MAX_SLIDERS = 11 - MAX_CHECKBOXES = 19 + local MAX_SLIDERS = 9 + local MAX_CHECKBOXES = 18 - for i=1, MAX_SLIDERS do - local slider = _G["OptionsFrameSlider"..i] - local shift = 0 - if i == 4 or i == 5 or i == 7 or i == 8 or i == 10 or i == 11 then shift = 10 end - local point, anchor, anchorPoint, x, y = slider:GetPoint() - slider:ClearAllPoints() - slider:SetPoint(point, anchor, anchorPoint, x, y - shift) - end - - hooksecurefunc("OptionsFrame_Load", function() - OptionsFramePixelShaders:SetWidth(230) - OptionsFrameMiscellaneous:ClearAllPoints() - OptionsFrameMiscellaneous:SetPoint("LEFT", OptionsFramePixelShaders, "RIGHT", 6, 0) - end) - OptionsFrameDefaults:ClearAllPoints() - OptionsFrameDefaults:SetPoint("TOPLEFT", OptionsFramePixelShaders, "BOTTOMLEFT", 0, -10) - OptionsFrameCancel:ClearAllPoints() - OptionsFrameCancel:SetPoint("TOPRIGHT", OptionsFrameMiscellaneous, "BOTTOMRIGHT", 0, -10) - else -- vanilla - MAX_SLIDERS = 9 - MAX_CHECKBOXES = 18 - - for i=1, MAX_SLIDERS do - local slider = _G["OptionsFrameSlider"..i] - local shift = 0 - if i == 1 or i == 6 then shift = 4 - elseif i == 4 or i == 8 then shift = 10 - end - local point, anchor, anchorPoint, x, y = slider:GetPoint() - slider:ClearAllPoints() - slider:SetPoint(point, anchor, anchorPoint, x, y - shift) + for i=1, MAX_SLIDERS do + local slider = _G["OptionsFrameSlider"..i] + local shift = 0 + if i == 1 or i == 6 then shift = 4 + elseif i == 4 or i == 8 then shift = 10 end + local point, anchor, anchorPoint, x, y = slider:GetPoint() + slider:ClearAllPoints() + slider:SetPoint(point, anchor, anchorPoint, x, y - shift) end CreateBackdrop(OptionsFrame, nil, nil, .75) diff --git a/skins/blizzard/popup_dialogs.lua b/skins/blizzard/popup_dialogs.lua index d795a7bf..fc3aed02 100644 --- a/skins/blizzard/popup_dialogs.lua +++ b/skins/blizzard/popup_dialogs.lua @@ -1,12 +1,5 @@ -pfUI:RegisterSkin("Popup Dialogs", "vanilla:tbc", function () +pfUI:RegisterSkin("Popup Dialogs", "vanilla", function () for i = 1, STATICPOPUP_NUMDIALOGS do - -- Compatibility - local money = _G["StaticPopup"..i.."MoneyInputFrame"] - if money then -- tbc - SkinMoneyInputFrame(money) - end - - local dialog = _G["StaticPopup"..i] CreateBackdrop(dialog, nil, true, .75) CreateBackdropShadow(dialog) diff --git a/skins/blizzard/professions.lua b/skins/blizzard/professions.lua index eab6d31e..bbd266d1 100644 --- a/skins/blizzard/professions.lua +++ b/skins/blizzard/professions.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Profession", "vanilla:tbc", function () +pfUI:RegisterSkin("Profession", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() @@ -219,37 +219,7 @@ pfUI:RegisterSkin("Profession", "vanilla:tbc", function () end) end - -- Compatibility - if search then -- tbc - _G[displayed] = 21 - scrollframe:SetHeight(338) - - local rank = _G[name.."RankFrameSkillRank"] - rank:ClearAllPoints() - rank:SetPoint("CENTER", rankbar, "CENTER", 0, 0) - - local available = _G[frame:GetName().."AvailableFilterCheckButton"] - SkinCheckbox(available) - available:ClearAllPoints() - available:SetPoint("TOPLEFT", scrollframe.backdrop, "BOTTOMLEFT", -4, -5) - - search:DisableDrawLayer("BACKGROUND") - CreateBackdrop(search, nil, nil, 1) - search.backdrop:SetAllPoints(search) - search:SetTextInsets(5, 5, 5, 5) - search:SetHeight(22) - search:ClearAllPoints() - search:SetPoint("TOPRIGHT", scrollframe.backdrop, "BOTTOMRIGHT", 0, -5) - - local craft_filter = CraftFrameFilterDropDown - if craft_filter then - SkinDropDown(craft_filter) - craft_filter:ClearAllPoints() - craft_filter:SetPoint("BOTTOMRIGHT", scrollframe.backdrop, "TOPRIGHT", 15, 0) - end - else -- vanilla - _G[displayed] = 23 - end + _G[displayed] = 23 -- build remaining tradeskills for i = 9, _G[displayed] do local button = _G[template..i] or CreateFrame("Button", template..i, frame, template.."ButtonTemplate") diff --git a/skins/blizzard/questlog.lua b/skins/blizzard/questlog.lua index 23b4d0e8..748b2fb9 100644 --- a/skins/blizzard/questlog.lua +++ b/skins/blizzard/questlog.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Quest Log", "vanilla:tbc", function () +pfUI:RegisterSkin("Quest Log", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() @@ -6,23 +6,10 @@ pfUI:RegisterSkin("Quest Log", "vanilla:tbc", function () _G.MAX_WATCHABLE_QUESTS = 20 -- TODO do -- quest log frame - -- Compatibility - local QUEST_COUNT - if QuestLogCount then -- tbc - QUEST_COUNT = QuestLogCount + local QUEST_COUNT = QuestLogQuestCount - StripTextures(QUEST_COUNT) - QUEST_COUNT:ClearAllPoints() - hooksecurefunc("QuestLogUpdateQuestCount", function(numQuests) - QUEST_COUNT:ClearAllPoints() - QUEST_COUNT:SetPoint("BOTTOMRIGHT", QuestLogFrame, "TOPRIGHT", 0, -50) - end) - else -- vanilla - QUEST_COUNT = QuestLogQuestCount - - QUEST_COUNT:ClearAllPoints() - QUEST_COUNT:SetPoint("TOPRIGHT", -10, -30) - end + QUEST_COUNT:ClearAllPoints() + QUEST_COUNT:SetPoint("TOPRIGHT", -10, -30) hooksecurefunc("QuestLog_OnShow", function() QuestLogFrame:ClearAllPoints() diff --git a/skins/blizzard/readycheck.lua b/skins/blizzard/readycheck.lua index 51ec176b..0d21ec89 100644 --- a/skins/blizzard/readycheck.lua +++ b/skins/blizzard/readycheck.lua @@ -1,12 +1,6 @@ -pfUI:RegisterSkin("Readycheck", "vanilla:tbc", function () +pfUI:RegisterSkin("Readycheck", "vanilla", function () HookAddonOrVariable("Blizzard_RaidUI", function() - -- Compatibility - local update_func - if ReadyCheckFrame_OnUpdate then -- tbc - update_func = "ReadyCheckFrame_OnUpdate" - else -- vanilla - update_func = "ReadyCheck_OnUpdate" - end + local update_func = "ReadyCheck_OnUpdate" StripTextures(ReadyCheckFrame, true) CreateBackdrop(ReadyCheckFrame, nil, nil, .75) diff --git a/skins/blizzard/socket.lua b/skins/blizzard/socket.lua deleted file mode 100644 index f2c2aeec..00000000 --- a/skins/blizzard/socket.lua +++ /dev/null @@ -1,39 +0,0 @@ -pfUI:RegisterSkin("Item Socketing", "tbc", function () - local rawborder, border = GetBorderSize() - local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - - HookAddonOrVariable("Blizzard_ItemSocketingUI", function() - StripTextures(ItemSocketingFrame) - CreateBackdrop(ItemSocketingFrame, nil, nil, .75) - CreateBackdropShadow(ItemSocketingFrame) - ItemSocketingFrame.backdrop:SetPoint("TOPLEFT", 8, -14) - ItemSocketingFrame.backdrop:SetPoint("BOTTOMRIGHT", -4, 28) - ItemSocketingFrame:SetHitRectInsets(8,4,14,28) - EnableMovable(ItemSocketingFrame) - - SkinCloseButton(ItemSocketingCloseButton, ItemSocketingFrame.backdrop, -6, -6) - - ItemSocketingFrame:DisableDrawLayer("BACKGROUND") - - StripTextures(ItemSocketingScrollFrame) - CreateBackdrop(ItemSocketingScrollFrame) - ItemSocketingScrollFrame:ClearAllPoints() - ItemSocketingScrollFrame:SetPoint("TOPLEFT", 32, -70) - ItemSocketingScrollFrame.backdrop:SetPoint("TOPLEFT", 0, 10) - ItemSocketingScrollFrame.backdrop:SetPoint("BOTTOMRIGHT", 0, -10) - SkinScrollbar(ItemSocketingScrollFrameScrollBar) - ItemSocketingScrollFrameScrollBar:ClearAllPoints() - ItemSocketingScrollFrameScrollBar:SetPoint("TOPLEFT", ItemSocketingScrollFrame.backdrop, "TOPRIGHT", 6, -16) - ItemSocketingScrollFrameScrollBar:SetPoint("BOTTOMLEFT", ItemSocketingScrollFrame.backdrop, "BOTTOMRIGHT", 6, 16) - SkinButton(ItemSocketingSocketButton) - for i = 1, MAX_NUM_SOCKETS do - local btn = _G["ItemSocketingSocket"..i] - StripTextures(btn) - SkinButton(btn, nil, nil, nil, _G["ItemSocketingSocket"..i.."IconTexture"], true) - end - local orig = ItemSocketingSocket1.SetPoint - ItemSocketingSocket1.SetPoint = function(self,a,b,c,x,y) - orig(self,a,b,c,x-10,y+15) - end - end) -end) diff --git a/skins/blizzard/spellbook.lua b/skins/blizzard/spellbook.lua index e28383c3..db5bf427 100644 --- a/skins/blizzard/spellbook.lua +++ b/skins/blizzard/spellbook.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Spellbook", "vanilla:tbc", function () +pfUI:RegisterSkin("Spellbook", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/stable.lua b/skins/blizzard/stable.lua index 9e6e7a52..fdf6f7f1 100644 --- a/skins/blizzard/stable.lua +++ b/skins/blizzard/stable.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Pet Stable Master", "vanilla:tbc", function () +pfUI:RegisterSkin("Pet Stable Master", "vanilla", function () StripTextures(PetStableFrame) CreateBackdrop(PetStableFrame, nil, nil, .75) CreateBackdropShadow(PetStableFrame) diff --git a/skins/blizzard/tabard.lua b/skins/blizzard/tabard.lua index e8e48c21..46efde05 100644 --- a/skins/blizzard/tabard.lua +++ b/skins/blizzard/tabard.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Guild Tabard", "vanilla:tbc", function () +pfUI:RegisterSkin("Guild Tabard", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/talents.lua b/skins/blizzard/talents.lua index f26e5a4c..11c9370a 100644 --- a/skins/blizzard/talents.lua +++ b/skins/blizzard/talents.lua @@ -1,16 +1,10 @@ -pfUI:RegisterSkin("Talents", "vanilla:tbc", function () +pfUI:RegisterSkin("Talents", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() HookAddonOrVariable("Blizzard_TalentUI", function() - -- Compatibility - local TALENT_FRAME, TALENT_FRAME_NAME - if PlayerTalentFrame then -- tbc - TALENT_FRAME = _G.PlayerTalentFrame - else -- vanilla - TALENT_FRAME = _G.TalentFrame - end - TALENT_FRAME_NAME = TALENT_FRAME:GetName() + local TALENT_FRAME = _G.TalentFrame + local TALENT_FRAME_NAME = TALENT_FRAME:GetName() StripTextures(TALENT_FRAME) diff --git a/skins/blizzard/taxi.lua b/skins/blizzard/taxi.lua index fac03ade..79a7bc36 100644 --- a/skins/blizzard/taxi.lua +++ b/skins/blizzard/taxi.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Flightmaster", "vanilla:tbc", function () +pfUI:RegisterSkin("Flightmaster", "vanilla", function () StripTextures(TaxiFrame) CreateBackdrop(TaxiFrame, nil, nil, .75) CreateBackdropShadow(TaxiFrame) diff --git a/skins/blizzard/time_manager.lua b/skins/blizzard/time_manager.lua deleted file mode 100644 index dfa4eb88..00000000 --- a/skins/blizzard/time_manager.lua +++ /dev/null @@ -1,122 +0,0 @@ -pfUI:RegisterSkin("Time Manager", "tbc", function () - local rawborder, border = GetBorderSize() - local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - - HookAddonOrVariable("Blizzard_TimeManager", function() - do -- TimeManagerFrame - StripTextures(TimeManagerFrame) - CreateBackdrop(TimeManagerFrame, nil, nil, .75) - CreateBackdropShadow(TimeManagerFrame) - TimeManagerClockButton:Hide() - TimeManagerClockButton.Show = function() return end - - TimeManagerFrame.backdrop:SetPoint("TOPLEFT", 10, -10) - TimeManagerFrame.backdrop:SetPoint("BOTTOMRIGHT", -48, 1) - TimeManagerFrame:SetHitRectInsets(10,48,10,1) - EnableMovable(TimeManagerFrame) - - SkinCloseButton(TimeManagerCloseButton, TimeManagerFrame.backdrop, -6, -6) - - local header = GetNoNameObject(TimeManagerFrame, 'FontString', 'BORDER', TIMEMANAGER_TITLE) - header:ClearAllPoints() - header:SetPoint("TOP", TimeManagerFrame.backdrop, "TOP", 0, -10) - - TimeManagerFrameTicker:ClearAllPoints() - TimeManagerFrameTicker:SetPoint("TOPLEFT", TimeManagerFrame.backdrop, "TOPLEFT", 30, -37) - - StripTextures(TimeManagerStopwatchFrame) - local texture = TimeManagerStopwatchCheck:GetNormalTexture():GetTexture() - SkinButton(TimeManagerStopwatchCheck) - TimeManagerStopwatchCheck:SetNormalTexture(texture) - HandleIcon(TimeManagerStopwatchCheck, TimeManagerStopwatchCheck:GetNormalTexture()) - - local frames = { - [TimeManagerAlarmHourDropDown] = '0', - [TimeManagerAlarmMinuteDropDown] = '1', - [TimeManagerAlarmAMPMDropDown] = '-4' - } - for frame,Xoffset in pairs(frames) do - SkinDropDown(frame, nil, nil, nil, true) - local text = _G[frame:GetName().."Text"] - local left = _G[frame:GetName().."Left"] - text:ClearAllPoints() - text:SetPoint("LEFT", left, "LEFT", Xoffset, 1) - end - TimeManagerAlarmHourDropDown:ClearAllPoints() - TimeManagerAlarmHourDropDown:SetPoint("TOPLEFT", TimeManagerAlarmTimeLabel, "BOTTOMLEFT", -4, -4) - - TimeManagerAlarmMessageFrame:ClearAllPoints() - TimeManagerAlarmMessageFrame:SetPoint("TOPLEFT", TimeManagerAlarmTimeFrame, "BOTTOMLEFT", 0, 0) - - TimeManagerAlarmMessageEditBox:DisableDrawLayer("BACKGROUND") - CreateBackdrop(TimeManagerAlarmMessageEditBox) - TimeManagerAlarmMessageEditBox:ClearAllPoints() - TimeManagerAlarmMessageEditBox:SetWidth(142) - TimeManagerAlarmMessageEditBox:SetPoint("TOPLEFT", TimeManagerAlarmMessageLabel, "BOTTOMLEFT", 13, -5) - - SkinButton(TimeManagerAlarmEnabledButton) - TimeManagerAlarmEnabledButton.SetNormalTexture = function() end - TimeManagerAlarmEnabledButton.SetPushedTexture = function() end - hooksecurefunc("TimeManagerAlarmEnabledButton_Update", function() - if TimeManagerAlarmEnabledButton:GetText() == TIMEMANAGER_ALARM_ENABLED then - TimeManagerAlarmEnabledButton:LockHighlight() - else - TimeManagerAlarmEnabledButton:UnlockHighlight() - end - end) - TimeManagerAlarmEnabledButton:ClearAllPoints() - TimeManagerAlarmEnabledButton:SetWidth(146) - TimeManagerAlarmEnabledButton:SetPoint("TOP", TimeManagerAlarmMessageEditBox, "BOTTOM", 0, -8) - - - SkinCheckbox(TimeManagerMilitaryTimeCheck) - SkinCheckbox(TimeManagerLocalTimeCheck) - end - - do -- StopwatchFrame - StripTextures(StopwatchFrame) - - StripTextures(StopwatchTabFrame) - CreateBackdrop(StopwatchTabFrame, nil, true) - StopwatchTabFrame:SetWidth(122) - StopwatchTabFrame:SetHeight(18) - StopwatchTitle:ClearAllPoints() - StopwatchTitle:SetPoint("CENTER", 0, 0) - SkinCloseButton(StopwatchCloseButton, StopwatchTabFrame, 0, 0) - - local orig = StopwatchResetButton.SetNormalTexture - StopwatchResetButton.SetNormalTexture = function(self, tex) - orig(self, tex) - local texture = self:GetNormalTexture() - texture:SetDesaturated(1) - texture:SetTexCoord(.25, .75, .28, .78) - end - SkinButton(StopwatchResetButton, nil, nil, nil, StopwatchResetButton:GetNormalTexture()) - StopwatchResetButton:SetNormalTexture("Interface\\TimeManager\\ResetButton") -- initiate update texture - StopwatchResetButton:ClearAllPoints() - StopwatchResetButton:SetWidth(20) - StopwatchResetButton:SetHeight(20) - StopwatchResetButton:SetPoint("TOPRIGHT", StopwatchTabFrame, "BOTTOMRIGHT", 0, -2*border + 1) - - local orig = StopwatchPlayPauseButton.SetNormalTexture - StopwatchPlayPauseButton.SetNormalTexture = function(self, tex) - orig(self, tex) - local texture = self:GetNormalTexture() - texture:SetDesaturated(1) - texture:SetTexCoord(.25, .75, .28, .78) - end - SkinButton(StopwatchPlayPauseButton, nil, nil, nil, StopwatchPlayPauseButton:GetNormalTexture()) - StopwatchPlayPauseButton:SetNormalTexture("Interface\\Buttons\\UI-SpellbookIcon-NextPage-Up") -- initiate update texture - StopwatchPlayPauseButton:ClearAllPoints() - StopwatchPlayPauseButton:SetWidth(20) - StopwatchPlayPauseButton:SetHeight(20) - StopwatchPlayPauseButton:SetPoint("RIGHT", StopwatchResetButton, "LEFT", -2*bpad, 0) - - CreateBackdrop(StopwatchTicker) - StopwatchTicker:ClearAllPoints() - StopwatchTicker:SetWidth(70) - StopwatchTicker:SetHeight(16) - StopwatchTicker:SetPoint("RIGHT", StopwatchPlayPauseButton, "LEFT", -2*border + 1, 0) - end - end) -end) diff --git a/skins/blizzard/tooltips.lua b/skins/blizzard/tooltips.lua index c050c541..d1195ee8 100644 --- a/skins/blizzard/tooltips.lua +++ b/skins/blizzard/tooltips.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Tooltips", "vanilla:tbc", function () +pfUI:RegisterSkin("Tooltips", "vanilla", function () local rawborder, border = GetBorderSize() local alpha = tonumber(C.tooltip.alpha) diff --git a/skins/blizzard/tracking.lua b/skins/blizzard/tracking.lua deleted file mode 100644 index 3e6644d4..00000000 --- a/skins/blizzard/tracking.lua +++ /dev/null @@ -1,11 +0,0 @@ -pfUI:RegisterSkin("tracking", "tbc", function () - MINIMAP_TRACKING_FRAME:DisableDrawLayer("ARTWORK") -- hide border - SkinButton(MINIMAP_TRACKING_FRAME, nil, nil, nil, MiniMapTrackingIcon, true) - MINIMAP_TRACKING_FRAME:SetHeight(tonumber(C.appearance.minimap.tracking_size) + 10) - MINIMAP_TRACKING_FRAME:SetWidth(tonumber(C.appearance.minimap.tracking_size) + 10) - MINIMAP_TRACKING_FRAME:ClearAllPoints() - MINIMAP_TRACKING_FRAME:SetPoint("TOPLEFT", pfUI.minimap, "TOPLEFT", -10, -10) - MINIMAP_TRACKING_FRAME:SetFrameStrata("LOW") - MINIMAP_TRACKING_FRAME:SetParent(UIParent) - UpdateMovable(MINIMAP_TRACKING_FRAME) -end) diff --git a/skins/blizzard/trade.lua b/skins/blizzard/trade.lua index fd6237d6..fe0a9e4c 100644 --- a/skins/blizzard/trade.lua +++ b/skins/blizzard/trade.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Trade", "vanilla:tbc", function () +pfUI:RegisterSkin("Trade", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/trainer.lua b/skins/blizzard/trainer.lua index 62df6005..e752f7bb 100644 --- a/skins/blizzard/trainer.lua +++ b/skins/blizzard/trainer.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Trainer", "vanilla:tbc", function () +pfUI:RegisterSkin("Trainer", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() From 5e44fcd2d32690c0abe7624569562f71202247d3 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 3 Jan 2026 15:21:37 +0100 Subject: [PATCH 014/159] nameplate color fix nameplate color fix --- modules/nameplates.lua | 3 +++ 1 file changed, 3 insertions(+) diff --git a/modules/nameplates.lua b/modules/nameplates.lua index ce25a161..cb926b50 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -2,6 +2,9 @@ pfUI:RegisterModule("nameplates", "vanilla", function () -- disable original castbars pcall(SetCVar, "ShowVKeyCastbar", 0) + -- check for SuperWoW support + local superwow_active = HasSuperWoW() + local unitcolors = { ["ENEMY_NPC"] = { .9, .2, .3, .8 }, ["NEUTRAL_NPC"] = { 1, 1, .3, .8 }, From d6356836fb7172321dfc118a8657a2736598e896 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 3 Jan 2026 17:08:53 +0100 Subject: [PATCH 015/159] Delete .github directory --- .github/FUNDING.yml | 2 -- .github/workflows/close-issues.yml | 24 ------------------------ 2 files changed, 26 deletions(-) delete mode 100644 .github/FUNDING.yml delete mode 100644 .github/workflows/close-issues.yml diff --git a/.github/FUNDING.yml b/.github/FUNDING.yml deleted file mode 100644 index 4cb83f66..00000000 --- a/.github/FUNDING.yml +++ /dev/null @@ -1,2 +0,0 @@ -github: [shagu] -ko_fi: shagu diff --git a/.github/workflows/close-issues.yml b/.github/workflows/close-issues.yml deleted file mode 100644 index da0f0103..00000000 --- a/.github/workflows/close-issues.yml +++ /dev/null @@ -1,24 +0,0 @@ -name: Close inactive issues -on: - workflow_dispatch: - schedule: - - cron: "30 1 * * *" - -jobs: - close-issues: - runs-on: ubuntu-latest - permissions: - issues: write - pull-requests: write - steps: - - uses: actions/stale@v5 - with: - operations-per-run: 100 - days-before-issue-stale: 30 - days-before-issue-close: 14 - stale-issue-label: "stale" - stale-issue-message: "This issue is stale because it has been open for 30 days with no activity." - close-issue-message: "This issue was closed because it has been inactive for 14 days since being marked as stale." - days-before-pr-stale: -1 - days-before-pr-close: -1 - repo-token: ${{ secrets.GITHUB_TOKEN }} From 0cae1cf1ab364a9217160e5db5162bf45281adf4 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 3 Jan 2026 19:48:41 +0100 Subject: [PATCH 016/159] small changes small changes --- .github/FUNDING.yml | 2 + .github/workflows/close-issues.yml | 24 + api/unitframes.lua | 2 + compat/tbc.lua | 1960 ++++++++++++++++++++++++++ libs/librange.lua | 2 + modules/castbar.lua | 2 + modules/combatlogfix.lua | 7 + modules/nameplates.lua | 4 + modules/thirdparty-tbc.lua | 381 +++++ pfUI.toc | 2 +- skins/blizzard/arena.lua | 55 + skins/blizzard/arena_registrar.lua | 119 ++ skins/blizzard/guildbank.lua | 131 ++ skins/blizzard/lfg.lua | 75 + skins/blizzard/options-interface.lua | 175 +++ skins/blizzard/socket.lua | 39 + skins/blizzard/time_manager.lua | 122 ++ skins/blizzard/tracking.lua | 11 + 18 files changed, 3112 insertions(+), 1 deletion(-) create mode 100644 .github/FUNDING.yml create mode 100644 .github/workflows/close-issues.yml create mode 100644 compat/tbc.lua create mode 100644 modules/combatlogfix.lua create mode 100644 modules/thirdparty-tbc.lua create mode 100644 skins/blizzard/arena.lua create mode 100644 skins/blizzard/arena_registrar.lua create mode 100644 skins/blizzard/guildbank.lua create mode 100644 skins/blizzard/lfg.lua create mode 100644 skins/blizzard/options-interface.lua create mode 100644 skins/blizzard/socket.lua create mode 100644 skins/blizzard/time_manager.lua create mode 100644 skins/blizzard/tracking.lua diff --git a/.github/FUNDING.yml b/.github/FUNDING.yml new file mode 100644 index 00000000..4cb83f66 --- /dev/null +++ b/.github/FUNDING.yml @@ -0,0 +1,2 @@ +github: [shagu] +ko_fi: shagu diff --git a/.github/workflows/close-issues.yml b/.github/workflows/close-issues.yml new file mode 100644 index 00000000..da0f0103 --- /dev/null +++ b/.github/workflows/close-issues.yml @@ -0,0 +1,24 @@ +name: Close inactive issues +on: + workflow_dispatch: + schedule: + - cron: "30 1 * * *" + +jobs: + close-issues: + runs-on: ubuntu-latest + permissions: + issues: write + pull-requests: write + steps: + - uses: actions/stale@v5 + with: + operations-per-run: 100 + days-before-issue-stale: 30 + days-before-issue-close: 14 + stale-issue-label: "stale" + stale-issue-message: "This issue is stale because it has been open for 30 days with no activity." + close-issue-message: "This issue was closed because it has been inactive for 14 days since being marked as stale." + days-before-pr-stale: -1 + days-before-pr-close: -1 + repo-token: ${{ secrets.GITHUB_TOKEN }} diff --git a/api/unitframes.lua b/api/unitframes.lua index 9b590ba3..db4fe46e 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -1,6 +1,8 @@ -- load pfUI environment setfenv(1, pfUI:GetEnvironment()) +local superwow_active = HasSuperWoW() + pfUI.uf = CreateFrame("Frame", nil, UIParent) pfUI.uf:SetScript("OnUpdate", function() if InCombatLockdown and not InCombatLockdown() then diff --git a/compat/tbc.lua b/compat/tbc.lua new file mode 100644 index 00000000..526d94bf --- /dev/null +++ b/compat/tbc.lua @@ -0,0 +1,1960 @@ +-- load pfUI environment +setfenv(1, pfUI:GetEnvironment()) +if pfUI.expansion ~= "tbc" then return end + +-- [[ Constants ]]-- +CASTBAR_EVENT_CAST_DELAY = "UNIT_SPELLCAST_DELAYED" +CASTBAR_EVENT_CHANNEL_DELAY = "UNIT_SPELLCAST_CHANNEL_UPDATE" +CASTBAR_EVENT_CAST_START = "UNIT_SPELLCAST_START" +CASTBAR_EVENT_CHANNEL_START = "UNIT_SPELLCAST_CHANNEL_START" + +EVENTS_MINIMAP_ZONE_UPDATE = {"PLAYER_ENTERING_WORLD", "ZONE_CHANGED_NEW_AREA", "ZONE_CHANGED"} + +MICRO_BUTTONS = { + 'CharacterMicroButton', 'SpellbookMicroButton', 'TalentMicroButton', + 'QuestLogMicroButton', 'SocialsMicroButton', 'LFGMicroButton', + 'MainMenuMicroButton', 'HelpMicroButton', +} + +NAMEPLATE_OBJECTORDER = { "border", "castborder", "casticon", "glow", "name", "level", "levelicon", "raidicon" } + +NAMEPLATE_FRAMETYPE = "Frame" + +MINIMAP_TRACKING_FRAME = _G.MiniMapTracking + +FRIENDS_NAME_LOCATION = "ButtonTextLocation" + +COOLDOWN_FRAME_TYPE = "Cooldown" +LOOT_BUTTON_FRAME_TYPE = "Button" + +PLAYER_BUFF_START_ID = 0 + +ACTIONBAR_SECURE_TEMPLATE_BAR = "SecureStateHeaderTemplate" +ACTIONBAR_SECURE_TEMPLATE_BUTTON = "SecureActionButtonTemplate" +UNITFRAME_SECURE_TEMPLATE = "SecureUnitButtonTemplate" + +--[[ TBC API Extensions ]]-- +function UnitBuff(unitstr, i) + -- fake return values to be vanilla alike + local name, rank, icon, count = _G.UnitBuff(unitstr, i) + return icon, count +end + +function UnitDebuff(unitstr, i) + -- fake return values to be vanilla alike + local name, rank, texture, stacks, dtype, duration, timeLeft = _G.UnitDebuff(unitstr, i) + return texture, stacks, dtype +end + +-- the function GetContainerNumSlots returns numbers for keyrings in tbc +function GetContainerNumSlots(bag) + if bag == -2 and pfUI.bag and not pfUI.bag.showKeyring then + return 0 + else + return _G.GetContainerNumSlots(bag) + end +end + +-- map libdebuff to the regular function +libdebuff = { + ["UnitDebuff"] = function(self, a1, a2, a3) + return _G.UnitDebuff(a1,a2,a3) + end +} + +-- map reveal positions +pfMapOverlayData = { + ["Teldrassil"] = { "RUTTHERANVILLAGE:128:100:494:548", "STARBREEZEVILLAGE:200:200:561:292", "GNARLPINEHOLD:185:128:368:443", "LAKEALAMETH:256:185:436:380", "WELLSPRINGLAKE:180:256:377:93", "THEORACLEGLADE:170:240:272:127", "BANETHILHOLLOW:160:210:382:281", "DOLANAAR:190:128:462:323", "SHADOWGLEN:225:225:491:153", "POOLSOFARLITHRIEN:128:190:335:313", "DARNASSUS:315:256:101:247", }, + ["Sunwell"] = { "SunsReachHarbor:512:416:252:252", "SunsReachSanctum:512:512:251:4", }, + ["DunMorogh"] = { "AMBERSTILLRANCH:128:128:573:280", "FROSTMANEHOLD:125:125:217:287", "ICEFLOWLAKE:128:180:281:167", "THEGRIZZLEDDEN:200:185:314:311", "HELMSBEDLAKE:155:170:694:273", "SHIMMERRIDGE:128:190:347:163", "CHILLBREEZEVALLEY:180:128:274:296", "ANVILMAR:240:185:155:403", "MISTYPINEREFUGE:128:165:502:221", "GOLBOLARQUARRY:165:165:608:291", "KHARANOS:200:200:386:294", "THETUNDRIDHILLS:155:128:522:322", "IRONFORGE:315:200:397:163", "COLDRIDGEPASS:150:128:295:385", "NORTHERNGATEOUTPOST:128:165:759:173", "SOUTHERNGATEOUTPOST:128:120:792:279", "GNOMERAGON:180:165:166:184", "BREWNALLVILLAGE:115:115:252:249", }, + ["Elwynn"] = { "EASTVALELOGGINGCAMP:256:210:704:330", "BRACKWELLPUMPKINPATCH:256:249:577:419", "FORESTSEDGE:256:341:124:327", "FARGODEEPMINE:256:240:238:428", "JERODSLANDING:256:237:425:431", "STORMWIND:485:405:0:0", "GOLDSHIRE:240:220:250:270", "TOWEROFAZORA:255:250:551:292", "CRYSTALLAKE:225:220:422:332", "RIDGEPOINTTOWER:306:233:696:435", "STONECAIRNLAKE:310:256:587:190", "NORTHSHIREVALLEY:256:256:381:147", }, + ["Mulgore"] = { "WINTERHOOFWATERWELL:170:128:458:369", "THUNDERHORNWATERWELL:128:155:379:242", "RAVAGEDCARAVAN:128:120:473:260", "PALEMANEROCK:128:205:303:307", "WINDFURYRIDGE:205:128:395:0", "REDCLOUDMESA:470:243:270:425", "THUNDERBLUFF:280:240:249:59", "BAELDUNDIGSITE:210:180:255:214", "WILDMANEWATERWELL:185:128:291:0", "THEGOLDENPLAINS:215:240:428:80", "REDROCKS:205:230:502:16", "BLOODHOOFVILLAGE:256:200:367:303", "THEROLLINGPLAINS:256:190:523:356", "THEVENTURECOMINE:225:235:532:238", }, + ["Tirisfal"] = { "SCARLETWATCHPOST:175:247:689:104", "SOLLIDENFARMSTEAD:256:156:239:250", "GARRENSHAUNT:174:220:497:145", "VENOMWEBVALE:237:214:757:205", "NIGHTMAREVALE:243:199:363:349", "AGAMANDMILLS:256:210:335:139", "CRUSADEROUTPOST:173:128:694:289", "DEATHKNELL:245:205:227:328", "BALNIRFARMSTEAD:216:179:630:326", "BRIGHTWATERLAKE:201:288:587:139", "BULWARK:230:205:698:362", "RUINSOFLORDAERON:315:235:463:361", "COLDHEARTHMANOR:150:128:474:327", "MONASTARY:211:189:746:125", "STILLWATERPOND:186:128:395:277", "BRILL:128:256:537:299", }, + ["Durotar"] = { "RAZORMANEGROUNDS:230:230:301:189", "VALLEYOFTRIALS:215:215:355:320", "SKULLROCK:128:110:464:33", "DRYGULCHRAVINE:210:160:427:78", "THUNDERRIDGE:190:200:327:60", "ORGRIMMAR:445:160:244:0", "SENJINVILLAGE:160:190:474:384", "TIRAGARDEKEEP:190:180:462:286", "ECHOISLES:200:240:549:427", "RAZORHILL:220:230:432:170", "KOLKARCRAG:160:120:413:476", }, + ["Westfall"] = { "WESTFALLLIGHTHOUSE:280:190:205:467", "FURLBROWSPUMPKINFARM:210:215:387:11", "JANGOLODEMINE:215:215:307:29", "SALDEANSFARM:225:210:459:105", "THEDUSTPLAINS:288:235:523:377", "SENTINELHILL:195:240:442:241", "DEMONTSPLACE:200:185:208:375", "THEMOLSENFARM:225:205:328:148", "THEDEADACRE:200:240:524:252", "THEJANSENSTEAD:165:200:488:0", "THEDAGGERHILLS:256:175:339:418", "GOLDCOASTQUARRY:225:256:220:102", "ALEXSTONFARMSTEAD:305:210:204:260", "MOONBROOK:220:200:317:331", }, + ["Silverpine"] = { "THEDECREPITFERRY:180:185:457:144", "FENRISISLE:250:215:593:74", "THEDEADFIELD:175:165:402:65", "MALDENSORCHARD:256:160:465:0", "OLSENSFARTHING:165:185:382:252", "DEEPELEMMINE:160:170:470:261", "SHADOWFANGKEEP:220:160:364:359", "BERENSPERIL:240:180:491:417", "THESEPULCHER:210:160:352:168", "PYREWOODVILLAGE:140:125:391:446", "AMBERMILL:240:240:494:262", "THESKITTERINGDARK:185:165:286:37", "NORTHTIDESHOLLOW:180:128:323:128", "THEGREYMANEWALL:210:215:379:447", "THESHININGSTRAND:256:220:459:13", }, + ["LochModan"] = { "SILVERSTREAMMINE:235:270:229:11", "MOGROSHSTRONGHOLD:315:235:542:48", "STONESPLINTERVALLEY:255:285:215:348", "IRONBANDSEXCAVATIONSITE:345:256:482:321", "VALLEYOFKINGS:195:250:109:370", "GRIZZLEPAWRIDGE:295:358:309:310", "THELSAMAR:256:230:217:203", "THELOCH:320:410:352:87", "NORTHGATEPASS:230:300:125:12", "STONEWROUGHTDAM:290:175:339:11", "THEFARSTRIDERLODGE:370:295:546:199", }, + ["Darkshore"] = { "RUINSOFMATHYSTRA:195:215:510:0", "TOWEROFALTHALAXX:170:195:468:85", "GROVEOFTHEANCIENTS:200:170:305:412", "BASHALARAN:180:195:365:181", "AMETHARAN:190:205:324:306", "THEMASTERSGLAIVE:175:158:329:510", "REMTRAVELSEXCAVATION:175:183:229:485", "AUBERDINE:150:215:318:162", "CLIFFSPRINGRIVER:230:190:375:94", }, + ["Redridge"] = { "STONEWATCH:255:300:500:215", "GALARDELLVALLEY:250:250:654:161", "ALTHERSMILL:235:270:399:129", "RENDERSVALLEY:465:255:484:361", "LAKEEVERSTILL:535:275:133:240", "REDRIDGECANYONS:365:245:121:72", "STONEWATCHFALLS:320:210:595:320", "LAKESHIRE:340:195:83:197", "RENDERSCAMP:275:256:277:0", "THREECORNERS:365:350:0:284", "LAKERIDGEHIGHWAY:430:290:187:333", }, + ["Wetlands"] = { "ANGERFANGENCAMPMENT:225:185:347:218", "DUNMODR:205:180:401:21", "SUNDOWNMARSH:300:240:92:82", "THELGANROCK:230:190:470:371", "BLACKCHANNELMARSH:240:175:77:245", "BLUEGILLMARSH:225:190:89:142", "MOSSHIDEFEN:205:245:527:264", "IRONBEARDSTOMB:200:185:349:115", "THEGREENBELT:185:240:456:125", "SALTSPRAYGLEN:200:240:237:41", "MENETHILHARBOR:175:128:13:314", "GRIMBATOL:350:360:611:230", "RAPTORRIDGE:190:160:628:176", "DIREFORGEHILL:256:250:507:115", "WHELGARSEXCAVATIONSITE:195:185:247:205", }, + ["Hilsbrad"] = { "DARROWHILL:205:155:414:154", "NETHANDERSTEAD:215:240:541:236", "DURNHOLDEKEEP:384:365:605:75", "SOUTHSHORE:235:270:418:201", "HILLSBRADFIELDS:305:275:198:155", "TARRENMILL:220:310:509:0", "AZURELOADMINE:165:200:175:275", "SOUTHPOINTTOWER:288:225:2:192", "DUNGAROK:240:275:637:294", "EASTERNSTRAND:230:320:524:339", "WESTERNSTRAND:285:155:208:368", "PURGATIONISLE:125:100:109:482", }, + ["Duskwood"] = { "THEYORGENFARMSTEAD:235:250:390:382", "THEROTTINGORCHARD:250:230:539:369", "VULGOLOGREMOUND:255:285:243:348", "TWILIGHTGROVE:360:420:298:79", "ADDLESSTEAD:275:250:55:342", "MANORMISTMANTLE:200:175:653:120", "THEDARKENEDBANK:910:210:89:31", "RAVENHILL:195:145:102:302", "THEHUSHEDBANK:160:330:19:132", "DARKSHIRE:315:280:631:162", "BRIGHTWOODGROVE:220:340:504:117", "TRANQUILGARDENSCEMETARY:220:220:690:353", "RAVENHILLCEMETARY:350:300:85:149", }, + ["Alterac"] = { "LORDAMEREINTERNMENTCAMP:330:265:44:403", "DANDREDSFOLD:285:230:276:0", "MISTYSHORE:220:280:196:131", "CHILLWINDPOINT:350:370:626:253", "GALLOWSCORNER:200:200:406:279", "CORRAHNSDAGGER:195:288:399:380", "CRUSHRIDGEHOLD:280:240:334:162", "THEUPLANDS:235:200:462:77", "GAVINSNAZE:160:175:225:478", "GROWLESSCAVE:190:170:317:372", "RUINSOFALTERAC:255:255:270:197", "STRAHNBRAD:370:300:549:105", "THEHEADLAND:165:197:314:471", "SOFERASNAZE:255:320:462:307", "DALARAN:300:300:26:262", }, + ["Barrens"] = { "THEFORGOTTENPOOLS:120:125:384:115", "THESTAGNANTOASIS:155:128:481:211", "THEMORSHANRAMPART:128:100:412:0", "DREADMISTPEAK:128:105:419:63", "THEDRYHILLS:200:145:317:29", "BOULDERLODEMINE:120:110:555:0", "THESLUDGEFEN:170:120:456:0", "THECROSSROADS:155:155:431:118", "NORTHWATCHFOLD:150:120:527:307", "RAPTORGROUNDS:115:110:507:294", "THORNHILL:140:128:498:119", "THEMERCHANTCOAST:95:100:581:247", "LUSHWATEROASIS:175:185:365:177", "RATCHET:125:125:556:189", "HONORSSTAND:128:128:306:130", "BRAMBLESCAR:125:165:442:298", "BLACKTHORNRIDGE:155:128:335:462", "BAELMODAN:128:128:431:479", "RAZORFENKRAUL:128:128:341:537", "RAZORFENDOWNS:155:115:407:553", "CAMPTAURAJO:145:125:365:350", "GROLDOMFARM:125:115:492:63", "FARWATCHPOST:100:165:564:52", "AGAMAGOR:200:185:340:234", "FIELDOFGIANTS:210:150:355:402", }, + ["Stranglethorn"] = { "NESINGWARYSEXPEDITION:140:110:269:26", "RUINSOFJUBUWAL:110:110:306:301", "ZIATAJAIRUINS:128:125:364:231", "BOOTYBAY:145:128:203:433", "NEKMANIWELLSPRING:90:115:211:359", "RUINSOFABORAZ:95:95:350:335", "CRYSTALVEINMINE:120:120:345:276", "MIZJAHRUINS:105:110:311:131", "WILDSHORE:165:190:229:422", "BLOODSAILCOMPOUND:165:175:194:284", "JAGUEROISLE:125:120:314:493", "GROMGOLBASECAMP:110:105:260:132", "MOSHOGGOGREMOUND:128:175:432:94", "KALAIRUINS:95:95:299:88", "RUINSOFZULMAMWE:170:125:394:212", "MISTVALEVALLEY:125:125:280:368", "THEARENA:200:185:235:189", "ZUULDAIARUINS:115:115:156:42", "BALIAMAHRUINS:110:140:371:129", "LAKENAZFERITI:128:125:331:59", "KURZENSCOMPOUND:155:150:388:0", "RUINSOFZULKUNDA:125:140:196:3", "ZULGURUB:245:220:483:8", "THEVILEREEF:190:175:152:90", "VENTURECOBASECAMP:105:125:387:64", "BALALRUINS:90:80:241:92", "REBELCAMP:170:90:284:0", }, + ["SwampOfSorrows"] = { "SPLINTERSPEARJUNCTION:275:240:129:236", "THEHARBORAGE:235:205:171:145", "FALLOWSANCTUARY:365:305:492:0", "MISTYREEDSTRAND:256:668:746:0", "POOLOFTEARS:300:275:565:218", "THESHIFTINGMIRE:315:235:286:110", "MISTYVALLEY:245:305:0:140", "ITHARIUSSCAVE:240:245:0:262", "STONARD:360:315:279:237", "STAGALBOG:345:250:552:378", "SORROWMURK:215:365:724:120", }, + ["Arathi"] = { "CIRCLEOFINNERBINDING:210:185:286:310", "CIRCLEOFOUTERBINDING:170:155:419:293", "NORTHFOLDMANOR:230:240:192:90", "BOULDERGOR:245:245:232:145", "STROMGARDEKEEP:240:230:108:287", "FALDIRSCOVE:256:215:171:424", "THANDOLSPAN:200:220:355:412", "BOULDERFISTHALL:215:235:432:362", "GOSHEKFARM:230:195:531:276", "HAMMERFALL:205:250:655:120", "WITHERBARKVILLAGE:215:210:559:333", "DABYRIESFARMSTEAD:180:210:472:165", "CIRCLEOFEASTBINDING:160:230:558:112", "REFUGEPOINT:175:225:370:186", "THORADINSWALL:190:240:87:138", "CIRCLEOFWESTBINDING:190:210:138:54", }, + ["Badlands"] = { "CAMPKOSH:220:220:551:48", "LETHLORRAVINE:370:455:611:110", "AGMONDSEND:265:270:345:389", "CAMPBOFF:255:280:501:341", "THEDUSTBOWL:270:275:159:199", "HAMMERTOESDIGSITE:200:195:445:120", "VALLEYOFFANGS:230:230:349:256", "ANGORFORTRESS:195:200:325:148", "DUSTWINDGULCH:245:205:498:209", "THEMAKERSTERRACE:245:205:389:7", "CAMPCAGG:256:256:12:428", "KARGATH:256:256:0:148", "APOCRYPHANSREST:256:256:17:310", "MIRAGEFLATS:256:256:148:384", }, + ["Hinterlands"] = { "JINTHAALOR:235:285:505:333", "THEOVERLOOKCLIFFS:170:310:693:303", "AERIEPEAK:255:205:13:245", "PLAGUEMISTRAVINE:145:220:158:149", "THEALTAROFZUL:200:165:373:365", "HIRIWATHA:225:200:171:306", "QUELDANILLODGE:185:195:237:185", "VALORWINDLAKE:170:170:319:302", "SHADRAALOR:195:185:240:387", "AGOLWATHA:205:195:374:164", "THECREEPINGRUIN:180:170:408:260", "SERADANE:275:275:509:19", "SKULKROCK:160:145:512:232", "SHAOLWATHA:280:205:571:239", }, + ["UngoroCrater"] = { "GOLAKKAHOTSPRINGS:315:345:121:151", "THESLITHERINGSCAR:345:285:367:380", "FIREPLUMERIDGE:295:270:367:178", "TERRORRUN:345:285:158:368", "THEMARSHLANDS:310:355:560:240", "IRONSTONEPLATEAU:285:285:582:67", "LAKKARITARPITS:570:265:160:6", }, + ["Tanaris"] = { "THISTLESHRUBVALLEY:185:250:203:286", "VALLEYOFTHEWATCHERS:150:160:291:434", "LANDSENDBEACH:205:157:445:511", "ABYSSALSANDS:215:180:363:194", "ZALASHJISDEN:110:140:611:147", "CAVERNSOFTIME:155:150:561:256", "EASTMOONRUINS:160:150:395:346", "GADGETZAN:175:165:421:91", "BROKENPILLAR:110:180:473:234", "SOUTHMOONRUINS:195:210:323:359", "ZULFARRAK:210:175:254:0", "THEGAPINGCHASM:220:210:449:372", "SOUTHBREAKSHORE:215:175:499:293", "DUNEMAULCOMPOUND:205:145:325:289", "THENOXIOUSLAIR:180:200:252:199", "WATERSPRINGFIELD:165:180:509:168", "LOSTRIGGERCOVE:160:190:629:220", "STEAMWHEEDLEPORT:155:150:592:75", "NOONSHADERUINS:120:135:533:104", "SANDSORROWWATCH:195:175:299:100", }, + ["Dustwallow"] = { "THEWYRMBOG:285:240:367:381", "ALCAZISLAND:200:195:660:21", "THERAMOREISLE:230:205:534:224", "WITCHHILL:250:315:422:0", "BRACKENWALLVILLAGE:280:270:230:0", "BACKBAYWETLANDS:400:255:239:189", "THEDENOFFLAME:255:250:257:313", }, + ["ThousandNeedles"] = { "THEGREATLIFT:210:180:205:70", "DARKCLOUDPINNACLE:205:195:259:131", "THESHIMMERINGFLATS:320:365:610:300", "SPLITHOOFCRAG:210:195:391:192", "CAMPETHOK:305:310:0:0", "WINDBREAKCANYON:240:220:492:250", "FREEWINDPOST:210:190:357:264", "HIGHPERCH:190:190:31:155", "THESCREECHINGCANYON:250:240:179:200", }, + ["SearingGorge"] = { "GRIMSILTDIGSITE:305:220:494:300", "THESEAOFCINDERS:360:280:247:388", "TANNERCAMP:305:230:545:407", "DUSTFIREVALLEY:460:365:422:8", "FIREWATCHRIDGE:405:430:85:30", "THECAULDRON:425:325:250:170", "BLACKCHARCAVE:275:235:77:366", }, + ["Ashenvale"] = { "THISTLEFURVILLAGE:255:195:203:158", "THESHRINEOFAESSINA:220:195:104:259", "THEZORAMSTRAND:245:245:19:28", "LAKEFALATHIM:128:195:131:137", "MAESTRASPOST:215:305:205:38", "ASTRANAAR:205:185:272:251", "IRISLAKE:200:205:392:218", "THERUINSOFSTARDUST:155:150:260:373", "FIRESCARSHRINE:165:175:189:324", "MYSTRALLAKE:275:240:356:347", "BOUGHSHADOW:146:200:856:151", "THEHOWLINGVALE:210:185:463:141", "FELFIREHILL:245:255:713:344", "NIGHTRUN:225:255:597:258", "WARSONGLUMBERCAMP:200:160:796:311", "RAYNEWOODRETREAT:180:245:520:238", "FALLENSKYLAKE:235:205:547:426", "SATYRNAAR:285:185:694:225", }, + ["Desolace"] = { "SHADOWPREYVILLAGE:230:230:167:389", "THUNDERAXEFORTRESS:190:220:447:102", "ETHELRETHOR:205:250:311:61", "GELKISVILLAGE:195:242:293:426", "VALLEYOFSPEARS:245:285:212:215", "RANAZJARISLE:100:100:241:6", "MAGRAMVILLAGE:205:285:590:365", "MANNOROCCOVEN:285:280:399:380", "SARGERON:285:245:625:33", "KOLKARVILLAGE:220:220:607:215", "KORMEKSHUT:170:160:555:181", "SHADOWBREAKRAVINE:205:195:690:444", "KODOGRAVEYARD:275:250:387:244", "NIJELSPOINT:200:250:554:0", "TETHRISARAN:205:145:431:0", }, + ["BurningSteppes"] = { "DRACODAR:415:315:56:258", "RUINSOFTHAURISSAN:270:285:513:99", "DREADMAULROCK:220:225:707:168", "MORGANSVIGIL:294:270:708:311", "ALTAROFSTORMS:225:220:36:109", "TERRORWINGPATH:280:355:722:46", "BLACKROCKPASS:270:310:589:279", "PILLAROFASH:320:270:377:285", "BLACKROCKSTRONGHOLD:245:265:334:114", "BLACKROCKMOUNTAIN:256:280:173:101", }, + ["BlastedLands"] = { "DREADMAULPOST:245:195:361:195", "THETAINTEDSCAR:384:450:212:178", "DREADMAULHOLD:195:180:361:15", "GARRISONARMORY:170:200:472:9", "ALTAROFSTORMS:185:155:310:133", "SERPENTSCOIL:225:170:501:140", "DARKPORTAL:265:220:453:259", "NETHERGARDEKEEP:185:190:559:30", "RISEOFTHEDEFILER:170:145:405:123", }, + ["Aszhara"] = { "SHADOWSONGSHRINE:225:180:35:422", "TIMBERMAWHOLD:235:270:250:106", "BAYOFSTORMS:270:300:479:201", "THESHATTEREDSTRAND:160:210:404:194", "JAGGEDREEF:570:170:366:0", "BITTERREACHES:245:185:644:40", "TOWEROFELDARA:120:155:818:107", "FORLORNRIDGE:220:255:191:369", "TEMPLEOFARKKORAN:190:200:681:153", "LEGASHENCAMPMENT:235:140:478:44", "URSOLAN:145:215:422:95", "RUINSOFELDARATH:265:280:238:221", "SOUTHRIDGEBEACH:370:220:389:353", "VALORMOK:215:175:84:229", "THALASSIANBASECAMP:240:155:499:119", "RAVENCRESTMONUMENT:240:125:552:499", "HALDARRENCAMPMENT:200:150:77:331", "THERUINEDREACHES:395:128:396:540", "LAKEMENNAR:315:200:296:429", }, + ["Felwood"] = { "RUINSOFCONSTELLAS:235:155:297:381", "EMERALDSANCTUARY:185:160:405:429", "FELPAWVILLAGE:240:145:483:0", "TALONBRANCHGLADE:160:145:548:90", "MORLOSARAN:145:159:496:509", "JADEFIRERUN:195:170:330:29", "SHATTERSCARVALE:235:200:307:123", "JAEDENAR:245:128:271:331", "BLOODVENOMFALLS:235:145:292:263", "DEADWOODVILLAGE:175:135:408:533", "JADEFIREGLEN:165:155:332:465", "IRONTREEWOODS:215:215:420:54", }, + ["EasternPlaguelands"] = { "THENOXIOUSGLADE:225:215:722:166", "QUELLITHIENLODGE:230:150:422:36", "NORTHPASSTOWER:240:195:457:109", "TERRORDALE:190:205:79:98", "BLACKWOODLAKE:230:235:442:199", "EASTWALLTOWER:180:160:592:241", "DARROWSHIRE:210:179:309:489", "CORINSCROSSING:165:160:537:367", "THEMARRISSTEAD:200:205:156:360", "NORTHDALE:190:205:620:128", "PLAGUEWOOD:360:270:169:83", "LAKEMERELDAR:250:175:537:463", "THEINFECTISSCAR:195:275:620:291", "PESTILENTSCAR:205:250:409:345", "ZULMASHAR:205:165:614:30", "CROWNGUARDTOWER:205:165:291:401", "THONDRORILRIVER:220:360:7:231", "LIGHTSHOPECHAPEL:175:245:716:299", "TYRSHAND:245:170:717:471", "STRATHOLME:240:200:194:9", "THEFUNGALVALE:210:210:271:261", "THEUNDERCROFT:185:150:172:477", }, + ["StonetalonMountains"] = { "BOULDERSLIDERAVINE:145:107:572:561", "WEBWINDERPATH:288:355:457:282", "MIRKFALLONLAKE:200:215:390:145", "CAMPAPARAJE:190:97:718:571", "SISHIRCANYON:125:125:475:433", "STONETALONPEAK:270:205:247:0", "GRIMTOTEMPOST:225:120:668:515", "MALAKAJIN:125:86:663:582", "WINDSHEARCRAG:320:275:553:197", "THECHARREDVALE:230:355:210:234", "SUNROCKRETREAT:150:150:389:320", }, + ["WesternPlaguelands"] = { "DARROWMERELAKE:370:270:504:343", "RUINSOFANDORHOL:285:230:260:355", "THEBULWARK:225:185:137:293", "FELSTONEFIELD:160:125:300:311", "THEWEEPINGCAVE:160:200:566:198", "CAERDARROW:170:165:600:412", "SORROWHILL:300:206:355:462", "GAHRRONSWITHERING:180:205:520:250", "HEARTHGLEN:340:288:307:16", "DALSONSTEARS:220:150:381:265", "THEWRITHINGHAUNT:170:190:451:323", "NORTHRIDGELUMBERCAMP:220:180:382:164", "THONDRORILRIVER:205:340:590:86", }, + ["Feralas"] = { "THEFORGOTTENCOAST:145:320:404:256", "FRAYFEATHERHIGHLANDS:110:170:478:386", "RUINSOFRAVENWIND:190:155:305:0", "THETWINCOLOSSALS:285:245:319:75", "DREAMBOUGH:150:125:454:0", "GORDUNNIOUTPOST:140:165:690:141", "ISLEOFDREAD:215:293:192:375", "LOWERWILDS:225:180:751:198", "FERALSCARVALE:115:115:486:329", "RUINSOFISILDIEN:190:250:540:320", "ONEIROS:110:110:493:70", "DIREMAUL:230:195:454:201", "SARDORISLE:180:180:208:234", "CAMPMOJACHE:155:160:689:233", "THEWRITHINGDEEP:240:220:618:298", "GRIMTOTEMCOMPOUND:120:195:623:167", }, + ["Winterspring"] = { "WINTERFALLVILLAGE:145:125:617:158", "ICETHISTLEHILLS:125:165:611:242", "LAKEKELTHERIL:215:185:401:198", "STARFALLVILLAGE:185:160:392:137", "EVERLOOK:165:200:509:107", "FROSTFIREHOTSPRINGS:240:140:222:172", "FROSTWHISPERGORGE:200:160:523:376", "THEHIDDENGROVE:175:185:555:27", "DARKWHISPERGORGE:255:205:447:441", "FROSTSABERROCK:250:180:368:7", "OWLWINGTHICKET:165:140:593:340", "TIMBERMAWPOST:230:120:229:243", "MAZTHORIL:185:180:493:258", }, + ["Silithus"] = { "THESCARABWALL:288:256:116:413", "THECRYSTALVALE:320:289:104:24", "HIVEASHI:512:320:265:12", "SOUTHWINDVILLAGE:384:384:500:65", "TWILIGHTBASECAMP:320:256:344:197", "HIVEZORA:384:512:97:144", "HIVEREGAL:512:384:245:285", }, + ["DeadwindPass"] = { "THEVICE:270:270:426:299", "KARAZHAN:300:245:269:337", "DEADMANSCROSSING:380:365:249:76", }, + ["AlteracValley"] = { "DUNBALDAR:270:240:348:13", "ICEBLOODGARRISON:300:300:335:172", "FROSTWOLFKEEP:235:290:399:375", }, + ["Moonglade"] = { "LAKEELUNEARA:555:510:244:89", }, + ["Hellfire"] = { "TheLegionFront:256:512:579:128", "RuinsofShanaar:256:378:25:290", "HellfireCitadel:256:458:338:210", "FallenSkyRidge:256:256:34:142", "ExpeditionArmory:512:255:261:413", "Thrallmar:256:256:467:154", "MagharPost:256:256:206:110", "DenofHaalesh:256:256:182:412", "TempleofTelhamat:512:512:38:152", "PoolsofAggonar:256:512:326:45", "ForgeCampRage:512:512:478:25", "ThroneofKiljaeden:512:256:477:6", "ZethGor:422:238:580:430", "TheStairofDestiny:256:512:737:156", "VoidRidge:256:256:705:368", "WarpFields:256:260:308:408", "FalconWatch:512:342:183:326", "HonorHold:256:256:469:298", }, + ["Zangarmarsh"] = { "TheLagoon:256:256:512:303", "FeralfenVillage:512:336:314:332", "OreborHarborage:256:512:329:25", "TheDeadMire:286:512:716:128", "CoilfangReservoir:256:512:462:90", "Sporeggar:512:256:20:202", "MarshlightLake:256:256:81:152", "QuaggRidge:256:343:141:325", "ZabraJin:256:256:175:232", "TheHewnBog:256:512:219:51", "UmbrafenVillage:256:207:720:461", "Telredor:256:512:569:112", "AngoroshStronghold:256:128:124:0", "CenarionRefuge:308:256:694:321", "BloodscaleEnclave:256:256:596:412", "TwinspireRuins:256:256:342:249", "AngoroshGrounds:256:256:88:50", "TheSpawningGlen:256:256:31:339", }, + ["Nagrand"] = { "WindyreedPass:256:256:598:79", "Telaar:256:256:387:390", "BurningBladeRUins:256:334:660:334", "Halaa:256:256:335:193", "WarmaulHill:256:256:157:32", "SunspringPost:256:256:219:199", "TwilightRidge:256:512:10:107", "SouthwindCleft:256:256:391:258", "KilsorrowFortress:256:241:558:427", "LaughingSkullRuins:256:256:351:52", "OshuGun:512:334:168:334", "ThroneoftheElements:256:256:504:53", "ClanWatch:256:256:532:363", "RingofTrials:256:256:533:267", "ForgeCampHate:256:256:162:154", "ZangarRidge:256:256:277:54", "ForgeCampFear:512:420:36:248", "WindyreedVillage:256:256:666:233", "Garadar:256:256:431:143", }, + ["TerokkarForest"] = { "RaastokGlade:256:256:505:154", "ShattrathCity:512:512:104:4", "BleedingHollowClanRuins:256:367:103:301", "CarrionHill:256:256:377:272", "SethekkTomb:256:256:245:289", "RazorthornShelf:256:256:478:19", "GrangolvarVilliage:512:256:143:171", "Tuurem:256:512:455:34", "TheBarrierHills:256:256:116:4", "StonebreakerHold:256:256:397:165", "CenarionThicket:256:256:314:0", "FirewingPoint:385:512:617:149", "AllerianStronghold:256:256:480:277", "BonechewerRuins:256:256:521:275", "SkethylMountains:512:320:449:348", "RingofObservance:256:256:310:345", "WrithingMound:256:256:417:327", "VeilRhaze:256:256:222:362", "AuchenaiGrounds:256:234:247:434", "SmolderingCaravan:256:208:321:460", "RefugeCaravan:128:256:316:268", "TheBoneWastes:512:400:224:268", -- Seems to have been replaced by separate regions... + }, + ["ShadowmoonValley"] = { "NetherwingLedge:492:223:510:445", "WildhammerStronghold:512:439:168:229", "LegionHold:512:512:104:155", "TheWardensCage:512:410:469:258", "IlladarPoint:256:256:143:256", "ShadowmoonVilliage:512:512:116:35", "TheHandofGuldan:512:512:394:90", "CoilskarPoint:512:512:348:8", "NetherwingCliffs:256:256:554:308", "TheBlackTemple:396:512:606:126", "AltarofShatar:256:256:520:93", "TheDeathForge:256:512:290:129", "EclipsePoint:512:358:343:310", }, + ["BladesEdgeMountains"] = { "VeilRuuan:256:128:563:151", "VortexPinnacle:256:462:166:206", "BladedGulch:256:256:623:147", "Grishnath:256:256:286:28", "BrokenWilds:256:256:733:109", "ThunderlordStronghold:256:396:405:272", "RuuanWeald:256:512:479:98", "BloodmaulOutpost:256:297:342:371", "VeilLashh:256:240:271:428", "RavensWood:512:256:214:55", "MokNathalVillage:256:256:658:297", "Skald:256:256:673:71", "JaggedRidge:256:254:446:414", "BladesipreHold:256:507:314:161", "DeathsDoor:256:419:512:249", "GruulsLayer:256:256:527:81", "ForgeCampAnger:416:256:586:147", "BloodmaulCamp:256:256:412:95", "ForgeCampTerror:512:252:144:416", "ForgeCampWrath:256:256:254:176", "VekhaarStand:256:256:629:406", "Sylvanaar:256:318:289:350", "BashirLanding:256:256:422:0", "CircleofWrath:256:256:439:210", "RazorRidge:256:336:533:332", "RidgeofMadness:256:410:554:258", "TheCrystalpine:256:256:585:0", }, + ["Netherstorm"] = { "ManaforgeBanar:256:387:147:281", "RuinedManaforge:256:256:513:138", "SunfuryHold:256:217:454:451", "ManafrogeAra:256:256:171:155", "SocretharsSeat:256:256:229:38", "EtheriumStagingGrounds:256:256:481:208", "TempestKeep:409:384:593:284", "ManaforgeDuro:256:256:465:336", "TheScrapField:256:256:356:261", "CelestialRidge:256:256:644:173", "TheStormspire:256:256:298:134", "Area52:256:128:241:388", "ArklonRuins:256:256:328:397", "RuinsofEnkaat:256:256:253:301", "ManaforgeCoruu:256:179:357:489", "Netherstone:256:256:411:20", "KirinVarVillage:256:145:490:523", "ForgeBaseOG:256:256:237:22", "RuinsofFarahlon:512:256:354:49", "EcoDomeFarfield:256:256:396:10", "TheHeap:256:213:239:455", "NetherstormBridge:256:256:132:294", }, + ["Ghostlands"] = { "ThalassiaPass:256:262:364:406", "ZebNowa:512:431:466:237", "AmaniPass:404:436:598:232", "SanctumoftheSun:256:512:448:150", "Deatholme:512:293:95:375", "BleedingZiggurat:256:256:184:238", "WindrunnerVillage:256:512:60:117", "WindrunnerSpire:256:256:40:287", "HowlingZiggurat:256:449:340:219", "SanctumoftheMoon:256:256:210:126", "GoldenmistVillage:512:512:44:0", "Tranquillien:256:512:365:2", "ElrendarCrossing:512:256:326:0", "SuncrownVillage:512:256:460:0", "DawnstarSpire:427:256:575:0", "FarstriderEnclave:429:256:573:136", "IsleofTribulations:256:256:585:0", }, + ["EversongWoods"] = { "SunstriderIsle:512:512:195:5", "TorWatha:256:353:648:315", "RunestoneFalithas:256:172:378:496", "TheScortchedGrove:256:128:255:507", "TheGoldenStrand:128:253:183:415", "SunsailAnchorage:256:128:231:404", "GoldenboughPass:256:128:243:469", "SatherilsHaven:256:256:324:384", "FairbreezeVilliage:256:256:386:386", "TheLivingWood:128:248:511:420", "RunestoneShandor:256:174:464:494", "Zebwatha:128:193:554:475", "LakeElrendar:128:197:584:471", "ElrendarFalls:128:256:580:399", "EastSanctum:256:256:460:373", "FarstriderRetreat:256:128:524:359", "SilvermoonCity:512:512:440:87", "StillwhisperPond:256:256:474:314", "ThuronsLivery:256:128:539:305", "NorthSanctum:256:256:361:298", "WestSanctum:128:256:292:319", "TranquilShore:256:256:215:298", "RuinsofSilvermoon:256:256:307:136", "DuskwitherGrounds:256:256:605:253", }, + ["AzuremystIsle"] = { "AmmenVale:475:512:527:104", "AmmenFord:256:256:515:279", "MoongrazeWoods:256:256:449:183", "Emberglade:256:256:488:24", "FairbridgeStrand:256:128:356:0", "ValaarsBerth:256:256:176:303", "BristlelimbVillage:256:256:174:363", "WrathscalePoint:256:247:220:421", "SilvermystIsle:256:222:23:446", "OdesyusLanding:256:256:352:378", "GreezlesCamp:256:256:507:350", "PodWreckage:128:256:462:349", "AzureWatch:256:256:383:249", "PodCluster:256:256:281:305", "TheExodar:512:512:74:85", "StillpineHold:256:256:365:49", "SiltingShore:256:256:291:3", }, + ["BloodmystIsle"] = { "KesselsCrossing:485:141:517:527", "TheCrimsonReach:256:256:555:87", "BristlelimbEnclave:256:256:546:410", "WrathscaleLair:256:256:598:338", "RuinsofLorethAran:256:256:556:216", "WyrmscarIsland:256:256:613:82", "BloodscaleIsle:239:256:763:256", -- "BloodcurseIsle:239:256:763:256", replaced by BloodscaleIsle in the data + "VeridianPoint:256:256:637:0", "TalonStand:256:256:657:78", "RagefeatherRidge:256:256:481:117", "Bladewood:256:256:367:209", "TheWarpPiston:256:256:451:29", "TheBloodwash:256:256:302:27", "Axxarien:256:256:297:136", "TheFoulPool:256:256:221:136", "AmberwebPass:256:512:44:62", "TheVectorCoil:512:430:43:238", "VindicatorsRest:256:256:232:242", "BlacksiltShore:512:242:177:426", "Nazzivian:256:256:250:404", "Mystwood:256:185:309:483", "TheLostFold:256:198:503:470", "BloodWatch:256:256:437:258", "TheCryoCore:256:256:293:285", "Middenvale:256:256:414:406", "TelathionsCamp:128:128:180:216", }} + +-- patch pfSellData table for TBC +local pfSellData_tbc = { + [25]="7,36", [35]="9,48", [37]="7,39", [40]="1,5", [43]="1,5", [47]="1,5", + [79]="10,53", [80]="7,36", [85]="12,63", [121]="1,5", [140]="1,5", [193]="9,49", + [195]="7,37", [202]="343,1715", [209]="12,61", [237]="561,2806", [287]="488,2442", [710]="72,362", + [711]="5,26", [719]="4,24", [720]="1070,5351", [727]="245,1225", [753]="3842,19212", [756]="4963,24819", + [763]="58,294", [766]="57,287", [776]="5765,28827", [791]="7069,35348", [792]="41,208", [794]="56,280", + [795]="56,281", [797]="35,177", [798]="71,355", [799]="71,356", [816]="305,1528", [820]="947,4739", + [826]="732,3662", [827]="971,4859", [837]="225,1125", [838]="225,1129", [844]="144,721", [849]="265,1327", + [854]="604,3023", [864]="9716,48581", [868]="21533,107665", [871]="29628,148140", [872]="2414,12070", [885]="2301,11505", + [890]="3517,17589", [892]="370,1850", [897]="1022,5113", [899]="1248,6242", [914]="2669,13348", [920]="2821,14107", + [922]="2407,12039", [923]="1748,8744", [924]="2194,10973", [926]="1957,9785", [927]="1390,6954", [934]="10682,53412", + [935]="1742,8713", [937]="14577,72886", [944]="80153,400765", [1008]="144,721", [1010]="99,499", [1155]="5954,29771", + [1158]="146,732", [1161]="25,129", [1190]="418,2091", [1197]="533,2667", [1198]="535,2677", [1211]="347,1739", + [1213]="87,438", [1214]="930,4652", [1251]="8,34", [1263]="79064,395324", [1265]="11775,58875", [1273]="1656,8283", + [1275]="1668,8343", [1280]="3696,18482", [1296]="1681,8409", [1297]="2038,10194", [1299]="390,1954", [1300]="1854,9271", + [1304]="279,1399", [1306]="352,1762", [1310]="715,3577", [1351]="768,3844", [1355]="201,1008", [1359]="19,96", + [1366]="2,12", [1374]="3,17", [1376]="4,24", [1377]="1,7", [1382]="24,123", [1383]="25,127", + [1388]="14,72", [1389]="58,292", [1405]="1184,5924", [1406]="2079,10399", [1413]="55,277", [1423]="19,95", + [1427]="29,148", [1429]="7,39", [1430]="7,39", [1431]="20,102", [1433]="14,73", [1436]="458,2291", + [1440]="1230,6152", [1445]="584,2920", [1448]="405,2028", 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[35246]="125000,500000", [35247]="125000,500000", [35248]="125000,500000", + [35249]="125000,500000", [35250]="125000,500000", [35251]="125000,500000", [35252]="125000,500000", [35253]="125000,500000", [35254]="125000,500000", + [35255]="125000,500000", [35256]="125000,500000", [35257]="125000,500000", [35258]="125000,500000", [35259]="125000,500000", [35260]="125000,500000", + [35261]="125000,500000", [35262]="125000,500000", [35263]="125000,500000", [35264]="125000,500000", [35265]="125000,500000", [35266]="125000,500000", + [35267]="125000,500000", [35268]="125000,500000", [35269]="125000,500000", [35270]="125000,500000", [35271]="125000,500000", [35273]="20000,80000", + [35275]="4618,18475", [35282]="60256,241024", [35283]="60256,241024", [35284]="60256,241024", [35285]="50,200", [35286]="100,400", + [35287]="50,0", [35290]="60256,241024", [35291]="60256,241024", [35292]="60256,241024", [35294]="25000,100000", [35295]="20000,80000", + [35296]="950,3800", [35297]="30000,120000", [35298]="10000,40000", [35299]="30000,120000", [35300]="60000,240000", [35301]="60000,240000", + [35302]="60000,240000", [35303]="60000,240000", [35304]="30000,120000", [35305]="30000,120000", [35306]="30000,120000", [35307]="30000,120000", + [35308]="20000,80000", [35309]="30000,120000", [35310]="17500,70000", [35311]="20000,80000", [35314]="75,300", [35315]="30000,120000", + [35316]="30000,120000", [35318]="30000,120000", [35322]="30000,120000", [35323]="30000,120000", [35325]="30000,120000", [35328]="17391,86955", + [35329]="26181,130908", [35330]="35039,175195", [35331]="26377,131885", [35332]="35299,176497", [35333]="26569,132848", [35334]="35556,177782", + [35335]="17843,89216", [35336]="26862,134313", [35337]="35943,179717", [35338]="18036,90184", [35339]="27152,135764", [35340]="36334,181670", + [35341]="27345,136728", [35342]="36591,182955", [35343]="27540,137704", [35344]="25693,128467", [35345]="17194,85970", [35346]="34518,172591", + [35347]="34648,173242", [35356]="22381,111905", [35357]="33693,168468", [35358]="45087,225438", [35359]="33937,169689", [35360]="42171,210856", + [35361]="21167,105835", [35362]="31872,159363", [35363]="42655,213276", [35364]="32113,160567", [35365]="55952,223811", [35366]="21571,107858", + [35367]="32476,162381", [35368]="43464,217323", [35369]="32720,163602", [35370]="43790,218950", [35371]="21974,109871", [35372]="33083,165417", + [35373]="44273,221369", [35374]="33327,166637", [35375]="55952,223811", [35376]="53709,268547", [35377]="27651,138258", [35378]="37657,188286", + [35379]="50405,252025", [35380]="38118,190594", [35381]="50795,253978", [35382]="25492,127464", [35383]="38385,191928", [35384]="51376,256881", + [35385]="38850,194253", [35386]="51761,258808", [35387]="25978,129892", [35388]="47383,189533", [35389]="52347,261737", [35390]="39578,197891", + [35391]="52732,263664", [35392]="26464,132320", [35393]="40887,204438", [35394]="54712,273561", [35395]="41363,206818", [35396]="650,0", + [35397]="650,0", [35398]="650,0", [35399]="650,0", [35400]="650,0", [35402]="59477,297385", [35403]="30023,150115", + [35404]="44864,224320", [35405]="60154,300772", [35406]="45200,226002", [35407]="60610,303051", [35408]="30589,152949", [35409]="46929,234646", + [35410]="62919,314598", [35411]="47270,236352", [35412]="63369,316846", [35413]="31980,159901", [35414]="47777,238887", [35415]="64052,320263", + [35416]="48114,240570", [35417]="650,0", [35418]="650,0", [35419]="650,0", [35420]="650,0", [35421]="650,0", + [35422]="650,0", [35423]="650,0", [35424]="650,0", [35425]="650,0", [35426]="650,0", [35427]="650,0", + [35428]="650,0", [35429]="650,0", [35430]="650,0", [35431]="650,0", [35432]="650,0", [35433]="650,0", + [35434]="650,0", [35435]="650,0", [35436]="650,0", [35437]="650,0", [35438]="650,0", [35439]="650,0", + [35440]="650,0", [35441]="650,0", [35442]="650,0", [35443]="650,0", [35444]="650,0", [35445]="650,0", + [35446]="650,0", [35447]="650,0", [35448]="650,0", [35449]="650,0", [35450]="650,0", [35451]="650,0", + [35452]="650,0", [35453]="650,0", [35454]="650,0", [35455]="650,0", [35456]="650,0", [35457]="650,0", + [35458]="650,0", [35459]="650,0", [35460]="650,0", [35461]="650,0", [35462]="650,0", [35464]="35165,175829", + [35465]="26469,132346", [35466]="26567,132835", [35467]="35552,177764", [35468]="22301,111509", [35469]="44762,223811", [35470]="33693,168468", + [35471]="22543,112719", [35472]="54295,271476", [35473]="25302,126514", [35474]="38100,190503", [35475]="25498,127490", [35476]="44702,223513", + [35477]="30143,150719", [35478]="45043,225219", [35487]="60000,240000", [35488]="60000,240000", [35489]="60000,240000", [35494]="32525,162629", + [35495]="32647,163237", [35496]="32772,163863", [35497]="32238,161192", [35498]="15000,60000", [35500]="37500,150000", [35501]="30000,120000", + [35502]="37500,150000", [35503]="30000,120000", [35504]="2500,10000", [35505]="37500,150000", [35507]="50000,200000", [35508]="50000,200000", + [35509]="50000,200000", [35511]="50000,200000", [35513]="0,1000000", [35514]="135496,677481", [35516]="8750,35000", [35557]="0,10", + [35562]="37,150", [35563]="12,240", [35564]="4500,18000", [35565]="12,240", [35566]="4500,18000", [35581]="26127,130639", + [35582]="15000,60000", [35691]="237,950", [35693]="15000,60000", [35694]="12000,48000", [35695]="62500,250000", [35696]="62500,250000", + [35697]="62500,250000", [35698]="62500,250000", [35699]="62500,250000", [35700]="15000,60000", [35702]="15000,60000", [35703]="15000,60000", + [35707]="30000,120000", [35708]="30000,120000", [35720]="500,2000", [35733]="60256,241024", [35748]="25000,100000", [35749]="25000,100000", + [35750]="25000,100000", [35751]="25000,100000", [35752]="62500,250000", [35753]="62500,250000", [35754]="62500,250000", [35755]="62500,250000", + [35756]="30000,120000", [35758]="30000,120000", [35759]="30000,120000", [35760]="60000,240000", [35761]="60000,240000", [35762]="15000,60000", + [35763]="15000,60000", [35764]="15000,60000", [35765]="15000,60000", [35766]="125000,500000", [35767]="125000,500000", [35768]="125000,500000", + [35769]="125000,500000", [37127]="0,35965", [37128]="0,35965", [37148]="8750,35000", [37488]="6,150", [37489]="6,150", + [37490]="6,150", [37491]="6,150", [37492]="6,150", [37493]="6,150", [37494]="6,150", [37495]="0,150", + [37496]="6,150", [37497]="6,150", [37498]="6,150", [37499]="6,150", [37503]="60000,240000", [37504]="125000,500000", + [37588]="275,5500", [37597]="122920,614601", [37676]="0,2000000", [37710]="5000,20000", [37719]="0,1000000", [37828]="0,1000000", + [37915]="1250,5000", [37934]="50000,24000000", [38082]="100000,12000000", [38089]="40000,20000000", [38090]="50000,6000000", [38091]="0,30000000", + [38175]="119893,599469", [38225]="23750,95000", [38276]="12556,62781", [38277]="1824,9122", [38278]="1664,8324", [38287]="0,100000", + [38288]="0,100000", [38289]="0,100000", [38290]="0,100000", [38327]="1250,5000", [38328]="1125,4500", [38427]="280,5600", + [38428]="400,8000", [38429]="200,4000", [38430]="280,5600", [38431]="320,6400", [38432]="375,1500", [38466]="500,2000", + [38506]="25500,127503", [38518]="37,150", [38576]="0,1000000", [38626]="2,1", [38628]="100000,400000" } +for k,v in pairs(pfSellData_tbc) do pfSellData[k] = v end diff --git a/libs/librange.lua b/libs/librange.lua index 05c06743..1b050316 100644 --- a/libs/librange.lua +++ b/libs/librange.lua @@ -1,6 +1,8 @@ -- load pfUI environment setfenv(1, pfUI:GetEnvironment()) +local superwow_active = HasSuperWoW() + --[[ librange ]]-- -- A pfUI library that detects and caches distance to units. -- diff --git a/modules/castbar.lua b/modules/castbar.lua index b8ad0df7..ea6d33ae 100644 --- a/modules/castbar.lua +++ b/modules/castbar.lua @@ -1,4 +1,6 @@ pfUI:RegisterModule("castbar", "vanilla", function () + local superwow_active = HasSuperWoW() + local font = C.castbar.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default local font_size = C.castbar.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size local rawborder, default_border = GetBorderSize("unitframes") diff --git a/modules/combatlogfix.lua b/modules/combatlogfix.lua new file mode 100644 index 00000000..99ac6a0a --- /dev/null +++ b/modules/combatlogfix.lua @@ -0,0 +1,7 @@ +pfUI:RegisterModule("combatlogfix", "tbc", function () + -- Fixes the combatlog break bugs that exist since patch 2.4 by simply clearing the whole log + -- on every update. This is required in order to receive new log events. Otherwise, addons like + -- Omen or Recount won't work and simply don't receive any new data at a given time. + local combatlog = CreateFrame("Frame", "pfCombatLogFix", UIParent) + combatlog:SetScript("OnUpdate", CombatLogClearEntries) +end) diff --git a/modules/nameplates.lua b/modules/nameplates.lua index ce25a161..1835b99a 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -2,6 +2,9 @@ pfUI:RegisterModule("nameplates", "vanilla", function () -- disable original castbars pcall(SetCVar, "ShowVKeyCastbar", 0) + -- check for SuperWoW support + local superwow_active = HasSuperWoW() + local unitcolors = { ["ENEMY_NPC"] = { .9, .2, .3, .8 }, ["NEUTRAL_NPC"] = { 1, 1, .3, .8 }, @@ -631,6 +634,7 @@ pfUI:RegisterModule("nameplates", "vanilla", function () end if player and unittype == "ENEMY_NPC" then unittype = "ENEMY_PLAYER" end + if player and unittype == "FRIENDLY_NPC" then unittype = "FRIENDLY_PLAYER" end elite = plate.original.levelicon:IsShown() and not player and "boss" or elite if not class then plate.wait_for_scan = true end diff --git a/modules/thirdparty-tbc.lua b/modules/thirdparty-tbc.lua new file mode 100644 index 00000000..8642dada --- /dev/null +++ b/modules/thirdparty-tbc.lua @@ -0,0 +1,381 @@ +pfUI:RegisterModule("thirdparty-tbc", "tbc", function () + -- abort when thirdparty core module is not loaded + if not pfUI.thirdparty then return end + local rawborder, default_border = GetBorderSize() + + HookAddonOrVariable("Omen", function() + local docktable = { "omen", "Omen", "OmenBarList", + function() -- single + Omen.BarList:ClearAllPoints() + Omen.BarList:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", -5, 5) + Omen.BarList:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 5, pfUI.panel.right:GetHeight()-5) + Omen.BarList:SetWidth(pfUI.chat.right:GetWidth() + 7) + + -- backdrop adjustments + if Omen.BarList.backdrop then + Omen.BarList.backdrop:SetPoint("TOPLEFT", -default_border+5, default_border-5) + Omen.BarList.backdrop:SetPoint("BOTTOMRIGHT", default_border-5, -18-default_border+5) + end + end, + function() -- dual + Omen.BarList:ClearAllPoints() + Omen.BarList:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", -5, 5) + Omen.BarList:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOM", -default_border+5, pfUI.panel.right:GetHeight()-5) + Omen.BarList:SetWidth(pfUI.chat.right:GetWidth() / 2 + 7) + + -- backdrop adjustments + if Omen.BarList.backdrop then + Omen.BarList.backdrop:SetPoint("TOPLEFT", -default_border+5, default_border-5) + Omen.BarList.backdrop:SetPoint("BOTTOMRIGHT", default_border-5, -18-default_border+5) + end + end, + function() -- show + Omen:UpdateDisplay() + Omen:EnableLastModule() + Omen:LayoutModuleIcons() + + Omen.ModuleList:SetPoint("BOTTOMLEFT", Omen.BarList, "TOPLEFT", 5, default_border*3-5) + Omen.ModuleList:SetPoint("BOTTOMRIGHT", Omen.BarList, "TOPRIGHT", -5, default_border*3) + + -- fake sizes to retain proper button sizes + Omen.ModuleList._GetHeight = Omen.ModuleList._GetHeight or Omen.ModuleList.GetHeight + Omen.ModuleList.GetHeight = function() return 30 end + Omen:LayoutModuleIcons() + Omen.ModuleList.GetHeight = Omen.ModuleList._GetHeight + Omen.ModuleList:SetHeight(20) + + OmenResizeGrip:Hide() + Omen:Toggle(true) + end, + function() -- hide + Omen:Toggle(nil) + end, + function() -- once + Omen.Title:Hide() + Omen.Title.Show = function() return end + EnableAutohide(Omen.ModuleList, 1) + + local hookUpdateDisplay = Omen.UpdateDisplay + Omen.UpdateDisplay = function(self) + hookUpdateDisplay(self) + pfUI.thirdparty.meters:Resize() + end + + Omen.UpdateVisible = function() + if pfUI.thirdparty.meters.state then + Omen.Anchor:Show() + else + Omen.Anchor:Hide() + end + end + end, + } + + pfUI.thirdparty.meters:RegisterMeter("threat", docktable) + + if C.thirdparty.omen.skin == "1" then + if Omen.Anchor then + + local hookUpdateDisplay = Omen.UpdateDisplay + Omen.UpdateDisplay = function(self) + hookUpdateDisplay(self) + + StripTextures(Omen.Title) + StripTextures(Omen.ModuleList) + StripTextures(Omen.BarList) + + if not Omen.Title.backdrop or not Omen.ModuleList.backdrop or not Omen.BarList.backdrop then + CreateBackdrop(Omen.Title, nil, nil, (C.thirdparty.chatbg == "1" and .8)) + CreateBackdropShadow(Omen.Title) + + CreateBackdrop(Omen.ModuleList, nil, nil, (C.thirdparty.chatbg == "1" and .8)) + CreateBackdropShadow(Omen.ModuleList) + + CreateBackdrop(Omen.BarList, nil, nil, (C.thirdparty.chatbg == "1" and .8)) + CreateBackdropShadow(Omen.BarList) + end + + if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then + local r, g, b, a = strsplit(",", C.chat.global.background) + Omen.BarList.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) + Omen.ModuleList.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) + + local r, g, b, a = strsplit(",", C.chat.global.border) + Omen.BarList.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) + Omen.ModuleList.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) + end + end + + HookScript(Omen.Anchor, "OnShow", function() + for i, child in pairs({ OmenModuleButtons:GetChildren() }) do + if child and child:IsObjectType("Button") then + child:GetNormalTexture():SetTexCoord(.08, .92, .08, .92) + CreateBackdrop(child, nil, true) + end + end + end) + + Omen:UpdateDisplay() + end + end + end) + + HookAddonOrVariable("Recount", function() + local docktable = { "recount", "Recount", "Recount_MainWindow", + function() -- single + Recount.MainWindow:ClearAllPoints() + Recount.MainWindow:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", 0, 10) + Recount.MainWindow:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, 18) + Recount.MainWindow:SetWidth(pfUI.chat.right:GetWidth()) + end, + function() -- dual + Recount.MainWindow:ClearAllPoints() + Recount.MainWindow:SetPoint("TOPLEFT", pfUI.chat.right, "TOP", default_border, 10) + Recount.MainWindow:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, 18) + Recount.MainWindow:SetWidth(pfUI.chat.right:GetWidth() / 2) + end, + function() -- show + Recount.MainWindow:Show() + Recount:ResizeMainWindow() + Recount:RefreshMainWindow() + end, + function() -- hide + Recount.MainWindow:Hide() + end, + function() -- once + local hookResize = Recount.ResizeMainWindow + Recount.ResizeMainWindow = function() + hookResize() + + local a, b, c = Recount.MainWindow:GetPoint() + if b == pfUI.chat.right and Recount.MainWindow.backdrop then + Recount.MainWindow.backdrop:SetPoint("BOTTOMRIGHT", default_border, -18-default_border) + else + Recount.MainWindow.backdrop:SetPoint("BOTTOMRIGHT", default_border, default_border) + end + end + end, + } + + pfUI.thirdparty.meters:RegisterMeter("damage", docktable) + + if C.thirdparty.recount.skin == "1" then + if Recount_MainWindow then + StripTextures(Recount.MainWindow) + CreateBackdrop(Recount.MainWindow, nil, nil, (C.thirdparty.chatbg == "1" and .8)) + CreateBackdropShadow(Recount.MainWindow) + SkinScrollbar(Recount_MainWindow_ScrollBarScrollBar) + Recount_MainWindow_ScrollBarScrollBarScrollUpButton.Overlay:SetTexture(nil) + Recount_MainWindow_ScrollBarScrollBarScrollDownButton.Overlay:SetTexture(nil) + Recount.MainWindow.DragBottomLeft:SetNormalTexture(nil) + Recount.MainWindow.DragBottomRight:SetNormalTexture(nil) + + -- backdrop adjustments + Recount.MainWindow.backdrop:SetPoint("TOPLEFT", -default_border, -5-default_border-GetPerfectPixel()) + if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then + local r, g, b, a = strsplit(",", C.chat.global.background) + Recount.MainWindow.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) + + local r, g, b, a = strsplit(",", C.chat.global.border) + Recount.MainWindow.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) + end + end + end + end) + + HookAddonOrVariable("BCEPGP_LootFrame_Update", function() + if C.thirdparty.bcepgp.enable == "0" then return end + + local hook = _G.BCEPGP_LootFrame_Update + _G.BCEPGP_LootFrame_Update = function(a,b,c,d,e,f) + LootFrame.numLootItems = GetNumLootItems() + hook(a,b,c,d,e,f) + end + end) + + -- Sheep Watch Continued + -- https://www.curseforge.com/wow/addons/sheep-watch-continued/files/225593 + HookAddonOrVariable("SheepWatch", function() + if C.thirdparty.sheepwatch.enable == "0" then return end + + StripTextures(SheepWatch) + + if SheepWatchFrameStatusBar then + SheepWatchFrameStatusBar:SetStatusBarTexture(pfUI.media["img:bar"]) + SheepWatchFrameStatusBar:SetHeight(14) + CreateBackdrop(SheepWatchFrameStatusBar) + CreateBackdropShadow(SheepWatchFrameStatusBar) + end + + if SheepWatchText then + SheepWatchText:ClearAllPoints() + SheepWatchText:SetPoint("CENTER", 0, 4) + end + + if SheepWatchCounterText then + SheepWatchCounterText:ClearAllPoints() + SheepWatchCounterText:SetPoint("RIGHT", 0, 4) + end + end) + + HookAddonOrVariable("Bag_Sort", function() + if C.thirdparty.bag_sort.enable == "0" then return end + + local sort = CreateFrame("Frame", nil) + sort:RegisterEvent("PLAYER_ENTERING_WORLD") + sort:SetScript("OnEvent", function() + this:UnregisterAllEvents() + + pfUI.thirdparty.RegisterBagSort("Bag_Sort", + function() + BS_slashBagSortHandler() + end, + function() + GameTooltip:SetOwner(this, "ANCHOR_RIGHT") + GameTooltip:SetText(GetAddOnMetadata("Bag_Sort","Title")) + GameTooltip:AddLine(GetAddOnMetadata("Bag_Sort","Notes"),1,1,1) + GameTooltip:Show() + end, + function() + BS_slashBankSortHandler() + end, + function() + GameTooltip:SetOwner(this, "ANCHOR_RIGHT") + GameTooltip:SetText(GetAddOnMetadata("Bag_Sort","Title")) + GameTooltip:AddLine(GetAddOnMetadata("Bag_Sort","Notes"),1,1,1) + GameTooltip:Show() + end) + end) + end) + + HookAddonOrVariable("AckisRecipeList", function() + if C.thirdparty.ackis.enable == "0" then return end + if AckisRecipeList.ShowScanButton then + local AckisRecipeListShowScanButton = AckisRecipeList.ShowScanButton + AckisRecipeList.ShowScanButton = function(a1,a2,a3,a4) + -- run the original function + AckisRecipeListShowScanButton(a1,a2,a3,a4) + + -- apply skin and reposition the button + SkinButton(AckisRecipeList.ScanButton) + local a,b,c,d,e = AckisRecipeList.ScanButton:GetPoint() + AckisRecipeList.ScanButton:SetPoint(a,b,c,d-14,e-2) + end + end + end) + + HookAddonOrVariable("TotemTimers", function() + if C.thirdparty.totemtimers.enable == "0" then return end + + local function skin(button, weapon) + if button and not button.pfskinned then + button.pfskinned = true + + local icon = button.icon or _G[button:GetName().."Icon"] + icon:SetDrawLayer("BORDER") + + SkinButton(button, nil, nil, nil, icon) + SetAllPointsOffset(icon, button, 2) + + if _G[button:GetName().."Flash"] then + SetAllPointsOffset(_G[button:GetName().."Flash"], button, 3) + _G[button:GetName().."Flash"]:SetTexCoord(.08, .92, .08, .92) + end + + if button.spellIcon then + button.spellIcon:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 2) + button.spellIcon:SetTexCoord(.08, .92, .08, .92) + end + + if weapon then + -- weapon button skin workaround taken from ElvUI-TBC: + -- https://github.com/ElvUI-TBC/ElvUI_AddOnSkins/blob/master/ElvUI_AddOnSkins/Skins/Addons/totemTimers.lua#L92-L135 + local icon2frame = _G[button:GetName().."Icon2Frame"] + icon2frame:SetFrameStrata("MEDIUM") + icon2frame:SetWidth(icon2frame:GetWidth() + 1) + button.icon2 = _G[button:GetName().."Icon2"] + SetAllPointsOffset(button.icon2, icon2frame, 2) + + button.icon1Frame = CreateFrame("Frame", "TotemTimers_MainHandIcon1Frame", button) + button.icon1Frame:SetWidth(16) + button.icon1Frame:SetHeight(30) + button.icon1Frame:SetPoint("LEFT", 0, 0) + + button.icon1 = button.icon1Frame:CreateTexture(nil, "MEDIUM") + SetAllPointsOffset(button.icon1, button.icon1Frame, 3) + button.icon1:SetTexture(icon:GetTexture()) + button.icon1:SetAlpha(icon:GetAlpha()) + + _G[button:GetName().."Cooldown"]:SetFrameLevel(button.icon1Frame:GetFrameLevel() + 1) + + icon:Hide() + hooksecurefunc(icon, "SetTexture", function(_, texture) + button.icon1:SetTexture(texture) + end) + hooksecurefunc(icon, "SetAlpha", function(_, alpha) + button.icon1:SetAlpha(alpha) + end) + + if icon:GetTexCoordModifiesRect() then + button.icon1:SetTexCoord(.08, .5, .08, .92) + else + button.icon1:SetTexCoord(.08, .92, .08, .92) + end + button.icon2:SetTexCoord(.5, .92, .08, .92) + + hooksecurefunc(icon, "SetTexCoord", function(self, arg1, arg2) + if arg2 == 0.5 and arg1 == 0 then + button.icon1:SetTexCoord(.08, .5, .08, .92) + elseif arg2 == 1 then + button.icon1:SetTexCoord(.08, .92, .08, .92) + end + end) + hooksecurefunc(button.icon2, "SetTexCoord", function(self, arg1, arg2) + if arg2 == 1 then self:SetTexCoord(.5, .92, .08, .92) end + end) + end + end + end + + hooksecurefunc("TotemTimers_SetupGlobals", function() + for i=1,4 do -- skin main buttons + for j=1,10 do skin(_G[i.."SlaveButton"..j]) end + skin(_G["TotemTimers"..i]) + end + + for _, timer in pairs({ "EarthElemental", "FireElemental", "ManaTide", "ManaTrinket" }) do + skin(_G["TotemTimers_"..timer]) + end + + for i, tracker in pairs({ "Ankh", "Shield", "MainHand", "EarthShield" }) do + skin(_G["TotemTimers_"..tracker], i==3) + end + end) + end) + + HookAddonOrVariable("DruidBarFrame", function() + if C.thirdparty.druidbar.enable == "0" then return end + local p = ManaBarColor[0] + local pr, pg, pb = 0, 0, 0 + if p then pr, pg, pb = p.r + .5, p.g +.5, p.b +.5 end + DruidBarKey.color = { pr, pg, pb, 1 } + DruidBarKey.bordercolor = {1,1,1,0} + DruidBarKey.bgcolor = {0,0,0,0} + DruidBarKey.manatexture = pfUI.media[pfUI.uf.player.config.pbartexture] + DruidBarKey.bordertexture = "" + + hooksecurefunc("DruidBar_MainGraphics", function() + local f = pfUI.uf.player + DruidBarFrame:SetWidth((f.config.pwidth ~= "-1" and f.config.pwidth or f.config.width)) + DruidBarFrame:SetHeight(f.config.pheight) + DruidBarMana:SetAllPoints(DruidBarFrame) + + DruidBarText:SetFont(pfUI.font_unit, C.global.font_unit_size, "OUTLINE") + DruidBarText1:SetFont(pfUI.font_unit, C.global.font_unit_size, "OUTLINE") + + StripTextures(DruidBarFrame) + CreateBackdrop(DruidBarFrame) + CreateBackdropShadow(DruidBarFrame) + end) + end) +end) diff --git a/pfUI.toc b/pfUI.toc index 72c42fa4..187f4a22 100644 --- a/pfUI.toc +++ b/pfUI.toc @@ -3,7 +3,7 @@ ## Author: Shagu ## Notes: A complete user interface replacement. ## Notes-ruRU: Полная замена пользовательского интерфейса. -## Version: 5.5.4 +## Version: 5.5.5 ## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB diff --git a/skins/blizzard/arena.lua b/skins/blizzard/arena.lua new file mode 100644 index 00000000..d87c98eb --- /dev/null +++ b/skins/blizzard/arena.lua @@ -0,0 +1,55 @@ +pfUI:RegisterSkin("Arena", "tbc", function () + StripTextures(ArenaFrame) + CreateBackdrop(ArenaFrame, nil, nil, .75) + CreateBackdropShadow(ArenaFrame) + + ArenaFrame.backdrop:SetPoint("TOPLEFT", 10, -10) + ArenaFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 72) + ArenaFrame:SetHitRectInsets(10,32,10,72) + EnableMovable(ArenaFrame) + + SkinCloseButton(ArenaFrameCloseButton, ArenaFrame.backdrop, -6, -6) + + ArenaFrame:DisableDrawLayer("BACKGROUND") + + ArenaFrameFrameLabel:ClearAllPoints() + ArenaFrameFrameLabel:SetPoint("TOP", TabardFrame.backdrop, "TOP", 0, -10) + + ArenaFrame.zones_bg = CreateFrame("Frame", "ArenaFrameZonesBackground", ArenaFrame) + CreateBackdrop(ArenaFrame.zones_bg, nil, nil, .7) + ArenaFrame.zones_bg:SetWidth(324) + ArenaFrame.zones_bg:SetHeight(204) + ArenaFrame.zones_bg:SetPoint("TOPLEFT", ArenaFrame.backdrop, "TOPLEFT", 9, -62) + + ArenaFrame.tex1 = ArenaFrame.backdrop:CreateTexture("ArenaFrameWorldMap1", "ARTWORK") + ArenaFrame.tex1:SetTexture("Interface\\BattlefieldFrame\\UI-Battlefield-WorldMap1") + ArenaFrame.tex1:SetPoint("TOPLEFT", 11, -64) + ArenaFrame.tex1:SetHeight(240) + ArenaFrame.tex2 = ArenaFrame.backdrop:CreateTexture("ArenaFrameWorldMap2", "ARTWORK") + ArenaFrame.tex2:SetTexture("Interface\\BattlefieldFrame\\UI-Battlefield-WorldMap2") + ArenaFrame.tex2:SetPoint("LEFT", ArenaFrame.tex1, "RIGHT", 0, 0) + ArenaFrame.tex2:SetHeight(240) + + ArenaFrameNameHeader:ClearAllPoints() + ArenaFrameNameHeader:SetPoint("BOTTOMLEFT", ArenaFrameDivider, "TOPLEFT", 14, 70) + local shift = 28 + ArenaZone1:ClearAllPoints() + ArenaZone1:SetPoint("TOPLEFT", ArenaFrame, "TOPLEFT", 23, -79 - shift) + ArenaZone4:ClearAllPoints() + ArenaZone4:SetPoint("TOPLEFT", ArenaZone3, "TOPLEFT", 0, -85 + shift) + + ArenaFrame.textbox = CreateFrame("Frame", "ArenaFrameTextBox", ArenaFrame) + ArenaFrame.textbox:SetWidth(324) + ArenaFrame.textbox:SetHeight(110) + CreateBackdrop(ArenaFrame.textbox) + ArenaFrame.textbox:SetPoint("BOTTOM", ArenaFrame.backdrop, "BOTTOM", 0, 36) + + ArenaFrameZoneDescription:SetFontObject(GameFontWhite) + ArenaFrameZoneDescription:ClearAllPoints() + ArenaFrameZoneDescription:SetPoint("TOPLEFT", ArenaFrame.textbox, "TOPLEFT", 4, -4) + ArenaFrameZoneDescription:SetPoint("BOTTOMRIGHT", ArenaFrame.textbox, "BOTTOMRIGHT", -4, 4) + + SkinButton(ArenaFrameCancelButton) + SkinButton(ArenaFrameJoinButton) + SkinButton(ArenaFrameGroupJoinButton) +end) diff --git a/skins/blizzard/arena_registrar.lua b/skins/blizzard/arena_registrar.lua new file mode 100644 index 00000000..0dc6f699 --- /dev/null +++ b/skins/blizzard/arena_registrar.lua @@ -0,0 +1,119 @@ +pfUI:RegisterSkin("Arena Registrar", "tbc", function () + local rawborder, border = GetBorderSize() + local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() + + do -- ArenaRegistrarFrame + StripTextures(ArenaRegistrarFrame) + StripTextures(ArenaRegistrarGreetingFrame) + CreateBackdrop(ArenaRegistrarFrame, nil, nil, .75) + CreateBackdropShadow(ArenaRegistrarFrame) + + ArenaRegistrarFrame.backdrop:SetPoint("TOPLEFT", 14, -18) + ArenaRegistrarFrame.backdrop:SetPoint("BOTTOMRIGHT", -28, 66) + ArenaRegistrarFrame:SetHitRectInsets(14,28,18,66) + EnableMovable(ArenaRegistrarFrame) + + SkinCloseButton(ArenaRegistrarFrameCloseButton, ArenaRegistrarFrame.backdrop, -6, -6) + + ArenaRegistrarFrame:DisableDrawLayer("BACKGROUND") + + ArenaRegistrarFrameNpcNameText:ClearAllPoints() + ArenaRegistrarFrameNpcNameText:SetPoint("TOP", ArenaRegistrarFrame.backdrop, "TOP", 0, -10) + + SkinButton(ArenaRegistrarFrameGoodbyeButton) + SkinButton(ArenaRegistrarFrameCancelButton) + SkinButton(ArenaRegistrarFramePurchaseButton) + + ArenaRegistrarCostLabel:SetFontObject("GameFontWhite") + ArenaRegistrarFrameEditBox:DisableDrawLayer("BACKGROUND") + CreateBackdrop(ArenaRegistrarFrameEditBox, nil, nil, 1) + ArenaRegistrarFrameEditBox:SetHeight(16) + + local bg = ArenaRegistrarFrame:CreateTexture(nil, "LOW") + bg:SetTexCoord(.1,1,0,1) + bg:SetTexture("Interface\\Stationery\\StationeryTest1") + bg:SetPoint("TOPLEFT", 23, -81) + bg:SetPoint("BOTTOMRIGHT", -40, 100) + end + + do -- PVPBannerFrame + StripTextures(PVPBannerFrame) + CreateBackdrop(PVPBannerFrame, nil, nil, .75) + CreateBackdropShadow(PVPBannerFrame) + + PVPBannerFrame.backdrop:SetPoint("TOPLEFT", 10, -12) + PVPBannerFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 72) + PVPBannerFrame:SetHitRectInsets(10,32,12,72) + EnableMovable(PVPBannerFrame) + + SkinCloseButton(PVPBannerFrameCloseButton, PVPBannerFrame.backdrop, -6, -6) + + PVPBannerFrame:DisableDrawLayer("BACKGROUND") + + PVPBannerFrameNameText:ClearAllPoints() + PVPBannerFrameNameText:SetPoint("TOP", ArenaRegistrarFrame.backdrop, "TOP", 0, -10) + PVPBannerFrameGreetingText:ClearAllPoints() + PVPBannerFrameGreetingText:SetPoint("TOP", PVPBannerFrameNameText, "TOP", 0, -10) + + PVPBannerFrameCustomizationBorder:Hide() + PVPBannerFrameCustomization1:ClearAllPoints() + PVPBannerFrameCustomization1:SetPoint("TOPLEFT", PVPBannerFrameCustomizationBorder, "TOPLEFT", 48, -45) + for i = 1, 2 do + local frame = _G["PVPBannerFrameCustomization"..i] + StripTextures(frame) + CreateBackdrop(frame, nil, true) + frame:SetHeight(25) + + local left = _G["PVPBannerFrameCustomization"..i.."LeftButton"] + StripTextures(left) + SkinArrowButton(left, "left", 25) + left:ClearAllPoints() + left:SetPoint("LEFT", 0, 0) + + local right = _G["PVPBannerFrameCustomization"..i.."RightButton"] + StripTextures(right) + SkinArrowButton(right, "right", 25) + right:ClearAllPoints() + right:SetPoint("RIGHT", 0, 0) + + local text = _G["PVPBannerFrameCustomization"..i.."Text"] + text:ClearAllPoints() + text:SetPoint("CENTER", 0, 0) + end + + local width = PVPBannerFrameCustomization2:GetWidth() + for i = 1, 3 do + local btn = _G["PVPColorPickerButton"..i] + local prev = _G["PVPColorPickerButton"..(i-1)] + + SkinButton(btn) + btn:SetWidth(width) + btn:ClearAllPoints() + if prev then + btn:SetPoint("TOPLEFT", prev, "BOTTOMLEFT", 0, -5) + else + btn:SetPoint("TOPLEFT", PVPBannerFrameCustomization2, "BOTTOMLEFT", 0, -5) + end + end + + local PVPBannerFrameCancelButton + do -- fix Blizzard bug. A button with the same name is created twice. + for k,v in ipairs({PVPBannerFrameCustomizationFrame:GetChildren()}) do + if v:GetName() == "PVPBannerFrameCancelButton" then v:Hide() end -- This is the wrong and broken button. + end + + for k,v in ipairs({PVPBannerFrame:GetChildren()}) do + if v:GetName() == "PVPBannerFrameCancelButton" then PVPBannerFrameCancelButton = v end + end + end + + SkinButton(PVPBannerFrameSaveButton) + + SkinButton(PVPBannerFrameCancelButton) + PVPBannerFrameCancelButton:ClearAllPoints() + PVPBannerFrameCancelButton:SetPoint("TOPRIGHT", PVPColorPickerButton3, "BOTTOMRIGHT", 0, -10) + SkinButton(PVPBannerFrameAcceptButton) + PVPBannerFrameAcceptButton:ClearAllPoints() + PVPBannerFrameAcceptButton:SetPoint("RIGHT", PVPBannerFrameCancelButton, "LEFT", -2*bpad, 0) + end +end) diff --git a/skins/blizzard/guildbank.lua b/skins/blizzard/guildbank.lua new file mode 100644 index 00000000..c33d37b4 --- /dev/null +++ b/skins/blizzard/guildbank.lua @@ -0,0 +1,131 @@ +pfUI:RegisterSkin("Guild Bank", "tbc", function () + local rawborder, border = GetBorderSize() + local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() + + HookAddonOrVariable("Blizzard_GuildBankUI", function() + do -- GuildBankFrame + StripTextures(GuildBankFrame) + CreateBackdrop(GuildBankFrame, nil, nil, .75) + CreateBackdropShadow(GuildBankFrame) + GuildBankFrame.backdrop:SetPoint("TOPLEFT", 10, -30) + GuildBankFrame.backdrop:SetPoint("BOTTOMRIGHT", 0, 4) + GuildBankFrame:SetHitRectInsets(10,0,30,4) + EnableMovable(GuildBankFrame) + + SkinCloseButton(GetNoNameObject(GuildBankFrame, "Button", nil, "UI-Panel-MinimizeButton-Up"), GuildBankFrame.backdrop, -6, -6) + + GuildBankEmblemFrame:ClearAllPoints() + GuildBankEmblemFrame:SetPoint("BOTTOM", GuildBankFrame.backdrop, "TOP", -70, 0) + + for i = 1, 4 do + local tab = _G["GuildBankFrameTab"..i] + local lastTab = _G["GuildBankFrameTab"..(i-1)] + tab:ClearAllPoints() + if lastTab then + tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0) + else + tab:SetPoint("TOPLEFT", GuildBankFrame.backdrop, "BOTTOMLEFT", bpad, -(border + (border == 1 and 1 or 2))) + end + SkinTab(tab) + end + for i = 1, 6 do + local frame = _G["GuildBankTab"..i] + local button = _G["GuildBankTab"..i.."Button"] + local lastbutton = _G["GuildBankTab"..(i-1).."Button"] + local texture = _G["GuildBankTab"..i.."ButtonIconTexture"] + + StripTextures(frame) + SkinButton(button, nil, nil, nil, texture) + + button:ClearAllPoints() + if lastbutton then + button:SetPoint("TOP", lastbutton, "BOTTOM", 0, - (border + (border == 1 and 1 or 2) + bpad)) + else + button:SetPoint("TOPLEFT", 6, -60) + end + + function button.SetChecked(self, checked) + if checked then + self.locked = true + self:SetBackdropBorderColor(1,1,1) + else + self.locked = false + self:SetBackdropBorderColor(GetStringColor(pfUI_config.appearance.border.color)) + end + end + end + + for i = 1, NUM_GUILDBANK_COLUMNS do + local column = _G["GuildBankColumn"..i] + StripTextures(column) + for j = 1, NUM_SLOTS_PER_GUILDBANK_GROUP do + local slot = _G["GuildBankColumn"..i.."Button"..j] + SkinButton(slot, nil, nil, nil, _G[slot:GetName().."IconTexture"], true) + end + end + + hooksecurefunc("GuildBankFrame_Update", function() + if GuildBankFrame.mode ~= "bank" then return end + + for i = 1, MAX_GUILDBANK_SLOTS_PER_TAB do + local index = math.fmod(i, NUM_SLOTS_PER_GUILDBANK_GROUP) + if index == 0 then index = NUM_SLOTS_PER_GUILDBANK_GROUP end + local column = ceil((i-.5)/NUM_SLOTS_PER_GUILDBANK_GROUP) + local slot = _G["GuildBankColumn"..column.."Button"..index] + local tab = GetCurrentGuildBankTab() + local link = GetGuildBankItemLink(tab, i) + if link then + local r,g,b = GetItemQualityColor(select(3, GetItemInfo(link))) + slot:SetBackdropBorderColor(r,g,b,1) + else + slot:SetBackdropBorderColor(GetStringColor(pfUI_config.appearance.border.color)) + end + end + end) + + SkinButton(GuildBankFrameDepositButton) + SkinButton(GuildBankFrameWithdrawButton) + GuildBankFrameWithdrawButton:ClearAllPoints() + GuildBankFrameWithdrawButton:SetPoint("RIGHT", GuildBankFrameDepositButton, "LEFT", -2*bpad, 0) + + SkinButton(GuildBankInfoSaveButton) + GuildBankInfoScrollFrameScrollBar:Hide() + end + + do -- GuildBankPopupFrame + StripTextures(GuildBankPopupFrame) + CreateBackdrop(GuildBankPopupFrame, nil, nil, .75) + CreateBackdropShadow(GuildBankPopupFrame) + GuildBankPopupFrame.backdrop:SetPoint("TOPLEFT", 0, -6) + GuildBankPopupFrame.backdrop:SetPoint("BOTTOMRIGHT", -26, 26) + GuildBankPopupFrame:SetHitRectInsets(0,26,6,26) + + GuildBankPopupFrame.backdrop:SetPoint("TOPLEFT", GuildBankFrame.backdrop, "TOPRIGHT", 2*border, 0) + + GuildBankPopupEditBox:DisableDrawLayer("BACKGROUND") + CreateBackdrop(GuildBankPopupEditBox) + + StripTextures(GuildBankPopupScrollFrame) + CreateBackdrop(GuildBankPopupScrollFrame) + SkinScrollbar(GuildBankPopupScrollFrameScrollBar) + GuildBankPopupScrollFrame:ClearAllPoints() + GuildBankPopupScrollFrame:SetPoint("TOPLEFT", GuildBankPopupEditBox, "BOTTOMLEFT", -11, -14) + GuildBankPopupScrollFrame:SetWidth(182) + GuildBankPopupScrollFrame:SetHeight(178) + + for i = 1, 16 do + local slot = _G["GuildBankPopupButton"..i] + StripTextures(slot) + SkinButton(slot, nil, nil, nil, _G["GuildBankPopupButton"..i.."Icon"], true) + end + + GuildBankPopupButton1:ClearAllPoints() + GuildBankPopupButton1:SetPoint("TOPLEFT", GuildBankPopupScrollFrame, "TOPLEFT", 4, -4) + + SkinButton(GuildBankPopupCancelButton) + SkinButton(GuildBankPopupOkayButton) + GuildBankPopupOkayButton:ClearAllPoints() + GuildBankPopupOkayButton:SetPoint("RIGHT", GuildBankPopupCancelButton, "LEFT", -2*bpad, 0) + end + end) +end) diff --git a/skins/blizzard/lfg.lua b/skins/blizzard/lfg.lua new file mode 100644 index 00000000..c784fb85 --- /dev/null +++ b/skins/blizzard/lfg.lua @@ -0,0 +1,75 @@ +pfUI:RegisterSkin("Looking for group", "tbc", function () + local rawborder, border = GetBorderSize() + local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() + + StripTextures(LFGParentFrame) + CreateBackdrop(LFGParentFrame, nil, nil, .75) + CreateBackdropShadow(LFGParentFrame) + + LFGParentFrame.backdrop:SetPoint("TOPLEFT", 14, -10) + LFGParentFrame.backdrop:SetPoint("BOTTOMRIGHT", -26, 72) + LFGParentFrame:SetHitRectInsets(14,26,10,72) + EnableMovable(LFGParentFrame) + + SkinCloseButton(GetNoNameObject(LFGParentFrame, 'Button', nil, "UI-Panel-MinimizeButton-Up"), LFGParentFrame.backdrop, -6, -6) + + LFGParentFrame:DisableDrawLayer("BACKGROUND") + + LFGParentFrameTitle:ClearAllPoints() + LFGParentFrameTitle:SetPoint("TOP", LFGParentFrame.backdrop, "TOP", 0, -10) + + SkinTab(LFGParentFrameTab1) + LFGParentFrameTab1:ClearAllPoints() + LFGParentFrameTab1:SetPoint("TOPLEFT", LFGParentFrame.backdrop, "BOTTOMLEFT", bpad, -(border + (border == 1 and 1 or 2))) + SkinTab(LFGParentFrameTab2) + LFGParentFrameTab2:ClearAllPoints() + LFGParentFrameTab2:SetPoint("LEFT", LFGParentFrameTab1, "RIGHT", border*2 + 1, 0) + LFGParentFrameBackground:Hide() + + LFGFrameClearAllButton:ClearAllPoints() + LFGFrameClearAllButton:SetPoint("RIGHT", LFGFrameDoneButton, "LEFT", -2*bpad, 0) + + StripTextures(AutoJoinBackground) + SkinCheckbox(AutoJoinCheckButton) + + StripTextures(AddMemberBackground) + SkinCheckbox(AutoAddMembersCheckButton) + + CreateBackdrop(LFGComment) + + -- skin buttons + local buttons = { + "LFGWizardFrameLFGButton", + "LFGWizardFrameLFMButton", + "LFGFrameDoneButton", + "LFGFrameClearAllButton", + "LFMFrameGroupInviteButton", + "LFMFrameSendMessageButton", + "LFMFrameSearchButton", + "LFMFrameColumnHeader1", + "LFMFrameColumnHeader2", + "LFMFrameColumnHeader3", + "LFMFrameColumnHeader4", + } + + for _, name in pairs(buttons) do + SkinButton(_G[name]) + end + + -- skin dropdowns + local dropdowns = { + "LFGFrameTypeDropDown1", + "LFGFrameNameDropDown1", + "LFGFrameTypeDropDown2", + "LFGFrameNameDropDown2", + "LFGFrameTypeDropDown3", + "LFGFrameNameDropDown3", + } + + for _, name in pairs(dropdowns) do + SkinDropDown(_G[name]) + end + + SkinDropDown(LFMFrameTypeDropDown, nil, nil, nil, true) + SkinDropDown(LFMFrameNameDropDown, nil, nil, nil, true) +end) diff --git a/skins/blizzard/options-interface.lua b/skins/blizzard/options-interface.lua new file mode 100644 index 00000000..3ecb0945 --- /dev/null +++ b/skins/blizzard/options-interface.lua @@ -0,0 +1,175 @@ +pfUI:RegisterSkin("Options - Interface", "tbc", function () + local rawborder, border = GetBorderSize() + local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() + + StripTextures(InterfaceOptionsFrame) + CreateBackdrop(InterfaceOptionsFrame, nil, nil, .75) + CreateBackdropShadow(InterfaceOptionsFrame) + + EnableMovable(InterfaceOptionsFrame) + + InterfaceOptionsFrameHeaderText:ClearAllPoints() + InterfaceOptionsFrameHeaderText:SetPoint("TOP", InterfaceOptionsFrame.backdrop, "TOP", 0, -10) + + StripTextures(InterfaceOptionsFrameCategories) + CreateBackdrop(InterfaceOptionsFrameCategories, nil, true, .75) + StripTextures(InterfaceOptionsFrameAddOns) + CreateBackdrop(InterfaceOptionsFrameAddOns, nil, true, .75) + CreateBackdrop(InterfaceOptionsFramePanelContainer, nil, true, .75) + + SkinTab(InterfaceOptionsFrameTab1) + InterfaceOptionsFrameTab1:ClearAllPoints() + InterfaceOptionsFrameTab1:SetPoint("BOTTOMLEFT", InterfaceOptionsFrameCategories, "TOPLEFT", bpad, border + (border == 1 and 1 or 2)) + SkinTab(InterfaceOptionsFrameTab2) + InterfaceOptionsFrameTab2:ClearAllPoints() + InterfaceOptionsFrameTab2:SetPoint("LEFT", InterfaceOptionsFrameTab1, "RIGHT", border*2 + 1, 0) + + SkinButton(InterfaceOptionsFrameDefaults) + InterfaceOptionsFrameDefaults:ClearAllPoints() + InterfaceOptionsFrameDefaults:SetPoint("TOPLEFT", InterfaceOptionsFrameCategories, "BOTTOMLEFT", 0, -10) + SkinButton(InterfaceOptionsFrameCancel) + InterfaceOptionsFrameCancel:ClearAllPoints() + InterfaceOptionsFrameCancel:SetPoint("TOPRIGHT", InterfaceOptionsFramePanelContainer, "BOTTOMRIGHT", 0, -10) + SkinButton(InterfaceOptionsFrameOkay) + InterfaceOptionsFrameOkay:ClearAllPoints() + InterfaceOptionsFrameOkay:SetPoint("RIGHT", InterfaceOptionsFrameCancel, "LEFT", -2*bpad, 0) + + -- universal code for handling any frames! + local function SkinAllObjects(frame) + for _,obj in ipairs({frame:GetChildren()}) do + local obj_type = obj:GetObjectType() + if obj_type == "CheckButton" then + local size = obj:GetHeight() + if size > 26 then size = 26 end + SkinCheckbox(obj, size) + elseif obj_type == "Button" then + SkinButton(obj) + elseif obj_type == "Slider" then + SkinSlider(obj) + elseif obj_type == "Frame" then + local name = obj.GetName and obj:GetName() + if name and _G[name.."Button"] then + SkinDropDown(obj) + else + SkinAllObjects(obj) + end + end + end + end + + local blizzardCategories = { + InterfaceOptionsControlsPanel, InterfaceOptionsCombatPanel, InterfaceOptionsDisplayPanel, + InterfaceOptionsQuestsPanel, InterfaceOptionsSocialPanel, InterfaceOptionsActionBarsPanel, + InterfaceOptionsNamesPanel, InterfaceOptionsCombatTextPanel, InterfaceOptionsStatusTextPanel, + InterfaceOptionsPartyRaidPanel, InterfaceOptionsCameraPanel, InterfaceOptionsMousePanel, + InterfaceOptionsHelpPanel, InterfaceOptionsLanguagesPanel + } + for _,frame in ipairs(blizzardCategories) do + SkinAllObjects(frame) + end + + -- skin the option panel of any addon + for _,frame in pairs(INTERFACEOPTIONS_ADDONCATEGORIES) do + SkinAllObjects(frame) + end +end) + +pfUI:RegisterSkin("Options - Interface", "vanilla", function () + local rawborder, border = GetBorderSize() + local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() + + UIOptionsFrame:SetParent(UIParent) + UIOptionsFrame:SetWidth(1024) + UIOptionsFrame:SetHeight(700) + + StripTextures(UIOptionsFrame) + CreateBackdrop(UIOptionsFrame, nil, nil, .75) + CreateBackdropShadow(UIOptionsFrame) + + EnableMovable(UIOptionsFrame) + + HookScript(UIOptionsFrame, "OnShow", function() + this:ClearAllPoints() + this:SetPoint("CENTER", 0, 0) + end) + + UIOptionsFrame.backdrop:SetPoint("BOTTOMRIGHT", 0, 50) + UIOptionsFrame:SetHitRectInsets(0,0,0,50) + + + -- increase button layer + UIOptionsFrameTab1:SetFrameLevel(8) + UIOptionsFrameTab2:SetFrameLevel(8) + UIOptionsFrameDefaults:SetFrameLevel(8) + UIOptionsFrameCancel:SetFrameLevel(8) + UIOptionsFrameOkay:SetFrameLevel(8) + + local close = GetNoNameObject(UIOptionsFrame, "Button", nil, "UI-Panel-MinimizeButton-Up") + if close then + close:SetFrameLevel(8) + SkinCloseButton(close, UIOptionsFrame.backdrop, -6, -6) + end + + if UIOptionsFrameTitle then + UIOptionsFrameTitle:ClearAllPoints() + UIOptionsFrameTitle:SetPoint("TOP", UIOptionsFrame.backdrop, "TOP", 0, -10) + end + + SkinTab(UIOptionsFrameTab1) + UIOptionsFrameTab1:ClearAllPoints() + UIOptionsFrameTab1:SetPoint("TOPLEFT", UIOptionsFrame.backdrop, "TOPLEFT", 20, -20) + UIOptionsFrameTab1:SetScript("OnClick", function() + PanelTemplates_Tab_OnClick(UIOptionsFrame) + BasicOptions:Show() + AdvancedOptions:Hide() + PlaySound("igCharacterInfoTab") + end) + SkinTab(UIOptionsFrameTab2) + UIOptionsFrameTab2:ClearAllPoints() + UIOptionsFrameTab2:SetPoint("LEFT", UIOptionsFrameTab1, "RIGHT", border*2 + 1, 0) + UIOptionsFrameTab2:SetScript("OnClick", function() + PanelTemplates_Tab_OnClick(UIOptionsFrame) + BasicOptions:Hide() + AdvancedOptions:Show() + PlaySound("igCharacterInfoTab") + end) + + UIOptionsFrameCheckButton1:ClearAllPoints() -- Invert Mouse button + UIOptionsFrameCheckButton1:SetPoint("TOPLEFT", UIOptionsFrameSlider1, "TOPRIGHT", 38, 14) + + for i=1, 69 do + local buton = _G["UIOptionsFrameCheckButton"..i] + if buton then + SkinCheckbox(buton) + end + end + + for i=1, 4 do + SkinSlider(_G["UIOptionsFrameSlider"..i]) + end + + CreateBackdrop(BasicOptionsGeneral, nil, true, .75) + CreateBackdrop(BasicOptionsDisplay, nil, true, .75) + CreateBackdrop(BasicOptionsCamera, nil, true, .75) + CreateBackdrop(BasicOptionsHelp, nil, true, .75) + CreateBackdrop(AdvancedOptionsActionBars, nil, true, .75) + CreateBackdrop(AdvancedOptionsChat, nil, true, .75) + CreateBackdrop(AdvancedOptionsRaid, nil, true, .75) + CreateBackdrop(AdvancedOptionsCombatText, nil, true, .75) + + SkinDropDown(UIOptionsFrameClickCameraDropDown) + SkinDropDown(UIOptionsFrameCameraDropDown) + SkinDropDown(UIOptionsFrameTargetofTargetDropDown) + SkinDropDown(UIOptionsFrameCombatTextDropDown) + + SkinButton(UIOptionsFrameResetTutorials) + SkinButton(UIOptionsFrameDefaults) + UIOptionsFrameDefaults:ClearAllPoints() + UIOptionsFrameDefaults:SetPoint("BOTTOMLEFT", UIOptionsFrame.backdrop, "BOTTOMLEFT", 14, 14) + SkinButton(UIOptionsFrameCancel) + UIOptionsFrameCancel:ClearAllPoints() + UIOptionsFrameCancel:SetPoint("BOTTOMRIGHT", UIOptionsFrame.backdrop, "BOTTOMRIGHT", -14, 14) + SkinButton(UIOptionsFrameOkay) + UIOptionsFrameOkay:ClearAllPoints() + UIOptionsFrameOkay:SetPoint("RIGHT", UIOptionsFrameCancel, "LEFT", -2*bpad, 0) +end) diff --git a/skins/blizzard/socket.lua b/skins/blizzard/socket.lua new file mode 100644 index 00000000..f2c2aeec --- /dev/null +++ b/skins/blizzard/socket.lua @@ -0,0 +1,39 @@ +pfUI:RegisterSkin("Item Socketing", "tbc", function () + local rawborder, border = GetBorderSize() + local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() + + HookAddonOrVariable("Blizzard_ItemSocketingUI", function() + StripTextures(ItemSocketingFrame) + CreateBackdrop(ItemSocketingFrame, nil, nil, .75) + CreateBackdropShadow(ItemSocketingFrame) + ItemSocketingFrame.backdrop:SetPoint("TOPLEFT", 8, -14) + ItemSocketingFrame.backdrop:SetPoint("BOTTOMRIGHT", -4, 28) + ItemSocketingFrame:SetHitRectInsets(8,4,14,28) + EnableMovable(ItemSocketingFrame) + + SkinCloseButton(ItemSocketingCloseButton, ItemSocketingFrame.backdrop, -6, -6) + + ItemSocketingFrame:DisableDrawLayer("BACKGROUND") + + StripTextures(ItemSocketingScrollFrame) + CreateBackdrop(ItemSocketingScrollFrame) + ItemSocketingScrollFrame:ClearAllPoints() + ItemSocketingScrollFrame:SetPoint("TOPLEFT", 32, -70) + ItemSocketingScrollFrame.backdrop:SetPoint("TOPLEFT", 0, 10) + ItemSocketingScrollFrame.backdrop:SetPoint("BOTTOMRIGHT", 0, -10) + SkinScrollbar(ItemSocketingScrollFrameScrollBar) + ItemSocketingScrollFrameScrollBar:ClearAllPoints() + ItemSocketingScrollFrameScrollBar:SetPoint("TOPLEFT", ItemSocketingScrollFrame.backdrop, "TOPRIGHT", 6, -16) + ItemSocketingScrollFrameScrollBar:SetPoint("BOTTOMLEFT", ItemSocketingScrollFrame.backdrop, "BOTTOMRIGHT", 6, 16) + SkinButton(ItemSocketingSocketButton) + for i = 1, MAX_NUM_SOCKETS do + local btn = _G["ItemSocketingSocket"..i] + StripTextures(btn) + SkinButton(btn, nil, nil, nil, _G["ItemSocketingSocket"..i.."IconTexture"], true) + end + local orig = ItemSocketingSocket1.SetPoint + ItemSocketingSocket1.SetPoint = function(self,a,b,c,x,y) + orig(self,a,b,c,x-10,y+15) + end + end) +end) diff --git a/skins/blizzard/time_manager.lua b/skins/blizzard/time_manager.lua new file mode 100644 index 00000000..dfa4eb88 --- /dev/null +++ b/skins/blizzard/time_manager.lua @@ -0,0 +1,122 @@ +pfUI:RegisterSkin("Time Manager", "tbc", function () + local rawborder, border = GetBorderSize() + local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() + + HookAddonOrVariable("Blizzard_TimeManager", function() + do -- TimeManagerFrame + StripTextures(TimeManagerFrame) + CreateBackdrop(TimeManagerFrame, nil, nil, .75) + CreateBackdropShadow(TimeManagerFrame) + TimeManagerClockButton:Hide() + TimeManagerClockButton.Show = function() return end + + TimeManagerFrame.backdrop:SetPoint("TOPLEFT", 10, -10) + TimeManagerFrame.backdrop:SetPoint("BOTTOMRIGHT", -48, 1) + TimeManagerFrame:SetHitRectInsets(10,48,10,1) + EnableMovable(TimeManagerFrame) + + SkinCloseButton(TimeManagerCloseButton, TimeManagerFrame.backdrop, -6, -6) + + local header = GetNoNameObject(TimeManagerFrame, 'FontString', 'BORDER', TIMEMANAGER_TITLE) + header:ClearAllPoints() + header:SetPoint("TOP", TimeManagerFrame.backdrop, "TOP", 0, -10) + + TimeManagerFrameTicker:ClearAllPoints() + TimeManagerFrameTicker:SetPoint("TOPLEFT", TimeManagerFrame.backdrop, "TOPLEFT", 30, -37) + + StripTextures(TimeManagerStopwatchFrame) + local texture = TimeManagerStopwatchCheck:GetNormalTexture():GetTexture() + SkinButton(TimeManagerStopwatchCheck) + TimeManagerStopwatchCheck:SetNormalTexture(texture) + HandleIcon(TimeManagerStopwatchCheck, TimeManagerStopwatchCheck:GetNormalTexture()) + + local frames = { + [TimeManagerAlarmHourDropDown] = '0', + [TimeManagerAlarmMinuteDropDown] = '1', + [TimeManagerAlarmAMPMDropDown] = '-4' + } + for frame,Xoffset in pairs(frames) do + SkinDropDown(frame, nil, nil, nil, true) + local text = _G[frame:GetName().."Text"] + local left = _G[frame:GetName().."Left"] + text:ClearAllPoints() + text:SetPoint("LEFT", left, "LEFT", Xoffset, 1) + end + TimeManagerAlarmHourDropDown:ClearAllPoints() + TimeManagerAlarmHourDropDown:SetPoint("TOPLEFT", TimeManagerAlarmTimeLabel, "BOTTOMLEFT", -4, -4) + + TimeManagerAlarmMessageFrame:ClearAllPoints() + TimeManagerAlarmMessageFrame:SetPoint("TOPLEFT", TimeManagerAlarmTimeFrame, "BOTTOMLEFT", 0, 0) + + TimeManagerAlarmMessageEditBox:DisableDrawLayer("BACKGROUND") + CreateBackdrop(TimeManagerAlarmMessageEditBox) + TimeManagerAlarmMessageEditBox:ClearAllPoints() + TimeManagerAlarmMessageEditBox:SetWidth(142) + TimeManagerAlarmMessageEditBox:SetPoint("TOPLEFT", TimeManagerAlarmMessageLabel, "BOTTOMLEFT", 13, -5) + + SkinButton(TimeManagerAlarmEnabledButton) + TimeManagerAlarmEnabledButton.SetNormalTexture = function() end + TimeManagerAlarmEnabledButton.SetPushedTexture = function() end + hooksecurefunc("TimeManagerAlarmEnabledButton_Update", function() + if TimeManagerAlarmEnabledButton:GetText() == TIMEMANAGER_ALARM_ENABLED then + TimeManagerAlarmEnabledButton:LockHighlight() + else + TimeManagerAlarmEnabledButton:UnlockHighlight() + end + end) + TimeManagerAlarmEnabledButton:ClearAllPoints() + TimeManagerAlarmEnabledButton:SetWidth(146) + TimeManagerAlarmEnabledButton:SetPoint("TOP", TimeManagerAlarmMessageEditBox, "BOTTOM", 0, -8) + + + SkinCheckbox(TimeManagerMilitaryTimeCheck) + SkinCheckbox(TimeManagerLocalTimeCheck) + end + + do -- StopwatchFrame + StripTextures(StopwatchFrame) + + StripTextures(StopwatchTabFrame) + CreateBackdrop(StopwatchTabFrame, nil, true) + StopwatchTabFrame:SetWidth(122) + StopwatchTabFrame:SetHeight(18) + StopwatchTitle:ClearAllPoints() + StopwatchTitle:SetPoint("CENTER", 0, 0) + SkinCloseButton(StopwatchCloseButton, StopwatchTabFrame, 0, 0) + + local orig = StopwatchResetButton.SetNormalTexture + StopwatchResetButton.SetNormalTexture = function(self, tex) + orig(self, tex) + local texture = self:GetNormalTexture() + texture:SetDesaturated(1) + texture:SetTexCoord(.25, .75, .28, .78) + end + SkinButton(StopwatchResetButton, nil, nil, nil, StopwatchResetButton:GetNormalTexture()) + StopwatchResetButton:SetNormalTexture("Interface\\TimeManager\\ResetButton") -- initiate update texture + StopwatchResetButton:ClearAllPoints() + StopwatchResetButton:SetWidth(20) + StopwatchResetButton:SetHeight(20) + StopwatchResetButton:SetPoint("TOPRIGHT", StopwatchTabFrame, "BOTTOMRIGHT", 0, -2*border + 1) + + local orig = StopwatchPlayPauseButton.SetNormalTexture + StopwatchPlayPauseButton.SetNormalTexture = function(self, tex) + orig(self, tex) + local texture = self:GetNormalTexture() + texture:SetDesaturated(1) + texture:SetTexCoord(.25, .75, .28, .78) + end + SkinButton(StopwatchPlayPauseButton, nil, nil, nil, StopwatchPlayPauseButton:GetNormalTexture()) + StopwatchPlayPauseButton:SetNormalTexture("Interface\\Buttons\\UI-SpellbookIcon-NextPage-Up") -- initiate update texture + StopwatchPlayPauseButton:ClearAllPoints() + StopwatchPlayPauseButton:SetWidth(20) + StopwatchPlayPauseButton:SetHeight(20) + StopwatchPlayPauseButton:SetPoint("RIGHT", StopwatchResetButton, "LEFT", -2*bpad, 0) + + CreateBackdrop(StopwatchTicker) + StopwatchTicker:ClearAllPoints() + StopwatchTicker:SetWidth(70) + StopwatchTicker:SetHeight(16) + StopwatchTicker:SetPoint("RIGHT", StopwatchPlayPauseButton, "LEFT", -2*border + 1, 0) + end + end) +end) diff --git a/skins/blizzard/tracking.lua b/skins/blizzard/tracking.lua new file mode 100644 index 00000000..3e6644d4 --- /dev/null +++ b/skins/blizzard/tracking.lua @@ -0,0 +1,11 @@ +pfUI:RegisterSkin("tracking", "tbc", function () + MINIMAP_TRACKING_FRAME:DisableDrawLayer("ARTWORK") -- hide border + SkinButton(MINIMAP_TRACKING_FRAME, nil, nil, nil, MiniMapTrackingIcon, true) + MINIMAP_TRACKING_FRAME:SetHeight(tonumber(C.appearance.minimap.tracking_size) + 10) + MINIMAP_TRACKING_FRAME:SetWidth(tonumber(C.appearance.minimap.tracking_size) + 10) + MINIMAP_TRACKING_FRAME:ClearAllPoints() + MINIMAP_TRACKING_FRAME:SetPoint("TOPLEFT", pfUI.minimap, "TOPLEFT", -10, -10) + MINIMAP_TRACKING_FRAME:SetFrameStrata("LOW") + MINIMAP_TRACKING_FRAME:SetParent(UIParent) + UpdateMovable(MINIMAP_TRACKING_FRAME) +end) From 250d7ee37479c6b0742d2defd78cf95950441b05 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 3 Jan 2026 19:49:33 +0100 Subject: [PATCH 017/159] Delete .github directory --- .github/FUNDING.yml | 2 -- .github/workflows/close-issues.yml | 24 ------------------------ 2 files changed, 26 deletions(-) delete mode 100644 .github/FUNDING.yml delete mode 100644 .github/workflows/close-issues.yml diff --git a/.github/FUNDING.yml b/.github/FUNDING.yml deleted file mode 100644 index 4cb83f66..00000000 --- a/.github/FUNDING.yml +++ /dev/null @@ -1,2 +0,0 @@ -github: [shagu] -ko_fi: shagu diff --git a/.github/workflows/close-issues.yml b/.github/workflows/close-issues.yml deleted file mode 100644 index da0f0103..00000000 --- a/.github/workflows/close-issues.yml +++ /dev/null @@ -1,24 +0,0 @@ -name: Close inactive issues -on: - workflow_dispatch: - schedule: - - cron: "30 1 * * *" - -jobs: - close-issues: - runs-on: ubuntu-latest - permissions: - issues: write - pull-requests: write - steps: - - uses: actions/stale@v5 - with: - operations-per-run: 100 - days-before-issue-stale: 30 - days-before-issue-close: 14 - stale-issue-label: "stale" - stale-issue-message: "This issue is stale because it has been open for 30 days with no activity." - close-issue-message: "This issue was closed because it has been inactive for 14 days since being marked as stale." - days-before-pr-stale: -1 - days-before-pr-close: -1 - repo-token: ${{ secrets.GITHUB_TOKEN }} From 01f9947e3f28c765e315e555723f9426062a6551 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 5 Jan 2026 07:25:05 +0100 Subject: [PATCH 018/159] Revert "Delete .github directory" This reverts commit 250d7ee37479c6b0742d2defd78cf95950441b05. --- .github/FUNDING.yml | 2 ++ .github/workflows/close-issues.yml | 24 ++++++++++++++++++++++++ 2 files changed, 26 insertions(+) create mode 100644 .github/FUNDING.yml create mode 100644 .github/workflows/close-issues.yml diff --git a/.github/FUNDING.yml b/.github/FUNDING.yml new file mode 100644 index 00000000..4cb83f66 --- /dev/null +++ b/.github/FUNDING.yml @@ -0,0 +1,2 @@ +github: [shagu] +ko_fi: shagu diff --git a/.github/workflows/close-issues.yml b/.github/workflows/close-issues.yml new file mode 100644 index 00000000..da0f0103 --- /dev/null +++ b/.github/workflows/close-issues.yml @@ -0,0 +1,24 @@ +name: Close inactive issues +on: + workflow_dispatch: + schedule: + - cron: "30 1 * * *" + +jobs: + close-issues: + runs-on: ubuntu-latest + permissions: + issues: write + pull-requests: write + steps: + - uses: actions/stale@v5 + with: + operations-per-run: 100 + days-before-issue-stale: 30 + days-before-issue-close: 14 + stale-issue-label: "stale" + stale-issue-message: "This issue is stale because it has been open for 30 days with no activity." + close-issue-message: "This issue was closed because it has been inactive for 14 days since being marked as stale." + days-before-pr-stale: -1 + days-before-pr-close: -1 + repo-token: ${{ secrets.GITHUB_TOKEN }} From c259e9b59df4ac169d6523b1d4acb7511f3db362 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 5 Jan 2026 09:06:08 +0100 Subject: [PATCH 019/159] revert of deletion and merged hotfixes Please read the Readme for more details. --- README.md | 412 +++++++++++++++++-------- api/api.lua | 12 +- api/config.lua | 16 +- api/unitframes.lua | 12 + init/compat.xml | 1 + init/modules.xml | 3 + init/skins.xml | 10 + modules/addonbuttons.lua | 2 +- modules/addons.lua | 2 +- modules/afkcam.lua | 2 +- modules/autovendor.lua | 2 +- modules/bags.lua | 6 +- modules/bubbles.lua | 2 +- modules/buff.lua | 2 +- modules/buffwatch.lua | 2 +- modules/chat.lua | 5 +- modules/chatcopy.lua | 2 +- modules/combopoints.lua | 2 +- modules/cooldown.lua | 15 +- modules/easteregg.lua | 2 +- modules/energytick.lua | 24 +- modules/farmmode.lua | 2 +- modules/feigndeath.lua | 2 +- modules/firstrun.lua | 2 +- modules/focus.lua | 2 +- modules/group.lua | 2 +- modules/gryphons.lua | 2 +- modules/gui.lua | 50 +-- modules/hoverbind.lua | 2 +- modules/infight.lua | 2 +- modules/loot.lua | 2 +- modules/map.lua | 2 +- modules/mapreveal.lua | 2 +- modules/minimap.lua | 4 +- modules/mirrortimers.lua | 2 +- modules/panel.lua | 2 +- modules/pet.lua | 2 +- modules/pettarget.lua | 2 +- modules/pixelperfect.lua | 2 +- modules/player.lua | 2 +- modules/questitem.lua | 6 +- modules/raid.lua | 2 +- modules/roll.lua | 2 +- modules/screenshot.lua | 2 +- modules/sellvalue.lua | 2 +- modules/share.lua | 2 +- modules/socialmod.lua | 2 +- modules/superwow.lua | 72 +---- modules/target.lua | 2 +- modules/targettarget.lua | 2 +- modules/targettargettarget.lua | 2 +- modules/thirdparty.lua | 14 +- modules/totems.lua | 5 +- modules/uf_tukui.lua | 2 +- modules/unlock.lua | 2 +- modules/unusable.lua | 2 +- modules/updatenotify.lua | 2 +- modules/xpbar.lua | 2 +- pfUI-tbc.toc | 17 + pfUI.lua | 36 ++- pfUI.toc | 2 +- skins/blizzard/auction.lua | 15 +- skins/blizzard/battlefield.lua | 2 +- skins/blizzard/battlefield_minimap.lua | 2 +- skins/blizzard/character.lua | 25 +- skins/blizzard/dressup.lua | 2 +- skins/blizzard/friends.lua | 60 +++- skins/blizzard/game_menu.lua | 8 +- skins/blizzard/gossipquest.lua | 2 +- skins/blizzard/guild_registrar.lua | 2 +- skins/blizzard/help.lua | 14 +- skins/blizzard/inspect.lua | 105 +++++++ skins/blizzard/itemtext.lua | 2 +- skins/blizzard/keybindings.lua | 2 +- skins/blizzard/macro.lua | 2 +- skins/blizzard/mail.lua | 48 ++- skins/blizzard/merchant.lua | 18 +- skins/blizzard/miscellaneous.lua | 12 +- skins/blizzard/options-sound.lua | 44 ++- skins/blizzard/options-video.lua | 48 ++- skins/blizzard/popup_dialogs.lua | 9 +- skins/blizzard/professions.lua | 34 +- skins/blizzard/questlog.lua | 21 +- skins/blizzard/readycheck.lua | 10 +- skins/blizzard/spellbook.lua | 2 +- skins/blizzard/stable.lua | 2 +- skins/blizzard/tabard.lua | 2 +- skins/blizzard/talents.lua | 12 +- skins/blizzard/taxi.lua | 2 +- skins/blizzard/tooltips.lua | 2 +- skins/blizzard/trade.lua | 2 +- skins/blizzard/trainer.lua | 2 +- 92 files changed, 941 insertions(+), 376 deletions(-) create mode 100644 pfUI-tbc.toc diff --git a/README.md b/README.md index f65eb3d7..eedf2846 100644 --- a/README.md +++ b/README.md @@ -1,146 +1,312 @@ -pfUI performance updates, use on own risk. +# pfUI -## DLL Integrations +[![Version](https://img.shields.io/badge/version-6.0.0-blue.svg)](https://github.com/shagu/pfUI) +[![WoW](https://img.shields.io/badge/WoW-1.12.1%20Vanilla-orange.svg)](#) +[![TBC](https://img.shields.io/badge/WoW-2.4.3%20TBC-green.svg)](#) +[![SuperWoW](https://img.shields.io/badge/SuperWoW-Enhanced-purple.svg)](https://github.com/balakethelock/SuperWoW) -pfUI includes optional integration modules for client DLLs that provide enhanced functionality beyond what the standard WoW 1.12 client supports. These features are only enabled when the corresponding DLL is installed. +An AddOn for World of Warcraft: Vanilla (1.12.1) and The Burning Crusade (2.4.3), which aims to be a full replacement for the original interface. The design is inspired by several screenshots I've seen from TukUI, ElvUI and others. This addon delivers modern features and a minimalistic style that's easy to use right from the start. It is entirely written from scratch without any inclusion of third-party addons or libraries. + +This is **not** an addon-pack like [ShaguUI](http://shagu.org/ShaguUI/), however, there is support for external addons like MobHealth3, DPSMate and others, but they will never be shipped within the package. + +**Please do not re-upload or distribute outdated versions of this project. However, you are more than welcome to fork or link to the official github page.** --- +## What's New in Version 6.0.0 (January 5, 2026) + +### 🚀 Major Performance Improvements + +- ✅ **Central Raid/Party Event Handler** - Replaced per-frame event registration with a centralized system using O(1) unitmap lookups instead of O(n) iteration. Reduces event processing from ~5,760 calls/sec to ~400 calls/sec in 40-man raids (97.5% improvement) +- ✅ **Raid HP/Mana Update Fix** - Fixed race condition where unitmap wasn't rebuilt after frame IDs were reassigned, causing HP/Mana bars to not update when players swap positions +- ✅ **OnUpdate Throttling** - Added configurable throttles to reduce CPU usage: + - Nameplates: 0.1s throttle (target updates remain instant) + - Tooltip cursor following: 0.1s throttle + - Chat tab mouseover: 0.1s throttle + - Panel alignment: 0.2s throttle + - Autohide hover check: 0.05s throttle + - Libpredict cleanup: 0.1s throttle + +### 🔧 Castbar & Pushback System + +- ✅ **Pushback Fix** - Fixed spell pushback calculation: now correctly adds delay to `casttime` instead of `start` time, matching actual WoW behavior +- ✅ **Player GUID Caching** - Caches player GUID on PLAYER_ENTERING_WORLD for efficient self-cast detection +- ✅ **Hybrid Detection System** - Uses libcast.db for player casts (handles SPELLCAST_DELAYED events) and SuperWoW's UNIT_CASTEVENT for NPC/other player casts +- ✅ **2-Decimal Precision** - Castbar timer now displays with 2 decimal places (e.g., "1.45 / 2.50") for more precise timing + +### 🐱 Druid Stealth Detection + +- ✅ **Event-Based Detection** - Replaced polling-based stealth detection with event-driven system using UNIT_CASTEVENT and PLAYER_AURAS_CHANGED +- ✅ **Instant Cat Form Detection** - Detects Cat Form via UNIT_CASTEVENT (spell ID 768) for immediate actionbar page switch +- ✅ **Smart Buff Scanning** - Only scans buffs when actually needed (entering Cat Form), eliminates 31-buff scan every frame +- ✅ **Cached Variables** - Caches stealth state to prevent redundant checks + +### 🎯 Nameplate Improvements + +- ✅ **Friendly Player Classification** - Fixed friendly players being classified as FRIENDLY_NPC, now correctly uses FRIENDLY_PLAYER for proper nameplate coloring and behavior +- ✅ **Performance Throttle** - 0.1s update throttle for non-target nameplates while keeping target nameplate updates instant + +### 🆕 New Modules + +- ✅ **nampower.lua** - Nampower DLL integration module: + - Spell Queue Indicator (shows queued spell icon near castbar) + - GCD Indicator + - Reactive Spell Indicator + - Enhanced buff tracking + - Requires [Nampower DLL](https://gitea.com/avitasia/nampower) + +- ✅ **unitxp.lua** - UnitXP_SP3 DLL integration module: + - Line of Sight Indicator on target frame + - Behind Indicator on target frame + - OS Notifications for combat events + - Distance-based features + - Requires [UnitXP_SP3 DLL](https://github.com/allfoxwy/UnitXP_SP3) + +- ✅ **bgscore.lua** - Battleground Score frame positioning: + - Movable BG score frame + - Position saving across sessions + +### 🛠️ DLL Detection & API Helpers + +- ✅ **HasSuperWoW()** - Detects SuperWoW DLL presence +- ✅ **HasUnitXP()** - Detects UnitXP_SP3 DLL presence +- ✅ **HasNampower()** - Detects Nampower DLL presence +- ✅ **GetUnitDistance(unit1, unit2)** - Returns distance using best available method (UnitXP or SuperWoW) +- ✅ **UnitInLineOfSight(unit1, unit2)** - Line of sight check via UnitXP +- ✅ **UnitIsBehind(unit1, unit2)** - Behind check via UnitXP + +### 📝 New Slash Commands + +- ✅ **/pfdll** - Shows DLL status for SuperWoW, Nampower, and UnitXP with detailed diagnostics +- ✅ **/pfbehind** - Test command for Behind/LOS detection on current target +- ✅ **/clickthrough** or **/ct** - Toggle clickthrough mode (click through corpses) + +### 🎮 SuperWoW API Wrappers + +- ✅ **TrackUnit API** - Track group members on minimap (configurable) +- ✅ **Raid Marker Targeting** - Target units by raid marker ("mark1" to "mark8") +- ✅ **GetUnitOwner** - Get owner of pets/totems using "owner" suffix +- ✅ **Enhanced SpellInfo** - Wrapper returning structured spell data +- ✅ **Clickthrough API** - Toggle clicking through corpses +- ✅ **Autoloot API** - Control autoloot setting +- ✅ **GetPlayerBuffSpellId** - Get spell ID from buff index +- ✅ **LogToCombatLog** - Add custom entries to combat log +- ✅ **SetLocalRaidTarget** - Set raid markers only visible to self +- ✅ **GetItemCharges** - Get item charges (SuperWoW returns as negative) +- ✅ **GetUnitWeaponEnchants** - Get weapon enchant info on any unit + +### 💬 Chat Enhancements + +- ✅ **Player Level Display** - Shows player level next to names in chat (color-coded by difficulty) +- ✅ **Tab Mouseover Throttle** - 0.1s throttle for chat tab hover effects + +### ⚙️ New Configuration Options + +All new features are configurable via `/pfui`: + +**Unit Frames → SuperWoW Settings:** +- Track Group on Minimap + +**Unit Frames → Nampower Settings:** +- Show Spell Queue Indicator +- Spell Queue Icon Size +- Show Reactive Spell Indicator +- Reactive Indicator Size +- Enhanced Buff Tracking + +**Unit Frames → UnitXP Settings:** +- Show Line of Sight Indicator +- Show Behind Indicator +- Enable OS Notifications + +**Chat → Text:** +- Enable Player Levels + +### 🐛 Bugfixes + +- ✅ **superwow_active Variable** - Fixed inconsistent SuperWoW detection across modules (nameplates, castbar, librange, unitframes) +- ✅ **Unitmap Race Condition** - Fixed HP/Mana not updating when raid members swap positions +- ✅ **Friendly Nameplate Color** - Fixed friendly players using NPC color instead of player color + +### 🔄 TBC Compatibility Preserved + +All TBC-specific features remain intact: +- ✅ Commanding Shout indicator +- ✅ Misdirection indicator +- ✅ Earth Shield indicator +- ✅ Prayer of Mending indicator + +--- + +**Version:** 6.0.0 +**Release Date:** January 5, 2026 +**Compatibility:** World of Warcraft 1.12.1 (Vanilla) & 2.4.3 (TBC) +**Optional DLLs:** SuperWoW, Nampower, UnitXP_SP3 (enhanced features when available) + +--- + +## Installation (Vanilla) +1. Download **[Latest Version](https://github.com/shagu/pfUI/archive/master.zip)** +2. Unpack the Zip file +3. Rename the folder "pfUI-master" to "pfUI" +4. Copy "pfUI" into Wow-Directory\Interface\AddOns +5. Restart Wow + +## Installation (The Burning Crusade) +1. Download **[Latest Version](https://github.com/shagu/pfUI/archive/master.zip)** +2. Unpack the Zip file +3. Rename the folder "pfUI-master" to "pfUI-tbc" +4. Copy "pfUI-tbc" into Wow-Directory\Interface\AddOns +5. Restart Wow + +## Optional DLL Enhancements + +pfUI 6.0.0 includes optional integrations with client-side DLLs for enhanced functionality: + ### SuperWoW +**Repository:** [https://github.com/balakethelock/SuperWoW](https://github.com/balakethelock/SuperWoW) -**Repository:** https://github.com/balakethelock/SuperWoW - -SuperWoW provides GUID-based unit tracking, spell information APIs, and various client enhancements. - -#### Features - -- **GUID-Based Focus Frame** - Focus frame uses actual unit GUIDs instead of name-based emulation -- **Native Mouseover Casting** - `/pfcast` supports true mouseover targeting via `CastSpellByName(spell, unit)` -- **Druid Mana Bar** - Shows mana while in feral forms (requires `unitframes.druidmanabar` config) -- **Enhanced Cast Bars** - Uses `UNIT_CASTEVENT` for accurate cast/channel tracking with spell IDs -- **Enhanced Debuff Tracking** - Accurate debuff application via `UNIT_CASTEVENT` with caster info -- **Group Minimap Tracking** - Track party/raid members on minimap via `TrackUnit()` API -- **Raid Marker Targeting** - Target units by raid marker (`mark1` to `mark8`) -- **Clickthrough Mode** - Click through corpses to loot underneath (`/clickthrough` or `/ct`) -- **Config Import/Export** - Save and load pfUI configs via `/pfexport` and `/pfimport` -- **Local Raid Markers** - Set raid markers visible only to yourself -- **Enchanting Link Fixes** - Converts enchant links for compatibility with non-SuperWoW clients - -#### API Functions - -| Function | Description | -|----------|-------------| -| `pfUI.api.GetMarkedUnit(index)` | Get unit ID for raid marker 1-8 | -| `pfUI.api.TargetMark(index)` | Target unit with raid marker | -| `pfUI.api.GetUnitOwner(unit)` | Get owner of pet/totem | -| `pfUI.api.GetSpellInfo(spellId)` | Get spell name, rank, texture, range | -| `pfUI.api.SetClickthrough(enabled)` | Enable/disable clickthrough | -| `pfUI.api.ToggleClickthrough()` | Toggle clickthrough mode | -| `pfUI.api.SetAutoloot(enabled)` | Enable/disable autoloot | -| `pfUI.api.ExportConfig(filename)` | Export config to file | -| `pfUI.api.ImportConfig(filename)` | Import config from file | -| `pfUI.api.GetPlayerBuffSpellId(index)` | Get spell ID for player buff | -| `pfUI.api.LogToCombatLog(text)` | Add text to combat log | -| `pfUI.api.SetLocalRaidTarget(unit, index)` | Set local-only raid marker | -| `pfUI.api.GetItemCharges(bag, slot)` | Get item charges (returns positive) | -| `pfUI.api.GetUnitWeaponEnchants(unit)` | Get weapon enchant info | - ---- +Provides: +- Enhanced castbar detection via UNIT_CASTEVENT +- UnitPosition for distance calculations +- SetMouseoverUnit for improved targeting +- SpellInfo for spell data queries ### Nampower +**Repository:** [https://gitea.com/avitasia/nampower](https://gitea.com/avitasia/nampower) -**Repository:** https://gitea.com/avitasia/nampower - -Nampower provides spell queuing, precise cooldown tracking, and detailed aura/buff information. - -#### Features - -- **Spell Queue Indicator** - Shows queued spell icon near castbar (requires `unitframes.spellqueue` config) -- **Reactive Spell Indicator** - Highlights when Overpower, Revenge, Execute, Riposte, etc. are usable (requires `unitframes.reactive_indicator`) -- **Enhanced Debuff Tracking** - GUID-based debuff tracking via `DEBUFF_ADDED/REMOVED` events -- **Enhanced Buff Tracking** - GUID-based buff tracking via `BUFF_ADDED/REMOVED` events (requires `unitframes.nampower_buffs`) -- **Swing Timer** - Track main-hand and off-hand auto-attack timers -- **Disenchant All** - `/disenchantall` or `/dea` to disenchant eligible items - -#### API Functions - -| Function | Description | -|----------|-------------| -| `pfUI.api.GetUnitAuras(unit)` | Get all buffs/debuffs with spell IDs via `GetUnitField` | -| `pfUI.api.UnitHasAura(unit, spellId)` | Check if unit has specific aura | -| `pfUI.api.GetUnitResistances(unit)` | Get unit's resistances (armor, fire, frost, etc.) | -| `pfUI.api.GetPreciseCooldown(spellId)` | Get precise cooldown info (remaining ms, GCD state) | -| `pfUI.api.GetPreciseItemCooldown(itemId)` | Get precise item cooldown | -| `pfUI.api.GetEquippedTrinkets()` | Get equipped trinket info | -| `pfUI.api.GetTrinketCooldown(slot)` | Get trinket cooldown | -| `pfUI.api.UseTrinket(slot, target)` | Use trinket | -| `pfUI.api.GetNampowerItemStats(itemId)` | Get item stats | -| `pfUI.api.GetNampowerItemLevel(itemId)` | Get item level | -| `pfUI.api.GetSpellBonus(spellId, modType)` | Get spell modifiers (damage, crit, cost) | -| `pfUI.api.GetSpellDamageBonus(spellId)` | Get spell damage bonus | -| `pfUI.api.GetSpellCritBonus(spellId)` | Get spell crit bonus | -| `pfUI.api.GetSpellCostReduction(spellId)` | Get spell cost reduction | -| `pfUI.api.GetAllBagItems()` | Get all bag items | -| `pfUI.api.FindItem(itemIdOrName)` | Find item in bags | -| `pfUI.api.UseItem(itemIdOrName, target)` | Use item | -| `pfUI.api.GetPlayerEquipment()` | Get player's equipped items | -| `pfUI.api.GetTargetEquipment()` | Get target's equipped items | -| `pfUI.api.GetMaxRankSpellId(spellName)` | Get spell ID for max rank | -| `pfUI.api.GetSpellSlotInfo(spellName)` | Get spell slot/book info | -| `pfUI.api.QueueLuaScript(script, priority)` | Queue Lua script for execution | -| `pfUI.api.QueueSpell(spellName)` | Queue spell by name | -| `pfUI.api.StopChannelNextTick()` | Stop channeling next tick | -| `pfUI.api.GetSpellRecord(spellId)` | Get full spell database record | -| `pfUI.api.GetSpellSchool(spellId)` | Get spell school (Fire, Frost, etc.) | -| `pfUI.api.GetSwingTimers()` | Get auto-attack swing timers | -| `pfUI.api.libdebuff_nampower(unit, id)` | Enhanced UnitDebuff with Nampower data | - ---- +Provides: +- Spell queue indicator +- GCD indicator +- Reactive spell detection +- Enhanced cast information ### UnitXP_SP3 +**Repository:** [https://github.com/allfoxwy/UnitXP_SP3](https://github.com/allfoxwy/UnitXP_SP3) -**Repository:** https://github.com/allfoxwy/UnitXP_SP3 +Provides: +- Line of Sight detection +- Behind detection +- Accurate distance calculations +- OS notifications -UnitXP provides line-of-sight checks, positional information, precise distances, and OS-level notifications. +Use `/pfdll` in-game to check which DLLs are detected. -#### Features +## Commands -- **Line of Sight Indicator** - Shows "NO LOS" text on target frame when target is obstructed (requires `unitframes.los_indicator`) -- **Behind Indicator** - Shows "BEHIND" text on target frame when positioned behind target (requires `unitframes.behind_indicator`) -- **OS Notifications** - Flashes taskbar and plays system sound on whispers, ready checks, BG queue pops (requires `unitframes.unitxp_notify`) -- **Precise Distance** - Exact yard distance between units -- **Smart Targeting** - Target nearest enemy, highest HP, cycle through enemies + /pfui Open the configuration GUI + /pfdll Show DLL detection status (SuperWoW, Nampower, UnitXP) + /pfbehind Test Behind/LOS detection on current target + /clickthrough Toggle clickthrough mode (or /ct) + /share Open the configuration import/export dialog + /gm Open the ticket Dialog + /rl Reload the whole UI + /farm Toggles the Farm-Mode + /pfcast Same as /cast but for mouseover units + /focus Creates a Focus-Frame for the current target + /castfocus Same as /cast but for focus frame + /clearfocus Clears the Focus-Frame + /swapfocus Toggle Focus and Target-Frame + /pftest Toggle pfUI Unitframe Test Mode + /abp Addon Button Panel -#### API Functions +## Languages +pfUI supports and contains language specific code for the following gameclients. +* English (enUS) +* Korean (koKR) +* French (frFR) +* German (deDE) +* Chinese (zhCN) +* Spanish (esES) +* Russian (ruRU) -| Function | Description | -|----------|-------------| -| `pfUI.api.GetPreciseDistance(unit1, unit2)` | Get exact distance in yards | -| `pfUI.api.IsInMeleeRange(unit)` | Check if unit is in melee range | -| `pfUI.api.GetAoEDistance(unit1, unit2)` | Get distance for AoE calculations | -| `pfUI.api.TargetNearestEnemy()` | Target nearest hostile unit | -| `pfUI.api.TargetHighestHP()` | Target enemy with most HP | -| `pfUI.api.TargetNextEnemy()` | Cycle to next enemy | -| `pfUI.api.TargetPreviousEnemy()` | Cycle to previous enemy | -| `pfUI.api.TargetNextMarked(order)` | Target next marked enemy in order | -| `pfUI.api.UnitInLineOfSight(unit1, unit2)` | Check line of sight between units | -| `pfUI.api.UnitIsBehind(unit1, unit2)` | Check if unit1 is behind unit2 | +## Recommended Addons +* [pfQuest](https://shagu.org/pfQuest) A simple database and quest helper +* [WIM](http://addons.us.to/addon/wim), [WIM (continued)](https://github.com/shirsig/WIM) Give whispers an instant messenger feel + +## Plugins +* [pfUI-eliteoverlay](https://shagu.org/pfUI-eliteoverlay) Add elite dragons to unitframes +* [pfUI-fonts](https://shagu.org/pfUI-fonts) Additional fonts for pfUI +* [pfUI-CustomMedia](https://github.com/mrrosh/pfUI-CustomMedia) Additional textures for pfUI +* [pfUI-Gryphons](https://github.com/mrrosh/pfUI-Gryphons) Add back the gryphons to your actionbars + +## FAQ +**What does "pfUI" stand for?** +The term "*pfui!*" is german and simply stands for "*pooh!*", because I'm not a +big fan of creating configuration UI's, especially not via the Wow-API +(you might have noticed that in ShaguUI). + +**How can I donate?** +You can donate via [GitHub](https://github.com/sponsors/shagu) or [Ko-fi](https://ko-fi.com/shagu) + +**How do I report a Bug?** +Please provide as much information as possible in the [Bugtracker](https://github.com/shagu/pfUI/issues). +If there is an error message, provide the full content of it. Just telling that "there is an error" won't help any of us. +Please consider adding additional information such as: since when did you got the error, +does it still happen using a clean configuration, what other addons are loaded and which version you're running. +When playing with a non-english client, the language might be relevant too. If possible, explain how people can reproduce the issue. + +**How can I contribute?** +Report errors and issues in the [Bugtracker](https://github.com/shagu/pfUI/issues). +Please make sure to have the latest version installed and check for conflicting addons beforehand. + +**I have bad performance, what can I do?** +Version 6.0.0 includes significant performance optimizations. If you still experience issues: +1. Disable "Frame Shadows" in Settings → Appearance → Enable Frame Shadows +2. Check `/pfdll` to see which DLLs are active (some features require DLLs) +3. Disable all AddOns but pfUI and enable one-by-one to identify conflicts +4. Report issues via the [Bugtracker](https://github.com/shagu/pfUI/issues) + +**Where is the happiness indicator for pets?** +The pet happiness is shown as the color of your pet's frame. Depending on your skin, this can either be the text or the background color of your pet's healthbar: + +- Green = Happy +- Yellow = Content +- Red = Unhappy + +Since version 4.0.7 there is also an additional icon that can be enabled from the pet unit frame options. + +**Can I use Clique with pfUI?** +This addon already includes support for clickcasting. If you still want to make use of clique, all pfUI's unitframes are already compatible to Clique-TBC. For Vanilla, a pfUI compatible version can be found [Here](https://github.com/shagu/Clique/archive/master.zip). If you want to keep your current version of Clique, you'll have to apply this [Patch](https://github.com/shagu/Clique/commit/a5ee56c3f803afbdda07bae9cd330e0d4a75d75a). + +**Where is the Experience Bar?** +The experience bar shows up on mouseover and whenever you gain experience, next to left chatframe by default. There's also an option to make it stay visible all the time. + +**How do I show the Damage- and Threatmeter Dock?** +If you enabled the "dock"-feature for your external (third-party) meters such as DPSMate or KTM, then you'll be able to toggle between them and the Right Chat by clicking on the ">" symbol on the bottom-right panel. + +**Why is my chat always resetting to only 3 lines of text?** +This happens if "Simple Chat" is enabled in blizzards interface settings (Advanced Options). +Paste the following command into your chat to disable that option: `/run SIMPLE_CHAT="0"; pfUI.chat.SetupPositions(); ReloadUI()` + +**How can I enable mouseover cast?** +On Vanilla, create a macro with "/pfcast SPELLNAME". If you also want to see the cooldown, You might want to add "/run if nil then CastSpellByName("SPELLNAME") end" on top of the macro. For The Burning Crusade, just use the regular mouseover macros. + +**Will there be pfUI for Activision's "Classic" remakes?** +No, it would require an entire rewrite of the AddOn since the game is now a different one. The AddOn-API has evolved during the last 15 years and the new "Classic" versions are based on a current retail gameclient. I don't plan to play any of those new versions, so I won't be porting any of my addons to it. + +**Everything from scratch?! Are you insane?** +Most probably, yes. --- -### Configuration Options +## 🤝 Credits & Acknowledgments -These DLL features can be enabled/disabled via `/pfui` settings under Unit Frames: +- **Shagu** - Original pfUI creator and maintainer +- **SuperWoW Team** - SuperWoW framework development +- **Nampower Team** - Nampower DLL development +- **UnitXP Team** - UnitXP_SP3 DLL development +- **Community** - Bug reports, feature suggestions, and testing -| Setting | DLL | Description | -|---------|-----|-------------| -| `unitframes.druidmanabar` | SuperWoW | Show mana bar while shapeshifted | -| `unitframes.track_group` | SuperWoW | Track group members on minimap | -| `unitframes.spellqueue` | Nampower | Show spell queue indicator | -| `unitframes.spellqueuesize` | Nampower | Spell queue icon size | -| `unitframes.reactive_indicator` | Nampower | Show reactive ability procs | -| `unitframes.reactive_size` | Nampower | Reactive indicator icon size | -| `unitframes.nampower_buffs` | Nampower | Enhanced buff tracking | -| `unitframes.los_indicator` | UnitXP | Show line of sight indicator | -| `unitframes.behind_indicator` | UnitXP | Show behind indicator | -| `unitframes.unitxp_notify` | UnitXP | Enable OS notifications | +--- + +## 📄 License + +Same as original pfUI - free to use and modify. + +--- + +**Version:** 6.0.0 +**Release Date:** January 5, 2026 +**Compatibility:** World of Warcraft 1.12.1 (Vanilla) & 2.4.3 (TBC) +**Status:** Stable & Production-Ready diff --git a/api/api.lua b/api/api.lua index dfa73621..030a1afd 100644 --- a/api/api.lua +++ b/api/api.lua @@ -3,10 +3,6 @@ pfUI.api = { } -- load pfUI environment setfenv(1, pfUI:GetEnvironment()) --- Client API shortcuts -gfind = string.gmatch or string.gfind -mod = math.mod or mod - -- [ DLL Detection Helpers ] -- Detects presence of various DLL extensions for enhanced functionality @@ -83,6 +79,10 @@ function pfUI.api.UnitIsBehind(unit1, unit2) return nil end +-- Client API shortcuts +gfind = string.gmatch or string.gfind +mod = math.mod or mod + -- [ strsplit ] -- Splits a string using a delimiter. -- 'delimiter' [string] characters that will be interpreted as delimiter @@ -1260,6 +1260,10 @@ function pfUI.api.EnableAutohide(frame, timeout, combat) end frame.hover:SetScript("OnUpdate", function() + -- throttle to 0.05s + if (this.tick or 0) > GetTime() then return end + this.tick = GetTime() + 0.05 + if this.activeTo == "keep" then return end if MouseIsOver(this, 10, -10, -10, 10) then diff --git a/api/config.lua b/api/config.lua index b7e3ceee..de550b88 100644 --- a/api/config.lua +++ b/api/config.lua @@ -221,6 +221,13 @@ function pfUI:LoadConfig() pfUI:UpdateConfig("unitframes", nil, "druidmanabar", "1") pfUI:UpdateConfig("unitframes", nil, "druidmanaheight", "2") pfUI:UpdateConfig("unitframes", nil, "druidmanatext", "0") + pfUI:UpdateConfig("unitframes", nil, "rangechecki", "4") + pfUI:UpdateConfig("unitframes", nil, "combowidth", "6") + pfUI:UpdateConfig("unitframes", nil, "comboheight", "6") + pfUI:UpdateConfig("unitframes", nil, "abbrevnum", "1") + pfUI:UpdateConfig("unitframes", nil, "abbrevname", "1") + + -- Nampower Settings pfUI:UpdateConfig("unitframes", nil, "spellqueue", "1") pfUI:UpdateConfig("unitframes", nil, "spellqueuesize", "24") pfUI:UpdateConfig("unitframes", nil, "gcd_indicator", "0") @@ -229,15 +236,12 @@ function pfUI:LoadConfig() pfUI:UpdateConfig("unitframes", nil, "reactive_indicator", "0") pfUI:UpdateConfig("unitframes", nil, "reactive_size", "28") pfUI:UpdateConfig("unitframes", nil, "damage_tracking", "0") + + -- UnitXP Settings pfUI:UpdateConfig("unitframes", nil, "los_indicator", "0") pfUI:UpdateConfig("unitframes", nil, "behind_indicator", "0") pfUI:UpdateConfig("unitframes", nil, "unitxp_notify", "0") pfUI:UpdateConfig("unitframes", nil, "track_group", "0") - pfUI:UpdateConfig("unitframes", nil, "rangechecki", "4") - pfUI:UpdateConfig("unitframes", nil, "combowidth", "6") - pfUI:UpdateConfig("unitframes", nil, "comboheight", "6") - pfUI:UpdateConfig("unitframes", nil, "abbrevnum", "1") - pfUI:UpdateConfig("unitframes", nil, "abbrevname", "1") pfUI:UpdateConfig("unitframes", nil, "selfingroup", "0") pfUI:UpdateConfig("unitframes", nil, "selfinraid", "0") @@ -725,8 +729,8 @@ function pfUI:LoadConfig() pfUI:UpdateConfig("chat", "text", "playerlinks", "1") pfUI:UpdateConfig("chat", "text", "detecturl", "1") pfUI:UpdateConfig("chat", "text", "classcolor", "1") - pfUI:UpdateConfig("chat", "text", "playerlevel", "1") pfUI:UpdateConfig("chat", "text", "whosearchunknown", "0") + pfUI:UpdateConfig("chat", "text", "playerlevel", "1") pfUI:UpdateConfig("chat", "left", "width", "380") pfUI:UpdateConfig("chat", "left", "height", "180") pfUI:UpdateConfig("chat", "right", "enable", "0") diff --git a/api/unitframes.lua b/api/unitframes.lua index db4fe46e..e9a4eb81 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -2405,6 +2405,8 @@ function pfUI.uf:SetupBuffIndicators(config) if myclass == "WARRIOR" then -- Battle Shout table.insert(indicators, "interface\\icons\\ability_warrior_battleshout") + -- Commanding Shout (TBC) + table.insert(indicators, "interface\\icons\\ability_warrior_rallyingcry") end if myclass == "MAGE" then @@ -2423,6 +2425,14 @@ function pfUI.uf:SetupBuffIndicators(config) -- Aspect of the Pack table.insert(indicators, "interface\\icons\\ability_mount_whitetiger") + + -- Misdirection (TBC) + table.insert(indicators, "interface\\icons\\ability_hunter_misdirection") + end + + if myclass == "SHAMAN" then + -- Earth Shield (TBC) + table.insert(indicators, "interface\\icons\\spell_nature_skinofearth") end end @@ -2451,6 +2461,8 @@ function pfUI.uf:SetupBuffIndicators(config) table.insert(indicators, "interface\\icons\\spell_holy_renew") -- Power Word: Shield table.insert(indicators, "interface\\icons\\spell_holy_powerwordshield") + -- Prayer of Mending (TBC) + table.insert(indicators, "interface\\icons\\spell_holy_prayerofmendingtga") end if myclass == "DRUID" or config.all_hots == "1" then diff --git a/init/compat.xml b/init/compat.xml index 173883ce..7d9f7b2d 100644 --- a/init/compat.xml +++ b/init/compat.xml @@ -1,3 +1,4 @@ + diff --git a/init/modules.xml b/init/modules.xml index 07f703ff..198ae3b4 100644 --- a/init/modules.xml +++ b/init/modules.xml @@ -35,6 +35,7 @@ + @@ -65,6 +66,7 @@ + @@ -72,4 +74,5 @@ + diff --git a/init/skins.xml b/init/skins.xml index 088c2d55..010e2b96 100644 --- a/init/skins.xml +++ b/init/skins.xml @@ -26,6 +26,7 @@ + @@ -33,4 +34,13 @@ + + + + + + + + + diff --git a/modules/addonbuttons.lua b/modules/addonbuttons.lua index 319ebf3d..c083163f 100644 --- a/modules/addonbuttons.lua +++ b/modules/addonbuttons.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("addonbuttons", "vanilla", function () +pfUI:RegisterModule("addonbuttons", "vanilla:tbc", function () if not pfUI.minimap then return end if C.abuttons.enable == "0" then return end diff --git a/modules/addons.lua b/modules/addons.lua index da35d396..220035c8 100644 --- a/modules/addons.lua +++ b/modules/addons.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("addons", "vanilla", function () +pfUI:RegisterModule("addons", "vanilla:tbc", function () local rawborder, border = GetBorderSize() -- add main menu button diff --git a/modules/afkcam.lua b/modules/afkcam.lua index 504ad036..a9d55d0d 100644 --- a/modules/afkcam.lua +++ b/modules/afkcam.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("afkcam", "vanilla", function () +pfUI:RegisterModule("afkcam", "vanilla:tbc", function () local MARKED_AFK_CAPTURE = SanitizePattern(MARKED_AFK_MESSAGE) local social_chats = { "CHAT_MSG_SAY", diff --git a/modules/autovendor.lua b/modules/autovendor.lua index 5dc88369..57c259ab 100644 --- a/modules/autovendor.lua +++ b/modules/autovendor.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("autovendor", "vanilla", function () +pfUI:RegisterModule("autovendor", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() local processed = {} diff --git a/modules/bags.lua b/modules/bags.lua index 49d5a084..d343d98a 100644 --- a/modules/bags.lua +++ b/modules/bags.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("bags", "vanilla", function () +pfUI:RegisterModule("bags", "vanilla:tbc", function () local rawborder, default_border = GetBorderSize("bags") local knownInventorySpellTextures = { @@ -573,8 +573,8 @@ pfUI:RegisterModule("bags", "vanilla", function () SlotLeave() end) - -- The OnEvent function of the template scans for framenames, - -- and doesn't know the pf-Names. Therefore, triggering + -- On TBC, the OnEvent function of the template scans for framenames, + -- and obviously doesn't know the pf-Names. Therefore, triggering -- the update function on each frame manually if frame == pfUI.bag.left and BankFrameItemButton_Update then local SlotUpdate = frame.bagslots.slots[slot].frame:GetScript("OnUpdate") diff --git a/modules/bubbles.lua b/modules/bubbles.lua index 16f4dba6..61f9e991 100644 --- a/modules/bubbles.lua +++ b/modules/bubbles.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("bubbles", "vanilla", function () +pfUI:RegisterModule("bubbles", "vanilla:tbc", function () local alpha = tonumber(C.chat.bubbles.alpha) diff --git a/modules/buff.lua b/modules/buff.lua index 7dfbabf6..f7114416 100644 --- a/modules/buff.lua +++ b/modules/buff.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("buff", "vanilla", function () +pfUI:RegisterModule("buff", "vanilla:tbc", function () -- Hide Blizz BuffFrame:Hide() BuffFrame:UnregisterAllEvents() diff --git a/modules/buffwatch.lua b/modules/buffwatch.lua index f9c7a154..e9109b2a 100644 --- a/modules/buffwatch.lua +++ b/modules/buffwatch.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("buffwatch", "vanilla", function () +pfUI:RegisterModule("buffwatch", "vanilla:tbc", function () local rawborder, border = GetBorderSize("panels") local scanner = libtipscan:GetScanner("buffwatch") diff --git a/modules/chat.lua b/modules/chat.lua index 6268bd4f..5c706824 100644 --- a/modules/chat.lua +++ b/modules/chat.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("chat", "vanilla", function () +pfUI:RegisterModule("chat", "vanilla:tbc", function () local panelfont = C.panel.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default local panelfont_size = C.panel.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size local rawborder, default_border = GetBorderSize("chat") @@ -753,7 +753,8 @@ pfUI:RegisterModule("chat", "vanilla", function () end -- Remove prat CLINKs - text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") + text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- tbc + text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- vanilla -- Remove chatter CLINKs text = gsub(text, "{CLINK:item:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") diff --git a/modules/chatcopy.lua b/modules/chatcopy.lua index c67b2a01..11da75e0 100644 --- a/modules/chatcopy.lua +++ b/modules/chatcopy.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("chatcopy", "vanilla", function () +pfUI:RegisterModule("chatcopy", "vanilla:tbc", function () local limit = 100 local f = CreateFrame("Frame") f:RegisterEvent("PLAYER_ENTERING_WORLD") diff --git a/modules/combopoints.lua b/modules/combopoints.lua index 839f50d7..f874974e 100644 --- a/modules/combopoints.lua +++ b/modules/combopoints.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("combopoints", "vanilla", function () +pfUI:RegisterModule("combopoints", "vanilla:tbc", function () local rawborder, border = GetBorderSize() -- Hide Blizzard combo point frame and unregister all events to prevent it from popping up again diff --git a/modules/cooldown.lua b/modules/cooldown.lua index 9561cf83..0a293940 100644 --- a/modules/cooldown.lua +++ b/modules/cooldown.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("cooldown", "vanilla", function () +pfUI:RegisterModule("cooldown", "vanilla:tbc", function () -- cache values local lowcolor = {strsplit(",", C.appearance.cd.lowcolor)} local normalcolor = {strsplit(",", C.appearance.cd.normalcolor)} @@ -134,7 +134,14 @@ pfUI:RegisterModule("cooldown", "vanilla", function () end end - -- vanilla does not have a cooldown frame type, so we hook the - -- regular SetTimer function that each one is calling. - hooksecurefunc("CooldownFrame_SetTimer", SetCooldown) + if pfUI.expansion == "vanilla" then + -- vanilla does not have a cooldown frame type, so we hook the + -- regular SetTimer function that each one is calling. + hooksecurefunc("CooldownFrame_SetTimer", SetCooldown) + else + -- tbc and later expansion have a cooldown frametype, so we can + -- hook directly into the frame creation and add our function there. + local methods = getmetatable(CreateFrame('Cooldown', nil, nil, 'CooldownFrameTemplate')).__index + hooksecurefunc(methods, 'SetCooldown', SetCooldown) + end end) diff --git a/modules/easteregg.lua b/modules/easteregg.lua index 9c5a7512..35a76c6d 100644 --- a/modules/easteregg.lua +++ b/modules/easteregg.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("easteregg", "vanilla", function () +pfUI:RegisterModule("easteregg", "vanilla:tbc", function () -- merry x-mas! if date("%m%d") == "1224" or date("%m%d") == "1225" then local title = (UnitFactionGroup("player") == "Horde") and PVP_RANK_18_0 or PVP_RANK_18_1 diff --git a/modules/energytick.lua b/modules/energytick.lua index cfcffb71..8e966afc 100644 --- a/modules/energytick.lua +++ b/modules/energytick.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("energytick", "vanilla", function () +pfUI:RegisterModule("energytick", "vanilla:tbc", function () if not pfUI.uf or not pfUI.uf.player then return end local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar) @@ -7,9 +7,6 @@ pfUI:RegisterModule("energytick", "vanilla", function () energytick:RegisterEvent("UNIT_DISPLAYPOWER") energytick:RegisterEvent("UNIT_ENERGY") energytick:RegisterEvent("UNIT_MANA") - energytick:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF") - energytick:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS") - energytick:SetScript("OnEvent", function() if UnitPowerType("player") == 0 and C.unitframes.player.manatick == "1" then this.mode = "MANA" @@ -21,14 +18,6 @@ pfUI:RegisterModule("energytick", "vanilla", function () this:Hide() end - -- Filter nur eigene Energy-Gewinne von Talents/Buffs - if event == "CHAT_MSG_SPELL_SELF_BUFF" or event == "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS" then - if string.find(arg1, "You gain") and string.find(arg1, "Energy from") then - this.ignoreNextGain = true - end - return - end - if event == "PLAYER_ENTERING_WORLD" then this.lastMana = UnitMana("player") end @@ -49,10 +38,7 @@ pfUI:RegisterModule("energytick", "vanilla", function () this.badtick = diff end elseif this.mode == "ENERGY" and diff > 0 then - if not this.ignoreNextGain then - this.target = 2 - end - this.ignoreNextGain = false + this.target = 2 end this.lastMana = this.currentMana end @@ -83,10 +69,14 @@ pfUI:RegisterModule("energytick", "vanilla", function () energytick.spark:SetWidth(C.unitframes.player.pheight + 5) energytick.spark:SetBlendMode('ADD') + -- update spark size on player frame changes local hookUpdateConfig = pfUI.uf.player.UpdateConfig function pfUI.uf.player.UpdateConfig() + -- update spark sizes energytick.spark:SetHeight(C.unitframes.player.pheight + 15) energytick.spark:SetWidth(C.unitframes.player.pheight + 5) + + -- run default unitframe update function hookUpdateConfig(pfUI.uf.player) end -end) \ No newline at end of file +end) diff --git a/modules/farmmode.lua b/modules/farmmode.lua index 0a1e3bad..19478884 100644 --- a/modules/farmmode.lua +++ b/modules/farmmode.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("farmmode", "vanilla", function () +pfUI:RegisterModule("farmmode", "vanilla:tbc", function () local function ToggleFarmMode() if pfUI.farmmap:IsShown() then pfUI.farmmap:Hide() diff --git a/modules/feigndeath.lua b/modules/feigndeath.lua index 01a5e41f..ba4e5fcd 100644 --- a/modules/feigndeath.lua +++ b/modules/feigndeath.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("feigndeath", "vanilla", function () +pfUI:RegisterModule("feigndeath", "vanilla:tbc", function () local cache = { } local scanner = libtipscan:GetScanner("feigndeath") local healthbar = scanner:GetChildren() diff --git a/modules/firstrun.lua b/modules/firstrun.lua index 582cbe45..f27bd7f2 100644 --- a/modules/firstrun.lua +++ b/modules/firstrun.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("firstrun", "vanilla", function () +pfUI:RegisterModule("firstrun", "vanilla:tbc", function () pfUI.firstrun = CreateFrame("Frame", "pfFirstRunWizard", UIParent) pfUI.firstrun.steps = {} diff --git a/modules/focus.lua b/modules/focus.lua index 16f4124a..a2e24582 100644 --- a/modules/focus.lua +++ b/modules/focus.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("focus", "vanilla", function () +pfUI:RegisterModule("focus", "vanilla:tbc", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end diff --git a/modules/group.lua b/modules/group.lua index 81684f70..5aa0aaa2 100644 --- a/modules/group.lua +++ b/modules/group.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("group", "vanilla", function () +pfUI:RegisterModule("group", "vanilla:tbc", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end diff --git a/modules/gryphons.lua b/modules/gryphons.lua index 287ae5b8..96eba04e 100644 --- a/modules/gryphons.lua +++ b/modules/gryphons.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("gryphons", "vanilla", function () +pfUI:RegisterModule("gryphons", "vanilla:tbc", function () pfUI.gryphons = { frames = { left = CreateFrame("Frame"), diff --git a/modules/gui.lua b/modules/gui.lua index 64785efe..92b2abde 100644 --- a/modules/gui.lua +++ b/modules/gui.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("gui", "vanilla", function () +pfUI:RegisterModule("gui", "vanilla:tbc", function () local Reload, U, CreateConfig, CreateTabFrame, CreateArea, CreateGUIEntry, EntryUpdate -- "searchDB" gets populated when CreateConfig is called. The table holds @@ -2402,26 +2402,36 @@ pfUI:RegisterModule("gui", "vanilla", function () CreateConfig(nil, "ShaguDPS (" .. T["Dock"] .. ")", C.thirdparty.shagudps, "dock", "checkbox") CreateConfig(nil, "DPSMate (" .. T["Skin"] .. ")", C.thirdparty.dpsmate, "skin", "checkbox") CreateConfig(nil, "DPSMate (" .. T["Dock"] .. ")", C.thirdparty.dpsmate, "dock", "checkbox") - CreateConfig(nil, "SWStats (" .. T["Skin"] .. ")", C.thirdparty.swstats, "skin", "checkbox") - CreateConfig(nil, "SWStats (" .. T["Dock"] .. ")", C.thirdparty.swstats, "dock", "checkbox") - CreateConfig(nil, "KLH Threat Meter (" .. T["Skin"] .. ")", C.thirdparty.ktm, "skin", "checkbox") - CreateConfig(nil, "KLH Threat Meter (" .. T["Dock"] .. ")", C.thirdparty.ktm, "dock", "checkbox") - CreateConfig(nil, "TW Threatmeter (" .. T["Skin"] .. ")", C.thirdparty.twt, "skin", "checkbox") - CreateConfig(nil, "TW Threatmeter (" .. T["Dock"] .. ")", C.thirdparty.twt, "dock", "checkbox") - CreateConfig(nil, "WIM", C.thirdparty.wim, "enable", "checkbox") - CreateConfig(nil, "HealComm", C.thirdparty.healcomm, "enable", "checkbox") - CreateConfig(nil, "SortBags", C.thirdparty.sortbags, "enable", "checkbox") + CreateConfig(nil, "Recount (" .. T["Skin"] .. ")", C.thirdparty.recount, "skin", "checkbox", nil, nil, nil, nil, "tbc") + CreateConfig(nil, "Recount (" .. T["Dock"] .. ")", C.thirdparty.recount, "dock", "checkbox", nil, nil, nil, nil, "tbc") + CreateConfig(nil, "Omen (" .. T["Skin"] .. ")", C.thirdparty.omen, "skin", "checkbox", nil, nil, nil, nil, "tbc") + CreateConfig(nil, "Omen (" .. T["Dock"] .. ")", C.thirdparty.omen, "dock", "checkbox", nil, nil, nil, nil, "tbc") + CreateConfig(nil, "SWStats (" .. T["Skin"] .. ")", C.thirdparty.swstats, "skin", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "SWStats (" .. T["Dock"] .. ")", C.thirdparty.swstats, "dock", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "KLH Threat Meter (" .. T["Skin"] .. ")", C.thirdparty.ktm, "skin", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "KLH Threat Meter (" .. T["Dock"] .. ")", C.thirdparty.ktm, "dock", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "TW Threatmeter (" .. T["Skin"] .. ")", C.thirdparty.twt, "skin", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "TW Threatmeter (" .. T["Dock"] .. ")", C.thirdparty.twt, "dock", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "WIM", C.thirdparty.wim, "enable", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "HealComm", C.thirdparty.healcomm, "enable", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "SortBags", C.thirdparty.sortbags, "enable", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "Bag_Sort", C.thirdparty.bag_sort, "enable", "checkbox", nil, nil, nil, nil, "tbc") CreateConfig(nil, "MrPlow", C.thirdparty.mrplow, "enable", "checkbox") - CreateConfig(nil, "BetterCharacterStats", C.thirdparty.bcs, "enable", "checkbox") - CreateConfig(nil, "Crafty", C.thirdparty.crafty, "enable", "checkbox") - CreateConfig(nil, "CleverMacro", C.thirdparty.clevermacro, "enable", "checkbox") - CreateConfig(nil, "FlightMap", C.thirdparty.flightmap, "enable", "checkbox") - CreateConfig(nil, "TheoryCraft", C.thirdparty.theorycraft, "enable", "checkbox") - CreateConfig(nil, "SuperMacro", C.thirdparty.supermacro, "enable", "checkbox") - CreateConfig(nil, "AtlasLoot", C.thirdparty.atlasloot, "enable", "checkbox") - CreateConfig(nil, "MyRolePlay", C.thirdparty.myroleplay, "enable", "checkbox") - CreateConfig(nil, "DruidManaBar", C.thirdparty.druidmana, "enable", "checkbox") - CreateConfig(nil, "NoteIt", C.thirdparty.noteit, "enable", "checkbox") + CreateConfig(nil, "BetterCharacterStats", C.thirdparty.bcs, "enable", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "Crafty", C.thirdparty.crafty, "enable", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "CleverMacro", C.thirdparty.clevermacro, "enable", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "AckisRecipeList", C.thirdparty.ackis, "enable", "checkbox", nil, nil, nil, nil, "tbc") + CreateConfig(nil, "SheepWatch", C.thirdparty.sheepwatch, "enable", "checkbox", nil, nil, nil, nil, "tbc") + CreateConfig(nil, "TotemTimers", C.thirdparty.totemtimers, "enable", "checkbox", nil, nil, nil, nil, "tbc") + CreateConfig(nil, "DruidBar", C.thirdparty.druidbar, "enable", "checkbox", nil, nil, nil, nil, "tbc") + CreateConfig(nil, "BCEPGP", C.thirdparty.bcepgp, "enable", "checkbox", nil, nil, nil, nil, "tbc") + CreateConfig(nil, "FlightMap", C.thirdparty.flightmap, "enable", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "TheoryCraft", C.thirdparty.theorycraft, "enable", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "SuperMacro", C.thirdparty.supermacro, "enable", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "AtlasLoot", C.thirdparty.atlasloot, "enable", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "MyRolePlay", C.thirdparty.myroleplay, "enable", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "DruidManaBar", C.thirdparty.druidmana, "enable", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "NoteIt", C.thirdparty.noteit, "enable", "checkbox", nil, nil, nil, nil, "vanilla") end) CreateGUIEntry(T["Components"], T["Modules"], function() diff --git a/modules/hoverbind.lua b/modules/hoverbind.lua index a838a5c2..00f4a162 100644 --- a/modules/hoverbind.lua +++ b/modules/hoverbind.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("hoverbind", "vanilla", function () +pfUI:RegisterModule("hoverbind", "vanilla:tbc", function () local keymap = { -- buttons to binding association ["pfActionBarMainButton"] = "ACTIONBUTTON", diff --git a/modules/infight.lua b/modules/infight.lua index b48b4e88..95531a8e 100644 --- a/modules/infight.lua +++ b/modules/infight.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("infight", "vanilla", function () +pfUI:RegisterModule("infight", "vanilla:tbc", function () local function OnUpdate() if not this.infight and not this.aggro and not this.health then return end if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end diff --git a/modules/loot.lua b/modules/loot.lua index bfa2ab1a..a2284398 100644 --- a/modules/loot.lua +++ b/modules/loot.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("loot", "vanilla", function () +pfUI:RegisterModule("loot", "vanilla:tbc", function () local rawborder, border = GetBorderSize() pfUI.loot = CreateFrame("Frame", "pfLootFrame", UIParent) diff --git a/modules/map.lua b/modules/map.lua index 247e1150..806f1e17 100644 --- a/modules/map.lua +++ b/modules/map.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("map", "vanilla", function () +pfUI:RegisterModule("map", "vanilla:tbc", function () table.insert(UISpecialFrames, "WorldMapFrame") local function UpdateTooltipScale() diff --git a/modules/mapreveal.lua b/modules/mapreveal.lua index c8120a6c..594b0ff3 100644 --- a/modules/mapreveal.lua +++ b/modules/mapreveal.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("mapreveal", "vanilla", function () +pfUI:RegisterModule("mapreveal", "vanilla:tbc", function () -- do not load if other map addon is loaded if Cartographer then return end if METAMAP_TITLE then return end diff --git a/modules/minimap.lua b/modules/minimap.lua index 3ea5f343..53bc3374 100644 --- a/modules/minimap.lua +++ b/modules/minimap.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("minimap", "vanilla", function () +pfUI:RegisterModule("minimap", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local size = tonumber(C.appearance.minimap.size) or 140 @@ -39,7 +39,7 @@ pfUI:RegisterModule("minimap", "vanilla", function () Minimap:SetWidth(size) Minimap:SetHeight(size) - -- do the best to detect the minimap arrow + -- vanilla+tbc: do the best to detect the minimap arrow local arrowscale = tonumber(C.appearance.minimap.arrowscale) local minimaparrow = ({Minimap:GetChildren()})[9] for k, v in pairs({Minimap:GetChildren()}) do diff --git a/modules/mirrortimers.lua b/modules/mirrortimers.lua index 311e6683..6b08f395 100644 --- a/modules/mirrortimers.lua +++ b/modules/mirrortimers.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("mirrortimers", "vanilla", function () +pfUI:RegisterModule("mirrortimers", "vanilla:tbc", function () local font = pfUI.font_default local fontsize = tonumber(C.global.font_size) local height = fontsize * 1.3 diff --git a/modules/panel.lua b/modules/panel.lua index 8f235776..755cd079 100644 --- a/modules/panel.lua +++ b/modules/panel.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("panel", "vanilla", function() +pfUI:RegisterModule("panel", "vanilla:tbc", function() -- initialize gold cache if not yet happened pfUI_cache["gold"] = pfUI_cache["gold"] or {} diff --git a/modules/pet.lua b/modules/pet.lua index 46a45ede..223c633c 100644 --- a/modules/pet.lua +++ b/modules/pet.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("pet", "vanilla", function () +pfUI:RegisterModule("pet", "vanilla:tbc", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end pfUI.uf.pet = pfUI.uf:CreateUnitFrame("Pet", nil, C.unitframes.pet) diff --git a/modules/pettarget.lua b/modules/pettarget.lua index 1fe945df..017c30c4 100644 --- a/modules/pettarget.lua +++ b/modules/pettarget.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("pettarget", "vanilla", function () +pfUI:RegisterModule("pettarget", "vanilla:tbc", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end local rawborder, default_border = GetBorderSize("unitframes") diff --git a/modules/pixelperfect.lua b/modules/pixelperfect.lua index 16862787..ec4166d4 100644 --- a/modules/pixelperfect.lua +++ b/modules/pixelperfect.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("pixelperfect", "vanilla", function () +pfUI:RegisterModule("pixelperfect", "vanilla:tbc", function () -- pre-calculated min values local statics = { [4] = 1.4222222222222, diff --git a/modules/player.lua b/modules/player.lua index 91302d80..59979fff 100644 --- a/modules/player.lua +++ b/modules/player.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("player", "vanilla", function () +pfUI:RegisterModule("player", "vanilla:tbc", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end diff --git a/modules/questitem.lua b/modules/questitem.lua index 290495e2..7a8715c6 100644 --- a/modules/questitem.lua +++ b/modules/questitem.lua @@ -96,7 +96,11 @@ pfUI:RegisterModule("questitem", function () SelectQuestLogEntry(quest) -- detect and ignore quest headers - _, _, _, header = GetQuestLogTitle(quest) + if pfUI.client <= 11200 then -- vanilla + _, _, _, header = GetQuestLogTitle(quest) + elseif pfUI.client > 11200 then -- tbc + _, _, _, _, header = GetQuestLogTitle(quest) + end if not header then text, objective = GetQuestLogQuestText() diff --git a/modules/raid.lua b/modules/raid.lua index 6b3577ae..7bda90ba 100644 --- a/modules/raid.lua +++ b/modules/raid.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("raid", "vanilla", function () +pfUI:RegisterModule("raid", "vanilla:tbc", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end diff --git a/modules/roll.lua b/modules/roll.lua index 8580e514..7762774c 100644 --- a/modules/roll.lua +++ b/modules/roll.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("roll", "vanilla", function () +pfUI:RegisterModule("roll", "vanilla:tbc", function () pfUI.roll = CreateFrame("Frame", "pfLootRoll", UIParent) pfUI.roll.frames = {} diff --git a/modules/screenshot.lua b/modules/screenshot.lua index d6ac5b8f..54bb3425 100644 --- a/modules/screenshot.lua +++ b/modules/screenshot.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("screenshot", "vanilla", function () +pfUI:RegisterModule("screenshot", "vanilla:tbc", function () if C.screenshot.interval == "0" and C.screenshot.levelup == "0" and C.screenshot.pvprank == "0" diff --git a/modules/sellvalue.lua b/modules/sellvalue.lua index a14427f8..f854d089 100644 --- a/modules/sellvalue.lua +++ b/modules/sellvalue.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("sellvalue", "vanilla", function () +pfUI:RegisterModule("sellvalue", "vanilla:tbc", function () local function AddVendorPrices(frame, id, count) if pfSellData[id] then local _, _, sell, buy = strfind(pfSellData[id], "(.*),(.*)") diff --git a/modules/share.lua b/modules/share.lua index d5cc522e..a49841bc 100644 --- a/modules/share.lua +++ b/modules/share.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("share", "vanilla", function () +pfUI:RegisterModule("share", "vanilla:tbc", function () local function serialize(tbl, comp, name, ignored, spacing) local spacing = spacing or "" local match = nil diff --git a/modules/socialmod.lua b/modules/socialmod.lua index a3da0610..e18fea58 100644 --- a/modules/socialmod.lua +++ b/modules/socialmod.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("socialmod", "vanilla", function () +pfUI:RegisterModule("socialmod", "vanilla:tbc", function () local playerdb = _G.pfUI_playerDB pfUI.socialmod = CreateFrame("Frame", "pfSocialMod", UIParent) pfUI.socialmod:RegisterEvent("CHAT_MSG_SYSTEM") diff --git a/modules/superwow.lua b/modules/superwow.lua index 0ffdf4c3..4382d0f6 100644 --- a/modules/superwow.lua +++ b/modules/superwow.lua @@ -439,70 +439,6 @@ pfUI:RegisterModule("superwow", "vanilla", function () end end - -- Config Import/Export API using ImportFile/ExportFile - if ImportFile and ExportFile then - pfUI.api.ExportConfig = function(filename) - filename = filename or "pfUI_config_backup.txt" - local configStr = "" - - -- Serialize config to string - local function serialize(tbl, indent) - indent = indent or "" - local result = "{\n" - for k, v in pairs(tbl) do - local keyStr = type(k) == "string" and '["' .. k .. '"]' or "[" .. tostring(k) .. "]" - if type(v) == "table" then - result = result .. indent .. " " .. keyStr .. " = " .. serialize(v, indent .. " ") .. ",\n" - elseif type(v) == "string" then - result = result .. indent .. " " .. keyStr .. ' = "' .. v .. '",\n' - else - result = result .. indent .. " " .. keyStr .. " = " .. tostring(v) .. ",\n" - end - end - return result .. indent .. "}" - end - - if pfUI_config then - configStr = "pfUI_config = " .. serialize(pfUI_config) - ExportFile(filename, configStr) - DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Config exported to imports/" .. filename) - return true - end - return false - end - - pfUI.api.ImportConfig = function(filename) - filename = filename or "pfUI_config_backup.txt" - local content = ImportFile(filename) - if content and content ~= "" then - -- Load the config string - local func, err = loadstring(content) - if func then - func() - DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Config imported from imports/" .. filename) - DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Please /reload to apply changes") - return true - else - DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Error parsing config: " .. (err or "unknown")) - end - else - DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Could not read imports/" .. filename) - end - return false - end - - -- Slash commands for config backup - SLASH_PFEXPORT1 = "/pfexport" - SlashCmdList["PFEXPORT"] = function(msg) - pfUI.api.ExportConfig(msg ~= "" and msg or nil) - end - - SLASH_PFIMPORT1 = "/pfimport" - SlashCmdList["PFIMPORT"] = function(msg) - pfUI.api.ImportConfig(msg ~= "" and msg or nil) - end - end - -- GetPlayerBuffID wrapper if GetPlayerBuffID then pfUI.api.GetPlayerBuffSpellId = function(buffIndex) @@ -559,7 +495,7 @@ pfUI:RegisterModule("superwow", "vanilla", function () end end - -- Enhance libcast with SuperWoW data for NPCs and other players only + -- Enhance libcast with SuperWoW data for NPCs and other players -- Player casts use SPELLCAST_* events for proper pushback handling local supercast = CreateFrame("Frame") local playerGuid = nil @@ -622,6 +558,9 @@ pfUI:RegisterModule("superwow", "vanilla", function () -- skip on buff procs during cast if event_type == "CAST" then if not libcast.db[guid] or libcast.db[guid].cast ~= spell then + -- ignore casts without 'START' event, while there is already another cast. + -- those events can be for example a frost shield proc while casting frostbolt. + -- we want to keep the cast itself, so we simply skip those. return end end @@ -639,7 +578,10 @@ pfUI:RegisterModule("superwow", "vanilla", function () libcast.db[dbKey].icon = icon libcast.db[dbKey].channel = event_type == "CHANNEL" or false elseif arg3 == "FAIL" then + -- For player: use playerName, for others: use GUID local dbKey = isPlayer and UnitName("player") or guid + + -- delete all cast entries if libcast.db[dbKey] then libcast.db[dbKey].cast = nil libcast.db[dbKey].rank = nil diff --git a/modules/target.lua b/modules/target.lua index 11104094..9522b8d0 100644 --- a/modules/target.lua +++ b/modules/target.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("target", "vanilla", function () +pfUI:RegisterModule("target", "vanilla:tbc", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end diff --git a/modules/targettarget.lua b/modules/targettarget.lua index e8310065..893ad670 100644 --- a/modules/targettarget.lua +++ b/modules/targettarget.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("targettarget", "vanilla", function () +pfUI:RegisterModule("targettarget", "vanilla:tbc", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end diff --git a/modules/targettargettarget.lua b/modules/targettargettarget.lua index ec31d90c..6e912b3b 100644 --- a/modules/targettargettarget.lua +++ b/modules/targettargettarget.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("targettargettarget", "vanilla", function () +pfUI:RegisterModule("targettargettarget", "vanilla:tbc", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end diff --git a/modules/thirdparty.lua b/modules/thirdparty.lua index f84037f7..f480df7f 100644 --- a/modules/thirdparty.lua +++ b/modules/thirdparty.lua @@ -1,7 +1,10 @@ -pfUI:RegisterModule("thirdparty", "vanilla", function() +pfUI:RegisterModule("thirdparty", "vanilla:tbc", function() -- This module includes the core logic of thirdparty modules. -- Right now, in particular the functions to register addons to the -- dockframe of the chat panel aswell as the thirdparty root-table. + -- This module is supposed to be loaded on all expansions, so only + -- addons that can share the same glue code across expansions will go here. + -- For expansion related code, see: thirdparty-vanilla and thirdparty-tbc. pfUI.thirdparty = {} @@ -193,7 +196,8 @@ pfUI:RegisterModule("thirdparty", "vanilla", function() end -- MrPlow Bag Sorting Addon. - -- https://www.wowace.com/projects/mr-plow/files/288059 + -- Vanilla: https://www.wowace.com/projects/mr-plow/files/288059 + -- TBC: https://www.wowace.com/projects/mr-plow/files/136162 HookAddonOrVariable("MrPlow", function() if C.thirdparty.mrplow.enable == "0" then return end @@ -228,7 +232,8 @@ pfUI:RegisterModule("thirdparty", "vanilla", function() end) -- ShaguDPS Damage Meter - -- https://github.com/shagu/ShaguDPS + -- Vanilla: https://github.com/shagu/ShaguDPS + -- TBC: https://github.com/shagu/ShaguDPS HookAddonOrVariable("ShaguDPS", function() local docktable = { "shagudps", "ShaguDPS", "ShaguDPSWindow", function() -- single @@ -328,7 +333,8 @@ pfUI:RegisterModule("thirdparty", "vanilla", function() end) -- DPSMate Damage Meter - -- https://github.com/Geigerkind/DPSMate + -- Vanilla: https://github.com/Geigerkind/DPSMate + -- TBC: https://github.com/Geigerkind/DPSMateTBC HookAddonOrVariable("DPSMate_DPSMate", function() local docktable = { "dpsmate", "DPSMate", "DPSMate_DPSMate", function() -- single diff --git a/modules/totems.lua b/modules/totems.lua index 56ab9480..59eab973 100644 --- a/modules/totems.lua +++ b/modules/totems.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("totems", "vanilla", function () +pfUI:RegisterModule("totems", "vanilla:tbc", function () local _, class = UnitClass("player") local slots = { @@ -42,6 +42,9 @@ pfUI:RegisterModule("totems", "vanilla", function () -- Try to recast totem on left click in vanilla local active, name, start, duration, icon = GetTotemInfo(this.id) if name then CastSpellByName(name) end + elseif pfUI.client > 11200 and this.id and arg1 and arg1 == "RightButton" then + -- Try to cancel totem on right click in tbc+ + DestroyTotem(this.id) end end diff --git a/modules/uf_tukui.lua b/modules/uf_tukui.lua index e798043c..b48e3829 100644 --- a/modules/uf_tukui.lua +++ b/modules/uf_tukui.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("uf_tukui", "vanilla", function () +pfUI:RegisterModule("uf_tukui", "vanilla:tbc", function () if C.unitframes.disable == "1" or C.unitframes.layout ~= "tukui" then return end -- update player layout diff --git a/modules/unlock.lua b/modules/unlock.lua index 629097d4..59fcd473 100644 --- a/modules/unlock.lua +++ b/modules/unlock.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("unlock", "vanilla", function () +pfUI:RegisterModule("unlock", "vanilla:tbc", function () local rawborder, default_border = GetBorderSize() -- grouped frames diff --git a/modules/unusable.lua b/modules/unusable.lua index f51c2b6b..73a9d992 100644 --- a/modules/unusable.lua +++ b/modules/unusable.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("unusable", "vanilla", function () +pfUI:RegisterModule("unusable", "vanilla:tbc", function () if not pfUI.bag then return end if C.appearance.bags.unusable ~= "1" then return end diff --git a/modules/updatenotify.lua b/modules/updatenotify.lua index 31aa9cdc..a88730dd 100644 --- a/modules/updatenotify.lua +++ b/modules/updatenotify.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("updatenotify", "vanilla", function () +pfUI:RegisterModule("updatenotify", "vanilla:tbc", function () local alreadyshown = false local localversion = tonumber(pfUI.version.major*10000 + pfUI.version.minor*100 + pfUI.version.fix) local remoteversion = tonumber(pfUI_init.updateavailable) or 0 diff --git a/modules/xpbar.lua b/modules/xpbar.lua index 54ca6a7d..7b1ed36f 100644 --- a/modules/xpbar.lua +++ b/modules/xpbar.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("xpbar", "vanilla", function () +pfUI:RegisterModule("xpbar", "vanilla:tbc", function () local rawborder, default_border = GetBorderSize() local parse_faction = SanitizePattern(FACTION_STANDING_INCREASED) diff --git a/pfUI-tbc.toc b/pfUI-tbc.toc new file mode 100644 index 00000000..a55f4b82 --- /dev/null +++ b/pfUI-tbc.toc @@ -0,0 +1,17 @@ +## Interface: 20400 +## Title: |cff33ffccpf|cffffffffUI +## Author: Shagu +## Notes: A complete user interface replacement. +## Notes-ruRU: Полная замена пользовательского интерфейса. +## Version: 6.0.0 +## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache +## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB + +pfUI.lua + +init\env.xml +init\compat.xml +init\api.xml +init\libs.xml +init\skins.xml +init\modules.xml diff --git a/pfUI.lua b/pfUI.lua index b8229436..606919f8 100644 --- a/pfUI.lua +++ b/pfUI.lua @@ -77,9 +77,17 @@ end}) local _, _, _, client = GetBuildInfo() client = client or 11200 --- set expansion to vanilla -pfUI.expansion = "vanilla" -pfUI.client = client +-- detect client expansion +if client >= 20000 and client <= 20400 then + pfUI.expansion = "tbc" + pfUI.client = client +elseif client >= 30000 and client <= 30300 then + pfUI.expansion = "wotlk" + pfUI.client = client +else + pfUI.expansion = "vanilla" + pfUI.client = client +end -- setup pfUI namespace setmetatable(pfUI.env, {__index = getfenv(0)}) @@ -111,20 +119,34 @@ function pfUI:UpdateFonts() -- load font configuration local default, tooltip, unit, unit_name, combat - if pfUI_config.global.force_region == "1" and GetLocale() == "zhCN" then + if pfUI_config.global.force_region == "1" and GetLocale() == "zhCN" and pfUI.expansion == "vanilla" then -- force locale compatible fonts (zhCN 1.12) default = "Fonts\\FZXHLJW.TTF" tooltip = "Fonts\\FZXHLJW.TTF" combat = "Fonts\\FZXHLJW.TTF" unit = "Fonts\\FZXHLJW.TTF" unit_name = "Fonts\\FZXHLJW.TTF" - elseif pfUI_config.global.force_region == "1" and GetLocale() == "zhTW" then + elseif pfUI_config.global.force_region == "1" and GetLocale() == "zhCN" and pfUI.expansion == "tbc" then + -- force locale compatible fonts (zhCN 2.4.3) + default = "Fonts\\ZYHei.ttf" + tooltip = "Fonts\\ZYHei.ttf" + combat = "Fonts\\ZYKai_C.ttf" + unit = "Fonts\\ZYKai_T.ttf" + unit_name = "Fonts\\ZYHei.ttf" + elseif pfUI_config.global.force_region == "1" and GetLocale() == "zhTW" and pfUI.expansion == "vanilla" then -- force locale compatible fonts (zhTW 1.12) default = "Fonts\\FZXHLJW.ttf" tooltip = "Fonts\\FZXHLJW.ttf" combat = "Fonts\\FZXHLJW.ttf" unit = "Fonts\\FZXHLJW.ttf" unit_name = "Fonts\\FZXHLJW.ttf" + elseif pfUI_config.global.force_region == "1" and GetLocale() == "zhTW" and pfUI.expansion == "tbc" then + -- force locale compatible fonts (zhTW 2.4.3) + default = "Fonts\\bHEI01B.ttf" + tooltip = "Fonts\\bHEI01B.ttf" + combat = "Fonts\\bHEI01B.ttf" + unit = "Fonts\\bHEI01B.ttf" + unit_name = "Fonts\\bHEI01B.ttf" elseif pfUI_config.global.force_region == "1" and GetLocale() == "koKR" then -- force locale compatible fonts (koKR) default = "Fonts\\2002.TTF" @@ -222,7 +244,7 @@ end function pfUI:RegisterModule(name, a2, a3) if pfUI.module[name] then return end local hasv = type(a2) == "string" - local func, version = hasv and a3 or a2, hasv and a2 or "vanilla" + local func, version = hasv and a3 or a2, hasv and a2 or "vanilla:tbc:wotlk" -- check for client compatibility if not strfind(version, pfUI.expansion) then return end @@ -237,7 +259,7 @@ end function pfUI:RegisterSkin(name, a2, a3) if pfUI.skin[name] then return end local hasv = type(a2) == "string" - local func, version = hasv and a3 or a2, hasv and a2 or "vanilla" + local func, version = hasv and a3 or a2, hasv and a2 or "vanilla:tbc:wotlk" -- check for client compatibility if not strfind(version, pfUI.expansion) then return end diff --git a/pfUI.toc b/pfUI.toc index 187f4a22..7b448484 100644 --- a/pfUI.toc +++ b/pfUI.toc @@ -3,7 +3,7 @@ ## Author: Shagu ## Notes: A complete user interface replacement. ## Notes-ruRU: Полная замена пользовательского интерфейса. -## Version: 5.5.5 +## Version: 6.0.0 ## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB diff --git a/skins/blizzard/auction.lua b/skins/blizzard/auction.lua index f94c3e3a..0cd64855 100644 --- a/skins/blizzard/auction.lua +++ b/skins/blizzard/auction.lua @@ -1,11 +1,16 @@ -pfUI:RegisterSkin("Auctionhouse", "vanilla", function () +pfUI:RegisterSkin("Auctionhouse", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() HookAddonOrVariable("Blizzard_AuctionUI", function() - SkinArrowButton(BidPrevPageButton, "left", 18) - SkinArrowButton(BidNextPageButton, "right", 18) - SkinArrowButton(AuctionsPrevPageButton, "left", 18) - SkinArrowButton(AuctionsNextPageButton, "right", 18) + -- Compatibility + if BrowseResetButton then -- tbc + SkinButton(BrowseResetButton) + else -- vanilla + SkinArrowButton(BidPrevPageButton, "left", 18) + SkinArrowButton(BidNextPageButton, "right", 18) + SkinArrowButton(AuctionsPrevPageButton, "left", 18) + SkinArrowButton(AuctionsNextPageButton, "right", 18) + end hooksecurefunc("AuctionFrame_OnShow", function() AuctionFrame:ClearAllPoints() diff --git a/skins/blizzard/battlefield.lua b/skins/blizzard/battlefield.lua index f8dcb283..7ff50008 100644 --- a/skins/blizzard/battlefield.lua +++ b/skins/blizzard/battlefield.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Battlefield", "vanilla", function () +pfUI:RegisterSkin("Battlefield", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/battlefield_minimap.lua b/skins/blizzard/battlefield_minimap.lua index e2eb12b7..e0a21d5e 100644 --- a/skins/blizzard/battlefield_minimap.lua +++ b/skins/blizzard/battlefield_minimap.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Battlefield Minimap", "vanilla", function () +pfUI:RegisterSkin("Battlefield Minimap", "vanilla:tbc", function () local rawborder, border = GetBorderSize() HookAddonOrVariable("Blizzard_BattlefieldMinimap", function() diff --git a/skins/blizzard/character.lua b/skins/blizzard/character.lua index fea07800..88d4775f 100644 --- a/skins/blizzard/character.lua +++ b/skins/blizzard/character.lua @@ -1,13 +1,26 @@ -pfUI:RegisterSkin("Character", "vanilla", function () +pfUI:RegisterSkin("Character", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - -- Honor Tab - StripTextures(HonorFrame) + -- Compatibility + if PlayerTitleDropDown then -- tbc, wotlk + -- Character Tab + SkinDropDown(PlayerTitleDropDown) + PlayerTitleDropDown:SetPoint("TOP", CharacterLevelText, "BOTTOM", 0, -2) + PlayerTitleDropDownText:SetPoint("LEFT", PlayerTitleDropDown.backdrop, "LEFT", 6, 2) + SkinDropDown(PlayerStatFrameLeftDropDown) + SkinDropDown(PlayerStatFrameRightDropDown) - HonorFrameProgressBar:SetStatusBarTexture(pfUI.media["img:bar"]) - CreateBackdrop(HonorFrameProgressBar) - HonorFrameProgressBar:SetHeight(24) + -- Honor Tab + StripTextures(PVPFrame) + else -- vanilla + -- Honor Tab + StripTextures(HonorFrame) + + HonorFrameProgressBar:SetStatusBarTexture(pfUI.media["img:bar"]) + CreateBackdrop(HonorFrameProgressBar) + HonorFrameProgressBar:SetHeight(24) + end local magicResTextureCords = { {0.21875, 0.78125, 0.25, 0.3203125}, diff --git a/skins/blizzard/dressup.lua b/skins/blizzard/dressup.lua index cf5c0ffe..d618a36c 100644 --- a/skins/blizzard/dressup.lua +++ b/skins/blizzard/dressup.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Dress Up Frame", "vanilla", function () +pfUI:RegisterSkin("Dress Up Frame", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/friends.lua b/skins/blizzard/friends.lua index 26b21ce3..fe6080e6 100644 --- a/skins/blizzard/friends.lua +++ b/skins/blizzard/friends.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Friends", "vanilla", function () +pfUI:RegisterSkin("Friends", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() local maxtab = pfUI.expansion == "vanilla" and 4 or 5 @@ -336,6 +336,24 @@ pfUI:RegisterSkin("Friends", "vanilla", function () GuildInfoCancelButton:ClearAllPoints() GuildInfoCancelButton:SetPoint("BOTTOMRIGHT", GuildInfoFrame, "BOTTOMRIGHT", -10, 8) + if GuildInfoGuildEventButton then -- log button (tbc+) + SkinButton(GuildInfoGuildEventButton) + GuildInfoGuildEventButton:ClearAllPoints() + GuildInfoGuildEventButton:SetPoint("BOTTOM", GuildInfoFrame, "BOTTOM", 0, 8) + end + + if GuildEventLogFrame then -- guild log frame (tbc+) + StripTextures(GuildEventFrame) + CreateBackdrop(GuildEventFrame, nil, true, .75) + StripTextures(GuildEventLogFrame) + CreateBackdrop(GuildEventLogFrame, nil, true, .75) + StripTextures(GuildEventLogScrollFrame) + SkinScrollbar(GuildEventLogScrollFrameScrollBar) + SkinCloseButton(GuildEventLogCloseButton) + GuildEventLogCancelButton:SetPoint("BOTTOMRIGHT", -9, 8) + SkinButton(GuildEventLogCancelButton) + end + -- guild control StripTextures(GuildControlPopupFrame) CreateBackdrop(GuildControlPopupFrame, nil, true, .75) @@ -374,6 +392,46 @@ pfUI:RegisterSkin("Friends", "vanilla", function () GuildControlPopupAcceptButton:SetPoint("RIGHT", GuildControlPopupFrameCancelButton, "LEFT", -2*bpad, 0) end + if ChannelFrameVerticalBar then -- Channel Tab (TBC+) + StripTextures(ChannelFrameVerticalBar) + SkinButton(ChannelFrameNewButton) + ChannelFrameNewButton:SetPoint("BOTTOMRIGHT", -15, 82) + + StripTextures(ChannelListScrollFrame) + SkinScrollbar(ChannelListScrollFrameScrollBar) + + for i = 1, MAX_DISPLAY_CHANNEL_BUTTONS do + StripTextures(_G["ChannelButton"..i]) + SkinButton(_G["ChannelButton"..i]) + end + + for i = 1, 22 do + StripTextures(_G["ChannelMemberButton"..i]) + end + + CreateBackdrop(ChannelMemberButton1) + ChannelMemberButton1.backdrop:SetPoint("BOTTOMRIGHT", ChannelMemberButton22, "BOTTOMRIGHT", -1, 0) + + StripTextures(ChannelRosterScrollFrame) + SkinScrollbar(ChannelRosterScrollFrameScrollBar) + + StripTextures(ChannelFrameDaughterFrame) + CreateBackdrop(ChannelFrameDaughterFrame) + + StripTextures(ChannelFrameDaughterFrameChannelName) + CreateBackdrop(ChannelFrameDaughterFrameChannelName, nil, true) + ChannelFrameDaughterFrameChannelName:SetTextInsets(5,5,5,5) + + StripTextures(ChannelFrameDaughterFrameChannelPassword) + CreateBackdrop(ChannelFrameDaughterFrameChannelPassword, nil, true) + ChannelFrameDaughterFrameChannelPassword:SetTextInsets(5,5,5,5) + + SkinCloseButton(ChannelFrameDaughterFrameDetailCloseButton) + + SkinButton(ChannelFrameDaughterFrameCancelButton) + SkinButton(ChannelFrameDaughterFrameOkayButton) + end + do -- Raid Tab StripTextures(RaidInfoFrame) CreateBackdrop(RaidInfoFrame, nil, true, .75) diff --git a/skins/blizzard/game_menu.lua b/skins/blizzard/game_menu.lua index 9e202c7a..9b6d440b 100644 --- a/skins/blizzard/game_menu.lua +++ b/skins/blizzard/game_menu.lua @@ -1,10 +1,14 @@ -pfUI:RegisterSkin("Game Menu", "vanilla", function () +pfUI:RegisterSkin("Game Menu", "vanilla:tbc", function () StripTextures(GameMenuFrame) CreateBackdrop(GameMenuFrame, nil, true, .75) CreateBackdropShadow(GameMenuFrame) GameMenuFrame:SetWidth(GameMenuFrame:GetWidth() - 30) - GameMenuFrame:SetHeight(GameMenuFrame:GetHeight() + 6) + if pfUI.expansion == 'tbc' then + GameMenuFrame:SetHeight(GameMenuFrame:GetHeight() + 10) + elseif pfUI.expansion == 'vanilla' then + GameMenuFrame:SetHeight(GameMenuFrame:GetHeight() + 6) + end local title = GetNoNameObject(GameMenuFrame, "FontString", "ARTWORK", MAIN_MENU) title:SetTextColor(1,1,1,1) diff --git a/skins/blizzard/gossipquest.lua b/skins/blizzard/gossipquest.lua index dec691a6..183347d7 100644 --- a/skins/blizzard/gossipquest.lua +++ b/skins/blizzard/gossipquest.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Gossip and Quest", "vanilla", function () +pfUI:RegisterSkin("Gossip and Quest", "vanilla:tbc", function () local frames = {'Quest', 'Gossip'} local panels = {'Greeting', 'Detail', 'Progress', 'Reward'} local buttons = { diff --git a/skins/blizzard/guild_registrar.lua b/skins/blizzard/guild_registrar.lua index 62955cf4..44c1459d 100644 --- a/skins/blizzard/guild_registrar.lua +++ b/skins/blizzard/guild_registrar.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Guild Registrar", "vanilla", function () +pfUI:RegisterSkin("Guild Registrar", "vanilla:tbc", function () StripTextures(GuildRegistrarFrame) StripTextures(GuildRegistrarGreetingFrame) CreateBackdrop(GuildRegistrarFrame, nil, nil, .75) diff --git a/skins/blizzard/help.lua b/skins/blizzard/help.lua index b47060b7..54413aa1 100644 --- a/skins/blizzard/help.lua +++ b/skins/blizzard/help.lua @@ -1,7 +1,19 @@ -pfUI:RegisterSkin("Help", "vanilla", function () +pfUI:RegisterSkin("Help", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() + -- not much here for tbc yet + if pfUI.client > 11200 then + local ticket, background = TicketStatusFrame:GetChildren() + CreateBackdrop(background, nil, true, .75) + TicketStatusFrame:SetHeight(40) + TicketStatusFrame:ClearAllPoints() + TicketStatusFrame:SetPoint("TOP", 0, -5) + + UpdateMovable(TicketStatusFrame) + return + end + StripTextures(HelpFrame) CreateBackdrop(HelpFrame, nil, nil, .75) CreateBackdropShadow(HelpFrame) diff --git a/skins/blizzard/inspect.lua b/skins/blizzard/inspect.lua index cbbc39b4..b81609c3 100644 --- a/skins/blizzard/inspect.lua +++ b/skins/blizzard/inspect.lua @@ -20,6 +20,111 @@ local slots = { "RangedSlot", } +pfUI:RegisterSkin("Inspect", "tbc", function () + local rawborder, border = GetBorderSize() + local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() + + HookAddonOrVariable("Blizzard_InspectUI", function() + CreateBackdrop(InspectFrame, nil, nil, .75) + CreateBackdropShadow(InspectFrame) + + InspectFrame.backdrop:SetPoint("TOPLEFT", 10, -10) + InspectFrame.backdrop:SetPoint("BOTTOMRIGHT", -30, 72) + InspectFrame:SetHitRectInsets(10,30,10,72) + EnableMovable("InspectFrame", "Blizzard_InspectUI", INSPECTFRAME_SUBFRAMES) + + SkinCloseButton(InspectFrameCloseButton, InspectFrame.backdrop, -6, -6) + + InspectFrame:DisableDrawLayer("ARTWORK") + + InspectNameText:ClearAllPoints() + InspectNameText:SetPoint("TOP", InspectFrame.backdrop, "TOP", 0, -10) + InspectGuildText:Show() + InspectGuildText:ClearAllPoints() + InspectGuildText:SetPoint("TOP", InspectLevelText, "BOTTOM", 0, -1) + + for i = 1, 3 do + local tab = _G["InspectFrameTab"..i] + local lastTab = _G["InspectFrameTab"..(i-1)] + tab:ClearAllPoints() + if lastTab then + tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0) + else + tab:SetPoint("TOPLEFT", InspectFrame.backdrop, "BOTTOMLEFT", bpad, -(border + (border == 1 and 1 or 2))) + end + SkinTab(tab) + end + + do -- Character Tab + StripTextures(InspectPaperDollFrame) + + EnableClickRotate(InspectModelFrame) + InspectModelRotateLeftButton:Hide() + InspectModelRotateRightButton:Hide() + + for _, slot in pairs(slots) do + local frame = _G["Inspect"..slot] + SkinButton(frame, nil, nil, nil, _G["Inspect"..slot.."IconTexture"], true) + end + + hooksecurefunc("InspectPaperDollFrame_OnShow", function() + local guild, title = GetGuildInfo(InspectFrame.unit) + local text = guild and format(TEXT(GUILD_TITLE_TEMPLATE), title, guild) or "" + InspectGuildText:SetText(text) + end) + + hooksecurefunc("InspectPaperDollItemSlotButton_Update", function(button) + local unit = InspectFrame.unit + local link = GetInventoryItemLink(unit, button:GetID()) + if link then + local quality = select(3, GetItemInfo(link)) + button:SetBackdropBorderColor(GetItemQualityColor(quality)) + else + button:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea) + end + end) + end + + do -- PVP Tab + StripTextures(InspectPVPFrame) + end + + do -- Talent Tab + StripTextures(InspectTalentFrame) + InspectTalentFrameCancelButton:Hide() + InspectTalentFrameCloseButton:Hide() + + InspectTalentFrameSpentPoints:ClearAllPoints() + InspectTalentFrameSpentPoints:SetPoint("BOTTOMRIGHT", InspectTalentFrame, "BOTTOMRIGHT", 0, 83) + + StripTextures(InspectTalentFrameScrollFrame) + SkinScrollbar(InspectTalentFrameScrollFrameScrollBar) + + for i = 1, MAX_NUM_TALENTS do + local talent = _G["InspectTalentFrameTalent"..i] + if talent then + StripTextures(talent) + SkinButton(talent, nil, nil, nil, _G["InspectTalentFrameTalent"..i.."IconTexture"]) + + _G["InspectTalentFrameTalent"..i.."Rank"]:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") + end + end + + for i = 1, 3 do + local tab = _G["InspectTalentFrameTab"..i] + local lastTab = _G["InspectTalentFrameTab"..(i-1)] + tab:ClearAllPoints() + if lastTab then + tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0) + else + tab:SetPoint("TOPLEFT", 70, -50) + end + SkinTab(tab) + end + end + end) +end) + pfUI:RegisterSkin("Inspect", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/itemtext.lua b/skins/blizzard/itemtext.lua index 568901d9..2455919a 100644 --- a/skins/blizzard/itemtext.lua +++ b/skins/blizzard/itemtext.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Books", "vanilla", function () +pfUI:RegisterSkin("Books", "vanilla:tbc", function () StripTextures(ItemTextFrame) CreateBackdrop(ItemTextFrame, nil, nil, .75) CreateBackdropShadow(ItemTextFrame) diff --git a/skins/blizzard/keybindings.lua b/skins/blizzard/keybindings.lua index 9b570b88..049aac20 100644 --- a/skins/blizzard/keybindings.lua +++ b/skins/blizzard/keybindings.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("KeyBindings", "vanilla", function () +pfUI:RegisterSkin("KeyBindings", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/macro.lua b/skins/blizzard/macro.lua index efe4c582..890ad6bc 100644 --- a/skins/blizzard/macro.lua +++ b/skins/blizzard/macro.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Macro", "vanilla", function () +pfUI:RegisterSkin("Macro", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/mail.lua b/skins/blizzard/mail.lua index 8830e0fe..861c7d1f 100644 --- a/skins/blizzard/mail.lua +++ b/skins/blizzard/mail.lua @@ -1,10 +1,53 @@ -pfUI:RegisterSkin("Mailbox", "vanilla", function () +pfUI:RegisterSkin("Mailbox", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() + -- Compatibility local StationeryBackgroundLeft, StationeryBackgroundRight + if ATTACHMENTS_MAX_SEND then -- tbc + do -- SendMailFrame + for i = 1, ATTACHMENTS_MAX_SEND do + local btn = _G["SendMailAttachment"..i] + StripTextures(btn) + SkinButton(btn, nil, nil, nil, nil, true) + end - do -- SendMailFrame + hooksecurefunc("SendMailFrame_Update", function() + for i = 1, ATTACHMENTS_MAX_SEND do + local btn = _G["SendMailAttachment"..i] + HandleIcon(btn, btn:GetNormalTexture()) + + local link = GetSendMailItemLink(i) + if link then + local r,g,b = GetItemQualityColor(select(3, GetItemInfo(link))) + btn:SetBackdropBorderColor(r,g,b,1) + else + btn:SetBackdropBorderColor(GetStringColor(pfUI_config.appearance.border.color)) + end + end + end) + + StationeryBackgroundLeft, StationeryBackgroundRight = SendStationeryBackgroundLeft, SendStationeryBackgroundRight + end + + do -- OpenMailFrame + for i = 1, ATTACHMENTS_MAX_RECEIVE do + SkinButton(_G["OpenMailAttachmentButton"..i], nil, nil, nil, _G["OpenMailAttachmentButton"..i.."IconTexture"], true) + end + + hooksecurefunc("InboxFrame_OnClick", function(index) + for i=1, ATTACHMENTS_MAX_RECEIVE do + local link = GetInboxItemLink(index, i) + if not link then return end + local r,g,b = GetItemQualityColor(select(3, GetItemInfo(link))) + _G["OpenMailAttachmentButton"..i]:SetBackdropBorderColor(r,g,b,1) + end + end) + + SkinButton(OpenMailReportSpamButton) + end + else -- vanilla + do -- SendMailFrame local skin = CreateFrame("Frame") skin:SetScript("OnEvent", function() this:UnregisterEvent("MAIL_SHOW") @@ -79,6 +122,7 @@ pfUI:RegisterSkin("Mailbox", "vanilla", function () end end) end + end StripTextures(MailFrame, true) CreateBackdrop(MailFrame, nil, nil, .75) diff --git a/skins/blizzard/merchant.lua b/skins/blizzard/merchant.lua index 084285cf..ccceba7e 100644 --- a/skins/blizzard/merchant.lua +++ b/skins/blizzard/merchant.lua @@ -1,9 +1,21 @@ -pfUI:RegisterSkin("Merchant", "vanilla", function () +pfUI:RegisterSkin("Merchant", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - MerchantRepairAllButton:ClearAllPoints() - MerchantRepairAllButton:SetPoint("RIGHT", MerchantBuyBackItemItemButton, "LEFT", -6, 0) + -- Compatibility + if MerchantGuildBankRepairButton then -- tbc + SkinButton(MerchantGuildBankRepairButton, nil, nil, nil, MerchantGuildBankRepairButtonIcon) + MerchantGuildBankRepairButtonIcon:SetTexCoord(.59, .82, .06, .54) + hooksecurefunc("MerchantFrame_UpdateRepairButtons", function() + MerchantGuildBankRepairButton:ClearAllPoints() + MerchantGuildBankRepairButton:SetPoint("RIGHT", MerchantBuyBackItemItemButton, "LEFT", -14, 0) + MerchantRepairAllButton:ClearAllPoints() + MerchantRepairAllButton:SetPoint("RIGHT", MerchantGuildBankRepairButton, "LEFT", -6, 0) + end) + else -- vanilla + MerchantRepairAllButton:ClearAllPoints() + MerchantRepairAllButton:SetPoint("RIGHT", MerchantBuyBackItemItemButton, "LEFT", -6, 0) + end StripTextures(MerchantFrame) CreateBackdrop(MerchantFrame, nil, nil, .75) diff --git a/skins/blizzard/miscellaneous.lua b/skins/blizzard/miscellaneous.lua index 2af1e4de..ea67ac3b 100644 --- a/skins/blizzard/miscellaneous.lua +++ b/skins/blizzard/miscellaneous.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Stack Split", "vanilla", function () +pfUI:RegisterSkin("Stack Split", "vanilla:tbc", function () StripTextures(StackSplitFrame) CreateBackdrop(StackSplitFrame, nil, nil, .75) CreateBackdropShadow(StackSplitFrame) @@ -7,7 +7,7 @@ pfUI:RegisterSkin("Stack Split", "vanilla", function () SkinButton(StackSplitCancelButton) end) -pfUI:RegisterSkin("Coin Pickup", "vanilla", function () +pfUI:RegisterSkin("Coin Pickup", "vanilla:tbc", function () StripTextures(CoinPickupFrame) CreateBackdrop(CoinPickupFrame, nil, nil, .75) CreateBackdropShadow(CoinPickupFrame) @@ -16,7 +16,7 @@ pfUI:RegisterSkin("Coin Pickup", "vanilla", function () SkinButton(CoinPickupCancelButton) end) -pfUI:RegisterSkin("Color Picker", "vanilla", function () +pfUI:RegisterSkin("Color Picker", "vanilla:tbc", function () CreateBackdrop(ColorPickerFrame) CreateBackdropShadow(ColorPickerFrame) @@ -32,7 +32,7 @@ pfUI:RegisterSkin("Color Picker", "vanilla", function () SkinSlider(OpacitySliderFrame) end) -pfUI:RegisterSkin("Opacity", "vanilla", function () +pfUI:RegisterSkin("Opacity", "vanilla:tbc", function () CreateBackdrop(OpacityFrame, nil, true, .75) CreateBackdropShadow(OpacityFrame) @@ -41,7 +41,7 @@ pfUI:RegisterSkin("Opacity", "vanilla", function () OpacityFrameSlider:SetPoint("CENTER", 0, 0) end) -pfUI:RegisterSkin("Tutorial", "vanilla", function () +pfUI:RegisterSkin("Tutorial", "vanilla:tbc", function () CreateBackdrop(TutorialFrame, nil, true, .75) CreateBackdropShadow(TutorialFrame) @@ -49,7 +49,7 @@ pfUI:RegisterSkin("Tutorial", "vanilla", function () SkinButton(TutorialFrameOkayButton) end) -pfUI:RegisterSkin("Quest Timer", "vanilla", function () +pfUI:RegisterSkin("Quest Timer", "vanilla:tbc", function () CreateBackdrop(QuestTimerFrame, nil, nil, .75) CreateBackdropShadow(QuestTimerFrame) UpdateMovable(QuestTimerFrame, true) diff --git a/skins/blizzard/options-sound.lua b/skins/blizzard/options-sound.lua index 257d4023..341486ab 100644 --- a/skins/blizzard/options-sound.lua +++ b/skins/blizzard/options-sound.lua @@ -1,18 +1,40 @@ -pfUI:RegisterSkin("Options - Sound", "vanilla", function () +pfUI:RegisterSkin("Options - Sound", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - local SoundOptionsFrameHeaderText = GetNoNameObject(SoundOptionsFrame, "FontString", "ARTWORK", SOUNDOPTIONS_MENU) - local NUM_CHECKBOXES = 8 - local NUM_SLIDERS = 4 + -- Compatibility + local SoundOptionsFrameHeaderText, NUM_CHECKBOXES, NUM_SLIDERS + if SOUND_OPTIONS then -- tbc + SoundOptionsFrameHeaderText = GetNoNameObject(SoundOptionsFrame, "FontString", "BACKGROUND", SOUND_OPTIONS) + NUM_CHECKBOXES = 11 + NUM_SLIDERS = 6 - SoundOptionsFrameOkay:ClearAllPoints() - SoundOptionsFrameOkay:SetPoint("RIGHT", SoundOptionsFrameCancel, "LEFT", -2*bpad, 0) - SoundOptionsFrameSlider1:ClearAllPoints() - SoundOptionsFrameSlider1:SetPoint("TOPRIGHT", SoundOptionsFrame, "TOPRIGHT", -18, -43) - for i=2, NUM_SLIDERS do - _G["SoundOptionsFrameSlider"..i]:ClearAllPoints() - _G["SoundOptionsFrameSlider"..i]:SetPoint("TOP", _G["SoundOptionsFrameSlider"..i-1], "BOTTOM", 0, -30) + StripTextures(AudioOptionsFrame) + CreateBackdrop(SoundOptionsFramePlayback, nil, true, .75) + CreateBackdrop(SoundOptionsFrameHardware, nil, true, .75) + CreateBackdrop(SoundOptionsFrameVolume, nil, true, .75) + + SkinDropDown(SoundOptionsOutputDropDown) + + SoundOptionsFrameDefaults:ClearAllPoints() + SoundOptionsFrameDefaults:SetPoint("TOPLEFT", SoundOptionsFramePlayback, "BOTTOMLEFT", 0, -10) + SoundOptionsFrameCancel:ClearAllPoints() + SoundOptionsFrameCancel:SetPoint("TOPRIGHT", SoundOptionsFrameVolume, "BOTTOMRIGHT", 0, -10) + SoundOptionsFrameOkay:ClearAllPoints() + SoundOptionsFrameOkay:SetPoint("RIGHT", SoundOptionsFrameCancel, "LEFT", -2*bpad, 0) + else -- vanilla + SoundOptionsFrameHeaderText = GetNoNameObject(SoundOptionsFrame, "FontString", "ARTWORK", SOUNDOPTIONS_MENU) + NUM_CHECKBOXES = 8 + NUM_SLIDERS = 4 + + SoundOptionsFrameOkay:ClearAllPoints() + SoundOptionsFrameOkay:SetPoint("RIGHT", SoundOptionsFrameCancel, "LEFT", -2*bpad, 0) + SoundOptionsFrameSlider1:ClearAllPoints() + SoundOptionsFrameSlider1:SetPoint("TOPRIGHT", SoundOptionsFrame, "TOPRIGHT", -18, -43) + for i=2, NUM_SLIDERS do + _G["SoundOptionsFrameSlider"..i]:ClearAllPoints() + _G["SoundOptionsFrameSlider"..i]:SetPoint("TOP", _G["SoundOptionsFrameSlider"..i-1], "BOTTOM", 0, -30) + end end StripTextures(SoundOptionsFrame) diff --git a/skins/blizzard/options-video.lua b/skins/blizzard/options-video.lua index 853bdcb0..70c7e325 100644 --- a/skins/blizzard/options-video.lua +++ b/skins/blizzard/options-video.lua @@ -1,19 +1,45 @@ -pfUI:RegisterSkin("Options - Video", "vanilla", function () +pfUI:RegisterSkin("Options - Video", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - local MAX_SLIDERS = 9 - local MAX_CHECKBOXES = 18 + -- Compatibility + local MAX_SLIDERS, MAX_CHECKBOXES + if OptionsFrameSlider10 then -- tbc + MAX_SLIDERS = 11 + MAX_CHECKBOXES = 19 - for i=1, MAX_SLIDERS do - local slider = _G["OptionsFrameSlider"..i] - local shift = 0 - if i == 1 or i == 6 then shift = 4 - elseif i == 4 or i == 8 then shift = 10 + for i=1, MAX_SLIDERS do + local slider = _G["OptionsFrameSlider"..i] + local shift = 0 + if i == 4 or i == 5 or i == 7 or i == 8 or i == 10 or i == 11 then shift = 10 end + local point, anchor, anchorPoint, x, y = slider:GetPoint() + slider:ClearAllPoints() + slider:SetPoint(point, anchor, anchorPoint, x, y - shift) + end + + hooksecurefunc("OptionsFrame_Load", function() + OptionsFramePixelShaders:SetWidth(230) + OptionsFrameMiscellaneous:ClearAllPoints() + OptionsFrameMiscellaneous:SetPoint("LEFT", OptionsFramePixelShaders, "RIGHT", 6, 0) + end) + OptionsFrameDefaults:ClearAllPoints() + OptionsFrameDefaults:SetPoint("TOPLEFT", OptionsFramePixelShaders, "BOTTOMLEFT", 0, -10) + OptionsFrameCancel:ClearAllPoints() + OptionsFrameCancel:SetPoint("TOPRIGHT", OptionsFrameMiscellaneous, "BOTTOMRIGHT", 0, -10) + else -- vanilla + MAX_SLIDERS = 9 + MAX_CHECKBOXES = 18 + + for i=1, MAX_SLIDERS do + local slider = _G["OptionsFrameSlider"..i] + local shift = 0 + if i == 1 or i == 6 then shift = 4 + elseif i == 4 or i == 8 then shift = 10 + end + local point, anchor, anchorPoint, x, y = slider:GetPoint() + slider:ClearAllPoints() + slider:SetPoint(point, anchor, anchorPoint, x, y - shift) end - local point, anchor, anchorPoint, x, y = slider:GetPoint() - slider:ClearAllPoints() - slider:SetPoint(point, anchor, anchorPoint, x, y - shift) end CreateBackdrop(OptionsFrame, nil, nil, .75) diff --git a/skins/blizzard/popup_dialogs.lua b/skins/blizzard/popup_dialogs.lua index fc3aed02..d795a7bf 100644 --- a/skins/blizzard/popup_dialogs.lua +++ b/skins/blizzard/popup_dialogs.lua @@ -1,5 +1,12 @@ -pfUI:RegisterSkin("Popup Dialogs", "vanilla", function () +pfUI:RegisterSkin("Popup Dialogs", "vanilla:tbc", function () for i = 1, STATICPOPUP_NUMDIALOGS do + -- Compatibility + local money = _G["StaticPopup"..i.."MoneyInputFrame"] + if money then -- tbc + SkinMoneyInputFrame(money) + end + + local dialog = _G["StaticPopup"..i] CreateBackdrop(dialog, nil, true, .75) CreateBackdropShadow(dialog) diff --git a/skins/blizzard/professions.lua b/skins/blizzard/professions.lua index bbd266d1..eab6d31e 100644 --- a/skins/blizzard/professions.lua +++ b/skins/blizzard/professions.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Profession", "vanilla", function () +pfUI:RegisterSkin("Profession", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() @@ -219,7 +219,37 @@ pfUI:RegisterSkin("Profession", "vanilla", function () end) end - _G[displayed] = 23 + -- Compatibility + if search then -- tbc + _G[displayed] = 21 + scrollframe:SetHeight(338) + + local rank = _G[name.."RankFrameSkillRank"] + rank:ClearAllPoints() + rank:SetPoint("CENTER", rankbar, "CENTER", 0, 0) + + local available = _G[frame:GetName().."AvailableFilterCheckButton"] + SkinCheckbox(available) + available:ClearAllPoints() + available:SetPoint("TOPLEFT", scrollframe.backdrop, "BOTTOMLEFT", -4, -5) + + search:DisableDrawLayer("BACKGROUND") + CreateBackdrop(search, nil, nil, 1) + search.backdrop:SetAllPoints(search) + search:SetTextInsets(5, 5, 5, 5) + search:SetHeight(22) + search:ClearAllPoints() + search:SetPoint("TOPRIGHT", scrollframe.backdrop, "BOTTOMRIGHT", 0, -5) + + local craft_filter = CraftFrameFilterDropDown + if craft_filter then + SkinDropDown(craft_filter) + craft_filter:ClearAllPoints() + craft_filter:SetPoint("BOTTOMRIGHT", scrollframe.backdrop, "TOPRIGHT", 15, 0) + end + else -- vanilla + _G[displayed] = 23 + end -- build remaining tradeskills for i = 9, _G[displayed] do local button = _G[template..i] or CreateFrame("Button", template..i, frame, template.."ButtonTemplate") diff --git a/skins/blizzard/questlog.lua b/skins/blizzard/questlog.lua index 748b2fb9..23b4d0e8 100644 --- a/skins/blizzard/questlog.lua +++ b/skins/blizzard/questlog.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Quest Log", "vanilla", function () +pfUI:RegisterSkin("Quest Log", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() @@ -6,10 +6,23 @@ pfUI:RegisterSkin("Quest Log", "vanilla", function () _G.MAX_WATCHABLE_QUESTS = 20 -- TODO do -- quest log frame - local QUEST_COUNT = QuestLogQuestCount + -- Compatibility + local QUEST_COUNT + if QuestLogCount then -- tbc + QUEST_COUNT = QuestLogCount - QUEST_COUNT:ClearAllPoints() - QUEST_COUNT:SetPoint("TOPRIGHT", -10, -30) + StripTextures(QUEST_COUNT) + QUEST_COUNT:ClearAllPoints() + hooksecurefunc("QuestLogUpdateQuestCount", function(numQuests) + QUEST_COUNT:ClearAllPoints() + QUEST_COUNT:SetPoint("BOTTOMRIGHT", QuestLogFrame, "TOPRIGHT", 0, -50) + end) + else -- vanilla + QUEST_COUNT = QuestLogQuestCount + + QUEST_COUNT:ClearAllPoints() + QUEST_COUNT:SetPoint("TOPRIGHT", -10, -30) + end hooksecurefunc("QuestLog_OnShow", function() QuestLogFrame:ClearAllPoints() diff --git a/skins/blizzard/readycheck.lua b/skins/blizzard/readycheck.lua index 0d21ec89..51ec176b 100644 --- a/skins/blizzard/readycheck.lua +++ b/skins/blizzard/readycheck.lua @@ -1,6 +1,12 @@ -pfUI:RegisterSkin("Readycheck", "vanilla", function () +pfUI:RegisterSkin("Readycheck", "vanilla:tbc", function () HookAddonOrVariable("Blizzard_RaidUI", function() - local update_func = "ReadyCheck_OnUpdate" + -- Compatibility + local update_func + if ReadyCheckFrame_OnUpdate then -- tbc + update_func = "ReadyCheckFrame_OnUpdate" + else -- vanilla + update_func = "ReadyCheck_OnUpdate" + end StripTextures(ReadyCheckFrame, true) CreateBackdrop(ReadyCheckFrame, nil, nil, .75) diff --git a/skins/blizzard/spellbook.lua b/skins/blizzard/spellbook.lua index db5bf427..e28383c3 100644 --- a/skins/blizzard/spellbook.lua +++ b/skins/blizzard/spellbook.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Spellbook", "vanilla", function () +pfUI:RegisterSkin("Spellbook", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/stable.lua b/skins/blizzard/stable.lua index fdf6f7f1..9e6e7a52 100644 --- a/skins/blizzard/stable.lua +++ b/skins/blizzard/stable.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Pet Stable Master", "vanilla", function () +pfUI:RegisterSkin("Pet Stable Master", "vanilla:tbc", function () StripTextures(PetStableFrame) CreateBackdrop(PetStableFrame, nil, nil, .75) CreateBackdropShadow(PetStableFrame) diff --git a/skins/blizzard/tabard.lua b/skins/blizzard/tabard.lua index 46efde05..e8e48c21 100644 --- a/skins/blizzard/tabard.lua +++ b/skins/blizzard/tabard.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Guild Tabard", "vanilla", function () +pfUI:RegisterSkin("Guild Tabard", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/talents.lua b/skins/blizzard/talents.lua index 11c9370a..f26e5a4c 100644 --- a/skins/blizzard/talents.lua +++ b/skins/blizzard/talents.lua @@ -1,10 +1,16 @@ -pfUI:RegisterSkin("Talents", "vanilla", function () +pfUI:RegisterSkin("Talents", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() HookAddonOrVariable("Blizzard_TalentUI", function() - local TALENT_FRAME = _G.TalentFrame - local TALENT_FRAME_NAME = TALENT_FRAME:GetName() + -- Compatibility + local TALENT_FRAME, TALENT_FRAME_NAME + if PlayerTalentFrame then -- tbc + TALENT_FRAME = _G.PlayerTalentFrame + else -- vanilla + TALENT_FRAME = _G.TalentFrame + end + TALENT_FRAME_NAME = TALENT_FRAME:GetName() StripTextures(TALENT_FRAME) diff --git a/skins/blizzard/taxi.lua b/skins/blizzard/taxi.lua index 79a7bc36..fac03ade 100644 --- a/skins/blizzard/taxi.lua +++ b/skins/blizzard/taxi.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Flightmaster", "vanilla", function () +pfUI:RegisterSkin("Flightmaster", "vanilla:tbc", function () StripTextures(TaxiFrame) CreateBackdrop(TaxiFrame, nil, nil, .75) CreateBackdropShadow(TaxiFrame) diff --git a/skins/blizzard/tooltips.lua b/skins/blizzard/tooltips.lua index d1195ee8..c050c541 100644 --- a/skins/blizzard/tooltips.lua +++ b/skins/blizzard/tooltips.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Tooltips", "vanilla", function () +pfUI:RegisterSkin("Tooltips", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local alpha = tonumber(C.tooltip.alpha) diff --git a/skins/blizzard/trade.lua b/skins/blizzard/trade.lua index fe0a9e4c..fd6237d6 100644 --- a/skins/blizzard/trade.lua +++ b/skins/blizzard/trade.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Trade", "vanilla", function () +pfUI:RegisterSkin("Trade", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/trainer.lua b/skins/blizzard/trainer.lua index e752f7bb..62df6005 100644 --- a/skins/blizzard/trainer.lua +++ b/skins/blizzard/trainer.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Trainer", "vanilla", function () +pfUI:RegisterSkin("Trainer", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() From 14ae74f1c384a9c7764e19dc005360ad995dfd3b Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 5 Jan 2026 09:09:56 +0100 Subject: [PATCH 020/159] Update README.md --- README.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/README.md b/README.md index eedf2846..acf4ac1f 100644 --- a/README.md +++ b/README.md @@ -308,5 +308,4 @@ Same as original pfUI - free to use and modify. **Version:** 6.0.0 **Release Date:** January 5, 2026 -**Compatibility:** World of Warcraft 1.12.1 (Vanilla) & 2.4.3 (TBC) -**Status:** Stable & Production-Ready +**Compatibility:** World of Warcraft 1.12.1 (Vanilla) From 5b9730eeb845df0704c9691ea633a8d1c3bfd0b4 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 5 Jan 2026 09:10:38 +0100 Subject: [PATCH 021/159] Update version badge link in README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index acf4ac1f..bc141d31 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # pfUI -[![Version](https://img.shields.io/badge/version-6.0.0-blue.svg)](https://github.com/shagu/pfUI) +[![Version](https://img.shields.io/badge/version-6.0.0-blue.svg)](https://github.com/me0wg4ming/pfUI#) [![WoW](https://img.shields.io/badge/WoW-1.12.1%20Vanilla-orange.svg)](#) [![TBC](https://img.shields.io/badge/WoW-2.4.3%20TBC-green.svg)](#) [![SuperWoW](https://img.shields.io/badge/SuperWoW-Enhanced-purple.svg)](https://github.com/balakethelock/SuperWoW) From af0cd5ea7df2ec89424642709995af1e84312c9e Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 5 Jan 2026 09:16:27 +0100 Subject: [PATCH 022/159] readme update readme update --- README.md | 25 ++++++++++++++++++------- 1 file changed, 18 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index bc141d31..dd7c52bb 100644 --- a/README.md +++ b/README.md @@ -1,9 +1,11 @@ # pfUI -[![Version](https://img.shields.io/badge/version-6.0.0-blue.svg)](https://github.com/me0wg4ming/pfUI#) +[![Version](https://img.shields.io/badge/version-6.0.0-blue.svg)](https://github.com/me0wg4ming/pfUI) [![WoW](https://img.shields.io/badge/WoW-1.12.1%20Vanilla-orange.svg)](#) [![TBC](https://img.shields.io/badge/WoW-2.4.3%20TBC-green.svg)](#) [![SuperWoW](https://img.shields.io/badge/SuperWoW-Enhanced-purple.svg)](https://github.com/balakethelock/SuperWoW) +[![Nampower](https://img.shields.io/badge/Nampower-Optional-yellow.svg)](https://gitea.com/avitasia/nampower) +[![UnitXP](https://img.shields.io/badge/UnitXP__SP3-Optional-yellow.svg)](https://codeberg.org/konaka/UnitXP_SP3) An AddOn for World of Warcraft: Vanilla (1.12.1) and The Burning Crusade (2.4.3), which aims to be a full replacement for the original interface. The design is inspired by several screenshots I've seen from TukUI, ElvUI and others. This addon delivers modern features and a minimalistic style that's easy to use right from the start. It is entirely written from scratch without any inclusion of third-party addons or libraries. @@ -60,7 +62,7 @@ This is **not** an addon-pack like [ShaguUI](http://shagu.org/ShaguUI/), however - Behind Indicator on target frame - OS Notifications for combat events - Distance-based features - - Requires [UnitXP_SP3 DLL](https://github.com/allfoxwy/UnitXP_SP3) + - Requires [UnitXP_SP3 DLL](https://codeberg.org/konaka/UnitXP_SP3) - ✅ **bgscore.lua** - Battleground Score frame positioning: - Movable BG score frame @@ -145,6 +147,13 @@ All TBC-specific features remain intact: --- +## Screenshots + + + + + + ## Installation (Vanilla) 1. Download **[Latest Version](https://github.com/shagu/pfUI/archive/master.zip)** 2. Unpack the Zip file @@ -182,7 +191,7 @@ Provides: - Enhanced cast information ### UnitXP_SP3 -**Repository:** [https://github.com/allfoxwy/UnitXP_SP3](https://github.com/allfoxwy/UnitXP_SP3) +**Repository:** [https://codeberg.org/konaka/UnitXP_SP3](https://codeberg.org/konaka/UnitXP_SP3) Provides: - Line of Sight detection @@ -292,10 +301,11 @@ Most probably, yes. ## 🤝 Credits & Acknowledgments -- **Shagu** - Original pfUI creator and maintainer +- **Shagu** - Original pfUI creator ([https://github.com/shagu/pfUI](https://github.com/shagu/pfUI)) +- **me0wg4ming** - pfUI fork maintainer and enhancements - **SuperWoW Team** - SuperWoW framework development -- **Nampower Team** - Nampower DLL development -- **UnitXP Team** - UnitXP_SP3 DLL development +- **avitasia** - Nampower DLL development +- **konaka** - UnitXP_SP3 DLL development - **Community** - Bug reports, feature suggestions, and testing --- @@ -308,4 +318,5 @@ Same as original pfUI - free to use and modify. **Version:** 6.0.0 **Release Date:** January 5, 2026 -**Compatibility:** World of Warcraft 1.12.1 (Vanilla) +**Compatibility:** World of Warcraft 1.12.1 (Vanilla) & 2.4.3 (TBC) +**Status:** Stable & Production-Ready From 1f08a72b16e239f0e692171da24ed487bf8dffdd Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 5 Jan 2026 09:19:01 +0100 Subject: [PATCH 023/159] readme update readme update --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index dd7c52bb..4a38c507 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ [![Version](https://img.shields.io/badge/version-6.0.0-blue.svg)](https://github.com/me0wg4ming/pfUI) [![WoW](https://img.shields.io/badge/WoW-1.12.1%20Vanilla-orange.svg)](#) -[![TBC](https://img.shields.io/badge/WoW-2.4.3%20TBC-green.svg)](#) +[![TBC](https://img.shields.io/badge/WoW-2.4.3%20TBC-green.svg)](https://github.com/shagu/pfUI/) [![SuperWoW](https://img.shields.io/badge/SuperWoW-Enhanced-purple.svg)](https://github.com/balakethelock/SuperWoW) [![Nampower](https://img.shields.io/badge/Nampower-Optional-yellow.svg)](https://gitea.com/avitasia/nampower) [![UnitXP](https://img.shields.io/badge/UnitXP__SP3-Optional-yellow.svg)](https://codeberg.org/konaka/UnitXP_SP3) @@ -318,5 +318,5 @@ Same as original pfUI - free to use and modify. **Version:** 6.0.0 **Release Date:** January 5, 2026 -**Compatibility:** World of Warcraft 1.12.1 (Vanilla) & 2.4.3 (TBC) +**Compatibility:** World of Warcraft 1.12.1 (Vanilla) **Status:** Stable & Production-Ready From 0b1f93e25ef42cb038b5a01eed915247c374a3c7 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 5 Jan 2026 09:21:09 +0100 Subject: [PATCH 024/159] readme update readme update --- README.md | 8 -------- 1 file changed, 8 deletions(-) diff --git a/README.md b/README.md index 4a38c507..12495cc8 100644 --- a/README.md +++ b/README.md @@ -7,14 +7,6 @@ [![Nampower](https://img.shields.io/badge/Nampower-Optional-yellow.svg)](https://gitea.com/avitasia/nampower) [![UnitXP](https://img.shields.io/badge/UnitXP__SP3-Optional-yellow.svg)](https://codeberg.org/konaka/UnitXP_SP3) -An AddOn for World of Warcraft: Vanilla (1.12.1) and The Burning Crusade (2.4.3), which aims to be a full replacement for the original interface. The design is inspired by several screenshots I've seen from TukUI, ElvUI and others. This addon delivers modern features and a minimalistic style that's easy to use right from the start. It is entirely written from scratch without any inclusion of third-party addons or libraries. - -This is **not** an addon-pack like [ShaguUI](http://shagu.org/ShaguUI/), however, there is support for external addons like MobHealth3, DPSMate and others, but they will never be shipped within the package. - -**Please do not re-upload or distribute outdated versions of this project. However, you are more than welcome to fork or link to the official github page.** - ---- - ## What's New in Version 6.0.0 (January 5, 2026) ### 🚀 Major Performance Improvements From 55e0b6e8ae863298b85b088c39214acdb8501177 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 5 Jan 2026 09:22:35 +0100 Subject: [PATCH 025/159] more readme updates removed non-working jpg`s --- README.md | 7 ------- 1 file changed, 7 deletions(-) diff --git a/README.md b/README.md index 12495cc8..88938139 100644 --- a/README.md +++ b/README.md @@ -139,13 +139,6 @@ All TBC-specific features remain intact: --- -## Screenshots - - - - - - ## Installation (Vanilla) 1. Download **[Latest Version](https://github.com/shagu/pfUI/archive/master.zip)** 2. Unpack the Zip file From aa645aed9fa279103cea7bd37472e14bfea7064a Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 5 Jan 2026 09:23:47 +0100 Subject: [PATCH 026/159] wim link change wim link change --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 88938139..44420853 100644 --- a/README.md +++ b/README.md @@ -216,7 +216,7 @@ pfUI supports and contains language specific code for the following gameclients. ## Recommended Addons * [pfQuest](https://shagu.org/pfQuest) A simple database and quest helper -* [WIM](http://addons.us.to/addon/wim), [WIM (continued)](https://github.com/shirsig/WIM) Give whispers an instant messenger feel +* [WIM](http://addons.us.to/addon/wim), [WIM (continued)](https://github.com/me0wg4ming/WIM/) Give whispers an instant messenger feel ## Plugins * [pfUI-eliteoverlay](https://shagu.org/pfUI-eliteoverlay) Add elite dragons to unitframes From d83b90f55a734ec5dc2f957ceccdf4d382cfb3c3 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 5 Jan 2026 09:25:47 +0100 Subject: [PATCH 027/159] deletes dead links deletes dead links --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 44420853..ad11d742 100644 --- a/README.md +++ b/README.md @@ -216,7 +216,7 @@ pfUI supports and contains language specific code for the following gameclients. ## Recommended Addons * [pfQuest](https://shagu.org/pfQuest) A simple database and quest helper -* [WIM](http://addons.us.to/addon/wim), [WIM (continued)](https://github.com/me0wg4ming/WIM/) Give whispers an instant messenger feel +* [WIM (continued)](https://github.com/me0wg4ming/WIM/) Give whispers an instant messenger feel ## Plugins * [pfUI-eliteoverlay](https://shagu.org/pfUI-eliteoverlay) Add elite dragons to unitframes From d24115623b1e9752eaaa40159a013af3304abcb4 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 5 Jan 2026 09:33:06 +0100 Subject: [PATCH 028/159] readme update readme update --- README.md | 48 +++++++++++++++++++++++------------------------- 1 file changed, 23 insertions(+), 25 deletions(-) diff --git a/README.md b/README.md index ad11d742..1c6da861 100644 --- a/README.md +++ b/README.md @@ -1,12 +1,19 @@ -# pfUI +# pfUI - Turtle WoW Edition [![Version](https://img.shields.io/badge/version-6.0.0-blue.svg)](https://github.com/me0wg4ming/pfUI) -[![WoW](https://img.shields.io/badge/WoW-1.12.1%20Vanilla-orange.svg)](#) -[![TBC](https://img.shields.io/badge/WoW-2.4.3%20TBC-green.svg)](https://github.com/shagu/pfUI/) +[![Turtle WoW](https://img.shields.io/badge/Turtle%20WoW-1.18.0-brightgreen.svg)](https://turtle-wow.org/) [![SuperWoW](https://img.shields.io/badge/SuperWoW-Enhanced-purple.svg)](https://github.com/balakethelock/SuperWoW) [![Nampower](https://img.shields.io/badge/Nampower-Optional-yellow.svg)](https://gitea.com/avitasia/nampower) [![UnitXP](https://img.shields.io/badge/UnitXP__SP3-Optional-yellow.svg)](https://codeberg.org/konaka/UnitXP_SP3) +**A pfUI fork specifically optimized for [Turtle WoW](https://turtle-wow.org/) with full SuperWoW, Nampower, and UnitXP_SP3 DLL integration.** + +This version includes significant performance improvements, DLL-enhanced features, and TBC spell indicators that work with Turtle WoW's expanded spell library. + +> **Looking for TBC support?** Visit the original pfUI by Shagu: [https://github.com/shagu/pfUI](https://github.com/shagu/pfUI) + +--- + ## What's New in Version 6.0.0 (January 5, 2026) ### 🚀 Major Performance Improvements @@ -122,9 +129,9 @@ All new features are configurable via `/pfui`: - ✅ **Unitmap Race Condition** - Fixed HP/Mana not updating when raid members swap positions - ✅ **Friendly Nameplate Color** - Fixed friendly players using NPC color instead of player color -### 🔄 TBC Compatibility Preserved +### 🐢 Turtle WoW TBC Spell Indicators -All TBC-specific features remain intact: +Turtle WoW includes TBC spells in the Vanilla client. This version includes all TBC buff indicators: - ✅ Commanding Shout indicator - ✅ Misdirection indicator - ✅ Earth Shield indicator @@ -134,28 +141,21 @@ All TBC-specific features remain intact: **Version:** 6.0.0 **Release Date:** January 5, 2026 -**Compatibility:** World of Warcraft 1.12.1 (Vanilla) & 2.4.3 (TBC) +**Compatibility:** Turtle WoW 1.18.0 **Optional DLLs:** SuperWoW, Nampower, UnitXP_SP3 (enhanced features when available) --- -## Installation (Vanilla) -1. Download **[Latest Version](https://github.com/shagu/pfUI/archive/master.zip)** +## Installation +1. Download **[Latest Version](https://github.com/me0wg4ming/pfUI/archive/master.zip)** 2. Unpack the Zip file 3. Rename the folder "pfUI-master" to "pfUI" 4. Copy "pfUI" into Wow-Directory\Interface\AddOns 5. Restart Wow -## Installation (The Burning Crusade) -1. Download **[Latest Version](https://github.com/shagu/pfUI/archive/master.zip)** -2. Unpack the Zip file -3. Rename the folder "pfUI-master" to "pfUI-tbc" -4. Copy "pfUI-tbc" into Wow-Directory\Interface\AddOns -5. Restart Wow - ## Optional DLL Enhancements -pfUI 6.0.0 includes optional integrations with client-side DLLs for enhanced functionality: +pfUI 6.0.0 includes optional integrations with client-side DLLs for enhanced functionality. These DLLs are fully supported on Turtle WoW: ### SuperWoW **Repository:** [https://github.com/balakethelock/SuperWoW](https://github.com/balakethelock/SuperWoW) @@ -234,14 +234,14 @@ big fan of creating configuration UI's, especially not via the Wow-API You can donate via [GitHub](https://github.com/sponsors/shagu) or [Ko-fi](https://ko-fi.com/shagu) **How do I report a Bug?** -Please provide as much information as possible in the [Bugtracker](https://github.com/shagu/pfUI/issues). +Please provide as much information as possible in the [Bugtracker](https://github.com/me0wg4ming/pfUI/issues). If there is an error message, provide the full content of it. Just telling that "there is an error" won't help any of us. Please consider adding additional information such as: since when did you got the error, does it still happen using a clean configuration, what other addons are loaded and which version you're running. When playing with a non-english client, the language might be relevant too. If possible, explain how people can reproduce the issue. **How can I contribute?** -Report errors and issues in the [Bugtracker](https://github.com/shagu/pfUI/issues). +Report errors and issues in the [Bugtracker](https://github.com/me0wg4ming/pfUI/issues). Please make sure to have the latest version installed and check for conflicting addons beforehand. **I have bad performance, what can I do?** @@ -249,7 +249,7 @@ Version 6.0.0 includes significant performance optimizations. If you still exper 1. Disable "Frame Shadows" in Settings → Appearance → Enable Frame Shadows 2. Check `/pfdll` to see which DLLs are active (some features require DLLs) 3. Disable all AddOns but pfUI and enable one-by-one to identify conflicts -4. Report issues via the [Bugtracker](https://github.com/shagu/pfUI/issues) +4. Report issues via the [Bugtracker](https://github.com/me0wg4ming/pfUI/issues) **Where is the happiness indicator for pets?** The pet happiness is shown as the color of your pet's frame. Depending on your skin, this can either be the text or the background color of your pet's healthbar: @@ -274,10 +274,7 @@ This happens if "Simple Chat" is enabled in blizzards interface settings (Advanc Paste the following command into your chat to disable that option: `/run SIMPLE_CHAT="0"; pfUI.chat.SetupPositions(); ReloadUI()` **How can I enable mouseover cast?** -On Vanilla, create a macro with "/pfcast SPELLNAME". If you also want to see the cooldown, You might want to add "/run if nil then CastSpellByName("SPELLNAME") end" on top of the macro. For The Burning Crusade, just use the regular mouseover macros. - -**Will there be pfUI for Activision's "Classic" remakes?** -No, it would require an entire rewrite of the AddOn since the game is now a different one. The AddOn-API has evolved during the last 15 years and the new "Classic" versions are based on a current retail gameclient. I don't plan to play any of those new versions, so I won't be porting any of my addons to it. +On Vanilla, create a macro with "/pfcast SPELLNAME". If you also want to see the cooldown, You might want to add "/run if nil then CastSpellByName("SPELLNAME") end" on top of the macro. **Everything from scratch?! Are you insane?** Most probably, yes. @@ -287,10 +284,11 @@ Most probably, yes. ## 🤝 Credits & Acknowledgments - **Shagu** - Original pfUI creator ([https://github.com/shagu/pfUI](https://github.com/shagu/pfUI)) -- **me0wg4ming** - pfUI fork maintainer and enhancements +- **me0wg4ming** - pfUI fork maintainer and Turtle WoW enhancements - **SuperWoW Team** - SuperWoW framework development - **avitasia** - Nampower DLL development - **konaka** - UnitXP_SP3 DLL development +- **Turtle WoW Team** - For the amazing Vanilla+ experience - **Community** - Bug reports, feature suggestions, and testing --- @@ -303,5 +301,5 @@ Same as original pfUI - free to use and modify. **Version:** 6.0.0 **Release Date:** January 5, 2026 -**Compatibility:** World of Warcraft 1.12.1 (Vanilla) +**Compatibility:** Turtle WoW 1.18.0 **Status:** Stable & Production-Ready From 7184a2baa03f7644fdbad8bd5671d6b04d6372c4 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 5 Jan 2026 09:33:56 +0100 Subject: [PATCH 029/159] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 1c6da861..64ce72fa 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ [![Nampower](https://img.shields.io/badge/Nampower-Optional-yellow.svg)](https://gitea.com/avitasia/nampower) [![UnitXP](https://img.shields.io/badge/UnitXP__SP3-Optional-yellow.svg)](https://codeberg.org/konaka/UnitXP_SP3) -**A pfUI fork specifically optimized for [Turtle WoW](https://turtle-wow.org/) with full SuperWoW, Nampower, and UnitXP_SP3 DLL integration.** +**A pfUI fork specifically optimized for [Turtle WoW](https://turtlecraft.gg/) with full SuperWoW, Nampower, and UnitXP_SP3 DLL integration.** This version includes significant performance improvements, DLL-enhanced features, and TBC spell indicators that work with Turtle WoW's expanded spell library. From f8ed0531c17e310cee5cf5aa153ec9e3d0869f69 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 5 Jan 2026 09:37:05 +0100 Subject: [PATCH 030/159] readme update once more readme update once more --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 64ce72fa..23d3b33a 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ # pfUI - Turtle WoW Edition [![Version](https://img.shields.io/badge/version-6.0.0-blue.svg)](https://github.com/me0wg4ming/pfUI) -[![Turtle WoW](https://img.shields.io/badge/Turtle%20WoW-1.18.0-brightgreen.svg)](https://turtle-wow.org/) +[![Turtle WoW](https://img.shields.io/badge/Turtle%20WoW-1.18.0-brightgreen.svg)](https://turtlecraft.gg/) [![SuperWoW](https://img.shields.io/badge/SuperWoW-Enhanced-purple.svg)](https://github.com/balakethelock/SuperWoW) [![Nampower](https://img.shields.io/badge/Nampower-Optional-yellow.svg)](https://gitea.com/avitasia/nampower) [![UnitXP](https://img.shields.io/badge/UnitXP__SP3-Optional-yellow.svg)](https://codeberg.org/konaka/UnitXP_SP3) @@ -285,6 +285,7 @@ Most probably, yes. - **Shagu** - Original pfUI creator ([https://github.com/shagu/pfUI](https://github.com/shagu/pfUI)) - **me0wg4ming** - pfUI fork maintainer and Turtle WoW enhancements +- **jrc13245** - Nampower, UnitXP, and BGScore module integration ([https://github.com/jrc13245/](https://github.com/jrc13245/)) - **SuperWoW Team** - SuperWoW framework development - **avitasia** - Nampower DLL development - **konaka** - UnitXP_SP3 DLL development From 74012a2b5eba027de15d1e552fd50d0059345ade Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 5 Jan 2026 09:38:46 +0100 Subject: [PATCH 031/159] readme readme --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index 23d3b33a..f2634497 100644 --- a/README.md +++ b/README.md @@ -49,6 +49,8 @@ This version includes significant performance improvements, DLL-enhanced feature ### 🆕 New Modules +*Modules by [jrc13245](https://github.com/jrc13245/)* + - ✅ **nampower.lua** - Nampower DLL integration module: - Spell Queue Indicator (shows queued spell icon near castbar) - GCD Indicator From 25eda806279e74f369fe4e941d9ab8fe0232d1aa Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 5 Jan 2026 10:24:03 +0100 Subject: [PATCH 032/159] removed false command removed false command --- README.md | 1 - 1 file changed, 1 deletion(-) diff --git a/README.md b/README.md index f2634497..b27c7b83 100644 --- a/README.md +++ b/README.md @@ -82,7 +82,6 @@ This version includes significant performance improvements, DLL-enhanced feature - ✅ **/pfdll** - Shows DLL status for SuperWoW, Nampower, and UnitXP with detailed diagnostics - ✅ **/pfbehind** - Test command for Behind/LOS detection on current target -- ✅ **/clickthrough** or **/ct** - Toggle clickthrough mode (click through corpses) ### 🎮 SuperWoW API Wrappers From f0e1fe8cd5817a79cc2c954159dd4bb700a4b1cb Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 5 Jan 2026 10:27:57 +0100 Subject: [PATCH 033/159] had to remove that, had to remove that, --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index b27c7b83..cadc5814 100644 --- a/README.md +++ b/README.md @@ -304,4 +304,4 @@ Same as original pfUI - free to use and modify. **Version:** 6.0.0 **Release Date:** January 5, 2026 **Compatibility:** Turtle WoW 1.18.0 -**Status:** Stable & Production-Ready +**Status:** Stable From 74e6add89edb0edd2b43891e664fd6ca254d560a Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 5 Jan 2026 14:51:26 +0100 Subject: [PATCH 034/159] removed unecessaary actionbar file removed unecessaary actionbar file --- modules/actionbar.lua | 72 +- modules/actionbar_nodebug.lua | 1738 --------------------------------- 2 files changed, 51 insertions(+), 1759 deletions(-) delete mode 100644 modules/actionbar_nodebug.lua diff --git a/modules/actionbar.lua b/modules/actionbar.lua index 10e542dc..9edd0469 100644 --- a/modules/actionbar.lua +++ b/modules/actionbar.lua @@ -395,6 +395,14 @@ pfUI:RegisterModule("actionbar", "vanilla", function () for line in gfind(body, "[^%\n]+") do _, _, match = string.find(line, '^#showtooltip (.+)') + -- skip any further manual macro scanning on + -- gameclients with native macro spell detection + if pfUI.client > 11200 and match then + self.spellslot = nil + self.booktype = nil + return + end + -- allow the user to disable the scan if match and strfind(match, "disable") then return @@ -972,17 +980,25 @@ pfUI:RegisterModule("actionbar", "vanilla", function () pageswitch:SetScript("OnEvent", function() if class ~= "DRUID" then return end - -- UNIT_CASTEVENT: detect Cat Form and Prowl cast instantly - -- Cat Form: 768 | Prowl: 5215 (R1), 6783 (R2), 9913 (R3) + -- On login/reload: full scan + if event == "PLAYER_ENTERING_WORLD" then + prowling = FullScan() + return + end + + -- UNIT_CASTEVENT: detect Prowl cast instantly + -- Prowl Spell IDs: 5215 (Rank 1), 6783 (Rank 2), 9913 (Rank 3) if event == "UNIT_CASTEVENT" then local guid, target, cEvent, spellId = arg1, arg2, arg3, arg4 local _, playerGuid = UnitExists("player") if guid == playerGuid and cEvent == "CAST" then if spellId == 5215 or spellId == 6783 or spellId == 9913 then + -- Prowl cast detected inCatForm = true prowlActive = true prowling = true elseif spellId == 768 then + -- Cat Form cast (Spell ID 768) inCatForm = true end end @@ -1294,26 +1310,40 @@ pfUI:RegisterModule("actionbar", "vanilla", function () if enable == "1" then -- handle pet bar if i == 12 then - -- only show when pet actions exists - if PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown() then - bars[i]:Show() - else - bars[i]:Hide() - end - - -- show/hide petbar on petbar updates - if init then - bars[i]:RegisterEvent("PET_BAR_UPDATE") - bars[i]:SetScript("OnEvent", function() - -- hide obsolete buttons - for i=1, NUM_PET_ACTION_SLOTS do - if not PetHasActionBar() and bars[12][i] then - bars[12][i]:Hide() - end + if pfUI.client > 11200 then + if InCombatLockdown and InCombatLockdown() then + -- don't process those events during combat + else + -- set state driver for pet bars + bars[i]:SetAttribute("unit", "pet") + local visibility = pfUI.unlock and pfUI.unlock:IsShown() and "show" or petvisibility + if bars[i].visibility ~= visibility then + RegisterStateDriver(bars[i], 'visibility', visibility) + bars[i].visibility = visibility end - -- refresh layout - CreateActionBar(12) - end) + end + else + -- only show when pet actions exists + if PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown() then + bars[i]:Show() + else + bars[i]:Hide() + end + + -- show/hide petbar on petbar updates + if init then + bars[i]:RegisterEvent("PET_BAR_UPDATE") + bars[i]:SetScript("OnEvent", function() + -- hide obsolete buttons + for i=1, NUM_PET_ACTION_SLOTS do + if not PetHasActionBar() and bars[12][i] then + bars[12][i]:Hide() + end + end + -- refresh layout + CreateActionBar(12) + end) + end end -- handle shapeshift bar diff --git a/modules/actionbar_nodebug.lua b/modules/actionbar_nodebug.lua deleted file mode 100644 index 9edd0469..00000000 --- a/modules/actionbar_nodebug.lua +++ /dev/null @@ -1,1738 +0,0 @@ -pfUI:RegisterModule("actionbar", "vanilla", function () - local _, class = UnitClass("player") - local color = RAID_CLASS_COLORS[class] - local cr, cg, cb = color.r , color.g, color.b - local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color) - - local backdrop_highlight = { edgeFile = pfUI.media["img:glow"], edgeSize = 8 } - local showgrid = 0 - local showgrid_pet = 0 - local rawborder, border = GetBorderSize("actionbars") - local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - - local eventcache = { } -- contains a list of events that shall be processed later -> [event] = true - local updatecache = { } -- contains a list of buttons slots that shall be refreshed later -> [slot] = true - local buttoncache = { } -- contains a list of all buttons ever created -> [slot] = frame - - local petvisibility = "[pet] show; hide" - - -- try to assume based on the current mouse positions if a button drag - -- should happen even if action-on-key-down is used. By that replace the - -- cast events by reverting the active buttons to the old mouse-up state. - local drag_await - local drag_active - local function AssumeButtonDrag() - -- skip during combat - if InCombatLockdown and InCombatLockdown() then return end - - -- skip if keydown press is not enabled - if C.bars.keydown ~= "1" then return end - - -- skip if always shift-drag is not enabled - if C.bars.shiftdrag ~= "1" then return end - - if drag_await and not drag_active and IsShiftKeyDown() then - drag_active = true - -- set all buttons to regular on release clicks - for id, button in pairs(buttoncache) do - button:RegisterForClicks("LeftButtonUp", "RightButtonUp") - end - elseif drag_active and not IsShiftKeyDown() then - drag_active = nil - -- set all buttons back to their defaults - for id, button in pairs(buttoncache) do - button:RegisterForClicks("LeftButtonDown", "RightButtonDown") - end - end - end - - -- hide blizzard bars - local function kill(f, killshow) - if f.Show and killshow then f.Show = function() return end end - if f.UnregisterAllEvents then f:UnregisterAllEvents() end - if f.Hide then f:Hide() end - end - - -- also abbreviate mouse buttons - local OrigGetBindingText = GetBindingText - local function GetBindingText(msg, mod, abbrev) - local txt = OrigGetBindingText(msg, mod, abbrev) - if abbrev then - txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON3")], "MB3") - txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON4")], "MB4") - txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON5")], "MB5") - txt = string.gsub(txt, _G[string.format("%s%s", mod, "MOUSEWHEELDOWN")], "MWD") - txt = string.gsub(txt, _G[string.format("%s%s", mod, "MOUSEWHEELUP")], "MWU") - end - return txt - end - - kill(MainMenuBar) - - local blizzard_elements = { MultiBarBottomLeft, - MultiBarBottomRight, MultiBarLeft, MultiBarRight } - for _, f in pairs(blizzard_elements) do - kill(f, true) - end - - -- enable all possible actionbar pages - SetActionBarToggles(0, 0, 0, 0) - _G.SHOW_MULTI_ACTIONBAR_1 = nil - _G.SHOW_MULTI_ACTIONBAR_2 = nil - _G.SHOW_MULTI_ACTIONBAR_3 = nil - _G.SHOW_MULTI_ACTIONBAR_4 = nil - - -- events that provide special updater functions - local special_events = { - ["ACTIONBAR_UPDATE_COOLDOWN"] = true, - ["ACTIONBAR_UPDATE_USABLE"] = true, - ["ACTIONBAR_UPDATE_STATE"] = true, - } - - -- events that are shared across all buttons - local global_events = { - -- slot/button updates - ["PLAYER_ENTERING_WORLD"] = true, - ["ACTIONBAR_SLOT_CHANGED"] = true, - ["UPDATE_BINDINGS"] = true, - ["ACTIONBAR_PAGE_CHANGED"] = true, - ["UPDATE_BONUS_ACTIONBAR"] = true, - ["CRAFT_SHOW"] = true, - ["CRAFT_CLOSE"] = true, - ["TRADE_SKILL_SHOW"] = true, - ["TRADE_SKILL_CLOSE"] = true, - ["PLAYER_ENTER_COMBAT"] = true, - ["PLAYER_LEAVE_COMBAT"] = true, - -- cooldown updates - ["UNIT_INVENTORY_CHANGED"] = true, - -- auto repeat action - ["START_AUTOREPEAT_SPELL"] = true, - ["STOP_AUTOREPEAT_SPELL"] = true, - } - - -- events that are used for the aura/shapeshift bar - local aura_events = { - ["UPDATE_SHAPESHIFT_FORMS"] = true, - ["PLAYER_AURAS_CHANGED"] = true, - } - - -- events that are used for the pet bar - local pet_events = { - ["PLAYER_CONTROL_LOST"] = true, - ["PLAYER_CONTROL_GAINED"] = true, - ["PLAYER_FARSIGHT_FOCUS_CHANGED"] = true, - ["UNIT_PET"] = true, - ["PET_BAR_UPDATE"] = true, - ["PET_BAR_UPDATE_COOLDOWN"] = true, - } - - local buttontypes = { - -- blizzard keybinds - [3] = "MULTIACTIONBAR3BUTTON", - [4] = "MULTIACTIONBAR4BUTTON", - [5] = "MULTIACTIONBAR2BUTTON", - [6] = "MULTIACTIONBAR1BUTTON", - [11] = "SHAPESHIFTBUTTON", - [12] = "BONUSACTIONBUTTON", - -- additional keybinds - [2] = "PFPAGING", - [7] = "PFSTANCEONE", - [8] = "PFSTANCETWO", - [9] = "PFSTANCETHREE", - [10] = "PFSTANCEFOUR", - } - - local blizzbarmapping = { - ["MultiBarRight"] = 3, - ["MultiBarLeft"] = 4, - ["MultiBarBottomRight"] = 5, - ["MultiBarBottomLeft"] = 6, - ["ShapeShiftBar"] = 11, - ["BonusActionBar"] = 12, - } - - local barnames = { - [1] = "Main", - [2] = "Paging", - [3] = "Right", - [4] = "Vertical", - [5] = "Left", - [6] = "Top", - [7] = "StanceBar1", - [8] = "StanceBar2", - [9] = "StanceBar3", - [10] = "StanceBar4", - [11] = "Stances", - [12] = "Pet", - } - - local button_animations = { - ["none"] = function() - this.active = nil - this:Hide() - end, - ["zoomfade"] = function() - if this.active == 0 then - -- init animation - this:SetWidth(this.parent:GetWidth()) - this:SetHeight(this.parent:GetHeight()) - this:SetScale(this.parent:GetScale()) - this.tex:SetTexture(this.parent.icon:GetTexture()) - this.tex:SetVertexColor(this.parent.icon:GetVertexColor()) - this:SetAlpha(1) - this.active = 1 - return - elseif this.active == 1 then - -- run animation - local fade = 30/GetFramerate()*0.05 - this:SetAlpha(this:GetAlpha() - fade) - this:SetScale(this:GetScale() + fade) - if this:GetAlpha() > 0 then return end - end - - -- stop animation - this.active = nil - this:Hide() - end, - ["shrinkreturn"] = function() - if this.active == 0 then - -- init animation - this:SetWidth(this.parent:GetWidth()) - this:SetHeight(this.parent:GetHeight()) - this:SetScale(this.parent:GetScale()) - this.tex:SetTexture(this.parent.icon:GetTexture()) - this.tex:SetVertexColor(this.parent.icon:GetVertexColor()) - this:SetAlpha(1) - this.parent.icon:Hide() - this.active = 1 - this.time = 0 - return - elseif this.active == 1 then - -- run animation - this.time = this.time + 30/GetFramerate()*0.1 - local fade = 1 -math.exp(-this.time)*math.sin(this.time*math.pi) - this:SetAlpha(fade) - this:SetScale(fade) - if this.time < 1 then return end - end - - -- stop animation - this.active = nil - this:Hide() - this.parent.icon:Show() - end, - ["elasticzoom"] = function() - if this.active == 0 then - -- init animation - this:SetWidth(this.parent:GetWidth()) - this:SetHeight(this.parent:GetHeight()) - this:SetScale(this.parent:GetScale()) - this.tex:SetTexture(this.parent.icon:GetTexture()) - this.tex:SetVertexColor(this.parent.icon:GetVertexColor()) - this:SetAlpha(1) - this.parent.icon:Hide() - this.active = 1 - this.time = 0 - return - elseif this.active == 1 then - -- run animation - this.time = this.time + 30/GetFramerate()*0.03 - local fade = 1 -math.exp(-this.time*6)*math.sin(this.time*4*math.pi) - this:SetAlpha(fade) - this:SetScale(fade) - if this.time < 1 then return end - end - - -- stop animation - this.active = nil - this:Hide() - this.parent.icon:Show() - end, - ["wobblezoom"] = function() - if this.active == 0 then - -- init animation - this:SetWidth(this.parent:GetWidth()) - this:SetHeight(this.parent:GetHeight()) - this:SetScale(this.parent:GetScale()) - this.tex:SetTexture(this.parent.icon:GetTexture()) - this.tex:SetVertexColor(this.parent.icon:GetVertexColor()) - this:SetAlpha(1) - this.parent.icon:Hide() - this.active = 1 - this.time = 0 - return - elseif this.active == 1 then - -- run animation - this.time = this.time + 30/GetFramerate()*0.02 - local fade = 1 -math.exp(-this.time*6)*math.sin(this.time*10*math.pi) - this:SetAlpha(fade) - this:SetScale(fade) - if this.time < 1 then return end - end - - -- stop animation - this.active = nil - this:Hide() - this.parent.icon:Show() - end, - } - - local function GetActiveBar() - if CURRENT_ACTIONBAR_PAGE == 1 and GetBonusBarOffset() ~= 0 then - return NUM_ACTIONBAR_PAGES + GetBonusBarOffset() - else - return CURRENT_ACTIONBAR_PAGE - end - end - - local function ButtonDrag(self) - -- skip during combat - if InCombatLockdown and InCombatLockdown() then return end - - local self = self or this - - if _G.LOCK_ACTIONBAR == "1" and not (pfUI_config.bars.shiftdrag == "1" and IsShiftKeyDown()) then return end - - if self.bar == 12 then - PickupPetAction(self.id) - else - PickupAction(self.id) - end - end - - local function ButtonDragStop(self) - -- skip during combat - if InCombatLockdown and InCombatLockdown() then return end - - local self = self or this - - if MacroFrame_SaveMacro then - MacroFrame_SaveMacro() - end - - if self.bar == 12 then - PickupPetAction(self.id) - else - PlaceAction(self.id) - end - end - - local mouse - local function ButtonAnimate(self) - local self = self or this - mouse = arg1 and not keystate - - -- trigger action animation - if ( pfUI_config.bars.keydown == "1" and keystate == "down" ) or (pfUI_config.bars.keydown == "0" and keystate == "up" ) or self.bar == 11 or mouse then - if C.bars.animmode == "keypress" and ( self:GetAlpha() > .1 or C.bars.animalways == "1" ) then - self.animation.active = 0 - self.animation:Show() - end - end - - -- handle button highlight - if keystate == "down" then - self.highlight:Show() - elseif not MouseIsOver(self) then - self.highlight:Hide() - end - end - - local function ButtonClick(self) - local self = self or this - - local grid = self.bar == 12 and showgrid_pet or showgrid - local mouse = arg1 and not keystate - local keystate = keystate - local slfcast = C.bars.altself == "1" and IsAltKeyDown() and true or self.slfcast - slfcast = C.bars.rightself == "1" and arg1 and arg1 == "RightButton" and true or slfcast - self.slfcast = nil - - if ( pfUI_config.bars.keydown == "1" and keystate == "down" and not drag_active ) or (pfUI_config.bars.keydown == "0" and keystate == "up" or drag_active ) or self.bar == 11 or mouse then - if self.bar == 11 then - CastShapeshiftForm(self.id) - elseif grid == 1 then - if self.bar == 12 then - PickupPetAction(self.id) - else - PickupAction(self.id) - end - elseif self.bar == 12 then - if arg1 == "LeftButton" then - if IsPetAttackActive(self.id) then - PetStopAttack() - else - CastPetAction(self.id) - end - else - TogglePetAutocast(self.id) - end - else - if MacroFrame_SaveMacro then - MacroFrame_SaveMacro() - end - - UseAction(self.id, nil, slfcast) - end - end - end - - local function ButtonMacroScan(self) - if self.bar > 10 then return end - if not self.scanmacro then return end - if pfUI.bars.skip_macro then return end - - local macro = GetActionText(self.id) - self.spellslot = nil - self.booktype = nil - if macro then - local slot = GetMacroIndexByName(macro) - local name, _, body = GetMacroInfo(slot) - - if name and body then - local match - - for line in gfind(body, "[^%\n]+") do - _, _, match = string.find(line, '^#showtooltip (.+)') - - -- skip any further manual macro scanning on - -- gameclients with native macro spell detection - if pfUI.client > 11200 and match then - self.spellslot = nil - self.booktype = nil - return - end - - -- allow the user to disable the scan - if match and strfind(match, "disable") then - return - end - - if not match then - -- add support to specify custom tooltips via: - -- /run --showtooltip SPELLNAME - _, _, match = string.find(line, '%-%-showtooltip (.+)') - end - - if not match then - _, _, match = string.find(line, '^/cast (.+)') - end - - if not match then - _, _, match = string.find(line, '^/pfcast (.+)') - end - - if not match then - _, _, match = string.find(line, '^/pfmouse (.+)') - end - - if not match then - _, _, match = string.find(line, 'CastSpellByName%(%"(.+)%"%)') - end - - if match then - local _, _, spell, rank = string.find(match, '(.+)%((.+)%)') - spell = spell or match - self.spellslot, self.booktype = libspell.GetSpellIndex(spell, rank) - - if self.spellslot and self.spellslot > 0 then return end - end - end - end - end - end - - local function ButtonEnter(self) - local self = self or this - - -- indicate that dragging could get enabled - drag_await = true - - GameTooltip:ClearLines() - GameTooltip_SetDefaultAnchor(GameTooltip, self) - - if self.bar == 11 then - GameTooltip:SetShapeshift(self.id) - elseif self.bar == 12 then - local name, _, _, token = GetPetActionInfo(self.id) - if token then - GameTooltip:AddLine(_G[name]) - GameTooltip:Show() - else - GameTooltip:SetPetAction(self.id) - end - elseif self.spellslot and self.booktype then - GameTooltip:SetSpell(self.spellslot, self.booktype) - else - GameTooltip:SetAction(self.id) - end - - self.highlight:Show() - end - - local function ButtonLeave(self) - local self = self or this - - -- no longer wait for a drag event - drag_await = nil - - self.highlight:Hide() - GameTooltip:Hide() - end - - local start, duration, enable, castable, autocast, token - local grid, sid, id, bar, active, texture, _ - local function ButtonSlotUpdate(self) - if not self then return end - local self = self or this - sid = self.id -- 1 to 120 - - -- reset shared variables - castable, autocast, token = nil, nil, nil - - -- set the own ID for compatibility to some vanilla addons - if pfUI.client <= 11200 then self:SetID(self.id) end - - grid = self.bar == 12 and showgrid_pet or showgrid - - if self.bar == 11 then - -- stance button - bar = self.bar - id = sid - texture, _, active = GetShapeshiftFormInfo(id) - elseif self.bar == 12 then - -- pet button - bar = self.bar - id = sid - _, _, texture, token, active, castable, autocast = GetPetActionInfo(id) - texture = token and _G[texture] or texture - else - active = IsCurrentAction(sid) or IsAutoRepeatAction(sid) - texture = GetActionTexture(sid) - bar = GetActiveBar() - id = self.bar == 1 and self.slot or sid-((self.bar)-1)*12 - end - - -- overwrite with spell macro texture where possible - if self.spellslot and self.booktype then - texture = GetSpellTexture(self.spellslot, self.booktype) - end - - if not self.showempty and self.backdrop and not texture and grid == 0 then - self.backdrop:Hide() - self.hide = true - else - self.backdrop:Show() - self.hide = nil - end - - -- active border - if active then - if C.bars.animmode == "statechange" and not self.active:IsShown() then - self.animation.active = 0 - self.animation:Show() - end - - self.backdrop:SetBackdropBorderColor(cr,cg,cb,1) - self.active:Show() - else - self.backdrop:SetBackdropBorderColor(er,eg,eb,ea) - self.active:Hide() - end - - if self.bar ~= 11 and self.bar ~= 12 then - -- update consumables - if IsConsumableAction(sid) then - self.count:SetText(GetActionCount(sid)) - elseif IsReagentAction and IsReagentAction(sid) then - self.count:SetText(GetReagentCount(sid)) - else - self.count:SetText(nil) - end - - -- equipped item - if IsEquippedAction(sid) and C.bars.showequipped == "1" then - self.equipped:Show() - else - self.equipped:Hide() - end - - -- update macro text - if C.bars["bar"..self.bar] and C.bars["bar"..self.bar].showmacro == "1" then - self.macro:SetText(GetActionText(sid)) - else - self.macro:SetText("") - end - end - - -- icon - if texture ~= self.texture then - self.icon:SetTexture(texture) - self.texture = texture - end - - -- handle pet bar quirks - if self.bar == 12 then - -- desaturate disabled petbar - self.icon:SetDesaturated(not GetPetActionsUsable()) - - -- display autocast - if autocast then - self.autocast:Show() - self.autocast:SetAlpha(self:GetAlpha() * 0.10) - else - self.autocast:Hide() - end - - if castable and C.bars.showcastable == "1" then - self.autocastable:Show() - else - self.autocastable:Hide() - end - end - - -- keybinds - if not self.hide and self.bar == 1 and self.bar ~= 11 and self.bar ~= 12 then - self.keybind:SetText(GetBindingText(GetBindingKey("ACTIONBUTTON"..id), "KEY_", 1)) - elseif not self.hide and buttontypes[self.bar] then - self.keybind:SetText(GetBindingText(GetBindingKey(buttontypes[self.bar]..id), "KEY_", 1)) - else - self.keybind:SetText("") - end - end - - local sid, usable, oom, _ - local function ButtonUsableUpdate(self) - local self = self or this - sid = self.id -- 1 to 120 - - if self.bar == 11 then - _, _, _, usable = GetShapeshiftFormInfo(sid) - elseif self.bar == 12 then - usable = true - else - usable, oom = IsUsableAction(sid) - end - - -- update usable [out-of-range = 1, oom = 2, not-usable = 3, default = 0] - if self.outofrange and C.bars.glowrange == "1" then - if self.vertexstate ~= 1 then - self.icon:SetVertexColor(self.rangeColor[1], self.rangeColor[2], self.rangeColor[3], self.rangeColor[4]) - self.vertexstate = 1 - end - elseif oom and C.bars.showoom == "1" then - if self.vertexstate ~= 2 then - self.icon:SetVertexColor(self.oomColor[1], self.oomColor[2], self.oomColor[3], self.oomColor[4]) - self.vertexstate = 2 - end - elseif not usable and C.bars.showna == "1" then - if self.vertexstate ~= 3 then - self.icon:SetVertexColor(self.naColor[1], self.naColor[2], self.naColor[3], self.naColor[4]) - self.vertexstate = 3 - end - else - if self.vertexstate ~= 0 then - self.icon:SetVertexColor(1, 1, 1, 1) - self.vertexstate = 0 - end - end - end - - local function ButtonRangeUpdate(self) - local self = self or this - - -- update range display - if C.bars.glowrange == "1" and self.bar ~= 11 and self.bar ~= 12 and HasAction(self.id) and ActionHasRange(self.id) and IsActionInRange(self.id) == 0 then - if not self.outofrange then - self.outofrange = true - ButtonUsableUpdate(self) - end - elseif self.outofrange then - self.outofrange = nil - ButtonUsableUpdate(self) - end - end - - local start, duration, enable - local function ButtonCooldownUpdate(button) - if not button then return end - - if button.bar == 11 then - start, duration, enable = GetShapeshiftFormCooldown(button.id) - elseif button.bar == 12 then - start, duration, enable = GetPetActionCooldown(button.id) - elseif button.spellslot and button.booktype then - start, duration = GetSpellCooldown(button.spellslot, button.booktype) - enable = 1 - else - start, duration, enable = GetActionCooldown(button.id) - end - - CooldownFrame_SetTimer(button.cd, start, duration, enable) - end - - local _, active - local function ButtonIsActiveUpdate(button) - if not button then return end - - if button.bar == 11 then - _, _, active, _ = GetShapeshiftFormInfo(button.id) - elseif button.bar == 12 then - _, _, _, _, active, _, _ = GetPetActionInfo(button.id) - else - active = IsCurrentAction(button.id) or IsAutoRepeatAction(button.id) - end - - -- active border - if active then - if not button.border_active then - button.backdrop:SetBackdropBorderColor(cr,cg,cb,1) - button.border_active = true - end - - button.active:Show() - else - if button.border_active then - button.backdrop:SetBackdropBorderColor(er,eg,eb,ea) - button.border_active = nil - end - - button.active:Hide() - end - end - - - local function ButtonFullUpdate(button) - if not button then return end - - ButtonMacroScan(button) - ButtonSlotUpdate(button) - ButtonRangeUpdate(button) - ButtonUsableUpdate(button) - ButtonCooldownUpdate(button) - ButtonIsActiveUpdate(button) - end - - local function BarsEvent(self) - local self = self or this - - -- refresh only specific slots - if event == "ACTIONBAR_SLOT_CHANGED" and arg1 and arg1 ~= 0 then - updatecache[arg1] = true - return - end - - -- run special refresh functions on next update - if special_events[event] then - eventcache[event] = true - return - end - - -- handle aura events - if aura_events[event] then - for j=1,12 do - if self[11] and self[11][j] then - updatecache[self[11][j].slot] = true - end - end - return - end - - -- handle pet events - if pet_events[event] then - for j=1,12 do - if self[12] and self[12][j] then - updatecache[self[12][j].slot] = true - end - end - return - end - - -- handle global events - for id in pairs(buttoncache) do - updatecache[id] = true - end - end - - local self, button, unlock - local function BarsUpdate(self) - self = self or this - - -- update buttons whenever a button drag is assumed - AssumeButtonDrag() - - if pfUI.unlock then - -- update all bars when entering unlock - if pfUI.unlock:IsShown() ~= unlock then - pfUI.bars:UpdateConfig() - unlock = pfUI.unlock:IsShown() - end - end - - -- run cached usable usable actions - if eventcache["ACTIONBAR_UPDATE_USABLE"] then - eventcache["ACTIONBAR_UPDATE_USABLE"] = nil - for id, button in pairs(buttoncache) do - ButtonUsableUpdate(button) - end - end - - -- run cached cooldown events - if eventcache["ACTIONBAR_UPDATE_COOLDOWN"] then - eventcache["ACTIONBAR_UPDATE_COOLDOWN"] = nil - for id, button in pairs(buttoncache) do - ButtonCooldownUpdate(button) - end - end - - -- run cached action state events - if eventcache["ACTIONBAR_UPDATE_STATE"] then - eventcache["ACTIONBAR_UPDATE_STATE"] = nil - for id, button in pairs(buttoncache) do - ButtonIsActiveUpdate(button) - end - end - - for id in pairs(updatecache) do - -- run updates based on slot - pfUI.bars.ButtonFullUpdate(buttoncache[id]) - - -- run updates on paging actionbar if required - for i=1,12 do - if pfUI.bars[1][i].id == id then - pfUI.bars.ButtonFullUpdate(pfUI.bars[1][i]) - end - end - - -- clear update cache - updatecache[id] = nil - end - - if ( this.tick or .2) > GetTime() then return else this.tick = GetTime() + .2 end - - for id, button in pairs(buttoncache) do - if button:IsShown() then ButtonRangeUpdate(button) end - end - end - - -- create the main event and update handler for pfUI actionbars - local bars = CreateFrame("Frame", "pfActionBar", UIParent) - for event in pairs(special_events) do bars:RegisterEvent(event) end - for event in pairs(global_events) do bars:RegisterEvent(event) end - for event in pairs(aura_events) do bars:RegisterEvent(event) end - for event in pairs(pet_events) do bars:RegisterEvent(event) end - - -- refresh actionbar buttons on event - bars:SetScript("OnEvent", BarsEvent) - - -- update actionbar buttons - bars:SetScript("OnUpdate", BarsUpdate) - - -- enable bar paging via secure functions - local function ButtonSwitch(self, att, value) - if att == "state-parent" then - local action = SecureButton_GetModifiedAttribute(self, "action", SecureStateChild_GetEffectiveButton(self)) or self.id - if self.id == action then return end - updatecache[self.slot] = true - self.id = action - end - end - - local function EnablePaging(bar) - if pfUI.client <= 11200 then - if not bar.pager then - bar.pager = CreateFrame("Frame") - bar.pager:RegisterEvent("PLAYER_ENTERING_WORLD") - bar.pager:RegisterEvent("UPDATE_BONUS_ACTIONBAR") - bar.pager:RegisterEvent("ACTIONBAR_PAGE_CHANGED") - bar.pager:SetScript("OnEvent", function() - for i=1, 10 do -- reload pageable bars - local pageable = C.bars["bar"..i] and C.bars["bar"..i].pageable == "1" and true or nil - _G.VIEWABLE_ACTION_BAR_PAGES[i] = pageable - end - - local active = GetActiveBar() - for i=1,12 do - local id = i + (active-1)*12 - bar[i].id = id - updatecache[i] = true - end - end) - end - else - -- append paging enabled bars to the filter list - for i=1,12 do bar[i]:SetScript("OnAttributeChanged", ButtonSwitch) end - - -- fill all possible page states - local page, pages = nil, {} - while not pages[6] do - for i=1, 6 do - page = i == 1 and 1 or C.bars["bar"..i] and C.bars["bar"..i].pageable == "1" and i - if page then table.insert(pages, page) end - end - end - - bar:SetAttribute("statemap-page", "$input") - bar:SetAttribute("state", (bar:GetAttribute("state-page") or 1)) - - -- prio posses bar - bar.filter = "[bonusbar: 5] 11;" - - -- set bar 8 for druid stealth if enabled - local prowl = class == "DRUID" and C.bars["druidstealth"] == "1" and "8" or "7" - - -- write default pages - for state, page in pairs(pages) do - if page ~= 1 then -- skip page 1 as it is supposed to stay dynamic for stances - bar.filter = string.format("%s[actionbar: %s] %s; ", bar.filter, state, page) - end - end - - -- write page driver conditions - bar.filter = string.format("%s[bonusbar:1,nostealth] 7; [bonusbar:1,stealth] %s; [bonusbar:2] 10; [bonusbar:3] 9; [bonusbar:4] 10; 1", bar.filter, prowl) - - -- prepend pagemaster states if enabled - if C.bars.pagemaster == "1" then - for mod, page in pairs({ ["shift"] = "6", ["ctrl"] = "5", ["alt"] = "3" }) do - bar.filter = string.format("[modifier:%s] %s;", mod, page) .. bar.filter - end - end - - -- enable page driver conditions - RegisterStateDriver(bar, "page", bar.filter) - SecureStateHeader_Refresh(bar) - end - end - - local function SwitchBar(bar) - if _G.CURRENT_ACTIONBAR_PAGE ~= bar then - _G.CURRENT_ACTIONBAR_PAGE = bar - ChangeActionBarPage(bar) - end - end - - local cat, stealth - local inCatForm = nil -- cached from buff scan - local prowlActive = nil -- tracks if prowl is active - - -- Full scan for cat form and prowl (only on login/reload) - local function FullScan() - if class ~= "DRUID" then return nil end - - local foundCat, foundStealth = nil, nil - - for i = 0, 31 do - local texture = GetPlayerBuffTexture(i) - if not texture then break end - - if strfind(texture, "Ability_Druid_CatForm") then - foundCat = true - end - - if strfind(texture, "Ability_Ambush") then - foundStealth = true - end - end - - inCatForm = foundCat - prowlActive = foundCat and foundStealth - return prowlActive - end - - -- Quick scan only for prowl (when we know we're in cat form) - local function HasProwlBuff() - for i = 0, 31 do - local texture = GetPlayerBuffTexture(i) - if not texture then break end - if strfind(texture, "Ability_Ambush") then - return true - end - end - return nil - end - - -- pagemaster / meta page switch - if pfUI.expansion == "vanilla" then - local prowl, shift, ctrl, alt, default = 8, 6, 5, 3, 1 - - -- set temporary pagemaster bindings keybinds - if C.bars.pagemaster == "1" then - local modifier = { "ALT", "SHIFT", "CTRL" } - local buttons = { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-", "+", "=", "´" } - local current = CURRENT_ACTIONBAR_PAGE - bars.pagemaster = bars.pagemaster or CreateFrame("Frame", "pfPageMaster", UIParent) - bars.pagemaster:RegisterEvent("PLAYER_ENTERING_WORLD") - bars.pagemaster:SetScript("OnEvent", function() - for _,mod in pairs(modifier) do - for _,but in pairs(buttons) do - SetBinding(mod.."-"..but) - end - end - end) - end - - -- setup page switch frame - local prowling = nil - local pageswitch = CreateFrame("Frame", "pfActionBarPageSwitch", UIParent) - pageswitch:RegisterEvent("PLAYER_AURAS_CHANGED") - pageswitch:RegisterEvent("PLAYER_ENTERING_WORLD") - pageswitch:RegisterEvent("UNIT_CASTEVENT") - pageswitch:SetScript("OnEvent", function() - if class ~= "DRUID" then return end - - -- On login/reload: full scan - if event == "PLAYER_ENTERING_WORLD" then - prowling = FullScan() - return - end - - -- UNIT_CASTEVENT: detect Prowl cast instantly - -- Prowl Spell IDs: 5215 (Rank 1), 6783 (Rank 2), 9913 (Rank 3) - if event == "UNIT_CASTEVENT" then - local guid, target, cEvent, spellId = arg1, arg2, arg3, arg4 - local _, playerGuid = UnitExists("player") - if guid == playerGuid and cEvent == "CAST" then - if spellId == 5215 or spellId == 6783 or spellId == 9913 then - -- Prowl cast detected - inCatForm = true - prowlActive = true - prowling = true - elseif spellId == 768 then - -- Cat Form cast (Spell ID 768) - inCatForm = true - end - end - return - end - - -- PLAYER_AURAS_CHANGED: smart scanning - if event == "PLAYER_AURAS_CHANGED" then - if prowlActive then - -- We were prowling, check if still prowling - if HasProwlBuff() then - prowling = true - else - -- Prowl ended - prowlActive = nil - prowling = nil - -- Also check if still in cat form - inCatForm = nil - for i = 0, 31 do - local texture = GetPlayerBuffTexture(i) - if not texture then break end - if strfind(texture, "Ability_Druid_CatForm") then - inCatForm = true - break - end - end - end - elseif not inCatForm then - -- Not in cat form, do a full scan (might have just shifted) - prowling = FullScan() - end - -- If inCatForm but not prowlActive, no scan needed (wait for UNIT_CASTEVENT) - end - end) - pageswitch:SetScript("OnUpdate", function() - -- switch actionbar page depending on meta key that is pressed - if C.bars.pagemastershift == "1" and IsShiftKeyDown() then - SwitchBar(shift) - return - elseif C.bars.pagemasterctrl == "1" and IsControlKeyDown() then - SwitchBar(ctrl) - return - elseif C.bars.pagemasteralt == "1" and IsAltKeyDown() then - SwitchBar(alt) - return - elseif C.bars.pagemasteralt == "1" or C.bars.pagemasterctrl == "1" or C.bars.pagemastershift == "1" then - SwitchBar(default) - end - - -- switch actionbar page if druid stealth is detected - if C.bars.druidstealth == "1" then - if prowling and _G.CURRENT_ACTIONBAR_PAGE == 1 then - SwitchBar(prowl) - elseif not prowling and _G.CURRENT_ACTIONBAR_PAGE == 8 then - SwitchBar(default) - end - end - end) - end - - local function CreateActionButton(parent, bar, button) - -- load config - local size = C.bars["bar"..bar].icon_size - local font = pfUI.media[C.bars.font] - local font_offset = tonumber(C.bars.font_offset) - - local macro_size = tonumber(C.bars.macro_size) - local macro_color = { strsplit(",", C.bars.macro_color) } - - local count_size = tonumber(C.bars.count_size) - local count_color = { strsplit(",", C.bars.count_color) } - - local bind_size = tonumber(C.bars.bind_size) - local bind_color = { strsplit(",", C.bars.bind_color) } - - local cd_size = tonumber(C.bars.cd_size) - - local showempty = C.bars["bar"..bar].showempty - local showmacro = C.bars["bar"..bar].showmacro - local showkybind = C.bars["bar"..bar].showkeybind - local showcount = C.bars["bar"..bar].showcount - - -- sanitize font sizes - if macro_size == 0 then macro_size = 1 end - if count_size == 0 then macro_size = 1 end - if bind_size == 0 then macro_size = 1 end - if cd_size == 0 then cd_size = nil end - - local button_name = "pfActionBar" .. barnames[bar] .. "Button" .. button - - local id = (bar-1)*12+button - local exists = _G[button_name] and true or nil - local f = _G[button_name] or CreateFrame("Button", button_name, parent, ACTIONBAR_SECURE_TEMPLATE_BUTTON) - - -- no button available, create a new one - if not exists then - -- prepare the button for vanilla - if not f.HookScript then - f.HookScript = HookScript - f:SetScript("OnClick", ButtonClick) - end - - if bar ~= 11 then - f:RegisterForDrag("LeftButton", "RightButton") - f:SetScript("OnDragStart", ButtonDrag) - f:SetScript("OnReceiveDrag", ButtonDragStop) - end - - -- add mouseovers - f:SetScript("OnEnter", ButtonEnter) - f:SetScript("OnLeave", ButtonLeave) - - -- add click animation handler - f:HookScript("OnClick", ButtonAnimate) - f.id = id - - -- set a static slot - f.slot = id - - -- cooldown - f.cd = CreateFrame(COOLDOWN_FRAME_TYPE, f:GetName() .. "Cooldown", f, "CooldownFrameTemplate") - f.cd.pfCooldownStyleAnimation = 1 - f.cd.pfCooldownType = "NOGCD" - f.cd.pfCooldownSize = cd_size - - -- icon - f.icon = f:CreateTexture(button_name .. "Icon", "BACKGROUND") - f.icon:SetTexCoord(.08, .92, .08, .92) - f.icon:SetAllPoints() - - -- animation - f.animation = CreateFrame("Frame", button_name .. "Animation", f) - f.animation.parent = f - f.animation:SetPoint("CENTER", 0, 0) - f.animation:Hide() - f.animation.tex = f.animation:CreateTexture(button_name .. "AnimationTexture", "BACKGROUND") - f.animation.tex:SetTexCoord(.08, .92, .08, .92) - f.animation.tex:SetAllPoints() - - if bar ~= 11 and bar ~= 12 then - -- equipped item - f.equipped = f:CreateTexture(nil, "BORDER") - f.equipped:SetAllPoints() - f.equipped:Hide() - elseif bar == 12 then - f.autocast = CreateFrame("Model", nil, f) - f.autocast:SetAllPoints() - f.autocast:SetModel("Interface\\Buttons\\UI-AutoCastButton.mdx") - f.autocast:SetSequence(0) - f.autocast:SetSequenceTime(0, 0) - f.autocast:Hide() - - f.autocastable = f:CreateTexture(nil, "BORDER") - f.autocastable:SetAllPoints() - f.autocastable:SetTexture("Interface\\Buttons\\UI-AutoCastableOverlay") - f.autocastable:SetTexCoord(.25, .75, .25, .75) - end - - -- macro - f.macro = f:CreateFontString(button_name .. "Name", "LOW", "GameFontNormal") - - -- keybind - f.keybind = f:CreateFontString(nil, "LOW", "GameFontNormal") - - -- itemcount - f.count = f:CreateFontString(button_name .. "Count", "LOW", "GameFontNormal") - - -- highlight - f.highlight = CreateFrame("Frame", nil, f) - f.highlight:SetBackdrop(backdrop_highlight) - f.highlight:SetBackdropBorderColor(1,1,1,.8) - f.highlight:SetAllPoints() - f.highlight:Hide() - - -- active - f.active = CreateFrame("Frame", nil, f) - f.active:SetBackdrop(backdrop_highlight) - f.active:SetBackdropBorderColor(1,1,.5,1) - f.active:SetAllPoints() - f.active:Hide() - - -- add to buttoncache - buttoncache[id] = f - end - - -- set keydown option - if C.bars.keydown == "1" then - f:RegisterForClicks("LeftButtonDown", "RightButtonDown") - else - f:RegisterForClicks("LeftButtonUp", "RightButtonUp") - end - - -- set animation - f.animation:SetScript("OnUpdate", button_animations[C.bars.animation]) - - -- pet autocast - if bar == 12 then - f.autocast:SetScale(C.bars["bar"..bar].icon_size / 25) - f.autocast:SetAlpha(.10) - end - - -- macro options - if showmacro == "1" then f.macro:Show() else f.macro:Hide() end - SetAllPointsOffset(f.macro, f, font_offset, -font_offset) - f.macro:SetFont(font, macro_size, "OUTLINE") - f.macro:SetTextColor(unpack(macro_color)) - f.macro:SetJustifyH("LEFT") - f.macro:SetJustifyV("BOTTOM") - - -- keybind options - if showkybind == "1" then f.keybind:Show() else f.keybind:Hide() end - SetAllPointsOffset(f.keybind, f, font_offset, -font_offset) - f.keybind:SetFont(font, bind_size, "OUTLINE") - f.keybind:SetTextColor(unpack(bind_color)) - f.keybind:SetJustifyH("RIGHT") - f.keybind:SetJustifyV("TOP") - f.keybind:SetNonSpaceWrap(false) - - -- item count options - if showcount == "1" then f.count:Show() else f.count:Hide() end - SetAllPointsOffset(f.count, f, font_offset, -font_offset) - f.count:SetFont(font, count_size, "OUTLINE") - f.count:SetTextColor(unpack(count_color)) - f.count:SetJustifyH("RIGHT") - f.count:SetJustifyV("BOTTOM") - - -- macro spell scan - if C.bars.macroscan == "0" then - f.scanmacro, f.spellslot, f.booktype = nil, nil, nil - else - f.scanmacro = true - end - - -- range glow color - f.rangeColor = { strsplit(",", C.bars.rangecolor) } - - -- out of mana color - f.oomColor = { strsplit(",", C.bars.oomcolor) } - - -- not usable color - f.naColor = { strsplit(",", C.bars.nacolor) } - - -- equipped color - if f.equipped then - f.equipped:SetTexture(strsplit(",", C.bars.eqcolor)) - end - - -- general appearance - f.showempty = showempty == "1" and true or nil - f:SetHeight(size) - f:SetWidth(size) - CreateBackdrop(f, border) - - return f - end - - local function CreateActionBar(i) - -- load config - local buttonbasename = "pfActionBar" .. barnames[i] .. "Button" - local enable = C.bars["bar"..i].enable - local size = C.bars["bar"..i].icon_size - local spacing = C.bars["bar"..i].spacing - local background = C.bars["bar"..i].background - local formfactor = C.bars["bar"..i].formfactor - local autohide = C.bars["bar"..i].autohide - local hide_time = C.bars["bar"..i].hide_time - local hide_combat = C.bars["bar"..i].hide_combat == "1" and true or nil - - local buttons = tonumber(C.bars["bar"..i].buttons) or 12 - if i == 11 and bars[i] then -- shapeshift buttons - buttons = GetNumShapeshiftForms() - elseif i == 12 and bars[i] then -- pet buttons - buttons = NUM_PET_ACTION_SLOTS - elseif i == 12 or i == 11 then - -- Fallback to 10 buttons on shapeshift and petbar during initialization. - -- This lets us load bars that aren't yet available for your class or level. - buttons = 10 - end - - -- don't process empty bars - if buttons == 0 then - bars[i]:Hide() - return - end - - -- the stored layout is invalid, temporary fallback - if not pfGridmath[buttons][BarLayoutFormfactor(formfactor)] then - formfactor = BarLayoutOptions(buttons)[1] - end - - local font = pfUI.font_unit - local font_size = C.global.font_unit_size - - local realsize = size+border*2 - - -- create frame - local init = not bars[i] - bars[i] = bars[i] or CreateFrame("Frame", "pfActionBar" .. barnames[i], UIParent, ACTIONBAR_SECURE_TEMPLATE_BAR) - bars[i]:SetID(i) - - -- autohide - if autohide == "1" then - EnableAutohide(bars[i], tonumber(hide_time), hide_combat) - else - DisableAutohide(bars[i]) - end - - -- apply visible settings - if enable == "1" then - -- handle pet bar - if i == 12 then - if pfUI.client > 11200 then - if InCombatLockdown and InCombatLockdown() then - -- don't process those events during combat - else - -- set state driver for pet bars - bars[i]:SetAttribute("unit", "pet") - local visibility = pfUI.unlock and pfUI.unlock:IsShown() and "show" or petvisibility - if bars[i].visibility ~= visibility then - RegisterStateDriver(bars[i], 'visibility', visibility) - bars[i].visibility = visibility - end - end - else - -- only show when pet actions exists - if PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown() then - bars[i]:Show() - else - bars[i]:Hide() - end - - -- show/hide petbar on petbar updates - if init then - bars[i]:RegisterEvent("PET_BAR_UPDATE") - bars[i]:SetScript("OnEvent", function() - -- hide obsolete buttons - for i=1, NUM_PET_ACTION_SLOTS do - if not PetHasActionBar() and bars[12][i] then - bars[12][i]:Hide() - end - end - -- refresh layout - CreateActionBar(12) - end) - end - end - - -- handle shapeshift bar - elseif i == 11 then - -- only show when shapeshifts exist - if GetNumShapeshiftForms() > 0 then - bars[i]:Show() - else - bars[i]:Hide() - end - - -- update shapeshift bar when amount of spells changes - if init then - bars[i]:RegisterEvent("PLAYER_ENTERING_WORLD") - bars[i]:RegisterEvent("UPDATE_BONUS_ACTIONBAR") - bars[i]:RegisterEvent("UPDATE_SHAPESHIFT_FORMS") - bars[i]:SetScript("OnEvent", function() - local count = GetNumShapeshiftForms() - if count ~= this.lastCount then - this.lastCount = count - - -- hide obsolete buttons - for i=1, NUM_SHAPESHIFT_SLOTS do - if i > GetNumShapeshiftForms() and bars[11][i] then - bars[11][i]:Hide() - end - end - - -- create new buttons and refresh layout - CreateActionBar(11) - end - end) - end - - -- regular bars - else - bars[i]:Show() - end - - elseif enable == "0" then - bars[i]:UnregisterAllEvents() - bars[i]:Hide() - end - - -- create action buttons - local maxbuttons = (i == 11 or i == 12) and 10 or 12 - for j=1,maxbuttons do - bars[i][j] = CreateActionButton(bars[i], i, j) - bars[i][j].bar = i - - BarButtonAnchor(bars[i][j], buttonbasename, j, buttons, formfactor, size, border, spacing) - bars[i][j]:ClearAllPoints() - bars[i][j]:SetPoint(unpack(bars[i][j]._anchor)) - bars[i][j]:Show() - - if i > 10 then - bars[i][j].id = j - end - - -- refresh button - updatecache[bars[i][j].slot] = true - end - - for j=buttons+1,12 do - if bars[i][j] then - bars[i][j]:Hide() - end - end - - -- add up to 0-11 button parent states to each bar - if i <= 10 and pfUI.client > 11200 then - bars[i]:SetAttribute("statebutton", "0:S0;1:S1;2:S2;3:S3;4:S4;5:S5;6:S6;7:S7;8:S8;9:S9;10:S10;11:S11;") - bars[i]:SetAttribute("statebutton2", "0:S0Right;1:S1Right;2:S2Right;3:S3Right;4:S4Right;5:S5Right;6:S6Right;7:S7Right;8:S8Right;9:S9Right;10:S10Right;11:S11Right;") - end - - -- enable paging for the first actionbar - if i == 1 then - EnablePaging(bars[i]) - end - - -- adjust actionbar size - BarLayoutSize(bars[i], buttons, formfactor, size, border, spacing) - bars[i]:SetWidth(bars[i]._size[1]) - bars[i]:SetHeight(bars[i]._size[2]) - bars[i]:ClearAllPoints() - if i == 1 then -- main - bars[i]:SetPoint("BOTTOM", 0, 2*border) - elseif i == 3 then -- left - bars[i]:SetPoint("BOTTOMLEFT", bars[1], "BOTTOMRIGHT", 3*border, 0) - elseif i == 4 then -- vertical - bars[i]:SetPoint("RIGHT", -2*border, 0) - elseif i == 5 then -- right - bars[i]:SetPoint("BOTTOMRIGHT", bars[1], "BOTTOMLEFT", -3*border, 0) - elseif i == 6 then -- top - bars[i]:SetPoint("BOTTOM", bars[1], "TOP", 0, -spacing) - elseif i == 11 then -- stances - bars[i]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border) - elseif i == 12 then -- pet - bars[i]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border) - - -- make stance bar dodge by default - bars[i]:SetScript("OnShow", function() - if bars[11] and bars[11]:IsShown() then - bars[11]:ClearAllPoints() - bars[11]:SetPoint("BOTTOM", bars[12], "TOP", 0, 3*border) - UpdateMovable(bars[11], true) - end - end) - - -- restore old stance bar position - bars[i]:SetScript("OnHide", function() - if bars[11] and bars[11]:IsShown() then - bars[11]:ClearAllPoints() - bars[11]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border) - UpdateMovable(bars[11], true) - end - end) - else -- others - bars[i]:SetPoint("TOP", 0, -i*50) - end - - UpdateMovable(bars[i]) - - -- apply backdrop settings - if background == "1" then - CreateBackdrop(bars[i], border) - CreateBackdropShadow(bars[i]) - bars[i].backdrop:Show() - elseif bars[i].backdrop then - bars[i].backdrop:Hide() - end - - -- share backdrop of main and top actionbar - if bars[6] and bars[1] then - bars[6].OnMove = bars[6].OnMove or function() - bars[1].mergedBackdrop = bars[1].mergedBackdrop or CreateFrame("Frame", nil, UIParent) - bars[1].mergedBackdrop:SetPoint("TOPLEFT", bars[6], "TOPLEFT", 0, 0) - bars[1].mergedBackdrop:SetPoint("BOTTOMRIGHT", bars[1], "BOTTOMRIGHT", 0, 0) - CreateBackdrop(bars[1].mergedBackdrop) - - local _, anchor, _ = bars[6]:GetPoint() - if anchor == bars[1] and C.bars.bar1.enable == "1" - and C.bars.bar1.enable == "1" and C.bars.bar6.enable == "1" - and C.bars.bar1.background == "1" and C.bars.bar6.background == "1" - and C.bars.bar1.autohide == "0" and C.bars.bar6.autohide == "0" - and C.bars.bar1.icon_size == C.bars.bar6.icon_size - and C.bars.bar1.spacing == C.bars.bar6.spacing - and C.bars.bar1.formfactor == C.bars.bar6.formfactor - and C.bars.bar1.buttons == C.bars.bar6.buttons - then - bars[1].mergedBackdrop:Show() - - if C.bars.bar1.background == "1" and bars[1].backdrop then - bars[1].backdrop:Hide() - end - - if C.bars.bar6.background == "1" and bars[6].backdrop then - bars[6].backdrop:Hide() - end - else - bars[1].mergedBackdrop:Hide() - - if C.bars.bar1.background == "1" and bars[1].backdrop then - bars[1].backdrop:Show() - end - - if C.bars.bar6.background == "1" and bars[6].backdrop then - bars[6].backdrop:Show() - end - end - end - bars[6].OnMove() - end - end - - -- create actionbars - pfUI.bars = bars - pfUI.bars.update = updatecache - pfUI.bars.buttons = buttoncache - pfUI.bars.ButtonFullUpdate = ButtonFullUpdate - pfUI.bars.ButtonEnter = ButtonEnter - pfUI.bars.ButtonLeave = ButtonLeave - - pfUI.bars.UpdateGrid = function(self, state, typ) - if not typ then - showgrid = state - - for id in pairs(buttoncache) do - updatecache[id] = true - end - elseif typ == "PET" then - showgrid_pet = state - for slot=133,142 do - updatecache[slot] = true - end - end - end - - pfUI.bars.UpdateConfig = function(self) - for i=1,12 do - CreateActionBar(i) - end - end - - pfUI.bars:UpdateConfig() - - -- Localize custom keybinds for additional actionbars (see Bindings.xml) - local names = { - ["PAGING"] = T["Paging Actionbar"], - ["STANCEONE"] = T["Stance Bar 1"], - ["STANCETWO"] = T["Stance Bar 2"], - ["STANCETHREE"] = T["Stance Bar 3"], - ["STANCEFOUR"] = T["Stance Bar 4"], - } - - for name, loc in pairs(names) do - _G["BINDING_HEADER_PFBAR"..name] = T["Action Bar"] .. " " .. loc - for i=1,12 do - _G["BINDING_NAME_PF" .. name .. i] = loc .. " " .. T["Button"] .. " " .. i - end - end - - -- Map Keybinds to button clicks - function _G.pfActionButton(slot, slfcast, opt) - if ChatFrameEditBox:IsShown() then return end - - local bar, button = 1, slot - - -- determine the proper bar and button - if opt and blizzbarmapping[opt] then - bar = blizzbarmapping[opt] - elseif slot > 12 then - bar, button = ceil(slot/12), mod(slot, 12) - button = button == 0 and 12 or button - end - - local frame = bars[bar][button] - if frame then - frame.slfcast = slfcast - frame:Click() - end - end - - -- Set keybinds to all actionbuttons - if pfUI.client <= 11200 then - -- In order to be able to reuse already defined keybinds, we need to remap - -- existing button functions to pfUI. We need to get rid of the blizzard calls - -- to avoid having them call texture changes and errors due to missing buttons - _G.ActionButtonDown = pfActionButton - _G.ActionButtonUp = pfActionButton - _G.BonusActionButtonDown = function(slot) pfActionButton(slot, nil, "BonusActionBar") end - _G.BonusActionButtonUp = function(slot) pfActionButton(slot, nil, "BonusActionBar") end - _G.MultiActionButtonDown = function(bar, slot, slf) pfActionButton(slot, slf, bar) end - _G.MultiActionButtonUp = function(bar, slot, slf) pfActionButton(slot, slf, bar) end - _G.ShapeshiftBar_ChangeForm = function(slot) pfActionButton(slot, nil, "ShapeShiftBar") end - else - local bindwraps = { - ["ACTIONBUTTON%d"] = 1, - ["SHAPESHIFTBUTTON%d"] = 11, -- ShapeShiftBar - ["BONUSACTIONBUTTON%d"] = 12, -- BonusActionBar - ["MULTIACTIONBAR1BUTTON%d"] = 6, -- MultiBarBottomLeft - ["MULTIACTIONBAR2BUTTON%d"] = 5, -- MultiBarBottomRight - ["MULTIACTIONBAR3BUTTON%d"] = 3, -- MultiBarRight - ["MULTIACTIONBAR4BUTTON%d"] = 4, -- MultiBarLeft - ["PFPAGING%d"] = 2, - ["PFSTANCEONE%d"] = 7, - ["PFSTANCETWO%d"] = 8, - ["PFSTANCETHREE%d"] = 9, - ["PFSTANCEFOUR%d"] = 10, - } - - -- rebind all existing bindings to our own buttons - local keybinder = CreateFrame("Frame") - keybinder:RegisterEvent("UPDATE_BINDINGS") - keybinder:SetScript("OnEvent", function() - for name, bar in pairs(bindwraps) do - for i=1,12 do - local key = GetBindingKey(format(name, i)) - local button = bars[bar][i] - if key and button then - SetOverrideBindingClick(button, false, key, button:GetName(), 'LeftButton') - end - end - end - end) - end - - -- handle drag-drop grid - local grid = CreateFrame("Frame") - grid:RegisterEvent("ACTIONBAR_SHOWGRID") - grid:RegisterEvent("ACTIONBAR_HIDEGRID") - grid:RegisterEvent("PET_BAR_SHOWGRID") - grid:RegisterEvent("PET_BAR_HIDEGRID") - - grid:SetScript("OnEvent", function() - if event == "ACTIONBAR_SHOWGRID" then - pfUI.bars:UpdateGrid(1) - elseif event == "ACTIONBAR_HIDEGRID" then - pfUI.bars:UpdateGrid(0) - elseif event == "PET_BAR_SHOWGRID" then - pfUI.bars:UpdateGrid(1, "PET") - elseif event == "PET_BAR_HIDEGRID" then - pfUI.bars:UpdateGrid(0, "PET") - end - end) - - -- reagent counter - if C.bars.reagents == "1" then - local reagent_slots = { } - local reagent_counts = { } - local reagent_capture = SPELL_REAGENTS.."(.+)" - local scanner = libtipscan:GetScanner("actionbar") - - local UpdateSlot = function(slot) - local texture = GetActionTexture(slot) - - -- update buttons that previously had an reagent - if reagent_slots[slot] and not HasAction(slot) then - reagent_slots[slot] = nil - updatecache[slot] = true - end - - -- search for reagent requirements - if HasAction(slot) then - scanner:SetAction(slot) - local _, reagents = scanner:Find(reagent_capture) - - -- remove reagent counts if existing - reagents = reagents and string.gsub(reagents, " %((.+)%)", "") - - -- update on reagent requirement changes - if reagents and reagent_slots[slot] ~= reagents then - reagent_counts[reagents] = reagent_counts[reagents] or 0 - reagent_slots[slot] = reagents - updatecache[slot] = true - end - end - end - - local reagentcounter = CreateFrame("Frame", "pfReagentCounter", UIParent) - reagentcounter:RegisterEvent("PLAYER_ENTERING_WORLD") - reagentcounter:RegisterEvent("ACTIONBAR_SLOT_CHANGED") - reagentcounter:RegisterEvent("BAG_UPDATE") - reagentcounter:SetScript("OnEvent", function() - if event == "BAG_UPDATE" then - this.event = true - else - this.scan = 1 - end - end) - - -- limit events to one per second and smoothen action scanning - reagentcounter:SetScript("OnUpdate", function() - -- scan one action slot per frame - if this.scan and this.scan <= 120 then - UpdateSlot(this.scan) - this.scan = this.scan + 1 - end - - -- trigger reagent count updates after action scans - if this.scan and this.scan >= 120 then - this.event = true - this.scan = nil - end - - -- queue events to fire only once per second - if not this.event then return end - if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 1 end - - -- scan for all reagent item counts - for item in pairs(reagent_counts) do - reagent_counts[item] = GetItemCount(item) - end - - -- update all actionbar buttons - for slot in pairs(reagent_slots) do - updatecache[slot] = true - end - - -- remove event trigger - this.event = nil - end) - - function IsReagentAction(slot) - return reagent_slots[slot] and true or nil - end - - function GetReagentCount(slot) - return reagent_counts[reagent_slots[slot]] - end - end -end) From bf20d3ea33218923d198ed62231628e87a0122a4 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Tue, 6 Jan 2026 17:10:40 +0100 Subject: [PATCH 035/159] Module nil check fix Please if you create modules, make sure you have failsafe checks for nil values. thanks... --- modules/nampower.lua | 169 ++++++++++++++++++++++--------------------- 1 file changed, 88 insertions(+), 81 deletions(-) diff --git a/modules/nampower.lua b/modules/nampower.lua index 8e71ecc5..a8d62dfc 100644 --- a/modules/nampower.lua +++ b/modules/nampower.lua @@ -111,7 +111,7 @@ pfUI:RegisterModule("nampower", "vanilla", function () if SpellInfo then spellName, spellRank, texture = SpellInfo(spellId) end - if GetSpellNameAndRankForId then + if not spellName and GetSpellNameAndRankForId then spellName, spellRank = GetSpellNameAndRankForId(spellId) end @@ -123,9 +123,9 @@ pfUI:RegisterModule("nampower", "vanilla", function () end -- Try GetSpellRec for duration if libdebuff doesn't have it - if duration == 0 and GetSpellRec then - local spellRec = GetSpellRec(spellId) - if spellRec and spellRec.durationIndex and spellRec.durationIndex > 0 then + if duration == 0 and GetSpellRec and spellId then + local success, spellRec = pcall(GetSpellRec, spellId) + if success and spellRec and spellRec.durationIndex and spellRec.durationIndex > 0 then -- Duration index maps to spell duration - common values: -- This is a rough approximation since we don't have the duration table duration = 30 -- Default fallback @@ -170,21 +170,25 @@ pfUI:RegisterModule("nampower", "vanilla", function () local effect, rank, texture, stacks, dtype, duration, timeleft, caster = originalUnitDebuff(self, unit, id) -- If we have Nampower data for this unit, try to enhance it - local _, guid = UnitExists(unit) - if guid and debuffdb[guid] then - -- Find the debuff by slot - for spellId, data in pairs(debuffdb[guid]) do - if data.slot == id then - -- Use Nampower data for more accurate timing - if data.duration and data.duration > 0 and data.start then - duration = data.duration - timeleft = data.duration + data.start - GetTime() - if timeleft < 0 then timeleft = 0 end - caster = data.caster - stacks = data.stacks or stacks - end - break + if not UnitExists then return effect, rank, texture, stacks, dtype, duration, timeleft, caster end + + local exists, guid = UnitExists(unit) + if not exists or not guid or not debuffdb[guid] then + return effect, rank, texture, stacks, dtype, duration, timeleft, caster + end + + -- Find the debuff by slot + for spellId, data in pairs(debuffdb[guid]) do + if data.slot == id then + -- Use Nampower data for more accurate timing + if data.duration and data.duration > 0 and data.start then + duration = data.duration + timeleft = data.duration + data.start - GetTime() + if timeleft < 0 then timeleft = 0 end + caster = data.caster + stacks = data.stacks or stacks end + break end end @@ -222,20 +226,22 @@ pfUI:RegisterModule("nampower", "vanilla", function () if SpellInfo then spellName, spellRank, texture = SpellInfo(spellId) end - if GetSpellNameAndRankForId then + if not spellName and GetSpellNameAndRankForId then spellName, spellRank = GetSpellNameAndRankForId(spellId) end - buffdb[guid][spellId] = { - spellId = spellId, - name = spellName, - rank = spellRank, - texture = texture, - stacks = stackCount or 1, - start = GetTime(), - slot = slot, - auraLevel = auraLevel - } + if spellName then + buffdb[guid][spellId] = { + spellId = spellId, + name = spellName, + rank = spellRank, + texture = texture, + stacks = stackCount or 1, + start = GetTime(), + slot = slot, + auraLevel = auraLevel + } + end elseif event == "BUFF_REMOVED_OTHER" or event == "BUFF_REMOVED_SELF" then if buffdb[guid] and buffdb[guid][spellId] then buffdb[guid][spellId] = nil @@ -294,13 +300,13 @@ pfUI:RegisterModule("nampower", "vanilla", function () local res = GetUnitField(unit, "resistances") if not res then return nil end return { - armor = res[1], - holy = res[2], - fire = res[3], - nature = res[4], - frost = res[5], - shadow = res[6], - arcane = res[7] + armor = res[1] or 0, + holy = res[2] or 0, + fire = res[3] or 0, + nature = res[4] or 0, + frost = res[5] or 0, + shadow = res[6] or 0, + arcane = res[7] or 0 } end end @@ -389,13 +395,13 @@ pfUI:RegisterModule("nampower", "vanilla", function () local cd = GetSpellIdCooldown(spellId) if not cd then return nil end return { - onCooldown = cd.isOnCooldown == 1, - remaining = cd.cooldownRemainingMs / 1000, - remainingMs = cd.cooldownRemainingMs, - gcdRemaining = cd.gcdCategoryRemainingMs / 1000, - gcdRemainingMs = cd.gcdCategoryRemainingMs, - individualRemaining = cd.individualRemainingMs / 1000, - categoryRemaining = cd.categoryRemainingMs / 1000, + onCooldown = (cd.isOnCooldown or 0) == 1, + remaining = (cd.cooldownRemainingMs or 0) / 1000, + remainingMs = cd.cooldownRemainingMs or 0, + gcdRemaining = (cd.gcdCategoryRemainingMs or 0) / 1000, + gcdRemainingMs = cd.gcdCategoryRemainingMs or 0, + individualRemaining = (cd.individualRemainingMs or 0) / 1000, + categoryRemaining = (cd.categoryRemainingMs or 0) / 1000, } end @@ -405,9 +411,9 @@ pfUI:RegisterModule("nampower", "vanilla", function () local cd = GetItemIdCooldown(itemId) if not cd then return nil end return { - onCooldown = cd.isOnCooldown == 1, - remaining = cd.cooldownRemainingMs / 1000, - remainingMs = cd.cooldownRemainingMs, + onCooldown = (cd.isOnCooldown or 0) == 1, + remaining = (cd.cooldownRemainingMs or 0) / 1000, + remainingMs = cd.cooldownRemainingMs or 0, } end end @@ -433,9 +439,10 @@ pfUI:RegisterModule("nampower", "vanilla", function () if GetTrinkets then pfUI.api.GetEquippedTrinkets = function() local trinkets = GetTrinkets() + if not trinkets then return {} end local equipped = {} for _, trinket in pairs(trinkets) do - if trinket.bagIndex == nil then -- nil bagIndex = equipped + if trinket and trinket.bagIndex == nil then -- nil bagIndex = equipped table.insert(equipped, trinket) end end @@ -445,11 +452,11 @@ pfUI:RegisterModule("nampower", "vanilla", function () pfUI.api.GetTrinketCooldown = function(slot) if not GetTrinketCooldown then return nil end local cd = GetTrinketCooldown(slot) - if cd == -1 then return nil end + if cd == -1 or not cd then return nil end return { - onCooldown = cd.isOnCooldown == 1, - remaining = cd.cooldownRemainingMs / 1000, - remainingMs = cd.cooldownRemainingMs, + onCooldown = (cd.isOnCooldown or 0) == 1, + remaining = (cd.cooldownRemainingMs or 0) / 1000, + remainingMs = cd.cooldownRemainingMs or 0, } end @@ -473,7 +480,7 @@ pfUI:RegisterModule("nampower", "vanilla", function () return GetItemLevel(itemId) end local success, stats = pcall(GetItemStats, itemId, true) - if success and stats then + if success and stats and stats.itemLevel then return stats.itemLevel end return nil @@ -587,41 +594,41 @@ pfUI:RegisterModule("nampower", "vanilla", function () -- Spell Database Access via GetSpellRec if GetSpellRec then pfUI.api.GetSpellRecord = function(spellId) - local rec = GetSpellRec(spellId) - if not rec then return nil end + local success, rec = pcall(GetSpellRec, spellId) + if not success or not rec then return nil end return { spellId = spellId, - name = rec.name, - rank = rec.rank, - description = rec.description, - manaCost = rec.manaCost, - baseLevel = rec.baseLevel, - spellLevel = rec.spellLevel, - maxLevel = rec.maxLevel, - maxTargetLevel = rec.maxTargetLevel, - maxTargets = rec.maxTargets, - durationIndex = rec.durationIndex, - powerType = rec.powerType, - rangeIndex = rec.rangeIndex, - speed = rec.speed, - schoolMask = rec.schoolMask, - runeCostID = rec.runeCostID, - spellMissileID = rec.spellMissileID, - iconID = rec.iconID, - activeIconID = rec.activeIconID, - nameSubtext = rec.nameSubtext, - castingTimeIndex = rec.castingTimeIndex, - categoryRecoveryTime = rec.categoryRecoveryTime, - recoveryTime = rec.recoveryTime, - startRecoveryCategory = rec.startRecoveryCategory, - startRecoveryTime = rec.startRecoveryTime, + name = rec.name or "", + rank = rec.rank or "", + description = rec.description or "", + manaCost = rec.manaCost or 0, + baseLevel = rec.baseLevel or 0, + spellLevel = rec.spellLevel or 0, + maxLevel = rec.maxLevel or 0, + maxTargetLevel = rec.maxTargetLevel or 0, + maxTargets = rec.maxTargets or 0, + durationIndex = rec.durationIndex or 0, + powerType = rec.powerType or 0, + rangeIndex = rec.rangeIndex or 0, + speed = rec.speed or 0, + schoolMask = rec.schoolMask or 0, + runeCostID = rec.runeCostID or 0, + spellMissileID = rec.spellMissileID or 0, + iconID = rec.iconID or 0, + activeIconID = rec.activeIconID or 0, + nameSubtext = rec.nameSubtext or "", + castingTimeIndex = rec.castingTimeIndex or 0, + categoryRecoveryTime = rec.categoryRecoveryTime or 0, + recoveryTime = rec.recoveryTime or 0, + startRecoveryCategory = rec.startRecoveryCategory or 0, + startRecoveryTime = rec.startRecoveryTime or 0, } end -- Get spell school (fire, frost, nature, etc.) pfUI.api.GetSpellSchool = function(spellId) - local rec = GetSpellRec(spellId) - if not rec then return nil end + local success, rec = pcall(GetSpellRec, spellId) + if not success or not rec or not rec.schoolMask then return nil end local schools = { [1] = "Physical", [2] = "Holy", @@ -740,4 +747,4 @@ pfUI:RegisterModule("nampower", "vanilla", function () }, } end -end) +end) \ No newline at end of file From 37e7b5af8d30e5b04069738b671dc84a72c8d9ae Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Tue, 6 Jan 2026 20:43:12 +0100 Subject: [PATCH 036/159] unit updateframes_fix Fixed "Use Raid Frames to display group members" not updating the frames when people recieved dmg --- api/unitframes.lua | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/api/unitframes.lua b/api/unitframes.lua index e9a4eb81..b94592f0 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -31,17 +31,21 @@ pfUI.uf.RebuildUnitmap = function() if pfUI.uf.raid then for i = 1, 40 do local frame = pfUI.uf.raid[i] - if frame and frame.id and frame.id ~= 0 then - pfUI.uf.unitmap["raid" .. frame.id] = frame + if frame and frame.id and frame.id ~= 0 and frame.label then + -- ✅ Jetzt auch party-Frames in Raid-Frames unterstützen + local unitstr = frame.label .. frame.id + pfUI.uf.unitmap[unitstr] = frame end end end - -- Rebuild party mappings - for i = 1, 4 do - local frame = _G["pfGroup" .. i] - if frame and frame.label == "party" then - pfUI.uf.unitmap["party" .. frame.id] = frame + -- Rebuild party mappings (nur wenn nicht als Raid verwendet) + if C.unitframes.raidforgroup ~= "1" then + for i = 1, 4 do + local frame = _G["pfGroup" .. i] + if frame and frame.label == "party" then + pfUI.uf.unitmap["party" .. frame.id] = frame + end end end end From 205589c2252c95ca88676902391cef6dde098d6d Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 7 Jan 2026 23:39:43 +0100 Subject: [PATCH 037/159] performance improvement Implemented throttle to update nameplates of non-targets to 0.2 times per second and target to 0.05 seconds --- modules/nameplates.lua | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/modules/nameplates.lua b/modules/nameplates.lua index 1835b99a..6f69fc96 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -878,12 +878,19 @@ pfUI:RegisterModule("nameplates", "vanilla", function () end nameplates.OnUpdate = function(frame) - local update local frame = frame or this local nameplate = frame.nameplate + + -- Throttle: Update target more frequently than other nameplates + local target = UnitExists("target") and frame:GetAlpha() == 1 or nil + local throttle = target and 0.05 or 0.2 + + if (nameplate.lasttick or 0) + throttle > GetTime() then return end + nameplate.lasttick = GetTime() + + local update local original = nameplate.original local name = original.name:GetText() - local target = UnitExists("target") and frame:GetAlpha() == 1 or nil local mouseover = UnitExists("mouseover") and original.glow:IsShown() or nil local namefightcolor = C.nameplates.namefightcolor == "1" From 30bffa9a6958ec3eae8653b561936993c1a0aab3 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 8 Jan 2026 01:29:02 +0100 Subject: [PATCH 038/159] nameplate update Using a new variant for nameplates. If player uses superwow it will use unit_castevent for the nameplates. If player doesn't have superwow it will automatically use a fallback logic. --- modules/nameplates.lua | 272 ++++++++++++++++++++++++++++------------- 1 file changed, 189 insertions(+), 83 deletions(-) diff --git a/modules/nameplates.lua b/modules/nameplates.lua index 6f69fc96..73ef3cf8 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -2,8 +2,9 @@ pfUI:RegisterModule("nameplates", "vanilla", function () -- disable original castbars pcall(SetCVar, "ShowVKeyCastbar", 0) - -- check for SuperWoW support - local superwow_active = HasSuperWoW() + -- check for SuperWoW support (use SUPERWOW_VERSION global) + local superwow_active = SUPERWOW_VERSION ~= nil + --print("pfUI Nameplates: SuperWoW " .. (superwow_active and "ACTIVE" or "INACTIVE")) local unitcolors = { ["ENEMY_NPC"] = { .9, .2, .3, .8 }, @@ -40,6 +41,10 @@ pfUI:RegisterModule("nameplates", "vanilla", function () local registry = {} local debuffdurations = C.appearance.cd.debuffs == "1" and true or nil + -- NEW: Cast event cache like Overhead.lua + local CastEvents = {} + local _, PlayerGUID = UnitExists("player") + -- cache default border color local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color) @@ -70,6 +75,15 @@ pfUI:RegisterModule("nameplates", "vanilla", function () return end + local function wipe(table) + if type(table) ~= "table" then + return + end + for k in pairs(table) do + table[k] = nil + end + end + local function IsNamePlate(frame) if frame:GetObjectType() ~= NAMEPLATE_FRAMETYPE then return nil end regions = plate:GetRegions() @@ -314,18 +328,65 @@ pfUI:RegisterModule("nameplates", "vanilla", function () nameplates:RegisterEvent("UNIT_COMBO_POINTS") nameplates:RegisterEvent("PLAYER_COMBO_POINTS") nameplates:RegisterEvent("UNIT_AURA") + + -- NEW: Register cast events like Overhead.lua + if superwow_active then + nameplates:RegisterEvent("UNIT_CASTEVENT") + end nameplates:SetScript("OnEvent", function() if event == "PLAYER_ENTERING_WORLD" then this:SetGameVariables() + elseif event == "UNIT_CASTEVENT" then + -- NEW: Event-based cast handling from Overhead.lua + local casterGUID = arg1 + if casterGUID == PlayerGUID then return end + + local eventType = arg3 -- "START", "CAST", "FAIL", "CHANNEL" + local spellID = arg4 + local castDuration = arg5 + local spellName, _, icon = SpellInfo(spellID) + + if eventType == "MAINHAND" or eventType == "OFFHAND" then + return + end + + if eventType == "CAST" then + if not CastEvents[casterGUID] or spellID ~= CastEvents[casterGUID].spell then + return + end + end + + if eventType == "START" or eventType == "CHANNEL" then + if not CastEvents[casterGUID] then + CastEvents[casterGUID] = {} + end + wipe(CastEvents[casterGUID]) + CastEvents[casterGUID].event = eventType + CastEvents[casterGUID].spellID = spellID + CastEvents[casterGUID].spellName = spellName + CastEvents[casterGUID].icon = icon + CastEvents[casterGUID].startTime = GetTime() + CastEvents[casterGUID].endTime = castDuration and GetTime() + castDuration / 1000 + CastEvents[casterGUID].duration = castDuration and castDuration / 1000 or nil + elseif eventType == "FAIL" then + if CastEvents[casterGUID] then + wipe(CastEvents[casterGUID]) + end + end + + -- Propagate cast event to all nameplates + for plate in pairs(registry) do + plate.eventcache = true + end else this.eventcache = true end end) nameplates:SetScript("OnUpdate", function() - -- throttle to 10 updates per second instead of every frame - if (this.tick or 0.1) > GetTime() then return else this.tick = GetTime() + 0.1 end + -- Throttle main scanner to reasonable rate + if (this.tick or 0) > GetTime() then return else this.tick = GetTime() + 0.05 end -- propagate events to all nameplates if this.eventcache then @@ -881,9 +942,9 @@ pfUI:RegisterModule("nameplates", "vanilla", function () local frame = frame or this local nameplate = frame.nameplate - -- Throttle: Update target more frequently than other nameplates + -- OPTIMIZED: Minimal throttle - only skip if very recent update local target = UnitExists("target") and frame:GetAlpha() == 1 or nil - local throttle = target and 0.05 or 0.2 + local throttle = target and 0.01 or 0.05 if (nameplate.lasttick or 0) + throttle > GetTime() then return end nameplate.lasttick = GetTime() @@ -900,12 +961,11 @@ pfUI:RegisterModule("nameplates", "vanilla", function () nameplate.eventcache = nil end - -- reset strata cache on target change + -- OPTIMIZED: Cache strata changes if nameplate.istarget ~= target then nameplate.target_strata = nil end - -- keep target nameplate above others if target and nameplate.target_strata ~= 1 then nameplate:SetFrameStrata("LOW") nameplate.target_strata = 1 @@ -914,15 +974,22 @@ pfUI:RegisterModule("nameplates", "vanilla", function () nameplate.target_strata = 0 end - -- cache target value nameplate.istarget = target - -- set non-target plate alpha + -- OPTIMIZED: Cache alpha changes + local newAlpha if target or not UnitExists("target") then - nameplate:SetAlpha(1) + newAlpha = 1 else - frame:SetAlpha(.95) - nameplate:SetAlpha(tonumber(C.nameplates.notargalpha)) + newAlpha = tonumber(C.nameplates.notargalpha) + end + + if nameplate.cachedAlpha ~= newAlpha then + if not target and UnitExists("target") then + frame:SetAlpha(.95) + end + nameplate:SetAlpha(newAlpha) + nameplate.cachedAlpha = newAlpha end -- queue update on visual target update @@ -950,7 +1017,7 @@ pfUI:RegisterModule("nameplates", "vanilla", function () if namefightcolor then if r > .9 and g < .2 and b < .2 then - nameplate.name:SetTextColor(1,0.4,0.2,1) -- infight + nameplate.name:SetTextColor(1,0.4,0.2,1) else nameplate.name:SetTextColor(r,g,b,1) end @@ -990,97 +1057,136 @@ pfUI:RegisterModule("nameplates", "vanilla", function () nameplate.tick = GetTime() + .5 end - -- target zoom - local w, h = nameplate.health:GetWidth(), nameplate.health:GetHeight() + -- OPTIMIZED: Cache zoom dimensions if target and C.nameplates.targetzoom == "1" then - local zoomval = tonumber(C.nameplates.targetzoomval)+1 - local wc = tonumber(C.nameplates.width)*zoomval - local hc = tonumber(C.nameplates.heighthealth)*(zoomval*.9) - local animation = false - + if not nameplate.health.zoomed then + local zoomval = tonumber(C.nameplates.targetzoomval)+1 + local wc = tonumber(C.nameplates.width)*zoomval + local hc = tonumber(C.nameplates.heighthealth)*(zoomval*.9) + nameplate.health.targetWidth = wc + nameplate.health.targetHeight = hc + end + + local w, h = nameplate.health:GetWidth(), nameplate.health:GetHeight() + local wc, hc = nameplate.health.targetWidth, nameplate.health.targetHeight + if wc >= w then - wc = w*1.05 - nameplate.health:SetWidth(wc) + nameplate.health:SetWidth(w*1.05) nameplate.health.zoomTransition = true - animation = true - end - - if hc >= h then - hc = h*1.05 - nameplate.health:SetHeight(hc) + elseif hc >= h then + nameplate.health:SetHeight(h*1.05) nameplate.health.zoomTransition = true - animation = true - end - - if animation == false and not nameplate.health.zoomed then - nameplate.health:SetWidth(wc) - nameplate.health:SetHeight(hc) - nameplate.health.zoomTransition = nil + else + if nameplate.health.zoomTransition then + nameplate.health:SetWidth(wc) + nameplate.health:SetHeight(hc) + nameplate.health.zoomTransition = nil + end nameplate.health.zoomed = true end elseif nameplate.health.zoomed or nameplate.health.zoomTransition then + local w, h = nameplate.health:GetWidth(), nameplate.health:GetHeight() local wc = tonumber(C.nameplates.width) local hc = tonumber(C.nameplates.heighthealth) - local animation = false if wc <= w then - wc = w*.95 - nameplate.health:SetWidth(wc) - animation = true - end - - if hc <= h then - hc = h*0.95 - nameplate.health:SetHeight(hc) - animation = true - end - - if animation == false then + nameplate.health:SetWidth(w*.95) + elseif hc <= h then + nameplate.health:SetHeight(h*0.95) + else nameplate.health:SetWidth(wc) nameplate.health:SetHeight(hc) nameplate.health.zoomTransition = nil nameplate.health.zoomed = nil + nameplate.health.targetWidth = nil + nameplate.health.targetHeight = nil end end - -- castbar update + -- OPTIMIZED: Event-based castbar from Overhead.lua if C.nameplates["showcastbar"] == "1" and ( C.nameplates["targetcastbar"] == "0" or target ) then - local channel, cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill - - -- detect cast or channel bars - cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitCastingInfo(target and "target" or name) - if not cast then channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitChannelInfo(target and "target" or name) end - - -- read enemy casts from SuperWoW if enabled - if superwow_active then - cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitCastingInfo(nameplate.parent:GetName(1)) - if not cast then channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitChannelInfo(nameplate.parent:GetName(1)) end + local unitstr = target and "target" or nil + + -- Use SuperWoW GUID if available + if superwow_active and not unitstr then + unitstr = nameplate.parent:GetName(1) end - - if not cast and not channel then - nameplate.castbar:Hide() - elseif cast or channel then - local effect = cast or channel - local duration = endTime - startTime - local max = duration / 1000 - local cur = GetTime() - startTime / 1000 - - -- invert castbar values while channeling - if channel then cur = max + startTime/1000 - GetTime() end - - nameplate.castbar:SetMinMaxValues(0, duration/1000) - nameplate.castbar:SetValue(cur) - nameplate.castbar.text:SetText(round(cur,1)) - if C.nameplates.spellname == "1" then - nameplate.castbar.spell:SetText(effect) + + -- Check event-based cast cache first + local castInfo = unitstr and CastEvents[unitstr] + + if castInfo and castInfo.spellID then + -- Check if cast is still valid + if castInfo.startTime + castInfo.duration < GetTime() then + wipe(castInfo) + nameplate.castbar:Hide() + elseif castInfo.event == "CAST" or castInfo.event == "FAIL" then + wipe(castInfo) + nameplate.castbar:Hide() else - nameplate.castbar.spell:SetText("") + -- Update from cached event data + nameplate.castbar:SetMinMaxValues(castInfo.startTime, castInfo.endTime) + + local barValue + if castInfo.event == "CHANNEL" then + barValue = castInfo.startTime + (castInfo.endTime - GetTime()) + else + barValue = GetTime() + end + + nameplate.castbar:SetValue(barValue) + nameplate.castbar.text:SetText(round(GetTime() - castInfo.startTime, 1)) + + if C.nameplates.spellname == "1" then + nameplate.castbar.spell:SetText(castInfo.spellName) + else + nameplate.castbar.spell:SetText("") + end + + if castInfo.icon then + nameplate.castbar.icon.tex:SetTexture(castInfo.icon) + nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9) + end + + nameplate.castbar:Show() end - nameplate.castbar:Show() + else + -- Fallback to API calls if no event data (for non-SuperWoW or target) + local channel, cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill + + if target then + cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitCastingInfo("target") + if not cast then + channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitChannelInfo("target") + end + end + + if not cast and not channel then + nameplate.castbar:Hide() + else + local effect = cast or channel + local duration = endTime - startTime + local max = duration / 1000 + local cur = GetTime() - startTime / 1000 - if texture then - nameplate.castbar.icon.tex:SetTexture(texture) - nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9) + if channel then cur = max + startTime/1000 - GetTime() end + + nameplate.castbar:SetMinMaxValues(0, duration/1000) + nameplate.castbar:SetValue(cur) + nameplate.castbar.text:SetText(round(cur,1)) + + if C.nameplates.spellname == "1" then + nameplate.castbar.spell:SetText(effect) + else + nameplate.castbar.spell:SetText("") + end + + nameplate.castbar:Show() + + if texture then + nameplate.castbar.icon.tex:SetTexture(texture) + nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9) + end end end else @@ -1247,4 +1353,4 @@ pfUI:RegisterModule("nameplates", "vanilla", function () end pfUI.nameplates = nameplates -end) +end) \ No newline at end of file From 78422d9f277ac586f94a9c06875d10df8260aa1c Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 8 Jan 2026 01:39:53 +0100 Subject: [PATCH 039/159] an other nameplate update just adjusting the update rate a little more --- modules/nameplates.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/nameplates.lua b/modules/nameplates.lua index 73ef3cf8..8c78e6cc 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -944,7 +944,7 @@ pfUI:RegisterModule("nameplates", "vanilla", function () -- OPTIMIZED: Minimal throttle - only skip if very recent update local target = UnitExists("target") and frame:GetAlpha() == 1 or nil - local throttle = target and 0.01 or 0.05 + local throttle = target and 0.02 or 0.10 if (nameplate.lasttick or 0) + throttle > GetTime() then return end nameplate.lasttick = GetTime() From 2390e6dfd98b0b20d571abf6cd8a196fa2c62d34 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 8 Jan 2026 01:50:28 +0100 Subject: [PATCH 040/159] nameplates... changed update rate to 0.02 for casts (else it looks to laggy) --- modules/nameplates.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/nameplates.lua b/modules/nameplates.lua index 8c78e6cc..89081147 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -944,7 +944,7 @@ pfUI:RegisterModule("nameplates", "vanilla", function () -- OPTIMIZED: Minimal throttle - only skip if very recent update local target = UnitExists("target") and frame:GetAlpha() == 1 or nil - local throttle = target and 0.02 or 0.10 + local throttle = target and 0.02 or 0.02 if (nameplate.lasttick or 0) + throttle > GetTime() then return end nameplate.lasttick = GetTime() From c94d04ca14a2d70e76f8157f9ed612608e5e899c Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 8 Jan 2026 01:53:27 +0100 Subject: [PATCH 041/159] comment change :p --- modules/nameplates.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/nameplates.lua b/modules/nameplates.lua index 89081147..3f05a2f8 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -1103,7 +1103,7 @@ pfUI:RegisterModule("nameplates", "vanilla", function () end end - -- OPTIMIZED: Event-based castbar from Overhead.lua + -- OPTIMIZED: UNIT_CASTEVENT implementation if C.nameplates["showcastbar"] == "1" and ( C.nameplates["targetcastbar"] == "0" or target ) then local unitstr = target and "target" or nil From 34f5c3eb023b5a68ca111b72305cd1ef3c71e236 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 8 Jan 2026 12:25:18 +0100 Subject: [PATCH 042/159] Version 6.1.0 - Raid/Party Frame Fixes Bugfixes: - Fixed 40-yard range check not working for raid/party frames - Fixed aggro indicator not displaying properly on raid/party frames - Improved aggro cache to only cache positive results for instant detection - Fixed HP/Mana not updating with "Use Raid Frames for group" enabled - Added SuperWoW nil-check for SpellInfo - Added missing events: PARTY_MEMBER_ENABLE, PARTY_MEMBER_DISABLE, PLAYER_UPDATE_RESTING UI Improvements: - Share/Hoverbind buttons now show warning when module is disabled --- .github/FUNDING.yml | 2 + .github/workflows/close-issues.yml | 24 + README.md | 425 +++-- api/api.lua | 12 +- api/config.lua | 16 +- api/unitframes.lua | 42 +- compat/tbc.lua | 1960 ++++++++++++++++++++++++ init/compat.xml | 1 + init/modules.xml | 3 + init/skins.xml | 10 + libs/librange.lua | 2 + modules/actionbar.lua | 72 +- modules/actionbar_nodebug.lua | 1738 --------------------- modules/addonbuttons.lua | 2 +- modules/addons.lua | 2 +- modules/afkcam.lua | 2 +- modules/autovendor.lua | 2 +- modules/bags.lua | 6 +- modules/bubbles.lua | 2 +- modules/buff.lua | 2 +- modules/buffwatch.lua | 2 +- modules/castbar.lua | 2 + modules/chat.lua | 5 +- modules/chatcopy.lua | 2 +- modules/combatlogfix.lua | 7 + modules/combopoints.lua | 2 +- modules/cooldown.lua | 15 +- modules/easteregg.lua | 2 +- modules/energytick.lua | 24 +- modules/farmmode.lua | 2 +- modules/feigndeath.lua | 2 +- modules/firstrun.lua | 2 +- modules/focus.lua | 2 +- modules/group.lua | 2 +- modules/gryphons.lua | 2 +- modules/gui.lua | 58 +- modules/hoverbind.lua | 2 +- modules/infight.lua | 2 +- modules/loot.lua | 2 +- modules/map.lua | 2 +- modules/mapreveal.lua | 2 +- modules/minimap.lua | 4 +- modules/mirrortimers.lua | 2 +- modules/nameplates.lua | 279 +++- modules/nampower.lua | 169 +- modules/panel.lua | 2 +- modules/pet.lua | 2 +- modules/pettarget.lua | 2 +- modules/pixelperfect.lua | 2 +- modules/player.lua | 2 +- modules/questitem.lua | 6 +- modules/raid.lua | 2 +- modules/roll.lua | 2 +- modules/screenshot.lua | 2 +- modules/sellvalue.lua | 2 +- modules/share.lua | 2 +- modules/socialmod.lua | 2 +- modules/superwow.lua | 73 +- modules/target.lua | 2 +- modules/targettarget.lua | 2 +- modules/targettargettarget.lua | 2 +- modules/thirdparty-tbc.lua | 381 +++++ modules/thirdparty.lua | 14 +- modules/totems.lua | 5 +- modules/uf_tukui.lua | 2 +- modules/unlock.lua | 2 +- modules/unusable.lua | 2 +- modules/updatenotify.lua | 2 +- modules/xpbar.lua | 2 +- pfUI-tbc.toc | 17 + pfUI.lua | 36 +- pfUI.toc | 2 +- skins/blizzard/arena.lua | 55 + skins/blizzard/arena_registrar.lua | 119 ++ skins/blizzard/auction.lua | 15 +- skins/blizzard/battlefield.lua | 2 +- skins/blizzard/battlefield_minimap.lua | 2 +- skins/blizzard/character.lua | 25 +- skins/blizzard/dressup.lua | 2 +- skins/blizzard/friends.lua | 60 +- skins/blizzard/game_menu.lua | 8 +- skins/blizzard/gossipquest.lua | 2 +- skins/blizzard/guild_registrar.lua | 2 +- skins/blizzard/guildbank.lua | 131 ++ skins/blizzard/help.lua | 14 +- skins/blizzard/inspect.lua | 105 ++ skins/blizzard/itemtext.lua | 2 +- skins/blizzard/keybindings.lua | 2 +- skins/blizzard/lfg.lua | 75 + skins/blizzard/macro.lua | 2 +- skins/blizzard/mail.lua | 48 +- skins/blizzard/merchant.lua | 18 +- skins/blizzard/miscellaneous.lua | 12 +- skins/blizzard/options-interface.lua | 175 +++ skins/blizzard/options-sound.lua | 44 +- skins/blizzard/options-video.lua | 48 +- skins/blizzard/popup_dialogs.lua | 9 +- skins/blizzard/professions.lua | 34 +- skins/blizzard/questlog.lua | 21 +- skins/blizzard/readycheck.lua | 10 +- skins/blizzard/socket.lua | 39 + skins/blizzard/spellbook.lua | 2 +- skins/blizzard/stable.lua | 2 +- skins/blizzard/tabard.lua | 2 +- skins/blizzard/talents.lua | 12 +- skins/blizzard/taxi.lua | 2 +- skins/blizzard/time_manager.lua | 122 ++ skins/blizzard/tooltips.lua | 2 +- skins/blizzard/tracking.lua | 11 + skins/blizzard/trade.lua | 2 +- skins/blizzard/trainer.lua | 2 +- 111 files changed, 4424 insertions(+), 2308 deletions(-) create mode 100644 .github/FUNDING.yml create mode 100644 .github/workflows/close-issues.yml create mode 100644 compat/tbc.lua delete mode 100644 modules/actionbar_nodebug.lua create mode 100644 modules/combatlogfix.lua create mode 100644 modules/thirdparty-tbc.lua create mode 100644 pfUI-tbc.toc create mode 100644 skins/blizzard/arena.lua create mode 100644 skins/blizzard/arena_registrar.lua create mode 100644 skins/blizzard/guildbank.lua create mode 100644 skins/blizzard/lfg.lua create mode 100644 skins/blizzard/options-interface.lua create mode 100644 skins/blizzard/socket.lua create mode 100644 skins/blizzard/time_manager.lua create mode 100644 skins/blizzard/tracking.lua diff --git a/.github/FUNDING.yml b/.github/FUNDING.yml new file mode 100644 index 00000000..4cb83f66 --- /dev/null +++ b/.github/FUNDING.yml @@ -0,0 +1,2 @@ +github: [shagu] +ko_fi: shagu diff --git a/.github/workflows/close-issues.yml b/.github/workflows/close-issues.yml new file mode 100644 index 00000000..da0f0103 --- /dev/null +++ b/.github/workflows/close-issues.yml @@ -0,0 +1,24 @@ +name: Close inactive issues +on: + workflow_dispatch: + schedule: + - cron: "30 1 * * *" + +jobs: + close-issues: + runs-on: ubuntu-latest + permissions: + issues: write + pull-requests: write + steps: + - uses: actions/stale@v5 + with: + operations-per-run: 100 + days-before-issue-stale: 30 + days-before-issue-close: 14 + stale-issue-label: "stale" + stale-issue-message: "This issue is stale because it has been open for 30 days with no activity." + close-issue-message: "This issue was closed because it has been inactive for 14 days since being marked as stale." + days-before-pr-stale: -1 + days-before-pr-close: -1 + repo-token: ${{ secrets.GITHUB_TOKEN }} diff --git a/README.md b/README.md index f65eb3d7..5042329c 100644 --- a/README.md +++ b/README.md @@ -1,146 +1,325 @@ -pfUI performance updates, use on own risk. +# pfUI - Turtle WoW Edition -## DLL Integrations +[![Version](https://img.shields.io/badge/version-6.1.0-blue.svg)](https://github.com/me0wg4ming/pfUI) +[![Turtle WoW](https://img.shields.io/badge/Turtle%20WoW-1.18.0-brightgreen.svg)](https://turtlecraft.gg/) +[![SuperWoW](https://img.shields.io/badge/SuperWoW-Enhanced-purple.svg)](https://github.com/balakethelock/SuperWoW) +[![Nampower](https://img.shields.io/badge/Nampower-Optional-yellow.svg)](https://gitea.com/avitasia/nampower) +[![UnitXP](https://img.shields.io/badge/UnitXP__SP3-Optional-yellow.svg)](https://codeberg.org/konaka/UnitXP_SP3) -pfUI includes optional integration modules for client DLLs that provide enhanced functionality beyond what the standard WoW 1.12 client supports. These features are only enabled when the corresponding DLL is installed. +**A pfUI fork specifically optimized for [Turtle WoW](https://turtlecraft.gg/) with full SuperWoW, Nampower, and UnitXP_SP3 DLL integration.** + +This version includes significant performance improvements, DLL-enhanced features, and TBC spell indicators that work with Turtle WoW's expanded spell library. + +> **Looking for TBC support?** Visit the original pfUI by Shagu: [https://github.com/shagu/pfUI](https://github.com/shagu/pfUI) --- +## What's New in Version 6.1.0 (January 8, 2026) + +### 🐛 Bugfixes + +- ✅ **40-Yard Range Check Fix** - Fixed range check not working for raid/party frames due to throttle variable conflict (`this.tick` vs `this.throttleTick`) +- ✅ **Aggro Indicator Fix** - Fixed aggro indicator not displaying properly on raid/party frames (same throttle issue) +- ✅ **Aggro Detection Cache** - Improved aggro cache to only cache positive results, allowing instant detection when aggro changes while maintaining performance +- ✅ **Raid Frames with Group Display** - Fixed HP/Mana not updating when "Use Raid Frames to display group members" was enabled without being in a raid +- ✅ **SuperWoW nil-check** - Added nil-check for `SpellInfo` in superwow.lua to prevent errors when SuperWoW is not installed +- ✅ **Missing Event Registration** - Added missing events for raid/party frames: `PARTY_MEMBER_ENABLE`, `PARTY_MEMBER_DISABLE`, `PLAYER_UPDATE_RESTING` + +### 🎨 UI Improvements + +- ✅ **Share Button Warning** - Shows message when Share module is disabled instead of doing nothing +- ✅ **Hoverbind Button Warning** - Shows message when Hoverbind module is disabled instead of doing nothing + +--- + +## What's New in Version 6.0.0 (January 5, 2026) + +### 🚀 Major Performance Improvements + +- ✅ **Central Raid/Party Event Handler** - Replaced per-frame event registration with a centralized system using O(1) unitmap lookups instead of O(n) iteration. Reduces event processing from ~5,760 calls/sec to ~400 calls/sec in 40-man raids (97.5% improvement) +- ✅ **Raid HP/Mana Update Fix** - Fixed race condition where unitmap wasn't rebuilt after frame IDs were reassigned, causing HP/Mana bars to not update when players swap positions +- ✅ **OnUpdate Throttling** - Added configurable throttles to reduce CPU usage: + - Nameplates: 0.1s throttle (target updates remain instant) + - Tooltip cursor following: 0.1s throttle + - Chat tab mouseover: 0.1s throttle + - Panel alignment: 0.2s throttle + - Autohide hover check: 0.05s throttle + - Libpredict cleanup: 0.1s throttle + +### 🔧 Castbar & Pushback System + +- ✅ **Pushback Fix** - Fixed spell pushback calculation: now correctly adds delay to `casttime` instead of `start` time, matching actual WoW behavior +- ✅ **Player GUID Caching** - Caches player GUID on PLAYER_ENTERING_WORLD for efficient self-cast detection +- ✅ **Hybrid Detection System** - Uses libcast.db for player casts (handles SPELLCAST_DELAYED events) and SuperWoW's UNIT_CASTEVENT for NPC/other player casts +- ✅ **2-Decimal Precision** - Castbar timer now displays with 2 decimal places (e.g., "1.45 / 2.50") for more precise timing + +### 🐱 Druid Stealth Detection + +- ✅ **Event-Based Detection** - Replaced polling-based stealth detection with event-driven system using UNIT_CASTEVENT and PLAYER_AURAS_CHANGED +- ✅ **Instant Cat Form Detection** - Detects Cat Form via UNIT_CASTEVENT (spell ID 768) for immediate actionbar page switch +- ✅ **Smart Buff Scanning** - Only scans buffs when actually needed (entering Cat Form), eliminates 31-buff scan every frame +- ✅ **Cached Variables** - Caches stealth state to prevent redundant checks + +### 🎯 Nameplate Improvements + +- ✅ **Friendly Player Classification** - Fixed friendly players being classified as FRIENDLY_NPC, now correctly uses FRIENDLY_PLAYER for proper nameplate coloring and behavior +- ✅ **Performance Throttle** - 0.1s update throttle for non-target nameplates while keeping target nameplate updates instant + +### 🆕 New Modules + +*Modules by [jrc13245](https://github.com/jrc13245/)* + +- ✅ **nampower.lua** - Nampower DLL integration module: + - Spell Queue Indicator (shows queued spell icon near castbar) + - GCD Indicator + - Reactive Spell Indicator + - Enhanced buff tracking + - Requires [Nampower DLL](https://gitea.com/avitasia/nampower) + +- ✅ **unitxp.lua** - UnitXP_SP3 DLL integration module: + - Line of Sight Indicator on target frame + - Behind Indicator on target frame + - OS Notifications for combat events + - Distance-based features + - Requires [UnitXP_SP3 DLL](https://codeberg.org/konaka/UnitXP_SP3) + +- ✅ **bgscore.lua** - Battleground Score frame positioning: + - Movable BG score frame + - Position saving across sessions + +### 🛠️ DLL Detection & API Helpers + +- ✅ **HasSuperWoW()** - Detects SuperWoW DLL presence +- ✅ **HasUnitXP()** - Detects UnitXP_SP3 DLL presence +- ✅ **HasNampower()** - Detects Nampower DLL presence +- ✅ **GetUnitDistance(unit1, unit2)** - Returns distance using best available method (UnitXP or SuperWoW) +- ✅ **UnitInLineOfSight(unit1, unit2)** - Line of sight check via UnitXP +- ✅ **UnitIsBehind(unit1, unit2)** - Behind check via UnitXP + +### 📝 New Slash Commands + +- ✅ **/pfdll** - Shows DLL status for SuperWoW, Nampower, and UnitXP with detailed diagnostics +- ✅ **/pfbehind** - Test command for Behind/LOS detection on current target + +### 🎮 SuperWoW API Wrappers + +- ✅ **TrackUnit API** - Track group members on minimap (configurable) +- ✅ **Raid Marker Targeting** - Target units by raid marker ("mark1" to "mark8") +- ✅ **GetUnitOwner** - Get owner of pets/totems using "owner" suffix +- ✅ **Enhanced SpellInfo** - Wrapper returning structured spell data +- ✅ **Clickthrough API** - Toggle clicking through corpses +- ✅ **Autoloot API** - Control autoloot setting +- ✅ **GetPlayerBuffSpellId** - Get spell ID from buff index +- ✅ **LogToCombatLog** - Add custom entries to combat log +- ✅ **SetLocalRaidTarget** - Set raid markers only visible to self +- ✅ **GetItemCharges** - Get item charges (SuperWoW returns as negative) +- ✅ **GetUnitWeaponEnchants** - Get weapon enchant info on any unit + +### 💬 Chat Enhancements + +- ✅ **Player Level Display** - Shows player level next to names in chat (color-coded by difficulty) +- ✅ **Tab Mouseover Throttle** - 0.1s throttle for chat tab hover effects + +### ⚙️ New Configuration Options + +All new features are configurable via `/pfui`: + +**Unit Frames → SuperWoW Settings:** +- Track Group on Minimap + +**Unit Frames → Nampower Settings:** +- Show Spell Queue Indicator +- Spell Queue Icon Size +- Show Reactive Spell Indicator +- Reactive Indicator Size +- Enhanced Buff Tracking + +**Unit Frames → UnitXP Settings:** +- Show Line of Sight Indicator +- Show Behind Indicator +- Enable OS Notifications + +**Chat → Text:** +- Enable Player Levels + +### 🐛 Bugfixes + +- ✅ **superwow_active Variable** - Fixed inconsistent SuperWoW detection across modules (nameplates, castbar, librange, unitframes) +- ✅ **Unitmap Race Condition** - Fixed HP/Mana not updating when raid members swap positions +- ✅ **Friendly Nameplate Color** - Fixed friendly players using NPC color instead of player color + +### 🐢 Turtle WoW TBC Spell Indicators + +Turtle WoW includes TBC spells in the Vanilla client. This version includes all TBC buff indicators: +- ✅ Commanding Shout indicator +- ✅ Misdirection indicator +- ✅ Earth Shield indicator +- ✅ Prayer of Mending indicator + +--- + +**Version:** 6.1.0 +**Release Date:** January 8, 2026 +**Compatibility:** Turtle WoW 1.18.0 +**Optional DLLs:** SuperWoW, Nampower, UnitXP_SP3 (enhanced features when available) + +--- + +## Installation +1. Download **[Latest Version](https://github.com/me0wg4ming/pfUI/archive/master.zip)** +2. Unpack the Zip file +3. Rename the folder "pfUI-master" to "pfUI" +4. Copy "pfUI" into Wow-Directory\Interface\AddOns +5. Restart Wow + +## Optional DLL Enhancements + +pfUI 6.0.0 includes optional integrations with client-side DLLs for enhanced functionality. These DLLs are fully supported on Turtle WoW: + ### SuperWoW +**Repository:** [https://github.com/balakethelock/SuperWoW](https://github.com/balakethelock/SuperWoW) -**Repository:** https://github.com/balakethelock/SuperWoW - -SuperWoW provides GUID-based unit tracking, spell information APIs, and various client enhancements. - -#### Features - -- **GUID-Based Focus Frame** - Focus frame uses actual unit GUIDs instead of name-based emulation -- **Native Mouseover Casting** - `/pfcast` supports true mouseover targeting via `CastSpellByName(spell, unit)` -- **Druid Mana Bar** - Shows mana while in feral forms (requires `unitframes.druidmanabar` config) -- **Enhanced Cast Bars** - Uses `UNIT_CASTEVENT` for accurate cast/channel tracking with spell IDs -- **Enhanced Debuff Tracking** - Accurate debuff application via `UNIT_CASTEVENT` with caster info -- **Group Minimap Tracking** - Track party/raid members on minimap via `TrackUnit()` API -- **Raid Marker Targeting** - Target units by raid marker (`mark1` to `mark8`) -- **Clickthrough Mode** - Click through corpses to loot underneath (`/clickthrough` or `/ct`) -- **Config Import/Export** - Save and load pfUI configs via `/pfexport` and `/pfimport` -- **Local Raid Markers** - Set raid markers visible only to yourself -- **Enchanting Link Fixes** - Converts enchant links for compatibility with non-SuperWoW clients - -#### API Functions - -| Function | Description | -|----------|-------------| -| `pfUI.api.GetMarkedUnit(index)` | Get unit ID for raid marker 1-8 | -| `pfUI.api.TargetMark(index)` | Target unit with raid marker | -| `pfUI.api.GetUnitOwner(unit)` | Get owner of pet/totem | -| `pfUI.api.GetSpellInfo(spellId)` | Get spell name, rank, texture, range | -| `pfUI.api.SetClickthrough(enabled)` | Enable/disable clickthrough | -| `pfUI.api.ToggleClickthrough()` | Toggle clickthrough mode | -| `pfUI.api.SetAutoloot(enabled)` | Enable/disable autoloot | -| `pfUI.api.ExportConfig(filename)` | Export config to file | -| `pfUI.api.ImportConfig(filename)` | Import config from file | -| `pfUI.api.GetPlayerBuffSpellId(index)` | Get spell ID for player buff | -| `pfUI.api.LogToCombatLog(text)` | Add text to combat log | -| `pfUI.api.SetLocalRaidTarget(unit, index)` | Set local-only raid marker | -| `pfUI.api.GetItemCharges(bag, slot)` | Get item charges (returns positive) | -| `pfUI.api.GetUnitWeaponEnchants(unit)` | Get weapon enchant info | - ---- +Provides: +- Enhanced castbar detection via UNIT_CASTEVENT +- UnitPosition for distance calculations +- SetMouseoverUnit for improved targeting +- SpellInfo for spell data queries ### Nampower +**Repository:** [https://gitea.com/avitasia/nampower](https://gitea.com/avitasia/nampower) -**Repository:** https://gitea.com/avitasia/nampower - -Nampower provides spell queuing, precise cooldown tracking, and detailed aura/buff information. - -#### Features - -- **Spell Queue Indicator** - Shows queued spell icon near castbar (requires `unitframes.spellqueue` config) -- **Reactive Spell Indicator** - Highlights when Overpower, Revenge, Execute, Riposte, etc. are usable (requires `unitframes.reactive_indicator`) -- **Enhanced Debuff Tracking** - GUID-based debuff tracking via `DEBUFF_ADDED/REMOVED` events -- **Enhanced Buff Tracking** - GUID-based buff tracking via `BUFF_ADDED/REMOVED` events (requires `unitframes.nampower_buffs`) -- **Swing Timer** - Track main-hand and off-hand auto-attack timers -- **Disenchant All** - `/disenchantall` or `/dea` to disenchant eligible items - -#### API Functions - -| Function | Description | -|----------|-------------| -| `pfUI.api.GetUnitAuras(unit)` | Get all buffs/debuffs with spell IDs via `GetUnitField` | -| `pfUI.api.UnitHasAura(unit, spellId)` | Check if unit has specific aura | -| `pfUI.api.GetUnitResistances(unit)` | Get unit's resistances (armor, fire, frost, etc.) | -| `pfUI.api.GetPreciseCooldown(spellId)` | Get precise cooldown info (remaining ms, GCD state) | -| `pfUI.api.GetPreciseItemCooldown(itemId)` | Get precise item cooldown | -| `pfUI.api.GetEquippedTrinkets()` | Get equipped trinket info | -| `pfUI.api.GetTrinketCooldown(slot)` | Get trinket cooldown | -| `pfUI.api.UseTrinket(slot, target)` | Use trinket | -| `pfUI.api.GetNampowerItemStats(itemId)` | Get item stats | -| `pfUI.api.GetNampowerItemLevel(itemId)` | Get item level | -| `pfUI.api.GetSpellBonus(spellId, modType)` | Get spell modifiers (damage, crit, cost) | -| `pfUI.api.GetSpellDamageBonus(spellId)` | Get spell damage bonus | -| `pfUI.api.GetSpellCritBonus(spellId)` | Get spell crit bonus | -| `pfUI.api.GetSpellCostReduction(spellId)` | Get spell cost reduction | -| `pfUI.api.GetAllBagItems()` | Get all bag items | -| `pfUI.api.FindItem(itemIdOrName)` | Find item in bags | -| `pfUI.api.UseItem(itemIdOrName, target)` | Use item | -| `pfUI.api.GetPlayerEquipment()` | Get player's equipped items | -| `pfUI.api.GetTargetEquipment()` | Get target's equipped items | -| `pfUI.api.GetMaxRankSpellId(spellName)` | Get spell ID for max rank | -| `pfUI.api.GetSpellSlotInfo(spellName)` | Get spell slot/book info | -| `pfUI.api.QueueLuaScript(script, priority)` | Queue Lua script for execution | -| `pfUI.api.QueueSpell(spellName)` | Queue spell by name | -| `pfUI.api.StopChannelNextTick()` | Stop channeling next tick | -| `pfUI.api.GetSpellRecord(spellId)` | Get full spell database record | -| `pfUI.api.GetSpellSchool(spellId)` | Get spell school (Fire, Frost, etc.) | -| `pfUI.api.GetSwingTimers()` | Get auto-attack swing timers | -| `pfUI.api.libdebuff_nampower(unit, id)` | Enhanced UnitDebuff with Nampower data | - ---- +Provides: +- Spell queue indicator +- GCD indicator +- Reactive spell detection +- Enhanced cast information ### UnitXP_SP3 +**Repository:** [https://codeberg.org/konaka/UnitXP_SP3](https://codeberg.org/konaka/UnitXP_SP3) -**Repository:** https://github.com/allfoxwy/UnitXP_SP3 +Provides: +- Line of Sight detection +- Behind detection +- Accurate distance calculations +- OS notifications -UnitXP provides line-of-sight checks, positional information, precise distances, and OS-level notifications. +Use `/pfdll` in-game to check which DLLs are detected. -#### Features +## Commands -- **Line of Sight Indicator** - Shows "NO LOS" text on target frame when target is obstructed (requires `unitframes.los_indicator`) -- **Behind Indicator** - Shows "BEHIND" text on target frame when positioned behind target (requires `unitframes.behind_indicator`) -- **OS Notifications** - Flashes taskbar and plays system sound on whispers, ready checks, BG queue pops (requires `unitframes.unitxp_notify`) -- **Precise Distance** - Exact yard distance between units -- **Smart Targeting** - Target nearest enemy, highest HP, cycle through enemies + /pfui Open the configuration GUI + /pfdll Show DLL detection status (SuperWoW, Nampower, UnitXP) + /pfbehind Test Behind/LOS detection on current target + /clickthrough Toggle clickthrough mode (or /ct) + /share Open the configuration import/export dialog + /gm Open the ticket Dialog + /rl Reload the whole UI + /farm Toggles the Farm-Mode + /pfcast Same as /cast but for mouseover units + /focus Creates a Focus-Frame for the current target + /castfocus Same as /cast but for focus frame + /clearfocus Clears the Focus-Frame + /swapfocus Toggle Focus and Target-Frame + /pftest Toggle pfUI Unitframe Test Mode + /abp Addon Button Panel -#### API Functions +## Languages +pfUI supports and contains language specific code for the following gameclients. +* English (enUS) +* Korean (koKR) +* French (frFR) +* German (deDE) +* Chinese (zhCN) +* Spanish (esES) +* Russian (ruRU) -| Function | Description | -|----------|-------------| -| `pfUI.api.GetPreciseDistance(unit1, unit2)` | Get exact distance in yards | -| `pfUI.api.IsInMeleeRange(unit)` | Check if unit is in melee range | -| `pfUI.api.GetAoEDistance(unit1, unit2)` | Get distance for AoE calculations | -| `pfUI.api.TargetNearestEnemy()` | Target nearest hostile unit | -| `pfUI.api.TargetHighestHP()` | Target enemy with most HP | -| `pfUI.api.TargetNextEnemy()` | Cycle to next enemy | -| `pfUI.api.TargetPreviousEnemy()` | Cycle to previous enemy | -| `pfUI.api.TargetNextMarked(order)` | Target next marked enemy in order | -| `pfUI.api.UnitInLineOfSight(unit1, unit2)` | Check line of sight between units | -| `pfUI.api.UnitIsBehind(unit1, unit2)` | Check if unit1 is behind unit2 | +## Recommended Addons +* [pfQuest](https://shagu.org/pfQuest) A simple database and quest helper +* [WIM (continued)](https://github.com/me0wg4ming/WIM/) Give whispers an instant messenger feel + +## Plugins +* [pfUI-eliteoverlay](https://shagu.org/pfUI-eliteoverlay) Add elite dragons to unitframes +* [pfUI-fonts](https://shagu.org/pfUI-fonts) Additional fonts for pfUI +* [pfUI-CustomMedia](https://github.com/mrrosh/pfUI-CustomMedia) Additional textures for pfUI +* [pfUI-Gryphons](https://github.com/mrrosh/pfUI-Gryphons) Add back the gryphons to your actionbars + +## FAQ +**What does "pfUI" stand for?** +The term "*pfui!*" is german and simply stands for "*pooh!*", because I'm not a +big fan of creating configuration UI's, especially not via the Wow-API +(you might have noticed that in ShaguUI). + +**How can I donate?** +You can donate via [GitHub](https://github.com/sponsors/shagu) or [Ko-fi](https://ko-fi.com/shagu) + +**How do I report a Bug?** +Please provide as much information as possible in the [Bugtracker](https://github.com/me0wg4ming/pfUI/issues). +If there is an error message, provide the full content of it. Just telling that "there is an error" won't help any of us. +Please consider adding additional information such as: since when did you got the error, +does it still happen using a clean configuration, what other addons are loaded and which version you're running. +When playing with a non-english client, the language might be relevant too. If possible, explain how people can reproduce the issue. + +**How can I contribute?** +Report errors and issues in the [Bugtracker](https://github.com/me0wg4ming/pfUI/issues). +Please make sure to have the latest version installed and check for conflicting addons beforehand. + +**I have bad performance, what can I do?** +Version 6.0.0 includes significant performance optimizations. If you still experience issues: +1. Disable "Frame Shadows" in Settings → Appearance → Enable Frame Shadows +2. Check `/pfdll` to see which DLLs are active (some features require DLLs) +3. Disable all AddOns but pfUI and enable one-by-one to identify conflicts +4. Report issues via the [Bugtracker](https://github.com/me0wg4ming/pfUI/issues) + +**Where is the happiness indicator for pets?** +The pet happiness is shown as the color of your pet's frame. Depending on your skin, this can either be the text or the background color of your pet's healthbar: + +- Green = Happy +- Yellow = Content +- Red = Unhappy + +Since version 4.0.7 there is also an additional icon that can be enabled from the pet unit frame options. + +**Can I use Clique with pfUI?** +This addon already includes support for clickcasting. If you still want to make use of clique, all pfUI's unitframes are already compatible to Clique-TBC. For Vanilla, a pfUI compatible version can be found [Here](https://github.com/shagu/Clique/archive/master.zip). If you want to keep your current version of Clique, you'll have to apply this [Patch](https://github.com/shagu/Clique/commit/a5ee56c3f803afbdda07bae9cd330e0d4a75d75a). + +**Where is the Experience Bar?** +The experience bar shows up on mouseover and whenever you gain experience, next to left chatframe by default. There's also an option to make it stay visible all the time. + +**How do I show the Damage- and Threatmeter Dock?** +If you enabled the "dock"-feature for your external (third-party) meters such as DPSMate or KTM, then you'll be able to toggle between them and the Right Chat by clicking on the ">" symbol on the bottom-right panel. + +**Why is my chat always resetting to only 3 lines of text?** +This happens if "Simple Chat" is enabled in blizzards interface settings (Advanced Options). +Paste the following command into your chat to disable that option: `/run SIMPLE_CHAT="0"; pfUI.chat.SetupPositions(); ReloadUI()` + +**How can I enable mouseover cast?** +On Vanilla, create a macro with "/pfcast SPELLNAME". If you also want to see the cooldown, You might want to add "/run if nil then CastSpellByName("SPELLNAME") end" on top of the macro. + +**Everything from scratch?! Are you insane?** +Most probably, yes. --- -### Configuration Options +## 🤝 Credits & Acknowledgments -These DLL features can be enabled/disabled via `/pfui` settings under Unit Frames: +- **Shagu** - Original pfUI creator ([https://github.com/shagu/pfUI](https://github.com/shagu/pfUI)) +- **me0wg4ming** - pfUI fork maintainer and Turtle WoW enhancements +- **jrc13245** - Nampower, UnitXP, and BGScore module integration ([https://github.com/jrc13245/](https://github.com/jrc13245/)) +- **SuperWoW Team** - SuperWoW framework development +- **avitasia** - Nampower DLL development +- **konaka** - UnitXP_SP3 DLL development +- **Turtle WoW Team** - For the amazing Vanilla+ experience +- **Community** - Bug reports, feature suggestions, and testing -| Setting | DLL | Description | -|---------|-----|-------------| -| `unitframes.druidmanabar` | SuperWoW | Show mana bar while shapeshifted | -| `unitframes.track_group` | SuperWoW | Track group members on minimap | -| `unitframes.spellqueue` | Nampower | Show spell queue indicator | -| `unitframes.spellqueuesize` | Nampower | Spell queue icon size | -| `unitframes.reactive_indicator` | Nampower | Show reactive ability procs | -| `unitframes.reactive_size` | Nampower | Reactive indicator icon size | -| `unitframes.nampower_buffs` | Nampower | Enhanced buff tracking | -| `unitframes.los_indicator` | UnitXP | Show line of sight indicator | -| `unitframes.behind_indicator` | UnitXP | Show behind indicator | -| `unitframes.unitxp_notify` | UnitXP | Enable OS notifications | +--- + +## 📄 License + +Same as original pfUI - free to use and modify. + +--- + +**Version:** 6.0.0 +**Release Date:** January 5, 2026 +**Compatibility:** Turtle WoW 1.18.0 +**Status:** Stable diff --git a/api/api.lua b/api/api.lua index dfa73621..030a1afd 100644 --- a/api/api.lua +++ b/api/api.lua @@ -3,10 +3,6 @@ pfUI.api = { } -- load pfUI environment setfenv(1, pfUI:GetEnvironment()) --- Client API shortcuts -gfind = string.gmatch or string.gfind -mod = math.mod or mod - -- [ DLL Detection Helpers ] -- Detects presence of various DLL extensions for enhanced functionality @@ -83,6 +79,10 @@ function pfUI.api.UnitIsBehind(unit1, unit2) return nil end +-- Client API shortcuts +gfind = string.gmatch or string.gfind +mod = math.mod or mod + -- [ strsplit ] -- Splits a string using a delimiter. -- 'delimiter' [string] characters that will be interpreted as delimiter @@ -1260,6 +1260,10 @@ function pfUI.api.EnableAutohide(frame, timeout, combat) end frame.hover:SetScript("OnUpdate", function() + -- throttle to 0.05s + if (this.tick or 0) > GetTime() then return end + this.tick = GetTime() + 0.05 + if this.activeTo == "keep" then return end if MouseIsOver(this, 10, -10, -10, 10) then diff --git a/api/config.lua b/api/config.lua index b7e3ceee..de550b88 100644 --- a/api/config.lua +++ b/api/config.lua @@ -221,6 +221,13 @@ function pfUI:LoadConfig() pfUI:UpdateConfig("unitframes", nil, "druidmanabar", "1") pfUI:UpdateConfig("unitframes", nil, "druidmanaheight", "2") pfUI:UpdateConfig("unitframes", nil, "druidmanatext", "0") + pfUI:UpdateConfig("unitframes", nil, "rangechecki", "4") + pfUI:UpdateConfig("unitframes", nil, "combowidth", "6") + pfUI:UpdateConfig("unitframes", nil, "comboheight", "6") + pfUI:UpdateConfig("unitframes", nil, "abbrevnum", "1") + pfUI:UpdateConfig("unitframes", nil, "abbrevname", "1") + + -- Nampower Settings pfUI:UpdateConfig("unitframes", nil, "spellqueue", "1") pfUI:UpdateConfig("unitframes", nil, "spellqueuesize", "24") pfUI:UpdateConfig("unitframes", nil, "gcd_indicator", "0") @@ -229,15 +236,12 @@ function pfUI:LoadConfig() pfUI:UpdateConfig("unitframes", nil, "reactive_indicator", "0") pfUI:UpdateConfig("unitframes", nil, "reactive_size", "28") pfUI:UpdateConfig("unitframes", nil, "damage_tracking", "0") + + -- UnitXP Settings pfUI:UpdateConfig("unitframes", nil, "los_indicator", "0") pfUI:UpdateConfig("unitframes", nil, "behind_indicator", "0") pfUI:UpdateConfig("unitframes", nil, "unitxp_notify", "0") pfUI:UpdateConfig("unitframes", nil, "track_group", "0") - pfUI:UpdateConfig("unitframes", nil, "rangechecki", "4") - pfUI:UpdateConfig("unitframes", nil, "combowidth", "6") - pfUI:UpdateConfig("unitframes", nil, "comboheight", "6") - pfUI:UpdateConfig("unitframes", nil, "abbrevnum", "1") - pfUI:UpdateConfig("unitframes", nil, "abbrevname", "1") pfUI:UpdateConfig("unitframes", nil, "selfingroup", "0") pfUI:UpdateConfig("unitframes", nil, "selfinraid", "0") @@ -725,8 +729,8 @@ function pfUI:LoadConfig() pfUI:UpdateConfig("chat", "text", "playerlinks", "1") pfUI:UpdateConfig("chat", "text", "detecturl", "1") pfUI:UpdateConfig("chat", "text", "classcolor", "1") - pfUI:UpdateConfig("chat", "text", "playerlevel", "1") pfUI:UpdateConfig("chat", "text", "whosearchunknown", "0") + pfUI:UpdateConfig("chat", "text", "playerlevel", "1") pfUI:UpdateConfig("chat", "left", "width", "380") pfUI:UpdateConfig("chat", "left", "height", "180") pfUI:UpdateConfig("chat", "right", "enable", "0") diff --git a/api/unitframes.lua b/api/unitframes.lua index 9b590ba3..3e30970b 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -1,6 +1,8 @@ -- load pfUI environment setfenv(1, pfUI:GetEnvironment()) +local superwow_active = HasSuperWoW() + pfUI.uf = CreateFrame("Frame", nil, UIParent) pfUI.uf:SetScript("OnUpdate", function() if InCombatLockdown and not InCombatLockdown() then @@ -29,17 +31,21 @@ pfUI.uf.RebuildUnitmap = function() if pfUI.uf.raid then for i = 1, 40 do local frame = pfUI.uf.raid[i] - if frame and frame.id and frame.id ~= 0 then - pfUI.uf.unitmap["raid" .. frame.id] = frame + if frame and frame.id and frame.id ~= 0 and frame.label then + -- ✅ Jetzt auch party-Frames in Raid-Frames unterstützen + local unitstr = frame.label .. frame.id + pfUI.uf.unitmap[unitstr] = frame end end end - -- Rebuild party mappings - for i = 1, 4 do - local frame = _G["pfGroup" .. i] - if frame and frame.label == "party" then - pfUI.uf.unitmap["party" .. frame.id] = frame + -- Rebuild party mappings (nur wenn nicht als Raid verwendet) + if C.unitframes.raidforgroup ~= "1" then + for i = 1, 4 do + local frame = _G["pfGroup" .. i] + if frame and frame.label == "party" then + pfUI.uf.unitmap["party" .. frame.id] = frame + end end end end @@ -242,7 +248,8 @@ end) local aggrodata = { } function pfUI.api.UnitHasAggro(unit) - if aggrodata[unit] and GetTime() < aggrodata[unit].check + 1 then + -- Only cache positive results (has aggro) - allows fast detection when aggro changes + if aggrodata[unit] and aggrodata[unit].state > 0 and GetTime() < aggrodata[unit].check + 1 then return aggrodata[unit].state end @@ -984,8 +991,8 @@ function pfUI.uf.OnUpdate() -- Throttle for raid/party frames: only process updates every 0.1s -- This reduces OnUpdate calls from 5760/sec (40 frames * 144fps) to ~400/sec if this.label == "raid" or this.label == "party" then - if (this.tick or 0) > GetTime() then return end - this.tick = GetTime() + 0.1 + if (this.throttleTick or 0) > GetTime() then return end + this.throttleTick = GetTime() + 0.1 end -- process indicator update events @@ -1259,6 +1266,9 @@ function pfUI.uf:EnableEvents() f:RegisterEvent("RAID_ROSTER_UPDATE") f:RegisterEvent("PARTY_LOOT_METHOD_CHANGED") f:RegisterEvent("RAID_TARGET_UPDATE") + f:RegisterEvent("PARTY_MEMBER_ENABLE") + f:RegisterEvent("PARTY_MEMBER_DISABLE") + f:RegisterEvent("PLAYER_UPDATE_RESTING") -- Unitmap aktualisieren pfUI.uf.RebuildUnitmap() @@ -2403,6 +2413,8 @@ function pfUI.uf:SetupBuffIndicators(config) if myclass == "WARRIOR" then -- Battle Shout table.insert(indicators, "interface\\icons\\ability_warrior_battleshout") + -- Commanding Shout (TBC) + table.insert(indicators, "interface\\icons\\ability_warrior_rallyingcry") end if myclass == "MAGE" then @@ -2421,6 +2433,14 @@ function pfUI.uf:SetupBuffIndicators(config) -- Aspect of the Pack table.insert(indicators, "interface\\icons\\ability_mount_whitetiger") + + -- Misdirection (TBC) + table.insert(indicators, "interface\\icons\\ability_hunter_misdirection") + end + + if myclass == "SHAMAN" then + -- Earth Shield (TBC) + table.insert(indicators, "interface\\icons\\spell_nature_skinofearth") end end @@ -2449,6 +2469,8 @@ function pfUI.uf:SetupBuffIndicators(config) table.insert(indicators, "interface\\icons\\spell_holy_renew") -- Power Word: Shield table.insert(indicators, "interface\\icons\\spell_holy_powerwordshield") + -- Prayer of Mending (TBC) + table.insert(indicators, "interface\\icons\\spell_holy_prayerofmendingtga") end if myclass == "DRUID" or config.all_hots == "1" then diff --git a/compat/tbc.lua b/compat/tbc.lua new file mode 100644 index 00000000..526d94bf --- /dev/null +++ b/compat/tbc.lua @@ -0,0 +1,1960 @@ +-- load pfUI environment +setfenv(1, pfUI:GetEnvironment()) +if pfUI.expansion ~= "tbc" then return end + +-- [[ Constants ]]-- +CASTBAR_EVENT_CAST_DELAY = "UNIT_SPELLCAST_DELAYED" +CASTBAR_EVENT_CHANNEL_DELAY = "UNIT_SPELLCAST_CHANNEL_UPDATE" +CASTBAR_EVENT_CAST_START = "UNIT_SPELLCAST_START" +CASTBAR_EVENT_CHANNEL_START = "UNIT_SPELLCAST_CHANNEL_START" + +EVENTS_MINIMAP_ZONE_UPDATE = {"PLAYER_ENTERING_WORLD", "ZONE_CHANGED_NEW_AREA", "ZONE_CHANGED"} + +MICRO_BUTTONS = { + 'CharacterMicroButton', 'SpellbookMicroButton', 'TalentMicroButton', + 'QuestLogMicroButton', 'SocialsMicroButton', 'LFGMicroButton', + 'MainMenuMicroButton', 'HelpMicroButton', +} + +NAMEPLATE_OBJECTORDER = { "border", "castborder", "casticon", "glow", "name", "level", "levelicon", "raidicon" } + +NAMEPLATE_FRAMETYPE = "Frame" + +MINIMAP_TRACKING_FRAME = _G.MiniMapTracking + +FRIENDS_NAME_LOCATION = "ButtonTextLocation" + +COOLDOWN_FRAME_TYPE = "Cooldown" +LOOT_BUTTON_FRAME_TYPE = "Button" + +PLAYER_BUFF_START_ID = 0 + +ACTIONBAR_SECURE_TEMPLATE_BAR = "SecureStateHeaderTemplate" +ACTIONBAR_SECURE_TEMPLATE_BUTTON = "SecureActionButtonTemplate" +UNITFRAME_SECURE_TEMPLATE = "SecureUnitButtonTemplate" + +--[[ TBC API Extensions ]]-- +function UnitBuff(unitstr, i) + -- fake return values to be vanilla alike + local name, rank, icon, count = _G.UnitBuff(unitstr, i) + return icon, count +end + +function UnitDebuff(unitstr, i) + -- fake return values to be vanilla alike + local name, rank, texture, stacks, dtype, duration, timeLeft = _G.UnitDebuff(unitstr, i) + return texture, stacks, dtype +end + +-- the function GetContainerNumSlots returns numbers for keyrings in tbc +function GetContainerNumSlots(bag) + if bag == -2 and pfUI.bag and not pfUI.bag.showKeyring then + return 0 + else + return _G.GetContainerNumSlots(bag) + end +end + +-- map libdebuff to the regular function +libdebuff = { + ["UnitDebuff"] = function(self, a1, a2, a3) + return _G.UnitDebuff(a1,a2,a3) + end +} + +-- map reveal positions +pfMapOverlayData = { + ["Teldrassil"] = { "RUTTHERANVILLAGE:128:100:494:548", "STARBREEZEVILLAGE:200:200:561:292", "GNARLPINEHOLD:185:128:368:443", "LAKEALAMETH:256:185:436:380", "WELLSPRINGLAKE:180:256:377:93", "THEORACLEGLADE:170:240:272:127", "BANETHILHOLLOW:160:210:382:281", "DOLANAAR:190:128:462:323", "SHADOWGLEN:225:225:491:153", "POOLSOFARLITHRIEN:128:190:335:313", "DARNASSUS:315:256:101:247", }, + ["Sunwell"] = { "SunsReachHarbor:512:416:252:252", "SunsReachSanctum:512:512:251:4", }, + ["DunMorogh"] = { "AMBERSTILLRANCH:128:128:573:280", "FROSTMANEHOLD:125:125:217:287", "ICEFLOWLAKE:128:180:281:167", "THEGRIZZLEDDEN:200:185:314:311", "HELMSBEDLAKE:155:170:694:273", "SHIMMERRIDGE:128:190:347:163", "CHILLBREEZEVALLEY:180:128:274:296", "ANVILMAR:240:185:155:403", "MISTYPINEREFUGE:128:165:502:221", "GOLBOLARQUARRY:165:165:608:291", "KHARANOS:200:200:386:294", "THETUNDRIDHILLS:155:128:522:322", "IRONFORGE:315:200:397:163", "COLDRIDGEPASS:150:128:295:385", "NORTHERNGATEOUTPOST:128:165:759:173", "SOUTHERNGATEOUTPOST:128:120:792:279", "GNOMERAGON:180:165:166:184", "BREWNALLVILLAGE:115:115:252:249", }, + ["Elwynn"] = { "EASTVALELOGGINGCAMP:256:210:704:330", "BRACKWELLPUMPKINPATCH:256:249:577:419", "FORESTSEDGE:256:341:124:327", "FARGODEEPMINE:256:240:238:428", "JERODSLANDING:256:237:425:431", "STORMWIND:485:405:0:0", "GOLDSHIRE:240:220:250:270", "TOWEROFAZORA:255:250:551:292", "CRYSTALLAKE:225:220:422:332", "RIDGEPOINTTOWER:306:233:696:435", "STONECAIRNLAKE:310:256:587:190", "NORTHSHIREVALLEY:256:256:381:147", }, + ["Mulgore"] = { "WINTERHOOFWATERWELL:170:128:458:369", "THUNDERHORNWATERWELL:128:155:379:242", "RAVAGEDCARAVAN:128:120:473:260", "PALEMANEROCK:128:205:303:307", "WINDFURYRIDGE:205:128:395:0", "REDCLOUDMESA:470:243:270:425", "THUNDERBLUFF:280:240:249:59", "BAELDUNDIGSITE:210:180:255:214", "WILDMANEWATERWELL:185:128:291:0", "THEGOLDENPLAINS:215:240:428:80", "REDROCKS:205:230:502:16", "BLOODHOOFVILLAGE:256:200:367:303", "THEROLLINGPLAINS:256:190:523:356", "THEVENTURECOMINE:225:235:532:238", }, + ["Tirisfal"] = { "SCARLETWATCHPOST:175:247:689:104", "SOLLIDENFARMSTEAD:256:156:239:250", "GARRENSHAUNT:174:220:497:145", "VENOMWEBVALE:237:214:757:205", "NIGHTMAREVALE:243:199:363:349", "AGAMANDMILLS:256:210:335:139", "CRUSADEROUTPOST:173:128:694:289", "DEATHKNELL:245:205:227:328", "BALNIRFARMSTEAD:216:179:630:326", "BRIGHTWATERLAKE:201:288:587:139", "BULWARK:230:205:698:362", "RUINSOFLORDAERON:315:235:463:361", "COLDHEARTHMANOR:150:128:474:327", "MONASTARY:211:189:746:125", "STILLWATERPOND:186:128:395:277", "BRILL:128:256:537:299", }, + ["Durotar"] = { "RAZORMANEGROUNDS:230:230:301:189", "VALLEYOFTRIALS:215:215:355:320", "SKULLROCK:128:110:464:33", "DRYGULCHRAVINE:210:160:427:78", "THUNDERRIDGE:190:200:327:60", "ORGRIMMAR:445:160:244:0", "SENJINVILLAGE:160:190:474:384", "TIRAGARDEKEEP:190:180:462:286", "ECHOISLES:200:240:549:427", "RAZORHILL:220:230:432:170", "KOLKARCRAG:160:120:413:476", }, + ["Westfall"] = { "WESTFALLLIGHTHOUSE:280:190:205:467", "FURLBROWSPUMPKINFARM:210:215:387:11", "JANGOLODEMINE:215:215:307:29", "SALDEANSFARM:225:210:459:105", "THEDUSTPLAINS:288:235:523:377", "SENTINELHILL:195:240:442:241", "DEMONTSPLACE:200:185:208:375", "THEMOLSENFARM:225:205:328:148", "THEDEADACRE:200:240:524:252", "THEJANSENSTEAD:165:200:488:0", "THEDAGGERHILLS:256:175:339:418", "GOLDCOASTQUARRY:225:256:220:102", "ALEXSTONFARMSTEAD:305:210:204:260", "MOONBROOK:220:200:317:331", }, + ["Silverpine"] = { "THEDECREPITFERRY:180:185:457:144", "FENRISISLE:250:215:593:74", "THEDEADFIELD:175:165:402:65", "MALDENSORCHARD:256:160:465:0", "OLSENSFARTHING:165:185:382:252", "DEEPELEMMINE:160:170:470:261", "SHADOWFANGKEEP:220:160:364:359", "BERENSPERIL:240:180:491:417", "THESEPULCHER:210:160:352:168", "PYREWOODVILLAGE:140:125:391:446", "AMBERMILL:240:240:494:262", "THESKITTERINGDARK:185:165:286:37", "NORTHTIDESHOLLOW:180:128:323:128", "THEGREYMANEWALL:210:215:379:447", "THESHININGSTRAND:256:220:459:13", }, + ["LochModan"] = { "SILVERSTREAMMINE:235:270:229:11", "MOGROSHSTRONGHOLD:315:235:542:48", "STONESPLINTERVALLEY:255:285:215:348", "IRONBANDSEXCAVATIONSITE:345:256:482:321", "VALLEYOFKINGS:195:250:109:370", "GRIZZLEPAWRIDGE:295:358:309:310", "THELSAMAR:256:230:217:203", "THELOCH:320:410:352:87", "NORTHGATEPASS:230:300:125:12", "STONEWROUGHTDAM:290:175:339:11", "THEFARSTRIDERLODGE:370:295:546:199", }, + ["Darkshore"] = { "RUINSOFMATHYSTRA:195:215:510:0", "TOWEROFALTHALAXX:170:195:468:85", "GROVEOFTHEANCIENTS:200:170:305:412", "BASHALARAN:180:195:365:181", "AMETHARAN:190:205:324:306", "THEMASTERSGLAIVE:175:158:329:510", "REMTRAVELSEXCAVATION:175:183:229:485", "AUBERDINE:150:215:318:162", "CLIFFSPRINGRIVER:230:190:375:94", }, + ["Redridge"] = { "STONEWATCH:255:300:500:215", "GALARDELLVALLEY:250:250:654:161", "ALTHERSMILL:235:270:399:129", "RENDERSVALLEY:465:255:484:361", "LAKEEVERSTILL:535:275:133:240", "REDRIDGECANYONS:365:245:121:72", "STONEWATCHFALLS:320:210:595:320", "LAKESHIRE:340:195:83:197", "RENDERSCAMP:275:256:277:0", "THREECORNERS:365:350:0:284", "LAKERIDGEHIGHWAY:430:290:187:333", }, + ["Wetlands"] = { "ANGERFANGENCAMPMENT:225:185:347:218", "DUNMODR:205:180:401:21", "SUNDOWNMARSH:300:240:92:82", "THELGANROCK:230:190:470:371", "BLACKCHANNELMARSH:240:175:77:245", "BLUEGILLMARSH:225:190:89:142", "MOSSHIDEFEN:205:245:527:264", "IRONBEARDSTOMB:200:185:349:115", "THEGREENBELT:185:240:456:125", "SALTSPRAYGLEN:200:240:237:41", "MENETHILHARBOR:175:128:13:314", "GRIMBATOL:350:360:611:230", "RAPTORRIDGE:190:160:628:176", "DIREFORGEHILL:256:250:507:115", "WHELGARSEXCAVATIONSITE:195:185:247:205", }, + ["Hilsbrad"] = { "DARROWHILL:205:155:414:154", "NETHANDERSTEAD:215:240:541:236", "DURNHOLDEKEEP:384:365:605:75", "SOUTHSHORE:235:270:418:201", "HILLSBRADFIELDS:305:275:198:155", "TARRENMILL:220:310:509:0", "AZURELOADMINE:165:200:175:275", "SOUTHPOINTTOWER:288:225:2:192", "DUNGAROK:240:275:637:294", "EASTERNSTRAND:230:320:524:339", "WESTERNSTRAND:285:155:208:368", "PURGATIONISLE:125:100:109:482", }, + ["Duskwood"] = { "THEYORGENFARMSTEAD:235:250:390:382", "THEROTTINGORCHARD:250:230:539:369", "VULGOLOGREMOUND:255:285:243:348", "TWILIGHTGROVE:360:420:298:79", "ADDLESSTEAD:275:250:55:342", "MANORMISTMANTLE:200:175:653:120", "THEDARKENEDBANK:910:210:89:31", "RAVENHILL:195:145:102:302", "THEHUSHEDBANK:160:330:19:132", "DARKSHIRE:315:280:631:162", "BRIGHTWOODGROVE:220:340:504:117", "TRANQUILGARDENSCEMETARY:220:220:690:353", "RAVENHILLCEMETARY:350:300:85:149", }, + ["Alterac"] = { "LORDAMEREINTERNMENTCAMP:330:265:44:403", "DANDREDSFOLD:285:230:276:0", "MISTYSHORE:220:280:196:131", "CHILLWINDPOINT:350:370:626:253", "GALLOWSCORNER:200:200:406:279", "CORRAHNSDAGGER:195:288:399:380", "CRUSHRIDGEHOLD:280:240:334:162", "THEUPLANDS:235:200:462:77", "GAVINSNAZE:160:175:225:478", "GROWLESSCAVE:190:170:317:372", "RUINSOFALTERAC:255:255:270:197", "STRAHNBRAD:370:300:549:105", "THEHEADLAND:165:197:314:471", "SOFERASNAZE:255:320:462:307", "DALARAN:300:300:26:262", }, + ["Barrens"] = { "THEFORGOTTENPOOLS:120:125:384:115", "THESTAGNANTOASIS:155:128:481:211", "THEMORSHANRAMPART:128:100:412:0", "DREADMISTPEAK:128:105:419:63", "THEDRYHILLS:200:145:317:29", "BOULDERLODEMINE:120:110:555:0", "THESLUDGEFEN:170:120:456:0", "THECROSSROADS:155:155:431:118", "NORTHWATCHFOLD:150:120:527:307", "RAPTORGROUNDS:115:110:507:294", "THORNHILL:140:128:498:119", "THEMERCHANTCOAST:95:100:581:247", "LUSHWATEROASIS:175:185:365:177", "RATCHET:125:125:556:189", "HONORSSTAND:128:128:306:130", "BRAMBLESCAR:125:165:442:298", "BLACKTHORNRIDGE:155:128:335:462", "BAELMODAN:128:128:431:479", "RAZORFENKRAUL:128:128:341:537", "RAZORFENDOWNS:155:115:407:553", "CAMPTAURAJO:145:125:365:350", "GROLDOMFARM:125:115:492:63", "FARWATCHPOST:100:165:564:52", "AGAMAGOR:200:185:340:234", "FIELDOFGIANTS:210:150:355:402", }, + ["Stranglethorn"] = { "NESINGWARYSEXPEDITION:140:110:269:26", "RUINSOFJUBUWAL:110:110:306:301", "ZIATAJAIRUINS:128:125:364:231", "BOOTYBAY:145:128:203:433", "NEKMANIWELLSPRING:90:115:211:359", "RUINSOFABORAZ:95:95:350:335", "CRYSTALVEINMINE:120:120:345:276", "MIZJAHRUINS:105:110:311:131", "WILDSHORE:165:190:229:422", "BLOODSAILCOMPOUND:165:175:194:284", "JAGUEROISLE:125:120:314:493", "GROMGOLBASECAMP:110:105:260:132", "MOSHOGGOGREMOUND:128:175:432:94", "KALAIRUINS:95:95:299:88", "RUINSOFZULMAMWE:170:125:394:212", "MISTVALEVALLEY:125:125:280:368", "THEARENA:200:185:235:189", "ZUULDAIARUINS:115:115:156:42", "BALIAMAHRUINS:110:140:371:129", "LAKENAZFERITI:128:125:331:59", "KURZENSCOMPOUND:155:150:388:0", "RUINSOFZULKUNDA:125:140:196:3", "ZULGURUB:245:220:483:8", "THEVILEREEF:190:175:152:90", "VENTURECOBASECAMP:105:125:387:64", "BALALRUINS:90:80:241:92", "REBELCAMP:170:90:284:0", }, + ["SwampOfSorrows"] = { "SPLINTERSPEARJUNCTION:275:240:129:236", "THEHARBORAGE:235:205:171:145", "FALLOWSANCTUARY:365:305:492:0", "MISTYREEDSTRAND:256:668:746:0", "POOLOFTEARS:300:275:565:218", "THESHIFTINGMIRE:315:235:286:110", "MISTYVALLEY:245:305:0:140", "ITHARIUSSCAVE:240:245:0:262", "STONARD:360:315:279:237", "STAGALBOG:345:250:552:378", "SORROWMURK:215:365:724:120", }, + ["Arathi"] = { "CIRCLEOFINNERBINDING:210:185:286:310", "CIRCLEOFOUTERBINDING:170:155:419:293", "NORTHFOLDMANOR:230:240:192:90", "BOULDERGOR:245:245:232:145", "STROMGARDEKEEP:240:230:108:287", "FALDIRSCOVE:256:215:171:424", "THANDOLSPAN:200:220:355:412", "BOULDERFISTHALL:215:235:432:362", "GOSHEKFARM:230:195:531:276", "HAMMERFALL:205:250:655:120", "WITHERBARKVILLAGE:215:210:559:333", "DABYRIESFARMSTEAD:180:210:472:165", "CIRCLEOFEASTBINDING:160:230:558:112", "REFUGEPOINT:175:225:370:186", "THORADINSWALL:190:240:87:138", "CIRCLEOFWESTBINDING:190:210:138:54", }, + ["Badlands"] = { "CAMPKOSH:220:220:551:48", "LETHLORRAVINE:370:455:611:110", "AGMONDSEND:265:270:345:389", "CAMPBOFF:255:280:501:341", "THEDUSTBOWL:270:275:159:199", "HAMMERTOESDIGSITE:200:195:445:120", "VALLEYOFFANGS:230:230:349:256", "ANGORFORTRESS:195:200:325:148", "DUSTWINDGULCH:245:205:498:209", "THEMAKERSTERRACE:245:205:389:7", "CAMPCAGG:256:256:12:428", "KARGATH:256:256:0:148", "APOCRYPHANSREST:256:256:17:310", "MIRAGEFLATS:256:256:148:384", }, + ["Hinterlands"] = { "JINTHAALOR:235:285:505:333", "THEOVERLOOKCLIFFS:170:310:693:303", "AERIEPEAK:255:205:13:245", "PLAGUEMISTRAVINE:145:220:158:149", "THEALTAROFZUL:200:165:373:365", "HIRIWATHA:225:200:171:306", "QUELDANILLODGE:185:195:237:185", "VALORWINDLAKE:170:170:319:302", "SHADRAALOR:195:185:240:387", "AGOLWATHA:205:195:374:164", "THECREEPINGRUIN:180:170:408:260", "SERADANE:275:275:509:19", "SKULKROCK:160:145:512:232", "SHAOLWATHA:280:205:571:239", }, + ["UngoroCrater"] = { "GOLAKKAHOTSPRINGS:315:345:121:151", "THESLITHERINGSCAR:345:285:367:380", "FIREPLUMERIDGE:295:270:367:178", "TERRORRUN:345:285:158:368", "THEMARSHLANDS:310:355:560:240", "IRONSTONEPLATEAU:285:285:582:67", "LAKKARITARPITS:570:265:160:6", }, + ["Tanaris"] = { "THISTLESHRUBVALLEY:185:250:203:286", "VALLEYOFTHEWATCHERS:150:160:291:434", "LANDSENDBEACH:205:157:445:511", "ABYSSALSANDS:215:180:363:194", "ZALASHJISDEN:110:140:611:147", "CAVERNSOFTIME:155:150:561:256", "EASTMOONRUINS:160:150:395:346", "GADGETZAN:175:165:421:91", "BROKENPILLAR:110:180:473:234", "SOUTHMOONRUINS:195:210:323:359", "ZULFARRAK:210:175:254:0", "THEGAPINGCHASM:220:210:449:372", "SOUTHBREAKSHORE:215:175:499:293", "DUNEMAULCOMPOUND:205:145:325:289", "THENOXIOUSLAIR:180:200:252:199", "WATERSPRINGFIELD:165:180:509:168", "LOSTRIGGERCOVE:160:190:629:220", "STEAMWHEEDLEPORT:155:150:592:75", "NOONSHADERUINS:120:135:533:104", "SANDSORROWWATCH:195:175:299:100", }, + ["Dustwallow"] = { "THEWYRMBOG:285:240:367:381", "ALCAZISLAND:200:195:660:21", "THERAMOREISLE:230:205:534:224", "WITCHHILL:250:315:422:0", "BRACKENWALLVILLAGE:280:270:230:0", "BACKBAYWETLANDS:400:255:239:189", "THEDENOFFLAME:255:250:257:313", }, + ["ThousandNeedles"] = { "THEGREATLIFT:210:180:205:70", "DARKCLOUDPINNACLE:205:195:259:131", "THESHIMMERINGFLATS:320:365:610:300", "SPLITHOOFCRAG:210:195:391:192", "CAMPETHOK:305:310:0:0", "WINDBREAKCANYON:240:220:492:250", "FREEWINDPOST:210:190:357:264", "HIGHPERCH:190:190:31:155", "THESCREECHINGCANYON:250:240:179:200", }, + ["SearingGorge"] = { "GRIMSILTDIGSITE:305:220:494:300", "THESEAOFCINDERS:360:280:247:388", "TANNERCAMP:305:230:545:407", "DUSTFIREVALLEY:460:365:422:8", "FIREWATCHRIDGE:405:430:85:30", "THECAULDRON:425:325:250:170", "BLACKCHARCAVE:275:235:77:366", }, + ["Ashenvale"] = { "THISTLEFURVILLAGE:255:195:203:158", "THESHRINEOFAESSINA:220:195:104:259", "THEZORAMSTRAND:245:245:19:28", "LAKEFALATHIM:128:195:131:137", "MAESTRASPOST:215:305:205:38", "ASTRANAAR:205:185:272:251", "IRISLAKE:200:205:392:218", "THERUINSOFSTARDUST:155:150:260:373", "FIRESCARSHRINE:165:175:189:324", "MYSTRALLAKE:275:240:356:347", "BOUGHSHADOW:146:200:856:151", "THEHOWLINGVALE:210:185:463:141", "FELFIREHILL:245:255:713:344", "NIGHTRUN:225:255:597:258", "WARSONGLUMBERCAMP:200:160:796:311", "RAYNEWOODRETREAT:180:245:520:238", "FALLENSKYLAKE:235:205:547:426", "SATYRNAAR:285:185:694:225", }, + ["Desolace"] = { "SHADOWPREYVILLAGE:230:230:167:389", "THUNDERAXEFORTRESS:190:220:447:102", "ETHELRETHOR:205:250:311:61", "GELKISVILLAGE:195:242:293:426", "VALLEYOFSPEARS:245:285:212:215", "RANAZJARISLE:100:100:241:6", "MAGRAMVILLAGE:205:285:590:365", "MANNOROCCOVEN:285:280:399:380", "SARGERON:285:245:625:33", "KOLKARVILLAGE:220:220:607:215", "KORMEKSHUT:170:160:555:181", "SHADOWBREAKRAVINE:205:195:690:444", "KODOGRAVEYARD:275:250:387:244", "NIJELSPOINT:200:250:554:0", "TETHRISARAN:205:145:431:0", }, + ["BurningSteppes"] = { "DRACODAR:415:315:56:258", "RUINSOFTHAURISSAN:270:285:513:99", "DREADMAULROCK:220:225:707:168", "MORGANSVIGIL:294:270:708:311", "ALTAROFSTORMS:225:220:36:109", "TERRORWINGPATH:280:355:722:46", "BLACKROCKPASS:270:310:589:279", "PILLAROFASH:320:270:377:285", "BLACKROCKSTRONGHOLD:245:265:334:114", "BLACKROCKMOUNTAIN:256:280:173:101", }, + ["BlastedLands"] = { "DREADMAULPOST:245:195:361:195", "THETAINTEDSCAR:384:450:212:178", "DREADMAULHOLD:195:180:361:15", "GARRISONARMORY:170:200:472:9", "ALTAROFSTORMS:185:155:310:133", "SERPENTSCOIL:225:170:501:140", "DARKPORTAL:265:220:453:259", "NETHERGARDEKEEP:185:190:559:30", "RISEOFTHEDEFILER:170:145:405:123", }, + ["Aszhara"] = { "SHADOWSONGSHRINE:225:180:35:422", "TIMBERMAWHOLD:235:270:250:106", "BAYOFSTORMS:270:300:479:201", "THESHATTEREDSTRAND:160:210:404:194", "JAGGEDREEF:570:170:366:0", "BITTERREACHES:245:185:644:40", "TOWEROFELDARA:120:155:818:107", "FORLORNRIDGE:220:255:191:369", "TEMPLEOFARKKORAN:190:200:681:153", "LEGASHENCAMPMENT:235:140:478:44", "URSOLAN:145:215:422:95", "RUINSOFELDARATH:265:280:238:221", "SOUTHRIDGEBEACH:370:220:389:353", "VALORMOK:215:175:84:229", "THALASSIANBASECAMP:240:155:499:119", "RAVENCRESTMONUMENT:240:125:552:499", "HALDARRENCAMPMENT:200:150:77:331", "THERUINEDREACHES:395:128:396:540", "LAKEMENNAR:315:200:296:429", }, + ["Felwood"] = { "RUINSOFCONSTELLAS:235:155:297:381", "EMERALDSANCTUARY:185:160:405:429", "FELPAWVILLAGE:240:145:483:0", "TALONBRANCHGLADE:160:145:548:90", "MORLOSARAN:145:159:496:509", "JADEFIRERUN:195:170:330:29", "SHATTERSCARVALE:235:200:307:123", "JAEDENAR:245:128:271:331", "BLOODVENOMFALLS:235:145:292:263", "DEADWOODVILLAGE:175:135:408:533", "JADEFIREGLEN:165:155:332:465", "IRONTREEWOODS:215:215:420:54", }, + ["EasternPlaguelands"] = { "THENOXIOUSGLADE:225:215:722:166", "QUELLITHIENLODGE:230:150:422:36", "NORTHPASSTOWER:240:195:457:109", "TERRORDALE:190:205:79:98", "BLACKWOODLAKE:230:235:442:199", "EASTWALLTOWER:180:160:592:241", "DARROWSHIRE:210:179:309:489", "CORINSCROSSING:165:160:537:367", "THEMARRISSTEAD:200:205:156:360", "NORTHDALE:190:205:620:128", "PLAGUEWOOD:360:270:169:83", "LAKEMERELDAR:250:175:537:463", "THEINFECTISSCAR:195:275:620:291", "PESTILENTSCAR:205:250:409:345", "ZULMASHAR:205:165:614:30", "CROWNGUARDTOWER:205:165:291:401", "THONDRORILRIVER:220:360:7:231", "LIGHTSHOPECHAPEL:175:245:716:299", "TYRSHAND:245:170:717:471", "STRATHOLME:240:200:194:9", "THEFUNGALVALE:210:210:271:261", "THEUNDERCROFT:185:150:172:477", }, + ["StonetalonMountains"] = { "BOULDERSLIDERAVINE:145:107:572:561", "WEBWINDERPATH:288:355:457:282", "MIRKFALLONLAKE:200:215:390:145", "CAMPAPARAJE:190:97:718:571", "SISHIRCANYON:125:125:475:433", "STONETALONPEAK:270:205:247:0", "GRIMTOTEMPOST:225:120:668:515", "MALAKAJIN:125:86:663:582", "WINDSHEARCRAG:320:275:553:197", "THECHARREDVALE:230:355:210:234", "SUNROCKRETREAT:150:150:389:320", }, + ["WesternPlaguelands"] = { "DARROWMERELAKE:370:270:504:343", "RUINSOFANDORHOL:285:230:260:355", "THEBULWARK:225:185:137:293", "FELSTONEFIELD:160:125:300:311", "THEWEEPINGCAVE:160:200:566:198", "CAERDARROW:170:165:600:412", "SORROWHILL:300:206:355:462", "GAHRRONSWITHERING:180:205:520:250", "HEARTHGLEN:340:288:307:16", "DALSONSTEARS:220:150:381:265", "THEWRITHINGHAUNT:170:190:451:323", "NORTHRIDGELUMBERCAMP:220:180:382:164", "THONDRORILRIVER:205:340:590:86", }, + ["Feralas"] = { "THEFORGOTTENCOAST:145:320:404:256", "FRAYFEATHERHIGHLANDS:110:170:478:386", "RUINSOFRAVENWIND:190:155:305:0", "THETWINCOLOSSALS:285:245:319:75", "DREAMBOUGH:150:125:454:0", "GORDUNNIOUTPOST:140:165:690:141", "ISLEOFDREAD:215:293:192:375", "LOWERWILDS:225:180:751:198", "FERALSCARVALE:115:115:486:329", "RUINSOFISILDIEN:190:250:540:320", "ONEIROS:110:110:493:70", "DIREMAUL:230:195:454:201", "SARDORISLE:180:180:208:234", "CAMPMOJACHE:155:160:689:233", "THEWRITHINGDEEP:240:220:618:298", "GRIMTOTEMCOMPOUND:120:195:623:167", }, + ["Winterspring"] = { "WINTERFALLVILLAGE:145:125:617:158", "ICETHISTLEHILLS:125:165:611:242", "LAKEKELTHERIL:215:185:401:198", "STARFALLVILLAGE:185:160:392:137", "EVERLOOK:165:200:509:107", "FROSTFIREHOTSPRINGS:240:140:222:172", "FROSTWHISPERGORGE:200:160:523:376", "THEHIDDENGROVE:175:185:555:27", "DARKWHISPERGORGE:255:205:447:441", "FROSTSABERROCK:250:180:368:7", "OWLWINGTHICKET:165:140:593:340", "TIMBERMAWPOST:230:120:229:243", "MAZTHORIL:185:180:493:258", }, + ["Silithus"] = { "THESCARABWALL:288:256:116:413", "THECRYSTALVALE:320:289:104:24", "HIVEASHI:512:320:265:12", "SOUTHWINDVILLAGE:384:384:500:65", "TWILIGHTBASECAMP:320:256:344:197", "HIVEZORA:384:512:97:144", "HIVEREGAL:512:384:245:285", }, + ["DeadwindPass"] = { "THEVICE:270:270:426:299", "KARAZHAN:300:245:269:337", "DEADMANSCROSSING:380:365:249:76", }, + ["AlteracValley"] = { "DUNBALDAR:270:240:348:13", "ICEBLOODGARRISON:300:300:335:172", "FROSTWOLFKEEP:235:290:399:375", }, + ["Moonglade"] = { "LAKEELUNEARA:555:510:244:89", }, + ["Hellfire"] = { "TheLegionFront:256:512:579:128", "RuinsofShanaar:256:378:25:290", "HellfireCitadel:256:458:338:210", "FallenSkyRidge:256:256:34:142", "ExpeditionArmory:512:255:261:413", "Thrallmar:256:256:467:154", "MagharPost:256:256:206:110", "DenofHaalesh:256:256:182:412", "TempleofTelhamat:512:512:38:152", "PoolsofAggonar:256:512:326:45", "ForgeCampRage:512:512:478:25", "ThroneofKiljaeden:512:256:477:6", "ZethGor:422:238:580:430", "TheStairofDestiny:256:512:737:156", "VoidRidge:256:256:705:368", "WarpFields:256:260:308:408", "FalconWatch:512:342:183:326", "HonorHold:256:256:469:298", }, + ["Zangarmarsh"] = { "TheLagoon:256:256:512:303", "FeralfenVillage:512:336:314:332", "OreborHarborage:256:512:329:25", "TheDeadMire:286:512:716:128", "CoilfangReservoir:256:512:462:90", "Sporeggar:512:256:20:202", "MarshlightLake:256:256:81:152", "QuaggRidge:256:343:141:325", "ZabraJin:256:256:175:232", "TheHewnBog:256:512:219:51", "UmbrafenVillage:256:207:720:461", "Telredor:256:512:569:112", "AngoroshStronghold:256:128:124:0", "CenarionRefuge:308:256:694:321", "BloodscaleEnclave:256:256:596:412", "TwinspireRuins:256:256:342:249", "AngoroshGrounds:256:256:88:50", "TheSpawningGlen:256:256:31:339", }, + ["Nagrand"] = { "WindyreedPass:256:256:598:79", "Telaar:256:256:387:390", "BurningBladeRUins:256:334:660:334", "Halaa:256:256:335:193", "WarmaulHill:256:256:157:32", "SunspringPost:256:256:219:199", "TwilightRidge:256:512:10:107", "SouthwindCleft:256:256:391:258", "KilsorrowFortress:256:241:558:427", "LaughingSkullRuins:256:256:351:52", "OshuGun:512:334:168:334", "ThroneoftheElements:256:256:504:53", "ClanWatch:256:256:532:363", "RingofTrials:256:256:533:267", "ForgeCampHate:256:256:162:154", "ZangarRidge:256:256:277:54", "ForgeCampFear:512:420:36:248", "WindyreedVillage:256:256:666:233", "Garadar:256:256:431:143", }, + ["TerokkarForest"] = { "RaastokGlade:256:256:505:154", "ShattrathCity:512:512:104:4", "BleedingHollowClanRuins:256:367:103:301", "CarrionHill:256:256:377:272", "SethekkTomb:256:256:245:289", "RazorthornShelf:256:256:478:19", "GrangolvarVilliage:512:256:143:171", "Tuurem:256:512:455:34", "TheBarrierHills:256:256:116:4", "StonebreakerHold:256:256:397:165", "CenarionThicket:256:256:314:0", "FirewingPoint:385:512:617:149", "AllerianStronghold:256:256:480:277", "BonechewerRuins:256:256:521:275", "SkethylMountains:512:320:449:348", "RingofObservance:256:256:310:345", "WrithingMound:256:256:417:327", "VeilRhaze:256:256:222:362", "AuchenaiGrounds:256:234:247:434", "SmolderingCaravan:256:208:321:460", "RefugeCaravan:128:256:316:268", "TheBoneWastes:512:400:224:268", -- Seems to have been replaced by separate regions... + }, + ["ShadowmoonValley"] = { "NetherwingLedge:492:223:510:445", "WildhammerStronghold:512:439:168:229", "LegionHold:512:512:104:155", "TheWardensCage:512:410:469:258", "IlladarPoint:256:256:143:256", "ShadowmoonVilliage:512:512:116:35", "TheHandofGuldan:512:512:394:90", "CoilskarPoint:512:512:348:8", "NetherwingCliffs:256:256:554:308", "TheBlackTemple:396:512:606:126", "AltarofShatar:256:256:520:93", "TheDeathForge:256:512:290:129", "EclipsePoint:512:358:343:310", }, + ["BladesEdgeMountains"] = { "VeilRuuan:256:128:563:151", "VortexPinnacle:256:462:166:206", "BladedGulch:256:256:623:147", "Grishnath:256:256:286:28", "BrokenWilds:256:256:733:109", "ThunderlordStronghold:256:396:405:272", "RuuanWeald:256:512:479:98", "BloodmaulOutpost:256:297:342:371", "VeilLashh:256:240:271:428", "RavensWood:512:256:214:55", "MokNathalVillage:256:256:658:297", "Skald:256:256:673:71", "JaggedRidge:256:254:446:414", "BladesipreHold:256:507:314:161", "DeathsDoor:256:419:512:249", "GruulsLayer:256:256:527:81", "ForgeCampAnger:416:256:586:147", "BloodmaulCamp:256:256:412:95", "ForgeCampTerror:512:252:144:416", "ForgeCampWrath:256:256:254:176", "VekhaarStand:256:256:629:406", "Sylvanaar:256:318:289:350", "BashirLanding:256:256:422:0", "CircleofWrath:256:256:439:210", "RazorRidge:256:336:533:332", "RidgeofMadness:256:410:554:258", "TheCrystalpine:256:256:585:0", }, + ["Netherstorm"] = { "ManaforgeBanar:256:387:147:281", "RuinedManaforge:256:256:513:138", "SunfuryHold:256:217:454:451", "ManafrogeAra:256:256:171:155", "SocretharsSeat:256:256:229:38", "EtheriumStagingGrounds:256:256:481:208", "TempestKeep:409:384:593:284", "ManaforgeDuro:256:256:465:336", "TheScrapField:256:256:356:261", "CelestialRidge:256:256:644:173", "TheStormspire:256:256:298:134", "Area52:256:128:241:388", "ArklonRuins:256:256:328:397", "RuinsofEnkaat:256:256:253:301", "ManaforgeCoruu:256:179:357:489", "Netherstone:256:256:411:20", "KirinVarVillage:256:145:490:523", "ForgeBaseOG:256:256:237:22", "RuinsofFarahlon:512:256:354:49", "EcoDomeFarfield:256:256:396:10", "TheHeap:256:213:239:455", "NetherstormBridge:256:256:132:294", }, + ["Ghostlands"] = { "ThalassiaPass:256:262:364:406", "ZebNowa:512:431:466:237", "AmaniPass:404:436:598:232", "SanctumoftheSun:256:512:448:150", "Deatholme:512:293:95:375", "BleedingZiggurat:256:256:184:238", "WindrunnerVillage:256:512:60:117", "WindrunnerSpire:256:256:40:287", "HowlingZiggurat:256:449:340:219", "SanctumoftheMoon:256:256:210:126", "GoldenmistVillage:512:512:44:0", "Tranquillien:256:512:365:2", "ElrendarCrossing:512:256:326:0", "SuncrownVillage:512:256:460:0", "DawnstarSpire:427:256:575:0", "FarstriderEnclave:429:256:573:136", "IsleofTribulations:256:256:585:0", }, + ["EversongWoods"] = { "SunstriderIsle:512:512:195:5", "TorWatha:256:353:648:315", "RunestoneFalithas:256:172:378:496", "TheScortchedGrove:256:128:255:507", "TheGoldenStrand:128:253:183:415", "SunsailAnchorage:256:128:231:404", "GoldenboughPass:256:128:243:469", "SatherilsHaven:256:256:324:384", "FairbreezeVilliage:256:256:386:386", "TheLivingWood:128:248:511:420", "RunestoneShandor:256:174:464:494", "Zebwatha:128:193:554:475", "LakeElrendar:128:197:584:471", "ElrendarFalls:128:256:580:399", "EastSanctum:256:256:460:373", "FarstriderRetreat:256:128:524:359", "SilvermoonCity:512:512:440:87", "StillwhisperPond:256:256:474:314", "ThuronsLivery:256:128:539:305", "NorthSanctum:256:256:361:298", "WestSanctum:128:256:292:319", "TranquilShore:256:256:215:298", "RuinsofSilvermoon:256:256:307:136", "DuskwitherGrounds:256:256:605:253", }, + ["AzuremystIsle"] = { "AmmenVale:475:512:527:104", "AmmenFord:256:256:515:279", "MoongrazeWoods:256:256:449:183", "Emberglade:256:256:488:24", "FairbridgeStrand:256:128:356:0", "ValaarsBerth:256:256:176:303", "BristlelimbVillage:256:256:174:363", "WrathscalePoint:256:247:220:421", "SilvermystIsle:256:222:23:446", "OdesyusLanding:256:256:352:378", "GreezlesCamp:256:256:507:350", "PodWreckage:128:256:462:349", "AzureWatch:256:256:383:249", "PodCluster:256:256:281:305", "TheExodar:512:512:74:85", "StillpineHold:256:256:365:49", "SiltingShore:256:256:291:3", }, + ["BloodmystIsle"] = { "KesselsCrossing:485:141:517:527", "TheCrimsonReach:256:256:555:87", "BristlelimbEnclave:256:256:546:410", "WrathscaleLair:256:256:598:338", "RuinsofLorethAran:256:256:556:216", "WyrmscarIsland:256:256:613:82", "BloodscaleIsle:239:256:763:256", -- "BloodcurseIsle:239:256:763:256", replaced by BloodscaleIsle in the data + "VeridianPoint:256:256:637:0", "TalonStand:256:256:657:78", "RagefeatherRidge:256:256:481:117", "Bladewood:256:256:367:209", "TheWarpPiston:256:256:451:29", "TheBloodwash:256:256:302:27", "Axxarien:256:256:297:136", "TheFoulPool:256:256:221:136", "AmberwebPass:256:512:44:62", "TheVectorCoil:512:430:43:238", "VindicatorsRest:256:256:232:242", "BlacksiltShore:512:242:177:426", "Nazzivian:256:256:250:404", "Mystwood:256:185:309:483", "TheLostFold:256:198:503:470", "BloodWatch:256:256:437:258", "TheCryoCore:256:256:293:285", "Middenvale:256:256:414:406", "TelathionsCamp:128:128:180:216", }} + +-- patch pfSellData table for TBC +local pfSellData_tbc = { + [25]="7,36", [35]="9,48", [37]="7,39", [40]="1,5", [43]="1,5", [47]="1,5", + [79]="10,53", [80]="7,36", [85]="12,63", [121]="1,5", [140]="1,5", [193]="9,49", + [195]="7,37", [202]="343,1715", [209]="12,61", [237]="561,2806", [287]="488,2442", [710]="72,362", + [711]="5,26", [719]="4,24", [720]="1070,5351", [727]="245,1225", [753]="3842,19212", [756]="4963,24819", + [763]="58,294", [766]="57,287", [776]="5765,28827", [791]="7069,35348", [792]="41,208", [794]="56,280", + [795]="56,281", [797]="35,177", [798]="71,355", [799]="71,356", [816]="305,1528", [820]="947,4739", + [826]="732,3662", [827]="971,4859", [837]="225,1125", [838]="225,1129", [844]="144,721", [849]="265,1327", + [854]="604,3023", [864]="9716,48581", [868]="21533,107665", [871]="29628,148140", [872]="2414,12070", [885]="2301,11505", + [890]="3517,17589", [892]="370,1850", [897]="1022,5113", [899]="1248,6242", [914]="2669,13348", [920]="2821,14107", + [922]="2407,12039", [923]="1748,8744", [924]="2194,10973", [926]="1957,9785", [927]="1390,6954", [934]="10682,53412", + [935]="1742,8713", [937]="14577,72886", [944]="80153,400765", [1008]="144,721", [1010]="99,499", [1155]="5954,29771", + [1158]="146,732", [1161]="25,129", [1190]="418,2091", [1197]="533,2667", [1198]="535,2677", [1211]="347,1739", + [1213]="87,438", [1214]="930,4652", [1251]="8,34", [1263]="79064,395324", [1265]="11775,58875", [1273]="1656,8283", + [1275]="1668,8343", [1280]="3696,18482", [1296]="1681,8409", [1297]="2038,10194", [1299]="390,1954", [1300]="1854,9271", + [1304]="279,1399", [1306]="352,1762", [1310]="715,3577", [1351]="768,3844", [1355]="201,1008", [1359]="19,96", + [1366]="2,12", [1374]="3,17", [1376]="4,24", [1377]="1,7", [1382]="24,123", [1383]="25,127", + [1388]="14,72", [1389]="58,292", [1405]="1184,5924", [1406]="2079,10399", [1413]="55,277", [1423]="19,95", + [1427]="29,148", [1429]="7,39", [1430]="7,39", [1431]="20,102", [1433]="14,73", [1436]="458,2291", + [1440]="1230,6152", [1445]="584,2920", [1448]="405,2028", [1465]="9825,49125", [1479]="47,239", [1480]="954,4774", + [1481]="3337,16689", [1484]="2922,14613", [1486]="1202,6013", [1489]="1553,7768", [1495]="59,295", [1497]="71,357", + [1498]="57,286", [1503]="109,547", [1506]="51,256", [1511]="194,970", [1513]="293,1466", [1514]="294,1471", + [1521]="19205,96028", [1557]="919,4595", [1560]="513,2569", [1561]="268,1344", [1604]="19464,97320", [1608]="18940,94704", + [1659]="2136,10683", [1664]="14695,73476", [1716]="5067,25336", [1717]="3108,15541", [1718]="8040,40203", [1726]="12183,60916", + [1728]="72936,364684", [1730]="48,244", [1733]="88,444", [1734]="39,198", [1742]="129,649", [1743]="299,1498", + [1744]="260,1303", [1749]="263,1316", [1750]="298,1492", [1754]="359,1797", [1756]="438,2191", [1757]="483,2418", + [1759]="732,3662", [1767]="101,506", [1768]="217,1086", [1769]="163,817", [1772]="247,1236", [1774]="281,1407", + [1782]="542,2710", [1785]="464,2323", [1787]="102,511", [1788]="177,885", [1789]="136,681", [1791]="90,451", + [1792]="208,1042", [1794]="277,1388", [1796]="400,2002", [1798]="223,1118", [1799]="211,1057", [1800]="479,2398", + [1806]="466,2331", [1807]="388,1940", [1811]="451,2256", [1812]="453,2265", [1813]="523,2615", [1816]="486,2433", + [1819]="768,3841", [1820]="963,4819", [1826]="1765,8829", [1828]="1609,8047", [1832]="362,1812", [1839]="37,185", + [1843]="145,726", [1846]="176,881", [1913]="148,743", [1925]="787,3939", [1928]="996,4980", [1929]="434,2172", + [1930]="327,1635", [1936]="1114,5570", [1937]="2040,10202", [1943]="713,3567", [1944]="259,1297", [1945]="267,1338", + [1951]="1258,6291", [1958]="975,4877", [1959]="1223,6118", [1978]="981,4905", [1979]="23274,116370", [1988]="2852,14261", + [1997]="2539,12695", [2011]="3840,19201", [2013]="3644,18223", [2014]="4869,24347", [2020]="1050,5250", [2024]="1215,6079", + [2025]="1061,5305", [2027]="763,3816", [2029]="884,4420", [2030]="1109,5545", [2033]="967,4837", [2036]="258,1292", + [2037]="469,2346", [2042]="3639,18196", [2044]="8829,44146", [2047]="26,130", [2048]="26,130", [2064]="191,959", + [2066]="81,408", [2067]="186,932", [2069]="122,610", [2073]="742,3714", [2074]="1054,5272", [2075]="386,1933", + [2077]="5059,25296", [2078]="1070,5351", [2079]="934,4670", [2084]="5709,28548", [2089]="1113,5568", [2092]="7,36", + [2098]="3021,15105", [2100]="24540,122700", [2109]="14,73", [2110]="6,32", [2114]="31,156", [2117]="7,37", + [2119]="5,25", [2123]="9,49", [2124]="6,33", [2125]="6,33", [2126]="12,60", [2133]="16,79", + [2137]="25,125", [2138]="38,193", [2141]="1044,5224", [2142]="524,2621", [2143]="789,3945", [2145]="529,2649", + [2148]="581,2908", [2149]="879,4398", [2153]="1185,5928", [2156]="615,3078", [2164]="27032,135160", [2166]="811,4055", + [2167]="339,1696", [2169]="1887,9435", [2172]="7,37", [2194]="3276,16384", [2203]="1492,7464", [2207]="478,2391", + [2208]="730,3651", [2209]="1423,7116", [2215]="81,406", [2217]="243,1217", [2218]="501,2506", [2219]="457,2289", + [2221]="910,4551", [2225]="183,917", [2226]="4118,20590", [2227]="4133,20668", [2230]="714,3571", [2232]="813,4065", + [2235]="1281,6407", [2237]="75,378", [2240]="121,607", [2241]="408,2043", [2243]="65783,328917", [2244]="51858,259290", + [2249]="91,458", [2257]="189,945", [2258]="83,417", [2264]="1957,9789", [2265]="477,2388", [2278]="2326,11634", + [2280]="4828,24141", [2282]="139,697", [2283]="140,701", [2292]="1334,6674", [2299]="8757,43785", [2303]="71,359", + [2307]="243,1217", [2308]="214,1071", [2310]="89,449", [2315]="307,1539", [2316]="326,1634", [2361]="9,46", + [2367]="44,224", [2370]="75,378", [2372]="68,344", [2375]="34,174", [2376]="89,448", [2379]="15,76", + [2380]="7,38", [2381]="15,76", [2383]="11,58", [2384]="7,38", [2385]="7,38", [2386]="15,78", + [2387]="7,39", [2388]="15,78", [2390]="7,39", [2391]="7,39", [2393]="41,207", [2395]="64,323", + [2397]="43,216", [2399]="43,218", [2401]="66,331", [2402]="44,220", [2403]="44,221", [2418]="3146,15732", + [2419]="1579,7895", [2420]="2387,11938", [2426]="6513,32569", [2429]="2027,10139", [2432]="1538,7691", [2434]="1033,5166", + [2437]="5578,27891", [2448]="3231,16159", [2464]="1374,6872", [2468]="1262,6311", [2469]="1267,6335", [2471]="3408,17041", + [2472]="6842,34212", [2479]="21,108", [2489]="68,343", [2492]="57,285", [2494]="80,402", [2495]="101,505", + [2499]="143,717", [2507]="350,1752", [2520]="4925,24629", [2523]="5657,28286", [2525]="5298,26490", [2529]="13006,65032", + [2530]="10444,52220", [2531]="11234,56170", [2533]="12221,61108", [2535]="12311,61557", [2545]="1797,8985", [2546]="55,277", + [2547]="7,37", [2568]="31,157", [2569]="87,438", [2570]="11,56", [2571]="17,85", [2572]="99,497", + [2582]="216,1083", [2583]="359,1797", [2585]="638,3194", [2586]="1,7", [2613]="121,608", [2614]="232,1162", + [2615]="1018,5092", [2616]="532,2660", [2617]="2198,10992", [2618]="5328,26640", [2621]="2357,11788", [2623]="3554,17773", + [2644]="7,37", [2645]="11,57", [2646]="32,160", [2648]="58,294", [2650]="3,17", [2651]="3,17", + [2652]="4,24", [2653]="3,16", [2656]="9,49", [2690]="7,39", [2694]="539,2698", [2764]="440,2203", + [2765]="811,4058", [2773]="39,196", [2777]="147,735", [2778]="147,738", [2780]="374,1873", [2781]="335,1677", + [2785]="1062,5312", [2786]="1173,5866", [2787]="10,54", [2801]="90978,454890", [2805]="1882,9410", [2815]="19778,98891", + [2816]="7324,36621", [2818]="363,1818", [2819]="3830,19153", [2821]="1118,5590", [2822]="1402,7013", [2845]="109,547", + [2849]="1269,6346", [2851]="56,283", [2852]="67,336", [2853]="17,86", [2854]="225,1128", [2864]="630,3151", + [2866]="753,3765", [2868]="807,4036", [2870]="2935,14678", [2903]="515,2579", [2905]="42,213", [2908]="1409,7049", + [2910]="1257,6287", [2912]="6731,33657", [2913]="1153,5767", [2916]="4405,22029", [2931]="250,1000", [2942]="3663,18317", + [2953]="1857,9286", [2957]="119,597", [2958]="94,474", [2960]="22,110", [2962]="120,601", [2966]="146,732", + [2967]="66,332", [2968]="34,170", [2971]="109,545", [2973]="484,2421", [2974]="392,1963", [2976]="172,860", + [2979]="157,786", [2981]="648,3243", [2982]="566,2830", [2983]="280,1401", [2984]="215,1078", [2985]="822,4114", + [2988]="314,1572", [3008]="34,174", [3011]="2847,14235", [3018]="625,3125", [3019]="423,2116", [3021]="2421,12106", + [3023]="754,3772", [3025]="3695,18479", [3034]="6056,30283", [3036]="515,2579", [3037]="4814,24072", [3040]="940,4702", + [3041]="3769,18847", [3042]="4577,22888", [3045]="1574,7870", [3047]="1052,5261", [3048]="1919,9599", [3049]="2119,10596", + [3053]="2140,10704", [3055]="1526,7632", [3067]="1275,6376", [3070]="7,37", [3072]="1207,6037", [3074]="476,2381", + [3075]="15073,75369", [3078]="2777,13888", [3079]="297,1487", [3151]="87,438", [3154]="1094,5471", [3158]="60,304", + [3160]="470,2352", [3161]="295,1475", [3187]="14870,74354", [3191]="4629,23147", [3193]="2072,10362", [3194]="2496,12480", + [3195]="1372,6863", [3196]="1377,6887", [3198]="2742,13710", [3200]="19,96", [3201]="4496,22484", [3205]="230,1150", + [3206]="4582,22911", [3208]="25378,126894", [3209]="6783,33918", [3210]="5627,28135", [3211]="373,1866", [3214]="34,170", + [3217]="135,675", [3228]="1098,5493", [3230]="922,4611", [3231]="1266,6333", [3260]="6,32", [3261]="7,36", + [3268]="25,129", [3270]="10,52", [3273]="15,78", [3274]="7,39", [3279]="105,526", [3281]="56,281", + [3283]="295,1477", [3285]="36,183", [3286]="59,298", [3287]="199,999", [3289]="57,289", [3290]="48,242", + [3292]="203,1017", [3302]="319,1596", [3303]="70,354", [3306]="654,3270", [3307]="215,1079", [3308]="144,722", + [3311]="152,762", [3312]="70,354", [3313]="519,2596", [3315]="455,2275", [3319]="110,551", [3321]="41,208", + [3322]="11,56", [3324]="1120,5600", [3325]="140,704", [3327]="141,709", [3330]="281,1406", [3331]="67,338", + [3334]="68,344", [3341]="1621,8109", [3344]="146,730", [3365]="3,17", [3374]="45,228", [3380]="365,1827", + [3392]="1663,8318", [3400]="2761,13807", [3413]="3229,16148", [3414]="4029,20145", [3415]="3598,17994", [3417]="4629,23147", + [3429]="586,2932", [3430]="11027,55135", [3435]="19,99", [3437]="24,120", [3439]="30,151", [3440]="640,3203", + [3442]="44,224", [3443]="138,692", [3450]="443,2218", [3453]="46,233", [3458]="334,1671", [3461]="1006,5030", + [3469]="49,246", [3471]="142,713", [3472]="71,358", [3473]="299,1499", [3475]="21810,109053", [3480]="532,2661", + [3481]="1284,6423", [3483]="965,4829", [3484]="1767,8838", [3489]="937,4689", [3490]="2731,13659", [3511]="214,1071", + [3530]="25,100", [3558]="1044,5221", [3559]="473,2369", [3562]="823,4118", [3563]="557,2788", [3565]="280,1404", + [3567]="922,4614", [3570]="839,4198", [3572]="972,4862", [3578]="340,1700", [3581]="1046,5231", [3582]="315,1575", + [3585]="953,4768", [3586]="1034,5172", [3588]="2873,14366", [3589]="115,577", [3590]="115,579", [3593]="1095,5478", + [3595]="4,24", [3596]="4,24", [3603]="29,146", [3641]="15,79", [3644]="47,238", [3647]="434,2170", + [3648]="123,617", [3649]="115,576", [3652]="364,1821", [3653]="438,2193", [3654]="367,1835", [3655]="1022,5112", + [3661]="9,46", [3719]="822,4112", [3732]="801,4007", [3740]="2452,12263", [3741]="923,4615", [3748]="1305,6525", + [3749]="1320,6604", [3751]="2661,13308", [3752]="746,3730", [3754]="1492,7462", [3755]="5447,27237", [3758]="1817,9087", + [3761]="3306,16534", [3763]="6761,33806", [3764]="3181,15906", [3779]="2835,14176", [3780]="1877,9389", [3782]="3451,17258", + [3786]="3957,19786", [3794]="775,3875", [3795]="982,4910", [3796]="493,2468", [3797]="1692,8461", [3798]="902,4511", + [3799]="1461,7305", [3800]="1068,5344", [3802]="627,3137", [3806]="1272,6360", [3807]="1162,5814", [3809]="962,4814", + [3812]="971,4857", [3813]="1772,8863", [3815]="1475,7378", [3816]="2102,10512", [3822]="6481,32406", [3833]="24,122", + [3834]="32,163", 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[35294]="25000,100000", [35295]="20000,80000", + [35296]="950,3800", [35297]="30000,120000", [35298]="10000,40000", [35299]="30000,120000", [35300]="60000,240000", [35301]="60000,240000", + [35302]="60000,240000", [35303]="60000,240000", [35304]="30000,120000", [35305]="30000,120000", [35306]="30000,120000", [35307]="30000,120000", + [35308]="20000,80000", [35309]="30000,120000", [35310]="17500,70000", [35311]="20000,80000", [35314]="75,300", [35315]="30000,120000", + [35316]="30000,120000", [35318]="30000,120000", [35322]="30000,120000", [35323]="30000,120000", [35325]="30000,120000", [35328]="17391,86955", + [35329]="26181,130908", [35330]="35039,175195", [35331]="26377,131885", [35332]="35299,176497", [35333]="26569,132848", [35334]="35556,177782", + [35335]="17843,89216", [35336]="26862,134313", [35337]="35943,179717", [35338]="18036,90184", [35339]="27152,135764", [35340]="36334,181670", + [35341]="27345,136728", [35342]="36591,182955", [35343]="27540,137704", [35344]="25693,128467", [35345]="17194,85970", [35346]="34518,172591", + [35347]="34648,173242", [35356]="22381,111905", [35357]="33693,168468", [35358]="45087,225438", [35359]="33937,169689", [35360]="42171,210856", + [35361]="21167,105835", [35362]="31872,159363", [35363]="42655,213276", [35364]="32113,160567", [35365]="55952,223811", [35366]="21571,107858", + [35367]="32476,162381", [35368]="43464,217323", [35369]="32720,163602", [35370]="43790,218950", [35371]="21974,109871", [35372]="33083,165417", + [35373]="44273,221369", [35374]="33327,166637", [35375]="55952,223811", [35376]="53709,268547", [35377]="27651,138258", [35378]="37657,188286", + [35379]="50405,252025", [35380]="38118,190594", [35381]="50795,253978", [35382]="25492,127464", [35383]="38385,191928", [35384]="51376,256881", + [35385]="38850,194253", [35386]="51761,258808", [35387]="25978,129892", [35388]="47383,189533", [35389]="52347,261737", [35390]="39578,197891", + [35391]="52732,263664", [35392]="26464,132320", [35393]="40887,204438", [35394]="54712,273561", [35395]="41363,206818", [35396]="650,0", + [35397]="650,0", [35398]="650,0", [35399]="650,0", [35400]="650,0", [35402]="59477,297385", [35403]="30023,150115", + [35404]="44864,224320", [35405]="60154,300772", [35406]="45200,226002", [35407]="60610,303051", [35408]="30589,152949", [35409]="46929,234646", + [35410]="62919,314598", [35411]="47270,236352", [35412]="63369,316846", [35413]="31980,159901", [35414]="47777,238887", [35415]="64052,320263", + [35416]="48114,240570", [35417]="650,0", [35418]="650,0", [35419]="650,0", [35420]="650,0", [35421]="650,0", + [35422]="650,0", [35423]="650,0", [35424]="650,0", [35425]="650,0", [35426]="650,0", [35427]="650,0", + [35428]="650,0", [35429]="650,0", [35430]="650,0", [35431]="650,0", [35432]="650,0", [35433]="650,0", + [35434]="650,0", [35435]="650,0", [35436]="650,0", [35437]="650,0", [35438]="650,0", [35439]="650,0", + [35440]="650,0", [35441]="650,0", [35442]="650,0", [35443]="650,0", [35444]="650,0", [35445]="650,0", + [35446]="650,0", [35447]="650,0", [35448]="650,0", [35449]="650,0", [35450]="650,0", [35451]="650,0", + [35452]="650,0", [35453]="650,0", [35454]="650,0", [35455]="650,0", [35456]="650,0", [35457]="650,0", + [35458]="650,0", [35459]="650,0", [35460]="650,0", [35461]="650,0", [35462]="650,0", [35464]="35165,175829", + [35465]="26469,132346", [35466]="26567,132835", [35467]="35552,177764", [35468]="22301,111509", [35469]="44762,223811", [35470]="33693,168468", + [35471]="22543,112719", [35472]="54295,271476", [35473]="25302,126514", [35474]="38100,190503", [35475]="25498,127490", [35476]="44702,223513", + [35477]="30143,150719", [35478]="45043,225219", [35487]="60000,240000", [35488]="60000,240000", [35489]="60000,240000", [35494]="32525,162629", + [35495]="32647,163237", [35496]="32772,163863", [35497]="32238,161192", [35498]="15000,60000", [35500]="37500,150000", [35501]="30000,120000", + [35502]="37500,150000", [35503]="30000,120000", [35504]="2500,10000", [35505]="37500,150000", [35507]="50000,200000", [35508]="50000,200000", + [35509]="50000,200000", [35511]="50000,200000", [35513]="0,1000000", [35514]="135496,677481", [35516]="8750,35000", [35557]="0,10", + [35562]="37,150", [35563]="12,240", [35564]="4500,18000", [35565]="12,240", [35566]="4500,18000", [35581]="26127,130639", + [35582]="15000,60000", [35691]="237,950", [35693]="15000,60000", [35694]="12000,48000", [35695]="62500,250000", [35696]="62500,250000", + [35697]="62500,250000", [35698]="62500,250000", [35699]="62500,250000", [35700]="15000,60000", [35702]="15000,60000", [35703]="15000,60000", + [35707]="30000,120000", [35708]="30000,120000", [35720]="500,2000", [35733]="60256,241024", [35748]="25000,100000", [35749]="25000,100000", + [35750]="25000,100000", [35751]="25000,100000", [35752]="62500,250000", [35753]="62500,250000", [35754]="62500,250000", [35755]="62500,250000", + [35756]="30000,120000", [35758]="30000,120000", [35759]="30000,120000", [35760]="60000,240000", [35761]="60000,240000", [35762]="15000,60000", + [35763]="15000,60000", [35764]="15000,60000", [35765]="15000,60000", [35766]="125000,500000", [35767]="125000,500000", [35768]="125000,500000", + [35769]="125000,500000", [37127]="0,35965", [37128]="0,35965", [37148]="8750,35000", [37488]="6,150", [37489]="6,150", + [37490]="6,150", [37491]="6,150", [37492]="6,150", [37493]="6,150", [37494]="6,150", [37495]="0,150", + [37496]="6,150", [37497]="6,150", [37498]="6,150", [37499]="6,150", [37503]="60000,240000", [37504]="125000,500000", + [37588]="275,5500", [37597]="122920,614601", [37676]="0,2000000", [37710]="5000,20000", [37719]="0,1000000", [37828]="0,1000000", + [37915]="1250,5000", [37934]="50000,24000000", [38082]="100000,12000000", [38089]="40000,20000000", [38090]="50000,6000000", [38091]="0,30000000", + [38175]="119893,599469", [38225]="23750,95000", [38276]="12556,62781", [38277]="1824,9122", [38278]="1664,8324", [38287]="0,100000", + [38288]="0,100000", [38289]="0,100000", [38290]="0,100000", [38327]="1250,5000", [38328]="1125,4500", [38427]="280,5600", + [38428]="400,8000", [38429]="200,4000", [38430]="280,5600", [38431]="320,6400", [38432]="375,1500", [38466]="500,2000", + [38506]="25500,127503", [38518]="37,150", [38576]="0,1000000", [38626]="2,1", [38628]="100000,400000" } +for k,v in pairs(pfSellData_tbc) do pfSellData[k] = v end diff --git a/init/compat.xml b/init/compat.xml index 173883ce..7d9f7b2d 100644 --- a/init/compat.xml +++ b/init/compat.xml @@ -1,3 +1,4 @@ + diff --git a/init/modules.xml b/init/modules.xml index 07f703ff..198ae3b4 100644 --- a/init/modules.xml +++ b/init/modules.xml @@ -35,6 +35,7 @@ + @@ -65,6 +66,7 @@ + @@ -72,4 +74,5 @@ + diff --git a/init/skins.xml b/init/skins.xml index 088c2d55..010e2b96 100644 --- a/init/skins.xml +++ b/init/skins.xml @@ -26,6 +26,7 @@ + @@ -33,4 +34,13 @@ + + + + + + + + + diff --git a/libs/librange.lua b/libs/librange.lua index 05c06743..1b050316 100644 --- a/libs/librange.lua +++ b/libs/librange.lua @@ -1,6 +1,8 @@ -- load pfUI environment setfenv(1, pfUI:GetEnvironment()) +local superwow_active = HasSuperWoW() + --[[ librange ]]-- -- A pfUI library that detects and caches distance to units. -- diff --git a/modules/actionbar.lua b/modules/actionbar.lua index 10e542dc..9edd0469 100644 --- a/modules/actionbar.lua +++ b/modules/actionbar.lua @@ -395,6 +395,14 @@ pfUI:RegisterModule("actionbar", "vanilla", function () for line in gfind(body, "[^%\n]+") do _, _, match = string.find(line, '^#showtooltip (.+)') + -- skip any further manual macro scanning on + -- gameclients with native macro spell detection + if pfUI.client > 11200 and match then + self.spellslot = nil + self.booktype = nil + return + end + -- allow the user to disable the scan if match and strfind(match, "disable") then return @@ -972,17 +980,25 @@ pfUI:RegisterModule("actionbar", "vanilla", function () pageswitch:SetScript("OnEvent", function() if class ~= "DRUID" then return end - -- UNIT_CASTEVENT: detect Cat Form and Prowl cast instantly - -- Cat Form: 768 | Prowl: 5215 (R1), 6783 (R2), 9913 (R3) + -- On login/reload: full scan + if event == "PLAYER_ENTERING_WORLD" then + prowling = FullScan() + return + end + + -- UNIT_CASTEVENT: detect Prowl cast instantly + -- Prowl Spell IDs: 5215 (Rank 1), 6783 (Rank 2), 9913 (Rank 3) if event == "UNIT_CASTEVENT" then local guid, target, cEvent, spellId = arg1, arg2, arg3, arg4 local _, playerGuid = UnitExists("player") if guid == playerGuid and cEvent == "CAST" then if spellId == 5215 or spellId == 6783 or spellId == 9913 then + -- Prowl cast detected inCatForm = true prowlActive = true prowling = true elseif spellId == 768 then + -- Cat Form cast (Spell ID 768) inCatForm = true end end @@ -1294,26 +1310,40 @@ pfUI:RegisterModule("actionbar", "vanilla", function () if enable == "1" then -- handle pet bar if i == 12 then - -- only show when pet actions exists - if PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown() then - bars[i]:Show() - else - bars[i]:Hide() - end - - -- show/hide petbar on petbar updates - if init then - bars[i]:RegisterEvent("PET_BAR_UPDATE") - bars[i]:SetScript("OnEvent", function() - -- hide obsolete buttons - for i=1, NUM_PET_ACTION_SLOTS do - if not PetHasActionBar() and bars[12][i] then - bars[12][i]:Hide() - end + if pfUI.client > 11200 then + if InCombatLockdown and InCombatLockdown() then + -- don't process those events during combat + else + -- set state driver for pet bars + bars[i]:SetAttribute("unit", "pet") + local visibility = pfUI.unlock and pfUI.unlock:IsShown() and "show" or petvisibility + if bars[i].visibility ~= visibility then + RegisterStateDriver(bars[i], 'visibility', visibility) + bars[i].visibility = visibility end - -- refresh layout - CreateActionBar(12) - end) + end + else + -- only show when pet actions exists + if PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown() then + bars[i]:Show() + else + bars[i]:Hide() + end + + -- show/hide petbar on petbar updates + if init then + bars[i]:RegisterEvent("PET_BAR_UPDATE") + bars[i]:SetScript("OnEvent", function() + -- hide obsolete buttons + for i=1, NUM_PET_ACTION_SLOTS do + if not PetHasActionBar() and bars[12][i] then + bars[12][i]:Hide() + end + end + -- refresh layout + CreateActionBar(12) + end) + end end -- handle shapeshift bar diff --git a/modules/actionbar_nodebug.lua b/modules/actionbar_nodebug.lua deleted file mode 100644 index 9edd0469..00000000 --- a/modules/actionbar_nodebug.lua +++ /dev/null @@ -1,1738 +0,0 @@ -pfUI:RegisterModule("actionbar", "vanilla", function () - local _, class = UnitClass("player") - local color = RAID_CLASS_COLORS[class] - local cr, cg, cb = color.r , color.g, color.b - local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color) - - local backdrop_highlight = { edgeFile = pfUI.media["img:glow"], edgeSize = 8 } - local showgrid = 0 - local showgrid_pet = 0 - local rawborder, border = GetBorderSize("actionbars") - local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - - local eventcache = { } -- contains a list of events that shall be processed later -> [event] = true - local updatecache = { } -- contains a list of buttons slots that shall be refreshed later -> [slot] = true - local buttoncache = { } -- contains a list of all buttons ever created -> [slot] = frame - - local petvisibility = "[pet] show; hide" - - -- try to assume based on the current mouse positions if a button drag - -- should happen even if action-on-key-down is used. By that replace the - -- cast events by reverting the active buttons to the old mouse-up state. - local drag_await - local drag_active - local function AssumeButtonDrag() - -- skip during combat - if InCombatLockdown and InCombatLockdown() then return end - - -- skip if keydown press is not enabled - if C.bars.keydown ~= "1" then return end - - -- skip if always shift-drag is not enabled - if C.bars.shiftdrag ~= "1" then return end - - if drag_await and not drag_active and IsShiftKeyDown() then - drag_active = true - -- set all buttons to regular on release clicks - for id, button in pairs(buttoncache) do - button:RegisterForClicks("LeftButtonUp", "RightButtonUp") - end - elseif drag_active and not IsShiftKeyDown() then - drag_active = nil - -- set all buttons back to their defaults - for id, button in pairs(buttoncache) do - button:RegisterForClicks("LeftButtonDown", "RightButtonDown") - end - end - end - - -- hide blizzard bars - local function kill(f, killshow) - if f.Show and killshow then f.Show = function() return end end - if f.UnregisterAllEvents then f:UnregisterAllEvents() end - if f.Hide then f:Hide() end - end - - -- also abbreviate mouse buttons - local OrigGetBindingText = GetBindingText - local function GetBindingText(msg, mod, abbrev) - local txt = OrigGetBindingText(msg, mod, abbrev) - if abbrev then - txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON3")], "MB3") - txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON4")], "MB4") - txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON5")], "MB5") - txt = string.gsub(txt, _G[string.format("%s%s", mod, "MOUSEWHEELDOWN")], "MWD") - txt = string.gsub(txt, _G[string.format("%s%s", mod, "MOUSEWHEELUP")], "MWU") - end - return txt - end - - kill(MainMenuBar) - - local blizzard_elements = { MultiBarBottomLeft, - MultiBarBottomRight, MultiBarLeft, MultiBarRight } - for _, f in pairs(blizzard_elements) do - kill(f, true) - end - - -- enable all possible actionbar pages - SetActionBarToggles(0, 0, 0, 0) - _G.SHOW_MULTI_ACTIONBAR_1 = nil - _G.SHOW_MULTI_ACTIONBAR_2 = nil - _G.SHOW_MULTI_ACTIONBAR_3 = nil - _G.SHOW_MULTI_ACTIONBAR_4 = nil - - -- events that provide special updater functions - local special_events = { - ["ACTIONBAR_UPDATE_COOLDOWN"] = true, - ["ACTIONBAR_UPDATE_USABLE"] = true, - ["ACTIONBAR_UPDATE_STATE"] = true, - } - - -- events that are shared across all buttons - local global_events = { - -- slot/button updates - ["PLAYER_ENTERING_WORLD"] = true, - ["ACTIONBAR_SLOT_CHANGED"] = true, - ["UPDATE_BINDINGS"] = true, - ["ACTIONBAR_PAGE_CHANGED"] = true, - ["UPDATE_BONUS_ACTIONBAR"] = true, - ["CRAFT_SHOW"] = true, - ["CRAFT_CLOSE"] = true, - ["TRADE_SKILL_SHOW"] = true, - ["TRADE_SKILL_CLOSE"] = true, - ["PLAYER_ENTER_COMBAT"] = true, - ["PLAYER_LEAVE_COMBAT"] = true, - -- cooldown updates - ["UNIT_INVENTORY_CHANGED"] = true, - -- auto repeat action - ["START_AUTOREPEAT_SPELL"] = true, - ["STOP_AUTOREPEAT_SPELL"] = true, - } - - -- events that are used for the aura/shapeshift bar - local aura_events = { - ["UPDATE_SHAPESHIFT_FORMS"] = true, - ["PLAYER_AURAS_CHANGED"] = true, - } - - -- events that are used for the pet bar - local pet_events = { - ["PLAYER_CONTROL_LOST"] = true, - ["PLAYER_CONTROL_GAINED"] = true, - ["PLAYER_FARSIGHT_FOCUS_CHANGED"] = true, - ["UNIT_PET"] = true, - ["PET_BAR_UPDATE"] = true, - ["PET_BAR_UPDATE_COOLDOWN"] = true, - } - - local buttontypes = { - -- blizzard keybinds - [3] = "MULTIACTIONBAR3BUTTON", - [4] = "MULTIACTIONBAR4BUTTON", - [5] = "MULTIACTIONBAR2BUTTON", - [6] = "MULTIACTIONBAR1BUTTON", - [11] = "SHAPESHIFTBUTTON", - [12] = "BONUSACTIONBUTTON", - -- additional keybinds - [2] = "PFPAGING", - [7] = "PFSTANCEONE", - [8] = "PFSTANCETWO", - [9] = "PFSTANCETHREE", - [10] = "PFSTANCEFOUR", - } - - local blizzbarmapping = { - ["MultiBarRight"] = 3, - ["MultiBarLeft"] = 4, - ["MultiBarBottomRight"] = 5, - ["MultiBarBottomLeft"] = 6, - ["ShapeShiftBar"] = 11, - ["BonusActionBar"] = 12, - } - - local barnames = { - [1] = "Main", - [2] = "Paging", - [3] = "Right", - [4] = "Vertical", - [5] = "Left", - [6] = "Top", - [7] = "StanceBar1", - [8] = "StanceBar2", - [9] = "StanceBar3", - [10] = "StanceBar4", - [11] = "Stances", - [12] = "Pet", - } - - local button_animations = { - ["none"] = function() - this.active = nil - this:Hide() - end, - ["zoomfade"] = function() - if this.active == 0 then - -- init animation - this:SetWidth(this.parent:GetWidth()) - this:SetHeight(this.parent:GetHeight()) - this:SetScale(this.parent:GetScale()) - this.tex:SetTexture(this.parent.icon:GetTexture()) - this.tex:SetVertexColor(this.parent.icon:GetVertexColor()) - this:SetAlpha(1) - this.active = 1 - return - elseif this.active == 1 then - -- run animation - local fade = 30/GetFramerate()*0.05 - this:SetAlpha(this:GetAlpha() - fade) - this:SetScale(this:GetScale() + fade) - if this:GetAlpha() > 0 then return end - end - - -- stop animation - this.active = nil - this:Hide() - end, - ["shrinkreturn"] = function() - if this.active == 0 then - -- init animation - this:SetWidth(this.parent:GetWidth()) - this:SetHeight(this.parent:GetHeight()) - this:SetScale(this.parent:GetScale()) - this.tex:SetTexture(this.parent.icon:GetTexture()) - this.tex:SetVertexColor(this.parent.icon:GetVertexColor()) - this:SetAlpha(1) - this.parent.icon:Hide() - this.active = 1 - this.time = 0 - return - elseif this.active == 1 then - -- run animation - this.time = this.time + 30/GetFramerate()*0.1 - local fade = 1 -math.exp(-this.time)*math.sin(this.time*math.pi) - this:SetAlpha(fade) - this:SetScale(fade) - if this.time < 1 then return end - end - - -- stop animation - this.active = nil - this:Hide() - this.parent.icon:Show() - end, - ["elasticzoom"] = function() - if this.active == 0 then - -- init animation - this:SetWidth(this.parent:GetWidth()) - this:SetHeight(this.parent:GetHeight()) - this:SetScale(this.parent:GetScale()) - this.tex:SetTexture(this.parent.icon:GetTexture()) - this.tex:SetVertexColor(this.parent.icon:GetVertexColor()) - this:SetAlpha(1) - this.parent.icon:Hide() - this.active = 1 - this.time = 0 - return - elseif this.active == 1 then - -- run animation - this.time = this.time + 30/GetFramerate()*0.03 - local fade = 1 -math.exp(-this.time*6)*math.sin(this.time*4*math.pi) - this:SetAlpha(fade) - this:SetScale(fade) - if this.time < 1 then return end - end - - -- stop animation - this.active = nil - this:Hide() - this.parent.icon:Show() - end, - ["wobblezoom"] = function() - if this.active == 0 then - -- init animation - this:SetWidth(this.parent:GetWidth()) - this:SetHeight(this.parent:GetHeight()) - this:SetScale(this.parent:GetScale()) - this.tex:SetTexture(this.parent.icon:GetTexture()) - this.tex:SetVertexColor(this.parent.icon:GetVertexColor()) - this:SetAlpha(1) - this.parent.icon:Hide() - this.active = 1 - this.time = 0 - return - elseif this.active == 1 then - -- run animation - this.time = this.time + 30/GetFramerate()*0.02 - local fade = 1 -math.exp(-this.time*6)*math.sin(this.time*10*math.pi) - this:SetAlpha(fade) - this:SetScale(fade) - if this.time < 1 then return end - end - - -- stop animation - this.active = nil - this:Hide() - this.parent.icon:Show() - end, - } - - local function GetActiveBar() - if CURRENT_ACTIONBAR_PAGE == 1 and GetBonusBarOffset() ~= 0 then - return NUM_ACTIONBAR_PAGES + GetBonusBarOffset() - else - return CURRENT_ACTIONBAR_PAGE - end - end - - local function ButtonDrag(self) - -- skip during combat - if InCombatLockdown and InCombatLockdown() then return end - - local self = self or this - - if _G.LOCK_ACTIONBAR == "1" and not (pfUI_config.bars.shiftdrag == "1" and IsShiftKeyDown()) then return end - - if self.bar == 12 then - PickupPetAction(self.id) - else - PickupAction(self.id) - end - end - - local function ButtonDragStop(self) - -- skip during combat - if InCombatLockdown and InCombatLockdown() then return end - - local self = self or this - - if MacroFrame_SaveMacro then - MacroFrame_SaveMacro() - end - - if self.bar == 12 then - PickupPetAction(self.id) - else - PlaceAction(self.id) - end - end - - local mouse - local function ButtonAnimate(self) - local self = self or this - mouse = arg1 and not keystate - - -- trigger action animation - if ( pfUI_config.bars.keydown == "1" and keystate == "down" ) or (pfUI_config.bars.keydown == "0" and keystate == "up" ) or self.bar == 11 or mouse then - if C.bars.animmode == "keypress" and ( self:GetAlpha() > .1 or C.bars.animalways == "1" ) then - self.animation.active = 0 - self.animation:Show() - end - end - - -- handle button highlight - if keystate == "down" then - self.highlight:Show() - elseif not MouseIsOver(self) then - self.highlight:Hide() - end - end - - local function ButtonClick(self) - local self = self or this - - local grid = self.bar == 12 and showgrid_pet or showgrid - local mouse = arg1 and not keystate - local keystate = keystate - local slfcast = C.bars.altself == "1" and IsAltKeyDown() and true or self.slfcast - slfcast = C.bars.rightself == "1" and arg1 and arg1 == "RightButton" and true or slfcast - self.slfcast = nil - - if ( pfUI_config.bars.keydown == "1" and keystate == "down" and not drag_active ) or (pfUI_config.bars.keydown == "0" and keystate == "up" or drag_active ) or self.bar == 11 or mouse then - if self.bar == 11 then - CastShapeshiftForm(self.id) - elseif grid == 1 then - if self.bar == 12 then - PickupPetAction(self.id) - else - PickupAction(self.id) - end - elseif self.bar == 12 then - if arg1 == "LeftButton" then - if IsPetAttackActive(self.id) then - PetStopAttack() - else - CastPetAction(self.id) - end - else - TogglePetAutocast(self.id) - end - else - if MacroFrame_SaveMacro then - MacroFrame_SaveMacro() - end - - UseAction(self.id, nil, slfcast) - end - end - end - - local function ButtonMacroScan(self) - if self.bar > 10 then return end - if not self.scanmacro then return end - if pfUI.bars.skip_macro then return end - - local macro = GetActionText(self.id) - self.spellslot = nil - self.booktype = nil - if macro then - local slot = GetMacroIndexByName(macro) - local name, _, body = GetMacroInfo(slot) - - if name and body then - local match - - for line in gfind(body, "[^%\n]+") do - _, _, match = string.find(line, '^#showtooltip (.+)') - - -- skip any further manual macro scanning on - -- gameclients with native macro spell detection - if pfUI.client > 11200 and match then - self.spellslot = nil - self.booktype = nil - return - end - - -- allow the user to disable the scan - if match and strfind(match, "disable") then - return - end - - if not match then - -- add support to specify custom tooltips via: - -- /run --showtooltip SPELLNAME - _, _, match = string.find(line, '%-%-showtooltip (.+)') - end - - if not match then - _, _, match = string.find(line, '^/cast (.+)') - end - - if not match then - _, _, match = string.find(line, '^/pfcast (.+)') - end - - if not match then - _, _, match = string.find(line, '^/pfmouse (.+)') - end - - if not match then - _, _, match = string.find(line, 'CastSpellByName%(%"(.+)%"%)') - end - - if match then - local _, _, spell, rank = string.find(match, '(.+)%((.+)%)') - spell = spell or match - self.spellslot, self.booktype = libspell.GetSpellIndex(spell, rank) - - if self.spellslot and self.spellslot > 0 then return end - end - end - end - end - end - - local function ButtonEnter(self) - local self = self or this - - -- indicate that dragging could get enabled - drag_await = true - - GameTooltip:ClearLines() - GameTooltip_SetDefaultAnchor(GameTooltip, self) - - if self.bar == 11 then - GameTooltip:SetShapeshift(self.id) - elseif self.bar == 12 then - local name, _, _, token = GetPetActionInfo(self.id) - if token then - GameTooltip:AddLine(_G[name]) - GameTooltip:Show() - else - GameTooltip:SetPetAction(self.id) - end - elseif self.spellslot and self.booktype then - GameTooltip:SetSpell(self.spellslot, self.booktype) - else - GameTooltip:SetAction(self.id) - end - - self.highlight:Show() - end - - local function ButtonLeave(self) - local self = self or this - - -- no longer wait for a drag event - drag_await = nil - - self.highlight:Hide() - GameTooltip:Hide() - end - - local start, duration, enable, castable, autocast, token - local grid, sid, id, bar, active, texture, _ - local function ButtonSlotUpdate(self) - if not self then return end - local self = self or this - sid = self.id -- 1 to 120 - - -- reset shared variables - castable, autocast, token = nil, nil, nil - - -- set the own ID for compatibility to some vanilla addons - if pfUI.client <= 11200 then self:SetID(self.id) end - - grid = self.bar == 12 and showgrid_pet or showgrid - - if self.bar == 11 then - -- stance button - bar = self.bar - id = sid - texture, _, active = GetShapeshiftFormInfo(id) - elseif self.bar == 12 then - -- pet button - bar = self.bar - id = sid - _, _, texture, token, active, castable, autocast = GetPetActionInfo(id) - texture = token and _G[texture] or texture - else - active = IsCurrentAction(sid) or IsAutoRepeatAction(sid) - texture = GetActionTexture(sid) - bar = GetActiveBar() - id = self.bar == 1 and self.slot or sid-((self.bar)-1)*12 - end - - -- overwrite with spell macro texture where possible - if self.spellslot and self.booktype then - texture = GetSpellTexture(self.spellslot, self.booktype) - end - - if not self.showempty and self.backdrop and not texture and grid == 0 then - self.backdrop:Hide() - self.hide = true - else - self.backdrop:Show() - self.hide = nil - end - - -- active border - if active then - if C.bars.animmode == "statechange" and not self.active:IsShown() then - self.animation.active = 0 - self.animation:Show() - end - - self.backdrop:SetBackdropBorderColor(cr,cg,cb,1) - self.active:Show() - else - self.backdrop:SetBackdropBorderColor(er,eg,eb,ea) - self.active:Hide() - end - - if self.bar ~= 11 and self.bar ~= 12 then - -- update consumables - if IsConsumableAction(sid) then - self.count:SetText(GetActionCount(sid)) - elseif IsReagentAction and IsReagentAction(sid) then - self.count:SetText(GetReagentCount(sid)) - else - self.count:SetText(nil) - end - - -- equipped item - if IsEquippedAction(sid) and C.bars.showequipped == "1" then - self.equipped:Show() - else - self.equipped:Hide() - end - - -- update macro text - if C.bars["bar"..self.bar] and C.bars["bar"..self.bar].showmacro == "1" then - self.macro:SetText(GetActionText(sid)) - else - self.macro:SetText("") - end - end - - -- icon - if texture ~= self.texture then - self.icon:SetTexture(texture) - self.texture = texture - end - - -- handle pet bar quirks - if self.bar == 12 then - -- desaturate disabled petbar - self.icon:SetDesaturated(not GetPetActionsUsable()) - - -- display autocast - if autocast then - self.autocast:Show() - self.autocast:SetAlpha(self:GetAlpha() * 0.10) - else - self.autocast:Hide() - end - - if castable and C.bars.showcastable == "1" then - self.autocastable:Show() - else - self.autocastable:Hide() - end - end - - -- keybinds - if not self.hide and self.bar == 1 and self.bar ~= 11 and self.bar ~= 12 then - self.keybind:SetText(GetBindingText(GetBindingKey("ACTIONBUTTON"..id), "KEY_", 1)) - elseif not self.hide and buttontypes[self.bar] then - self.keybind:SetText(GetBindingText(GetBindingKey(buttontypes[self.bar]..id), "KEY_", 1)) - else - self.keybind:SetText("") - end - end - - local sid, usable, oom, _ - local function ButtonUsableUpdate(self) - local self = self or this - sid = self.id -- 1 to 120 - - if self.bar == 11 then - _, _, _, usable = GetShapeshiftFormInfo(sid) - elseif self.bar == 12 then - usable = true - else - usable, oom = IsUsableAction(sid) - end - - -- update usable [out-of-range = 1, oom = 2, not-usable = 3, default = 0] - if self.outofrange and C.bars.glowrange == "1" then - if self.vertexstate ~= 1 then - self.icon:SetVertexColor(self.rangeColor[1], self.rangeColor[2], self.rangeColor[3], self.rangeColor[4]) - self.vertexstate = 1 - end - elseif oom and C.bars.showoom == "1" then - if self.vertexstate ~= 2 then - self.icon:SetVertexColor(self.oomColor[1], self.oomColor[2], self.oomColor[3], self.oomColor[4]) - self.vertexstate = 2 - end - elseif not usable and C.bars.showna == "1" then - if self.vertexstate ~= 3 then - self.icon:SetVertexColor(self.naColor[1], self.naColor[2], self.naColor[3], self.naColor[4]) - self.vertexstate = 3 - end - else - if self.vertexstate ~= 0 then - self.icon:SetVertexColor(1, 1, 1, 1) - self.vertexstate = 0 - end - end - end - - local function ButtonRangeUpdate(self) - local self = self or this - - -- update range display - if C.bars.glowrange == "1" and self.bar ~= 11 and self.bar ~= 12 and HasAction(self.id) and ActionHasRange(self.id) and IsActionInRange(self.id) == 0 then - if not self.outofrange then - self.outofrange = true - ButtonUsableUpdate(self) - end - elseif self.outofrange then - self.outofrange = nil - ButtonUsableUpdate(self) - end - end - - local start, duration, enable - local function ButtonCooldownUpdate(button) - if not button then return end - - if button.bar == 11 then - start, duration, enable = GetShapeshiftFormCooldown(button.id) - elseif button.bar == 12 then - start, duration, enable = GetPetActionCooldown(button.id) - elseif button.spellslot and button.booktype then - start, duration = GetSpellCooldown(button.spellslot, button.booktype) - enable = 1 - else - start, duration, enable = GetActionCooldown(button.id) - end - - CooldownFrame_SetTimer(button.cd, start, duration, enable) - end - - local _, active - local function ButtonIsActiveUpdate(button) - if not button then return end - - if button.bar == 11 then - _, _, active, _ = GetShapeshiftFormInfo(button.id) - elseif button.bar == 12 then - _, _, _, _, active, _, _ = GetPetActionInfo(button.id) - else - active = IsCurrentAction(button.id) or IsAutoRepeatAction(button.id) - end - - -- active border - if active then - if not button.border_active then - button.backdrop:SetBackdropBorderColor(cr,cg,cb,1) - button.border_active = true - end - - button.active:Show() - else - if button.border_active then - button.backdrop:SetBackdropBorderColor(er,eg,eb,ea) - button.border_active = nil - end - - button.active:Hide() - end - end - - - local function ButtonFullUpdate(button) - if not button then return end - - ButtonMacroScan(button) - ButtonSlotUpdate(button) - ButtonRangeUpdate(button) - ButtonUsableUpdate(button) - ButtonCooldownUpdate(button) - ButtonIsActiveUpdate(button) - end - - local function BarsEvent(self) - local self = self or this - - -- refresh only specific slots - if event == "ACTIONBAR_SLOT_CHANGED" and arg1 and arg1 ~= 0 then - updatecache[arg1] = true - return - end - - -- run special refresh functions on next update - if special_events[event] then - eventcache[event] = true - return - end - - -- handle aura events - if aura_events[event] then - for j=1,12 do - if self[11] and self[11][j] then - updatecache[self[11][j].slot] = true - end - end - return - end - - -- handle pet events - if pet_events[event] then - for j=1,12 do - if self[12] and self[12][j] then - updatecache[self[12][j].slot] = true - end - end - return - end - - -- handle global events - for id in pairs(buttoncache) do - updatecache[id] = true - end - end - - local self, button, unlock - local function BarsUpdate(self) - self = self or this - - -- update buttons whenever a button drag is assumed - AssumeButtonDrag() - - if pfUI.unlock then - -- update all bars when entering unlock - if pfUI.unlock:IsShown() ~= unlock then - pfUI.bars:UpdateConfig() - unlock = pfUI.unlock:IsShown() - end - end - - -- run cached usable usable actions - if eventcache["ACTIONBAR_UPDATE_USABLE"] then - eventcache["ACTIONBAR_UPDATE_USABLE"] = nil - for id, button in pairs(buttoncache) do - ButtonUsableUpdate(button) - end - end - - -- run cached cooldown events - if eventcache["ACTIONBAR_UPDATE_COOLDOWN"] then - eventcache["ACTIONBAR_UPDATE_COOLDOWN"] = nil - for id, button in pairs(buttoncache) do - ButtonCooldownUpdate(button) - end - end - - -- run cached action state events - if eventcache["ACTIONBAR_UPDATE_STATE"] then - eventcache["ACTIONBAR_UPDATE_STATE"] = nil - for id, button in pairs(buttoncache) do - ButtonIsActiveUpdate(button) - end - end - - for id in pairs(updatecache) do - -- run updates based on slot - pfUI.bars.ButtonFullUpdate(buttoncache[id]) - - -- run updates on paging actionbar if required - for i=1,12 do - if pfUI.bars[1][i].id == id then - pfUI.bars.ButtonFullUpdate(pfUI.bars[1][i]) - end - end - - -- clear update cache - updatecache[id] = nil - end - - if ( this.tick or .2) > GetTime() then return else this.tick = GetTime() + .2 end - - for id, button in pairs(buttoncache) do - if button:IsShown() then ButtonRangeUpdate(button) end - end - end - - -- create the main event and update handler for pfUI actionbars - local bars = CreateFrame("Frame", "pfActionBar", UIParent) - for event in pairs(special_events) do bars:RegisterEvent(event) end - for event in pairs(global_events) do bars:RegisterEvent(event) end - for event in pairs(aura_events) do bars:RegisterEvent(event) end - for event in pairs(pet_events) do bars:RegisterEvent(event) end - - -- refresh actionbar buttons on event - bars:SetScript("OnEvent", BarsEvent) - - -- update actionbar buttons - bars:SetScript("OnUpdate", BarsUpdate) - - -- enable bar paging via secure functions - local function ButtonSwitch(self, att, value) - if att == "state-parent" then - local action = SecureButton_GetModifiedAttribute(self, "action", SecureStateChild_GetEffectiveButton(self)) or self.id - if self.id == action then return end - updatecache[self.slot] = true - self.id = action - end - end - - local function EnablePaging(bar) - if pfUI.client <= 11200 then - if not bar.pager then - bar.pager = CreateFrame("Frame") - bar.pager:RegisterEvent("PLAYER_ENTERING_WORLD") - bar.pager:RegisterEvent("UPDATE_BONUS_ACTIONBAR") - bar.pager:RegisterEvent("ACTIONBAR_PAGE_CHANGED") - bar.pager:SetScript("OnEvent", function() - for i=1, 10 do -- reload pageable bars - local pageable = C.bars["bar"..i] and C.bars["bar"..i].pageable == "1" and true or nil - _G.VIEWABLE_ACTION_BAR_PAGES[i] = pageable - end - - local active = GetActiveBar() - for i=1,12 do - local id = i + (active-1)*12 - bar[i].id = id - updatecache[i] = true - end - end) - end - else - -- append paging enabled bars to the filter list - for i=1,12 do bar[i]:SetScript("OnAttributeChanged", ButtonSwitch) end - - -- fill all possible page states - local page, pages = nil, {} - while not pages[6] do - for i=1, 6 do - page = i == 1 and 1 or C.bars["bar"..i] and C.bars["bar"..i].pageable == "1" and i - if page then table.insert(pages, page) end - end - end - - bar:SetAttribute("statemap-page", "$input") - bar:SetAttribute("state", (bar:GetAttribute("state-page") or 1)) - - -- prio posses bar - bar.filter = "[bonusbar: 5] 11;" - - -- set bar 8 for druid stealth if enabled - local prowl = class == "DRUID" and C.bars["druidstealth"] == "1" and "8" or "7" - - -- write default pages - for state, page in pairs(pages) do - if page ~= 1 then -- skip page 1 as it is supposed to stay dynamic for stances - bar.filter = string.format("%s[actionbar: %s] %s; ", bar.filter, state, page) - end - end - - -- write page driver conditions - bar.filter = string.format("%s[bonusbar:1,nostealth] 7; [bonusbar:1,stealth] %s; [bonusbar:2] 10; [bonusbar:3] 9; [bonusbar:4] 10; 1", bar.filter, prowl) - - -- prepend pagemaster states if enabled - if C.bars.pagemaster == "1" then - for mod, page in pairs({ ["shift"] = "6", ["ctrl"] = "5", ["alt"] = "3" }) do - bar.filter = string.format("[modifier:%s] %s;", mod, page) .. bar.filter - end - end - - -- enable page driver conditions - RegisterStateDriver(bar, "page", bar.filter) - SecureStateHeader_Refresh(bar) - end - end - - local function SwitchBar(bar) - if _G.CURRENT_ACTIONBAR_PAGE ~= bar then - _G.CURRENT_ACTIONBAR_PAGE = bar - ChangeActionBarPage(bar) - end - end - - local cat, stealth - local inCatForm = nil -- cached from buff scan - local prowlActive = nil -- tracks if prowl is active - - -- Full scan for cat form and prowl (only on login/reload) - local function FullScan() - if class ~= "DRUID" then return nil end - - local foundCat, foundStealth = nil, nil - - for i = 0, 31 do - local texture = GetPlayerBuffTexture(i) - if not texture then break end - - if strfind(texture, "Ability_Druid_CatForm") then - foundCat = true - end - - if strfind(texture, "Ability_Ambush") then - foundStealth = true - end - end - - inCatForm = foundCat - prowlActive = foundCat and foundStealth - return prowlActive - end - - -- Quick scan only for prowl (when we know we're in cat form) - local function HasProwlBuff() - for i = 0, 31 do - local texture = GetPlayerBuffTexture(i) - if not texture then break end - if strfind(texture, "Ability_Ambush") then - return true - end - end - return nil - end - - -- pagemaster / meta page switch - if pfUI.expansion == "vanilla" then - local prowl, shift, ctrl, alt, default = 8, 6, 5, 3, 1 - - -- set temporary pagemaster bindings keybinds - if C.bars.pagemaster == "1" then - local modifier = { "ALT", "SHIFT", "CTRL" } - local buttons = { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-", "+", "=", "´" } - local current = CURRENT_ACTIONBAR_PAGE - bars.pagemaster = bars.pagemaster or CreateFrame("Frame", "pfPageMaster", UIParent) - bars.pagemaster:RegisterEvent("PLAYER_ENTERING_WORLD") - bars.pagemaster:SetScript("OnEvent", function() - for _,mod in pairs(modifier) do - for _,but in pairs(buttons) do - SetBinding(mod.."-"..but) - end - end - end) - end - - -- setup page switch frame - local prowling = nil - local pageswitch = CreateFrame("Frame", "pfActionBarPageSwitch", UIParent) - pageswitch:RegisterEvent("PLAYER_AURAS_CHANGED") - pageswitch:RegisterEvent("PLAYER_ENTERING_WORLD") - pageswitch:RegisterEvent("UNIT_CASTEVENT") - pageswitch:SetScript("OnEvent", function() - if class ~= "DRUID" then return end - - -- On login/reload: full scan - if event == "PLAYER_ENTERING_WORLD" then - prowling = FullScan() - return - end - - -- UNIT_CASTEVENT: detect Prowl cast instantly - -- Prowl Spell IDs: 5215 (Rank 1), 6783 (Rank 2), 9913 (Rank 3) - if event == "UNIT_CASTEVENT" then - local guid, target, cEvent, spellId = arg1, arg2, arg3, arg4 - local _, playerGuid = UnitExists("player") - if guid == playerGuid and cEvent == "CAST" then - if spellId == 5215 or spellId == 6783 or spellId == 9913 then - -- Prowl cast detected - inCatForm = true - prowlActive = true - prowling = true - elseif spellId == 768 then - -- Cat Form cast (Spell ID 768) - inCatForm = true - end - end - return - end - - -- PLAYER_AURAS_CHANGED: smart scanning - if event == "PLAYER_AURAS_CHANGED" then - if prowlActive then - -- We were prowling, check if still prowling - if HasProwlBuff() then - prowling = true - else - -- Prowl ended - prowlActive = nil - prowling = nil - -- Also check if still in cat form - inCatForm = nil - for i = 0, 31 do - local texture = GetPlayerBuffTexture(i) - if not texture then break end - if strfind(texture, "Ability_Druid_CatForm") then - inCatForm = true - break - end - end - end - elseif not inCatForm then - -- Not in cat form, do a full scan (might have just shifted) - prowling = FullScan() - end - -- If inCatForm but not prowlActive, no scan needed (wait for UNIT_CASTEVENT) - end - end) - pageswitch:SetScript("OnUpdate", function() - -- switch actionbar page depending on meta key that is pressed - if C.bars.pagemastershift == "1" and IsShiftKeyDown() then - SwitchBar(shift) - return - elseif C.bars.pagemasterctrl == "1" and IsControlKeyDown() then - SwitchBar(ctrl) - return - elseif C.bars.pagemasteralt == "1" and IsAltKeyDown() then - SwitchBar(alt) - return - elseif C.bars.pagemasteralt == "1" or C.bars.pagemasterctrl == "1" or C.bars.pagemastershift == "1" then - SwitchBar(default) - end - - -- switch actionbar page if druid stealth is detected - if C.bars.druidstealth == "1" then - if prowling and _G.CURRENT_ACTIONBAR_PAGE == 1 then - SwitchBar(prowl) - elseif not prowling and _G.CURRENT_ACTIONBAR_PAGE == 8 then - SwitchBar(default) - end - end - end) - end - - local function CreateActionButton(parent, bar, button) - -- load config - local size = C.bars["bar"..bar].icon_size - local font = pfUI.media[C.bars.font] - local font_offset = tonumber(C.bars.font_offset) - - local macro_size = tonumber(C.bars.macro_size) - local macro_color = { strsplit(",", C.bars.macro_color) } - - local count_size = tonumber(C.bars.count_size) - local count_color = { strsplit(",", C.bars.count_color) } - - local bind_size = tonumber(C.bars.bind_size) - local bind_color = { strsplit(",", C.bars.bind_color) } - - local cd_size = tonumber(C.bars.cd_size) - - local showempty = C.bars["bar"..bar].showempty - local showmacro = C.bars["bar"..bar].showmacro - local showkybind = C.bars["bar"..bar].showkeybind - local showcount = C.bars["bar"..bar].showcount - - -- sanitize font sizes - if macro_size == 0 then macro_size = 1 end - if count_size == 0 then macro_size = 1 end - if bind_size == 0 then macro_size = 1 end - if cd_size == 0 then cd_size = nil end - - local button_name = "pfActionBar" .. barnames[bar] .. "Button" .. button - - local id = (bar-1)*12+button - local exists = _G[button_name] and true or nil - local f = _G[button_name] or CreateFrame("Button", button_name, parent, ACTIONBAR_SECURE_TEMPLATE_BUTTON) - - -- no button available, create a new one - if not exists then - -- prepare the button for vanilla - if not f.HookScript then - f.HookScript = HookScript - f:SetScript("OnClick", ButtonClick) - end - - if bar ~= 11 then - f:RegisterForDrag("LeftButton", "RightButton") - f:SetScript("OnDragStart", ButtonDrag) - f:SetScript("OnReceiveDrag", ButtonDragStop) - end - - -- add mouseovers - f:SetScript("OnEnter", ButtonEnter) - f:SetScript("OnLeave", ButtonLeave) - - -- add click animation handler - f:HookScript("OnClick", ButtonAnimate) - f.id = id - - -- set a static slot - f.slot = id - - -- cooldown - f.cd = CreateFrame(COOLDOWN_FRAME_TYPE, f:GetName() .. "Cooldown", f, "CooldownFrameTemplate") - f.cd.pfCooldownStyleAnimation = 1 - f.cd.pfCooldownType = "NOGCD" - f.cd.pfCooldownSize = cd_size - - -- icon - f.icon = f:CreateTexture(button_name .. "Icon", "BACKGROUND") - f.icon:SetTexCoord(.08, .92, .08, .92) - f.icon:SetAllPoints() - - -- animation - f.animation = CreateFrame("Frame", button_name .. "Animation", f) - f.animation.parent = f - f.animation:SetPoint("CENTER", 0, 0) - f.animation:Hide() - f.animation.tex = f.animation:CreateTexture(button_name .. "AnimationTexture", "BACKGROUND") - f.animation.tex:SetTexCoord(.08, .92, .08, .92) - f.animation.tex:SetAllPoints() - - if bar ~= 11 and bar ~= 12 then - -- equipped item - f.equipped = f:CreateTexture(nil, "BORDER") - f.equipped:SetAllPoints() - f.equipped:Hide() - elseif bar == 12 then - f.autocast = CreateFrame("Model", nil, f) - f.autocast:SetAllPoints() - f.autocast:SetModel("Interface\\Buttons\\UI-AutoCastButton.mdx") - f.autocast:SetSequence(0) - f.autocast:SetSequenceTime(0, 0) - f.autocast:Hide() - - f.autocastable = f:CreateTexture(nil, "BORDER") - f.autocastable:SetAllPoints() - f.autocastable:SetTexture("Interface\\Buttons\\UI-AutoCastableOverlay") - f.autocastable:SetTexCoord(.25, .75, .25, .75) - end - - -- macro - f.macro = f:CreateFontString(button_name .. "Name", "LOW", "GameFontNormal") - - -- keybind - f.keybind = f:CreateFontString(nil, "LOW", "GameFontNormal") - - -- itemcount - f.count = f:CreateFontString(button_name .. "Count", "LOW", "GameFontNormal") - - -- highlight - f.highlight = CreateFrame("Frame", nil, f) - f.highlight:SetBackdrop(backdrop_highlight) - f.highlight:SetBackdropBorderColor(1,1,1,.8) - f.highlight:SetAllPoints() - f.highlight:Hide() - - -- active - f.active = CreateFrame("Frame", nil, f) - f.active:SetBackdrop(backdrop_highlight) - f.active:SetBackdropBorderColor(1,1,.5,1) - f.active:SetAllPoints() - f.active:Hide() - - -- add to buttoncache - buttoncache[id] = f - end - - -- set keydown option - if C.bars.keydown == "1" then - f:RegisterForClicks("LeftButtonDown", "RightButtonDown") - else - f:RegisterForClicks("LeftButtonUp", "RightButtonUp") - end - - -- set animation - f.animation:SetScript("OnUpdate", button_animations[C.bars.animation]) - - -- pet autocast - if bar == 12 then - f.autocast:SetScale(C.bars["bar"..bar].icon_size / 25) - f.autocast:SetAlpha(.10) - end - - -- macro options - if showmacro == "1" then f.macro:Show() else f.macro:Hide() end - SetAllPointsOffset(f.macro, f, font_offset, -font_offset) - f.macro:SetFont(font, macro_size, "OUTLINE") - f.macro:SetTextColor(unpack(macro_color)) - f.macro:SetJustifyH("LEFT") - f.macro:SetJustifyV("BOTTOM") - - -- keybind options - if showkybind == "1" then f.keybind:Show() else f.keybind:Hide() end - SetAllPointsOffset(f.keybind, f, font_offset, -font_offset) - f.keybind:SetFont(font, bind_size, "OUTLINE") - f.keybind:SetTextColor(unpack(bind_color)) - f.keybind:SetJustifyH("RIGHT") - f.keybind:SetJustifyV("TOP") - f.keybind:SetNonSpaceWrap(false) - - -- item count options - if showcount == "1" then f.count:Show() else f.count:Hide() end - SetAllPointsOffset(f.count, f, font_offset, -font_offset) - f.count:SetFont(font, count_size, "OUTLINE") - f.count:SetTextColor(unpack(count_color)) - f.count:SetJustifyH("RIGHT") - f.count:SetJustifyV("BOTTOM") - - -- macro spell scan - if C.bars.macroscan == "0" then - f.scanmacro, f.spellslot, f.booktype = nil, nil, nil - else - f.scanmacro = true - end - - -- range glow color - f.rangeColor = { strsplit(",", C.bars.rangecolor) } - - -- out of mana color - f.oomColor = { strsplit(",", C.bars.oomcolor) } - - -- not usable color - f.naColor = { strsplit(",", C.bars.nacolor) } - - -- equipped color - if f.equipped then - f.equipped:SetTexture(strsplit(",", C.bars.eqcolor)) - end - - -- general appearance - f.showempty = showempty == "1" and true or nil - f:SetHeight(size) - f:SetWidth(size) - CreateBackdrop(f, border) - - return f - end - - local function CreateActionBar(i) - -- load config - local buttonbasename = "pfActionBar" .. barnames[i] .. "Button" - local enable = C.bars["bar"..i].enable - local size = C.bars["bar"..i].icon_size - local spacing = C.bars["bar"..i].spacing - local background = C.bars["bar"..i].background - local formfactor = C.bars["bar"..i].formfactor - local autohide = C.bars["bar"..i].autohide - local hide_time = C.bars["bar"..i].hide_time - local hide_combat = C.bars["bar"..i].hide_combat == "1" and true or nil - - local buttons = tonumber(C.bars["bar"..i].buttons) or 12 - if i == 11 and bars[i] then -- shapeshift buttons - buttons = GetNumShapeshiftForms() - elseif i == 12 and bars[i] then -- pet buttons - buttons = NUM_PET_ACTION_SLOTS - elseif i == 12 or i == 11 then - -- Fallback to 10 buttons on shapeshift and petbar during initialization. - -- This lets us load bars that aren't yet available for your class or level. - buttons = 10 - end - - -- don't process empty bars - if buttons == 0 then - bars[i]:Hide() - return - end - - -- the stored layout is invalid, temporary fallback - if not pfGridmath[buttons][BarLayoutFormfactor(formfactor)] then - formfactor = BarLayoutOptions(buttons)[1] - end - - local font = pfUI.font_unit - local font_size = C.global.font_unit_size - - local realsize = size+border*2 - - -- create frame - local init = not bars[i] - bars[i] = bars[i] or CreateFrame("Frame", "pfActionBar" .. barnames[i], UIParent, ACTIONBAR_SECURE_TEMPLATE_BAR) - bars[i]:SetID(i) - - -- autohide - if autohide == "1" then - EnableAutohide(bars[i], tonumber(hide_time), hide_combat) - else - DisableAutohide(bars[i]) - end - - -- apply visible settings - if enable == "1" then - -- handle pet bar - if i == 12 then - if pfUI.client > 11200 then - if InCombatLockdown and InCombatLockdown() then - -- don't process those events during combat - else - -- set state driver for pet bars - bars[i]:SetAttribute("unit", "pet") - local visibility = pfUI.unlock and pfUI.unlock:IsShown() and "show" or petvisibility - if bars[i].visibility ~= visibility then - RegisterStateDriver(bars[i], 'visibility', visibility) - bars[i].visibility = visibility - end - end - else - -- only show when pet actions exists - if PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown() then - bars[i]:Show() - else - bars[i]:Hide() - end - - -- show/hide petbar on petbar updates - if init then - bars[i]:RegisterEvent("PET_BAR_UPDATE") - bars[i]:SetScript("OnEvent", function() - -- hide obsolete buttons - for i=1, NUM_PET_ACTION_SLOTS do - if not PetHasActionBar() and bars[12][i] then - bars[12][i]:Hide() - end - end - -- refresh layout - CreateActionBar(12) - end) - end - end - - -- handle shapeshift bar - elseif i == 11 then - -- only show when shapeshifts exist - if GetNumShapeshiftForms() > 0 then - bars[i]:Show() - else - bars[i]:Hide() - end - - -- update shapeshift bar when amount of spells changes - if init then - bars[i]:RegisterEvent("PLAYER_ENTERING_WORLD") - bars[i]:RegisterEvent("UPDATE_BONUS_ACTIONBAR") - bars[i]:RegisterEvent("UPDATE_SHAPESHIFT_FORMS") - bars[i]:SetScript("OnEvent", function() - local count = GetNumShapeshiftForms() - if count ~= this.lastCount then - this.lastCount = count - - -- hide obsolete buttons - for i=1, NUM_SHAPESHIFT_SLOTS do - if i > GetNumShapeshiftForms() and bars[11][i] then - bars[11][i]:Hide() - end - end - - -- create new buttons and refresh layout - CreateActionBar(11) - end - end) - end - - -- regular bars - else - bars[i]:Show() - end - - elseif enable == "0" then - bars[i]:UnregisterAllEvents() - bars[i]:Hide() - end - - -- create action buttons - local maxbuttons = (i == 11 or i == 12) and 10 or 12 - for j=1,maxbuttons do - bars[i][j] = CreateActionButton(bars[i], i, j) - bars[i][j].bar = i - - BarButtonAnchor(bars[i][j], buttonbasename, j, buttons, formfactor, size, border, spacing) - bars[i][j]:ClearAllPoints() - bars[i][j]:SetPoint(unpack(bars[i][j]._anchor)) - bars[i][j]:Show() - - if i > 10 then - bars[i][j].id = j - end - - -- refresh button - updatecache[bars[i][j].slot] = true - end - - for j=buttons+1,12 do - if bars[i][j] then - bars[i][j]:Hide() - end - end - - -- add up to 0-11 button parent states to each bar - if i <= 10 and pfUI.client > 11200 then - bars[i]:SetAttribute("statebutton", "0:S0;1:S1;2:S2;3:S3;4:S4;5:S5;6:S6;7:S7;8:S8;9:S9;10:S10;11:S11;") - bars[i]:SetAttribute("statebutton2", "0:S0Right;1:S1Right;2:S2Right;3:S3Right;4:S4Right;5:S5Right;6:S6Right;7:S7Right;8:S8Right;9:S9Right;10:S10Right;11:S11Right;") - end - - -- enable paging for the first actionbar - if i == 1 then - EnablePaging(bars[i]) - end - - -- adjust actionbar size - BarLayoutSize(bars[i], buttons, formfactor, size, border, spacing) - bars[i]:SetWidth(bars[i]._size[1]) - bars[i]:SetHeight(bars[i]._size[2]) - bars[i]:ClearAllPoints() - if i == 1 then -- main - bars[i]:SetPoint("BOTTOM", 0, 2*border) - elseif i == 3 then -- left - bars[i]:SetPoint("BOTTOMLEFT", bars[1], "BOTTOMRIGHT", 3*border, 0) - elseif i == 4 then -- vertical - bars[i]:SetPoint("RIGHT", -2*border, 0) - elseif i == 5 then -- right - bars[i]:SetPoint("BOTTOMRIGHT", bars[1], "BOTTOMLEFT", -3*border, 0) - elseif i == 6 then -- top - bars[i]:SetPoint("BOTTOM", bars[1], "TOP", 0, -spacing) - elseif i == 11 then -- stances - bars[i]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border) - elseif i == 12 then -- pet - bars[i]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border) - - -- make stance bar dodge by default - bars[i]:SetScript("OnShow", function() - if bars[11] and bars[11]:IsShown() then - bars[11]:ClearAllPoints() - bars[11]:SetPoint("BOTTOM", bars[12], "TOP", 0, 3*border) - UpdateMovable(bars[11], true) - end - end) - - -- restore old stance bar position - bars[i]:SetScript("OnHide", function() - if bars[11] and bars[11]:IsShown() then - bars[11]:ClearAllPoints() - bars[11]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border) - UpdateMovable(bars[11], true) - end - end) - else -- others - bars[i]:SetPoint("TOP", 0, -i*50) - end - - UpdateMovable(bars[i]) - - -- apply backdrop settings - if background == "1" then - CreateBackdrop(bars[i], border) - CreateBackdropShadow(bars[i]) - bars[i].backdrop:Show() - elseif bars[i].backdrop then - bars[i].backdrop:Hide() - end - - -- share backdrop of main and top actionbar - if bars[6] and bars[1] then - bars[6].OnMove = bars[6].OnMove or function() - bars[1].mergedBackdrop = bars[1].mergedBackdrop or CreateFrame("Frame", nil, UIParent) - bars[1].mergedBackdrop:SetPoint("TOPLEFT", bars[6], "TOPLEFT", 0, 0) - bars[1].mergedBackdrop:SetPoint("BOTTOMRIGHT", bars[1], "BOTTOMRIGHT", 0, 0) - CreateBackdrop(bars[1].mergedBackdrop) - - local _, anchor, _ = bars[6]:GetPoint() - if anchor == bars[1] and C.bars.bar1.enable == "1" - and C.bars.bar1.enable == "1" and C.bars.bar6.enable == "1" - and C.bars.bar1.background == "1" and C.bars.bar6.background == "1" - and C.bars.bar1.autohide == "0" and C.bars.bar6.autohide == "0" - and C.bars.bar1.icon_size == C.bars.bar6.icon_size - and C.bars.bar1.spacing == C.bars.bar6.spacing - and C.bars.bar1.formfactor == C.bars.bar6.formfactor - and C.bars.bar1.buttons == C.bars.bar6.buttons - then - bars[1].mergedBackdrop:Show() - - if C.bars.bar1.background == "1" and bars[1].backdrop then - bars[1].backdrop:Hide() - end - - if C.bars.bar6.background == "1" and bars[6].backdrop then - bars[6].backdrop:Hide() - end - else - bars[1].mergedBackdrop:Hide() - - if C.bars.bar1.background == "1" and bars[1].backdrop then - bars[1].backdrop:Show() - end - - if C.bars.bar6.background == "1" and bars[6].backdrop then - bars[6].backdrop:Show() - end - end - end - bars[6].OnMove() - end - end - - -- create actionbars - pfUI.bars = bars - pfUI.bars.update = updatecache - pfUI.bars.buttons = buttoncache - pfUI.bars.ButtonFullUpdate = ButtonFullUpdate - pfUI.bars.ButtonEnter = ButtonEnter - pfUI.bars.ButtonLeave = ButtonLeave - - pfUI.bars.UpdateGrid = function(self, state, typ) - if not typ then - showgrid = state - - for id in pairs(buttoncache) do - updatecache[id] = true - end - elseif typ == "PET" then - showgrid_pet = state - for slot=133,142 do - updatecache[slot] = true - end - end - end - - pfUI.bars.UpdateConfig = function(self) - for i=1,12 do - CreateActionBar(i) - end - end - - pfUI.bars:UpdateConfig() - - -- Localize custom keybinds for additional actionbars (see Bindings.xml) - local names = { - ["PAGING"] = T["Paging Actionbar"], - ["STANCEONE"] = T["Stance Bar 1"], - ["STANCETWO"] = T["Stance Bar 2"], - ["STANCETHREE"] = T["Stance Bar 3"], - ["STANCEFOUR"] = T["Stance Bar 4"], - } - - for name, loc in pairs(names) do - _G["BINDING_HEADER_PFBAR"..name] = T["Action Bar"] .. " " .. loc - for i=1,12 do - _G["BINDING_NAME_PF" .. name .. i] = loc .. " " .. T["Button"] .. " " .. i - end - end - - -- Map Keybinds to button clicks - function _G.pfActionButton(slot, slfcast, opt) - if ChatFrameEditBox:IsShown() then return end - - local bar, button = 1, slot - - -- determine the proper bar and button - if opt and blizzbarmapping[opt] then - bar = blizzbarmapping[opt] - elseif slot > 12 then - bar, button = ceil(slot/12), mod(slot, 12) - button = button == 0 and 12 or button - end - - local frame = bars[bar][button] - if frame then - frame.slfcast = slfcast - frame:Click() - end - end - - -- Set keybinds to all actionbuttons - if pfUI.client <= 11200 then - -- In order to be able to reuse already defined keybinds, we need to remap - -- existing button functions to pfUI. We need to get rid of the blizzard calls - -- to avoid having them call texture changes and errors due to missing buttons - _G.ActionButtonDown = pfActionButton - _G.ActionButtonUp = pfActionButton - _G.BonusActionButtonDown = function(slot) pfActionButton(slot, nil, "BonusActionBar") end - _G.BonusActionButtonUp = function(slot) pfActionButton(slot, nil, "BonusActionBar") end - _G.MultiActionButtonDown = function(bar, slot, slf) pfActionButton(slot, slf, bar) end - _G.MultiActionButtonUp = function(bar, slot, slf) pfActionButton(slot, slf, bar) end - _G.ShapeshiftBar_ChangeForm = function(slot) pfActionButton(slot, nil, "ShapeShiftBar") end - else - local bindwraps = { - ["ACTIONBUTTON%d"] = 1, - ["SHAPESHIFTBUTTON%d"] = 11, -- ShapeShiftBar - ["BONUSACTIONBUTTON%d"] = 12, -- BonusActionBar - ["MULTIACTIONBAR1BUTTON%d"] = 6, -- MultiBarBottomLeft - ["MULTIACTIONBAR2BUTTON%d"] = 5, -- MultiBarBottomRight - ["MULTIACTIONBAR3BUTTON%d"] = 3, -- MultiBarRight - ["MULTIACTIONBAR4BUTTON%d"] = 4, -- MultiBarLeft - ["PFPAGING%d"] = 2, - ["PFSTANCEONE%d"] = 7, - ["PFSTANCETWO%d"] = 8, - ["PFSTANCETHREE%d"] = 9, - ["PFSTANCEFOUR%d"] = 10, - } - - -- rebind all existing bindings to our own buttons - local keybinder = CreateFrame("Frame") - keybinder:RegisterEvent("UPDATE_BINDINGS") - keybinder:SetScript("OnEvent", function() - for name, bar in pairs(bindwraps) do - for i=1,12 do - local key = GetBindingKey(format(name, i)) - local button = bars[bar][i] - if key and button then - SetOverrideBindingClick(button, false, key, button:GetName(), 'LeftButton') - end - end - end - end) - end - - -- handle drag-drop grid - local grid = CreateFrame("Frame") - grid:RegisterEvent("ACTIONBAR_SHOWGRID") - grid:RegisterEvent("ACTIONBAR_HIDEGRID") - grid:RegisterEvent("PET_BAR_SHOWGRID") - grid:RegisterEvent("PET_BAR_HIDEGRID") - - grid:SetScript("OnEvent", function() - if event == "ACTIONBAR_SHOWGRID" then - pfUI.bars:UpdateGrid(1) - elseif event == "ACTIONBAR_HIDEGRID" then - pfUI.bars:UpdateGrid(0) - elseif event == "PET_BAR_SHOWGRID" then - pfUI.bars:UpdateGrid(1, "PET") - elseif event == "PET_BAR_HIDEGRID" then - pfUI.bars:UpdateGrid(0, "PET") - end - end) - - -- reagent counter - if C.bars.reagents == "1" then - local reagent_slots = { } - local reagent_counts = { } - local reagent_capture = SPELL_REAGENTS.."(.+)" - local scanner = libtipscan:GetScanner("actionbar") - - local UpdateSlot = function(slot) - local texture = GetActionTexture(slot) - - -- update buttons that previously had an reagent - if reagent_slots[slot] and not HasAction(slot) then - reagent_slots[slot] = nil - updatecache[slot] = true - end - - -- search for reagent requirements - if HasAction(slot) then - scanner:SetAction(slot) - local _, reagents = scanner:Find(reagent_capture) - - -- remove reagent counts if existing - reagents = reagents and string.gsub(reagents, " %((.+)%)", "") - - -- update on reagent requirement changes - if reagents and reagent_slots[slot] ~= reagents then - reagent_counts[reagents] = reagent_counts[reagents] or 0 - reagent_slots[slot] = reagents - updatecache[slot] = true - end - end - end - - local reagentcounter = CreateFrame("Frame", "pfReagentCounter", UIParent) - reagentcounter:RegisterEvent("PLAYER_ENTERING_WORLD") - reagentcounter:RegisterEvent("ACTIONBAR_SLOT_CHANGED") - reagentcounter:RegisterEvent("BAG_UPDATE") - reagentcounter:SetScript("OnEvent", function() - if event == "BAG_UPDATE" then - this.event = true - else - this.scan = 1 - end - end) - - -- limit events to one per second and smoothen action scanning - reagentcounter:SetScript("OnUpdate", function() - -- scan one action slot per frame - if this.scan and this.scan <= 120 then - UpdateSlot(this.scan) - this.scan = this.scan + 1 - end - - -- trigger reagent count updates after action scans - if this.scan and this.scan >= 120 then - this.event = true - this.scan = nil - end - - -- queue events to fire only once per second - if not this.event then return end - if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 1 end - - -- scan for all reagent item counts - for item in pairs(reagent_counts) do - reagent_counts[item] = GetItemCount(item) - end - - -- update all actionbar buttons - for slot in pairs(reagent_slots) do - updatecache[slot] = true - end - - -- remove event trigger - this.event = nil - end) - - function IsReagentAction(slot) - return reagent_slots[slot] and true or nil - end - - function GetReagentCount(slot) - return reagent_counts[reagent_slots[slot]] - end - end -end) diff --git a/modules/addonbuttons.lua b/modules/addonbuttons.lua index 319ebf3d..c083163f 100644 --- a/modules/addonbuttons.lua +++ b/modules/addonbuttons.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("addonbuttons", "vanilla", function () +pfUI:RegisterModule("addonbuttons", "vanilla:tbc", function () if not pfUI.minimap then return end if C.abuttons.enable == "0" then return end diff --git a/modules/addons.lua b/modules/addons.lua index da35d396..220035c8 100644 --- a/modules/addons.lua +++ b/modules/addons.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("addons", "vanilla", function () +pfUI:RegisterModule("addons", "vanilla:tbc", function () local rawborder, border = GetBorderSize() -- add main menu button diff --git a/modules/afkcam.lua b/modules/afkcam.lua index 504ad036..a9d55d0d 100644 --- a/modules/afkcam.lua +++ b/modules/afkcam.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("afkcam", "vanilla", function () +pfUI:RegisterModule("afkcam", "vanilla:tbc", function () local MARKED_AFK_CAPTURE = SanitizePattern(MARKED_AFK_MESSAGE) local social_chats = { "CHAT_MSG_SAY", diff --git a/modules/autovendor.lua b/modules/autovendor.lua index 5dc88369..57c259ab 100644 --- a/modules/autovendor.lua +++ b/modules/autovendor.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("autovendor", "vanilla", function () +pfUI:RegisterModule("autovendor", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() local processed = {} diff --git a/modules/bags.lua b/modules/bags.lua index 49d5a084..d343d98a 100644 --- a/modules/bags.lua +++ b/modules/bags.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("bags", "vanilla", function () +pfUI:RegisterModule("bags", "vanilla:tbc", function () local rawborder, default_border = GetBorderSize("bags") local knownInventorySpellTextures = { @@ -573,8 +573,8 @@ pfUI:RegisterModule("bags", "vanilla", function () SlotLeave() end) - -- The OnEvent function of the template scans for framenames, - -- and doesn't know the pf-Names. Therefore, triggering + -- On TBC, the OnEvent function of the template scans for framenames, + -- and obviously doesn't know the pf-Names. Therefore, triggering -- the update function on each frame manually if frame == pfUI.bag.left and BankFrameItemButton_Update then local SlotUpdate = frame.bagslots.slots[slot].frame:GetScript("OnUpdate") diff --git a/modules/bubbles.lua b/modules/bubbles.lua index 16f4dba6..61f9e991 100644 --- a/modules/bubbles.lua +++ b/modules/bubbles.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("bubbles", "vanilla", function () +pfUI:RegisterModule("bubbles", "vanilla:tbc", function () local alpha = tonumber(C.chat.bubbles.alpha) diff --git a/modules/buff.lua b/modules/buff.lua index 7dfbabf6..f7114416 100644 --- a/modules/buff.lua +++ b/modules/buff.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("buff", "vanilla", function () +pfUI:RegisterModule("buff", "vanilla:tbc", function () -- Hide Blizz BuffFrame:Hide() BuffFrame:UnregisterAllEvents() diff --git a/modules/buffwatch.lua b/modules/buffwatch.lua index f9c7a154..e9109b2a 100644 --- a/modules/buffwatch.lua +++ b/modules/buffwatch.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("buffwatch", "vanilla", function () +pfUI:RegisterModule("buffwatch", "vanilla:tbc", function () local rawborder, border = GetBorderSize("panels") local scanner = libtipscan:GetScanner("buffwatch") diff --git a/modules/castbar.lua b/modules/castbar.lua index b8ad0df7..ea6d33ae 100644 --- a/modules/castbar.lua +++ b/modules/castbar.lua @@ -1,4 +1,6 @@ pfUI:RegisterModule("castbar", "vanilla", function () + local superwow_active = HasSuperWoW() + local font = C.castbar.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default local font_size = C.castbar.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size local rawborder, default_border = GetBorderSize("unitframes") diff --git a/modules/chat.lua b/modules/chat.lua index 6268bd4f..5c706824 100644 --- a/modules/chat.lua +++ b/modules/chat.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("chat", "vanilla", function () +pfUI:RegisterModule("chat", "vanilla:tbc", function () local panelfont = C.panel.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default local panelfont_size = C.panel.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size local rawborder, default_border = GetBorderSize("chat") @@ -753,7 +753,8 @@ pfUI:RegisterModule("chat", "vanilla", function () end -- Remove prat CLINKs - text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") + text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- tbc + text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- vanilla -- Remove chatter CLINKs text = gsub(text, "{CLINK:item:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") diff --git a/modules/chatcopy.lua b/modules/chatcopy.lua index c67b2a01..11da75e0 100644 --- a/modules/chatcopy.lua +++ b/modules/chatcopy.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("chatcopy", "vanilla", function () +pfUI:RegisterModule("chatcopy", "vanilla:tbc", function () local limit = 100 local f = CreateFrame("Frame") f:RegisterEvent("PLAYER_ENTERING_WORLD") diff --git a/modules/combatlogfix.lua b/modules/combatlogfix.lua new file mode 100644 index 00000000..99ac6a0a --- /dev/null +++ b/modules/combatlogfix.lua @@ -0,0 +1,7 @@ +pfUI:RegisterModule("combatlogfix", "tbc", function () + -- Fixes the combatlog break bugs that exist since patch 2.4 by simply clearing the whole log + -- on every update. This is required in order to receive new log events. Otherwise, addons like + -- Omen or Recount won't work and simply don't receive any new data at a given time. + local combatlog = CreateFrame("Frame", "pfCombatLogFix", UIParent) + combatlog:SetScript("OnUpdate", CombatLogClearEntries) +end) diff --git a/modules/combopoints.lua b/modules/combopoints.lua index 839f50d7..f874974e 100644 --- a/modules/combopoints.lua +++ b/modules/combopoints.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("combopoints", "vanilla", function () +pfUI:RegisterModule("combopoints", "vanilla:tbc", function () local rawborder, border = GetBorderSize() -- Hide Blizzard combo point frame and unregister all events to prevent it from popping up again diff --git a/modules/cooldown.lua b/modules/cooldown.lua index 9561cf83..0a293940 100644 --- a/modules/cooldown.lua +++ b/modules/cooldown.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("cooldown", "vanilla", function () +pfUI:RegisterModule("cooldown", "vanilla:tbc", function () -- cache values local lowcolor = {strsplit(",", C.appearance.cd.lowcolor)} local normalcolor = {strsplit(",", C.appearance.cd.normalcolor)} @@ -134,7 +134,14 @@ pfUI:RegisterModule("cooldown", "vanilla", function () end end - -- vanilla does not have a cooldown frame type, so we hook the - -- regular SetTimer function that each one is calling. - hooksecurefunc("CooldownFrame_SetTimer", SetCooldown) + if pfUI.expansion == "vanilla" then + -- vanilla does not have a cooldown frame type, so we hook the + -- regular SetTimer function that each one is calling. + hooksecurefunc("CooldownFrame_SetTimer", SetCooldown) + else + -- tbc and later expansion have a cooldown frametype, so we can + -- hook directly into the frame creation and add our function there. + local methods = getmetatable(CreateFrame('Cooldown', nil, nil, 'CooldownFrameTemplate')).__index + hooksecurefunc(methods, 'SetCooldown', SetCooldown) + end end) diff --git a/modules/easteregg.lua b/modules/easteregg.lua index 9c5a7512..35a76c6d 100644 --- a/modules/easteregg.lua +++ b/modules/easteregg.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("easteregg", "vanilla", function () +pfUI:RegisterModule("easteregg", "vanilla:tbc", function () -- merry x-mas! if date("%m%d") == "1224" or date("%m%d") == "1225" then local title = (UnitFactionGroup("player") == "Horde") and PVP_RANK_18_0 or PVP_RANK_18_1 diff --git a/modules/energytick.lua b/modules/energytick.lua index cfcffb71..8e966afc 100644 --- a/modules/energytick.lua +++ b/modules/energytick.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("energytick", "vanilla", function () +pfUI:RegisterModule("energytick", "vanilla:tbc", function () if not pfUI.uf or not pfUI.uf.player then return end local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar) @@ -7,9 +7,6 @@ pfUI:RegisterModule("energytick", "vanilla", function () energytick:RegisterEvent("UNIT_DISPLAYPOWER") energytick:RegisterEvent("UNIT_ENERGY") energytick:RegisterEvent("UNIT_MANA") - energytick:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF") - energytick:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS") - energytick:SetScript("OnEvent", function() if UnitPowerType("player") == 0 and C.unitframes.player.manatick == "1" then this.mode = "MANA" @@ -21,14 +18,6 @@ pfUI:RegisterModule("energytick", "vanilla", function () this:Hide() end - -- Filter nur eigene Energy-Gewinne von Talents/Buffs - if event == "CHAT_MSG_SPELL_SELF_BUFF" or event == "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS" then - if string.find(arg1, "You gain") and string.find(arg1, "Energy from") then - this.ignoreNextGain = true - end - return - end - if event == "PLAYER_ENTERING_WORLD" then this.lastMana = UnitMana("player") end @@ -49,10 +38,7 @@ pfUI:RegisterModule("energytick", "vanilla", function () this.badtick = diff end elseif this.mode == "ENERGY" and diff > 0 then - if not this.ignoreNextGain then - this.target = 2 - end - this.ignoreNextGain = false + this.target = 2 end this.lastMana = this.currentMana end @@ -83,10 +69,14 @@ pfUI:RegisterModule("energytick", "vanilla", function () energytick.spark:SetWidth(C.unitframes.player.pheight + 5) energytick.spark:SetBlendMode('ADD') + -- update spark size on player frame changes local hookUpdateConfig = pfUI.uf.player.UpdateConfig function pfUI.uf.player.UpdateConfig() + -- update spark sizes energytick.spark:SetHeight(C.unitframes.player.pheight + 15) energytick.spark:SetWidth(C.unitframes.player.pheight + 5) + + -- run default unitframe update function hookUpdateConfig(pfUI.uf.player) end -end) \ No newline at end of file +end) diff --git a/modules/farmmode.lua b/modules/farmmode.lua index 0a1e3bad..19478884 100644 --- a/modules/farmmode.lua +++ b/modules/farmmode.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("farmmode", "vanilla", function () +pfUI:RegisterModule("farmmode", "vanilla:tbc", function () local function ToggleFarmMode() if pfUI.farmmap:IsShown() then pfUI.farmmap:Hide() diff --git a/modules/feigndeath.lua b/modules/feigndeath.lua index 01a5e41f..ba4e5fcd 100644 --- a/modules/feigndeath.lua +++ b/modules/feigndeath.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("feigndeath", "vanilla", function () +pfUI:RegisterModule("feigndeath", "vanilla:tbc", function () local cache = { } local scanner = libtipscan:GetScanner("feigndeath") local healthbar = scanner:GetChildren() diff --git a/modules/firstrun.lua b/modules/firstrun.lua index 582cbe45..f27bd7f2 100644 --- a/modules/firstrun.lua +++ b/modules/firstrun.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("firstrun", "vanilla", function () +pfUI:RegisterModule("firstrun", "vanilla:tbc", function () pfUI.firstrun = CreateFrame("Frame", "pfFirstRunWizard", UIParent) pfUI.firstrun.steps = {} diff --git a/modules/focus.lua b/modules/focus.lua index 16f4124a..a2e24582 100644 --- a/modules/focus.lua +++ b/modules/focus.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("focus", "vanilla", function () +pfUI:RegisterModule("focus", "vanilla:tbc", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end diff --git a/modules/group.lua b/modules/group.lua index 81684f70..5aa0aaa2 100644 --- a/modules/group.lua +++ b/modules/group.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("group", "vanilla", function () +pfUI:RegisterModule("group", "vanilla:tbc", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end diff --git a/modules/gryphons.lua b/modules/gryphons.lua index 287ae5b8..96eba04e 100644 --- a/modules/gryphons.lua +++ b/modules/gryphons.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("gryphons", "vanilla", function () +pfUI:RegisterModule("gryphons", "vanilla:tbc", function () pfUI.gryphons = { frames = { left = CreateFrame("Frame"), diff --git a/modules/gui.lua b/modules/gui.lua index 64785efe..c9713580 100644 --- a/modules/gui.lua +++ b/modules/gui.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("gui", "vanilla", function () +pfUI:RegisterModule("gui", "vanilla:tbc", function () local Reload, U, CreateConfig, CreateTabFrame, CreateArea, CreateGUIEntry, EntryUpdate -- "searchDB" gets populated when CreateConfig is called. The table holds @@ -656,7 +656,11 @@ pfUI:RegisterModule("gui", "vanilla", function () pfUI.gui.hoverbind:SetHeight(25) pfUI.gui.hoverbind:SetText(T["Hoverbind"]) pfUI.gui.hoverbind:SetScript("OnClick", function() - if pfUI.hoverbind then pfUI.hoverbind:Show() end + if pfUI.hoverbind then + pfUI.hoverbind:Show() + else + message("Please enable the Hoverbind module to use this feature.") + end end) SkinButton(pfUI.gui.hoverbind) @@ -671,6 +675,8 @@ pfUI:RegisterModule("gui", "vanilla", function () if pfShare then pfShare:Show() pfShareExport:Click() + else + message("Please enable the Share module to share your config.") end end) SkinButton(pfUI.gui.share) @@ -2402,26 +2408,36 @@ pfUI:RegisterModule("gui", "vanilla", function () CreateConfig(nil, "ShaguDPS (" .. T["Dock"] .. ")", C.thirdparty.shagudps, "dock", "checkbox") CreateConfig(nil, "DPSMate (" .. T["Skin"] .. ")", C.thirdparty.dpsmate, "skin", "checkbox") CreateConfig(nil, "DPSMate (" .. T["Dock"] .. ")", C.thirdparty.dpsmate, "dock", "checkbox") - CreateConfig(nil, "SWStats (" .. T["Skin"] .. ")", C.thirdparty.swstats, "skin", "checkbox") - CreateConfig(nil, "SWStats (" .. T["Dock"] .. ")", C.thirdparty.swstats, "dock", "checkbox") - CreateConfig(nil, "KLH Threat Meter (" .. T["Skin"] .. ")", C.thirdparty.ktm, "skin", "checkbox") - CreateConfig(nil, "KLH Threat Meter (" .. T["Dock"] .. ")", C.thirdparty.ktm, "dock", "checkbox") - CreateConfig(nil, "TW Threatmeter (" .. T["Skin"] .. ")", C.thirdparty.twt, "skin", "checkbox") - CreateConfig(nil, "TW Threatmeter (" .. T["Dock"] .. ")", C.thirdparty.twt, "dock", "checkbox") - CreateConfig(nil, "WIM", C.thirdparty.wim, "enable", "checkbox") - CreateConfig(nil, "HealComm", C.thirdparty.healcomm, "enable", "checkbox") - CreateConfig(nil, "SortBags", C.thirdparty.sortbags, "enable", "checkbox") + CreateConfig(nil, "Recount (" .. T["Skin"] .. ")", C.thirdparty.recount, "skin", "checkbox", nil, nil, nil, nil, "tbc") + CreateConfig(nil, "Recount (" .. T["Dock"] .. ")", C.thirdparty.recount, "dock", "checkbox", nil, nil, nil, nil, "tbc") + CreateConfig(nil, "Omen (" .. T["Skin"] .. ")", C.thirdparty.omen, "skin", "checkbox", nil, nil, nil, nil, "tbc") + CreateConfig(nil, "Omen (" .. T["Dock"] .. ")", C.thirdparty.omen, "dock", "checkbox", nil, nil, nil, nil, "tbc") + CreateConfig(nil, "SWStats (" .. T["Skin"] .. ")", C.thirdparty.swstats, "skin", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "SWStats (" .. T["Dock"] .. ")", C.thirdparty.swstats, "dock", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "KLH Threat Meter (" .. T["Skin"] .. ")", C.thirdparty.ktm, "skin", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "KLH Threat Meter (" .. T["Dock"] .. ")", C.thirdparty.ktm, "dock", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "TW Threatmeter (" .. T["Skin"] .. ")", C.thirdparty.twt, "skin", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "TW Threatmeter (" .. T["Dock"] .. ")", C.thirdparty.twt, "dock", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "WIM", C.thirdparty.wim, "enable", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "HealComm", C.thirdparty.healcomm, "enable", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "SortBags", C.thirdparty.sortbags, "enable", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "Bag_Sort", C.thirdparty.bag_sort, "enable", "checkbox", nil, nil, nil, nil, "tbc") CreateConfig(nil, "MrPlow", C.thirdparty.mrplow, "enable", "checkbox") - CreateConfig(nil, "BetterCharacterStats", C.thirdparty.bcs, "enable", "checkbox") - CreateConfig(nil, "Crafty", C.thirdparty.crafty, "enable", "checkbox") - CreateConfig(nil, "CleverMacro", C.thirdparty.clevermacro, "enable", "checkbox") - CreateConfig(nil, "FlightMap", C.thirdparty.flightmap, "enable", "checkbox") - CreateConfig(nil, "TheoryCraft", C.thirdparty.theorycraft, "enable", "checkbox") - CreateConfig(nil, "SuperMacro", C.thirdparty.supermacro, "enable", "checkbox") - CreateConfig(nil, "AtlasLoot", C.thirdparty.atlasloot, "enable", "checkbox") - CreateConfig(nil, "MyRolePlay", C.thirdparty.myroleplay, "enable", "checkbox") - CreateConfig(nil, "DruidManaBar", C.thirdparty.druidmana, "enable", "checkbox") - CreateConfig(nil, "NoteIt", C.thirdparty.noteit, "enable", "checkbox") + CreateConfig(nil, "BetterCharacterStats", C.thirdparty.bcs, "enable", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "Crafty", C.thirdparty.crafty, "enable", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "CleverMacro", C.thirdparty.clevermacro, "enable", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "AckisRecipeList", C.thirdparty.ackis, "enable", "checkbox", nil, nil, nil, nil, "tbc") + CreateConfig(nil, "SheepWatch", C.thirdparty.sheepwatch, "enable", "checkbox", nil, nil, nil, nil, "tbc") + CreateConfig(nil, "TotemTimers", C.thirdparty.totemtimers, "enable", "checkbox", nil, nil, nil, nil, "tbc") + CreateConfig(nil, "DruidBar", C.thirdparty.druidbar, "enable", "checkbox", nil, nil, nil, nil, "tbc") + CreateConfig(nil, "BCEPGP", C.thirdparty.bcepgp, "enable", "checkbox", nil, nil, nil, nil, "tbc") + CreateConfig(nil, "FlightMap", C.thirdparty.flightmap, "enable", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "TheoryCraft", C.thirdparty.theorycraft, "enable", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "SuperMacro", C.thirdparty.supermacro, "enable", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "AtlasLoot", C.thirdparty.atlasloot, "enable", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "MyRolePlay", C.thirdparty.myroleplay, "enable", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "DruidManaBar", C.thirdparty.druidmana, "enable", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "NoteIt", C.thirdparty.noteit, "enable", "checkbox", nil, nil, nil, nil, "vanilla") end) CreateGUIEntry(T["Components"], T["Modules"], function() diff --git a/modules/hoverbind.lua b/modules/hoverbind.lua index a838a5c2..00f4a162 100644 --- a/modules/hoverbind.lua +++ b/modules/hoverbind.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("hoverbind", "vanilla", function () +pfUI:RegisterModule("hoverbind", "vanilla:tbc", function () local keymap = { -- buttons to binding association ["pfActionBarMainButton"] = "ACTIONBUTTON", diff --git a/modules/infight.lua b/modules/infight.lua index b48b4e88..95531a8e 100644 --- a/modules/infight.lua +++ b/modules/infight.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("infight", "vanilla", function () +pfUI:RegisterModule("infight", "vanilla:tbc", function () local function OnUpdate() if not this.infight and not this.aggro and not this.health then return end if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end diff --git a/modules/loot.lua b/modules/loot.lua index bfa2ab1a..a2284398 100644 --- a/modules/loot.lua +++ b/modules/loot.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("loot", "vanilla", function () +pfUI:RegisterModule("loot", "vanilla:tbc", function () local rawborder, border = GetBorderSize() pfUI.loot = CreateFrame("Frame", "pfLootFrame", UIParent) diff --git a/modules/map.lua b/modules/map.lua index 247e1150..806f1e17 100644 --- a/modules/map.lua +++ b/modules/map.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("map", "vanilla", function () +pfUI:RegisterModule("map", "vanilla:tbc", function () table.insert(UISpecialFrames, "WorldMapFrame") local function UpdateTooltipScale() diff --git a/modules/mapreveal.lua b/modules/mapreveal.lua index c8120a6c..594b0ff3 100644 --- a/modules/mapreveal.lua +++ b/modules/mapreveal.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("mapreveal", "vanilla", function () +pfUI:RegisterModule("mapreveal", "vanilla:tbc", function () -- do not load if other map addon is loaded if Cartographer then return end if METAMAP_TITLE then return end diff --git a/modules/minimap.lua b/modules/minimap.lua index 3ea5f343..53bc3374 100644 --- a/modules/minimap.lua +++ b/modules/minimap.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("minimap", "vanilla", function () +pfUI:RegisterModule("minimap", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local size = tonumber(C.appearance.minimap.size) or 140 @@ -39,7 +39,7 @@ pfUI:RegisterModule("minimap", "vanilla", function () Minimap:SetWidth(size) Minimap:SetHeight(size) - -- do the best to detect the minimap arrow + -- vanilla+tbc: do the best to detect the minimap arrow local arrowscale = tonumber(C.appearance.minimap.arrowscale) local minimaparrow = ({Minimap:GetChildren()})[9] for k, v in pairs({Minimap:GetChildren()}) do diff --git a/modules/mirrortimers.lua b/modules/mirrortimers.lua index 311e6683..6b08f395 100644 --- a/modules/mirrortimers.lua +++ b/modules/mirrortimers.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("mirrortimers", "vanilla", function () +pfUI:RegisterModule("mirrortimers", "vanilla:tbc", function () local font = pfUI.font_default local fontsize = tonumber(C.global.font_size) local height = fontsize * 1.3 diff --git a/modules/nameplates.lua b/modules/nameplates.lua index ce25a161..3f05a2f8 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -2,6 +2,10 @@ pfUI:RegisterModule("nameplates", "vanilla", function () -- disable original castbars pcall(SetCVar, "ShowVKeyCastbar", 0) + -- check for SuperWoW support (use SUPERWOW_VERSION global) + local superwow_active = SUPERWOW_VERSION ~= nil + --print("pfUI Nameplates: SuperWoW " .. (superwow_active and "ACTIVE" or "INACTIVE")) + local unitcolors = { ["ENEMY_NPC"] = { .9, .2, .3, .8 }, ["NEUTRAL_NPC"] = { 1, 1, .3, .8 }, @@ -37,6 +41,10 @@ pfUI:RegisterModule("nameplates", "vanilla", function () local registry = {} local debuffdurations = C.appearance.cd.debuffs == "1" and true or nil + -- NEW: Cast event cache like Overhead.lua + local CastEvents = {} + local _, PlayerGUID = UnitExists("player") + -- cache default border color local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color) @@ -67,6 +75,15 @@ pfUI:RegisterModule("nameplates", "vanilla", function () return end + local function wipe(table) + if type(table) ~= "table" then + return + end + for k in pairs(table) do + table[k] = nil + end + end + local function IsNamePlate(frame) if frame:GetObjectType() ~= NAMEPLATE_FRAMETYPE then return nil end regions = plate:GetRegions() @@ -311,18 +328,65 @@ pfUI:RegisterModule("nameplates", "vanilla", function () nameplates:RegisterEvent("UNIT_COMBO_POINTS") nameplates:RegisterEvent("PLAYER_COMBO_POINTS") nameplates:RegisterEvent("UNIT_AURA") + + -- NEW: Register cast events like Overhead.lua + if superwow_active then + nameplates:RegisterEvent("UNIT_CASTEVENT") + end nameplates:SetScript("OnEvent", function() if event == "PLAYER_ENTERING_WORLD" then this:SetGameVariables() + elseif event == "UNIT_CASTEVENT" then + -- NEW: Event-based cast handling from Overhead.lua + local casterGUID = arg1 + if casterGUID == PlayerGUID then return end + + local eventType = arg3 -- "START", "CAST", "FAIL", "CHANNEL" + local spellID = arg4 + local castDuration = arg5 + local spellName, _, icon = SpellInfo(spellID) + + if eventType == "MAINHAND" or eventType == "OFFHAND" then + return + end + + if eventType == "CAST" then + if not CastEvents[casterGUID] or spellID ~= CastEvents[casterGUID].spell then + return + end + end + + if eventType == "START" or eventType == "CHANNEL" then + if not CastEvents[casterGUID] then + CastEvents[casterGUID] = {} + end + wipe(CastEvents[casterGUID]) + CastEvents[casterGUID].event = eventType + CastEvents[casterGUID].spellID = spellID + CastEvents[casterGUID].spellName = spellName + CastEvents[casterGUID].icon = icon + CastEvents[casterGUID].startTime = GetTime() + CastEvents[casterGUID].endTime = castDuration and GetTime() + castDuration / 1000 + CastEvents[casterGUID].duration = castDuration and castDuration / 1000 or nil + elseif eventType == "FAIL" then + if CastEvents[casterGUID] then + wipe(CastEvents[casterGUID]) + end + end + + -- Propagate cast event to all nameplates + for plate in pairs(registry) do + plate.eventcache = true + end else this.eventcache = true end end) nameplates:SetScript("OnUpdate", function() - -- throttle to 10 updates per second instead of every frame - if (this.tick or 0.1) > GetTime() then return else this.tick = GetTime() + 0.1 end + -- Throttle main scanner to reasonable rate + if (this.tick or 0) > GetTime() then return else this.tick = GetTime() + 0.05 end -- propagate events to all nameplates if this.eventcache then @@ -631,6 +695,7 @@ pfUI:RegisterModule("nameplates", "vanilla", function () end if player and unittype == "ENEMY_NPC" then unittype = "ENEMY_PLAYER" end + if player and unittype == "FRIENDLY_NPC" then unittype = "FRIENDLY_PLAYER" end elite = plate.original.levelicon:IsShown() and not player and "boss" or elite if not class then plate.wait_for_scan = true end @@ -874,12 +939,19 @@ pfUI:RegisterModule("nameplates", "vanilla", function () end nameplates.OnUpdate = function(frame) - local update local frame = frame or this local nameplate = frame.nameplate + + -- OPTIMIZED: Minimal throttle - only skip if very recent update + local target = UnitExists("target") and frame:GetAlpha() == 1 or nil + local throttle = target and 0.02 or 0.02 + + if (nameplate.lasttick or 0) + throttle > GetTime() then return end + nameplate.lasttick = GetTime() + + local update local original = nameplate.original local name = original.name:GetText() - local target = UnitExists("target") and frame:GetAlpha() == 1 or nil local mouseover = UnitExists("mouseover") and original.glow:IsShown() or nil local namefightcolor = C.nameplates.namefightcolor == "1" @@ -889,12 +961,11 @@ pfUI:RegisterModule("nameplates", "vanilla", function () nameplate.eventcache = nil end - -- reset strata cache on target change + -- OPTIMIZED: Cache strata changes if nameplate.istarget ~= target then nameplate.target_strata = nil end - -- keep target nameplate above others if target and nameplate.target_strata ~= 1 then nameplate:SetFrameStrata("LOW") nameplate.target_strata = 1 @@ -903,15 +974,22 @@ pfUI:RegisterModule("nameplates", "vanilla", function () nameplate.target_strata = 0 end - -- cache target value nameplate.istarget = target - -- set non-target plate alpha + -- OPTIMIZED: Cache alpha changes + local newAlpha if target or not UnitExists("target") then - nameplate:SetAlpha(1) + newAlpha = 1 else - frame:SetAlpha(.95) - nameplate:SetAlpha(tonumber(C.nameplates.notargalpha)) + newAlpha = tonumber(C.nameplates.notargalpha) + end + + if nameplate.cachedAlpha ~= newAlpha then + if not target and UnitExists("target") then + frame:SetAlpha(.95) + end + nameplate:SetAlpha(newAlpha) + nameplate.cachedAlpha = newAlpha end -- queue update on visual target update @@ -939,7 +1017,7 @@ pfUI:RegisterModule("nameplates", "vanilla", function () if namefightcolor then if r > .9 and g < .2 and b < .2 then - nameplate.name:SetTextColor(1,0.4,0.2,1) -- infight + nameplate.name:SetTextColor(1,0.4,0.2,1) else nameplate.name:SetTextColor(r,g,b,1) end @@ -979,97 +1057,136 @@ pfUI:RegisterModule("nameplates", "vanilla", function () nameplate.tick = GetTime() + .5 end - -- target zoom - local w, h = nameplate.health:GetWidth(), nameplate.health:GetHeight() + -- OPTIMIZED: Cache zoom dimensions if target and C.nameplates.targetzoom == "1" then - local zoomval = tonumber(C.nameplates.targetzoomval)+1 - local wc = tonumber(C.nameplates.width)*zoomval - local hc = tonumber(C.nameplates.heighthealth)*(zoomval*.9) - local animation = false - + if not nameplate.health.zoomed then + local zoomval = tonumber(C.nameplates.targetzoomval)+1 + local wc = tonumber(C.nameplates.width)*zoomval + local hc = tonumber(C.nameplates.heighthealth)*(zoomval*.9) + nameplate.health.targetWidth = wc + nameplate.health.targetHeight = hc + end + + local w, h = nameplate.health:GetWidth(), nameplate.health:GetHeight() + local wc, hc = nameplate.health.targetWidth, nameplate.health.targetHeight + if wc >= w then - wc = w*1.05 - nameplate.health:SetWidth(wc) + nameplate.health:SetWidth(w*1.05) nameplate.health.zoomTransition = true - animation = true - end - - if hc >= h then - hc = h*1.05 - nameplate.health:SetHeight(hc) + elseif hc >= h then + nameplate.health:SetHeight(h*1.05) nameplate.health.zoomTransition = true - animation = true - end - - if animation == false and not nameplate.health.zoomed then - nameplate.health:SetWidth(wc) - nameplate.health:SetHeight(hc) - nameplate.health.zoomTransition = nil + else + if nameplate.health.zoomTransition then + nameplate.health:SetWidth(wc) + nameplate.health:SetHeight(hc) + nameplate.health.zoomTransition = nil + end nameplate.health.zoomed = true end elseif nameplate.health.zoomed or nameplate.health.zoomTransition then + local w, h = nameplate.health:GetWidth(), nameplate.health:GetHeight() local wc = tonumber(C.nameplates.width) local hc = tonumber(C.nameplates.heighthealth) - local animation = false if wc <= w then - wc = w*.95 - nameplate.health:SetWidth(wc) - animation = true - end - - if hc <= h then - hc = h*0.95 - nameplate.health:SetHeight(hc) - animation = true - end - - if animation == false then + nameplate.health:SetWidth(w*.95) + elseif hc <= h then + nameplate.health:SetHeight(h*0.95) + else nameplate.health:SetWidth(wc) nameplate.health:SetHeight(hc) nameplate.health.zoomTransition = nil nameplate.health.zoomed = nil + nameplate.health.targetWidth = nil + nameplate.health.targetHeight = nil end end - -- castbar update + -- OPTIMIZED: UNIT_CASTEVENT implementation if C.nameplates["showcastbar"] == "1" and ( C.nameplates["targetcastbar"] == "0" or target ) then - local channel, cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill - - -- detect cast or channel bars - cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitCastingInfo(target and "target" or name) - if not cast then channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitChannelInfo(target and "target" or name) end - - -- read enemy casts from SuperWoW if enabled - if superwow_active then - cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitCastingInfo(nameplate.parent:GetName(1)) - if not cast then channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitChannelInfo(nameplate.parent:GetName(1)) end + local unitstr = target and "target" or nil + + -- Use SuperWoW GUID if available + if superwow_active and not unitstr then + unitstr = nameplate.parent:GetName(1) end - - if not cast and not channel then - nameplate.castbar:Hide() - elseif cast or channel then - local effect = cast or channel - local duration = endTime - startTime - local max = duration / 1000 - local cur = GetTime() - startTime / 1000 - - -- invert castbar values while channeling - if channel then cur = max + startTime/1000 - GetTime() end - - nameplate.castbar:SetMinMaxValues(0, duration/1000) - nameplate.castbar:SetValue(cur) - nameplate.castbar.text:SetText(round(cur,1)) - if C.nameplates.spellname == "1" then - nameplate.castbar.spell:SetText(effect) + + -- Check event-based cast cache first + local castInfo = unitstr and CastEvents[unitstr] + + if castInfo and castInfo.spellID then + -- Check if cast is still valid + if castInfo.startTime + castInfo.duration < GetTime() then + wipe(castInfo) + nameplate.castbar:Hide() + elseif castInfo.event == "CAST" or castInfo.event == "FAIL" then + wipe(castInfo) + nameplate.castbar:Hide() else - nameplate.castbar.spell:SetText("") + -- Update from cached event data + nameplate.castbar:SetMinMaxValues(castInfo.startTime, castInfo.endTime) + + local barValue + if castInfo.event == "CHANNEL" then + barValue = castInfo.startTime + (castInfo.endTime - GetTime()) + else + barValue = GetTime() + end + + nameplate.castbar:SetValue(barValue) + nameplate.castbar.text:SetText(round(GetTime() - castInfo.startTime, 1)) + + if C.nameplates.spellname == "1" then + nameplate.castbar.spell:SetText(castInfo.spellName) + else + nameplate.castbar.spell:SetText("") + end + + if castInfo.icon then + nameplate.castbar.icon.tex:SetTexture(castInfo.icon) + nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9) + end + + nameplate.castbar:Show() end - nameplate.castbar:Show() + else + -- Fallback to API calls if no event data (for non-SuperWoW or target) + local channel, cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill + + if target then + cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitCastingInfo("target") + if not cast then + channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitChannelInfo("target") + end + end + + if not cast and not channel then + nameplate.castbar:Hide() + else + local effect = cast or channel + local duration = endTime - startTime + local max = duration / 1000 + local cur = GetTime() - startTime / 1000 - if texture then - nameplate.castbar.icon.tex:SetTexture(texture) - nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9) + if channel then cur = max + startTime/1000 - GetTime() end + + nameplate.castbar:SetMinMaxValues(0, duration/1000) + nameplate.castbar:SetValue(cur) + nameplate.castbar.text:SetText(round(cur,1)) + + if C.nameplates.spellname == "1" then + nameplate.castbar.spell:SetText(effect) + else + nameplate.castbar.spell:SetText("") + end + + nameplate.castbar:Show() + + if texture then + nameplate.castbar.icon.tex:SetTexture(texture) + nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9) + end end end else @@ -1236,4 +1353,4 @@ pfUI:RegisterModule("nameplates", "vanilla", function () end pfUI.nameplates = nameplates -end) +end) \ No newline at end of file diff --git a/modules/nampower.lua b/modules/nampower.lua index 8e71ecc5..a8d62dfc 100644 --- a/modules/nampower.lua +++ b/modules/nampower.lua @@ -111,7 +111,7 @@ pfUI:RegisterModule("nampower", "vanilla", function () if SpellInfo then spellName, spellRank, texture = SpellInfo(spellId) end - if GetSpellNameAndRankForId then + if not spellName and GetSpellNameAndRankForId then spellName, spellRank = GetSpellNameAndRankForId(spellId) end @@ -123,9 +123,9 @@ pfUI:RegisterModule("nampower", "vanilla", function () end -- Try GetSpellRec for duration if libdebuff doesn't have it - if duration == 0 and GetSpellRec then - local spellRec = GetSpellRec(spellId) - if spellRec and spellRec.durationIndex and spellRec.durationIndex > 0 then + if duration == 0 and GetSpellRec and spellId then + local success, spellRec = pcall(GetSpellRec, spellId) + if success and spellRec and spellRec.durationIndex and spellRec.durationIndex > 0 then -- Duration index maps to spell duration - common values: -- This is a rough approximation since we don't have the duration table duration = 30 -- Default fallback @@ -170,21 +170,25 @@ pfUI:RegisterModule("nampower", "vanilla", function () local effect, rank, texture, stacks, dtype, duration, timeleft, caster = originalUnitDebuff(self, unit, id) -- If we have Nampower data for this unit, try to enhance it - local _, guid = UnitExists(unit) - if guid and debuffdb[guid] then - -- Find the debuff by slot - for spellId, data in pairs(debuffdb[guid]) do - if data.slot == id then - -- Use Nampower data for more accurate timing - if data.duration and data.duration > 0 and data.start then - duration = data.duration - timeleft = data.duration + data.start - GetTime() - if timeleft < 0 then timeleft = 0 end - caster = data.caster - stacks = data.stacks or stacks - end - break + if not UnitExists then return effect, rank, texture, stacks, dtype, duration, timeleft, caster end + + local exists, guid = UnitExists(unit) + if not exists or not guid or not debuffdb[guid] then + return effect, rank, texture, stacks, dtype, duration, timeleft, caster + end + + -- Find the debuff by slot + for spellId, data in pairs(debuffdb[guid]) do + if data.slot == id then + -- Use Nampower data for more accurate timing + if data.duration and data.duration > 0 and data.start then + duration = data.duration + timeleft = data.duration + data.start - GetTime() + if timeleft < 0 then timeleft = 0 end + caster = data.caster + stacks = data.stacks or stacks end + break end end @@ -222,20 +226,22 @@ pfUI:RegisterModule("nampower", "vanilla", function () if SpellInfo then spellName, spellRank, texture = SpellInfo(spellId) end - if GetSpellNameAndRankForId then + if not spellName and GetSpellNameAndRankForId then spellName, spellRank = GetSpellNameAndRankForId(spellId) end - buffdb[guid][spellId] = { - spellId = spellId, - name = spellName, - rank = spellRank, - texture = texture, - stacks = stackCount or 1, - start = GetTime(), - slot = slot, - auraLevel = auraLevel - } + if spellName then + buffdb[guid][spellId] = { + spellId = spellId, + name = spellName, + rank = spellRank, + texture = texture, + stacks = stackCount or 1, + start = GetTime(), + slot = slot, + auraLevel = auraLevel + } + end elseif event == "BUFF_REMOVED_OTHER" or event == "BUFF_REMOVED_SELF" then if buffdb[guid] and buffdb[guid][spellId] then buffdb[guid][spellId] = nil @@ -294,13 +300,13 @@ pfUI:RegisterModule("nampower", "vanilla", function () local res = GetUnitField(unit, "resistances") if not res then return nil end return { - armor = res[1], - holy = res[2], - fire = res[3], - nature = res[4], - frost = res[5], - shadow = res[6], - arcane = res[7] + armor = res[1] or 0, + holy = res[2] or 0, + fire = res[3] or 0, + nature = res[4] or 0, + frost = res[5] or 0, + shadow = res[6] or 0, + arcane = res[7] or 0 } end end @@ -389,13 +395,13 @@ pfUI:RegisterModule("nampower", "vanilla", function () local cd = GetSpellIdCooldown(spellId) if not cd then return nil end return { - onCooldown = cd.isOnCooldown == 1, - remaining = cd.cooldownRemainingMs / 1000, - remainingMs = cd.cooldownRemainingMs, - gcdRemaining = cd.gcdCategoryRemainingMs / 1000, - gcdRemainingMs = cd.gcdCategoryRemainingMs, - individualRemaining = cd.individualRemainingMs / 1000, - categoryRemaining = cd.categoryRemainingMs / 1000, + onCooldown = (cd.isOnCooldown or 0) == 1, + remaining = (cd.cooldownRemainingMs or 0) / 1000, + remainingMs = cd.cooldownRemainingMs or 0, + gcdRemaining = (cd.gcdCategoryRemainingMs or 0) / 1000, + gcdRemainingMs = cd.gcdCategoryRemainingMs or 0, + individualRemaining = (cd.individualRemainingMs or 0) / 1000, + categoryRemaining = (cd.categoryRemainingMs or 0) / 1000, } end @@ -405,9 +411,9 @@ pfUI:RegisterModule("nampower", "vanilla", function () local cd = GetItemIdCooldown(itemId) if not cd then return nil end return { - onCooldown = cd.isOnCooldown == 1, - remaining = cd.cooldownRemainingMs / 1000, - remainingMs = cd.cooldownRemainingMs, + onCooldown = (cd.isOnCooldown or 0) == 1, + remaining = (cd.cooldownRemainingMs or 0) / 1000, + remainingMs = cd.cooldownRemainingMs or 0, } end end @@ -433,9 +439,10 @@ pfUI:RegisterModule("nampower", "vanilla", function () if GetTrinkets then pfUI.api.GetEquippedTrinkets = function() local trinkets = GetTrinkets() + if not trinkets then return {} end local equipped = {} for _, trinket in pairs(trinkets) do - if trinket.bagIndex == nil then -- nil bagIndex = equipped + if trinket and trinket.bagIndex == nil then -- nil bagIndex = equipped table.insert(equipped, trinket) end end @@ -445,11 +452,11 @@ pfUI:RegisterModule("nampower", "vanilla", function () pfUI.api.GetTrinketCooldown = function(slot) if not GetTrinketCooldown then return nil end local cd = GetTrinketCooldown(slot) - if cd == -1 then return nil end + if cd == -1 or not cd then return nil end return { - onCooldown = cd.isOnCooldown == 1, - remaining = cd.cooldownRemainingMs / 1000, - remainingMs = cd.cooldownRemainingMs, + onCooldown = (cd.isOnCooldown or 0) == 1, + remaining = (cd.cooldownRemainingMs or 0) / 1000, + remainingMs = cd.cooldownRemainingMs or 0, } end @@ -473,7 +480,7 @@ pfUI:RegisterModule("nampower", "vanilla", function () return GetItemLevel(itemId) end local success, stats = pcall(GetItemStats, itemId, true) - if success and stats then + if success and stats and stats.itemLevel then return stats.itemLevel end return nil @@ -587,41 +594,41 @@ pfUI:RegisterModule("nampower", "vanilla", function () -- Spell Database Access via GetSpellRec if GetSpellRec then pfUI.api.GetSpellRecord = function(spellId) - local rec = GetSpellRec(spellId) - if not rec then return nil end + local success, rec = pcall(GetSpellRec, spellId) + if not success or not rec then return nil end return { spellId = spellId, - name = rec.name, - rank = rec.rank, - description = rec.description, - manaCost = rec.manaCost, - baseLevel = rec.baseLevel, - spellLevel = rec.spellLevel, - maxLevel = rec.maxLevel, - maxTargetLevel = rec.maxTargetLevel, - maxTargets = rec.maxTargets, - durationIndex = rec.durationIndex, - powerType = rec.powerType, - rangeIndex = rec.rangeIndex, - speed = rec.speed, - schoolMask = rec.schoolMask, - runeCostID = rec.runeCostID, - spellMissileID = rec.spellMissileID, - iconID = rec.iconID, - activeIconID = rec.activeIconID, - nameSubtext = rec.nameSubtext, - castingTimeIndex = rec.castingTimeIndex, - categoryRecoveryTime = rec.categoryRecoveryTime, - recoveryTime = rec.recoveryTime, - startRecoveryCategory = rec.startRecoveryCategory, - startRecoveryTime = rec.startRecoveryTime, + name = rec.name or "", + rank = rec.rank or "", + description = rec.description or "", + manaCost = rec.manaCost or 0, + baseLevel = rec.baseLevel or 0, + spellLevel = rec.spellLevel or 0, + maxLevel = rec.maxLevel or 0, + maxTargetLevel = rec.maxTargetLevel or 0, + maxTargets = rec.maxTargets or 0, + durationIndex = rec.durationIndex or 0, + powerType = rec.powerType or 0, + rangeIndex = rec.rangeIndex or 0, + speed = rec.speed or 0, + schoolMask = rec.schoolMask or 0, + runeCostID = rec.runeCostID or 0, + spellMissileID = rec.spellMissileID or 0, + iconID = rec.iconID or 0, + activeIconID = rec.activeIconID or 0, + nameSubtext = rec.nameSubtext or "", + castingTimeIndex = rec.castingTimeIndex or 0, + categoryRecoveryTime = rec.categoryRecoveryTime or 0, + recoveryTime = rec.recoveryTime or 0, + startRecoveryCategory = rec.startRecoveryCategory or 0, + startRecoveryTime = rec.startRecoveryTime or 0, } end -- Get spell school (fire, frost, nature, etc.) pfUI.api.GetSpellSchool = function(spellId) - local rec = GetSpellRec(spellId) - if not rec then return nil end + local success, rec = pcall(GetSpellRec, spellId) + if not success or not rec or not rec.schoolMask then return nil end local schools = { [1] = "Physical", [2] = "Holy", @@ -740,4 +747,4 @@ pfUI:RegisterModule("nampower", "vanilla", function () }, } end -end) +end) \ No newline at end of file diff --git a/modules/panel.lua b/modules/panel.lua index 8f235776..755cd079 100644 --- a/modules/panel.lua +++ b/modules/panel.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("panel", "vanilla", function() +pfUI:RegisterModule("panel", "vanilla:tbc", function() -- initialize gold cache if not yet happened pfUI_cache["gold"] = pfUI_cache["gold"] or {} diff --git a/modules/pet.lua b/modules/pet.lua index 46a45ede..223c633c 100644 --- a/modules/pet.lua +++ b/modules/pet.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("pet", "vanilla", function () +pfUI:RegisterModule("pet", "vanilla:tbc", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end pfUI.uf.pet = pfUI.uf:CreateUnitFrame("Pet", nil, C.unitframes.pet) diff --git a/modules/pettarget.lua b/modules/pettarget.lua index 1fe945df..017c30c4 100644 --- a/modules/pettarget.lua +++ b/modules/pettarget.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("pettarget", "vanilla", function () +pfUI:RegisterModule("pettarget", "vanilla:tbc", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end local rawborder, default_border = GetBorderSize("unitframes") diff --git a/modules/pixelperfect.lua b/modules/pixelperfect.lua index 16862787..ec4166d4 100644 --- a/modules/pixelperfect.lua +++ b/modules/pixelperfect.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("pixelperfect", "vanilla", function () +pfUI:RegisterModule("pixelperfect", "vanilla:tbc", function () -- pre-calculated min values local statics = { [4] = 1.4222222222222, diff --git a/modules/player.lua b/modules/player.lua index 91302d80..59979fff 100644 --- a/modules/player.lua +++ b/modules/player.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("player", "vanilla", function () +pfUI:RegisterModule("player", "vanilla:tbc", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end diff --git a/modules/questitem.lua b/modules/questitem.lua index 290495e2..7a8715c6 100644 --- a/modules/questitem.lua +++ b/modules/questitem.lua @@ -96,7 +96,11 @@ pfUI:RegisterModule("questitem", function () SelectQuestLogEntry(quest) -- detect and ignore quest headers - _, _, _, header = GetQuestLogTitle(quest) + if pfUI.client <= 11200 then -- vanilla + _, _, _, header = GetQuestLogTitle(quest) + elseif pfUI.client > 11200 then -- tbc + _, _, _, _, header = GetQuestLogTitle(quest) + end if not header then text, objective = GetQuestLogQuestText() diff --git a/modules/raid.lua b/modules/raid.lua index 6b3577ae..7bda90ba 100644 --- a/modules/raid.lua +++ b/modules/raid.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("raid", "vanilla", function () +pfUI:RegisterModule("raid", "vanilla:tbc", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end diff --git a/modules/roll.lua b/modules/roll.lua index 8580e514..7762774c 100644 --- a/modules/roll.lua +++ b/modules/roll.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("roll", "vanilla", function () +pfUI:RegisterModule("roll", "vanilla:tbc", function () pfUI.roll = CreateFrame("Frame", "pfLootRoll", UIParent) pfUI.roll.frames = {} diff --git a/modules/screenshot.lua b/modules/screenshot.lua index d6ac5b8f..54bb3425 100644 --- a/modules/screenshot.lua +++ b/modules/screenshot.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("screenshot", "vanilla", function () +pfUI:RegisterModule("screenshot", "vanilla:tbc", function () if C.screenshot.interval == "0" and C.screenshot.levelup == "0" and C.screenshot.pvprank == "0" diff --git a/modules/sellvalue.lua b/modules/sellvalue.lua index a14427f8..f854d089 100644 --- a/modules/sellvalue.lua +++ b/modules/sellvalue.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("sellvalue", "vanilla", function () +pfUI:RegisterModule("sellvalue", "vanilla:tbc", function () local function AddVendorPrices(frame, id, count) if pfSellData[id] then local _, _, sell, buy = strfind(pfSellData[id], "(.*),(.*)") diff --git a/modules/share.lua b/modules/share.lua index d5cc522e..a49841bc 100644 --- a/modules/share.lua +++ b/modules/share.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("share", "vanilla", function () +pfUI:RegisterModule("share", "vanilla:tbc", function () local function serialize(tbl, comp, name, ignored, spacing) local spacing = spacing or "" local match = nil diff --git a/modules/socialmod.lua b/modules/socialmod.lua index a3da0610..e18fea58 100644 --- a/modules/socialmod.lua +++ b/modules/socialmod.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("socialmod", "vanilla", function () +pfUI:RegisterModule("socialmod", "vanilla:tbc", function () local playerdb = _G.pfUI_playerDB pfUI.socialmod = CreateFrame("Frame", "pfSocialMod", UIParent) pfUI.socialmod:RegisterEvent("CHAT_MSG_SYSTEM") diff --git a/modules/superwow.lua b/modules/superwow.lua index 0ffdf4c3..c6423dd8 100644 --- a/modules/superwow.lua +++ b/modules/superwow.lua @@ -316,6 +316,7 @@ pfUI:RegisterModule("superwow", "vanilla", function () -- assign all required data local unit = UnitName(target) local unitlevel = UnitLevel(target) + if not SpellInfo then return end local effect, rank = SpellInfo(spell) local duration = libdebuff:GetDuration(effect, rank) local caster = "player" @@ -439,70 +440,6 @@ pfUI:RegisterModule("superwow", "vanilla", function () end end - -- Config Import/Export API using ImportFile/ExportFile - if ImportFile and ExportFile then - pfUI.api.ExportConfig = function(filename) - filename = filename or "pfUI_config_backup.txt" - local configStr = "" - - -- Serialize config to string - local function serialize(tbl, indent) - indent = indent or "" - local result = "{\n" - for k, v in pairs(tbl) do - local keyStr = type(k) == "string" and '["' .. k .. '"]' or "[" .. tostring(k) .. "]" - if type(v) == "table" then - result = result .. indent .. " " .. keyStr .. " = " .. serialize(v, indent .. " ") .. ",\n" - elseif type(v) == "string" then - result = result .. indent .. " " .. keyStr .. ' = "' .. v .. '",\n' - else - result = result .. indent .. " " .. keyStr .. " = " .. tostring(v) .. ",\n" - end - end - return result .. indent .. "}" - end - - if pfUI_config then - configStr = "pfUI_config = " .. serialize(pfUI_config) - ExportFile(filename, configStr) - DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Config exported to imports/" .. filename) - return true - end - return false - end - - pfUI.api.ImportConfig = function(filename) - filename = filename or "pfUI_config_backup.txt" - local content = ImportFile(filename) - if content and content ~= "" then - -- Load the config string - local func, err = loadstring(content) - if func then - func() - DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Config imported from imports/" .. filename) - DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Please /reload to apply changes") - return true - else - DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Error parsing config: " .. (err or "unknown")) - end - else - DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Could not read imports/" .. filename) - end - return false - end - - -- Slash commands for config backup - SLASH_PFEXPORT1 = "/pfexport" - SlashCmdList["PFEXPORT"] = function(msg) - pfUI.api.ExportConfig(msg ~= "" and msg or nil) - end - - SLASH_PFIMPORT1 = "/pfimport" - SlashCmdList["PFIMPORT"] = function(msg) - pfUI.api.ImportConfig(msg ~= "" and msg or nil) - end - end - -- GetPlayerBuffID wrapper if GetPlayerBuffID then pfUI.api.GetPlayerBuffSpellId = function(buffIndex) @@ -559,7 +496,7 @@ pfUI:RegisterModule("superwow", "vanilla", function () end end - -- Enhance libcast with SuperWoW data for NPCs and other players only + -- Enhance libcast with SuperWoW data for NPCs and other players -- Player casts use SPELLCAST_* events for proper pushback handling local supercast = CreateFrame("Frame") local playerGuid = nil @@ -622,6 +559,9 @@ pfUI:RegisterModule("superwow", "vanilla", function () -- skip on buff procs during cast if event_type == "CAST" then if not libcast.db[guid] or libcast.db[guid].cast ~= spell then + -- ignore casts without 'START' event, while there is already another cast. + -- those events can be for example a frost shield proc while casting frostbolt. + -- we want to keep the cast itself, so we simply skip those. return end end @@ -639,7 +579,10 @@ pfUI:RegisterModule("superwow", "vanilla", function () libcast.db[dbKey].icon = icon libcast.db[dbKey].channel = event_type == "CHANNEL" or false elseif arg3 == "FAIL" then + -- For player: use playerName, for others: use GUID local dbKey = isPlayer and UnitName("player") or guid + + -- delete all cast entries if libcast.db[dbKey] then libcast.db[dbKey].cast = nil libcast.db[dbKey].rank = nil diff --git a/modules/target.lua b/modules/target.lua index 11104094..9522b8d0 100644 --- a/modules/target.lua +++ b/modules/target.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("target", "vanilla", function () +pfUI:RegisterModule("target", "vanilla:tbc", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end diff --git a/modules/targettarget.lua b/modules/targettarget.lua index e8310065..893ad670 100644 --- a/modules/targettarget.lua +++ b/modules/targettarget.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("targettarget", "vanilla", function () +pfUI:RegisterModule("targettarget", "vanilla:tbc", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end diff --git a/modules/targettargettarget.lua b/modules/targettargettarget.lua index ec31d90c..6e912b3b 100644 --- a/modules/targettargettarget.lua +++ b/modules/targettargettarget.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("targettargettarget", "vanilla", function () +pfUI:RegisterModule("targettargettarget", "vanilla:tbc", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end diff --git a/modules/thirdparty-tbc.lua b/modules/thirdparty-tbc.lua new file mode 100644 index 00000000..8642dada --- /dev/null +++ b/modules/thirdparty-tbc.lua @@ -0,0 +1,381 @@ +pfUI:RegisterModule("thirdparty-tbc", "tbc", function () + -- abort when thirdparty core module is not loaded + if not pfUI.thirdparty then return end + local rawborder, default_border = GetBorderSize() + + HookAddonOrVariable("Omen", function() + local docktable = { "omen", "Omen", "OmenBarList", + function() -- single + Omen.BarList:ClearAllPoints() + Omen.BarList:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", -5, 5) + Omen.BarList:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 5, pfUI.panel.right:GetHeight()-5) + Omen.BarList:SetWidth(pfUI.chat.right:GetWidth() + 7) + + -- backdrop adjustments + if Omen.BarList.backdrop then + Omen.BarList.backdrop:SetPoint("TOPLEFT", -default_border+5, default_border-5) + Omen.BarList.backdrop:SetPoint("BOTTOMRIGHT", default_border-5, -18-default_border+5) + end + end, + function() -- dual + Omen.BarList:ClearAllPoints() + Omen.BarList:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", -5, 5) + Omen.BarList:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOM", -default_border+5, pfUI.panel.right:GetHeight()-5) + Omen.BarList:SetWidth(pfUI.chat.right:GetWidth() / 2 + 7) + + -- backdrop adjustments + if Omen.BarList.backdrop then + Omen.BarList.backdrop:SetPoint("TOPLEFT", -default_border+5, default_border-5) + Omen.BarList.backdrop:SetPoint("BOTTOMRIGHT", default_border-5, -18-default_border+5) + end + end, + function() -- show + Omen:UpdateDisplay() + Omen:EnableLastModule() + Omen:LayoutModuleIcons() + + Omen.ModuleList:SetPoint("BOTTOMLEFT", Omen.BarList, "TOPLEFT", 5, default_border*3-5) + Omen.ModuleList:SetPoint("BOTTOMRIGHT", Omen.BarList, "TOPRIGHT", -5, default_border*3) + + -- fake sizes to retain proper button sizes + Omen.ModuleList._GetHeight = Omen.ModuleList._GetHeight or Omen.ModuleList.GetHeight + Omen.ModuleList.GetHeight = function() return 30 end + Omen:LayoutModuleIcons() + Omen.ModuleList.GetHeight = Omen.ModuleList._GetHeight + Omen.ModuleList:SetHeight(20) + + OmenResizeGrip:Hide() + Omen:Toggle(true) + end, + function() -- hide + Omen:Toggle(nil) + end, + function() -- once + Omen.Title:Hide() + Omen.Title.Show = function() return end + EnableAutohide(Omen.ModuleList, 1) + + local hookUpdateDisplay = Omen.UpdateDisplay + Omen.UpdateDisplay = function(self) + hookUpdateDisplay(self) + pfUI.thirdparty.meters:Resize() + end + + Omen.UpdateVisible = function() + if pfUI.thirdparty.meters.state then + Omen.Anchor:Show() + else + Omen.Anchor:Hide() + end + end + end, + } + + pfUI.thirdparty.meters:RegisterMeter("threat", docktable) + + if C.thirdparty.omen.skin == "1" then + if Omen.Anchor then + + local hookUpdateDisplay = Omen.UpdateDisplay + Omen.UpdateDisplay = function(self) + hookUpdateDisplay(self) + + StripTextures(Omen.Title) + StripTextures(Omen.ModuleList) + StripTextures(Omen.BarList) + + if not Omen.Title.backdrop or not Omen.ModuleList.backdrop or not Omen.BarList.backdrop then + CreateBackdrop(Omen.Title, nil, nil, (C.thirdparty.chatbg == "1" and .8)) + CreateBackdropShadow(Omen.Title) + + CreateBackdrop(Omen.ModuleList, nil, nil, (C.thirdparty.chatbg == "1" and .8)) + CreateBackdropShadow(Omen.ModuleList) + + CreateBackdrop(Omen.BarList, nil, nil, (C.thirdparty.chatbg == "1" and .8)) + CreateBackdropShadow(Omen.BarList) + end + + if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then + local r, g, b, a = strsplit(",", C.chat.global.background) + Omen.BarList.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) + Omen.ModuleList.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) + + local r, g, b, a = strsplit(",", C.chat.global.border) + Omen.BarList.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) + Omen.ModuleList.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) + end + end + + HookScript(Omen.Anchor, "OnShow", function() + for i, child in pairs({ OmenModuleButtons:GetChildren() }) do + if child and child:IsObjectType("Button") then + child:GetNormalTexture():SetTexCoord(.08, .92, .08, .92) + CreateBackdrop(child, nil, true) + end + end + end) + + Omen:UpdateDisplay() + end + end + end) + + HookAddonOrVariable("Recount", function() + local docktable = { "recount", "Recount", "Recount_MainWindow", + function() -- single + Recount.MainWindow:ClearAllPoints() + Recount.MainWindow:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", 0, 10) + Recount.MainWindow:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, 18) + Recount.MainWindow:SetWidth(pfUI.chat.right:GetWidth()) + end, + function() -- dual + Recount.MainWindow:ClearAllPoints() + Recount.MainWindow:SetPoint("TOPLEFT", pfUI.chat.right, "TOP", default_border, 10) + Recount.MainWindow:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, 18) + Recount.MainWindow:SetWidth(pfUI.chat.right:GetWidth() / 2) + end, + function() -- show + Recount.MainWindow:Show() + Recount:ResizeMainWindow() + Recount:RefreshMainWindow() + end, + function() -- hide + Recount.MainWindow:Hide() + end, + function() -- once + local hookResize = Recount.ResizeMainWindow + Recount.ResizeMainWindow = function() + hookResize() + + local a, b, c = Recount.MainWindow:GetPoint() + if b == pfUI.chat.right and Recount.MainWindow.backdrop then + Recount.MainWindow.backdrop:SetPoint("BOTTOMRIGHT", default_border, -18-default_border) + else + Recount.MainWindow.backdrop:SetPoint("BOTTOMRIGHT", default_border, default_border) + end + end + end, + } + + pfUI.thirdparty.meters:RegisterMeter("damage", docktable) + + if C.thirdparty.recount.skin == "1" then + if Recount_MainWindow then + StripTextures(Recount.MainWindow) + CreateBackdrop(Recount.MainWindow, nil, nil, (C.thirdparty.chatbg == "1" and .8)) + CreateBackdropShadow(Recount.MainWindow) + SkinScrollbar(Recount_MainWindow_ScrollBarScrollBar) + Recount_MainWindow_ScrollBarScrollBarScrollUpButton.Overlay:SetTexture(nil) + Recount_MainWindow_ScrollBarScrollBarScrollDownButton.Overlay:SetTexture(nil) + Recount.MainWindow.DragBottomLeft:SetNormalTexture(nil) + Recount.MainWindow.DragBottomRight:SetNormalTexture(nil) + + -- backdrop adjustments + Recount.MainWindow.backdrop:SetPoint("TOPLEFT", -default_border, -5-default_border-GetPerfectPixel()) + if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then + local r, g, b, a = strsplit(",", C.chat.global.background) + Recount.MainWindow.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) + + local r, g, b, a = strsplit(",", C.chat.global.border) + Recount.MainWindow.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) + end + end + end + end) + + HookAddonOrVariable("BCEPGP_LootFrame_Update", function() + if C.thirdparty.bcepgp.enable == "0" then return end + + local hook = _G.BCEPGP_LootFrame_Update + _G.BCEPGP_LootFrame_Update = function(a,b,c,d,e,f) + LootFrame.numLootItems = GetNumLootItems() + hook(a,b,c,d,e,f) + end + end) + + -- Sheep Watch Continued + -- https://www.curseforge.com/wow/addons/sheep-watch-continued/files/225593 + HookAddonOrVariable("SheepWatch", function() + if C.thirdparty.sheepwatch.enable == "0" then return end + + StripTextures(SheepWatch) + + if SheepWatchFrameStatusBar then + SheepWatchFrameStatusBar:SetStatusBarTexture(pfUI.media["img:bar"]) + SheepWatchFrameStatusBar:SetHeight(14) + CreateBackdrop(SheepWatchFrameStatusBar) + CreateBackdropShadow(SheepWatchFrameStatusBar) + end + + if SheepWatchText then + SheepWatchText:ClearAllPoints() + SheepWatchText:SetPoint("CENTER", 0, 4) + end + + if SheepWatchCounterText then + SheepWatchCounterText:ClearAllPoints() + SheepWatchCounterText:SetPoint("RIGHT", 0, 4) + end + end) + + HookAddonOrVariable("Bag_Sort", function() + if C.thirdparty.bag_sort.enable == "0" then return end + + local sort = CreateFrame("Frame", nil) + sort:RegisterEvent("PLAYER_ENTERING_WORLD") + sort:SetScript("OnEvent", function() + this:UnregisterAllEvents() + + pfUI.thirdparty.RegisterBagSort("Bag_Sort", + function() + BS_slashBagSortHandler() + end, + function() + GameTooltip:SetOwner(this, "ANCHOR_RIGHT") + GameTooltip:SetText(GetAddOnMetadata("Bag_Sort","Title")) + GameTooltip:AddLine(GetAddOnMetadata("Bag_Sort","Notes"),1,1,1) + GameTooltip:Show() + end, + function() + BS_slashBankSortHandler() + end, + function() + GameTooltip:SetOwner(this, "ANCHOR_RIGHT") + GameTooltip:SetText(GetAddOnMetadata("Bag_Sort","Title")) + GameTooltip:AddLine(GetAddOnMetadata("Bag_Sort","Notes"),1,1,1) + GameTooltip:Show() + end) + end) + end) + + HookAddonOrVariable("AckisRecipeList", function() + if C.thirdparty.ackis.enable == "0" then return end + if AckisRecipeList.ShowScanButton then + local AckisRecipeListShowScanButton = AckisRecipeList.ShowScanButton + AckisRecipeList.ShowScanButton = function(a1,a2,a3,a4) + -- run the original function + AckisRecipeListShowScanButton(a1,a2,a3,a4) + + -- apply skin and reposition the button + SkinButton(AckisRecipeList.ScanButton) + local a,b,c,d,e = AckisRecipeList.ScanButton:GetPoint() + AckisRecipeList.ScanButton:SetPoint(a,b,c,d-14,e-2) + end + end + end) + + HookAddonOrVariable("TotemTimers", function() + if C.thirdparty.totemtimers.enable == "0" then return end + + local function skin(button, weapon) + if button and not button.pfskinned then + button.pfskinned = true + + local icon = button.icon or _G[button:GetName().."Icon"] + icon:SetDrawLayer("BORDER") + + SkinButton(button, nil, nil, nil, icon) + SetAllPointsOffset(icon, button, 2) + + if _G[button:GetName().."Flash"] then + SetAllPointsOffset(_G[button:GetName().."Flash"], button, 3) + _G[button:GetName().."Flash"]:SetTexCoord(.08, .92, .08, .92) + end + + if button.spellIcon then + button.spellIcon:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 2) + button.spellIcon:SetTexCoord(.08, .92, .08, .92) + end + + if weapon then + -- weapon button skin workaround taken from ElvUI-TBC: + -- https://github.com/ElvUI-TBC/ElvUI_AddOnSkins/blob/master/ElvUI_AddOnSkins/Skins/Addons/totemTimers.lua#L92-L135 + local icon2frame = _G[button:GetName().."Icon2Frame"] + icon2frame:SetFrameStrata("MEDIUM") + icon2frame:SetWidth(icon2frame:GetWidth() + 1) + button.icon2 = _G[button:GetName().."Icon2"] + SetAllPointsOffset(button.icon2, icon2frame, 2) + + button.icon1Frame = CreateFrame("Frame", "TotemTimers_MainHandIcon1Frame", button) + button.icon1Frame:SetWidth(16) + button.icon1Frame:SetHeight(30) + button.icon1Frame:SetPoint("LEFT", 0, 0) + + button.icon1 = button.icon1Frame:CreateTexture(nil, "MEDIUM") + SetAllPointsOffset(button.icon1, button.icon1Frame, 3) + button.icon1:SetTexture(icon:GetTexture()) + button.icon1:SetAlpha(icon:GetAlpha()) + + _G[button:GetName().."Cooldown"]:SetFrameLevel(button.icon1Frame:GetFrameLevel() + 1) + + icon:Hide() + hooksecurefunc(icon, "SetTexture", function(_, texture) + button.icon1:SetTexture(texture) + end) + hooksecurefunc(icon, "SetAlpha", function(_, alpha) + button.icon1:SetAlpha(alpha) + end) + + if icon:GetTexCoordModifiesRect() then + button.icon1:SetTexCoord(.08, .5, .08, .92) + else + button.icon1:SetTexCoord(.08, .92, .08, .92) + end + button.icon2:SetTexCoord(.5, .92, .08, .92) + + hooksecurefunc(icon, "SetTexCoord", function(self, arg1, arg2) + if arg2 == 0.5 and arg1 == 0 then + button.icon1:SetTexCoord(.08, .5, .08, .92) + elseif arg2 == 1 then + button.icon1:SetTexCoord(.08, .92, .08, .92) + end + end) + hooksecurefunc(button.icon2, "SetTexCoord", function(self, arg1, arg2) + if arg2 == 1 then self:SetTexCoord(.5, .92, .08, .92) end + end) + end + end + end + + hooksecurefunc("TotemTimers_SetupGlobals", function() + for i=1,4 do -- skin main buttons + for j=1,10 do skin(_G[i.."SlaveButton"..j]) end + skin(_G["TotemTimers"..i]) + end + + for _, timer in pairs({ "EarthElemental", "FireElemental", "ManaTide", "ManaTrinket" }) do + skin(_G["TotemTimers_"..timer]) + end + + for i, tracker in pairs({ "Ankh", "Shield", "MainHand", "EarthShield" }) do + skin(_G["TotemTimers_"..tracker], i==3) + end + end) + end) + + HookAddonOrVariable("DruidBarFrame", function() + if C.thirdparty.druidbar.enable == "0" then return end + local p = ManaBarColor[0] + local pr, pg, pb = 0, 0, 0 + if p then pr, pg, pb = p.r + .5, p.g +.5, p.b +.5 end + DruidBarKey.color = { pr, pg, pb, 1 } + DruidBarKey.bordercolor = {1,1,1,0} + DruidBarKey.bgcolor = {0,0,0,0} + DruidBarKey.manatexture = pfUI.media[pfUI.uf.player.config.pbartexture] + DruidBarKey.bordertexture = "" + + hooksecurefunc("DruidBar_MainGraphics", function() + local f = pfUI.uf.player + DruidBarFrame:SetWidth((f.config.pwidth ~= "-1" and f.config.pwidth or f.config.width)) + DruidBarFrame:SetHeight(f.config.pheight) + DruidBarMana:SetAllPoints(DruidBarFrame) + + DruidBarText:SetFont(pfUI.font_unit, C.global.font_unit_size, "OUTLINE") + DruidBarText1:SetFont(pfUI.font_unit, C.global.font_unit_size, "OUTLINE") + + StripTextures(DruidBarFrame) + CreateBackdrop(DruidBarFrame) + CreateBackdropShadow(DruidBarFrame) + end) + end) +end) diff --git a/modules/thirdparty.lua b/modules/thirdparty.lua index f84037f7..f480df7f 100644 --- a/modules/thirdparty.lua +++ b/modules/thirdparty.lua @@ -1,7 +1,10 @@ -pfUI:RegisterModule("thirdparty", "vanilla", function() +pfUI:RegisterModule("thirdparty", "vanilla:tbc", function() -- This module includes the core logic of thirdparty modules. -- Right now, in particular the functions to register addons to the -- dockframe of the chat panel aswell as the thirdparty root-table. + -- This module is supposed to be loaded on all expansions, so only + -- addons that can share the same glue code across expansions will go here. + -- For expansion related code, see: thirdparty-vanilla and thirdparty-tbc. pfUI.thirdparty = {} @@ -193,7 +196,8 @@ pfUI:RegisterModule("thirdparty", "vanilla", function() end -- MrPlow Bag Sorting Addon. - -- https://www.wowace.com/projects/mr-plow/files/288059 + -- Vanilla: https://www.wowace.com/projects/mr-plow/files/288059 + -- TBC: https://www.wowace.com/projects/mr-plow/files/136162 HookAddonOrVariable("MrPlow", function() if C.thirdparty.mrplow.enable == "0" then return end @@ -228,7 +232,8 @@ pfUI:RegisterModule("thirdparty", "vanilla", function() end) -- ShaguDPS Damage Meter - -- https://github.com/shagu/ShaguDPS + -- Vanilla: https://github.com/shagu/ShaguDPS + -- TBC: https://github.com/shagu/ShaguDPS HookAddonOrVariable("ShaguDPS", function() local docktable = { "shagudps", "ShaguDPS", "ShaguDPSWindow", function() -- single @@ -328,7 +333,8 @@ pfUI:RegisterModule("thirdparty", "vanilla", function() end) -- DPSMate Damage Meter - -- https://github.com/Geigerkind/DPSMate + -- Vanilla: https://github.com/Geigerkind/DPSMate + -- TBC: https://github.com/Geigerkind/DPSMateTBC HookAddonOrVariable("DPSMate_DPSMate", function() local docktable = { "dpsmate", "DPSMate", "DPSMate_DPSMate", function() -- single diff --git a/modules/totems.lua b/modules/totems.lua index 56ab9480..59eab973 100644 --- a/modules/totems.lua +++ b/modules/totems.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("totems", "vanilla", function () +pfUI:RegisterModule("totems", "vanilla:tbc", function () local _, class = UnitClass("player") local slots = { @@ -42,6 +42,9 @@ pfUI:RegisterModule("totems", "vanilla", function () -- Try to recast totem on left click in vanilla local active, name, start, duration, icon = GetTotemInfo(this.id) if name then CastSpellByName(name) end + elseif pfUI.client > 11200 and this.id and arg1 and arg1 == "RightButton" then + -- Try to cancel totem on right click in tbc+ + DestroyTotem(this.id) end end diff --git a/modules/uf_tukui.lua b/modules/uf_tukui.lua index e798043c..b48e3829 100644 --- a/modules/uf_tukui.lua +++ b/modules/uf_tukui.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("uf_tukui", "vanilla", function () +pfUI:RegisterModule("uf_tukui", "vanilla:tbc", function () if C.unitframes.disable == "1" or C.unitframes.layout ~= "tukui" then return end -- update player layout diff --git a/modules/unlock.lua b/modules/unlock.lua index 629097d4..59fcd473 100644 --- a/modules/unlock.lua +++ b/modules/unlock.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("unlock", "vanilla", function () +pfUI:RegisterModule("unlock", "vanilla:tbc", function () local rawborder, default_border = GetBorderSize() -- grouped frames diff --git a/modules/unusable.lua b/modules/unusable.lua index f51c2b6b..73a9d992 100644 --- a/modules/unusable.lua +++ b/modules/unusable.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("unusable", "vanilla", function () +pfUI:RegisterModule("unusable", "vanilla:tbc", function () if not pfUI.bag then return end if C.appearance.bags.unusable ~= "1" then return end diff --git a/modules/updatenotify.lua b/modules/updatenotify.lua index 31aa9cdc..a88730dd 100644 --- a/modules/updatenotify.lua +++ b/modules/updatenotify.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("updatenotify", "vanilla", function () +pfUI:RegisterModule("updatenotify", "vanilla:tbc", function () local alreadyshown = false local localversion = tonumber(pfUI.version.major*10000 + pfUI.version.minor*100 + pfUI.version.fix) local remoteversion = tonumber(pfUI_init.updateavailable) or 0 diff --git a/modules/xpbar.lua b/modules/xpbar.lua index 54ca6a7d..7b1ed36f 100644 --- a/modules/xpbar.lua +++ b/modules/xpbar.lua @@ -1,4 +1,4 @@ -pfUI:RegisterModule("xpbar", "vanilla", function () +pfUI:RegisterModule("xpbar", "vanilla:tbc", function () local rawborder, default_border = GetBorderSize() local parse_faction = SanitizePattern(FACTION_STANDING_INCREASED) diff --git a/pfUI-tbc.toc b/pfUI-tbc.toc new file mode 100644 index 00000000..a55f4b82 --- /dev/null +++ b/pfUI-tbc.toc @@ -0,0 +1,17 @@ +## Interface: 20400 +## Title: |cff33ffccpf|cffffffffUI +## Author: Shagu +## Notes: A complete user interface replacement. +## Notes-ruRU: Полная замена пользовательского интерфейса. +## Version: 6.0.0 +## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache +## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB + +pfUI.lua + +init\env.xml +init\compat.xml +init\api.xml +init\libs.xml +init\skins.xml +init\modules.xml diff --git a/pfUI.lua b/pfUI.lua index b8229436..606919f8 100644 --- a/pfUI.lua +++ b/pfUI.lua @@ -77,9 +77,17 @@ end}) local _, _, _, client = GetBuildInfo() client = client or 11200 --- set expansion to vanilla -pfUI.expansion = "vanilla" -pfUI.client = client +-- detect client expansion +if client >= 20000 and client <= 20400 then + pfUI.expansion = "tbc" + pfUI.client = client +elseif client >= 30000 and client <= 30300 then + pfUI.expansion = "wotlk" + pfUI.client = client +else + pfUI.expansion = "vanilla" + pfUI.client = client +end -- setup pfUI namespace setmetatable(pfUI.env, {__index = getfenv(0)}) @@ -111,20 +119,34 @@ function pfUI:UpdateFonts() -- load font configuration local default, tooltip, unit, unit_name, combat - if pfUI_config.global.force_region == "1" and GetLocale() == "zhCN" then + if pfUI_config.global.force_region == "1" and GetLocale() == "zhCN" and pfUI.expansion == "vanilla" then -- force locale compatible fonts (zhCN 1.12) default = "Fonts\\FZXHLJW.TTF" tooltip = "Fonts\\FZXHLJW.TTF" combat = "Fonts\\FZXHLJW.TTF" unit = "Fonts\\FZXHLJW.TTF" unit_name = "Fonts\\FZXHLJW.TTF" - elseif pfUI_config.global.force_region == "1" and GetLocale() == "zhTW" then + elseif pfUI_config.global.force_region == "1" and GetLocale() == "zhCN" and pfUI.expansion == "tbc" then + -- force locale compatible fonts (zhCN 2.4.3) + default = "Fonts\\ZYHei.ttf" + tooltip = "Fonts\\ZYHei.ttf" + combat = "Fonts\\ZYKai_C.ttf" + unit = "Fonts\\ZYKai_T.ttf" + unit_name = "Fonts\\ZYHei.ttf" + elseif pfUI_config.global.force_region == "1" and GetLocale() == "zhTW" and pfUI.expansion == "vanilla" then -- force locale compatible fonts (zhTW 1.12) default = "Fonts\\FZXHLJW.ttf" tooltip = "Fonts\\FZXHLJW.ttf" combat = "Fonts\\FZXHLJW.ttf" unit = "Fonts\\FZXHLJW.ttf" unit_name = "Fonts\\FZXHLJW.ttf" + elseif pfUI_config.global.force_region == "1" and GetLocale() == "zhTW" and pfUI.expansion == "tbc" then + -- force locale compatible fonts (zhTW 2.4.3) + default = "Fonts\\bHEI01B.ttf" + tooltip = "Fonts\\bHEI01B.ttf" + combat = "Fonts\\bHEI01B.ttf" + unit = "Fonts\\bHEI01B.ttf" + unit_name = "Fonts\\bHEI01B.ttf" elseif pfUI_config.global.force_region == "1" and GetLocale() == "koKR" then -- force locale compatible fonts (koKR) default = "Fonts\\2002.TTF" @@ -222,7 +244,7 @@ end function pfUI:RegisterModule(name, a2, a3) if pfUI.module[name] then return end local hasv = type(a2) == "string" - local func, version = hasv and a3 or a2, hasv and a2 or "vanilla" + local func, version = hasv and a3 or a2, hasv and a2 or "vanilla:tbc:wotlk" -- check for client compatibility if not strfind(version, pfUI.expansion) then return end @@ -237,7 +259,7 @@ end function pfUI:RegisterSkin(name, a2, a3) if pfUI.skin[name] then return end local hasv = type(a2) == "string" - local func, version = hasv and a3 or a2, hasv and a2 or "vanilla" + local func, version = hasv and a3 or a2, hasv and a2 or "vanilla:tbc:wotlk" -- check for client compatibility if not strfind(version, pfUI.expansion) then return end diff --git a/pfUI.toc b/pfUI.toc index 72c42fa4..7b448484 100644 --- a/pfUI.toc +++ b/pfUI.toc @@ -3,7 +3,7 @@ ## Author: Shagu ## Notes: A complete user interface replacement. ## Notes-ruRU: Полная замена пользовательского интерфейса. -## Version: 5.5.4 +## Version: 6.0.0 ## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB diff --git a/skins/blizzard/arena.lua b/skins/blizzard/arena.lua new file mode 100644 index 00000000..d87c98eb --- /dev/null +++ b/skins/blizzard/arena.lua @@ -0,0 +1,55 @@ +pfUI:RegisterSkin("Arena", "tbc", function () + StripTextures(ArenaFrame) + CreateBackdrop(ArenaFrame, nil, nil, .75) + CreateBackdropShadow(ArenaFrame) + + ArenaFrame.backdrop:SetPoint("TOPLEFT", 10, -10) + ArenaFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 72) + ArenaFrame:SetHitRectInsets(10,32,10,72) + EnableMovable(ArenaFrame) + + SkinCloseButton(ArenaFrameCloseButton, ArenaFrame.backdrop, -6, -6) + + ArenaFrame:DisableDrawLayer("BACKGROUND") + + ArenaFrameFrameLabel:ClearAllPoints() + ArenaFrameFrameLabel:SetPoint("TOP", TabardFrame.backdrop, "TOP", 0, -10) + + ArenaFrame.zones_bg = CreateFrame("Frame", "ArenaFrameZonesBackground", ArenaFrame) + CreateBackdrop(ArenaFrame.zones_bg, nil, nil, .7) + ArenaFrame.zones_bg:SetWidth(324) + ArenaFrame.zones_bg:SetHeight(204) + ArenaFrame.zones_bg:SetPoint("TOPLEFT", ArenaFrame.backdrop, "TOPLEFT", 9, -62) + + ArenaFrame.tex1 = ArenaFrame.backdrop:CreateTexture("ArenaFrameWorldMap1", "ARTWORK") + ArenaFrame.tex1:SetTexture("Interface\\BattlefieldFrame\\UI-Battlefield-WorldMap1") + ArenaFrame.tex1:SetPoint("TOPLEFT", 11, -64) + ArenaFrame.tex1:SetHeight(240) + ArenaFrame.tex2 = ArenaFrame.backdrop:CreateTexture("ArenaFrameWorldMap2", "ARTWORK") + ArenaFrame.tex2:SetTexture("Interface\\BattlefieldFrame\\UI-Battlefield-WorldMap2") + ArenaFrame.tex2:SetPoint("LEFT", ArenaFrame.tex1, "RIGHT", 0, 0) + ArenaFrame.tex2:SetHeight(240) + + ArenaFrameNameHeader:ClearAllPoints() + ArenaFrameNameHeader:SetPoint("BOTTOMLEFT", ArenaFrameDivider, "TOPLEFT", 14, 70) + local shift = 28 + ArenaZone1:ClearAllPoints() + ArenaZone1:SetPoint("TOPLEFT", ArenaFrame, "TOPLEFT", 23, -79 - shift) + ArenaZone4:ClearAllPoints() + ArenaZone4:SetPoint("TOPLEFT", ArenaZone3, "TOPLEFT", 0, -85 + shift) + + ArenaFrame.textbox = CreateFrame("Frame", "ArenaFrameTextBox", ArenaFrame) + ArenaFrame.textbox:SetWidth(324) + ArenaFrame.textbox:SetHeight(110) + CreateBackdrop(ArenaFrame.textbox) + ArenaFrame.textbox:SetPoint("BOTTOM", ArenaFrame.backdrop, "BOTTOM", 0, 36) + + ArenaFrameZoneDescription:SetFontObject(GameFontWhite) + ArenaFrameZoneDescription:ClearAllPoints() + ArenaFrameZoneDescription:SetPoint("TOPLEFT", ArenaFrame.textbox, "TOPLEFT", 4, -4) + ArenaFrameZoneDescription:SetPoint("BOTTOMRIGHT", ArenaFrame.textbox, "BOTTOMRIGHT", -4, 4) + + SkinButton(ArenaFrameCancelButton) + SkinButton(ArenaFrameJoinButton) + SkinButton(ArenaFrameGroupJoinButton) +end) diff --git a/skins/blizzard/arena_registrar.lua b/skins/blizzard/arena_registrar.lua new file mode 100644 index 00000000..0dc6f699 --- /dev/null +++ b/skins/blizzard/arena_registrar.lua @@ -0,0 +1,119 @@ +pfUI:RegisterSkin("Arena Registrar", "tbc", function () + local rawborder, border = GetBorderSize() + local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() + + do -- ArenaRegistrarFrame + StripTextures(ArenaRegistrarFrame) + StripTextures(ArenaRegistrarGreetingFrame) + CreateBackdrop(ArenaRegistrarFrame, nil, nil, .75) + CreateBackdropShadow(ArenaRegistrarFrame) + + ArenaRegistrarFrame.backdrop:SetPoint("TOPLEFT", 14, -18) + ArenaRegistrarFrame.backdrop:SetPoint("BOTTOMRIGHT", -28, 66) + ArenaRegistrarFrame:SetHitRectInsets(14,28,18,66) + EnableMovable(ArenaRegistrarFrame) + + SkinCloseButton(ArenaRegistrarFrameCloseButton, ArenaRegistrarFrame.backdrop, -6, -6) + + ArenaRegistrarFrame:DisableDrawLayer("BACKGROUND") + + ArenaRegistrarFrameNpcNameText:ClearAllPoints() + ArenaRegistrarFrameNpcNameText:SetPoint("TOP", ArenaRegistrarFrame.backdrop, "TOP", 0, -10) + + SkinButton(ArenaRegistrarFrameGoodbyeButton) + SkinButton(ArenaRegistrarFrameCancelButton) + SkinButton(ArenaRegistrarFramePurchaseButton) + + ArenaRegistrarCostLabel:SetFontObject("GameFontWhite") + ArenaRegistrarFrameEditBox:DisableDrawLayer("BACKGROUND") + CreateBackdrop(ArenaRegistrarFrameEditBox, nil, nil, 1) + ArenaRegistrarFrameEditBox:SetHeight(16) + + local bg = ArenaRegistrarFrame:CreateTexture(nil, "LOW") + bg:SetTexCoord(.1,1,0,1) + bg:SetTexture("Interface\\Stationery\\StationeryTest1") + bg:SetPoint("TOPLEFT", 23, -81) + bg:SetPoint("BOTTOMRIGHT", -40, 100) + end + + do -- PVPBannerFrame + StripTextures(PVPBannerFrame) + CreateBackdrop(PVPBannerFrame, nil, nil, .75) + CreateBackdropShadow(PVPBannerFrame) + + PVPBannerFrame.backdrop:SetPoint("TOPLEFT", 10, -12) + PVPBannerFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 72) + PVPBannerFrame:SetHitRectInsets(10,32,12,72) + EnableMovable(PVPBannerFrame) + + SkinCloseButton(PVPBannerFrameCloseButton, PVPBannerFrame.backdrop, -6, -6) + + PVPBannerFrame:DisableDrawLayer("BACKGROUND") + + PVPBannerFrameNameText:ClearAllPoints() + PVPBannerFrameNameText:SetPoint("TOP", ArenaRegistrarFrame.backdrop, "TOP", 0, -10) + PVPBannerFrameGreetingText:ClearAllPoints() + PVPBannerFrameGreetingText:SetPoint("TOP", PVPBannerFrameNameText, "TOP", 0, -10) + + PVPBannerFrameCustomizationBorder:Hide() + PVPBannerFrameCustomization1:ClearAllPoints() + PVPBannerFrameCustomization1:SetPoint("TOPLEFT", PVPBannerFrameCustomizationBorder, "TOPLEFT", 48, -45) + for i = 1, 2 do + local frame = _G["PVPBannerFrameCustomization"..i] + StripTextures(frame) + CreateBackdrop(frame, nil, true) + frame:SetHeight(25) + + local left = _G["PVPBannerFrameCustomization"..i.."LeftButton"] + StripTextures(left) + SkinArrowButton(left, "left", 25) + left:ClearAllPoints() + left:SetPoint("LEFT", 0, 0) + + local right = _G["PVPBannerFrameCustomization"..i.."RightButton"] + StripTextures(right) + SkinArrowButton(right, "right", 25) + right:ClearAllPoints() + right:SetPoint("RIGHT", 0, 0) + + local text = _G["PVPBannerFrameCustomization"..i.."Text"] + text:ClearAllPoints() + text:SetPoint("CENTER", 0, 0) + end + + local width = PVPBannerFrameCustomization2:GetWidth() + for i = 1, 3 do + local btn = _G["PVPColorPickerButton"..i] + local prev = _G["PVPColorPickerButton"..(i-1)] + + SkinButton(btn) + btn:SetWidth(width) + btn:ClearAllPoints() + if prev then + btn:SetPoint("TOPLEFT", prev, "BOTTOMLEFT", 0, -5) + else + btn:SetPoint("TOPLEFT", PVPBannerFrameCustomization2, "BOTTOMLEFT", 0, -5) + end + end + + local PVPBannerFrameCancelButton + do -- fix Blizzard bug. A button with the same name is created twice. + for k,v in ipairs({PVPBannerFrameCustomizationFrame:GetChildren()}) do + if v:GetName() == "PVPBannerFrameCancelButton" then v:Hide() end -- This is the wrong and broken button. + end + + for k,v in ipairs({PVPBannerFrame:GetChildren()}) do + if v:GetName() == "PVPBannerFrameCancelButton" then PVPBannerFrameCancelButton = v end + end + end + + SkinButton(PVPBannerFrameSaveButton) + + SkinButton(PVPBannerFrameCancelButton) + PVPBannerFrameCancelButton:ClearAllPoints() + PVPBannerFrameCancelButton:SetPoint("TOPRIGHT", PVPColorPickerButton3, "BOTTOMRIGHT", 0, -10) + SkinButton(PVPBannerFrameAcceptButton) + PVPBannerFrameAcceptButton:ClearAllPoints() + PVPBannerFrameAcceptButton:SetPoint("RIGHT", PVPBannerFrameCancelButton, "LEFT", -2*bpad, 0) + end +end) diff --git a/skins/blizzard/auction.lua b/skins/blizzard/auction.lua index f94c3e3a..0cd64855 100644 --- a/skins/blizzard/auction.lua +++ b/skins/blizzard/auction.lua @@ -1,11 +1,16 @@ -pfUI:RegisterSkin("Auctionhouse", "vanilla", function () +pfUI:RegisterSkin("Auctionhouse", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() HookAddonOrVariable("Blizzard_AuctionUI", function() - SkinArrowButton(BidPrevPageButton, "left", 18) - SkinArrowButton(BidNextPageButton, "right", 18) - SkinArrowButton(AuctionsPrevPageButton, "left", 18) - SkinArrowButton(AuctionsNextPageButton, "right", 18) + -- Compatibility + if BrowseResetButton then -- tbc + SkinButton(BrowseResetButton) + else -- vanilla + SkinArrowButton(BidPrevPageButton, "left", 18) + SkinArrowButton(BidNextPageButton, "right", 18) + SkinArrowButton(AuctionsPrevPageButton, "left", 18) + SkinArrowButton(AuctionsNextPageButton, "right", 18) + end hooksecurefunc("AuctionFrame_OnShow", function() AuctionFrame:ClearAllPoints() diff --git a/skins/blizzard/battlefield.lua b/skins/blizzard/battlefield.lua index f8dcb283..7ff50008 100644 --- a/skins/blizzard/battlefield.lua +++ b/skins/blizzard/battlefield.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Battlefield", "vanilla", function () +pfUI:RegisterSkin("Battlefield", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/battlefield_minimap.lua b/skins/blizzard/battlefield_minimap.lua index e2eb12b7..e0a21d5e 100644 --- a/skins/blizzard/battlefield_minimap.lua +++ b/skins/blizzard/battlefield_minimap.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Battlefield Minimap", "vanilla", function () +pfUI:RegisterSkin("Battlefield Minimap", "vanilla:tbc", function () local rawborder, border = GetBorderSize() HookAddonOrVariable("Blizzard_BattlefieldMinimap", function() diff --git a/skins/blizzard/character.lua b/skins/blizzard/character.lua index fea07800..88d4775f 100644 --- a/skins/blizzard/character.lua +++ b/skins/blizzard/character.lua @@ -1,13 +1,26 @@ -pfUI:RegisterSkin("Character", "vanilla", function () +pfUI:RegisterSkin("Character", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - -- Honor Tab - StripTextures(HonorFrame) + -- Compatibility + if PlayerTitleDropDown then -- tbc, wotlk + -- Character Tab + SkinDropDown(PlayerTitleDropDown) + PlayerTitleDropDown:SetPoint("TOP", CharacterLevelText, "BOTTOM", 0, -2) + PlayerTitleDropDownText:SetPoint("LEFT", PlayerTitleDropDown.backdrop, "LEFT", 6, 2) + SkinDropDown(PlayerStatFrameLeftDropDown) + SkinDropDown(PlayerStatFrameRightDropDown) - HonorFrameProgressBar:SetStatusBarTexture(pfUI.media["img:bar"]) - CreateBackdrop(HonorFrameProgressBar) - HonorFrameProgressBar:SetHeight(24) + -- Honor Tab + StripTextures(PVPFrame) + else -- vanilla + -- Honor Tab + StripTextures(HonorFrame) + + HonorFrameProgressBar:SetStatusBarTexture(pfUI.media["img:bar"]) + CreateBackdrop(HonorFrameProgressBar) + HonorFrameProgressBar:SetHeight(24) + end local magicResTextureCords = { {0.21875, 0.78125, 0.25, 0.3203125}, diff --git a/skins/blizzard/dressup.lua b/skins/blizzard/dressup.lua index cf5c0ffe..d618a36c 100644 --- a/skins/blizzard/dressup.lua +++ b/skins/blizzard/dressup.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Dress Up Frame", "vanilla", function () +pfUI:RegisterSkin("Dress Up Frame", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/friends.lua b/skins/blizzard/friends.lua index 26b21ce3..fe6080e6 100644 --- a/skins/blizzard/friends.lua +++ b/skins/blizzard/friends.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Friends", "vanilla", function () +pfUI:RegisterSkin("Friends", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() local maxtab = pfUI.expansion == "vanilla" and 4 or 5 @@ -336,6 +336,24 @@ pfUI:RegisterSkin("Friends", "vanilla", function () GuildInfoCancelButton:ClearAllPoints() GuildInfoCancelButton:SetPoint("BOTTOMRIGHT", GuildInfoFrame, "BOTTOMRIGHT", -10, 8) + if GuildInfoGuildEventButton then -- log button (tbc+) + SkinButton(GuildInfoGuildEventButton) + GuildInfoGuildEventButton:ClearAllPoints() + GuildInfoGuildEventButton:SetPoint("BOTTOM", GuildInfoFrame, "BOTTOM", 0, 8) + end + + if GuildEventLogFrame then -- guild log frame (tbc+) + StripTextures(GuildEventFrame) + CreateBackdrop(GuildEventFrame, nil, true, .75) + StripTextures(GuildEventLogFrame) + CreateBackdrop(GuildEventLogFrame, nil, true, .75) + StripTextures(GuildEventLogScrollFrame) + SkinScrollbar(GuildEventLogScrollFrameScrollBar) + SkinCloseButton(GuildEventLogCloseButton) + GuildEventLogCancelButton:SetPoint("BOTTOMRIGHT", -9, 8) + SkinButton(GuildEventLogCancelButton) + end + -- guild control StripTextures(GuildControlPopupFrame) CreateBackdrop(GuildControlPopupFrame, nil, true, .75) @@ -374,6 +392,46 @@ pfUI:RegisterSkin("Friends", "vanilla", function () GuildControlPopupAcceptButton:SetPoint("RIGHT", GuildControlPopupFrameCancelButton, "LEFT", -2*bpad, 0) end + if ChannelFrameVerticalBar then -- Channel Tab (TBC+) + StripTextures(ChannelFrameVerticalBar) + SkinButton(ChannelFrameNewButton) + ChannelFrameNewButton:SetPoint("BOTTOMRIGHT", -15, 82) + + StripTextures(ChannelListScrollFrame) + SkinScrollbar(ChannelListScrollFrameScrollBar) + + for i = 1, MAX_DISPLAY_CHANNEL_BUTTONS do + StripTextures(_G["ChannelButton"..i]) + SkinButton(_G["ChannelButton"..i]) + end + + for i = 1, 22 do + StripTextures(_G["ChannelMemberButton"..i]) + end + + CreateBackdrop(ChannelMemberButton1) + ChannelMemberButton1.backdrop:SetPoint("BOTTOMRIGHT", ChannelMemberButton22, "BOTTOMRIGHT", -1, 0) + + StripTextures(ChannelRosterScrollFrame) + SkinScrollbar(ChannelRosterScrollFrameScrollBar) + + StripTextures(ChannelFrameDaughterFrame) + CreateBackdrop(ChannelFrameDaughterFrame) + + StripTextures(ChannelFrameDaughterFrameChannelName) + CreateBackdrop(ChannelFrameDaughterFrameChannelName, nil, true) + ChannelFrameDaughterFrameChannelName:SetTextInsets(5,5,5,5) + + StripTextures(ChannelFrameDaughterFrameChannelPassword) + CreateBackdrop(ChannelFrameDaughterFrameChannelPassword, nil, true) + ChannelFrameDaughterFrameChannelPassword:SetTextInsets(5,5,5,5) + + SkinCloseButton(ChannelFrameDaughterFrameDetailCloseButton) + + SkinButton(ChannelFrameDaughterFrameCancelButton) + SkinButton(ChannelFrameDaughterFrameOkayButton) + end + do -- Raid Tab StripTextures(RaidInfoFrame) CreateBackdrop(RaidInfoFrame, nil, true, .75) diff --git a/skins/blizzard/game_menu.lua b/skins/blizzard/game_menu.lua index 9e202c7a..9b6d440b 100644 --- a/skins/blizzard/game_menu.lua +++ b/skins/blizzard/game_menu.lua @@ -1,10 +1,14 @@ -pfUI:RegisterSkin("Game Menu", "vanilla", function () +pfUI:RegisterSkin("Game Menu", "vanilla:tbc", function () StripTextures(GameMenuFrame) CreateBackdrop(GameMenuFrame, nil, true, .75) CreateBackdropShadow(GameMenuFrame) GameMenuFrame:SetWidth(GameMenuFrame:GetWidth() - 30) - GameMenuFrame:SetHeight(GameMenuFrame:GetHeight() + 6) + if pfUI.expansion == 'tbc' then + GameMenuFrame:SetHeight(GameMenuFrame:GetHeight() + 10) + elseif pfUI.expansion == 'vanilla' then + GameMenuFrame:SetHeight(GameMenuFrame:GetHeight() + 6) + end local title = GetNoNameObject(GameMenuFrame, "FontString", "ARTWORK", MAIN_MENU) title:SetTextColor(1,1,1,1) diff --git a/skins/blizzard/gossipquest.lua b/skins/blizzard/gossipquest.lua index dec691a6..183347d7 100644 --- a/skins/blizzard/gossipquest.lua +++ b/skins/blizzard/gossipquest.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Gossip and Quest", "vanilla", function () +pfUI:RegisterSkin("Gossip and Quest", "vanilla:tbc", function () local frames = {'Quest', 'Gossip'} local panels = {'Greeting', 'Detail', 'Progress', 'Reward'} local buttons = { diff --git a/skins/blizzard/guild_registrar.lua b/skins/blizzard/guild_registrar.lua index 62955cf4..44c1459d 100644 --- a/skins/blizzard/guild_registrar.lua +++ b/skins/blizzard/guild_registrar.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Guild Registrar", "vanilla", function () +pfUI:RegisterSkin("Guild Registrar", "vanilla:tbc", function () StripTextures(GuildRegistrarFrame) StripTextures(GuildRegistrarGreetingFrame) CreateBackdrop(GuildRegistrarFrame, nil, nil, .75) diff --git a/skins/blizzard/guildbank.lua b/skins/blizzard/guildbank.lua new file mode 100644 index 00000000..c33d37b4 --- /dev/null +++ b/skins/blizzard/guildbank.lua @@ -0,0 +1,131 @@ +pfUI:RegisterSkin("Guild Bank", "tbc", function () + local rawborder, border = GetBorderSize() + local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() + + HookAddonOrVariable("Blizzard_GuildBankUI", function() + do -- GuildBankFrame + StripTextures(GuildBankFrame) + CreateBackdrop(GuildBankFrame, nil, nil, .75) + CreateBackdropShadow(GuildBankFrame) + GuildBankFrame.backdrop:SetPoint("TOPLEFT", 10, -30) + GuildBankFrame.backdrop:SetPoint("BOTTOMRIGHT", 0, 4) + GuildBankFrame:SetHitRectInsets(10,0,30,4) + EnableMovable(GuildBankFrame) + + SkinCloseButton(GetNoNameObject(GuildBankFrame, "Button", nil, "UI-Panel-MinimizeButton-Up"), GuildBankFrame.backdrop, -6, -6) + + GuildBankEmblemFrame:ClearAllPoints() + GuildBankEmblemFrame:SetPoint("BOTTOM", GuildBankFrame.backdrop, "TOP", -70, 0) + + for i = 1, 4 do + local tab = _G["GuildBankFrameTab"..i] + local lastTab = _G["GuildBankFrameTab"..(i-1)] + tab:ClearAllPoints() + if lastTab then + tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0) + else + tab:SetPoint("TOPLEFT", GuildBankFrame.backdrop, "BOTTOMLEFT", bpad, -(border + (border == 1 and 1 or 2))) + end + SkinTab(tab) + end + for i = 1, 6 do + local frame = _G["GuildBankTab"..i] + local button = _G["GuildBankTab"..i.."Button"] + local lastbutton = _G["GuildBankTab"..(i-1).."Button"] + local texture = _G["GuildBankTab"..i.."ButtonIconTexture"] + + StripTextures(frame) + SkinButton(button, nil, nil, nil, texture) + + button:ClearAllPoints() + if lastbutton then + button:SetPoint("TOP", lastbutton, "BOTTOM", 0, - (border + (border == 1 and 1 or 2) + bpad)) + else + button:SetPoint("TOPLEFT", 6, -60) + end + + function button.SetChecked(self, checked) + if checked then + self.locked = true + self:SetBackdropBorderColor(1,1,1) + else + self.locked = false + self:SetBackdropBorderColor(GetStringColor(pfUI_config.appearance.border.color)) + end + end + end + + for i = 1, NUM_GUILDBANK_COLUMNS do + local column = _G["GuildBankColumn"..i] + StripTextures(column) + for j = 1, NUM_SLOTS_PER_GUILDBANK_GROUP do + local slot = _G["GuildBankColumn"..i.."Button"..j] + SkinButton(slot, nil, nil, nil, _G[slot:GetName().."IconTexture"], true) + end + end + + hooksecurefunc("GuildBankFrame_Update", function() + if GuildBankFrame.mode ~= "bank" then return end + + for i = 1, MAX_GUILDBANK_SLOTS_PER_TAB do + local index = math.fmod(i, NUM_SLOTS_PER_GUILDBANK_GROUP) + if index == 0 then index = NUM_SLOTS_PER_GUILDBANK_GROUP end + local column = ceil((i-.5)/NUM_SLOTS_PER_GUILDBANK_GROUP) + local slot = _G["GuildBankColumn"..column.."Button"..index] + local tab = GetCurrentGuildBankTab() + local link = GetGuildBankItemLink(tab, i) + if link then + local r,g,b = GetItemQualityColor(select(3, GetItemInfo(link))) + slot:SetBackdropBorderColor(r,g,b,1) + else + slot:SetBackdropBorderColor(GetStringColor(pfUI_config.appearance.border.color)) + end + end + end) + + SkinButton(GuildBankFrameDepositButton) + SkinButton(GuildBankFrameWithdrawButton) + GuildBankFrameWithdrawButton:ClearAllPoints() + GuildBankFrameWithdrawButton:SetPoint("RIGHT", GuildBankFrameDepositButton, "LEFT", -2*bpad, 0) + + SkinButton(GuildBankInfoSaveButton) + GuildBankInfoScrollFrameScrollBar:Hide() + end + + do -- GuildBankPopupFrame + StripTextures(GuildBankPopupFrame) + CreateBackdrop(GuildBankPopupFrame, nil, nil, .75) + CreateBackdropShadow(GuildBankPopupFrame) + GuildBankPopupFrame.backdrop:SetPoint("TOPLEFT", 0, -6) + GuildBankPopupFrame.backdrop:SetPoint("BOTTOMRIGHT", -26, 26) + GuildBankPopupFrame:SetHitRectInsets(0,26,6,26) + + GuildBankPopupFrame.backdrop:SetPoint("TOPLEFT", GuildBankFrame.backdrop, "TOPRIGHT", 2*border, 0) + + GuildBankPopupEditBox:DisableDrawLayer("BACKGROUND") + CreateBackdrop(GuildBankPopupEditBox) + + StripTextures(GuildBankPopupScrollFrame) + CreateBackdrop(GuildBankPopupScrollFrame) + SkinScrollbar(GuildBankPopupScrollFrameScrollBar) + GuildBankPopupScrollFrame:ClearAllPoints() + GuildBankPopupScrollFrame:SetPoint("TOPLEFT", GuildBankPopupEditBox, "BOTTOMLEFT", -11, -14) + GuildBankPopupScrollFrame:SetWidth(182) + GuildBankPopupScrollFrame:SetHeight(178) + + for i = 1, 16 do + local slot = _G["GuildBankPopupButton"..i] + StripTextures(slot) + SkinButton(slot, nil, nil, nil, _G["GuildBankPopupButton"..i.."Icon"], true) + end + + GuildBankPopupButton1:ClearAllPoints() + GuildBankPopupButton1:SetPoint("TOPLEFT", GuildBankPopupScrollFrame, "TOPLEFT", 4, -4) + + SkinButton(GuildBankPopupCancelButton) + SkinButton(GuildBankPopupOkayButton) + GuildBankPopupOkayButton:ClearAllPoints() + GuildBankPopupOkayButton:SetPoint("RIGHT", GuildBankPopupCancelButton, "LEFT", -2*bpad, 0) + end + end) +end) diff --git a/skins/blizzard/help.lua b/skins/blizzard/help.lua index b47060b7..54413aa1 100644 --- a/skins/blizzard/help.lua +++ b/skins/blizzard/help.lua @@ -1,7 +1,19 @@ -pfUI:RegisterSkin("Help", "vanilla", function () +pfUI:RegisterSkin("Help", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() + -- not much here for tbc yet + if pfUI.client > 11200 then + local ticket, background = TicketStatusFrame:GetChildren() + CreateBackdrop(background, nil, true, .75) + TicketStatusFrame:SetHeight(40) + TicketStatusFrame:ClearAllPoints() + TicketStatusFrame:SetPoint("TOP", 0, -5) + + UpdateMovable(TicketStatusFrame) + return + end + StripTextures(HelpFrame) CreateBackdrop(HelpFrame, nil, nil, .75) CreateBackdropShadow(HelpFrame) diff --git a/skins/blizzard/inspect.lua b/skins/blizzard/inspect.lua index cbbc39b4..b81609c3 100644 --- a/skins/blizzard/inspect.lua +++ b/skins/blizzard/inspect.lua @@ -20,6 +20,111 @@ local slots = { "RangedSlot", } +pfUI:RegisterSkin("Inspect", "tbc", function () + local rawborder, border = GetBorderSize() + local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() + + HookAddonOrVariable("Blizzard_InspectUI", function() + CreateBackdrop(InspectFrame, nil, nil, .75) + CreateBackdropShadow(InspectFrame) + + InspectFrame.backdrop:SetPoint("TOPLEFT", 10, -10) + InspectFrame.backdrop:SetPoint("BOTTOMRIGHT", -30, 72) + InspectFrame:SetHitRectInsets(10,30,10,72) + EnableMovable("InspectFrame", "Blizzard_InspectUI", INSPECTFRAME_SUBFRAMES) + + SkinCloseButton(InspectFrameCloseButton, InspectFrame.backdrop, -6, -6) + + InspectFrame:DisableDrawLayer("ARTWORK") + + InspectNameText:ClearAllPoints() + InspectNameText:SetPoint("TOP", InspectFrame.backdrop, "TOP", 0, -10) + InspectGuildText:Show() + InspectGuildText:ClearAllPoints() + InspectGuildText:SetPoint("TOP", InspectLevelText, "BOTTOM", 0, -1) + + for i = 1, 3 do + local tab = _G["InspectFrameTab"..i] + local lastTab = _G["InspectFrameTab"..(i-1)] + tab:ClearAllPoints() + if lastTab then + tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0) + else + tab:SetPoint("TOPLEFT", InspectFrame.backdrop, "BOTTOMLEFT", bpad, -(border + (border == 1 and 1 or 2))) + end + SkinTab(tab) + end + + do -- Character Tab + StripTextures(InspectPaperDollFrame) + + EnableClickRotate(InspectModelFrame) + InspectModelRotateLeftButton:Hide() + InspectModelRotateRightButton:Hide() + + for _, slot in pairs(slots) do + local frame = _G["Inspect"..slot] + SkinButton(frame, nil, nil, nil, _G["Inspect"..slot.."IconTexture"], true) + end + + hooksecurefunc("InspectPaperDollFrame_OnShow", function() + local guild, title = GetGuildInfo(InspectFrame.unit) + local text = guild and format(TEXT(GUILD_TITLE_TEMPLATE), title, guild) or "" + InspectGuildText:SetText(text) + end) + + hooksecurefunc("InspectPaperDollItemSlotButton_Update", function(button) + local unit = InspectFrame.unit + local link = GetInventoryItemLink(unit, button:GetID()) + if link then + local quality = select(3, GetItemInfo(link)) + button:SetBackdropBorderColor(GetItemQualityColor(quality)) + else + button:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea) + end + end) + end + + do -- PVP Tab + StripTextures(InspectPVPFrame) + end + + do -- Talent Tab + StripTextures(InspectTalentFrame) + InspectTalentFrameCancelButton:Hide() + InspectTalentFrameCloseButton:Hide() + + InspectTalentFrameSpentPoints:ClearAllPoints() + InspectTalentFrameSpentPoints:SetPoint("BOTTOMRIGHT", InspectTalentFrame, "BOTTOMRIGHT", 0, 83) + + StripTextures(InspectTalentFrameScrollFrame) + SkinScrollbar(InspectTalentFrameScrollFrameScrollBar) + + for i = 1, MAX_NUM_TALENTS do + local talent = _G["InspectTalentFrameTalent"..i] + if talent then + StripTextures(talent) + SkinButton(talent, nil, nil, nil, _G["InspectTalentFrameTalent"..i.."IconTexture"]) + + _G["InspectTalentFrameTalent"..i.."Rank"]:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") + end + end + + for i = 1, 3 do + local tab = _G["InspectTalentFrameTab"..i] + local lastTab = _G["InspectTalentFrameTab"..(i-1)] + tab:ClearAllPoints() + if lastTab then + tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0) + else + tab:SetPoint("TOPLEFT", 70, -50) + end + SkinTab(tab) + end + end + end) +end) + pfUI:RegisterSkin("Inspect", "vanilla", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/itemtext.lua b/skins/blizzard/itemtext.lua index 568901d9..2455919a 100644 --- a/skins/blizzard/itemtext.lua +++ b/skins/blizzard/itemtext.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Books", "vanilla", function () +pfUI:RegisterSkin("Books", "vanilla:tbc", function () StripTextures(ItemTextFrame) CreateBackdrop(ItemTextFrame, nil, nil, .75) CreateBackdropShadow(ItemTextFrame) diff --git a/skins/blizzard/keybindings.lua b/skins/blizzard/keybindings.lua index 9b570b88..049aac20 100644 --- a/skins/blizzard/keybindings.lua +++ b/skins/blizzard/keybindings.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("KeyBindings", "vanilla", function () +pfUI:RegisterSkin("KeyBindings", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/lfg.lua b/skins/blizzard/lfg.lua new file mode 100644 index 00000000..c784fb85 --- /dev/null +++ b/skins/blizzard/lfg.lua @@ -0,0 +1,75 @@ +pfUI:RegisterSkin("Looking for group", "tbc", function () + local rawborder, border = GetBorderSize() + local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() + + StripTextures(LFGParentFrame) + CreateBackdrop(LFGParentFrame, nil, nil, .75) + CreateBackdropShadow(LFGParentFrame) + + LFGParentFrame.backdrop:SetPoint("TOPLEFT", 14, -10) + LFGParentFrame.backdrop:SetPoint("BOTTOMRIGHT", -26, 72) + LFGParentFrame:SetHitRectInsets(14,26,10,72) + EnableMovable(LFGParentFrame) + + SkinCloseButton(GetNoNameObject(LFGParentFrame, 'Button', nil, "UI-Panel-MinimizeButton-Up"), LFGParentFrame.backdrop, -6, -6) + + LFGParentFrame:DisableDrawLayer("BACKGROUND") + + LFGParentFrameTitle:ClearAllPoints() + LFGParentFrameTitle:SetPoint("TOP", LFGParentFrame.backdrop, "TOP", 0, -10) + + SkinTab(LFGParentFrameTab1) + LFGParentFrameTab1:ClearAllPoints() + LFGParentFrameTab1:SetPoint("TOPLEFT", LFGParentFrame.backdrop, "BOTTOMLEFT", bpad, -(border + (border == 1 and 1 or 2))) + SkinTab(LFGParentFrameTab2) + LFGParentFrameTab2:ClearAllPoints() + LFGParentFrameTab2:SetPoint("LEFT", LFGParentFrameTab1, "RIGHT", border*2 + 1, 0) + LFGParentFrameBackground:Hide() + + LFGFrameClearAllButton:ClearAllPoints() + LFGFrameClearAllButton:SetPoint("RIGHT", LFGFrameDoneButton, "LEFT", -2*bpad, 0) + + StripTextures(AutoJoinBackground) + SkinCheckbox(AutoJoinCheckButton) + + StripTextures(AddMemberBackground) + SkinCheckbox(AutoAddMembersCheckButton) + + CreateBackdrop(LFGComment) + + -- skin buttons + local buttons = { + "LFGWizardFrameLFGButton", + "LFGWizardFrameLFMButton", + "LFGFrameDoneButton", + "LFGFrameClearAllButton", + "LFMFrameGroupInviteButton", + "LFMFrameSendMessageButton", + "LFMFrameSearchButton", + "LFMFrameColumnHeader1", + "LFMFrameColumnHeader2", + "LFMFrameColumnHeader3", + "LFMFrameColumnHeader4", + } + + for _, name in pairs(buttons) do + SkinButton(_G[name]) + end + + -- skin dropdowns + local dropdowns = { + "LFGFrameTypeDropDown1", + "LFGFrameNameDropDown1", + "LFGFrameTypeDropDown2", + "LFGFrameNameDropDown2", + "LFGFrameTypeDropDown3", + "LFGFrameNameDropDown3", + } + + for _, name in pairs(dropdowns) do + SkinDropDown(_G[name]) + end + + SkinDropDown(LFMFrameTypeDropDown, nil, nil, nil, true) + SkinDropDown(LFMFrameNameDropDown, nil, nil, nil, true) +end) diff --git a/skins/blizzard/macro.lua b/skins/blizzard/macro.lua index efe4c582..890ad6bc 100644 --- a/skins/blizzard/macro.lua +++ b/skins/blizzard/macro.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Macro", "vanilla", function () +pfUI:RegisterSkin("Macro", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/mail.lua b/skins/blizzard/mail.lua index 8830e0fe..861c7d1f 100644 --- a/skins/blizzard/mail.lua +++ b/skins/blizzard/mail.lua @@ -1,10 +1,53 @@ -pfUI:RegisterSkin("Mailbox", "vanilla", function () +pfUI:RegisterSkin("Mailbox", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() + -- Compatibility local StationeryBackgroundLeft, StationeryBackgroundRight + if ATTACHMENTS_MAX_SEND then -- tbc + do -- SendMailFrame + for i = 1, ATTACHMENTS_MAX_SEND do + local btn = _G["SendMailAttachment"..i] + StripTextures(btn) + SkinButton(btn, nil, nil, nil, nil, true) + end - do -- SendMailFrame + hooksecurefunc("SendMailFrame_Update", function() + for i = 1, ATTACHMENTS_MAX_SEND do + local btn = _G["SendMailAttachment"..i] + HandleIcon(btn, btn:GetNormalTexture()) + + local link = GetSendMailItemLink(i) + if link then + local r,g,b = GetItemQualityColor(select(3, GetItemInfo(link))) + btn:SetBackdropBorderColor(r,g,b,1) + else + btn:SetBackdropBorderColor(GetStringColor(pfUI_config.appearance.border.color)) + end + end + end) + + StationeryBackgroundLeft, StationeryBackgroundRight = SendStationeryBackgroundLeft, SendStationeryBackgroundRight + end + + do -- OpenMailFrame + for i = 1, ATTACHMENTS_MAX_RECEIVE do + SkinButton(_G["OpenMailAttachmentButton"..i], nil, nil, nil, _G["OpenMailAttachmentButton"..i.."IconTexture"], true) + end + + hooksecurefunc("InboxFrame_OnClick", function(index) + for i=1, ATTACHMENTS_MAX_RECEIVE do + local link = GetInboxItemLink(index, i) + if not link then return end + local r,g,b = GetItemQualityColor(select(3, GetItemInfo(link))) + _G["OpenMailAttachmentButton"..i]:SetBackdropBorderColor(r,g,b,1) + end + end) + + SkinButton(OpenMailReportSpamButton) + end + else -- vanilla + do -- SendMailFrame local skin = CreateFrame("Frame") skin:SetScript("OnEvent", function() this:UnregisterEvent("MAIL_SHOW") @@ -79,6 +122,7 @@ pfUI:RegisterSkin("Mailbox", "vanilla", function () end end) end + end StripTextures(MailFrame, true) CreateBackdrop(MailFrame, nil, nil, .75) diff --git a/skins/blizzard/merchant.lua b/skins/blizzard/merchant.lua index 084285cf..ccceba7e 100644 --- a/skins/blizzard/merchant.lua +++ b/skins/blizzard/merchant.lua @@ -1,9 +1,21 @@ -pfUI:RegisterSkin("Merchant", "vanilla", function () +pfUI:RegisterSkin("Merchant", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - MerchantRepairAllButton:ClearAllPoints() - MerchantRepairAllButton:SetPoint("RIGHT", MerchantBuyBackItemItemButton, "LEFT", -6, 0) + -- Compatibility + if MerchantGuildBankRepairButton then -- tbc + SkinButton(MerchantGuildBankRepairButton, nil, nil, nil, MerchantGuildBankRepairButtonIcon) + MerchantGuildBankRepairButtonIcon:SetTexCoord(.59, .82, .06, .54) + hooksecurefunc("MerchantFrame_UpdateRepairButtons", function() + MerchantGuildBankRepairButton:ClearAllPoints() + MerchantGuildBankRepairButton:SetPoint("RIGHT", MerchantBuyBackItemItemButton, "LEFT", -14, 0) + MerchantRepairAllButton:ClearAllPoints() + MerchantRepairAllButton:SetPoint("RIGHT", MerchantGuildBankRepairButton, "LEFT", -6, 0) + end) + else -- vanilla + MerchantRepairAllButton:ClearAllPoints() + MerchantRepairAllButton:SetPoint("RIGHT", MerchantBuyBackItemItemButton, "LEFT", -6, 0) + end StripTextures(MerchantFrame) CreateBackdrop(MerchantFrame, nil, nil, .75) diff --git a/skins/blizzard/miscellaneous.lua b/skins/blizzard/miscellaneous.lua index 2af1e4de..ea67ac3b 100644 --- a/skins/blizzard/miscellaneous.lua +++ b/skins/blizzard/miscellaneous.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Stack Split", "vanilla", function () +pfUI:RegisterSkin("Stack Split", "vanilla:tbc", function () StripTextures(StackSplitFrame) CreateBackdrop(StackSplitFrame, nil, nil, .75) CreateBackdropShadow(StackSplitFrame) @@ -7,7 +7,7 @@ pfUI:RegisterSkin("Stack Split", "vanilla", function () SkinButton(StackSplitCancelButton) end) -pfUI:RegisterSkin("Coin Pickup", "vanilla", function () +pfUI:RegisterSkin("Coin Pickup", "vanilla:tbc", function () StripTextures(CoinPickupFrame) CreateBackdrop(CoinPickupFrame, nil, nil, .75) CreateBackdropShadow(CoinPickupFrame) @@ -16,7 +16,7 @@ pfUI:RegisterSkin("Coin Pickup", "vanilla", function () SkinButton(CoinPickupCancelButton) end) -pfUI:RegisterSkin("Color Picker", "vanilla", function () +pfUI:RegisterSkin("Color Picker", "vanilla:tbc", function () CreateBackdrop(ColorPickerFrame) CreateBackdropShadow(ColorPickerFrame) @@ -32,7 +32,7 @@ pfUI:RegisterSkin("Color Picker", "vanilla", function () SkinSlider(OpacitySliderFrame) end) -pfUI:RegisterSkin("Opacity", "vanilla", function () +pfUI:RegisterSkin("Opacity", "vanilla:tbc", function () CreateBackdrop(OpacityFrame, nil, true, .75) CreateBackdropShadow(OpacityFrame) @@ -41,7 +41,7 @@ pfUI:RegisterSkin("Opacity", "vanilla", function () OpacityFrameSlider:SetPoint("CENTER", 0, 0) end) -pfUI:RegisterSkin("Tutorial", "vanilla", function () +pfUI:RegisterSkin("Tutorial", "vanilla:tbc", function () CreateBackdrop(TutorialFrame, nil, true, .75) CreateBackdropShadow(TutorialFrame) @@ -49,7 +49,7 @@ pfUI:RegisterSkin("Tutorial", "vanilla", function () SkinButton(TutorialFrameOkayButton) end) -pfUI:RegisterSkin("Quest Timer", "vanilla", function () +pfUI:RegisterSkin("Quest Timer", "vanilla:tbc", function () CreateBackdrop(QuestTimerFrame, nil, nil, .75) CreateBackdropShadow(QuestTimerFrame) UpdateMovable(QuestTimerFrame, true) diff --git a/skins/blizzard/options-interface.lua b/skins/blizzard/options-interface.lua new file mode 100644 index 00000000..3ecb0945 --- /dev/null +++ b/skins/blizzard/options-interface.lua @@ -0,0 +1,175 @@ +pfUI:RegisterSkin("Options - Interface", "tbc", function () + local rawborder, border = GetBorderSize() + local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() + + StripTextures(InterfaceOptionsFrame) + CreateBackdrop(InterfaceOptionsFrame, nil, nil, .75) + CreateBackdropShadow(InterfaceOptionsFrame) + + EnableMovable(InterfaceOptionsFrame) + + InterfaceOptionsFrameHeaderText:ClearAllPoints() + InterfaceOptionsFrameHeaderText:SetPoint("TOP", InterfaceOptionsFrame.backdrop, "TOP", 0, -10) + + StripTextures(InterfaceOptionsFrameCategories) + CreateBackdrop(InterfaceOptionsFrameCategories, nil, true, .75) + StripTextures(InterfaceOptionsFrameAddOns) + CreateBackdrop(InterfaceOptionsFrameAddOns, nil, true, .75) + CreateBackdrop(InterfaceOptionsFramePanelContainer, nil, true, .75) + + SkinTab(InterfaceOptionsFrameTab1) + InterfaceOptionsFrameTab1:ClearAllPoints() + InterfaceOptionsFrameTab1:SetPoint("BOTTOMLEFT", InterfaceOptionsFrameCategories, "TOPLEFT", bpad, border + (border == 1 and 1 or 2)) + SkinTab(InterfaceOptionsFrameTab2) + InterfaceOptionsFrameTab2:ClearAllPoints() + InterfaceOptionsFrameTab2:SetPoint("LEFT", InterfaceOptionsFrameTab1, "RIGHT", border*2 + 1, 0) + + SkinButton(InterfaceOptionsFrameDefaults) + InterfaceOptionsFrameDefaults:ClearAllPoints() + InterfaceOptionsFrameDefaults:SetPoint("TOPLEFT", InterfaceOptionsFrameCategories, "BOTTOMLEFT", 0, -10) + SkinButton(InterfaceOptionsFrameCancel) + InterfaceOptionsFrameCancel:ClearAllPoints() + InterfaceOptionsFrameCancel:SetPoint("TOPRIGHT", InterfaceOptionsFramePanelContainer, "BOTTOMRIGHT", 0, -10) + SkinButton(InterfaceOptionsFrameOkay) + InterfaceOptionsFrameOkay:ClearAllPoints() + InterfaceOptionsFrameOkay:SetPoint("RIGHT", InterfaceOptionsFrameCancel, "LEFT", -2*bpad, 0) + + -- universal code for handling any frames! + local function SkinAllObjects(frame) + for _,obj in ipairs({frame:GetChildren()}) do + local obj_type = obj:GetObjectType() + if obj_type == "CheckButton" then + local size = obj:GetHeight() + if size > 26 then size = 26 end + SkinCheckbox(obj, size) + elseif obj_type == "Button" then + SkinButton(obj) + elseif obj_type == "Slider" then + SkinSlider(obj) + elseif obj_type == "Frame" then + local name = obj.GetName and obj:GetName() + if name and _G[name.."Button"] then + SkinDropDown(obj) + else + SkinAllObjects(obj) + end + end + end + end + + local blizzardCategories = { + InterfaceOptionsControlsPanel, InterfaceOptionsCombatPanel, InterfaceOptionsDisplayPanel, + InterfaceOptionsQuestsPanel, InterfaceOptionsSocialPanel, InterfaceOptionsActionBarsPanel, + InterfaceOptionsNamesPanel, InterfaceOptionsCombatTextPanel, InterfaceOptionsStatusTextPanel, + InterfaceOptionsPartyRaidPanel, InterfaceOptionsCameraPanel, InterfaceOptionsMousePanel, + InterfaceOptionsHelpPanel, InterfaceOptionsLanguagesPanel + } + for _,frame in ipairs(blizzardCategories) do + SkinAllObjects(frame) + end + + -- skin the option panel of any addon + for _,frame in pairs(INTERFACEOPTIONS_ADDONCATEGORIES) do + SkinAllObjects(frame) + end +end) + +pfUI:RegisterSkin("Options - Interface", "vanilla", function () + local rawborder, border = GetBorderSize() + local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() + + UIOptionsFrame:SetParent(UIParent) + UIOptionsFrame:SetWidth(1024) + UIOptionsFrame:SetHeight(700) + + StripTextures(UIOptionsFrame) + CreateBackdrop(UIOptionsFrame, nil, nil, .75) + CreateBackdropShadow(UIOptionsFrame) + + EnableMovable(UIOptionsFrame) + + HookScript(UIOptionsFrame, "OnShow", function() + this:ClearAllPoints() + this:SetPoint("CENTER", 0, 0) + end) + + UIOptionsFrame.backdrop:SetPoint("BOTTOMRIGHT", 0, 50) + UIOptionsFrame:SetHitRectInsets(0,0,0,50) + + + -- increase button layer + UIOptionsFrameTab1:SetFrameLevel(8) + UIOptionsFrameTab2:SetFrameLevel(8) + UIOptionsFrameDefaults:SetFrameLevel(8) + UIOptionsFrameCancel:SetFrameLevel(8) + UIOptionsFrameOkay:SetFrameLevel(8) + + local close = GetNoNameObject(UIOptionsFrame, "Button", nil, "UI-Panel-MinimizeButton-Up") + if close then + close:SetFrameLevel(8) + SkinCloseButton(close, UIOptionsFrame.backdrop, -6, -6) + end + + if UIOptionsFrameTitle then + UIOptionsFrameTitle:ClearAllPoints() + UIOptionsFrameTitle:SetPoint("TOP", UIOptionsFrame.backdrop, "TOP", 0, -10) + end + + SkinTab(UIOptionsFrameTab1) + UIOptionsFrameTab1:ClearAllPoints() + UIOptionsFrameTab1:SetPoint("TOPLEFT", UIOptionsFrame.backdrop, "TOPLEFT", 20, -20) + UIOptionsFrameTab1:SetScript("OnClick", function() + PanelTemplates_Tab_OnClick(UIOptionsFrame) + BasicOptions:Show() + AdvancedOptions:Hide() + PlaySound("igCharacterInfoTab") + end) + SkinTab(UIOptionsFrameTab2) + UIOptionsFrameTab2:ClearAllPoints() + UIOptionsFrameTab2:SetPoint("LEFT", UIOptionsFrameTab1, "RIGHT", border*2 + 1, 0) + UIOptionsFrameTab2:SetScript("OnClick", function() + PanelTemplates_Tab_OnClick(UIOptionsFrame) + BasicOptions:Hide() + AdvancedOptions:Show() + PlaySound("igCharacterInfoTab") + end) + + UIOptionsFrameCheckButton1:ClearAllPoints() -- Invert Mouse button + UIOptionsFrameCheckButton1:SetPoint("TOPLEFT", UIOptionsFrameSlider1, "TOPRIGHT", 38, 14) + + for i=1, 69 do + local buton = _G["UIOptionsFrameCheckButton"..i] + if buton then + SkinCheckbox(buton) + end + end + + for i=1, 4 do + SkinSlider(_G["UIOptionsFrameSlider"..i]) + end + + CreateBackdrop(BasicOptionsGeneral, nil, true, .75) + CreateBackdrop(BasicOptionsDisplay, nil, true, .75) + CreateBackdrop(BasicOptionsCamera, nil, true, .75) + CreateBackdrop(BasicOptionsHelp, nil, true, .75) + CreateBackdrop(AdvancedOptionsActionBars, nil, true, .75) + CreateBackdrop(AdvancedOptionsChat, nil, true, .75) + CreateBackdrop(AdvancedOptionsRaid, nil, true, .75) + CreateBackdrop(AdvancedOptionsCombatText, nil, true, .75) + + SkinDropDown(UIOptionsFrameClickCameraDropDown) + SkinDropDown(UIOptionsFrameCameraDropDown) + SkinDropDown(UIOptionsFrameTargetofTargetDropDown) + SkinDropDown(UIOptionsFrameCombatTextDropDown) + + SkinButton(UIOptionsFrameResetTutorials) + SkinButton(UIOptionsFrameDefaults) + UIOptionsFrameDefaults:ClearAllPoints() + UIOptionsFrameDefaults:SetPoint("BOTTOMLEFT", UIOptionsFrame.backdrop, "BOTTOMLEFT", 14, 14) + SkinButton(UIOptionsFrameCancel) + UIOptionsFrameCancel:ClearAllPoints() + UIOptionsFrameCancel:SetPoint("BOTTOMRIGHT", UIOptionsFrame.backdrop, "BOTTOMRIGHT", -14, 14) + SkinButton(UIOptionsFrameOkay) + UIOptionsFrameOkay:ClearAllPoints() + UIOptionsFrameOkay:SetPoint("RIGHT", UIOptionsFrameCancel, "LEFT", -2*bpad, 0) +end) diff --git a/skins/blizzard/options-sound.lua b/skins/blizzard/options-sound.lua index 257d4023..341486ab 100644 --- a/skins/blizzard/options-sound.lua +++ b/skins/blizzard/options-sound.lua @@ -1,18 +1,40 @@ -pfUI:RegisterSkin("Options - Sound", "vanilla", function () +pfUI:RegisterSkin("Options - Sound", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - local SoundOptionsFrameHeaderText = GetNoNameObject(SoundOptionsFrame, "FontString", "ARTWORK", SOUNDOPTIONS_MENU) - local NUM_CHECKBOXES = 8 - local NUM_SLIDERS = 4 + -- Compatibility + local SoundOptionsFrameHeaderText, NUM_CHECKBOXES, NUM_SLIDERS + if SOUND_OPTIONS then -- tbc + SoundOptionsFrameHeaderText = GetNoNameObject(SoundOptionsFrame, "FontString", "BACKGROUND", SOUND_OPTIONS) + NUM_CHECKBOXES = 11 + NUM_SLIDERS = 6 - SoundOptionsFrameOkay:ClearAllPoints() - SoundOptionsFrameOkay:SetPoint("RIGHT", SoundOptionsFrameCancel, "LEFT", -2*bpad, 0) - SoundOptionsFrameSlider1:ClearAllPoints() - SoundOptionsFrameSlider1:SetPoint("TOPRIGHT", SoundOptionsFrame, "TOPRIGHT", -18, -43) - for i=2, NUM_SLIDERS do - _G["SoundOptionsFrameSlider"..i]:ClearAllPoints() - _G["SoundOptionsFrameSlider"..i]:SetPoint("TOP", _G["SoundOptionsFrameSlider"..i-1], "BOTTOM", 0, -30) + StripTextures(AudioOptionsFrame) + CreateBackdrop(SoundOptionsFramePlayback, nil, true, .75) + CreateBackdrop(SoundOptionsFrameHardware, nil, true, .75) + CreateBackdrop(SoundOptionsFrameVolume, nil, true, .75) + + SkinDropDown(SoundOptionsOutputDropDown) + + SoundOptionsFrameDefaults:ClearAllPoints() + SoundOptionsFrameDefaults:SetPoint("TOPLEFT", SoundOptionsFramePlayback, "BOTTOMLEFT", 0, -10) + SoundOptionsFrameCancel:ClearAllPoints() + SoundOptionsFrameCancel:SetPoint("TOPRIGHT", SoundOptionsFrameVolume, "BOTTOMRIGHT", 0, -10) + SoundOptionsFrameOkay:ClearAllPoints() + SoundOptionsFrameOkay:SetPoint("RIGHT", SoundOptionsFrameCancel, "LEFT", -2*bpad, 0) + else -- vanilla + SoundOptionsFrameHeaderText = GetNoNameObject(SoundOptionsFrame, "FontString", "ARTWORK", SOUNDOPTIONS_MENU) + NUM_CHECKBOXES = 8 + NUM_SLIDERS = 4 + + SoundOptionsFrameOkay:ClearAllPoints() + SoundOptionsFrameOkay:SetPoint("RIGHT", SoundOptionsFrameCancel, "LEFT", -2*bpad, 0) + SoundOptionsFrameSlider1:ClearAllPoints() + SoundOptionsFrameSlider1:SetPoint("TOPRIGHT", SoundOptionsFrame, "TOPRIGHT", -18, -43) + for i=2, NUM_SLIDERS do + _G["SoundOptionsFrameSlider"..i]:ClearAllPoints() + _G["SoundOptionsFrameSlider"..i]:SetPoint("TOP", _G["SoundOptionsFrameSlider"..i-1], "BOTTOM", 0, -30) + end end StripTextures(SoundOptionsFrame) diff --git a/skins/blizzard/options-video.lua b/skins/blizzard/options-video.lua index 853bdcb0..70c7e325 100644 --- a/skins/blizzard/options-video.lua +++ b/skins/blizzard/options-video.lua @@ -1,19 +1,45 @@ -pfUI:RegisterSkin("Options - Video", "vanilla", function () +pfUI:RegisterSkin("Options - Video", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() - local MAX_SLIDERS = 9 - local MAX_CHECKBOXES = 18 + -- Compatibility + local MAX_SLIDERS, MAX_CHECKBOXES + if OptionsFrameSlider10 then -- tbc + MAX_SLIDERS = 11 + MAX_CHECKBOXES = 19 - for i=1, MAX_SLIDERS do - local slider = _G["OptionsFrameSlider"..i] - local shift = 0 - if i == 1 or i == 6 then shift = 4 - elseif i == 4 or i == 8 then shift = 10 + for i=1, MAX_SLIDERS do + local slider = _G["OptionsFrameSlider"..i] + local shift = 0 + if i == 4 or i == 5 or i == 7 or i == 8 or i == 10 or i == 11 then shift = 10 end + local point, anchor, anchorPoint, x, y = slider:GetPoint() + slider:ClearAllPoints() + slider:SetPoint(point, anchor, anchorPoint, x, y - shift) + end + + hooksecurefunc("OptionsFrame_Load", function() + OptionsFramePixelShaders:SetWidth(230) + OptionsFrameMiscellaneous:ClearAllPoints() + OptionsFrameMiscellaneous:SetPoint("LEFT", OptionsFramePixelShaders, "RIGHT", 6, 0) + end) + OptionsFrameDefaults:ClearAllPoints() + OptionsFrameDefaults:SetPoint("TOPLEFT", OptionsFramePixelShaders, "BOTTOMLEFT", 0, -10) + OptionsFrameCancel:ClearAllPoints() + OptionsFrameCancel:SetPoint("TOPRIGHT", OptionsFrameMiscellaneous, "BOTTOMRIGHT", 0, -10) + else -- vanilla + MAX_SLIDERS = 9 + MAX_CHECKBOXES = 18 + + for i=1, MAX_SLIDERS do + local slider = _G["OptionsFrameSlider"..i] + local shift = 0 + if i == 1 or i == 6 then shift = 4 + elseif i == 4 or i == 8 then shift = 10 + end + local point, anchor, anchorPoint, x, y = slider:GetPoint() + slider:ClearAllPoints() + slider:SetPoint(point, anchor, anchorPoint, x, y - shift) end - local point, anchor, anchorPoint, x, y = slider:GetPoint() - slider:ClearAllPoints() - slider:SetPoint(point, anchor, anchorPoint, x, y - shift) end CreateBackdrop(OptionsFrame, nil, nil, .75) diff --git a/skins/blizzard/popup_dialogs.lua b/skins/blizzard/popup_dialogs.lua index fc3aed02..d795a7bf 100644 --- a/skins/blizzard/popup_dialogs.lua +++ b/skins/blizzard/popup_dialogs.lua @@ -1,5 +1,12 @@ -pfUI:RegisterSkin("Popup Dialogs", "vanilla", function () +pfUI:RegisterSkin("Popup Dialogs", "vanilla:tbc", function () for i = 1, STATICPOPUP_NUMDIALOGS do + -- Compatibility + local money = _G["StaticPopup"..i.."MoneyInputFrame"] + if money then -- tbc + SkinMoneyInputFrame(money) + end + + local dialog = _G["StaticPopup"..i] CreateBackdrop(dialog, nil, true, .75) CreateBackdropShadow(dialog) diff --git a/skins/blizzard/professions.lua b/skins/blizzard/professions.lua index bbd266d1..eab6d31e 100644 --- a/skins/blizzard/professions.lua +++ b/skins/blizzard/professions.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Profession", "vanilla", function () +pfUI:RegisterSkin("Profession", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() @@ -219,7 +219,37 @@ pfUI:RegisterSkin("Profession", "vanilla", function () end) end - _G[displayed] = 23 + -- Compatibility + if search then -- tbc + _G[displayed] = 21 + scrollframe:SetHeight(338) + + local rank = _G[name.."RankFrameSkillRank"] + rank:ClearAllPoints() + rank:SetPoint("CENTER", rankbar, "CENTER", 0, 0) + + local available = _G[frame:GetName().."AvailableFilterCheckButton"] + SkinCheckbox(available) + available:ClearAllPoints() + available:SetPoint("TOPLEFT", scrollframe.backdrop, "BOTTOMLEFT", -4, -5) + + search:DisableDrawLayer("BACKGROUND") + CreateBackdrop(search, nil, nil, 1) + search.backdrop:SetAllPoints(search) + search:SetTextInsets(5, 5, 5, 5) + search:SetHeight(22) + search:ClearAllPoints() + search:SetPoint("TOPRIGHT", scrollframe.backdrop, "BOTTOMRIGHT", 0, -5) + + local craft_filter = CraftFrameFilterDropDown + if craft_filter then + SkinDropDown(craft_filter) + craft_filter:ClearAllPoints() + craft_filter:SetPoint("BOTTOMRIGHT", scrollframe.backdrop, "TOPRIGHT", 15, 0) + end + else -- vanilla + _G[displayed] = 23 + end -- build remaining tradeskills for i = 9, _G[displayed] do local button = _G[template..i] or CreateFrame("Button", template..i, frame, template.."ButtonTemplate") diff --git a/skins/blizzard/questlog.lua b/skins/blizzard/questlog.lua index 748b2fb9..23b4d0e8 100644 --- a/skins/blizzard/questlog.lua +++ b/skins/blizzard/questlog.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Quest Log", "vanilla", function () +pfUI:RegisterSkin("Quest Log", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() @@ -6,10 +6,23 @@ pfUI:RegisterSkin("Quest Log", "vanilla", function () _G.MAX_WATCHABLE_QUESTS = 20 -- TODO do -- quest log frame - local QUEST_COUNT = QuestLogQuestCount + -- Compatibility + local QUEST_COUNT + if QuestLogCount then -- tbc + QUEST_COUNT = QuestLogCount - QUEST_COUNT:ClearAllPoints() - QUEST_COUNT:SetPoint("TOPRIGHT", -10, -30) + StripTextures(QUEST_COUNT) + QUEST_COUNT:ClearAllPoints() + hooksecurefunc("QuestLogUpdateQuestCount", function(numQuests) + QUEST_COUNT:ClearAllPoints() + QUEST_COUNT:SetPoint("BOTTOMRIGHT", QuestLogFrame, "TOPRIGHT", 0, -50) + end) + else -- vanilla + QUEST_COUNT = QuestLogQuestCount + + QUEST_COUNT:ClearAllPoints() + QUEST_COUNT:SetPoint("TOPRIGHT", -10, -30) + end hooksecurefunc("QuestLog_OnShow", function() QuestLogFrame:ClearAllPoints() diff --git a/skins/blizzard/readycheck.lua b/skins/blizzard/readycheck.lua index 0d21ec89..51ec176b 100644 --- a/skins/blizzard/readycheck.lua +++ b/skins/blizzard/readycheck.lua @@ -1,6 +1,12 @@ -pfUI:RegisterSkin("Readycheck", "vanilla", function () +pfUI:RegisterSkin("Readycheck", "vanilla:tbc", function () HookAddonOrVariable("Blizzard_RaidUI", function() - local update_func = "ReadyCheck_OnUpdate" + -- Compatibility + local update_func + if ReadyCheckFrame_OnUpdate then -- tbc + update_func = "ReadyCheckFrame_OnUpdate" + else -- vanilla + update_func = "ReadyCheck_OnUpdate" + end StripTextures(ReadyCheckFrame, true) CreateBackdrop(ReadyCheckFrame, nil, nil, .75) diff --git a/skins/blizzard/socket.lua b/skins/blizzard/socket.lua new file mode 100644 index 00000000..f2c2aeec --- /dev/null +++ b/skins/blizzard/socket.lua @@ -0,0 +1,39 @@ +pfUI:RegisterSkin("Item Socketing", "tbc", function () + local rawborder, border = GetBorderSize() + local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() + + HookAddonOrVariable("Blizzard_ItemSocketingUI", function() + StripTextures(ItemSocketingFrame) + CreateBackdrop(ItemSocketingFrame, nil, nil, .75) + CreateBackdropShadow(ItemSocketingFrame) + ItemSocketingFrame.backdrop:SetPoint("TOPLEFT", 8, -14) + ItemSocketingFrame.backdrop:SetPoint("BOTTOMRIGHT", -4, 28) + ItemSocketingFrame:SetHitRectInsets(8,4,14,28) + EnableMovable(ItemSocketingFrame) + + SkinCloseButton(ItemSocketingCloseButton, ItemSocketingFrame.backdrop, -6, -6) + + ItemSocketingFrame:DisableDrawLayer("BACKGROUND") + + StripTextures(ItemSocketingScrollFrame) + CreateBackdrop(ItemSocketingScrollFrame) + ItemSocketingScrollFrame:ClearAllPoints() + ItemSocketingScrollFrame:SetPoint("TOPLEFT", 32, -70) + ItemSocketingScrollFrame.backdrop:SetPoint("TOPLEFT", 0, 10) + ItemSocketingScrollFrame.backdrop:SetPoint("BOTTOMRIGHT", 0, -10) + SkinScrollbar(ItemSocketingScrollFrameScrollBar) + ItemSocketingScrollFrameScrollBar:ClearAllPoints() + ItemSocketingScrollFrameScrollBar:SetPoint("TOPLEFT", ItemSocketingScrollFrame.backdrop, "TOPRIGHT", 6, -16) + ItemSocketingScrollFrameScrollBar:SetPoint("BOTTOMLEFT", ItemSocketingScrollFrame.backdrop, "BOTTOMRIGHT", 6, 16) + SkinButton(ItemSocketingSocketButton) + for i = 1, MAX_NUM_SOCKETS do + local btn = _G["ItemSocketingSocket"..i] + StripTextures(btn) + SkinButton(btn, nil, nil, nil, _G["ItemSocketingSocket"..i.."IconTexture"], true) + end + local orig = ItemSocketingSocket1.SetPoint + ItemSocketingSocket1.SetPoint = function(self,a,b,c,x,y) + orig(self,a,b,c,x-10,y+15) + end + end) +end) diff --git a/skins/blizzard/spellbook.lua b/skins/blizzard/spellbook.lua index db5bf427..e28383c3 100644 --- a/skins/blizzard/spellbook.lua +++ b/skins/blizzard/spellbook.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Spellbook", "vanilla", function () +pfUI:RegisterSkin("Spellbook", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/stable.lua b/skins/blizzard/stable.lua index fdf6f7f1..9e6e7a52 100644 --- a/skins/blizzard/stable.lua +++ b/skins/blizzard/stable.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Pet Stable Master", "vanilla", function () +pfUI:RegisterSkin("Pet Stable Master", "vanilla:tbc", function () StripTextures(PetStableFrame) CreateBackdrop(PetStableFrame, nil, nil, .75) CreateBackdropShadow(PetStableFrame) diff --git a/skins/blizzard/tabard.lua b/skins/blizzard/tabard.lua index 46efde05..e8e48c21 100644 --- a/skins/blizzard/tabard.lua +++ b/skins/blizzard/tabard.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Guild Tabard", "vanilla", function () +pfUI:RegisterSkin("Guild Tabard", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/talents.lua b/skins/blizzard/talents.lua index 11c9370a..f26e5a4c 100644 --- a/skins/blizzard/talents.lua +++ b/skins/blizzard/talents.lua @@ -1,10 +1,16 @@ -pfUI:RegisterSkin("Talents", "vanilla", function () +pfUI:RegisterSkin("Talents", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() HookAddonOrVariable("Blizzard_TalentUI", function() - local TALENT_FRAME = _G.TalentFrame - local TALENT_FRAME_NAME = TALENT_FRAME:GetName() + -- Compatibility + local TALENT_FRAME, TALENT_FRAME_NAME + if PlayerTalentFrame then -- tbc + TALENT_FRAME = _G.PlayerTalentFrame + else -- vanilla + TALENT_FRAME = _G.TalentFrame + end + TALENT_FRAME_NAME = TALENT_FRAME:GetName() StripTextures(TALENT_FRAME) diff --git a/skins/blizzard/taxi.lua b/skins/blizzard/taxi.lua index 79a7bc36..fac03ade 100644 --- a/skins/blizzard/taxi.lua +++ b/skins/blizzard/taxi.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Flightmaster", "vanilla", function () +pfUI:RegisterSkin("Flightmaster", "vanilla:tbc", function () StripTextures(TaxiFrame) CreateBackdrop(TaxiFrame, nil, nil, .75) CreateBackdropShadow(TaxiFrame) diff --git a/skins/blizzard/time_manager.lua b/skins/blizzard/time_manager.lua new file mode 100644 index 00000000..dfa4eb88 --- /dev/null +++ b/skins/blizzard/time_manager.lua @@ -0,0 +1,122 @@ +pfUI:RegisterSkin("Time Manager", "tbc", function () + local rawborder, border = GetBorderSize() + local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() + + HookAddonOrVariable("Blizzard_TimeManager", function() + do -- TimeManagerFrame + StripTextures(TimeManagerFrame) + CreateBackdrop(TimeManagerFrame, nil, nil, .75) + CreateBackdropShadow(TimeManagerFrame) + TimeManagerClockButton:Hide() + TimeManagerClockButton.Show = function() return end + + TimeManagerFrame.backdrop:SetPoint("TOPLEFT", 10, -10) + TimeManagerFrame.backdrop:SetPoint("BOTTOMRIGHT", -48, 1) + TimeManagerFrame:SetHitRectInsets(10,48,10,1) + EnableMovable(TimeManagerFrame) + + SkinCloseButton(TimeManagerCloseButton, TimeManagerFrame.backdrop, -6, -6) + + local header = GetNoNameObject(TimeManagerFrame, 'FontString', 'BORDER', TIMEMANAGER_TITLE) + header:ClearAllPoints() + header:SetPoint("TOP", TimeManagerFrame.backdrop, "TOP", 0, -10) + + TimeManagerFrameTicker:ClearAllPoints() + TimeManagerFrameTicker:SetPoint("TOPLEFT", TimeManagerFrame.backdrop, "TOPLEFT", 30, -37) + + StripTextures(TimeManagerStopwatchFrame) + local texture = TimeManagerStopwatchCheck:GetNormalTexture():GetTexture() + SkinButton(TimeManagerStopwatchCheck) + TimeManagerStopwatchCheck:SetNormalTexture(texture) + HandleIcon(TimeManagerStopwatchCheck, TimeManagerStopwatchCheck:GetNormalTexture()) + + local frames = { + [TimeManagerAlarmHourDropDown] = '0', + [TimeManagerAlarmMinuteDropDown] = '1', + [TimeManagerAlarmAMPMDropDown] = '-4' + } + for frame,Xoffset in pairs(frames) do + SkinDropDown(frame, nil, nil, nil, true) + local text = _G[frame:GetName().."Text"] + local left = _G[frame:GetName().."Left"] + text:ClearAllPoints() + text:SetPoint("LEFT", left, "LEFT", Xoffset, 1) + end + TimeManagerAlarmHourDropDown:ClearAllPoints() + TimeManagerAlarmHourDropDown:SetPoint("TOPLEFT", TimeManagerAlarmTimeLabel, "BOTTOMLEFT", -4, -4) + + TimeManagerAlarmMessageFrame:ClearAllPoints() + TimeManagerAlarmMessageFrame:SetPoint("TOPLEFT", TimeManagerAlarmTimeFrame, "BOTTOMLEFT", 0, 0) + + TimeManagerAlarmMessageEditBox:DisableDrawLayer("BACKGROUND") + CreateBackdrop(TimeManagerAlarmMessageEditBox) + TimeManagerAlarmMessageEditBox:ClearAllPoints() + TimeManagerAlarmMessageEditBox:SetWidth(142) + TimeManagerAlarmMessageEditBox:SetPoint("TOPLEFT", TimeManagerAlarmMessageLabel, "BOTTOMLEFT", 13, -5) + + SkinButton(TimeManagerAlarmEnabledButton) + TimeManagerAlarmEnabledButton.SetNormalTexture = function() end + TimeManagerAlarmEnabledButton.SetPushedTexture = function() end + hooksecurefunc("TimeManagerAlarmEnabledButton_Update", function() + if TimeManagerAlarmEnabledButton:GetText() == TIMEMANAGER_ALARM_ENABLED then + TimeManagerAlarmEnabledButton:LockHighlight() + else + TimeManagerAlarmEnabledButton:UnlockHighlight() + end + end) + TimeManagerAlarmEnabledButton:ClearAllPoints() + TimeManagerAlarmEnabledButton:SetWidth(146) + TimeManagerAlarmEnabledButton:SetPoint("TOP", TimeManagerAlarmMessageEditBox, "BOTTOM", 0, -8) + + + SkinCheckbox(TimeManagerMilitaryTimeCheck) + SkinCheckbox(TimeManagerLocalTimeCheck) + end + + do -- StopwatchFrame + StripTextures(StopwatchFrame) + + StripTextures(StopwatchTabFrame) + CreateBackdrop(StopwatchTabFrame, nil, true) + StopwatchTabFrame:SetWidth(122) + StopwatchTabFrame:SetHeight(18) + StopwatchTitle:ClearAllPoints() + StopwatchTitle:SetPoint("CENTER", 0, 0) + SkinCloseButton(StopwatchCloseButton, StopwatchTabFrame, 0, 0) + + local orig = StopwatchResetButton.SetNormalTexture + StopwatchResetButton.SetNormalTexture = function(self, tex) + orig(self, tex) + local texture = self:GetNormalTexture() + texture:SetDesaturated(1) + texture:SetTexCoord(.25, .75, .28, .78) + end + SkinButton(StopwatchResetButton, nil, nil, nil, StopwatchResetButton:GetNormalTexture()) + StopwatchResetButton:SetNormalTexture("Interface\\TimeManager\\ResetButton") -- initiate update texture + StopwatchResetButton:ClearAllPoints() + StopwatchResetButton:SetWidth(20) + StopwatchResetButton:SetHeight(20) + StopwatchResetButton:SetPoint("TOPRIGHT", StopwatchTabFrame, "BOTTOMRIGHT", 0, -2*border + 1) + + local orig = StopwatchPlayPauseButton.SetNormalTexture + StopwatchPlayPauseButton.SetNormalTexture = function(self, tex) + orig(self, tex) + local texture = self:GetNormalTexture() + texture:SetDesaturated(1) + texture:SetTexCoord(.25, .75, .28, .78) + end + SkinButton(StopwatchPlayPauseButton, nil, nil, nil, StopwatchPlayPauseButton:GetNormalTexture()) + StopwatchPlayPauseButton:SetNormalTexture("Interface\\Buttons\\UI-SpellbookIcon-NextPage-Up") -- initiate update texture + StopwatchPlayPauseButton:ClearAllPoints() + StopwatchPlayPauseButton:SetWidth(20) + StopwatchPlayPauseButton:SetHeight(20) + StopwatchPlayPauseButton:SetPoint("RIGHT", StopwatchResetButton, "LEFT", -2*bpad, 0) + + CreateBackdrop(StopwatchTicker) + StopwatchTicker:ClearAllPoints() + StopwatchTicker:SetWidth(70) + StopwatchTicker:SetHeight(16) + StopwatchTicker:SetPoint("RIGHT", StopwatchPlayPauseButton, "LEFT", -2*border + 1, 0) + end + end) +end) diff --git a/skins/blizzard/tooltips.lua b/skins/blizzard/tooltips.lua index d1195ee8..c050c541 100644 --- a/skins/blizzard/tooltips.lua +++ b/skins/blizzard/tooltips.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Tooltips", "vanilla", function () +pfUI:RegisterSkin("Tooltips", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local alpha = tonumber(C.tooltip.alpha) diff --git a/skins/blizzard/tracking.lua b/skins/blizzard/tracking.lua new file mode 100644 index 00000000..3e6644d4 --- /dev/null +++ b/skins/blizzard/tracking.lua @@ -0,0 +1,11 @@ +pfUI:RegisterSkin("tracking", "tbc", function () + MINIMAP_TRACKING_FRAME:DisableDrawLayer("ARTWORK") -- hide border + SkinButton(MINIMAP_TRACKING_FRAME, nil, nil, nil, MiniMapTrackingIcon, true) + MINIMAP_TRACKING_FRAME:SetHeight(tonumber(C.appearance.minimap.tracking_size) + 10) + MINIMAP_TRACKING_FRAME:SetWidth(tonumber(C.appearance.minimap.tracking_size) + 10) + MINIMAP_TRACKING_FRAME:ClearAllPoints() + MINIMAP_TRACKING_FRAME:SetPoint("TOPLEFT", pfUI.minimap, "TOPLEFT", -10, -10) + MINIMAP_TRACKING_FRAME:SetFrameStrata("LOW") + MINIMAP_TRACKING_FRAME:SetParent(UIParent) + UpdateMovable(MINIMAP_TRACKING_FRAME) +end) diff --git a/skins/blizzard/trade.lua b/skins/blizzard/trade.lua index fe0a9e4c..fd6237d6 100644 --- a/skins/blizzard/trade.lua +++ b/skins/blizzard/trade.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Trade", "vanilla", function () +pfUI:RegisterSkin("Trade", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() diff --git a/skins/blizzard/trainer.lua b/skins/blizzard/trainer.lua index e752f7bb..62df6005 100644 --- a/skins/blizzard/trainer.lua +++ b/skins/blizzard/trainer.lua @@ -1,4 +1,4 @@ -pfUI:RegisterSkin("Trainer", "vanilla", function () +pfUI:RegisterSkin("Trainer", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() From 07f23db45f501cf79220639f92d9a2d9f06ff2df Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 8 Jan 2026 12:30:05 +0100 Subject: [PATCH 043/159] Version push Version push --- pfUI-tbc.toc | 2 +- pfUI.toc | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/pfUI-tbc.toc b/pfUI-tbc.toc index a55f4b82..dde84456 100644 --- a/pfUI-tbc.toc +++ b/pfUI-tbc.toc @@ -3,7 +3,7 @@ ## Author: Shagu ## Notes: A complete user interface replacement. ## Notes-ruRU: Полная замена пользовательского интерфейса. -## Version: 6.0.0 +## Version: 6.1.0 ## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB diff --git a/pfUI.toc b/pfUI.toc index 7b448484..dd2e8306 100644 --- a/pfUI.toc +++ b/pfUI.toc @@ -3,7 +3,7 @@ ## Author: Shagu ## Notes: A complete user interface replacement. ## Notes-ruRU: Полная замена пользовательского интерфейса. -## Version: 6.0.0 +## Version: 6.1.0 ## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB From 55a0434f22be7b9c389dcf56d57883744ae1af7d Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 8 Jan 2026 12:42:24 +0100 Subject: [PATCH 044/159] Update README with bugfixes for version 6.1.0 --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 5042329c..9355d6e0 100644 --- a/README.md +++ b/README.md @@ -18,6 +18,7 @@ This version includes significant performance improvements, DLL-enhanced feature ### 🐛 Bugfixes +- ✅ **Performance improvement for visible Nameplates - ✅ **40-Yard Range Check Fix** - Fixed range check not working for raid/party frames due to throttle variable conflict (`this.tick` vs `this.throttleTick`) - ✅ **Aggro Indicator Fix** - Fixed aggro indicator not displaying properly on raid/party frames (same throttle issue) - ✅ **Aggro Detection Cache** - Improved aggro cache to only cache positive results, allowing instant detection when aggro changes while maintaining performance From 77df9d769bff4a7ea12f173d0e3dda23c8b1357d Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 8 Jan 2026 12:43:26 +0100 Subject: [PATCH 045/159] Fix performance issue for visible Nameplates --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 9355d6e0..c7946aaa 100644 --- a/README.md +++ b/README.md @@ -18,7 +18,7 @@ This version includes significant performance improvements, DLL-enhanced feature ### 🐛 Bugfixes -- ✅ **Performance improvement for visible Nameplates +- ✅ **Performance improvement for visible Nameplates** - ✅ **40-Yard Range Check Fix** - Fixed range check not working for raid/party frames due to throttle variable conflict (`this.tick` vs `this.throttleTick`) - ✅ **Aggro Indicator Fix** - Fixed aggro indicator not displaying properly on raid/party frames (same throttle issue) - ✅ **Aggro Detection Cache** - Improved aggro cache to only cache positive results, allowing instant detection when aggro changes while maintaining performance From 2f91e85a35e2ae3f772d8330c97bcb569a93e94d Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 8 Jan 2026 13:12:29 +0100 Subject: [PATCH 046/159] Castbar update - Reduces castbar updates from 50 times per second to 40 times per second (still looks smooth but gives us more performance) --- modules/nameplates.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/nameplates.lua b/modules/nameplates.lua index 3f05a2f8..6f65179a 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -944,7 +944,7 @@ pfUI:RegisterModule("nameplates", "vanilla", function () -- OPTIMIZED: Minimal throttle - only skip if very recent update local target = UnitExists("target") and frame:GetAlpha() == 1 or nil - local throttle = target and 0.02 or 0.02 + local throttle = target and 0.025 or 0.025 if (nameplate.lasttick or 0) + throttle > GetTime() then return end nameplate.lasttick = GetTime() From e83ff805382bedc4037ad4d5bd5af3156f144eb8 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 8 Jan 2026 19:02:02 +0100 Subject: [PATCH 047/159] Version 6.1.1 - Chat & Nameplate Level Fixes Bugfixes: - Fixed targeting high-level players overwriting known level with -1 - Chat now shows "??" instead of -1 for unknown levels - Nameplates now use stored level from database after reload - Nameplate level color now uses difficulty color when loaded from DB Config Changes: - Chat player level display now disabled by default --- README.md | 19 ++++++++++++++++--- api/config.lua | 2 +- libs/libunitscan.lua | 4 ++++ modules/chat.lua | 6 +++++- modules/nameplates.lua | 14 ++++++++++++++ pfUI-tbc.toc | 2 +- pfUI.toc | 2 +- 7 files changed, 42 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index c7946aaa..7ffb4004 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # pfUI - Turtle WoW Edition -[![Version](https://img.shields.io/badge/version-6.1.0-blue.svg)](https://github.com/me0wg4ming/pfUI) +[![Version](https://img.shields.io/badge/version-6.1.1-blue.svg)](https://github.com/me0wg4ming/pfUI) [![Turtle WoW](https://img.shields.io/badge/Turtle%20WoW-1.18.0-brightgreen.svg)](https://turtlecraft.gg/) [![SuperWoW](https://img.shields.io/badge/SuperWoW-Enhanced-purple.svg)](https://github.com/balakethelock/SuperWoW) [![Nampower](https://img.shields.io/badge/Nampower-Optional-yellow.svg)](https://gitea.com/avitasia/nampower) @@ -14,11 +14,24 @@ This version includes significant performance improvements, DLL-enhanced feature --- +## What's New in Version 6.1.1 (January 8, 2026) + +### 🐛 Bugfixes + +- ✅ **Chat Level Display Fix** - Fixed targeting high-level players overwriting known level with -1. Now shows "??" for unknown levels instead of -1 +- ✅ **Nameplate Level Fix** - Nameplates now use stored level from database after reload instead of showing "??" +- ✅ **Nameplate Level Color** - Level color now correctly uses difficulty color when loaded from database + +### ⚙️ Config Changes + +- ✅ **Chat Player Levels** - Now disabled by default (was enabled) + +--- + ## What's New in Version 6.1.0 (January 8, 2026) ### 🐛 Bugfixes -- ✅ **Performance improvement for visible Nameplates** - ✅ **40-Yard Range Check Fix** - Fixed range check not working for raid/party frames due to throttle variable conflict (`this.tick` vs `this.throttleTick`) - ✅ **Aggro Indicator Fix** - Fixed aggro indicator not displaying properly on raid/party frames (same throttle issue) - ✅ **Aggro Detection Cache** - Improved aggro cache to only cache positive results, allowing instant detection when aggro changes while maintaining performance @@ -159,7 +172,7 @@ Turtle WoW includes TBC spells in the Vanilla client. This version includes all --- -**Version:** 6.1.0 +**Version:** 6.1.1 **Release Date:** January 8, 2026 **Compatibility:** Turtle WoW 1.18.0 **Optional DLLs:** SuperWoW, Nampower, UnitXP_SP3 (enhanced features when available) diff --git a/api/config.lua b/api/config.lua index de550b88..533caa8c 100644 --- a/api/config.lua +++ b/api/config.lua @@ -730,7 +730,7 @@ function pfUI:LoadConfig() pfUI:UpdateConfig("chat", "text", "detecturl", "1") pfUI:UpdateConfig("chat", "text", "classcolor", "1") pfUI:UpdateConfig("chat", "text", "whosearchunknown", "0") - pfUI:UpdateConfig("chat", "text", "playerlevel", "1") + pfUI:UpdateConfig("chat", "text", "playerlevel", "0") pfUI:UpdateConfig("chat", "left", "width", "380") pfUI:UpdateConfig("chat", "left", "height", "180") pfUI:UpdateConfig("chat", "right", "enable", "0") diff --git a/libs/libunitscan.lua b/libs/libunitscan.lua index 45fab328..99a3a4a0 100644 --- a/libs/libunitscan.lua +++ b/libs/libunitscan.lua @@ -131,6 +131,8 @@ libunitscan:SetScript("OnEvent", function() if UnitIsPlayer(scan) then _, class = UnitClass(scan) level = UnitLevel(scan) + -- UnitLevel returns -1 for unknown levels, don't overwrite known values + level = level > 0 and level or nil name = UnitName(scan) guild = GetGuildInfo(scan) AddData("players", name, class, level, nil, guild) @@ -138,6 +140,8 @@ libunitscan:SetScript("OnEvent", function() _, class = UnitClass(scan) elite = UnitClassification(scan) level = UnitLevel(scan) + -- UnitLevel returns -1 for unknown levels, don't overwrite known values + level = level > 0 and level or nil name = UnitName(scan) AddData("mobs", name, class, level, elite) end diff --git a/modules/chat.lua b/modules/chat.lua index 5c706824..0bc00833 100644 --- a/modules/chat.lua +++ b/modules/chat.lua @@ -797,11 +797,15 @@ pfUI:RegisterModule("chat", "vanilla:tbc", function () local real, _ = strsplit(":", name) local level = GetPlayerLevel(real) - if level then + if level and level > 0 then local levelcolor = rgbhex(GetDifficultyColor(level)) -- Add level after the player name, before the closing bracket text = string.gsub(text, "(|Hplayer:" .. name .. "|h.-|h|r)" .. right, "%1 " .. levelcolor .. level .. "|r" .. right) + elseif level and level <= 0 then + -- Show ?? for unknown levels (e.g. -1 from UnitLevel) + text = string.gsub(text, "(|Hplayer:" .. name .. "|h.-|h|r)" .. right, + "%1 |cffff0000??|r" .. right) end end end diff --git a/modules/nameplates.lua b/modules/nameplates.lua index 6f65179a..30868e99 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -664,6 +664,14 @@ pfUI:RegisterModule("nameplates", "vanilla", function () local name = plate.original.name:GetText() local level = plate.original.level:IsShown() and plate.original.level:GetObjectType() == "FontString" and tonumber(plate.original.level:GetText()) or "??" local class, ulevel, elite, player, guild = GetUnitData(name, true) + + -- Use database level if available and valid (fixes ?? after reload) + local levelFromDB = false + if ulevel and ulevel > 0 then + level = ulevel + levelFromDB = true + end + local target = plate.istarget local mouseover = UnitExists("mouseover") and plate.original.glow:IsShown() or nil local unitstr = target and "target" or mouseover and "mouseover" or nil @@ -787,6 +795,12 @@ pfUI:RegisterModule("nameplates", "vanilla", function () plate.name:SetText(GetNameString(name)) plate.level:SetText(string.format("%s%s", level, (elitestrings[elite] or ""))) + + -- Set level color from GetDifficultyColor when using DB level + if levelFromDB and type(level) == "number" then + local color = GetDifficultyColor(level) + plate.level:SetTextColor(color.r + 0.3, color.g + 0.3, color.b + 0.3, 1) + end if guild and C.nameplates.showguildname == "1" then plate.guild:SetText(guild) diff --git a/pfUI-tbc.toc b/pfUI-tbc.toc index dde84456..8c4eafba 100644 --- a/pfUI-tbc.toc +++ b/pfUI-tbc.toc @@ -3,7 +3,7 @@ ## Author: Shagu ## Notes: A complete user interface replacement. ## Notes-ruRU: Полная замена пользовательского интерфейса. -## Version: 6.1.0 +## Version: 6.1.1 ## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB diff --git a/pfUI.toc b/pfUI.toc index dd2e8306..a208d0f3 100644 --- a/pfUI.toc +++ b/pfUI.toc @@ -3,7 +3,7 @@ ## Author: Shagu ## Notes: A complete user interface replacement. ## Notes-ruRU: Полная замена пользовательского интерфейса. -## Version: 6.1.0 +## Version: 6.1.1 ## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB From 7598dce76d564345e9e1a0704c04ea45afd21200 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Fri, 9 Jan 2026 00:20:35 +0100 Subject: [PATCH 048/159] Nameplate updates - An other nameplate improvement, should improve FPS with lots of nameplates close. --- modules/nameplates.lua | 41 ++++++++++++++++++++++++++++++++--------- 1 file changed, 32 insertions(+), 9 deletions(-) diff --git a/modules/nameplates.lua b/modules/nameplates.lua index 30868e99..ef809928 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -6,6 +6,28 @@ pfUI:RegisterModule("nameplates", "vanilla", function () local superwow_active = SUPERWOW_VERSION ~= nil --print("pfUI Nameplates: SuperWoW " .. (superwow_active and "ACTIVE" or "INACTIVE")) + -- Local function references for performance + local GetTime = GetTime + local UnitExists = UnitExists + local UnitName = UnitName + local UnitClass = UnitClass + local UnitLevel = UnitLevel + local UnitIsPlayer = UnitIsPlayer + local UnitIsDead = UnitIsDead + local UnitAffectingCombat = UnitAffectingCombat + local UnitIsUnit = UnitIsUnit + local UnitCanAssist = UnitCanAssist + local UnitCastingInfo = UnitCastingInfo + local UnitChannelInfo = UnitChannelInfo + local pairs = pairs + local tonumber = tonumber + local strlower = strlower + local strfind = strfind + local strlen = strlen + local floor = floor + local ceil = ceil + local abs = abs + local unitcolors = { ["ENEMY_NPC"] = { .9, .2, .3, .8 }, ["NEUTRAL_NPC"] = { 1, 1, .3, .8 }, @@ -955,13 +977,14 @@ pfUI:RegisterModule("nameplates", "vanilla", function () nameplates.OnUpdate = function(frame) local frame = frame or this local nameplate = frame.nameplate + local now = GetTime() -- Cache GetTime() once per update -- OPTIMIZED: Minimal throttle - only skip if very recent update local target = UnitExists("target") and frame:GetAlpha() == 1 or nil local throttle = target and 0.025 or 0.025 - if (nameplate.lasttick or 0) + throttle > GetTime() then return end - nameplate.lasttick = GetTime() + if (nameplate.lasttick or 0) + throttle > now then return end + nameplate.lasttick = now local update local original = nameplate.original @@ -1053,7 +1076,7 @@ pfUI:RegisterModule("nameplates", "vanilla", function () -- scan for debuff timeouts if nameplate.debuffcache then for id, data in pairs(nameplate.debuffcache) do - if ( not data.stop or data.stop < GetTime() ) and not data.empty then + if ( not data.stop or data.stop < now ) and not data.empty then data.empty = true update = true end @@ -1061,14 +1084,14 @@ pfUI:RegisterModule("nameplates", "vanilla", function () end -- use timer based updates - if not nameplate.tick or nameplate.tick < GetTime() then + if not nameplate.tick or nameplate.tick < now then update = true end -- run full updates if required if update then nameplates:OnDataChanged(nameplate) - nameplate.tick = GetTime() + .5 + nameplate.tick = now + .5 end -- OPTIMIZED: Cache zoom dimensions @@ -1131,7 +1154,7 @@ pfUI:RegisterModule("nameplates", "vanilla", function () if castInfo and castInfo.spellID then -- Check if cast is still valid - if castInfo.startTime + castInfo.duration < GetTime() then + if castInfo.startTime + castInfo.duration < now then wipe(castInfo) nameplate.castbar:Hide() elseif castInfo.event == "CAST" or castInfo.event == "FAIL" then @@ -1143,13 +1166,13 @@ pfUI:RegisterModule("nameplates", "vanilla", function () local barValue if castInfo.event == "CHANNEL" then - barValue = castInfo.startTime + (castInfo.endTime - GetTime()) + barValue = castInfo.startTime + (castInfo.endTime - now) else - barValue = GetTime() + barValue = now end nameplate.castbar:SetValue(barValue) - nameplate.castbar.text:SetText(round(GetTime() - castInfo.startTime, 1)) + nameplate.castbar.text:SetText(round(now - castInfo.startTime, 1)) if C.nameplates.spellname == "1" then nameplate.castbar.spell:SetText(castInfo.spellName) From 84197d3e9d97b89aa24d6b8b4244d16cc7102a0d Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Fri, 9 Jan 2026 09:12:59 +0100 Subject: [PATCH 049/159] unitframe handling update - Applied an other fix that should improve raid frame performance by 60% - fixed incoming heals not showing up properly on player, target and target of target frames. --- api/unitframes.lua | 55 ++++++++++++++++++++++++++++++---------------- 1 file changed, 36 insertions(+), 19 deletions(-) diff --git a/api/unitframes.lua b/api/unitframes.lua index 3e30970b..90b201d9 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -17,7 +17,7 @@ pfUI.uf.frames = {} pfUI.uf.delayed = {} -- ===================================================== --- ZENTRALER EVENT-HANDLER für Raid/Party Performance +-- CENTRAL EVENT-HANDLER for Raid/Party Performance -- ===================================================== pfUI.uf.unitmap = {} -- Maps "raid1" -> frame, "party2" -> frame, etc. @@ -31,15 +31,23 @@ pfUI.uf.RebuildUnitmap = function() if pfUI.uf.raid then for i = 1, 40 do local frame = pfUI.uf.raid[i] - if frame and frame.id and frame.id ~= 0 and frame.label then - -- ✅ Jetzt auch party-Frames in Raid-Frames unterstützen - local unitstr = frame.label .. frame.id - pfUI.uf.unitmap[unitstr] = frame + if frame and frame.label then + -- Always map by raid index for event handling + if frame.cache_raid and frame.cache_raid > 0 then + pfUI.uf.unitmap["raid" .. frame.cache_raid] = frame + end + -- Also map by current label for direct access + if frame.id and frame.id ~= 0 and frame.id ~= "" then + local unitstr = frame.label .. frame.id + pfUI.uf.unitmap[unitstr] = frame + elseif frame.label == "player" then + pfUI.uf.unitmap["player"] = frame + end end end end - -- Rebuild party mappings (nur wenn nicht als Raid verwendet) + -- Rebuild party mappings (only if not used as raid) if C.unitframes.raidforgroup ~= "1" then for i = 1, 4 do local frame = _G["pfGroup" .. i] @@ -68,7 +76,7 @@ pfUI.uf.eventframe:RegisterEvent("RAID_ROSTER_UPDATE") pfUI.uf.eventframe:RegisterEvent("PARTY_MEMBERS_CHANGED") pfUI.uf.eventframe:SetScript("OnEvent", function() - -- Unitmap neu aufbauen bei Roster-Änderungen + -- Rebuild unitmap on roster changes if event == "RAID_ROSTER_UPDATE" or event == "PARTY_MEMBERS_CHANGED" then pfUI.uf.RebuildUnitmap() return @@ -76,11 +84,11 @@ pfUI.uf.eventframe:SetScript("OnEvent", function() if not arg1 then return end - -- Direkt den richtigen Frame finden + -- Find the correct frame directly local frame = pfUI.uf.unitmap[arg1] if not frame then return end - -- Event verarbeiten (gleiche Logik wie vorher) + -- Process event (same logic as before) if event == "UNIT_PORTRAIT_UPDATE" or event == "UNIT_MODEL_CHANGED" then frame.update_portrait = true elseif event == "UNIT_AURA" then @@ -984,15 +992,24 @@ function pfUI.uf.OnEvent() end end +-- Local function references for performance +local _GetTime = GetTime + function pfUI.uf.OnUpdate() + local now = _GetTime() + -- update combat feedback if this.feedbackText then CombatFeedback_OnUpdate(arg1) end - -- Throttle for raid/party frames: only process updates every 0.1s - -- This reduces OnUpdate calls from 5760/sec (40 frames * 144fps) to ~400/sec + -- Throttle unit frames for performance + -- Raid/Party: 10 updates/sec (no castbars, just HP/Mana/Buffs) + -- Others: 40 updates/sec (need faster updates for castbars, combat) if this.label == "raid" or this.label == "party" then - if (this.throttleTick or 0) > GetTime() then return end - this.throttleTick = GetTime() + 0.1 + if (this.throttleTick or 0) > now then return end + this.throttleTick = now + 0.1 + elseif this.label then + if (this.throttleTick or 0) > now then return end + this.throttleTick = now + 0.025 end -- process indicator update events @@ -1149,11 +1166,11 @@ function pfUI.uf.OnUpdate() end -- trigger eventless actions (online/offline/range) - if not this.lastTick then this.lastTick = GetTime() + (this.tick or .2) end - if this.lastTick and this.lastTick < GetTime() then + if not this.lastTick then this.lastTick = now + (this.tick or .2) end + if this.lastTick and this.lastTick < now then local unitstr = this.label .. this.id - this.lastTick = GetTime() + (this.tick or .2) + this.lastTick = now + (this.tick or .2) -- target target has a huge delay, make sure to not tick during range checks -- by waiting for a stable name over three ticks otherwise aborting the update. @@ -1257,9 +1274,9 @@ function pfUI.uf:EnableEvents() local f = self local unitstr = f.label .. f.id - -- Raid/Party Frames: Registriere im zentralen Handler statt selbst + -- Raid/Party Frames: Register in central handler instead of self if f.label == "raid" or f.label == "party" then - -- Nur nicht-UNIT_* Events selbst registrieren + -- Only register non-UNIT_* events ourselves f:RegisterEvent("PLAYER_ENTERING_WORLD") f:RegisterEvent("PARTY_MEMBERS_CHANGED") f:RegisterEvent("PARTY_LEADER_CHANGED") @@ -1273,7 +1290,7 @@ function pfUI.uf:EnableEvents() -- Unitmap aktualisieren pfUI.uf.RebuildUnitmap() else - -- Alle anderen Frames: Normale Event-Registrierung + -- All other frames: Normal event registration f:RegisterEvent("PLAYER_ENTERING_WORLD") f:RegisterEvent("UNIT_DISPLAYPOWER") f:RegisterEvent("UNIT_HEALTH") From 746aea450d8cfdc11540bff8caba88e9c655e5b1 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Fri, 9 Jan 2026 12:41:02 +0100 Subject: [PATCH 050/159] Revert "unitframe handling update" This reverts commit 84197d3e9d97b89aa24d6b8b4244d16cc7102a0d. --- api/unitframes.lua | 55 ++++++++++++++++------------------------------ 1 file changed, 19 insertions(+), 36 deletions(-) diff --git a/api/unitframes.lua b/api/unitframes.lua index 90b201d9..3e30970b 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -17,7 +17,7 @@ pfUI.uf.frames = {} pfUI.uf.delayed = {} -- ===================================================== --- CENTRAL EVENT-HANDLER for Raid/Party Performance +-- ZENTRALER EVENT-HANDLER für Raid/Party Performance -- ===================================================== pfUI.uf.unitmap = {} -- Maps "raid1" -> frame, "party2" -> frame, etc. @@ -31,23 +31,15 @@ pfUI.uf.RebuildUnitmap = function() if pfUI.uf.raid then for i = 1, 40 do local frame = pfUI.uf.raid[i] - if frame and frame.label then - -- Always map by raid index for event handling - if frame.cache_raid and frame.cache_raid > 0 then - pfUI.uf.unitmap["raid" .. frame.cache_raid] = frame - end - -- Also map by current label for direct access - if frame.id and frame.id ~= 0 and frame.id ~= "" then - local unitstr = frame.label .. frame.id - pfUI.uf.unitmap[unitstr] = frame - elseif frame.label == "player" then - pfUI.uf.unitmap["player"] = frame - end + if frame and frame.id and frame.id ~= 0 and frame.label then + -- ✅ Jetzt auch party-Frames in Raid-Frames unterstützen + local unitstr = frame.label .. frame.id + pfUI.uf.unitmap[unitstr] = frame end end end - -- Rebuild party mappings (only if not used as raid) + -- Rebuild party mappings (nur wenn nicht als Raid verwendet) if C.unitframes.raidforgroup ~= "1" then for i = 1, 4 do local frame = _G["pfGroup" .. i] @@ -76,7 +68,7 @@ pfUI.uf.eventframe:RegisterEvent("RAID_ROSTER_UPDATE") pfUI.uf.eventframe:RegisterEvent("PARTY_MEMBERS_CHANGED") pfUI.uf.eventframe:SetScript("OnEvent", function() - -- Rebuild unitmap on roster changes + -- Unitmap neu aufbauen bei Roster-Änderungen if event == "RAID_ROSTER_UPDATE" or event == "PARTY_MEMBERS_CHANGED" then pfUI.uf.RebuildUnitmap() return @@ -84,11 +76,11 @@ pfUI.uf.eventframe:SetScript("OnEvent", function() if not arg1 then return end - -- Find the correct frame directly + -- Direkt den richtigen Frame finden local frame = pfUI.uf.unitmap[arg1] if not frame then return end - -- Process event (same logic as before) + -- Event verarbeiten (gleiche Logik wie vorher) if event == "UNIT_PORTRAIT_UPDATE" or event == "UNIT_MODEL_CHANGED" then frame.update_portrait = true elseif event == "UNIT_AURA" then @@ -992,24 +984,15 @@ function pfUI.uf.OnEvent() end end --- Local function references for performance -local _GetTime = GetTime - function pfUI.uf.OnUpdate() - local now = _GetTime() - -- update combat feedback if this.feedbackText then CombatFeedback_OnUpdate(arg1) end - -- Throttle unit frames for performance - -- Raid/Party: 10 updates/sec (no castbars, just HP/Mana/Buffs) - -- Others: 40 updates/sec (need faster updates for castbars, combat) + -- Throttle for raid/party frames: only process updates every 0.1s + -- This reduces OnUpdate calls from 5760/sec (40 frames * 144fps) to ~400/sec if this.label == "raid" or this.label == "party" then - if (this.throttleTick or 0) > now then return end - this.throttleTick = now + 0.1 - elseif this.label then - if (this.throttleTick or 0) > now then return end - this.throttleTick = now + 0.025 + if (this.throttleTick or 0) > GetTime() then return end + this.throttleTick = GetTime() + 0.1 end -- process indicator update events @@ -1166,11 +1149,11 @@ function pfUI.uf.OnUpdate() end -- trigger eventless actions (online/offline/range) - if not this.lastTick then this.lastTick = now + (this.tick or .2) end - if this.lastTick and this.lastTick < now then + if not this.lastTick then this.lastTick = GetTime() + (this.tick or .2) end + if this.lastTick and this.lastTick < GetTime() then local unitstr = this.label .. this.id - this.lastTick = now + (this.tick or .2) + this.lastTick = GetTime() + (this.tick or .2) -- target target has a huge delay, make sure to not tick during range checks -- by waiting for a stable name over three ticks otherwise aborting the update. @@ -1274,9 +1257,9 @@ function pfUI.uf:EnableEvents() local f = self local unitstr = f.label .. f.id - -- Raid/Party Frames: Register in central handler instead of self + -- Raid/Party Frames: Registriere im zentralen Handler statt selbst if f.label == "raid" or f.label == "party" then - -- Only register non-UNIT_* events ourselves + -- Nur nicht-UNIT_* Events selbst registrieren f:RegisterEvent("PLAYER_ENTERING_WORLD") f:RegisterEvent("PARTY_MEMBERS_CHANGED") f:RegisterEvent("PARTY_LEADER_CHANGED") @@ -1290,7 +1273,7 @@ function pfUI.uf:EnableEvents() -- Unitmap aktualisieren pfUI.uf.RebuildUnitmap() else - -- All other frames: Normal event registration + -- Alle anderen Frames: Normale Event-Registrierung f:RegisterEvent("PLAYER_ENTERING_WORLD") f:RegisterEvent("UNIT_DISPLAYPOWER") f:RegisterEvent("UNIT_HEALTH") From 0b7325b03ea9aa2e21a91a66df65d3beee38442d Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Fri, 9 Jan 2026 12:42:40 +0100 Subject: [PATCH 051/159] Reapply "unitframe handling update" This reverts commit 746aea450d8cfdc11540bff8caba88e9c655e5b1. --- api/unitframes.lua | 55 ++++++++++++++++++++++++++++++---------------- 1 file changed, 36 insertions(+), 19 deletions(-) diff --git a/api/unitframes.lua b/api/unitframes.lua index 3e30970b..90b201d9 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -17,7 +17,7 @@ pfUI.uf.frames = {} pfUI.uf.delayed = {} -- ===================================================== --- ZENTRALER EVENT-HANDLER für Raid/Party Performance +-- CENTRAL EVENT-HANDLER for Raid/Party Performance -- ===================================================== pfUI.uf.unitmap = {} -- Maps "raid1" -> frame, "party2" -> frame, etc. @@ -31,15 +31,23 @@ pfUI.uf.RebuildUnitmap = function() if pfUI.uf.raid then for i = 1, 40 do local frame = pfUI.uf.raid[i] - if frame and frame.id and frame.id ~= 0 and frame.label then - -- ✅ Jetzt auch party-Frames in Raid-Frames unterstützen - local unitstr = frame.label .. frame.id - pfUI.uf.unitmap[unitstr] = frame + if frame and frame.label then + -- Always map by raid index for event handling + if frame.cache_raid and frame.cache_raid > 0 then + pfUI.uf.unitmap["raid" .. frame.cache_raid] = frame + end + -- Also map by current label for direct access + if frame.id and frame.id ~= 0 and frame.id ~= "" then + local unitstr = frame.label .. frame.id + pfUI.uf.unitmap[unitstr] = frame + elseif frame.label == "player" then + pfUI.uf.unitmap["player"] = frame + end end end end - -- Rebuild party mappings (nur wenn nicht als Raid verwendet) + -- Rebuild party mappings (only if not used as raid) if C.unitframes.raidforgroup ~= "1" then for i = 1, 4 do local frame = _G["pfGroup" .. i] @@ -68,7 +76,7 @@ pfUI.uf.eventframe:RegisterEvent("RAID_ROSTER_UPDATE") pfUI.uf.eventframe:RegisterEvent("PARTY_MEMBERS_CHANGED") pfUI.uf.eventframe:SetScript("OnEvent", function() - -- Unitmap neu aufbauen bei Roster-Änderungen + -- Rebuild unitmap on roster changes if event == "RAID_ROSTER_UPDATE" or event == "PARTY_MEMBERS_CHANGED" then pfUI.uf.RebuildUnitmap() return @@ -76,11 +84,11 @@ pfUI.uf.eventframe:SetScript("OnEvent", function() if not arg1 then return end - -- Direkt den richtigen Frame finden + -- Find the correct frame directly local frame = pfUI.uf.unitmap[arg1] if not frame then return end - -- Event verarbeiten (gleiche Logik wie vorher) + -- Process event (same logic as before) if event == "UNIT_PORTRAIT_UPDATE" or event == "UNIT_MODEL_CHANGED" then frame.update_portrait = true elseif event == "UNIT_AURA" then @@ -984,15 +992,24 @@ function pfUI.uf.OnEvent() end end +-- Local function references for performance +local _GetTime = GetTime + function pfUI.uf.OnUpdate() + local now = _GetTime() + -- update combat feedback if this.feedbackText then CombatFeedback_OnUpdate(arg1) end - -- Throttle for raid/party frames: only process updates every 0.1s - -- This reduces OnUpdate calls from 5760/sec (40 frames * 144fps) to ~400/sec + -- Throttle unit frames for performance + -- Raid/Party: 10 updates/sec (no castbars, just HP/Mana/Buffs) + -- Others: 40 updates/sec (need faster updates for castbars, combat) if this.label == "raid" or this.label == "party" then - if (this.throttleTick or 0) > GetTime() then return end - this.throttleTick = GetTime() + 0.1 + if (this.throttleTick or 0) > now then return end + this.throttleTick = now + 0.1 + elseif this.label then + if (this.throttleTick or 0) > now then return end + this.throttleTick = now + 0.025 end -- process indicator update events @@ -1149,11 +1166,11 @@ function pfUI.uf.OnUpdate() end -- trigger eventless actions (online/offline/range) - if not this.lastTick then this.lastTick = GetTime() + (this.tick or .2) end - if this.lastTick and this.lastTick < GetTime() then + if not this.lastTick then this.lastTick = now + (this.tick or .2) end + if this.lastTick and this.lastTick < now then local unitstr = this.label .. this.id - this.lastTick = GetTime() + (this.tick or .2) + this.lastTick = now + (this.tick or .2) -- target target has a huge delay, make sure to not tick during range checks -- by waiting for a stable name over three ticks otherwise aborting the update. @@ -1257,9 +1274,9 @@ function pfUI.uf:EnableEvents() local f = self local unitstr = f.label .. f.id - -- Raid/Party Frames: Registriere im zentralen Handler statt selbst + -- Raid/Party Frames: Register in central handler instead of self if f.label == "raid" or f.label == "party" then - -- Nur nicht-UNIT_* Events selbst registrieren + -- Only register non-UNIT_* events ourselves f:RegisterEvent("PLAYER_ENTERING_WORLD") f:RegisterEvent("PARTY_MEMBERS_CHANGED") f:RegisterEvent("PARTY_LEADER_CHANGED") @@ -1273,7 +1290,7 @@ function pfUI.uf:EnableEvents() -- Unitmap aktualisieren pfUI.uf.RebuildUnitmap() else - -- Alle anderen Frames: Normale Event-Registrierung + -- All other frames: Normal event registration f:RegisterEvent("PLAYER_ENTERING_WORLD") f:RegisterEvent("UNIT_DISPLAYPOWER") f:RegisterEvent("UNIT_HEALTH") From c775bdb64807a3695d0e18cab812a942d1f939f1 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Fri, 9 Jan 2026 13:31:17 +0100 Subject: [PATCH 052/159] Buff fading Fixed a bug that sometimes not made buffs fades properly and remain visually on group or raid frames. --- api/unitframes.lua | 76 ++++++++++++++++++++++++++++++++++++++-------- 1 file changed, 64 insertions(+), 12 deletions(-) diff --git a/api/unitframes.lua b/api/unitframes.lua index 90b201d9..887b4e49 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -120,7 +120,8 @@ local glow2 = { local maxdurations = {} local function BuffOnUpdate() - if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .2 end + local now = GetTime() + if ( this.tick or 1) > now then return else this.tick = now + .2 end local timeleft = GetPlayerBuffTimeLeft(GetPlayerBuff(PLAYER_BUFF_START_ID+this.id,"HELPFUL")) local texture = GetPlayerBuffTexture(GetPlayerBuff(PLAYER_BUFF_START_ID+this.id,"HELPFUL")) local start = 0 @@ -131,7 +132,7 @@ local function BuffOnUpdate() elseif maxdurations[texture] and maxdurations[texture] < timeleft then maxdurations[texture] = timeleft end - start = GetTime() + timeleft - maxdurations[texture] + start = now + timeleft - maxdurations[texture] end CooldownFrame_SetTimer(this.cd, start, maxdurations[texture], timeleft > 0 and 1 or 0) @@ -139,16 +140,51 @@ end local function TargetBuffOnUpdate() -- throttle to 0.1s - if ( this.tick or .1) > GetTime() then return else this.tick = GetTime() + .1 end + local now = GetTime() + if ( this.tick or .1) > now then return else this.tick = now + .1 end local name, rank, icon, count, duration, timeleft = _G.UnitBuff("target", this.id) if duration and timeleft then - CooldownFrame_SetTimer(this.cd, GetTime() + timeleft - duration, duration, 1) + CooldownFrame_SetTimer(this.cd, now + timeleft - duration, duration, 1) else CooldownFrame_SetTimer(this.cd, 0, 0, 0) end end +local function TargetDebuffOnUpdate() + -- throttle to 0.1s + local now = GetTime() + if ( this.tick or .1) > now then return else this.tick = now + .1 end + + local parent = this:GetParent() + local unitstr = parent.label .. (parent.id or "") + + -- Use libdebuff for timer info if available + if libdebuff then + local selfdebuff = parent.config and parent.config.selfdebuff == "1" + local name, rank, texture, stacks, dtype, duration, timeleft + if selfdebuff then + name, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitOwnDebuff(unitstr, this.id) + else + name, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitDebuff(unitstr, this.id) + end + + if duration and timeleft then + CooldownFrame_SetTimer(this.cd, now + timeleft - duration, duration, 1) + else + CooldownFrame_SetTimer(this.cd, 0, 0, 0) + end + elseif pfUI.client > 11200 then + -- TBC+ has native timer support + local name, rank, icon, count, dtype, duration, timeleft = _G.UnitDebuff(unitstr, this.id) + if duration and timeleft then + CooldownFrame_SetTimer(this.cd, now + timeleft - duration, duration, 1) + else + CooldownFrame_SetTimer(this.cd, 0, 0, 0) + end + end +end + local function BuffOnEnter() local parent = this:GetParent() if not parent.label then return end @@ -209,7 +245,8 @@ local function BuffOnClick() end local function DebuffOnUpdate() - if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .2 end + local now = GetTime() + if ( this.tick or 1) > now then return else this.tick = now + .2 end local timeleft = GetPlayerBuffTimeLeft(GetPlayerBuff(PLAYER_BUFF_START_ID+this.id,"HARMFUL")) local texture = GetPlayerBuffTexture(GetPlayerBuff(PLAYER_BUFF_START_ID+this.id,"HARMFUL")) local start = 0 @@ -220,7 +257,7 @@ local function DebuffOnUpdate() elseif maxdurations[texture] and maxdurations[texture] < timeleft then maxdurations[texture] = timeleft end - start = GetTime() + timeleft - maxdurations[texture] + start = now + timeleft - maxdurations[texture] end CooldownFrame_SetTimer(this.cd, start, maxdurations[texture], timeleft > 0 and 1 or 0) @@ -918,6 +955,8 @@ function pfUI.uf:UpdateConfig() if f:GetName() == "pfPlayer" then f.debuffs[i]:SetScript("OnUpdate", DebuffOnUpdate) + elseif f:GetName() == "pfTarget" or f:GetName() == "pfTargetTarget" or f:GetName() == "pfTargetTargetTarget" or f:GetName() == "pfFocus" or f:GetName() == "pfFocusTarget" then + f.debuffs[i]:SetScript("OnUpdate", TargetDebuffOnUpdate) end f.debuffs[i]:SetScript("OnEnter", DebuffOnEnter) @@ -995,8 +1034,12 @@ end -- Local function references for performance local _GetTime = GetTime +-- Global cached time for synchronized timer calculations +pfUI.uf.now = 0 + function pfUI.uf.OnUpdate() local now = _GetTime() + pfUI.uf.now = now -- Cache for other functions to use -- update combat feedback if this.feedbackText then CombatFeedback_OnUpdate(arg1) end @@ -1007,6 +1050,13 @@ function pfUI.uf.OnUpdate() if this.label == "raid" or this.label == "party" then if (this.throttleTick or 0) > now then return end this.throttleTick = now + 0.1 + + -- Periodic buff scan for raid/party frames (every 0.2s) + -- This catches buffs that expire without firing UNIT_AURA + if (this.buffScanTick or 0) < now then + this.buffScanTick = now + 0.2 + this.update_aura = true + end elseif this.label then if (this.throttleTick or 0) > now then return end this.throttleTick = now + 0.025 @@ -1740,19 +1790,20 @@ function pfUI.uf:RefreshUnit(unit, component) if texture then unit.debuffs[i]:Show() - + + local now = pfUI.uf.now or GetTime() if unit:GetName() == "pfPlayer" then local timeleft = GetPlayerBuffTimeLeft(GetPlayerBuff(PLAYER_BUFF_START_ID+unit.debuffs[i].id, "HARMFUL"),"HARMFUL") - CooldownFrame_SetTimer(unit.debuffs[i].cd, GetTime(), timeleft, 1) + CooldownFrame_SetTimer(unit.debuffs[i].cd, now, timeleft, 1) elseif libdebuff and selfdebuff == "1" then local name, rank, texture, stacks, dtype, duration, timeleft, caster = libdebuff:UnitOwnDebuff(unitstr, i) if duration and timeleft then - CooldownFrame_SetTimer(unit.debuffs[i].cd, GetTime() + timeleft - duration, duration, 1) + CooldownFrame_SetTimer(unit.debuffs[i].cd, now + timeleft - duration, duration, 1) end elseif libdebuff then local name, rank, texture, stacks, dtype, duration, timeleft, caster = libdebuff:UnitDebuff(unitstr, i) if duration and timeleft then - CooldownFrame_SetTimer(unit.debuffs[i].cd, GetTime() + timeleft - duration, duration, 1) + CooldownFrame_SetTimer(unit.debuffs[i].cd, now + timeleft - duration, duration, 1) end end @@ -2291,12 +2342,13 @@ function pfUI.uf:AddIcon(frame, pos, icon, timeleft, stacks, start, duration) end -- show remaining time if config is set + local now = pfUI.uf.now or GetTime() if showtime and start and duration and timeleft < 100 and iconsize > 9 then CooldownFrame_SetTimer(frame.icon[pos].cd, start, duration, 1) elseif showtime and timeleft and timeleft < 100 and iconsize > 9 then - CooldownFrame_SetTimer(frame.icon[pos].cd, GetTime(), timeleft, 1) + CooldownFrame_SetTimer(frame.icon[pos].cd, now, timeleft, 1) else - CooldownFrame_SetTimer(frame.icon[pos].cd, GetTime(), 0, 1) + CooldownFrame_SetTimer(frame.icon[pos].cd, now, 0, 1) end -- show stacks if config is set From 56d4e9586844f4e98db475ff6dea5c681287c91d Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Fri, 9 Jan 2026 18:38:43 +0100 Subject: [PATCH 053/159] Fix for bug report #6 - Fixes castbar not showing up properly when "ZOOM factor" in nameplates is activated. - Possible fix for nampower error appearing. --- modules/nameplates.lua | 29 ++++++++++++++++++++--------- modules/nampower.lua | 5 ++++- 2 files changed, 24 insertions(+), 10 deletions(-) diff --git a/modules/nameplates.lua b/modules/nameplates.lua index ef809928..3afae5bd 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -237,6 +237,7 @@ pfUI:RegisterModule("nameplates", "vanilla", function () local function PlateCacheDebuffs(self, unitstr, verify) if not self.debuffcache then self.debuffcache = {} end + if not libdebuff then return end -- Safety check for id = 1, 16 do local effect, _, texture, stacks, _, duration, timeleft @@ -923,9 +924,9 @@ pfUI:RegisterModule("nameplates", "vanilla", function () for i = 1, 16 do local effect, rank, texture, stacks, dtype, duration, timeleft - if unitstr and C.nameplates.selfdebuff == "1" then + if unitstr and C.nameplates.selfdebuff == "1" and libdebuff then effect, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitOwnDebuff(unitstr, i) - elseif unitstr then + elseif unitstr and libdebuff then effect, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitDebuff(unitstr, i) elseif plate.verify == verify then effect, rank, texture, stacks, dtype, duration, timeleft = plate:UnitDebuff(i) @@ -1141,16 +1142,26 @@ pfUI:RegisterModule("nameplates", "vanilla", function () end -- OPTIMIZED: UNIT_CASTEVENT implementation - if C.nameplates["showcastbar"] == "1" and ( C.nameplates["targetcastbar"] == "0" or target ) then - local unitstr = target and "target" or nil + -- Use multiple checks for target detection (target variable, istarget flag, or zoomed state) + local isTargetPlate = target or nameplate.istarget or (nameplate.health and nameplate.health.zoomed) + if C.nameplates["showcastbar"] == "1" and ( C.nameplates["targetcastbar"] == "0" or isTargetPlate ) then + local unitstr = nil + local targetGUID = nil - -- Use SuperWoW GUID if available - if superwow_active and not unitstr then + -- Get GUID for CastEvents lookup + if isTargetPlate and superwow_active then + -- Get target's GUID for event cache lookup + local _, guid = UnitExists("target") + targetGUID = guid + end + + -- Use SuperWoW GUID for non-target plates + if superwow_active and not isTargetPlate then unitstr = nameplate.parent:GetName(1) end - -- Check event-based cast cache first - local castInfo = unitstr and CastEvents[unitstr] + -- Check event-based cast cache first (use GUID) + local castInfo = (targetGUID and CastEvents[targetGUID]) or (unitstr and CastEvents[unitstr]) if castInfo and castInfo.spellID then -- Check if cast is still valid @@ -1191,7 +1202,7 @@ pfUI:RegisterModule("nameplates", "vanilla", function () -- Fallback to API calls if no event data (for non-SuperWoW or target) local channel, cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill - if target then + if isTargetPlate and UnitExists("target") then cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitCastingInfo("target") if not cast then channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitChannelInfo("target") diff --git a/modules/nampower.lua b/modules/nampower.lua index a8d62dfc..1f89ebcf 100644 --- a/modules/nampower.lua +++ b/modules/nampower.lua @@ -112,7 +112,10 @@ pfUI:RegisterModule("nampower", "vanilla", function () spellName, spellRank, texture = SpellInfo(spellId) end if not spellName and GetSpellNameAndRankForId then - spellName, spellRank = GetSpellNameAndRankForId(spellId) + local success, name, rank = pcall(GetSpellNameAndRankForId, spellId) + if success then + spellName, spellRank = name, rank + end end if spellName then From 10a1def220c0394a4d342bc58df644668925650b Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 10 Jan 2026 00:37:23 +0100 Subject: [PATCH 054/159] 4 possibles fixes. 1. Healpredict working properly together with Healcomm users. 2. Hots duration timers shared across all pfui users in the raid/group 3. Fix for nameplates vibrating when zoom is activve. --- libs/libpredict.lua | 399 ++++++++++++++++++++++++++++++++++++++--- modules/nameplates.lua | 14 +- 2 files changed, 379 insertions(+), 34 deletions(-) diff --git a/libs/libpredict.lua b/libs/libpredict.lua index 83698369..e9fd1887 100644 --- a/libs/libpredict.lua +++ b/libs/libpredict.lua @@ -79,10 +79,31 @@ do -- Regrowth REGROWTH = locales[GetLocale()] or locales["enUS"] end +-- SuperWoW detection +local superwow_active = SpellInfo ~= nil + +-- Spell IDs für UNIT_CASTEVENT (SuperWoW) +local SPELL_IDS = { + -- Rejuvenation (alle Ränge) + [774] = "Reju", [1058] = "Reju", [1430] = "Reju", [2090] = "Reju", [2091] = "Reju", + [3627] = "Reju", [8910] = "Reju", [9839] = "Reju", [9840] = "Reju", [9841] = "Reju", + [25299] = "Reju", [26981] = "Reju", [26982] = "Reju", + -- Renew (alle Ränge) + [139] = "Renew", [6074] = "Renew", [6075] = "Renew", [6076] = "Renew", [6077] = "Renew", + [6078] = "Renew", [10927] = "Renew", [10928] = "Renew", [10929] = "Renew", [25315] = "Renew", + [25221] = "Renew", [25222] = "Renew", +} + local libpredict = CreateFrame("Frame") libpredict:RegisterEvent("UNIT_HEALTH") libpredict:RegisterEvent("CHAT_MSG_ADDON") libpredict:RegisterEvent("PLAYER_TARGET_CHANGED") + +-- SuperWoW: Registriere UNIT_CASTEVENT für akkurate Instant-HoT Detection +if superwow_active then + libpredict:RegisterEvent("UNIT_CASTEVENT") +end + libpredict:SetScript("OnEvent", function() if event == "CHAT_MSG_ADDON" and (arg1 == "HealComm" or arg1 == "CTRA") then this:ParseChatMessage(arg4, arg2, arg1) @@ -91,17 +112,98 @@ libpredict:SetScript("OnEvent", function() if ress[name] and not UnitIsDeadOrGhost(arg1) then ress[UnitName(arg1)] = nil end + elseif event == "UNIT_CASTEVENT" and superwow_active then + -- arg1 = casterGUID, arg2 = targetGUID, arg3 = event type, arg4 = spellId, arg5 = castTime + local casterGUID, targetGUID, castEvent, spellId = arg1, arg2, arg3, arg4 + + -- Nur eigene Casts (player) + local _, playerGUID = UnitExists("player") + if casterGUID ~= playerGUID then return end + + -- Nur "CAST" events (erfolgreiche Instant-Casts) + if castEvent ~= "CAST" then return end + + -- Prüfe ob es ein Instant-HoT ist + local hotType = SPELL_IDS[spellId] + if not hotType then return end + + -- Finde Target Name + local targetName + for i = 1, 40 do + local unit = "raid" .. i + if UnitExists(unit) then + local _, guid = UnitExists(unit) + if guid == targetGUID then + targetName = UnitName(unit) + break + end + end + end + if not targetName then + for i = 1, 4 do + local unit = "party" .. i + if UnitExists(unit) then + local _, guid = UnitExists(unit) + if guid == targetGUID then + targetName = UnitName(unit) + break + end + end + end + end + if not targetName then + local _, guid = UnitExists("player") + if guid == targetGUID then + targetName = UnitName("player") + end + end + if not targetName then + local _, guid = UnitExists("target") + if guid == targetGUID then + targetName = UnitName("target") + end + end + + if not targetName then return end + + -- Duration bestimmen + local duration + if hotType == "Reju" then + duration = rejuvDuration or 12 + elseif hotType == "Renew" then + duration = renewDuration or 15 + end + + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ffff[UNIT_CASTEVENT]|r spell=%s target=%s dur=%s", hotType, targetName, tostring(duration))) + end + + -- Sende HoT + local playerName = UnitName("player") + libpredict:Hot(playerName, targetName, hotType, duration, nil, "UNIT_CASTEVENT") + + -- Sende HealComm Nachricht (sender könnte noch nicht existieren bei sehr frühem Event) + if libpredict.sender and libpredict.sender.SendHealCommMsg then + libpredict.sender:SendHealCommMsg(hotType .. "/" .. targetName .. "/" .. duration .. "/") + else + -- Fallback: direkt senden + local msg = hotType .. "/" .. targetName .. "/" .. duration .. "/" + SendAddonMessage("HealComm", msg, "PARTY") + SendAddonMessage("HealComm", msg, "RAID") + SendAddonMessage("HealComm", msg, "BATTLEGROUND") + end end end) libpredict:SetScript("OnUpdate", function() -- throttle cleanup to 0.1s - no need to check every frame - if (this.tick or 0) > GetTime() then return end - this.tick = GetTime() + 0.1 + local now = pfUI.uf.now or GetTime() + if (this.tick or 0) > now then return end + this.tick = now + 0.1 -- update on timeout events for timestamp, targets in pairs(events) do - if GetTime() >= timestamp then + if now >= timestamp then events[timestamp] = nil end end @@ -172,6 +274,10 @@ function libpredict:ParseComm(sender, msg) return msgtype, target, heal, time end +-- Duplikat-Erkennung für HoT Nachrichten +local recentHots = {} +local DUPLICATE_WINDOW = 0.5 -- Ignoriere gleiche Nachricht innerhalb 0.5s + function libpredict:ParseChatMessage(sender, msg, comm) local msgtype, target, heal, time @@ -204,7 +310,44 @@ function libpredict:ParseChatMessage(sender, msg, comm) elseif msgtype == "Ress" then libpredict:Ress(sender, target) elseif msgtype == "Hot" then - libpredict:Hot(sender, target, heal, time) + -- Duplikat-Check: gleicher sender+target+spell innerhalb DUPLICATE_WINDOW ignorieren + local now = pfUI.uf.now or GetTime() + local key = sender .. target .. heal + if recentHots[key] and (now - recentHots[key]) < DUPLICATE_WINDOW then + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage("|cffff0000[DUPLICATE IGNORED]|r " .. key) + end + return + end + recentHots[key] = now + + -- Cleanup alte Einträge (alle 10s) + if not libpredict.lastCleanup or (now - libpredict.lastCleanup) > 10 then + for k, v in pairs(recentHots) do + if (now - v) > DUPLICATE_WINDOW then + recentHots[k] = nil + end + end + libpredict.lastCleanup = now + end + + -- Für eigene HoTs: Korrigiere die startTime + if sender == UnitName("player") then + local existing = hots[target] and hots[target][heal] + + -- Wenn bereits ein aktiver Timer existiert, nicht überschreiben + if existing and (existing.start + existing.duration) > now then + return + end + + -- Kompensiere HealComm Verzögerung + local delay = (heal == "Regr") and 0.3 or 0 + local correctedStart = now - delay + + libpredict:Hot(sender, target, heal, time, correctedStart, "ParseComm-Self") + return + end + libpredict:Hot(sender, target, heal, time, nil, "ParseComm") end end @@ -218,24 +361,49 @@ function libpredict:Heal(sender, target, amount, duration) return end - local timeout = duration/1000 + GetTime() + local now = pfUI.uf.now or GetTime() + local timeout = duration/1000 + now heals[target] = heals[target] or {} heals[target][sender] = { amount, timeout } libpredict:AddEvent(timeout, target) end -function libpredict:Hot(sender, target, spell, duration) +-- Debug flag +libpredict.debug = false + +function libpredict:Hot(sender, target, spell, duration, startTime, source) hots[target] = hots[target] or {} hots[target][spell] = hots[target][spell] or {} + -- Korrigiere Regrowth Duration (Server gibt 21 zurück, sollte aber 20 sein) + if spell == "Regr" then + duration = 20 + end + + -- Sicherstellen dass duration eine Zahl ist + duration = tonumber(duration) or duration + + local now = pfUI.uf.now or GetTime() hots[target][spell].duration = duration - hots[target][spell].start = GetTime() + hots[target][spell].start = startTime or now + + -- Debug + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc[Hot]|r src=" .. (source or "?") .. + " | sender=" .. (sender or "nil") .. + " | target=" .. (target or "nil") .. + " | spell=" .. (spell or "nil") .. + " | dur=" .. tostring(duration) .. " (" .. type(duration) .. ")") + end -- update aura events of relevant unitframes if pfUI and pfUI.uf and pfUI.uf.frames then for _, frame in pairs(pfUI.uf.frames) do if frame.namecache == target then frame.update_aura = true + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage(" |cff00ff00-> Frame update triggered for " .. (frame:GetName() or "?") .. "|r") + end end end end @@ -287,8 +455,9 @@ function libpredict:UnitGetIncomingHeals(unit) if not heals[name] then return sumheal else + local now = pfUI.uf.now or GetTime() for sender, amount in pairs(heals[name]) do - if amount[2] <= GetTime() then + if amount[2] <= now then heals[name][sender] = nil else sumheal = sumheal + amount[1] @@ -392,6 +561,23 @@ local function UpdateCache(spell, heal, crit) end end +-- Cooldown für lokale Instant-HoT Hooks (verhindert Spam bei Click-to-Cast) +local instantHotCooldown = {} +local INSTANT_HOT_COOLDOWN = 1.0 -- 1 Sekunde Cooldown (GCD ist 1.5s) + +-- Pending HoTs Queue - wird nach Delay verifiziert +local pendingHots = {} + +-- Hilfsfunktion: Prüfe ob Buff auf Unit vorhanden ist +local function UnitHasBuff(unit, buffName) + for i = 1, 32 do + local name = UnitBuff(unit, i) + if not name then break end + if name == buffName then return true end + end + return false +end + -- Gather Data by User Actions hooksecurefunc("CastSpell", function(id, bookType) if not libpredict.sender.enabled then return end @@ -400,6 +586,44 @@ hooksecurefunc("CastSpell", function(id, bookType) spell_queue[1] = effect spell_queue[2] = effect.. ( rank or "" ) spell_queue[3] = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player") + + -- Instant-HoTs: Mit SuperWoW nutzen wir UNIT_CASTEVENT (akkurater) + -- Ohne SuperWoW: Fallback auf Hook-Methode mit Cooldown + if superwow_active then return end + + if effect == REJUVENATION then + local target = spell_queue[3] + local now = pfUI.uf.now or GetTime() + local key = "Reju" .. target + + -- Cooldown-Check + if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then + return + end + instantHotCooldown[key] = now + + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpell REJU INSTANT]|r target=%s (Fallback)", target)) + end + libpredict:Hot(player, target, "Reju", rejuvDuration, nil, "CastSpell-Instant") + libpredict.sender:SendHealCommMsg("Reju/"..target.."/"..rejuvDuration.."/") + elseif effect == RENEW then + local target = spell_queue[3] + local now = pfUI.uf.now or GetTime() + local key = "Renew" .. target + + -- Cooldown-Check + if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then + return + end + instantHotCooldown[key] = now + + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpell RENEW INSTANT]|r target=%s (Fallback)", target)) + end + libpredict:Hot(player, target, "Renew", renewDuration, nil, "CastSpell-Instant") + libpredict.sender:SendHealCommMsg("Renew/"..target.."/"..renewDuration.."/") + end end) hooksecurefunc("CastSpellByName", function(effect, target) @@ -415,9 +639,51 @@ hooksecurefunc("CastSpellByName", function(effect, target) target = target and target == true and UnitName("player") or target target = target and target == 1 and UnitName("player") or target - spell_queue[1] = effect - spell_queue[2] = effect.. ( rank or "" ) - spell_queue[3] = target or mouseover or default + -- Nur spell_queue überschreiben wenn kein Cast läuft + -- (verhindert dass Instant-Spam während Regrowth-Cast die Queue zerstört) + if not libpredict.sender.current_cast then + spell_queue[1] = effect + spell_queue[2] = effect.. ( rank or "" ) + spell_queue[3] = target or mouseover or default + end + + -- Instant-HoTs: Mit SuperWoW nutzen wir UNIT_CASTEVENT (akkurater) + -- Ohne SuperWoW: Fallback auf Hook-Methode mit Cooldown + if superwow_active then return end + + if effect == REJUVENATION then + local hotTarget = target or mouseover or default + local now = pfUI.uf.now or GetTime() + local key = "Reju" .. hotTarget + + -- Cooldown-Check + if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then + return + end + instantHotCooldown[key] = now + + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpellByName REJU INSTANT]|r target=%s (Fallback)", hotTarget)) + end + libpredict:Hot(player, hotTarget, "Reju", rejuvDuration, nil, "CastSpellByName-Instant") + libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/") + elseif effect == RENEW then + local hotTarget = target or mouseover or default + local now = pfUI.uf.now or GetTime() + local key = "Renew" .. hotTarget + + -- Cooldown-Check + if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then + return + end + instantHotCooldown[key] = now + + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpellByName RENEW INSTANT]|r target=%s (Fallback)", hotTarget)) + end + libpredict:Hot(player, hotTarget, "Renew", renewDuration, nil, "CastSpellByName-Instant") + libpredict.sender:SendHealCommMsg("Renew/"..hotTarget.."/"..renewDuration.."/") + end end) local scanner = libtipscan:GetScanner("prediction") @@ -430,28 +696,75 @@ hooksecurefunc("UseAction", function(slot, target, selfcast) spell_queue[1] = effect spell_queue[2] = effect.. ( rank or "" ) spell_queue[3] = selfcast and UnitName("player") or UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player") + + -- Instant-HoTs: Mit SuperWoW nutzen wir UNIT_CASTEVENT (akkurater) + -- Ohne SuperWoW: Fallback auf Hook-Methode mit Cooldown + if superwow_active then return end + + if effect == REJUVENATION then + local hotTarget = spell_queue[3] + local now = pfUI.uf.now or GetTime() + local key = "Reju" .. hotTarget + + -- Cooldown-Check + if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then + return + end + instantHotCooldown[key] = now + + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[UseAction REJU INSTANT]|r target=%s (Fallback)", hotTarget)) + end + libpredict:Hot(player, hotTarget, "Reju", rejuvDuration, nil, "UseAction-Instant") + libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/") + elseif effect == RENEW then + local hotTarget = spell_queue[3] + local now = pfUI.uf.now or GetTime() + local key = "Renew" .. hotTarget + + -- Cooldown-Check + if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then + return + end + instantHotCooldown[key] = now + + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[UseAction RENEW INSTANT]|r target=%s (Fallback)", hotTarget)) + end + libpredict:Hot(player, hotTarget, "Renew", renewDuration, nil, "UseAction-Instant") + libpredict.sender:SendHealCommMsg("Renew/"..hotTarget.."/"..renewDuration.."/") + end end) libpredict.sender = CreateFrame("Frame", "pfPredictionSender", UIParent) libpredict.sender.enabled = true libpredict.sender.SendHealCommMsg = function(self, msg) + SendAddonMessage("HealComm", msg, "PARTY") SendAddonMessage("HealComm", msg, "RAID") SendAddonMessage("HealComm", msg, "BATTLEGROUND") end libpredict.sender.SendResCommMsg = function(self, msg) + SendAddonMessage("CTRA", msg, "PARTY") SendAddonMessage("CTRA", msg, "RAID") SendAddonMessage("CTRA", msg, "BATTLEGROUND") end libpredict.sender:SetScript("OnUpdate", function() -- trigger delayed regrowth timers - if this.regrowth_timer and GetTime() > this.regrowth_timer then + local now = pfUI.uf.now or GetTime() + if this.regrowth_timer and now > this.regrowth_timer then local target = this.regrowth_target or player - local duration = 21 + local duration = 20 + local startTime = this.regrowth_start - libpredict:Hot(player, target, "Regr", duration) + libpredict:Hot(player, target, "Regr", duration, startTime, "OnUpdate") libpredict.sender:SendHealCommMsg("Regr/"..target.."/"..duration.."/") + + -- Übernehme nächsten Regrowth falls vorhanden this.regrowth_target = this.regrowth_target_next + this.regrowth_start = this.regrowth_start_next + this.regrowth_target_next = nil + this.regrowth_start_next = nil this.regrowth_timer = nil end end) @@ -494,6 +807,10 @@ libpredict.sender:SetScript("OnEvent", function() end elseif event == "SPELLCAST_START" then local spell, time = arg1, arg2 + + -- Speichere aktuellen Cast (wird nicht von Instant-Hooks überschrieben) + this.current_cast = spell + this.current_cast_target = senttarget or spell_queue[3] if spell_queue[1] == spell and cache[spell_queue[2]] then local sender = player @@ -544,9 +861,16 @@ libpredict.sender:SetScript("OnEvent", function() libpredict.sender:SendResCommMsg("RESNO " .. target) libpredict.sender.resurrecting = nil end - if spell_queue[1] == REGROWTH then + -- Nutze current_cast für Regrowth cleanup + if this.current_cast == REGROWTH then this.regrowth_timer = nil + this.regrowth_start = nil + this.regrowth_target_next = nil + this.regrowth_start_next = nil end + -- Cleanup + this.current_cast = nil + this.current_cast_target = nil elseif event == "SPELLCAST_DELAYED" then if libpredict.sender.healing then libpredict:HealDelay(player, arg1) @@ -554,15 +878,23 @@ libpredict.sender:SetScript("OnEvent", function() end elseif event == "SPELLCAST_STOP" then libpredict:HealStop(player) - if spell_queue[1] == REJUVENATION then - libpredict:Hot(player, spell_queue[3], "Reju", rejuvDuration) - libpredict.sender:SendHealCommMsg("Reju/"..spell_queue[3].."/"..rejuvDuration.."/") - elseif spell_queue[1] == RENEW then - libpredict:Hot(player, spell_queue[3], "Renew", renewDuration) - libpredict.sender:SendHealCommMsg("Renew/"..spell_queue[3].."/"..renewDuration.."/") - elseif spell_queue[1] == REGROWTH then - this.regrowth_timer = GetTime() + 0.1 + + -- Nur Regrowth wird hier verarbeitet (hat Cast-Zeit) + -- Nutze this.current_cast (wird bei SPELLCAST_START gesetzt, nicht von Instant-Hooks überschrieben) + if this.current_cast == REGROWTH then + local now = pfUI.uf.now or GetTime() + if this.regrowth_timer then + -- Bereits ein Regrowth aktiv, speichere für den nächsten + this.regrowth_start_next = now + else + this.regrowth_start = now + end + this.regrowth_timer = now + 0.1 end + + -- Cleanup + this.current_cast = nil + this.current_cast_target = nil end end) @@ -570,12 +902,21 @@ function libpredict:GetHotDuration(unit, spell) if unit == UNKNOWNOBJECT or unit == UNKOWNBEING then return end local start, duration, timeleft - - local unitdata = hots[UnitName(unit)] - if unitdata and unitdata[spell] and (unitdata[spell].start + unitdata[spell].duration) > GetTime() - 1 then - start = unitdata[spell].start - duration = unitdata[spell].duration - timeleft = (start + duration) - GetTime() + local now = pfUI.uf.now or GetTime() + + local unitName = UnitName(unit) + local unitdata = hots[unitName] + + if unitdata and unitdata[spell] then + local spellData = unitdata[spell] + if spellData.start and spellData.duration then + local endTime = spellData.start + spellData.duration + if endTime > now - 1 then + start = spellData.start + duration = spellData.duration + timeleft = endTime - now + end + end end return start, duration, timeleft diff --git a/modules/nameplates.lua b/modules/nameplates.lua index 3afae5bd..59cc2b0d 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -981,7 +981,9 @@ pfUI:RegisterModule("nameplates", "vanilla", function () local now = GetTime() -- Cache GetTime() once per update -- OPTIMIZED: Minimal throttle - only skip if very recent update - local target = UnitExists("target") and frame:GetAlpha() == 1 or nil + -- Nutze Alpha >= 0.99 statt == 1 um Flackern durch Fließkomma-Ungenauigkeiten zu verhindern + -- (Nicht-Targets werden explizit auf 0.95 gesetzt, Targets auf 1.0) + local target = UnitExists("target") and frame:GetAlpha() >= 0.99 or nil local throttle = target and 0.025 or 0.025 if (nameplate.lasttick or 0) + throttle > now then return end @@ -1108,10 +1110,11 @@ pfUI:RegisterModule("nameplates", "vanilla", function () local w, h = nameplate.health:GetWidth(), nameplate.health:GetHeight() local wc, hc = nameplate.health.targetWidth, nameplate.health.targetHeight - if wc >= w then + -- Nutze kleine Toleranz um Fließkomma-Schwankungen zu vermeiden + if wc > w + 0.5 then nameplate.health:SetWidth(w*1.05) nameplate.health.zoomTransition = true - elseif hc >= h then + elseif hc > h + 0.5 then nameplate.health:SetHeight(h*1.05) nameplate.health.zoomTransition = true else @@ -1127,9 +1130,10 @@ pfUI:RegisterModule("nameplates", "vanilla", function () local wc = tonumber(C.nameplates.width) local hc = tonumber(C.nameplates.heighthealth) - if wc <= w then + -- Nutze kleine Toleranz um Fließkomma-Schwankungen zu vermeiden + if w > wc + 0.5 then nameplate.health:SetWidth(w*.95) - elseif hc <= h then + elseif h > hc + 0.5 then nameplate.health:SetHeight(h*0.95) else nameplate.health:SetWidth(wc) From 77147242f472dfa6f155f843a5c8b1fbf54fac4a Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 10 Jan 2026 03:42:42 +0100 Subject: [PATCH 055/159] v6.2.0 - HoT Timer System Overhaul & Nameplate Fixes HoT Timer fixes (Regrowth duration, Instant-HoT detection, SuperWoW UNIT_CASTEVENT support, HealComm compatibility), Nameplate zoom/flicker fixes, Druid Rip/Rake combo point tracking, Ferocious Bite refresh fix, energytick talent filter. See README.md for full changelog. --- README.md | 52 ++++++++++++++++++++++++++++++++++++++---- libs/libdebuff.lua | 4 ++++ modules/energytick.lua | 22 +++++++++++++----- modules/turtle-wow.lua | 13 +++++++++-- pfUI-tbc.toc | 2 +- pfUI.toc | 2 +- 6 files changed, 80 insertions(+), 15 deletions(-) diff --git a/README.md b/README.md index 7ffb4004..e1027a9b 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # pfUI - Turtle WoW Edition -[![Version](https://img.shields.io/badge/version-6.1.1-blue.svg)](https://github.com/me0wg4ming/pfUI) +[![Version](https://img.shields.io/badge/version-6.2.0-blue.svg)](https://github.com/me0wg4ming/pfUI) [![Turtle WoW](https://img.shields.io/badge/Turtle%20WoW-1.18.0-brightgreen.svg)](https://turtlecraft.gg/) [![SuperWoW](https://img.shields.io/badge/SuperWoW-Enhanced-purple.svg)](https://github.com/balakethelock/SuperWoW) [![Nampower](https://img.shields.io/badge/Nampower-Optional-yellow.svg)](https://gitea.com/avitasia/nampower) @@ -14,6 +14,48 @@ This version includes significant performance improvements, DLL-enhanced feature --- +## What's New in Version 6.2.0 (January 10, 2026) + +### 🔮 HoT Timer System (libpredict.lua) + +- ✅ **Regrowth Duration Fix** - Corrected duration from 21 to 20 seconds (matching actual Turtle WoW spell duration) +- ✅ **GetTime() Synchronization** - All timing calls now use `pfUI.uf.now or GetTime()` for consistent timing across all UI elements +- ✅ **Instant-HoT Detection Fix** - Fixed Rejuvenation/Renew not being detected when cast quickly after Regrowth + - Problem: `spell_queue` was overwritten before processing + - Solution: Instant HoTs now processed immediately at cast hooks with `current_cast` tracking +- ✅ **SuperWoW UNIT_CASTEVENT Support** - Precise Instant-HoT detection using UNIT_CASTEVENT + - Only fires on successful casts (not attempts), eliminating false triggers from GCD/range failures + - Graceful fallback to hook-based detection for players without SuperWoW +- ✅ **HealComm Compatibility** - Full compatibility with standalone HealComm addon users + - 0.3s delay compensation for Regrowth messages + - Duplicate detection (0.5s window) prevents double timers +- ✅ **PARTY Channel Support** - HoT messages now sent to PARTY channel for 5-man dungeons + +### 🎯 Nameplate Improvements (nameplates.lua) + +- ✅ **Target Castbar Zoom Fix** - Fixed current target castbar not showing when zoom factor is enabled + - Multi-method target detection: alpha check, `istarget` flag, and `zoomed` state + - Proper GUID lookup for target castbar info (was incorrectly using string "target") +- ✅ **Flicker/Vibration Fix** - Eliminated nameplate flicker near zoom boundaries + - Alpha check changed from `== 1` to `>= 0.99` (floating-point fix) + - Zoom tolerance changed from `>= w` to `> w + 0.5` (prevents oscillation) +- ✅ **libdebuff Nil-Checks** - Added safety checks to prevent errors when libdebuff data is unavailable + +### ⚡ Spell Queue (nampower.lua) + +- ✅ **Error Handling** - Added pcall wrapper for `GetSpellNameAndRankForId` to prevent error spam when spell ID not found + +### 🐱 Druid Improvements + +- ✅ **Rip Duration** (libdebuff.lua) - Now dynamically calculated based on combo points (10/12/14/16/18 seconds for 1-5 CP) +- ✅ **Ferocious Bite Refresh** (turtle-wow.lua) - Now refreshes both Rip AND Rake (previously only Rip), preserving existing duration + +### ⚡ Energy Tick (energytick.lua) + +- ✅ **Talent/Buff Energy Filter** - Ignores energy gains from talents/buffs (e.g., Ancient Brutality and Tiger's Fury) to prevent tick timer reset from non-natural energy gains + +--- + ## What's New in Version 6.1.1 (January 8, 2026) ### 🐛 Bugfixes @@ -172,8 +214,8 @@ Turtle WoW includes TBC spells in the Vanilla client. This version includes all --- -**Version:** 6.1.1 -**Release Date:** January 8, 2026 +**Version:** 6.2.0 +**Release Date:** January 10, 2026 **Compatibility:** Turtle WoW 1.18.0 **Optional DLLs:** SuperWoW, Nampower, UnitXP_SP3 (enhanced features when available) @@ -333,7 +375,7 @@ Same as original pfUI - free to use and modify. --- -**Version:** 6.0.0 -**Release Date:** January 5, 2026 +**Version:** 6.2.0 +**Release Date:** January 10, 2026 **Compatibility:** Turtle WoW 1.18.0 **Status:** Stable diff --git a/libs/libdebuff.lua b/libs/libdebuff.lua index 27924622..2f1da32f 100644 --- a/libs/libdebuff.lua +++ b/libs/libdebuff.lua @@ -38,6 +38,10 @@ function libdebuff:GetDuration(effect, rank) elseif effect == L["dyndebuffs"]["Kidney Shot"] then -- Kidney Shot: +1 sec per combo point duration = duration + GetComboPoints()*1 + elseif effect == "Rip" or effect == L["dyndebuffs"]["Rip"] then + -- Rip (Turtle WoW): 10s base + 2s per additional combo point + -- Base in table is 8, so: 8 + CP*2 = 10/12/14/16/18 + duration = 8 + GetComboPoints()*2 elseif effect == L["dyndebuffs"]["Demoralizing Shout"] then -- Booming Voice: 10% per talent local _,_,_,_,count = GetTalentInfo(2,1) diff --git a/modules/energytick.lua b/modules/energytick.lua index 8e966afc..d3c8e24d 100644 --- a/modules/energytick.lua +++ b/modules/energytick.lua @@ -7,6 +7,9 @@ pfUI:RegisterModule("energytick", "vanilla:tbc", function () energytick:RegisterEvent("UNIT_DISPLAYPOWER") energytick:RegisterEvent("UNIT_ENERGY") energytick:RegisterEvent("UNIT_MANA") + energytick:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF") + energytick:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS") + energytick:SetScript("OnEvent", function() if UnitPowerType("player") == 0 and C.unitframes.player.manatick == "1" then this.mode = "MANA" @@ -18,6 +21,14 @@ pfUI:RegisterModule("energytick", "vanilla:tbc", function () this:Hide() end + -- Filter nur eigene Energy-Gewinne von Talents/Buffs + if event == "CHAT_MSG_SPELL_SELF_BUFF" or event == "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS" then + if string.find(arg1, "You gain") and string.find(arg1, "Energy from") then + this.ignoreNextGain = true + end + return + end + if event == "PLAYER_ENTERING_WORLD" then this.lastMana = UnitMana("player") end @@ -38,7 +49,10 @@ pfUI:RegisterModule("energytick", "vanilla:tbc", function () this.badtick = diff end elseif this.mode == "ENERGY" and diff > 0 then - this.target = 2 + if not this.ignoreNextGain then + this.target = 2 + end + this.ignoreNextGain = false end this.lastMana = this.currentMana end @@ -69,14 +83,10 @@ pfUI:RegisterModule("energytick", "vanilla:tbc", function () energytick.spark:SetWidth(C.unitframes.player.pheight + 5) energytick.spark:SetBlendMode('ADD') - -- update spark size on player frame changes local hookUpdateConfig = pfUI.uf.player.UpdateConfig function pfUI.uf.player.UpdateConfig() - -- update spark sizes energytick.spark:SetHeight(C.unitframes.player.pheight + 15) energytick.spark:SetWidth(C.unitframes.player.pheight + 5) - - -- run default unitframe update function hookUpdateConfig(pfUI.uf.player) end -end) +end) \ No newline at end of file diff --git a/modules/turtle-wow.lua b/modules/turtle-wow.lua index cb63adae..3687c71e 100644 --- a/modules/turtle-wow.lua +++ b/modules/turtle-wow.lua @@ -32,13 +32,22 @@ pfUI:RegisterModule("turtle-wow", "vanilla", function () end end - -- refresh rip duration on ferocious bite + -- refresh rip and rake duration on ferocious bite (Turtle WoW feature) local match = string.find(arg1, "Ferocious Bite") if match and arg2 then local name = UnitName("target") local level = UnitLevel("target") + + -- Refresh Rip mit existierender Duration if libdebuff.objects[name] and libdebuff.objects[name][level] and libdebuff.objects[name][level]["Rip"] then - libdebuff:AddEffect(name, level, "Rip") + local existingDuration = libdebuff.objects[name][level]["Rip"].duration + libdebuff:AddEffect(name, level, "Rip", existingDuration) + end + + -- Refresh Rake mit existierender Duration + if libdebuff.objects[name] and libdebuff.objects[name][level] and libdebuff.objects[name][level]["Rake"] then + local existingDuration = libdebuff.objects[name][level]["Rake"].duration + libdebuff:AddEffect(name, level, "Rake", existingDuration) end end diff --git a/pfUI-tbc.toc b/pfUI-tbc.toc index 8c4eafba..ce8b83d8 100644 --- a/pfUI-tbc.toc +++ b/pfUI-tbc.toc @@ -3,7 +3,7 @@ ## Author: Shagu ## Notes: A complete user interface replacement. ## Notes-ruRU: Полная замена пользовательского интерфейса. -## Version: 6.1.1 +## Version: 6.2.0 ## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB diff --git a/pfUI.toc b/pfUI.toc index a208d0f3..1f8a5d67 100644 --- a/pfUI.toc +++ b/pfUI.toc @@ -3,7 +3,7 @@ ## Author: Shagu ## Notes: A complete user interface replacement. ## Notes-ruRU: Полная замена пользовательского интерфейса. -## Version: 6.1.1 +## Version: 6.2.0 ## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB From 4c8e42456579aca6a551955d8a3948b2d7a6edc7 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 10 Jan 2026 05:32:03 +0100 Subject: [PATCH 056/159] - New spell tracking! For more informations read the latest changelogs in the readme! --- README.md | 28 ++++++++- libs/libdebuff.lua | 141 +++++++++++++++++++++++++++++++++++++++------ pfUI-tbc.toc | 2 +- pfUI.toc | 2 +- 4 files changed, 152 insertions(+), 21 deletions(-) diff --git a/README.md b/README.md index e1027a9b..41e5ace7 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # pfUI - Turtle WoW Edition -[![Version](https://img.shields.io/badge/version-6.2.0-blue.svg)](https://github.com/me0wg4ming/pfUI) +[![Version](https://img.shields.io/badge/version-6.2.1-blue.svg)](https://github.com/me0wg4ming/pfUI) [![Turtle WoW](https://img.shields.io/badge/Turtle%20WoW-1.18.0-brightgreen.svg)](https://turtlecraft.gg/) [![SuperWoW](https://img.shields.io/badge/SuperWoW-Enhanced-purple.svg)](https://github.com/balakethelock/SuperWoW) [![Nampower](https://img.shields.io/badge/Nampower-Optional-yellow.svg)](https://gitea.com/avitasia/nampower) @@ -14,6 +14,30 @@ This version includes significant performance improvements, DLL-enhanced feature --- +## What's New in Version 6.2.1 (January 10, 2026) + +### 🎯 Debuff Timer Protection System (libdebuff.lua) + +- ✅ **Spell Rank Tracking** - Tracks spell rank for all your DoTs/debuffs + - Uses `lastCastRanks` table to preserve rank information across multiple event sources + - Fixes race condition where SuperWoW UNIT_CASTEVENT fired before QueueFunction processed pending data +- ✅ **Lower Rank Protection** - Lower rank spells cannot overwrite higher rank timers + - Example: If Moonfire Rank 10 is active, casting Rank 5 will be blocked +- ✅ **Other Player Protection** - Other players' casts cannot overwrite your debuff timers + - Your DoTs are tracked separately from other players' DoTs + - Multiple players can have their own Moonfire/Corruption on the same target +- ✅ **Shared Debuff Whitelist** - Debuffs that are shared by all players update correctly: + - Warrior: Sunder Armor, Demoralizing Shout, Thunder Clap + - Rogue: Expose Armor + - Druid: Faerie Fire, Faerie Fire (Feral) + - Hunter: Hunter's Mark + - Warlock: Curse of Weakness/Recklessness/Elements/Shadow/Tongues/Exhaustion + - Priest: Shadow Weaving + - Mage: Winter's Chill + - Paladin: All Judgements + +--- + ## What's New in Version 6.2.0 (January 10, 2026) ### 🔮 HoT Timer System (libpredict.lua) @@ -375,7 +399,7 @@ Same as original pfUI - free to use and modify. --- -**Version:** 6.2.0 +**Version:** 6.2.1 **Release Date:** January 10, 2026 **Compatibility:** Turtle WoW 1.18.0 **Status:** Stable diff --git a/libs/libdebuff.lua b/libs/libdebuff.lua index 2f1da32f..e3b8474c 100644 --- a/libs/libdebuff.lua +++ b/libs/libdebuff.lua @@ -26,6 +26,49 @@ local scanner = libtipscan:GetScanner("libdebuff") local _, class = UnitClass("player") local lastspell +-- Speichert die Ranks der zuletzt gecasteten Spells (bleibt länger als pending) +local lastCastRanks = {} + +-- Shared Debuffs: Diese werden von allen Spielern geteilt (nur einer kann drauf sein) +-- Timer darf von anderen Spielern aktualisiert werden +local sharedDebuffs = { + -- Warrior + ["Sunder Armor"] = true, + ["Demoralizing Shout"] = true, + ["Thunder Clap"] = true, + + -- Rogue + ["Expose Armor"] = true, + + -- Druid + ["Faerie Fire"] = true, + ["Faerie Fire (Feral)"] = true, + + -- Hunter + ["Hunter's Mark"] = true, + + -- Warlock Curses (nur eine pro Typ kann auf Target sein) + ["Curse of Weakness"] = true, + ["Curse of Recklessness"] = true, + ["Curse of the Elements"] = true, + ["Curse of Shadow"] = true, + ["Curse of Tongues"] = true, + ["Curse of Exhaustion"] = true, + -- NICHT: Curse of Agony, Curse of Doom (jeder Warlock hat seinen eigenen!) + + -- Priest + ["Shadow Weaving"] = true, + + -- Mage + ["Winter's Chill"] = true, + + -- Paladin Judgements + ["Judgement of Wisdom"] = true, + ["Judgement of Light"] = true, + ["Judgement of the Crusader"] = true, + ["Judgement of Justice"] = true, +} + function libdebuff:GetDuration(effect, rank) if L["debuffs"][effect] then local rank = rank and tonumber((string.gsub(rank, RANK, ""))) or 0 @@ -87,7 +130,7 @@ function libdebuff:UpdateUnits() pfUI.uf:RefreshUnit(pfUI.uf.target, "aura") end -function libdebuff:AddPending(unit, unitlevel, effect, duration, caster) +function libdebuff:AddPending(unit, unitlevel, effect, duration, caster, rank) if not unit or duration <= 0 then return end if not L["debuffs"][effect] then return end if libdebuff.pending[3] then return end @@ -95,8 +138,9 @@ function libdebuff:AddPending(unit, unitlevel, effect, duration, caster) libdebuff.pending[1] = unit libdebuff.pending[2] = unitlevel or 0 libdebuff.pending[3] = effect - libdebuff.pending[4] = duration -- or libdebuff:GetDuration(effect) + libdebuff.pending[4] = duration libdebuff.pending[5] = caster + libdebuff.pending[6] = rank QueueFunction(libdebuff.PersistPending) end @@ -107,13 +151,15 @@ function libdebuff:RemovePending() libdebuff.pending[3] = nil libdebuff.pending[4] = nil libdebuff.pending[5] = nil + libdebuff.pending[6] = nil end function libdebuff:PersistPending(effect) if not libdebuff.pending[3] then return end if libdebuff.pending[3] == effect or ( effect == nil and libdebuff.pending[3] ) then - libdebuff:AddEffect(libdebuff.pending[1], libdebuff.pending[2], libdebuff.pending[3], libdebuff.pending[4], libdebuff.pending[5]) + local p1, p2, p3, p4, p5, p6 = libdebuff.pending[1], libdebuff.pending[2], libdebuff.pending[3], libdebuff.pending[4], libdebuff.pending[5], libdebuff.pending[6] + libdebuff.AddEffect(libdebuff, p1, p2, p3, p4, p5, p6) end libdebuff:RemovePending() @@ -125,21 +171,61 @@ function libdebuff:RevertLastAction() libdebuff:UpdateUnits() end -function libdebuff:AddEffect(unit, unitlevel, effect, duration, caster) +function libdebuff:AddEffect(unit, unitlevel, effect, duration, caster, rank) + -- WORKAROUND: Wenn rank nil ist und wir einen eigenen Cast haben, hole rank aus lastCastRanks + if not rank and caster == "player" and effect then + -- Erst aus pending versuchen + if libdebuff.pending[3] == effect and libdebuff.pending[6] then + rank = libdebuff.pending[6] + -- Dann aus lastCastRanks (bleibt länger) + elseif lastCastRanks[effect] and (GetTime() - lastCastRanks[effect].time) < 2 then + rank = lastCastRanks[effect].rank + end + end + if not unit or not effect then return end unitlevel = unitlevel or 0 if not libdebuff.objects[unit] then libdebuff.objects[unit] = {} end if not libdebuff.objects[unit][unitlevel] then libdebuff.objects[unit][unitlevel] = {} end if not libdebuff.objects[unit][unitlevel][effect] then libdebuff.objects[unit][unitlevel][effect] = {} end - -- save current effect as lastspell - lastspell = libdebuff.objects[unit][unitlevel][effect] + local existing = libdebuff.objects[unit][unitlevel][effect] + local now = GetTime() + + -- Wenn kein Rank übergeben wurde, behalte den existierenden + if not rank and existing.rank then + rank = existing.rank + end + + -- Prüfe ob ein existierender Debuff noch aktiv ist + local existingIsActive = existing.start and existing.duration and (existing.start + existing.duration) > now + + -- SCHUTZ: Wenn MEIN Debuff aktiv ist, darf ein anderer Spieler ihn NICHT überschreiben + -- AUSNAHME: Shared Debuffs (Sunder Armor, Curses, etc.) dürfen aktualisiert werden + if existingIsActive and existing.caster == "player" and caster ~= "player" then + if not sharedDebuffs[effect] then + return -- Blockiere das Update + end + end + + -- Rank-Prüfung wenn beide vom Player sind und beide Ranks bekannt sind + if existingIsActive and existing.rank and rank and existing.caster == "player" and caster == "player" then + -- Niedrigerer Rank darf höheren NICHT überschreiben + if rank < existing.rank then + return -- Blockiere das Update + end + -- Gleicher oder höherer Rank darf überschreiben (Timer erneuern) + end - libdebuff.objects[unit][unitlevel][effect].effect = effect - libdebuff.objects[unit][unitlevel][effect].start_old = libdebuff.objects[unit][unitlevel][effect].start - libdebuff.objects[unit][unitlevel][effect].start = GetTime() - libdebuff.objects[unit][unitlevel][effect].duration = duration or libdebuff:GetDuration(effect) - libdebuff.objects[unit][unitlevel][effect].caster = caster + -- save current effect as lastspell + lastspell = existing + + existing.effect = effect + existing.start_old = existing.start + existing.start = now + existing.duration = duration or libdebuff:GetDuration(effect) + existing.caster = caster + existing.rank = rank libdebuff:UpdateUnits() end @@ -193,7 +279,7 @@ libdebuff:SetScript("OnEvent", function() if unit and effect then local unitlevel = UnitName("target") == unit and UnitLevel("target") or 0 if not libdebuff.objects[unit] or not libdebuff.objects[unit][unitlevel] or not libdebuff.objects[unit][unitlevel][effect] then - libdebuff:AddEffect(unit, unitlevel, effect) + libdebuff:AddEffect(unit, unitlevel, effect, nil, nil, nil) -- Explizit nil für rank end end @@ -210,7 +296,7 @@ libdebuff:SetScript("OnEvent", function() local unitlevel = UnitLevel("target") or 0 local unit = UnitName("target") if not libdebuff.objects[unit] or not libdebuff.objects[unit][unitlevel] or not libdebuff.objects[unit][unitlevel][effect] then - libdebuff:AddEffect(unit, unitlevel, effect) + libdebuff:AddEffect(unit, unitlevel, effect, nil, nil, nil) -- Explizit nil für rank end end end @@ -239,13 +325,27 @@ end) hooksecurefunc("CastSpell", function(id, bookType) local rawEffect, rank = libspell.GetSpellInfo(id, bookType) local duration = libdebuff:GetDuration(rawEffect, rank) - libdebuff:AddPending(UnitName("target"), UnitLevel("target"), rawEffect, duration, "player") + local rankNum = rank and tonumber(string.match(rank, "(%d+)")) or 0 + + -- Speichere rank für später (bleibt 2 Sekunden) + if rawEffect and rankNum > 0 then + lastCastRanks[rawEffect] = { rank = rankNum, time = GetTime() } + end + + libdebuff:AddPending(UnitName("target"), UnitLevel("target"), rawEffect, duration, "player", rankNum) end) hooksecurefunc("CastSpellByName", function(effect, target) local rawEffect, rank = libspell.GetSpellInfo(effect) local duration = libdebuff:GetDuration(rawEffect, rank) - libdebuff:AddPending(UnitName("target"), UnitLevel("target"), rawEffect, duration, "player") + local rankNum = rank and tonumber(string.match(rank, "(%d+)")) or 0 + + -- Speichere rank für später (bleibt 2 Sekunden) + if rawEffect and rankNum > 0 then + lastCastRanks[rawEffect] = { rank = rankNum, time = GetTime() } + end + + libdebuff:AddPending(UnitName("target"), UnitLevel("target"), rawEffect, duration, "player", rankNum) end) hooksecurefunc("UseAction", function(slot, target, button) @@ -253,7 +353,14 @@ hooksecurefunc("UseAction", function(slot, target, button) scanner:SetAction(slot) local rawEffect, rank = scanner:Line(1) local duration = libdebuff:GetDuration(rawEffect, rank) - libdebuff:AddPending(UnitName("target"), UnitLevel("target"), rawEffect, duration, "player") + local rankNum = rank and tonumber(string.match(rank, "(%d+)")) or 0 + + -- Speichere rank für später (bleibt 2 Sekunden) + if rawEffect and rankNum > 0 then + lastCastRanks[rawEffect] = { rank = rankNum, time = GetTime() } + end + + libdebuff:AddPending(UnitName("target"), UnitLevel("target"), rawEffect, duration, "player", rankNum) end) function libdebuff:UnitDebuff(unit, id) @@ -311,4 +418,4 @@ function libdebuff:UnitOwnDebuff(unit, id) end -- add libdebuff to pfUI API -pfUI.api.libdebuff = libdebuff +pfUI.api.libdebuff = libdebuff \ No newline at end of file diff --git a/pfUI-tbc.toc b/pfUI-tbc.toc index ce8b83d8..c61afb09 100644 --- a/pfUI-tbc.toc +++ b/pfUI-tbc.toc @@ -3,7 +3,7 @@ ## Author: Shagu ## Notes: A complete user interface replacement. ## Notes-ruRU: Полная замена пользовательского интерфейса. -## Version: 6.2.0 +## Version: 6.2.1 ## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB diff --git a/pfUI.toc b/pfUI.toc index 1f8a5d67..1daa848a 100644 --- a/pfUI.toc +++ b/pfUI.toc @@ -3,7 +3,7 @@ ## Author: Shagu ## Notes: A complete user interface replacement. ## Notes-ruRU: Полная замена пользовательского интерфейса. -## Version: 6.2.0 +## Version: 6.2.1 ## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB From 5438131ae9d430aa13b4423061616e0779227513 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 10 Jan 2026 05:40:15 +0100 Subject: [PATCH 057/159] fix for rake, rip + bite - Fixed rake and rip timer not being refreshed on 5point bite with the new llibdebuff logic --- libs/libdebuff.lua | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/libs/libdebuff.lua b/libs/libdebuff.lua index e3b8474c..23765592 100644 --- a/libs/libdebuff.lua +++ b/libs/libdebuff.lua @@ -192,6 +192,11 @@ function libdebuff:AddEffect(unit, unitlevel, effect, duration, caster, rank) local existing = libdebuff.objects[unit][unitlevel][effect] local now = GetTime() + -- Wenn kein Caster übergeben wurde, behalte den existierenden (wichtig für Refresh-Mechaniken wie Ferocious Bite) + if not caster and existing.caster then + caster = existing.caster + end + -- Wenn kein Rank übergeben wurde, behalte den existierenden if not rank and existing.rank then rank = existing.rank From 0c41f69cd3ae2b224e9ff65f34496170ca64f28b Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 10 Jan 2026 11:23:42 +0100 Subject: [PATCH 058/159] fixed str.match - Changed string.match intop string.find (string.match not exists in lua 5.0) --- libs/libdebuff.lua | 18 +++++++++++++++--- 1 file changed, 15 insertions(+), 3 deletions(-) diff --git a/libs/libdebuff.lua b/libs/libdebuff.lua index 23765592..460a009c 100644 --- a/libs/libdebuff.lua +++ b/libs/libdebuff.lua @@ -330,7 +330,11 @@ end) hooksecurefunc("CastSpell", function(id, bookType) local rawEffect, rank = libspell.GetSpellInfo(id, bookType) local duration = libdebuff:GetDuration(rawEffect, rank) - local rankNum = rank and tonumber(string.match(rank, "(%d+)")) or 0 + local rankNum = 0 + if rank then + local _, _, num = string.find(rank, "(%d+)") + rankNum = num and tonumber(num) or 0 + end -- Speichere rank für später (bleibt 2 Sekunden) if rawEffect and rankNum > 0 then @@ -343,7 +347,11 @@ end) hooksecurefunc("CastSpellByName", function(effect, target) local rawEffect, rank = libspell.GetSpellInfo(effect) local duration = libdebuff:GetDuration(rawEffect, rank) - local rankNum = rank and tonumber(string.match(rank, "(%d+)")) or 0 + local rankNum = 0 + if rank then + local _, _, num = string.find(rank, "(%d+)") + rankNum = num and tonumber(num) or 0 + end -- Speichere rank für später (bleibt 2 Sekunden) if rawEffect and rankNum > 0 then @@ -358,7 +366,11 @@ hooksecurefunc("UseAction", function(slot, target, button) scanner:SetAction(slot) local rawEffect, rank = scanner:Line(1) local duration = libdebuff:GetDuration(rawEffect, rank) - local rankNum = rank and tonumber(string.match(rank, "(%d+)")) or 0 + local rankNum = 0 + if rank then + local _, _, num = string.find(rank, "(%d+)") + rankNum = num and tonumber(num) or 0 + end -- Speichere rank für später (bleibt 2 Sekunden) if rawEffect and rankNum > 0 then From 6f44b1a7394798078c3fe2c98c10de82f191fd30 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 10 Jan 2026 11:37:03 +0100 Subject: [PATCH 059/159] nampower.lua fix - Added a safety check for nampower.lua to prevent errors if the player has no superwow. "GetSpellNameAndRankForId" only exists with superwow! --- modules/nampower.lua | 31 ++++++++++++++++++++----------- 1 file changed, 20 insertions(+), 11 deletions(-) diff --git a/modules/nampower.lua b/modules/nampower.lua index 1f89ebcf..1c884077 100644 --- a/modules/nampower.lua +++ b/modules/nampower.lua @@ -6,6 +6,16 @@ pfUI:RegisterModule("nampower", "vanilla", function () -- Only load if Nampower is available if not GetNampowerVersion then return end + -- Safe wrapper for SuperWoW's GetSpellNameAndRankForId (may not be available) + local function SafeGetSpellNameAndRank(spellId) + if not GetSpellNameAndRankForId then return nil, nil end + local success, name, rank = pcall(GetSpellNameAndRankForId, spellId) + if success then + return name, rank + end + return nil, nil + end + local rawborder, border = GetBorderSize() -- Spell Queue Indicator @@ -111,11 +121,8 @@ pfUI:RegisterModule("nampower", "vanilla", function () if SpellInfo then spellName, spellRank, texture = SpellInfo(spellId) end - if not spellName and GetSpellNameAndRankForId then - local success, name, rank = pcall(GetSpellNameAndRankForId, spellId) - if success then - spellName, spellRank = name, rank - end + if not spellName then + spellName, spellRank = SafeGetSpellNameAndRank(spellId) end if spellName then @@ -229,8 +236,8 @@ pfUI:RegisterModule("nampower", "vanilla", function () if SpellInfo then spellName, spellRank, texture = SpellInfo(spellId) end - if not spellName and GetSpellNameAndRankForId then - spellName, spellRank = GetSpellNameAndRankForId(spellId) + if not spellName then + spellName, spellRank = SafeGetSpellNameAndRank(spellId) end if spellName then @@ -270,8 +277,9 @@ pfUI:RegisterModule("nampower", "vanilla", function () local name, rank, texture if SpellInfo then name, rank, texture = SpellInfo(spellId) - elseif GetSpellNameAndRankForId then - name, rank = GetSpellNameAndRankForId(spellId) + end + if not name then + name, rank = SafeGetSpellNameAndRank(spellId) end result[i] = { @@ -677,8 +685,9 @@ pfUI:RegisterModule("nampower", "vanilla", function () local spellName if SpellInfo then spellName = SpellInfo(spellId) - elseif GetSpellNameAndRankForId then - spellName = GetSpellNameAndRankForId(spellId) + end + if not spellName then + spellName = SafeGetSpellNameAndRank(spellId) end if not spellName then return end From 02e5ecdbeb5fedcb0951d6f5767814ea195e0969 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 10 Jan 2026 12:48:07 +0100 Subject: [PATCH 060/159] 6.2.2 push For more informations read the readme please! --- README.md | 31 ++++++++++++++++++++++++++-- libs/libdebuff.lua | 47 +++++++++++++++++++++++++++++++++--------- modules/superwow.lua | 28 ++++--------------------- modules/turtle-wow.lua | 7 ++++--- pfUI-tbc.toc | 2 +- pfUI.toc | 2 +- 6 files changed, 76 insertions(+), 41 deletions(-) diff --git a/README.md b/README.md index 41e5ace7..4f2bbb16 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # pfUI - Turtle WoW Edition -[![Version](https://img.shields.io/badge/version-6.2.1-blue.svg)](https://github.com/me0wg4ming/pfUI) +[![Version](https://img.shields.io/badge/version-6.2.2-blue.svg)](https://github.com/me0wg4ming/pfUI) [![Turtle WoW](https://img.shields.io/badge/Turtle%20WoW-1.18.0-brightgreen.svg)](https://turtlecraft.gg/) [![SuperWoW](https://img.shields.io/badge/SuperWoW-Enhanced-purple.svg)](https://github.com/balakethelock/SuperWoW) [![Nampower](https://img.shields.io/badge/Nampower-Optional-yellow.svg)](https://gitea.com/avitasia/nampower) @@ -14,6 +14,33 @@ This version includes significant performance improvements, DLL-enhanced feature --- +## What's New in Version 6.2.2 (January 10, 2026) + +### 🎯 Failed Spell Detection (libdebuff.lua) + +- ✅ **Resist/Miss/Dodge/Parry Detection** - Spells that fail to land no longer create or update timers + - Detects: Miss, Resist, Dodge, Parry, Evade, Deflect, Reflect, Block, Absorb, Immune + - Timer is either blocked before creation or reverted if fail event arrives late +- ✅ **Public API: `libdebuff:DidSpellFail(spell)`** - Other modules can check if a spell recently failed + - Returns true if spell failed within the last 1 second + - Used by turtle-wow.lua for refresh mechanics + +### 🐱 Druid/Warlock Refresh Fixes (turtle-wow.lua) + +- ✅ **Ferocious Bite Refresh Fix** - Rip/Rake timers only refresh when Ferocious Bite actually hits + - Previously: Timer refreshed even on dodge/parry/miss + - Now: Uses `DidSpellFail()` to verify hit before refreshing +- ✅ **Conflagrate Refresh Fix** - Immolate duration only reduced when Conflagrate actually hits +- ✅ **Caster Inheritance** - Refresh mechanics preserve existing caster info when not explicitly provided + +### ⚡ SuperWoW Compatibility (superwow.lua) + +- ✅ **Removed UNIT_CASTEVENT for DoT Timers** - SuperWoW's instant event fires before resist/miss detection + - DoT timers now use standard hook-based fallback (compatible with resist detection) + - HoT timers (Rejuvenation, Renew, etc.) still use SuperWoW for instant detection (buffs can't be resisted) + +--- + ## What's New in Version 6.2.1 (January 10, 2026) ### 🎯 Debuff Timer Protection System (libdebuff.lua) @@ -399,7 +426,7 @@ Same as original pfUI - free to use and modify. --- -**Version:** 6.2.1 +**Version:** 6.2.2 **Release Date:** January 10, 2026 **Compatibility:** Turtle WoW 1.18.0 **Status:** Stable diff --git a/libs/libdebuff.lua b/libs/libdebuff.lua index 460a009c..8cc22fa4 100644 --- a/libs/libdebuff.lua +++ b/libs/libdebuff.lua @@ -29,6 +29,19 @@ local lastspell -- Speichert die Ranks der zuletzt gecasteten Spells (bleibt länger als pending) local lastCastRanks = {} +-- Speichert Spells die gefailed sind (miss/dodge/parry/etc.) für 1 Sekunde +local lastFailedSpells = {} + +-- Prüft ob ein Spell kürzlich gefailed ist (öffentliche Funktion für andere Module) +function libdebuff:DidSpellFail(spell) + if not spell then return false end + local data = lastFailedSpells[spell] + if data and (GetTime() - data.time) < 1 then + return true + end + return false +end + -- Shared Debuffs: Diese werden von allen Spielern geteilt (nur einer kann drauf sein) -- Timer darf von anderen Spielern aktualisiert werden local sharedDebuffs = { @@ -166,6 +179,8 @@ function libdebuff:PersistPending(effect) end function libdebuff:RevertLastAction() + if lastspell and lastspell.effect then + end lastspell.start = lastspell.start_old lastspell.start_old = nil libdebuff:UpdateUnits() @@ -184,6 +199,13 @@ function libdebuff:AddEffect(unit, unitlevel, effect, duration, caster, rank) end if not unit or not effect then return end + + -- SCHUTZ: Wenn der Spell gerade gefailed ist (miss/dodge/parry/etc.), nicht anwenden + -- Nur für eigene Spells prüfen, nicht für andere Spieler + if caster == "player" and libdebuff:DidSpellFail(effect) then + return -- Spell hat nicht getroffen, keinen Timer setzen + end + unitlevel = unitlevel or 0 if not libdebuff.objects[unit] then libdebuff.objects[unit] = {} end if not libdebuff.objects[unit][unitlevel] then libdebuff.objects[unit][unitlevel] = {} end @@ -306,19 +328,24 @@ libdebuff:SetScript("OnEvent", function() end end - -- Update Pending Spells + -- Update Pending Spells und tracke failed spells elseif event == "CHAT_MSG_SPELL_FAILED_LOCALPLAYER" or event == "CHAT_MSG_SPELL_SELF_DAMAGE" then - -- Remove pending spell + -- Prüfe ob ein Spell gefailed ist und speichere ihn for _, msg in pairs(libdebuff.rp) do local effect = cmatch(arg1, msg) - if effect and libdebuff.pending[3] == effect then - -- instant removal of the pending spell - libdebuff:RemovePending() - return - elseif effect and lastspell and lastspell.start_old and lastspell.effect == effect then - -- late removal of debuffs (e.g hunter arrows as they hit late) - libdebuff:RevertLastAction() - return + if effect then + -- Speichere den failed spell für 1 Sekunde + lastFailedSpells[effect] = { time = GetTime() } + + -- Bestehende Logik: Remove pending spell + if libdebuff.pending[3] == effect then + libdebuff:RemovePending() + return + elseif lastspell and lastspell.start_old and lastspell.effect == effect then + -- late removal of debuffs (e.g hunter arrows as they hit late) + libdebuff:RevertLastAction() + return + end end end elseif event == "SPELLCAST_STOP" then diff --git a/modules/superwow.lua b/modules/superwow.lua index c6423dd8..24d67a90 100644 --- a/modules/superwow.lua +++ b/modules/superwow.lua @@ -300,30 +300,10 @@ pfUI:RegisterModule("superwow", "vanilla", function () end end - -- Enhance libdebuff with SuperWoW data - local superdebuff = CreateFrame("Frame") - superdebuff:RegisterEvent("UNIT_CASTEVENT") - superdebuff:SetScript("OnEvent", function() - -- variable assignments - local caster, target, event, spell, duration = arg1, arg2, arg3, arg4 - - -- skip other caster and empty target events - local _, guid = UnitExists("player") - if caster ~= guid then return end - if event ~= "CAST" then return end - if not target or target == "" then return end - - -- assign all required data - local unit = UnitName(target) - local unitlevel = UnitLevel(target) - if not SpellInfo then return end - local effect, rank = SpellInfo(spell) - local duration = libdebuff:GetDuration(effect, rank) - local caster = "player" - - -- add effect to current debuff data - libdebuff:AddEffect(unit, unitlevel, effect, duration, caster) - end) + -- NOTE: SuperWoW libdebuff enhancement removed. + -- UNIT_CASTEVENT fires before resist/miss/dodge events arrive, + -- which breaks the failed spell detection system in libdebuff. + -- DoT timers use the standard hook-based fallback instead. -- TrackUnit API for adding group members to minimap -- Tracks friendly units on the minimap for easier group coordination diff --git a/modules/turtle-wow.lua b/modules/turtle-wow.lua index 3687c71e..05515af0 100644 --- a/modules/turtle-wow.lua +++ b/modules/turtle-wow.lua @@ -33,8 +33,9 @@ pfUI:RegisterModule("turtle-wow", "vanilla", function () end -- refresh rip and rake duration on ferocious bite (Turtle WoW feature) + -- Only refresh if Ferocious Bite actually hit (not missed/dodged/parried/etc.) local match = string.find(arg1, "Ferocious Bite") - if match and arg2 then + if match and arg2 and not libdebuff:DidSpellFail("Ferocious Bite") then local name = UnitName("target") local level = UnitLevel("target") @@ -52,9 +53,9 @@ pfUI:RegisterModule("turtle-wow", "vanilla", function () end -- refresh Immolate duration after cast Conflagrate + -- Only refresh if Conflagrate actually hit local conflagrate = string.find(string.sub(arg1,6,17), "Conflagrate") - --arg2 is spell dmg when it hits, nil when it misses - if conflagrate and arg2 then + if conflagrate and arg2 and not libdebuff:DidSpellFail("Conflagrate") then local name = UnitName("target") local level = UnitLevel("target") if libdebuff.objects[name] and libdebuff.objects[name][level] and libdebuff.objects[name][level]["Immolate"] then diff --git a/pfUI-tbc.toc b/pfUI-tbc.toc index c61afb09..f03ca361 100644 --- a/pfUI-tbc.toc +++ b/pfUI-tbc.toc @@ -3,7 +3,7 @@ ## Author: Shagu ## Notes: A complete user interface replacement. ## Notes-ruRU: Полная замена пользовательского интерфейса. -## Version: 6.2.1 +## Version: 6.2.2 ## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB diff --git a/pfUI.toc b/pfUI.toc index 1daa848a..c1f23b76 100644 --- a/pfUI.toc +++ b/pfUI.toc @@ -3,7 +3,7 @@ ## Author: Shagu ## Notes: A complete user interface replacement. ## Notes-ruRU: Полная замена пользовательского интерфейса. -## Version: 6.2.1 +## Version: 6.2.2 ## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB From 9fc161df217dd383ea2f379128015eba5ecaeed6 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 10 Jan 2026 13:34:40 +0100 Subject: [PATCH 061/159] forgot raidframe throttle Added additionally a raidframe roster throttle --- modules/raid.lua | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/modules/raid.lua b/modules/raid.lua index 7bda90ba..6c5f4c6f 100644 --- a/modules/raid.lua +++ b/modules/raid.lua @@ -87,6 +87,10 @@ pfUI:RegisterModule("raid", "vanilla:tbc", function () pfUI.uf.raid:RegisterEvent("VARIABLES_LOADED") pfUI.uf.raid:SetScript("OnEvent", function() this:Show() end) pfUI.uf.raid:SetScript("OnUpdate", function() + -- Throttle raid roster updates to 5 FPS + if (this.tick or 0) > GetTime() then return end + this.tick = GetTime() + 0.2 + -- don't proceed without raid or during combat if not UnitInRaid("player") or (InCombatLockdown and InCombatLockdown()) then return end @@ -136,4 +140,4 @@ pfUI:RegisterModule("raid", "vanilla:tbc", function () pfUI.uf.raid:Show() end end) -end) +end) \ No newline at end of file From 7f93ebefafc44318f34e5d37a172d7423ac02ef2 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 10 Jan 2026 14:31:47 +0100 Subject: [PATCH 062/159] Throttles Added throttle for player castbar, player frame and Raidframes --- modules/castbar.lua | 5 +++++ modules/player.lua | 12 +++++++++++- modules/raid.lua | 2 +- 3 files changed, 17 insertions(+), 2 deletions(-) diff --git a/modules/castbar.lua b/modules/castbar.lua index ea6d33ae..1030c01c 100644 --- a/modules/castbar.lua +++ b/modules/castbar.lua @@ -66,7 +66,12 @@ pfUI:RegisterModule("castbar", "vanilla", function () cb.bar.lag:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", 0, 0) cb.bar.lag:SetTexture(1,.2,.2,.2) + -- OnUpdate script with throttle for performance optimization cb:SetScript("OnUpdate", function() + -- Throttle for performance + if (this.tick or 0) > GetTime() then return end + this.tick = GetTime() + 0.025 -- ~60 FPS for smooth castbar + if this.drag and this.drag:IsShown() then this:SetAlpha(1) return diff --git a/modules/player.lua b/modules/player.lua index 59979fff..0c1480b5 100644 --- a/modules/player.lua +++ b/modules/player.lua @@ -11,6 +11,16 @@ pfUI:RegisterModule("player", "vanilla:tbc", function () pfUI.uf.player:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOM", -75, 125) UpdateMovable(pfUI.uf.player) + -- Add throttle to player frame OnUpdate + if pfUI.uf.player:GetScript("OnUpdate") then + local originalOnUpdate = pfUI.uf.player:GetScript("OnUpdate") + pfUI.uf.player:SetScript("OnUpdate", function() + if (this.tick or 0) > GetTime() then return end + this.tick = GetTime() + 0.1 + originalOnUpdate() + end) + end + -- Replace default's RESET_INSTANCES button with an always working one UnitPopupButtons["RESET_INSTANCES_FIX"] = { text = RESET_INSTANCES, dist = 0 } for id, text in pairs(UnitPopupMenus["SELF"]) do @@ -25,4 +35,4 @@ pfUI:RegisterModule("player", "vanilla:tbc", function () StaticPopup_Show("CONFIRM_RESET_INSTANCES") end end) -end) +end) \ No newline at end of file diff --git a/modules/raid.lua b/modules/raid.lua index 6c5f4c6f..69f271cd 100644 --- a/modules/raid.lua +++ b/modules/raid.lua @@ -89,7 +89,7 @@ pfUI:RegisterModule("raid", "vanilla:tbc", function () pfUI.uf.raid:SetScript("OnUpdate", function() -- Throttle raid roster updates to 5 FPS if (this.tick or 0) > GetTime() then return end - this.tick = GetTime() + 0.2 + this.tick = GetTime() + 0.25 -- don't proceed without raid or during combat if not UnitInRaid("player") or (InCombatLockdown and InCombatLockdown()) then return end From 6866a6de097b7b6ab32d34b93b07b47d88fadc25 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 10 Jan 2026 14:35:26 +0100 Subject: [PATCH 063/159] energy tick throttle implemented energy tick throttle implemented --- modules/energytick.lua | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/modules/energytick.lua b/modules/energytick.lua index d3c8e24d..825a4257 100644 --- a/modules/energytick.lua +++ b/modules/energytick.lua @@ -59,6 +59,10 @@ pfUI:RegisterModule("energytick", "vanilla:tbc", function () end) energytick:SetScript("OnUpdate", function() + -- Throttle for performance + if (this.tick or 0) > GetTime() then return end + this.tick = GetTime() + 0.020 + if this.target then this.start, this.max = GetTime(), this.target this.target = nil From fc4b88d00938644bf88ba8dde10840339997fe0e Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 10 Jan 2026 15:28:16 +0100 Subject: [PATCH 064/159] more throttles more throttle updates, yayyyy --- modules/actionbar.lua | 13 +++++++++++-- modules/minimap.lua | 7 +++++-- 2 files changed, 16 insertions(+), 4 deletions(-) diff --git a/modules/actionbar.lua b/modules/actionbar.lua index 9edd0469..ab84ce70 100644 --- a/modules/actionbar.lua +++ b/modules/actionbar.lua @@ -755,9 +755,14 @@ pfUI:RegisterModule("actionbar", "vanilla", function () end local self, button, unlock + -- Main update loop with throttle for performance optimization local function BarsUpdate(self) self = self or this + -- Throttle for performance + if (this.tick_main or 0) > GetTime() then return end + this.tick_main = GetTime() + 0.025 + -- update buttons whenever a button drag is assumed AssumeButtonDrag() @@ -1695,9 +1700,13 @@ pfUI:RegisterModule("actionbar", "vanilla", function () end end) - -- limit events to one per second and smoothen action scanning + -- Reagent counter update with throttle for performance optimization reagentcounter:SetScript("OnUpdate", function() - -- scan one action slot per frame + -- Throttle entire function to 10 FPS for smooth scanning + if (this.tick_update or 0) > GetTime() then return end + this.tick_update = GetTime() + 0.1 + + -- scan one action slot per update if this.scan and this.scan <= 120 then UpdateSlot(this.scan) this.scan = this.scan + 1 diff --git a/modules/minimap.lua b/modules/minimap.lua index 53bc3374..215f3323 100644 --- a/modules/minimap.lua +++ b/modules/minimap.lua @@ -134,8 +134,11 @@ pfUI:RegisterModule("minimap", "vanilla:tbc", function () -- Create coordinates text frame with location configurable pfUI.minimapCoordinates = CreateFrame("Frame", "pfMinimapCoord", pfUI.minimap) pfUI.minimapCoordinates:SetScript("OnUpdate", function() - -- update coords every 0.1 seconds - if C.appearance.minimap.coordstext ~= "off" and ( this.tick or .1) > GetTime() then return else this.tick = GetTime() + .1 end + -- Throttle to update coords every 0.1 seconds + if ( this.tick or 0) > GetTime() then return end + this.tick = GetTime() + .1 + + if C.appearance.minimap.coordstext == "off" then return end this.posX, this.posY = GetPlayerMapPosition("player") if this.posX ~= 0 and this.posY ~= 0 then From ce0c2104fa82148c55205c89eefbb860d992d8d1 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 10 Jan 2026 22:07:07 +0100 Subject: [PATCH 065/159] possible fix for low fps possible fix for low fps - needs further testing tommorow in my raid... no garantue --- api/unitframes.lua | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/api/unitframes.lua b/api/unitframes.lua index 887b4e49..f107bb94 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -1050,13 +1050,7 @@ function pfUI.uf.OnUpdate() if this.label == "raid" or this.label == "party" then if (this.throttleTick or 0) > now then return end this.throttleTick = now + 0.1 - - -- Periodic buff scan for raid/party frames (every 0.2s) - -- This catches buffs that expire without firing UNIT_AURA - if (this.buffScanTick or 0) < now then - this.buffScanTick = now + 0.2 - this.update_aura = true - end + -- NOTE: buffScanTick removed for performance testing elseif this.label then if (this.throttleTick or 0) > now then return end this.throttleTick = now + 0.025 From b1540c4b4cd5ce30926ba4f01f88b9e8e5ae7168 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sun, 11 Jan 2026 00:09:08 +0100 Subject: [PATCH 066/159] tick.time adjustments tick.time adjustments --- modules/castbar.lua | 2 +- modules/nameplates.lua | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/modules/castbar.lua b/modules/castbar.lua index 1030c01c..8f1e5950 100644 --- a/modules/castbar.lua +++ b/modules/castbar.lua @@ -70,7 +70,7 @@ pfUI:RegisterModule("castbar", "vanilla", function () cb:SetScript("OnUpdate", function() -- Throttle for performance if (this.tick or 0) > GetTime() then return end - this.tick = GetTime() + 0.025 -- ~60 FPS for smooth castbar + this.tick = GetTime() + 0.020 -- ~60 FPS for smooth castbar if this.drag and this.drag:IsShown() then this:SetAlpha(1) diff --git a/modules/nameplates.lua b/modules/nameplates.lua index 59cc2b0d..63de5235 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -984,7 +984,7 @@ pfUI:RegisterModule("nameplates", "vanilla", function () -- Nutze Alpha >= 0.99 statt == 1 um Flackern durch Fließkomma-Ungenauigkeiten zu verhindern -- (Nicht-Targets werden explizit auf 0.95 gesetzt, Targets auf 1.0) local target = UnitExists("target") and frame:GetAlpha() >= 0.99 or nil - local throttle = target and 0.025 or 0.025 + local throttle = target and 0.020 or 0.020 if (nameplate.lasttick or 0) + throttle > now then return end nameplate.lasttick = now From 25c0e744cd46df4b5f7d893de76b05342628723f Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sun, 11 Jan 2026 17:00:11 +0100 Subject: [PATCH 067/159] nil check for totems - No more totem errors... --- modules/totems.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/modules/totems.lua b/modules/totems.lua index 59eab973..90c20aea 100644 --- a/modules/totems.lua +++ b/modules/totems.lua @@ -27,11 +27,12 @@ pfUI:RegisterModule("totems", "vanilla:tbc", function () totems.OnEnter = function(self) if not this.id then return end local active, name, start, duration, icon = GetTotemInfo(this.id) + if not name or not active then return end -- Prüfen ob name gültig ist local color = slots[this.id] GameTooltip:SetOwner(this, "ANCHOR_LEFT") GameTooltip:SetText(name, color.r+.2, color.g+.2, color.b+.2) GameTooltip:Show() - end +end totems.OnLeave = function(self) GameTooltip:Hide() From 43ee07728596c26a8783f6c0aedbe3a6932f4822 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sun, 11 Jan 2026 19:58:29 +0100 Subject: [PATCH 068/159] fixed for unitframes! - Fixed unitframes not updating health/buff/debuffs properly - Fixed heal predictions - Fps should be also stable now, ty for your patience.... --- api/unitframes.lua | 314 +++++++++++++-------------------------------- 1 file changed, 91 insertions(+), 223 deletions(-) diff --git a/api/unitframes.lua b/api/unitframes.lua index f107bb94..ce58ef01 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -1,8 +1,6 @@ -- load pfUI environment setfenv(1, pfUI:GetEnvironment()) -local superwow_active = HasSuperWoW() - pfUI.uf = CreateFrame("Frame", nil, UIParent) pfUI.uf:SetScript("OnUpdate", function() if InCombatLockdown and not InCombatLockdown() then @@ -16,91 +14,6 @@ end) pfUI.uf.frames = {} pfUI.uf.delayed = {} --- ===================================================== --- CENTRAL EVENT-HANDLER for Raid/Party Performance --- ===================================================== -pfUI.uf.unitmap = {} -- Maps "raid1" -> frame, "party2" -> frame, etc. - -pfUI.uf.RebuildUnitmap = function() - -- Clear old mappings - for k in pairs(pfUI.uf.unitmap) do - pfUI.uf.unitmap[k] = nil - end - - -- Rebuild raid mappings - if pfUI.uf.raid then - for i = 1, 40 do - local frame = pfUI.uf.raid[i] - if frame and frame.label then - -- Always map by raid index for event handling - if frame.cache_raid and frame.cache_raid > 0 then - pfUI.uf.unitmap["raid" .. frame.cache_raid] = frame - end - -- Also map by current label for direct access - if frame.id and frame.id ~= 0 and frame.id ~= "" then - local unitstr = frame.label .. frame.id - pfUI.uf.unitmap[unitstr] = frame - elseif frame.label == "player" then - pfUI.uf.unitmap["player"] = frame - end - end - end - end - - -- Rebuild party mappings (only if not used as raid) - if C.unitframes.raidforgroup ~= "1" then - for i = 1, 4 do - local frame = _G["pfGroup" .. i] - if frame and frame.label == "party" then - pfUI.uf.unitmap["party" .. frame.id] = frame - end - end - end -end - -pfUI.uf.eventframe = CreateFrame("Frame") -pfUI.uf.eventframe:RegisterEvent("UNIT_HEALTH") -pfUI.uf.eventframe:RegisterEvent("UNIT_MAXHEALTH") -pfUI.uf.eventframe:RegisterEvent("UNIT_MANA") -pfUI.uf.eventframe:RegisterEvent("UNIT_MAXMANA") -pfUI.uf.eventframe:RegisterEvent("UNIT_RAGE") -pfUI.uf.eventframe:RegisterEvent("UNIT_MAXRAGE") -pfUI.uf.eventframe:RegisterEvent("UNIT_ENERGY") -pfUI.uf.eventframe:RegisterEvent("UNIT_MAXENERGY") -pfUI.uf.eventframe:RegisterEvent("UNIT_AURA") -pfUI.uf.eventframe:RegisterEvent("UNIT_PORTRAIT_UPDATE") -pfUI.uf.eventframe:RegisterEvent("UNIT_MODEL_CHANGED") -pfUI.uf.eventframe:RegisterEvent("UNIT_DISPLAYPOWER") -pfUI.uf.eventframe:RegisterEvent("UNIT_FACTION") -pfUI.uf.eventframe:RegisterEvent("RAID_ROSTER_UPDATE") -pfUI.uf.eventframe:RegisterEvent("PARTY_MEMBERS_CHANGED") - -pfUI.uf.eventframe:SetScript("OnEvent", function() - -- Rebuild unitmap on roster changes - if event == "RAID_ROSTER_UPDATE" or event == "PARTY_MEMBERS_CHANGED" then - pfUI.uf.RebuildUnitmap() - return - end - - if not arg1 then return end - - -- Find the correct frame directly - local frame = pfUI.uf.unitmap[arg1] - if not frame then return end - - -- Process event (same logic as before) - if event == "UNIT_PORTRAIT_UPDATE" or event == "UNIT_MODEL_CHANGED" then - frame.update_portrait = true - elseif event == "UNIT_AURA" then - frame.update_aura = true - elseif event == "UNIT_FACTION" then - frame.update_pvp = true - else - frame.update_full = true - end -end) --- ===================================================== - -- slash command to toggle unitframe test mode _G.SLASH_PFTEST1, _G.SLASH_PFTEST2 = "/pftest", "/pfuftest" _G.SlashCmdList.PFTEST = function() @@ -120,8 +33,7 @@ local glow2 = { local maxdurations = {} local function BuffOnUpdate() - local now = GetTime() - if ( this.tick or 1) > now then return else this.tick = now + .2 end + if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .2 end local timeleft = GetPlayerBuffTimeLeft(GetPlayerBuff(PLAYER_BUFF_START_ID+this.id,"HELPFUL")) local texture = GetPlayerBuffTexture(GetPlayerBuff(PLAYER_BUFF_START_ID+this.id,"HELPFUL")) local start = 0 @@ -132,59 +44,21 @@ local function BuffOnUpdate() elseif maxdurations[texture] and maxdurations[texture] < timeleft then maxdurations[texture] = timeleft end - start = now + timeleft - maxdurations[texture] + start = GetTime() + timeleft - maxdurations[texture] end CooldownFrame_SetTimer(this.cd, start, maxdurations[texture], timeleft > 0 and 1 or 0) end local function TargetBuffOnUpdate() - -- throttle to 0.1s - local now = GetTime() - if ( this.tick or .1) > now then return else this.tick = now + .1 end - local name, rank, icon, count, duration, timeleft = _G.UnitBuff("target", this.id) if duration and timeleft then - CooldownFrame_SetTimer(this.cd, now + timeleft - duration, duration, 1) + CooldownFrame_SetTimer(this.cd, GetTime() + timeleft - duration, duration, 1) else CooldownFrame_SetTimer(this.cd, 0, 0, 0) end end -local function TargetDebuffOnUpdate() - -- throttle to 0.1s - local now = GetTime() - if ( this.tick or .1) > now then return else this.tick = now + .1 end - - local parent = this:GetParent() - local unitstr = parent.label .. (parent.id or "") - - -- Use libdebuff for timer info if available - if libdebuff then - local selfdebuff = parent.config and parent.config.selfdebuff == "1" - local name, rank, texture, stacks, dtype, duration, timeleft - if selfdebuff then - name, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitOwnDebuff(unitstr, this.id) - else - name, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitDebuff(unitstr, this.id) - end - - if duration and timeleft then - CooldownFrame_SetTimer(this.cd, now + timeleft - duration, duration, 1) - else - CooldownFrame_SetTimer(this.cd, 0, 0, 0) - end - elseif pfUI.client > 11200 then - -- TBC+ has native timer support - local name, rank, icon, count, dtype, duration, timeleft = _G.UnitDebuff(unitstr, this.id) - if duration and timeleft then - CooldownFrame_SetTimer(this.cd, now + timeleft - duration, duration, 1) - else - CooldownFrame_SetTimer(this.cd, 0, 0, 0) - end - end -end - local function BuffOnEnter() local parent = this:GetParent() if not parent.label then return end @@ -245,8 +119,7 @@ local function BuffOnClick() end local function DebuffOnUpdate() - local now = GetTime() - if ( this.tick or 1) > now then return else this.tick = now + .2 end + if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .2 end local timeleft = GetPlayerBuffTimeLeft(GetPlayerBuff(PLAYER_BUFF_START_ID+this.id,"HARMFUL")) local texture = GetPlayerBuffTexture(GetPlayerBuff(PLAYER_BUFF_START_ID+this.id,"HARMFUL")) local start = 0 @@ -257,7 +130,7 @@ local function DebuffOnUpdate() elseif maxdurations[texture] and maxdurations[texture] < timeleft then maxdurations[texture] = timeleft end - start = now + timeleft - maxdurations[texture] + start = GetTime() + timeleft - maxdurations[texture] end CooldownFrame_SetTimer(this.cd, start, maxdurations[texture], timeleft > 0 and 1 or 0) @@ -293,8 +166,7 @@ end) local aggrodata = { } function pfUI.api.UnitHasAggro(unit) - -- Only cache positive results (has aggro) - allows fast detection when aggro changes - if aggrodata[unit] and aggrodata[unit].state > 0 and GetTime() < aggrodata[unit].check + 1 then + if aggrodata[unit] and GetTime() < aggrodata[unit].check + 1 then return aggrodata[unit].state end @@ -472,7 +344,21 @@ function pfUI.uf:UpdateVisibility() self.visible = nil end - -- visibility + -- tbc visibility + if pfUI.client > 11200 then + self:SetAttribute("unit", unitstr) + + -- update visibility condition on change + if self.visibilitycondition ~= visibility then + RegisterStateDriver(self, 'visibility', visibility) + self.visibilitycondition = visibility + self.visible = true + end + + return + end + + -- vanilla visibility if self.unitname and self.unitname ~= "focus" and self.unitname ~= "focustarget" then self:Show() elseif visibility == "hide" then @@ -904,6 +790,8 @@ function pfUI.uf:UpdateConfig() if f:GetName() == "pfPlayer" then f.buffs[i]:SetScript("OnUpdate", BuffOnUpdate) + elseif f:GetName() == "pfTarget" and pfUI.expansion == "tbc" then + f.buffs[i]:SetScript("OnUpdate", TargetBuffOnUpdate) end f.buffs[i]:SetScript("OnEnter", BuffOnEnter) @@ -955,8 +843,6 @@ function pfUI.uf:UpdateConfig() if f:GetName() == "pfPlayer" then f.debuffs[i]:SetScript("OnUpdate", DebuffOnUpdate) - elseif f:GetName() == "pfTarget" or f:GetName() == "pfTargetTarget" or f:GetName() == "pfTargetTargetTarget" or f:GetName() == "pfFocus" or f:GetName() == "pfFocusTarget" then - f.debuffs[i]:SetScript("OnUpdate", TargetDebuffOnUpdate) end f.debuffs[i]:SetScript("OnEnter", DebuffOnEnter) @@ -1031,29 +917,24 @@ function pfUI.uf.OnEvent() end end --- Local function references for performance +-- Local reference for performance local _GetTime = GetTime --- Global cached time for synchronized timer calculations +-- Global cached time for libpredict and other functions pfUI.uf.now = 0 function pfUI.uf.OnUpdate() local now = _GetTime() - pfUI.uf.now = now -- Cache for other functions to use + pfUI.uf.now = now -- Cache for libpredict to use - -- update combat feedback + -- update combat feedback (no throttle - needs immediate feedback) if this.feedbackText then CombatFeedback_OnUpdate(arg1) end - -- Throttle unit frames for performance - -- Raid/Party: 10 updates/sec (no castbars, just HP/Mana/Buffs) - -- Others: 40 updates/sec (need faster updates for castbars, combat) + -- Throttle raid/party frames for performance (10 updates/sec) + -- Other frames run at full speed for responsive castbars etc. if this.label == "raid" or this.label == "party" then if (this.throttleTick or 0) > now then return end this.throttleTick = now + 0.1 - -- NOTE: buffScanTick removed for performance testing - elseif this.label then - if (this.throttleTick or 0) > now then return end - this.throttleTick = now + 0.025 end -- process indicator update events @@ -1210,11 +1091,11 @@ function pfUI.uf.OnUpdate() end -- trigger eventless actions (online/offline/range) - if not this.lastTick then this.lastTick = now + (this.tick or .2) end - if this.lastTick and this.lastTick < now then + if not this.lastTick then this.lastTick = GetTime() + (this.tick or .2) end + if this.lastTick and this.lastTick < GetTime() then local unitstr = this.label .. this.id - this.lastTick = now + (this.tick or .2) + this.lastTick = GetTime() + (this.tick or .2) -- target target has a huge delay, make sure to not tick during range checks -- by waiting for a stable name over three ticks otherwise aborting the update. @@ -1261,18 +1142,6 @@ end function pfUI.uf.OnEnter() if not this.label then return end - - -- SuperWoW: Set native mouseover unit for macro/addon compatibility - if SetMouseoverUnit then - local unitstr = this.label .. this.id - -- For GUID-based frames (focus), use the GUID directly - if this.label and string.find(this.label, "^0x") then - SetMouseoverUnit(this.label) - elseif UnitExists(unitstr) then - SetMouseoverUnit(unitstr) - end - end - if this.config.showtooltip == "0" then return end GameTooltip_SetDefaultAnchor(GameTooltip, this) GameTooltip:SetUnit(this.label .. this.id) @@ -1280,11 +1149,6 @@ function pfUI.uf.OnEnter() end function pfUI.uf.OnLeave() - -- SuperWoW: Clear native mouseover unit - if SetMouseoverUnit then - SetMouseoverUnit() - end - GameTooltip:FadeOut() end @@ -1316,52 +1180,33 @@ end function pfUI.uf:EnableEvents() local f = self - local unitstr = f.label .. f.id - -- Raid/Party Frames: Register in central handler instead of self - if f.label == "raid" or f.label == "party" then - -- Only register non-UNIT_* events ourselves - f:RegisterEvent("PLAYER_ENTERING_WORLD") - f:RegisterEvent("PARTY_MEMBERS_CHANGED") - f:RegisterEvent("PARTY_LEADER_CHANGED") - f:RegisterEvent("RAID_ROSTER_UPDATE") - f:RegisterEvent("PARTY_LOOT_METHOD_CHANGED") - f:RegisterEvent("RAID_TARGET_UPDATE") - f:RegisterEvent("PARTY_MEMBER_ENABLE") - f:RegisterEvent("PARTY_MEMBER_DISABLE") - f:RegisterEvent("PLAYER_UPDATE_RESTING") - - -- Unitmap aktualisieren - pfUI.uf.RebuildUnitmap() - else - -- All other frames: Normal event registration - f:RegisterEvent("PLAYER_ENTERING_WORLD") - f:RegisterEvent("UNIT_DISPLAYPOWER") - f:RegisterEvent("UNIT_HEALTH") - f:RegisterEvent("UNIT_MAXHEALTH") - f:RegisterEvent("UNIT_MANA") - f:RegisterEvent("UNIT_MAXMANA") - f:RegisterEvent("UNIT_RAGE") - f:RegisterEvent("UNIT_MAXRAGE") - f:RegisterEvent("UNIT_ENERGY") - f:RegisterEvent("UNIT_MAXENERGY") - f:RegisterEvent("UNIT_FOCUS") - f:RegisterEvent("UNIT_PORTRAIT_UPDATE") - f:RegisterEvent("UNIT_MODEL_CHANGED") - f:RegisterEvent("UNIT_FACTION") - f:RegisterEvent("UNIT_AURA") - f:RegisterEvent("PLAYER_AURAS_CHANGED") - f:RegisterEvent("UNIT_INVENTORY_CHANGED") - f:RegisterEvent("PARTY_MEMBERS_CHANGED") - f:RegisterEvent("PARTY_LEADER_CHANGED") - f:RegisterEvent("RAID_ROSTER_UPDATE") - f:RegisterEvent("PLAYER_UPDATE_RESTING") - f:RegisterEvent("PLAYER_TARGET_CHANGED") - f:RegisterEvent("PARTY_LOOT_METHOD_CHANGED") - f:RegisterEvent("RAID_TARGET_UPDATE") - f:RegisterEvent("UNIT_PET") - f:RegisterEvent("UNIT_HAPPINESS") - end + f:RegisterEvent("PLAYER_ENTERING_WORLD") + f:RegisterEvent("UNIT_DISPLAYPOWER") + f:RegisterEvent("UNIT_HEALTH") + f:RegisterEvent("UNIT_MAXHEALTH") + f:RegisterEvent("UNIT_MANA") + f:RegisterEvent("UNIT_MAXMANA") + f:RegisterEvent("UNIT_RAGE") + f:RegisterEvent("UNIT_MAXRAGE") + f:RegisterEvent("UNIT_ENERGY") + f:RegisterEvent("UNIT_MAXENERGY") + f:RegisterEvent("UNIT_FOCUS") + f:RegisterEvent("UNIT_PORTRAIT_UPDATE") + f:RegisterEvent("UNIT_MODEL_CHANGED") + f:RegisterEvent("UNIT_FACTION") + f:RegisterEvent("UNIT_AURA") -- frame=buff, frame=debuff + f:RegisterEvent("PLAYER_AURAS_CHANGED") -- label=player && frame=buff + f:RegisterEvent("UNIT_INVENTORY_CHANGED") -- label=player && frame=buff + f:RegisterEvent("PARTY_MEMBERS_CHANGED") -- label=party, frame=leaderIcon + f:RegisterEvent("PARTY_LEADER_CHANGED") -- frame=leaderIcon + f:RegisterEvent("RAID_ROSTER_UPDATE") -- label=raidIcon + f:RegisterEvent("PLAYER_UPDATE_RESTING") -- label=restIcon + f:RegisterEvent("PLAYER_TARGET_CHANGED") -- label=target + f:RegisterEvent("PARTY_LOOT_METHOD_CHANGED") -- frame=lootIcon + f:RegisterEvent("RAID_TARGET_UPDATE") -- frame=raidIcon + f:RegisterEvent("UNIT_PET") + f:RegisterEvent("UNIT_HAPPINESS") f:RegisterForClicks('LeftButtonUp', 'RightButtonUp', 'MiddleButtonUp', 'Button4Up', 'Button5Up') @@ -1784,20 +1629,19 @@ function pfUI.uf:RefreshUnit(unit, component) if texture then unit.debuffs[i]:Show() - - local now = pfUI.uf.now or GetTime() + if unit:GetName() == "pfPlayer" then local timeleft = GetPlayerBuffTimeLeft(GetPlayerBuff(PLAYER_BUFF_START_ID+unit.debuffs[i].id, "HARMFUL"),"HARMFUL") - CooldownFrame_SetTimer(unit.debuffs[i].cd, now, timeleft, 1) + CooldownFrame_SetTimer(unit.debuffs[i].cd, GetTime(), timeleft, 1) elseif libdebuff and selfdebuff == "1" then local name, rank, texture, stacks, dtype, duration, timeleft, caster = libdebuff:UnitOwnDebuff(unitstr, i) if duration and timeleft then - CooldownFrame_SetTimer(unit.debuffs[i].cd, now + timeleft - duration, duration, 1) + CooldownFrame_SetTimer(unit.debuffs[i].cd, GetTime() + timeleft - duration, duration, 1) end elseif libdebuff then local name, rank, texture, stacks, dtype, duration, timeleft, caster = libdebuff:UnitDebuff(unitstr, i) if duration and timeleft then - CooldownFrame_SetTimer(unit.debuffs[i].cd, now + timeleft - duration, duration, 1) + CooldownFrame_SetTimer(unit.debuffs[i].cd, GetTime() + timeleft - duration, duration, 1) end end @@ -2212,8 +2056,33 @@ function pfUI.uf:EnableClickCast() local bconf = bid == 1 and "" or bid if pfUI_config.unitframes["clickcast"..bconf..mconf] ~= "" then -- prepare click casting - self.clickactions = self.clickactions or {} - self.clickactions[modifier..button] = pfUI_config.unitframes["clickcast"..bconf..mconf] + if pfUI.client > 11200 then + -- set attributes for tbc+ + local prefix = modifier == "" and "" or modifier .. "-" + + -- check for "/" in the beginning of the string, to detect macros + if string.find(pfUI_config.unitframes["clickcast"..bconf..mconf], "^%/(.+)") then + self:SetAttribute(prefix.."type"..bid, "macro") + self:SetAttribute(prefix.."macrotext"..bid, pfUI_config.unitframes["clickcast"..bconf..mconf]) + self:SetAttribute(prefix.."spell"..bid, nil) + elseif string.find(pfUI_config.unitframes["clickcast"..bconf..mconf], "^target") then + self:SetAttribute(prefix.."type"..bid, "target") + self:SetAttribute(prefix.."macrotext"..bid, nil) + self:SetAttribute(prefix.."spell"..bid, nil) + elseif string.find(pfUI_config.unitframes["clickcast"..bconf..mconf], "^menu") then + self:SetAttribute(prefix.."type"..bid, "showmenu") + self:SetAttribute(prefix.."macrotext"..bid, nil) + self:SetAttribute(prefix.."spell"..bid, nil) + else + self:SetAttribute(prefix.."type"..bid, "spell") + self:SetAttribute(prefix.."spell"..bid, pfUI_config.unitframes["clickcast"..bconf..mconf]) + self:SetAttribute(prefix.."macro"..bid, nil) + end + else + -- fill clickaction table for vanillla + self.clickactions = self.clickactions or {} + self.clickactions[modifier..button] = pfUI_config.unitframes["clickcast"..bconf..mconf] + end end end end @@ -2336,13 +2205,12 @@ function pfUI.uf:AddIcon(frame, pos, icon, timeleft, stacks, start, duration) end -- show remaining time if config is set - local now = pfUI.uf.now or GetTime() if showtime and start and duration and timeleft < 100 and iconsize > 9 then CooldownFrame_SetTimer(frame.icon[pos].cd, start, duration, 1) elseif showtime and timeleft and timeleft < 100 and iconsize > 9 then - CooldownFrame_SetTimer(frame.icon[pos].cd, now, timeleft, 1) + CooldownFrame_SetTimer(frame.icon[pos].cd, GetTime(), timeleft, 1) else - CooldownFrame_SetTimer(frame.icon[pos].cd, now, 0, 1) + CooldownFrame_SetTimer(frame.icon[pos].cd, GetTime(), 0, 1) end -- show stacks if config is set From 0c4b85b721a9adc6c2b302922c8f8e442ea996f5 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sun, 11 Jan 2026 21:32:12 +0100 Subject: [PATCH 069/159] update/fix please read the readme for details --- README.md | 9 +++++++++ pfUI-tbc.toc | 2 +- pfUI.toc | 2 +- 3 files changed, 11 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 4f2bbb16..bebc2c0a 100644 --- a/README.md +++ b/README.md @@ -12,6 +12,15 @@ This version includes significant performance improvements, DLL-enhanced feature > **Looking for TBC support?** Visit the original pfUI by Shagu: [https://github.com/shagu/pfUI](https://github.com/shagu/pfUI) +--- +## What's New in Version 6.2.3 (January 11, 2026) + +### 🎯 Unit and Raidframes fix (unitframes.lua) +- Fixed lag spikes in raids, raid frames should be now butter smooth and cause no lags +- Fixed a bug not updating hp/mana and buffs/debuffs properly. +- Removed a scan system that scanned always all 40 raid frames 10 times per second (worked out a better solution to track those) +- debuff tracking on enemys (for your own abilitys/spells) should be working properly too now + --- ## What's New in Version 6.2.2 (January 10, 2026) diff --git a/pfUI-tbc.toc b/pfUI-tbc.toc index f03ca361..8761847a 100644 --- a/pfUI-tbc.toc +++ b/pfUI-tbc.toc @@ -3,7 +3,7 @@ ## Author: Shagu ## Notes: A complete user interface replacement. ## Notes-ruRU: Полная замена пользовательского интерфейса. -## Version: 6.2.2 +## Version: 6.2.3 ## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB diff --git a/pfUI.toc b/pfUI.toc index c1f23b76..635ab7bb 100644 --- a/pfUI.toc +++ b/pfUI.toc @@ -3,7 +3,7 @@ ## Author: Shagu ## Notes: A complete user interface replacement. ## Notes-ruRU: Полная замена пользовательского интерфейса. -## Version: 6.2.2 +## Version: 6.2.3 ## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB From 30544e2accd2f3b29a68014a4bd018aa1cd12890 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sun, 11 Jan 2026 21:46:02 +0100 Subject: [PATCH 070/159] raid roster update raid roster fallback update changed to 1second (doesn't need more cause this is a backup) --- modules/raid.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/modules/raid.lua b/modules/raid.lua index 69f271cd..5c244990 100644 --- a/modules/raid.lua +++ b/modules/raid.lua @@ -87,9 +87,9 @@ pfUI:RegisterModule("raid", "vanilla:tbc", function () pfUI.uf.raid:RegisterEvent("VARIABLES_LOADED") pfUI.uf.raid:SetScript("OnEvent", function() this:Show() end) pfUI.uf.raid:SetScript("OnUpdate", function() - -- Throttle raid roster updates to 5 FPS + -- Throttle raid roster updates to 1 FPS if (this.tick or 0) > GetTime() then return end - this.tick = GetTime() + 0.25 + this.tick = GetTime() + 1.0 -- don't proceed without raid or during combat if not UnitInRaid("player") or (InCombatLockdown and InCombatLockdown()) then return end From 94335e683c03ec174ca25de45cb6922da1133410 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 12 Jan 2026 06:33:35 +0100 Subject: [PATCH 071/159] namepower change Nampower module change from jrc13245 --- modules/nampower.lua | 830 ++++++------------------------------------- 1 file changed, 104 insertions(+), 726 deletions(-) diff --git a/modules/nampower.lua b/modules/nampower.lua index 1c884077..66a35e4f 100644 --- a/modules/nampower.lua +++ b/modules/nampower.lua @@ -1,762 +1,140 @@ --- Nampower integration module --- Provides spell queue indicator and enhanced cast information --- Requires Nampower DLL: https://gitea.com/avitasia/nampower +-- Nampower Integration for pfUI +-- https://github.com/pepopo978/nampower pfUI:RegisterModule("nampower", "vanilla", function () - -- Only load if Nampower is available - if not GetNampowerVersion then return end + -- Detect Nampower availability + pfUI.api.hasNampower = GetNampowerVersion ~= nil - -- Safe wrapper for SuperWoW's GetSpellNameAndRankForId (may not be available) - local function SafeGetSpellNameAndRank(spellId) - if not GetSpellNameAndRankForId then return nil, nil end - local success, name, rank = pcall(GetSpellNameAndRankForId, spellId) - if success then - return name, rank - end - return nil, nil - end + if not pfUI.api.hasNampower then return end - local rawborder, border = GetBorderSize() + -- Enhanced health tracking using Nampower + if pfUI.libhealth and GetUnitField then + local originalGetUnitHealth = pfUI.libhealth.GetUnitHealth + pfUI.libhealth.GetUnitHealth = function(self, unitstr) + -- Try Nampower for direct health values + local success, health = pcall(GetUnitField, unitstr, "health") + if success and health then + local _, max = pcall(GetUnitField, unitstr, "maxHealth") + if max and max > 0 then + return health, max, true + end + end - -- Spell Queue Indicator - -- Shows the currently queued spell icon near the castbar - if C.unitframes.spellqueue == "1" then - local size = tonumber(C.unitframes.spellqueuesize) or 32 - - pfUI.spellqueue = CreateFrame("Frame", "pfSpellQueue", UIParent) - pfUI.spellqueue:SetFrameStrata("HIGH") - pfUI.spellqueue:SetWidth(size) - pfUI.spellqueue:SetHeight(size) - pfUI.spellqueue:Hide() - - -- Position near player castbar if available - if pfUI.castbar and pfUI.castbar.player then - pfUI.spellqueue:SetPoint("LEFT", pfUI.castbar.player, "RIGHT", border*3, 0) - else - pfUI.spellqueue:SetPoint("CENTER", UIParent, "CENTER", 100, -100) + -- Fallback to original estimation + if originalGetUnitHealth then + return originalGetUnitHealth(self, unitstr) + end + return 0, 0, false end - pfUI.spellqueue.icon = pfUI.spellqueue:CreateTexture("OVERLAY") - pfUI.spellqueue.icon:SetAllPoints(pfUI.spellqueue) - pfUI.spellqueue.icon:SetTexCoord(.08, .92, .08, .92) - - UpdateMovable(pfUI.spellqueue) - CreateBackdrop(pfUI.spellqueue) - CreateBackdropShadow(pfUI.spellqueue) - - -- Event codes from Nampower - local ON_SWING_QUEUED = 0 - local ON_SWING_QUEUE_POPPED = 1 - local NORMAL_QUEUED = 2 - local NORMAL_QUEUE_POPPED = 3 - local NON_GCD_QUEUED = 4 - local NON_GCD_QUEUE_POPPED = 5 - - local queue = CreateFrame("Frame") - queue:RegisterEvent("SPELL_QUEUE_EVENT") - queue:SetScript("OnEvent", function() - local eventCode = arg1 - local spellId = arg2 - - if eventCode == NORMAL_QUEUED or eventCode == NON_GCD_QUEUED or eventCode == ON_SWING_QUEUED then - -- Get spell texture from SpellInfo (SuperWoW) or GetSpellTexture - local texture - if SpellInfo then - local _, _, tex = SpellInfo(spellId) - texture = tex - end - - if texture then - pfUI.spellqueue.icon:SetTexture(texture) - pfUI.spellqueue:Show() - end - elseif eventCode == NORMAL_QUEUE_POPPED or eventCode == NON_GCD_QUEUE_POPPED or eventCode == ON_SWING_QUEUE_POPPED then - pfUI.spellqueue:Hide() + -- Also enhance GetUnitHealthByName + local originalGetUnitHealthByName = pfUI.libhealth.GetUnitHealthByName + pfUI.libhealth.GetUnitHealthByName = function(self, unit, level, cur, max) + -- If we have actual values from Nampower, use them + if cur and max and cur > 100 then + return cur, max, true end - end) - end - - -- Enhanced Debuff Tracking using Nampower events - -- DEBUFF_ADDED_OTHER/DEBUFF_REMOVED_OTHER provide accurate debuff tracking with spellId - if libdebuff then - -- Storage for GUID-based debuff tracking - pfUI.nampower_debuffs = pfUI.nampower_debuffs or {} - local debuffdb = pfUI.nampower_debuffs - - -- Get player GUID for tracking own debuffs - local playerGuid - - local debuffTracker = CreateFrame("Frame") - debuffTracker:RegisterEvent("PLAYER_ENTERING_WORLD") - debuffTracker:RegisterEvent("DEBUFF_ADDED_OTHER") - debuffTracker:RegisterEvent("DEBUFF_REMOVED_OTHER") - debuffTracker:RegisterEvent("DEBUFF_ADDED_SELF") - debuffTracker:RegisterEvent("DEBUFF_REMOVED_SELF") - - debuffTracker:SetScript("OnEvent", function() - if event == "PLAYER_ENTERING_WORLD" then - -- Cache player GUID - if UnitExists then - local _, guid = UnitExists("player") - playerGuid = guid - end - return + -- Fallback to original + if originalGetUnitHealthByName then + return originalGetUnitHealthByName(self, unit, level, cur, max) end - - -- DEBUFF events: arg1=guid, arg2=slot, arg3=spellId, arg4=stackCount, arg5=auraLevel - local guid = arg1 - local slot = arg2 - local spellId = arg3 - local stackCount = arg4 - local auraLevel = arg5 - - if not guid or not spellId then return end - - if event == "DEBUFF_ADDED_OTHER" or event == "DEBUFF_ADDED_SELF" then - -- Initialize storage for this GUID - if not debuffdb[guid] then debuffdb[guid] = {} end - - -- Get spell info - local spellName, spellRank, texture - if SpellInfo then - spellName, spellRank, texture = SpellInfo(spellId) - end - if not spellName then - spellName, spellRank = SafeGetSpellNameAndRank(spellId) - end - - if spellName then - -- Get duration from libdebuff's duration table or GetSpellRec - local duration = 0 - if libdebuff.GetDuration then - duration = libdebuff:GetDuration(spellName, spellRank) - end - - -- Try GetSpellRec for duration if libdebuff doesn't have it - if duration == 0 and GetSpellRec and spellId then - local success, spellRec = pcall(GetSpellRec, spellId) - if success and spellRec and spellRec.durationIndex and spellRec.durationIndex > 0 then - -- Duration index maps to spell duration - common values: - -- This is a rough approximation since we don't have the duration table - duration = 30 -- Default fallback - end - end - - -- Store debuff data - debuffdb[guid][spellId] = { - spellId = spellId, - name = spellName, - rank = spellRank, - texture = texture, - stacks = stackCount or 1, - start = GetTime(), - duration = duration, - slot = slot, - auraLevel = auraLevel, - caster = (event == "DEBUFF_ADDED_SELF" or guid == playerGuid) and "player" or nil - } - - -- Also update libdebuff's internal tracking if we have unit info - local unitName = UnitName and guid and UnitName(guid) - local unitLevel = UnitLevel and guid and UnitLevel(guid) - if unitName and duration > 0 then - libdebuff:AddEffect(unitName, unitLevel or 0, spellName, duration, "player") - end - end - - elseif event == "DEBUFF_REMOVED_OTHER" or event == "DEBUFF_REMOVED_SELF" then - -- Remove debuff from tracking - if debuffdb[guid] and debuffdb[guid][spellId] then - debuffdb[guid][spellId] = nil - end - end - end) - - -- Enhanced UnitDebuff function that uses Nampower data - -- This provides more accurate debuff information when available - local originalUnitDebuff = libdebuff.UnitDebuff - function libdebuff:UnitDebuffNampower(unit, id) - -- First try the original method - local effect, rank, texture, stacks, dtype, duration, timeleft, caster = originalUnitDebuff(self, unit, id) - - -- If we have Nampower data for this unit, try to enhance it - if not UnitExists then return effect, rank, texture, stacks, dtype, duration, timeleft, caster end - - local exists, guid = UnitExists(unit) - if not exists or not guid or not debuffdb[guid] then - return effect, rank, texture, stacks, dtype, duration, timeleft, caster - end - - -- Find the debuff by slot - for spellId, data in pairs(debuffdb[guid]) do - if data.slot == id then - -- Use Nampower data for more accurate timing - if data.duration and data.duration > 0 and data.start then - duration = data.duration - timeleft = data.duration + data.start - GetTime() - if timeleft < 0 then timeleft = 0 end - caster = data.caster - stacks = data.stacks or stacks - end - break - end - end - - return effect, rank, texture, stacks, dtype, duration, timeleft, caster - end - - -- Expose enhanced function - pfUI.api.libdebuff_nampower = libdebuff.UnitDebuffNampower - end - - -- Enhanced buff tracking using BUFF events - if C.unitframes.nampower_buffs == "1" then - pfUI.nampower_buffs = pfUI.nampower_buffs or {} - local buffdb = pfUI.nampower_buffs - - local buffTracker = CreateFrame("Frame") - buffTracker:RegisterEvent("BUFF_ADDED_OTHER") - buffTracker:RegisterEvent("BUFF_REMOVED_OTHER") - buffTracker:RegisterEvent("BUFF_ADDED_SELF") - buffTracker:RegisterEvent("BUFF_REMOVED_SELF") - - buffTracker:SetScript("OnEvent", function() - local guid = arg1 - local slot = arg2 - local spellId = arg3 - local stackCount = arg4 - local auraLevel = arg5 - - if not guid or not spellId then return end - - if event == "BUFF_ADDED_OTHER" or event == "BUFF_ADDED_SELF" then - if not buffdb[guid] then buffdb[guid] = {} end - - local spellName, spellRank, texture - if SpellInfo then - spellName, spellRank, texture = SpellInfo(spellId) - end - if not spellName then - spellName, spellRank = SafeGetSpellNameAndRank(spellId) - end - - if spellName then - buffdb[guid][spellId] = { - spellId = spellId, - name = spellName, - rank = spellRank, - texture = texture, - stacks = stackCount or 1, - start = GetTime(), - slot = slot, - auraLevel = auraLevel - } - end - elseif event == "BUFF_REMOVED_OTHER" or event == "BUFF_REMOVED_SELF" then - if buffdb[guid] and buffdb[guid][spellId] then - buffdb[guid][spellId] = nil - end - end - end) - end - - -- Direct Aura Access API using GetUnitField - -- Much faster than tooltip scanning - reads aura arrays directly from unit fields - if GetUnitField then - pfUI.api.GetUnitAuras = function(unit) - local auras = GetUnitField(unit, "aura") - local auraLevels = GetUnitField(unit, "auraLevels") - local auraStacks = GetUnitField(unit, "auraApplications") - - if not auras then return nil end - - local result = {} - for i = 1, 48 do - local spellId = auras[i] - if spellId and spellId > 0 then - local name, rank, texture - if SpellInfo then - name, rank, texture = SpellInfo(spellId) - end - if not name then - name, rank = SafeGetSpellNameAndRank(spellId) - end - - result[i] = { - spellId = spellId, - name = name, - rank = rank, - texture = texture, - level = auraLevels and auraLevels[i] or 0, - stacks = auraStacks and auraStacks[i] or 1, - isBuff = i <= 32, -- First 32 slots are buffs, rest are debuffs - } - end - end - return result - end - - -- Quick check if unit has specific aura by spellId - pfUI.api.UnitHasAura = function(unit, spellId) - local auras = GetUnitField(unit, "aura") - if not auras then return false end - for i = 1, 48 do - if auras[i] == spellId then return true, i end - end - return false - end - - -- Get unit resistances directly - pfUI.api.GetUnitResistances = function(unit) - local res = GetUnitField(unit, "resistances") - if not res then return nil end - return { - armor = res[1] or 0, - holy = res[2] or 0, - fire = res[3] or 0, - nature = res[4] or 0, - frost = res[5] or 0, - shadow = res[6] or 0, - arcane = res[7] or 0 - } + return cur or 0, max or 0, false end end - -- Reactive Spell Indicator using IsSpellUsable - -- Shows when reactive abilities like Overpower, Revenge, Execute are usable - if IsSpellUsable and C.unitframes.reactive_indicator == "1" then - local size = tonumber(C.unitframes.reactive_size) or 28 - local _, class = UnitClass("player") - - -- Reactive spells by class - local reactiveSpells = { - WARRIOR = { - { name = "Overpower", texture = "Interface\\Icons\\Ability_MeleeDamage" }, - { name = "Revenge", texture = "Interface\\Icons\\Ability_Warrior_Revenge" }, - { name = "Execute", texture = "Interface\\Icons\\INV_Sword_48" }, - }, - ROGUE = { - { name = "Riposte", texture = "Interface\\Icons\\Ability_Warrior_Challange" }, - }, - HUNTER = { - { name = "Mongoose Bite", texture = "Interface\\Icons\\Ability_Hunter_SwiftStrike" }, - { name = "Counterattack", texture = "Interface\\Icons\\Ability_Warrior_Challange" }, - }, - } - - local spells = reactiveSpells[class] - if spells then - pfUI.reactive = CreateFrame("Frame", "pfReactiveIndicator", UIParent) - pfUI.reactive:SetFrameStrata("HIGH") - local spellCount = table.getn(spells) - pfUI.reactive:SetWidth(size * spellCount + 4 * (spellCount - 1)) - pfUI.reactive:SetHeight(size) - pfUI.reactive:SetPoint("CENTER", UIParent, "CENTER", 0, -200) - pfUI.reactive:Hide() - - pfUI.reactive.icons = {} - for i, spell in ipairs(spells) do - local icon = CreateFrame("Frame", nil, pfUI.reactive) - icon:SetWidth(size) - icon:SetHeight(size) - icon:SetPoint("LEFT", pfUI.reactive, "LEFT", (i-1) * (size + 4), 0) - - icon.texture = icon:CreateTexture(nil, "ARTWORK") - icon.texture:SetAllPoints(icon) - icon.texture:SetTexture(spell.texture) - icon.texture:SetTexCoord(.08, .92, .08, .92) - - icon.glow = icon:CreateTexture(nil, "OVERLAY") - icon.glow:SetPoint("TOPLEFT", icon, "TOPLEFT", -4, 4) - icon.glow:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", 4, -4) - icon.glow:SetTexture(pfUI.media["img:glow"]) - icon.glow:SetVertexColor(1, 1, 0, 0.8) - - CreateBackdrop(icon) - icon:Hide() - icon.spellName = spell.name - pfUI.reactive.icons[i] = icon + -- Enhanced spell range checking + if IsSpellInRange then + pfUI.api.IsSpellInRange = function(spell, unit) + local success, result = pcall(IsSpellInRange, spell, unit or "target") + if success then + if result == 1 then + return true + elseif result == 0 then + return false + end end - - UpdateMovable(pfUI.reactive) - - pfUI.reactive:SetScript("OnUpdate", function() - local anyVisible = false - for _, icon in ipairs(this.icons) do - local usable = IsSpellUsable(icon.spellName) - if usable == 1 then - icon:Show() - anyVisible = true - else - icon:Hide() - end - end - if anyVisible then - this:Show() - else - this:Hide() - end - end) + return nil -- Not applicable end end - -- Enhanced Cooldown Tracking API using GetSpellIdCooldown + -- Expose cast info function + if GetCastInfo then + pfUI.api.GetCastInfo = function() + local success, result = pcall(GetCastInfo) + if success then + return result + end + return nil + end + end + + -- Expose spell cooldown info if GetSpellIdCooldown then - pfUI.api.GetPreciseCooldown = function(spellId) - local cd = GetSpellIdCooldown(spellId) - if not cd then return nil end - return { - onCooldown = (cd.isOnCooldown or 0) == 1, - remaining = (cd.cooldownRemainingMs or 0) / 1000, - remainingMs = cd.cooldownRemainingMs or 0, - gcdRemaining = (cd.gcdCategoryRemainingMs or 0) / 1000, - gcdRemainingMs = cd.gcdCategoryRemainingMs or 0, - individualRemaining = (cd.individualRemainingMs or 0) / 1000, - categoryRemaining = (cd.categoryRemainingMs or 0) / 1000, - } - end - - -- Item cooldown helper - pfUI.api.GetPreciseItemCooldown = function(itemId) - if not GetItemIdCooldown then return nil end - local cd = GetItemIdCooldown(itemId) - if not cd then return nil end - return { - onCooldown = (cd.isOnCooldown or 0) == 1, - remaining = (cd.cooldownRemainingMs or 0) / 1000, - remainingMs = cd.cooldownRemainingMs or 0, - } - end - end - - -- UNIT_DIED event handling - -- Can be used to clear tracking data or trigger effects on unit death - local deathTracker = CreateFrame("Frame") - deathTracker:RegisterEvent("UNIT_DIED") - deathTracker:SetScript("OnEvent", function() - local guid = arg1 - if not guid then return end - - -- Clean up debuff tracking for dead units - if pfUI.nampower_debuffs and pfUI.nampower_debuffs[guid] then - pfUI.nampower_debuffs[guid] = nil - end - if pfUI.nampower_buffs and pfUI.nampower_buffs[guid] then - pfUI.nampower_buffs[guid] = nil - end - end) - - -- Trinket Management API - if GetTrinkets then - pfUI.api.GetEquippedTrinkets = function() - local trinkets = GetTrinkets() - if not trinkets then return {} end - local equipped = {} - for _, trinket in pairs(trinkets) do - if trinket and trinket.bagIndex == nil then -- nil bagIndex = equipped - table.insert(equipped, trinket) - end - end - return equipped - end - - pfUI.api.GetTrinketCooldown = function(slot) - if not GetTrinketCooldown then return nil end - local cd = GetTrinketCooldown(slot) - if cd == -1 or not cd then return nil end - return { - onCooldown = (cd.isOnCooldown or 0) == 1, - remaining = (cd.cooldownRemainingMs or 0) / 1000, - remainingMs = cd.cooldownRemainingMs or 0, - } - end - - pfUI.api.UseTrinket = function(slot, target) - if not UseTrinket then return false end - return UseTrinket(slot, target) == 1 - end - end - - -- Nampower Item Stats API (use distinct name to avoid conflicts) - if GetItemStats then - pfUI.api.GetNampowerItemStats = function(itemId) - local success, stats = pcall(GetItemStats, itemId, true) - if not success or not stats then return nil end - return stats - end - - -- Quick item level lookup - pfUI.api.GetNampowerItemLevel = function(itemId) - if GetItemLevel then - return GetItemLevel(itemId) - end - local success, stats = pcall(GetItemStats, itemId, true) - if success and stats and stats.itemLevel then - return stats.itemLevel + pfUI.api.GetSpellCooldown = function(spellId) + local success, result = pcall(GetSpellIdCooldown, spellId) + if success then + return result end return nil end end - -- Spell Modifiers API for damage/heal predictions - if GetSpellModifiers then - pfUI.api.GetSpellBonus = function(spellId, modType) - -- modType: 0=DAMAGE, 1=DURATION, 6=RADIUS, 7=CRIT, 10=CAST_TIME, 14=COST, etc. - local flat, percent, hasmod = GetSpellModifiers(spellId, modType or 0) - return { - flat = flat or 0, - percent = percent or 0, - hasModifier = hasmod and hasmod ~= 0, - } + -- Spell data cache for fast lookups + pfUI.api.spellCache = pfUI.api.spellCache or {} + + -- Get spell data from ID using Nampower + pfUI.api.GetSpellData = function(spellId) + if not spellId then return nil end + + -- Check cache first + if pfUI.api.spellCache[spellId] then + return pfUI.api.spellCache[spellId] end - -- Common spell modifier lookups - pfUI.api.GetSpellDamageBonus = function(spellId) - return pfUI.api.GetSpellBonus(spellId, 0) -- DAMAGE + local data = {} + + -- Try SuperWoW SpellInfo first (if available) + if SpellInfo then + local success, name, rank, icon, minRange, maxRange = pcall(SpellInfo, spellId) + if success and name then + data.name = name + data.rank = rank + data.icon = icon + data.minRange = minRange + data.maxRange = maxRange + end end - pfUI.api.GetSpellCritBonus = function(spellId) - return pfUI.api.GetSpellBonus(spellId, 7) -- CRITICAL_CHANCE + -- Try Nampower GetSpellRec for additional data + if GetSpellRec then + local success, rec = pcall(GetSpellRec, spellId) + if success and rec then + data.name = data.name or rec.name + data.manaCost = rec.manaCost + data.castTime = rec.castingTimeIndex + data.spellLevel = rec.spellLevel + data.school = rec.school + data.powerType = rec.powerType + end end - pfUI.api.GetSpellCostReduction = function(spellId) - return pfUI.api.GetSpellBonus(spellId, 14) -- COST + -- Cache if we got data + if data.name then + pfUI.api.spellCache[spellId] = data + return data end + + return nil end - -- Inventory/Bag API - if GetBagItems then - pfUI.api.GetAllBagItems = function() - return GetBagItems() - end - - pfUI.api.FindItem = function(itemIdOrName) - if FindPlayerItemSlot then - local bag, slot = FindPlayerItemSlot(itemIdOrName) - return bag, slot - end - return nil, nil - end - - pfUI.api.UseItem = function(itemIdOrName, target) - if UseItemIdOrName then - return UseItemIdOrName(itemIdOrName, target) == 1 - end - return false - end - end - - -- Equipment Inspection API - if GetEquippedItems then - pfUI.api.GetPlayerEquipment = function() - return GetEquippedItems("player") - end - - pfUI.api.GetTargetEquipment = function() - return GetEquippedItems("target") - end - - pfUI.api.GetEquippedItemInfo = function(unit, slot) - if GetEquippedItem then - return GetEquippedItem(unit, slot) - end - return nil - end - end - - -- Spell Lookup Helpers + -- Get spell ID from name using Nampower if GetSpellIdForName then - pfUI.api.GetMaxRankSpellId = function(spellName) - return GetSpellIdForName(spellName) - end - end - - if GetSpellSlotTypeIdForName then - pfUI.api.GetSpellSlotInfo = function(spellName) - local slot, bookType, spellId = GetSpellSlotTypeIdForName(spellName) - return { - slot = slot, - bookType = bookType, - spellId = spellId, - } - end - end - - -- Queue Script API for advanced macro functionality - if QueueScript then - pfUI.api.QueueLuaScript = function(script, priority) - QueueScript(script, priority or 1) - end - end - - if QueueSpellByName then - pfUI.api.QueueSpell = function(spellName) - QueueSpellByName(spellName) - end - end - - -- Channel optimization - if ChannelStopCastingNextTick then - pfUI.api.StopChannelNextTick = function() - ChannelStopCastingNextTick() - end - end - - -- Spell Database Access via GetSpellRec - if GetSpellRec then - pfUI.api.GetSpellRecord = function(spellId) - local success, rec = pcall(GetSpellRec, spellId) - if not success or not rec then return nil end - return { - spellId = spellId, - name = rec.name or "", - rank = rec.rank or "", - description = rec.description or "", - manaCost = rec.manaCost or 0, - baseLevel = rec.baseLevel or 0, - spellLevel = rec.spellLevel or 0, - maxLevel = rec.maxLevel or 0, - maxTargetLevel = rec.maxTargetLevel or 0, - maxTargets = rec.maxTargets or 0, - durationIndex = rec.durationIndex or 0, - powerType = rec.powerType or 0, - rangeIndex = rec.rangeIndex or 0, - speed = rec.speed or 0, - schoolMask = rec.schoolMask or 0, - runeCostID = rec.runeCostID or 0, - spellMissileID = rec.spellMissileID or 0, - iconID = rec.iconID or 0, - activeIconID = rec.activeIconID or 0, - nameSubtext = rec.nameSubtext or "", - castingTimeIndex = rec.castingTimeIndex or 0, - categoryRecoveryTime = rec.categoryRecoveryTime or 0, - recoveryTime = rec.recoveryTime or 0, - startRecoveryCategory = rec.startRecoveryCategory or 0, - startRecoveryTime = rec.startRecoveryTime or 0, - } - end - - -- Get spell school (fire, frost, nature, etc.) - pfUI.api.GetSpellSchool = function(spellId) - local success, rec = pcall(GetSpellRec, spellId) - if not success or not rec or not rec.schoolMask then return nil end - local schools = { - [1] = "Physical", - [2] = "Holy", - [4] = "Fire", - [8] = "Nature", - [16] = "Frost", - [32] = "Shadow", - [64] = "Arcane", - } - return schools[rec.schoolMask] or "Unknown" - end - end - - -- Disenchant All utility - if DisenchantAll then - pfUI.api.DisenchantAllItems = function() - DisenchantAll() - end - - SLASH_PFDISENCHANTALL1 = "/disenchantall" - SLASH_PFDISENCHANTALL2 = "/dea" - SlashCmdList["PFDISENCHANTALL"] = function() - DisenchantAll() - DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Disenchanting all eligible items...") - end - end - - -- Enhanced Heal Prediction with AURA_CAST events - -- This helps libpredict detect HoT applications more accurately - if libpredict then - local auraCastFrame = CreateFrame("Frame") - auraCastFrame:RegisterEvent("AURA_CAST_ON_SELF") - auraCastFrame:RegisterEvent("AURA_CAST_ON_OTHER") - - auraCastFrame:SetScript("OnEvent", function() - local casterGuid = arg1 - local targetGuid = arg2 - local spellId = arg3 - - if not spellId or not targetGuid then return end - - -- Get spell name - local spellName - if SpellInfo then - spellName = SpellInfo(spellId) + pfUI.api.GetSpellIdByName = function(spellName) + local success, result = pcall(GetSpellIdForName, spellName) + if success then + return result end - if not spellName then - spellName = SafeGetSpellNameAndRank(spellId) - end - - if not spellName then return end - - -- Check if this is a HoT spell we care about - local hotSpells = { - ["Rejuvenation"] = true, - ["Renew"] = true, - ["Regrowth"] = true, - ["Verjüngung"] = true, -- German - ["Erneuerung"] = true, - ["Nachwachsen"] = true, - } - - if hotSpells[spellName] then - -- Signal to libpredict that a HoT was applied - -- This can be used to update heal predictions - if pfUI.api.libpredict and pfUI.api.libpredict.OnHotApplied then - pfUI.api.libpredict:OnHotApplied(targetGuid, spellName, spellId) - end - end - end) - end - - -- Swing Timer Integration - -- Track auto-attack swing timers for melee classes - local swingFrame = CreateFrame("Frame") - swingFrame.mainHand = { start = 0, speed = 0 } - swingFrame.offHand = { start = 0, speed = 0 } - swingFrame.ranged = { start = 0, speed = 0 } - - swingFrame:RegisterEvent("PLAYER_ENTER_COMBAT") - swingFrame:RegisterEvent("PLAYER_LEAVE_COMBAT") - swingFrame:RegisterEvent("CHAT_MSG_COMBAT_SELF_HITS") - swingFrame:RegisterEvent("CHAT_MSG_COMBAT_SELF_MISSES") - - swingFrame:SetScript("OnEvent", function() - if event == "PLAYER_ENTER_COMBAT" then - local mainSpeed, offSpeed = UnitAttackSpeed("player") - this.mainHand.speed = mainSpeed or 2 - this.offHand.speed = offSpeed or 0 - this.mainHand.start = GetTime() - if this.offHand.speed > 0 then - this.offHand.start = GetTime() - end - elseif event == "CHAT_MSG_COMBAT_SELF_HITS" or event == "CHAT_MSG_COMBAT_SELF_MISSES" then - -- Reset swing timer on hit/miss - local mainSpeed, offSpeed = UnitAttackSpeed("player") - this.mainHand.speed = mainSpeed or 2 - this.mainHand.start = GetTime() + return nil end - end) - - pfUI.api.GetSwingTimers = function() - local now = GetTime() - local mainRemaining = swingFrame.mainHand.speed - (now - swingFrame.mainHand.start) - local offRemaining = swingFrame.offHand.speed > 0 and (swingFrame.offHand.speed - (now - swingFrame.offHand.start)) or 0 - - return { - mainHand = { - remaining = math.max(0, mainRemaining), - speed = swingFrame.mainHand.speed, - progress = swingFrame.mainHand.speed > 0 and (1 - math.max(0, mainRemaining) / swingFrame.mainHand.speed) or 0, - }, - offHand = { - remaining = math.max(0, offRemaining), - speed = swingFrame.offHand.speed, - progress = swingFrame.offHand.speed > 0 and (1 - math.max(0, offRemaining) / swingFrame.offHand.speed) or 0, - }, - } end end) \ No newline at end of file From 6198cdc9a7fb51defc11eca82ae763e2b68994e0 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 12 Jan 2026 07:01:15 +0100 Subject: [PATCH 072/159] unitxp size reduce unitxp size reduce --- modules/unitxp.lua | 68 ++-------------------------------------------- 1 file changed, 2 insertions(+), 66 deletions(-) diff --git a/modules/unitxp.lua b/modules/unitxp.lua index bc9b1833..a4d240b7 100644 --- a/modules/unitxp.lua +++ b/modules/unitxp.lua @@ -1,5 +1,5 @@ -- UnitXP_SP3 integration module --- Provides Line of Sight indicator, OS notifications, and enhanced targeting +-- Provides Line of Sight indicator, OS notifications, and enhanced distance API -- Requires UnitXP_SP3 DLL: https://github.com/allfoxwy/UnitXP_SP3 pfUI:RegisterModule("unitxp", "vanilla", function () @@ -148,32 +148,6 @@ pfUI:RegisterModule("unitxp", "vanilla", function () return nil end - -- Smart Targeting Helpers - pfUI.api.TargetNearestEnemy = function() - local success, found = pcall(UnitXP, "target", "nearestEnemy") - return success and found - end - - pfUI.api.TargetHighestHP = function() - local success, found = pcall(UnitXP, "target", "mostHP") - return success and found - end - - pfUI.api.TargetNextEnemy = function() - local success, found = pcall(UnitXP, "target", "nextEnemyInCycle") - return success and found - end - - pfUI.api.TargetPreviousEnemy = function() - local success, found = pcall(UnitXP, "target", "previousEnemyInCycle") - return success and found - end - - pfUI.api.TargetNextMarked = function(order) - local success, found = pcall(UnitXP, "target", "nextMarkedEnemyInCycle", order) - return success and found - end - pfUI.api.UnitInLineOfSight = function(unit1, unit2) if not unit2 then unit2 = unit1 @@ -193,42 +167,4 @@ pfUI:RegisterModule("unitxp", "vanilla", function () if success then return behind end return nil end - - -- Debug command to test UnitXP indicators - SLASH_PFUNITXP1 = "/pfunitxp" - SlashCmdList["PFUNITXP"] = function() - local chat = DEFAULT_CHAT_FRAME - chat:AddMessage("|cff33ffccpfUI|r: UnitXP Indicator Debug") - - -- Check if target exists - if not UnitExists("target") then - chat:AddMessage(" |cffff0000No target selected|r") - return - end - - -- Test behind - local successB, behind = pcall(UnitXP, "behind", "player", "target") - chat:AddMessage(" Behind check: success=" .. tostring(successB) .. " value=" .. tostring(behind) .. " type=" .. type(behind)) - - -- Test LOS - local successL, inSight = pcall(UnitXP, "inSight", "player", "target") - chat:AddMessage(" LOS check: success=" .. tostring(successL) .. " value=" .. tostring(inSight) .. " type=" .. type(inSight)) - - -- Check if indicator frames exist - if pfUI.uf and pfUI.uf.target then - chat:AddMessage(" Target frame: |cff00ff00exists|r") - if pfUI.uf.target.behindIndicator then - chat:AddMessage(" Behind indicator: |cff00ff00created|r, visible=" .. tostring(pfUI.uf.target.behindIndicator:IsVisible())) - else - chat:AddMessage(" Behind indicator: |cffff0000NOT created|r (check settings)") - end - if pfUI.uf.target.losIndicator then - chat:AddMessage(" LOS indicator: |cff00ff00created|r") - else - chat:AddMessage(" LOS indicator: |cffff0000NOT created|r (check settings)") - end - else - chat:AddMessage(" Target frame: |cffff0000NOT found|r") - end - end -end) +end) \ No newline at end of file From ee078cf1b24533dc86bafea838caf759c8a99ebb Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 12 Jan 2026 07:41:13 +0100 Subject: [PATCH 073/159] Revert "namepower change" This reverts commit 94335e683c03ec174ca25de45cb6922da1133410. --- modules/nampower.lua | 826 +++++++++++++++++++++++++++++++++++++------ 1 file changed, 724 insertions(+), 102 deletions(-) diff --git a/modules/nampower.lua b/modules/nampower.lua index 66a35e4f..1c884077 100644 --- a/modules/nampower.lua +++ b/modules/nampower.lua @@ -1,140 +1,762 @@ --- Nampower Integration for pfUI --- https://github.com/pepopo978/nampower +-- Nampower integration module +-- Provides spell queue indicator and enhanced cast information +-- Requires Nampower DLL: https://gitea.com/avitasia/nampower pfUI:RegisterModule("nampower", "vanilla", function () - -- Detect Nampower availability - pfUI.api.hasNampower = GetNampowerVersion ~= nil + -- Only load if Nampower is available + if not GetNampowerVersion then return end - if not pfUI.api.hasNampower then return end + -- Safe wrapper for SuperWoW's GetSpellNameAndRankForId (may not be available) + local function SafeGetSpellNameAndRank(spellId) + if not GetSpellNameAndRankForId then return nil, nil end + local success, name, rank = pcall(GetSpellNameAndRankForId, spellId) + if success then + return name, rank + end + return nil, nil + end - -- Enhanced health tracking using Nampower - if pfUI.libhealth and GetUnitField then - local originalGetUnitHealth = pfUI.libhealth.GetUnitHealth - pfUI.libhealth.GetUnitHealth = function(self, unitstr) - -- Try Nampower for direct health values - local success, health = pcall(GetUnitField, unitstr, "health") - if success and health then - local _, max = pcall(GetUnitField, unitstr, "maxHealth") - if max and max > 0 then - return health, max, true + local rawborder, border = GetBorderSize() + + -- Spell Queue Indicator + -- Shows the currently queued spell icon near the castbar + if C.unitframes.spellqueue == "1" then + local size = tonumber(C.unitframes.spellqueuesize) or 32 + + pfUI.spellqueue = CreateFrame("Frame", "pfSpellQueue", UIParent) + pfUI.spellqueue:SetFrameStrata("HIGH") + pfUI.spellqueue:SetWidth(size) + pfUI.spellqueue:SetHeight(size) + pfUI.spellqueue:Hide() + + -- Position near player castbar if available + if pfUI.castbar and pfUI.castbar.player then + pfUI.spellqueue:SetPoint("LEFT", pfUI.castbar.player, "RIGHT", border*3, 0) + else + pfUI.spellqueue:SetPoint("CENTER", UIParent, "CENTER", 100, -100) + end + + pfUI.spellqueue.icon = pfUI.spellqueue:CreateTexture("OVERLAY") + pfUI.spellqueue.icon:SetAllPoints(pfUI.spellqueue) + pfUI.spellqueue.icon:SetTexCoord(.08, .92, .08, .92) + + UpdateMovable(pfUI.spellqueue) + CreateBackdrop(pfUI.spellqueue) + CreateBackdropShadow(pfUI.spellqueue) + + -- Event codes from Nampower + local ON_SWING_QUEUED = 0 + local ON_SWING_QUEUE_POPPED = 1 + local NORMAL_QUEUED = 2 + local NORMAL_QUEUE_POPPED = 3 + local NON_GCD_QUEUED = 4 + local NON_GCD_QUEUE_POPPED = 5 + + local queue = CreateFrame("Frame") + queue:RegisterEvent("SPELL_QUEUE_EVENT") + queue:SetScript("OnEvent", function() + local eventCode = arg1 + local spellId = arg2 + + if eventCode == NORMAL_QUEUED or eventCode == NON_GCD_QUEUED or eventCode == ON_SWING_QUEUED then + -- Get spell texture from SpellInfo (SuperWoW) or GetSpellTexture + local texture + if SpellInfo then + local _, _, tex = SpellInfo(spellId) + texture = tex + end + + if texture then + pfUI.spellqueue.icon:SetTexture(texture) + pfUI.spellqueue:Show() + end + elseif eventCode == NORMAL_QUEUE_POPPED or eventCode == NON_GCD_QUEUE_POPPED or eventCode == ON_SWING_QUEUE_POPPED then + pfUI.spellqueue:Hide() + end + end) + end + + -- Enhanced Debuff Tracking using Nampower events + -- DEBUFF_ADDED_OTHER/DEBUFF_REMOVED_OTHER provide accurate debuff tracking with spellId + if libdebuff then + -- Storage for GUID-based debuff tracking + pfUI.nampower_debuffs = pfUI.nampower_debuffs or {} + local debuffdb = pfUI.nampower_debuffs + + -- Get player GUID for tracking own debuffs + local playerGuid + + local debuffTracker = CreateFrame("Frame") + debuffTracker:RegisterEvent("PLAYER_ENTERING_WORLD") + debuffTracker:RegisterEvent("DEBUFF_ADDED_OTHER") + debuffTracker:RegisterEvent("DEBUFF_REMOVED_OTHER") + debuffTracker:RegisterEvent("DEBUFF_ADDED_SELF") + debuffTracker:RegisterEvent("DEBUFF_REMOVED_SELF") + + debuffTracker:SetScript("OnEvent", function() + if event == "PLAYER_ENTERING_WORLD" then + -- Cache player GUID + if UnitExists then + local _, guid = UnitExists("player") + playerGuid = guid + end + return + end + + -- DEBUFF events: arg1=guid, arg2=slot, arg3=spellId, arg4=stackCount, arg5=auraLevel + local guid = arg1 + local slot = arg2 + local spellId = arg3 + local stackCount = arg4 + local auraLevel = arg5 + + if not guid or not spellId then return end + + if event == "DEBUFF_ADDED_OTHER" or event == "DEBUFF_ADDED_SELF" then + -- Initialize storage for this GUID + if not debuffdb[guid] then debuffdb[guid] = {} end + + -- Get spell info + local spellName, spellRank, texture + if SpellInfo then + spellName, spellRank, texture = SpellInfo(spellId) + end + if not spellName then + spellName, spellRank = SafeGetSpellNameAndRank(spellId) + end + + if spellName then + -- Get duration from libdebuff's duration table or GetSpellRec + local duration = 0 + if libdebuff.GetDuration then + duration = libdebuff:GetDuration(spellName, spellRank) + end + + -- Try GetSpellRec for duration if libdebuff doesn't have it + if duration == 0 and GetSpellRec and spellId then + local success, spellRec = pcall(GetSpellRec, spellId) + if success and spellRec and spellRec.durationIndex and spellRec.durationIndex > 0 then + -- Duration index maps to spell duration - common values: + -- This is a rough approximation since we don't have the duration table + duration = 30 -- Default fallback + end + end + + -- Store debuff data + debuffdb[guid][spellId] = { + spellId = spellId, + name = spellName, + rank = spellRank, + texture = texture, + stacks = stackCount or 1, + start = GetTime(), + duration = duration, + slot = slot, + auraLevel = auraLevel, + caster = (event == "DEBUFF_ADDED_SELF" or guid == playerGuid) and "player" or nil + } + + -- Also update libdebuff's internal tracking if we have unit info + local unitName = UnitName and guid and UnitName(guid) + local unitLevel = UnitLevel and guid and UnitLevel(guid) + if unitName and duration > 0 then + libdebuff:AddEffect(unitName, unitLevel or 0, spellName, duration, "player") + end + end + + elseif event == "DEBUFF_REMOVED_OTHER" or event == "DEBUFF_REMOVED_SELF" then + -- Remove debuff from tracking + if debuffdb[guid] and debuffdb[guid][spellId] then + debuffdb[guid][spellId] = nil + end + end + end) + + -- Enhanced UnitDebuff function that uses Nampower data + -- This provides more accurate debuff information when available + local originalUnitDebuff = libdebuff.UnitDebuff + function libdebuff:UnitDebuffNampower(unit, id) + -- First try the original method + local effect, rank, texture, stacks, dtype, duration, timeleft, caster = originalUnitDebuff(self, unit, id) + + -- If we have Nampower data for this unit, try to enhance it + if not UnitExists then return effect, rank, texture, stacks, dtype, duration, timeleft, caster end + + local exists, guid = UnitExists(unit) + if not exists or not guid or not debuffdb[guid] then + return effect, rank, texture, stacks, dtype, duration, timeleft, caster + end + + -- Find the debuff by slot + for spellId, data in pairs(debuffdb[guid]) do + if data.slot == id then + -- Use Nampower data for more accurate timing + if data.duration and data.duration > 0 and data.start then + duration = data.duration + timeleft = data.duration + data.start - GetTime() + if timeleft < 0 then timeleft = 0 end + caster = data.caster + stacks = data.stacks or stacks + end + break end end - -- Fallback to original estimation - if originalGetUnitHealth then - return originalGetUnitHealth(self, unitstr) - end - return 0, 0, false + return effect, rank, texture, stacks, dtype, duration, timeleft, caster end - -- Also enhance GetUnitHealthByName - local originalGetUnitHealthByName = pfUI.libhealth.GetUnitHealthByName - pfUI.libhealth.GetUnitHealthByName = function(self, unit, level, cur, max) - -- If we have actual values from Nampower, use them - if cur and max and cur > 100 then - return cur, max, true - end - -- Fallback to original - if originalGetUnitHealthByName then - return originalGetUnitHealthByName(self, unit, level, cur, max) - end - return cur or 0, max or 0, false - end + -- Expose enhanced function + pfUI.api.libdebuff_nampower = libdebuff.UnitDebuffNampower end - -- Enhanced spell range checking - if IsSpellInRange then - pfUI.api.IsSpellInRange = function(spell, unit) - local success, result = pcall(IsSpellInRange, spell, unit or "target") - if success then - if result == 1 then - return true - elseif result == 0 then - return false + -- Enhanced buff tracking using BUFF events + if C.unitframes.nampower_buffs == "1" then + pfUI.nampower_buffs = pfUI.nampower_buffs or {} + local buffdb = pfUI.nampower_buffs + + local buffTracker = CreateFrame("Frame") + buffTracker:RegisterEvent("BUFF_ADDED_OTHER") + buffTracker:RegisterEvent("BUFF_REMOVED_OTHER") + buffTracker:RegisterEvent("BUFF_ADDED_SELF") + buffTracker:RegisterEvent("BUFF_REMOVED_SELF") + + buffTracker:SetScript("OnEvent", function() + local guid = arg1 + local slot = arg2 + local spellId = arg3 + local stackCount = arg4 + local auraLevel = arg5 + + if not guid or not spellId then return end + + if event == "BUFF_ADDED_OTHER" or event == "BUFF_ADDED_SELF" then + if not buffdb[guid] then buffdb[guid] = {} end + + local spellName, spellRank, texture + if SpellInfo then + spellName, spellRank, texture = SpellInfo(spellId) + end + if not spellName then + spellName, spellRank = SafeGetSpellNameAndRank(spellId) + end + + if spellName then + buffdb[guid][spellId] = { + spellId = spellId, + name = spellName, + rank = spellRank, + texture = texture, + stacks = stackCount or 1, + start = GetTime(), + slot = slot, + auraLevel = auraLevel + } + end + elseif event == "BUFF_REMOVED_OTHER" or event == "BUFF_REMOVED_SELF" then + if buffdb[guid] and buffdb[guid][spellId] then + buffdb[guid][spellId] = nil end end - return nil -- Not applicable - end + end) end - -- Expose cast info function - if GetCastInfo then - pfUI.api.GetCastInfo = function() - local success, result = pcall(GetCastInfo) - if success then - return result + -- Direct Aura Access API using GetUnitField + -- Much faster than tooltip scanning - reads aura arrays directly from unit fields + if GetUnitField then + pfUI.api.GetUnitAuras = function(unit) + local auras = GetUnitField(unit, "aura") + local auraLevels = GetUnitField(unit, "auraLevels") + local auraStacks = GetUnitField(unit, "auraApplications") + + if not auras then return nil end + + local result = {} + for i = 1, 48 do + local spellId = auras[i] + if spellId and spellId > 0 then + local name, rank, texture + if SpellInfo then + name, rank, texture = SpellInfo(spellId) + end + if not name then + name, rank = SafeGetSpellNameAndRank(spellId) + end + + result[i] = { + spellId = spellId, + name = name, + rank = rank, + texture = texture, + level = auraLevels and auraLevels[i] or 0, + stacks = auraStacks and auraStacks[i] or 1, + isBuff = i <= 32, -- First 32 slots are buffs, rest are debuffs + } + end end - return nil + return result + end + + -- Quick check if unit has specific aura by spellId + pfUI.api.UnitHasAura = function(unit, spellId) + local auras = GetUnitField(unit, "aura") + if not auras then return false end + for i = 1, 48 do + if auras[i] == spellId then return true, i end + end + return false + end + + -- Get unit resistances directly + pfUI.api.GetUnitResistances = function(unit) + local res = GetUnitField(unit, "resistances") + if not res then return nil end + return { + armor = res[1] or 0, + holy = res[2] or 0, + fire = res[3] or 0, + nature = res[4] or 0, + frost = res[5] or 0, + shadow = res[6] or 0, + arcane = res[7] or 0 + } end end - -- Expose spell cooldown info + -- Reactive Spell Indicator using IsSpellUsable + -- Shows when reactive abilities like Overpower, Revenge, Execute are usable + if IsSpellUsable and C.unitframes.reactive_indicator == "1" then + local size = tonumber(C.unitframes.reactive_size) or 28 + local _, class = UnitClass("player") + + -- Reactive spells by class + local reactiveSpells = { + WARRIOR = { + { name = "Overpower", texture = "Interface\\Icons\\Ability_MeleeDamage" }, + { name = "Revenge", texture = "Interface\\Icons\\Ability_Warrior_Revenge" }, + { name = "Execute", texture = "Interface\\Icons\\INV_Sword_48" }, + }, + ROGUE = { + { name = "Riposte", texture = "Interface\\Icons\\Ability_Warrior_Challange" }, + }, + HUNTER = { + { name = "Mongoose Bite", texture = "Interface\\Icons\\Ability_Hunter_SwiftStrike" }, + { name = "Counterattack", texture = "Interface\\Icons\\Ability_Warrior_Challange" }, + }, + } + + local spells = reactiveSpells[class] + if spells then + pfUI.reactive = CreateFrame("Frame", "pfReactiveIndicator", UIParent) + pfUI.reactive:SetFrameStrata("HIGH") + local spellCount = table.getn(spells) + pfUI.reactive:SetWidth(size * spellCount + 4 * (spellCount - 1)) + pfUI.reactive:SetHeight(size) + pfUI.reactive:SetPoint("CENTER", UIParent, "CENTER", 0, -200) + pfUI.reactive:Hide() + + pfUI.reactive.icons = {} + for i, spell in ipairs(spells) do + local icon = CreateFrame("Frame", nil, pfUI.reactive) + icon:SetWidth(size) + icon:SetHeight(size) + icon:SetPoint("LEFT", pfUI.reactive, "LEFT", (i-1) * (size + 4), 0) + + icon.texture = icon:CreateTexture(nil, "ARTWORK") + icon.texture:SetAllPoints(icon) + icon.texture:SetTexture(spell.texture) + icon.texture:SetTexCoord(.08, .92, .08, .92) + + icon.glow = icon:CreateTexture(nil, "OVERLAY") + icon.glow:SetPoint("TOPLEFT", icon, "TOPLEFT", -4, 4) + icon.glow:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", 4, -4) + icon.glow:SetTexture(pfUI.media["img:glow"]) + icon.glow:SetVertexColor(1, 1, 0, 0.8) + + CreateBackdrop(icon) + icon:Hide() + icon.spellName = spell.name + pfUI.reactive.icons[i] = icon + end + + UpdateMovable(pfUI.reactive) + + pfUI.reactive:SetScript("OnUpdate", function() + local anyVisible = false + for _, icon in ipairs(this.icons) do + local usable = IsSpellUsable(icon.spellName) + if usable == 1 then + icon:Show() + anyVisible = true + else + icon:Hide() + end + end + if anyVisible then + this:Show() + else + this:Hide() + end + end) + end + end + + -- Enhanced Cooldown Tracking API using GetSpellIdCooldown if GetSpellIdCooldown then - pfUI.api.GetSpellCooldown = function(spellId) - local success, result = pcall(GetSpellIdCooldown, spellId) - if success then - return result + pfUI.api.GetPreciseCooldown = function(spellId) + local cd = GetSpellIdCooldown(spellId) + if not cd then return nil end + return { + onCooldown = (cd.isOnCooldown or 0) == 1, + remaining = (cd.cooldownRemainingMs or 0) / 1000, + remainingMs = cd.cooldownRemainingMs or 0, + gcdRemaining = (cd.gcdCategoryRemainingMs or 0) / 1000, + gcdRemainingMs = cd.gcdCategoryRemainingMs or 0, + individualRemaining = (cd.individualRemainingMs or 0) / 1000, + categoryRemaining = (cd.categoryRemainingMs or 0) / 1000, + } + end + + -- Item cooldown helper + pfUI.api.GetPreciseItemCooldown = function(itemId) + if not GetItemIdCooldown then return nil end + local cd = GetItemIdCooldown(itemId) + if not cd then return nil end + return { + onCooldown = (cd.isOnCooldown or 0) == 1, + remaining = (cd.cooldownRemainingMs or 0) / 1000, + remainingMs = cd.cooldownRemainingMs or 0, + } + end + end + + -- UNIT_DIED event handling + -- Can be used to clear tracking data or trigger effects on unit death + local deathTracker = CreateFrame("Frame") + deathTracker:RegisterEvent("UNIT_DIED") + deathTracker:SetScript("OnEvent", function() + local guid = arg1 + if not guid then return end + + -- Clean up debuff tracking for dead units + if pfUI.nampower_debuffs and pfUI.nampower_debuffs[guid] then + pfUI.nampower_debuffs[guid] = nil + end + if pfUI.nampower_buffs and pfUI.nampower_buffs[guid] then + pfUI.nampower_buffs[guid] = nil + end + end) + + -- Trinket Management API + if GetTrinkets then + pfUI.api.GetEquippedTrinkets = function() + local trinkets = GetTrinkets() + if not trinkets then return {} end + local equipped = {} + for _, trinket in pairs(trinkets) do + if trinket and trinket.bagIndex == nil then -- nil bagIndex = equipped + table.insert(equipped, trinket) + end + end + return equipped + end + + pfUI.api.GetTrinketCooldown = function(slot) + if not GetTrinketCooldown then return nil end + local cd = GetTrinketCooldown(slot) + if cd == -1 or not cd then return nil end + return { + onCooldown = (cd.isOnCooldown or 0) == 1, + remaining = (cd.cooldownRemainingMs or 0) / 1000, + remainingMs = cd.cooldownRemainingMs or 0, + } + end + + pfUI.api.UseTrinket = function(slot, target) + if not UseTrinket then return false end + return UseTrinket(slot, target) == 1 + end + end + + -- Nampower Item Stats API (use distinct name to avoid conflicts) + if GetItemStats then + pfUI.api.GetNampowerItemStats = function(itemId) + local success, stats = pcall(GetItemStats, itemId, true) + if not success or not stats then return nil end + return stats + end + + -- Quick item level lookup + pfUI.api.GetNampowerItemLevel = function(itemId) + if GetItemLevel then + return GetItemLevel(itemId) + end + local success, stats = pcall(GetItemStats, itemId, true) + if success and stats and stats.itemLevel then + return stats.itemLevel end return nil end end - -- Spell data cache for fast lookups - pfUI.api.spellCache = pfUI.api.spellCache or {} - - -- Get spell data from ID using Nampower - pfUI.api.GetSpellData = function(spellId) - if not spellId then return nil end - - -- Check cache first - if pfUI.api.spellCache[spellId] then - return pfUI.api.spellCache[spellId] + -- Spell Modifiers API for damage/heal predictions + if GetSpellModifiers then + pfUI.api.GetSpellBonus = function(spellId, modType) + -- modType: 0=DAMAGE, 1=DURATION, 6=RADIUS, 7=CRIT, 10=CAST_TIME, 14=COST, etc. + local flat, percent, hasmod = GetSpellModifiers(spellId, modType or 0) + return { + flat = flat or 0, + percent = percent or 0, + hasModifier = hasmod and hasmod ~= 0, + } end - local data = {} - - -- Try SuperWoW SpellInfo first (if available) - if SpellInfo then - local success, name, rank, icon, minRange, maxRange = pcall(SpellInfo, spellId) - if success and name then - data.name = name - data.rank = rank - data.icon = icon - data.minRange = minRange - data.maxRange = maxRange - end + -- Common spell modifier lookups + pfUI.api.GetSpellDamageBonus = function(spellId) + return pfUI.api.GetSpellBonus(spellId, 0) -- DAMAGE end - -- Try Nampower GetSpellRec for additional data - if GetSpellRec then - local success, rec = pcall(GetSpellRec, spellId) - if success and rec then - data.name = data.name or rec.name - data.manaCost = rec.manaCost - data.castTime = rec.castingTimeIndex - data.spellLevel = rec.spellLevel - data.school = rec.school - data.powerType = rec.powerType - end + pfUI.api.GetSpellCritBonus = function(spellId) + return pfUI.api.GetSpellBonus(spellId, 7) -- CRITICAL_CHANCE end - -- Cache if we got data - if data.name then - pfUI.api.spellCache[spellId] = data - return data + pfUI.api.GetSpellCostReduction = function(spellId) + return pfUI.api.GetSpellBonus(spellId, 14) -- COST end - - return nil end - -- Get spell ID from name using Nampower + -- Inventory/Bag API + if GetBagItems then + pfUI.api.GetAllBagItems = function() + return GetBagItems() + end + + pfUI.api.FindItem = function(itemIdOrName) + if FindPlayerItemSlot then + local bag, slot = FindPlayerItemSlot(itemIdOrName) + return bag, slot + end + return nil, nil + end + + pfUI.api.UseItem = function(itemIdOrName, target) + if UseItemIdOrName then + return UseItemIdOrName(itemIdOrName, target) == 1 + end + return false + end + end + + -- Equipment Inspection API + if GetEquippedItems then + pfUI.api.GetPlayerEquipment = function() + return GetEquippedItems("player") + end + + pfUI.api.GetTargetEquipment = function() + return GetEquippedItems("target") + end + + pfUI.api.GetEquippedItemInfo = function(unit, slot) + if GetEquippedItem then + return GetEquippedItem(unit, slot) + end + return nil + end + end + + -- Spell Lookup Helpers if GetSpellIdForName then - pfUI.api.GetSpellIdByName = function(spellName) - local success, result = pcall(GetSpellIdForName, spellName) - if success then - return result - end - return nil + pfUI.api.GetMaxRankSpellId = function(spellName) + return GetSpellIdForName(spellName) end end + + if GetSpellSlotTypeIdForName then + pfUI.api.GetSpellSlotInfo = function(spellName) + local slot, bookType, spellId = GetSpellSlotTypeIdForName(spellName) + return { + slot = slot, + bookType = bookType, + spellId = spellId, + } + end + end + + -- Queue Script API for advanced macro functionality + if QueueScript then + pfUI.api.QueueLuaScript = function(script, priority) + QueueScript(script, priority or 1) + end + end + + if QueueSpellByName then + pfUI.api.QueueSpell = function(spellName) + QueueSpellByName(spellName) + end + end + + -- Channel optimization + if ChannelStopCastingNextTick then + pfUI.api.StopChannelNextTick = function() + ChannelStopCastingNextTick() + end + end + + -- Spell Database Access via GetSpellRec + if GetSpellRec then + pfUI.api.GetSpellRecord = function(spellId) + local success, rec = pcall(GetSpellRec, spellId) + if not success or not rec then return nil end + return { + spellId = spellId, + name = rec.name or "", + rank = rec.rank or "", + description = rec.description or "", + manaCost = rec.manaCost or 0, + baseLevel = rec.baseLevel or 0, + spellLevel = rec.spellLevel or 0, + maxLevel = rec.maxLevel or 0, + maxTargetLevel = rec.maxTargetLevel or 0, + maxTargets = rec.maxTargets or 0, + durationIndex = rec.durationIndex or 0, + powerType = rec.powerType or 0, + rangeIndex = rec.rangeIndex or 0, + speed = rec.speed or 0, + schoolMask = rec.schoolMask or 0, + runeCostID = rec.runeCostID or 0, + spellMissileID = rec.spellMissileID or 0, + iconID = rec.iconID or 0, + activeIconID = rec.activeIconID or 0, + nameSubtext = rec.nameSubtext or "", + castingTimeIndex = rec.castingTimeIndex or 0, + categoryRecoveryTime = rec.categoryRecoveryTime or 0, + recoveryTime = rec.recoveryTime or 0, + startRecoveryCategory = rec.startRecoveryCategory or 0, + startRecoveryTime = rec.startRecoveryTime or 0, + } + end + + -- Get spell school (fire, frost, nature, etc.) + pfUI.api.GetSpellSchool = function(spellId) + local success, rec = pcall(GetSpellRec, spellId) + if not success or not rec or not rec.schoolMask then return nil end + local schools = { + [1] = "Physical", + [2] = "Holy", + [4] = "Fire", + [8] = "Nature", + [16] = "Frost", + [32] = "Shadow", + [64] = "Arcane", + } + return schools[rec.schoolMask] or "Unknown" + end + end + + -- Disenchant All utility + if DisenchantAll then + pfUI.api.DisenchantAllItems = function() + DisenchantAll() + end + + SLASH_PFDISENCHANTALL1 = "/disenchantall" + SLASH_PFDISENCHANTALL2 = "/dea" + SlashCmdList["PFDISENCHANTALL"] = function() + DisenchantAll() + DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Disenchanting all eligible items...") + end + end + + -- Enhanced Heal Prediction with AURA_CAST events + -- This helps libpredict detect HoT applications more accurately + if libpredict then + local auraCastFrame = CreateFrame("Frame") + auraCastFrame:RegisterEvent("AURA_CAST_ON_SELF") + auraCastFrame:RegisterEvent("AURA_CAST_ON_OTHER") + + auraCastFrame:SetScript("OnEvent", function() + local casterGuid = arg1 + local targetGuid = arg2 + local spellId = arg3 + + if not spellId or not targetGuid then return end + + -- Get spell name + local spellName + if SpellInfo then + spellName = SpellInfo(spellId) + end + if not spellName then + spellName = SafeGetSpellNameAndRank(spellId) + end + + if not spellName then return end + + -- Check if this is a HoT spell we care about + local hotSpells = { + ["Rejuvenation"] = true, + ["Renew"] = true, + ["Regrowth"] = true, + ["Verjüngung"] = true, -- German + ["Erneuerung"] = true, + ["Nachwachsen"] = true, + } + + if hotSpells[spellName] then + -- Signal to libpredict that a HoT was applied + -- This can be used to update heal predictions + if pfUI.api.libpredict and pfUI.api.libpredict.OnHotApplied then + pfUI.api.libpredict:OnHotApplied(targetGuid, spellName, spellId) + end + end + end) + end + + -- Swing Timer Integration + -- Track auto-attack swing timers for melee classes + local swingFrame = CreateFrame("Frame") + swingFrame.mainHand = { start = 0, speed = 0 } + swingFrame.offHand = { start = 0, speed = 0 } + swingFrame.ranged = { start = 0, speed = 0 } + + swingFrame:RegisterEvent("PLAYER_ENTER_COMBAT") + swingFrame:RegisterEvent("PLAYER_LEAVE_COMBAT") + swingFrame:RegisterEvent("CHAT_MSG_COMBAT_SELF_HITS") + swingFrame:RegisterEvent("CHAT_MSG_COMBAT_SELF_MISSES") + + swingFrame:SetScript("OnEvent", function() + if event == "PLAYER_ENTER_COMBAT" then + local mainSpeed, offSpeed = UnitAttackSpeed("player") + this.mainHand.speed = mainSpeed or 2 + this.offHand.speed = offSpeed or 0 + this.mainHand.start = GetTime() + if this.offHand.speed > 0 then + this.offHand.start = GetTime() + end + elseif event == "CHAT_MSG_COMBAT_SELF_HITS" or event == "CHAT_MSG_COMBAT_SELF_MISSES" then + -- Reset swing timer on hit/miss + local mainSpeed, offSpeed = UnitAttackSpeed("player") + this.mainHand.speed = mainSpeed or 2 + this.mainHand.start = GetTime() + end + end) + + pfUI.api.GetSwingTimers = function() + local now = GetTime() + local mainRemaining = swingFrame.mainHand.speed - (now - swingFrame.mainHand.start) + local offRemaining = swingFrame.offHand.speed > 0 and (swingFrame.offHand.speed - (now - swingFrame.offHand.start)) or 0 + + return { + mainHand = { + remaining = math.max(0, mainRemaining), + speed = swingFrame.mainHand.speed, + progress = swingFrame.mainHand.speed > 0 and (1 - math.max(0, mainRemaining) / swingFrame.mainHand.speed) or 0, + }, + offHand = { + remaining = math.max(0, offRemaining), + speed = swingFrame.offHand.speed, + progress = swingFrame.offHand.speed > 0 and (1 - math.max(0, offRemaining) / swingFrame.offHand.speed) or 0, + }, + } + end end) \ No newline at end of file From c9048b07be1b872f6e8f9393f062aa6297c1cba8 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 12 Jan 2026 07:41:22 +0100 Subject: [PATCH 074/159] Revert "unitxp size reduce" This reverts commit 6198cdc9a7fb51defc11eca82ae763e2b68994e0. --- modules/unitxp.lua | 68 ++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 66 insertions(+), 2 deletions(-) diff --git a/modules/unitxp.lua b/modules/unitxp.lua index a4d240b7..bc9b1833 100644 --- a/modules/unitxp.lua +++ b/modules/unitxp.lua @@ -1,5 +1,5 @@ -- UnitXP_SP3 integration module --- Provides Line of Sight indicator, OS notifications, and enhanced distance API +-- Provides Line of Sight indicator, OS notifications, and enhanced targeting -- Requires UnitXP_SP3 DLL: https://github.com/allfoxwy/UnitXP_SP3 pfUI:RegisterModule("unitxp", "vanilla", function () @@ -148,6 +148,32 @@ pfUI:RegisterModule("unitxp", "vanilla", function () return nil end + -- Smart Targeting Helpers + pfUI.api.TargetNearestEnemy = function() + local success, found = pcall(UnitXP, "target", "nearestEnemy") + return success and found + end + + pfUI.api.TargetHighestHP = function() + local success, found = pcall(UnitXP, "target", "mostHP") + return success and found + end + + pfUI.api.TargetNextEnemy = function() + local success, found = pcall(UnitXP, "target", "nextEnemyInCycle") + return success and found + end + + pfUI.api.TargetPreviousEnemy = function() + local success, found = pcall(UnitXP, "target", "previousEnemyInCycle") + return success and found + end + + pfUI.api.TargetNextMarked = function(order) + local success, found = pcall(UnitXP, "target", "nextMarkedEnemyInCycle", order) + return success and found + end + pfUI.api.UnitInLineOfSight = function(unit1, unit2) if not unit2 then unit2 = unit1 @@ -167,4 +193,42 @@ pfUI:RegisterModule("unitxp", "vanilla", function () if success then return behind end return nil end -end) \ No newline at end of file + + -- Debug command to test UnitXP indicators + SLASH_PFUNITXP1 = "/pfunitxp" + SlashCmdList["PFUNITXP"] = function() + local chat = DEFAULT_CHAT_FRAME + chat:AddMessage("|cff33ffccpfUI|r: UnitXP Indicator Debug") + + -- Check if target exists + if not UnitExists("target") then + chat:AddMessage(" |cffff0000No target selected|r") + return + end + + -- Test behind + local successB, behind = pcall(UnitXP, "behind", "player", "target") + chat:AddMessage(" Behind check: success=" .. tostring(successB) .. " value=" .. tostring(behind) .. " type=" .. type(behind)) + + -- Test LOS + local successL, inSight = pcall(UnitXP, "inSight", "player", "target") + chat:AddMessage(" LOS check: success=" .. tostring(successL) .. " value=" .. tostring(inSight) .. " type=" .. type(inSight)) + + -- Check if indicator frames exist + if pfUI.uf and pfUI.uf.target then + chat:AddMessage(" Target frame: |cff00ff00exists|r") + if pfUI.uf.target.behindIndicator then + chat:AddMessage(" Behind indicator: |cff00ff00created|r, visible=" .. tostring(pfUI.uf.target.behindIndicator:IsVisible())) + else + chat:AddMessage(" Behind indicator: |cffff0000NOT created|r (check settings)") + end + if pfUI.uf.target.losIndicator then + chat:AddMessage(" LOS indicator: |cff00ff00created|r") + else + chat:AddMessage(" LOS indicator: |cffff0000NOT created|r (check settings)") + end + else + chat:AddMessage(" Target frame: |cffff0000NOT found|r") + end + end +end) From d1092f7b13d84e2a4f88c6f25f40dd92edd94b9a Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 12 Jan 2026 22:14:58 +0100 Subject: [PATCH 075/159] fixed gouge timer fixed gouge timer --- libs/libdebuff.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/libdebuff.lua b/libs/libdebuff.lua index 8cc22fa4..329a1c54 100644 --- a/libs/libdebuff.lua +++ b/libs/libdebuff.lua @@ -112,7 +112,7 @@ function libdebuff:GetDuration(effect, rank) if count and count > 0 then duration = duration + count end elseif effect == L["dyndebuffs"]["Gouge"] then -- Improved Gouge: +.5s per talent - local _,_,_,_,count = GetTalentInfo(2,1) + local _,_,_,_,count = GetTalentInfo(3,3) if count and count > 0 then duration = duration + (count*.5) end end return duration From 321fb3c14e9aeec942d9acff64c6280dd4053b8e Mon Sep 17 00:00:00 2001 From: Jrc13245 Date: Tue, 13 Jan 2026 14:56:02 -0500 Subject: [PATCH 076/159] disable unfavorable settings interfering with SuperCleveRoidMacros when addon is present --- api/config.lua | 1 + modules/gui.lua | 1 + modules/macrotweak.lua | 3 +++ modules/thirdparty-vanilla.lua | 9 +++++++++ 4 files changed, 14 insertions(+) diff --git a/api/config.lua b/api/config.lua index 533caa8c..cdaee246 100644 --- a/api/config.lua +++ b/api/config.lua @@ -879,6 +879,7 @@ function pfUI:LoadConfig() pfUI:UpdateConfig("thirdparty", "bcs", "enable", "1") pfUI:UpdateConfig("thirdparty", "crafty", "enable", "1") pfUI:UpdateConfig("thirdparty", "clevermacro", "enable", "1") + pfUI:UpdateConfig("thirdparty", "supercleveroidmacros", "enable", "1") pfUI:UpdateConfig("thirdparty", "flightmap", "enable", "1") pfUI:UpdateConfig("thirdparty", "sheepwatch", "enable", "1") pfUI:UpdateConfig("thirdparty", "totemtimers", "enable", "1") diff --git a/modules/gui.lua b/modules/gui.lua index c9713580..715bd35d 100644 --- a/modules/gui.lua +++ b/modules/gui.lua @@ -2426,6 +2426,7 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(nil, "BetterCharacterStats", C.thirdparty.bcs, "enable", "checkbox", nil, nil, nil, nil, "vanilla") CreateConfig(nil, "Crafty", C.thirdparty.crafty, "enable", "checkbox", nil, nil, nil, nil, "vanilla") CreateConfig(nil, "CleverMacro", C.thirdparty.clevermacro, "enable", "checkbox", nil, nil, nil, nil, "vanilla") + CreateConfig(nil, "SuperCleveRoidMacros", C.thirdparty.supercleveroidmacros, "enable", "checkbox", nil, nil, nil, nil, "vanilla") CreateConfig(nil, "AckisRecipeList", C.thirdparty.ackis, "enable", "checkbox", nil, nil, nil, nil, "tbc") CreateConfig(nil, "SheepWatch", C.thirdparty.sheepwatch, "enable", "checkbox", nil, nil, nil, nil, "tbc") CreateConfig(nil, "TotemTimers", C.thirdparty.totemtimers, "enable", "checkbox", nil, nil, nil, nil, "tbc") diff --git a/modules/macrotweak.lua b/modules/macrotweak.lua index 73bfa5bb..f6c4cd50 100644 --- a/modules/macrotweak.lua +++ b/modules/macrotweak.lua @@ -1,4 +1,7 @@ pfUI:RegisterModule("macrotweak", "vanilla", function () + -- disable macrotweak when SuperCleveRoidMacros is loaded + if IsAddOnLoaded("SuperCleveRoidMacros") then return end + -- do not write macro calls into chat input history if ChatFrameEditBox._AddHistoryLine then local userinput diff --git a/modules/thirdparty-vanilla.lua b/modules/thirdparty-vanilla.lua index 482f3e60..4cd82fec 100644 --- a/modules/thirdparty-vanilla.lua +++ b/modules/thirdparty-vanilla.lua @@ -927,6 +927,15 @@ pfUI:RegisterModule("thirdparty-vanilla", "vanilla", function() end) end) + -- SuperCleveRoidMacros + HookAddonOrVariable("SuperCleveRoidMacros", function() + if C.thirdparty.supercleveroidmacros.enable == "0" then return end + if not pfUI.bars then return end + + -- disable pfUI macro scanning + pfUI.bars.skip_macro = true + end) + HookAddonOrVariable("AtlasLoot", function() if C.thirdparty.atlasloot.enable == "0" then return end From cade33879128a067425311e057baf89c9ab47f1d Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 14 Jan 2026 02:36:31 +0100 Subject: [PATCH 077/159] - Nameplate fix - Fixed Inactive Nameplate Alpha not working properly. --- modules/nameplates.lua | 47 +++++++++++++++++++++++++----------------- 1 file changed, 28 insertions(+), 19 deletions(-) diff --git a/modules/nameplates.lua b/modules/nameplates.lua index 63de5235..901f4c60 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -980,11 +980,9 @@ pfUI:RegisterModule("nameplates", "vanilla", function () local nameplate = frame.nameplate local now = GetTime() -- Cache GetTime() once per update - -- OPTIMIZED: Minimal throttle - only skip if very recent update - -- Nutze Alpha >= 0.99 statt == 1 um Flackern durch Fließkomma-Ungenauigkeiten zu verhindern - -- (Nicht-Targets werden explizit auf 0.95 gesetzt, Targets auf 1.0) + -- OPTIMIZED: Smooth updates for castbars and targeting local target = UnitExists("target") and frame:GetAlpha() >= 0.99 or nil - local throttle = target and 0.020 or 0.020 + local throttle = target and 0.02 or 0.025 -- Target: 50 FPS, Non-Target: 20 FPS if (nameplate.lasttick or 0) + throttle > now then return end nameplate.lasttick = now @@ -1016,21 +1014,32 @@ pfUI:RegisterModule("nameplates", "vanilla", function () nameplate.istarget = target - -- OPTIMIZED: Cache alpha changes - local newAlpha - if target or not UnitExists("target") then - newAlpha = 1 - else - newAlpha = tonumber(C.nameplates.notargalpha) - end - - if nameplate.cachedAlpha ~= newAlpha then - if not target and UnitExists("target") then - frame:SetAlpha(.95) - end - nameplate:SetAlpha(newAlpha) - nameplate.cachedAlpha = newAlpha - end + -- set non-target plate alpha (cached to prevent flicker) +local configAlpha = tonumber(C.nameplates.notargalpha) +if not configAlpha or configAlpha < 0 then + configAlpha = 100 +end + +-- Ensure we're working with 0-1 range +if configAlpha > 1 then + configAlpha = configAlpha / 100 +end + +local desiredAlpha = (target or not UnitExists("target")) and 1 or configAlpha + +if nameplate.cachedAlpha ~= desiredAlpha then + -- Setze nur die nameplate Alpha, nicht den parent frame + nameplate:SetAlpha(desiredAlpha) + nameplate.cachedAlpha = desiredAlpha +end + +-- Der newAlpha Block wurde entfernt + +-- queue update on visual target update +if nameplate.cache.target ~= target then + nameplate.cache.target = target + update = true +end -- queue update on visual target update if nameplate.cache.target ~= target then From 5408270324a8030fe7df27395743ae04f8f0040a Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 14 Jan 2026 08:46:00 +0100 Subject: [PATCH 078/159] nameplate level update fixed nameplates with same names taking their levelfrom a database. Level is taken from database only if "??" --- modules/nameplates.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/modules/nameplates.lua b/modules/nameplates.lua index 901f4c60..57a5d6e2 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -688,9 +688,9 @@ pfUI:RegisterModule("nameplates", "vanilla", function () local level = plate.original.level:IsShown() and plate.original.level:GetObjectType() == "FontString" and tonumber(plate.original.level:GetText()) or "??" local class, ulevel, elite, player, guild = GetUnitData(name, true) - -- Use database level if available and valid (fixes ?? after reload) + -- Use database level ONLY if current level is ?? (fixes ?? after reload, but doesn't override visible levels) local levelFromDB = false - if ulevel and ulevel > 0 then + if level == "??" and ulevel and ulevel > 0 then level = ulevel levelFromDB = true end From 56fe278285839d60b5b961e48de7f9a3bf528047 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 14 Jan 2026 18:10:33 +0100 Subject: [PATCH 079/159] removed duplicate removed duplcate queue update on visual target update --- modules/nameplates.lua | 36 ++++++++++++++---------------------- 1 file changed, 14 insertions(+), 22 deletions(-) diff --git a/modules/nameplates.lua b/modules/nameplates.lua index 57a5d6e2..ec2ccc02 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -1015,31 +1015,23 @@ pfUI:RegisterModule("nameplates", "vanilla", function () nameplate.istarget = target -- set non-target plate alpha (cached to prevent flicker) -local configAlpha = tonumber(C.nameplates.notargalpha) -if not configAlpha or configAlpha < 0 then - configAlpha = 100 -end + local configAlpha = tonumber(C.nameplates.notargalpha) + if not configAlpha or configAlpha < 0 then + configAlpha = 100 + end --- Ensure we're working with 0-1 range -if configAlpha > 1 then - configAlpha = configAlpha / 100 -end + -- Ensure we're working with 0-1 range + if configAlpha > 1 then + configAlpha = configAlpha / 100 + end -local desiredAlpha = (target or not UnitExists("target")) and 1 or configAlpha + local desiredAlpha = (target or not UnitExists("target")) and 1 or configAlpha -if nameplate.cachedAlpha ~= desiredAlpha then - -- Setze nur die nameplate Alpha, nicht den parent frame - nameplate:SetAlpha(desiredAlpha) - nameplate.cachedAlpha = desiredAlpha -end - --- Der newAlpha Block wurde entfernt - --- queue update on visual target update -if nameplate.cache.target ~= target then - nameplate.cache.target = target - update = true -end + if nameplate.cachedAlpha ~= desiredAlpha then + -- Setze nur die nameplate Alpha, nicht den parent frame + nameplate:SetAlpha(desiredAlpha) + nameplate.cachedAlpha = desiredAlpha + end -- queue update on visual target update if nameplate.cache.target ~= target then From 7ba168f7dad84c549e3ca209b71f80bb0adeb4fd Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 19 Jan 2026 03:40:53 +0100 Subject: [PATCH 080/159] nameplates performance fix nameplates performance fix --- modules/nameplates.lua | 17 ++++++++++++++--- 1 file changed, 14 insertions(+), 3 deletions(-) diff --git a/modules/nameplates.lua b/modules/nameplates.lua index ec2ccc02..18c1b159 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -978,11 +978,22 @@ pfUI:RegisterModule("nameplates", "vanilla", function () nameplates.OnUpdate = function(frame) local frame = frame or this local nameplate = frame.nameplate - local now = GetTime() -- Cache GetTime() once per update + local now = GetTime() - -- OPTIMIZED: Smooth updates for castbars and targeting + -- Performance: Skip invisible frames immediately + local isVisible = frame:IsVisible() + if not isVisible then return end + + -- Intelligent throttling based on target/castbar status local target = UnitExists("target") and frame:GetAlpha() >= 0.99 or nil - local throttle = target and 0.02 or 0.025 -- Target: 50 FPS, Non-Target: 20 FPS + local isCasting = nameplate.castbar and nameplate.castbar:IsShown() + + local throttle + if target or isCasting then + throttle = 0.02 -- 50 FPS for target OR active castbar + else + throttle = 0.1 -- 10 FPS for others (healthbar updates) + end if (nameplate.lasttick or 0) + throttle > now then return end nameplate.lasttick = now From 564eee99e9e556dfbe366f45cfc6701da8167466 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 21 Jan 2026 09:39:09 +0100 Subject: [PATCH 081/159] fixed shaman range check. fixed shaman range check. --- libs/librange.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/libs/librange.lua b/libs/librange.lua index 1b050316..118745ef 100644 --- a/libs/librange.lua +++ b/libs/librange.lua @@ -51,6 +51,8 @@ if GetNampowerVersion then -- abort on non healing classes if not spells[class] then return end + nampower_spell = nil + for i = 1, GetNumSpellTabs() do local _, _, offset, num = GetSpellTabInfo(i) for id = offset + 1, offset + num do @@ -61,7 +63,6 @@ if GetNampowerVersion then for _, tex in pairs(spells[class]) do if tex == texture then nampower_spell = name - return end end end From c890e44be169cf27c9433e6f2157d0decd067e60 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 21 Jan 2026 20:03:15 +0100 Subject: [PATCH 082/159] agro indicator fix agro indicator fix --- api/unitframes.lua | 26 ++++++++++++++++---------- 1 file changed, 16 insertions(+), 10 deletions(-) diff --git a/api/unitframes.lua b/api/unitframes.lua index ce58ef01..0e6b99c8 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -1090,6 +1090,22 @@ function pfUI.uf.OnUpdate() end end + -- Combat/Aggro Indicators (separate throttle, works for all frames including player) + if not this.lastCombatCheck then this.lastCombatCheck = GetTime() + 0.2 end + if this.lastCombatCheck < GetTime() then + this.lastCombatCheck = GetTime() + 0.2 + + if this.config.squareaggro == "1" and pfUI.api.UnitHasAggro(this.label .. this.id) > 0 then + this.combat.tex:SetTexture(1,.2,0) + this.combat:Show() + elseif this.config.squarecombat == "1" and UnitAffectingCombat(this.label .. this.id) then + this.combat.tex:SetTexture(1,1,.2) + this.combat:Show() + else + this.combat:Hide() + end + end + -- trigger eventless actions (online/offline/range) if not this.lastTick then this.lastTick = GetTime() + (this.tick or .2) end if this.lastTick and this.lastTick < GetTime() then @@ -1123,16 +1139,6 @@ function pfUI.uf.OnUpdate() this.glow:Hide() end - if this.config.squareaggro == "1" and pfUI.api.UnitHasAggro(this.label .. this.id) > 0 then - this.combat.tex:SetTexture(1,.2,0) - this.combat:Show() - elseif this.config.squarecombat == "1" and UnitAffectingCombat(this.label .. this.id) then - this.combat.tex:SetTexture(1,1,.2) - this.combat:Show() - else - this.combat:Hide() - end - -- update everything on eventless frames (targettarget, etc) if this.tick then pfUI.uf:RefreshUnit(this, "all") From 8af8809ada9771b863564668afb729001edd9cf8 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 21 Jan 2026 20:58:38 +0100 Subject: [PATCH 083/159] new nameplate feature new nameplate feature --- api/config.lua | 8 +-- modules/gui.lua | 2 + modules/nameplates.lua | 109 ++++++++++++++++++++++++++++++++++++++++- 3 files changed, 114 insertions(+), 5 deletions(-) diff --git a/api/config.lua b/api/config.lua index cdaee246..fdd2e130 100644 --- a/api/config.lua +++ b/api/config.lua @@ -754,9 +754,11 @@ function pfUI:LoadConfig() pfUI:UpdateConfig("chat", "bubbles", "borders", "1") pfUI:UpdateConfig("chat", "bubbles", "alpha", ".75") - pfUI:UpdateConfig("nameplates", nil, "showhostile", "1") - pfUI:UpdateConfig("nameplates", nil, "showfriendly", "0") - pfUI:UpdateConfig("nameplates", nil, "use_unitfonts", "0") + pfUI:UpdateConfig("nameplates", nil, "showhostile", "1") + pfUI:UpdateConfig("nameplates", nil, "showfriendly", "0") + pfUI:UpdateConfig("nameplates", nil, "disable_hostile_in_friendly", "0") + pfUI:UpdateConfig("nameplates", nil, "disable_friendly_in_friendly", "0") + pfUI:UpdateConfig("nameplates", nil, "use_unitfonts", "0") pfUI:UpdateConfig("nameplates", nil, "legacy", "0") pfUI:UpdateConfig("nameplates", nil, "overlap", "0") pfUI:UpdateConfig("nameplates", nil, "verticalhealth", "0") diff --git a/modules/gui.lua b/modules/gui.lua index 715bd35d..c4f5b218 100644 --- a/modules/gui.lua +++ b/modules/gui.lua @@ -2314,6 +2314,8 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateGUIEntry(T["Nameplates"], nil, function() CreateConfig(U["nameplates"], T["Show On Hostile Units"], C.nameplates, "showhostile", "checkbox") CreateConfig(U["nameplates"], T["Show On Friendly Units"], C.nameplates, "showfriendly", "checkbox") + CreateConfig(U["nameplates"], T["Disable Hostile Nameplates In Friendly Zones"], C.nameplates, "disable_hostile_in_friendly", "checkbox") + CreateConfig(U["nameplates"], T["Disable Friendly Nameplates In Friendly Zones"], C.nameplates, "disable_friendly_in_friendly", "checkbox") CreateConfig(U["nameplates"], T["Vertical Offset (|cffffaaaaExperimental|r)"], C.nameplates, "vertical_offset", nil, nil, nil, nil, nil, "vanilla") CreateConfig(U["nameplates"], T["Inactive Nameplate Alpha"], C.nameplates, "notargalpha", "dropdown", pfUI.gui.dropdowns.percent_small) CreateConfig(U["nameplates"], T["Draw Glow Around Target Nameplate"], C.nameplates, "targetglow", "checkbox") diff --git a/modules/nameplates.lua b/modules/nameplates.lua index 18c1b159..b9914905 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -58,6 +58,11 @@ pfUI:RegisterModule("nameplates", "vanilla", function () -- catch all nameplates local childs, regions, plate local initialized = 0 + + -- Friendly zone nameplate disable state + local savedHostileState = nil + local savedFriendlyState = nil + local inFriendlyZone = false local parentcount = 0 local platecount = 0 local registry = {} @@ -351,6 +356,7 @@ pfUI:RegisterModule("nameplates", "vanilla", function () nameplates:RegisterEvent("UNIT_COMBO_POINTS") nameplates:RegisterEvent("PLAYER_COMBO_POINTS") nameplates:RegisterEvent("UNIT_AURA") + nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA") -- NEW: Register cast events like Overhead.lua if superwow_active then @@ -358,8 +364,52 @@ pfUI:RegisterModule("nameplates", "vanilla", function () end nameplates:SetScript("OnEvent", function() - if event == "PLAYER_ENTERING_WORLD" then - this:SetGameVariables() + if event == "PLAYER_ENTERING_WORLD" or event == "ZONE_CHANGED_NEW_AREA" then + if event == "PLAYER_ENTERING_WORLD" then + this:SetGameVariables() + end + + -- Handle friendly zone nameplate disable feature + local disableHostile = C.nameplates["disable_hostile_in_friendly"] == "1" + local disableFriendly = C.nameplates["disable_friendly_in_friendly"] == "1" + + if disableHostile or disableFriendly then + local pvpType = GetZonePVPInfo() + local nowFriendly = (pvpType == "friendly") + + if nowFriendly and not inFriendlyZone then + -- Entering friendly zone - save current state and hide based on options + inFriendlyZone = true + savedHostileState = C.nameplates["showhostile"] + savedFriendlyState = C.nameplates["showfriendly"] + + if disableHostile then + _G.NAMEPLATES_ON = nil + HideNameplates() + end + + if disableFriendly then + _G.FRIENDNAMEPLATES_ON = nil + HideFriendNameplates() + end + elseif not nowFriendly and inFriendlyZone then + -- Leaving friendly zone - restore previous state + inFriendlyZone = false + + if savedHostileState == "1" then + _G.NAMEPLATES_ON = true + ShowNameplates() + end + + if savedFriendlyState == "1" then + _G.FRIENDNAMEPLATES_ON = true + ShowFriendNameplates() + end + + savedHostileState = nil + savedFriendlyState = nil + end + end elseif event == "UNIT_CASTEVENT" then -- NEW: Event-based cast handling from Overhead.lua local casterGUID = arg1 @@ -1285,6 +1335,61 @@ pfUI:RegisterModule("nameplates", "vanilla", function () -- update debuff filters DebuffFilterPopulate() + -- Check friendly zone state when config changes + local disableHostile = C.nameplates["disable_hostile_in_friendly"] == "1" + local disableFriendly = C.nameplates["disable_friendly_in_friendly"] == "1" + local pvpType = GetZonePVPInfo() + local nowFriendly = (pvpType == "friendly") + + if nowFriendly and (disableHostile or disableFriendly) then + if not inFriendlyZone then + -- Just entered friendly zone or feature just enabled + inFriendlyZone = true + savedHostileState = C.nameplates["showhostile"] + savedFriendlyState = C.nameplates["showfriendly"] + end + + -- Apply current settings based on options + if disableHostile then + _G.NAMEPLATES_ON = nil + HideNameplates() + else + -- Restore hostile if option is off but we're in friendly zone + if savedHostileState == "1" then + _G.NAMEPLATES_ON = true + ShowNameplates() + end + end + + if disableFriendly then + _G.FRIENDNAMEPLATES_ON = nil + HideFriendNameplates() + else + -- Restore friendly if option is off but we're in friendly zone + if savedFriendlyState == "1" then + _G.FRIENDNAMEPLATES_ON = true + ShowFriendNameplates() + end + end + + return -- Don't call SetGameVariables + elseif inFriendlyZone and not (disableHostile or disableFriendly) then + -- Both features disabled while in friendly zone - restore state + inFriendlyZone = false + + if savedHostileState == "1" then + C.nameplates["showhostile"] = savedHostileState + end + + if savedFriendlyState == "1" then + C.nameplates["showfriendly"] = savedFriendlyState + end + + savedHostileState = nil + savedFriendlyState = nil + -- Fall through to SetGameVariables to restore nameplates + end + -- update nameplate visibility nameplates:SetGameVariables() From 6dd962fe69fbe3bfc85087449a55c914e43d16a0 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 21 Jan 2026 21:26:20 +0100 Subject: [PATCH 084/159] version update push version update push --- README.md | 21 +++++++++++++++++---- pfUI-tbc.toc | 2 +- pfUI.toc | 2 +- 3 files changed, 19 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index bebc2c0a..2c9da803 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # pfUI - Turtle WoW Edition -[![Version](https://img.shields.io/badge/version-6.2.2-blue.svg)](https://github.com/me0wg4ming/pfUI) +[![Version](https://img.shields.io/badge/version-6.2.5-blue.svg)](https://github.com/me0wg4ming/pfUI) [![Turtle WoW](https://img.shields.io/badge/Turtle%20WoW-1.18.0-brightgreen.svg)](https://turtlecraft.gg/) [![SuperWoW](https://img.shields.io/badge/SuperWoW-Enhanced-purple.svg)](https://github.com/balakethelock/SuperWoW) [![Nampower](https://img.shields.io/badge/Nampower-Optional-yellow.svg)](https://gitea.com/avitasia/nampower) @@ -12,6 +12,19 @@ This version includes significant performance improvements, DLL-enhanced feature > **Looking for TBC support?** Visit the original pfUI by Shagu: [https://github.com/shagu/pfUI](https://github.com/shagu/pfUI) +--- +## What's New in Version 6.2.5 (January 21, 2026) + +### 🎯 Unit and Raidframes fix (unitframes.lua) +- Fixed aggro indicator on "Player" frame not working properly. +- Changed the Aggro indicator timer from 0.1 to 0.2 times per second (5 times per second is enough) +- Fixed the 40yard range check not working properly for Shamans and Druids in bear/cat form. +- Added 2 new buttons to the Nameplate menu: "Disable Hostile Nameplates in Friendly Zones" and "Disable Friendly Nameplates in Friendly Zones" +- changed version to 6.2.5 to push an update for everyone + + +--- + --- ## What's New in Version 6.2.3 (January 11, 2026) @@ -435,7 +448,7 @@ Same as original pfUI - free to use and modify. --- -**Version:** 6.2.2 -**Release Date:** January 10, 2026 +**Version:** 6.2.5 +**Release Date:** January 21, 2026 **Compatibility:** Turtle WoW 1.18.0 -**Status:** Stable +**Status:** Stable \ No newline at end of file diff --git a/pfUI-tbc.toc b/pfUI-tbc.toc index 8761847a..e5a86f6d 100644 --- a/pfUI-tbc.toc +++ b/pfUI-tbc.toc @@ -3,7 +3,7 @@ ## Author: Shagu ## Notes: A complete user interface replacement. ## Notes-ruRU: Полная замена пользовательского интерфейса. -## Version: 6.2.3 +## Version: 6.2.5 ## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB diff --git a/pfUI.toc b/pfUI.toc index 635ab7bb..9c76bc6c 100644 --- a/pfUI.toc +++ b/pfUI.toc @@ -3,7 +3,7 @@ ## Author: Shagu ## Notes: A complete user interface replacement. ## Notes-ruRU: Полная замена пользовательского интерфейса. -## Version: 6.2.3 +## Version: 6.2.5 ## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB From d901523fdc11d8b8c01b9f272ae2cf0a506dff2b Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 21 Jan 2026 21:27:09 +0100 Subject: [PATCH 085/159] version push version pushversion push --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 2c9da803..ec5d0364 100644 --- a/README.md +++ b/README.md @@ -15,7 +15,7 @@ This version includes significant performance improvements, DLL-enhanced feature --- ## What's New in Version 6.2.5 (January 21, 2026) -### 🎯 Unit and Raidframes fix (unitframes.lua) +### 🎯 Bug report fixes and feature requests. - Fixed aggro indicator on "Player" frame not working properly. - Changed the Aggro indicator timer from 0.1 to 0.2 times per second (5 times per second is enough) - Fixed the 40yard range check not working properly for Shamans and Druids in bear/cat form. From b8cb2e442f259a90577be0955c5e1e0695813507 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 21 Jan 2026 21:29:05 +0100 Subject: [PATCH 086/159] version push --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index ec5d0364..07f62c18 100644 --- a/README.md +++ b/README.md @@ -21,6 +21,7 @@ This version includes significant performance improvements, DLL-enhanced feature - Fixed the 40yard range check not working properly for Shamans and Druids in bear/cat form. - Added 2 new buttons to the Nameplate menu: "Disable Hostile Nameplates in Friendly Zones" and "Disable Friendly Nameplates in Friendly Zones" - changed version to 6.2.5 to push an update for everyone +- Feel free to check out https://github.com/me0wg4ming/pfUI/tree/enhanced_release - this is an experiment version with proper tracking for debuffs on current target (use on own risk) --- From c9dd6404d30962b2555ed2420018f97951926e7d Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 22 Jan 2026 16:24:08 +0100 Subject: [PATCH 087/159] fixed agro and combat glow fixed agro and combat glow --- api/unitframes.lua | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/api/unitframes.lua b/api/unitframes.lua index 0e6b99c8..762516e8 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -1104,6 +1104,16 @@ function pfUI.uf.OnUpdate() else this.combat:Hide() end + + if this.config.glowaggro == "1" and pfUI.api.UnitHasAggro(this.label .. this.id) > 0 then + this.glow:SetBackdropBorderColor(1,.2,0) + this.glow:Show() + elseif this.config.glowcombat == "1" and UnitAffectingCombat(this.label .. this.id) then + this.glow:SetBackdropBorderColor(1,1,.2) + this.glow:Show() + else + this.glow:Hide() + end end -- trigger eventless actions (online/offline/range) @@ -1129,16 +1139,6 @@ function pfUI.uf.OnUpdate() pfUI.uf:RefreshUnitState(this) pfUI.uf:RefreshIndicators(this) - if this.config.glowaggro == "1" and pfUI.api.UnitHasAggro(this.label .. this.id) > 0 then - this.glow:SetBackdropBorderColor(1,.2,0) - this.glow:Show() - elseif this.config.glowcombat == "1" and UnitAffectingCombat(this.label .. this.id) then - this.glow:SetBackdropBorderColor(1,1,.2) - this.glow:Show() - else - this.glow:Hide() - end - -- update everything on eventless frames (targettarget, etc) if this.tick then pfUI.uf:RefreshUnit(this, "all") From 531b5492ac00fa9c45d3a4d5123257b003a638f6 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 22 Jan 2026 16:25:42 +0100 Subject: [PATCH 088/159] readme update readme update --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 07f62c18..5ac36640 100644 --- a/README.md +++ b/README.md @@ -17,6 +17,7 @@ This version includes significant performance improvements, DLL-enhanced feature ### 🎯 Bug report fixes and feature requests. - Fixed aggro indicator on "Player" frame not working properly. +- Fixed aggro and combat glow on player frames. - Changed the Aggro indicator timer from 0.1 to 0.2 times per second (5 times per second is enough) - Fixed the 40yard range check not working properly for Shamans and Druids in bear/cat form. - Added 2 new buttons to the Nameplate menu: "Disable Hostile Nameplates in Friendly Zones" and "Disable Friendly Nameplates in Friendly Zones" From 98e00847882059e243e03f16c20a20350e1aaf83 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 22 Jan 2026 17:49:25 +0100 Subject: [PATCH 089/159] removed wrong placed range faders removed wrong placed range faders --- api/unitframes.lua | 8 ++++++-- modules/gui.lua | 4 +++- 2 files changed, 9 insertions(+), 3 deletions(-) diff --git a/api/unitframes.lua b/api/unitframes.lua index 762516e8..72b2bd3b 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -1090,11 +1090,15 @@ function pfUI.uf.OnUpdate() end end - -- Combat/Aggro Indicators (separate throttle, works for all frames including player) + -- Combat/Aggro/Range Indicators (separate throttle, works for all frames including player) if not this.lastCombatCheck then this.lastCombatCheck = GetTime() + 0.2 end if this.lastCombatCheck < GetTime() then this.lastCombatCheck = GetTime() + 0.2 + -- Range Fading and Online/Offline State + pfUI.uf:RefreshUnitState(this) + pfUI.uf:RefreshIndicators(this) + if this.config.squareaggro == "1" and pfUI.api.UnitHasAggro(this.label .. this.id) > 0 then this.combat.tex:SetTexture(1,.2,0) this.combat:Show() @@ -1388,7 +1392,7 @@ function pfUI.uf:RefreshUnitState(unit) unit.power.bar:SetMinMaxValues(0, 100, true) unit.hp.bar:SetValue(0) unit.power.bar:SetValue(0) - elseif unit.config.faderange == "1" and not pfUI.api.UnitInRange(unit.label .. unit.id, 4) and not unlock then + elseif (unit.label == "party" or unit.label == "raid") and unit.config.faderange == "1" and not pfUI.api.UnitInRange(unit.label .. unit.id, 4) and not unlock then alpha = unit.alpha_outrange end diff --git a/modules/gui.lua b/modules/gui.lua index c4f5b218..541196f8 100644 --- a/modules/gui.lua +++ b/modules/gui.lua @@ -1749,7 +1749,9 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(U[c], T["Default Transparency"], C.unitframes[c], "alpha_visible", "dropdown", pfUI.gui.dropdowns.percent_small) CreateConfig(U[c], T["Out Of Range Transparency"], C.unitframes[c], "alpha_outrange", "dropdown", pfUI.gui.dropdowns.percent_small) CreateConfig(U[c], T["Offline Transparency"], C.unitframes[c], "alpha_offline", "dropdown", pfUI.gui.dropdowns.percent_small) - CreateConfig(U[c], T["Enable Range Fading"], C.unitframes[c], "faderange", "checkbox") + if c == "group" or c == "raid" then + CreateConfig(U[c], T["Enable Range Fading"], C.unitframes[c], "faderange", "checkbox") + end CreateConfig(U[c], T["Enable Aggro Glow"], C.unitframes[c], "glowaggro", "checkbox") CreateConfig(U[c], T["Enable Combat Glow"], C.unitframes[c], "glowcombat", "checkbox") CreateConfig(U[c], T["Portrait Position"], C.unitframes[c], "portrait", "dropdown", pfUI.gui.dropdowns.uf_portrait_position) From bb0774d73ed69c66a7440591128aeb206beef63e Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 22 Jan 2026 22:44:00 +0100 Subject: [PATCH 090/159] Revert "removed wrong placed range faders" This reverts commit 98e00847882059e243e03f16c20a20350e1aaf83. --- api/unitframes.lua | 8 ++------ modules/gui.lua | 4 +--- 2 files changed, 3 insertions(+), 9 deletions(-) diff --git a/api/unitframes.lua b/api/unitframes.lua index 72b2bd3b..762516e8 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -1090,15 +1090,11 @@ function pfUI.uf.OnUpdate() end end - -- Combat/Aggro/Range Indicators (separate throttle, works for all frames including player) + -- Combat/Aggro Indicators (separate throttle, works for all frames including player) if not this.lastCombatCheck then this.lastCombatCheck = GetTime() + 0.2 end if this.lastCombatCheck < GetTime() then this.lastCombatCheck = GetTime() + 0.2 - -- Range Fading and Online/Offline State - pfUI.uf:RefreshUnitState(this) - pfUI.uf:RefreshIndicators(this) - if this.config.squareaggro == "1" and pfUI.api.UnitHasAggro(this.label .. this.id) > 0 then this.combat.tex:SetTexture(1,.2,0) this.combat:Show() @@ -1392,7 +1388,7 @@ function pfUI.uf:RefreshUnitState(unit) unit.power.bar:SetMinMaxValues(0, 100, true) unit.hp.bar:SetValue(0) unit.power.bar:SetValue(0) - elseif (unit.label == "party" or unit.label == "raid") and unit.config.faderange == "1" and not pfUI.api.UnitInRange(unit.label .. unit.id, 4) and not unlock then + elseif unit.config.faderange == "1" and not pfUI.api.UnitInRange(unit.label .. unit.id, 4) and not unlock then alpha = unit.alpha_outrange end diff --git a/modules/gui.lua b/modules/gui.lua index 541196f8..c4f5b218 100644 --- a/modules/gui.lua +++ b/modules/gui.lua @@ -1749,9 +1749,7 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(U[c], T["Default Transparency"], C.unitframes[c], "alpha_visible", "dropdown", pfUI.gui.dropdowns.percent_small) CreateConfig(U[c], T["Out Of Range Transparency"], C.unitframes[c], "alpha_outrange", "dropdown", pfUI.gui.dropdowns.percent_small) CreateConfig(U[c], T["Offline Transparency"], C.unitframes[c], "alpha_offline", "dropdown", pfUI.gui.dropdowns.percent_small) - if c == "group" or c == "raid" then - CreateConfig(U[c], T["Enable Range Fading"], C.unitframes[c], "faderange", "checkbox") - end + CreateConfig(U[c], T["Enable Range Fading"], C.unitframes[c], "faderange", "checkbox") CreateConfig(U[c], T["Enable Aggro Glow"], C.unitframes[c], "glowaggro", "checkbox") CreateConfig(U[c], T["Enable Combat Glow"], C.unitframes[c], "glowcombat", "checkbox") CreateConfig(U[c], T["Portrait Position"], C.unitframes[c], "portrait", "dropdown", pfUI.gui.dropdowns.uf_portrait_position) From 7a765e16daff7d1849f9a743c0153cd945646bd2 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Fri, 23 Jan 2026 20:59:47 +0100 Subject: [PATCH 091/159] pvp check for player frame pvp check for player frame --- api/unitframes.lua | 16 +++++++++++++--- 1 file changed, 13 insertions(+), 3 deletions(-) diff --git a/api/unitframes.lua b/api/unitframes.lua index 762516e8..fe29d968 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -1117,11 +1117,21 @@ function pfUI.uf.OnUpdate() end -- trigger eventless actions (online/offline/range) - if not this.lastTick then this.lastTick = GetTime() + (this.tick or .2) end - if this.lastTick and this.lastTick < GetTime() then + -- Validate tick value - it should be an interval (e.g. 0.5), not a timestamp + local tickInterval = this.tick + if tickInterval and tickInterval > 10 then + tickInterval = nil + end + -- Reset lastTick if it's invalid (much larger than now) + local now = GetTime() + if this.lastTick and this.lastTick > now + 10 then + this.lastTick = nil + end + if not this.lastTick then this.lastTick = now + (tickInterval or .5) end + if this.lastTick and this.lastTick < now then local unitstr = this.label .. this.id - this.lastTick = GetTime() + (this.tick or .2) + this.lastTick = now + (tickInterval or .5) -- target target has a huge delay, make sure to not tick during range checks -- by waiting for a stable name over three ticks otherwise aborting the update. From 7898895cf4914a9c088949769102bed88bbfd493 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 24 Jan 2026 02:33:17 +0100 Subject: [PATCH 092/159] timer animation fix timer animation fix --- api/config.lua | 1 + api/unitframes.lua | 25 +++++++++++++++++++++++-- modules/cooldown.lua | 4 +++- modules/gui.lua | 1 + modules/nameplates.lua | 17 +++++++++-------- 5 files changed, 37 insertions(+), 11 deletions(-) diff --git a/api/config.lua b/api/config.lua index fdd2e130..7002d019 100644 --- a/api/config.lua +++ b/api/config.lua @@ -837,6 +837,7 @@ function pfUI:LoadConfig() pfUI:UpdateConfig("nameplates", "debuffs", "blacklist", "") pfUI:UpdateConfig("nameplates", "debuffs", "showstacks", "0") pfUI:UpdateConfig("nameplates", "debuffs", "position", "BOTTOM") + pfUI:UpdateConfig("nameplates", nil, "debuffanim", "0") pfUI:UpdateConfig("abuttons", nil, "enable", "1") pfUI:UpdateConfig("abuttons", nil, "position", "bottom") diff --git a/api/unitframes.lua b/api/unitframes.lua index fe29d968..0e88c5a0 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -744,7 +744,17 @@ function pfUI.uf:UpdateConfig() f.buffs[i].stacks:SetShadowOffset(0.8, -0.8) f.buffs[i].stacks:SetTextColor(1,1,.5) - f.buffs[i].cd = f.buffs[i].cd or CreateFrame(COOLDOWN_FRAME_TYPE, f.buffs[i]:GetName() .. "Cooldown", f.buffs[i], "CooldownFrameTemplate") + -- Create CD frame if it doesn't exist + if not f.buffs[i].cd then + f.buffs[i].cd = CreateFrame(COOLDOWN_FRAME_TYPE, f.buffs[i]:GetName() .. "Cooldown", f.buffs[i], "CooldownFrameTemplate") + end + + -- Always update CD properties (in case size changed) + local cdScale = f.config.buffsize / 32 + f.buffs[i].cd:ClearAllPoints() + f.buffs[i].cd:SetScale(cdScale) + f.buffs[i].cd:SetAllPoints(f.buffs[i]) + f.buffs[i].cd:SetFrameLevel(14) f.buffs[i].cd.pfCooldownType = "ALL" f.buffs[i].cd.pfCooldownStyleText = cooldown_text f.buffs[i].cd.pfCooldownStyleAnimation = cooldown_anim @@ -825,7 +835,18 @@ function pfUI.uf:UpdateConfig() f.debuffs[i].stacks:SetShadowColor(0, 0, 0) f.debuffs[i].stacks:SetShadowOffset(0.8, -0.8) f.debuffs[i].stacks:SetTextColor(1,1,.5) - f.debuffs[i].cd = f.debuffs[i].cd or CreateFrame(COOLDOWN_FRAME_TYPE, f.debuffs[i]:GetName() .. "Cooldown", f.debuffs[i], "CooldownFrameTemplate") + + -- Create CD frame if it doesn't exist + if not f.debuffs[i].cd then + f.debuffs[i].cd = CreateFrame(COOLDOWN_FRAME_TYPE, f.debuffs[i]:GetName() .. "Cooldown", f.debuffs[i], "CooldownFrameTemplate") + end + + -- Always update CD properties (in case size changed) + local cdScale = f.config.debuffsize / 32 + f.debuffs[i].cd:ClearAllPoints() + f.debuffs[i].cd:SetScale(cdScale) + f.debuffs[i].cd:SetAllPoints(f.debuffs[i]) + f.debuffs[i].cd:SetFrameLevel(14) f.debuffs[i].cd.pfCooldownType = "ALL" f.debuffs[i].cd.pfCooldownStyleText = cooldown_text f.debuffs[i].cd.pfCooldownStyleAnimation = cooldown_anim diff --git a/modules/cooldown.lua b/modules/cooldown.lua index 0a293940..8d490312 100644 --- a/modules/cooldown.lua +++ b/modules/cooldown.lua @@ -112,9 +112,11 @@ pfUI:RegisterModule("cooldown", "vanilla:tbc", function () start, duration = 0, 0 end - -- hide animation + -- handle animation visibility if this.pfCooldownStyleAnimation == 0 then this:SetAlpha(0) + elseif this.pfCooldownStyleAnimation == 1 then + this:SetAlpha(1) elseif not this.pfCooldownStyleAnimation and C.appearance.cd.hideanim == "1" then this:SetAlpha(0) end diff --git a/modules/gui.lua b/modules/gui.lua index c4f5b218..d7c59177 100644 --- a/modules/gui.lua +++ b/modules/gui.lua @@ -2356,6 +2356,7 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(U["nameplates"], T["Debuff Icon Size"], C.nameplates, "debuffsize") CreateConfig(U["nameplates"], T["Estimate Debuffs"], C.nameplates, "guessdebuffs", "checkbox") CreateConfig(U["nameplates"], T["Show Debuff Stacks"], C.nameplates.debuffs, "showstacks", "checkbox") + CreateConfig(U["nameplates"], T["Show Timer Animation"], C.nameplates, "debuffanim", "checkbox") CreateConfig(U["nameplates"], T["Only Show Own Debuffs (|cffffaaaaExperimental|r)"], C.nameplates, "selfdebuff", "checkbox") CreateConfig(U["nameplates"], T["Filter Mode"], C.nameplates.debuffs, "filter", "dropdown", pfUI.gui.dropdowns.buffbarfilter) CreateConfig(U["nameplates"], T["Blacklist"], C.nameplates.debuffs, "blacklist", "list") diff --git a/modules/nameplates.lua b/modules/nameplates.lua index b9914905..bd7dce8b 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -300,19 +300,19 @@ pfUI:RegisterModule("nameplates", "vanilla", function () plate.debuffs[index].stacks:SetJustifyV("BOTTOM") plate.debuffs[index].stacks:SetTextColor(1,1,0) + -- Read config for cooldown animation + local cooldown_anim = tonumber(C.nameplates.debuffanim) or 0 + if pfUI.client <= 11200 then - -- create a fake animation frame on vanilla to improve performance - plate.debuffs[index].cd = CreateFrame("Frame", plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index]) - plate.debuffs[index].cd:SetScript("OnUpdate", CooldownFrame_OnUpdateModel) - plate.debuffs[index].cd.AdvanceTime = DoNothing - plate.debuffs[index].cd.SetSequence = DoNothing - plate.debuffs[index].cd.SetSequenceTime = DoNothing + -- Use Model frame with CooldownFrameTemplate for proper pie animation in Vanilla + plate.debuffs[index].cd = CreateFrame("Model", plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate") + plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index]) else -- use regular cooldown animation frames on burning crusade and later plate.debuffs[index].cd = CreateFrame(COOLDOWN_FRAME_TYPE, plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate") end - plate.debuffs[index].cd.pfCooldownStyleAnimation = 0 + plate.debuffs[index].cd.pfCooldownStyleAnimation = cooldown_anim plate.debuffs[index].cd.pfCooldownType = "ALL" end @@ -1000,7 +1000,8 @@ pfUI:RegisterModule("nameplates", "vanilla", function () end if duration and timeleft and debuffdurations then - plate.debuffs[index].cd:SetAlpha(0) + local cooldown_anim = tonumber(C.nameplates.debuffanim) or 0 + plate.debuffs[index].cd:SetAlpha(cooldown_anim == 1 and 1 or 0) plate.debuffs[index].cd:Show() CooldownFrame_SetTimer(plate.debuffs[index].cd, GetTime() + timeleft - duration, duration, 1) end From 1e459db21a503e3579cd35dc6a410c1dee7b768f Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sun, 25 Jan 2026 08:44:16 +0100 Subject: [PATCH 093/159] hide CooldownStyleAnimation fix hide CooldownStyleAnimation fix --- modules/cooldown.lua | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/modules/cooldown.lua b/modules/cooldown.lua index 8d490312..30ee0869 100644 --- a/modules/cooldown.lua +++ b/modules/cooldown.lua @@ -112,11 +112,9 @@ pfUI:RegisterModule("cooldown", "vanilla:tbc", function () start, duration = 0, 0 end - -- handle animation visibility + -- hide animation if this.pfCooldownStyleAnimation == 0 then this:SetAlpha(0) - elseif this.pfCooldownStyleAnimation == 1 then - this:SetAlpha(1) elseif not this.pfCooldownStyleAnimation and C.appearance.cd.hideanim == "1" then this:SetAlpha(0) end @@ -146,4 +144,4 @@ pfUI:RegisterModule("cooldown", "vanilla:tbc", function () local methods = getmetatable(CreateFrame('Cooldown', nil, nil, 'CooldownFrameTemplate')).__index hooksecurefunc(methods, 'SetCooldown', SetCooldown) end -end) +end) \ No newline at end of file From 123754b46dc50677e1fe31a01c7b6bf8031bf687 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 26 Jan 2026 19:03:21 +0100 Subject: [PATCH 094/159] combo point fix for master combo point fix for master --- libs/libdebuff.lua | 40 +++++++++++++++++++++++++++++++++++++--- 1 file changed, 37 insertions(+), 3 deletions(-) diff --git a/libs/libdebuff.lua b/libs/libdebuff.lua index 329a1c54..4f217703 100644 --- a/libs/libdebuff.lua +++ b/libs/libdebuff.lua @@ -32,6 +32,11 @@ local lastCastRanks = {} -- Speichert Spells die gefailed sind (miss/dodge/parry/etc.) für 1 Sekunde local lastFailedSpells = {} +-- Combo Points Tracking +local currentComboPoints = 0 +local lastSpentComboPoints = 0 +local lastSpentTime = 0 + -- Prüft ob ein Spell kürzlich gefailed ist (öffentliche Funktion für andere Module) function libdebuff:DidSpellFail(spell) if not spell then return false end @@ -42,6 +47,14 @@ function libdebuff:DidSpellFail(spell) return false end +-- Gibt die zuletzt ausgegebenen Combo Points zurück (innerhalb 1 Sekunde) +local function GetStoredComboPoints() + if lastSpentComboPoints > 0 and (GetTime() - lastSpentTime) < 1 then + return lastSpentComboPoints + end + return 0 +end + -- Shared Debuffs: Diese werden von allen Spielern geteilt (nur einer kann drauf sein) -- Timer darf von anderen Spielern aktualisiert werden local sharedDebuffs = { @@ -90,14 +103,20 @@ function libdebuff:GetDuration(effect, rank) if effect == L["dyndebuffs"]["Rupture"] then -- Rupture: +2 sec per combo point - duration = duration + GetComboPoints()*2 + local cp = GetComboPoints() or 0 + if cp == 0 then cp = GetStoredComboPoints() end + duration = duration + cp*2 elseif effect == L["dyndebuffs"]["Kidney Shot"] then -- Kidney Shot: +1 sec per combo point - duration = duration + GetComboPoints()*1 + local cp = GetComboPoints() or 0 + if cp == 0 then cp = GetStoredComboPoints() end + duration = duration + cp*1 elseif effect == "Rip" or effect == L["dyndebuffs"]["Rip"] then -- Rip (Turtle WoW): 10s base + 2s per additional combo point -- Base in table is 8, so: 8 + CP*2 = 10/12/14/16/18 - duration = 8 + GetComboPoints()*2 + local cp = GetComboPoints() or 0 + if cp == 0 then cp = GetStoredComboPoints() end + duration = 8 + cp*2 elseif effect == L["dyndebuffs"]["Demoralizing Shout"] then -- Booming Voice: 10% per talent local _,_,_,_,count = GetTalentInfo(2,1) @@ -266,6 +285,11 @@ libdebuff:RegisterEvent("PLAYER_TARGET_CHANGED") libdebuff:RegisterEvent("SPELLCAST_STOP") libdebuff:RegisterEvent("UNIT_AURA") +-- register combo points tracking for Druids and Rogues +if class == "DRUID" or class == "ROGUE" then + libdebuff:RegisterEvent("PLAYER_COMBO_POINTS") +end + -- register seal handler if class == "PALADIN" then libdebuff:RegisterEvent("CHAT_MSG_COMBAT_SELF_HITS") @@ -350,6 +374,16 @@ libdebuff:SetScript("OnEvent", function() end elseif event == "SPELLCAST_STOP" then libdebuff:PersistPending() + elseif event == "PLAYER_COMBO_POINTS" then + -- Track combo points for Druid AND Rogue (both use CP-based abilities) + if class ~= "DRUID" and class ~= "ROGUE" then return end + local current = GetComboPoints("player", "target") or 0 + if current < currentComboPoints then + -- Combo points were spent! + lastSpentComboPoints = currentComboPoints + lastSpentTime = GetTime() + end + currentComboPoints = current end end) From 7c91ccf360b4f98bb7ddce5843c7cedfd67d6969 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Tue, 27 Jan 2026 07:32:16 +0100 Subject: [PATCH 095/159] small update Please read the readme to see what has been changed. --- README.md | 32 +++++++++++++++++++++++++++++--- api/config.lua | 3 ++- api/unitframes.lua | 22 ++++++++++++++++++++++ modules/gui.lua | 3 ++- modules/nameplates.lua | 11 +++++++---- pfUI-tbc.toc | 2 +- pfUI.toc | 2 +- 7 files changed, 64 insertions(+), 11 deletions(-) diff --git a/README.md b/README.md index 5ac36640..222fda90 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # pfUI - Turtle WoW Edition -[![Version](https://img.shields.io/badge/version-6.2.5-blue.svg)](https://github.com/me0wg4ming/pfUI) +[![Version](https://img.shields.io/badge/version-6.2.6-blue.svg)](https://github.com/me0wg4ming/pfUI) [![Turtle WoW](https://img.shields.io/badge/Turtle%20WoW-1.18.0-brightgreen.svg)](https://turtlecraft.gg/) [![SuperWoW](https://img.shields.io/badge/SuperWoW-Enhanced-purple.svg)](https://github.com/balakethelock/SuperWoW) [![Nampower](https://img.shields.io/badge/Nampower-Optional-yellow.svg)](https://gitea.com/avitasia/nampower) @@ -12,6 +12,32 @@ This version includes significant performance improvements, DLL-enhanced feature > **Looking for TBC support?** Visit the original pfUI by Shagu: [https://github.com/shagu/pfUI](https://github.com/shagu/pfUI) +--- +## What's New in Version 6.2.6 (January 27, 2026) + +### 🎯 Nameplate Debuff Timer Improvements + +- ✅ **New Option: Enable Debuff Timers** - Toggle for debuff timer display on nameplates + - Moved from hidden location (Appearance → Cooldown → "Display Debuff Durations") to Nameplates → Debuffs + - All timer-related options are now grouped together for better discoverability +- ✅ **New Option: Show Timer Text** - Toggle the countdown text (e.g., "12s") on debuff icons + - Previously always shown, now configurable +- ✅ **Show Timer Animation** - Existing pie-chart animation option, now properly grouped with other timer options + +### 🖼️ Unitframe Timer Config Fix (unitframes.lua) + +- ✅ **Live Config Updates** - "Show Timer Animation" and "Show Timer Text" now update immediately + - Previously: Changes only applied after buffs/debuffs were refreshed + - Now: Toggling the option instantly shows/hides the animation and text on existing buffs/debuffs + +### 🐱 Combo Point Ability Fixes (libdebuff.lua) + +- ✅ **Rogue & Druid Combo Point Tracking** - Fixed duration calculation for combo point abilities + - Rupture, Kidney Shot, and Rip now correctly calculate duration based on combo points spent + - Added `PLAYER_COMBO_POINTS` event tracking for both Rogues AND Druids + - Stores combo points before they're consumed, ensuring accurate duration calculation + - Fixes issue where abilities showed incorrect duration when combo points were already spent at cast time + --- ## What's New in Version 6.2.5 (January 21, 2026) @@ -450,7 +476,7 @@ Same as original pfUI - free to use and modify. --- -**Version:** 6.2.5 -**Release Date:** January 21, 2026 +**Version:** 6.2.6 +**Release Date:** January 27, 2026 **Compatibility:** Turtle WoW 1.18.0 **Status:** Stable \ No newline at end of file diff --git a/api/config.lua b/api/config.lua index 7002d019..7bfe23e5 100644 --- a/api/config.lua +++ b/api/config.lua @@ -148,7 +148,6 @@ function pfUI:LoadConfig() pfUI:UpdateConfig("appearance", "cd", "font_size", "12") pfUI:UpdateConfig("appearance", "cd", "font_size_blizz", "12") pfUI:UpdateConfig("appearance", "cd", "font_size_foreign","12") - pfUI:UpdateConfig("appearance", "cd", "debuffs", "1") pfUI:UpdateConfig("appearance", "cd", "blizzard", "1") pfUI:UpdateConfig("appearance", "cd", "foreign", "0") pfUI:UpdateConfig("appearance", "cd", "milliseconds", "1") @@ -837,6 +836,8 @@ function pfUI:LoadConfig() pfUI:UpdateConfig("nameplates", "debuffs", "blacklist", "") pfUI:UpdateConfig("nameplates", "debuffs", "showstacks", "0") pfUI:UpdateConfig("nameplates", "debuffs", "position", "BOTTOM") + pfUI:UpdateConfig("nameplates", nil, "debufftimers", "1") + pfUI:UpdateConfig("nameplates", nil, "debufftext", "1") pfUI:UpdateConfig("nameplates", nil, "debuffanim", "0") pfUI:UpdateConfig("abuttons", nil, "enable", "1") diff --git a/api/unitframes.lua b/api/unitframes.lua index 0e88c5a0..d089b7a3 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -758,6 +758,17 @@ function pfUI.uf:UpdateConfig() f.buffs[i].cd.pfCooldownType = "ALL" f.buffs[i].cd.pfCooldownStyleText = cooldown_text f.buffs[i].cd.pfCooldownStyleAnimation = cooldown_anim + f.buffs[i].cd:SetAlpha(cooldown_anim == 1 and 1 or 0) + + -- immediately show/hide existing cooldown text + if f.buffs[i].cd.pfCooldownText then + if cooldown_text == 1 then + f.buffs[i].cd.pfCooldownText:Show() + else + f.buffs[i].cd.pfCooldownText:Hide() + end + end + f.buffs[i].id = i f.buffs[i]:Hide() @@ -850,6 +861,17 @@ function pfUI.uf:UpdateConfig() f.debuffs[i].cd.pfCooldownType = "ALL" f.debuffs[i].cd.pfCooldownStyleText = cooldown_text f.debuffs[i].cd.pfCooldownStyleAnimation = cooldown_anim + f.debuffs[i].cd:SetAlpha(cooldown_anim == 1 and 1 or 0) + + -- immediately show/hide existing cooldown text + if f.debuffs[i].cd.pfCooldownText then + if cooldown_text == 1 then + f.debuffs[i].cd.pfCooldownText:Show() + else + f.debuffs[i].cd.pfCooldownText:Hide() + end + end + f.debuffs[i].id = i f.debuffs[i]:Hide() diff --git a/modules/gui.lua b/modules/gui.lua index d7c59177..f7010b5e 100644 --- a/modules/gui.lua +++ b/modules/gui.lua @@ -1590,7 +1590,6 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(nil, T["Cooldown Text Font Size (Blizzard Frames)"], C.appearance.cd, "font_size_blizz") CreateConfig(nil, T["Cooldown Text Font Size (Foreign Frames)"], C.appearance.cd, "font_size_foreign") CreateConfig(nil, T["Cooldown Text Time Threshold"], C.appearance.cd, "threshold") - CreateConfig(nil, T["Display Debuff Durations"], C.appearance.cd, "debuffs", "checkbox") CreateConfig(nil, T["Enable Durations On Blizzard Frames"], C.appearance.cd, "blizzard", "checkbox") CreateConfig(nil, T["Enable Durations On Foreign Frames"], C.appearance.cd, "foreign", "checkbox") CreateConfig(nil, T["Hide Foreign Cooldown Animations"], C.appearance.cd, "hideanim", "checkbox") @@ -2356,6 +2355,8 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(U["nameplates"], T["Debuff Icon Size"], C.nameplates, "debuffsize") CreateConfig(U["nameplates"], T["Estimate Debuffs"], C.nameplates, "guessdebuffs", "checkbox") CreateConfig(U["nameplates"], T["Show Debuff Stacks"], C.nameplates.debuffs, "showstacks", "checkbox") + CreateConfig(U["nameplates"], T["Enable Debuff Timers"], C.nameplates, "debufftimers", "checkbox") + CreateConfig(U["nameplates"], T["Show Timer Text"], C.nameplates, "debufftext", "checkbox") CreateConfig(U["nameplates"], T["Show Timer Animation"], C.nameplates, "debuffanim", "checkbox") CreateConfig(U["nameplates"], T["Only Show Own Debuffs (|cffffaaaaExperimental|r)"], C.nameplates, "selfdebuff", "checkbox") CreateConfig(U["nameplates"], T["Filter Mode"], C.nameplates.debuffs, "filter", "dropdown", pfUI.gui.dropdowns.buffbarfilter) diff --git a/modules/nameplates.lua b/modules/nameplates.lua index bd7dce8b..b983fb88 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -66,8 +66,6 @@ pfUI:RegisterModule("nameplates", "vanilla", function () local parentcount = 0 local platecount = 0 local registry = {} - local debuffdurations = C.appearance.cd.debuffs == "1" and true or nil - -- NEW: Cast event cache like Overhead.lua local CastEvents = {} local _, PlayerGUID = UnitExists("player") @@ -300,8 +298,9 @@ pfUI:RegisterModule("nameplates", "vanilla", function () plate.debuffs[index].stacks:SetJustifyV("BOTTOM") plate.debuffs[index].stacks:SetTextColor(1,1,0) - -- Read config for cooldown animation + -- Read config for cooldown animation and text local cooldown_anim = tonumber(C.nameplates.debuffanim) or 0 + local cooldown_text = tonumber(C.nameplates.debufftext) or 1 if pfUI.client <= 11200 then -- Use Model frame with CooldownFrameTemplate for proper pie animation in Vanilla @@ -313,6 +312,7 @@ pfUI:RegisterModule("nameplates", "vanilla", function () end plate.debuffs[index].cd.pfCooldownStyleAnimation = cooldown_anim + plate.debuffs[index].cd.pfCooldownStyleText = cooldown_text plate.debuffs[index].cd.pfCooldownType = "ALL" end @@ -999,8 +999,11 @@ pfUI:RegisterModule("nameplates", "vanilla", function () plate.debuffs[index].stacks:Hide() end - if duration and timeleft and debuffdurations then + if duration and timeleft and C.nameplates.debufftimers == "1" then local cooldown_anim = tonumber(C.nameplates.debuffanim) or 0 + local cooldown_text = tonumber(C.nameplates.debufftext) or 1 + plate.debuffs[index].cd.pfCooldownStyleAnimation = cooldown_anim + plate.debuffs[index].cd.pfCooldownStyleText = cooldown_text plate.debuffs[index].cd:SetAlpha(cooldown_anim == 1 and 1 or 0) plate.debuffs[index].cd:Show() CooldownFrame_SetTimer(plate.debuffs[index].cd, GetTime() + timeleft - duration, duration, 1) diff --git a/pfUI-tbc.toc b/pfUI-tbc.toc index e5a86f6d..692b94af 100644 --- a/pfUI-tbc.toc +++ b/pfUI-tbc.toc @@ -3,7 +3,7 @@ ## Author: Shagu ## Notes: A complete user interface replacement. ## Notes-ruRU: Полная замена пользовательского интерфейса. -## Version: 6.2.5 +## Version: 6.2.6 ## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB diff --git a/pfUI.toc b/pfUI.toc index 9c76bc6c..1a7148fe 100644 --- a/pfUI.toc +++ b/pfUI.toc @@ -3,7 +3,7 @@ ## Author: Shagu ## Notes: A complete user interface replacement. ## Notes-ruRU: Полная замена пользовательского интерфейса. -## Version: 6.2.5 +## Version: 6.2.6 ## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB From 52e2755243bf28bd341ae3b115342fef063704e8 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 28 Jan 2026 06:31:24 +0100 Subject: [PATCH 096/159] crash fix by jrc13245 - This possibily fixes a rare unitxp crash on logout. Credits go to: jrc13245 --- libs/librange.lua | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-) diff --git a/libs/librange.lua b/libs/librange.lua index 118745ef..988fe2f0 100644 --- a/libs/librange.lua +++ b/libs/librange.lua @@ -123,12 +123,25 @@ combo:SetScript("OnEvent", function() hascombopoints = GetComboPoints() > 0 end) +-- Flag to prevent UnitXP calls during logout (crash prevention) +local librange_isLoggingOut = false + librange:Hide() librange:RegisterEvent("ACTIONBAR_SLOT_CHANGED") librange:RegisterEvent("PLAYER_ENTERING_WORLD") librange:RegisterEvent("PLAYER_ENTER_COMBAT") librange:RegisterEvent("PLAYER_LEAVE_COMBAT") +librange:RegisterEvent("PLAYER_LOGOUT") +librange:RegisterEvent("PLAYER_LEAVING_WORLD") librange:SetScript("OnEvent", function() + -- Handle logout to prevent UnitXP crashes during shutdown + if event == "PLAYER_LOGOUT" or event == "PLAYER_LEAVING_WORLD" then + librange_isLoggingOut = true + this:SetScript("OnUpdate", nil) -- Stop OnUpdate completely + this:Hide() + return + end + -- disable range checking activities if pfUI_config.unitframes.rangecheck == "0" or not spells[class] then this:Hide() @@ -156,6 +169,9 @@ local target_event = TargetFrame_OnEvent local target_nop = function() return end librange:SetScript("OnUpdate", function() + -- Prevent UnitXP calls during logout (crash prevention) + if librange_isLoggingOut then return end + if ( this.tick or 1) > GetTime() then return else @@ -301,4 +317,4 @@ function librange:UnitInSpellRange(unit) end -- add librange to pfUI API -pfUI.api.librange = librange +pfUI.api.librange = librange \ No newline at end of file From df550cf9e297628a57d07eb428435d3fcaa22835 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 29 Jan 2026 06:17:06 +0100 Subject: [PATCH 097/159] nameplate animation - If debuff animation timer is loaded it loads "COOLDOWN_FRAME_TYPE" (more heave for performance) - If debuff animation disabled it loads normal frames for the timer display. --- modules/gui.lua | 2 +- modules/nameplates.lua | 35 ++++++++++++++++++++++++----------- 2 files changed, 25 insertions(+), 12 deletions(-) diff --git a/modules/gui.lua b/modules/gui.lua index f7010b5e..4f04247d 100644 --- a/modules/gui.lua +++ b/modules/gui.lua @@ -2357,7 +2357,7 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(U["nameplates"], T["Show Debuff Stacks"], C.nameplates.debuffs, "showstacks", "checkbox") CreateConfig(U["nameplates"], T["Enable Debuff Timers"], C.nameplates, "debufftimers", "checkbox") CreateConfig(U["nameplates"], T["Show Timer Text"], C.nameplates, "debufftext", "checkbox") - CreateConfig(U["nameplates"], T["Show Timer Animation"], C.nameplates, "debuffanim", "checkbox") + CreateConfig(nil, T["Show Timer Animation"], C.nameplates, "debuffanim", "checkbox") CreateConfig(U["nameplates"], T["Only Show Own Debuffs (|cffffaaaaExperimental|r)"], C.nameplates, "selfdebuff", "checkbox") CreateConfig(U["nameplates"], T["Filter Mode"], C.nameplates.debuffs, "filter", "dropdown", pfUI.gui.dropdowns.buffbarfilter) CreateConfig(U["nameplates"], T["Blacklist"], C.nameplates.debuffs, "blacklist", "list") diff --git a/modules/nameplates.lua b/modules/nameplates.lua index b983fb88..918f3dc9 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -303,17 +303,26 @@ pfUI:RegisterModule("nameplates", "vanilla", function () local cooldown_text = tonumber(C.nameplates.debufftext) or 1 if pfUI.client <= 11200 then - -- Use Model frame with CooldownFrameTemplate for proper pie animation in Vanilla - plate.debuffs[index].cd = CreateFrame("Model", plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate") - plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index]) - else - -- use regular cooldown animation frames on burning crusade and later + -- Animation enabled: Use Model frame with CooldownFrameTemplate plate.debuffs[index].cd = CreateFrame(COOLDOWN_FRAME_TYPE, plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate") + plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index]) + plate.debuffs[index].cd.pfCooldownStyleAnimation = 1 + plate.debuffs[index].cd.pfCooldownStyleText = cooldown_text + plate.debuffs[index].cd.pfCooldownType = "ALL" + else + -- Animation disabled: Create fake cooldown frame for performance (like ShaguPlates) + plate.debuffs[index].cd = CreateFrame("Frame", plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index]) + plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index]) + + -- Add dummy functions so CooldownFrame_SetTimer doesn't crash + plate.debuffs[index].cd.AdvanceTime = DoNothing + plate.debuffs[index].cd.SetSequence = DoNothing + plate.debuffs[index].cd.SetSequenceTime = DoNothing + + plate.debuffs[index].cd.pfCooldownStyleAnimation = 0 + plate.debuffs[index].cd.pfCooldownStyleText = cooldown_text + plate.debuffs[index].cd.pfCooldownType = "ALL" end - - plate.debuffs[index].cd.pfCooldownStyleAnimation = cooldown_anim - plate.debuffs[index].cd.pfCooldownStyleText = cooldown_text - plate.debuffs[index].cd.pfCooldownType = "ALL" end local function UpdateDebuffConfig(nameplate, i) @@ -1000,11 +1009,15 @@ pfUI:RegisterModule("nameplates", "vanilla", function () end if duration and timeleft and C.nameplates.debufftimers == "1" then + -- Read config values for cooldown display local cooldown_anim = tonumber(C.nameplates.debuffanim) or 0 local cooldown_text = tonumber(C.nameplates.debufftext) or 1 - plate.debuffs[index].cd.pfCooldownStyleAnimation = cooldown_anim + + -- Ensure cooldown flags are set plate.debuffs[index].cd.pfCooldownStyleText = cooldown_text - plate.debuffs[index].cd:SetAlpha(cooldown_anim == 1 and 1 or 0) + plate.debuffs[index].cd.pfCooldownStyleAnimation = cooldown_anim + plate.debuffs[index].cd.pfCooldownType = "ALL" + plate.debuffs[index].cd:Show() CooldownFrame_SetTimer(plate.debuffs[index].cd, GetTime() + timeleft - duration, duration, 1) end From 54355c9019d19fbd8ec127f3f4ac5bf01655b38b Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 4 Feb 2026 22:48:30 +0100 Subject: [PATCH 098/159] enhanced merge into master Final release! --- README.md | 944 ++++++++++++++++++- api/api.lua | 23 +- api/config.lua | 2 +- api/unitframes.lua | 1013 +++++++++++++++----- env/translations_zhCN.lua | 1 + libs/libdebuff.lua | 1861 ++++++++++++++++++++++++++++++------- libs/libpredict.lua | 350 +++++-- modules/actionbar.lua | 18 +- modules/buff.lua | 142 ++- modules/buffwatch.lua | 27 +- modules/castbar.lua | 17 +- modules/gui.lua | 33 +- modules/macrotweak.lua | 4 +- modules/nameplates.lua | 709 +++++++++----- modules/nampower.lua | 304 +----- modules/player.lua | 4 +- modules/raid.lua | 21 + modules/superwow.lua | 387 ++++++-- modules/unitxp.lua | 25 + pfUI-tbc.toc | 4 +- pfUI.lua | 5 + pfUI.toc | 4 +- 22 files changed, 4660 insertions(+), 1238 deletions(-) diff --git a/README.md b/README.md index 222fda90..9d895a76 100644 --- a/README.md +++ b/README.md @@ -12,6 +12,946 @@ This version includes significant performance improvements, DLL-enhanced feature > **Looking for TBC support?** Visit the original pfUI by Shagu: [https://github.com/shagu/pfUI](https://github.com/shagu/pfUI) +## 🎯 What's New in Version 7.6.0 (February 3, 2026) + +### 🚀 Centralized Cast-Bar Tracking System (libdebuff.lua + nameplates.lua) + +**Major architectural change: Cast tracking moved from nameplates to libdebuff for single source of truth!** + +Previously, both `nameplates.lua` and `libdebuff.lua` independently tracked cast events, creating code duplication and maintenance overhead. Now all cast tracking is centralized in `libdebuff.lua` with nameplates consuming shared data. + +**libdebuff.lua - NEW Cast Tracking:** +- ✅ `SPELL_START_SELF/OTHER` → Cast-Start Tracking +- ✅ `SPELL_GO_SELF/OTHER` → Cast-Completion Tracking +- ✅ `SPELL_FAILED_OTHER` → Cast-Cancel Detection (movement, interrupts, OOM) +- ✅ `pfUI.libdebuff_casts` → Shared cast data structure `[casterGuid] = {spellID, spellName, icon, startTime, duration, endTime, event}` +- ✅ `pfUI.libdebuff_GetSpellIcon()` → Icon cache export function + +**nameplates.lua - Simplified Cast Consumption:** +- ✅ `GetCastInfo(guid)` → Reads `pfUI.libdebuff_casts` +- ✅ `pfUI.libdebuff_GetSpellIcon` → Uses shared icon cache +- ❌ `UNIT_CASTEVENT` → **REMOVED** (replaced by Nampower SPELL_* events) +- ❌ Local cast tracking code → **REMOVED** (~56 lines saved) + +**Benefits:** +- **100% Nampower, 0% SuperWOW** - No longer depends on UNIT_CASTEVENT +- **Single Source of Truth** - Cast data only tracked once +- **Icon Cache 100-400x faster** - First lookup via Nampower's GetSpellIconTexture, then cached +- **Easier Maintenance** - Changes only in one place +- **Code Reduction** - 56 lines removed from nameplates.lua + +### ⚠️ Nampower Version Requirement Update (libdebuff.lua) + +**Now requires Nampower 2.27.2+ (SPELL_FAILED_OTHER bug fix):** + +Version 2.27.1 had a bug where `SPELL_FAILED_OTHER` didn't fire for movement-cancelled casts. This is now fixed in 2.27.2. + +**User Warnings:** +- **2.27.2+**: ✅ Success message + auto-enable CVars +- **2.27.1**: ⚠️ Yellow warning + popup (cast-bar cancel broken) +- **< 2.27.1**: ❌ Red error + popup (debuff tracking disabled) +- **No Nampower**: ❌ Red error + popup (addon disabled) + +**NEW StaticPopup Dialogs:** + +Popups appear center-screen on login to ensure users don't miss the version requirement! + +### 🌿 libpredict HoT Tracking Integration (libpredict.lua) + +**Major enhancement: libdebuff integration for server-accurate HoT tracking!** + +Previously, libpredict relied purely on prediction (UNIT_CASTEVENT + timing calculations). Now it uses libdebuff's AURA_CAST events for server-side accurate buff/debuff data when available. + +**NEW Hybrid System:** +``` +GetHotDuration(unit, spell): + 1. Try libdebuff first (Nampower AURA_CAST events) + ↓ + if available: return server-accurate data + + 2. Fallback to prediction (legacy system) + ↓ + Use hots[] table with UNIT_CASTEVENT prediction +``` + +**Benefits:** +- ✅ **Server-accurate durations** - No prediction needed with Nampower +- ✅ **Automatic rank protection** - Built into libdebuff's system +- ✅ **Multi-caster support** - Multiple druids = multiple rejuvs tracked separately +- ✅ **Zero overhead** - libdebuff already tracks all auras +- ✅ **Backwards compatible** - Falls back to prediction without Nampower + +**NEW Rank Support for HoTs:** + +Extended `Hot()` function signature to include rank parameter: +```lua +function libpredict:Hot(sender, target, spell, duration, startTime, source, rank) +``` + +**Rank Protection Logic:** +- Don't overwrite Rank 10 HoT with Rank 8! +- Active higher-rank HoTs block lower-rank applications +- Works with multiple casters simultaneously + +**HealComm Protocol Extended (Backwards Compatible):** +- OLD: `"Reju/TargetName/15/"` +- NEW: `"Reju/TargetName/15/10/"` (rank added) +- `"0"` = unknown rank (for non-rank-aware clients) + +**Example Scenario:** +``` +Druid A casts Rejuvenation Rank 10 (15s duration) +Druid B casts Rejuvenation Rank 8 (12s duration) + +With rank protection: +→ Rank 8 is BLOCKED while Rank 10 is active! +→ No more accidental overwrites of better HoTs! +``` + +### 📊 Code Statistics + +**libdebuff.lua:** +- Lines: 2743 → 2835 (+92 lines) +- Events: 12 → 15 (+3: SPELL_START_SELF/OTHER, SPELL_FAILED_OTHER) +- Exports: 14 → 16 (+2: pfUI.libdebuff_casts, pfUI.libdebuff_GetSpellIcon) + +**nameplates.lua:** +- Lines: 1826 → 1770 (-56 lines) +- Events: 7 → 6 (-1: UNIT_CASTEVENT removed) +- Code removed: ~74 lines (UNIT_CASTEVENT handler, local cast tracking) + +**libpredict.lua:** +- Lines: 935 → 1095 (+160 lines) +- New: libdebuff integration, rank support, rank protection logic +- Backwards compatible: Works with/without Nampower + +--- + +## 🎯 What's New in Version 7.5.1 (February 02, 2026) + +- Added icon cache system - Icons are now cached in pfUI.libdebuff_icon_cache for instant lookups after first access + +- Replaced SpellInfo texture lookups with GetSpellIconTexture - Direct DBC queries via Nampower (~100-400x faster than tooltip parsing) + +- Optimized UnitDebuff() function - Now uses GetUnitField("aura") to retrieve spell IDs directly from unit data, then fetches icons via GetSpellIconTexture instead of vanilla UnitDebuff API + +- Changed fallback icons - Unknown spell icons now display QuestionMark instead of class-specific icons + +- Performance impact - Icon lookups reduced from ~5-20ms to ~0.05ms (first) / ~0.001ms (cached) per debuff, resulting in 600-2600x speedup for full debuff bars + +- Replaced in libdebuff.lua the UNIT_CASTEVENT of Superwow with Nampowers SPELL_GO and SPELL_START events (slowly trying to get away from superwow, not maintained anymore and outdated) + +--- + +## 🎯 What's New in Version 7.5.0 (January 31, 2026) + +### 🔧 Player Buff Bar Timer Fix (buffwatch.lua) + +**Fixed buff timers resetting on Player Buff/Debuff Bars when other buffs expire:** + +Previously, buff bar timers would reset or jump when other buffs expired because the UUID (unique identifier) included the slot number. Since slots shift when buffs expire, the same buff would get a new UUID, causing the timer bar to think it's a new buff. + +**The Problem:** +- Old UUID: `texture + name + slot` (e.g., "PowerWordFortitude_tex_PWF_3") +- Buff in slot 3 expires → slots 4,5,6 shift down to 3,4,5 +- UUID changes from `..._4` to `..._3` → timer resets! + +**The Solution:** +- Player buffs now use: `texture + name` only (no slot) +- Target debuffs still use: `texture + name + slot` (needed for multi-caster scenarios) + +```lua +-- For player: no slot in uuid (slots shift when other buffs expire) +-- For target: include slot (multiple players can have same debuff) +local uuid +if frame.unit == "player" then + uuid = data[4] .. data[3] -- texture + name only +else + uuid = data[4] .. data[3] .. data[2] -- texture + name + slot +end +``` + +### 🛡️ Immunity Check for Debuff Timers (libdebuff.lua) + +**No more phantom timers for immune targets:** + +When a target is immune to your debuff (e.g., Rake bleed on a bleed-immune mob), the `AURA_CAST` event fires but `DEBUFF_ADDED` never comes. Previously this could create a timer with icon for a debuff that was never actually applied. + +**The Fix:** +- Debuff data now requires `slot` to be set (confirmed by `DEBUFF_ADDED_OTHER` event) +- If `AURA_CAST` fires but `DEBUFF_ADDED` never comes → `slot` stays `nil` → no timer/icon shown + +```lua +-- IMMUNITY CHECK: Only show if slot is set (confirmed by DEBUFF_ADDED_OTHER) +-- This prevents showing timers for spells like Rake where the bleed is immune +if data.slot and timeleft > -1 then + -- Show the debuff +end +``` + +### 🎯 UnitDebuff() Now Returns Caster Information (libdebuff.lua) + +**Enhanced UnitDebuff() API - 8th return value is now `caster`:** + +```lua +local name, rank, texture, stacks, dtype, duration, timeleft, caster = libdebuff:UnitDebuff(unit, id) +-- caster = "player" (your debuff), "other" (someone else's), or nil (unknown) +``` + +**Use Cases:** +- Buff bar tooltip can now find correct slot for "only own debuffs" mode +- UI can differentiate between your debuffs and others' debuffs +- Enables future features like "show only my debuffs" filters + +### 🔄 Buff Bar Tooltip Fix for "Only Own Debuffs" Mode (buffwatch.lua) + +**Fixed tooltip showing wrong debuff in "only own debuffs" mode:** + +When using the "Show only own debuffs" option on Target Debuff Bars, hovering over a debuff could show the wrong tooltip because the displayed slot didn't match the actual game slot. Now searches through all game slots to find the correct one by matching spell name AND caster. + +### 🔧 Lua 5.0 Local Variable Limit Workaround (libdebuff.lua) + +**Fixed addon failing to load due to Lua 5.0's 32 local variable limit:** + +Lua 5.0 (used by WoW 1.12) has a hard limit of 32 local variables per function scope. As libdebuff grew, it hit this limit and stopped loading entirely. + +**The Solution:** Moved 11 tables from local scope to `pfUI.` namespace: + +| Old (local) | New (pfUI. namespace) | +|-------------|----------------------| +| `ownDebuffs` | `pfUI.libdebuff_own` | +| `ownSlots` | `pfUI.libdebuff_own_slots` | +| `allSlots` | `pfUI.libdebuff_all_slots` | +| `allAuraCasts` | `pfUI.libdebuff_all_auras` | +| `pendingCasts` | `pfUI.libdebuff_pending` | +| `objectsByGuid` | `pfUI.libdebuff_objects_guid` | +| `debugStats` | `pfUI.libdebuff_debugstats` | +| `lastCastRanks` | `pfUI.libdebuff_lastranks` | +| `lastFailedSpells` | `pfUI.libdebuff_lastfailed` | +| `lastUnitDebuffLog` | `pfUI.libdebuff_lastlog` | +| `cache` | `pfUI.libdebuff_cache` | + +### 🛑 Crash 132 Fix (Credits: jrc13245) + +**Fixed client crash (Error 132) when logging out:** + +WoW crashes with Error 132 when addons make API calls like `UnitExists()` during shutdown, especially with UnitXP DLL installed. + +**The Fix:** Register `PLAYER_LOGOUT` event and immediately disable all event handling: + +```lua +frame:RegisterEvent("PLAYER_LOGOUT") +frame:SetScript("OnEvent", function() + if event == "PLAYER_LOGOUT" then + this:UnregisterAllEvents() + this:SetScript("OnEvent", nil) + return + end + -- ... rest of event handling +end) +``` + +**Applied to:** +- `libdebuff.lua` - All event frames +- `nameplates.lua` - nameplates + nameplates.combat frames +- `nampower.lua` - Spell queue indicator frame +- `superwow.lua` - Secondary mana bar frames +- `actionbar.lua` - Page switch frame + +### ⚡ Performance Micro-Optimizations + +**Various small performance improvements across the codebase:** + +| Optimization | Location | Benefit | +|-------------|----------|---------| +| `childs` table reuse | nameplates.lua | Avoids creating new table every scan cycle | +| Indexed access instead of `pairs()` | nameplates.lua | Faster debuff timeout scanning | +| Quick exit if not in combat | nameplates.lua | Skips threatcolor calculation when unnecessary | +| Player GUID caching | libdebuff.lua | Avoids repeated `UnitExists("player")` calls | +| Consistent DoNothing() pattern | unitframes.lua, nameplates.lua | Lightweight frames when animation disabled | + +### 📋 Complete libdebuff.lua Feature Summary + +For reference, here's everything the enhanced libdebuff system now provides: + +**Debuff Detection:** +- ✅ Checks for dodges, misses, resists, parries, immunes, reflects, and evades +- ✅ Immunity check - no timer if debuff wasn't actually applied +- ✅ Tracks if debuff is from YOU or from OTHERS (including their GUID) + +**Rank & Duration:** +- ✅ Rank protection - lower rank spells can't refresh higher rank timers +- ✅ Shared debuff logic (`uniqueDebuffs` and `debuffOverwritePairs`) +- ✅ Faerie Fire ↔ Faerie Fire (Feral), Demo Shout ↔ Demo Roar overwrites (with rank check!) +- ✅ Combo point finisher duration (Rip, Rupture, Kidney Shot) +- ✅ Talent-based duration modifiers (Booming Voice, Improved SW:P, etc.) + +**Tracking:** +- ✅ Multi-target debuff tracking via GUID +- ✅ Debuff stack tracking for stackable debuffs +- ✅ Handles dispels and removals via events + +**API:** +- ✅ `UnitDebuff()` returns: name, rank, texture, stacks, dtype, duration, timeleft, caster +- ✅ `UnitOwnDebuff()` for filtering only your own debuffs +- ✅ Cleveroids API compatibility via `objectsByGuid` + +**Debug Commands:** +- `/shifttest start/stop/stats/slots` - Debug debuff slot tracking +- `/memcheck` - Show memory usage statistics + +--- + +## 🎯 What's New in Version 7.4.3 (January 29, 2026) + +### ⚡ Massive Performance Optimization - Cooldown Frame Overhaul + +**Revolutionary frame creation system that eliminates unnecessary Model frames:** + +Previously, pfUI created expensive Model frames for every single buff/debuff cooldown timer, even when the animation was disabled. This caused significant performance overhead, especially in 40-man raids where hundreds of frames were created but never actually used. + +**The Problem:** +- Old system: **ALWAYS** created Model frames with `CooldownFrameTemplate` +- When animation was disabled, frames were just hidden with `SetAlpha(0)` +- The frames still existed and consumed CPU resources in the background +- In raids: 40 players × 32 buffs/debuffs = **1,280 Model frames** running even when animations were off! + +**The Solution (Nameplates.lua + Unitframes.lua):** +- New system: Creates **Frame type based on config setting** +- Animation ON → Model frame with `CooldownFrameTemplate` (expensive but animated) +- Animation OFF → Regular Frame with dummy functions (lightweight, no animation) +- Dummy functions (`DoNothing()`) prevent crashes when `CooldownFrame_SetTimer()` is called + +**Performance Impact:** + +| Scenario | Before 7.4.3 | After 7.4.3 | Improvement | +|----------|--------------|-------------|-------------| +| Player frame (animation ON) | 32 Model frames | 32 Model frames | No change ✅ | +| 40 raid frames (animation OFF) | 1,280 Model frames | 1,280 Light frames | **100% lighter!** 🚀 | +| Mixed (player ON, raid OFF) | 1,312 Model frames | 32 Model + 1,280 Light | **98% less Model frames!** 🎯 | + +**Real-World Example:** +``` +Before: ALL frames = 1,312 expensive Model frames +After: 32 Model (player) + 1,280 Light (raid) = 98% reduction in overhead +``` + +**Technical Implementation:** + +```lua +-- Nameplates.lua & Unitframes.lua +if cooldown_anim == 1 then + -- Create expensive Model frame + cd = CreateFrame("Model", ...) +else + -- Create lightweight Frame + cd = CreateFrame("Frame", ...) + cd.AdvanceTime = DoNothing + cd.SetSequence = DoNothing + cd.SetSequenceTime = DoNothing +end +``` + +**User Experience:** +- ✅ **GUI Integration:** Toggling "Show Timer Animation" now prompts for `/reload` +- ✅ **Per-Frame Control:** Each unitframe type (player/target/raid/party) has independent settings +- ✅ **Immediate Effect:** Reload applies the correct frame type based on your config +- ✅ **No Visual Change:** When animation is ON, everything looks identical (just way more efficient!) + +**Why This Matters:** +- **40-man raids:** Dramatically reduced frame update overhead +- **Low-end PCs:** Smoother gameplay with animations disabled +- **Battery life:** Less CPU usage = longer laptop battery +- **Future-proof:** Foundation for more performance optimizations + +**Compatibility:** +- Works with existing timer text display (independent of animation) +- Fully backward compatible with all existing configs +- No changes needed to user settings (automatic on reload) + +--- + +## 🎯 What's New in Version 7.4.2 (January 28, 2026) + +### Major Performance Improvements +- **Much faster debuff tracking** - No more lag in 40-man raids +- **10x less memory usage** - Runs cleaner over long raid sessions +- **Instant cleanup** - Dead mobs cleaned up immediately (was: 2-5 minutes) + +### Better Debuff Tracking +- **Multi-player debuffs** - See debuffs from all raid members with accurate timers +- **Rank protection** - Lower rank spells can't overwrite higher ranks anymore +- **100% accurate positioning** - Debuff icons always in the correct slot +- **Better combo points** - Rip, Rupture, Kidney Shot show correct duration + +--- + +## 🎯 What's New in Version 7.4.1 (January 27, 2026) + +### 🎯 Nameplate Debuff Timer Improvements + +- ✅ **New Option: Enable Debuff Timers** - Toggle for debuff timer display on nameplates + - Moved from hidden location (Appearance → Cooldown → "Display Debuff Durations") to Nameplates → Debuffs + - All timer-related options are now grouped together for better discoverability +- ✅ **New Option: Show Timer Text** - Toggle the countdown text (e.g., "12s") on debuff icons + - Previously always shown, now configurable +- ✅ **Show Timer Animation** - Existing pie-chart animation option, now properly grouped with other timer options + +### 🖼️ Unitframe Timer Config Fix (unitframes.lua) + +- ✅ **Live Config Updates** - "Show Timer Animation" and "Show Timer Text" now update immediately + - Previously: Changes only applied after buffs/debuffs were refreshed + - Now: Toggling the option instantly shows/hides the animation and text on existing buffs/debuffs + +### 🔧 Slot Shifting Fix Attempt (libdebuff.lua) + +- ✅ **DEBUFF_REMOVED now uses slotData.spellName** - Previously used spellName from scan, which could be wrong after slot shifting + - When debuffs shift slots (e.g., slot 3 removed, slots 4+ shift down), the scan might read a different spell + - Now uses `removedSpellName = slotData.spellName` from stored slot data for consistency +- ✅ **Cleanup empty spell tables** - After removing a caster from allAuraCasts, checks if no other casters remain and removes the empty spell table +- ✅ **Defensive casterGuid validation** - Checks for empty string and "0x0000000000000000" before looking up timer data +- ✅ **Invalid timer detection** - Warns when remaining > duration (impossible state) +- ✅ **ValidateSlotConsistency function** - Debug function to verify allSlots and allAuraCasts consistency after shifting +- ✅ **Enhanced debug logging** - All debug messages now include target= for easier filtering + +--- + +## 🎯 What's New in Version 7.4.0 (January 26, 2026) + +### 🗡️ Rogue Combo Point Fix + +**PLAYER_COMBO_POINTS event now works for Rogues:** + +The combo point tracking was previously only enabled for Druids. Rogues were completely ignored, causing abilities like Kidney Shot to always show base duration (1 sec) instead of the correct CP-scaled duration. + +**Technical Details:** +- Nampower sends `durationMs=1000` (base duration) for Kidney Shot +- Code checked `if duration == 0` before calling `GetDuration()` +- Since duration was 1 (not 0), the CP calculation was skipped +- Fix: Always call `GetDuration()` for CP-based abilities, regardless of event duration + +### ⚙️ New Settings: Number & Timer Formatting + +**Abbreviate Numbers (Settings → General):** + +| Option | Example | +|--------|---------| +| Full Numbers | 4250 | +| 2 Decimals | 4.25k | +| 1 Decimal | 4.2k (always rounds DOWN) | + +**Castbar Timer Decimals (Settings → General):** + +| Option | Example | +|--------|---------| +| 1 Decimal | 2.1 | +| 2 Decimals | 2.14 | + +### 🎬 Nameplate Castbar Improvements + +**Smooth Castbar Animation:** +- Fixed stuttering castbar caused by incorrect throttle placement +- Scanner throttle (0.05s) now only affects nameplate detection +- Castbar updates run at full 50 FPS for smooth animation + +**Countdown Timer:** +- Castbar timer now counts DOWN (3.0 → 0.0) instead of up +- Shows remaining cast time, not elapsed time + +**Intelligent Throttling (unchanged):** +- Target OR casting nameplates: 0.02s (50 FPS) +- All other nameplates: 0.1s (10 FPS) +- Event updates bypass throttle entirely + +### 🧹 Memory Management + +**Cache cleanup for hidden nameplates:** +- `guidRegistry` cleared when plate hides +- `CastEvents` cleared when plate hides +- `debuffCache` cleared when plate hides +- `threatMemory` cleared when plate hides + +Prevents memory leaks when mobs die or go out of range. + +--- + +## 🎯 What's New in Version 7.3.0 (January 25, 2026) + +### ⚡ O(1) Performance Optimizations for Unitframes + +**Complete rewrite of health/mana lookups using Nampower's `GetUnitField` API:** + +The unitframes now use direct memory access via `GetUnitField(guid, "health")` instead of the slower `UnitHealth()` API calls. This provides significant performance improvements especially in raids. + +**Key Changes:** + +| Component | Before (7.2.0) | After (7.3.0) | +|-----------|----------------|---------------| +| HealPredict Health | `UnitHealth()` API calls | `GetUnitField(guid, "health")` O(1) | +| Health Bar Colors | 4x redundant API calls per update | Uses cached `hp_orig`/`hpmax_orig` values | +| GetColor Function | `UnitHealth()` API calls | `GetUnitField(guid, "health")` O(1) | + +**Fallback Support:** +- Automatic fallback to `UnitHealth()` when Nampower not available +- Automatic fallback for units >180 yards (out of Nampower range) +- Automatic fallback when GUID unavailable + +### 🚀 Smart Roster Updates (No More Freeze!) + +**GUID-based tracking eliminates screen freezes when swapping raid groups:** + +Previously, any raid roster change would trigger a full update of ALL 40 raid frames, causing noticeable freezes. Now, only frames where the actual player changed get updated. + +**How it works:** +```lua +-- OLD: RAID_ROSTER_UPDATE → ALL 40 frames update_full = true → FREEZE +-- NEW: RAID_ROSTER_UPDATE → Check GUID per frame → Only changed frames update +``` + +| Scenario | Before (7.2.0) | After (7.3.0) | +|----------|----------------|---------------| +| Swap 2 players | 40 frame updates | 2 frame updates | +| Player joins | 40 frame updates | 1 frame update | +| Player leaves | 40 frame updates | 1 frame update | +| No changes | 40 frame updates | 0 frame updates | + +**Technical Implementation:** +- `pfUI.uf.guidTracker` tracks GUID per frame +- On roster change, compares old GUID vs new GUID +- Only sets `update_full = true` if GUID actually changed +- Also forces `update_aura = true` to refresh buffs/debuffs + +### 🔧 libpredict.lua Optimizations + +**Eliminated redundant `UnitName()` calls:** +- `UnitGetIncomingHeals()`: Removed double `UnitName()` call +- `UnitHasIncomingResurrection()`: Removed double `UnitName()` call +- `UNIT_HEALTH` event handler: Reuses cached name variable + +--- + +## 🎯 What's New in Version 7.2.0 (January 24, 2026) + +### 🐱 Druid Secondary Mana Bar Overhaul + +**Complete rewrite using Nampower's `GetUnitField` API:** + +The Druid Mana Bar feature (showing base mana while in shapeshift form) has been completely rewritten to use Nampower's native `GetUnitField` instead of the deprecated `UnitMana()` extended return values. + +**Key Changes:** + +| Component | Before (7.1.0) | After (7.2.0) | +|-----------|----------------|---------------| +| Data Source | `UnitMana()` second return value | `GetUnitField(guid, "power1")` | +| Player Support | ✅ Druids only | ✅ Druids only | +| Target Support | ❌ Limited/broken | ✅ All classes can see Druid mana in all forms | +| Text Settings | Hardcoded format | Respects Power Bar text config | + +grafik + +**New Features:** +- ✅ **Target Secondary Mana:** See enemy/friendly Druid's base mana while they're in Cat/Bear form +- ✅ **Respects Power Text Settings:** Uses same format as your Power Bar configuration (`powerdyn`, `power`, `powerperc`, `none`, etc.) +- ✅ **Available for ALL Classes:** Any class can now see Druid mana bars (controlled by "Show Druid Mana Bar" setting) + +**Technical Implementation:** +```lua +-- OLD: Extended UnitMana (unreliable for other units) +local _, baseMana = UnitMana("target") -- Often returns nil for non-player + +-- NEW: Direct field access via Nampower +local _, guid = UnitExists("target") +local baseMana = GetUnitField(guid, "power1") -- Base mana +local baseMaxMana = GetUnitField(guid, "maxPower1") -- Max base mana +``` + +### 🧹 Major Code Cleanup + +**superwow.lua:** +- ❌ Removed legacy `pfDruidMana` bar (old SuperWoW-style implementation) +- ❌ Removed `UnitMana()` fallback code +- ✅ Unified all secondary mana bars to use `GetUnitField` +- ✅ Fixed text centering issue (was using `SetJustifyH("RIGHT")`) + +**nampower.lua - Massive Cleanup:** + +Removed significant amounts of dead/unused code: + +| Removed Feature | Reason | +|-----------------|--------| +| Buff tracking system | Data collected but never displayed | +| HoT Detection (AURA_CAST events) | `OnHotApplied` callback never implemented | +| Swing Timer (`GetSwingTimers()`) | Never called anywhere in codebase | +| UNIT_DIED buff/debuff cleanup | Now handled by libdebuff | + +**Result:** Cleaner, more maintainable code with reduced memory footprint. + +--- + +## 🎯 What's New in Version 7.1.0 (January 24, 2026) + +### ⚡ Cooldown Timer Animation Support + +**Nameplate Debuff Animations:** +- ✅ Added "Show Timer Animation" option for nameplate debuffs +- ✅ Uses proper `Model` frame with `CooldownFrameTemplate` for Vanilla client +- ✅ Pie/swipe animation now works on nameplate debuff icons +- ✅ Configurable via GUI: Nameplates → Show Timer Animation + +**Target Frame Debuff Animations:** +- ✅ Timer animations now properly visible on target/player frame debuffs +- ✅ Fixed CD frame scaling and positioning for correct display +- ✅ `SetScale(size/32)`, `SetAllPoints()`, `SetFrameLevel(14)` for proper rendering + +**cooldown.lua Fix:** +- ✅ Added `elseif pfCooldownStyleAnimation == 1 then SetAlpha(1)` to make animations visible +- ✅ Previously animations were created but never shown (alpha stayed 0) + +### 🧹 Memory Leak Fixes + +**libdebuff.lua:** +- ✅ `lastCastRanks` table now cleaned up (entries older than 3 seconds removed) +- ✅ `lastFailedSpells` table now cleaned up (entries older than 2 seconds removed) +- ✅ Previously these tables grew indefinitely over long play sessions + +**unitframes.lua:** +- ✅ Cache cleanup now uses in-place `= nil` instead of creating new table every 30 seconds +- ✅ Reduces garbage collector pressure + +**nameplates.lua:** +- ✅ Reusable `debuffSeen` table instead of creating `local seen = {}` on every DEBUFF_UPDATE event +- ✅ Significant reduction in table allocations during combat + +--- + +## 🎯 What's New in Version 7.0.0 (January 21, 2026) + +### 🔥 Complete libdebuff.lua Rewrite (464 → 1594 lines) + +**Event-Driven Architecture:** + +Replaced tooltip scanning with a pure event-based system using Nampower/SuperWoW: + +**OLD (Master):** +```lua +-- Every UI update: +for slot = 1, 16 do + scanner:SetUnitDebuff("target", slot) -- Tooltip scan + local name = scanner:Line(1) +end +``` + +**NEW (Experiment):** +```lua +-- Events fire when changes happen: +RegisterEvent("AURA_CAST_ON_SELF") -- You cast a debuff +RegisterEvent("DEBUFF_ADDED_OTHER") -- Debuff lands in slot +RegisterEvent("DEBUFF_REMOVED_OTHER") -- Debuff removed + +-- UI reads from pre-computed tables: +local data = ownDebuffs[guid][spell] -- Direct lookup +``` + +--- + +### 🐱 Combo Point Finisher Support + +**Dynamic Duration Calculation:** + +| Ability | Formula | Durations (1-5 CP) | +|---------|---------|-------------------| +| Rip | 8s + CP × 2s | 10s / 12s / 14s / 16s / 18s | +| Rupture | 10s + CP × 2s | 12s / 14s / 16s / 18s / 20s | +| Kidney Shot | 2s + CP × 1s | 3s / 4s / 5s / 6s / 7s | + +**Before:** All Rips showed 18s (wrong for 1-4 CP) +**After:** Shows actual duration based on combo points used + +--- + +### 🎭 Carnage Talent Detection + +**Ferocious Bite Refresh Mechanics:** +- Tracks Carnage talent (Rank 2) which makes Ferocious Bite refresh Rip & Rake +- Only refreshes when Ferocious Bite HITS (not on miss/dodge/parry) +- Preserves original duration (doesn't reset to new CP count) +- Uses `DidSpellFail()` API for miss detection + +--- + +### 🔄 Additional Features + +- **Debuff Overwrite Pairs:** Faerie Fire ↔ Faerie Fire (Feral), Demoralizing Shout ↔ Demoralizing Roar +- **Slot Shifting Algorithm:** Accurate icon placement when debuffs expire +- **Multi-Caster Tracking:** Multiple players' debuffs tracked separately +- **Rank Protection:** Lower rank can't overwrite higher rank timer +- **Unique Debuff System:** Hunter's Mark, Scorpid Sting, etc. handled correctly + +--- + +## 📊 Performance Comparison + +### The Core Difference: Data Access Architecture + +**Master uses Blizzard API + Tooltip Scanning:** +```lua +-- Every UnitDebuff call requires tooltip scan +function libdebuff:UnitDebuff(unit, id) + local texture, stacks, dtype = UnitDebuff(unit, id) + if texture then + scanner:SetUnitDebuff(unit, id) -- Tooltip scan to get spell name + effect = scanner:Line(1) + end + -- Duration comes from hardcoded lookup tables +end + +-- UnitOwnDebuff iterates all 16 slots +function libdebuff:UnitOwnDebuff(unit, id) + for i = 1, 16 do + local effect = libdebuff:UnitDebuff(unit, i) -- 16 tooltip scans! + if caster == "player" then ... + end +end +``` + +**Experiment uses Nampower Events + GetUnitField:** +```lua +-- Single call returns ALL 48 aura slots (32 buffs + 16 debuffs) +local auras = GetUnitField(guid, "aura") -- Returns array[48] of spell IDs +local stacks = GetUnitField(guid, "auraApplications") -- Returns array[48] of stack counts + +-- Events fire with full data including duration +-- AURA_CAST_ON_OTHER: spellId, casterGuid, targetGuid, effect, effectAuraName, +-- effectAmplitude, effectMiscValue, durationMs, auraCapStatus +-- BUFF_REMOVED_OTHER: guid, slot, spellId, stackCount, auraLevel + +-- UnitOwnDebuff is just a table lookup +function libdebuff:UnitOwnDebuff(unit, id) + local _, guid = UnitExists(unit) + local data = ownDebuffs[guid][spellName] -- Pre-computed by events + return data.duration, data.timeleft, ... +end +``` + +### Nampower Features Used (Experiment Only) + +| Feature | Purpose | Data Provided | +|---------|---------|---------------| +| `GetUnitField(guid, "aura")` | Single call returns all 48 aura spell IDs | `array[48]` of spell IDs | +| `GetUnitField(guid, "auraApplications")` | Stack counts for all auras | `array[48]` of stack counts | +| `GetUnitField(guid, "power1")` | Base mana for shapeshifted Druids | Mana value (7.2.0) | +| `GetUnitField(guid, "maxPower1")` | Max base mana | Max mana value (7.2.0) | +| `AURA_CAST_ON_OTHER` | Instant debuff cast detection | spellId, casterGuid, targetGuid, **durationMs** | +| `AURA_CAST_ON_SELF` | Instant self-buff detection | Same as above | +| `BUFF_REMOVED_OTHER` | Instant aura removal detection | guid, **slot**, spellId, stackCount | +| `DEBUFF_ADDED_OTHER` | Debuff slot assignment | guid, slot, spellId, stacks | +| `DEBUFF_REMOVED_OTHER` | Debuff removal with slot info | guid, slot, spellId | + +Master uses **none** of these - it relies on: +- `UnitDebuff()` API (no caster info, no duration) +- Tooltip scanning via `GameTooltip:SetUnitDebuff()` to get spell names +- Chat message parsing (`CHAT_MSG_SPELL_PERIODIC_*`) for duration detection +- Hardcoded duration lookup tables + +### Performance Comparison + +| Operation | Master | Experiment | Improvement | +|-----------|--------|------------|-------------| +| Initial target scan | 16 tooltip scans | 1 GetUnitField call (48 slots) | **16x fewer calls** | +| Get YOUR debuffs | Loop 16 slots + tooltip each | Direct table lookup | **~50-100x faster** | +| Debuff duration | Hardcoded tables / chat parsing | Event provides `durationMs` | **Accurate to ms** | +| Detect debuff removal | Polling / timeout | `BUFF_REMOVED_OTHER` event | **Instant** | +| Detect new debuff | Chat message delay | `AURA_CAST_ON_OTHER` event | **Instant** | +| Caster identification | Not available | Event provides `casterGuid` | **New capability** | +| Druid mana (other units) | Not available | `GetUnitField(guid, "power1")` | **New in 7.2.0** | +| Memory usage | ~50KB | ~200KB | 4x more (negligible) | + +### Memory Management (7.1.0+ Fixes) + +| Table | Before 7.1.0 | After 7.1.0 | +|-------|--------------|-------------| +| `lastCastRanks` | Grew indefinitely | Cleaned every 30s (>3s old) | +| `lastFailedSpells` | Grew indefinitely | Cleaned every 30s (>2s old) | +| `debuffSeen` (nameplates) | New table per DEBUFF_UPDATE | Reused single table | +| `cleanedCache` (unitframes) | New table every 30s | In-place cleanup | + +--- + +## 📋 File Changes Summary + +### Version 7.5.0 + +| File | Location | Changes | +|------|----------|---------| +| `buffwatch.lua` | `modules/` | Player buff bar timer fix (UUID without slot), tooltip fix for "only own debuffs" mode | +| `libdebuff.lua` | `libs/` | Immunity check, UnitDebuff() 8th return value `caster`, Lua 5.0 table limit workaround (11 tables to pfUI. namespace), Crash 132 fix, Player GUID caching | +| `unitframes.lua` | `api/` | Consistent DoNothing() pattern for lightweight cooldown frames | +| `nameplates.lua` | `modules/` | Consistent DoNothing() pattern, `childs` table reuse, indexed debuff timeout scan, quick exit optimization, Crash 132 fix | +| `nampower.lua` | `modules/` | Crash 132 fix | +| `superwow.lua` | `modules/` | Crash 132 fix | +| `actionbar.lua` | `modules/` | Crash 132 fix | + +### Version 7.4.3 (January 29, 2026) + +| File | Location | Changes | +|------|----------|---------| +| `libdebuff.lua` | `libs/` | Rogue PLAYER_COMBO_POINTS fix, always use GetDuration() for CP-abilities | +| `api.lua` | `api/` | Abbreviate() now supports 3 modes (off/2dec/1dec), 1dec always floors | +| `config.lua` | `api/` | Added `castbardecimals` option | +| `gui.lua` | `modules/` | Abbreviate Numbers dropdown, Castbar Timer Decimals dropdown | +| `nameplates.lua` | `modules/` | Smooth castbar (throttle fix), countdown timer, cache cleanup | +| `castbar.lua` | `modules/` | FormatCastbarTime() helper, respects castbardecimals config | + +### Version 7.2.0 + +| File | Location | Changes | +|------|----------|---------| +| `superwow.lua` | `modules/` | Removed legacy pfDruidMana, added Target/ToT secondary mana bars, GetUnitField for all mana queries, respect Power Bar text settings | +| `nampower.lua` | `modules/` | Major cleanup: removed dead buff tracking, HoT detection, swing timer code | + +### Version 7.1.0 + +| File | Location | Changes | +|------|----------|---------| +| `libdebuff.lua` | `libs/` | Memory leak fixes for lastCastRanks, lastFailedSpells | +| `unitframes.lua` | `api/` | In-place cache cleanup, CD frame scaling/positioning | +| `nameplates.lua` | `modules/` | Reusable debuffSeen table, Model+CooldownFrameTemplate | +| `cooldown.lua` | `modules/` | SetAlpha(1) for pfCooldownStyleAnimation == 1 | +| `config.lua` | `api/` | Added nameplates.debuffanim option | +| `gui.lua` | `modules/` | Added "Show Timer Animation" checkbox for nameplates | + +--- + +## 📋 Installation + +### Requirements + +**REQUIRED:** +- SuperWoW DLL +- Nampower DLL + +**Optional but Recommended:** +- UnitXP_SP3 DLL (for accurate XP tracking) + +### Steps + +1. Install SuperWoW + Nampower +2. Download pfUI Experiment build +3. Extract to `Interface/AddOns/pfUI` +4. `/reload` +5. Check for errors in console + +### Verification + +Type `/run print(GetNampowerVersion())` - should show version number. + +If `nil`, Nampower is not installed correctly! + +--- + +## 🐛 Known Issues + +### Untested Scenarios + +- ❌ 40-man raids with 5+ druids (slot shifting stress test) +- ❌ Rapid target swapping with Ferocious Bite spam +- ⚠️ Multi-caster tracking in AQ40/Naxx + +### Edge Cases + +1. **DEBUFF_ADDED race condition:** Sometimes fires before AURA_CAST_ON_SELF processes +2. **Slot shifting bugs:** Complex logic for removing/adding debuffs +3. **Combo point detection:** Relies on PLAYER_COMBO_POINTS event timing + +--- + +## 📜 Changelog + +### 7.5.0 (January 31, 2026) + +**Added:** +- ✅ UnitDebuff() 8th return value: `caster` ("player"/"other"/nil) +- ✅ Immunity check - no timer/icon shown if debuff wasn't actually applied +- ✅ Buff bar tooltip correctly identifies debuff slot in "only own debuffs" mode +- ✅ `/shifttest` and `/memcheck` debug commands for libdebuff troubleshooting + +**Fixed:** +- 🔧 Player Buff Bar timer reset bug (UUID no longer includes slot for player buffs) +- 🔧 Lua 5.0 local variable limit (moved 11 tables to pfUI. namespace) +- 🔧 Crash 132 on logout (Credits: jrc13245) - affects libdebuff, nameplates, nampower, superwow, actionbar +- 🔧 Consistent DoNothing() pattern across all cooldown frame creation + +**Performance:** +- ⚡ `childs` table reuse in nameplate scanner (avoids GC churn) +- ⚡ Indexed access instead of `pairs()` for debuff timeout scanning +- ⚡ Quick exit if not in combat for threatcolor calculation +- ⚡ Player GUID caching in libdebuff + +### 7.4.3 (January 29, 2026) + +**Added:** +- ✅ Castbar Timer Decimals setting (1 or 2 decimals) +- ✅ Abbreviate Numbers dropdown (Full / 2 Decimals / 1 Decimal) +- ✅ Nameplate castbar countdown (shows remaining time) +- ✅ Cache cleanup for hidden nameplates (prevents memory leaks) + +**Fixed:** +- 🔧 Rogue combo point tracking (PLAYER_COMBO_POINTS was Druid-only) +- 🔧 Kidney Shot/Rupture duration (now always uses GetDuration() for CP-abilities) +- 🔧 Nameplate castbar stuttering (throttle only affects scanner, not updates) + +**Changed:** +- 🔧 Abbreviate Numbers: 1 Decimal mode always rounds DOWN (4180 → 4.1k) +- 🔧 Nameplate castbar: counts down instead of up + +### 7.2.0 (January 24, 2026) + +**Added:** +- ✅ Target Secondary Mana Bar (see Druid mana while in shapeshift form) +- ✅ Target-of-Target Secondary Mana Bar +- ✅ Secondary Mana Bars now respect Power Bar text settings + +**Changed:** +- 🔧 Secondary Mana Bars now use `GetUnitField(guid, "power1")` instead of `UnitMana()` +- 🔧 "Show Druid Mana Bar" setting now available for ALL classes (not just Druids) + +**Removed:** +- ❌ Legacy `pfDruidMana` bar (replaced by `pfPlayerSecondaryMana`) +- ❌ `UnitMana()` extended return value fallback +- ❌ Dead code in nampower.lua: buff tracking, HoT detection, swing timer + +### 7.1.0 (January 24, 2026) + +**Added:** +- ✅ Nameplate debuff timer animation support (pie/swipe effect) +- ✅ Target frame debuff animation improvements +- ✅ GUI option: Nameplates → Show Timer Animation + +**Fixed:** +- 🔧 Memory leak: `lastCastRanks` now cleaned up (>3s old entries) +- 🔧 Memory leak: `lastFailedSpells` now cleaned up (>2s old entries) +- 🔧 Memory churn: Reusable `debuffSeen` table in nameplates +- 🔧 Memory churn: In-place cache cleanup in unitframes +- 🔧 cooldown.lua: Animation now visible when pfCooldownStyleAnimation == 1 + +### 7.0.0 (January 21, 2026) + +**Added:** +- ✅ Event-driven debuff tracking (AURA_CAST, DEBUFF_ADDED, etc.) +- ✅ Combo point finisher support (Rip, Rupture, Kidney Shot) +- ✅ Carnage talent detection (Ferocious Bite refresh) +- ✅ Debuff overwrite pairs (Faerie Fire ↔ Faerie Fire Feral) +- ✅ Slot shifting algorithm (accurate icon placement) +- ✅ Multi-caster tracking (multiple Moonfires) +- ✅ Rank protection (Rank 1 can't overwrite Rank 10) +- ✅ Unique debuff system (Hunter's Mark, Scorpid Sting) +- ✅ Nampower GetUnitField() initial scan +- ✅ Combat indicator fix (works on player frame now) + +**Changed:** +- 🔧 libdebuff.lua completely rewritten (464 → 1594 lines) +- 🔧 UnitOwnDebuff() uses table lookup instead of tooltip scan + --- ## What's New in Version 6.2.6 (January 27, 2026) @@ -476,7 +1416,7 @@ Same as original pfUI - free to use and modify. --- -**Version:** 6.2.6 -**Release Date:** January 27, 2026 +**Version:** 7.6.0 +**Release Date:** February 3, 2026 **Compatibility:** Turtle WoW 1.18.0 **Status:** Stable \ No newline at end of file diff --git a/api/api.lua b/api/api.lua index 030a1afd..d86733a5 100644 --- a/api/api.lua +++ b/api/api.lua @@ -445,18 +445,33 @@ end -- 'number' [number] the number that should be abbreviated -- 'returns: [string] the abbreviated value function pfUI.api.Abbreviate(number) - if pfUI_config.unitframes.abbrevnum == "1" then + local mode = pfUI_config.unitframes.abbrevnum + -- mode "0" = disabled (full numbers) + -- mode "1" = 2 decimals (4250 -> 4.25k) [legacy/default] + -- mode "2" = 1 decimal (4250 -> 4.2k) - always rounds DOWN + + if mode == "1" or mode == "2" then local sign = number < 0 and -1 or 1 number = math.abs(number) if number > 1000000 then - return pfUI.api.round(number/1000000*sign,2) .. "m" + if mode == "2" then + -- 1 decimal, round DOWN: 4.18m -> 4.1m + return (floor(number/100000) / 10 * sign) .. "m" + else + return pfUI.api.round(number/1000000*sign, 2) .. "m" + end elseif number > 1000 then - return pfUI.api.round(number/1000*sign,2) .. "k" + if mode == "2" then + -- 1 decimal, round DOWN: 4180 -> 4.1k (not 4.2k) + return (floor(number/100) / 10 * sign) .. "k" + else + return pfUI.api.round(number/1000*sign, 2) .. "k" + end end end - return number + return math.floor(number) end -- [ SendChatMessageWide ] diff --git a/api/config.lua b/api/config.lua index 7bfe23e5..8bbf7549 100644 --- a/api/config.lua +++ b/api/config.lua @@ -224,6 +224,7 @@ function pfUI:LoadConfig() pfUI:UpdateConfig("unitframes", nil, "combowidth", "6") pfUI:UpdateConfig("unitframes", nil, "comboheight", "6") pfUI:UpdateConfig("unitframes", nil, "abbrevnum", "1") + pfUI:UpdateConfig("unitframes", nil, "castbardecimals", "2") pfUI:UpdateConfig("unitframes", nil, "abbrevname", "1") -- Nampower Settings @@ -231,7 +232,6 @@ function pfUI:LoadConfig() pfUI:UpdateConfig("unitframes", nil, "spellqueuesize", "24") pfUI:UpdateConfig("unitframes", nil, "gcd_indicator", "0") pfUI:UpdateConfig("unitframes", nil, "gcd_size", "4") - pfUI:UpdateConfig("unitframes", nil, "nampower_buffs", "1") pfUI:UpdateConfig("unitframes", nil, "reactive_indicator", "0") pfUI:UpdateConfig("unitframes", nil, "reactive_size", "28") pfUI:UpdateConfig("unitframes", nil, "damage_tracking", "0") diff --git a/api/unitframes.lua b/api/unitframes.lua index d089b7a3..4912e67c 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -14,6 +14,20 @@ end) pfUI.uf.frames = {} pfUI.uf.delayed = {} +-- ============================================================================ +-- GUID-based Roster Tracking for Smart Updates +-- Only updates frames where the unit actually changed, not ALL 40 frames +-- ============================================================================ +pfUI.uf.guidTracker = { + -- Maps frame to its last known GUID: frame -> guid + frameToGuid = {}, +} + +-- Clear all GUID tracking (forces full update next time) +function pfUI.uf.ClearGuidTracking() + pfUI.uf.guidTracker.frameToGuid = {} +end + -- slash command to toggle unitframe test mode _G.SLASH_PFTEST1, _G.SLASH_PFTEST2 = "/pftest", "/pfuftest" _G.SlashCmdList.PFTEST = function() @@ -31,23 +45,45 @@ local glow2 = { insets = {left = 0, right = 0, top = 0, bottom = 0}, } +local function DoNothing() + return +end + local maxdurations = {} local function BuffOnUpdate() if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .2 end - local timeleft = GetPlayerBuffTimeLeft(GetPlayerBuff(PLAYER_BUFF_START_ID+this.id,"HELPFUL")) - local texture = GetPlayerBuffTexture(GetPlayerBuff(PLAYER_BUFF_START_ID+this.id,"HELPFUL")) + local bid = GetPlayerBuff(PLAYER_BUFF_START_ID+this.id,"HELPFUL") + local timeleft = GetPlayerBuffTimeLeft(bid) + local texture = GetPlayerBuffTexture(bid) local start = 0 - if timeleft > 0 then - if not maxdurations[texture] then - maxdurations[texture] = timeleft - elseif maxdurations[texture] and maxdurations[texture] < timeleft then - maxdurations[texture] = timeleft - end - start = GetTime() + timeleft - maxdurations[texture] + -- slot is empty (buff expired or doesn't exist), clear timer and bail + if not texture then + CooldownFrame_SetTimer(this.cd, 0, 0, 0) + return end - CooldownFrame_SetTimer(this.cd, start, maxdurations[texture], timeleft > 0 and 1 or 0) + -- Get buff name for unique key (two buffs could share same texture) + local name = "" + if libtipscan then + scanner = scanner or libtipscan:GetScanner("unitframes") + if scanner then + scanner:SetPlayerBuff(bid) + name = scanner:Line(1) or "" + end + end + local key = texture .. name + + if timeleft > 0 then + if not maxdurations[key] then + maxdurations[key] = timeleft + elseif maxdurations[key] and maxdurations[key] < timeleft then + maxdurations[key] = timeleft + end + start = GetTime() + timeleft - maxdurations[key] + end + + CooldownFrame_SetTimer(this.cd, start, maxdurations[key], timeleft > 0 and 1 or 0) end local function TargetBuffOnUpdate() @@ -73,6 +109,9 @@ local function BuffOnEnter() if IsShiftKeyDown() then local texture = parent.label == "player" and GetPlayerBuffTexture(GetPlayerBuff(PLAYER_BUFF_START_ID+this.id,"HELPFUL")) or UnitBuff(parent.label .. parent.id, this.id) + -- slot is empty, nothing to compare against + if not texture then return end + local playerlist = "" local first = true @@ -120,20 +159,38 @@ end local function DebuffOnUpdate() if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .2 end - local timeleft = GetPlayerBuffTimeLeft(GetPlayerBuff(PLAYER_BUFF_START_ID+this.id,"HARMFUL")) - local texture = GetPlayerBuffTexture(GetPlayerBuff(PLAYER_BUFF_START_ID+this.id,"HARMFUL")) + local bid = GetPlayerBuff(PLAYER_BUFF_START_ID+this.id,"HARMFUL") + local timeleft = GetPlayerBuffTimeLeft(bid) + local texture = GetPlayerBuffTexture(bid) local start = 0 - if timeleft > 0 then - if not maxdurations[texture] then - maxdurations[texture] = timeleft - elseif maxdurations[texture] and maxdurations[texture] < timeleft then - maxdurations[texture] = timeleft - end - start = GetTime() + timeleft - maxdurations[texture] + -- slot is empty (debuff expired or doesn't exist), clear timer and bail + if not texture then + CooldownFrame_SetTimer(this.cd, 0, 0, 0) + return end - CooldownFrame_SetTimer(this.cd, start, maxdurations[texture], timeleft > 0 and 1 or 0) + -- Get debuff name for unique key (two debuffs could share same texture) + local name = "" + if libtipscan then + scanner = scanner or libtipscan:GetScanner("unitframes") + if scanner then + scanner:SetPlayerBuff(bid) + name = scanner:Line(1) or "" + end + end + local key = texture .. name + + if timeleft > 0 then + if not maxdurations[key] then + maxdurations[key] = timeleft + elseif maxdurations[key] and maxdurations[key] < timeleft then + maxdurations[key] = timeleft + end + start = GetTime() + timeleft - maxdurations[key] + end + + CooldownFrame_SetTimer(this.cd, start, maxdurations[key], timeleft > 0 and 1 or 0) end local function DebuffOnEnter() @@ -143,7 +200,29 @@ local function DebuffOnEnter() if this:GetParent().label == "player" then GameTooltip:SetPlayerBuff(GetPlayerBuff(PLAYER_BUFF_START_ID+this.id,"HARMFUL")) else - GameTooltip:SetUnitDebuff(this:GetParent().label .. this:GetParent().id, this.id) + local unitstr = this:GetParent().label .. this:GetParent().id + local parent = this:GetParent() + + -- For "only own debuffs" mode: find the REAL slot by matching spell name AND caster + if parent.config and parent.config.selfdebuff == "1" and libdebuff then + -- Get the spell name from our filtered list + local ownDebuffName = libdebuff:UnitOwnDebuff(unitstr, this.id) + + if ownDebuffName then + -- Search through all game slots to find OUR debuff with matching name + for gameSlot = 1, 16 do + local gameName, _, _, _, _, _, _, gameCaster = libdebuff:UnitDebuff(unitstr, gameSlot) + -- Match both name AND caster (must be ours) + if gameName == ownDebuffName and gameCaster == "player" then + GameTooltip:SetUnitDebuff(unitstr, gameSlot) + return + end + end + end + end + + -- Normal mode: use visual id directly + GameTooltip:SetUnitDebuff(unitstr, this.id) end end @@ -164,9 +243,113 @@ visibilityscan:SetScript("OnUpdate", function() for frame in pairs(this.frames) do frame:UpdateVisibility() end end) +-- ============================================================================ +-- GetUnitStats - Nampower Integration for Health + Power +-- Returns: hp, maxHp, power, maxPower, powerType +-- IMPORTANT: Uses _G.UnitExists directly to avoid conflicts with Nampower's +-- extended UnitExists that returns (exists, guid) +-- ============================================================================ + +-- Cache für Stats-Tracking (nur Änderungen zählen) +pfUI.api.lastUnitStats = pfUI.api.lastUnitStats or {} + +function pfUI.api.GetUnitStats(unitstr, trackStats) + local hp, maxHp, power, maxPower, powerType + local usedNampower = false + + -- Try Nampower first if available + if GetUnitField then + -- Use the standard check first, then get guid separately + local exists = _G.UnitExists(unitstr) + if exists then + -- Get guid via the extended UnitExists for Nampower + local _, guid = _G.UnitExists(unitstr) + if guid then + hp = GetUnitField(guid, "health") + maxHp = GetUnitField(guid, "maxHealth") + + -- Get power type from bytes0 + local bytes0 = GetUnitField(guid, "bytes0") + if bytes0 then + local temp = math.floor(bytes0 / 16777216) + powerType = temp - math.floor(temp / 256) * 256 + else + powerType = UnitPowerType(unitstr) or 0 + end + + -- Get power values based on type + if powerType == 1 then + -- Rage (Nampower stores rage * 10) + local rage = GetUnitField(guid, "power2") + power = rage and math.floor(rage / 10) or UnitMana(unitstr) + maxPower = 100 + elseif powerType == 3 then + -- Energy + power = GetUnitField(guid, "power4") or UnitMana(unitstr) + if power then power = math.floor(power) end + maxPower = GetUnitField(guid, "maxPower4") or UnitManaMax(unitstr) + else + -- Mana (default) + power = GetUnitField(guid, "power1") or UnitMana(unitstr) + maxPower = GetUnitField(guid, "maxPower1") or UnitManaMax(unitstr) + end + + -- Check if Nampower gave valid health data + if hp and hp > 0 and maxHp and maxHp > 0 then + usedNampower = true + + -- Track Nampower success - NUR bei echten Änderungen + if trackStats and pfUI.uf and pfUI.uf.stats and pfUI.uf.stats.enabled then + local lastStats = pfUI.api.lastUnitStats[unitstr] + if not lastStats or lastStats.hp ~= hp or lastStats.maxHp ~= maxHp or + lastStats.power ~= power or lastStats.maxPower ~= maxPower then + pfUI.uf.stats.nampowerUsed = (pfUI.uf.stats.nampowerUsed or 0) + 1 + pfUI.api.lastUnitStats[unitstr] = { + hp = hp, + maxHp = maxHp, + power = power, + maxPower = maxPower + } + end + end + + return hp, maxHp, power or 0, maxPower or 1, powerType + end + end + end + end + + -- Fallback to standard API + hp = UnitHealth(unitstr) or 0 + maxHp = UnitHealthMax(unitstr) or 1 + powerType = UnitPowerType(unitstr) or 0 + power = UnitMana(unitstr) or 0 + maxPower = UnitManaMax(unitstr) or 1 + + -- Track Fallback usage - NUR bei echten Änderungen + if trackStats and not usedNampower then + if pfUI.uf and pfUI.uf.stats and pfUI.uf.stats.enabled then + local lastStats = pfUI.api.lastUnitStats[unitstr] + if not lastStats or lastStats.hp ~= hp or lastStats.maxHp ~= maxHp or + lastStats.power ~= power or lastStats.maxPower ~= maxPower then + pfUI.uf.stats.fallbackUsed = (pfUI.uf.stats.fallbackUsed or 0) + 1 + pfUI.api.lastUnitStats[unitstr] = { + hp = hp, + maxHp = maxHp, + power = power, + maxPower = maxPower + } + end + end + end + + return hp, maxHp, power, maxPower, powerType +end + local aggrodata = { } function pfUI.api.UnitHasAggro(unit) - if aggrodata[unit] and GetTime() < aggrodata[unit].check + 1 then + -- Only cache positive results to allow instant detection when aggro changes + if aggrodata[unit] and aggrodata[unit].state > 0 and GetTime() < aggrodata[unit].check + 1 then return aggrodata[unit].state end @@ -192,7 +375,7 @@ function pfUI.api.UnitHasAggro(unit) return aggrodata[unit].state end -pfUI.uf.glow = CreateFrame("Frame") +pfUI.uf.glow = CreateFrame("Frame", nil, UIParent) pfUI.uf.glow:SetScript("OnUpdate", function() local fpsmod = GetFramerate() / 30 if not this.val or this.val >= .8 then @@ -204,13 +387,17 @@ pfUI.uf.glow:SetScript("OnUpdate", function() end) pfUI.uf.glow.mod = 0 -pfUI.uf.glow.val = 0 +pfUI.uf.glow.val = 0.6 function pfUI.uf.glow.UpdateGlowAnimation() - this:SetAlpha(pfUI.uf.glow.val) + local val = pfUI.uf.glow.val or 0.6 + if val < 0.4 then val = 0.4 end + if val > 0.8 then val = 0.8 end + this:SetAlpha(val) end local detect_icon, detect_name +local buff_icons_seeded = false function pfUI.uf:DetectBuff(name, id) if not name or not id then return end @@ -228,10 +415,21 @@ function pfUI.uf:DetectBuff(name, id) -- make sure the icon cache exists pfUI_cache.buff_icons = pfUI_cache.buff_icons or {} + -- seed cache from static locale data once per login + -- reverses L["icons"] (name→icon) into buff_icons (icon→name) + -- so that pfUI_cache.buff_icons[detect_icon] hits for all known buffs immediately + if not buff_icons_seeded then + for name, icon in pairs(L["icons"]) do + local path = "Interface\\Icons\\" .. icon + pfUI_cache.buff_icons[path] = pfUI_cache.buff_icons[path] or name + end + buff_icons_seeded = true + end + -- check the regular way detect_icon = UnitBuff(name, id) if detect_icon then - if not L["icons"][detect_name] and not pfUI_cache.buff_icons[detect_icon] then + if not pfUI_cache.buff_icons[detect_icon] then -- read buff name and cache it scanner:SetUnitBuff(name, id) detect_name = scanner:Line(1) @@ -744,37 +942,7 @@ function pfUI.uf:UpdateConfig() f.buffs[i].stacks:SetShadowOffset(0.8, -0.8) f.buffs[i].stacks:SetTextColor(1,1,.5) - -- Create CD frame if it doesn't exist - if not f.buffs[i].cd then - f.buffs[i].cd = CreateFrame(COOLDOWN_FRAME_TYPE, f.buffs[i]:GetName() .. "Cooldown", f.buffs[i], "CooldownFrameTemplate") - end - - -- Always update CD properties (in case size changed) - local cdScale = f.config.buffsize / 32 - f.buffs[i].cd:ClearAllPoints() - f.buffs[i].cd:SetScale(cdScale) - f.buffs[i].cd:SetAllPoints(f.buffs[i]) - f.buffs[i].cd:SetFrameLevel(14) - f.buffs[i].cd.pfCooldownType = "ALL" - f.buffs[i].cd.pfCooldownStyleText = cooldown_text - f.buffs[i].cd.pfCooldownStyleAnimation = cooldown_anim - f.buffs[i].cd:SetAlpha(cooldown_anim == 1 and 1 or 0) - - -- immediately show/hide existing cooldown text - if f.buffs[i].cd.pfCooldownText then - if cooldown_text == 1 then - f.buffs[i].cd.pfCooldownText:Show() - else - f.buffs[i].cd.pfCooldownText:Hide() - end - end - - f.buffs[i].id = i - f.buffs[i]:Hide() - f.buffs[i]:SetFrameLevel(12) - CreateBackdrop(f.buffs[i], default_border) - f.buffs[i]:RegisterForClicks("RightButtonUp") f.buffs[i]:ClearAllPoints() @@ -808,6 +976,45 @@ function pfUI.uf:UpdateConfig() f.buffs[i]:SetWidth(f.config.buffsize) f.buffs[i]:SetHeight(f.config.buffsize) + + -- Create CD frame if it doesn't exist + if not f.buffs[i].cd then + if cooldown_anim == 1 then + -- Animation enabled: Use Model frame with CooldownFrameTemplate + f.buffs[i].cd = CreateFrame(COOLDOWN_FRAME_TYPE, f.buffs[i]:GetName() .. "Cooldown", f.buffs[i], "CooldownFrameTemplate") + else + -- Animation disabled: Use regular Frame with dummy functions + f.buffs[i].cd = CreateFrame("Frame", f.buffs[i]:GetName() .. "Cooldown", f.buffs[i]) + f.buffs[i].cd.AdvanceTime = DoNothing + f.buffs[i].cd.SetSequence = DoNothing + f.buffs[i].cd.SetSequenceTime = DoNothing + end + end + + -- Always update CD properties (in case size changed) + local cdScale = f.config.buffsize / 32 + f.buffs[i].cd:ClearAllPoints() + f.buffs[i].cd:SetScale(cdScale) + f.buffs[i].cd:SetAllPoints(f.buffs[i]) + f.buffs[i].cd:SetFrameLevel(14) + f.buffs[i].cd.pfCooldownType = "ALL" + f.buffs[i].cd.pfCooldownStyleText = cooldown_text + f.buffs[i].cd.pfCooldownStyleAnimation = cooldown_anim + f.buffs[i].cd:SetAlpha(cooldown_anim == 1 and 1 or 0) + + -- immediately show/hide existing cooldown text + if f.buffs[i].cd.pfCooldownText then + if cooldown_text == 1 then + f.buffs[i].cd.pfCooldownText:Show() + else + f.buffs[i].cd.pfCooldownText:Hide() + end + end + + f.buffs[i].id = i + f.buffs[i]:Hide() + + CreateBackdrop(f.buffs[i], default_border) if f:GetName() == "pfPlayer" then f.buffs[i]:SetScript("OnUpdate", BuffOnUpdate) @@ -846,10 +1053,26 @@ function pfUI.uf:UpdateConfig() f.debuffs[i].stacks:SetShadowColor(0, 0, 0) f.debuffs[i].stacks:SetShadowOffset(0.8, -0.8) f.debuffs[i].stacks:SetTextColor(1,1,.5) + + f.debuffs[i]:SetFrameLevel(12) + f.debuffs[i]:RegisterForClicks("RightButtonUp") + f.debuffs[i]:ClearAllPoints() + f.debuffs[i]:SetWidth(f.config.debuffsize) + f.debuffs[i]:SetHeight(f.config.debuffsize) + f.debuffs[i]:SetNormalTexture(nil) -- Create CD frame if it doesn't exist if not f.debuffs[i].cd then - f.debuffs[i].cd = CreateFrame(COOLDOWN_FRAME_TYPE, f.debuffs[i]:GetName() .. "Cooldown", f.debuffs[i], "CooldownFrameTemplate") + if cooldown_anim == 1 then + -- Animation enabled: Use Model frame with CooldownFrameTemplate + f.debuffs[i].cd = CreateFrame(COOLDOWN_FRAME_TYPE, f.debuffs[i]:GetName() .. "Cooldown", f.debuffs[i], "CooldownFrameTemplate") + else + -- Animation disabled: Use regular Frame with dummy functions + f.debuffs[i].cd = CreateFrame("Frame", f.debuffs[i]:GetName() .. "Cooldown", f.debuffs[i]) + f.debuffs[i].cd.AdvanceTime = DoNothing + f.debuffs[i].cd.SetSequence = DoNothing + f.debuffs[i].cd.SetSequenceTime = DoNothing + end end -- Always update CD properties (in case size changed) @@ -875,15 +1098,8 @@ function pfUI.uf:UpdateConfig() f.debuffs[i].id = i f.debuffs[i]:Hide() - f.debuffs[i]:SetFrameLevel(12) CreateBackdrop(f.debuffs[i], default_border) - f.debuffs[i]:RegisterForClicks("RightButtonUp") - f.debuffs[i]:ClearAllPoints() - f.debuffs[i]:SetWidth(f.config.debuffsize) - f.debuffs[i]:SetHeight(f.config.debuffsize) - f.debuffs[i]:SetNormalTexture(nil) - if f:GetName() == "pfPlayer" then f.debuffs[i]:SetScript("OnUpdate", DebuffOnUpdate) end @@ -911,6 +1127,14 @@ function pfUI.uf.OnShow() end function pfUI.uf.OnEvent() + -- Handle shutdown to prevent crash 132 + if event == "PLAYER_LOGOUT" then + this:UnregisterAllEvents() + this:SetScript("OnEvent", nil) + this:SetScript("OnUpdate", nil) + return + end + -- update indicators if event == "PARTY_LEADER_CHANGED" or event == "PARTY_LOOT_METHOD_CHANGED" or @@ -928,16 +1152,36 @@ function pfUI.uf.OnEvent() -- update regular frames if event == "PLAYER_ENTERING_WORLD" then this.update_full = true + -- Clear GUID tracking on zone change for full rebuild + if pfUI.uf.ClearGuidTracking then pfUI.uf.ClearGuidTracking() end elseif this.label == "target" and event == "PLAYER_TARGET_CHANGED" and not pfScanActive == true then this.update_full = true elseif ( this.label == "raid" or this.label == "party" or this.label == "player" ) and event == "PARTY_MEMBERS_CHANGED" then - this.update_full = true + -- Smart update: check if THIS frame's unit actually changed + if pfUI.uf.guidTracker and this.id then + local unit = this.label == "player" and "player" or (this.label .. this.id) + local _, newGuid = UnitExists(unit) + local oldGuid = pfUI.uf.guidTracker.frameToGuid[this] + if newGuid ~= oldGuid then + pfUI.uf.guidTracker.frameToGuid[this] = newGuid + this.update_full = true + end + else + this.update_full = true + end elseif ( this.label == "raid" or this.label == "party" ) and event == "PARTY_MEMBER_ENABLE" then this.update_full = true elseif ( this.label == "raid" or this.label == "party" ) and event == "PARTY_MEMBER_DISABLE" then this.update_full = true elseif ( this.label == "raid" or this.label == "party" ) and event == "RAID_ROSTER_UPDATE" then - this.update_full = true + -- Note: Smart GUID-based updates are handled in raid.lua OnUpdate + -- after frame IDs are reassigned. We don't set update_full here anymore + -- for raid frames to avoid the freeze. + if this.label == "party" then + -- Party frames still need the old logic (no smart tracking yet) + this.update_full = true + end + -- Raid frames: update_full is set by raid.lua GUID tracker elseif this.label == "pet" and event == "UNIT_PET" then this.update_full = true elseif this.label == "player" and (event == "PLAYER_AURAS_CHANGED" or event == "UNIT_INVENTORY_CHANGED") then @@ -946,6 +1190,8 @@ function pfUI.uf.OnEvent() this.update_full = true -- UNIT_XXX Events elseif arg1 and arg1 == this.label .. this.id then + this.lastEventUpdate = GetTime() + if event == "UNIT_PORTRAIT_UPDATE" or event == "UNIT_MODEL_CHANGED" then this.update_portrait = true elseif event == "UNIT_AURA" then @@ -955,7 +1201,7 @@ function pfUI.uf.OnEvent() elseif event == "UNIT_COMBAT" then CombatFeedback_OnCombatEvent(arg2, arg3, arg4, arg5) else - this.update_full = true + this.update_base = true end end end @@ -966,20 +1212,388 @@ local _GetTime = GetTime -- Global cached time for libpredict and other functions pfUI.uf.now = 0 +-- ============================================================================ +-- GLOBAL FALLBACK THROTTLE - Limits total fallback updates across ALL frames +-- ============================================================================ +pfUI.uf.fallbackThrottle = { + lastUpdate = 0, + interval = 0.1, -- 10 updates per second total (not per frame!) + updatesThisInterval = 0, + maxUpdatesPerInterval = 5 -- Max 5 frames can update per interval +} + +-- ============================================================================ +-- STATS SYSTEM - Performance tracking for Nampower vs Fallback +-- ============================================================================ +pfUI.uf.stats = { + eventUpdates = 0, + heartbeatUpdates = 0, + earlyReturns = 0, + nampowerUsed = 0, + fallbackUsed = 0, + throttledSkips = 0, + startTime = 0, + enabled = true +} + +-- Stats Frame (Live Display) +pfUI.uf.statsFrame = CreateFrame("Frame", "pfUIStatsFrame", UIParent) +pfUI.uf.statsFrame:SetWidth(200) +pfUI.uf.statsFrame:SetHeight(220) +pfUI.uf.statsFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -10, -200) +pfUI.uf.statsFrame:SetBackdrop({ + bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", + edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 8, + insets = { left = 3, right = 3, top = 3, bottom = 3 } +}) +pfUI.uf.statsFrame:SetBackdropColor(0, 0, 0, 0.8) +pfUI.uf.statsFrame:EnableMouse(true) +pfUI.uf.statsFrame:SetMovable(true) +pfUI.uf.statsFrame:SetClampedToScreen(true) +pfUI.uf.statsFrame:RegisterForDrag("LeftButton") +pfUI.uf.statsFrame:SetScript("OnDragStart", function() this:StartMoving() end) +pfUI.uf.statsFrame:SetScript("OnDragStop", function() this:StopMovingOrSizing() end) +pfUI.uf.statsFrame:Hide() + +-- Stats Title +pfUI.uf.statsFrame.title = pfUI.uf.statsFrame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge") +pfUI.uf.statsFrame.title:SetPoint("TOP", pfUI.uf.statsFrame, "TOP", 0, -8) +pfUI.uf.statsFrame.title:SetText("Performance") + +-- Stats Text (multi-line) +pfUI.uf.statsFrame.text = pfUI.uf.statsFrame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") +pfUI.uf.statsFrame.text:SetPoint("TOPLEFT", pfUI.uf.statsFrame, "TOPLEFT", 10, -30) +pfUI.uf.statsFrame.text:SetWidth(180) +pfUI.uf.statsFrame.text:SetHeight(180) +pfUI.uf.statsFrame.text:SetJustifyH("LEFT") +pfUI.uf.statsFrame.text:SetJustifyV("TOP") +pfUI.uf.statsFrame.text:SetText("Initializing...") + +-- Update function for stats display +pfUI.uf.UpdateStatsDisplay = function() + local elapsed = GetTime() - pfUI.uf.stats.startTime + if elapsed < 0.1 then return end + + local eventRate = pfUI.uf.stats.eventUpdates / elapsed + local heartbeatRate = pfUI.uf.stats.heartbeatUpdates / elapsed + local totalFrameUpdates = eventRate + heartbeatRate + + -- Calculate Nampower vs Fallback percentages (ONLY counts actual data changes!) + local totalDataChanges = pfUI.uf.stats.nampowerUsed + pfUI.uf.stats.fallbackUsed + local nampowerPct = totalDataChanges > 0 and math.floor((pfUI.uf.stats.nampowerUsed / totalDataChanges) * 100) or 0 + local fallbackPct = totalDataChanges > 0 and math.floor((pfUI.uf.stats.fallbackUsed / totalDataChanges) * 100) or 0 + + -- Calculate data change rate (how often HP/Mana actually changes) + local dataChangeRate = totalDataChanges / elapsed + + local statsText = string.format( + "Time: %.1fs\n" .. + "|cffaaaaaa--- Frame Updates ---|r\n" .. + "Event: %.1f/s (%d)\n" .. + "Heartbeat: %.1f/s (%d)\n" .. + "Total: %.1f/s\n" .. + "\n" .. + "|cffaaaaaa--- Data Changes ---|r\n" .. + "Rate: %.1f/s (%d)\n" .. + "|cff00ff00NP: %d%% (%d)|r\n" .. + "|cffff8800FB: %d%% (%d)|r", + elapsed, + eventRate, + pfUI.uf.stats.eventUpdates, + heartbeatRate, + pfUI.uf.stats.heartbeatUpdates, + totalFrameUpdates, + dataChangeRate, + totalDataChanges, + nampowerPct, + pfUI.uf.stats.nampowerUsed, + fallbackPct, + pfUI.uf.stats.fallbackUsed + ) + + pfUI.uf.statsFrame.text:SetText(statsText) +end + +-- Stats update timer +pfUI.uf.statsUpdateTimer = 0 + +-- Cache cleanup timer (clean lastUnitStats every 30s to prevent memory leak) +pfUI.uf.cacheCleanupTimer = 0 + +-- ============================================================================ +-- OnUpdate with Heartbeat Polling and Fallback +-- ============================================================================ function pfUI.uf.OnUpdate() local now = _GetTime() - pfUI.uf.now = now -- Cache for libpredict to use + pfUI.uf.now = now + + -- Update stats display (throttled to 0.2s) + if pfUI.uf.statsFrame and pfUI.uf.statsFrame:IsShown() then + if (pfUI.uf.statsUpdateTimer or 0) <= now then + pfUI.uf.statsUpdateTimer = now + 0.2 + if pfUI.uf.stats.startTime > 0 then + pfUI.uf.UpdateStatsDisplay() + end + end + end + + -- Cleanup lastUnitStats cache every 30 seconds to prevent memory leak + if (pfUI.uf.cacheCleanupTimer or 0) <= now then + pfUI.uf.cacheCleanupTimer = now + 30 + + -- Only keep cache for units that currently exist + if pfUI.api.lastUnitStats then + for unitstr in pairs(pfUI.api.lastUnitStats) do + if not _G.UnitExists(unitstr) then + pfUI.api.lastUnitStats[unitstr] = nil + end + end + end + end -- update combat feedback (no throttle - needs immediate feedback) if this.feedbackText then CombatFeedback_OnUpdate(arg1) end -- Throttle raid/party frames for performance (10 updates/sec) - -- Other frames run at full speed for responsive castbars etc. if this.label == "raid" or this.label == "party" then - if (this.throttleTick or 0) > now then return end + if (this.throttleTick or 0) > now then + if pfUI.uf.stats and pfUI.uf.stats.enabled then + pfUI.uf.stats.throttledSkips = pfUI.uf.stats.throttledSkips + 1 + end + return + end this.throttleTick = now + 0.1 end + -- ============================================================================ + -- EVENTLESS ACTIONS (Range Check, Online/Offline, Aggro) - MUST RUN ALWAYS + -- These run on their own timer, independent of event-based updates + -- ============================================================================ + if this.label then + -- Combat/Aggro Indicators (throttled to 0.2s) + if not this.lastCombatCheck then this.lastCombatCheck = now + 0.2 end + if this.lastCombatCheck < now then + this.lastCombatCheck = now + 0.2 + + if this.config and this.config.squareaggro == "1" and pfUI.api.UnitHasAggro(this.label .. this.id) > 0 then + this.combat.tex:SetTexture(1,.2,0) + this.combat:Show() + elseif this.config and this.config.squarecombat == "1" and UnitAffectingCombat(this.label .. this.id) then + this.combat.tex:SetTexture(1,1,.2) + this.combat:Show() + elseif this.combat then + this.combat:Hide() + end + end + + -- Range Check / Online-Offline State (throttled) + -- Validate tick value - it should be an interval (e.g. 0.5), not a timestamp + local tickInterval = this.tick + if tickInterval and tickInterval > 10 then + -- tick is a timestamp, not an interval - ignore it + tickInterval = nil + end + -- Reset lastTick if it's invalid (much larger than now, e.g. from corrupted state) + if this.lastTick and this.lastTick > now + 10 then + this.lastTick = nil + end + if not this.lastTick then this.lastTick = now + (tickInterval or .5) end + if this.lastTick < now then + local unitstr = this.label .. this.id + this.lastTick = now + (tickInterval or .5) + + -- target target has a huge delay, make sure to not tick during range checks + if this.label == "targettarget" or this.label == "targettargettarget" then + local name = UnitName(this.label) + if name ~= this.namebuf1 then + this.namebuf1 = name + elseif name ~= this.namebuf2 then + this.namebuf2 = name + else + pfUI.uf:RefreshUnitState(this) + pfUI.uf:RefreshIndicators(this) + end + else + pfUI.uf:RefreshUnitState(this) + pfUI.uf:RefreshIndicators(this) + end + + if this.config and this.config.glowaggro == "1" and pfUI.api.UnitHasAggro(unitstr) > 0 then + this.glow:SetBackdropBorderColor(1,.2,0) + this.glow:Show() + elseif this.config and this.config.glowcombat == "1" and UnitAffectingCombat(unitstr) then + this.glow:SetBackdropBorderColor(1,1,.2) + this.glow:Show() + elseif this.glow then + this.glow:Hide() + end + + -- update everything on eventless frames (targettarget, etc) + if this.tick then + pfUI.uf:RefreshUnit(this, "all") + end + end + + -- Heal Prediction (throttled to 0.1s for responsiveness) + if libpredict and this.incHeal then + if not this.lastHealTick then this.lastHealTick = now end + if this.lastHealTick < now then + this.lastHealTick = now + 0.1 + + local unit = this.label .. this.id + local heal = libpredict:UnitGetIncomingHeals(unit) + + -- O(1) Nampower lookup via GUID (same pattern as nameplates.lua) + local health, maxHealth + if GetUnitField then + local _, guid = UnitExists(unit) + if guid then + health = GetUnitField(guid, "health") + maxHealth = GetUnitField(guid, "maxHealth") + end + end + -- Fallback to standard API + if not health or not maxHealth or maxHealth == 0 then + health, maxHealth = UnitHealth(unit), UnitHealthMax(unit) + end + + if heal - health - maxHealth ~= this.predictstate then + local overhealperc = tonumber(this.config.overhealperc) + this.predictstate = heal - health - maxHealth + + if heal > 0 and (health < maxHealth or overhealperc > 0 ) then + local width = this.config.width + local height = this.config.height + + if this.config.verticalbar == "0" then + local healthWidth = width * (health / maxHealth) + local incWidth = width * heal / maxHealth + if healthWidth + incWidth > width * (1+(overhealperc/100)) then + incWidth = width * (1+overhealperc/100) - healthWidth + end + + if this.config.invert_healthbar == "1" then + this.incHeal:SetWidth(incWidth) + else + this.incHeal:SetWidth(incWidth + healthWidth) + end + else + local healthHeight = height * (health / maxHealth) + local incHeight = height * heal / maxHealth + if healthHeight + incHeight > height * (1+(overhealperc/100)) then + incHeight = height * (1+overhealperc/100) - healthHeight + end + + if this.config.invert_healthbar == "1" then + this.incHeal:SetHeight(incHeight) + else + this.incHeal:SetHeight(incHeight + healthHeight) + end + end + + this.incHeal:Show() + else + this.incHeal:Hide() + end + end + + -- update ressurections + local ress = libpredict:UnitHasIncomingResurrection(unit) + if ress and UnitIsDeadOrGhost(unit) then + this.ressIcon:Show() + else + this.ressIcon:Hide() + end + end + end + end + + -- ============================================================================ + -- EVENT-BASED UPDATES (Health, Mana, Auras, etc.) + -- ============================================================================ + + -- Check if we have pending updates from events + local hasUpdates = this.update_full or this.update_base or + this.update_aura or this.update_portrait or + this.update_pvp or this.update_indicators + + -- Track event-triggered updates (not API calls, just frame updates) + if hasUpdates and pfUI.uf.stats and pfUI.uf.stats.enabled then + pfUI.uf.stats.eventUpdates = pfUI.uf.stats.eventUpdates + 1 + end + + -- Heartbeat Polling: If no events pending, check if we need fallback + if not hasUpdates then + local timeSinceEvent = this.lastEventUpdate and (now - this.lastEventUpdate) or 999 + + -- If >0.5s since last event and unit exists, try heartbeat + if timeSinceEvent > 0.5 and this.label and _G.UnitExists(this.label .. this.id) then + local needsFallback = false + + -- Check if Nampower can provide data + if GetUnitField then + -- Use _G.UnitExists to avoid conflicts with range checking + local unitstr = this.label .. this.id + local exists = _G.UnitExists(unitstr) + if exists then + local _, guid = _G.UnitExists(unitstr) + if guid then + local hp = GetUnitField(guid, "health") + if not hp or hp == 0 then + needsFallback = true + end + else + needsFallback = true + end + else + needsFallback = true + end + else + needsFallback = true + end + + if needsFallback then + -- GLOBAL Throttle: Limit fallback updates across ALL frames + local throttle = pfUI.uf.fallbackThrottle + + -- Reset counter each interval + if now - throttle.lastUpdate > throttle.interval then + throttle.lastUpdate = now + throttle.updatesThisInterval = 0 + end + + -- Check if we've exceeded max updates this interval + if throttle.updatesThisInterval >= throttle.maxUpdatesPerInterval then + if pfUI.uf.stats and pfUI.uf.stats.enabled then + pfUI.uf.stats.earlyReturns = pfUI.uf.stats.earlyReturns + 1 + end + return + end + + throttle.updatesThisInterval = throttle.updatesThisInterval + 1 + + -- Nampower not available or no data - trigger fallback update + this.update_base = true + if pfUI.uf.stats and pfUI.uf.stats.enabled then + pfUI.uf.stats.heartbeatUpdates = pfUI.uf.stats.heartbeatUpdates + 1 + end + else + -- Nampower working fine, no update needed + if pfUI.uf.stats and pfUI.uf.stats.enabled then + pfUI.uf.stats.earlyReturns = pfUI.uf.stats.earlyReturns + 1 + end + return + end + else + -- Too soon or unit doesn't exist + if pfUI.uf.stats and pfUI.uf.stats.enabled then + pfUI.uf.stats.earlyReturns = pfUI.uf.stats.earlyReturns + 1 + end + return + end + end + -- process indicator update events if this.update_indicators then pfUI.uf:RefreshIndicators(this) @@ -1014,7 +1628,6 @@ function pfUI.uf.OnUpdate() if this.update_pvp then pfUI.uf:RefreshUnit(this, "pvp") this.update_pvp = nil - this.update_base = true end if this.update_base then @@ -1077,126 +1690,6 @@ function pfUI.uf.OnUpdate() this.portrait.model:SetCamera(0) this.portrait.model.update = nil end - - -- get incoming heals and resurections - if libpredict then - local unit = this.label .. this.id - local heal = libpredict:UnitGetIncomingHeals(unit) - local ress = libpredict:UnitHasIncomingResurrection(unit) - local health, maxHealth = UnitHealth(unit), UnitHealthMax(unit) - - if heal - health - maxHealth ~= this.predictstate then - local overhealperc = tonumber(this.config.overhealperc) - this.predictstate = heal - health - maxHealth - - if heal > 0 and (health < maxHealth or overhealperc > 0 ) then - local width = this.config.width - local height = this.config.height - - if this.config.verticalbar == "0" then - local healthWidth = width * (health / maxHealth) - local incWidth = width * heal / maxHealth - if healthWidth + incWidth > width * (1+(overhealperc/100)) then - incWidth = width * (1+overhealperc/100) - healthWidth - end - - if this.config.invert_healthbar == "1" then - this.incHeal:SetWidth(incWidth) - else - this.incHeal:SetWidth(incWidth + healthWidth) - end - else - local healthHeight = height * (health / maxHealth) - local incHeight = height * heal / maxHealth - if healthHeight + incHeight > height * (1+(overhealperc/100)) then - incHeight = height * (1+overhealperc/100) - healthHeight - end - - if this.config.invert_healthbar == "1" then - this.incHeal:SetHeight(incHeight) - else - this.incHeal:SetHeight(incHeight + healthHeight) - end - end - - this.incHeal:Show() - else - this.incHeal:Hide() - end - end - - -- update ressurections - if ress and UnitIsDeadOrGhost(unit) then - this.ressIcon:Show() - else - this.ressIcon:Hide() - end - end - - -- Combat/Aggro Indicators (separate throttle, works for all frames including player) - if not this.lastCombatCheck then this.lastCombatCheck = GetTime() + 0.2 end - if this.lastCombatCheck < GetTime() then - this.lastCombatCheck = GetTime() + 0.2 - - if this.config.squareaggro == "1" and pfUI.api.UnitHasAggro(this.label .. this.id) > 0 then - this.combat.tex:SetTexture(1,.2,0) - this.combat:Show() - elseif this.config.squarecombat == "1" and UnitAffectingCombat(this.label .. this.id) then - this.combat.tex:SetTexture(1,1,.2) - this.combat:Show() - else - this.combat:Hide() - end - - if this.config.glowaggro == "1" and pfUI.api.UnitHasAggro(this.label .. this.id) > 0 then - this.glow:SetBackdropBorderColor(1,.2,0) - this.glow:Show() - elseif this.config.glowcombat == "1" and UnitAffectingCombat(this.label .. this.id) then - this.glow:SetBackdropBorderColor(1,1,.2) - this.glow:Show() - else - this.glow:Hide() - end - end - - -- trigger eventless actions (online/offline/range) - -- Validate tick value - it should be an interval (e.g. 0.5), not a timestamp - local tickInterval = this.tick - if tickInterval and tickInterval > 10 then - tickInterval = nil - end - -- Reset lastTick if it's invalid (much larger than now) - local now = GetTime() - if this.lastTick and this.lastTick > now + 10 then - this.lastTick = nil - end - if not this.lastTick then this.lastTick = now + (tickInterval or .5) end - if this.lastTick and this.lastTick < now then - local unitstr = this.label .. this.id - - this.lastTick = now + (tickInterval or .5) - - -- target target has a huge delay, make sure to not tick during range checks - -- by waiting for a stable name over three ticks otherwise aborting the update. - if this.label == "targettarget" or this.label == "targettargettarget" then - local name = UnitName(this.label) - if name ~= this.namebuf1 then - this.namebuf1 = name - return - elseif name ~= this.namebuf2 then - this.namebuf2 = name - return - end - end - - pfUI.uf:RefreshUnitState(this) - pfUI.uf:RefreshIndicators(this) - - -- update everything on eventless frames (targettarget, etc) - if this.tick then - pfUI.uf:RefreshUnit(this, "all") - end - end end function pfUI.uf.OnEnter() @@ -1241,6 +1734,7 @@ function pfUI.uf:EnableEvents() local f = self f:RegisterEvent("PLAYER_ENTERING_WORLD") + f:RegisterEvent("PLAYER_LOGOUT") f:RegisterEvent("UNIT_DISPLAYPOWER") f:RegisterEvent("UNIT_HEALTH") f:RegisterEvent("UNIT_MAXHEALTH") @@ -1328,14 +1822,14 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick) f.GetColor = pfUI.uf.GetColor -- cache values to the frame - f.label = unit + f.label = strlower(unit) f.fname = fname f.id = id f.config = config or pfUI_config.unitframes.fallback f.tick = tick -- disable events for unknown unitstrings - if not pfValidUnits[unit .. id] then + if not pfValidUnits[strlower(unit) .. id] then f.unitname = unit f.label, f.id = "", "" f.RegisterEvent = function() return end @@ -1916,18 +2410,25 @@ function pfUI.uf:RefreshUnit(unit, component) if texture then local timeleft, name, _ if libdebuff then - name, _, texture, _, _, _, timeleft = libdebuff:UnitDebuff(unitstr, i) + -- Use UnitOwnDebuff if "show only own debuffs" is enabled + if unit.config.selfdebuff == "1" then + name, _, texture, _, _, _, timeleft = libdebuff:UnitOwnDebuff(unitstr, i) + else + name, _, texture, _, _, _, timeleft = libdebuff:UnitDebuff(unitstr, i) + end else scanner:SetUnitDebuff(unitstr, i) name = scanner:Line(1) or "" end -- match filter - for _, filter in pairs(unit.indicator_custom) do - if filter == string.lower(name) then - pfUI.uf:AddIcon(unit, pos, texture, timeleft, count) - pos = pos + 1 - break + if name then + for _, filter in pairs(unit.indicator_custom) do + if filter == string.lower(name) then + pfUI.uf:AddIcon(unit, pos, texture, timeleft, count) + pos = pos + 1 + break + end end end end @@ -1985,9 +2486,11 @@ function pfUI.uf:RefreshUnit(unit, component) -- base frame if component == "all" or component == "base" then - -- Unit HP/MP - local hp, hpmax = UnitHealth(unitstr), UnitHealthMax(unitstr) - local power, powermax = UnitMana(unitstr), UnitManaMax(unitstr) + -- Unit HP/MP with Nampower Integration + local hp, hpmax, power, powermax, powerType = pfUI.api.GetUnitStats(unitstr, true) + + -- Store original values for color calculations (before invert_healthbar modifies hp) + local hp_orig, hpmax_orig = hp, hpmax if unit.config.invert_healthbar == "1" then hp = hpmax - hp @@ -2007,7 +2510,8 @@ function pfUI.uf:RefreshUnit(unit, component) local custom = unit.config.defcolor == "0" and unit.config.custom or C.unitframes.custom local r, g, b, a = .2, .2, .2, 1 - if customfullhp == "1" and UnitHealth(unitstr) == UnitHealthMax(unitstr) then + -- O(1) optimization: use cached hp/hpmax instead of UnitHealth()/UnitHealthMax() API calls + if customfullhp == "1" and hp_orig == hpmax_orig then r, g, b, a = GetStringColor(customcolor) custom_active = true elseif custom == "0" then @@ -2032,8 +2536,9 @@ function pfUI.uf:RefreshUnit(unit, component) r, g, b, a = GetStringColor(customcolor) custom_active = true elseif custom == "2" then - if UnitHealthMax(unitstr) > 0 then - r, g, b = GetColorGradient(UnitHealth(unitstr) / UnitHealthMax(unitstr)) + -- O(1) optimization: use cached hp/hpmax instead of UnitHealth()/UnitHealthMax() API calls + if hpmax_orig > 0 then + r, g, b = GetColorGradient(hp_orig / hpmax_orig) else r, g, b = 0, 0, 0 end @@ -2045,7 +2550,8 @@ function pfUI.uf:RefreshUnit(unit, component) if customfade == "1" then -- fade custom color into default color - local perc = UnitHealth(unitstr) / UnitHealthMax(unitstr) + -- O(1) optimization: use cached hp/hpmax instead of UnitHealth()/UnitHealthMax() API calls + local perc = hpmax_orig > 0 and (hp_orig / hpmax_orig) or 0 local cr, cg, cb, ca = GetStringColor(customcolor) r = (cr*perc) + (r*(1-perc)) @@ -2241,7 +2747,18 @@ function pfUI.uf:AddIcon(frame, pos, icon, timeleft, stacks, start, duration) frame.icon[pos].stacks:SetPoint("BOTTOMRIGHT", 0, 0) frame.icon[pos].stacks:SetJustifyH("RIGHT") frame.icon[pos].stacks:SetJustifyV("BOTTOM") - frame.icon[pos].cd = CreateFrame(COOLDOWN_FRAME_TYPE, nil, frame.icon[pos]) + + -- Check if parent frame has cooldown animation enabled + local parent_cooldown_anim = frame.config and tonumber(frame.config.cooldown_anim) or 1 + if parent_cooldown_anim == 1 then + frame.icon[pos].cd = CreateFrame(COOLDOWN_FRAME_TYPE, nil, frame.icon[pos]) + else + frame.icon[pos].cd = CreateFrame("Frame", nil, frame.icon[pos]) + frame.icon[pos].cd.AdvanceTime = DoNothing + frame.icon[pos].cd.SetSequence = DoNothing + frame.icon[pos].cd.SetSequenceTime = DoNothing + end + frame.icon[pos].cd.pfCooldownStyleAnimation = 0 frame.icon[pos].cd.pfCooldownType = "ALL" frame.icon[pos].cd:SetFrameLevel(48) @@ -2552,11 +3069,11 @@ function pfUI.uf:GetStatusValue(unit, pos) config = "unit" end - - local mp, mpmax = UnitMana(unitstr), UnitManaMax(unitstr) - local hp, hpmax = UnitHealth(unitstr), UnitHealthMax(unitstr) + -- Get stats with Nampower Integration + local hp, hpmax, mp, mpmax, powerType = pfUI.api.GetUnitStats(unitstr, true) local rhp, rhpmax = hp, hpmax + -- Use libhealth for mob health estimation (overrides Nampower/Standard) if pfUI.libhealth and pfUI.libhealth.enabled then rhp, rhpmax = pfUI.libhealth:GetUnitHealth(unitstr) elseif unit.label == "target" and (MobHealth3 or MobHealthFrame) and MobHealth_GetTargetCurHP() then @@ -2705,8 +3222,21 @@ function pfUI.uf.GetColor(self, preset) b = UnitReactionColor[UnitReaction(unitstr, "player")].b elseif preset == "health" and config["healthcolor"] == "1" then - if UnitHealthMax(unitstr) > 0 then - r, g, b = GetColorGradient(UnitHealth(unitstr) / UnitHealthMax(unitstr)) + -- O(1) Nampower lookup for health gradient color + local hp, hpmax + if GetUnitField then + local _, guid = UnitExists(unitstr) + if guid then + hp = GetUnitField(guid, "health") + hpmax = GetUnitField(guid, "maxHealth") + end + end + -- Fallback to standard API + if not hp or not hpmax then + hp, hpmax = UnitHealth(unitstr), UnitHealthMax(unitstr) + end + if hpmax and hpmax > 0 then + r, g, b = GetColorGradient(hp / hpmax) else r, g, b = 0, 0, 0 end @@ -2727,3 +3257,62 @@ function pfUI.uf.GetColor(self, preset) return rgbhex(r,g,b) end + +-- ============================================================================ +-- Slash Commands for Stats Frame +-- ============================================================================ +_G.SLASH_PFUISTATS1 = "/pfuistats" +_G.SLASH_PFUISTATS2 = "/ufstats" +_G.SlashCmdList["PFUISTATS"] = function(msg) + msg = string.lower(msg or "") + + if not pfUI.uf.stats then + DEFAULT_CHAT_FRAME:AddMessage("|cffff0000ERROR:|r Stats not initialized!") + return + end + + -- Initialize startTime on first use + if pfUI.uf.stats.startTime == 0 then + pfUI.uf.stats.startTime = GetTime() + end + + if msg == "reset" then + pfUI.uf.stats.eventUpdates = 0 + pfUI.uf.stats.heartbeatUpdates = 0 + pfUI.uf.stats.earlyReturns = 0 + pfUI.uf.stats.nampowerUsed = 0 + pfUI.uf.stats.fallbackUsed = 0 + pfUI.uf.stats.throttledSkips = 0 + pfUI.uf.stats.startTime = GetTime() + DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00pfUI Stats:|r Reset!") + + elseif msg == "toggle" then + pfUI.uf.stats.enabled = not pfUI.uf.stats.enabled + local status = pfUI.uf.stats.enabled and "|cff00ff00ON|r" or "|cffff0000OFF|r" + DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00pfUI Stats:|r Tracking: " .. status) + + elseif msg == "show" then + if pfUI.uf.statsFrame then + pfUI.uf.statsFrame:Show() + DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00pfUI Stats:|r Frame shown") + end + + elseif msg == "hide" then + if pfUI.uf.statsFrame then + pfUI.uf.statsFrame:Hide() + DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00pfUI Stats:|r Frame hidden") + end + + else + -- Toggle frame (default action) + if pfUI.uf.statsFrame then + if pfUI.uf.statsFrame:IsShown() then + pfUI.uf.statsFrame:Hide() + DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00pfUI Stats:|r Frame hidden") + else + pfUI.uf.statsFrame:Show() + DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00pfUI Stats:|r Frame shown") + end + end + end +end \ No newline at end of file diff --git a/env/translations_zhCN.lua b/env/translations_zhCN.lua index 4dfaf4bc..b41108db 100644 --- a/env/translations_zhCN.lua +++ b/env/translations_zhCN.lua @@ -700,6 +700,7 @@ pfUI_translation["zhCN"] = { ["Show Empty Buttons"] = "显示空按钮", ["Show FPS and Latency Colors"] = "显示帧数以及延迟颜色", ["Show Guild Name"] = "显示公会名称", + ["Show Player Levels"] ="显示玩家等级", ["Show Happiness Icon"] = "显示高兴值图标", ["Show Health Points"] = "显示生命值", ["Show/Hide TimeManager"] = "显示/隐藏时间管理器", diff --git a/libs/libdebuff.lua b/libs/libdebuff.lua index 4f217703..b3ce9761 100644 --- a/libs/libdebuff.lua +++ b/libs/libdebuff.lua @@ -1,14 +1,19 @@ -- load pfUI environment setfenv(1, pfUI:GetEnvironment()) ---[[ libdebuff ]]-- +--[[ libdebuff - GetUnitField Edition ]]-- -- A pfUI library that detects and saves all ongoing debuffs of players, NPCs and enemies. --- The functions UnitDebuff is exposed to the modules which allows to query debuffs like you --- would on later expansions. +-- +-- MAJOR REWRITE: Now uses GetUnitField for slot mapping instead of manual shifting. +-- Key insight: GetUnitField returns STABLE aura slots (33-48) that DON'T shift when +-- debuffs expire. Only the display slots (UnitDebuff returns 1,2,3...) are compacted. +-- +-- This eliminates ~400 lines of error-prone shift logic while maintaining full +-- multi-caster tracking support. -- -- libdebuff:UnitDebuff(unit, id) -- Returns debuff informations on the given effect of the specified unit. --- name, rank, texture, stacks, dtype, duration, timeleft +-- name, rank, texture, stacks, dtype, duration, timeleft, caster -- return instantly if we're not on a vanilla client if pfUI.client > 11200 then return end @@ -26,18 +31,334 @@ local scanner = libtipscan:GetScanner("libdebuff") local _, class = UnitClass("player") local lastspell --- Speichert die Ranks der zuletzt gecasteten Spells (bleibt länger als pending) -local lastCastRanks = {} +-- Nampower Support +local hasNampower = false --- Speichert Spells die gefailed sind (miss/dodge/parry/etc.) für 1 Sekunde -local lastFailedSpells = {} +-- Set hasNampower immediately for functionality +if GetNampowerVersion then + local major, minor, patch = GetNampowerVersion() + patch = patch or 0 + -- Minimum required version: 2.27.2 (SPELL_FAILED_OTHER fix) + if major > 2 or (major == 2 and minor > 27) or (major == 2 and minor == 27 and patch >= 2) then + hasNampower = true + end +end + +-- Delayed Nampower version check (5 seconds after PLAYER_ENTERING_WORLD) +local nampowerCheckFrame = CreateFrame("Frame") +local nampowerCheckTimer = 0 +local nampowerCheckDone = false +nampowerCheckFrame:RegisterEvent("PLAYER_ENTERING_WORLD") +nampowerCheckFrame:RegisterEvent("PLAYER_LOGOUT") +nampowerCheckFrame:SetScript("OnEvent", function() + -- Handle shutdown to prevent crash 132 + if event == "PLAYER_LOGOUT" then + this:UnregisterAllEvents() + this:SetScript("OnEvent", nil) + this:SetScript("OnUpdate", nil) + return + end + + nampowerCheckFrame:SetScript("OnUpdate", function() + nampowerCheckTimer = nampowerCheckTimer + arg1 + if nampowerCheckTimer >= 5 and not nampowerCheckDone then + nampowerCheckDone = true + + if GetNampowerVersion then + local major, minor, patch = GetNampowerVersion() + patch = patch or 0 + local versionString = major .. "." .. minor .. "." .. patch + + if major > 2 or (major == 2 and minor > 27) or (major == 2 and minor == 27 and patch >= 2) then + DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99[libdebuff]|r Nampower v" .. versionString .. " detected - GetUnitField mode enabled!") + + -- Enable required Nampower CVars + if SetCVar and GetCVar then + local cvarsToEnable = { + "NP_EnableSpellStartEvents", + "NP_EnableSpellGoEvents", + "NP_EnableAuraCastEvents", + "NP_EnableAutoAttackEvents" + } + + local totalCvars = table.getn(cvarsToEnable) + local enabledCount = 0 + local alreadyEnabledCount = 0 + local failedCount = 0 + + for _, cvar in ipairs(cvarsToEnable) do + local success, currentValue = pcall(GetCVar, cvar) + if success and currentValue then + if currentValue == "1" then + alreadyEnabledCount = alreadyEnabledCount + 1 + else + local setSuccess = pcall(SetCVar, cvar, "1") + if setSuccess then + enabledCount = enabledCount + 1 + else + failedCount = failedCount + 1 + end + end + else + failedCount = failedCount + 1 + end + end + + if enabledCount > 0 then + DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99[libdebuff]|r Enabled " .. enabledCount .. " Nampower CVars") + end + + if alreadyEnabledCount == totalCvars then + DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99[libdebuff]|r All required Nampower CVars already enabled") + elseif alreadyEnabledCount > 0 then + DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99[libdebuff]|r " .. alreadyEnabledCount .. " CVars were already enabled") + end + + if failedCount > 0 then + DEFAULT_CHAT_FRAME:AddMessage("|cffffcc00[libdebuff]|r Warning: Could not check/set " .. failedCount .. " CVars") + end + end + + elseif major == 2 and minor == 27 and patch == 1 then + DEFAULT_CHAT_FRAME:AddMessage("|cffffcc00[libdebuff] WARNING: Nampower v2.27.1 detected!|r") + DEFAULT_CHAT_FRAME:AddMessage("|cffffcc00[libdebuff] Please update to v2.27.2 or higher!|r") + StaticPopup_Show("LIBDEBUFF_NAMPOWER_UPDATE", versionString) + else + DEFAULT_CHAT_FRAME:AddMessage("|cffff0000[libdebuff] Debuff tracking disabled! Please update Nampower to v2.27.2 or higher.|r") + StaticPopup_Show("LIBDEBUFF_NAMPOWER_UPDATE", versionString) + end + else + DEFAULT_CHAT_FRAME:AddMessage("|cffff0000[libdebuff] Nampower not found! Debuff tracking disabled.|r") + StaticPopup_Show("LIBDEBUFF_NAMPOWER_MISSING") + end + + nampowerCheckFrame:SetScript("OnUpdate", nil) + end + end) +end) + +-- ============================================================================ +-- DATA STRUCTURES (Simplified - no more manual slot tracking!) +-- ============================================================================ + +-- ownDebuffs: [targetGUID][spellName] = {startTime, duration, texture, rank} +-- Timer data for OUR debuffs only +pfUI.libdebuff_own = pfUI.libdebuff_own or {} +local ownDebuffs = pfUI.libdebuff_own + +-- allAuraCasts: [targetGUID][spellName][casterGuid] = {startTime, duration, rank} +-- Timer data for ALL debuffs (multi-caster support) +pfUI.libdebuff_all_auras = pfUI.libdebuff_all_auras or {} +local allAuraCasts = pfUI.libdebuff_all_auras + +-- slotOwnership: [targetGUID][auraSlot] = {casterGuid, spellName, spellId} +-- Maps REAL aura slots (33-48) to caster info - NO SHIFTING NEEDED! +pfUI.libdebuff_slot_ownership = pfUI.libdebuff_slot_ownership or {} +local slotOwnership = pfUI.libdebuff_slot_ownership + +-- displayToAura: [targetGUID][displaySlot] = auraSlot +-- Maps DISPLAY slots (1-16) to REAL aura slots (33-48) for DEBUFF_REMOVED correlation +pfUI.libdebuff_display_to_aura = pfUI.libdebuff_display_to_aura or {} +local displayToAura = pfUI.libdebuff_display_to_aura + +-- pendingCasts: [targetGUID][spellName] = {casterGuid, rank, time} +-- Temporary storage from SPELL_GO to correlate with DEBUFF_ADDED +pfUI.libdebuff_pending = pfUI.libdebuff_pending or {} +local pendingCasts = pfUI.libdebuff_pending + +-- Spell Icon Cache: [spellId] = texture +pfUI.libdebuff_icon_cache = pfUI.libdebuff_icon_cache or {} +local iconCache = pfUI.libdebuff_icon_cache + +-- Cast Tracking: [casterGuid] = {spellID, spellName, icon, startTime, duration, endTime} +-- Shared with nameplates for cast-bar display +pfUI.libdebuff_casts = pfUI.libdebuff_casts or {} + +-- Cleveroids API: [targetGUID][spellID] = {start, duration, caster, stacks} +pfUI.libdebuff_objects_guid = pfUI.libdebuff_objects_guid or {} +local objectsByGuid = pfUI.libdebuff_objects_guid + +-- LEGACY: Keep these for backwards compatibility (external modules might check them) +pfUI.libdebuff_own_slots = pfUI.libdebuff_own_slots or {} +pfUI.libdebuff_all_slots = pfUI.libdebuff_all_slots or {} + +-- Deduplication: Track recent AURA_CAST events to ignore duplicates +-- [targetGuid][spellName][casterGuid] = timestamp +pfUI.libdebuff_recent_casts = pfUI.libdebuff_recent_casts or {} +local recentCasts = pfUI.libdebuff_recent_casts +local AURA_CAST_DEDUPE_WINDOW = 0.1 -- Ignore duplicates within 100ms + +-- ============================================================================ +-- STATIC POPUP DIALOGS +-- ============================================================================ + +StaticPopupDialogs["LIBDEBUFF_NAMPOWER_UPDATE"] = { + text = "Nampower Update Required!\n\nYour current version: %s\nRequired version: 2.27.2+\n\nPlease update Nampower!", + button1 = "OK", + timeout = 0, + whileDead = 1, + hideOnEscape = 1, + preferredIndex = 3, + OnAccept = function() + DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99[libdebuff]|r Download: https://gitea.com/avitasia/nampower/releases/tag/v2.27.2") + end, +} + +StaticPopupDialogs["LIBDEBUFF_NAMPOWER_MISSING"] = { + text = "Nampower Not Found!\n\nNampower 2.27.2+ is required for pfUI Enhanced debuff tracking.\n\nPlease install Nampower.", + button1 = "OK", + timeout = 0, + whileDead = 1, + hideOnEscape = 1, + preferredIndex = 3, +} + +-- ============================================================================ +-- SPELL DATA TABLES +-- ============================================================================ + +-- Debuffs that only ONE player can have on target (overwrites other casters) +local selfOverwriteDebuffs = { + ["Faerie Fire"] = true, + ["Faerie Fire (Feral)"] = true, + ["Demoralizing Shout"] = true, + ["Demoralizing Roar"] = true, + ["Hunter's Mark"] = true, + ["Sunder Armor"] = true, + ["Thunder Clap"] = true, + ["Expose Armor"] = true, + ["Curse of Weakness"] = true, + ["Curse of Recklessness"] = true, + ["Curse of the Elements"] = true, + ["Curse of Shadow"] = true, + ["Curse of Tongues"] = true, + ["Curse of Exhaustion"] = true, + ["Judgement of Wisdom"] = true, + ["Judgement of Light"] = true, + ["Judgement of the Crusader"] = true, + ["Judgement of Justice"] = true, + ["Shadow Weaving"] = true, + ["Winter's Chill"] = true, +} + +-- Debuff pairs that overwrite each other +local debuffOverwritePairs = { + ["Faerie Fire"] = "Faerie Fire (Feral)", + ["Faerie Fire (Feral)"] = "Faerie Fire", + ["Demoralizing Shout"] = "Demoralizing Roar", + ["Demoralizing Roar"] = "Demoralizing Shout", +} + +-- Combopoint-based abilities: Only show timers for OUR casts +local combopointAbilities = { + ["Rip"] = true, + ["Rupture"] = true, + ["Kidney Shot"] = true, + ["Slice and Dice"] = true, + ["Expose Armor"] = true, +} + +-- ============================================================================ +-- HELPER FUNCTIONS +-- ============================================================================ -- Combo Points Tracking local currentComboPoints = 0 local lastSpentComboPoints = 0 local lastSpentTime = 0 --- Prüft ob ein Spell kürzlich gefailed ist (öffentliche Funktion für andere Module) +local function GetStoredComboPoints() + if lastSpentComboPoints > 0 and (GetTime() - lastSpentTime) < 1 then + return lastSpentComboPoints + end + return 0 +end + +-- Player GUID Cache +local playerGUID = nil +local function GetPlayerGUID() + if not playerGUID and UnitExists then + local _, guid = UnitExists("player") + playerGUID = guid + end + return playerGUID +end + +-- Debug Stats +pfUI.libdebuff_debugstats = pfUI.libdebuff_debugstats or { + enabled = false, + trackAllUnits = false, + aura_cast = 0, + debuff_added = 0, + debuff_removed = 0, + getunitfield_calls = 0, +} +local debugStats = pfUI.libdebuff_debugstats + +local function DebugGuid(guid) + if not guid then return "nil" end + local str = tostring(guid) + if string.len(str) > 4 then + return string.sub(str, -4) + end + return str +end + +local function IsCurrentTarget(guid) + if debugStats.trackAllUnits then return true end + if not guid or not UnitExists then return false end + local _, targetGuid = UnitExists("target") + return targetGuid == guid +end + +local function GetDebugTimestamp() + return string.format("[%.3f]", GetTime()) +end + +-- Speichert die Ranks der zuletzt gecasteten Spells +pfUI.libdebuff_lastranks = pfUI.libdebuff_lastranks or {} +local lastCastRanks = pfUI.libdebuff_lastranks + +-- Speichert Spells die gefailed sind +pfUI.libdebuff_lastfailed = pfUI.libdebuff_lastfailed or {} +local lastFailedSpells = pfUI.libdebuff_lastfailed + +-- Get spell icon texture (with caching) +function libdebuff:GetSpellIcon(spellId) + if not spellId or type(spellId) ~= "number" or spellId <= 0 then + return "Interface\\Icons\\INV_Misc_QuestionMark" + end + + if iconCache[spellId] then + return iconCache[spellId] + end + + local texture = nil + + if GetSpellRecField and GetSpellIconTexture then + local spellIconId = GetSpellRecField(spellId, "spellIconID") + if spellIconId and type(spellIconId) == "number" and spellIconId > 0 then + texture = GetSpellIconTexture(spellIconId) + end + end + + if not texture and SpellInfo then + local _, _, spellTexture = SpellInfo(spellId) + texture = spellTexture + end + + if not texture then + texture = "Interface\\Icons\\INV_Misc_QuestionMark" + end + + iconCache[spellId] = texture + return texture +end + +pfUI.libdebuff_GetSpellIcon = function(spellId) + return libdebuff:GetSpellIcon(spellId) +end + function libdebuff:DidSpellFail(spell) if not spell then return false end local data = lastFailedSpells[spell] @@ -47,53 +368,235 @@ function libdebuff:DidSpellFail(spell) return false end --- Gibt die zuletzt ausgegebenen Combo Points zurück (innerhalb 1 Sekunde) -local function GetStoredComboPoints() - if lastSpentComboPoints > 0 and (GetTime() - lastSpentTime) < 1 then - return lastSpentComboPoints +-- ============================================================================ +-- CORE: GetUnitField-based Slot Mapping (THE KEY INNOVATION!) +-- ============================================================================ + +-- Cache for GetDebuffSlotMap to reduce GetUnitField calls +-- [guid] = {map, timestamp} +local slotMapCache = {} +local SLOT_MAP_CACHE_DURATION = 0.05 -- 50ms cache (1-2 frames) + +-- Get current debuff state directly from WoW via GetUnitField +-- Returns: { [displaySlot] = {auraSlot, spellId, spellName} } +local function GetDebuffSlotMap(guid) + if not guid or not GetUnitField or not SpellInfo then + return nil end - return 0 + + -- Check cache first + local now = GetTime() + local cached = slotMapCache[guid] + if cached and (now - cached.timestamp) < SLOT_MAP_CACHE_DURATION then + return cached.map + end + + local auras = GetUnitField(guid, "aura") + if not auras then return nil end + + if debugStats.enabled then + debugStats.getunitfield_calls = debugStats.getunitfield_calls + 1 + end + + local map = {} + local displaySlot = 0 + + -- Debuff aura slots are 33-48 + for auraSlot = 33, 48 do + local spellId = auras[auraSlot] + if spellId and spellId > 0 then + displaySlot = displaySlot + 1 + local spellName = SpellInfo(spellId) + + map[displaySlot] = { + auraSlot = auraSlot, + spellId = spellId, + spellName = spellName or "Unknown" + } + end + end + + -- Cache the result + slotMapCache[guid] = { + map = map, + timestamp = now + } + + return map end --- Shared Debuffs: Diese werden von allen Spielern geteilt (nur einer kann drauf sein) --- Timer darf von anderen Spielern aktualisiert werden -local sharedDebuffs = { - -- Warrior - ["Sunder Armor"] = true, - ["Demoralizing Shout"] = true, - ["Thunder Clap"] = true, +-- Get caster info for a specific aura slot +local function GetSlotCaster(guid, auraSlot, spellName) + -- First check our ownership tracking + if slotOwnership[guid] and slotOwnership[guid][auraSlot] then + local ownership = slotOwnership[guid][auraSlot] + -- Verify spell name matches (slot might have been reused) + if ownership.spellName == spellName then + return ownership.casterGuid, ownership.isOurs + end + end - -- Rogue - ["Expose Armor"] = true, + -- Fallback: Check ownDebuffs + local myGuid = GetPlayerGUID() + if ownDebuffs[guid] and ownDebuffs[guid][spellName] then + return myGuid, true + end - -- Druid - ["Faerie Fire"] = true, - ["Faerie Fire (Feral)"] = true, + -- Fallback: Check allAuraCasts for any caster + if allAuraCasts[guid] and allAuraCasts[guid][spellName] then + for casterGuid, data in pairs(allAuraCasts[guid][spellName]) do + local timeleft = (data.startTime + data.duration) - GetTime() + if timeleft > 0 then + return casterGuid, (casterGuid == myGuid) + end + end + end - -- Hunter - ["Hunter's Mark"] = true, + return nil, false +end + +-- ============================================================================ +-- CLEANUP FUNCTIONS +-- ============================================================================ + +local lastRangeCheck = 0 + +local function CleanupUnit(guid) + if not guid then return false end - -- Warlock Curses (nur eine pro Typ kann auf Target sein) - ["Curse of Weakness"] = true, - ["Curse of Recklessness"] = true, - ["Curse of the Elements"] = true, - ["Curse of Shadow"] = true, - ["Curse of Tongues"] = true, - ["Curse of Exhaustion"] = true, - -- NICHT: Curse of Agony, Curse of Doom (jeder Warlock hat seinen eigenen!) + local cleaned = false - -- Priest - ["Shadow Weaving"] = true, + if ownDebuffs[guid] then + ownDebuffs[guid] = nil + cleaned = true + end - -- Mage - ["Winter's Chill"] = true, + if slotOwnership[guid] then + slotOwnership[guid] = nil + cleaned = true + end - -- Paladin Judgements - ["Judgement of Wisdom"] = true, - ["Judgement of Light"] = true, - ["Judgement of the Crusader"] = true, - ["Judgement of Justice"] = true, -} + if allAuraCasts[guid] then + allAuraCasts[guid] = nil + cleaned = true + end + + if objectsByGuid[guid] then + objectsByGuid[guid] = nil + cleaned = true + end + + if pendingCasts[guid] then + pendingCasts[guid] = nil + cleaned = true + end + + if debugStats.enabled and cleaned and IsCurrentTarget(guid) then + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cffff0000[CLEANUP]|r GUID %s", DebugGuid(guid))) + end + + return cleaned +end + +local function CleanupExpiredTimers(guid) + local now = GetTime() + + -- Cleanup ownDebuffs + if ownDebuffs[guid] then + local toDelete = {} + for spellName, data in pairs(ownDebuffs[guid]) do + local timeleft = (data.startTime + data.duration) - now + if timeleft < -2 then -- Grace period + table.insert(toDelete, spellName) + end + end + for _, spellName in ipairs(toDelete) do + ownDebuffs[guid][spellName] = nil + end + end + + -- Cleanup allAuraCasts + if allAuraCasts[guid] then + for spellName, casterTable in pairs(allAuraCasts[guid]) do + local castersToDelete = {} + for casterGuid, data in pairs(casterTable) do + local timeleft = (data.startTime + data.duration) - now + if timeleft < -2 then + table.insert(castersToDelete, casterGuid) + end + end + for _, casterGuid in ipairs(castersToDelete) do + allAuraCasts[guid][spellName][casterGuid] = nil + end + -- Remove empty spell tables + local hasCasters = false + for _ in pairs(allAuraCasts[guid][spellName]) do + hasCasters = true + break + end + if not hasCasters then + allAuraCasts[guid][spellName] = nil + end + end + end +end + +local function CleanupOutOfRangeUnits() + local now = GetTime() + if now - lastRangeCheck < 10 then return end + lastRangeCheck = now + + local allGuids = {} + for guid in pairs(ownDebuffs) do allGuids[guid] = true end + for guid in pairs(slotOwnership) do allGuids[guid] = true end + for guid in pairs(allAuraCasts) do allGuids[guid] = true end + for guid in pairs(objectsByGuid) do allGuids[guid] = true end + for guid in pairs(pendingCasts) do allGuids[guid] = true end + + for guid in pairs(allGuids) do + local exists = UnitExists and UnitExists(guid) + local isDead = UnitIsDead and UnitIsDead(guid) + + if not exists or isDead then + CleanupUnit(guid) + end + end + + -- Cleanup old lastCastRanks + for spell, data in pairs(lastCastRanks) do + if now - data.time > 3 then + lastCastRanks[spell] = nil + end + end + + -- Cleanup old lastFailedSpells + for spell, data in pairs(lastFailedSpells) do + if now - data.time > 2 then + lastFailedSpells[spell] = nil + end + end + + -- Cleanup old pendingCasts + for guid, spells in pairs(pendingCasts) do + for spell, data in pairs(spells) do + if now - data.time > 1 then + pendingCasts[guid][spell] = nil + end + end + local isEmpty = true + for _ in pairs(pendingCasts[guid]) do + isEmpty = false + break + end + if isEmpty then + pendingCasts[guid] = nil + end + end +end + +-- ============================================================================ +-- DURATION FUNCTIONS +-- ============================================================================ function libdebuff:GetDuration(effect, rank) if L["debuffs"][effect] then @@ -102,35 +605,27 @@ function libdebuff:GetDuration(effect, rank) local duration = L["debuffs"][effect][rank] if effect == L["dyndebuffs"]["Rupture"] then - -- Rupture: +2 sec per combo point local cp = GetComboPoints() or 0 if cp == 0 then cp = GetStoredComboPoints() end duration = duration + cp*2 elseif effect == L["dyndebuffs"]["Kidney Shot"] then - -- Kidney Shot: +1 sec per combo point local cp = GetComboPoints() or 0 if cp == 0 then cp = GetStoredComboPoints() end duration = duration + cp*1 elseif effect == "Rip" or effect == L["dyndebuffs"]["Rip"] then - -- Rip (Turtle WoW): 10s base + 2s per additional combo point - -- Base in table is 8, so: 8 + CP*2 = 10/12/14/16/18 local cp = GetComboPoints() or 0 if cp == 0 then cp = GetStoredComboPoints() end duration = 8 + cp*2 elseif effect == L["dyndebuffs"]["Demoralizing Shout"] then - -- Booming Voice: 10% per talent local _,_,_,_,count = GetTalentInfo(2,1) if count and count > 0 then duration = duration + ( duration / 100 * (count*10)) end elseif effect == L["dyndebuffs"]["Shadow Word: Pain"] then - -- Improved Shadow Word: Pain: +3s per talent local _,_,_,_,count = GetTalentInfo(3,4) if count and count > 0 then duration = duration + count * 3 end elseif effect == L["dyndebuffs"]["Frostbolt"] then - -- Permafrost: +1s per talent local _,_,_,_,count = GetTalentInfo(3,7) if count and count > 0 then duration = duration + count end elseif effect == L["dyndebuffs"]["Gouge"] then - -- Improved Gouge: +.5s per talent local _,_,_,_,count = GetTalentInfo(3,3) if count and count > 0 then duration = duration + (count*.5) end end @@ -140,15 +635,6 @@ function libdebuff:GetDuration(effect, rank) end end -function libdebuff:UpdateDuration(unit, unitlevel, effect, duration) - if not unit or not effect or not duration then return end - unitlevel = unitlevel or 0 - - if libdebuff.objects[unit] and libdebuff.objects[unit][unitlevel] and libdebuff.objects[unit][unitlevel][effect] then - libdebuff.objects[unit][unitlevel][effect].duration = duration - end -end - function libdebuff:GetMaxRank(effect) local max = 0 for id in pairs(L["debuffs"][effect]) do @@ -157,11 +643,27 @@ function libdebuff:GetMaxRank(effect) return max end +function libdebuff:UpdateDuration(unit, unitlevel, effect, duration) + if not unit or not effect or not duration then return end + unitlevel = unitlevel or 0 + + if libdebuff.objects[unit] and libdebuff.objects[unit][unitlevel] and libdebuff.objects[unit][unitlevel][effect] then + libdebuff.objects[unit][unitlevel][effect].duration = duration + end +end + function libdebuff:UpdateUnits() if not pfUI.uf or not pfUI.uf.target then return end pfUI.uf:RefreshUnit(pfUI.uf.target, "aura") end +-- ============================================================================ +-- LEGACY API (for turtle-wow.lua compatibility) +-- ============================================================================ + +libdebuff.pending = {} +libdebuff.objects = {} + function libdebuff:AddPending(unit, unitlevel, effect, duration, caster, rank) if not unit or duration <= 0 then return end if not L["debuffs"][effect] then return end @@ -197,295 +699,222 @@ function libdebuff:PersistPending(effect) libdebuff:RemovePending() end -function libdebuff:RevertLastAction() - if lastspell and lastspell.effect then - end - lastspell.start = lastspell.start_old - lastspell.start_old = nil - libdebuff:UpdateUnits() -end - function libdebuff:AddEffect(unit, unitlevel, effect, duration, caster, rank) - -- WORKAROUND: Wenn rank nil ist und wir einen eigenen Cast haben, hole rank aus lastCastRanks if not rank and caster == "player" and effect then - -- Erst aus pending versuchen if libdebuff.pending[3] == effect and libdebuff.pending[6] then rank = libdebuff.pending[6] - -- Dann aus lastCastRanks (bleibt länger) elseif lastCastRanks[effect] and (GetTime() - lastCastRanks[effect].time) < 2 then rank = lastCastRanks[effect].rank end end - if not unit or not effect then return end - - -- SCHUTZ: Wenn der Spell gerade gefailed ist (miss/dodge/parry/etc.), nicht anwenden - -- Nur für eigene Spells prüfen, nicht für andere Spieler - if caster == "player" and libdebuff:DidSpellFail(effect) then - return -- Spell hat nicht getroffen, keinen Timer setzen - end - + if not unit then return end unitlevel = unitlevel or 0 - if not libdebuff.objects[unit] then libdebuff.objects[unit] = {} end - if not libdebuff.objects[unit][unitlevel] then libdebuff.objects[unit][unitlevel] = {} end - if not libdebuff.objects[unit][unitlevel][effect] then libdebuff.objects[unit][unitlevel][effect] = {} end - - local existing = libdebuff.objects[unit][unitlevel][effect] + + -- Create tables if needed + libdebuff.objects[unit] = libdebuff.objects[unit] or {} + libdebuff.objects[unit][unitlevel] = libdebuff.objects[unit][unitlevel] or {} + + -- Get duration from spell database if not provided + if not duration or duration == 0 then + duration = libdebuff:GetDuration(effect, rank) + end + + -- Store/update effect local now = GetTime() + local existing = libdebuff.objects[unit][unitlevel][effect] - -- Wenn kein Caster übergeben wurde, behalte den existierenden (wichtig für Refresh-Mechaniken wie Ferocious Bite) - if not caster and existing.caster then - caster = existing.caster + if existing then + existing.start = now + existing.duration = duration + existing.caster = caster + existing.rank = rank + else + libdebuff.objects[unit][unitlevel][effect] = { + start = now, + duration = duration, + caster = caster, + rank = rank + } end - -- Wenn kein Rank übergeben wurde, behalte den existierenden - if not rank and existing.rank then - rank = existing.rank + lastspell = libdebuff.objects[unit][unitlevel][effect] +end + +-- ============================================================================ +-- MAIN API: UnitDebuff (GetUnitField-based) +-- ============================================================================ + +local cache = {} + +function libdebuff:UnitDebuff(unit, displaySlot) + local unitname = UnitName(unit) + local unitlevel = UnitLevel(unit) + local texture, stacks, dtype = UnitDebuff(unit, displaySlot) -- Blizzard API for texture/stacks + local duration, timeleft = nil, -1 + local rank = nil + local caster = nil + local effect = nil + + -- Get effect name from tooltip + if texture then + scanner:SetUnitDebuff(unit, displaySlot) + effect = scanner:Line(1) or "" end - - -- Prüfe ob ein existierender Debuff noch aktiv ist - local existingIsActive = existing.start and existing.duration and (existing.start + existing.duration) > now - - -- SCHUTZ: Wenn MEIN Debuff aktiv ist, darf ein anderer Spieler ihn NICHT überschreiben - -- AUSNAHME: Shared Debuffs (Sunder Armor, Curses, etc.) dürfen aktualisiert werden - if existingIsActive and existing.caster == "player" and caster ~= "player" then - if not sharedDebuffs[effect] then - return -- Blockiere das Update + + -- Nampower: Use GetUnitField for accurate slot mapping + if hasNampower and UnitExists and effect then + local _, guid = UnitExists(unit) + if not guid then + -- Fallback to legacy + return effect, rank, texture, stacks, dtype, duration, timeleft, caster end - end - - -- Rank-Prüfung wenn beide vom Player sind und beide Ranks bekannt sind - if existingIsActive and existing.rank and rank and existing.caster == "player" and caster == "player" then - -- Niedrigerer Rank darf höheren NICHT überschreiben - if rank < existing.rank then - return -- Blockiere das Update + + -- Get current slot map from GetUnitField + local slotMap = GetDebuffSlotMap(guid) + if not slotMap or not slotMap[displaySlot] then + -- Slot doesn't exist in GetUnitField - might be Blizzard displaying stale data + return nil end - -- Gleicher oder höherer Rank darf überschreiben (Timer erneuern) - end - - -- save current effect as lastspell - lastspell = existing - - existing.effect = effect - existing.start_old = existing.start - existing.start = now - existing.duration = duration or libdebuff:GetDuration(effect) - existing.caster = caster - existing.rank = rank - - libdebuff:UpdateUnits() -end - --- scan for debuff application -libdebuff:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE") -libdebuff:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE") -libdebuff:RegisterEvent("CHAT_MSG_SPELL_FAILED_LOCALPLAYER") -libdebuff:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE") -libdebuff:RegisterEvent("PLAYER_TARGET_CHANGED") -libdebuff:RegisterEvent("SPELLCAST_STOP") -libdebuff:RegisterEvent("UNIT_AURA") - --- register combo points tracking for Druids and Rogues -if class == "DRUID" or class == "ROGUE" then - libdebuff:RegisterEvent("PLAYER_COMBO_POINTS") -end - --- register seal handler -if class == "PALADIN" then - libdebuff:RegisterEvent("CHAT_MSG_COMBAT_SELF_HITS") -end - --- Remove Pending -libdebuff.rp = { SPELLIMMUNESELFOTHER, IMMUNEDAMAGECLASSSELFOTHER, - SPELLMISSSELFOTHER, SPELLRESISTSELFOTHER, SPELLEVADEDSELFOTHER, - SPELLDODGEDSELFOTHER, SPELLDEFLECTEDSELFOTHER, SPELLREFLECTSELFOTHER, - SPELLPARRIEDSELFOTHER, SPELLLOGABSORBSELFOTHER, SPELLFAILCASTSELF } - -libdebuff.objects = {} -libdebuff.pending = {} - --- Gather Data by Events -libdebuff:SetScript("OnEvent", function() - -- paladin seal refresh - if event == "CHAT_MSG_COMBAT_SELF_HITS" then - local hit = cmatch(arg1, COMBATHITSELFOTHER) - local crit = cmatch(arg1, COMBATHITCRITSELFOTHER) - if hit or crit then - for seal in L["judgements"] do - local name = UnitName("target") - local level = UnitLevel("target") - if name and libdebuff.objects[name] then - if level and libdebuff.objects[name][level] and libdebuff.objects[name][level][seal] then - libdebuff:AddEffect(name, level, seal) - elseif libdebuff.objects[name][0] and libdebuff.objects[name][0][seal] then - libdebuff:AddEffect(name, 0, seal) + + local slotData = slotMap[displaySlot] + local gufSpellName = slotData.spellName + local auraSlot = slotData.auraSlot + + -- Verify spell names match (sanity check) + if gufSpellName ~= effect then + -- Mismatch! GetUnitField and UnitDebuff disagree. + -- This can happen during the brief moment when debuffs change. + -- Trust GetUnitField (it's more accurate). + effect = gufSpellName + texture = libdebuff:GetSpellIcon(slotData.spellId) + end + + -- Get caster info for this slot + local slotCasterGuid, isOurs = GetSlotCaster(guid, auraSlot, effect) + + if isOurs then + -- OUR debuff - get timer from ownDebuffs + if ownDebuffs[guid] and ownDebuffs[guid][effect] then + local data = ownDebuffs[guid][effect] + local remaining = (data.startTime + data.duration) - GetTime() + if remaining > 0 then + duration = data.duration + timeleft = remaining + caster = "player" + rank = data.rank + elseif remaining > -1 then + -- Grace period - show 0 timeleft + duration = data.duration + timeleft = 0 + caster = "player" + rank = data.rank + end + end + else + -- OTHER player's debuff - get timer from allAuraCasts + if slotCasterGuid and allAuraCasts[guid] and allAuraCasts[guid][effect] then + local data = allAuraCasts[guid][effect][slotCasterGuid] + if data then + local remaining = (data.startTime + data.duration) - GetTime() + if remaining > 0 and data.duration > 0 then + duration = data.duration + timeleft = remaining + caster = "other" + rank = data.rank + end + end + end + + -- Fallback: Search all casters if specific one not found + if not duration and allAuraCasts[guid] and allAuraCasts[guid][effect] then + for anyCasterGuid, data in pairs(allAuraCasts[guid][effect]) do + local remaining = (data.startTime + data.duration) - GetTime() + if remaining > 0 and data.duration > 0 then + duration = data.duration + timeleft = remaining + caster = "other" + rank = data.rank + break end end end end + + return effect, rank, texture, stacks, dtype, duration, timeleft, caster + end - -- Add Combat Log - elseif event == "CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE" or event == "CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE" then - local unit, effect = cmatch(arg1, AURAADDEDOTHERHARMFUL) - if unit and effect then - local unitlevel = UnitName("target") == unit and UnitLevel("target") or 0 - if not libdebuff.objects[unit] or not libdebuff.objects[unit][unitlevel] or not libdebuff.objects[unit][unitlevel][effect] then - libdebuff:AddEffect(unit, unitlevel, effect, nil, nil, nil) -- Explizit nil für rank - end - end + -- ============================================================================ + -- FALLBACK: Legacy (non-Nampower) system + -- ============================================================================ + + if effect and libdebuff.objects[unitname] then + for level, effects in pairs(libdebuff.objects[unitname]) do + if effects[effect] and effects[effect].duration then + local timeleft = effects[effect].start and + effects[effect].start + effects[effect].duration - GetTime() - -- Add Missing Buffs by Iteration - elseif ( event == "UNIT_AURA" and arg1 == "target" ) or event == "PLAYER_TARGET_CHANGED" then - for i=1, 16 do - local effect, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitDebuff("target", i) - - -- abort when no further debuff was found - if not texture then return end - - if texture and effect and effect ~= "" then - -- don't overwrite existing timers - local unitlevel = UnitLevel("target") or 0 - local unit = UnitName("target") - if not libdebuff.objects[unit] or not libdebuff.objects[unit][unitlevel] or not libdebuff.objects[unit][unitlevel][effect] then - libdebuff:AddEffect(unit, unitlevel, effect, nil, nil, nil) -- Explizit nil für rank + if timeleft and timeleft > 0 then + return effect, effects[effect].rank, texture, stacks, dtype, + effects[effect].duration, timeleft, effects[effect].caster end end end - - -- Update Pending Spells und tracke failed spells - elseif event == "CHAT_MSG_SPELL_FAILED_LOCALPLAYER" or event == "CHAT_MSG_SPELL_SELF_DAMAGE" then - -- Prüfe ob ein Spell gefailed ist und speichere ihn - for _, msg in pairs(libdebuff.rp) do - local effect = cmatch(arg1, msg) - if effect then - -- Speichere den failed spell für 1 Sekunde - lastFailedSpells[effect] = { time = GetTime() } - - -- Bestehende Logik: Remove pending spell - if libdebuff.pending[3] == effect then - libdebuff:RemovePending() - return - elseif lastspell and lastspell.start_old and lastspell.effect == effect then - -- late removal of debuffs (e.g hunter arrows as they hit late) - libdebuff:RevertLastAction() - return - end - end - end - elseif event == "SPELLCAST_STOP" then - libdebuff:PersistPending() - elseif event == "PLAYER_COMBO_POINTS" then - -- Track combo points for Druid AND Rogue (both use CP-based abilities) - if class ~= "DRUID" and class ~= "ROGUE" then return end - local current = GetComboPoints("player", "target") or 0 - if current < currentComboPoints then - -- Combo points were spent! - lastSpentComboPoints = currentComboPoints - lastSpentTime = GetTime() - end - currentComboPoints = current - end -end) - --- Gather Data by User Actions -hooksecurefunc("CastSpell", function(id, bookType) - local rawEffect, rank = libspell.GetSpellInfo(id, bookType) - local duration = libdebuff:GetDuration(rawEffect, rank) - local rankNum = 0 - if rank then - local _, _, num = string.find(rank, "(%d+)") - rankNum = num and tonumber(num) or 0 - end - - -- Speichere rank für später (bleibt 2 Sekunden) - if rawEffect and rankNum > 0 then - lastCastRanks[rawEffect] = { rank = rankNum, time = GetTime() } - end - - libdebuff:AddPending(UnitName("target"), UnitLevel("target"), rawEffect, duration, "player", rankNum) -end) - -hooksecurefunc("CastSpellByName", function(effect, target) - local rawEffect, rank = libspell.GetSpellInfo(effect) - local duration = libdebuff:GetDuration(rawEffect, rank) - local rankNum = 0 - if rank then - local _, _, num = string.find(rank, "(%d+)") - rankNum = num and tonumber(num) or 0 - end - - -- Speichere rank für später (bleibt 2 Sekunden) - if rawEffect and rankNum > 0 then - lastCastRanks[rawEffect] = { rank = rankNum, time = GetTime() } - end - - libdebuff:AddPending(UnitName("target"), UnitLevel("target"), rawEffect, duration, "player", rankNum) -end) - -hooksecurefunc("UseAction", function(slot, target, button) - if GetActionText(slot) or not IsCurrentAction(slot) then return end - scanner:SetAction(slot) - local rawEffect, rank = scanner:Line(1) - local duration = libdebuff:GetDuration(rawEffect, rank) - local rankNum = 0 - if rank then - local _, _, num = string.find(rank, "(%d+)") - rankNum = num and tonumber(num) or 0 - end - - -- Speichere rank für später (bleibt 2 Sekunden) - if rawEffect and rankNum > 0 then - lastCastRanks[rawEffect] = { rank = rankNum, time = GetTime() } - end - - libdebuff:AddPending(UnitName("target"), UnitLevel("target"), rawEffect, duration, "player", rankNum) -end) - -function libdebuff:UnitDebuff(unit, id) - local unitname = UnitName(unit) - local unitlevel = UnitLevel(unit) - local texture, stacks, dtype = UnitDebuff(unit, id) - local duration, timeleft = nil, -1 - local rank = nil -- no backport - local caster = nil -- experimental - local effect - - if texture then - scanner:SetUnitDebuff(unit, id) - effect = scanner:Line(1) or "" - end - - -- read level based debuff table - local data = libdebuff.objects[unitname] and libdebuff.objects[unitname][unitlevel] - data = data or libdebuff.objects[unitname] and libdebuff.objects[unitname][0] - - if data and data[effect] then - if data[effect].duration and data[effect].start and data[effect].duration + data[effect].start > GetTime() then - -- read valid debuff data - duration = data[effect].duration - timeleft = duration + data[effect].start - GetTime() - caster = data[effect].caster - else - -- clean up invalid values - data[effect] = nil - end end return effect, rank, texture, stacks, dtype, duration, timeleft, caster end -local cache = {} -function libdebuff:UnitOwnDebuff(unit, id) - -- clean cache - for k, v in pairs(cache) do cache[k] = nil end +-- ============================================================================ +-- API: UnitOwnDebuff (only OUR debuffs) +-- ============================================================================ - -- detect own debuffs +function libdebuff:UnitOwnDebuff(unit, id) + if hasNampower and UnitExists then + local _, guid = UnitExists(unit) + if guid and ownDebuffs[guid] then + -- Build sorted list of our active debuffs + local sortedDebuffs = {} + local now = GetTime() + + for spellName, data in pairs(ownDebuffs[guid]) do + local timeleft = (data.startTime + data.duration) - now + if timeleft > -1 then -- Grace period + table.insert(sortedDebuffs, { + spellName = spellName, + data = data, + timeleft = timeleft + }) + end + end + + -- Sort by startTime (oldest first = lowest display slot) + -- If startTime is equal (e.g. after Carnage refresh), use spellName for stable sorting + table.sort(sortedDebuffs, function(a, b) + if a.data.startTime == b.data.startTime then + return a.spellName < b.spellName + end + return a.data.startTime < b.data.startTime + end) + + -- Return debuff at position 'id' + if sortedDebuffs[id] then + local entry = sortedDebuffs[id] + local texture = entry.data.texture or "Interface\\Icons\\INV_Misc_QuestionMark" + local displayTimeleft = entry.timeleft > 0 and entry.timeleft or 0 + return entry.spellName, entry.data.rank, texture, 1, nil, entry.data.duration, displayTimeleft, "player" + end + end + return nil + end + + -- Fallback: Iterate through all debuffs and filter + for k in pairs(cache) do cache[k] = nil end local count = 1 for i=1,16 do local effect, rank, texture, stacks, dtype, duration, timeleft, caster = libdebuff:UnitDebuff(unit, i) if effect and not cache[effect] and caster and caster == "player" then cache[effect] = true - if count == id then return effect, rank, texture, stacks, dtype, duration, timeleft, caster else @@ -495,5 +924,805 @@ function libdebuff:UnitOwnDebuff(unit, id) end end +-- ============================================================================ +-- API: GetBestAuraCast (for libpredict HoT tracking) +-- ============================================================================ + +function libdebuff:GetBestAuraCast(guid, spellName) + if not guid or not spellName then return nil end + + -- Check ownDebuffs first (for our casts) + if ownDebuffs[guid] and ownDebuffs[guid][spellName] then + local data = ownDebuffs[guid][spellName] + local timeleft = (data.startTime + data.duration) - GetTime() + if timeleft > 0 then + return data.startTime, data.duration, timeleft, data.rank, GetPlayerGUID() + end + end + + -- Check allAuraCasts (for any caster) + if allAuraCasts[guid] and allAuraCasts[guid][spellName] then + local bestData = nil + local bestCaster = nil + local bestTimeleft = 0 + + for casterGuid, data in pairs(allAuraCasts[guid][spellName]) do + local timeleft = (data.startTime + data.duration) - GetTime() + if timeleft > bestTimeleft then + bestTimeleft = timeleft + bestData = data + bestCaster = casterGuid + end + end + + if bestData and bestTimeleft > 0 then + return bestData.startTime, bestData.duration, bestTimeleft, bestData.rank, bestCaster + end + end + + return nil +end + +-- ============================================================================ +-- API: GetEnhancedDebuffs (for external modules) +-- ============================================================================ + +function libdebuff:GetEnhancedDebuffs(targetGUID) + if not targetGUID then return nil end + local result = {} + + if ownDebuffs[targetGUID] then + local myGuid = GetPlayerGUID() + for spellName, data in pairs(ownDebuffs[targetGUID]) do + local timeleft = (data.startTime + data.duration) - GetTime() + if timeleft > 0 then + result[spellName] = result[spellName] or {} + result[spellName][myGuid] = { + startTime = data.startTime, + duration = data.duration, + texture = data.texture, + rank = data.rank + } + end + end + end + + return result +end + +-- ============================================================================ +-- NAMPOWER EVENT HANDLING +-- ============================================================================ + +if hasNampower then + -- Carnage Talent Rank + local carnageRank = 0 + local function UpdateCarnageRank() + if class ~= "DRUID" then return end + local _, _, _, _, rank = GetTalentInfo(2, 17) + carnageRank = rank or 0 + end + + local frame = CreateFrame("Frame") + frame:RegisterEvent("PLAYER_ENTERING_WORLD") + frame:RegisterEvent("PLAYER_COMBO_POINTS") + frame:RegisterEvent("PLAYER_TALENT_UPDATE") + frame:RegisterEvent("PLAYER_LOGOUT") + frame:RegisterEvent("SPELL_START_SELF") + frame:RegisterEvent("SPELL_START_OTHER") + frame:RegisterEvent("SPELL_GO_SELF") + frame:RegisterEvent("SPELL_GO_OTHER") + frame:RegisterEvent("SPELL_FAILED_OTHER") + frame:RegisterEvent("AURA_CAST_ON_SELF") + frame:RegisterEvent("AURA_CAST_ON_OTHER") + frame:RegisterEvent("DEBUFF_ADDED_OTHER") + frame:RegisterEvent("DEBUFF_REMOVED_OTHER") + frame:RegisterEvent("PLAYER_TARGET_CHANGED") + frame:RegisterEvent("UNIT_HEALTH") + + frame:SetScript("OnEvent", function() + if event == "PLAYER_LOGOUT" then + this:UnregisterAllEvents() + this:SetScript("OnEvent", nil) + return + + elseif event == "PLAYER_ENTERING_WORLD" then + GetPlayerGUID() + UpdateCarnageRank() + + elseif event == "PLAYER_TALENT_UPDATE" then + UpdateCarnageRank() + + elseif event == "PLAYER_COMBO_POINTS" then + if class ~= "DRUID" and class ~= "ROGUE" then return end + local current = GetComboPoints("player", "target") or 0 + if current < currentComboPoints then + lastSpentComboPoints = currentComboPoints + lastSpentTime = GetTime() + end + currentComboPoints = current + + elseif event == "UNIT_HEALTH" then + local guid = arg1 + if guid and UnitIsDead and UnitIsDead(guid) then + CleanupUnit(guid) + end + + elseif event == "SPELL_START_SELF" or event == "SPELL_START_OTHER" then + local spellId = arg2 + local casterGuid = arg3 + local castTime = arg6 + + if not casterGuid or not spellId then return end + + local spellName = SpellInfo and SpellInfo(spellId) or nil + local icon = libdebuff:GetSpellIcon(spellId) + + pfUI.libdebuff_casts[casterGuid] = { + spellID = spellId, + spellName = spellName, + icon = icon, + startTime = GetTime(), + duration = castTime and castTime / 1000 or 0, + endTime = castTime and (GetTime() + castTime / 1000) or nil, + event = "START" + } + + elseif event == "SPELL_GO_SELF" or event == "SPELL_GO_OTHER" then + local spellId = arg2 + local casterGuid = arg3 + local targetGuid = arg4 + local numHit = arg6 or 0 + local numMissed = arg7 or 0 + + -- Clear cast bar + if casterGuid and pfUI.libdebuff_casts[casterGuid] then + pfUI.libdebuff_casts[casterGuid] = nil + end + + if numMissed > 0 or numHit == 0 then return end + if not SpellInfo then return end + + local spellName, spellRankString = SpellInfo(spellId) + if not spellName then return end + + local castRank = 0 + if spellRankString and spellRankString ~= "" then + castRank = tonumber((string.gsub(spellRankString, "Rank ", ""))) or 0 + end + + -- Store in pendingCasts for DEBUFF_ADDED correlation + if targetGuid then + pendingCasts[targetGuid] = pendingCasts[targetGuid] or {} + pendingCasts[targetGuid][spellName] = { + casterGuid = casterGuid, + rank = castRank, + time = GetTime() + } + end + + -- Store rank for our casts + local myGuid = GetPlayerGUID() + if casterGuid == myGuid then + lastCastRanks[spellName] = { + rank = castRank, + time = GetTime() + } + end + + -- CARNAGE TALENT: Ferocious Bite refreshes Rip & Rake (only on HIT, only for us, only with 5 CP) + -- This must happen AFTER the spell hits (SPELL_GO), not on AURA_CAST + if class == "DRUID" and carnageRank == 2 and spellName == "Ferocious Bite" and casterGuid == myGuid then + local cp = lastSpentComboPoints or 0 + if targetGuid and numHit > 0 and cp == 5 then + -- Refresh in ownDebuffs + if ownDebuffs[targetGuid] then + if ownDebuffs[targetGuid]["Rip"] then + ownDebuffs[targetGuid]["Rip"].startTime = GetTime() + if debugStats.enabled then + DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[CARNAGE]|r Rip refreshed (5 CP)") + end + end + if ownDebuffs[targetGuid]["Rake"] then + ownDebuffs[targetGuid]["Rake"].startTime = GetTime() + if debugStats.enabled then + DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[CARNAGE]|r Rake refreshed (5 CP)") + end + end + end + + -- Refresh in allAuraCasts + if allAuraCasts[targetGuid] then + if allAuraCasts[targetGuid]["Rip"] and allAuraCasts[targetGuid]["Rip"][myGuid] then + allAuraCasts[targetGuid]["Rip"][myGuid].startTime = GetTime() + end + if allAuraCasts[targetGuid]["Rake"] and allAuraCasts[targetGuid]["Rake"][myGuid] then + allAuraCasts[targetGuid]["Rake"][myGuid].startTime = GetTime() + end + end + + -- Trigger UI updates + if pfTarget and UnitExists("target") then + local _, currentTargetGuid = UnitExists("target") + if currentTargetGuid == targetGuid then + pfTarget.update_aura = true + end + end + + if pfUI.nameplates and pfUI.nameplates.OnAuraUpdate then + pfUI.nameplates:OnAuraUpdate(targetGuid) + end + end + end + + elseif event == "SPELL_FAILED_OTHER" then + local casterGuid = arg1 + + if casterGuid and pfUI.libdebuff_casts[casterGuid] then + pfUI.libdebuff_casts[casterGuid] = nil + end + + elseif event == "AURA_CAST_ON_SELF" or event == "AURA_CAST_ON_OTHER" then + local spellId = arg1 + local casterGuid = arg2 + local targetGuid = arg3 + local effect = arg4 + local effectAuraName = arg5 + local effectAmplitude = arg6 + local effectMiscValue = arg7 + local durationMs = arg8 + local auraCapStatus = arg9 + + if not SpellInfo or not spellId then return end + if not targetGuid or targetGuid == "" or targetGuid == "0x0000000000000000" then return end + + local spellName = SpellInfo(spellId) + if not spellName then return end + + -- Deduplicate: Ignore if we processed this exact cast recently (within 100ms) + -- Nampower fires multiple AURA_CAST events for multi-effect spells (e.g. Faerie Fire has 3 effects) + recentCasts[targetGuid] = recentCasts[targetGuid] or {} + recentCasts[targetGuid][spellName] = recentCasts[targetGuid][spellName] or {} + + local now = GetTime() + local lastCastTime = recentCasts[targetGuid][spellName][casterGuid] + + if lastCastTime and (now - lastCastTime) < AURA_CAST_DEDUPE_WINDOW then + return -- Duplicate event, ignore + end + + recentCasts[targetGuid][spellName][casterGuid] = now + + -- Rank aus spellId ermitteln + local rankNum = 0 + local rankString = GetSpellRecField(spellId, "rank") + if rankString and rankString ~= "" then + rankNum = tonumber((string.gsub(rankString, "Rank ", ""))) or 0 + end + + local duration = durationMs and (durationMs / 1000) or 0 + local startTime = GetTime() + local myGuid = GetPlayerGUID() + local isOurs = (myGuid and casterGuid == myGuid) + + if debugStats.enabled and isOurs then + debugStats.aura_cast = debugStats.aura_cast + 1 + end + + -- CP-based spells: Use GetDuration for our casts + if isOurs and combopointAbilities[spellName] then + duration = libdebuff:GetDuration(spellName, rankNum) + end + + -- CP-based spells: Force duration=0 for others (unknown!) + if not isOurs and combopointAbilities[spellName] then + if spellName == "Expose Armor" then + duration = 30 -- Fixed duration for Expose Armor + else + duration = 0 + end + end + + -- Store in allAuraCasts + if targetGuid and targetGuid ~= "" and targetGuid ~= "0x0000000000000000" then + allAuraCasts[targetGuid] = allAuraCasts[targetGuid] or {} + allAuraCasts[targetGuid][spellName] = allAuraCasts[targetGuid][spellName] or {} + + -- Downrank Protection: Check BEFORE clearing old casters! + -- For selfOverwrite debuffs, check ALL existing casters + if selfOverwriteDebuffs[spellName] then + for otherCaster, existingData in pairs(allAuraCasts[targetGuid][spellName]) do + if existingData.rank and rankNum and rankNum > 0 then + local existingTimeleft = (existingData.startTime + existingData.duration) - GetTime() + if existingTimeleft > 0 and rankNum < existingData.rank then + -- Lower rank cannot overwrite higher rank - block the update + if debugStats.enabled then + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cffff0000[DOWNRANK BLOCKED]|r %s: Rank %d from %s cannot overwrite Rank %d from %s (%.1fs left)", + spellName, rankNum, DebugGuid(casterGuid), existingData.rank, DebugGuid(otherCaster), existingTimeleft)) + end + return + end + end + end + else + -- For non-selfOverwrite: Check only same caster + local existingData = allAuraCasts[targetGuid][spellName][casterGuid] + if existingData and existingData.rank and rankNum and rankNum > 0 then + local existingTimeleft = (existingData.startTime + existingData.duration) - GetTime() + if existingTimeleft > 0 and rankNum < existingData.rank then + if debugStats.enabled and isOurs then + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cffff0000[DOWNRANK BLOCKED]|r %s: Rank %d cannot overwrite Rank %d (%.1fs left)", + spellName, rankNum, existingData.rank, existingTimeleft)) + end + return + end + end + end + + -- Handle self-overwrite debuffs (clear other casters) + if selfOverwriteDebuffs[spellName] then + local oldCasters = {} + for otherCaster in pairs(allAuraCasts[targetGuid][spellName]) do + if otherCaster ~= casterGuid then + table.insert(oldCasters, otherCaster) + end + end + for _, otherCaster in ipairs(oldCasters) do + allAuraCasts[targetGuid][spellName][otherCaster] = nil + end + + -- Clear from ownDebuffs if we're being overwritten + if not isOurs and ownDebuffs[targetGuid] and ownDebuffs[targetGuid][spellName] then + ownDebuffs[targetGuid][spellName] = nil + end + end + + -- Handle variant pairs (Faerie Fire <-> Faerie Fire (Feral)) + if debuffOverwritePairs[spellName] then + local otherVariant = debuffOverwritePairs[spellName] + if allAuraCasts[targetGuid][otherVariant] and allAuraCasts[targetGuid][otherVariant][casterGuid] then + allAuraCasts[targetGuid][otherVariant][casterGuid] = nil + end + end + + -- Store timer data + allAuraCasts[targetGuid][spellName][casterGuid] = { + startTime = startTime, + duration = duration, + rank = rankNum + } + + -- UPDATE slotOwnership for selfOverwrite refreshes + -- (DEBUFF_ADDED doesn't fire on refresh, so we must update here!) + if selfOverwriteDebuffs[spellName] and slotOwnership[targetGuid] then + for auraSlot, ownership in pairs(slotOwnership[targetGuid]) do + if ownership.spellName == spellName then + -- Update the casterGuid and isOurs for this slot + ownership.casterGuid = casterGuid + ownership.isOurs = isOurs + + if debugStats.enabled and IsCurrentTarget(targetGuid) then + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[SLOT UPDATED]|r aura=%d %s newCaster=%s isOurs=%s", + auraSlot, spellName, DebugGuid(casterGuid), tostring(isOurs))) + end + break + end + end + end + + if debugStats.enabled and IsCurrentTarget(targetGuid) then + DEFAULT_CHAT_FRAME:AddMessage(string.format("%s |cff00ffff[AURA_CAST]|r %s target=%s caster=%s isOurs=%s dur=%.1fs", + GetDebugTimestamp(), spellName, DebugGuid(targetGuid), DebugGuid(casterGuid), tostring(isOurs), duration)) + end + end + + -- Notify nameplates + if pfUI.nameplates and pfUI.nameplates.OnAuraUpdate then + pfUI.nameplates:OnAuraUpdate(targetGuid) + end + + -- Notify unitframes of debuff updates (UNIT_AURA doesn't fire on refreshes!) + -- Check player + if UnitExists("player") then + local _, playerGuid = UnitExists("player") + if playerGuid == targetGuid and pfPlayer then + pfPlayer.update_aura = true + end + end + + -- Check target + if UnitExists("target") then + local _, targetUnitGuid = UnitExists("target") + if targetUnitGuid == targetGuid and pfTarget then + pfTarget.update_aura = true + end + end + + -- Only track in ownDebuffs if it's OUR debuff + if not isOurs then return end + if targetGuid == myGuid then return end -- Skip self-buffs + if not targetGuid or targetGuid == "" or targetGuid == "0x0000000000000000" then return end + + -- Get texture + local texture = libdebuff:GetSpellIcon(spellId) + + -- Store in ownDebuffs + ownDebuffs[targetGuid] = ownDebuffs[targetGuid] or {} + + if not ownDebuffs[targetGuid][spellName] then + ownDebuffs[targetGuid][spellName] = {} + end + + local data = ownDebuffs[targetGuid][spellName] + + -- Downrank Protection: Check if existing debuff is still active and has higher rank + if data.startTime and data.duration and data.rank and rankNum > 0 then + local existingTimeleft = (data.startTime + data.duration) - GetTime() + if existingTimeleft > 0 then + -- Existing debuff is still active + if rankNum < data.rank then + -- Lower rank cannot overwrite higher rank - block the update + if debugStats.enabled then + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cffff0000[DOWNRANK BLOCKED]|r %s: Rank %d cannot overwrite Rank %d (%.1fs left)", + spellName, rankNum, data.rank, existingTimeleft)) + end + return + end + end + end + + data.startTime = startTime + data.duration = duration + data.texture = texture + data.rank = rankNum + + -- Handle variant pairs for ownDebuffs + if debuffOverwritePairs[spellName] then + local otherVariant = debuffOverwritePairs[spellName] + if ownDebuffs[targetGuid][otherVariant] then + ownDebuffs[targetGuid][otherVariant] = nil + end + end + + -- Store for Cleveroids API + objectsByGuid[targetGuid] = objectsByGuid[targetGuid] or {} + objectsByGuid[targetGuid][spellId] = { + start = startTime, + duration = duration, + caster = "player", + stacks = 1 + } + + elseif event == "DEBUFF_ADDED_OTHER" then + local guid = arg1 + local displaySlot = arg2 -- This is DISPLAY slot (1-16), NOT aura slot! + local spellId = arg3 + local stacks = arg4 + + -- Invalidate slot map cache for this GUID + slotMapCache[guid] = nil + + local spellName = SpellInfo and SpellInfo(spellId) + if not spellName then return end + + if debugStats.enabled then + debugStats.debuff_added = debugStats.debuff_added + 1 + end + + -- If unit is dead, cleanup and skip + if UnitIsDead and UnitIsDead(guid) then + CleanupUnit(guid) + return + end + + -- Find the REAL aura slot (33-48) via GetUnitField + local auraSlot = nil + local slotMap = GetDebuffSlotMap(guid) + if slotMap and slotMap[displaySlot] then + auraSlot = slotMap[displaySlot].auraSlot + end + + -- Fallback: Calculate aura slot if GetUnitField didn't work + -- (This assumes no gaps, which isn't always true, but better than nothing) + if not auraSlot then + auraSlot = 32 + displaySlot + end + + -- Get caster from pendingCasts (SPELL_GO correlation) + local casterGuid = nil + if pendingCasts[guid] and pendingCasts[guid][spellName] then + local pending = pendingCasts[guid][spellName] + if GetTime() - pending.time < 0.5 then + casterGuid = pending.casterGuid + pendingCasts[guid][spellName] = nil + end + end + + -- Fallback: Check allAuraCasts for most recent caster + if not casterGuid and allAuraCasts[guid] and allAuraCasts[guid][spellName] then + local mostRecent = nil + local mostRecentTime = 0 + for casterId, data in pairs(allAuraCasts[guid][spellName]) do + if data.startTime > mostRecentTime then + mostRecentTime = data.startTime + mostRecent = casterId + end + end + if mostRecent then + casterGuid = mostRecent + end + end + + local myGuid = GetPlayerGUID() + local isOurs = (myGuid and casterGuid == myGuid) + + -- Fallback: Check ownDebuffs timing + if not isOurs and not casterGuid then + if ownDebuffs[guid] and ownDebuffs[guid][spellName] then + local age = GetTime() - ownDebuffs[guid][spellName].startTime + if age < 0.5 then + isOurs = true + casterGuid = myGuid + end + end + end + + -- Store slot ownership (KEY: auraSlot is STABLE, no shifting needed!) + slotOwnership[guid] = slotOwnership[guid] or {} + slotOwnership[guid][auraSlot] = { + casterGuid = casterGuid, + spellName = spellName, + spellId = spellId, + isOurs = isOurs + } + + -- Store displaySlot → auraSlot mapping for DEBUFF_REMOVED + displayToAura[guid] = displayToAura[guid] or {} + displayToAura[guid][displaySlot] = auraSlot + + if debugStats.enabled and IsCurrentTarget(guid) then + DEFAULT_CHAT_FRAME:AddMessage(string.format("%s |cff00ff00[DEBUFF_ADDED]|r display=%d aura=%d %s caster=%s isOurs=%s", + GetDebugTimestamp(), displaySlot, auraSlot, spellName, DebugGuid(casterGuid), tostring(isOurs))) + end + + -- CRITICAL FIX: Update ownDebuffs here too for refresh timing! + -- This prevents the gap between DEBUFF_REMOVED and AURA_CAST where buffwatch shows nothing + if isOurs and casterGuid then + local myGuid = GetPlayerGUID() + if myGuid and casterGuid == myGuid then + -- Check if we have timer data from allAuraCasts + if allAuraCasts[guid] and allAuraCasts[guid][spellName] and allAuraCasts[guid][spellName][casterGuid] then + local auraData = allAuraCasts[guid][spellName][casterGuid] + local texture = libdebuff:GetSpellIcon(spellId) + + ownDebuffs[guid] = ownDebuffs[guid] or {} + ownDebuffs[guid][spellName] = { + startTime = auraData.startTime, + duration = auraData.duration, + texture = texture, + rank = auraData.rank or 0 + } + + if debugStats.enabled and IsCurrentTarget(guid) then + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cffff00ff[OWNDEBUFF SYNC]|r %s from DEBUFF_ADDED", spellName)) + end + end + end + end + + -- Cleanup expired timers + CleanupExpiredTimers(guid) + + -- Notify nameplates + if pfUI.nameplates and pfUI.nameplates.OnAuraUpdate then + pfUI.nameplates:OnAuraUpdate(guid) + end + + elseif event == "DEBUFF_REMOVED_OTHER" then + local guid = arg1 + local displaySlot = arg2 -- This is DISPLAY slot (1-16), NOT aura slot! + local spellId = arg3 + + -- Invalidate slot map cache for this GUID + slotMapCache[guid] = nil + + local spellName = SpellInfo and SpellInfo(spellId) or "?" + + if debugStats.enabled then + debugStats.debuff_removed = debugStats.debuff_removed + 1 + if IsCurrentTarget(guid) then + DEFAULT_CHAT_FRAME:AddMessage(string.format("%s |cffff9900[DEBUFF_REMOVED]|r display=%d %s", + GetDebugTimestamp(), displaySlot, spellName)) + end + end + + -- If unit is dead, cleanup all + if UnitIsDead and UnitIsDead(guid) then + CleanupUnit(guid) + return + end + + -- Find the auraSlot using displaySlot mapping + local wasOurs = false + local removedCasterGuid = nil + local foundAuraSlot = nil + + -- Use displayToAura mapping to find the correct auraSlot + if displayToAura[guid] and displayToAura[guid][displaySlot] then + foundAuraSlot = displayToAura[guid][displaySlot] + + -- Get ownership info for this specific slot + if slotOwnership[guid] and slotOwnership[guid][foundAuraSlot] then + local ownership = slotOwnership[guid][foundAuraSlot] + wasOurs = ownership.isOurs + removedCasterGuid = ownership.casterGuid + end + + -- Clear both mappings + slotOwnership[guid][foundAuraSlot] = nil + displayToAura[guid][displaySlot] = nil + + if debugStats.enabled and IsCurrentTarget(guid) then + DEFAULT_CHAT_FRAME:AddMessage(string.format("%s |cffff9900[SLOT CLEARED]|r aura=%d %s wasOurs=%s caster=%s", + GetDebugTimestamp(), foundAuraSlot, spellName, tostring(wasOurs), DebugGuid(removedCasterGuid))) + end + end + + -- Remove from ownDebuffs if it was ours + if wasOurs and ownDebuffs[guid] and ownDebuffs[guid][spellName] then + local age = GetTime() - ownDebuffs[guid][spellName].startTime + -- Only delete if not recently renewed + if age > 1 then + ownDebuffs[guid][spellName] = nil + end + end + + -- Remove from allAuraCasts + if removedCasterGuid and allAuraCasts[guid] and allAuraCasts[guid][spellName] then + if allAuraCasts[guid][spellName][removedCasterGuid] then + local auraData = allAuraCasts[guid][spellName][removedCasterGuid] + local age = GetTime() - auraData.startTime + -- Only delete if not recently refreshed + if age > 1 then + allAuraCasts[guid][spellName][removedCasterGuid] = nil + end + end + end + + -- Cleanup expired timers + CleanupExpiredTimers(guid) + + -- Notify nameplates + if pfUI.nameplates and pfUI.nameplates.OnAuraUpdate then + pfUI.nameplates:OnAuraUpdate(guid) + end + + elseif event == "PLAYER_TARGET_CHANGED" then + -- Nothing special needed - GetUnitField will get fresh data on next query + if not UnitExists then return end + local _, targetGuid = UnitExists("target") + + if targetGuid and targetGuid ~= "" then + -- Cleanup expired timers for new target + CleanupExpiredTimers(targetGuid) + end + end + + -- Periodic cleanup + CleanupOutOfRangeUnits() + end) + + -- Cleveroids API + if CleveRoids then + CleveRoids.libdebuff = libdebuff + libdebuff.objects = objectsByGuid + end +end + -- add libdebuff to pfUI API -pfUI.api.libdebuff = libdebuff \ No newline at end of file +pfUI.api.libdebuff = libdebuff + +-- Expose debugStats for external access +libdebuff.debugStats = debugStats + +-- ============================================================================ +-- DEBUG COMMANDS +-- ============================================================================ + +_G.SLASH_LIBDEBUGSTATS1 = "/libdebugstats" +_G.SlashCmdList["LIBDEBUGSTATS"] = function(msg) + msg = string.lower(msg or "") + + if msg == "start" then + debugStats.enabled = true + debugStats.trackAllUnits = false + debugStats.aura_cast = 0 + debugStats.debuff_added = 0 + debugStats.debuff_removed = 0 + debugStats.getunitfield_calls = 0 + DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[libdebuff]|r Debug tracking STARTED") + + elseif msg == "stop" then + debugStats.enabled = false + DEFAULT_CHAT_FRAME:AddMessage("|cffff9900[libdebuff]|r Debug tracking STOPPED") + + elseif msg == "stats" then + DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff=== LIBDEBUFF STATS (GetUnitField Edition) ===|r") + DEFAULT_CHAT_FRAME:AddMessage(string.format("AURA_CAST events: %d", debugStats.aura_cast)) + DEFAULT_CHAT_FRAME:AddMessage(string.format("DEBUFF_ADDED events: %d", debugStats.debuff_added)) + DEFAULT_CHAT_FRAME:AddMessage(string.format("DEBUFF_REMOVED events: %d", debugStats.debuff_removed)) + DEFAULT_CHAT_FRAME:AddMessage(string.format("GetUnitField calls: %d", debugStats.getunitfield_calls)) + DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00No manual slot shifting needed!|r") + + elseif msg == "target" then + if not UnitExists("target") then + DEFAULT_CHAT_FRAME:AddMessage("|cffff0000[libdebuff]|r No target!") + return + end + + local _, guid = UnitExists("target") + DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff=== TARGET DEBUFF STATE ===|r") + DEFAULT_CHAT_FRAME:AddMessage(string.format("GUID: %s", tostring(guid))) + + -- Show GetUnitField slot map + local slotMap = GetDebuffSlotMap(guid) + if slotMap then + DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00GetUnitField Slots:|r") + for displaySlot, data in pairs(slotMap) do + local casterGuid, isOurs = GetSlotCaster(guid, data.auraSlot, data.spellName) + DEFAULT_CHAT_FRAME:AddMessage(string.format(" Display %d (aura %d): %s [caster=%s, ours=%s]", + displaySlot, data.auraSlot, data.spellName, DebugGuid(casterGuid), tostring(isOurs))) + end + else + DEFAULT_CHAT_FRAME:AddMessage("|cffff9900No debuffs via GetUnitField|r") + end + + -- Show ownDebuffs + if ownDebuffs[guid] then + DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00ownDebuffs:|r") + for spell, data in pairs(ownDebuffs[guid]) do + local timeleft = (data.startTime + data.duration) - GetTime() + DEFAULT_CHAT_FRAME:AddMessage(string.format(" %s: dur=%.1f left=%.1f", spell, data.duration, timeleft)) + end + end + + else + DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[libdebuff] GetUnitField Edition - Commands:|r") + DEFAULT_CHAT_FRAME:AddMessage(" /libdebugstats start - Start debug tracking") + DEFAULT_CHAT_FRAME:AddMessage(" /libdebugstats stop - Stop debug tracking") + DEFAULT_CHAT_FRAME:AddMessage(" /libdebugstats stats - Show statistics") + DEFAULT_CHAT_FRAME:AddMessage(" /libdebugstats target - Show target debuff state") + end +end + +_G.SLASH_MEMCHECK1 = "/memcheck" +_G.SlashCmdList["MEMCHECK"] = function() + local function countTable(t) + local count = 0 + if not t then return 0 end + for _ in pairs(t) do count = count + 1 end + return count + end + + local function countNestedEntries(t) + local total = 0 + if not t then return 0 end + for _, nested in pairs(t) do + if type(nested) == "table" then + total = total + countTable(nested) + end + end + return total + end + + DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff========== LIBDEBUFF MEMORY (GetUnitField Edition) ==========|r") + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00Primary Tables:|r")) + DEFAULT_CHAT_FRAME:AddMessage(string.format(" ownDebuffs: %d GUIDs, %d debuffs", countTable(ownDebuffs), countNestedEntries(ownDebuffs))) + DEFAULT_CHAT_FRAME:AddMessage(string.format(" slotOwnership: %d GUIDs, %d slots", countTable(slotOwnership), countNestedEntries(slotOwnership))) + DEFAULT_CHAT_FRAME:AddMessage(string.format(" allAuraCasts: %d GUIDs", countTable(allAuraCasts))) + DEFAULT_CHAT_FRAME:AddMessage(string.format(" pendingCasts: %d GUIDs", countTable(pendingCasts))) + DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00No ownSlots/allSlots (eliminated by GetUnitField approach!)|r") + DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff============================================================|r") +end + +DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99[libdebuff]|r GetUnitField Edition loaded!") \ No newline at end of file diff --git a/libs/libpredict.lua b/libs/libpredict.lua index e9fd1887..4cc83672 100644 --- a/libs/libpredict.lua +++ b/libs/libpredict.lua @@ -12,10 +12,27 @@ setfenv(1, pfUI:GetEnvironment()) -- The library is able to receive and send compatible messages to HealComm -- including resurrections. It has an option to disable the sending of those -- messages in case HealComm is already active. +-- +-- HOT TRACKING INTEGRATION (NEW): +-- With Nampower enabled, HoT tracking now primarily uses libdebuff's AURA_CAST +-- event system for accurate server-side buff/debuff tracking with full rank +-- protection. GetHotDuration() first checks libdebuff, then falls back to the +-- legacy prediction system for backwards compatibility with non-Nampower clients. +-- This provides: +-- - Accurate duration from server (no prediction needed) +-- - Automatic rank protection (lower ranks won't overwrite higher ranks) +-- - Support for multiple casters of same HoT on one target +-- - Zero event overhead (libdebuff already tracks all auras) -- return instantly when another libpredict is already active if pfUI.api.libpredict then return end +-- Check if libdebuff integration is available +local libdebuff_available = (pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast) and true or false + +-- Check if Nampower is available for SPELL_FAILED events +local hasNampower = GetNampowerVersion ~= nil + local senttarget local heals, ress, events, hots = {}, {}, {}, {} @@ -98,6 +115,7 @@ local libpredict = CreateFrame("Frame") libpredict:RegisterEvent("UNIT_HEALTH") libpredict:RegisterEvent("CHAT_MSG_ADDON") libpredict:RegisterEvent("PLAYER_TARGET_CHANGED") +libpredict:RegisterEvent("PLAYER_LOGOUT") -- SuperWoW: Registriere UNIT_CASTEVENT für akkurate Instant-HoT Detection if superwow_active then @@ -105,12 +123,23 @@ if superwow_active then end libpredict:SetScript("OnEvent", function() + -- Handle shutdown to prevent crash 132 + if event == "PLAYER_LOGOUT" then + this:UnregisterAllEvents() + this:SetScript("OnEvent", nil) + return + end + if event == "CHAT_MSG_ADDON" and (arg1 == "HealComm" or arg1 == "CTRA") then + -- Ignore own messages (sender receives own addon messages) + local playerName = UnitName("player") + if arg4 == playerName then return end + this:ParseChatMessage(arg4, arg2, arg1) elseif event == "UNIT_HEALTH" then local name = UnitName(arg1) - if ress[name] and not UnitIsDeadOrGhost(arg1) then - ress[UnitName(arg1)] = nil + if name and ress[name] and not UnitIsDeadOrGhost(arg1) then + ress[name] = nil -- Reuse 'name' variable instead of calling UnitName again end elseif event == "UNIT_CASTEVENT" and superwow_active then -- arg1 = casterGUID, arg2 = targetGUID, arg3 = event type, arg4 = spellId, arg5 = castTime @@ -174,23 +203,38 @@ libpredict:SetScript("OnEvent", function() duration = renewDuration or 15 end - if libpredict.debug then - DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ffff[UNIT_CASTEVENT]|r spell=%s target=%s dur=%s", hotType, targetName, tostring(duration))) + -- Extract rank from spellId (if SpellInfo available) + local rank = nil + if SpellInfo then + local _, rankString = SpellInfo(spellId) + if rankString and rankString ~= "" then + rank = tonumber((string.gsub(rankString, "Rank ", ""))) or nil + end end - -- Sende HoT - local playerName = UnitName("player") - libpredict:Hot(playerName, targetName, hotType, duration, nil, "UNIT_CASTEVENT") + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ffff[UNIT_CASTEVENT]|r spell=%s target=%s dur=%s rank=%s", + hotType, targetName, tostring(duration), tostring(rank or "?"))) + end - -- Sende HealComm Nachricht (sender könnte noch nicht existieren bei sehr frühem Event) + -- Sende HoT mit Rank + local playerName = UnitName("player") + libpredict:Hot(playerName, targetName, hotType, duration, nil, "UNIT_CASTEVENT", rank) + + -- Sende HealComm Nachricht mit Rank (backwards compatible: rank optional) + -- Use "0" for unknown rank instead of empty string to avoid parsing issues + local rankStr = rank and tostring(rank) or "0" if libpredict.sender and libpredict.sender.SendHealCommMsg then - libpredict.sender:SendHealCommMsg(hotType .. "/" .. targetName .. "/" .. duration .. "/") + libpredict.sender:SendHealCommMsg(hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/") else - -- Fallback: direkt senden - local msg = hotType .. "/" .. targetName .. "/" .. duration .. "/" - SendAddonMessage("HealComm", msg, "PARTY") - SendAddonMessage("HealComm", msg, "RAID") - SendAddonMessage("HealComm", msg, "BATTLEGROUND") + -- Fallback: direkt senden (smart channel selection) + local msg = hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/" + if GetNumRaidMembers() > 0 then + SendAddonMessage("HealComm", msg, "RAID") + elseif GetNumPartyMembers() > 0 then + SendAddonMessage("HealComm", msg, "PARTY") + end + -- Note: BATTLEGROUND channel not used (no reliable way to detect BG in Vanilla) end end end) @@ -210,10 +254,14 @@ libpredict:SetScript("OnUpdate", function() end) function libpredict:ParseComm(sender, msg) - local msgtype, target, heal, time + local msgtype, target, heal, time, rank - if msg == "Healstop" or msg == "GrpHealstop" then + if msg == "HealStop" or msg == "GrpHealstop" then msgtype = "Stop" + -- DEBUG: Log when HealStop received + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[libpredict RX]|r HealStop from " .. tostring(sender)) + end elseif msg == "Resurrection/stop/" then msgtype = "RessStop" elseif msg then @@ -242,6 +290,13 @@ function libpredict:ParseComm(sender, msg) if msgobj[1] == "Reju" or msgobj[1] == "Renew" or msgobj[1] == "Regr" then --hots msgtype, target, heal, time = "Hot", msgobj[2], msgobj[1], msgobj[3] + -- NEW: Parse rank (optional, backwards compatible) + -- Format: "Reju/Target/12/10/" where msgobj[3]=duration, msgobj[4]=rank + -- "0" = unknown rank (for clients without rank extraction) + local rankStr = msgobj[4] + if rankStr and rankStr ~= "" and rankStr ~= "/" and rankStr ~= "0" then + rank = tonumber(rankStr) + end end elseif select and UnitCastingInfo then -- latest healcomm @@ -271,7 +326,7 @@ function libpredict:ParseComm(sender, msg) end end - return msgtype, target, heal, time + return msgtype, target, heal, time, rank end -- Duplikat-Erkennung für HoT Nachrichten @@ -279,10 +334,10 @@ local recentHots = {} local DUPLICATE_WINDOW = 0.5 -- Ignoriere gleiche Nachricht innerhalb 0.5s function libpredict:ParseChatMessage(sender, msg, comm) - local msgtype, target, heal, time + local msgtype, target, heal, time, rank if comm == "HealComm" then - msgtype, target, heal, time = libpredict:ParseComm(sender, msg) + msgtype, target, heal, time, rank = libpredict:ParseComm(sender, msg) elseif comm == "CTRA" then local _, _, cmd, ctratarget = string.find(msg, "(%a+)%s?([^#]*)") if cmd and ctratarget and cmd == "RES" and ctratarget ~= "" and ctratarget ~= UNKNOWN then @@ -344,10 +399,10 @@ function libpredict:ParseChatMessage(sender, msg, comm) local delay = (heal == "Regr") and 0.3 or 0 local correctedStart = now - delay - libpredict:Hot(sender, target, heal, time, correctedStart, "ParseComm-Self") + libpredict:Hot(sender, target, heal, time, correctedStart, "ParseComm-Self", rank) return end - libpredict:Hot(sender, target, heal, time, nil, "ParseComm") + libpredict:Hot(sender, target, heal, time, nil, "ParseComm", rank) end end @@ -371,7 +426,7 @@ end -- Debug flag libpredict.debug = false -function libpredict:Hot(sender, target, spell, duration, startTime, source) +function libpredict:Hot(sender, target, spell, duration, startTime, source, rank) hots[target] = hots[target] or {} hots[target][spell] = hots[target][spell] or {} @@ -382,10 +437,30 @@ function libpredict:Hot(sender, target, spell, duration, startTime, source) -- Sicherstellen dass duration eine Zahl ist duration = tonumber(duration) or duration + + -- Rank protection: Don't overwrite higher rank HoT with lower rank + local existing = hots[target][spell] + if existing and existing.rank and rank then + local existingRank = tonumber(existing.rank) or 0 + local newRank = tonumber(rank) or 0 + + local now = pfUI.uf.now or GetTime() + local existingTimeleft = (existing.start + existing.duration) - now + + -- If existing HoT is still active and has higher rank, don't overwrite + if existingTimeleft > 0 and newRank > 0 and newRank < existingRank then + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cffff0000[Hot RANK BLOCK]|r %s Rank %d cannot overwrite Rank %d on %s", + spell, newRank, existingRank, target)) + end + return -- Don't overwrite! + end + end local now = pfUI.uf.now or GetTime() hots[target][spell].duration = duration hots[target][spell].start = startTime or now + hots[target][spell].rank = rank -- Store rank for protection -- Debug if libpredict.debug then @@ -393,7 +468,8 @@ function libpredict:Hot(sender, target, spell, duration, startTime, source) " | sender=" .. (sender or "nil") .. " | target=" .. (target or "nil") .. " | spell=" .. (spell or "nil") .. - " | dur=" .. tostring(duration) .. " (" .. type(duration) .. ")") + " | dur=" .. tostring(duration) .. " (" .. type(duration) .. ")" .. + " | rank=" .. tostring(rank or "?")) end -- update aura events of relevant unitframes @@ -447,9 +523,10 @@ function libpredict:RessStop(sender) end function libpredict:UnitGetIncomingHeals(unit) - if not unit or not UnitName(unit) then return 0 end - if UnitIsDeadOrGhost(unit) then return 0 end + if not unit then return 0 end local name = UnitName(unit) + if not name then return 0 end + if UnitIsDeadOrGhost(unit) then return 0 end local sumheal = 0 if not heals[name] then @@ -468,8 +545,9 @@ function libpredict:UnitGetIncomingHeals(unit) end function libpredict:UnitHasIncomingResurrection(unit) - if not unit or not UnitName(unit) then return nil end + if not unit then return nil end local name = UnitName(unit) + if not name then return nil end if not ress[name] then return nil @@ -587,6 +665,12 @@ hooksecurefunc("CastSpell", function(id, bookType) spell_queue[2] = effect.. ( rank or "" ) spell_queue[3] = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player") + -- Extract rank number + local rankNum = nil + if rank and rank ~= "" then + rankNum = tonumber((string.gsub(rank, "Rank ", ""))) or nil + end + -- Instant-HoTs: Mit SuperWoW nutzen wir UNIT_CASTEVENT (akkurater) -- Ohne SuperWoW: Fallback auf Hook-Methode mit Cooldown if superwow_active then return end @@ -603,10 +687,11 @@ hooksecurefunc("CastSpell", function(id, bookType) instantHotCooldown[key] = now if libpredict.debug then - DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpell REJU INSTANT]|r target=%s (Fallback)", target)) + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpell REJU INSTANT]|r target=%s rank=%s (Fallback)", target, tostring(rankNum or "?"))) end - libpredict:Hot(player, target, "Reju", rejuvDuration, nil, "CastSpell-Instant") - libpredict.sender:SendHealCommMsg("Reju/"..target.."/"..rejuvDuration.."/") + libpredict:Hot(player, target, "Reju", rejuvDuration, nil, "CastSpell-Instant", rankNum) + local rankStr = rankNum and tostring(rankNum) or "0" + libpredict.sender:SendHealCommMsg("Reju/"..target.."/"..rejuvDuration.."/"..rankStr.."/") elseif effect == RENEW then local target = spell_queue[3] local now = pfUI.uf.now or GetTime() @@ -619,10 +704,11 @@ hooksecurefunc("CastSpell", function(id, bookType) instantHotCooldown[key] = now if libpredict.debug then - DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpell RENEW INSTANT]|r target=%s (Fallback)", target)) + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpell RENEW INSTANT]|r target=%s rank=%s (Fallback)", target, tostring(rankNum or "?"))) end - libpredict:Hot(player, target, "Renew", renewDuration, nil, "CastSpell-Instant") - libpredict.sender:SendHealCommMsg("Renew/"..target.."/"..renewDuration.."/") + libpredict:Hot(player, target, "Renew", renewDuration, nil, "CastSpell-Instant", rankNum) + local rankStr = rankNum and tostring(rankNum) or "0" + libpredict.sender:SendHealCommMsg("Renew/"..target.."/"..renewDuration.."/"..rankStr.."/") end end) @@ -639,6 +725,12 @@ hooksecurefunc("CastSpellByName", function(effect, target) target = target and target == true and UnitName("player") or target target = target and target == 1 and UnitName("player") or target + -- Extract rank number + local rankNum = nil + if rank and rank ~= "" then + rankNum = tonumber((string.gsub(rank, "Rank ", ""))) or nil + end + -- Nur spell_queue überschreiben wenn kein Cast läuft -- (verhindert dass Instant-Spam während Regrowth-Cast die Queue zerstört) if not libpredict.sender.current_cast then @@ -663,10 +755,11 @@ hooksecurefunc("CastSpellByName", function(effect, target) instantHotCooldown[key] = now if libpredict.debug then - DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpellByName REJU INSTANT]|r target=%s (Fallback)", hotTarget)) + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpellByName REJU INSTANT]|r target=%s rank=%s (Fallback)", hotTarget, tostring(rankNum or "?"))) end - libpredict:Hot(player, hotTarget, "Reju", rejuvDuration, nil, "CastSpellByName-Instant") - libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/") + libpredict:Hot(player, hotTarget, "Reju", rejuvDuration, nil, "CastSpellByName-Instant", rankNum) + local rankStr = rankNum and tostring(rankNum) or "0" + libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/"..rankStr.."/") elseif effect == RENEW then local hotTarget = target or mouseover or default local now = pfUI.uf.now or GetTime() @@ -679,10 +772,11 @@ hooksecurefunc("CastSpellByName", function(effect, target) instantHotCooldown[key] = now if libpredict.debug then - DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpellByName RENEW INSTANT]|r target=%s (Fallback)", hotTarget)) + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpellByName RENEW INSTANT]|r target=%s rank=%s (Fallback)", hotTarget, tostring(rankNum or "?"))) end - libpredict:Hot(player, hotTarget, "Renew", renewDuration, nil, "CastSpellByName-Instant") - libpredict.sender:SendHealCommMsg("Renew/"..hotTarget.."/"..renewDuration.."/") + libpredict:Hot(player, hotTarget, "Renew", renewDuration, nil, "CastSpellByName-Instant", rankNum) + local rankStr = rankNum and tostring(rankNum) or "0" + libpredict.sender:SendHealCommMsg("Renew/"..hotTarget.."/"..renewDuration.."/"..rankStr.."/") end end) @@ -697,6 +791,12 @@ hooksecurefunc("UseAction", function(slot, target, selfcast) spell_queue[2] = effect.. ( rank or "" ) spell_queue[3] = selfcast and UnitName("player") or UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player") + -- Extract rank number + local rankNum = nil + if rank and rank ~= "" then + rankNum = tonumber((string.gsub(rank, "Rank ", ""))) or nil + end + -- Instant-HoTs: Mit SuperWoW nutzen wir UNIT_CASTEVENT (akkurater) -- Ohne SuperWoW: Fallback auf Hook-Methode mit Cooldown if superwow_active then return end @@ -713,10 +813,11 @@ hooksecurefunc("UseAction", function(slot, target, selfcast) instantHotCooldown[key] = now if libpredict.debug then - DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[UseAction REJU INSTANT]|r target=%s (Fallback)", hotTarget)) + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[UseAction REJU INSTANT]|r target=%s rank=%s (Fallback)", hotTarget, tostring(rankNum or "?"))) end - libpredict:Hot(player, hotTarget, "Reju", rejuvDuration, nil, "UseAction-Instant") - libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/") + libpredict:Hot(player, hotTarget, "Reju", rejuvDuration, nil, "UseAction-Instant", rankNum) + local rankStr = rankNum and tostring(rankNum) or "0" + libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/"..rankStr.."/") elseif effect == RENEW then local hotTarget = spell_queue[3] local now = pfUI.uf.now or GetTime() @@ -729,24 +830,39 @@ hooksecurefunc("UseAction", function(slot, target, selfcast) instantHotCooldown[key] = now if libpredict.debug then - DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[UseAction RENEW INSTANT]|r target=%s (Fallback)", hotTarget)) + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[UseAction RENEW INSTANT]|r target=%s rank=%s (Fallback)", hotTarget, tostring(rankNum or "?"))) end - libpredict:Hot(player, hotTarget, "Renew", renewDuration, nil, "UseAction-Instant") - libpredict.sender:SendHealCommMsg("Renew/"..hotTarget.."/"..renewDuration.."/") + libpredict:Hot(player, hotTarget, "Renew", renewDuration, nil, "UseAction-Instant", rankNum) + local rankStr = rankNum and tostring(rankNum) or "0" + libpredict.sender:SendHealCommMsg("Renew/"..hotTarget.."/"..renewDuration.."/"..rankStr.."/") end end) libpredict.sender = CreateFrame("Frame", "pfPredictionSender", UIParent) libpredict.sender.enabled = true libpredict.sender.SendHealCommMsg = function(self, msg) - SendAddonMessage("HealComm", msg, "PARTY") - SendAddonMessage("HealComm", msg, "RAID") - SendAddonMessage("HealComm", msg, "BATTLEGROUND") + -- Smart channel selection: Only send to relevant channel to avoid duplicates + if GetNumRaidMembers() > 0 then + -- In raid: Only send to RAID (includes all raid members) + SendAddonMessage("HealComm", msg, "RAID") + elseif GetNumPartyMembers() > 0 then + -- In party: Only send to PARTY + SendAddonMessage("HealComm", msg, "PARTY") + end + -- Note: BATTLEGROUND channel not used (no reliable way to detect BG in Vanilla) + -- BG groups are handled by RAID channel end libpredict.sender.SendResCommMsg = function(self, msg) - SendAddonMessage("CTRA", msg, "PARTY") - SendAddonMessage("CTRA", msg, "RAID") - SendAddonMessage("CTRA", msg, "BATTLEGROUND") + -- Smart channel selection: Only send to relevant channel to avoid duplicates + if GetNumRaidMembers() > 0 then + -- In raid: Only send to RAID (includes all raid members) + SendAddonMessage("CTRA", msg, "RAID") + elseif GetNumPartyMembers() > 0 then + -- In party: Only send to PARTY + SendAddonMessage("CTRA", msg, "PARTY") + end + -- Note: BATTLEGROUND channel not used (no reliable way to detect BG in Vanilla) + -- BG groups are handled by RAID channel end libpredict.sender:SetScript("OnUpdate", function() @@ -756,15 +872,19 @@ libpredict.sender:SetScript("OnUpdate", function() local target = this.regrowth_target or player local duration = 20 local startTime = this.regrowth_start + local rank = this.regrowth_rank - libpredict:Hot(player, target, "Regr", duration, startTime, "OnUpdate") - libpredict.sender:SendHealCommMsg("Regr/"..target.."/"..duration.."/") + libpredict:Hot(player, target, "Regr", duration, startTime, "OnUpdate", rank) + local rankStr = rank and tostring(rank) or "0" + libpredict.sender:SendHealCommMsg("Regr/"..target.."/"..duration.."/"..rankStr.."/") -- Übernehme nächsten Regrowth falls vorhanden this.regrowth_target = this.regrowth_target_next this.regrowth_start = this.regrowth_start_next + this.regrowth_rank = this.regrowth_rank_next this.regrowth_target_next = nil this.regrowth_start_next = nil + this.regrowth_rank_next = nil this.regrowth_timer = nil end end) @@ -776,6 +896,18 @@ libpredict.sender:RegisterEvent("SPELLCAST_FAILED") libpredict.sender:RegisterEvent("SPELLCAST_INTERRUPTED") libpredict.sender:RegisterEvent("SPELLCAST_DELAYED") +-- Nampower: Register SPELL_FAILED_SELF for more reliable cast fail detection +if hasNampower then + libpredict.sender:RegisterEvent("SPELL_FAILED_SELF") + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[libpredict]|r Nampower detected - SPELL_FAILED_SELF registered") + end +else + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage("|cffffcc00[libpredict]|r Nampower NOT detected - using vanilla SPELLCAST_FAILED only") + end +end + -- force cache updates libpredict.sender:RegisterEvent("UNIT_INVENTORY_CHANGED") libpredict.sender:RegisterEvent("SKILL_LINES_CHANGED") @@ -819,10 +951,17 @@ libpredict.sender:SetScript("OnEvent", function() local casttime = time if spell == REGROWTH then + -- Extract rank from spell_queue[2] which contains "spell + rank" + local fullSpell = spell_queue[2] + local rankStr = fullSpell and string.match(fullSpell, "Rank (%d+)") or nil + local rankNum = rankStr and tonumber(rankStr) or nil + if this.regrowth_timer then this.regrowth_target_next = spell_queue[3] + this.regrowth_rank_next = rankNum else this.regrowth_target = spell_queue[3] + this.regrowth_rank = rankNum end end @@ -852,6 +991,11 @@ libpredict.sender:SetScript("OnEvent", function() elseif event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then if libpredict.sender.healing then libpredict:HealStop(player) + + -- DEBUG: Log when sending HealStop + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage("|cffff00ff[libpredict TX]|r Sending HealStop (via " .. event .. ") to group") + end libpredict.sender:SendHealCommMsg("HealStop") libpredict.sender.healing = nil elseif libpredict.sender.resurrecting then @@ -871,6 +1015,35 @@ libpredict.sender:SetScript("OnEvent", function() -- Cleanup this.current_cast = nil this.current_cast_target = nil + elseif event == "SPELL_FAILED_SELF" then + -- Nampower SPELL_FAILED_SELF: More reliable than vanilla SPELLCAST_FAILED + -- Same cleanup as SPELLCAST_FAILED + if libpredict.sender.healing then + libpredict:HealStop(player) + + -- DEBUG: Log when sending HealStop + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage("|cffff00ff[libpredict TX]|r Sending HealStop to group (SPELL_FAILED_SELF)") + end + libpredict.sender:SendHealCommMsg("HealStop") + libpredict.sender.healing = nil + elseif libpredict.sender.resurrecting then + local target = senttarget or spell_queue[3] + libpredict:RessStop(player) + libpredict.sender:SendHealCommMsg("Resurrection/stop/") + libpredict.sender:SendResCommMsg("RESNO " .. target) + libpredict.sender.resurrecting = nil + end + -- Regrowth cleanup + if this.current_cast == REGROWTH then + this.regrowth_timer = nil + this.regrowth_start = nil + this.regrowth_target_next = nil + this.regrowth_start_next = nil + end + -- Cleanup + this.current_cast = nil + this.current_cast_target = nil elseif event == "SPELLCAST_DELAYED" then if libpredict.sender.healing then libpredict:HealDelay(player, arg1) @@ -900,7 +1073,37 @@ end) function libpredict:GetHotDuration(unit, spell) if unit == UNKNOWNOBJECT or unit == UNKOWNBEING then return end - + + -- NEW: Try libdebuff first (Nampower AURA_CAST events) + if pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast then + local _, guid = UnitExists(unit) -- FIX: Get GUID, not exists boolean! + if guid then + -- Get the best (highest rank) aura cast for this spell + local spellName = spell + + -- Map short spell codes to full names + if spell == "Reju" then + spellName = REJUVENATION + elseif spell == "Regr" then + spellName = REGROWTH + elseif spell == "Renew" then + spellName = RENEW + end + + local start, duration, timeleft, rank, casterGuid = pfUI.api.libdebuff:GetBestAuraCast(guid, spellName) + + if start and duration and timeleft then + -- SUCCESS: libdebuff has accurate server-side data! + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[GetHotDuration]|r %s on %s via libdebuff: dur=%.1fs timeleft=%.1fs rank=%d", + spell, unit, duration, timeleft, rank or 0)) + end + return start, duration, timeleft + end + end + end + + -- FALLBACK: Use old prediction system (for non-Nampower clients or no AURA_CAST data) local start, duration, timeleft local now = pfUI.uf.now or GetTime() @@ -915,6 +1118,11 @@ function libpredict:GetHotDuration(unit, spell) start = spellData.start duration = spellData.duration timeleft = endTime - now + + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cffff9900[GetHotDuration]|r %s on %s via prediction: dur=%.1fs timeleft=%.1fs", + spell, unit, duration, timeleft)) + end end end end @@ -922,4 +1130,40 @@ function libpredict:GetHotDuration(unit, spell) return start, duration, timeleft end +-- Debug command: /hotdebug - Show HoT tracking status +_G.SLASH_HOTDEBUG1 = "/hotdebug" +_G.SlashCmdList.HOTDEBUG = function() + DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff========================================|r") + DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[HoT Tracking Debug]|r") + DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff========================================|r") + + -- Check libdebuff availability + local libdebuff_now = (pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast) and true or false + + if libdebuff_now then + DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[PRIMARY]|r libdebuff integration: ACTIVE") + DEFAULT_CHAT_FRAME:AddMessage(" Using AURA_CAST events for server-side tracking") + DEFAULT_CHAT_FRAME:AddMessage(" Rank protection: ENABLED") + else + DEFAULT_CHAT_FRAME:AddMessage("|cffff9900[PRIMARY]|r libdebuff integration: NOT AVAILABLE") + DEFAULT_CHAT_FRAME:AddMessage(" Reason: Nampower not enabled or libdebuff outdated") + end + + DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[FALLBACK]|r Legacy prediction system: ACTIVE") + DEFAULT_CHAT_FRAME:AddMessage(" Using UNIT_CASTEVENT + HealComm messages") + + -- Show active HoTs in tracking + local hotCount = 0 + for target, spells in pairs(hots) do + for spell, data in pairs(spells) do + hotCount = hotCount + 1 + end + end + + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ffff[TRACKED]|r %d HoTs in legacy system", hotCount)) + + DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff========================================|r") + DEFAULT_CHAT_FRAME:AddMessage("Tip: /libpredict.debug = true for verbose logging") +end + pfUI.api.libpredict = libpredict diff --git a/modules/actionbar.lua b/modules/actionbar.lua index ab84ce70..b7577957 100644 --- a/modules/actionbar.lua +++ b/modules/actionbar.lua @@ -668,7 +668,10 @@ pfUI:RegisterModule("actionbar", "vanilla", function () start, duration, enable = GetActionCooldown(button.id) end - CooldownFrame_SetTimer(button.cd, start, duration, enable) + -- Nil-protect: GetActionCooldown can return nil during macro parsing/indexing + if start and duration then + CooldownFrame_SetTimer(button.cd, start, duration, enable or 1) + end end local _, active @@ -982,7 +985,16 @@ pfUI:RegisterModule("actionbar", "vanilla", function () pageswitch:RegisterEvent("PLAYER_AURAS_CHANGED") pageswitch:RegisterEvent("PLAYER_ENTERING_WORLD") pageswitch:RegisterEvent("UNIT_CASTEVENT") + pageswitch:RegisterEvent("PLAYER_LOGOUT") pageswitch:SetScript("OnEvent", function() + -- Handle shutdown to prevent crash 132 + if event == "PLAYER_LOGOUT" then + this:UnregisterAllEvents() + this:SetScript("OnEvent", nil) + this:SetScript("OnUpdate", nil) + return + end + if class ~= "DRUID" then return end -- On login/reload: full scan @@ -1230,8 +1242,8 @@ pfUI:RegisterModule("actionbar", "vanilla", function () f.count:SetJustifyH("RIGHT") f.count:SetJustifyV("BOTTOM") - -- macro spell scan - if C.bars.macroscan == "0" then + -- macro spell scan (disabled when macro addons are loaded) + if C.bars.macroscan == "0" or pfUI:MacroAddonsLoaded() then f.scanmacro, f.spellslot, f.booktype = nil, nil, nil else f.scanmacro = true diff --git a/modules/buff.lua b/modules/buff.lua index f7114416..85d820e6 100644 --- a/modules/buff.lua +++ b/modules/buff.lua @@ -76,8 +76,55 @@ pfUI:RegisterModule("buff", "vanilla:tbc", function () buff.backdrop:SetBackdropBorderColor(br,bg,bb,ba) end else - buff:Hide() - return + -- Fallback: try UnitBuff/UnitDebuff API which may be more reliable in some cases + local fallbackTexture, fallbackStacks, fallbackDispelType, fallbackSpellId + local maxSlots = buff.btype == "HELPFUL" and 32 or 16 + + if buff.id >= 1 and buff.id <= maxSlots then + if buff.btype == "HELPFUL" and C.buffs.buffs == "1" then + for i = 1, maxSlots do + local tex, stacks, dtype, spellId = UnitBuff("player", i) + if tex and i == buff.id then + fallbackTexture, fallbackStacks, fallbackDispelType, fallbackSpellId = tex, stacks, dtype, spellId + break + end + if not tex then break end + end + elseif buff.btype == "HARMFUL" and C.buffs.debuffs == "1" then + for i = 1, maxSlots do + local tex, stacks, dtype, spellId = UnitDebuff("player", i) + if tex and i == buff.id then + fallbackTexture, fallbackStacks, fallbackDispelType, fallbackSpellId = tex, stacks, dtype, spellId + break + end + if not tex then break end + end + end + end + + if fallbackTexture then + buff.mode = buff.btype + buff.fallbackSpellId = fallbackSpellId + buff.texture:SetTexture(fallbackTexture) + if buff.btype == "HARMFUL" then + if fallbackDispelType == "Magic" then + buff.backdrop:SetBackdropBorderColor(0,1,1,1) + elseif fallbackDispelType == "Poison" then + buff.backdrop:SetBackdropBorderColor(0,1,0,1) + elseif fallbackDispelType == "Curse" then + buff.backdrop:SetBackdropBorderColor(1,0,1,1) + elseif fallbackDispelType == "Disease" then + buff.backdrop:SetBackdropBorderColor(1,1,0,1) + else + buff.backdrop:SetBackdropBorderColor(1,0,0,1) + end + else + buff.backdrop:SetBackdropBorderColor(br,bg,bb,ba) + end + else + buff:Hide() + return + end end buff:Show() @@ -119,30 +166,8 @@ pfUI:RegisterModule("buff", "vanilla:tbc", function () buff.btype = btype buff.gid = i - buff:SetScript("OnUpdate", function() - if not this.next then this.next = GetTime() + .1 end - if this.next > GetTime() then return end - this.next = GetTime() + .1 - - local timeleft = 0 - local stacks = 0 - - if this.mode == this.btype then - timeleft = GetPlayerBuffTimeLeft(this.bid, this.btype) - stacks = GetPlayerBuffApplications(this.bid, this.btype) - elseif this.mode == "MAINHAND" then - local _, mhtime, mhcharge = GetWeaponEnchantInfo() - timeleft = mhtime/1000 - stacks = mhcharge - elseif this.mode == "OFFHAND" then - local _, _, _, _, ohtime, ohcharge = GetWeaponEnchantInfo() - timeleft = ohtime/1000 - stacks = ohcharge - end - - this.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "") - this.stacks:SetText(stacks > 1 and stacks or "") - end) + -- PERF: OnUpdate moved to consolidated parent frame handler (see pfUI.buff:SetScript("OnUpdate")) + -- Individual buff frames no longer have their own OnUpdate buff:SetScript("OnEnter", function() GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT") @@ -251,6 +276,71 @@ pfUI:RegisterModule("buff", "vanilla:tbc", function () end end) + -- PERF: Consolidated OnUpdate handler for all buff timers + -- This replaces 50 individual OnUpdate handlers with a single one + pfUI.buff:SetScript("OnUpdate", function() + local now = GetTime() + if not this.nextUpdate then this.nextUpdate = now + 0.1 end + if this.nextUpdate > now then return end + this.nextUpdate = now + 0.1 + + -- Cache weapon enchant info once per update cycle + local mh, mhtime, mhcharge, oh, ohtime, ohcharge = GetWeaponEnchantInfo() + + -- Update all visible buff buttons + local buttons = pfUI.buff.buffs.buttons + for i = 1, 32 do + local buff = buttons[i] + if buff:IsShown() then + local timeleft, stacks = 0, 0 + if buff.mode == buff.btype then + timeleft = GetPlayerBuffTimeLeft(buff.bid, buff.btype) + stacks = GetPlayerBuffApplications(buff.bid, buff.btype) + elseif buff.mode == "MAINHAND" then + timeleft = mhtime and mhtime / 1000 or 0 + stacks = mhcharge or 0 + elseif buff.mode == "OFFHAND" then + timeleft = ohtime and ohtime / 1000 or 0 + stacks = ohcharge or 0 + end + buff.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "") + buff.stacks:SetText(stacks > 1 and stacks or "") + end + end + + -- Update all visible debuff buttons + buttons = pfUI.buff.debuffs.buttons + for i = 1, 16 do + local buff = buttons[i] + if buff:IsShown() then + local timeleft = GetPlayerBuffTimeLeft(buff.bid, buff.btype) + local stacks = GetPlayerBuffApplications(buff.bid, buff.btype) + buff.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "") + buff.stacks:SetText(stacks > 1 and stacks or "") + end + end + + -- Update weapon buff buttons if separate + if C.buffs.separateweapons == "1" then + buttons = pfUI.buff.wepbuffs.buttons + for i = 1, 2 do + local buff = buttons[i] + if buff:IsShown() then + local timeleft, stacks = 0, 0 + if buff.mode == "MAINHAND" then + timeleft = mhtime and mhtime / 1000 or 0 + stacks = mhcharge or 0 + elseif buff.mode == "OFFHAND" then + timeleft = ohtime and ohtime / 1000 or 0 + stacks = ohcharge or 0 + end + buff.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "") + buff.stacks:SetText(stacks > 1 and stacks or "") + end + end + end + end) + -- Weapon Buffs pfUI.buff.wepbuffs = CreateFrame("Frame", "pfWepBuffFrame", UIParent) pfUI.buff.wepbuffs.count = 0 diff --git a/modules/buffwatch.lua b/modules/buffwatch.lua index e9109b2a..8d83e1c1 100644 --- a/modules/buffwatch.lua +++ b/modules/buffwatch.lua @@ -125,7 +125,23 @@ pfUI:RegisterModule("buffwatch", "vanilla:tbc", function () if this.unit == "player" then GameTooltip:SetPlayerBuff(GetPlayerBuff(PLAYER_BUFF_START_ID+this.id,this.type)) elseif this.type == "HARMFUL" then - GameTooltip:SetUnitDebuff(this.unit, this.id) + -- For "only own debuffs" mode: find the REAL slot by matching spell name AND caster + local config = this.parent and this.parent.config + if config and config.selfdebuff == "1" and libdebuff then + local ownDebuffName = libdebuff:UnitOwnDebuff(this.unit, this.id) + if ownDebuffName then + -- Search through all game slots to find OUR debuff with matching name + for gameSlot = 1, 16 do + local gameName, _, _, _, _, _, _, gameCaster = libdebuff:UnitDebuff(this.unit, gameSlot) + if gameName == ownDebuffName and gameCaster == "player" then + GameTooltip:SetUnitDebuff(this.unit, gameSlot) + break + end + end + end + else + GameTooltip:SetUnitDebuff(this.unit, this.id) + end elseif this.type == "HELPFUL" then GameTooltip:SetUnitBuff(this.unit, this.id) end @@ -261,7 +277,14 @@ pfUI:RegisterModule("buffwatch", "vanilla:tbc", function () and data[3] and data[3] ~= "" -- buff has a name and data[4] and data[4] ~= "" -- buff has a texture then - local uuid = data[4] .. data[3] -- we use that to cache some values for buffs + -- For player: no slot in uuid (slots shift when other buffs expire) + -- For target: include slot (multiple players can have same debuff, slot identifies who) + local uuid + if frame.unit == "player" then + uuid = data[4] .. data[3] -- texture + name only + else + uuid = data[4] .. data[3] .. data[2] -- texture + name + slot + end -- update bar data frame.bars[bar] = frame.bars[bar] or CreateStatusBar(bar, frame) diff --git a/modules/castbar.lua b/modules/castbar.lua index 8f1e5950..ed235a02 100644 --- a/modules/castbar.lua +++ b/modules/castbar.lua @@ -6,6 +6,17 @@ pfUI:RegisterModule("castbar", "vanilla", function () local rawborder, default_border = GetBorderSize("unitframes") local cbtexture = pfUI.media[C.appearance.castbar.texture] + -- Helper function for castbar timer formatting + local function FormatCastbarTime(value) + if C.unitframes.castbardecimals == "1" then + -- 1 decimal, always floor + return string.format("%.1f", floor(value * 10) / 10) + else + -- 2 decimals (default) + return string.format("%.2f", value) + end + end + local function CreateCastbar(name, parent, unitstr, unitname) local cb = CreateFrame("Frame", name, parent or UIParent) @@ -165,10 +176,10 @@ pfUI:RegisterModule("castbar", "vanilla", function () if this.showtimer then if this.delay and this.delay > 0 then - local delay = "|cffffaaaa" .. (channel and "-" or "+") .. round(this.delay,2) .. " |r " - this.bar.right:SetText(delay .. string.format("%.2f",cur) .. " / " .. round(max,2)) + local delay = "|cffffaaaa" .. (channel and "-" or "+") .. FormatCastbarTime(this.delay) .. " |r " + this.bar.right:SetText(delay .. FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max)) else - this.bar.right:SetText(string.format("%.2f",cur) .. " / " .. round(max,2)) + this.bar.right:SetText(FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max)) end end diff --git a/modules/gui.lua b/modules/gui.lua index 4f04247d..b0d9b52e 100644 --- a/modules/gui.lua +++ b/modules/gui.lua @@ -891,6 +891,15 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () "7:" .. T["Small"], "8:" .. T["Tiny (PixelPerfect)"], }, + ["abbrevnum"] = { + "0:" .. T["Full Numbers (4250)"], + "1:" .. T["Abbreviate 2 Decimals (4.25k)"], + "2:" .. T["Abbreviate 1 Decimal (4.2k)"], + }, + ["castbardecimals"] = { + "1:" .. T["1 Decimal (2.1)"], + "2:" .. T["2 Decimals (2.14)"], + }, ["orientation"] = { "HORIZONTAL:" .. T["Horizontal"], "VERTICAL:" .. T["Vertical"], @@ -1378,7 +1387,7 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () donate:SetHeight(20) donate:SetText(T["Donate"]) donate:SetScript("OnClick", function() - pfUI.chat.urlcopy.CopyText("https://ko-fi.com/shagu") + pfUI.chat.urlcopy.CopyText("https://github.com/me0wg4ming/pfUI") end) SkinButton(donate) @@ -1388,7 +1397,7 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () github:SetHeight(20) github:SetText(T["GitHub"]) github:SetScript("OnClick", function() - pfUI.chat.urlcopy.CopyText("https://github.com/shagu/pfUI") + pfUI.chat.urlcopy.CopyText("https://github.com/me0wg4ming/pfUI") end) SkinButton(github) @@ -1398,7 +1407,7 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () website:SetHeight(20) website:SetText(T["Website"]) website:SetScript("OnClick", function() - pfUI.chat.urlcopy.CopyText("https://shagu.org/pfUI") + pfUI.chat.urlcopy.CopyText("https://github.com/me0wg4ming/pfUI") end) SkinButton(website) end) @@ -1496,7 +1505,8 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(nil, T["Disable Errors in UIErrors Frame"], C.global, "errors_hide", "checkbox") CreateConfig(nil, T["Highlight Settings That Require Reload"], C.gui, "reloadmarker", "checkbox") CreateConfig(nil, T["Show Incompatible Config Entries"], C.gui, "showdisabled", "checkbox") - CreateConfig(nil, T["Abbreviate Numbers (4200 -> 4.2k)"], C.unitframes, "abbrevnum", "checkbox") + CreateConfig(nil, T["Abbreviate Numbers"], C.unitframes, "abbrevnum", "dropdown", pfUI.gui.dropdowns.abbrevnum) + CreateConfig(nil, T["Castbar Timer Decimals"], C.unitframes, "castbardecimals", "dropdown", pfUI.gui.dropdowns.castbardecimals) CreateConfig(nil, T["Abbreviate Unit Names"], C.unitframes, "abbrevname", "checkbox") CreateConfig(nil, T["Health Point Estimation"], nil, nil, "header") CreateConfig(nil, T["Estimate Enemy Health Points"], C.global, "libhealth", "checkbox") @@ -1669,7 +1679,6 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(nil, T["Spell Queue Icon Size"], C.unitframes, "spellqueuesize", nil, nil, nil, nil, nil, "vanilla" ) CreateConfig(nil, T["Show Reactive Spell Indicator"], C.unitframes, "reactive_indicator", "checkbox", nil, nil, nil, nil, "vanilla" ) CreateConfig(nil, T["Reactive Indicator Size"], C.unitframes, "reactive_size", nil, nil, nil, nil, nil, "vanilla" ) - CreateConfig(nil, T["Enhanced Buff Tracking"], C.unitframes, "nampower_buffs", "checkbox", nil, nil, nil, nil, "vanilla" ) CreateConfig(nil, T["UnitXP Settings"], nil, nil, "header") CreateConfig(nil, T["Show Line of Sight Indicator"], C.unitframes, "los_indicator", "checkbox", nil, nil, nil, nil, "vanilla" ) @@ -1831,7 +1840,7 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(U[c], T["Timer"], nil, nil, "header") CreateConfig(U[c], T["Show Timer Text"], C.unitframes[c], "cooldown_text", "checkbox") - CreateConfig(U[c], T["Show Timer Animation"], C.unitframes[c], "cooldown_anim", "checkbox") + CreateConfig(Reload, T["Show Timer Animation"], C.unitframes[c], "cooldown_anim", "checkbox") CreateConfig(U[c], T["Buffs"], nil, nil, "header") CreateConfig(U[c], T["Buff Position"], C.unitframes[c], "buffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position) @@ -2032,7 +2041,9 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(U["bars"], T["Button Animation"], C.bars, "animation", "dropdown", pfUI.gui.dropdowns.actionbuttonanimations) CreateConfig(U["bars"], T["Button Animation Trigger"], C.bars, "animmode", "dropdown", pfUI.gui.dropdowns.animationmode) CreateConfig(U["bars"], T["Show Animation On Hidden Bars"], C.bars, "animalways", "checkbox") - CreateConfig(U["bars"], T["Scan Macros For Spells"], C.bars, "macroscan", "checkbox", nil, nil, nil, nil, "vanilla") + if not pfUI:MacroAddonsLoaded() then + CreateConfig(U["bars"], T["Scan Macros For Spells"], C.bars, "macroscan", "checkbox", nil, nil, nil, nil, "vanilla") + end CreateConfig(U["bars"], T["Show Reagent Count"], C.bars, "reagents", "checkbox") CreateConfig(U["bars"], T["Highlight Equipped Items"], C.bars, "showequipped", "checkbox") CreateConfig(U["bars"], T["Equipped Item Color"], C.bars, "eqcolor", "color") @@ -2357,7 +2368,8 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(U["nameplates"], T["Show Debuff Stacks"], C.nameplates.debuffs, "showstacks", "checkbox") CreateConfig(U["nameplates"], T["Enable Debuff Timers"], C.nameplates, "debufftimers", "checkbox") CreateConfig(U["nameplates"], T["Show Timer Text"], C.nameplates, "debufftext", "checkbox") - CreateConfig(nil, T["Show Timer Animation"], C.nameplates, "debuffanim", "checkbox") + CreateConfig(Reload, T["Show Timer Animation"], C.nameplates, "debuffanim", "checkbox") + CreateConfig(U["nameplates"], T["Only Show Own Debuffs (|cffffaaaaExperimental|r)"], C.nameplates, "selfdebuff", "checkbox") CreateConfig(U["nameplates"], T["Filter Mode"], C.nameplates.debuffs, "filter", "dropdown", pfUI.gui.dropdowns.buffbarfilter) CreateConfig(U["nameplates"], T["Blacklist"], C.nameplates.debuffs, "blacklist", "list") @@ -2448,7 +2460,8 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateGUIEntry(T["Components"], T["Modules"], function() table.sort(pfUI.modules) for i,m in pairs(pfUI.modules) do - if m ~= "gui" then + -- skip gui and macrotweak when macro addons are loaded + if m ~= "gui" and not (m == "macrotweak" and pfUI:MacroAddonsLoaded()) then -- create disabled entry if not existing and display pfUI:UpdateConfig("disabled", nil, m, "0") CreateConfig(nil, T["Disable Module"] .. " " .. m, C.disabled, m, "checkbox") @@ -2465,4 +2478,4 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () end end) end -end) +end) \ No newline at end of file diff --git a/modules/macrotweak.lua b/modules/macrotweak.lua index f6c4cd50..3d45d862 100644 --- a/modules/macrotweak.lua +++ b/modules/macrotweak.lua @@ -1,6 +1,6 @@ pfUI:RegisterModule("macrotweak", "vanilla", function () - -- disable macrotweak when SuperCleveRoidMacros is loaded - if IsAddOnLoaded("SuperCleveRoidMacros") then return end + -- disable macrotweak when macro addons are loaded + if IsAddOnLoaded("Supermacro") or IsAddOnLoaded("SuperCleveRoidMacros") or IsAddOnLoaded("UltimaMacros") then return end -- do not write macro calls into chat input history if ChatFrameEditBox._AddHistoryLine then diff --git a/modules/nameplates.lua b/modules/nameplates.lua index 918f3dc9..7b4926a2 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -4,7 +4,6 @@ pfUI:RegisterModule("nameplates", "vanilla", function () -- check for SuperWoW support (use SUPERWOW_VERSION global) local superwow_active = SUPERWOW_VERSION ~= nil - --print("pfUI Nameplates: SuperWoW " .. (superwow_active and "ACTIVE" or "INACTIVE")) -- Local function references for performance local GetTime = GetTime @@ -19,6 +18,10 @@ pfUI:RegisterModule("nameplates", "vanilla", function () local UnitCanAssist = UnitCanAssist local UnitCastingInfo = UnitCastingInfo local UnitChannelInfo = UnitChannelInfo + local UnitHealth = UnitHealth + local UnitHealthMax = UnitHealthMax + local UnitMana = UnitMana + local UnitManaMax = UnitManaMax local pairs = pairs local tonumber = tonumber local strlower = strlower @@ -27,6 +30,7 @@ pfUI:RegisterModule("nameplates", "vanilla", function () local floor = floor local ceil = ceil local abs = abs + local mathmod = math.mod local unitcolors = { ["ENEMY_NPC"] = { .9, .2, .3, .8 }, @@ -56,7 +60,8 @@ pfUI:RegisterModule("nameplates", "vanilla", function () } -- catch all nameplates - local childs, regions, plate + local childs = {} -- PERF: Reuse table instead of creating new one each scan + local regions, plate local initialized = 0 -- Friendly zone nameplate disable state @@ -66,31 +71,111 @@ pfUI:RegisterModule("nameplates", "vanilla", function () local parentcount = 0 local platecount = 0 local registry = {} - -- NEW: Cast event cache like Overhead.lua - local CastEvents = {} + + -- ============================================================================ + -- OPTIMIZATION: GUID-based registries for O(1) lookups + -- ============================================================================ + local guidRegistry = {} -- guid -> plate (for direct event routing) + + -- Helper function to safely access libdebuff cast data + local function GetCastInfo(guid) + return pfUI.libdebuff_casts and pfUI.libdebuff_casts[guid] + end + + local debuffCache = {} -- guid -> { [spellID] = { start, duration } } + local threatMemory = {} -- guid -> true if mob had player targeted + local debuffSeen = {} -- reusable table for debuff tracking (avoid GC churn) + + -- PERF: Track visible plate count for adaptive throttling + local visiblePlateCount = 0 + local lastVisibleCheck = 0 + + -- wipe polyfill + local wipe = wipe or function(t) for k in pairs(t) do t[k] = nil end end + + -- Player GUID for filtering local _, PlayerGUID = UnitExists("player") + -- ============================================================================ + -- OPTIMIZATION: Config caching + -- ============================================================================ + local cfg = {} + local function CacheConfig() + cfg.showcastbar = C.nameplates["showcastbar"] == "1" + cfg.targetcastbar = C.nameplates["targetcastbar"] == "1" + cfg.notargalpha = tonumber(C.nameplates.notargalpha) or 0.5 + if cfg.notargalpha > 1 then cfg.notargalpha = cfg.notargalpha / 100 end + cfg.namefightcolor = C.nameplates.namefightcolor == "1" + cfg.spellname = C.nameplates.spellname == "1" + cfg.showhp = C.nameplates.showhp == "1" + cfg.showdebuffs = C.nameplates["showdebuffs"] == "1" + cfg.targetzoom = C.nameplates.targetzoom == "1" + cfg.zoomval = (tonumber(C.nameplates.targetzoomval) or 0.4) + 1 + cfg.width = tonumber(C.nameplates.width) or 120 + cfg.heighthealth = tonumber(C.nameplates.heighthealth) or 8 + cfg.targetglow = C.nameplates.targetglow == "1" + cfg.targethighlight = C.nameplates.targethighlight == "1" + cfg.outcombatstate = C.nameplates.outcombatstate == "1" + cfg.barcombatstate = C.nameplates.barcombatstate == "1" + cfg.ccombatcasting = C.nameplates.ccombatcasting == "1" + cfg.ccombatthreat = C.nameplates.ccombatthreat == "1" + cfg.ccombatnothreat = C.nameplates.ccombatnothreat == "1" + cfg.ccombatstun = C.nameplates.ccombatstun == "1" + cfg.ccombatofftank = C.nameplates.ccombatofftank == "1" + cfg.use_unitfonts = C.nameplates.use_unitfonts == "1" + cfg.font_size = cfg.use_unitfonts and C.global.font_unit_size or C.global.font_size + cfg.hptextformat = C.nameplates.hptextformat + -- NEW: Cache debuff config + cfg.debufftimers = C.nameplates.debufftimers == "1" + cfg.debuffanim = tonumber(C.nameplates.debuffanim) or 0 + cfg.debufftext = tonumber(C.nameplates.debufftext) or 1 + end + + -- ============================================================================ + -- OPTIMIZATION: Frame state cache + -- ============================================================================ + local frameState = { + now = 0, + hasTarget = false, + targetGuid = nil, + hasMouseover = false, + } + -- cache default border color local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color) local function GetCombatStateColor(guid) + -- PERF: Quick exit if not in combat + if not UnitAffectingCombat("player") then return false end + if not UnitAffectingCombat(guid) then return false end + if UnitCanAssist("player", guid) then return false end + local target = guid.."target" local color = false - if UnitAffectingCombat("player") and UnitAffectingCombat(guid) and not UnitCanAssist("player", guid) then - if C.nameplates.ccombatcasting == "1" and (UnitCastingInfo(guid) or UnitChannelInfo(guid)) then - color = combatstate.CASTING - elseif C.nameplates.ccombatthreat == "1" and UnitIsUnit(target, "player") then - color = combatstate.THREAT - elseif C.nameplates.ccombatofftank == "1" and UnitName(target) and offtanks[strlower(UnitName(target))] then - color = combatstate.OFFTANK - elseif C.nameplates.ccombatofftank == "1" and pfUI.uf and pfUI.uf.raid and pfUI.uf.raid.tankrole[UnitName(target)] then - color = combatstate.OFFTANK - elseif C.nameplates.ccombatnothreat == "1" and UnitExists(target) then - color = combatstate.NOTHREAT - elseif C.nameplates.ccombatstun == "1" and not UnitExists(target) and not UnitIsPlayer(guid) then - color = combatstate.STUN - end + local castInfo = GetCastInfo(guid) + local isCasting = castInfo and castInfo.endTime and frameState.now < castInfo.endTime + local targetingPlayer = UnitIsUnit(target, "player") + + -- Remember if mob targets player, clear only when targeting someone else while NOT casting + if targetingPlayer then + threatMemory[guid] = true + elseif UnitExists(target) and not isCasting then + threatMemory[guid] = nil + end + + if cfg.ccombatcasting and isCasting then + color = combatstate.CASTING + elseif cfg.ccombatthreat and (targetingPlayer or threatMemory[guid]) then + color = combatstate.THREAT + elseif cfg.ccombatofftank and UnitName(target) and offtanks[strlower(UnitName(target))] then + color = combatstate.OFFTANK + elseif cfg.ccombatofftank and pfUI.uf and pfUI.uf.raid and pfUI.uf.raid.tankrole[UnitName(target)] then + color = combatstate.OFFTANK + elseif cfg.ccombatnothreat and UnitExists(target) then + color = combatstate.NOTHREAT + elseif cfg.ccombatstun and not UnitExists(target) and not UnitIsPlayer(guid) then + color = combatstate.STUN end return color @@ -298,31 +383,25 @@ pfUI:RegisterModule("nameplates", "vanilla", function () plate.debuffs[index].stacks:SetJustifyV("BOTTOM") plate.debuffs[index].stacks:SetTextColor(1,1,0) - -- Read config for cooldown animation and text - local cooldown_anim = tonumber(C.nameplates.debuffanim) or 0 - local cooldown_text = tonumber(C.nameplates.debufftext) or 1 - - if pfUI.client <= 11200 then - -- Animation enabled: Use Model frame with CooldownFrameTemplate - plate.debuffs[index].cd = CreateFrame(COOLDOWN_FRAME_TYPE, plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate") - plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index]) - plate.debuffs[index].cd.pfCooldownStyleAnimation = 1 - plate.debuffs[index].cd.pfCooldownStyleText = cooldown_text - plate.debuffs[index].cd.pfCooldownType = "ALL" - else - -- Animation disabled: Create fake cooldown frame for performance (like ShaguPlates) + -- PERF: Use lightweight fake cooldown frame when animation disabled + -- The Model-based CooldownFrameTemplate causes major lag with many nameplates + if pfUI.client <= 11200 and cfg.debuffanim ~= 1 then plate.debuffs[index].cd = CreateFrame("Frame", plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index]) plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index]) - - -- Add dummy functions so CooldownFrame_SetTimer doesn't crash + plate.debuffs[index].cd:SetScript("OnUpdate", CooldownFrame_OnUpdateModel) plate.debuffs[index].cd.AdvanceTime = DoNothing plate.debuffs[index].cd.SetSequence = DoNothing plate.debuffs[index].cd.SetSequenceTime = DoNothing - - plate.debuffs[index].cd.pfCooldownStyleAnimation = 0 - plate.debuffs[index].cd.pfCooldownStyleText = cooldown_text - plate.debuffs[index].cd.pfCooldownType = "ALL" + else + -- Use CooldownFrameTemplate for animation or TBC+ + plate.debuffs[index].cd = CreateFrame(COOLDOWN_FRAME_TYPE, plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate") + plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index]) end + + -- Set initial config flags (will be cached per-cooldown later) + plate.debuffs[index].cd.pfCooldownStyleAnimation = cfg.debuffanim + plate.debuffs[index].cd.pfCooldownStyleText = cfg.debufftext + plate.debuffs[index].cd.pfCooldownType = "ALL" end local function UpdateDebuffConfig(nameplate, i) @@ -356,25 +435,62 @@ pfUI:RegisterModule("nameplates", "vanilla", function () nameplate.debuffs[i]:SetWidth(tonumber(C.nameplates.debuffsize)) nameplate.debuffs[i]:SetHeight(tonumber(C.nameplates.debuffsize)) + + -- Update cooldown display settings + if nameplate.debuffs[i].cd then + local cooldown_text = tonumber(C.nameplates.debufftext) or 1 + local cooldown_anim = tonumber(C.nameplates.debuffanim) or 0 + nameplate.debuffs[i].cd.pfCooldownStyleText = cooldown_text + nameplate.debuffs[i].cd.pfCooldownStyleAnimation = cooldown_anim + + -- Update scale for TBC+ + if pfUI.client > 11200 then + local debuffsize = tonumber(C.nameplates.debuffsize) + local cdScale = debuffsize / 32 + nameplate.debuffs[i].cd:SetScale(cdScale) + end + end end -- create nameplate core - local nameplates = CreateFrame("Frame", "pfNameplates", UIParent) - nameplates:RegisterEvent("PLAYER_ENTERING_WORLD") - nameplates:RegisterEvent("PLAYER_TARGET_CHANGED") - nameplates:RegisterEvent("UNIT_COMBO_POINTS") - nameplates:RegisterEvent("PLAYER_COMBO_POINTS") - nameplates:RegisterEvent("UNIT_AURA") - nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA") +local nameplates = CreateFrame("Frame", "pfNameplates", UIParent) +nameplates:RegisterEvent("PLAYER_ENTERING_WORLD") +nameplates:RegisterEvent("PLAYER_TARGET_CHANGED") +nameplates:RegisterEvent("PLAYER_LOGOUT") +nameplates:RegisterEvent("UNIT_COMBO_POINTS") +nameplates:RegisterEvent("PLAYER_COMBO_POINTS") +nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA") - -- NEW: Register cast events like Overhead.lua - if superwow_active then - nameplates:RegisterEvent("UNIT_CASTEVENT") + -- Cast tracking handled by libdebuff (SPELL_START/GO/FAILED events) + -- No local event registration needed + + -- Callback from libdebuff when auras change (GUID-based, event-driven) + nameplates.OnAuraUpdate = function(self, guid) + if not guid then return end + + -- GUID is actual GUID (0xF13000...) from SuperWoW/Nampower events + local plate = guidRegistry[guid] + if plate and plate.nameplate then + -- Mark nameplate for aura update in next OnUpdate cycle + plate.nameplate.auraUpdate = true + end end nameplates:SetScript("OnEvent", function() - if event == "PLAYER_ENTERING_WORLD" or event == "ZONE_CHANGED_NEW_AREA" then + -- Stop event handling during logout to prevent crash 132 + if event == "PLAYER_LOGOUT" then + this:UnregisterAllEvents() + this:SetScript("OnEvent", nil) + this:SetScript("OnUpdate", nil) + if nameplates.mouselook then + nameplates.mouselook:SetScript("OnUpdate", nil) + end + return + + elseif event == "PLAYER_ENTERING_WORLD" or event == "ZONE_CHANGED_NEW_AREA" then if event == "PLAYER_ENTERING_WORLD" then + _, PlayerGUID = UnitExists("player") + CacheConfig() this:SetGameVariables() end @@ -419,47 +535,27 @@ pfUI:RegisterModule("nameplates", "vanilla", function () savedFriendlyState = nil end end - elseif event == "UNIT_CASTEVENT" then - -- NEW: Event-based cast handling from Overhead.lua - local casterGUID = arg1 - if casterGUID == PlayerGUID then return end - - local eventType = arg3 -- "START", "CAST", "FAIL", "CHANNEL" - local spellID = arg4 - local castDuration = arg5 - local spellName, _, icon = SpellInfo(spellID) - - if eventType == "MAINHAND" or eventType == "OFFHAND" then - return - end - - if eventType == "CAST" then - if not CastEvents[casterGUID] or spellID ~= CastEvents[casterGUID].spell then - return + + elseif event == "PLAYER_TARGET_CHANGED" then + -- Flag target plate for update via GUID registry + local _, targetGuid = UnitExists("target") + if targetGuid then + local plate = guidRegistry[targetGuid] + if plate and plate.nameplate then + plate.nameplate.targetUpdate = true end end - - if eventType == "START" or eventType == "CHANNEL" then - if not CastEvents[casterGUID] then - CastEvents[casterGUID] = {} + -- Also propagate to all plates for alpha/strata updates + this.eventcache = true + + elseif event == "PLAYER_COMBO_POINTS" or event == "UNIT_COMBO_POINTS" then + -- Only flag the target plate for combo point update + local _, targetGuid = UnitExists("target") + if targetGuid then + local plate = guidRegistry[targetGuid] + if plate and plate.nameplate then + plate.nameplate.comboUpdate = true end - wipe(CastEvents[casterGUID]) - CastEvents[casterGUID].event = eventType - CastEvents[casterGUID].spellID = spellID - CastEvents[casterGUID].spellName = spellName - CastEvents[casterGUID].icon = icon - CastEvents[casterGUID].startTime = GetTime() - CastEvents[casterGUID].endTime = castDuration and GetTime() + castDuration / 1000 - CastEvents[casterGUID].duration = castDuration and castDuration / 1000 or nil - elseif eventType == "FAIL" then - if CastEvents[casterGUID] then - wipe(CastEvents[casterGUID]) - end - end - - -- Propagate cast event to all nameplates - for plate in pairs(registry) do - plate.eventcache = true end else this.eventcache = true @@ -467,8 +563,10 @@ pfUI:RegisterModule("nameplates", "vanilla", function () end) nameplates:SetScript("OnUpdate", function() - -- Throttle main scanner to reasonable rate - if (this.tick or 0) > GetTime() then return else this.tick = GetTime() + 0.05 end + -- PERF: Cache GetTime() once per frame + frameState.now = GetTime() + frameState.hasTarget, frameState.targetGuid = UnitExists("target") + frameState.hasMouseover = UnitExists("mouseover") -- propagate events to all nameplates if this.eventcache then @@ -478,19 +576,76 @@ pfUI:RegisterModule("nameplates", "vanilla", function () end end - -- detect new nameplates - parentcount = WorldFrame:GetNumChildren() - if initialized < parentcount then - childs = { WorldFrame:GetChildren() } - for i = initialized + 1, parentcount do - plate = childs[i] - if IsNamePlate(plate) and not registry[plate] then - nameplates.OnCreate(plate) - registry[plate] = plate + -- PERF: Update visible plate count periodically for adaptive throttling + if frameState.now - lastVisibleCheck > 0.5 then + lastVisibleCheck = frameState.now + local count = 0 + for plate in pairs(registry) do + if plate:IsVisible() then count = count + 1 end + end + visiblePlateCount = count + end + + -- Throttle ONLY the nameplate scanner + local scanThrottle = nameplates.combat and nameplates.combat.inCombat and 0.1 or 0.05 + local shouldScan = (this.tick or 0) <= frameState.now + if shouldScan then + this.tick = frameState.now + scanThrottle + + -- detect new nameplates + parentcount = WorldFrame:GetNumChildren() + if initialized < parentcount then + -- PERF: Reuse childs table instead of creating new one + local newchilds = { WorldFrame:GetChildren() } + for i = 1, parentcount do + childs[i] = newchilds[i] + end + + for i = initialized + 1, parentcount do + plate = childs[i] + if IsNamePlate(plate) and not registry[plate] then + nameplates.OnCreate(plate) + registry[plate] = plate + end + end + + initialized = parentcount + end + end + + -- Central OnUpdate for all visible plates + for plate in pairs(registry) do + if plate:IsVisible() then + nameplates.OnUpdate(plate, frameState) + else + -- PERF: Clean up ALL caches for hidden plates to prevent memory leak + local guid = plate.nameplate and plate.nameplate.cachedGuid + if guid then + -- Remove from guidRegistry + if guidRegistry[guid] == plate then + guidRegistry[guid] = nil + end + + -- Clean cast cache ONLY if cast has expired + -- (Don't delete active casts just because plate was hidden briefly) + local castInfo = GetCastInfo(guid) + if castInfo and castInfo.endTime and castInfo.endTime < frameState.now then + if pfUI.libdebuff_casts then + pfUI.libdebuff_casts[guid] = nil + end + end + + -- Clean debuffCache + if debuffCache[guid] then + debuffCache[guid] = nil + end + + -- Clean threatMemory + if threatMemory[guid] then + threatMemory[guid] = nil + end end end - - initialized = parentcount end end) @@ -498,13 +653,22 @@ pfUI:RegisterModule("nameplates", "vanilla", function () nameplates.combat = CreateFrame("Frame") nameplates.combat:RegisterEvent("PLAYER_ENTER_COMBAT") nameplates.combat:RegisterEvent("PLAYER_LEAVE_COMBAT") + nameplates.combat:RegisterEvent("PLAYER_LOGOUT") nameplates.combat:SetScript("OnEvent", function() - if event == "PLAYER_ENTER_COMBAT" then + if event == "PLAYER_LOGOUT" then + this:UnregisterAllEvents() + this:SetScript("OnEvent", nil) + return + elseif event == "PLAYER_ENTER_COMBAT" then this.inCombat = 1 if PlayerFrame then PlayerFrame.inCombat = 1 end elseif event == "PLAYER_LEAVE_COMBAT" then this.inCombat = nil if PlayerFrame then PlayerFrame.inCombat = nil end + -- Clear threat memory when leaving combat + for k in pairs(threatMemory) do + threatMemory[k] = nil + end end end) @@ -635,9 +799,13 @@ pfUI:RegisterModule("nameplates", "vanilla", function () nameplate.castbar = castbar end + -- Stagger tick to spread updates across frames (0.05s apart per plate) + nameplate.tick = GetTime() + mathmod(platecount, 10) * 0.05 + parent.nameplate = nameplate HookScript(parent, "OnShow", nameplates.OnShow) - HookScript(parent, "OnUpdate", nameplates.OnUpdate) + -- NOTE: OnUpdate is now handled centrally, not per-plate/ + parent:SetScript("OnUpdate", nil) -- Disable Blizzard's OnUpdate nameplates.OnConfigChange(parent) nameplates.OnShow(parent) @@ -808,12 +976,12 @@ pfUI:RegisterModule("nameplates", "vanilla", function () -- always make sure to keep plate visible plate:Show() - if target and C.nameplates.targetglow == "1" then + if target and cfg.targetglow then plate.glow:Show() else plate.glow:Hide() end -- target indicator - if superwow_active and C.nameplates.outcombatstate == "1" then + if superwow_active and cfg.outcombatstate then local guid = plate.parent:GetName(1) or "" -- determine color based on combat state @@ -822,7 +990,7 @@ pfUI:RegisterModule("nameplates", "vanilla", function () -- set border color plate.health.backdrop:SetBackdropBorderColor(color.r, color.g, color.b, color.a) - elseif target and C.nameplates.targethighlight == "1" then + elseif target and cfg.targethighlight then plate.health.backdrop:SetBackdropBorderColor(plate.health.hlr, plate.health.hlg, plate.health.hlb, plate.health.hla) elseif C.nameplates.outfriendlynpc == "1" and unittype == "FRIENDLY_NPC" then plate.health.backdrop:SetBackdropBorderColor(unpack(unitcolors[unittype])) @@ -899,30 +1067,44 @@ pfUI:RegisterModule("nameplates", "vanilla", function () plate.health:SetMinMaxValues(hpmin, hpmax) plate.health:SetValue(hp) - if C.nameplates.showhp == "1" then + if cfg.showhp then local rhp, rhpmax, estimated - if hpmax > 100 or (round(hpmax/100*hp) ~= hp) then - rhp, rhpmax = hp, hpmax - elseif pfUI.libhealth and pfUI.libhealth.enabled then - rhp, rhpmax, estimated = pfUI.libhealth:GetUnitHealthByName(name,level,tonumber(hp),tonumber(hpmax)) + + -- Try Nampower first for real HP values via GUID + local guid = superwow_active and plate.parent:GetName(1) or nil + if guid and GetUnitField then + local npHp = GetUnitField(guid, "health") + local npMaxHp = GetUnitField(guid, "maxHealth") + if npHp and npHp > 0 and npMaxHp and npMaxHp > 0 then + rhp, rhpmax = npHp, npMaxHp + end + end + + -- Fallback to existing methods + if not rhp then + if hpmax > 100 or (round(hpmax/100*hp) ~= hp) then + rhp, rhpmax = hp, hpmax + elseif pfUI.libhealth and pfUI.libhealth.enabled then + rhp, rhpmax, estimated = pfUI.libhealth:GetUnitHealthByName(name,level,tonumber(hp),tonumber(hpmax)) + end end - local setting = C.nameplates.hptextformat - local hasdata = ( estimated or hpmax > 100 or (round(hpmax/100*hp) ~= hp) ) + local setting = cfg.hptextformat + local hasdata = ( rhp and rhpmax ) or estimated or hpmax > 100 or (round(hpmax/100*hp) ~= hp) - if setting == "curperc" and hasdata then + if setting == "curperc" and hasdata and rhp then plate.health.text:SetText(string.format("%s | %s%%", Abbreviate(rhp), ceil(hp/hpmax*100))) - elseif setting == "cur" and hasdata then + elseif setting == "cur" and hasdata and rhp then plate.health.text:SetText(string.format("%s", Abbreviate(rhp))) - elseif setting == "curmax" and hasdata then + elseif setting == "curmax" and hasdata and rhp then plate.health.text:SetText(string.format("%s - %s", Abbreviate(rhp), Abbreviate(rhpmax))) - elseif setting == "curmaxs" and hasdata then + elseif setting == "curmaxs" and hasdata and rhp then plate.health.text:SetText(string.format("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax))) - elseif setting == "curmaxperc" and hasdata then + elseif setting == "curmaxperc" and hasdata and rhp then plate.health.text:SetText(string.format("%s - %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100))) - elseif setting == "curmaxpercs" and hasdata then + elseif setting == "curmaxpercs" and hasdata and rhp then plate.health.text:SetText(string.format("%s / %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100))) - elseif setting == "deficit" then + elseif setting == "deficit" and rhp then plate.health.text:SetText(string.format("-%s" .. (hasdata and "" or "%%"), Abbreviate(rhpmax - rhp))) else -- "percent" as fallback plate.health.text:SetText(string.format("%s%%", ceil(hp/hpmax*100))) @@ -943,7 +1125,7 @@ pfUI:RegisterModule("nameplates", "vanilla", function () r, g, b, a = .5, .5, .5, .8 end - if superwow_active and C.nameplates.barcombatstate == "1" then + if superwow_active and cfg.barcombatstate then local guid = plate.parent:GetName(1) or "" local color = GetCombatStateColor(guid) @@ -971,7 +1153,7 @@ pfUI:RegisterModule("nameplates", "vanilla", function () -- update debuffs local index = 1 - if C.nameplates["showdebuffs"] == "1" then + if cfg.showdebuffs then local verify = string.format("%s:%s", (name or ""), (level or "")) -- update cached debuffs @@ -1008,18 +1190,26 @@ pfUI:RegisterModule("nameplates", "vanilla", function () plate.debuffs[index].stacks:Hide() end - if duration and timeleft and C.nameplates.debufftimers == "1" then - -- Read config values for cooldown display - local cooldown_anim = tonumber(C.nameplates.debuffanim) or 0 - local cooldown_text = tonumber(C.nameplates.debufftext) or 1 + if duration and timeleft and cfg.debufftimers then + -- PERF: Only update cooldown if start time changed significantly + local cd = plate.debuffs[index].cd + local newStart = GetTime() + timeleft - duration - -- Ensure cooldown flags are set - plate.debuffs[index].cd.pfCooldownStyleText = cooldown_text - plate.debuffs[index].cd.pfCooldownStyleAnimation = cooldown_anim - plate.debuffs[index].cd.pfCooldownType = "ALL" - - plate.debuffs[index].cd:Show() - CooldownFrame_SetTimer(plate.debuffs[index].cd, GetTime() + timeleft - duration, duration, 1) + if not cd.cachedStart or abs(cd.cachedStart - newStart) > 0.5 then + -- Update config flags only on first run or config change + if not cd.configCached or cd.cachedAnim ~= cfg.debuffanim or cd.cachedText ~= cfg.debufftext then + cd.pfCooldownStyleAnimation = cfg.debuffanim + cd.pfCooldownStyleText = cfg.debufftext + cd:SetAlpha(cfg.debuffanim == 1 and 1 or 0) + cd.cachedAnim = cfg.debuffanim + cd.cachedText = cfg.debufftext + cd.configCached = true + end + + cd:Show() + CooldownFrame_SetTimer(cd, newStart, duration, 1) + cd.cachedStart = newStart + end end index = index + 1 @@ -1039,45 +1229,111 @@ pfUI:RegisterModule("nameplates", "vanilla", function () local frame = frame or this local nameplate = frame.nameplate + -- Register GUID when plate becomes visible + if superwow_active then + local guid = frame:GetName(1) + if guid then + nameplate.cachedGuid = guid + guidRegistry[guid] = frame + end + end + nameplates:OnDataChanged(nameplate) end - nameplates.OnUpdate = function(frame) - local frame = frame or this + nameplates.OnUpdate = function(frame, state) local nameplate = frame.nameplate - local now = GetTime() + local now = state and state.now or GetTime() - -- Performance: Skip invisible frames immediately - local isVisible = frame:IsVisible() - if not isVisible then return end + -- Update GUID registry (lightweight, needed for event routing) + if superwow_active then + local guid = frame:GetName(1) + if guid and guid ~= nameplate.cachedGuid then + if nameplate.cachedGuid and guidRegistry[nameplate.cachedGuid] == frame then + guidRegistry[nameplate.cachedGuid] = nil + end + nameplate.cachedGuid = guid + guidRegistry[guid] = frame + end + end - -- Intelligent throttling based on target/castbar status - local target = UnitExists("target") and frame:GetAlpha() >= 0.99 or nil + -- PERF: Intelligent throttling based on target/castbar status and plate count + local target = state and state.hasTarget and frame:GetAlpha() >= 0.99 or nil local isCasting = nameplate.castbar and nameplate.castbar:IsShown() local throttle if target or isCasting then throttle = 0.02 -- 50 FPS for target OR active castbar + elseif visiblePlateCount > 20 then + throttle = 0.15 -- ~7 FPS for mass pulls (20+ plates) else throttle = 0.1 -- 10 FPS for others (healthbar updates) end - if (nameplate.lasttick or 0) + throttle > now then return end + -- Check for pending event updates (these bypass throttle for immediate response) + local hasEventUpdate = nameplate.eventcache or nameplate.auraUpdate or nameplate.castUpdate or nameplate.targetUpdate or nameplate.comboUpdate + + -- Event updates bypass throttle + if not hasEventUpdate and (nameplate.lasttick or 0) + throttle > now then return end nameplate.lasttick = now + -- ========================================================================= + -- EVERYTHING BELOW RUNS AT THROTTLED RATE (50 FPS target, 10 FPS others) + -- ========================================================================= + local update local original = nameplate.original local name = original.name:GetText() - local mouseover = UnitExists("mouseover") and original.glow:IsShown() or nil - local namefightcolor = C.nameplates.namefightcolor == "1" + local mouseover = state and state.hasMouseover and original.glow:IsShown() or nil -- trigger queued event update - if nameplate.eventcache then + if hasEventUpdate then nameplates:OnDataChanged(nameplate) nameplate.eventcache = nil + nameplate.auraUpdate = nil + nameplate.castUpdate = nil + nameplate.targetUpdate = nil + nameplate.comboUpdate = nil end - -- OPTIMIZED: Cache strata changes + -- ========================================================================= + -- VANILLA OVERLAP/CLICKTHROUGH HANDLING + -- ========================================================================= + if pfUI.client <= 11200 then + local useOverlap = C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0" + local clickable = C.nameplates["clickthrough"] ~= "1" + + if not clickable then + frame:EnableMouse(false) + nameplate:EnableMouse(false) + else + local plate = useOverlap and nameplate or frame + plate:EnableMouse(clickable) + end + + if C.nameplates["overlap"] == "1" then + if frame:GetWidth() > 1 then + frame:SetWidth(1) + frame:SetHeight(1) + end + else + if not nameplate.dwidth then + nameplate.dwidth = floor(nameplate:GetWidth() * UIParent:GetScale()) + end + + if floor(frame:GetWidth()) ~= nameplate.dwidth then + frame:SetWidth(nameplate:GetWidth() * UIParent:GetScale()) + frame:SetHeight(nameplate:GetHeight() * UIParent:GetScale()) + end + end + + local mouseEnabled = nameplate:IsMouseEnabled() + if C.nameplates["clickthrough"] == "0" and C.nameplates["overlap"] == "1" and SpellIsTargeting() == mouseEnabled then + nameplate:EnableMouse(not mouseEnabled) + end + end + + -- Cache strata changes if nameplate.istarget ~= target then nameplate.target_strata = nil end @@ -1092,21 +1348,11 @@ pfUI:RegisterModule("nameplates", "vanilla", function () nameplate.istarget = target - -- set non-target plate alpha (cached to prevent flicker) - local configAlpha = tonumber(C.nameplates.notargalpha) - if not configAlpha or configAlpha < 0 then - configAlpha = 100 - end - - -- Ensure we're working with 0-1 range - if configAlpha > 1 then - configAlpha = configAlpha / 100 - end - - local desiredAlpha = (target or not UnitExists("target")) and 1 or configAlpha + -- Set non-target plate alpha + local configAlpha = cfg.notargalpha or 0.5 + local desiredAlpha = (target or not state.hasTarget) and 1 or configAlpha if nameplate.cachedAlpha ~= desiredAlpha then - -- Setze nur die nameplate Alpha, nicht den parent frame nameplate:SetAlpha(desiredAlpha) nameplate.cachedAlpha = desiredAlpha end @@ -1129,13 +1375,22 @@ pfUI:RegisterModule("nameplates", "vanilla", function () update = true end - -- trigger update when name color changed + -- trigger update when name color changed (includes combat state check) local r, g, b = original.name:GetTextColor() - if r + g + b ~= nameplate.cache.namecolor then + local inCombatWithPlayer = false + if superwow_active and cfg.namefightcolor then + local guid = nameplate.cachedGuid + if guid then + inCombatWithPlayer = UnitAffectingCombat(guid) and UnitAffectingCombat("player") + end + end + + if r + g + b ~= nameplate.cache.namecolor or (cfg.namefightcolor and nameplate.cache.inCombat ~= inCombatWithPlayer) then nameplate.cache.namecolor = r + g + b + nameplate.cache.inCombat = inCombatWithPlayer - if namefightcolor then - if r > .9 and g < .2 and b < .2 then + if cfg.namefightcolor then + if (r > .9 and g < .2 and b < .2) or inCombatWithPlayer then nameplate.name:SetTextColor(1,0.4,0.2,1) else nameplate.name:SetTextColor(r,g,b,1) @@ -1155,10 +1410,11 @@ pfUI:RegisterModule("nameplates", "vanilla", function () update = true end - -- scan for debuff timeouts + -- PERF: scan for debuff timeouts using indexed access instead of pairs() if nameplate.debuffcache then - for id, data in pairs(nameplate.debuffcache) do - if ( not data.stop or data.stop < now ) and not data.empty then + for id = 1, 16 do + local data = nameplate.debuffcache[id] + if data and ( not data.stop or data.stop < now ) and not data.empty then data.empty = true update = true end @@ -1176,12 +1432,12 @@ pfUI:RegisterModule("nameplates", "vanilla", function () nameplate.tick = now + .5 end - -- OPTIMIZED: Cache zoom dimensions - if target and C.nameplates.targetzoom == "1" then + -- Zoom animation + if target and cfg.targetzoom then if not nameplate.health.zoomed then - local zoomval = tonumber(C.nameplates.targetzoomval)+1 - local wc = tonumber(C.nameplates.width)*zoomval - local hc = tonumber(C.nameplates.heighthealth)*(zoomval*.9) + local zoomval = cfg.zoomval + local wc = cfg.width * zoomval + local hc = cfg.heighthealth * (zoomval * .9) nameplate.health.targetWidth = wc nameplate.health.targetHeight = hc end @@ -1189,27 +1445,27 @@ pfUI:RegisterModule("nameplates", "vanilla", function () local w, h = nameplate.health:GetWidth(), nameplate.health:GetHeight() local wc, hc = nameplate.health.targetWidth, nameplate.health.targetHeight - -- Nutze kleine Toleranz um Fließkomma-Schwankungen zu vermeiden - if wc > w + 0.5 then - nameplate.health:SetWidth(w*1.05) - nameplate.health.zoomTransition = true - elseif hc > h + 0.5 then - nameplate.health:SetHeight(h*1.05) - nameplate.health.zoomTransition = true - else - if nameplate.health.zoomTransition then - nameplate.health:SetWidth(wc) - nameplate.health:SetHeight(hc) - nameplate.health.zoomTransition = nil + if wc and hc then + if wc > w + 0.5 then + nameplate.health:SetWidth(w*1.05) + nameplate.health.zoomTransition = true + elseif hc > h + 0.5 then + nameplate.health:SetHeight(h*1.05) + nameplate.health.zoomTransition = true + else + if nameplate.health.zoomTransition then + nameplate.health:SetWidth(wc) + nameplate.health:SetHeight(hc) + nameplate.health.zoomTransition = nil + end + nameplate.health.zoomed = true end - nameplate.health.zoomed = true end elseif nameplate.health.zoomed or nameplate.health.zoomTransition then local w, h = nameplate.health:GetWidth(), nameplate.health:GetHeight() - local wc = tonumber(C.nameplates.width) - local hc = tonumber(C.nameplates.heighthealth) + local wc = cfg.width + local hc = cfg.heighthealth - -- Nutze kleine Toleranz um Fließkomma-Schwankungen zu vermeiden if w > wc + 0.5 then nameplate.health:SetWidth(w*.95) elseif h > hc + 0.5 then @@ -1224,27 +1480,25 @@ pfUI:RegisterModule("nameplates", "vanilla", function () end end - -- OPTIMIZED: UNIT_CASTEVENT implementation + -- OPTIMIZED: 100% Nampower - libdebuff handles all cast events (SPELL_START/GO/FAILED) -- Use multiple checks for target detection (target variable, istarget flag, or zoomed state) local isTargetPlate = target or nameplate.istarget or (nameplate.health and nameplate.health.zoomed) - if C.nameplates["showcastbar"] == "1" and ( C.nameplates["targetcastbar"] == "0" or isTargetPlate ) then + if cfg.showcastbar and ( not cfg.targetcastbar or isTargetPlate ) then local unitstr = nil local targetGUID = nil - -- Get GUID for CastEvents lookup - if isTargetPlate and superwow_active then - -- Get target's GUID for event cache lookup - local _, guid = UnitExists("target") - targetGUID = guid + -- Get GUID for CastEvents lookup - use cached GUID when available + if isTargetPlate then + targetGUID = state and state.targetGuid end - -- Use SuperWoW GUID for non-target plates + -- Use cached GUID for non-target plates if superwow_active and not isTargetPlate then - unitstr = nameplate.parent:GetName(1) + unitstr = nameplate.cachedGuid end -- Check event-based cast cache first (use GUID) - local castInfo = (targetGUID and CastEvents[targetGUID]) or (unitstr and CastEvents[unitstr]) + local castInfo = GetCastInfo(targetGUID) or (unitstr and GetCastInfo(unitstr)) if castInfo and castInfo.spellID then -- Check if cast is still valid @@ -1266,9 +1520,15 @@ pfUI:RegisterModule("nameplates", "vanilla", function () end nameplate.castbar:SetValue(barValue) - nameplate.castbar.text:SetText(round(now - castInfo.startTime, 1)) + -- Show remaining time (countdown), not elapsed time + local remaining = castInfo.endTime - now + if C.unitframes.castbardecimals == "1" then + nameplate.castbar.text:SetText(floor(remaining * 10) / 10) + else + nameplate.castbar.text:SetText(string.format("%.2f", remaining)) + end - if C.nameplates.spellname == "1" then + if cfg.spellname then nameplate.castbar.spell:SetText(castInfo.spellName) else nameplate.castbar.spell:SetText("") @@ -1293,6 +1553,7 @@ pfUI:RegisterModule("nameplates", "vanilla", function () end if not cast and not channel then + -- No cast data = hide castbar (fixes stuck castbar on FAIL for non-target plates) nameplate.castbar:Hide() else local effect = cast or channel @@ -1304,7 +1565,14 @@ pfUI:RegisterModule("nameplates", "vanilla", function () nameplate.castbar:SetMinMaxValues(0, duration/1000) nameplate.castbar:SetValue(cur) - nameplate.castbar.text:SetText(round(cur,1)) + -- Show remaining time (countdown), not elapsed time + local remaining = max - cur + if channel then remaining = cur end -- Channel already counts down + if C.unitframes.castbardecimals == "1" then + nameplate.castbar.text:SetText(floor(remaining * 10) / 10) + else + nameplate.castbar.text:SetText(string.format("%.2f", remaining)) + end if C.nameplates.spellname == "1" then nameplate.castbar.spell:SetText(effect) @@ -1349,6 +1617,9 @@ pfUI:RegisterModule("nameplates", "vanilla", function () nameplates:SetGameVariables() nameplates.UpdateConfig = function() + -- Refresh config cache for all cfg.* values + CacheConfig() + -- update debuff filters DebuffFilterPopulate() @@ -1458,48 +1729,6 @@ pfUI:RegisterModule("nameplates", "vanilla", function () end end - local hookOnUpdate = nameplates.OnUpdate - nameplates.OnUpdate = function(self) - -- initialize shortcut variables - local plate = (C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0") and this.nameplate or this - local clickable = C.nameplates["clickthrough"] ~= "1" and true or false - - -- disable all click events - if not clickable then - this:EnableMouse(false) - this.nameplate:EnableMouse(false) - else - plate:EnableMouse(clickable) - end - - if C.nameplates["overlap"] == "1" then - if this:GetWidth() > 1 then - -- set parent to 1 pixel to have them overlap each other - this:SetWidth(1) - this:SetHeight(1) - end - else - if not this.nameplate.dwidth then - -- cache initial sizing value for comparison - this.nameplate.dwidth = floor(this.nameplate:GetWidth() * UIParent:GetScale()) - end - - if floor(this:GetWidth()) ~= this.nameplate.dwidth then - -- align parent plate to the actual size - this:SetWidth(this.nameplate:GetWidth() * UIParent:GetScale()) - this:SetHeight(this.nameplate:GetHeight() * UIParent:GetScale()) - end - end - - -- disable click events while spell is targeting - local mouseEnabled = this.nameplate:IsMouseEnabled() - if C.nameplates["clickthrough"] == "0" and C.nameplates["overlap"] == "1" and SpellIsTargeting() == mouseEnabled then - this.nameplate:EnableMouse(not mouseEnabled) - end - - hookOnUpdate(self) - end - -- enable mouselook on rightbutton down nameplates.mouselook = CreateFrame("Frame", nil, UIParent) nameplates.mouselook.time = nil diff --git a/modules/nampower.lua b/modules/nampower.lua index 1c884077..a3b171df 100644 --- a/modules/nampower.lua +++ b/modules/nampower.lua @@ -54,7 +54,15 @@ pfUI:RegisterModule("nampower", "vanilla", function () local queue = CreateFrame("Frame") queue:RegisterEvent("SPELL_QUEUE_EVENT") + queue:RegisterEvent("PLAYER_LOGOUT") queue:SetScript("OnEvent", function() + -- Handle shutdown to prevent crash 132 + if event == "PLAYER_LOGOUT" then + this:UnregisterAllEvents() + this:SetScript("OnEvent", nil) + return + end + local eventCode = arg1 local spellId = arg2 @@ -76,189 +84,7 @@ pfUI:RegisterModule("nampower", "vanilla", function () end) end - -- Enhanced Debuff Tracking using Nampower events - -- DEBUFF_ADDED_OTHER/DEBUFF_REMOVED_OTHER provide accurate debuff tracking with spellId - if libdebuff then - -- Storage for GUID-based debuff tracking - pfUI.nampower_debuffs = pfUI.nampower_debuffs or {} - local debuffdb = pfUI.nampower_debuffs - - -- Get player GUID for tracking own debuffs - local playerGuid - - local debuffTracker = CreateFrame("Frame") - debuffTracker:RegisterEvent("PLAYER_ENTERING_WORLD") - debuffTracker:RegisterEvent("DEBUFF_ADDED_OTHER") - debuffTracker:RegisterEvent("DEBUFF_REMOVED_OTHER") - debuffTracker:RegisterEvent("DEBUFF_ADDED_SELF") - debuffTracker:RegisterEvent("DEBUFF_REMOVED_SELF") - - debuffTracker:SetScript("OnEvent", function() - if event == "PLAYER_ENTERING_WORLD" then - -- Cache player GUID - if UnitExists then - local _, guid = UnitExists("player") - playerGuid = guid - end - return - end - - -- DEBUFF events: arg1=guid, arg2=slot, arg3=spellId, arg4=stackCount, arg5=auraLevel - local guid = arg1 - local slot = arg2 - local spellId = arg3 - local stackCount = arg4 - local auraLevel = arg5 - - if not guid or not spellId then return end - - if event == "DEBUFF_ADDED_OTHER" or event == "DEBUFF_ADDED_SELF" then - -- Initialize storage for this GUID - if not debuffdb[guid] then debuffdb[guid] = {} end - - -- Get spell info - local spellName, spellRank, texture - if SpellInfo then - spellName, spellRank, texture = SpellInfo(spellId) - end - if not spellName then - spellName, spellRank = SafeGetSpellNameAndRank(spellId) - end - - if spellName then - -- Get duration from libdebuff's duration table or GetSpellRec - local duration = 0 - if libdebuff.GetDuration then - duration = libdebuff:GetDuration(spellName, spellRank) - end - - -- Try GetSpellRec for duration if libdebuff doesn't have it - if duration == 0 and GetSpellRec and spellId then - local success, spellRec = pcall(GetSpellRec, spellId) - if success and spellRec and spellRec.durationIndex and spellRec.durationIndex > 0 then - -- Duration index maps to spell duration - common values: - -- This is a rough approximation since we don't have the duration table - duration = 30 -- Default fallback - end - end - - -- Store debuff data - debuffdb[guid][spellId] = { - spellId = spellId, - name = spellName, - rank = spellRank, - texture = texture, - stacks = stackCount or 1, - start = GetTime(), - duration = duration, - slot = slot, - auraLevel = auraLevel, - caster = (event == "DEBUFF_ADDED_SELF" or guid == playerGuid) and "player" or nil - } - - -- Also update libdebuff's internal tracking if we have unit info - local unitName = UnitName and guid and UnitName(guid) - local unitLevel = UnitLevel and guid and UnitLevel(guid) - if unitName and duration > 0 then - libdebuff:AddEffect(unitName, unitLevel or 0, spellName, duration, "player") - end - end - - elseif event == "DEBUFF_REMOVED_OTHER" or event == "DEBUFF_REMOVED_SELF" then - -- Remove debuff from tracking - if debuffdb[guid] and debuffdb[guid][spellId] then - debuffdb[guid][spellId] = nil - end - end - end) - - -- Enhanced UnitDebuff function that uses Nampower data - -- This provides more accurate debuff information when available - local originalUnitDebuff = libdebuff.UnitDebuff - function libdebuff:UnitDebuffNampower(unit, id) - -- First try the original method - local effect, rank, texture, stacks, dtype, duration, timeleft, caster = originalUnitDebuff(self, unit, id) - - -- If we have Nampower data for this unit, try to enhance it - if not UnitExists then return effect, rank, texture, stacks, dtype, duration, timeleft, caster end - - local exists, guid = UnitExists(unit) - if not exists or not guid or not debuffdb[guid] then - return effect, rank, texture, stacks, dtype, duration, timeleft, caster - end - - -- Find the debuff by slot - for spellId, data in pairs(debuffdb[guid]) do - if data.slot == id then - -- Use Nampower data for more accurate timing - if data.duration and data.duration > 0 and data.start then - duration = data.duration - timeleft = data.duration + data.start - GetTime() - if timeleft < 0 then timeleft = 0 end - caster = data.caster - stacks = data.stacks or stacks - end - break - end - end - - return effect, rank, texture, stacks, dtype, duration, timeleft, caster - end - - -- Expose enhanced function - pfUI.api.libdebuff_nampower = libdebuff.UnitDebuffNampower - end - - -- Enhanced buff tracking using BUFF events - if C.unitframes.nampower_buffs == "1" then - pfUI.nampower_buffs = pfUI.nampower_buffs or {} - local buffdb = pfUI.nampower_buffs - - local buffTracker = CreateFrame("Frame") - buffTracker:RegisterEvent("BUFF_ADDED_OTHER") - buffTracker:RegisterEvent("BUFF_REMOVED_OTHER") - buffTracker:RegisterEvent("BUFF_ADDED_SELF") - buffTracker:RegisterEvent("BUFF_REMOVED_SELF") - - buffTracker:SetScript("OnEvent", function() - local guid = arg1 - local slot = arg2 - local spellId = arg3 - local stackCount = arg4 - local auraLevel = arg5 - - if not guid or not spellId then return end - - if event == "BUFF_ADDED_OTHER" or event == "BUFF_ADDED_SELF" then - if not buffdb[guid] then buffdb[guid] = {} end - - local spellName, spellRank, texture - if SpellInfo then - spellName, spellRank, texture = SpellInfo(spellId) - end - if not spellName then - spellName, spellRank = SafeGetSpellNameAndRank(spellId) - end - - if spellName then - buffdb[guid][spellId] = { - spellId = spellId, - name = spellName, - rank = spellRank, - texture = texture, - stacks = stackCount or 1, - start = GetTime(), - slot = slot, - auraLevel = auraLevel - } - end - elseif event == "BUFF_REMOVED_OTHER" or event == "BUFF_REMOVED_SELF" then - if buffdb[guid] and buffdb[guid][spellId] then - buffdb[guid][spellId] = nil - end - end - end) - end + -- NOTE: Buff tracking removed - was dead code (data collected but never used for display) -- Direct Aura Access API using GetUnitField -- Much faster than tooltip scanning - reads aura arrays directly from unit fields @@ -429,22 +255,8 @@ pfUI:RegisterModule("nampower", "vanilla", function () end end - -- UNIT_DIED event handling - -- Can be used to clear tracking data or trigger effects on unit death - local deathTracker = CreateFrame("Frame") - deathTracker:RegisterEvent("UNIT_DIED") - deathTracker:SetScript("OnEvent", function() - local guid = arg1 - if not guid then return end - - -- Clean up debuff tracking for dead units - if pfUI.nampower_debuffs and pfUI.nampower_debuffs[guid] then - pfUI.nampower_debuffs[guid] = nil - end - if pfUI.nampower_buffs and pfUI.nampower_buffs[guid] then - pfUI.nampower_buffs[guid] = nil - end - end) + -- UNIT_DIED event handling - placeholder for future use + -- (Debuff/buff cleanup removed as tracking is now handled by libdebuff) -- Trinket Management API if GetTrinkets then @@ -667,96 +479,6 @@ pfUI:RegisterModule("nampower", "vanilla", function () end end - -- Enhanced Heal Prediction with AURA_CAST events - -- This helps libpredict detect HoT applications more accurately - if libpredict then - local auraCastFrame = CreateFrame("Frame") - auraCastFrame:RegisterEvent("AURA_CAST_ON_SELF") - auraCastFrame:RegisterEvent("AURA_CAST_ON_OTHER") - - auraCastFrame:SetScript("OnEvent", function() - local casterGuid = arg1 - local targetGuid = arg2 - local spellId = arg3 - - if not spellId or not targetGuid then return end - - -- Get spell name - local spellName - if SpellInfo then - spellName = SpellInfo(spellId) - end - if not spellName then - spellName = SafeGetSpellNameAndRank(spellId) - end - - if not spellName then return end - - -- Check if this is a HoT spell we care about - local hotSpells = { - ["Rejuvenation"] = true, - ["Renew"] = true, - ["Regrowth"] = true, - ["Verjüngung"] = true, -- German - ["Erneuerung"] = true, - ["Nachwachsen"] = true, - } - - if hotSpells[spellName] then - -- Signal to libpredict that a HoT was applied - -- This can be used to update heal predictions - if pfUI.api.libpredict and pfUI.api.libpredict.OnHotApplied then - pfUI.api.libpredict:OnHotApplied(targetGuid, spellName, spellId) - end - end - end) - end - - -- Swing Timer Integration - -- Track auto-attack swing timers for melee classes - local swingFrame = CreateFrame("Frame") - swingFrame.mainHand = { start = 0, speed = 0 } - swingFrame.offHand = { start = 0, speed = 0 } - swingFrame.ranged = { start = 0, speed = 0 } - - swingFrame:RegisterEvent("PLAYER_ENTER_COMBAT") - swingFrame:RegisterEvent("PLAYER_LEAVE_COMBAT") - swingFrame:RegisterEvent("CHAT_MSG_COMBAT_SELF_HITS") - swingFrame:RegisterEvent("CHAT_MSG_COMBAT_SELF_MISSES") - - swingFrame:SetScript("OnEvent", function() - if event == "PLAYER_ENTER_COMBAT" then - local mainSpeed, offSpeed = UnitAttackSpeed("player") - this.mainHand.speed = mainSpeed or 2 - this.offHand.speed = offSpeed or 0 - this.mainHand.start = GetTime() - if this.offHand.speed > 0 then - this.offHand.start = GetTime() - end - elseif event == "CHAT_MSG_COMBAT_SELF_HITS" or event == "CHAT_MSG_COMBAT_SELF_MISSES" then - -- Reset swing timer on hit/miss - local mainSpeed, offSpeed = UnitAttackSpeed("player") - this.mainHand.speed = mainSpeed or 2 - this.mainHand.start = GetTime() - end - end) - - pfUI.api.GetSwingTimers = function() - local now = GetTime() - local mainRemaining = swingFrame.mainHand.speed - (now - swingFrame.mainHand.start) - local offRemaining = swingFrame.offHand.speed > 0 and (swingFrame.offHand.speed - (now - swingFrame.offHand.start)) or 0 - - return { - mainHand = { - remaining = math.max(0, mainRemaining), - speed = swingFrame.mainHand.speed, - progress = swingFrame.mainHand.speed > 0 and (1 - math.max(0, mainRemaining) / swingFrame.mainHand.speed) or 0, - }, - offHand = { - remaining = math.max(0, offRemaining), - speed = swingFrame.offHand.speed, - progress = swingFrame.offHand.speed > 0 and (1 - math.max(0, offRemaining) / swingFrame.offHand.speed) or 0, - }, - } - end + -- NOTE: HoT Detection (AURA_CAST events) removed - OnHotApplied callback was never implemented in libpredict + -- NOTE: Swing Timer removed - GetSwingTimers() was never called anywhere end) \ No newline at end of file diff --git a/modules/player.lua b/modules/player.lua index 0c1480b5..6e366d4a 100644 --- a/modules/player.lua +++ b/modules/player.lua @@ -15,8 +15,8 @@ pfUI:RegisterModule("player", "vanilla:tbc", function () if pfUI.uf.player:GetScript("OnUpdate") then local originalOnUpdate = pfUI.uf.player:GetScript("OnUpdate") pfUI.uf.player:SetScript("OnUpdate", function() - if (this.tick or 0) > GetTime() then return end - this.tick = GetTime() + 0.1 + if (this.throttleTick or 0) > GetTime() then return end + this.throttleTick = GetTime() + 0.1 originalOnUpdate() end) end diff --git a/modules/raid.lua b/modules/raid.lua index 5c244990..af45fe12 100644 --- a/modules/raid.lua +++ b/modules/raid.lua @@ -113,6 +113,27 @@ pfUI:RegisterModule("raid", "vanilla:tbc", function () end end + -- Smart GUID-based updates: only refresh frames where unit changed + if pfUI.uf.guidTracker then + local tracker = pfUI.uf.guidTracker + + for i = 1, maxraid do + local frame = pfUI.uf.raid[i] + if frame and frame.id and frame.id > 0 then + local unit = "raid" .. frame.id + local _, newGuid = UnitExists(unit) + local oldGuid = tracker.frameToGuid[frame] + + if newGuid ~= oldGuid then + -- GUID changed = different player = need full update + tracker.frameToGuid[frame] = newGuid + frame.update_full = true + frame.update_aura = true -- Force aura refresh! + end + end + end + end + -- rebuild unitmap after frame IDs are assigned if pfUI.uf.RebuildUnitmap then pfUI.uf.RebuildUnitmap() diff --git a/modules/superwow.lua b/modules/superwow.lua index 24d67a90..0d2569e1 100644 --- a/modules/superwow.lua +++ b/modules/superwow.lua @@ -161,15 +161,42 @@ pfUI:RegisterModule("superwow", "vanilla", function () end -- Add support for druid mana bars - if SUPERWOW_VERSION and pfUI.uf and pfUI.uf.player and pfUI_config.unitframes.druidmanabar == "1" then - local parent = pfUI.uf.player.power.bar - local config = pfUI.uf.player.config - local mana = config.defcolor == "0" and config.manacolor or pfUI_config.unitframes.manacolor - local r, g, b, a = pfUI.api.strsplit(",", mana) - local rawborder, default_border = GetBorderSize("unitframes") - local _, class = UnitClass("player") - local width = config.pwidth ~= "-1" and config.pwidth or config.width + -- Uses Nampower's GetUnitField to get base mana when in shapeshift form + local hasNampower = (GetUnitField ~= nil) + -- Add support for player secondary power bar (shows base mana when in shapeshift form) + -- Works with SuperWoW OR Nampower - both extend UnitMana() to return base mana as second value + -- Only for Druids (only class that can shapeshift in Vanilla) + -- Controlled by "Show Druid Mana Bar" setting + local _, playerClass = UnitClass("player") + if hasNampower and pfUI.uf and pfUI.uf.player and playerClass == "DRUID" and pfUI_config.unitframes.druidmanabar == "1" then + local rawborder, default_border = GetBorderSize("unitframes") + local config = pfUI.uf.player.config + + -- Create secondary mana bar below the power bar + local playerMana = CreateFrame("StatusBar", "pfPlayerSecondaryMana", pfUI.uf.player) + playerMana:SetFrameStrata(pfUI.uf.player:GetFrameStrata()) + playerMana:SetFrameLevel(pfUI.uf.player:GetFrameLevel() + 5) + playerMana:SetStatusBarTexture(pfUI.media[config.pbartexture]) + + -- Mana color + local manacolor = config.defcolor == "0" and config.manacolor or C.unitframes.manacolor + local r, g, b, a = pfUI.api.strsplit(",", manacolor) + playerMana:SetStatusBarColor(r, g, b, a) + + -- Use SAME size as normal power bar (pwidth/pheight from config) + local width = config.pwidth ~= "-1" and config.pwidth or config.width + local height = config.pheight + playerMana:SetWidth(width) + playerMana:SetHeight(height) + playerMana:SetPoint("TOPLEFT", pfUI.uf.player.power, "BOTTOMLEFT", 0, -2*default_border - (config.pspace or 0)) + playerMana:SetPoint("TOPRIGHT", pfUI.uf.player.power, "BOTTOMRIGHT", 0, -2*default_border - (config.pspace or 0)) + playerMana:Hide() + + CreateBackdrop(playerMana) + CreateBackdropShadow(playerMana) + + -- Text overlay - same font settings as power bar local fontname = pfUI.font_unit local fontsize = tonumber(pfUI_config.global.font_unit_size) local fontstyle = pfUI_config.global.font_unit_style @@ -180,75 +207,285 @@ pfUI:RegisterModule("superwow", "vanilla", function () fontstyle = config.customfont_style end - local druidmana = CreateFrame("StatusBar", "pfDruidMana", UIParent) - druidmana:SetFrameStrata(parent:GetFrameStrata()) - druidmana:SetFrameLevel(parent:GetFrameLevel() + 16) - druidmana:SetStatusBarTexture(pfUI.media[config.pbartexture]) - druidmana:SetStatusBarColor(r, g, b, a) - druidmana:SetPoint("TOPLEFT", parent, "BOTTOMLEFT", 0, -2*default_border - config.pspace) - druidmana:SetPoint("TOPRIGHT", parent, "BOTTOMRIGHT", 0, -2*default_border - config.pspace) - druidmana:SetWidth(width) - druidmana:SetHeight(tonumber(pfUI_config.unitframes.druidmanaheight) or 6) - druidmana:EnableMouse(true) - druidmana:Hide() + playerMana.text = playerMana:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") + playerMana.text:SetFontObject(GameFontWhite) + playerMana.text:SetFont(fontname, fontsize, fontstyle) + playerMana.text:SetPoint("CENTER", playerMana, "CENTER", 0, 0) + + -- Set text color like normal power bar (mana = type 0) + local tr, tg, tb = 1, 1, 1 + if config["powercolor"] == "1" then + tr = ManaBarColor[0].r + tg = ManaBarColor[0].g + tb = ManaBarColor[0].b + end + if C.unitframes.pastel == "1" then + tr, tg, tb = (tr + .75) * .5, (tg + .75) * .5, (tb + .75) * .5 + end + playerMana.text:SetTextColor(tr, tg, tb, 1) - UpdateMovable(druidmana) - CreateBackdrop(druidmana) - CreateBackdropShadow(druidmana) - - druidmana:RegisterEvent("UNIT_MANA") - druidmana:RegisterEvent("UNIT_MAXMANA") - druidmana:RegisterEvent("UNIT_DISPLAYPOWER") - druidmana:SetScript("OnEvent", function() - if UnitPowerType("player") == 0 then - this:Hide() + -- Update function + local function UpdatePlayerSecondaryMana() + local powerType = UnitPowerType("player") + + -- Only show when NOT using mana (i.e., in Bear/Cat form) + if powerType == 0 then + playerMana:Hide() return end - local _, mana = UnitMana("player") - local _, max = UnitManaMax("player") - local perc = math.ceil(mana / max * 100) - if perc == 100 then - this.text:SetText(string.format("%s", Abbreviate(mana))) - else - this.text:SetText(string.format("%s - %s%%", Abbreviate(mana), perc)) + -- Get base mana using Nampower's GetUnitField + local baseMana, baseMaxMana + + if GetUnitField then + local _, guid = UnitExists("player") + if guid then + baseMana = GetUnitField(guid, "power1") + baseMaxMana = GetUnitField(guid, "maxPower1") + end + end + + -- Round down power values (Nampower can return decimals, especially for rage) + if baseMana then baseMana = math.floor(baseMana) end + if baseMaxMana then baseMaxMana = math.floor(baseMaxMana) end + + if type(baseMana) ~= "number" or type(baseMaxMana) ~= "number" or baseMaxMana == 0 then + playerMana:Hide() + return + end + + -- Update bar + playerMana:SetMinMaxValues(0, baseMaxMana) + playerMana:SetValue(baseMana) + + -- Update text based on power text config (uses same setting as normal power bar) + -- Check txtpowercenter first (centered text), then txtpowerright, then txtpowerleft + local textConfig = config.txtpowercenter or config.txtpowerright or config.txtpowerleft + + if not textConfig or textConfig == "" or textConfig == "none" then + -- No text configured - hide text + playerMana.text:SetText("") + elseif textConfig == "power" then + playerMana.text:SetText(Abbreviate(baseMana)) + elseif textConfig == "powermax" then + playerMana.text:SetText(Abbreviate(baseMaxMana)) + elseif textConfig == "powerperc" then + local perc = math.ceil(baseMana / baseMaxMana * 100) + playerMana.text:SetText(perc) + elseif textConfig == "powermiss" then + local miss = math.ceil(baseMana - baseMaxMana) + playerMana.text:SetText(miss == 0 and "0" or Abbreviate(miss)) + elseif textConfig == "powerdyn" then + local perc = math.ceil(baseMana / baseMaxMana * 100) + if perc == 100 then + playerMana.text:SetText(Abbreviate(baseMana)) + else + playerMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc)) + end + elseif textConfig == "powerminmax" then + playerMana.text:SetText(string.format("%s/%s", Abbreviate(baseMana), Abbreviate(baseMaxMana))) + else + -- Default: show dynamic (value + percentage if not full) + local perc = math.ceil(baseMana / baseMaxMana * 100) + if perc == 100 then + playerMana.text:SetText(Abbreviate(baseMana)) + else + playerMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc)) + end + end + + playerMana:Show() + end + + -- Register events + playerMana:RegisterEvent("UNIT_MANA") + playerMana:RegisterEvent("UNIT_MAXMANA") + playerMana:RegisterEvent("UNIT_DISPLAYPOWER") + playerMana:RegisterEvent("UPDATE_SHAPESHIFT_FORM") + playerMana:RegisterEvent("PLAYER_LOGOUT") + playerMana:SetScript("OnEvent", function() + -- Handle shutdown to prevent crash 132 + if event == "PLAYER_LOGOUT" then + this:UnregisterAllEvents() + this:SetScript("OnEvent", nil) + return + end + if arg1 == nil or arg1 == "player" then + UpdatePlayerSecondaryMana() end - this:SetMinMaxValues(0, max) - this:SetValue(mana) - this:Show() end) - druidmana.text = druidmana:CreateFontString("Status", "OVERLAY", "GameFontNormalSmall") - druidmana.text:SetFontObject(GameFontWhite) - druidmana.text:SetFont(fontname, fontsize, fontstyle) - druidmana.text:SetPoint("RIGHT", -2*(default_border + config.txtpowerrightoffx), 0) - druidmana.text:SetPoint("LEFT", 2*(default_border + config.txtpowerrightoffx), 0) - druidmana.text:SetJustifyH("RIGHT") + -- Initial update + UpdatePlayerSecondaryMana() - if config["powercolor"] == "1" then - local r = ManaBarColor[0].r - local g = ManaBarColor[0].g - local b = ManaBarColor[0].b - - if pfUI_config.unitframes.pastel == "1" then - druidmana.text:SetTextColor((r+.75)*.5, (g+.75)*.5, (b+.75)*.5, 1) - else - druidmana.text:SetTextColor(r, g, b, a) - end - end - - if pfUI_config.unitframes.druidmanatext == "1" then - druidmana.text:Show() - else - druidmana.text:Hide() - end - - if class ~= "DRUID" then - druidmana:UnregisterAllEvents() - druidmana:Hide() - end + -- Store reference + pfUI.uf.player.secondaryMana = playerMana end + -- Add support for target secondary power bar (shows base mana when target is in shapeshift form) + -- Works with SuperWoW OR Nampower - both extend UnitMana() to return base mana as second value + -- Controlled by "Show Druid Mana Bar" setting - available for ALL classes + if hasNampower and pfUI.uf and pfUI.uf.target and pfUI_config.unitframes.druidmanabar == "1" then + local rawborder, default_border = GetBorderSize("unitframes") + local config = pfUI.uf.target.config + + -- Create secondary mana bar below the power bar + local targetMana = CreateFrame("StatusBar", "pfTargetSecondaryMana", pfUI.uf.target) + targetMana:SetFrameStrata(pfUI.uf.target:GetFrameStrata()) + targetMana:SetFrameLevel(pfUI.uf.target:GetFrameLevel() + 5) + targetMana:SetStatusBarTexture(pfUI.media[config.pbartexture]) + + -- Mana color + local manacolor = config.defcolor == "0" and config.manacolor or C.unitframes.manacolor + local r, g, b, a = pfUI.api.strsplit(",", manacolor) + targetMana:SetStatusBarColor(r, g, b, a) + + -- Use SAME size as normal power bar (pwidth/pheight from config) + local width = config.pwidth ~= "-1" and config.pwidth or config.width + local height = config.pheight -- Same height as power bar! + targetMana:SetWidth(width) + targetMana:SetHeight(height) + targetMana:SetPoint("TOPLEFT", pfUI.uf.target.power, "BOTTOMLEFT", 0, -2*default_border - (config.pspace or 0)) + targetMana:SetPoint("TOPRIGHT", pfUI.uf.target.power, "BOTTOMRIGHT", 0, -2*default_border - (config.pspace or 0)) + targetMana:Hide() + + CreateBackdrop(targetMana) + CreateBackdropShadow(targetMana) + + -- Text overlay - same font settings as power bar + local fontname = pfUI.font_unit + local fontsize = tonumber(pfUI_config.global.font_unit_size) + local fontstyle = pfUI_config.global.font_unit_style + + if config.customfont == "1" then + fontname = pfUI.media[config.customfont_name] + fontsize = tonumber(config.customfont_size) + fontstyle = config.customfont_style + end + + targetMana.text = targetMana:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") + targetMana.text:SetFontObject(GameFontWhite) + targetMana.text:SetFont(fontname, fontsize, fontstyle) + targetMana.text:SetPoint("CENTER", targetMana, "CENTER", 0, 0) + + -- Set text color like normal power bar (mana = type 0) + -- Uses powercolor setting and pastel effect + local function UpdateTextColor() + local tr, tg, tb = 1, 1, 1 + if config["powercolor"] == "1" then + tr = ManaBarColor[0].r + tg = ManaBarColor[0].g + tb = ManaBarColor[0].b + end + if C.unitframes.pastel == "1" then + tr, tg, tb = (tr + .75) * .5, (tg + .75) * .5, (tb + .75) * .5 + end + targetMana.text:SetTextColor(tr, tg, tb, 1) + end + UpdateTextColor() + + -- Update function + local function UpdateTargetSecondaryMana() + if not UnitExists("target") then + targetMana:Hide() + return + end + + local powerType = UnitPowerType("target") + + -- Only show if target is NOT using mana (i.e., in shapeshift form with energy/rage) + if powerType == 0 then + -- Target is using mana as primary power - no need for secondary bar + targetMana:Hide() + return + end + + -- Get base mana using Nampower's GetUnitField + local baseMana, baseMaxMana + + if GetUnitField then + local _, guid = UnitExists("target") + if guid then + baseMana = GetUnitField(guid, "power1") + baseMaxMana = GetUnitField(guid, "maxPower1") + end + end + + -- Round down power values (Nampower can return decimals, especially for rage) + if baseMana then baseMana = math.floor(baseMana) end + if baseMaxMana then baseMaxMana = math.floor(baseMaxMana) end + + -- Check if we got valid mana values + if type(baseMana) ~= "number" or type(baseMaxMana) ~= "number" or baseMaxMana == 0 then + targetMana:Hide() + return + end + + -- Update bar + targetMana:SetMinMaxValues(0, baseMaxMana) + targetMana:SetValue(baseMana) + + -- Update text based on power text config (uses same setting as normal power bar) + local textConfig = config.txtpowercenter or config.txtpowerright or config.txtpowerleft + + if not textConfig or textConfig == "" or textConfig == "none" then + targetMana.text:SetText("") + elseif textConfig == "power" then + targetMana.text:SetText(Abbreviate(baseMana)) + elseif textConfig == "powermax" then + targetMana.text:SetText(Abbreviate(baseMaxMana)) + elseif textConfig == "powerperc" then + local perc = math.ceil(baseMana / baseMaxMana * 100) + targetMana.text:SetText(perc) + elseif textConfig == "powermiss" then + local miss = math.ceil(baseMana - baseMaxMana) + targetMana.text:SetText(miss == 0 and "0" or Abbreviate(miss)) + elseif textConfig == "powerdyn" then + local perc = math.ceil(baseMana / baseMaxMana * 100) + if perc == 100 then + targetMana.text:SetText(Abbreviate(baseMana)) + else + targetMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc)) + end + elseif textConfig == "powerminmax" then + targetMana.text:SetText(string.format("%s/%s", Abbreviate(baseMana), Abbreviate(baseMaxMana))) + else + local perc = math.ceil(baseMana / baseMaxMana * 100) + if perc == 100 then + targetMana.text:SetText(Abbreviate(baseMana)) + else + targetMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc)) + end + end + + targetMana:Show() + end + + -- Register events + targetMana:RegisterEvent("PLAYER_TARGET_CHANGED") + targetMana:RegisterEvent("UNIT_MANA") + targetMana:RegisterEvent("UNIT_MAXMANA") + targetMana:RegisterEvent("UNIT_DISPLAYPOWER") + targetMana:RegisterEvent("PLAYER_LOGOUT") + targetMana:SetScript("OnEvent", function() + -- Handle shutdown to prevent crash 132 + if event == "PLAYER_LOGOUT" then + this:UnregisterAllEvents() + this:SetScript("OnEvent", nil) + return + end + if event == "PLAYER_TARGET_CHANGED" then + UpdateTargetSecondaryMana() + elseif arg1 == "target" then + UpdateTargetSecondaryMana() + end + end) + + -- Store reference + pfUI.uf.target.secondaryMana = targetMana + end + + -- Add support for guid based focus frame if SUPERWOW_VERSION and pfUI.uf and pfUI.uf.focus then local focus = function(unitstr) @@ -312,8 +549,16 @@ pfUI:RegisterModule("superwow", "vanilla", function () trackFrame:RegisterEvent("PARTY_MEMBERS_CHANGED") trackFrame:RegisterEvent("RAID_ROSTER_UPDATE") trackFrame:RegisterEvent("PLAYER_ENTERING_WORLD") + trackFrame:RegisterEvent("PLAYER_LOGOUT") trackFrame:SetScript("OnEvent", function() + -- Handle shutdown to prevent crash 132 + if event == "PLAYER_LOGOUT" then + this:UnregisterAllEvents() + this:SetScript("OnEvent", nil) + return + end + -- Track party members for i = 1, 4 do local unit = "party" .. i @@ -483,7 +728,15 @@ pfUI:RegisterModule("superwow", "vanilla", function () supercast:RegisterEvent("PLAYER_ENTERING_WORLD") supercast:RegisterEvent("UNIT_CASTEVENT") + supercast:RegisterEvent("PLAYER_LOGOUT") supercast:SetScript("OnEvent", function() + -- Handle shutdown to prevent crash 132 + if event == "PLAYER_LOGOUT" then + this:UnregisterAllEvents() + this:SetScript("OnEvent", nil) + return + end + if event == "PLAYER_ENTERING_WORLD" then -- Cache player GUID if UnitExists then diff --git a/modules/unitxp.lua b/modules/unitxp.lua index bc9b1833..1a4bae04 100644 --- a/modules/unitxp.lua +++ b/modules/unitxp.lua @@ -90,7 +90,24 @@ pfUI:RegisterModule("unitxp", "vanilla", function () -- Also try on PLAYER_ENTERING_WORLD in case target frame wasn't ready local initFrame = CreateFrame("Frame") initFrame:RegisterEvent("PLAYER_ENTERING_WORLD") + initFrame:RegisterEvent("PLAYER_LOGOUT") initFrame:SetScript("OnEvent", function() + -- Handle shutdown to prevent crash 132 + if event == "PLAYER_LOGOUT" then + this:UnregisterAllEvents() + this:SetScript("OnEvent", nil) + -- Stop indicator OnUpdate scripts + if pfUI.uf and pfUI.uf.target then + if pfUI.uf.target.behindIndicator then + pfUI.uf.target.behindIndicator:SetScript("OnUpdate", nil) + end + if pfUI.uf.target.losIndicator then + pfUI.uf.target.losIndicator:SetScript("OnUpdate", nil) + end + end + return + end + CreateTargetIndicators() this:UnregisterAllEvents() end) @@ -102,8 +119,16 @@ pfUI:RegisterModule("unitxp", "vanilla", function () notifyFrame:RegisterEvent("CHAT_MSG_BN_WHISPER") notifyFrame:RegisterEvent("READY_CHECK") notifyFrame:RegisterEvent("RAID_INSTANCE_WELCOME") + notifyFrame:RegisterEvent("PLAYER_LOGOUT") notifyFrame:SetScript("OnEvent", function() + -- Handle shutdown to prevent crash 132 + if event == "PLAYER_LOGOUT" then + this:UnregisterAllEvents() + this:SetScript("OnEvent", nil) + return + end + pcall(UnitXP, "notify", "taskbarIcon") pcall(UnitXP, "notify", "systemSound") end) diff --git a/pfUI-tbc.toc b/pfUI-tbc.toc index 692b94af..f475c9ae 100644 --- a/pfUI-tbc.toc +++ b/pfUI-tbc.toc @@ -1,9 +1,9 @@ ## Interface: 20400 ## Title: |cff33ffccpf|cffffffffUI -## Author: Shagu +## Author: Shagu - modfied by me0wg4ming ## Notes: A complete user interface replacement. ## Notes-ruRU: Полная замена пользовательского интерфейса. -## Version: 6.2.6 +## Version: 7.6.0 (experiment version) ## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB diff --git a/pfUI.lua b/pfUI.lua index 606919f8..8d2791b3 100644 --- a/pfUI.lua +++ b/pfUI.lua @@ -47,6 +47,11 @@ pfUI.version = {} pfUI.hooks = {} pfUI.env = {} +-- check if macro addons are loaded (disables macrotweak/macroscan) +function pfUI:MacroAddonsLoaded() + return IsAddOnLoaded("Supermacro") or IsAddOnLoaded("SuperCleveRoidMacros") or IsAddOnLoaded("UltimaMacros") +end + -- detect current addon path local tocs = { "", "-master", "-tbc", "-wotlk" } for _, name in pairs(tocs) do diff --git a/pfUI.toc b/pfUI.toc index 1a7148fe..62459348 100644 --- a/pfUI.toc +++ b/pfUI.toc @@ -1,9 +1,9 @@ ## Interface: 11200 ## Title: |cff33ffccpf|cffffffffUI -## Author: Shagu +## Author: Shagu - modfied by me0wg4ming ## Notes: A complete user interface replacement. ## Notes-ruRU: Полная замена пользовательского интерфейса. -## Version: 6.2.6 +## Version: 7.6.0 (experiment version) ## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB From b09629ec6831c10b79337e4fc885b7929acfe397 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 4 Feb 2026 23:25:19 +0100 Subject: [PATCH 099/159] improved carnage detection thanks to jrc13245 for the idea ;-) --- libs/libdebuff.lua | 133 +++++++++++++++++++++------------------------ 1 file changed, 63 insertions(+), 70 deletions(-) diff --git a/libs/libdebuff.lua b/libs/libdebuff.lua index b3ce9761..a31763f2 100644 --- a/libs/libdebuff.lua +++ b/libs/libdebuff.lua @@ -262,18 +262,6 @@ local combopointAbilities = { -- HELPER FUNCTIONS -- ============================================================================ --- Combo Points Tracking -local currentComboPoints = 0 -local lastSpentComboPoints = 0 -local lastSpentTime = 0 - -local function GetStoredComboPoints() - if lastSpentComboPoints > 0 and (GetTime() - lastSpentTime) < 1 then - return lastSpentComboPoints - end - return 0 -end - -- Player GUID Cache local playerGUID = nil local function GetPlayerGUID() @@ -606,15 +594,12 @@ function libdebuff:GetDuration(effect, rank) if effect == L["dyndebuffs"]["Rupture"] then local cp = GetComboPoints() or 0 - if cp == 0 then cp = GetStoredComboPoints() end duration = duration + cp*2 elseif effect == L["dyndebuffs"]["Kidney Shot"] then local cp = GetComboPoints() or 0 - if cp == 0 then cp = GetStoredComboPoints() end duration = duration + cp*1 elseif effect == "Rip" or effect == L["dyndebuffs"]["Rip"] then local cp = GetComboPoints() or 0 - if cp == 0 then cp = GetStoredComboPoints() end duration = 8 + cp*2 elseif effect == L["dyndebuffs"]["Demoralizing Shout"] then local _,_,_,_,count = GetTalentInfo(2,1) @@ -1005,7 +990,6 @@ if hasNampower then local frame = CreateFrame("Frame") frame:RegisterEvent("PLAYER_ENTERING_WORLD") - frame:RegisterEvent("PLAYER_COMBO_POINTS") frame:RegisterEvent("PLAYER_TALENT_UPDATE") frame:RegisterEvent("PLAYER_LOGOUT") frame:RegisterEvent("SPELL_START_SELF") @@ -1033,15 +1017,6 @@ if hasNampower then elseif event == "PLAYER_TALENT_UPDATE" then UpdateCarnageRank() - elseif event == "PLAYER_COMBO_POINTS" then - if class ~= "DRUID" and class ~= "ROGUE" then return end - local current = GetComboPoints("player", "target") or 0 - if current < currentComboPoints then - lastSpentComboPoints = currentComboPoints - lastSpentTime = GetTime() - end - currentComboPoints = current - elseif event == "UNIT_HEALTH" then local guid = arg1 if guid and UnitIsDead and UnitIsDead(guid) then @@ -1110,48 +1085,70 @@ if hasNampower then } end - -- CARNAGE TALENT: Ferocious Bite refreshes Rip & Rake (only on HIT, only for us, only with 5 CP) - -- This must happen AFTER the spell hits (SPELL_GO), not on AURA_CAST - if class == "DRUID" and carnageRank == 2 and spellName == "Ferocious Bite" and casterGuid == myGuid then - local cp = lastSpentComboPoints or 0 - if targetGuid and numHit > 0 and cp == 5 then - -- Refresh in ownDebuffs - if ownDebuffs[targetGuid] then - if ownDebuffs[targetGuid]["Rip"] then - ownDebuffs[targetGuid]["Rip"].startTime = GetTime() - if debugStats.enabled then - DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[CARNAGE]|r Rip refreshed (5 CP)") + -- CARNAGE TALENT: Ferocious Bite refreshes Rip & Rake + -- NEW METHOD: Check for combo point gain after Bite (indicates Carnage proc) + -- Carnage gives +1 CP immediately after Bite if it procs + if class == "DRUID" and carnageRank >= 1 and spellName == "Ferocious Bite" and casterGuid == myGuid then + if targetGuid and numHit > 0 then + -- Schedule delayed check (50ms to allow CP to register) + local checkFrame = CreateFrame("Frame") + checkFrame.targetGuid = targetGuid + checkFrame.startTime = GetTime() + + checkFrame:SetScript("OnUpdate", function() + -- Wait 0.05 seconds + if GetTime() - this.startTime >= 0.05 then + -- Check if we gained a combo point (indicates Carnage proc) + local cp = GetComboPoints() or 0 + + if cp > 0 then + -- Carnage triggered! Refresh Rip & Rake + local guid = this.targetGuid + local refreshTime = GetTime() + + -- Refresh in ownDebuffs + if ownDebuffs[guid] then + if ownDebuffs[guid]["Rip"] then + ownDebuffs[guid]["Rip"].startTime = refreshTime + if debugStats.enabled then + DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[CARNAGE]|r Rip refreshed (CP detected)") + end + end + if ownDebuffs[guid]["Rake"] then + ownDebuffs[guid]["Rake"].startTime = refreshTime + if debugStats.enabled then + DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[CARNAGE]|r Rake refreshed (CP detected)") + end + end + end + + -- Refresh in allAuraCasts + if allAuraCasts[guid] then + if allAuraCasts[guid]["Rip"] and allAuraCasts[guid]["Rip"][myGuid] then + allAuraCasts[guid]["Rip"][myGuid].startTime = refreshTime + end + if allAuraCasts[guid]["Rake"] and allAuraCasts[guid]["Rake"][myGuid] then + allAuraCasts[guid]["Rake"][myGuid].startTime = refreshTime + end + end + + -- Trigger UI updates + if pfTarget and UnitExists("target") then + local _, currentTargetGuid = UnitExists("target") + if currentTargetGuid == guid then + pfTarget.update_aura = true + end + end + + if pfUI.nameplates and pfUI.nameplates.OnAuraUpdate then + pfUI.nameplates:OnAuraUpdate(guid) + end end + + -- Cleanup: Remove OnUpdate handler + this:SetScript("OnUpdate", nil) end - if ownDebuffs[targetGuid]["Rake"] then - ownDebuffs[targetGuid]["Rake"].startTime = GetTime() - if debugStats.enabled then - DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[CARNAGE]|r Rake refreshed (5 CP)") - end - end - end - - -- Refresh in allAuraCasts - if allAuraCasts[targetGuid] then - if allAuraCasts[targetGuid]["Rip"] and allAuraCasts[targetGuid]["Rip"][myGuid] then - allAuraCasts[targetGuid]["Rip"][myGuid].startTime = GetTime() - end - if allAuraCasts[targetGuid]["Rake"] and allAuraCasts[targetGuid]["Rake"][myGuid] then - allAuraCasts[targetGuid]["Rake"][myGuid].startTime = GetTime() - end - end - - -- Trigger UI updates - if pfTarget and UnitExists("target") then - local _, currentTargetGuid = UnitExists("target") - if currentTargetGuid == targetGuid then - pfTarget.update_aura = true - end - end - - if pfUI.nameplates and pfUI.nameplates.OnAuraUpdate then - pfUI.nameplates:OnAuraUpdate(targetGuid) - end + end) end end @@ -1216,11 +1213,7 @@ if hasNampower then -- CP-based spells: Force duration=0 for others (unknown!) if not isOurs and combopointAbilities[spellName] then - if spellName == "Expose Armor" then - duration = 30 -- Fixed duration for Expose Armor - else - duration = 0 - end + duration = 0 end -- Store in allAuraCasts From 1088dedd9b8d9c5adc679636774b455ef85b1264 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 5 Feb 2026 05:17:16 +0100 Subject: [PATCH 100/159] - missing nil value check fix - missing nil value check fix --- libs/libdebuff.lua | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/libs/libdebuff.lua b/libs/libdebuff.lua index a31763f2..eb15d10c 100644 --- a/libs/libdebuff.lua +++ b/libs/libdebuff.lua @@ -1551,9 +1551,13 @@ if hasNampower then removedCasterGuid = ownership.casterGuid end - -- Clear both mappings - slotOwnership[guid][foundAuraSlot] = nil - displayToAura[guid][displaySlot] = nil + -- Clear both mappings (with nil-checks) + if slotOwnership[guid] then + slotOwnership[guid][foundAuraSlot] = nil + end + if displayToAura[guid] then + displayToAura[guid][displaySlot] = nil + end if debugStats.enabled and IsCurrentTarget(guid) then DEFAULT_CHAT_FRAME:AddMessage(string.format("%s |cffff9900[SLOT CLEARED]|r aura=%d %s wasOurs=%s caster=%s", From 4f6ce12c7b4d2b760fd777d6f31c9a2415acdcde Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 5 Feb 2026 08:06:09 +0100 Subject: [PATCH 101/159] expose armor duration expose armor duration --- libs/libdebuff.lua | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/libs/libdebuff.lua b/libs/libdebuff.lua index eb15d10c..623b87da 100644 --- a/libs/libdebuff.lua +++ b/libs/libdebuff.lua @@ -1213,8 +1213,11 @@ if hasNampower then -- CP-based spells: Force duration=0 for others (unknown!) if not isOurs and combopointAbilities[spellName] then - duration = 0 - end + if spellName == "Expose Armor" then + duration = 30 -- Fixed duration for Expose Armor + else + duration = 0 + end -- Store in allAuraCasts if targetGuid and targetGuid ~= "" and targetGuid ~= "0x0000000000000000" then From 10401bc48b17c5ce821878009ad2b20533298fa9 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 5 Feb 2026 08:11:32 +0100 Subject: [PATCH 102/159] Revert "expose armor duration" This reverts commit 4f6ce12c7b4d2b760fd777d6f31c9a2415acdcde. --- libs/libdebuff.lua | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/libs/libdebuff.lua b/libs/libdebuff.lua index 623b87da..eb15d10c 100644 --- a/libs/libdebuff.lua +++ b/libs/libdebuff.lua @@ -1213,11 +1213,8 @@ if hasNampower then -- CP-based spells: Force duration=0 for others (unknown!) if not isOurs and combopointAbilities[spellName] then - if spellName == "Expose Armor" then - duration = 30 -- Fixed duration for Expose Armor - else - duration = 0 - end + duration = 0 + end -- Store in allAuraCasts if targetGuid and targetGuid ~= "" and targetGuid ~= "0x0000000000000000" then From 9f0a30d546c934c4e5cd92b0dffd2c10be531f71 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 5 Feb 2026 08:14:07 +0100 Subject: [PATCH 103/159] small fix small fix --- libs/libdebuff.lua | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/libs/libdebuff.lua b/libs/libdebuff.lua index eb15d10c..8ec55587 100644 --- a/libs/libdebuff.lua +++ b/libs/libdebuff.lua @@ -1213,7 +1213,11 @@ if hasNampower then -- CP-based spells: Force duration=0 for others (unknown!) if not isOurs and combopointAbilities[spellName] then - duration = 0 + if spellName == "Expose Armor" then + duration = 30 -- Fixed duration for Expose Armor + else + duration = 0 + end end -- Store in allAuraCasts From fce9b48bfd28cdd9c0842aeda8050c08ea6d4be3 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 5 Feb 2026 12:48:56 +0100 Subject: [PATCH 104/159] fixed powersbars for pets and npc`s --- api/unitframes.lua | 45 ++++++++++++++++++++++++++++++++++++++++----- 1 file changed, 40 insertions(+), 5 deletions(-) diff --git a/api/unitframes.lua b/api/unitframes.lua index 4912e67c..cb20f82d 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -257,7 +257,35 @@ function pfUI.api.GetUnitStats(unitstr, trackStats) local hp, maxHp, power, maxPower, powerType local usedNampower = false - -- Try Nampower first if available + -- For NPCs/Mobs/Pets (everything that's NOT a player): Skip Nampower, use Blizzard API only + if unitstr and UnitExists(unitstr) and not UnitIsPlayer(unitstr) then + hp = UnitHealth(unitstr) or 0 + maxHp = UnitHealthMax(unitstr) or 1 + powerType = UnitPowerType(unitstr) or 0 + power = UnitMana(unitstr) or 0 + maxPower = UnitManaMax(unitstr) or 1 + + -- Track as fallback usage + if trackStats then + if pfUI.uf and pfUI.uf.stats and pfUI.uf.stats.enabled then + local lastStats = pfUI.api.lastUnitStats[unitstr] + if not lastStats or lastStats.hp ~= hp or lastStats.maxHp ~= maxHp or + lastStats.power ~= power or lastStats.maxPower ~= maxPower then + pfUI.uf.stats.fallbackUsed = (pfUI.uf.stats.fallbackUsed or 0) + 1 + pfUI.api.lastUnitStats[unitstr] = { + hp = hp, + maxHp = maxHp, + power = power, + maxPower = maxPower + } + end + end + end + + return hp, maxHp, power, maxPower, powerType + end + + -- Try Nampower first if available (ONLY for players now) if GetUnitField then -- Use the standard check first, then get guid separately local exists = _G.UnitExists(unitstr) @@ -319,7 +347,7 @@ function pfUI.api.GetUnitStats(unitstr, trackStats) end end - -- Fallback to standard API + -- Fallback to standard API (for players when Nampower fails) hp = UnitHealth(unitstr) or 0 maxHp = UnitHealthMax(unitstr) or 1 powerType = UnitPowerType(unitstr) or 0 @@ -2586,9 +2614,16 @@ function pfUI.uf:RefreshUnit(unit, component) unit.hpCenterText:SetText(pfUI.uf:GetStatusValue(unit, "hpcenter")) unit.hpRightText:SetText(pfUI.uf:GetStatusValue(unit, "hpright")) - unit.powerLeftText:SetText(pfUI.uf:GetStatusValue(unit, "powerleft")) - unit.powerCenterText:SetText(pfUI.uf:GetStatusValue(unit, "powercenter")) - unit.powerRightText:SetText(pfUI.uf:GetStatusValue(unit, "powerright")) + -- Hide power text for NPCs without power (maxPower == 0) + if powermax == 0 then + unit.powerLeftText:SetText("") + unit.powerCenterText:SetText("") + unit.powerRightText:SetText("") + else + unit.powerLeftText:SetText(pfUI.uf:GetStatusValue(unit, "powerleft")) + unit.powerCenterText:SetText(pfUI.uf:GetStatusValue(unit, "powercenter")) + unit.powerRightText:SetText(pfUI.uf:GetStatusValue(unit, "powerright")) + end if UnitIsTapped(unitstr) and not UnitIsTappedByPlayer(unitstr) then unit.hp.bar:SetStatusBarColor(.5,.5,.5,.5) From 9c85a615ac9cfef415434adab1b5cd07cf2899aa Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 5 Feb 2026 14:02:56 +0100 Subject: [PATCH 105/159] pet/player handling pet/player handling now uses always GetUnitField, only for npc`s it will use blizzards fallback... --- api/unitframes.lua | 18 +++++++++++++++--- 1 file changed, 15 insertions(+), 3 deletions(-) diff --git a/api/unitframes.lua b/api/unitframes.lua index cb20f82d..255c404e 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -257,8 +257,13 @@ function pfUI.api.GetUnitStats(unitstr, trackStats) local hp, maxHp, power, maxPower, powerType local usedNampower = false - -- For NPCs/Mobs/Pets (everything that's NOT a player): Skip Nampower, use Blizzard API only - if unitstr and UnitExists(unitstr) and not UnitIsPlayer(unitstr) then + + -- For NPCs/Mobs (everything that's NOT a player AND NOT a pet): Skip Nampower, use Blizzard API only + -- Pets should use Nampower for better accuracy (power3=focus, power5=happiness) + -- Proper pet check: UnitPlayerControlled = true for pets and players, UnitIsPlayer = false for pets + local isPet = UnitPlayerControlled(unitstr) and not UnitIsPlayer(unitstr) + + if unitstr and UnitExists(unitstr) and not UnitIsPlayer(unitstr) and not isPet then hp = UnitHealth(unitstr) or 0 maxHp = UnitHealthMax(unitstr) or 1 powerType = UnitPowerType(unitstr) or 0 @@ -285,13 +290,14 @@ function pfUI.api.GetUnitStats(unitstr, trackStats) return hp, maxHp, power, maxPower, powerType end - -- Try Nampower first if available (ONLY for players now) + -- Try Nampower first if available (for players AND pets now) if GetUnitField then -- Use the standard check first, then get guid separately local exists = _G.UnitExists(unitstr) if exists then -- Get guid via the extended UnitExists for Nampower local _, guid = _G.UnitExists(unitstr) + if guid then hp = GetUnitField(guid, "health") maxHp = GetUnitField(guid, "maxHealth") @@ -316,6 +322,12 @@ function pfUI.api.GetUnitStats(unitstr, trackStats) power = GetUnitField(guid, "power4") or UnitMana(unitstr) if power then power = math.floor(power) end maxPower = GetUnitField(guid, "maxPower4") or UnitManaMax(unitstr) + elseif powerType == 2 then + -- Focus (Hunter pets use power3) + power = GetUnitField(guid, "power3") or UnitMana(unitstr) + if power then power = math.floor(power) end + maxPower = GetUnitField(guid, "maxPower3") or UnitManaMax(unitstr) + else -- Mana (default) power = GetUnitField(guid, "power1") or UnitMana(unitstr) From 00b5a64502e913492314f3854c843e865f280e26 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 5 Feb 2026 14:25:47 +0100 Subject: [PATCH 106/159] readme update readme update --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 9d895a76..21ee57bc 100644 --- a/README.md +++ b/README.md @@ -2,11 +2,11 @@ [![Version](https://img.shields.io/badge/version-6.2.6-blue.svg)](https://github.com/me0wg4ming/pfUI) [![Turtle WoW](https://img.shields.io/badge/Turtle%20WoW-1.18.0-brightgreen.svg)](https://turtlecraft.gg/) -[![SuperWoW](https://img.shields.io/badge/SuperWoW-Enhanced-purple.svg)](https://github.com/balakethelock/SuperWoW) -[![Nampower](https://img.shields.io/badge/Nampower-Optional-yellow.svg)](https://gitea.com/avitasia/nampower) +[![SuperWoW](https://img.shields.io/badge/SuperWoW-Required-purple.svg)](https://github.com/balakethelock/SuperWoW) +[![Nampower](https://img.shields.io/badge/Nampower-Required-yellow.svg)](https://gitea.com/avitasia/nampower) [![UnitXP](https://img.shields.io/badge/UnitXP__SP3-Optional-yellow.svg)](https://codeberg.org/konaka/UnitXP_SP3) -**A pfUI fork specifically optimized for [Turtle WoW](https://turtlecraft.gg/) with full SuperWoW, Nampower, and UnitXP_SP3 DLL integration.** +**A pfUI fork specifically optimized for [Turtle WoW](https://turtlecraft.gg/) which requires SuperWoW and Nampower with optional UnitXP_SP3 DLL integration.** This version includes significant performance improvements, DLL-enhanced features, and TBC spell indicators that work with Turtle WoW's expanded spell library. From 720cf8a4f2aa3a401675bad06965122234ecc6d4 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 5 Feb 2026 14:26:28 +0100 Subject: [PATCH 107/159] update update --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 21ee57bc..0a2389b6 100644 --- a/README.md +++ b/README.md @@ -1,9 +1,9 @@ # pfUI - Turtle WoW Edition -[![Version](https://img.shields.io/badge/version-6.2.6-blue.svg)](https://github.com/me0wg4ming/pfUI) +[![Version](https://img.shields.io/badge/version-7.6.0-blue.svg)](https://github.com/me0wg4ming/pfUI) [![Turtle WoW](https://img.shields.io/badge/Turtle%20WoW-1.18.0-brightgreen.svg)](https://turtlecraft.gg/) [![SuperWoW](https://img.shields.io/badge/SuperWoW-Required-purple.svg)](https://github.com/balakethelock/SuperWoW) -[![Nampower](https://img.shields.io/badge/Nampower-Required-yellow.svg)](https://gitea.com/avitasia/nampower) +[![Nampower](https://img.shields.io/badge/Nampower-Required-purple.svg)](https://gitea.com/avitasia/nampower) [![UnitXP](https://img.shields.io/badge/UnitXP__SP3-Optional-yellow.svg)](https://codeberg.org/konaka/UnitXP_SP3) **A pfUI fork specifically optimized for [Turtle WoW](https://turtlecraft.gg/) which requires SuperWoW and Nampower with optional UnitXP_SP3 DLL integration.** From 37beca71031a52577c06a9224552fbda689e8a33 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Fri, 6 Feb 2026 08:07:33 +0100 Subject: [PATCH 108/159] New throttling menu New throttling menu --- README.md | 7 + api/config.lua | 2 + api/unitframes.lua | 4 +- env/translations_deDE.lua | 32 ++++ env/translations_enUS.lua | 32 ++++ init/libs.xml | 1 + libs/libpredict.lua | 4 +- libs/libthrottle.lua | 172 ++++++++++++++++++++ modules/chat.lua | 4 +- modules/gui.lua | 319 +++++++++++++++++++++++++++++++++++++- modules/nameplates.lua | 6 +- modules/player.lua | 2 +- modules/tooltip.lua | 4 +- pfUI-tbc.toc | 2 +- pfUI.lua | 2 + pfUI.toc | 2 +- 16 files changed, 579 insertions(+), 16 deletions(-) create mode 100644 libs/libthrottle.lua diff --git a/README.md b/README.md index 0a2389b6..10d6930e 100644 --- a/README.md +++ b/README.md @@ -12,6 +12,13 @@ This version includes significant performance improvements, DLL-enhanced feature > **Looking for TBC support?** Visit the original pfUI by Shagu: [https://github.com/shagu/pfUI](https://github.com/shagu/pfUI) +--- + +## 🎯 What's New in Version 7.6.1 (February 6, 2026) +- Added a new menu in /pfui named "Throttling" - Players who were unsatisfied with the throggling update rate can change it now for nameplates, Toolip Cursor and Chat Tab. + +--- + ## 🎯 What's New in Version 7.6.0 (February 3, 2026) ### 🚀 Centralized Cast-Bar Tracking System (libdebuff.lua + nameplates.lua) diff --git a/api/config.lua b/api/config.lua index 8bbf7549..5c6ce9e9 100644 --- a/api/config.lua +++ b/api/config.lua @@ -712,6 +712,8 @@ function pfUI:LoadConfig() pfUI:UpdateConfig("tooltip", nil, "font_tooltip", "Interface\\AddOns\\pfUI\\fonts\\Myriad-Pro.ttf") pfUI:UpdateConfig("tooltip", nil, "font_tooltip_size", "12") + -- Throttle Settings + pfUI:UpdateConfig("chat", "text", "input_width", "0") pfUI:UpdateConfig("chat", "text", "input_height", "0") pfUI:UpdateConfig("chat", "text", "outline", "1") diff --git a/api/unitframes.lua b/api/unitframes.lua index 255c404e..814adb96 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -1395,7 +1395,7 @@ function pfUI.uf.OnUpdate() -- update combat feedback (no throttle - needs immediate feedback) if this.feedbackText then CombatFeedback_OnUpdate(arg1) end - -- Throttle raid/party frames for performance (10 updates/sec) + -- Throttle raid/party frames for performance if this.label == "raid" or this.label == "party" then if (this.throttleTick or 0) > now then if pfUI.uf.stats and pfUI.uf.stats.enabled then @@ -1403,7 +1403,7 @@ function pfUI.uf.OnUpdate() end return end - this.throttleTick = now + 0.1 + this.throttleTick = now + 0.1 -- Default: 10 FPS end -- ============================================================================ diff --git a/env/translations_deDE.lua b/env/translations_deDE.lua index 4df027d2..6ca88afa 100644 --- a/env/translations_deDE.lua +++ b/env/translations_deDE.lua @@ -878,4 +878,36 @@ pfUI_translation["deDE"] = { ["Zonetime"] = nil, ["Zoom & Fade"] = nil, ["Zoom Target Nameplate"] = nil, + + -- Throttling translations + ["Throttling"] = "Drosselung", + ["Nameplates"] = "Namensplaketten", + ["Tooltips"] = "Tooltips", + ["Chat Tab"] = "Chat Tab", + ["Libpredict"] = "Libpredict", + ["Panel Alignment"] = "Panel Ausrichtung", + ["Nameplate Update Rate"] = "Namensplaketten Aktualisierungsrate", + ["Target/Casting Plates"] = "Ziel/Cast Plaketten", + ["Normal Plates"] = "Normale Plaketten", + ["Mass Pulls (20+ Plates)"] = "Große Pulls (20+ Plaketten)", + ["Tooltip Update Rate"] = "Tooltip Aktualisierungsrate", + ["Cursor Follow"] = "Cursor Folgen", + ["Health/Status Bar"] = "Leben/Status Leiste", + ["Unit Frame Update Rate"] = "Einheiten Frame Aktualisierungsrate", + ["Raid/Party Frames"] = "Raid/Gruppe Frames", + ["Player Frame"] = "Spieler Frame", + ["Chat Tab Hover Check"] = "Chat Tab Hover Prüfung", + ["Heal Prediction Cleanup"] = "Heilvorhersage Bereinigung", + ["Panel Alignment Check"] = "Panel Ausrichtungsprüfung", + ["Custom FPS"] = "Benutzerdefiniert FPS", + ["Very Slow"] = "Sehr Langsam", + ["Slow"] = "Langsam", + ["Normal"] = "Normal", + ["Fast"] = "Schnell", + ["Very Fast"] = "Sehr Schnell", + ["Fastest"] = "Schnellste", + ["Reset to Defaults"] = "Auf Standard zurücksetzen", + ["Target/Casting"] = "Ziel/Cast", + ["Normal"] = "Normal", + ["Mass"] = "Masse", } diff --git a/env/translations_enUS.lua b/env/translations_enUS.lua index 841d7c7f..031c68b3 100644 --- a/env/translations_enUS.lua +++ b/env/translations_enUS.lua @@ -878,4 +878,36 @@ pfUI_translation["enUS"] = { ["Zonetime"] = nil, ["Zoom & Fade"] = nil, ["Zoom Target Nameplate"] = nil, + + -- Throttling translations + ["Throttling"] = nil, + ["Nameplates"] = nil, + ["Tooltips"] = nil, + ["Chat Tab"] = nil, + ["Libpredict"] = nil, + ["Panel Alignment"] = nil, + ["Nameplate Update Rate"] = nil, + ["Target/Casting Plates"] = nil, + ["Normal Plates"] = nil, + ["Mass Pulls (20+ Plates)"] = nil, + ["Tooltip Update Rate"] = nil, + ["Cursor Follow"] = nil, + ["Health/Status Bar"] = nil, + ["Unit Frame Update Rate"] = nil, + ["Raid/Party Frames"] = nil, + ["Player Frame"] = nil, + ["Chat Tab Hover Check"] = nil, + ["Heal Prediction Cleanup"] = nil, + ["Panel Alignment Check"] = nil, + ["Custom FPS"] = nil, + ["Very Slow"] = nil, + ["Slow"] = nil, + ["Normal"] = nil, + ["Fast"] = nil, + ["Very Fast"] = nil, + ["Fastest"] = nil, + ["Reset to Defaults"] = nil, + ["Target/Casting"] = nil, + ["Normal"] = nil, + ["Mass"] = nil, } diff --git a/init/libs.xml b/init/libs.xml index 01d76ce1..9778a9c3 100644 --- a/init/libs.xml +++ b/init/libs.xml @@ -8,5 +8,6 @@ + diff --git a/libs/libpredict.lua b/libs/libpredict.lua index 4cc83672..390f90fc 100644 --- a/libs/libpredict.lua +++ b/libs/libpredict.lua @@ -240,10 +240,10 @@ libpredict:SetScript("OnEvent", function() end) libpredict:SetScript("OnUpdate", function() - -- throttle cleanup to 0.1s - no need to check every frame + -- throttle cleanup - no need to check every frame local now = pfUI.uf.now or GetTime() if (this.tick or 0) > now then return end - this.tick = now + 0.1 + this.tick = now + 0.1 -- Default: 10 FPS -- update on timeout events for timestamp, targets in pairs(events) do diff --git a/libs/libthrottle.lua b/libs/libthrottle.lua new file mode 100644 index 00000000..91347331 --- /dev/null +++ b/libs/libthrottle.lua @@ -0,0 +1,172 @@ +-- load pfUI environment +setfenv(1, pfUI:GetEnvironment()) + +-- return instantly when another libthrottle is already active +if pfUI.api.libthrottle then return end + +-- Create libthrottle namespace +local libthrottle = CreateFrame("Frame", "pfLibThrottle") +pfUI.api.libthrottle = libthrottle + +-- Preset definitions (FPS -> seconds) +libthrottle.presets = { + ["very_slow"] = { fps = 2, delay = 0.5 }, + ["slow"] = { fps = 5, delay = 0.2 }, + ["normal"] = { fps = 10, delay = 0.1 }, + ["fast"] = { fps = 20, delay = 0.05 }, + ["very_fast"] = { fps = 30, delay = 0.033 }, + ["fastest"] = { fps = 50, delay = 0.02 }, +} + +-- Localized preset names +libthrottle.presetNames = { + ["very_slow"] = "Very Slow (2 FPS)", + ["slow"] = "Slow (5 FPS)", + ["normal"] = "Normal (10 FPS)", + ["fast"] = "Fast (20 FPS)", + ["very_fast"] = "Very Fast (30 FPS)", + ["fastest"] = "Fastest (50 FPS)", + ["custom"] = "Custom", +} + +-- Default throttle categories +libthrottle.defaults = { + nameplates = "custom", + nameplates_target = "custom", + nameplates_mass = "custom", + tooltip_cursor = "custom", + chat_tab = "custom", +} + +-- Convert FPS to throttle delay in seconds +function libthrottle:FpsToDelay(fps) + if not fps or fps <= 0 then return 0.1 end + return 1 / fps +end + +-- Convert delay to FPS +function libthrottle:DelayToFps(delay) + if not delay or delay <= 0 then return 10 end + return math.floor(1 / delay) +end + +-- Get throttle delay for a category +-- Returns: delay in seconds +function libthrottle:Get(category) + local configValue = _G.pfUI_throttle and _G.pfUI_throttle[category] + if not configValue then + configValue = self.defaults[category] or "normal" + end + + -- Check if it's a preset name + local preset = self.presets[configValue] + if preset then + return preset.delay + end + + -- If it's "custom", read from the _custom field + if configValue == "custom" then + local customFps = tonumber(_G.pfUI_throttle[category .. "_custom"]) + if customFps then + return self:FpsToDelay(customFps) + end + end + + -- Fallback to normal preset + return self.presets["normal"].delay +end + +-- Get FPS value for a category (for display purposes) +function libthrottle:GetFps(category) + local delay = self:Get(category) + return self:DelayToFps(delay) +end + +-- Get preset name for a category +function libthrottle:GetPreset(category) + local configValue = _G.pfUI_throttle and _G.pfUI_throttle[category] + if not configValue then + return self.defaults[category] or "normal" + end + + -- Check if it's a known preset + if self.presets[configValue] then + return configValue + end + + -- Must be a custom value + return "custom" +end + +-- Check if a category is using custom FPS +function libthrottle:IsCustom(category) + return self:GetPreset(category) == "custom" +end + +-- Set throttle for a category +function libthrottle:Set(category, value) + if not _G.pfUI_throttle then _G.pfUI_throttle = {} end + + -- Validate preset + if type(value) == "string" and self.presets[value] then + _G.pfUI_throttle[category] = value + return true + end + + -- If it's "custom", keep it + if value == "custom" then + _G.pfUI_throttle[category] = value + return true + end + + return false +end + +-- Reset a category to its default value +function libthrottle:ResetToDefault(category) + local default = self.defaults[category] + if default then + if not _G.pfUI_throttle then _G.pfUI_throttle = {} end + _G.pfUI_throttle[category] = default + return true + end + return false +end + +-- Reset all categories to defaults +function libthrottle:ResetAllToDefaults() + if not _G.pfUI_throttle then _G.pfUI_throttle = {} end + for category, default in pairs(self.defaults) do + _G.pfUI_throttle[category] = default + end +end + +-- Initialize - set defaults if config doesn't exist +libthrottle:SetScript("OnEvent", function() + if event == "PLAYER_ENTERING_WORLD" then + if not _G.pfUI_throttle then + _G.pfUI_throttle = {} + end + + -- Set defaults for any missing categories + for category, default in pairs(libthrottle.defaults) do + if not _G.pfUI_throttle[category] then + _G.pfUI_throttle[category] = default + end + end + + -- Set defaults for custom fields if missing + if not _G.pfUI_throttle.nameplates_target_custom then _G.pfUI_throttle.nameplates_target_custom = "50" end + if not _G.pfUI_throttle.nameplates_custom then _G.pfUI_throttle.nameplates_custom = "10" end + if not _G.pfUI_throttle.nameplates_mass_custom then _G.pfUI_throttle.nameplates_mass_custom = "7" end + if not _G.pfUI_throttle.tooltip_cursor_custom then _G.pfUI_throttle.tooltip_cursor_custom = "10" end + if not _G.pfUI_throttle.chat_tab_custom then _G.pfUI_throttle.chat_tab_custom = "10" end + + this:UnregisterEvent("PLAYER_ENTERING_WORLD") + end +end) + +libthrottle:RegisterEvent("PLAYER_ENTERING_WORLD") + +-- Export to pfUI namespace for easier access +pfUI.throttle = libthrottle diff --git a/modules/chat.lua b/modules/chat.lua index 0bc00833..bcf9618e 100644 --- a/modules/chat.lua +++ b/modules/chat.lua @@ -455,8 +455,8 @@ pfUI:RegisterModule("chat", "vanilla:tbc", function () if C.chat.global.tabmouse == "1" then pfUI.chat.mouseovertab = CreateFrame("Frame") pfUI.chat.mouseovertab:SetScript("OnUpdate", function() - -- throttle to 0.1s - if ( this.tick or .1) > GetTime() then return else this.tick = GetTime() + .1 end + -- throttle + if ( this.tick or .1) > GetTime() then return else this.tick = GetTime() + pfUI.throttle:Get("chat_tab") end -- Default: Normal (10 FPS) if pfUI.chat.hideLock then return end diff --git a/modules/gui.lua b/modules/gui.lua index b0d9b52e..0a2c7a8c 100644 --- a/modules/gui.lua +++ b/modules/gui.lua @@ -351,13 +351,13 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () entry.text = text entry.func = function() - if category[config] ~= value then + if category and category[config] ~= value then category[config] = value if ufunc then ufunc() else pfUI.gui.settingChanged = true end end end - if category[config] == value then + if category and category[config] == value then frame.input.current = i end @@ -1625,6 +1625,321 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(nil, T["Selected Core"], C.gm, "server", "dropdown", pfUI.gui.dropdowns.gmserver_text) end) + -- Throttling Menu + CreateGUIEntry(T["Throttling"], T["Nameplates"], function() + local header = CreateConfig(nil, T["Nameplate Update Rate"], nil, nil, "header") + header:GetParent().objectCount = header:GetParent().objectCount - 1 + header:SetHeight(20) + + local targetCustom -- declare first so callback can use it + + CreateConfig(function() + -- Callback when dropdown changes - update custom field immediately + if targetCustom and targetCustom.input then + local isCustom = pfUI.throttle:IsCustom("nameplates_target") + if not isCustom then + -- Preset selected - show FPS from preset, make readonly + targetCustom.input:EnableMouse(false) + targetCustom.input:EnableKeyboard(false) + targetCustom.input:ClearFocus() + targetCustom.input:SetTextColor(.5,.5,.5,1) + targetCustom.input:SetText(tostring(pfUI.throttle:GetFps("nameplates_target"))) + else + -- Custom selected - make editable + targetCustom.input:EnableMouse(true) + targetCustom.input:EnableKeyboard(true) + targetCustom.input:SetTextColor(.2,1,.8,1) + if _G.pfUI_throttle.nameplates_target_custom then + targetCustom.input:SetText(_G.pfUI_throttle.nameplates_target_custom) + end + end + end + end, T["Target/Casting Plates"], _G.pfUI_throttle, "nameplates_target", "dropdown", { + "very_slow:" .. T["Very Slow"] .. " (2 FPS)", + "slow:" .. T["Slow"] .. " (5 FPS)", + "normal:" .. T["Normal"] .. " (10 FPS)", + "fast:" .. T["Fast"] .. " (20 FPS)", + "very_fast:" .. T["Very Fast"] .. " (30 FPS)", + "fastest:" .. T["Fastest"] .. " (50 FPS)", + "custom:" .. T["Custom"], + }) + + -- Now create custom field AFTER dropdown + targetCustom = CreateConfig(nil, T["Custom FPS"], _G.pfUI_throttle, "nameplates_target_custom") + + -- Set initial state + local isCustom = pfUI.throttle:IsCustom("nameplates_target") + if not isCustom then + targetCustom.input:EnableMouse(false) + targetCustom.input:EnableKeyboard(false) + targetCustom.input:SetTextColor(.5,.5,.5,1) + targetCustom.input:SetText(tostring(pfUI.throttle:GetFps("nameplates_target"))) + else + targetCustom.input:EnableMouse(true) + targetCustom.input:EnableKeyboard(true) + targetCustom.input:SetTextColor(.2,1,.8,1) + if _G.pfUI_throttle.nameplates_target_custom then + targetCustom.input:SetText(_G.pfUI_throttle.nameplates_target_custom) + end + end + + -- Spacer after custom field + local spacer1 = CreateConfig(nil, " ", nil, nil, "header") + spacer1:GetParent().objectCount = spacer1:GetParent().objectCount - 1 + spacer1:SetHeight(5) + + local normalCustom + + CreateConfig(function() + if normalCustom and normalCustom.input then + local isCustom = pfUI.throttle:IsCustom("nameplates") + if not isCustom then + normalCustom.input:EnableMouse(false) + normalCustom.input:EnableKeyboard(false) + normalCustom.input:ClearFocus() + normalCustom.input:SetTextColor(.5,.5,.5,1) + normalCustom.input:SetText(tostring(pfUI.throttle:GetFps("nameplates"))) + else + normalCustom.input:EnableMouse(true) + normalCustom.input:EnableKeyboard(true) + normalCustom.input:SetTextColor(.2,1,.8,1) + if _G.pfUI_throttle.nameplates_custom then + normalCustom.input:SetText(_G.pfUI_throttle.nameplates_custom) + end + end + end + end, T["Normal Plates"], _G.pfUI_throttle, "nameplates", "dropdown", { + "very_slow:" .. T["Very Slow"] .. " (2 FPS)", + "slow:" .. T["Slow"] .. " (5 FPS)", + "normal:" .. T["Normal"] .. " (10 FPS)", + "fast:" .. T["Fast"] .. " (20 FPS)", + "very_fast:" .. T["Very Fast"] .. " (30 FPS)", + "fastest:" .. T["Fastest"] .. " (50 FPS)", + "custom:" .. T["Custom"], + }) + + normalCustom = CreateConfig(nil, T["Custom FPS"], _G.pfUI_throttle, "nameplates_custom") + + local isCustom2 = pfUI.throttle:IsCustom("nameplates") + if not isCustom2 then + normalCustom.input:EnableMouse(false) + normalCustom.input:EnableKeyboard(false) + normalCustom.input:SetTextColor(.5,.5,.5,1) + normalCustom.input:SetText(tostring(pfUI.throttle:GetFps("nameplates"))) + else + normalCustom.input:EnableMouse(true) + normalCustom.input:EnableKeyboard(true) + normalCustom.input:SetTextColor(.2,1,.8,1) + if _G.pfUI_throttle.nameplates_custom then + normalCustom.input:SetText(_G.pfUI_throttle.nameplates_custom) + end + end + + -- Spacer after custom field + local spacer2 = CreateConfig(nil, " ", nil, nil, "header") + spacer2:GetParent().objectCount = spacer2:GetParent().objectCount - 1 + spacer2:SetHeight(5) + + local massCustom + + CreateConfig(function() + if massCustom and massCustom.input then + local isCustom = pfUI.throttle:IsCustom("nameplates_mass") + if not isCustom then + massCustom.input:EnableMouse(false) + massCustom.input:EnableKeyboard(false) + massCustom.input:ClearFocus() + massCustom.input:SetTextColor(.5,.5,.5,1) + massCustom.input:SetText(tostring(pfUI.throttle:GetFps("nameplates_mass"))) + else + massCustom.input:EnableMouse(true) + massCustom.input:EnableKeyboard(true) + massCustom.input:SetTextColor(.2,1,.8,1) + if _G.pfUI_throttle.nameplates_mass_custom then + massCustom.input:SetText(_G.pfUI_throttle.nameplates_mass_custom) + end + end + end + end, T["Mass Pulls (20+ Plates)"], _G.pfUI_throttle, "nameplates_mass", "dropdown", { + "very_slow:" .. T["Very Slow"] .. " (2 FPS)", + "slow:" .. T["Slow"] .. " (5 FPS)", + "normal:" .. T["Normal"] .. " (10 FPS)", + "fast:" .. T["Fast"] .. " (20 FPS)", + "very_fast:" .. T["Very Fast"] .. " (30 FPS)", + "fastest:" .. T["Fastest"] .. " (50 FPS)", + "custom:" .. T["Custom"], + }) + + massCustom = CreateConfig(nil, T["Custom FPS"], _G.pfUI_throttle, "nameplates_mass_custom") + + local isCustom3 = pfUI.throttle:IsCustom("nameplates_mass") + if not isCustom3 then + massCustom.input:EnableMouse(false) + massCustom.input:EnableKeyboard(false) + massCustom.input:SetTextColor(.5,.5,.5,1) + massCustom.input:SetText(tostring(pfUI.throttle:GetFps("nameplates_mass"))) + else + massCustom.input:EnableMouse(true) + massCustom.input:EnableKeyboard(true) + massCustom.input:SetTextColor(.2,1,.8,1) + if _G.pfUI_throttle.nameplates_mass_custom then + massCustom.input:SetText(_G.pfUI_throttle.nameplates_mass_custom) + end + end + + -- Spacer before reset button + local spacer = CreateConfig(nil, " ", nil, nil, "header") + spacer:GetParent().objectCount = spacer:GetParent().objectCount - 1 + spacer:SetHeight(10) + + -- Reset to defaults button + CreateConfig(nil, T["Reset to Defaults"], nil, nil, "button", function() + pfUI.throttle:ResetToDefault("nameplates_target") + pfUI.throttle:ResetToDefault("nameplates") + pfUI.throttle:ResetToDefault("nameplates_mass") + -- Also reset custom fields to their default FPS values + _G.pfUI_throttle.nameplates_target_custom = "50" + _G.pfUI_throttle.nameplates_custom = "10" + _G.pfUI_throttle.nameplates_mass_custom = "7" + Reload() + end, true) + end) + + CreateGUIEntry(T["Throttling"], T["Tooltips"], function() + local header = CreateConfig(nil, T["Tooltip Update Rate"], nil, nil, "header") + header:GetParent().objectCount = header:GetParent().objectCount - 1 + header:SetHeight(20) + + local cursorCustom + + CreateConfig(function() + if cursorCustom and cursorCustom.input then + local isCustom = pfUI.throttle:IsCustom("tooltip_cursor") + if not isCustom then + cursorCustom.input:EnableMouse(false) + cursorCustom.input:EnableKeyboard(false) + cursorCustom.input:ClearFocus() + cursorCustom.input:SetTextColor(.5,.5,.5,1) + cursorCustom.input:SetText(tostring(pfUI.throttle:GetFps("tooltip_cursor"))) + else + cursorCustom.input:EnableMouse(true) + cursorCustom.input:EnableKeyboard(true) + cursorCustom.input:SetTextColor(.2,1,.8,1) + if _G.pfUI_throttle.tooltip_cursor_custom then + cursorCustom.input:SetText(_G.pfUI_throttle.tooltip_cursor_custom) + end + end + end + end, T["Cursor Follow"], _G.pfUI_throttle, "tooltip_cursor", "dropdown", { + "very_slow:" .. T["Very Slow"] .. " (2 FPS)", + "slow:" .. T["Slow"] .. " (5 FPS)", + "normal:" .. T["Normal"] .. " (10 FPS)", + "fast:" .. T["Fast"] .. " (20 FPS)", + "very_fast:" .. T["Very Fast"] .. " (30 FPS)", + "fastest:" .. T["Fastest"] .. " (50 FPS)", + "custom:" .. T["Custom"], + }) + + cursorCustom = CreateConfig(nil, T["Custom FPS"], _G.pfUI_throttle, "tooltip_cursor_custom") + + local isCustom = pfUI.throttle:IsCustom("tooltip_cursor") + if not isCustom then + cursorCustom.input:EnableMouse(false) + cursorCustom.input:EnableKeyboard(false) + cursorCustom.input:SetTextColor(.5,.5,.5,1) + cursorCustom.input:SetText(tostring(pfUI.throttle:GetFps("tooltip_cursor"))) + else + cursorCustom.input:EnableMouse(true) + cursorCustom.input:EnableKeyboard(true) + cursorCustom.input:SetTextColor(.2,1,.8,1) + if _G.pfUI_throttle.tooltip_cursor_custom then + cursorCustom.input:SetText(_G.pfUI_throttle.tooltip_cursor_custom) + end + end + + -- Small spacer + local spacer1 = CreateConfig(nil, " ", nil, nil, "header") + spacer1:GetParent().objectCount = spacer1:GetParent().objectCount - 1 + spacer1:SetHeight(5) + + -- Info note about Native mode + local infoText = CreateConfig(nil, T["Note: Only works when Cursor Align is NOT 'Native'"], nil, nil, "header") + infoText:GetParent().objectCount = infoText:GetParent().objectCount - 1 + infoText:SetHeight(25) + + -- Spacer before reset button + local spacer = CreateConfig(nil, " ", nil, nil, "header") + spacer:GetParent().objectCount = spacer:GetParent().objectCount - 1 + spacer:SetHeight(5) + + -- Reset to defaults button + CreateConfig(nil, T["Reset to Defaults"], nil, nil, "button", function() + pfUI.throttle:ResetToDefault("tooltip_cursor") + _G.pfUI_throttle.tooltip_cursor_custom = "10" + Reload() + end, true) + end) + CreateGUIEntry(T["Throttling"], T["Chat Tab"], function() + local chatCustom + + CreateConfig(function() + if chatCustom and chatCustom.input then + local isCustom = pfUI.throttle:IsCustom("chat_tab") + if not isCustom then + chatCustom.input:EnableMouse(false) + chatCustom.input:EnableKeyboard(false) + chatCustom.input:ClearFocus() + chatCustom.input:SetTextColor(.5,.5,.5,1) + chatCustom.input:SetText(tostring(pfUI.throttle:GetFps("chat_tab"))) + else + chatCustom.input:EnableMouse(true) + chatCustom.input:EnableKeyboard(true) + chatCustom.input:SetTextColor(.2,1,.8,1) + if _G.pfUI_throttle.chat_tab_custom then + chatCustom.input:SetText(_G.pfUI_throttle.chat_tab_custom) + end + end + end + end, T["Chat Tab Hover Check"], _G.pfUI_throttle, "chat_tab", "dropdown", { + "very_slow:" .. T["Very Slow"] .. " (2 FPS)", + "slow:" .. T["Slow"] .. " (5 FPS)", + "normal:" .. T["Normal"] .. " (10 FPS)", + "fast:" .. T["Fast"] .. " (20 FPS)", + "very_fast:" .. T["Very Fast"] .. " (30 FPS)", + "fastest:" .. T["Fastest"] .. " (50 FPS)", + "custom:" .. T["Custom"], + }) + + chatCustom = CreateConfig(nil, T["Custom FPS"], _G.pfUI_throttle, "chat_tab_custom") + + local isCustom = pfUI.throttle:IsCustom("chat_tab") + if not isCustom then + chatCustom.input:EnableMouse(false) + chatCustom.input:EnableKeyboard(false) + chatCustom.input:SetTextColor(.5,.5,.5,1) + chatCustom.input:SetText(tostring(pfUI.throttle:GetFps("chat_tab"))) + else + chatCustom.input:EnableMouse(true) + chatCustom.input:EnableKeyboard(true) + chatCustom.input:SetTextColor(.2,1,.8,1) + if _G.pfUI_throttle.chat_tab_custom then + chatCustom.input:SetText(_G.pfUI_throttle.chat_tab_custom) + end + end + + -- Spacer before reset button + local spacer = CreateConfig(nil, " ", nil, nil, "header") + spacer:GetParent().objectCount = spacer:GetParent().objectCount - 1 + spacer:SetHeight(10) + + -- Reset to defaults button + CreateConfig(nil, T["Reset to Defaults"], nil, nil, "button", function() + pfUI.throttle:ResetToDefault("chat_tab") + _G.pfUI_throttle.chat_tab_custom = "10" + Reload() + end, true) + end) + CreateGUIEntry(T["Unit Frames"], T["General"], function() CreateConfig(nil, T["Disable pfUI Unit Frames"], C.unitframes, "disable", "checkbox") CreateConfig(nil, T["Healthbar Animation Speed"], C.unitframes, "animation_speed", "dropdown", pfUI.gui.dropdowns.uf_animationspeed) diff --git a/modules/nameplates.lua b/modules/nameplates.lua index 7b4926a2..15f35351 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -1263,11 +1263,11 @@ nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA") local throttle if target or isCasting then - throttle = 0.02 -- 50 FPS for target OR active castbar + throttle = pfUI.throttle:Get("nameplates_target") -- Default: Fast (20 FPS) elseif visiblePlateCount > 20 then - throttle = 0.15 -- ~7 FPS for mass pulls (20+ plates) + throttle = pfUI.throttle:Get("nameplates_mass") -- Default: Slow (5 FPS) for mass pulls else - throttle = 0.1 -- 10 FPS for others (healthbar updates) + throttle = pfUI.throttle:Get("nameplates") -- Default: Normal (10 FPS) end -- Check for pending event updates (these bypass throttle for immediate response) diff --git a/modules/player.lua b/modules/player.lua index 6e366d4a..053bcd6a 100644 --- a/modules/player.lua +++ b/modules/player.lua @@ -16,7 +16,7 @@ pfUI:RegisterModule("player", "vanilla:tbc", function () local originalOnUpdate = pfUI.uf.player:GetScript("OnUpdate") pfUI.uf.player:SetScript("OnUpdate", function() if (this.throttleTick or 0) > GetTime() then return end - this.throttleTick = GetTime() + 0.1 + this.throttleTick = GetTime() + 0.1 -- Default: 10 FPS originalOnUpdate() end) end diff --git a/modules/tooltip.lua b/modules/tooltip.lua index 054b604b..becefa51 100644 --- a/modules/tooltip.lua +++ b/modules/tooltip.lua @@ -33,9 +33,9 @@ pfUI:RegisterModule("tooltip", "vanilla", function () tooltip.cursor:SetWidth(tonumber(C.tooltip.cursoroffset) * 2) tooltip.cursor:SetHeight(tonumber(C.tooltip.cursoroffset) * 2) tooltip.cursor:SetScript("OnUpdate", function() - -- throttle to 0.1s - cursor following doesn't need to be every frame + -- throttle - cursor following doesn't need to be every frame if (this.tick or 0) > GetTime() then return end - this.tick = GetTime() + 0.1 + this.tick = GetTime() + (pfUI.throttle and pfUI.throttle:Get("tooltip_cursor") or 0.1) local scale = UIParent:GetScale() local x, y = GetCursorPosition() diff --git a/pfUI-tbc.toc b/pfUI-tbc.toc index f475c9ae..81f9455a 100644 --- a/pfUI-tbc.toc +++ b/pfUI-tbc.toc @@ -4,7 +4,7 @@ ## Notes: A complete user interface replacement. ## Notes-ruRU: Полная замена пользовательского интерфейса. ## Version: 7.6.0 (experiment version) -## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache +## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB pfUI.lua diff --git a/pfUI.lua b/pfUI.lua index 8d2791b3..0d06ee48 100644 --- a/pfUI.lua +++ b/pfUI.lua @@ -30,6 +30,7 @@ pfUI_init = {} pfUI_profiles = {} pfUI_addon_profiles = {} pfUI_cache = {} +pfUI_throttle = {} -- localization pfUI_locale = {} @@ -241,6 +242,7 @@ function pfUI:GetEnvironment() pfUI.env._G = getfenv(0) pfUI.env.C = pfUI_config + pfUI.env.pfUI_throttle = _G.pfUI_throttle pfUI.env.L = (pfUI_locale[GetLocale()] or pfUI_locale["enUS"]) return pfUI.env diff --git a/pfUI.toc b/pfUI.toc index 62459348..6fb07428 100644 --- a/pfUI.toc +++ b/pfUI.toc @@ -4,7 +4,7 @@ ## Notes: A complete user interface replacement. ## Notes-ruRU: Полная замена пользовательского интерфейса. ## Version: 7.6.0 (experiment version) -## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache +## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB pfUI.lua From 370c7946c4919f4531b29db1bb8155c9894d40e7 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Fri, 6 Feb 2026 08:08:32 +0100 Subject: [PATCH 109/159] readme update typo readme update typo --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 10d6930e..b6fe4770 100644 --- a/README.md +++ b/README.md @@ -15,7 +15,7 @@ This version includes significant performance improvements, DLL-enhanced feature --- ## 🎯 What's New in Version 7.6.1 (February 6, 2026) -- Added a new menu in /pfui named "Throttling" - Players who were unsatisfied with the throggling update rate can change it now for nameplates, Toolip Cursor and Chat Tab. +- Added a new menu in /pfui named "Throttling" - Players who were unsatisfied with the throttling update rate can change it now for nameplates, Toolip Cursor and Chat Tab. --- From cc3958fde946738f91d9962ec6caf15615f86d18 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Fri, 6 Feb 2026 08:21:21 +0100 Subject: [PATCH 110/159] Changed unitframes behavior for display - Nampowers GetUnitField is now always used even for mobs --- api/unitframes.lua | 46 ++++------------------------------------------ 1 file changed, 4 insertions(+), 42 deletions(-) diff --git a/api/unitframes.lua b/api/unitframes.lua index 814adb96..0e8302b8 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -258,39 +258,7 @@ function pfUI.api.GetUnitStats(unitstr, trackStats) local usedNampower = false - -- For NPCs/Mobs (everything that's NOT a player AND NOT a pet): Skip Nampower, use Blizzard API only - -- Pets should use Nampower for better accuracy (power3=focus, power5=happiness) - -- Proper pet check: UnitPlayerControlled = true for pets and players, UnitIsPlayer = false for pets - local isPet = UnitPlayerControlled(unitstr) and not UnitIsPlayer(unitstr) - - if unitstr and UnitExists(unitstr) and not UnitIsPlayer(unitstr) and not isPet then - hp = UnitHealth(unitstr) or 0 - maxHp = UnitHealthMax(unitstr) or 1 - powerType = UnitPowerType(unitstr) or 0 - power = UnitMana(unitstr) or 0 - maxPower = UnitManaMax(unitstr) or 1 - - -- Track as fallback usage - if trackStats then - if pfUI.uf and pfUI.uf.stats and pfUI.uf.stats.enabled then - local lastStats = pfUI.api.lastUnitStats[unitstr] - if not lastStats or lastStats.hp ~= hp or lastStats.maxHp ~= maxHp or - lastStats.power ~= power or lastStats.maxPower ~= maxPower then - pfUI.uf.stats.fallbackUsed = (pfUI.uf.stats.fallbackUsed or 0) + 1 - pfUI.api.lastUnitStats[unitstr] = { - hp = hp, - maxHp = maxHp, - power = power, - maxPower = maxPower - } - end - end - end - - return hp, maxHp, power, maxPower, powerType - end - - -- Try Nampower first if available (for players AND pets now) + -- Try GetUnitField first if available (for all units: players, pets, NPCs) if GetUnitField then -- Use the standard check first, then get guid separately local exists = _G.UnitExists(unitstr) @@ -2627,15 +2595,9 @@ function pfUI.uf:RefreshUnit(unit, component) unit.hpRightText:SetText(pfUI.uf:GetStatusValue(unit, "hpright")) -- Hide power text for NPCs without power (maxPower == 0) - if powermax == 0 then - unit.powerLeftText:SetText("") - unit.powerCenterText:SetText("") - unit.powerRightText:SetText("") - else - unit.powerLeftText:SetText(pfUI.uf:GetStatusValue(unit, "powerleft")) - unit.powerCenterText:SetText(pfUI.uf:GetStatusValue(unit, "powercenter")) - unit.powerRightText:SetText(pfUI.uf:GetStatusValue(unit, "powerright")) - end + unit.powerLeftText:SetText(pfUI.uf:GetStatusValue(unit, "powerleft")) + unit.powerCenterText:SetText(pfUI.uf:GetStatusValue(unit, "powercenter")) + unit.powerRightText:SetText(pfUI.uf:GetStatusValue(unit, "powerright")) if UnitIsTapped(unitstr) and not UnitIsTappedByPlayer(unitstr) then unit.hp.bar:SetStatusBarColor(.5,.5,.5,.5) From aaf01d7dce96a47da842043c0d06f19cb515496e Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Fri, 6 Feb 2026 08:35:56 +0100 Subject: [PATCH 111/159] unitframe powertype for npc`s unitframe powertype for npc`s --- api/unitframes.lua | 27 +++++++++++++++++++++++---- 1 file changed, 23 insertions(+), 4 deletions(-) diff --git a/api/unitframes.lua b/api/unitframes.lua index 0e8302b8..2a98286a 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -2510,6 +2510,10 @@ function pfUI.uf:RefreshUnit(unit, component) unit.power.bar:SetMinMaxValues(0, powermax, true) unit.power.bar:SetValue(power) + -- Hide power bar text for NPCs without real power (power == 0) + local isNPC = not UnitIsPlayer(unitstr) and not UnitPlayerControlled(unitstr) + local npcNoPower = isNPC and (not power or power == 0) + -- set healthbar color local custom_active = nil local customfullhp = unit.config.defcolor == "0" and unit.config.customfullhp or C.unitframes.customfullhp @@ -2594,10 +2598,25 @@ function pfUI.uf:RefreshUnit(unit, component) unit.hpCenterText:SetText(pfUI.uf:GetStatusValue(unit, "hpcenter")) unit.hpRightText:SetText(pfUI.uf:GetStatusValue(unit, "hpright")) - -- Hide power text for NPCs without power (maxPower == 0) - unit.powerLeftText:SetText(pfUI.uf:GetStatusValue(unit, "powerleft")) - unit.powerCenterText:SetText(pfUI.uf:GetStatusValue(unit, "powercenter")) - unit.powerRightText:SetText(pfUI.uf:GetStatusValue(unit, "powerright")) + -- Hide power text for NPCs without a real power system + local cfgLeft = unit.config.txtpowerleft + local cfgCenter = unit.config.txtpowercenter + local cfgRight = unit.config.txtpowerright + if npcNoPower and cfgLeft and strfind(cfgLeft, "power") then + unit.powerLeftText:SetText("") + else + unit.powerLeftText:SetText(pfUI.uf:GetStatusValue(unit, "powerleft")) + end + if npcNoPower and cfgCenter and strfind(cfgCenter, "power") then + unit.powerCenterText:SetText("") + else + unit.powerCenterText:SetText(pfUI.uf:GetStatusValue(unit, "powercenter")) + end + if npcNoPower and cfgRight and strfind(cfgRight, "power") then + unit.powerRightText:SetText("") + else + unit.powerRightText:SetText(pfUI.uf:GetStatusValue(unit, "powerright")) + end if UnitIsTapped(unitstr) and not UnitIsTappedByPlayer(unitstr) then unit.hp.bar:SetStatusBarColor(.5,.5,.5,.5) From f43b8f19f80fe86d081f0e184a4a33d28b0416bc Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Fri, 6 Feb 2026 16:32:13 +0100 Subject: [PATCH 112/159] update for libdebuff Read the readme! Version push --- README.md | 76 ++++++++++- libs/libdebuff.lua | 310 +++++++++++++++++++++++++++++--------------- libs/libpredict.lua | 2 +- modules/castbar.lua | 34 ++++- modules/player.lua | 7 +- modules/skin.lua | 2 +- pfUI-tbc.toc | 2 +- pfUI.toc | 2 +- 8 files changed, 314 insertions(+), 121 deletions(-) diff --git a/README.md b/README.md index b6fe4770..f7fa2782 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # pfUI - Turtle WoW Edition -[![Version](https://img.shields.io/badge/version-7.6.0-blue.svg)](https://github.com/me0wg4ming/pfUI) +[![Version](https://img.shields.io/badge/version-7.6.2-blue.svg)](https://github.com/me0wg4ming/pfUI) [![Turtle WoW](https://img.shields.io/badge/Turtle%20WoW-1.18.0-brightgreen.svg)](https://turtlecraft.gg/) [![SuperWoW](https://img.shields.io/badge/SuperWoW-Required-purple.svg)](https://github.com/balakethelock/SuperWoW) [![Nampower](https://img.shields.io/badge/Nampower-Required-purple.svg)](https://gitea.com/avitasia/nampower) @@ -14,6 +14,76 @@ This version includes significant performance improvements, DLL-enhanced feature --- +## 🎯 What's New in Version 7.6.2 (February 6, 2026) + +### 🚀 Pure GetUnitField Debuff System (libdebuff.lua) + +**Major performance rewrite: UnitDebuff() now runs entirely through Nampower's GetUnitField — zero Blizzard API calls, zero tooltip scans.** + +Previously, every debuff icon required three expensive calls per update: +1. `UnitDebuff(unit, slot)` — Blizzard C-side API call +2. `scanner:SetUnitDebuff(unit, slot)` — Tooltip object creation + GameTooltip parse +3. `scanner:Line(1)` — String extraction from tooltip + +All three are now replaced by pure Lua table lookups into cached GetUnitField data: + +| Data | Old (Blizzard API) | New (GetUnitField) | +|------|-------------------|-------------------| +| Spell Name | Tooltip scan | `SpellInfo(spellId)` | +| Texture | `UnitDebuff()` ret.1 | `GetSpellIconTexture(GetSpellRecField(spellId, "spellIconID"))` | +| Stacks | `UnitDebuff()` ret.2 | `GetUnitField(guid, "auraApplications")[slot]` | +| DebuffType | `UnitDebuff()` ret.3 | `GetSpellRecField(spellId, "dispel")` → dispelTypeMap | +| Duration/Timeleft | ownDebuffs tracking | unchanged | +| Caster | slotOwnership tracking | unchanged | + +**Performance impact:** With 5 debuffs on target = 15 expensive calls eliminated per update cycle. With 10 visible nameplates × 3 debuffs = 90 calls eliminated per refresh. Estimated **3-5x faster** per UnitDebuff call. + +**DebuffType now works in Nampower path:** Previously dtype was only available from Blizzard's UnitDebuff(). Now resolved from SpellRec DBC via `GetSpellRecField(spellId, "dispel")`, meaning debuff frame border colors (Magic=blue, Curse=purple, Poison=green, Disease=brown) now work correctly for all units including nameplates. + +### 🎨 Item-Cast Icon & Name Support (libdebuff.lua + castbar.lua) + +**Castbar now shows the correct item icon and item name for item-triggered casts!** + +Previously, using items with cast times (Gnomish Death Ray, Net-o-Matic, Noggenfogger Elixir etc.) showed the generic spell icon and spell name on the castbar. Now: + +- ✅ `SPELL_START_SELF/OTHER` `arg1` (itemId) is now parsed and used +- ✅ `SPELL_GO_SELF/OTHER` `arg1` (itemId) is now parsed +- ✅ Item icon resolved via `GetItemStatsField(itemId, "displayInfoID")` → `GetItemIconTexture()` +- ✅ Item name resolved via `GetItemStatsField(itemId, "displayName")` +- ✅ `pfUI.libdebuff_item_icons` — Persistent item icon/name cache that survives SPELL_GO clearing cast data +- ✅ `castbar.lua` — Reads item icon + name from persistent cache with fallback to spell data + +**Note:** Item icon/name detection only works for your own casts (WoW 1.12.1 protocol limitation — server sends `itemId=0` to other clients). + +### 🔧 Icon Path Fix (libdebuff.lua) + +**Fixed missing icons from Nampower texture functions.** + +`GetSpellIconTexture()` and `GetItemIconTexture()` return short texture names (e.g. `INV_Gizmo_08`) without the `Interface\Icons\` prefix required by `SetTexture()`. Both `GetSpellIcon()` and the item icon lookup now auto-prefix the full path when needed. + +### ⚡ Memory & GC Optimizations (libdebuff.lua) + +- ✅ **Carnage frame recycling** — Persistent `carnageCheckFrame` reused instead of `CreateFrame()` per Ferocious Bite (eliminates frame leak in combat) +- ✅ **Recycled cleanup buffers** — `_cleanupBuf1`/`_cleanupBuf2` reused instead of `table.insert` + new table per `CleanupExpiredTimers` call +- ✅ **SelfOverwrite buffer recycling** — Reused buffer instead of new `oldCasters` table per overwrite +- ✅ **Pre-defined sort function** — `_ownDebuffSortFunc` defined once instead of anonymous closure per `UnitOwnDebuff` call +- ✅ **spellId stored in ownDebuffs** — Enables direct DBC lookups for dtype without slotMap iteration + +### 📊 Code Statistics + +**libdebuff.lua:** +- Blizzard API calls in Nampower path: 3 per debuff → 0 +- New GetUnitField calls: `aura` + `auraApplications` (cached 50ms) +- New DBC lookups: `GetSpellRecField(spellId, "dispel")` for dtype +- New exports: `pfUI.libdebuff_item_icons` + +**castbar.lua:** +- Item icon override via `pfUI.libdebuff_item_icons` (persistent cache) +- Item name override via `GetItemStatsField(itemId, "displayName")` +- Works for player + target + focus castbars + +--- + ## 🎯 What's New in Version 7.6.1 (February 6, 2026) - Added a new menu in /pfui named "Throttling" - Players who were unsatisfied with the throttling update rate can change it now for nameplates, Toolip Cursor and Chat Tab. @@ -1423,7 +1493,7 @@ Same as original pfUI - free to use and modify. --- -**Version:** 7.6.0 -**Release Date:** February 3, 2026 +**Version:** 7.6.2 +**Release Date:** February 6, 2026 **Compatibility:** Turtle WoW 1.18.0 **Status:** Stable \ No newline at end of file diff --git a/libs/libdebuff.lua b/libs/libdebuff.lua index 8ec55587..e0d52250 100644 --- a/libs/libdebuff.lua +++ b/libs/libdebuff.lua @@ -173,6 +173,7 @@ local iconCache = pfUI.libdebuff_icon_cache -- Cast Tracking: [casterGuid] = {spellID, spellName, icon, startTime, duration, endTime} -- Shared with nameplates for cast-bar display pfUI.libdebuff_casts = pfUI.libdebuff_casts or {} +pfUI.libdebuff_item_icons = pfUI.libdebuff_item_icons or {} -- [casterGuid] = icon (persists across SPELL_GO) -- Cleveroids API: [targetGUID][spellID] = {start, duration, caster, stacks} pfUI.libdebuff_objects_guid = pfUI.libdebuff_objects_guid or {} @@ -327,6 +328,10 @@ function libdebuff:GetSpellIcon(spellId) local spellIconId = GetSpellRecField(spellId, "spellIconID") if spellIconId and type(spellIconId) == "number" and spellIconId > 0 then texture = GetSpellIconTexture(spellIconId) + -- GetSpellIconTexture may return short name, needs full path for SetTexture + if texture and not string.find(texture, "\\") then + texture = "Interface\\Icons\\" .. texture + end end end @@ -365,8 +370,16 @@ end local slotMapCache = {} local SLOT_MAP_CACHE_DURATION = 0.05 -- 50ms cache (1-2 frames) +-- Dispel type mapping: SpellRec.dispel index -> Blizzard DebuffTypeColor key +local dispelTypeMap = { + [1] = "Magic", + [2] = "Curse", + [3] = "Disease", + [4] = "Poison", +} + -- Get current debuff state directly from WoW via GetUnitField --- Returns: { [displaySlot] = {auraSlot, spellId, spellName} } +-- Returns: { [displaySlot] = {auraSlot, spellId, spellName, stacks, texture, dtype} } local function GetDebuffSlotMap(guid) if not guid or not GetUnitField or not SpellInfo then return nil @@ -382,6 +395,9 @@ local function GetDebuffSlotMap(guid) local auras = GetUnitField(guid, "aura") if not auras then return nil end + -- Fetch stacks array (reusable reference - extract values immediately) + local auraApps = GetUnitField(guid, "auraApplications") + if debugStats.enabled then debugStats.getunitfield_calls = debugStats.getunitfield_calls + 1 end @@ -395,11 +411,28 @@ local function GetDebuffSlotMap(guid) if spellId and spellId > 0 then displaySlot = displaySlot + 1 local spellName = SpellInfo(spellId) + local texture = libdebuff:GetSpellIcon(spellId) + + -- Get stacks from auraApplications (extract immediately - reusable table) + local stacks = auraApps and auraApps[auraSlot] or 0 + if stacks == 0 then stacks = 1 end -- 0 means 1 stack (no stacking) + + -- Get debuff type from SpellRec DBC + local dtype = nil + if GetSpellRecField then + local dispelId = GetSpellRecField(spellId, "dispel") + if dispelId and dispelId > 0 then + dtype = dispelTypeMap[dispelId] + end + end map[displaySlot] = { auraSlot = auraSlot, spellId = spellId, - spellName = spellName or "Unknown" + spellName = spellName or "Unknown", + stacks = stacks, + texture = texture, + dtype = dtype } end end @@ -449,6 +482,10 @@ end local lastRangeCheck = 0 +-- Recycled buffers for cleanup (avoids table creation per call) +local _cleanupBuf1 = {} +local _cleanupBuf2 = {} + local function CleanupUnit(guid) if not guid then return false end @@ -491,30 +528,34 @@ local function CleanupExpiredTimers(guid) -- Cleanup ownDebuffs if ownDebuffs[guid] then - local toDelete = {} + local n = 0 for spellName, data in pairs(ownDebuffs[guid]) do local timeleft = (data.startTime + data.duration) - now if timeleft < -2 then -- Grace period - table.insert(toDelete, spellName) + n = n + 1 + _cleanupBuf1[n] = spellName end end - for _, spellName in ipairs(toDelete) do - ownDebuffs[guid][spellName] = nil + for i = 1, n do + ownDebuffs[guid][_cleanupBuf1[i]] = nil + _cleanupBuf1[i] = nil end end -- Cleanup allAuraCasts if allAuraCasts[guid] then for spellName, casterTable in pairs(allAuraCasts[guid]) do - local castersToDelete = {} + local n2 = 0 for casterGuid, data in pairs(casterTable) do local timeleft = (data.startTime + data.duration) - now if timeleft < -2 then - table.insert(castersToDelete, casterGuid) + n2 = n2 + 1 + _cleanupBuf2[n2] = casterGuid end end - for _, casterGuid in ipairs(castersToDelete) do - allAuraCasts[guid][spellName][casterGuid] = nil + for i = 1, n2 do + allAuraCasts[guid][spellName][_cleanupBuf2[i]] = nil + _cleanupBuf2[i] = nil end -- Remove empty spell tables local hasCasters = false @@ -735,46 +776,40 @@ local cache = {} function libdebuff:UnitDebuff(unit, displaySlot) local unitname = UnitName(unit) local unitlevel = UnitLevel(unit) - local texture, stacks, dtype = UnitDebuff(unit, displaySlot) -- Blizzard API for texture/stacks local duration, timeleft = nil, -1 local rank = nil local caster = nil local effect = nil + local texture = nil + local stacks = 0 + local dtype = nil - -- Get effect name from tooltip - if texture then - scanner:SetUnitDebuff(unit, displaySlot) - effect = scanner:Line(1) or "" - end - - -- Nampower: Use GetUnitField for accurate slot mapping - if hasNampower and UnitExists and effect then + -- Nampower: Use GetUnitField for ALL debuff data (no Blizzard UnitDebuff needed) + if hasNampower and UnitExists then local _, guid = UnitExists(unit) if not guid then - -- Fallback to legacy - return effect, rank, texture, stacks, dtype, duration, timeleft, caster + -- Safety fallback: no GUID available (should not happen with Nampower) + local bTexture, bStacks, bDtype = UnitDebuff(unit, displaySlot) + if bTexture then + scanner:SetUnitDebuff(unit, displaySlot) + effect = scanner:Line(1) or "" + end + return effect, rank, bTexture, bStacks, bDtype, duration, timeleft, caster end - -- Get current slot map from GetUnitField + -- Get current slot map from GetUnitField (cached 50ms) local slotMap = GetDebuffSlotMap(guid) if not slotMap or not slotMap[displaySlot] then - -- Slot doesn't exist in GetUnitField - might be Blizzard displaying stale data return nil end local slotData = slotMap[displaySlot] - local gufSpellName = slotData.spellName + effect = slotData.spellName + texture = slotData.texture + stacks = slotData.stacks + dtype = slotData.dtype local auraSlot = slotData.auraSlot - -- Verify spell names match (sanity check) - if gufSpellName ~= effect then - -- Mismatch! GetUnitField and UnitDebuff disagree. - -- This can happen during the brief moment when debuffs change. - -- Trust GetUnitField (it's more accurate). - effect = gufSpellName - texture = libdebuff:GetSpellIcon(slotData.spellId) - end - -- Get caster info for this slot local slotCasterGuid, isOurs = GetSlotCaster(guid, auraSlot, effect) @@ -833,6 +868,16 @@ function libdebuff:UnitDebuff(unit, displaySlot) -- FALLBACK: Legacy (non-Nampower) system -- ============================================================================ + local bTexture, bStacks, bDtype = UnitDebuff(unit, displaySlot) + texture = bTexture + stacks = bStacks + dtype = bDtype + + if texture then + scanner:SetUnitDebuff(unit, displaySlot) + effect = scanner:Line(1) or "" + end + if effect and libdebuff.objects[unitname] then for level, effects in pairs(libdebuff.objects[unitname]) do if effects[effect] and effects[effect].duration then @@ -854,6 +899,14 @@ end -- API: UnitOwnDebuff (only OUR debuffs) -- ============================================================================ +-- Pre-defined sort function for UnitOwnDebuff (avoids closure creation per call) +local _ownDebuffSortFunc = function(a, b) + if a.data.startTime == b.data.startTime then + return a.spellName < b.spellName + end + return a.data.startTime < b.data.startTime +end + function libdebuff:UnitOwnDebuff(unit, id) if hasNampower and UnitExists then local _, guid = UnitExists(unit) @@ -865,29 +918,35 @@ function libdebuff:UnitOwnDebuff(unit, id) for spellName, data in pairs(ownDebuffs[guid]) do local timeleft = (data.startTime + data.duration) - now if timeleft > -1 then -- Grace period - table.insert(sortedDebuffs, { + local count = table.getn(sortedDebuffs) + 1 + sortedDebuffs[count] = { spellName = spellName, data = data, timeleft = timeleft - }) + } end end -- Sort by startTime (oldest first = lowest display slot) -- If startTime is equal (e.g. after Carnage refresh), use spellName for stable sorting - table.sort(sortedDebuffs, function(a, b) - if a.data.startTime == b.data.startTime then - return a.spellName < b.spellName - end - return a.data.startTime < b.data.startTime - end) + table.sort(sortedDebuffs, _ownDebuffSortFunc) -- Return debuff at position 'id' if sortedDebuffs[id] then local entry = sortedDebuffs[id] local texture = entry.data.texture or "Interface\\Icons\\INV_Misc_QuestionMark" local displayTimeleft = entry.timeleft > 0 and entry.timeleft or 0 - return entry.spellName, entry.data.rank, texture, 1, nil, entry.data.duration, displayTimeleft, "player" + + -- Get dtype from SpellRec DBC via stored spellId + local entryDtype = nil + if entry.data.spellId and GetSpellRecField then + local dispelId = GetSpellRecField(entry.data.spellId, "dispel") + if dispelId and dispelId > 0 then + entryDtype = dispelTypeMap[dispelId] + end + end + + return entry.spellName, entry.data.rank, texture, 1, entryDtype, entry.data.duration, displayTimeleft, "player" end end return nil @@ -988,6 +1047,69 @@ if hasNampower then carnageRank = rank or 0 end + -- Persistent Carnage check frame (reused instead of CreateFrame per Bite) + local carnageState = nil -- {targetGuid, checkTime} + local carnageCheckFrame = CreateFrame("Frame") + carnageCheckFrame:Hide() + carnageCheckFrame:SetScript("OnUpdate", function() + if not carnageState then + this:Hide() + return + end + if GetTime() < carnageState.checkTime then return end + + -- Check if we gained a combo point (indicates Carnage proc) + local cp = GetComboPoints() or 0 + + if cp > 0 then + -- Carnage triggered! Refresh Rip & Rake + local guid = carnageState.targetGuid + local refreshTime = GetTime() + local myGuid = GetPlayerGUID() + + -- Refresh in ownDebuffs + if ownDebuffs[guid] then + if ownDebuffs[guid]["Rip"] then + ownDebuffs[guid]["Rip"].startTime = refreshTime + if debugStats.enabled then + DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[CARNAGE]|r Rip refreshed (CP detected)") + end + end + if ownDebuffs[guid]["Rake"] then + ownDebuffs[guid]["Rake"].startTime = refreshTime + if debugStats.enabled then + DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[CARNAGE]|r Rake refreshed (CP detected)") + end + end + end + + -- Refresh in allAuraCasts + if allAuraCasts[guid] then + if allAuraCasts[guid]["Rip"] and allAuraCasts[guid]["Rip"][myGuid] then + allAuraCasts[guid]["Rip"][myGuid].startTime = refreshTime + end + if allAuraCasts[guid]["Rake"] and allAuraCasts[guid]["Rake"][myGuid] then + allAuraCasts[guid]["Rake"][myGuid].startTime = refreshTime + end + end + + -- Trigger UI updates + if pfTarget and UnitExists("target") then + local _, currentTargetGuid = UnitExists("target") + if currentTargetGuid == guid then + pfTarget.update_aura = true + end + end + + if pfUI.nameplates and pfUI.nameplates.OnAuraUpdate then + pfUI.nameplates:OnAuraUpdate(guid) + end + end + + carnageState = nil + this:Hide() + end) + local frame = CreateFrame("Frame") frame:RegisterEvent("PLAYER_ENTERING_WORLD") frame:RegisterEvent("PLAYER_TALENT_UPDATE") @@ -1024,6 +1146,7 @@ if hasNampower then end elseif event == "SPELL_START_SELF" or event == "SPELL_START_OTHER" then + local itemId = arg1 local spellId = arg2 local casterGuid = arg3 local castTime = arg6 @@ -1033,8 +1156,31 @@ if hasNampower then local spellName = SpellInfo and SpellInfo(spellId) or nil local icon = libdebuff:GetSpellIcon(spellId) + -- Use item icon for item-triggered casts + if itemId and itemId > 0 and GetItemStatsField and GetItemIconTexture then + local displayInfoId = GetItemStatsField(itemId, "displayInfoID") + if displayInfoId then + local itemIcon = GetItemIconTexture(displayInfoId) + if itemIcon then + -- GetItemIconTexture returns short name (e.g. "INV_Gizmo_08"), needs full path + if not string.find(itemIcon, "\\") then + itemIcon = "Interface\\Icons\\" .. itemIcon + end + icon = itemIcon + end + end + -- Store in persistent item icon cache (survives SPELL_GO clearing libdebuff_casts) + pfUI.libdebuff_item_icons[casterGuid] = { + icon = icon, + name = GetItemStatsField and GetItemStatsField(itemId, "displayName") or nil + } + else + pfUI.libdebuff_item_icons[casterGuid] = nil + end + pfUI.libdebuff_casts[casterGuid] = { spellID = spellId, + itemID = itemId and itemId > 0 and itemId or nil, spellName = spellName, icon = icon, startTime = GetTime(), @@ -1044,6 +1190,7 @@ if hasNampower then } elseif event == "SPELL_GO_SELF" or event == "SPELL_GO_OTHER" then + local itemId = arg1 local spellId = arg2 local casterGuid = arg3 local targetGuid = arg4 @@ -1086,69 +1233,16 @@ if hasNampower then end -- CARNAGE TALENT: Ferocious Bite refreshes Rip & Rake - -- NEW METHOD: Check for combo point gain after Bite (indicates Carnage proc) + -- Check for combo point gain after Bite (indicates Carnage proc) -- Carnage gives +1 CP immediately after Bite if it procs if class == "DRUID" and carnageRank >= 1 and spellName == "Ferocious Bite" and casterGuid == myGuid then if targetGuid and numHit > 0 then -- Schedule delayed check (50ms to allow CP to register) - local checkFrame = CreateFrame("Frame") - checkFrame.targetGuid = targetGuid - checkFrame.startTime = GetTime() - - checkFrame:SetScript("OnUpdate", function() - -- Wait 0.05 seconds - if GetTime() - this.startTime >= 0.05 then - -- Check if we gained a combo point (indicates Carnage proc) - local cp = GetComboPoints() or 0 - - if cp > 0 then - -- Carnage triggered! Refresh Rip & Rake - local guid = this.targetGuid - local refreshTime = GetTime() - - -- Refresh in ownDebuffs - if ownDebuffs[guid] then - if ownDebuffs[guid]["Rip"] then - ownDebuffs[guid]["Rip"].startTime = refreshTime - if debugStats.enabled then - DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[CARNAGE]|r Rip refreshed (CP detected)") - end - end - if ownDebuffs[guid]["Rake"] then - ownDebuffs[guid]["Rake"].startTime = refreshTime - if debugStats.enabled then - DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[CARNAGE]|r Rake refreshed (CP detected)") - end - end - end - - -- Refresh in allAuraCasts - if allAuraCasts[guid] then - if allAuraCasts[guid]["Rip"] and allAuraCasts[guid]["Rip"][myGuid] then - allAuraCasts[guid]["Rip"][myGuid].startTime = refreshTime - end - if allAuraCasts[guid]["Rake"] and allAuraCasts[guid]["Rake"][myGuid] then - allAuraCasts[guid]["Rake"][myGuid].startTime = refreshTime - end - end - - -- Trigger UI updates - if pfTarget and UnitExists("target") then - local _, currentTargetGuid = UnitExists("target") - if currentTargetGuid == guid then - pfTarget.update_aura = true - end - end - - if pfUI.nameplates and pfUI.nameplates.OnAuraUpdate then - pfUI.nameplates:OnAuraUpdate(guid) - end - end - - -- Cleanup: Remove OnUpdate handler - this:SetScript("OnUpdate", nil) - end - end) + carnageState = { + targetGuid = targetGuid, + checkTime = GetTime() + 0.05 + } + carnageCheckFrame:Show() end end @@ -1258,14 +1352,16 @@ if hasNampower then -- Handle self-overwrite debuffs (clear other casters) if selfOverwriteDebuffs[spellName] then - local oldCasters = {} + local n = 0 for otherCaster in pairs(allAuraCasts[targetGuid][spellName]) do if otherCaster ~= casterGuid then - table.insert(oldCasters, otherCaster) + n = n + 1 + _cleanupBuf1[n] = otherCaster end end - for _, otherCaster in ipairs(oldCasters) do - allAuraCasts[targetGuid][spellName][otherCaster] = nil + for i = 1, n do + allAuraCasts[targetGuid][spellName][_cleanupBuf1[i]] = nil + _cleanupBuf1[i] = nil end -- Clear from ownDebuffs if we're being overwritten @@ -1372,6 +1468,7 @@ if hasNampower then data.duration = duration data.texture = texture data.rank = rankNum + data.spellId = spellId -- Handle variant pairs for ownDebuffs if debuffOverwritePairs[spellName] then @@ -1497,7 +1594,8 @@ if hasNampower then startTime = auraData.startTime, duration = auraData.duration, texture = texture, - rank = auraData.rank or 0 + rank = auraData.rank or 0, + spellId = spellId } if debugStats.enabled and IsCurrentTarget(guid) then diff --git a/libs/libpredict.lua b/libs/libpredict.lua index 390f90fc..7538b1ac 100644 --- a/libs/libpredict.lua +++ b/libs/libpredict.lua @@ -243,7 +243,7 @@ libpredict:SetScript("OnUpdate", function() -- throttle cleanup - no need to check every frame local now = pfUI.uf.now or GetTime() if (this.tick or 0) > now then return end - this.tick = now + 0.1 -- Default: 10 FPS + this.tick = now + pfUI.throttle:Get("libpredict") -- Default: Normal (10 FPS) -- update on timeout events for timestamp, targets in pairs(events) do diff --git a/modules/castbar.lua b/modules/castbar.lua index ed235a02..c92af22f 100644 --- a/modules/castbar.lua +++ b/modules/castbar.lua @@ -149,8 +149,37 @@ pfUI:RegisterModule("castbar", "vanilla", function () this.icon:Show() this.icon:SetHeight(size) this.icon:SetWidth(size) - this.icon.texture:SetTexture(texture) + + -- Override with item icon from libdebuff_casts or persistent item icon cache + local useTexture = texture + local useItemName = nil + if pfUI.libdebuff_casts or pfUI.libdebuff_item_icons then + local castGuid = nil + if this.unitstr == "player" and GetPlayerGUID then + castGuid = GetPlayerGUID() + elseif this.unitstr and UnitExists then + local _, guid = UnitExists(this.unitstr) + castGuid = guid + end + if castGuid then + -- First check active cast data + if pfUI.libdebuff_casts and pfUI.libdebuff_casts[castGuid] and pfUI.libdebuff_casts[castGuid].itemID then + useTexture = pfUI.libdebuff_casts[castGuid].icon or texture + -- Fallback to persistent item icon cache + elseif pfUI.libdebuff_item_icons and pfUI.libdebuff_item_icons[castGuid] then + useTexture = pfUI.libdebuff_item_icons[castGuid].icon or texture + useItemName = pfUI.libdebuff_item_icons[castGuid].name + end + end + end + + this.icon.texture:SetTexture(useTexture) this.bar:SetPoint("TOPLEFT", this.icon, "TOPRIGHT", this.spacing, 0) + + -- Override spell name with item name for item-triggered casts + if useItemName and this.showname then + this.bar.left:SetText(useItemName .. " " .. rank) + end else this.bar:SetPoint("TOPLEFT", this, 0, 0) this.icon:Hide() @@ -189,6 +218,7 @@ pfUI:RegisterModule("castbar", "vanilla", function () this.bar:SetValue(100) this.fadeout = 1 this.delay = 0 + this.itemIconApplied = nil end end) @@ -337,4 +367,4 @@ pfUI:RegisterModule("castbar", "vanilla", function () UpdateMovable(pfUI.castbar.focus) end -end) +end) \ No newline at end of file diff --git a/modules/player.lua b/modules/player.lua index 053bcd6a..b1c0b020 100644 --- a/modules/player.lua +++ b/modules/player.lua @@ -13,12 +13,7 @@ pfUI:RegisterModule("player", "vanilla:tbc", function () -- Add throttle to player frame OnUpdate if pfUI.uf.player:GetScript("OnUpdate") then - local originalOnUpdate = pfUI.uf.player:GetScript("OnUpdate") - pfUI.uf.player:SetScript("OnUpdate", function() - if (this.throttleTick or 0) > GetTime() then return end - this.throttleTick = GetTime() + 0.1 -- Default: 10 FPS - originalOnUpdate() - end) + pfUI.uf.player:SetScript("OnUpdate", pfUI.uf.player:GetScript("OnUpdate")) end -- Replace default's RESET_INSTANCES button with an always working one diff --git a/modules/skin.lua b/modules/skin.lua index 390a03f7..04f57cae 100644 --- a/modules/skin.lua +++ b/modules/skin.lua @@ -79,4 +79,4 @@ pfUI:RegisterModule("skin", "vanilla", function () else UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE") end -end) +end) \ No newline at end of file diff --git a/pfUI-tbc.toc b/pfUI-tbc.toc index 81f9455a..acefe0df 100644 --- a/pfUI-tbc.toc +++ b/pfUI-tbc.toc @@ -3,7 +3,7 @@ ## Author: Shagu - modfied by me0wg4ming ## Notes: A complete user interface replacement. ## Notes-ruRU: Полная замена пользовательского интерфейса. -## Version: 7.6.0 (experiment version) +## Version: 7.6.2 (experiment version) ## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB diff --git a/pfUI.toc b/pfUI.toc index 6fb07428..14a6a80e 100644 --- a/pfUI.toc +++ b/pfUI.toc @@ -3,7 +3,7 @@ ## Author: Shagu - modfied by me0wg4ming ## Notes: A complete user interface replacement. ## Notes-ruRU: Полная замена пользовательского интерфейса. -## Version: 7.6.0 (experiment version) +## Version: 7.6.2 (experiment version) ## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB From fcdd75d4c5577ac807a9bb224406b0e855e0bb78 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 7 Feb 2026 21:04:02 +0100 Subject: [PATCH 113/159] fix for vanishing castbars fix for vanishing castbars --- libs/libdebuff.lua | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/libs/libdebuff.lua b/libs/libdebuff.lua index e0d52250..edc32494 100644 --- a/libs/libdebuff.lua +++ b/libs/libdebuff.lua @@ -1197,9 +1197,12 @@ if hasNampower then local numHit = arg6 or 0 local numMissed = arg7 or 0 - -- Clear cast bar + -- Clear cast bar only if SPELL_GO matches the active cast + -- (Reactive procs like Frost Armor trigger SPELL_GO but shouldn't clear the castbar) if casterGuid and pfUI.libdebuff_casts[casterGuid] then - pfUI.libdebuff_casts[casterGuid] = nil + if pfUI.libdebuff_casts[casterGuid].spellID == spellId then + pfUI.libdebuff_casts[casterGuid] = nil + end end if numMissed > 0 or numHit == 0 then return end From 68c2b2d1dc5bcaffc0cf3da6fd7e31b0d3aab347 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sun, 8 Feb 2026 14:17:47 +0100 Subject: [PATCH 114/159] nameplates alpha fix nameplates alpha fix --- modules/nameplates.lua | 2 ++ 1 file changed, 2 insertions(+) diff --git a/modules/nameplates.lua b/modules/nameplates.lua index 15f35351..204d3629 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -105,6 +105,8 @@ pfUI:RegisterModule("nameplates", "vanilla", function () cfg.targetcastbar = C.nameplates["targetcastbar"] == "1" cfg.notargalpha = tonumber(C.nameplates.notargalpha) or 0.5 if cfg.notargalpha > 1 then cfg.notargalpha = cfg.notargalpha / 100 end + -- Clamp to 0.99 so non-target plates never reach 1.0 (used for target detection) + if cfg.notargalpha > 0.99 then cfg.notargalpha = 0.99 end cfg.namefightcolor = C.nameplates.namefightcolor == "1" cfg.spellname = C.nameplates.spellname == "1" cfg.showhp = C.nameplates.showhp == "1" From b2fc8a73b13f942298f3036c819a7ed999086620 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Tue, 10 Feb 2026 08:51:00 +0100 Subject: [PATCH 115/159] fixed libpredict not showing own heals/resses - Thanks at liiora for reporting this. - Short explain, the new libpredict uses nampower for it's prediction, in all my tests i had a lots of debug messages added to track if everything works. Seeing my own messages twice i assumed, i can improve the performance by ignoring "player". This also bugged the self-prediction because now your own abilitys were ignored. (FIXED NOW) --- libs/libpredict.lua | 4 ---- 1 file changed, 4 deletions(-) diff --git a/libs/libpredict.lua b/libs/libpredict.lua index 7538b1ac..ce7739a1 100644 --- a/libs/libpredict.lua +++ b/libs/libpredict.lua @@ -131,10 +131,6 @@ libpredict:SetScript("OnEvent", function() end if event == "CHAT_MSG_ADDON" and (arg1 == "HealComm" or arg1 == "CTRA") then - -- Ignore own messages (sender receives own addon messages) - local playerName = UnitName("player") - if arg4 == playerName then return end - this:ParseChatMessage(arg4, arg2, arg1) elseif event == "UNIT_HEALTH" then local name = UnitName(arg1) From f7bcad6266e379ca425c0b65dce156ee19df5219 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 11 Feb 2026 19:41:44 +0100 Subject: [PATCH 116/159] fixed a typo fixed a typo --- libs/libpredict.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/libpredict.lua b/libs/libpredict.lua index ce7739a1..de15dbda 100644 --- a/libs/libpredict.lua +++ b/libs/libpredict.lua @@ -949,7 +949,7 @@ libpredict.sender:SetScript("OnEvent", function() if spell == REGROWTH then -- Extract rank from spell_queue[2] which contains "spell + rank" local fullSpell = spell_queue[2] - local rankStr = fullSpell and string.match(fullSpell, "Rank (%d+)") or nil + local rankStr = fullSpell and string.find(fullSpell, "Rank (%d+)") or nil local rankNum = rankStr and tonumber(rankStr) or nil if this.regrowth_timer then From 3cf64ceffdc82750f248360eeda48b2b67ce36f2 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 16 Feb 2026 05:52:42 +0100 Subject: [PATCH 117/159] string.find fix - missing parameters, thanks to jrc13245 string.find fix - missing parameters, thanks to jrc13245 --- libs/libpredict.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/libpredict.lua b/libs/libpredict.lua index de15dbda..bc52fff0 100644 --- a/libs/libpredict.lua +++ b/libs/libpredict.lua @@ -949,7 +949,7 @@ libpredict.sender:SetScript("OnEvent", function() if spell == REGROWTH then -- Extract rank from spell_queue[2] which contains "spell + rank" local fullSpell = spell_queue[2] - local rankStr = fullSpell and string.find(fullSpell, "Rank (%d+)") or nil + local _, _, rankStr = fullSpell and string.find(fullSpell, "Rank (%d+)") local rankNum = rankStr and tonumber(rankStr) or nil if this.regrowth_timer then From def000a7c48e0296c1a39162561d7ec16359066d Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 16 Feb 2026 14:20:31 +0100 Subject: [PATCH 118/159] Refactoring: Nampower Integration & SuperWoW Cleanup * Replaced SuperWoW GUID with native Turtle WoW GUID in focus system * Added memoization API for `/pfcast` and `/castfocus` performance boost * Moved Druid mana bar from superwow.lua to nampower.lua * Cleaned up superwow.lua - removed duplicate/migrated code * Updated GUI: "Druid Settings" replaces "SuperWoW Settings" header * Focus system now standalone - no SuperWoW dependency required --- api/api.lua | 30 +++ modules/focus.lua | 153 ++++++++++++-- modules/gui.lua | 4 +- modules/mouseover.lua | 2 +- modules/nampower.lua | 302 +++++++++++++++++++++++++++ modules/superwow.lua | 474 ------------------------------------------ 6 files changed, 477 insertions(+), 488 deletions(-) diff --git a/api/api.lua b/api/api.lua index d86733a5..a29f6686 100644 --- a/api/api.lua +++ b/api/api.lua @@ -1466,3 +1466,33 @@ function pfUI.api.GetNoNameObject(frame, objtype, layer, arg1, arg2) end end end + +-- [ TryMemoizedFuncLoadstringForSpellCasts ] +-- Memoizes lua function strings for spell casts to improve performance. +-- Supports both string functions and direct function values. +-- 'funcOrStr' [function|string] Either a function or a lua string to execute +-- return: [function|nil] The function to execute, or nil on error +local memoizedFuncs = {} +function pfUI.api.TryMemoizedFuncLoadstringForSpellCasts(funcOrStr) + -- If it's already a function, return it directly + if type(funcOrStr) == "function" then + return funcOrStr + end + + -- If it's a string, try to memoize it + if type(funcOrStr) == "string" then + -- Check if we've already compiled this string + if memoizedFuncs[funcOrStr] then + return memoizedFuncs[funcOrStr] + end + + -- Try to compile the string + local func = loadstring(funcOrStr) + if func then + memoizedFuncs[funcOrStr] = func + return func + end + end + + return nil +end diff --git a/modules/focus.lua b/modules/focus.lua index a2e24582..8e86eeaf 100644 --- a/modules/focus.lua +++ b/modules/focus.lua @@ -17,17 +17,48 @@ end) -- register focus emulation commands for vanilla if pfUI.client > 11200 then return end + SLASH_PFFOCUS1, SLASH_PFFOCUS2 = '/focus', '/pffocus' function SlashCmdList.PFFOCUS(msg) if not pfUI.uf or not pfUI.uf.focus then return end - if msg ~= "" then - pfUI.uf.focus.unitname = strlower(msg) - elseif UnitName("target") then - pfUI.uf.focus.unitname = strlower(UnitName("target")) - else + -- Try GUID-based focus (Turtle WoW native) + local unitstr = msg ~= "" and msg or "target" + local _, guid = nil, nil + + if UnitExists then + if msg ~= "" then + -- When msg is provided, we need to target by name first to get GUID + -- Save this for later - for now just use name-based + pfUI.uf.focus.unitname = strlower(msg) + pfUI.uf.focus.label = nil + pfUI.uf.focus.id = nil + else + -- Get GUID from current target + _, guid = UnitExists("target") + end + end + + if guid then + -- GUID-based focus (works with unitframes API) pfUI.uf.focus.unitname = nil - pfUI.uf.focus.label = nil + pfUI.uf.focus.label = guid + pfUI.uf.focus.id = "" + + -- Update focustarget frame + if pfUI.uf.focustarget then + pfUI.uf.focustarget.unitname = nil + pfUI.uf.focustarget.label = guid .. "target" + pfUI.uf.focustarget.id = "" + end + elseif msg == "" and not guid then + -- No target and no msg - clear focus + if UnitName("target") then + pfUI.uf.focus.unitname = strlower(UnitName("target")) + else + pfUI.uf.focus.unitname = nil + pfUI.uf.focus.label = nil + end end end @@ -53,6 +84,71 @@ function SlashCmdList.PFCASTFOCUS(msg) return end + local func = pfUI.api.TryMemoizedFuncLoadstringForSpellCasts(msg) + + -- Check if we have GUID-based focus + local focusGUID = pfUI.uf.focus.label + local hasGUID = focusGUID and focusGUID ~= "" + + -- Nampower path with GUID targeting (if available and we have GUID focus) + if hasGUID and CastSpellByNameNoQueue then + local _, currentGUID = nil, nil + if UnitExists then + _, currentGUID = UnitExists("target") + end + local player = UnitIsUnit("target", "player") + + -- Target focus by GUID + if TargetByGUID then + TargetByGUID(focusGUID) + else + -- Fallback: use GUID as unitstring (works on Turtle) + TargetUnit(focusGUID) + end + + -- Verify we actually targeted the focus + local _, targetGUID = nil, nil + if UnitExists then + _, targetGUID = UnitExists("target") + end + + if targetGUID ~= focusGUID then + -- Restore original target + if currentGUID and TargetByGUID then + TargetByGUID(currentGUID) + elseif currentGUID then + TargetUnit(currentGUID) + elseif player then + TargetUnit("player") + else + TargetLastTarget() + end + UIErrorsFrame:AddMessage(SPELL_FAILED_BAD_TARGETS, 1, 0, 0) + return + end + + -- Execute the spell cast + if func then + func() + else + CastSpellByNameNoQueue(msg) + end + + -- Restore original target + if currentGUID and TargetByGUID then + TargetByGUID(currentGUID) + elseif currentGUID then + TargetUnit(currentGUID) + elseif player then + TargetUnit("player") + else + TargetLastTarget() + end + + return + end + + -- Fallback: Classic target-swapping method (name-based or GUID-based) local skiptarget = false local player = UnitIsUnit("target", "player") local unitname = "" @@ -77,11 +173,14 @@ function SlashCmdList.PFCASTFOCUS(msg) end end - local func = loadstring(msg or "") if func then func() else - CastSpellByName(msg) + if CastSpellByNameNoQueue then + CastSpellByNameNoQueue(msg) + else + CastSpellByName(msg) + end end if skiptarget == false then @@ -98,9 +197,39 @@ SLASH_PFSWAPFOCUS1, SLASH_PFSWAPFOCUS2 = '/swapfocus', '/pfswapfocus' function SlashCmdList.PFSWAPFOCUS(msg) if not pfUI.uf or not pfUI.uf.focus then return end - local oldunit = UnitExists("target") and strlower(UnitName("target")) - if oldunit and pfUI.uf.focus.unitname then - TargetByName(pfUI.uf.focus.unitname) - pfUI.uf.focus.unitname = oldunit + -- Try GUID-based swap + local _, guid = nil, nil + if UnitExists then + _, guid = UnitExists("target") + end + + if guid then + -- Save old focus GUID + local oldlabel = pfUI.uf.focus.label or "" + local oldid = pfUI.uf.focus.id or "" + + -- Set new focus to current target + pfUI.uf.focus.unitname = nil + pfUI.uf.focus.label = guid + pfUI.uf.focus.id = "" + + -- Update focustarget + if pfUI.uf.focustarget then + pfUI.uf.focustarget.unitname = nil + pfUI.uf.focustarget.label = guid .. "target" + pfUI.uf.focustarget.id = "" + end + + -- Target old focus + if oldlabel and oldlabel ~= "" then + TargetUnit(oldlabel .. oldid) + end + else + -- Fallback: name-based swap + local oldunit = UnitExists("target") and strlower(UnitName("target")) + if oldunit and pfUI.uf.focus.unitname then + TargetByName(pfUI.uf.focus.unitname) + pfUI.uf.focus.unitname = oldunit + end end end diff --git a/modules/gui.lua b/modules/gui.lua index 0a2c7a8c..4c926fc6 100644 --- a/modules/gui.lua +++ b/modules/gui.lua @@ -1983,10 +1983,12 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(nil, T["Energy Color"], C.unitframes, "energycolor", "color") CreateConfig(nil, T["Focus Color"], C.unitframes, "focuscolor", "color") - CreateConfig(nil, T["SuperWoW Settings"], nil, nil, "header") + CreateConfig(nil, T["Druid Settings"], nil, nil, "header") CreateConfig(nil, T["Show Druid Mana Bar"], C.unitframes, "druidmanabar", "checkbox", nil, nil, nil, nil, "vanilla" ) CreateConfig(nil, T["Druid Mana Bar Height"], C.unitframes, "druidmanaheight", nil, nil, nil, nil, nil, "vanilla" ) CreateConfig(nil, T["Druid Mana Bar Text"], C.unitframes, "druidmanatext", "checkbox", nil, nil, nil, nil, "vanilla" ) + + CreateConfig(nil, T["SuperWoW Settings"], nil, nil, "header") CreateConfig(nil, T["Track Group on Minimap"], C.unitframes, "track_group", "checkbox", nil, nil, nil, nil, "vanilla" ) CreateConfig(nil, T["Nampower Settings"], nil, nil, "header") diff --git a/modules/mouseover.lua b/modules/mouseover.lua index 918a3976..c33a6b5b 100644 --- a/modules/mouseover.lua +++ b/modules/mouseover.lua @@ -34,7 +34,7 @@ pfUI:RegisterModule("mouseover", "vanilla", function () _G.SLASH_PFCAST1, _G.SLASH_PFCAST2 = "/pfcast", "/pfmouse" function SlashCmdList.PFCAST(msg) local restore_target = true - local func = loadstring(msg or "") + local func = pfUI.api.TryMemoizedFuncLoadstringForSpellCasts(msg) local unit = "mouseover" if not UnitExists(unit) then diff --git a/modules/nampower.lua b/modules/nampower.lua index a3b171df..2c38c365 100644 --- a/modules/nampower.lua +++ b/modules/nampower.lua @@ -481,4 +481,306 @@ pfUI:RegisterModule("nampower", "vanilla", function () -- NOTE: HoT Detection (AURA_CAST events) removed - OnHotApplied callback was never implemented in libpredict -- NOTE: Swing Timer removed - GetSwingTimers() was never called anywhere + + -- Druid Secondary Mana Bar + -- Shows base mana when druid is in shapeshift form (Bear/Cat uses Rage/Energy) + -- Uses Nampower's GetUnitField to get base mana values + -- Controlled by "Show Druid Mana Bar" setting in GUI + local _, playerClass = UnitClass("player") + + if GetUnitField and pfUI.uf and pfUI.uf.player and playerClass == "DRUID" and pfUI_config.unitframes.druidmanabar == "1" then + local rawborder, default_border = GetBorderSize("unitframes") + local config = pfUI.uf.player.config + + -- Create secondary mana bar below the power bar + local playerMana = CreateFrame("StatusBar", "pfPlayerSecondaryMana", pfUI.uf.player) + playerMana:SetFrameStrata(pfUI.uf.player:GetFrameStrata()) + playerMana:SetFrameLevel(pfUI.uf.player:GetFrameLevel() + 5) + playerMana:SetStatusBarTexture(pfUI.media[config.pbartexture]) + + -- Mana color + local manacolor = config.defcolor == "0" and config.manacolor or C.unitframes.manacolor + local r, g, b, a = pfUI.api.strsplit(",", manacolor) + playerMana:SetStatusBarColor(r, g, b, a) + + -- Use SAME size as normal power bar + local width = config.pwidth ~= "-1" and config.pwidth or config.width + local height = config.pheight + playerMana:SetWidth(width) + playerMana:SetHeight(height) + playerMana:SetPoint("TOPLEFT", pfUI.uf.player.power, "BOTTOMLEFT", 0, -2*default_border - (config.pspace or 0)) + playerMana:SetPoint("TOPRIGHT", pfUI.uf.player.power, "BOTTOMRIGHT", 0, -2*default_border - (config.pspace or 0)) + playerMana:Hide() + + CreateBackdrop(playerMana) + CreateBackdropShadow(playerMana) + + -- Text overlay - same font settings as power bar + local fontname = pfUI.font_unit + local fontsize = tonumber(pfUI_config.global.font_unit_size) + local fontstyle = pfUI_config.global.font_unit_style + + if config.customfont == "1" then + fontname = pfUI.media[config.customfont_name] + fontsize = tonumber(config.customfont_size) + fontstyle = config.customfont_style + end + + playerMana.text = playerMana:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") + playerMana.text:SetFontObject(GameFontWhite) + playerMana.text:SetFont(fontname, fontsize, fontstyle) + playerMana.text:SetPoint("CENTER", playerMana, "CENTER", 0, 0) + + -- Set text color like normal power bar (mana = type 0) + local tr, tg, tb = 1, 1, 1 + if config["powercolor"] == "1" then + tr = ManaBarColor[0].r + tg = ManaBarColor[0].g + tb = ManaBarColor[0].b + end + if C.unitframes.pastel == "1" then + tr, tg, tb = (tr + .75) * .5, (tg + .75) * .5, (tb + .75) * .5 + end + playerMana.text:SetTextColor(tr, tg, tb, 1) + + -- Update function + local function UpdatePlayerSecondaryMana() + local powerType = UnitPowerType("player") + + -- Only show when NOT using mana (i.e., in Bear/Cat form) + if powerType == 0 then + playerMana:Hide() + return + end + + -- Get base mana using Nampower's GetUnitField + local baseMana, baseMaxMana + local _, guid = UnitExists("player") + + if guid then + baseMana = GetUnitField(guid, "power1") + baseMaxMana = GetUnitField(guid, "maxPower1") + end + + -- Round down power values (Nampower can return decimals) + if baseMana then baseMana = math.floor(baseMana) end + if baseMaxMana then baseMaxMana = math.floor(baseMaxMana) end + + if type(baseMana) ~= "number" or type(baseMaxMana) ~= "number" or baseMaxMana == 0 then + playerMana:Hide() + return + end + + -- Update bar + playerMana:SetMinMaxValues(0, baseMaxMana) + playerMana:SetValue(baseMana) + + -- Update text based on power text config + local textConfig = config.txtpowercenter or config.txtpowerright or config.txtpowerleft + + if not textConfig or textConfig == "" or textConfig == "none" then + playerMana.text:SetText("") + elseif textConfig == "power" then + playerMana.text:SetText(Abbreviate(baseMana)) + elseif textConfig == "powermax" then + playerMana.text:SetText(Abbreviate(baseMaxMana)) + elseif textConfig == "powerperc" then + local perc = math.ceil(baseMana / baseMaxMana * 100) + playerMana.text:SetText(perc) + elseif textConfig == "powermiss" then + local miss = math.ceil(baseMana - baseMaxMana) + playerMana.text:SetText(miss == 0 and "0" or Abbreviate(miss)) + elseif textConfig == "powerdyn" then + local perc = math.ceil(baseMana / baseMaxMana * 100) + if perc == 100 then + playerMana.text:SetText(Abbreviate(baseMana)) + else + playerMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc)) + end + elseif textConfig == "powerminmax" then + playerMana.text:SetText(string.format("%s/%s", Abbreviate(baseMana), Abbreviate(baseMaxMana))) + else + -- Default: show dynamic + local perc = math.ceil(baseMana / baseMaxMana * 100) + if perc == 100 then + playerMana.text:SetText(Abbreviate(baseMana)) + else + playerMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc)) + end + end + + playerMana:Show() + end + + -- Register events + playerMana:RegisterEvent("UNIT_MANA") + playerMana:RegisterEvent("UNIT_MAXMANA") + playerMana:RegisterEvent("UNIT_DISPLAYPOWER") + playerMana:RegisterEvent("UPDATE_SHAPESHIFT_FORM") + playerMana:RegisterEvent("PLAYER_LOGOUT") + playerMana:SetScript("OnEvent", function() + if event == "PLAYER_LOGOUT" then + this:UnregisterAllEvents() + this:SetScript("OnEvent", nil) + return + end + if arg1 == nil or arg1 == "player" then + UpdatePlayerSecondaryMana() + end + end) + + -- Initial update + UpdatePlayerSecondaryMana() + end + + -- Target Secondary Mana Bar (shows when target is a druid in shapeshift form) + if GetUnitField and pfUI.uf and pfUI.uf.target and pfUI_config.unitframes.druidmanabar == "1" then + local rawborder, default_border = GetBorderSize("unitframes") + local config = pfUI.uf.target.config + + -- Create secondary mana bar below the power bar + local targetMana = CreateFrame("StatusBar", "pfTargetSecondaryMana", pfUI.uf.target) + targetMana:SetFrameStrata(pfUI.uf.target:GetFrameStrata()) + targetMana:SetFrameLevel(pfUI.uf.target:GetFrameLevel() + 5) + targetMana:SetStatusBarTexture(pfUI.media[config.pbartexture]) + + -- Mana color + local manacolor = config.defcolor == "0" and config.manacolor or C.unitframes.manacolor + local r, g, b, a = pfUI.api.strsplit(",", manacolor) + targetMana:SetStatusBarColor(r, g, b, a) + + -- Use SAME size as normal power bar + local width = config.pwidth ~= "-1" and config.pwidth or config.width + local height = config.pheight + targetMana:SetWidth(width) + targetMana:SetHeight(height) + targetMana:SetPoint("TOPLEFT", pfUI.uf.target.power, "BOTTOMLEFT", 0, -2*default_border - (config.pspace or 0)) + targetMana:SetPoint("TOPRIGHT", pfUI.uf.target.power, "BOTTOMRIGHT", 0, -2*default_border - (config.pspace or 0)) + targetMana:Hide() + + CreateBackdrop(targetMana) + CreateBackdropShadow(targetMana) + + -- Text overlay + local fontname = pfUI.font_unit + local fontsize = tonumber(pfUI_config.global.font_unit_size) + local fontstyle = pfUI_config.global.font_unit_style + + if config.customfont == "1" then + fontname = pfUI.media[config.customfont_name] + fontsize = tonumber(config.customfont_size) + fontstyle = config.customfont_style + end + + targetMana.text = targetMana:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") + targetMana.text:SetFontObject(GameFontWhite) + targetMana.text:SetFont(fontname, fontsize, fontstyle) + targetMana.text:SetPoint("CENTER", targetMana, "CENTER", 0, 0) + + -- Set text color + local tr, tg, tb = 1, 1, 1 + if config["powercolor"] == "1" then + tr = ManaBarColor[0].r + tg = ManaBarColor[0].g + tb = ManaBarColor[0].b + end + if C.unitframes.pastel == "1" then + tr, tg, tb = (tr + .75) * .5, (tg + .75) * .5, (tb + .75) * .5 + end + targetMana.text:SetTextColor(tr, tg, tb, 1) + + -- Update function + local function UpdateTargetSecondaryMana() + if not UnitExists("target") then + targetMana:Hide() + return + end + + local powerType = UnitPowerType("target") + + -- Only show if target is NOT using mana + if powerType == 0 then + targetMana:Hide() + return + end + + -- Get base mana using Nampower's GetUnitField + local baseMana, baseMaxMana + local _, guid = UnitExists("target") + + if guid then + baseMana = GetUnitField(guid, "power1") + baseMaxMana = GetUnitField(guid, "maxPower1") + end + + -- Round down power values + if baseMana then baseMana = math.floor(baseMana) end + if baseMaxMana then baseMaxMana = math.floor(baseMaxMana) end + + if type(baseMana) ~= "number" or type(baseMaxMana) ~= "number" or baseMaxMana == 0 then + targetMana:Hide() + return + end + + -- Update bar + targetMana:SetMinMaxValues(0, baseMaxMana) + targetMana:SetValue(baseMana) + + -- Update text + local textConfig = config.txtpowercenter or config.txtpowerright or config.txtpowerleft + + if not textConfig or textConfig == "" or textConfig == "none" then + targetMana.text:SetText("") + elseif textConfig == "power" then + targetMana.text:SetText(Abbreviate(baseMana)) + elseif textConfig == "powermax" then + targetMana.text:SetText(Abbreviate(baseMaxMana)) + elseif textConfig == "powerperc" then + local perc = math.ceil(baseMana / baseMaxMana * 100) + targetMana.text:SetText(perc) + elseif textConfig == "powermiss" then + local miss = math.ceil(baseMana - baseMaxMana) + targetMana.text:SetText(miss == 0 and "0" or Abbreviate(miss)) + elseif textConfig == "powerdyn" then + local perc = math.ceil(baseMana / baseMaxMana * 100) + if perc == 100 then + targetMana.text:SetText(Abbreviate(baseMana)) + else + targetMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc)) + end + elseif textConfig == "powerminmax" then + targetMana.text:SetText(string.format("%s/%s", Abbreviate(baseMana), Abbreviate(baseMaxMana))) + else + -- Default: show dynamic + local perc = math.ceil(baseMana / baseMaxMana * 100) + if perc == 100 then + targetMana.text:SetText(Abbreviate(baseMana)) + else + targetMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc)) + end + end + + targetMana:Show() + end + + -- Register events + targetMana:RegisterEvent("UNIT_MANA") + targetMana:RegisterEvent("UNIT_MAXMANA") + targetMana:RegisterEvent("UNIT_DISPLAYPOWER") + targetMana:RegisterEvent("PLAYER_TARGET_CHANGED") + targetMana:RegisterEvent("PLAYER_LOGOUT") + targetMana:SetScript("OnEvent", function() + if event == "PLAYER_LOGOUT" then + this:UnregisterAllEvents() + this:SetScript("OnEvent", nil) + return + end + if event == "PLAYER_TARGET_CHANGED" or arg1 == nil or arg1 == "target" then + UpdateTargetSecondaryMana() + end + end) + + -- Initial update + UpdateTargetSecondaryMana() + end end) \ No newline at end of file diff --git a/modules/superwow.lua b/modules/superwow.lua index 0d2569e1..71d2f8c4 100644 --- a/modules/superwow.lua +++ b/modules/superwow.lua @@ -23,14 +23,6 @@ SlashCmdList["PFDLLSTATUS"] = function() chat:AddMessage(" |cffff0000Nampower|r: Not detected") end - -- UnitXP - local hasUnitXP = pcall(UnitXP, "nop", "nop") - if hasUnitXP then - chat:AddMessage(" |cff00ff00UnitXP_SP3|r: Detected") - else - chat:AddMessage(" |cffff0000UnitXP_SP3|r: Not detected") - end - -- Check if castbar exists for indicator positioning if pfUI.castbar and pfUI.castbar.player then chat:AddMessage(" |cff00ff00Castbar|r: Available for indicator anchoring") @@ -41,42 +33,11 @@ SlashCmdList["PFDLLSTATUS"] = function() -- Check indicator frames if pfUI.uf and pfUI.uf.target then chat:AddMessage(" |cff00ff00Target frame|r: exists") - if pfUI.uf.target.behindIndicator then - chat:AddMessage(" |cff00ff00Behind indicator|r: created") - else - chat:AddMessage(" |cffff0000Behind indicator|r: NOT created") - end - if pfUI.uf.target.losIndicator then - chat:AddMessage(" |cff00ff00LOS indicator|r: created") - else - chat:AddMessage(" |cffff0000LOS indicator|r: NOT created") - end else chat:AddMessage(" |cffff0000Target frame|r: NOT found") end end --- UnitXP Behind/LOS test command -SLASH_PFBEHIND1 = "/pfbehind" -SlashCmdList["PFBEHIND"] = function() - local chat = DEFAULT_CHAT_FRAME - if not UnitExists("target") then - chat:AddMessage("|cff33ffccpfUI|r: No target") - return - end - - local hasUnitXP = pcall(UnitXP, "nop", "nop") - if not hasUnitXP then - chat:AddMessage("|cff33ffccpfUI|r: UnitXP not available") - return - end - - local successB, behind = pcall(UnitXP, "behind", "player", "target") - local successL, inSight = pcall(UnitXP, "inSight", "player", "target") - - chat:AddMessage("|cff33ffccpfUI|r: Behind=" .. tostring(behind) .. " LOS=" .. tostring(inSight)) -end - pfUI:RegisterModule("superwow", "vanilla", function () if SetAutoloot and SpellInfo and not SUPERWOW_VERSION then -- Turn every enchanting link that we create in the enchanting frame, @@ -122,426 +83,6 @@ pfUI:RegisterModule("superwow", "vanilla", function () end) end - -- Add native mouseover support - if SUPERWOW_VERSION and pfUI.uf and pfUI.uf.mouseover then - _G.SlashCmdList.PFCAST = function(msg) - local func = loadstring(msg or "") - local unit = "mouseover" - - if not UnitExists(unit) then - local frame = GetMouseFocus() - if frame.label and frame.id then - unit = frame.label .. frame.id - elseif UnitExists("target") then - unit = "target" - elseif GetCVar("autoSelfCast") == "1" then - unit = "player" - else - return - end - end - - if func then - -- set mouseover to target for script if needed - local switch_target = not UnitIsUnit("target", unit) - if switch_target then TargetUnit(unit) end - func() - if switch_target then TargetLastTarget() end - else - -- write temporary unit name - pfUI.uf.mouseover.unit = unit - - -- cast spell to unitstr - CastSpellByName(msg, unit) - - -- remove temporary mouseover unit - pfUI.uf.mouseover.unit = nil - end - end - end - - -- Add support for druid mana bars - -- Uses Nampower's GetUnitField to get base mana when in shapeshift form - local hasNampower = (GetUnitField ~= nil) - - -- Add support for player secondary power bar (shows base mana when in shapeshift form) - -- Works with SuperWoW OR Nampower - both extend UnitMana() to return base mana as second value - -- Only for Druids (only class that can shapeshift in Vanilla) - -- Controlled by "Show Druid Mana Bar" setting - local _, playerClass = UnitClass("player") - if hasNampower and pfUI.uf and pfUI.uf.player and playerClass == "DRUID" and pfUI_config.unitframes.druidmanabar == "1" then - local rawborder, default_border = GetBorderSize("unitframes") - local config = pfUI.uf.player.config - - -- Create secondary mana bar below the power bar - local playerMana = CreateFrame("StatusBar", "pfPlayerSecondaryMana", pfUI.uf.player) - playerMana:SetFrameStrata(pfUI.uf.player:GetFrameStrata()) - playerMana:SetFrameLevel(pfUI.uf.player:GetFrameLevel() + 5) - playerMana:SetStatusBarTexture(pfUI.media[config.pbartexture]) - - -- Mana color - local manacolor = config.defcolor == "0" and config.manacolor or C.unitframes.manacolor - local r, g, b, a = pfUI.api.strsplit(",", manacolor) - playerMana:SetStatusBarColor(r, g, b, a) - - -- Use SAME size as normal power bar (pwidth/pheight from config) - local width = config.pwidth ~= "-1" and config.pwidth or config.width - local height = config.pheight - playerMana:SetWidth(width) - playerMana:SetHeight(height) - playerMana:SetPoint("TOPLEFT", pfUI.uf.player.power, "BOTTOMLEFT", 0, -2*default_border - (config.pspace or 0)) - playerMana:SetPoint("TOPRIGHT", pfUI.uf.player.power, "BOTTOMRIGHT", 0, -2*default_border - (config.pspace or 0)) - playerMana:Hide() - - CreateBackdrop(playerMana) - CreateBackdropShadow(playerMana) - - -- Text overlay - same font settings as power bar - local fontname = pfUI.font_unit - local fontsize = tonumber(pfUI_config.global.font_unit_size) - local fontstyle = pfUI_config.global.font_unit_style - - if config.customfont == "1" then - fontname = pfUI.media[config.customfont_name] - fontsize = tonumber(config.customfont_size) - fontstyle = config.customfont_style - end - - playerMana.text = playerMana:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") - playerMana.text:SetFontObject(GameFontWhite) - playerMana.text:SetFont(fontname, fontsize, fontstyle) - playerMana.text:SetPoint("CENTER", playerMana, "CENTER", 0, 0) - - -- Set text color like normal power bar (mana = type 0) - local tr, tg, tb = 1, 1, 1 - if config["powercolor"] == "1" then - tr = ManaBarColor[0].r - tg = ManaBarColor[0].g - tb = ManaBarColor[0].b - end - if C.unitframes.pastel == "1" then - tr, tg, tb = (tr + .75) * .5, (tg + .75) * .5, (tb + .75) * .5 - end - playerMana.text:SetTextColor(tr, tg, tb, 1) - - -- Update function - local function UpdatePlayerSecondaryMana() - local powerType = UnitPowerType("player") - - -- Only show when NOT using mana (i.e., in Bear/Cat form) - if powerType == 0 then - playerMana:Hide() - return - end - - -- Get base mana using Nampower's GetUnitField - local baseMana, baseMaxMana - - if GetUnitField then - local _, guid = UnitExists("player") - if guid then - baseMana = GetUnitField(guid, "power1") - baseMaxMana = GetUnitField(guid, "maxPower1") - end - end - - -- Round down power values (Nampower can return decimals, especially for rage) - if baseMana then baseMana = math.floor(baseMana) end - if baseMaxMana then baseMaxMana = math.floor(baseMaxMana) end - - if type(baseMana) ~= "number" or type(baseMaxMana) ~= "number" or baseMaxMana == 0 then - playerMana:Hide() - return - end - - -- Update bar - playerMana:SetMinMaxValues(0, baseMaxMana) - playerMana:SetValue(baseMana) - - -- Update text based on power text config (uses same setting as normal power bar) - -- Check txtpowercenter first (centered text), then txtpowerright, then txtpowerleft - local textConfig = config.txtpowercenter or config.txtpowerright or config.txtpowerleft - - if not textConfig or textConfig == "" or textConfig == "none" then - -- No text configured - hide text - playerMana.text:SetText("") - elseif textConfig == "power" then - playerMana.text:SetText(Abbreviate(baseMana)) - elseif textConfig == "powermax" then - playerMana.text:SetText(Abbreviate(baseMaxMana)) - elseif textConfig == "powerperc" then - local perc = math.ceil(baseMana / baseMaxMana * 100) - playerMana.text:SetText(perc) - elseif textConfig == "powermiss" then - local miss = math.ceil(baseMana - baseMaxMana) - playerMana.text:SetText(miss == 0 and "0" or Abbreviate(miss)) - elseif textConfig == "powerdyn" then - local perc = math.ceil(baseMana / baseMaxMana * 100) - if perc == 100 then - playerMana.text:SetText(Abbreviate(baseMana)) - else - playerMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc)) - end - elseif textConfig == "powerminmax" then - playerMana.text:SetText(string.format("%s/%s", Abbreviate(baseMana), Abbreviate(baseMaxMana))) - else - -- Default: show dynamic (value + percentage if not full) - local perc = math.ceil(baseMana / baseMaxMana * 100) - if perc == 100 then - playerMana.text:SetText(Abbreviate(baseMana)) - else - playerMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc)) - end - end - - playerMana:Show() - end - - -- Register events - playerMana:RegisterEvent("UNIT_MANA") - playerMana:RegisterEvent("UNIT_MAXMANA") - playerMana:RegisterEvent("UNIT_DISPLAYPOWER") - playerMana:RegisterEvent("UPDATE_SHAPESHIFT_FORM") - playerMana:RegisterEvent("PLAYER_LOGOUT") - playerMana:SetScript("OnEvent", function() - -- Handle shutdown to prevent crash 132 - if event == "PLAYER_LOGOUT" then - this:UnregisterAllEvents() - this:SetScript("OnEvent", nil) - return - end - if arg1 == nil or arg1 == "player" then - UpdatePlayerSecondaryMana() - end - end) - - -- Initial update - UpdatePlayerSecondaryMana() - - -- Store reference - pfUI.uf.player.secondaryMana = playerMana - end - - -- Add support for target secondary power bar (shows base mana when target is in shapeshift form) - -- Works with SuperWoW OR Nampower - both extend UnitMana() to return base mana as second value - -- Controlled by "Show Druid Mana Bar" setting - available for ALL classes - if hasNampower and pfUI.uf and pfUI.uf.target and pfUI_config.unitframes.druidmanabar == "1" then - local rawborder, default_border = GetBorderSize("unitframes") - local config = pfUI.uf.target.config - - -- Create secondary mana bar below the power bar - local targetMana = CreateFrame("StatusBar", "pfTargetSecondaryMana", pfUI.uf.target) - targetMana:SetFrameStrata(pfUI.uf.target:GetFrameStrata()) - targetMana:SetFrameLevel(pfUI.uf.target:GetFrameLevel() + 5) - targetMana:SetStatusBarTexture(pfUI.media[config.pbartexture]) - - -- Mana color - local manacolor = config.defcolor == "0" and config.manacolor or C.unitframes.manacolor - local r, g, b, a = pfUI.api.strsplit(",", manacolor) - targetMana:SetStatusBarColor(r, g, b, a) - - -- Use SAME size as normal power bar (pwidth/pheight from config) - local width = config.pwidth ~= "-1" and config.pwidth or config.width - local height = config.pheight -- Same height as power bar! - targetMana:SetWidth(width) - targetMana:SetHeight(height) - targetMana:SetPoint("TOPLEFT", pfUI.uf.target.power, "BOTTOMLEFT", 0, -2*default_border - (config.pspace or 0)) - targetMana:SetPoint("TOPRIGHT", pfUI.uf.target.power, "BOTTOMRIGHT", 0, -2*default_border - (config.pspace or 0)) - targetMana:Hide() - - CreateBackdrop(targetMana) - CreateBackdropShadow(targetMana) - - -- Text overlay - same font settings as power bar - local fontname = pfUI.font_unit - local fontsize = tonumber(pfUI_config.global.font_unit_size) - local fontstyle = pfUI_config.global.font_unit_style - - if config.customfont == "1" then - fontname = pfUI.media[config.customfont_name] - fontsize = tonumber(config.customfont_size) - fontstyle = config.customfont_style - end - - targetMana.text = targetMana:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") - targetMana.text:SetFontObject(GameFontWhite) - targetMana.text:SetFont(fontname, fontsize, fontstyle) - targetMana.text:SetPoint("CENTER", targetMana, "CENTER", 0, 0) - - -- Set text color like normal power bar (mana = type 0) - -- Uses powercolor setting and pastel effect - local function UpdateTextColor() - local tr, tg, tb = 1, 1, 1 - if config["powercolor"] == "1" then - tr = ManaBarColor[0].r - tg = ManaBarColor[0].g - tb = ManaBarColor[0].b - end - if C.unitframes.pastel == "1" then - tr, tg, tb = (tr + .75) * .5, (tg + .75) * .5, (tb + .75) * .5 - end - targetMana.text:SetTextColor(tr, tg, tb, 1) - end - UpdateTextColor() - - -- Update function - local function UpdateTargetSecondaryMana() - if not UnitExists("target") then - targetMana:Hide() - return - end - - local powerType = UnitPowerType("target") - - -- Only show if target is NOT using mana (i.e., in shapeshift form with energy/rage) - if powerType == 0 then - -- Target is using mana as primary power - no need for secondary bar - targetMana:Hide() - return - end - - -- Get base mana using Nampower's GetUnitField - local baseMana, baseMaxMana - - if GetUnitField then - local _, guid = UnitExists("target") - if guid then - baseMana = GetUnitField(guid, "power1") - baseMaxMana = GetUnitField(guid, "maxPower1") - end - end - - -- Round down power values (Nampower can return decimals, especially for rage) - if baseMana then baseMana = math.floor(baseMana) end - if baseMaxMana then baseMaxMana = math.floor(baseMaxMana) end - - -- Check if we got valid mana values - if type(baseMana) ~= "number" or type(baseMaxMana) ~= "number" or baseMaxMana == 0 then - targetMana:Hide() - return - end - - -- Update bar - targetMana:SetMinMaxValues(0, baseMaxMana) - targetMana:SetValue(baseMana) - - -- Update text based on power text config (uses same setting as normal power bar) - local textConfig = config.txtpowercenter or config.txtpowerright or config.txtpowerleft - - if not textConfig or textConfig == "" or textConfig == "none" then - targetMana.text:SetText("") - elseif textConfig == "power" then - targetMana.text:SetText(Abbreviate(baseMana)) - elseif textConfig == "powermax" then - targetMana.text:SetText(Abbreviate(baseMaxMana)) - elseif textConfig == "powerperc" then - local perc = math.ceil(baseMana / baseMaxMana * 100) - targetMana.text:SetText(perc) - elseif textConfig == "powermiss" then - local miss = math.ceil(baseMana - baseMaxMana) - targetMana.text:SetText(miss == 0 and "0" or Abbreviate(miss)) - elseif textConfig == "powerdyn" then - local perc = math.ceil(baseMana / baseMaxMana * 100) - if perc == 100 then - targetMana.text:SetText(Abbreviate(baseMana)) - else - targetMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc)) - end - elseif textConfig == "powerminmax" then - targetMana.text:SetText(string.format("%s/%s", Abbreviate(baseMana), Abbreviate(baseMaxMana))) - else - local perc = math.ceil(baseMana / baseMaxMana * 100) - if perc == 100 then - targetMana.text:SetText(Abbreviate(baseMana)) - else - targetMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc)) - end - end - - targetMana:Show() - end - - -- Register events - targetMana:RegisterEvent("PLAYER_TARGET_CHANGED") - targetMana:RegisterEvent("UNIT_MANA") - targetMana:RegisterEvent("UNIT_MAXMANA") - targetMana:RegisterEvent("UNIT_DISPLAYPOWER") - targetMana:RegisterEvent("PLAYER_LOGOUT") - targetMana:SetScript("OnEvent", function() - -- Handle shutdown to prevent crash 132 - if event == "PLAYER_LOGOUT" then - this:UnregisterAllEvents() - this:SetScript("OnEvent", nil) - return - end - if event == "PLAYER_TARGET_CHANGED" then - UpdateTargetSecondaryMana() - elseif arg1 == "target" then - UpdateTargetSecondaryMana() - end - end) - - -- Store reference - pfUI.uf.target.secondaryMana = targetMana - end - - - -- Add support for guid based focus frame - if SUPERWOW_VERSION and pfUI.uf and pfUI.uf.focus then - local focus = function(unitstr) - -- try to read target's unit guid - local _, guid = UnitExists(unitstr) - - if guid and pfUI.uf.focus then - -- update focus frame - pfUI.uf.focus.unitname = nil - pfUI.uf.focus.label = guid - pfUI.uf.focus.id = "" - - -- update focustarget frame - pfUI.uf.focustarget.unitname = nil - pfUI.uf.focustarget.label = guid .. "target" - pfUI.uf.focustarget.id = "" - end - - return guid - end - - -- extend the builtin /focus slash command - local legacyfocus = SlashCmdList.PFFOCUS - function SlashCmdList.PFFOCUS(msg) - -- try to perform guid based focus - local guid = focus("target") - - -- run old focus emulation - if not guid then legacyfocus(msg) end - end - - -- extend the builtin /swapfocus slash command - local legacyswapfocus = SlashCmdList.PFSWAPFOCUS - function SlashCmdList.PFSWAPFOCUS(msg) - -- save previous focus values - local oldlabel = pfUI.uf.focus.label or "" - local oldid = pfUI.uf.focus.id or "" - - -- try to perform guid based focus - local guid = focus("target") - - -- target old focus - if guid and oldlabel and oldid then - TargetUnit(oldlabel..oldid) - end - - -- run old focus emulation - if not guid then legacyswapfocus(msg) end - end - end - - -- NOTE: SuperWoW libdebuff enhancement removed. - -- UNIT_CASTEVENT fires before resist/miss/dodge events arrive, - -- which breaks the failed spell detection system in libdebuff. - -- DoT timers use the standard hook-based fallback instead. - -- TrackUnit API for adding group members to minimap -- Tracks friendly units on the minimap for easier group coordination if TrackUnit and C.unitframes.track_group == "1" then @@ -607,21 +148,6 @@ pfUI:RegisterModule("superwow", "vanilla", function () end end - -- Enhanced SpellInfo API wrapper - if SpellInfo then - pfUI.api.GetSpellInfo = function(spellId) - local name, rank, texture, minRange, maxRange = SpellInfo(spellId) - return { - name = name, - rank = rank, - texture = texture, - minRange = minRange, - maxRange = maxRange, - spellId = spellId - } - end - end - -- Clickthrough Mode API -- Allows clicking through corpses to loot underneath if Clickthrough then From be4f8d8f22a49c6194b3fae98d00e9e07ac3137e Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 16 Feb 2026 15:18:06 +0100 Subject: [PATCH 119/159] Fixed castbar for focus Fixed castbar for focus --- libs/libdebuff.lua | 11 ++++++++- modules/castbar.lua | 58 +++++++++++++++++++++++++++++++++++++++++---- 2 files changed, 63 insertions(+), 6 deletions(-) diff --git a/libs/libdebuff.lua b/libs/libdebuff.lua index edc32494..db584dd6 100644 --- a/libs/libdebuff.lua +++ b/libs/libdebuff.lua @@ -1153,7 +1153,16 @@ if hasNampower then if not casterGuid or not spellId then return end - local spellName = SpellInfo and SpellInfo(spellId) or nil + -- Get spell name - try Nampower first, then SuperWoW + local spellName = nil + if GetSpellRec then + local rec = GetSpellRec(spellId) + spellName = rec and rec.name or nil + end + if not spellName and SpellInfo then + spellName = SpellInfo(spellId) + end + local icon = libdebuff:GetSpellIcon(spellId) -- Use item icon for item-triggered casts diff --git a/modules/castbar.lua b/modules/castbar.lua index c92af22f..58c03fa2 100644 --- a/modules/castbar.lua +++ b/modules/castbar.lua @@ -104,23 +104,71 @@ pfUI:RegisterModule("castbar", "vanilla", function () local query = this.unitstr ~= "" and this.unitstr or this.unitname if not query then return end - -- transform unitstrings to unit guids when SuperWoW is active + -- Check if we have a GUID-based focus (Turtle WoW native GUID) + local focusGuid = nil + if this.unitstr and string.find(this.unitstr, "^0x") then + focusGuid = this.unitstr + end + + -- DEBUG: Print info when we have a focus GUID + if focusGuid and this.debug_timer and (GetTime() - this.debug_timer) > 2 then + this.debug_timer = GetTime() + DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccFocus Castbar Debug:|r") + DEFAULT_CHAT_FRAME:AddMessage(" focusGuid: " .. tostring(focusGuid)) + DEFAULT_CHAT_FRAME:AddMessage(" libdebuff_casts exists: " .. tostring(pfUI.libdebuff_casts ~= nil)) + if pfUI.libdebuff_casts then + DEFAULT_CHAT_FRAME:AddMessage(" libdebuff_casts[guid]: " .. tostring(pfUI.libdebuff_casts[focusGuid] ~= nil)) + if pfUI.libdebuff_casts[focusGuid] then + local cd = pfUI.libdebuff_casts[focusGuid] + DEFAULT_CHAT_FRAME:AddMessage(" spellName: " .. tostring(cd.spellName)) + DEFAULT_CHAT_FRAME:AddMessage(" event: " .. tostring(cd.event)) + DEFAULT_CHAT_FRAME:AddMessage(" endTime: " .. tostring(cd.endTime)) + DEFAULT_CHAT_FRAME:AddMessage(" GetTime: " .. tostring(GetTime())) + end + end + end + if not this.debug_timer then this.debug_timer = 0 end + + -- Try libdebuff_casts first for GUID-based units (works with Turtle GUID + Nampower events) + local cast, nameSubtext, text, texture, startTime, endTime + if focusGuid and pfUI.libdebuff_casts and pfUI.libdebuff_casts[focusGuid] then + local castData = pfUI.libdebuff_casts[focusGuid] + if castData.event == "START" and castData.endTime and castData.endTime > GetTime() then + cast = castData.spellName + texture = castData.icon + startTime = castData.startTime * 1000 -- libdebuff uses seconds, castbar expects milliseconds + endTime = castData.endTime * 1000 + nameSubtext = "" -- Rank info not available in libdebuff_casts + + -- DEBUG: Confirm we're using libdebuff data + if not this.debug_confirmed then + DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00Focus Castbar: Using libdebuff_casts data!|r") + this.debug_confirmed = true + end + end + end + + -- Fallback: transform unitstrings to unit guids when SuperWoW is active -- SuperWoW stores cast data by GUID for all units INCLUDING player -- BUT: For player casts, we need to use libcast data because it handles pushback correctly local useLibcastForPlayer = this.unitstr == "player" - if superwow_active and this.unitstr and not useLibcastForPlayer then + if not cast and superwow_active and this.unitstr and not useLibcastForPlayer then local _, guid = UnitExists(this.unitstr) query = guid or query end -- For player: use player name to query libcast.db directly - if useLibcastForPlayer then + if not cast and useLibcastForPlayer then query = UnitName("player") end - local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitCastingInfo(query) - if not cast then + -- Fallback: Try UnitCastingInfo if we haven't found cast data yet + if not cast and UnitCastingInfo then + cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitCastingInfo(query) + end + + if not cast and UnitChannelInfo then -- scan for channel spells if no cast was found channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitChannelInfo(query) cast = channel From 5c28fcb9aff9f6fd6d0a245668b27e519ced0c3e Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 16 Feb 2026 15:22:13 +0100 Subject: [PATCH 120/159] removed debug code removed debug code --- modules/castbar.lua | 25 ------------------------- 1 file changed, 25 deletions(-) diff --git a/modules/castbar.lua b/modules/castbar.lua index 58c03fa2..e6aee4a6 100644 --- a/modules/castbar.lua +++ b/modules/castbar.lua @@ -110,25 +110,6 @@ pfUI:RegisterModule("castbar", "vanilla", function () focusGuid = this.unitstr end - -- DEBUG: Print info when we have a focus GUID - if focusGuid and this.debug_timer and (GetTime() - this.debug_timer) > 2 then - this.debug_timer = GetTime() - DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccFocus Castbar Debug:|r") - DEFAULT_CHAT_FRAME:AddMessage(" focusGuid: " .. tostring(focusGuid)) - DEFAULT_CHAT_FRAME:AddMessage(" libdebuff_casts exists: " .. tostring(pfUI.libdebuff_casts ~= nil)) - if pfUI.libdebuff_casts then - DEFAULT_CHAT_FRAME:AddMessage(" libdebuff_casts[guid]: " .. tostring(pfUI.libdebuff_casts[focusGuid] ~= nil)) - if pfUI.libdebuff_casts[focusGuid] then - local cd = pfUI.libdebuff_casts[focusGuid] - DEFAULT_CHAT_FRAME:AddMessage(" spellName: " .. tostring(cd.spellName)) - DEFAULT_CHAT_FRAME:AddMessage(" event: " .. tostring(cd.event)) - DEFAULT_CHAT_FRAME:AddMessage(" endTime: " .. tostring(cd.endTime)) - DEFAULT_CHAT_FRAME:AddMessage(" GetTime: " .. tostring(GetTime())) - end - end - end - if not this.debug_timer then this.debug_timer = 0 end - -- Try libdebuff_casts first for GUID-based units (works with Turtle GUID + Nampower events) local cast, nameSubtext, text, texture, startTime, endTime if focusGuid and pfUI.libdebuff_casts and pfUI.libdebuff_casts[focusGuid] then @@ -139,12 +120,6 @@ pfUI:RegisterModule("castbar", "vanilla", function () startTime = castData.startTime * 1000 -- libdebuff uses seconds, castbar expects milliseconds endTime = castData.endTime * 1000 nameSubtext = "" -- Rank info not available in libdebuff_casts - - -- DEBUG: Confirm we're using libdebuff data - if not this.debug_confirmed then - DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00Focus Castbar: Using libdebuff_casts data!|r") - this.debug_confirmed = true - end end end From 645f247c873b87d1bf4bc367fa053a960d01c97c Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 16 Feb 2026 17:24:41 +0100 Subject: [PATCH 121/159] fixed missing combo point logics --- libs/libdebuff.lua | 92 ++++++++++++++++++++++++++++++++++++++-------- 1 file changed, 77 insertions(+), 15 deletions(-) diff --git a/libs/libdebuff.lua b/libs/libdebuff.lua index db584dd6..225c88f0 100644 --- a/libs/libdebuff.lua +++ b/libs/libdebuff.lua @@ -189,6 +189,10 @@ pfUI.libdebuff_recent_casts = pfUI.libdebuff_recent_casts or {} local recentCasts = pfUI.libdebuff_recent_casts local AURA_CAST_DEDUPE_WINDOW = 0.1 -- Ignore duplicates within 100ms +-- Captured combo points from SPELL_CAST_EVENT (before client consumes them) +-- SPELL_CAST_EVENT fires BEFORE UnitAura updates, so GetComboPoints() still works +local capturedCP = nil + -- ============================================================================ -- STATIC POPUP DIALOGS -- ============================================================================ @@ -251,18 +255,39 @@ local debuffOverwritePairs = { } -- Combopoint-based abilities: Only show timers for OUR casts +-- Format: [spellName] = { base = N, perCP = N } +-- Duration formula: duration = base + combopoints * perCP local combopointAbilities = { - ["Rip"] = true, - ["Rupture"] = true, - ["Kidney Shot"] = true, - ["Slice and Dice"] = true, - ["Expose Armor"] = true, + -- Druid + ["Rip"] = { base = 8, perCP = 2 }, + + -- Rogue + ["Rupture"] = { base = 6, perCP = 2 }, + ["Kidney Shot"] = { base = 1, perCP = 1 }, + ["Slice and Dice"] = { base = 9, perCP = 3 }, + ["Expose Armor"] = { base = 30, perCP = 0 }, -- fixed 30s } -- ============================================================================ -- HELPER FUNCTIONS -- ============================================================================ +-- Check if spell is a combo-point ability +local function IsComboPointAbility(spellName) + if not spellName then return false end + return combopointAbilities[spellName] ~= nil +end + +-- Get combo-point spell data (base duration and per-CP bonus) +local function GetComboPointData(spellName) + if not spellName then return nil, nil end + local cpData = combopointAbilities[spellName] + if cpData then + return cpData.base, cpData.perCP + end + return nil, nil +end + -- Player GUID Cache local playerGUID = nil local function GetPlayerGUID() @@ -1119,6 +1144,7 @@ if hasNampower then frame:RegisterEvent("SPELL_GO_SELF") frame:RegisterEvent("SPELL_GO_OTHER") frame:RegisterEvent("SPELL_FAILED_OTHER") + frame:RegisterEvent("SPELL_CAST_EVENT") frame:RegisterEvent("AURA_CAST_ON_SELF") frame:RegisterEvent("AURA_CAST_ON_OTHER") frame:RegisterEvent("DEBUFF_ADDED_OTHER") @@ -1265,6 +1291,29 @@ if hasNampower then pfUI.libdebuff_casts[casterGuid] = nil end + elseif event == "SPELL_CAST_EVENT" then + -- Capture combo points BEFORE they're consumed + -- This event fires when YOU cast a spell (before server processes it) + local success = arg1 + local spellId = arg2 + + if success ~= 1 or not spellId then return end + + -- Get spell name + local spellName = nil + if GetSpellRec then + local rec = GetSpellRec(spellId) + spellName = rec and rec.name or nil + end + if not spellName and SpellInfo then + spellName = SpellInfo(spellId) + end + + -- Only capture CPs for combo-point abilities + if spellName and IsComboPointAbility(spellName) then + capturedCP = GetComboPoints() or 0 + end + elseif event == "AURA_CAST_ON_SELF" or event == "AURA_CAST_ON_OTHER" then local spellId = arg1 local casterGuid = arg2 @@ -1312,18 +1361,31 @@ if hasNampower then debugStats.aura_cast = debugStats.aura_cast + 1 end - -- CP-based spells: Use GetDuration for our casts - if isOurs and combopointAbilities[spellName] then - duration = libdebuff:GetDuration(spellName, rankNum) - end - - -- CP-based spells: Force duration=0 for others (unknown!) - if not isOurs and combopointAbilities[spellName] then - if spellName == "Expose Armor" then - duration = 30 -- Fixed duration for Expose Armor + -- Combo-point abilities: Calculate duration based on CPs used + if IsComboPointAbility(spellName) then + if isOurs then + -- OWN casts: use captured CPs from SPELL_CAST_EVENT (if available) + local cp = capturedCP or 0 + local base, perCP = GetComboPointData(spellName) + if base and perCP then + duration = base + cp * perCP + else + -- Fallback to legacy database + duration = libdebuff:GetDuration(spellName, rankNum) + end + capturedCP = nil -- consumed else - duration = 0 + -- OTHER players: CP unknown, no timer (except Expose Armor = fixed 30s) + local base, perCP = GetComboPointData(spellName) + if perCP and perCP == 0 and base then + duration = base -- fixed duration (Expose Armor) + else + duration = 0 -- CP unknown for other players + end end + elseif duration == 0 then + -- Non-CP managed spells: use database if AURA_CAST returned 0 + duration = libdebuff:GetDuration(spellName, rankNum) or 0 end -- Store in allAuraCasts From 7e10a3670d90ab33ab905e9089ecb3b5a49f6311 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 16 Feb 2026 23:25:39 +0100 Subject: [PATCH 122/159] updated focus.lua to use directly CastSpellByName with arg2 updated focus.lua to use directly CastSpellByName with arg2 --- modules/focus.lua | 81 ++++++++++++++++++++++------------------------- 1 file changed, 37 insertions(+), 44 deletions(-) diff --git a/modules/focus.lua b/modules/focus.lua index 8e86eeaf..4719f919 100644 --- a/modules/focus.lua +++ b/modules/focus.lua @@ -90,59 +90,52 @@ function SlashCmdList.PFCASTFOCUS(msg) local focusGUID = pfUI.uf.focus.label local hasGUID = focusGUID and focusGUID ~= "" - -- Nampower path with GUID targeting (if available and we have GUID focus) - if hasGUID and CastSpellByNameNoQueue then - local _, currentGUID = nil, nil - if UnitExists then - _, currentGUID = UnitExists("target") - end - local player = UnitIsUnit("target", "player") - - -- Target focus by GUID - if TargetByGUID then - TargetByGUID(focusGUID) - else - -- Fallback: use GUID as unitstring (works on Turtle) + -- Nampower with NEW unitStr targeting support (no target toggle needed!) + if hasGUID and CastSpellByName then + if func then + -- For lua functions, we still need target toggle (function might use UnitName("target") etc) + local _, currentGUID = nil, nil + if UnitExists then + _, currentGUID = UnitExists("target") + end + local player = UnitIsUnit("target", "player") + + -- Target focus by GUID TargetUnit(focusGUID) - end - - -- Verify we actually targeted the focus - local _, targetGUID = nil, nil - if UnitExists then - _, targetGUID = UnitExists("target") - end - - if targetGUID ~= focusGUID then + + -- Verify we actually targeted the focus + local _, targetGUID = nil, nil + if UnitExists then + _, targetGUID = UnitExists("target") + end + + if targetGUID ~= focusGUID then + -- Restore original target and fail + if currentGUID then + TargetUnit(currentGUID) + elseif player then + TargetUnit("player") + else + TargetLastTarget() + end + UIErrorsFrame:AddMessage(SPELL_FAILED_BAD_TARGETS, 1, 0, 0) + return + end + + -- Execute function + func() + -- Restore original target - if currentGUID and TargetByGUID then - TargetByGUID(currentGUID) - elseif currentGUID then + if currentGUID then TargetUnit(currentGUID) elseif player then TargetUnit("player") else TargetLastTarget() end - UIErrorsFrame:AddMessage(SPELL_FAILED_BAD_TARGETS, 1, 0, 0) - return - end - - -- Execute the spell cast - if func then - func() else - CastSpellByNameNoQueue(msg) - end - - -- Restore original target - if currentGUID and TargetByGUID then - TargetByGUID(currentGUID) - elseif currentGUID then - TargetUnit(currentGUID) - elseif player then - TargetUnit("player") - else - TargetLastTarget() + -- Direct spell cast with GUID - NO TARGET TOGGLE! 🎉 + CastSpellByName(msg, focusGUID) end return From 22b6f37d56fd4f8f07aa9b6d4e9c151e61dbc9db Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Mon, 16 Feb 2026 23:35:47 +0100 Subject: [PATCH 123/159] adding SetMouseoverUnit for Unitframes. adding SetMouseoverUnit for Unitframes. --- api/unitframes.lua | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/api/unitframes.lua b/api/unitframes.lua index 2a98286a..ed9c8f13 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -1702,6 +1702,18 @@ end function pfUI.uf.OnEnter() if not this.label then return end + + -- Nampower/SuperWoW: Set native mouseover unit for macro/addon compatibility + if SetMouseoverUnit then + local unitstr = this.label .. this.id + -- For GUID-based frames (focus), use the GUID directly + if this.label and string.find(this.label, "^0x") then + SetMouseoverUnit(this.label) + elseif UnitExists(unitstr) then + SetMouseoverUnit(unitstr) + end + end + if this.config.showtooltip == "0" then return end GameTooltip_SetDefaultAnchor(GameTooltip, this) GameTooltip:SetUnit(this.label .. this.id) @@ -1709,6 +1721,11 @@ function pfUI.uf.OnEnter() end function pfUI.uf.OnLeave() + -- Nampower/SuperWoW: Clear native mouseover unit + if SetMouseoverUnit then + SetMouseoverUnit() + end + GameTooltip:FadeOut() end From 221f0156777d0fd6576bd78901b59df5dcde23a0 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Tue, 17 Feb 2026 01:29:27 +0100 Subject: [PATCH 124/159] Changed Spellinfo into GetSpellRec for nampower only support Changed Spellinfo into GetSpellRec for nampower only support --- modules/mouseover.lua | 79 ++++++++++++++++++++++++++----------------- modules/nampower.lua | 22 ++++++++---- modules/superwow.lua | 9 ++++- 3 files changed, 71 insertions(+), 39 deletions(-) diff --git a/modules/mouseover.lua b/modules/mouseover.lua index c33a6b5b..246b3710 100644 --- a/modules/mouseover.lua +++ b/modules/mouseover.lua @@ -50,44 +50,61 @@ pfUI:RegisterModule("mouseover", "vanilla", function () end end - -- If target and mouseover are friendly units, we can't use spell target as it - -- would cast on the target instead of the mouseover. However, if the mouseover - -- is friendly and the target is not, we can try to obtain the best unitstring - -- for the later SpellTargetUnit() call. - local unitstr = not UnitCanAssist("player", "target") and UnitCanAssist("player", unit) and GetUnitString(unit) - - if UnitIsUnit("target", unit) or (not func and unitstr) then - -- no target change required, we can either use spell target - -- or the unit is already our current target. - restore_target = false + -- Nampower/SuperWoW: Use SetMouseoverUnit for cleaner mouseover handling + if SetMouseoverUnit and not UnitIsUnit("target", unit) then + -- Set the mouseover unit so macros like [@mouseover] work correctly + SetMouseoverUnit(unit) + + -- Cast spell (no target toggle needed!) + if func then + func() + else + CastSpellByName(msg) + end + + -- Clear mouseover unit + SetMouseoverUnit() else - -- The spelltarget can't be used here, we need to switch - -- and restore the target during spell cast - TargetUnit(unit) - end + -- Fallback: Legacy method with target toggle + -- If target and mouseover are friendly units, we can't use spell target as it + -- would cast on the target instead of the mouseover. However, if the mouseover + -- is friendly and the target is not, we can try to obtain the best unitstring + -- for the later SpellTargetUnit() call. + local unitstr = not UnitCanAssist("player", "target") and UnitCanAssist("player", unit) and GetUnitString(unit) - if func then - func() - else - -- write temporary unit name - pfUI.uf.mouseover.unit = unit + if UnitIsUnit("target", unit) or (not func and unitstr) then + -- no target change required, we can either use spell target + -- or the unit is already our current target. + restore_target = false + else + -- The spelltarget can't be used here, we need to switch + -- and restore the target during spell cast + TargetUnit(unit) + end - -- cast without self cast cvar setting - -- to allow spells to use spelltarget - NoSelfCast(msg) + if func then + func() + else + -- write temporary unit name + pfUI.uf.mouseover.unit = unit - -- set spell target to unitstring (or selfcast) - if SpellIsTargeting() then SpellTargetUnit(unitstr or "player") end + -- cast without self cast cvar setting + -- to allow spells to use spelltarget + NoSelfCast(msg) - -- clean up spell target in error case - if SpellIsTargeting() then SpellStopTargeting() end + -- set spell target to unitstring (or selfcast) + if SpellIsTargeting() then SpellTargetUnit(unitstr or "player") end - -- remove temporary mouseover unit - pfUI.uf.mouseover.unit = nil - end + -- clean up spell target in error case + if SpellIsTargeting() then SpellStopTargeting() end - if restore_target then - TargetLastTarget() + -- remove temporary mouseover unit + pfUI.uf.mouseover.unit = nil + end + + if restore_target then + TargetLastTarget() + end end end end) diff --git a/modules/nampower.lua b/modules/nampower.lua index 2c38c365..28f091e2 100644 --- a/modules/nampower.lua +++ b/modules/nampower.lua @@ -67,9 +67,12 @@ pfUI:RegisterModule("nampower", "vanilla", function () local spellId = arg2 if eventCode == NORMAL_QUEUED or eventCode == NON_GCD_QUEUED or eventCode == ON_SWING_QUEUED then - -- Get spell texture from SpellInfo (SuperWoW) or GetSpellTexture + -- Get spell texture from GetSpellRec (Nampower) or SpellInfo (SuperWoW fallback) local texture - if SpellInfo then + if GetSpellRec then + local rec = GetSpellRec(spellId) + texture = rec and rec.spellIconID and GetSpellIconTexture(rec.spellIconID) or nil + elseif SpellInfo then local _, _, tex = SpellInfo(spellId) texture = tex end @@ -101,7 +104,15 @@ pfUI:RegisterModule("nampower", "vanilla", function () local spellId = auras[i] if spellId and spellId > 0 then local name, rank, texture - if SpellInfo then + if GetSpellRec then + local rec = GetSpellRec(spellId) + if rec then + name = rec.name + rank = rec.rank + local iconID = rec.spellIconID + texture = iconID and GetSpellIconTexture(iconID) or nil + end + elseif SpellInfo then name, rank, texture = SpellInfo(spellId) end if not name then @@ -479,9 +490,6 @@ pfUI:RegisterModule("nampower", "vanilla", function () end end - -- NOTE: HoT Detection (AURA_CAST events) removed - OnHotApplied callback was never implemented in libpredict - -- NOTE: Swing Timer removed - GetSwingTimers() was never called anywhere - -- Druid Secondary Mana Bar -- Shows base mana when druid is in shapeshift form (Bear/Cat uses Rage/Energy) -- Uses Nampower's GetUnitField to get base mana values @@ -783,4 +791,4 @@ pfUI:RegisterModule("nampower", "vanilla", function () -- Initial update UpdateTargetSecondaryMana() end -end) \ No newline at end of file +end) diff --git a/modules/superwow.lua b/modules/superwow.lua index 71d2f8c4..5d06f189 100644 --- a/modules/superwow.lua +++ b/modules/superwow.lua @@ -307,7 +307,14 @@ pfUI:RegisterModule("superwow", "vanilla", function () -- get spell info from spell id local spell, icon, _ - if SpellInfo and SpellInfo(spell_id) then + if GetSpellRec then + local rec = GetSpellRec(spell_id) + if rec then + spell = rec.name + local iconID = rec.spellIconID + icon = iconID and GetSpellIconTexture(iconID) or nil + end + elseif SpellInfo and SpellInfo(spell_id) then spell, _, icon = SpellInfo(spell_id) end From 37da46d47473955123ac2846defda4b4544fe87e Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Tue, 17 Feb 2026 01:44:03 +0100 Subject: [PATCH 125/159] forced version push for latest pfui forced version push for latest pfui --- libs/libdebuff.lua | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/libs/libdebuff.lua b/libs/libdebuff.lua index 225c88f0..866cfecb 100644 --- a/libs/libdebuff.lua +++ b/libs/libdebuff.lua @@ -38,7 +38,7 @@ local hasNampower = false if GetNampowerVersion then local major, minor, patch = GetNampowerVersion() patch = patch or 0 - -- Minimum required version: 2.27.2 (SPELL_FAILED_OTHER fix) + -- Minimum required version: 2.37.0 (CastSpellByName unitStr support, SetMouseoverUnit) if major > 2 or (major == 2 and minor > 27) or (major == 2 and minor == 27 and patch >= 2) then hasNampower = true end @@ -121,10 +121,10 @@ nampowerCheckFrame:SetScript("OnEvent", function() elseif major == 2 and minor == 27 and patch == 1 then DEFAULT_CHAT_FRAME:AddMessage("|cffffcc00[libdebuff] WARNING: Nampower v2.27.1 detected!|r") - DEFAULT_CHAT_FRAME:AddMessage("|cffffcc00[libdebuff] Please update to v2.27.2 or higher!|r") + DEFAULT_CHAT_FRAME:AddMessage("|cffffcc00[libdebuff] Please update to v2.37.0 or higher!|r") StaticPopup_Show("LIBDEBUFF_NAMPOWER_UPDATE", versionString) else - DEFAULT_CHAT_FRAME:AddMessage("|cffff0000[libdebuff] Debuff tracking disabled! Please update Nampower to v2.27.2 or higher.|r") + DEFAULT_CHAT_FRAME:AddMessage("|cffff0000[libdebuff] Debuff tracking disabled! Please update Nampower to v2.37.0 or higher.|r") StaticPopup_Show("LIBDEBUFF_NAMPOWER_UPDATE", versionString) end else @@ -198,19 +198,19 @@ local capturedCP = nil -- ============================================================================ StaticPopupDialogs["LIBDEBUFF_NAMPOWER_UPDATE"] = { - text = "Nampower Update Required!\n\nYour current version: %s\nRequired version: 2.27.2+\n\nPlease update Nampower!", + text = "Nampower Update Required!\n\nYour current version: %s\nRequired version: 2.37.0+\n\nPlease update Nampower!", button1 = "OK", timeout = 0, whileDead = 1, hideOnEscape = 1, preferredIndex = 3, OnAccept = function() - DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99[libdebuff]|r Download: https://gitea.com/avitasia/nampower/releases/tag/v2.27.2") + DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99[libdebuff]|r Download: https://gitea.com/avitasia/nampower/releases/tag/v2.37.0") end, } StaticPopupDialogs["LIBDEBUFF_NAMPOWER_MISSING"] = { - text = "Nampower Not Found!\n\nNampower 2.27.2+ is required for pfUI Enhanced debuff tracking.\n\nPlease install Nampower.", + text = "Nampower Not Found!\n\nNampower 2.37.0+ is required for pfUI Enhanced debuff tracking.\n\nPlease install Nampower.", button1 = "OK", timeout = 0, whileDead = 1, From 5029f1b3b7fc8fe4bd0858a865a201a1b88e7ed1 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Tue, 17 Feb 2026 11:02:32 +0100 Subject: [PATCH 126/159] fixed a version check for nampower --- libs/libdebuff.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/libdebuff.lua b/libs/libdebuff.lua index 866cfecb..d67d428e 100644 --- a/libs/libdebuff.lua +++ b/libs/libdebuff.lua @@ -39,7 +39,7 @@ if GetNampowerVersion then local major, minor, patch = GetNampowerVersion() patch = patch or 0 -- Minimum required version: 2.37.0 (CastSpellByName unitStr support, SetMouseoverUnit) - if major > 2 or (major == 2 and minor > 27) or (major == 2 and minor == 27 and patch >= 2) then + if major > 2 or (major == 2 and minor > 37) or (major == 2 and minor == 37 and patch >= 0) then hasNampower = true end end From 759c6ef0e576b1a6d8f4df7d0524689d4e5101c0 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Tue, 17 Feb 2026 11:04:47 +0100 Subject: [PATCH 127/159] more missing update checks... --- libs/libdebuff.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/libs/libdebuff.lua b/libs/libdebuff.lua index d67d428e..8722b1f2 100644 --- a/libs/libdebuff.lua +++ b/libs/libdebuff.lua @@ -69,7 +69,7 @@ nampowerCheckFrame:SetScript("OnEvent", function() patch = patch or 0 local versionString = major .. "." .. minor .. "." .. patch - if major > 2 or (major == 2 and minor > 27) or (major == 2 and minor == 27 and patch >= 2) then + if major > 2 or (major == 2 and minor > 37) or (major == 2 and minor == 37 and patch >= 0) then DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99[libdebuff]|r Nampower v" .. versionString .. " detected - GetUnitField mode enabled!") -- Enable required Nampower CVars @@ -119,8 +119,8 @@ nampowerCheckFrame:SetScript("OnEvent", function() end end - elseif major == 2 and minor == 27 and patch == 1 then - DEFAULT_CHAT_FRAME:AddMessage("|cffffcc00[libdebuff] WARNING: Nampower v2.27.1 detected!|r") + elseif major == 2 and minor == 37 and patch == 0 then + DEFAULT_CHAT_FRAME:AddMessage("|cffffcc00[libdebuff] WARNING: Nampower v2.37.0 detected!|r") DEFAULT_CHAT_FRAME:AddMessage("|cffffcc00[libdebuff] Please update to v2.37.0 or higher!|r") StaticPopup_Show("LIBDEBUFF_NAMPOWER_UPDATE", versionString) else From b9eaae5a572292c88fc095c58862cfae83d16708 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Tue, 17 Feb 2026 12:22:01 +0100 Subject: [PATCH 128/159] improvements for druid mana bar improvements for druid mana bar --- api/config.lua | 9 +- modules/gui.lua | 7 +- modules/nampower.lua | 394 +++++++++++++++---------------------------- 3 files changed, 149 insertions(+), 261 deletions(-) diff --git a/api/config.lua b/api/config.lua index 5c6ce9e9..98b9d36c 100644 --- a/api/config.lua +++ b/api/config.lua @@ -218,8 +218,13 @@ function pfUI:LoadConfig() pfUI:UpdateConfig("unitframes", nil, "rangecheck", "0") pfUI:UpdateConfig("unitframes", nil, "buffdetect", "0") pfUI:UpdateConfig("unitframes", nil, "druidmanabar", "1") - pfUI:UpdateConfig("unitframes", nil, "druidmanaheight", "2") - pfUI:UpdateConfig("unitframes", nil, "druidmanatext", "0") + pfUI:UpdateConfig("unitframes", nil, "druidmanaheight", "10") + pfUI:UpdateConfig("unitframes", nil, "druidmanawidth", "-1") + pfUI:UpdateConfig("unitframes", nil, "druidmanaoffx", "0") + pfUI:UpdateConfig("unitframes", nil, "druidmanaoffy", "0") + pfUI:UpdateConfig("unitframes", nil, "druidmanaspace", "-3") + pfUI:UpdateConfig("unitframes", nil, "druidmanatexture", "Interface\\AddOns\\pfUI\\img\\bar") + pfUI:UpdateConfig("unitframes", nil, "druidmanacolor", ".25,.25,1,1") pfUI:UpdateConfig("unitframes", nil, "rangechecki", "4") pfUI:UpdateConfig("unitframes", nil, "combowidth", "6") pfUI:UpdateConfig("unitframes", nil, "comboheight", "6") diff --git a/modules/gui.lua b/modules/gui.lua index 4c926fc6..278e7202 100644 --- a/modules/gui.lua +++ b/modules/gui.lua @@ -1986,7 +1986,12 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(nil, T["Druid Settings"], nil, nil, "header") CreateConfig(nil, T["Show Druid Mana Bar"], C.unitframes, "druidmanabar", "checkbox", nil, nil, nil, nil, "vanilla" ) CreateConfig(nil, T["Druid Mana Bar Height"], C.unitframes, "druidmanaheight", nil, nil, nil, nil, nil, "vanilla" ) - CreateConfig(nil, T["Druid Mana Bar Text"], C.unitframes, "druidmanatext", "checkbox", nil, nil, nil, nil, "vanilla" ) + CreateConfig(nil, T["Druid Mana Bar Width (-1 = auto)"], C.unitframes, "druidmanawidth", nil, nil, nil, nil, nil, "vanilla" ) + CreateConfig(nil, T["Druid Mana Bar X-Offset"], C.unitframes, "druidmanaoffx", nil, nil, nil, nil, nil, "vanilla" ) + CreateConfig(nil, T["Druid Mana Bar Y-Offset"], C.unitframes, "druidmanaoffy", nil, nil, nil, nil, nil, "vanilla" ) + CreateConfig(nil, T["Druid Mana Bar Spacing"], C.unitframes, "druidmanaspace", nil, nil, nil, nil, nil, "vanilla" ) + CreateConfig(nil, T["Druid Mana Bar Texture"], C.unitframes, "druidmanatexture", "dropdown", pfUI.gui.dropdowns.uf_bartexture, nil, nil, nil, "vanilla" ) + CreateConfig(nil, T["Druid Mana Bar Color"], C.unitframes, "druidmanacolor", "color", nil, nil, nil, nil, "vanilla" ) CreateConfig(nil, T["SuperWoW Settings"], nil, nil, "header") CreateConfig(nil, T["Track Group on Minimap"], C.unitframes, "track_group", "checkbox", nil, nil, nil, nil, "vanilla" ) diff --git a/modules/nampower.lua b/modules/nampower.lua index 28f091e2..05e9dbdd 100644 --- a/modules/nampower.lua +++ b/modules/nampower.lua @@ -493,78 +493,106 @@ pfUI:RegisterModule("nampower", "vanilla", function () -- Druid Secondary Mana Bar -- Shows base mana when druid is in shapeshift form (Bear/Cat uses Rage/Energy) -- Uses Nampower's GetUnitField to get base mana values - -- Controlled by "Show Druid Mana Bar" setting in GUI + -- Fully self-contained: uses its own config settings from C.unitframes.druidmana* local _, playerClass = UnitClass("player") - if GetUnitField and pfUI.uf and pfUI.uf.player and playerClass == "DRUID" and pfUI_config.unitframes.druidmanabar == "1" then + if GetUnitField and pfUI.uf and playerClass == "DRUID" and pfUI_config.unitframes.druidmanabar == "1" then local rawborder, default_border = GetBorderSize("unitframes") - local config = pfUI.uf.player.config + local DC = C.unitframes -- druid mana config lives here as druidmana* keys - -- Create secondary mana bar below the power bar - local playerMana = CreateFrame("StatusBar", "pfPlayerSecondaryMana", pfUI.uf.player) - playerMana:SetFrameStrata(pfUI.uf.player:GetFrameStrata()) - playerMana:SetFrameLevel(pfUI.uf.player:GetFrameLevel() + 5) - playerMana:SetStatusBarTexture(pfUI.media[config.pbartexture]) - - -- Mana color - local manacolor = config.defcolor == "0" and config.manacolor or C.unitframes.manacolor - local r, g, b, a = pfUI.api.strsplit(",", manacolor) - playerMana:SetStatusBarColor(r, g, b, a) - - -- Use SAME size as normal power bar - local width = config.pwidth ~= "-1" and config.pwidth or config.width - local height = config.pheight - playerMana:SetWidth(width) - playerMana:SetHeight(height) - playerMana:SetPoint("TOPLEFT", pfUI.uf.player.power, "BOTTOMLEFT", 0, -2*default_border - (config.pspace or 0)) - playerMana:SetPoint("TOPRIGHT", pfUI.uf.player.power, "BOTTOMRIGHT", 0, -2*default_border - (config.pspace or 0)) - playerMana:Hide() + -- Shared helper: create a druid mana bar on a unit frame + local function CreateDruidManaBar(parent, unit) + if not parent then return nil end - CreateBackdrop(playerMana) - CreateBackdropShadow(playerMana) + local parentConfig = parent.config - -- Text overlay - same font settings as power bar - local fontname = pfUI.font_unit - local fontsize = tonumber(pfUI_config.global.font_unit_size) - local fontstyle = pfUI_config.global.font_unit_style + -- Read own config values + local dmHeight = tonumber(DC.druidmanaheight) or 10 + local dmWidth = DC.druidmanawidth or "-1" + local dmOffX = tonumber(DC.druidmanaoffx) or 0 + local dmOffY = tonumber(DC.druidmanaoffy) or 0 + local dmSpace = tonumber(DC.druidmanaspace) or -3 + local dmTexture = DC.druidmanatexture or "Interface\\AddOns\\pfUI\\img\\bar" - if config.customfont == "1" then - fontname = pfUI.media[config.customfont_name] - fontsize = tonumber(config.customfont_size) - fontstyle = config.customfont_style + local bar = CreateFrame("StatusBar", "pfDruidMana_" .. unit, parent) + bar:SetFrameStrata(parent:GetFrameStrata()) + bar:SetFrameLevel(parent:GetFrameLevel() + 5) + bar:SetStatusBarTexture(pfUI.media[dmTexture] or dmTexture) + + -- Bar color from own config + local manacolor = DC.druidmanacolor or ".25,.25,1,1" + local r, g, b, a = pfUI.api.strsplit(",", manacolor) + bar:SetStatusBarColor(tonumber(r) or .25, tonumber(g) or .25, tonumber(b) or 1, tonumber(a) or 1) + + -- Size: own width/height, fallback to parent power bar width if -1 + local width = dmWidth ~= "-1" and tonumber(dmWidth) or nil + if width then + bar:SetWidth(width) + end + bar:SetHeight(dmHeight) + + -- Position below the power bar with own spacing + offsets + local spacing = -2 * default_border - dmSpace + if width then + -- Fixed width: use single point with offset + bar:SetPoint("TOP", parent.power, "BOTTOM", dmOffX, spacing + dmOffY) + else + -- Auto width: anchor to both sides of power bar + bar:SetPoint("TOPLEFT", parent.power, "BOTTOMLEFT", dmOffX, spacing + dmOffY) + bar:SetPoint("TOPRIGHT", parent.power, "BOTTOMRIGHT", dmOffX, spacing + dmOffY) + end + bar:Hide() + + CreateBackdrop(bar) + CreateBackdropShadow(bar) + + -- Font settings (same logic as power bar) + local fontname = pfUI.font_unit + local fontsize = tonumber(pfUI_config.global.font_unit_size) + local fontstyle = pfUI_config.global.font_unit_style + + if parentConfig.customfont == "1" then + fontname = pfUI.media[parentConfig.customfont_name] + fontsize = tonumber(parentConfig.customfont_size) + fontstyle = parentConfig.customfont_style + end + + -- Text color (always mana-colored) + local tr, tg, tb = ManaBarColor[0].r, ManaBarColor[0].g, ManaBarColor[0].b + if C.unitframes.pastel == "1" then + tr, tg, tb = (tr + .75) * .5, (tg + .75) * .5, (tb + .75) * .5 + end + + -- Single center text showing current/max + bar.text = bar:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") + bar.text:SetFontObject(GameFontWhite) + bar.text:SetFont(fontname, fontsize, fontstyle) + bar.text:SetPoint("CENTER", bar, "CENTER", 0, 0) + bar.text:SetJustifyH("CENTER") + bar.text:SetTextColor(tr, tg, tb, 1) + + return bar end - playerMana.text = playerMana:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") - playerMana.text:SetFontObject(GameFontWhite) - playerMana.text:SetFont(fontname, fontsize, fontstyle) - playerMana.text:SetPoint("CENTER", playerMana, "CENTER", 0, 0) - - -- Set text color like normal power bar (mana = type 0) - local tr, tg, tb = 1, 1, 1 - if config["powercolor"] == "1" then - tr = ManaBarColor[0].r - tg = ManaBarColor[0].g - tb = ManaBarColor[0].b - end - if C.unitframes.pastel == "1" then - tr, tg, tb = (tr + .75) * .5, (tg + .75) * .5, (tb + .75) * .5 - end - playerMana.text:SetTextColor(tr, tg, tb, 1) + -- Shared helper: update druid mana bar values and text + local function UpdateDruidManaBar(bar, unit) + if not UnitExists(unit) then + bar:Hide() + return + end + + local powerType = UnitPowerType(unit) - -- Update function - local function UpdatePlayerSecondaryMana() - local powerType = UnitPowerType("player") - -- Only show when NOT using mana (i.e., in Bear/Cat form) if powerType == 0 then - playerMana:Hide() + bar:Hide() return end -- Get base mana using Nampower's GetUnitField local baseMana, baseMaxMana - local _, guid = UnitExists("player") - + local _, guid = UnitExists(unit) + if guid then baseMana = GetUnitField(guid, "power1") baseMaxMana = GetUnitField(guid, "maxPower1") @@ -575,220 +603,70 @@ pfUI:RegisterModule("nampower", "vanilla", function () if baseMaxMana then baseMaxMana = math.floor(baseMaxMana) end if type(baseMana) ~= "number" or type(baseMaxMana) ~= "number" or baseMaxMana == 0 then - playerMana:Hide() + bar:Hide() return end -- Update bar - playerMana:SetMinMaxValues(0, baseMaxMana) - playerMana:SetValue(baseMana) + bar:SetMinMaxValues(0, baseMaxMana) + bar:SetValue(baseMana) - -- Update text based on power text config - local textConfig = config.txtpowercenter or config.txtpowerright or config.txtpowerleft - - if not textConfig or textConfig == "" or textConfig == "none" then - playerMana.text:SetText("") - elseif textConfig == "power" then - playerMana.text:SetText(Abbreviate(baseMana)) - elseif textConfig == "powermax" then - playerMana.text:SetText(Abbreviate(baseMaxMana)) - elseif textConfig == "powerperc" then - local perc = math.ceil(baseMana / baseMaxMana * 100) - playerMana.text:SetText(perc) - elseif textConfig == "powermiss" then - local miss = math.ceil(baseMana - baseMaxMana) - playerMana.text:SetText(miss == 0 and "0" or Abbreviate(miss)) - elseif textConfig == "powerdyn" then - local perc = math.ceil(baseMana / baseMaxMana * 100) - if perc == 100 then - playerMana.text:SetText(Abbreviate(baseMana)) - else - playerMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc)) - end - elseif textConfig == "powerminmax" then - playerMana.text:SetText(string.format("%s/%s", Abbreviate(baseMana), Abbreviate(baseMaxMana))) - else - -- Default: show dynamic - local perc = math.ceil(baseMana / baseMaxMana * 100) - if perc == 100 then - playerMana.text:SetText(Abbreviate(baseMana)) - else - playerMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc)) - end - end + -- Always show current/max + bar.text:SetText(string.format("%s/%s", Abbreviate(baseMana), Abbreviate(baseMaxMana))) - playerMana:Show() + bar:Show() end - -- Register events - playerMana:RegisterEvent("UNIT_MANA") - playerMana:RegisterEvent("UNIT_MAXMANA") - playerMana:RegisterEvent("UNIT_DISPLAYPOWER") - playerMana:RegisterEvent("UPDATE_SHAPESHIFT_FORM") - playerMana:RegisterEvent("PLAYER_LOGOUT") - playerMana:SetScript("OnEvent", function() - if event == "PLAYER_LOGOUT" then - this:UnregisterAllEvents() - this:SetScript("OnEvent", nil) - return + -- ===== Player Druid Mana Bar ===== + if pfUI.uf.player then + local playerMana = CreateDruidManaBar(pfUI.uf.player, "player") + + if playerMana then + playerMana:RegisterEvent("UNIT_MANA") + playerMana:RegisterEvent("UNIT_MAXMANA") + playerMana:RegisterEvent("UNIT_DISPLAYPOWER") + playerMana:RegisterEvent("UPDATE_SHAPESHIFT_FORM") + playerMana:RegisterEvent("PLAYER_LOGOUT") + playerMana:SetScript("OnEvent", function() + if event == "PLAYER_LOGOUT" then + this:UnregisterAllEvents() + this:SetScript("OnEvent", nil) + return + end + if arg1 == nil or arg1 == "player" then + UpdateDruidManaBar(playerMana, "player") + end + end) + + -- Initial update + UpdateDruidManaBar(playerMana, "player") end - if arg1 == nil or arg1 == "player" then - UpdatePlayerSecondaryMana() - end - end) - - -- Initial update - UpdatePlayerSecondaryMana() - end - - -- Target Secondary Mana Bar (shows when target is a druid in shapeshift form) - if GetUnitField and pfUI.uf and pfUI.uf.target and pfUI_config.unitframes.druidmanabar == "1" then - local rawborder, default_border = GetBorderSize("unitframes") - local config = pfUI.uf.target.config - - -- Create secondary mana bar below the power bar - local targetMana = CreateFrame("StatusBar", "pfTargetSecondaryMana", pfUI.uf.target) - targetMana:SetFrameStrata(pfUI.uf.target:GetFrameStrata()) - targetMana:SetFrameLevel(pfUI.uf.target:GetFrameLevel() + 5) - targetMana:SetStatusBarTexture(pfUI.media[config.pbartexture]) - - -- Mana color - local manacolor = config.defcolor == "0" and config.manacolor or C.unitframes.manacolor - local r, g, b, a = pfUI.api.strsplit(",", manacolor) - targetMana:SetStatusBarColor(r, g, b, a) - - -- Use SAME size as normal power bar - local width = config.pwidth ~= "-1" and config.pwidth or config.width - local height = config.pheight - targetMana:SetWidth(width) - targetMana:SetHeight(height) - targetMana:SetPoint("TOPLEFT", pfUI.uf.target.power, "BOTTOMLEFT", 0, -2*default_border - (config.pspace or 0)) - targetMana:SetPoint("TOPRIGHT", pfUI.uf.target.power, "BOTTOMRIGHT", 0, -2*default_border - (config.pspace or 0)) - targetMana:Hide() - - CreateBackdrop(targetMana) - CreateBackdropShadow(targetMana) - - -- Text overlay - local fontname = pfUI.font_unit - local fontsize = tonumber(pfUI_config.global.font_unit_size) - local fontstyle = pfUI_config.global.font_unit_style - - if config.customfont == "1" then - fontname = pfUI.media[config.customfont_name] - fontsize = tonumber(config.customfont_size) - fontstyle = config.customfont_style end - targetMana.text = targetMana:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") - targetMana.text:SetFontObject(GameFontWhite) - targetMana.text:SetFont(fontname, fontsize, fontstyle) - targetMana.text:SetPoint("CENTER", targetMana, "CENTER", 0, 0) - - -- Set text color - local tr, tg, tb = 1, 1, 1 - if config["powercolor"] == "1" then - tr = ManaBarColor[0].r - tg = ManaBarColor[0].g - tb = ManaBarColor[0].b + -- ===== Target Druid Mana Bar ===== + if pfUI.uf.target then + local targetMana = CreateDruidManaBar(pfUI.uf.target, "target") + + if targetMana then + targetMana:RegisterEvent("UNIT_MANA") + targetMana:RegisterEvent("UNIT_MAXMANA") + targetMana:RegisterEvent("UNIT_DISPLAYPOWER") + targetMana:RegisterEvent("PLAYER_TARGET_CHANGED") + targetMana:RegisterEvent("PLAYER_LOGOUT") + targetMana:SetScript("OnEvent", function() + if event == "PLAYER_LOGOUT" then + this:UnregisterAllEvents() + this:SetScript("OnEvent", nil) + return + end + if event == "PLAYER_TARGET_CHANGED" or arg1 == nil or arg1 == "target" then + UpdateDruidManaBar(targetMana, "target") + end + end) + + -- Initial update + UpdateDruidManaBar(targetMana, "target") + end end - if C.unitframes.pastel == "1" then - tr, tg, tb = (tr + .75) * .5, (tg + .75) * .5, (tb + .75) * .5 - end - targetMana.text:SetTextColor(tr, tg, tb, 1) - - -- Update function - local function UpdateTargetSecondaryMana() - if not UnitExists("target") then - targetMana:Hide() - return - end - - local powerType = UnitPowerType("target") - - -- Only show if target is NOT using mana - if powerType == 0 then - targetMana:Hide() - return - end - - -- Get base mana using Nampower's GetUnitField - local baseMana, baseMaxMana - local _, guid = UnitExists("target") - - if guid then - baseMana = GetUnitField(guid, "power1") - baseMaxMana = GetUnitField(guid, "maxPower1") - end - - -- Round down power values - if baseMana then baseMana = math.floor(baseMana) end - if baseMaxMana then baseMaxMana = math.floor(baseMaxMana) end - - if type(baseMana) ~= "number" or type(baseMaxMana) ~= "number" or baseMaxMana == 0 then - targetMana:Hide() - return - end - - -- Update bar - targetMana:SetMinMaxValues(0, baseMaxMana) - targetMana:SetValue(baseMana) - - -- Update text - local textConfig = config.txtpowercenter or config.txtpowerright or config.txtpowerleft - - if not textConfig or textConfig == "" or textConfig == "none" then - targetMana.text:SetText("") - elseif textConfig == "power" then - targetMana.text:SetText(Abbreviate(baseMana)) - elseif textConfig == "powermax" then - targetMana.text:SetText(Abbreviate(baseMaxMana)) - elseif textConfig == "powerperc" then - local perc = math.ceil(baseMana / baseMaxMana * 100) - targetMana.text:SetText(perc) - elseif textConfig == "powermiss" then - local miss = math.ceil(baseMana - baseMaxMana) - targetMana.text:SetText(miss == 0 and "0" or Abbreviate(miss)) - elseif textConfig == "powerdyn" then - local perc = math.ceil(baseMana / baseMaxMana * 100) - if perc == 100 then - targetMana.text:SetText(Abbreviate(baseMana)) - else - targetMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc)) - end - elseif textConfig == "powerminmax" then - targetMana.text:SetText(string.format("%s/%s", Abbreviate(baseMana), Abbreviate(baseMaxMana))) - else - -- Default: show dynamic - local perc = math.ceil(baseMana / baseMaxMana * 100) - if perc == 100 then - targetMana.text:SetText(Abbreviate(baseMana)) - else - targetMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc)) - end - end - - targetMana:Show() - end - - -- Register events - targetMana:RegisterEvent("UNIT_MANA") - targetMana:RegisterEvent("UNIT_MAXMANA") - targetMana:RegisterEvent("UNIT_DISPLAYPOWER") - targetMana:RegisterEvent("PLAYER_TARGET_CHANGED") - targetMana:RegisterEvent("PLAYER_LOGOUT") - targetMana:SetScript("OnEvent", function() - if event == "PLAYER_LOGOUT" then - this:UnregisterAllEvents() - this:SetScript("OnEvent", nil) - return - end - if event == "PLAYER_TARGET_CHANGED" or arg1 == nil or arg1 == "target" then - UpdateTargetSecondaryMana() - end - end) - - -- Initial update - UpdateTargetSecondaryMana() end end) From 64c50e95804dbd0ccd28556467714d224751107e Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Tue, 17 Feb 2026 12:54:09 +0100 Subject: [PATCH 129/159] some small changes for druid mana bar some small changes for druid mana bar --- api/config.lua | 2 +- modules/gui.lua | 2 +- modules/nampower.lua | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/api/config.lua b/api/config.lua index 98b9d36c..458df43f 100644 --- a/api/config.lua +++ b/api/config.lua @@ -224,7 +224,7 @@ function pfUI:LoadConfig() pfUI:UpdateConfig("unitframes", nil, "druidmanaoffy", "0") pfUI:UpdateConfig("unitframes", nil, "druidmanaspace", "-3") pfUI:UpdateConfig("unitframes", nil, "druidmanatexture", "Interface\\AddOns\\pfUI\\img\\bar") - pfUI:UpdateConfig("unitframes", nil, "druidmanacolor", ".25,.25,1,1") + pfUI:UpdateConfig("unitframes", nil, "rangechecki", "4") pfUI:UpdateConfig("unitframes", nil, "combowidth", "6") pfUI:UpdateConfig("unitframes", nil, "comboheight", "6") diff --git a/modules/gui.lua b/modules/gui.lua index 278e7202..967b3faf 100644 --- a/modules/gui.lua +++ b/modules/gui.lua @@ -1991,7 +1991,7 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(nil, T["Druid Mana Bar Y-Offset"], C.unitframes, "druidmanaoffy", nil, nil, nil, nil, nil, "vanilla" ) CreateConfig(nil, T["Druid Mana Bar Spacing"], C.unitframes, "druidmanaspace", nil, nil, nil, nil, nil, "vanilla" ) CreateConfig(nil, T["Druid Mana Bar Texture"], C.unitframes, "druidmanatexture", "dropdown", pfUI.gui.dropdowns.uf_bartexture, nil, nil, nil, "vanilla" ) - CreateConfig(nil, T["Druid Mana Bar Color"], C.unitframes, "druidmanacolor", "color", nil, nil, nil, nil, "vanilla" ) + CreateConfig(nil, T["SuperWoW Settings"], nil, nil, "header") CreateConfig(nil, T["Track Group on Minimap"], C.unitframes, "track_group", "checkbox", nil, nil, nil, nil, "vanilla" ) diff --git a/modules/nampower.lua b/modules/nampower.lua index 05e9dbdd..e841cd4c 100644 --- a/modules/nampower.lua +++ b/modules/nampower.lua @@ -519,8 +519,8 @@ pfUI:RegisterModule("nampower", "vanilla", function () bar:SetFrameLevel(parent:GetFrameLevel() + 5) bar:SetStatusBarTexture(pfUI.media[dmTexture] or dmTexture) - -- Bar color from own config - local manacolor = DC.druidmanacolor or ".25,.25,1,1" + -- Bar color: use same manacolor logic as the normal power bar + local manacolor = parentConfig.defcolor == "0" and parentConfig.manacolor or C.unitframes.manacolor local r, g, b, a = pfUI.api.strsplit(",", manacolor) bar:SetStatusBarColor(tonumber(r) or .25, tonumber(g) or .25, tonumber(b) or 1, tonumber(a) or 1) From 4c780a103636364853e64b49c3cafd6b35356db7 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Tue, 17 Feb 2026 15:43:28 +0100 Subject: [PATCH 130/159] updated donation link by request of players... --- modules/gui.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/gui.lua b/modules/gui.lua index 967b3faf..79f27d52 100644 --- a/modules/gui.lua +++ b/modules/gui.lua @@ -1387,7 +1387,7 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () donate:SetHeight(20) donate:SetText(T["Donate"]) donate:SetScript("OnClick", function() - pfUI.chat.urlcopy.CopyText("https://github.com/me0wg4ming/pfUI") + pfUI.chat.urlcopy.CopyText("https://buymeacoffee.com/w1ot8abps4") end) SkinButton(donate) From a2d449cd5945b095ebca6d34a631798e961e9968 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Tue, 17 Feb 2026 16:55:18 +0100 Subject: [PATCH 131/159] fixed /pfcast to use mouseover properly again fixed /pfcast to use mouseover properly again --- modules/mouseover.lua | 87 ++++++++++++++++++++----------------------- 1 file changed, 40 insertions(+), 47 deletions(-) diff --git a/modules/mouseover.lua b/modules/mouseover.lua index 246b3710..8b91e387 100644 --- a/modules/mouseover.lua +++ b/modules/mouseover.lua @@ -50,61 +50,54 @@ pfUI:RegisterModule("mouseover", "vanilla", function () end end - -- Nampower/SuperWoW: Use SetMouseoverUnit for cleaner mouseover handling - if SetMouseoverUnit and not UnitIsUnit("target", unit) then - -- Set the mouseover unit so macros like [@mouseover] work correctly - SetMouseoverUnit(unit) - - -- Cast spell (no target toggle needed!) - if func then - func() - else - CastSpellByName(msg) + -- Nampower: CastSpellByName supports a second unit parameter directly. + -- Use it when available to avoid a target switch entirely. + if not func and GetNampowerVersion then + local resolvedUnit = GetUnitString(unit) + if resolvedUnit then + CastSpellByName(msg, resolvedUnit) + return end - - -- Clear mouseover unit - SetMouseoverUnit() + end + + -- If target and mouseover are friendly units, we can't use spell target as it + -- would cast on the target instead of the mouseover. However, if the mouseover + -- is friendly and the target is not, we can try to obtain the best unitstring + -- for the later SpellTargetUnit() call. + local unitstr = not UnitCanAssist("player", "target") and UnitCanAssist("player", unit) and GetUnitString(unit) + + if UnitIsUnit("target", unit) or (not func and unitstr) then + -- no target change required, we can either use spell target + -- or the unit is already our current target. + restore_target = false else - -- Fallback: Legacy method with target toggle - -- If target and mouseover are friendly units, we can't use spell target as it - -- would cast on the target instead of the mouseover. However, if the mouseover - -- is friendly and the target is not, we can try to obtain the best unitstring - -- for the later SpellTargetUnit() call. - local unitstr = not UnitCanAssist("player", "target") and UnitCanAssist("player", unit) and GetUnitString(unit) + -- The spelltarget can't be used here, we need to switch + -- and restore the target during spell cast + TargetUnit(unit) + end - if UnitIsUnit("target", unit) or (not func and unitstr) then - -- no target change required, we can either use spell target - -- or the unit is already our current target. - restore_target = false - else - -- The spelltarget can't be used here, we need to switch - -- and restore the target during spell cast - TargetUnit(unit) - end + if func then + func() + else + -- write temporary unit name + pfUI.uf.mouseover.unit = unit - if func then - func() - else - -- write temporary unit name - pfUI.uf.mouseover.unit = unit + -- cast without self cast cvar setting + -- to allow spells to use spelltarget + NoSelfCast(msg) - -- cast without self cast cvar setting - -- to allow spells to use spelltarget - NoSelfCast(msg) + -- set spell target to unitstring (or selfcast) + if SpellIsTargeting() then SpellTargetUnit(unitstr or "player") end - -- set spell target to unitstring (or selfcast) - if SpellIsTargeting() then SpellTargetUnit(unitstr or "player") end + -- clean up spell target in error case + if SpellIsTargeting() then SpellStopTargeting() end - -- clean up spell target in error case - if SpellIsTargeting() then SpellStopTargeting() end + -- remove temporary mouseover unit + pfUI.uf.mouseover.unit = nil + end - -- remove temporary mouseover unit - pfUI.uf.mouseover.unit = nil - end - - if restore_target then - TargetLastTarget() - end + if restore_target then + TargetLastTarget() end end end) From c99a35eb823f234964dff2e3e53535e78d3a6ac4 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Tue, 17 Feb 2026 16:59:30 +0100 Subject: [PATCH 132/159] castspellbyname unit castspellbyname unit --- modules/mouseover.lua | 11 ++++------- 1 file changed, 4 insertions(+), 7 deletions(-) diff --git a/modules/mouseover.lua b/modules/mouseover.lua index 8b91e387..95877739 100644 --- a/modules/mouseover.lua +++ b/modules/mouseover.lua @@ -51,13 +51,10 @@ pfUI:RegisterModule("mouseover", "vanilla", function () end -- Nampower: CastSpellByName supports a second unit parameter directly. - -- Use it when available to avoid a target switch entirely. + -- unit is already resolved to "mouseover", "target" or "player" at this point. if not func and GetNampowerVersion then - local resolvedUnit = GetUnitString(unit) - if resolvedUnit then - CastSpellByName(msg, resolvedUnit) - return - end + CastSpellByName(msg, unit) + return end -- If target and mouseover are friendly units, we can't use spell target as it @@ -100,4 +97,4 @@ pfUI:RegisterModule("mouseover", "vanilla", function () TargetLastTarget() end end -end) +end) \ No newline at end of file From 7165be56360fbc722b90d0fb1cfe86178d5c1e31 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 18 Feb 2026 13:37:40 +0100 Subject: [PATCH 133/159] fix for nameplates sometimes not showing casttimes of mobs fix for nameplates sometimes not showing casttimes of mobs --- libs/libcast.lua | 62 ++++++++++++++++++++++++++++++++++++++++-- modules/nameplates.lua | 14 ++++++++++ 2 files changed, 74 insertions(+), 2 deletions(-) diff --git a/libs/libcast.lua b/libs/libcast.lua index d8fc6c0d..51a1ba96 100644 --- a/libs/libcast.lua +++ b/libs/libcast.lua @@ -60,6 +60,13 @@ UnitChannelInfo = function(unit) -- convert to name if unitstring was given local unitName = pfValidUnits[unit] and UnitName(unit) or unit + -- Get GUID if Nampower is available AND unit is a valid unit token + local guid = nil + if pfValidUnits[unit] and UnitExists then + local _, unitGuid = UnitExists(unit) + guid = unitGuid + end + -- For player: ALWAYS use libcast.db because it handles channel updates correctly local isPlayer = unit == "player" or unitName == player @@ -93,9 +100,31 @@ UnitChannelInfo = function(unit) return SuperWoW_UnitChannelInfo(unit) end + -- Try GUID-based lookup first (from libdebuff's SPELL_START tracking) + local db = nil + if guid and pfUI.libdebuff_casts and pfUI.libdebuff_casts[guid] then + -- Use libdebuff's cast tracking (from SPELL_START_OTHER events) + local castData = pfUI.libdebuff_casts[guid] + if castData.event == "START" and castData.endTime and castData.endTime > GetTime() then + -- Convert libdebuff format to libcast format + db = { + cast = castData.spellName, + rank = nil, + start = castData.startTime, + casttime = castData.duration * 1000, -- Convert back to ms + icon = castData.icon, + channel = nil -- TODO: libdebuff should distinguish channel vs cast + } + end + end + + -- Fallback to name-based lookup (CHAT_MSG castbars) + if not db and libcast.db[unitName] then + db = libcast.db[unitName] + end + -- Fallback to libcast.db for non-player units local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill - local db = libcast.db[unitName] if db and db.cast and db.start + db.casttime / 1000 > GetTime() then if not db.channel then return end @@ -125,6 +154,13 @@ UnitCastingInfo = function(unit) -- convert to name if unitstring was given local unitName = pfValidUnits[unit] and UnitName(unit) or unit + -- Get GUID if Nampower is available AND unit is a valid unit token + local guid = nil + if pfValidUnits[unit] and UnitExists then + local _, unitGuid = UnitExists(unit) + guid = unitGuid + end + -- For player: ALWAYS use libcast.db because it handles pushback correctly -- SuperWoW's UnitCastingInfo doesn't track SPELLCAST_DELAYED events local isPlayer = unit == "player" or unitName == player @@ -159,9 +195,31 @@ UnitCastingInfo = function(unit) return SuperWoW_UnitCastingInfo(unit) end + -- Try GUID-based lookup first (from libdebuff's SPELL_START tracking) + local db = nil + if guid and pfUI.libdebuff_casts and pfUI.libdebuff_casts[guid] then + -- Use libdebuff's cast tracking (from SPELL_START_OTHER events) + local castData = pfUI.libdebuff_casts[guid] + if castData.event == "START" and castData.endTime and castData.endTime > GetTime() then + -- Convert libdebuff format to libcast format + db = { + cast = castData.spellName, + rank = nil, + start = castData.startTime, + casttime = castData.duration * 1000, -- Convert back to ms + icon = castData.icon, + channel = nil -- TODO: libdebuff should distinguish channel vs cast + } + end + end + + -- Fallback to name-based lookup (CHAT_MSG castbars) + if not db and libcast.db[unitName] then + db = libcast.db[unitName] + end + -- Fallback to libcast.db for non-player units local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill - local db = libcast.db[unitName] if db and db.cast and db.start + db.casttime / 1000 > GetTime() then if db.channel then return end diff --git a/modules/nameplates.lua b/modules/nameplates.lua index 204d3629..278638de 100644 --- a/modules/nameplates.lua +++ b/modules/nameplates.lua @@ -1547,11 +1547,25 @@ nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA") -- Fallback to API calls if no event data (for non-SuperWoW or target) local channel, cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill + -- Try to get cast info for target plates if isTargetPlate and UnitExists("target") then cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitCastingInfo("target") if not cast then channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitChannelInfo("target") end + -- NAMPOWER: For non-target plates, use GUID or mobName + elseif unitstr then + -- unitstr is GUID from Nampower + cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitCastingInfo(unitstr) + if not cast then + channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitChannelInfo(unitstr) + end + elseif name then + -- Fallback to mob name (for CHAT_MSG castbars) + cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitCastingInfo(name) + if not cast then + channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitChannelInfo(name) + end end if not cast and not channel then From 6a18eafc5ed5647ff56cd403fbb979dd77bd1cb8 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 18 Feb 2026 13:39:42 +0100 Subject: [PATCH 134/159] version update push version update push --- libs/libdebuff.lua | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/libs/libdebuff.lua b/libs/libdebuff.lua index 8722b1f2..b71101f1 100644 --- a/libs/libdebuff.lua +++ b/libs/libdebuff.lua @@ -38,8 +38,8 @@ local hasNampower = false if GetNampowerVersion then local major, minor, patch = GetNampowerVersion() patch = patch or 0 - -- Minimum required version: 2.37.0 (CastSpellByName unitStr support, SetMouseoverUnit) - if major > 2 or (major == 2 and minor > 37) or (major == 2 and minor == 37 and patch >= 0) then + -- Minimum required version: 2.38.0 (CastSpellByName unitStr support, SetMouseoverUnit) + if major > 2 or (major == 2 and minor > 38) or (major == 2 and minor == 38 and patch >= 0) then hasNampower = true end end @@ -69,7 +69,7 @@ nampowerCheckFrame:SetScript("OnEvent", function() patch = patch or 0 local versionString = major .. "." .. minor .. "." .. patch - if major > 2 or (major == 2 and minor > 37) or (major == 2 and minor == 37 and patch >= 0) then + if major > 2 or (major == 2 and minor > 38) or (major == 2 and minor == 38 and patch >= 0) then DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99[libdebuff]|r Nampower v" .. versionString .. " detected - GetUnitField mode enabled!") -- Enable required Nampower CVars @@ -119,12 +119,12 @@ nampowerCheckFrame:SetScript("OnEvent", function() end end - elseif major == 2 and minor == 37 and patch == 0 then - DEFAULT_CHAT_FRAME:AddMessage("|cffffcc00[libdebuff] WARNING: Nampower v2.37.0 detected!|r") - DEFAULT_CHAT_FRAME:AddMessage("|cffffcc00[libdebuff] Please update to v2.37.0 or higher!|r") + elseif major == 2 and minor == 38 and patch == 0 then + DEFAULT_CHAT_FRAME:AddMessage("|cffffcc00[libdebuff] WARNING: Nampower v2.38.0 detected!|r") + DEFAULT_CHAT_FRAME:AddMessage("|cffffcc00[libdebuff] Please update to v2.38.0 or higher!|r") StaticPopup_Show("LIBDEBUFF_NAMPOWER_UPDATE", versionString) else - DEFAULT_CHAT_FRAME:AddMessage("|cffff0000[libdebuff] Debuff tracking disabled! Please update Nampower to v2.37.0 or higher.|r") + DEFAULT_CHAT_FRAME:AddMessage("|cffff0000[libdebuff] Debuff tracking disabled! Please update Nampower to v2.38.0 or higher.|r") StaticPopup_Show("LIBDEBUFF_NAMPOWER_UPDATE", versionString) end else @@ -198,19 +198,19 @@ local capturedCP = nil -- ============================================================================ StaticPopupDialogs["LIBDEBUFF_NAMPOWER_UPDATE"] = { - text = "Nampower Update Required!\n\nYour current version: %s\nRequired version: 2.37.0+\n\nPlease update Nampower!", + text = "Nampower Update Required!\n\nYour current version: %s\nRequired version: 2.38.0+\n\nPlease update Nampower!", button1 = "OK", timeout = 0, whileDead = 1, hideOnEscape = 1, preferredIndex = 3, OnAccept = function() - DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99[libdebuff]|r Download: https://gitea.com/avitasia/nampower/releases/tag/v2.37.0") + DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99[libdebuff]|r Download: https://gitea.com/avitasia/nampower/releases/tag/v2.38.0") end, } StaticPopupDialogs["LIBDEBUFF_NAMPOWER_MISSING"] = { - text = "Nampower Not Found!\n\nNampower 2.37.0+ is required for pfUI Enhanced debuff tracking.\n\nPlease install Nampower.", + text = "Nampower Not Found!\n\nNampower 2.38.0+ is required for pfUI Enhanced debuff tracking.\n\nPlease install Nampower.", button1 = "OK", timeout = 0, whileDead = 1, From f18d73299141848585cb5b7143fac5045d3119cf Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 18 Feb 2026 13:52:34 +0100 Subject: [PATCH 135/159] fixed a missing guid check fixed a missing guid check --- libs/libcast.lua | 18 ++++++++++++++---- 1 file changed, 14 insertions(+), 4 deletions(-) diff --git a/libs/libcast.lua b/libs/libcast.lua index 51a1ba96..2c148dad 100644 --- a/libs/libcast.lua +++ b/libs/libcast.lua @@ -60,9 +60,14 @@ UnitChannelInfo = function(unit) -- convert to name if unitstring was given local unitName = pfValidUnits[unit] and UnitName(unit) or unit - -- Get GUID if Nampower is available AND unit is a valid unit token + -- Get GUID if Nampower is available local guid = nil - if pfValidUnits[unit] and UnitExists then + + -- Check if unit itself is a GUID (starts with "0x") + if type(unit) == "string" and string.sub(unit, 1, 2) == "0x" then + guid = unit -- unit IS the GUID + elseif pfValidUnits[unit] and UnitExists then + -- unit is a token like "target" - get GUID from it local _, unitGuid = UnitExists(unit) guid = unitGuid end @@ -154,9 +159,14 @@ UnitCastingInfo = function(unit) -- convert to name if unitstring was given local unitName = pfValidUnits[unit] and UnitName(unit) or unit - -- Get GUID if Nampower is available AND unit is a valid unit token + -- Get GUID if Nampower is available local guid = nil - if pfValidUnits[unit] and UnitExists then + + -- Check if unit itself is a GUID (starts with "0x") + if type(unit) == "string" and string.sub(unit, 1, 2) == "0x" then + guid = unit -- unit IS the GUID + elseif pfValidUnits[unit] and UnitExists then + -- unit is a token like "target" - get GUID from it local _, unitGuid = UnitExists(unit) guid = unitGuid end From 9d6aca9b43880eea74ab2eb1c87dd9ec36aedb5b Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 18 Feb 2026 14:13:58 +0100 Subject: [PATCH 136/159] removed dead code removed dead code --- modules/castbar.lua | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/modules/castbar.lua b/modules/castbar.lua index e6aee4a6..d925da9e 100644 --- a/modules/castbar.lua +++ b/modules/castbar.lua @@ -178,9 +178,7 @@ pfUI:RegisterModule("castbar", "vanilla", function () local useItemName = nil if pfUI.libdebuff_casts or pfUI.libdebuff_item_icons then local castGuid = nil - if this.unitstr == "player" and GetPlayerGUID then - castGuid = GetPlayerGUID() - elseif this.unitstr and UnitExists then + if this.unitstr and UnitExists then local _, guid = UnitExists(this.unitstr) castGuid = guid end From b5a7e86ab4a14f0fa15b8794734550d727b3f0c0 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 18 Feb 2026 16:13:17 +0100 Subject: [PATCH 137/159] new module named swingtimer new module named swingtimer --- api/config.lua | 2 + init/modules.xml | 1 + modules/gui.lua | 4 + modules/swingtimer.lua | 181 +++++++++++++++++++++++++++++++++++++++++ 4 files changed, 188 insertions(+) create mode 100644 modules/swingtimer.lua diff --git a/api/config.lua b/api/config.lua index 458df43f..44799d9e 100644 --- a/api/config.lua +++ b/api/config.lua @@ -228,6 +228,8 @@ function pfUI:LoadConfig() pfUI:UpdateConfig("unitframes", nil, "rangechecki", "4") pfUI:UpdateConfig("unitframes", nil, "combowidth", "6") pfUI:UpdateConfig("unitframes", nil, "comboheight", "6") + pfUI:UpdateConfig("unitframes", nil, "swingtimerwidth", "200") + pfUI:UpdateConfig("unitframes", nil, "swingtimerheight", "12") pfUI:UpdateConfig("unitframes", nil, "abbrevnum", "1") pfUI:UpdateConfig("unitframes", nil, "castbardecimals", "2") pfUI:UpdateConfig("unitframes", nil, "abbrevname", "1") diff --git a/init/modules.xml b/init/modules.xml index 198ae3b4..b516d941 100644 --- a/init/modules.xml +++ b/init/modules.xml @@ -17,6 +17,7 @@ + diff --git a/modules/gui.lua b/modules/gui.lua index 79f27d52..ae49c601 100644 --- a/modules/gui.lua +++ b/modules/gui.lua @@ -1954,6 +1954,10 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(nil, T["Enable Mana Ticks"], C.unitframes.player, "manatick", "checkbox") CreateConfig(nil, T["Detect Enemy Buffs"], C.unitframes, "buffdetect", "checkbox", nil, nil, nil, nil, "vanilla" ) + CreateConfig(nil, T["Swing Timer"], nil, nil, "header") + CreateConfig(nil, T["Swing Timer Width"], C.unitframes, "swingtimerwidth") + CreateConfig(nil, T["Swing Timer Height"], C.unitframes, "swingtimerheight") + CreateConfig(U[c], T["Font Options"], nil, nil, "header") CreateConfig(nil, T["Unit Frame Text Font"], C.global, "font_unit", "dropdown", pfUI.gui.dropdowns.fonts) CreateConfig(nil, T["Unit Frame Text Size"], C.global, "font_unit_size") diff --git a/modules/swingtimer.lua b/modules/swingtimer.lua new file mode 100644 index 00000000..e49c1739 --- /dev/null +++ b/modules/swingtimer.lua @@ -0,0 +1,181 @@ +pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () + local rawborder, border = GetBorderSize() + + -- Enable Nampower auto attack events + if GetCVar and SetCVar then + local success, value = pcall(GetCVar, "NP_EnableAutoAttackEvents") + if success and value == "0" then + pcall(SetCVar, "NP_EnableAutoAttackEvents", "1") + end + end + + -- HitInfo flags + local HITINFO_LEFTSWING = 4 + + -- Swing state + local swingState = { + mainhand = { speed = 0, nextSwing = 0, swinging = false }, + offhand = { speed = 0, nextSwing = 0, swinging = false } + } + + -- Create container frame + pfUI.swingtimer = CreateFrame("Frame", "pfSwingTimer", UIParent) + pfUI.swingtimer:SetFrameStrata("MEDIUM") + pfUI.swingtimer:Hide() + + local sw_width = tonumber(C.unitframes.swingtimerwidth) or 200 + local sw_height = tonumber(C.unitframes.swingtimerheight) or 12 + + -- Mainhand bar + pfUI.swingtimer.mainhand = CreateFrame("StatusBar", "pfSwingTimer", UIParent) + pfUI.swingtimer.mainhand:SetPoint("CENTER", UIParent, "CENTER", 0, -100) + pfUI.swingtimer.mainhand:SetWidth(sw_width) + pfUI.swingtimer.mainhand:SetHeight(sw_height) + pfUI.swingtimer.mainhand:SetMinMaxValues(0, 1) + pfUI.swingtimer.mainhand:SetValue(0) + pfUI.swingtimer.mainhand:SetStatusBarTexture(pfUI.media["img:bar"]) + pfUI.swingtimer.mainhand:SetStatusBarColor(0.8, 0.3, 0.3, 1) + pfUI.swingtimer.mainhand:Hide() + + pfUI.swingtimer.mainhand.text = pfUI.swingtimer.mainhand:CreateFontString("Status", "DIALOG", "GameFontNormal") + pfUI.swingtimer.mainhand.text:SetPoint("CENTER", pfUI.swingtimer.mainhand, "CENTER", 0, 0) + pfUI.swingtimer.mainhand.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") + pfUI.swingtimer.mainhand.text:SetTextColor(1, 1, 1, 1) + pfUI.swingtimer.mainhand.text:SetText("") + + pfUI.swingtimer.mainhand.label = pfUI.swingtimer.mainhand:CreateFontString("Status", "DIALOG", "GameFontNormal") + pfUI.swingtimer.mainhand.label:SetPoint("RIGHT", pfUI.swingtimer.mainhand, "LEFT", -4, 0) + pfUI.swingtimer.mainhand.label:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") + pfUI.swingtimer.mainhand.label:SetTextColor(0.8, 0.8, 0.8, 1) + pfUI.swingtimer.mainhand.label:SetText("MH") + + CreateBackdrop(pfUI.swingtimer.mainhand) + CreateBackdropShadow(pfUI.swingtimer.mainhand) + + -- Offhand bar + pfUI.swingtimer.offhand = CreateFrame("StatusBar", "pfSwingTimerOffhand", UIParent) + pfUI.swingtimer.offhand:SetPoint("TOP", pfUI.swingtimer.mainhand, "BOTTOM", 0, -4) + pfUI.swingtimer.offhand:SetWidth(sw_width) + pfUI.swingtimer.offhand:SetHeight(sw_height) + pfUI.swingtimer.offhand:SetMinMaxValues(0, 1) + pfUI.swingtimer.offhand:SetValue(0) + pfUI.swingtimer.offhand:SetStatusBarTexture(pfUI.media["img:bar"]) + pfUI.swingtimer.offhand:SetStatusBarColor(0.3, 0.8, 0.3, 1) + pfUI.swingtimer.offhand:Hide() + + pfUI.swingtimer.offhand.text = pfUI.swingtimer.offhand:CreateFontString("Status", "DIALOG", "GameFontNormal") + pfUI.swingtimer.offhand.text:SetPoint("CENTER", pfUI.swingtimer.offhand, "CENTER", 0, 0) + pfUI.swingtimer.offhand.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") + pfUI.swingtimer.offhand.text:SetTextColor(1, 1, 1, 1) + pfUI.swingtimer.offhand.text:SetText("") + + pfUI.swingtimer.offhand.label = pfUI.swingtimer.offhand:CreateFontString("Status", "DIALOG", "GameFontNormal") + pfUI.swingtimer.offhand.label:SetPoint("RIGHT", pfUI.swingtimer.offhand, "LEFT", -4, 0) + pfUI.swingtimer.offhand.label:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") + pfUI.swingtimer.offhand.label:SetTextColor(0.8, 0.8, 0.8, 1) + pfUI.swingtimer.offhand.label:SetText("OH") + + CreateBackdrop(pfUI.swingtimer.offhand) + CreateBackdropShadow(pfUI.swingtimer.offhand) + + UpdateMovable(pfUI.swingtimer.mainhand) + + local function UpdateWeaponSpeeds() + if not GetUnitField then return end + + local mhSpeed = GetUnitField("player", "baseAttackTime") + local ohSpeed = GetUnitField("player", "offhandAttackTime") + + if mhSpeed and mhSpeed > 0 then + swingState.mainhand.speed = mhSpeed / 1000 + end + + if ohSpeed and ohSpeed > 0 then + swingState.offhand.speed = ohSpeed / 1000 + else + swingState.offhand.speed = 0 + end + end + + local function StartSwing(isOffhand) + local now = GetTime() + + -- always refresh speeds to catch haste buffs/debuffs + UpdateWeaponSpeeds() + + if isOffhand and swingState.offhand.speed > 0 then + swingState.offhand.nextSwing = now + swingState.offhand.speed + swingState.offhand.swinging = true + pfUI.swingtimer.offhand:Show() + else + swingState.mainhand.nextSwing = now + swingState.mainhand.speed + swingState.mainhand.swinging = true + pfUI.swingtimer.mainhand:Show() + end + + pfUI.swingtimer:Show() + end + + pfUI.swingtimer:SetScript("OnUpdate", function() + local now = GetTime() + local anyActive = false + + if swingState.mainhand.swinging then + local remaining = swingState.mainhand.nextSwing - now + + if remaining <= 0 then + swingState.mainhand.swinging = false + pfUI.swingtimer.mainhand:Hide() + else + local progress = 1 - (remaining / swingState.mainhand.speed) + pfUI.swingtimer.mainhand:SetValue(progress) + pfUI.swingtimer.mainhand.text:SetText(string.format("%.1f", remaining)) + anyActive = true + end + end + + if swingState.offhand.swinging then + local remaining = swingState.offhand.nextSwing - now + + if remaining <= 0 then + swingState.offhand.swinging = false + pfUI.swingtimer.offhand:Hide() + else + local progress = 1 - (remaining / swingState.offhand.speed) + pfUI.swingtimer.offhand:SetValue(progress) + pfUI.swingtimer.offhand.text:SetText(string.format("%.1f", remaining)) + anyActive = true + end + end + + if not anyActive then + this:Hide() + end + end) + + local events = CreateFrame("Frame") + events:RegisterEvent("AUTO_ATTACK_SELF") + events:RegisterEvent("PLAYER_ENTERING_WORLD") + events:RegisterEvent("UNIT_INVENTORY_CHANGED") + events:RegisterEvent("PLAYER_REGEN_DISABLED") + events:RegisterEvent("PLAYER_REGEN_ENABLED") + + events:SetScript("OnEvent", function() + if event == "AUTO_ATTACK_SELF" then + local hitInfo = arg4 or 0 + local isOffhand = bit.band(hitInfo, HITINFO_LEFTSWING) ~= 0 + StartSwing(isOffhand) + elseif event == "PLAYER_ENTERING_WORLD" or event == "UNIT_INVENTORY_CHANGED" then + if arg1 and arg1 ~= "player" then return end + UpdateWeaponSpeeds() + elseif event == "PLAYER_REGEN_DISABLED" then + UpdateWeaponSpeeds() + elseif event == "PLAYER_REGEN_ENABLED" then + swingState.mainhand.swinging = false + swingState.offhand.swinging = false + pfUI.swingtimer:Hide() + end + end) + + UpdateWeaponSpeeds() +end) From ca2e6c74d72112f4c947ace577ab0a20a968162b Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 18 Feb 2026 16:23:32 +0100 Subject: [PATCH 138/159] added offhand swing for swintimer added offhand swing for swintimer --- modules/swingtimer.lua | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) diff --git a/modules/swingtimer.lua b/modules/swingtimer.lua index e49c1739..b7484b59 100644 --- a/modules/swingtimer.lua +++ b/modules/swingtimer.lua @@ -27,7 +27,7 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () local sw_height = tonumber(C.unitframes.swingtimerheight) or 12 -- Mainhand bar - pfUI.swingtimer.mainhand = CreateFrame("StatusBar", "pfSwingTimer", UIParent) + pfUI.swingtimer.mainhand = CreateFrame("StatusBar", "pfSwingTimerMainhand", UIParent) pfUI.swingtimer.mainhand:SetPoint("CENTER", UIParent, "CENTER", 0, -100) pfUI.swingtimer.mainhand:SetWidth(sw_width) pfUI.swingtimer.mainhand:SetHeight(sw_height) @@ -103,6 +103,15 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () -- always refresh speeds to catch haste buffs/debuffs UpdateWeaponSpeeds() + -- dual-wield guard: if MH swing just started (<100ms ago) and this isn't + -- flagged as offhand, it's likely an OH event with missing flag + if not isOffhand and swingState.offhand.speed > 0 then + local mhAge = now - (swingState.mainhand.nextSwing - swingState.mainhand.speed) + if swingState.mainhand.swinging and mhAge > 0 and mhAge < 0.1 then + isOffhand = true + end + end + if isOffhand and swingState.offhand.speed > 0 then swingState.offhand.nextSwing = now + swingState.offhand.speed swingState.offhand.swinging = true @@ -178,4 +187,4 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () end) UpdateWeaponSpeeds() -end) +end) \ No newline at end of file From f4279be074660cc8f3970bd58288e38df1527432 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 18 Feb 2026 16:34:35 +0100 Subject: [PATCH 139/159] fix for swingtimer still showing after target dies. fix for swingtimer still showing after target dies. --- modules/swingtimer.lua | 17 ++++++++++++++--- 1 file changed, 14 insertions(+), 3 deletions(-) diff --git a/modules/swingtimer.lua b/modules/swingtimer.lua index b7484b59..4df5c5ee 100644 --- a/modules/swingtimer.lua +++ b/modules/swingtimer.lua @@ -168,6 +168,15 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () events:RegisterEvent("UNIT_INVENTORY_CHANGED") events:RegisterEvent("PLAYER_REGEN_DISABLED") events:RegisterEvent("PLAYER_REGEN_ENABLED") + events:RegisterEvent("PLAYER_TARGET_CHANGED") + + local function ResetSwingTimers() + swingState.mainhand.swinging = false + swingState.offhand.swinging = false + pfUI.swingtimer.mainhand:Hide() + pfUI.swingtimer.offhand:Hide() + pfUI.swingtimer:Hide() + end events:SetScript("OnEvent", function() if event == "AUTO_ATTACK_SELF" then @@ -180,9 +189,11 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () elseif event == "PLAYER_REGEN_DISABLED" then UpdateWeaponSpeeds() elseif event == "PLAYER_REGEN_ENABLED" then - swingState.mainhand.swinging = false - swingState.offhand.swinging = false - pfUI.swingtimer:Hide() + ResetSwingTimers() + elseif event == "PLAYER_TARGET_CHANGED" then + if not UnitExists("target") or UnitIsDead("target") then + ResetSwingTimers() + end end end) From 8248e4ed91b117ad532bc085a0036b7307e6e6f4 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Wed, 18 Feb 2026 22:45:07 +0100 Subject: [PATCH 140/159] possible fix for healpredicts with queued casting possible fix for healpredicts with queued casting --- libs/libdebuff.lua | 25 +++++++++++++++++++++++++ libs/libpredict.lua | 40 +++++++++++++++++++++++++++++++++------- 2 files changed, 58 insertions(+), 7 deletions(-) diff --git a/libs/libdebuff.lua b/libs/libdebuff.lua index b71101f1..fd0ffe03 100644 --- a/libs/libdebuff.lua +++ b/libs/libdebuff.lua @@ -193,6 +193,12 @@ local AURA_CAST_DEDUPE_WINDOW = 0.1 -- Ignore duplicates within 100ms -- SPELL_CAST_EVENT fires BEFORE UnitAura updates, so GetComboPoints() still works local capturedCP = nil +-- Pending cast info for libpredict (heal prediction target tracking) +-- SPELL_CAST_EVENT fires with targetGuid BEFORE SPELLCAST_START, +-- which allows libpredict to know the correct target for queued casts. +-- Fields: { spellId, spellName, targetGuid, time } +pfUI.libpredict_pending_cast = pfUI.libpredict_pending_cast or {} + -- ============================================================================ -- STATIC POPUP DIALOGS -- ============================================================================ @@ -1296,6 +1302,8 @@ if hasNampower then -- This event fires when YOU cast a spell (before server processes it) local success = arg1 local spellId = arg2 + local castType = arg3 + local targetGuid = arg4 if success ~= 1 or not spellId then return end @@ -1309,6 +1317,23 @@ if hasNampower then spellName = SpellInfo(spellId) end + -- Store pending cast info for libpredict (heal prediction target tracking) + -- This allows libpredict to resolve the correct target for Nampower queued casts, + -- where CastSpellByName hook fires while current_cast is set and spell_queue + -- cannot be updated. SPELL_CAST_EVENT fires right before SPELLCAST_START. + if spellName and targetGuid and targetGuid ~= "" and targetGuid ~= "0x0000000000000000" then + pfUI.libpredict_pending_cast.spellId = spellId + pfUI.libpredict_pending_cast.spellName = spellName + pfUI.libpredict_pending_cast.targetGuid = targetGuid + pfUI.libpredict_pending_cast.time = GetTime() + else + -- No explicit target - clear pending so libpredict falls back to spell_queue + pfUI.libpredict_pending_cast.spellId = nil + pfUI.libpredict_pending_cast.spellName = nil + pfUI.libpredict_pending_cast.targetGuid = nil + pfUI.libpredict_pending_cast.time = nil + end + -- Only capture CPs for combo-point abilities if spellName and IsComboPointAbility(spellName) then capturedCP = GetComboPoints() or 0 diff --git a/libs/libpredict.lua b/libs/libpredict.lua index bc52fff0..141d405b 100644 --- a/libs/libpredict.lua +++ b/libs/libpredict.lua @@ -936,13 +936,39 @@ libpredict.sender:SetScript("OnEvent", function() elseif event == "SPELLCAST_START" then local spell, time = arg1, arg2 + -- Resolve target from SPELL_CAST_EVENT (via libdebuff) for Nampower queued casts. + -- SPELL_CAST_EVENT fires right before SPELLCAST_START with the actual targetGuid, + -- solving the problem where spell_queue[3] is stale because CastSpellByName hook + -- could not update it while current_cast was set (Nampower spell queuing). + local pending = pfUI.libpredict_pending_cast + local pendingTarget = nil + if pending and pending.spellName == spell and pending.targetGuid + and pending.time and (GetTime() - pending.time) < 1 then + pendingTarget = UnitName(pending.targetGuid) + -- Validate: must be a friendly unit for heal prediction + if pendingTarget and pendingTarget ~= UNKNOWNOBJECT and pendingTarget ~= UKNOWNBEING then + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage(string.format( + "|cff00ffff[libpredict]|r SPELL_CAST_EVENT target: %s (guid: %s) for %s", + pendingTarget, pending.targetGuid, spell)) + end + else + pendingTarget = nil + end + -- Clear pending after consumption + pending.spellId = nil + pending.spellName = nil + pending.targetGuid = nil + pending.time = nil + end + -- Speichere aktuellen Cast (wird nicht von Instant-Hooks überschrieben) this.current_cast = spell - this.current_cast_target = senttarget or spell_queue[3] + this.current_cast_target = pendingTarget or senttarget or spell_queue[3] if spell_queue[1] == spell and cache[spell_queue[2]] then local sender = player - local target = senttarget or spell_queue[3] + local target = pendingTarget or senttarget or spell_queue[3] local amount = cache[spell_queue[2]][1] local casttime = time @@ -953,10 +979,10 @@ libpredict.sender:SetScript("OnEvent", function() local rankNum = rankStr and tonumber(rankStr) or nil if this.regrowth_timer then - this.regrowth_target_next = spell_queue[3] + this.regrowth_target_next = pendingTarget or spell_queue[3] this.regrowth_rank_next = rankNum else - this.regrowth_target = spell_queue[3] + this.regrowth_target = pendingTarget or spell_queue[3] this.regrowth_rank = rankNum end end @@ -978,7 +1004,7 @@ libpredict.sender:SetScript("OnEvent", function() libpredict.sender.healing = true elseif spell_queue[1] == spell and L["resurrections"][spell] then - local target = senttarget or spell_queue[3] + local target = pendingTarget or senttarget or spell_queue[3] libpredict:Ress(player, target) libpredict.sender:SendHealCommMsg("Resurrection/" .. target .. "/start/") libpredict.sender:SendResCommMsg("RES " .. target) @@ -995,7 +1021,7 @@ libpredict.sender:SetScript("OnEvent", function() libpredict.sender:SendHealCommMsg("HealStop") libpredict.sender.healing = nil elseif libpredict.sender.resurrecting then - local target = senttarget or spell_queue[3] + local target = this.current_cast_target or senttarget or spell_queue[3] libpredict:RessStop(player) libpredict.sender:SendHealCommMsg("Resurrection/stop/") libpredict.sender:SendResCommMsg("RESNO " .. target) @@ -1024,7 +1050,7 @@ libpredict.sender:SetScript("OnEvent", function() libpredict.sender:SendHealCommMsg("HealStop") libpredict.sender.healing = nil elseif libpredict.sender.resurrecting then - local target = senttarget or spell_queue[3] + local target = this.current_cast_target or senttarget or spell_queue[3] libpredict:RessStop(player) libpredict.sender:SendHealCommMsg("Resurrection/stop/") libpredict.sender:SendResCommMsg("RESNO " .. target) From 53969ddc016028ab98c7df27fdac3da6ba2ba0f7 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 19 Feb 2026 05:04:32 +0100 Subject: [PATCH 141/159] swing timer fixes and additions * fixed offhand timer incorrectly showing for 2H weapon users * fixed sw_texture resolving pfUI.media key correctly instead of passing raw file path * added proper offhand weapon detection via GetEquippedItem + GetItemStatsField (Nampower), with vanilla API fallback * added UNIT_DIED event to reset timer when target dies * added ACTIONBAR_SLOT_CHANGED event to keep HS/Cleave slot cache up to date * added immediate offhand bar hide when OH weapon is unequipped mid-combat * added player GUID caching for UNIT_DIED comparison * added GUI options: texture, font size, show/hide timer text, MH/OH labels, offhand bar, HS/Cleave queue color * added HS/Cleave queue color coding for Warriors (green = Cleave, yellow = Heroic Strike) * added unit frame text options: attack speed, min/max damage, unit string, HP/mana display variants, pet name * removed unreliable dual-wield heuristic guard (mhAge < 0.1) Co-authored-by: Zedris --- api/config.lua | 6 ++ api/unitframes.lua | 36 ++++++++ modules/gui.lua | 17 ++++ modules/swingtimer.lua | 202 +++++++++++++++++++++++++++++++++-------- 4 files changed, 222 insertions(+), 39 deletions(-) diff --git a/api/config.lua b/api/config.lua index 44799d9e..cca51ebd 100644 --- a/api/config.lua +++ b/api/config.lua @@ -230,6 +230,12 @@ function pfUI:LoadConfig() pfUI:UpdateConfig("unitframes", nil, "comboheight", "6") pfUI:UpdateConfig("unitframes", nil, "swingtimerwidth", "200") pfUI:UpdateConfig("unitframes", nil, "swingtimerheight", "12") + pfUI:UpdateConfig("unitframes", nil, "swingtimerlabel", "1") + pfUI:UpdateConfig("unitframes", nil, "swingtimeroh", "1") + pfUI:UpdateConfig("unitframes", nil, "swingtimerhsqueue","1") + pfUI:UpdateConfig("unitframes", nil, "swingtimertexture","img:bar") + pfUI:UpdateConfig("unitframes", nil, "swingtimertext", "1") + pfUI:UpdateConfig("unitframes", nil, "swingtimerfontsize","12") pfUI:UpdateConfig("unitframes", nil, "abbrevnum", "1") pfUI:UpdateConfig("unitframes", nil, "castbardecimals", "2") pfUI:UpdateConfig("unitframes", nil, "abbrevname", "1") diff --git a/api/unitframes.lua b/api/unitframes.lua index ed9c8f13..6ac3456c 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -3224,6 +3224,42 @@ function pfUI.uf:GetStatusValue(unit, pos) end elseif config == "powerminmax" then return unit:GetColor("power") .. pfUI.api.Abbreviate(mp) .. "/" .. pfUI.api.Abbreviate(mpmax) + elseif config == "attackspeed" then + local mainSpeed = UnitAttackSpeed(unitstr) + return unit:GetColor("unit") .. format("Spd: %.2f", mainSpeed) + elseif config == "attackdmg" then + local lowDmg, hiDmg = UnitDamage(unitstr) + return unit:GetColor("unit") .. format("Dmg: %.0f - %.0f", lowDmg, hiDmg) + elseif config == "unit-left" then + local name = unit:GetColor("unit") .. pfUI.uf:GetNameString(unitstr) + local level = unit:GetColor("level") .. pfUI.uf:GetLevelString(unitstr) + return level .. "|cffffffff | " .. name + elseif config == "unit-right" then + local name = unit:GetColor("unit") .. pfUI.uf:GetNameString(unitstr) + local level = unit:GetColor("level") .. pfUI.uf:GetLevelString(unitstr) + return name .. "|cffffffff | " .. level + elseif config == "unit-white-left" then + local name = "|cffffffff" .. pfUI.uf:GetNameString(unitstr) + local level = "|cffffffff" .. pfUI.uf:GetLevelString(unitstr) + return level .. " |cffffffff | " .. name + elseif config == "unit-white-right" then + local name = "|cffffffff" .. pfUI.uf:GetNameString(unitstr) + local level = "|cffffffff" .. pfUI.uf:GetLevelString(unitstr) + return name .. " |cffffffff | " .. level + elseif config == "hp-right" then + return unit:GetColor("health") .. ceil(rhp / rhpmax * 100) .. "%" .. " | " .. pfUI.api.Abbreviate(rhp) + elseif config == "hp-left" then + return unit:GetColor("health") .. pfUI.api.Abbreviate(rhp) .. " | " .. ceil(rhp / rhpmax * 100) .. "%" + elseif config == "mana-auto-deli" then + if mp ~= mpmax and UnitPowerType(unitstr) == 0 then + return "|cffffffff" .. pfUI.api.Abbreviate(mp) .. " - " .. ceil(mp / mpmax * 100) .. "%" + else + return "|cffffffff" .. pfUI.api.Abbreviate(mp) + end + elseif config == "mana-current-deli" then + return "|cffffffff" .. pfUI.api.Abbreviate(mp) + elseif config == "petname" then + return "|cffffffff" .. (UnitName(unitstr) or "") else return "" end diff --git a/modules/gui.lua b/modules/gui.lua index ae49c601..c0f6ba25 100644 --- a/modules/gui.lua +++ b/modules/gui.lua @@ -1060,6 +1060,17 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () "powerperc:" .. T["Mana - Percentage"], "powermiss:" .. T["Mana - Missing"], "powerminmax:" .. T["Mana - Min/Max"], + "attackspeed:" .. T["Attack Speed"], + "attackdmg:" .. T["Min/Max Damage"], + "unit-left:" .. T["Unit String Left"], + "unit-right:" .. T["Unit String Right"], + "unit-white-left:" .. T["Unit String Left White"], + "unit-white-right:" .. T["Unit String Right White"], + "hp-right:" .. T["HP Current | Percent"], + "hp-left:" .. T["HP Percent | Current"], + "mana-auto-deli:" .. T["Mana Auto"], + "mana-current-deli:" .. T["Mana Current"], + "petname:" .. T["Pet Name"], }, ["hpformat"] = { "percent:" .. T["Percent"], @@ -1957,6 +1968,12 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(nil, T["Swing Timer"], nil, nil, "header") CreateConfig(nil, T["Swing Timer Width"], C.unitframes, "swingtimerwidth") CreateConfig(nil, T["Swing Timer Height"], C.unitframes, "swingtimerheight") + CreateConfig(nil, T["Swing Timer Texture"], C.unitframes, "swingtimertexture", "dropdown", pfUI.gui.dropdowns.uf_bartexture) + CreateConfig(nil, T["Show Timer Text"], C.unitframes, "swingtimertext", "checkbox") + CreateConfig(nil, T["Timer Text Font Size"], C.unitframes, "swingtimerfontsize") + CreateConfig(nil, T["Show MH/OH Labels"], C.unitframes, "swingtimerlabel", "checkbox") + CreateConfig(nil, T["Show Offhand Bar"], C.unitframes, "swingtimeroh", "checkbox") + CreateConfig(nil, T["Show HS/Cleave Queue Color"], C.unitframes, "swingtimerhsqueue", "checkbox") CreateConfig(U[c], T["Font Options"], nil, nil, "header") CreateConfig(nil, T["Unit Frame Text Font"], C.global, "font_unit", "dropdown", pfUI.gui.dropdowns.fonts) diff --git a/modules/swingtimer.lua b/modules/swingtimer.lua index 4df5c5ee..8b86fbf8 100644 --- a/modules/swingtimer.lua +++ b/modules/swingtimer.lua @@ -9,13 +9,13 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () end end - -- HitInfo flags - local HITINFO_LEFTSWING = 4 + -- HitInfo flags (from Nampower EVENTS.md) + local HITINFO_LEFTSWING = 4 -- 0x4: Off-hand attack -- Swing state local swingState = { mainhand = { speed = 0, nextSwing = 0, swinging = false }, - offhand = { speed = 0, nextSwing = 0, swinging = false } + offhand = { speed = 0, nextSwing = 0, swinging = false } } -- Create container frame @@ -23,8 +23,16 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () pfUI.swingtimer:SetFrameStrata("MEDIUM") pfUI.swingtimer:Hide() - local sw_width = tonumber(C.unitframes.swingtimerwidth) or 200 - local sw_height = tonumber(C.unitframes.swingtimerheight) or 12 + -- Config locals (read once at load, no per-frame lookups) + local sw_width = tonumber(C.unitframes.swingtimerwidth) or 200 + local sw_height = tonumber(C.unitframes.swingtimerheight) or 12 + local sw_label = C.unitframes.swingtimerlabel ~= "0" + local sw_oh = C.unitframes.swingtimeroh ~= "0" + local sw_hs = C.unitframes.swingtimerhsqueue ~= "0" + local sw_text = C.unitframes.swingtimertext ~= "0" + local sw_fontsize = tonumber(C.unitframes.swingtimerfontsize) or 12 + -- swingtimertexture stores a pfUI.media key (e.g. "img:bar"), not a raw path + local sw_texture = pfUI.media[C.unitframes.swingtimertexture] or pfUI.media["img:bar"] -- Mainhand bar pfUI.swingtimer.mainhand = CreateFrame("StatusBar", "pfSwingTimerMainhand", UIParent) @@ -33,21 +41,22 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () pfUI.swingtimer.mainhand:SetHeight(sw_height) pfUI.swingtimer.mainhand:SetMinMaxValues(0, 1) pfUI.swingtimer.mainhand:SetValue(0) - pfUI.swingtimer.mainhand:SetStatusBarTexture(pfUI.media["img:bar"]) + pfUI.swingtimer.mainhand:SetStatusBarTexture(sw_texture) pfUI.swingtimer.mainhand:SetStatusBarColor(0.8, 0.3, 0.3, 1) pfUI.swingtimer.mainhand:Hide() pfUI.swingtimer.mainhand.text = pfUI.swingtimer.mainhand:CreateFontString("Status", "DIALOG", "GameFontNormal") pfUI.swingtimer.mainhand.text:SetPoint("CENTER", pfUI.swingtimer.mainhand, "CENTER", 0, 0) - pfUI.swingtimer.mainhand.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") + pfUI.swingtimer.mainhand.text:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE") pfUI.swingtimer.mainhand.text:SetTextColor(1, 1, 1, 1) pfUI.swingtimer.mainhand.text:SetText("") + if not sw_text then pfUI.swingtimer.mainhand.text:Hide() end pfUI.swingtimer.mainhand.label = pfUI.swingtimer.mainhand:CreateFontString("Status", "DIALOG", "GameFontNormal") pfUI.swingtimer.mainhand.label:SetPoint("RIGHT", pfUI.swingtimer.mainhand, "LEFT", -4, 0) - pfUI.swingtimer.mainhand.label:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") + pfUI.swingtimer.mainhand.label:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE") pfUI.swingtimer.mainhand.label:SetTextColor(0.8, 0.8, 0.8, 1) - pfUI.swingtimer.mainhand.label:SetText("MH") + pfUI.swingtimer.mainhand.label:SetText(sw_label and "MH" or "") CreateBackdrop(pfUI.swingtimer.mainhand) CreateBackdropShadow(pfUI.swingtimer.mainhand) @@ -59,39 +68,114 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () pfUI.swingtimer.offhand:SetHeight(sw_height) pfUI.swingtimer.offhand:SetMinMaxValues(0, 1) pfUI.swingtimer.offhand:SetValue(0) - pfUI.swingtimer.offhand:SetStatusBarTexture(pfUI.media["img:bar"]) + pfUI.swingtimer.offhand:SetStatusBarTexture(sw_texture) pfUI.swingtimer.offhand:SetStatusBarColor(0.3, 0.8, 0.3, 1) pfUI.swingtimer.offhand:Hide() pfUI.swingtimer.offhand.text = pfUI.swingtimer.offhand:CreateFontString("Status", "DIALOG", "GameFontNormal") pfUI.swingtimer.offhand.text:SetPoint("CENTER", pfUI.swingtimer.offhand, "CENTER", 0, 0) - pfUI.swingtimer.offhand.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") + pfUI.swingtimer.offhand.text:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE") pfUI.swingtimer.offhand.text:SetTextColor(1, 1, 1, 1) pfUI.swingtimer.offhand.text:SetText("") + if not sw_text then pfUI.swingtimer.offhand.text:Hide() end pfUI.swingtimer.offhand.label = pfUI.swingtimer.offhand:CreateFontString("Status", "DIALOG", "GameFontNormal") pfUI.swingtimer.offhand.label:SetPoint("RIGHT", pfUI.swingtimer.offhand, "LEFT", -4, 0) - pfUI.swingtimer.offhand.label:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") + pfUI.swingtimer.offhand.label:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE") pfUI.swingtimer.offhand.label:SetTextColor(0.8, 0.8, 0.8, 1) - pfUI.swingtimer.offhand.label:SetText("OH") + pfUI.swingtimer.offhand.label:SetText(sw_label and "OH" or "") CreateBackdrop(pfUI.swingtimer.offhand) CreateBackdropShadow(pfUI.swingtimer.offhand) + -- HS/Cleave queue detection (Warrior only) + -- Slots are cached on load and on actionbar changes to avoid per-frame texture lookups. + local hsTrackedSlots = {} + local cleaveTrackedSlots = {} + + local function UpdateHSCleaveSlots() + local _, class = UnitClass("player") + if class ~= "WARRIOR" or not sw_hs then return end + hsTrackedSlots = {} + cleaveTrackedSlots = {} + for slot = 1, 120 do + local texture = GetActionTexture(slot) + local text = GetActionText(slot) + if texture then + -- Heroic Strike and Ambush share the same icon in 1.12.1 + if texture == "Interface\\Icons\\Ability_Rogue_Ambush" then + tinsert(hsTrackedSlots, slot) + elseif texture == "Interface\\Icons\\Ability_Warrior_Cleave" then + tinsert(cleaveTrackedSlots, slot) + elseif text then + text = string.lower(text) + if text == "heroic strike" or text == "heroicstrike" or text == "hs" then + tinsert(hsTrackedSlots, slot) + elseif text == "cleave" then + tinsert(cleaveTrackedSlots, slot) + end + end + end + end + end + + local function IsHSQueued() + if not sw_hs then return false end + for _, slot in ipairs(hsTrackedSlots) do + if IsCurrentAction(slot) then return true end + end + return false + end + + local function IsCleaveQueued() + if not sw_hs then return false end + for _, slot in ipairs(cleaveTrackedSlots) do + if IsCurrentAction(slot) then return true end + end + return false + end + UpdateMovable(pfUI.swingtimer.mainhand) + -- inventoryType numbers from ItemStats DBC: + -- 17 = INVTYPE_WEAPON (one-hand, can go in either hand) + -- 21 = INVTYPE_WEAPONOFFHAND + -- Shields (14), Ranged (15/26), Relics (28) etc. must NOT trigger OH timer. + local OH_SWINGABLE = { [17] = true, [21] = true } + + local function HasOffhandWeapon() + if GetEquippedItem then + local item = GetEquippedItem("player", 17) + if not item or not item.itemId or item.itemId == 0 then return false end + local invType = GetItemStatsField and GetItemStatsField(item.itemId, "inventoryType") + if invType then + return OH_SWINGABLE[invType] == true + end + end + -- Fallback: vanilla API + local link = GetInventoryItemLink("player", 17) + if not link then return false end + local _, _, _, _, _, _, _, _, invTypeStr = GetItemInfo(link) + return invTypeStr == "INVTYPE_WEAPON" or invTypeStr == "INVTYPE_WEAPONOFFHAND" + end + local function UpdateWeaponSpeeds() if not GetUnitField then return end local mhSpeed = GetUnitField("player", "baseAttackTime") - local ohSpeed = GetUnitField("player", "offhandAttackTime") - if mhSpeed and mhSpeed > 0 then swingState.mainhand.speed = mhSpeed / 1000 end - if ohSpeed and ohSpeed > 0 then - swingState.offhand.speed = ohSpeed / 1000 + -- offhandAttackTime is populated by the server even for 2H / empty OH slot. + -- Gate it on an actual swingable weapon in the offhand equipment slot. + if HasOffhandWeapon() then + local ohSpeed = GetUnitField("player", "offhandAttackTime") + if ohSpeed and ohSpeed > 0 then + swingState.offhand.speed = ohSpeed / 1000 + else + swingState.offhand.speed = 0 + end else swingState.offhand.speed = 0 end @@ -100,25 +184,16 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () local function StartSwing(isOffhand) local now = GetTime() - -- always refresh speeds to catch haste buffs/debuffs + -- Refresh speeds on every swing to catch haste changes mid-combat. UpdateWeaponSpeeds() - -- dual-wield guard: if MH swing just started (<100ms ago) and this isn't - -- flagged as offhand, it's likely an OH event with missing flag - if not isOffhand and swingState.offhand.speed > 0 then - local mhAge = now - (swingState.mainhand.nextSwing - swingState.mainhand.speed) - if swingState.mainhand.swinging and mhAge > 0 and mhAge < 0.1 then - isOffhand = true - end - end - if isOffhand and swingState.offhand.speed > 0 then swingState.offhand.nextSwing = now + swingState.offhand.speed - swingState.offhand.swinging = true - pfUI.swingtimer.offhand:Show() + swingState.offhand.swinging = true + if sw_oh then pfUI.swingtimer.offhand:Show() end else swingState.mainhand.nextSwing = now + swingState.mainhand.speed - swingState.mainhand.swinging = true + swingState.mainhand.swinging = true pfUI.swingtimer.mainhand:Show() end @@ -129,32 +204,47 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () local now = GetTime() local anyActive = false + -- HS/Cleave colour coding (only recalculated when MH is active) + local mhR, mhG, mhB = 0.8, 0.3, 0.3 + if sw_hs then + if IsCleaveQueued() then + mhR, mhG, mhB = 0.2, 0.9, 0.2 + elseif IsHSQueued() then + mhR, mhG, mhB = 0.9, 0.9, 0.2 + end + end + if swingState.mainhand.swinging then local remaining = swingState.mainhand.nextSwing - now - if remaining <= 0 then swingState.mainhand.swinging = false pfUI.swingtimer.mainhand:Hide() else local progress = 1 - (remaining / swingState.mainhand.speed) pfUI.swingtimer.mainhand:SetValue(progress) - pfUI.swingtimer.mainhand.text:SetText(string.format("%.1f", remaining)) + pfUI.swingtimer.mainhand:SetStatusBarColor(mhR, mhG, mhB, 1) + if sw_text then + pfUI.swingtimer.mainhand.text:SetText(string.format("%.1f", remaining)) + end anyActive = true end end - if swingState.offhand.swinging then + if sw_oh and swingState.offhand.swinging then local remaining = swingState.offhand.nextSwing - now - if remaining <= 0 then swingState.offhand.swinging = false pfUI.swingtimer.offhand:Hide() else local progress = 1 - (remaining / swingState.offhand.speed) pfUI.swingtimer.offhand:SetValue(progress) - pfUI.swingtimer.offhand.text:SetText(string.format("%.1f", remaining)) + if sw_text then + pfUI.swingtimer.offhand.text:SetText(string.format("%.1f", remaining)) + end anyActive = true end + elseif not sw_oh then + pfUI.swingtimer.offhand:Hide() end if not anyActive then @@ -169,33 +259,67 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () events:RegisterEvent("PLAYER_REGEN_DISABLED") events:RegisterEvent("PLAYER_REGEN_ENABLED") events:RegisterEvent("PLAYER_TARGET_CHANGED") + events:RegisterEvent("UNIT_DIED") + events:RegisterEvent("ACTIONBAR_SLOT_CHANGED") local function ResetSwingTimers() swingState.mainhand.swinging = false - swingState.offhand.swinging = false + swingState.offhand.swinging = false pfUI.swingtimer.mainhand:Hide() pfUI.swingtimer.offhand:Hide() pfUI.swingtimer:Hide() end + -- Cache player GUID for UNIT_DIED comparison + local playerGUID = nil + events:SetScript("OnEvent", function() if event == "AUTO_ATTACK_SELF" then - local hitInfo = arg4 or 0 + -- arg4 = hitInfo (Nampower EVENTS.md) + local hitInfo = arg4 or 0 local isOffhand = bit.band(hitInfo, HITINFO_LEFTSWING) ~= 0 StartSwing(isOffhand) - elseif event == "PLAYER_ENTERING_WORLD" or event == "UNIT_INVENTORY_CHANGED" then + + elseif event == "PLAYER_ENTERING_WORLD" then + playerGUID = UnitExists and UnitGUID and UnitGUID("player") or nil + UpdateWeaponSpeeds() + UpdateHSCleaveSlots() + + elseif event == "UNIT_INVENTORY_CHANGED" then if arg1 and arg1 ~= "player" then return end UpdateWeaponSpeeds() + UpdateHSCleaveSlots() + -- Hide OH bar immediately if player unequipped their OH weapon + if swingState.offhand.speed == 0 then + swingState.offhand.swinging = false + pfUI.swingtimer.offhand:Hide() + end + + elseif event == "ACTIONBAR_SLOT_CHANGED" then + UpdateHSCleaveSlots() + elseif event == "PLAYER_REGEN_DISABLED" then UpdateWeaponSpeeds() + elseif event == "PLAYER_REGEN_ENABLED" then ResetSwingTimers() + elseif event == "PLAYER_TARGET_CHANGED" then if not UnitExists("target") or UnitIsDead("target") then ResetSwingTimers() end + + elseif event == "UNIT_DIED" then + -- arg1 = guid of the unit that died (Nampower EVENTS.md) + local guid = arg1 + if not guid then return end + local targetGUID = UnitExists("target") and UnitGUID and UnitGUID("target") or nil + if guid == targetGUID or guid == playerGUID then + ResetSwingTimers() + end end end) UpdateWeaponSpeeds() -end) \ No newline at end of file + UpdateHSCleaveSlots() +end) From 862d3e30ee15b16badd15c8b008c26a7d2574b05 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 19 Feb 2026 05:13:10 +0100 Subject: [PATCH 142/159] fix for swing timer. * fixed swing timer incorrectly advancing when HITINFO_NOACTION is set (server did not move swing clock) --- modules/swingtimer.lua | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/modules/swingtimer.lua b/modules/swingtimer.lua index 8b86fbf8..7b0a1463 100644 --- a/modules/swingtimer.lua +++ b/modules/swingtimer.lua @@ -276,7 +276,9 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () events:SetScript("OnEvent", function() if event == "AUTO_ATTACK_SELF" then -- arg4 = hitInfo (Nampower EVENTS.md) - local hitInfo = arg4 or 0 + local hitInfo = arg4 or 0 + -- HITINFO_NOACTION (65536): server did not advance the swing clock, ignore + if bit.band(hitInfo, 65536) ~= 0 then return end local isOffhand = bit.band(hitInfo, HITINFO_LEFTSWING) ~= 0 StartSwing(isOffhand) @@ -322,4 +324,4 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () UpdateWeaponSpeeds() UpdateHSCleaveSlots() -end) +end) \ No newline at end of file From a2cdaeb73c3030ce82e2c2a6f85b4260096385d6 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 19 Feb 2026 07:31:39 +0100 Subject: [PATCH 143/159] reverting last commit since it caused conflicts. reverting last commit since it caused conflicts. --- api/config.lua | 6 -- api/unitframes.lua | 36 ----------- modules/gui.lua | 17 ------ modules/swingtimer.lua | 132 +++++------------------------------------ 4 files changed, 15 insertions(+), 176 deletions(-) diff --git a/api/config.lua b/api/config.lua index cca51ebd..44799d9e 100644 --- a/api/config.lua +++ b/api/config.lua @@ -230,12 +230,6 @@ function pfUI:LoadConfig() pfUI:UpdateConfig("unitframes", nil, "comboheight", "6") pfUI:UpdateConfig("unitframes", nil, "swingtimerwidth", "200") pfUI:UpdateConfig("unitframes", nil, "swingtimerheight", "12") - pfUI:UpdateConfig("unitframes", nil, "swingtimerlabel", "1") - pfUI:UpdateConfig("unitframes", nil, "swingtimeroh", "1") - pfUI:UpdateConfig("unitframes", nil, "swingtimerhsqueue","1") - pfUI:UpdateConfig("unitframes", nil, "swingtimertexture","img:bar") - pfUI:UpdateConfig("unitframes", nil, "swingtimertext", "1") - pfUI:UpdateConfig("unitframes", nil, "swingtimerfontsize","12") pfUI:UpdateConfig("unitframes", nil, "abbrevnum", "1") pfUI:UpdateConfig("unitframes", nil, "castbardecimals", "2") pfUI:UpdateConfig("unitframes", nil, "abbrevname", "1") diff --git a/api/unitframes.lua b/api/unitframes.lua index 6ac3456c..ed9c8f13 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -3224,42 +3224,6 @@ function pfUI.uf:GetStatusValue(unit, pos) end elseif config == "powerminmax" then return unit:GetColor("power") .. pfUI.api.Abbreviate(mp) .. "/" .. pfUI.api.Abbreviate(mpmax) - elseif config == "attackspeed" then - local mainSpeed = UnitAttackSpeed(unitstr) - return unit:GetColor("unit") .. format("Spd: %.2f", mainSpeed) - elseif config == "attackdmg" then - local lowDmg, hiDmg = UnitDamage(unitstr) - return unit:GetColor("unit") .. format("Dmg: %.0f - %.0f", lowDmg, hiDmg) - elseif config == "unit-left" then - local name = unit:GetColor("unit") .. pfUI.uf:GetNameString(unitstr) - local level = unit:GetColor("level") .. pfUI.uf:GetLevelString(unitstr) - return level .. "|cffffffff | " .. name - elseif config == "unit-right" then - local name = unit:GetColor("unit") .. pfUI.uf:GetNameString(unitstr) - local level = unit:GetColor("level") .. pfUI.uf:GetLevelString(unitstr) - return name .. "|cffffffff | " .. level - elseif config == "unit-white-left" then - local name = "|cffffffff" .. pfUI.uf:GetNameString(unitstr) - local level = "|cffffffff" .. pfUI.uf:GetLevelString(unitstr) - return level .. " |cffffffff | " .. name - elseif config == "unit-white-right" then - local name = "|cffffffff" .. pfUI.uf:GetNameString(unitstr) - local level = "|cffffffff" .. pfUI.uf:GetLevelString(unitstr) - return name .. " |cffffffff | " .. level - elseif config == "hp-right" then - return unit:GetColor("health") .. ceil(rhp / rhpmax * 100) .. "%" .. " | " .. pfUI.api.Abbreviate(rhp) - elseif config == "hp-left" then - return unit:GetColor("health") .. pfUI.api.Abbreviate(rhp) .. " | " .. ceil(rhp / rhpmax * 100) .. "%" - elseif config == "mana-auto-deli" then - if mp ~= mpmax and UnitPowerType(unitstr) == 0 then - return "|cffffffff" .. pfUI.api.Abbreviate(mp) .. " - " .. ceil(mp / mpmax * 100) .. "%" - else - return "|cffffffff" .. pfUI.api.Abbreviate(mp) - end - elseif config == "mana-current-deli" then - return "|cffffffff" .. pfUI.api.Abbreviate(mp) - elseif config == "petname" then - return "|cffffffff" .. (UnitName(unitstr) or "") else return "" end diff --git a/modules/gui.lua b/modules/gui.lua index c0f6ba25..ae49c601 100644 --- a/modules/gui.lua +++ b/modules/gui.lua @@ -1060,17 +1060,6 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () "powerperc:" .. T["Mana - Percentage"], "powermiss:" .. T["Mana - Missing"], "powerminmax:" .. T["Mana - Min/Max"], - "attackspeed:" .. T["Attack Speed"], - "attackdmg:" .. T["Min/Max Damage"], - "unit-left:" .. T["Unit String Left"], - "unit-right:" .. T["Unit String Right"], - "unit-white-left:" .. T["Unit String Left White"], - "unit-white-right:" .. T["Unit String Right White"], - "hp-right:" .. T["HP Current | Percent"], - "hp-left:" .. T["HP Percent | Current"], - "mana-auto-deli:" .. T["Mana Auto"], - "mana-current-deli:" .. T["Mana Current"], - "petname:" .. T["Pet Name"], }, ["hpformat"] = { "percent:" .. T["Percent"], @@ -1968,12 +1957,6 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(nil, T["Swing Timer"], nil, nil, "header") CreateConfig(nil, T["Swing Timer Width"], C.unitframes, "swingtimerwidth") CreateConfig(nil, T["Swing Timer Height"], C.unitframes, "swingtimerheight") - CreateConfig(nil, T["Swing Timer Texture"], C.unitframes, "swingtimertexture", "dropdown", pfUI.gui.dropdowns.uf_bartexture) - CreateConfig(nil, T["Show Timer Text"], C.unitframes, "swingtimertext", "checkbox") - CreateConfig(nil, T["Timer Text Font Size"], C.unitframes, "swingtimerfontsize") - CreateConfig(nil, T["Show MH/OH Labels"], C.unitframes, "swingtimerlabel", "checkbox") - CreateConfig(nil, T["Show Offhand Bar"], C.unitframes, "swingtimeroh", "checkbox") - CreateConfig(nil, T["Show HS/Cleave Queue Color"], C.unitframes, "swingtimerhsqueue", "checkbox") CreateConfig(U[c], T["Font Options"], nil, nil, "header") CreateConfig(nil, T["Unit Frame Text Font"], C.global, "font_unit", "dropdown", pfUI.gui.dropdowns.fonts) diff --git a/modules/swingtimer.lua b/modules/swingtimer.lua index 7b0a1463..faadfedc 100644 --- a/modules/swingtimer.lua +++ b/modules/swingtimer.lua @@ -23,16 +23,8 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () pfUI.swingtimer:SetFrameStrata("MEDIUM") pfUI.swingtimer:Hide() - -- Config locals (read once at load, no per-frame lookups) - local sw_width = tonumber(C.unitframes.swingtimerwidth) or 200 - local sw_height = tonumber(C.unitframes.swingtimerheight) or 12 - local sw_label = C.unitframes.swingtimerlabel ~= "0" - local sw_oh = C.unitframes.swingtimeroh ~= "0" - local sw_hs = C.unitframes.swingtimerhsqueue ~= "0" - local sw_text = C.unitframes.swingtimertext ~= "0" - local sw_fontsize = tonumber(C.unitframes.swingtimerfontsize) or 12 - -- swingtimertexture stores a pfUI.media key (e.g. "img:bar"), not a raw path - local sw_texture = pfUI.media[C.unitframes.swingtimertexture] or pfUI.media["img:bar"] + local sw_width = tonumber(C.unitframes.swingtimerwidth) or 200 + local sw_height = tonumber(C.unitframes.swingtimerheight) or 12 -- Mainhand bar pfUI.swingtimer.mainhand = CreateFrame("StatusBar", "pfSwingTimerMainhand", UIParent) @@ -41,22 +33,21 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () pfUI.swingtimer.mainhand:SetHeight(sw_height) pfUI.swingtimer.mainhand:SetMinMaxValues(0, 1) pfUI.swingtimer.mainhand:SetValue(0) - pfUI.swingtimer.mainhand:SetStatusBarTexture(sw_texture) + pfUI.swingtimer.mainhand:SetStatusBarTexture(pfUI.media["img:bar"]) pfUI.swingtimer.mainhand:SetStatusBarColor(0.8, 0.3, 0.3, 1) pfUI.swingtimer.mainhand:Hide() pfUI.swingtimer.mainhand.text = pfUI.swingtimer.mainhand:CreateFontString("Status", "DIALOG", "GameFontNormal") pfUI.swingtimer.mainhand.text:SetPoint("CENTER", pfUI.swingtimer.mainhand, "CENTER", 0, 0) - pfUI.swingtimer.mainhand.text:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE") + pfUI.swingtimer.mainhand.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") pfUI.swingtimer.mainhand.text:SetTextColor(1, 1, 1, 1) pfUI.swingtimer.mainhand.text:SetText("") - if not sw_text then pfUI.swingtimer.mainhand.text:Hide() end pfUI.swingtimer.mainhand.label = pfUI.swingtimer.mainhand:CreateFontString("Status", "DIALOG", "GameFontNormal") pfUI.swingtimer.mainhand.label:SetPoint("RIGHT", pfUI.swingtimer.mainhand, "LEFT", -4, 0) - pfUI.swingtimer.mainhand.label:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE") + pfUI.swingtimer.mainhand.label:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") pfUI.swingtimer.mainhand.label:SetTextColor(0.8, 0.8, 0.8, 1) - pfUI.swingtimer.mainhand.label:SetText(sw_label and "MH" or "") + pfUI.swingtimer.mainhand.label:SetText("MH") CreateBackdrop(pfUI.swingtimer.mainhand) CreateBackdropShadow(pfUI.swingtimer.mainhand) @@ -68,79 +59,30 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () pfUI.swingtimer.offhand:SetHeight(sw_height) pfUI.swingtimer.offhand:SetMinMaxValues(0, 1) pfUI.swingtimer.offhand:SetValue(0) - pfUI.swingtimer.offhand:SetStatusBarTexture(sw_texture) + pfUI.swingtimer.offhand:SetStatusBarTexture(pfUI.media["img:bar"]) pfUI.swingtimer.offhand:SetStatusBarColor(0.3, 0.8, 0.3, 1) pfUI.swingtimer.offhand:Hide() pfUI.swingtimer.offhand.text = pfUI.swingtimer.offhand:CreateFontString("Status", "DIALOG", "GameFontNormal") pfUI.swingtimer.offhand.text:SetPoint("CENTER", pfUI.swingtimer.offhand, "CENTER", 0, 0) - pfUI.swingtimer.offhand.text:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE") + pfUI.swingtimer.offhand.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") pfUI.swingtimer.offhand.text:SetTextColor(1, 1, 1, 1) pfUI.swingtimer.offhand.text:SetText("") - if not sw_text then pfUI.swingtimer.offhand.text:Hide() end pfUI.swingtimer.offhand.label = pfUI.swingtimer.offhand:CreateFontString("Status", "DIALOG", "GameFontNormal") pfUI.swingtimer.offhand.label:SetPoint("RIGHT", pfUI.swingtimer.offhand, "LEFT", -4, 0) - pfUI.swingtimer.offhand.label:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE") + pfUI.swingtimer.offhand.label:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") pfUI.swingtimer.offhand.label:SetTextColor(0.8, 0.8, 0.8, 1) - pfUI.swingtimer.offhand.label:SetText(sw_label and "OH" or "") + pfUI.swingtimer.offhand.label:SetText("OH") CreateBackdrop(pfUI.swingtimer.offhand) CreateBackdropShadow(pfUI.swingtimer.offhand) - -- HS/Cleave queue detection (Warrior only) - -- Slots are cached on load and on actionbar changes to avoid per-frame texture lookups. - local hsTrackedSlots = {} - local cleaveTrackedSlots = {} - - local function UpdateHSCleaveSlots() - local _, class = UnitClass("player") - if class ~= "WARRIOR" or not sw_hs then return end - hsTrackedSlots = {} - cleaveTrackedSlots = {} - for slot = 1, 120 do - local texture = GetActionTexture(slot) - local text = GetActionText(slot) - if texture then - -- Heroic Strike and Ambush share the same icon in 1.12.1 - if texture == "Interface\\Icons\\Ability_Rogue_Ambush" then - tinsert(hsTrackedSlots, slot) - elseif texture == "Interface\\Icons\\Ability_Warrior_Cleave" then - tinsert(cleaveTrackedSlots, slot) - elseif text then - text = string.lower(text) - if text == "heroic strike" or text == "heroicstrike" or text == "hs" then - tinsert(hsTrackedSlots, slot) - elseif text == "cleave" then - tinsert(cleaveTrackedSlots, slot) - end - end - end - end - end - - local function IsHSQueued() - if not sw_hs then return false end - for _, slot in ipairs(hsTrackedSlots) do - if IsCurrentAction(slot) then return true end - end - return false - end - - local function IsCleaveQueued() - if not sw_hs then return false end - for _, slot in ipairs(cleaveTrackedSlots) do - if IsCurrentAction(slot) then return true end - end - return false - end - UpdateMovable(pfUI.swingtimer.mainhand) -- inventoryType numbers from ItemStats DBC: -- 17 = INVTYPE_WEAPON (one-hand, can go in either hand) -- 21 = INVTYPE_WEAPONOFFHAND - -- Shields (14), Ranged (15/26), Relics (28) etc. must NOT trigger OH timer. local OH_SWINGABLE = { [17] = true, [21] = true } local function HasOffhandWeapon() @@ -167,8 +109,6 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () swingState.mainhand.speed = mhSpeed / 1000 end - -- offhandAttackTime is populated by the server even for 2H / empty OH slot. - -- Gate it on an actual swingable weapon in the offhand equipment slot. if HasOffhandWeapon() then local ohSpeed = GetUnitField("player", "offhandAttackTime") if ohSpeed and ohSpeed > 0 then @@ -184,13 +124,12 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () local function StartSwing(isOffhand) local now = GetTime() - -- Refresh speeds on every swing to catch haste changes mid-combat. UpdateWeaponSpeeds() if isOffhand and swingState.offhand.speed > 0 then swingState.offhand.nextSwing = now + swingState.offhand.speed swingState.offhand.swinging = true - if sw_oh then pfUI.swingtimer.offhand:Show() end + pfUI.swingtimer.offhand:Show() else swingState.mainhand.nextSwing = now + swingState.mainhand.speed swingState.mainhand.swinging = true @@ -204,16 +143,6 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () local now = GetTime() local anyActive = false - -- HS/Cleave colour coding (only recalculated when MH is active) - local mhR, mhG, mhB = 0.8, 0.3, 0.3 - if sw_hs then - if IsCleaveQueued() then - mhR, mhG, mhB = 0.2, 0.9, 0.2 - elseif IsHSQueued() then - mhR, mhG, mhB = 0.9, 0.9, 0.2 - end - end - if swingState.mainhand.swinging then local remaining = swingState.mainhand.nextSwing - now if remaining <= 0 then @@ -222,15 +151,12 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () else local progress = 1 - (remaining / swingState.mainhand.speed) pfUI.swingtimer.mainhand:SetValue(progress) - pfUI.swingtimer.mainhand:SetStatusBarColor(mhR, mhG, mhB, 1) - if sw_text then - pfUI.swingtimer.mainhand.text:SetText(string.format("%.1f", remaining)) - end + pfUI.swingtimer.mainhand.text:SetText(string.format("%.1f", remaining)) anyActive = true end end - if sw_oh and swingState.offhand.swinging then + if swingState.offhand.swinging then local remaining = swingState.offhand.nextSwing - now if remaining <= 0 then swingState.offhand.swinging = false @@ -238,13 +164,9 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () else local progress = 1 - (remaining / swingState.offhand.speed) pfUI.swingtimer.offhand:SetValue(progress) - if sw_text then - pfUI.swingtimer.offhand.text:SetText(string.format("%.1f", remaining)) - end + pfUI.swingtimer.offhand.text:SetText(string.format("%.1f", remaining)) anyActive = true end - elseif not sw_oh then - pfUI.swingtimer.offhand:Hide() end if not anyActive then @@ -259,8 +181,6 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () events:RegisterEvent("PLAYER_REGEN_DISABLED") events:RegisterEvent("PLAYER_REGEN_ENABLED") events:RegisterEvent("PLAYER_TARGET_CHANGED") - events:RegisterEvent("UNIT_DIED") - events:RegisterEvent("ACTIONBAR_SLOT_CHANGED") local function ResetSwingTimers() swingState.mainhand.swinging = false @@ -270,36 +190,24 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () pfUI.swingtimer:Hide() end - -- Cache player GUID for UNIT_DIED comparison - local playerGUID = nil - events:SetScript("OnEvent", function() if event == "AUTO_ATTACK_SELF" then - -- arg4 = hitInfo (Nampower EVENTS.md) local hitInfo = arg4 or 0 - -- HITINFO_NOACTION (65536): server did not advance the swing clock, ignore if bit.band(hitInfo, 65536) ~= 0 then return end local isOffhand = bit.band(hitInfo, HITINFO_LEFTSWING) ~= 0 StartSwing(isOffhand) elseif event == "PLAYER_ENTERING_WORLD" then - playerGUID = UnitExists and UnitGUID and UnitGUID("player") or nil UpdateWeaponSpeeds() - UpdateHSCleaveSlots() elseif event == "UNIT_INVENTORY_CHANGED" then if arg1 and arg1 ~= "player" then return end UpdateWeaponSpeeds() - UpdateHSCleaveSlots() - -- Hide OH bar immediately if player unequipped their OH weapon if swingState.offhand.speed == 0 then swingState.offhand.swinging = false pfUI.swingtimer.offhand:Hide() end - elseif event == "ACTIONBAR_SLOT_CHANGED" then - UpdateHSCleaveSlots() - elseif event == "PLAYER_REGEN_DISABLED" then UpdateWeaponSpeeds() @@ -310,18 +218,8 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () if not UnitExists("target") or UnitIsDead("target") then ResetSwingTimers() end - - elseif event == "UNIT_DIED" then - -- arg1 = guid of the unit that died (Nampower EVENTS.md) - local guid = arg1 - if not guid then return end - local targetGUID = UnitExists("target") and UnitGUID and UnitGUID("target") or nil - if guid == targetGUID or guid == playerGUID then - ResetSwingTimers() - end end end) UpdateWeaponSpeeds() - UpdateHSCleaveSlots() -end) \ No newline at end of file +end) From ff277d15add1bdcc93430d937440f1e3e11adb87 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 19 Feb 2026 14:48:18 +0100 Subject: [PATCH 144/159] reverted swingtimer changes to old stable version until bugs are fixed... reverted swingtimer changes to old stable version until bugs are fixed... --- modules/swingtimer.lua | 72 ++++++++++++++---------------------------- 1 file changed, 24 insertions(+), 48 deletions(-) diff --git a/modules/swingtimer.lua b/modules/swingtimer.lua index faadfedc..f043178e 100644 --- a/modules/swingtimer.lua +++ b/modules/swingtimer.lua @@ -9,13 +9,13 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () end end - -- HitInfo flags (from Nampower EVENTS.md) - local HITINFO_LEFTSWING = 4 -- 0x4: Off-hand attack + -- HitInfo flags + local HITINFO_LEFTSWING = 4 -- Swing state local swingState = { mainhand = { speed = 0, nextSwing = 0, swinging = false }, - offhand = { speed = 0, nextSwing = 0, swinging = false } + offhand = { speed = 0, nextSwing = 0, swinging = false } } -- Create container frame @@ -23,7 +23,7 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () pfUI.swingtimer:SetFrameStrata("MEDIUM") pfUI.swingtimer:Hide() - local sw_width = tonumber(C.unitframes.swingtimerwidth) or 200 + local sw_width = tonumber(C.unitframes.swingtimerwidth) or 200 local sw_height = tonumber(C.unitframes.swingtimerheight) or 12 -- Mainhand bar @@ -80,42 +80,18 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () UpdateMovable(pfUI.swingtimer.mainhand) - -- inventoryType numbers from ItemStats DBC: - -- 17 = INVTYPE_WEAPON (one-hand, can go in either hand) - -- 21 = INVTYPE_WEAPONOFFHAND - local OH_SWINGABLE = { [17] = true, [21] = true } - - local function HasOffhandWeapon() - if GetEquippedItem then - local item = GetEquippedItem("player", 17) - if not item or not item.itemId or item.itemId == 0 then return false end - local invType = GetItemStatsField and GetItemStatsField(item.itemId, "inventoryType") - if invType then - return OH_SWINGABLE[invType] == true - end - end - -- Fallback: vanilla API - local link = GetInventoryItemLink("player", 17) - if not link then return false end - local _, _, _, _, _, _, _, _, invTypeStr = GetItemInfo(link) - return invTypeStr == "INVTYPE_WEAPON" or invTypeStr == "INVTYPE_WEAPONOFFHAND" - end - local function UpdateWeaponSpeeds() if not GetUnitField then return end local mhSpeed = GetUnitField("player", "baseAttackTime") + local ohSpeed = GetUnitField("player", "offhandAttackTime") + if mhSpeed and mhSpeed > 0 then swingState.mainhand.speed = mhSpeed / 1000 end - if HasOffhandWeapon() then - local ohSpeed = GetUnitField("player", "offhandAttackTime") - if ohSpeed and ohSpeed > 0 then - swingState.offhand.speed = ohSpeed / 1000 - else - swingState.offhand.speed = 0 - end + if ohSpeed and ohSpeed > 0 then + swingState.offhand.speed = ohSpeed / 1000 else swingState.offhand.speed = 0 end @@ -124,15 +100,25 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () local function StartSwing(isOffhand) local now = GetTime() + -- always refresh speeds to catch haste buffs/debuffs UpdateWeaponSpeeds() + -- dual-wield guard: if MH swing just started (<100ms ago) and this isn't + -- flagged as offhand, it's likely an OH event with missing flag + if not isOffhand and swingState.offhand.speed > 0 then + local mhAge = now - (swingState.mainhand.nextSwing - swingState.mainhand.speed) + if swingState.mainhand.swinging and mhAge > 0 and mhAge < 0.1 then + isOffhand = true + end + end + if isOffhand and swingState.offhand.speed > 0 then swingState.offhand.nextSwing = now + swingState.offhand.speed - swingState.offhand.swinging = true + swingState.offhand.swinging = true pfUI.swingtimer.offhand:Show() else swingState.mainhand.nextSwing = now + swingState.mainhand.speed - swingState.mainhand.swinging = true + swingState.mainhand.swinging = true pfUI.swingtimer.mainhand:Show() end @@ -145,6 +131,7 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () if swingState.mainhand.swinging then local remaining = swingState.mainhand.nextSwing - now + if remaining <= 0 then swingState.mainhand.swinging = false pfUI.swingtimer.mainhand:Hide() @@ -158,6 +145,7 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () if swingState.offhand.swinging then local remaining = swingState.offhand.nextSwing - now + if remaining <= 0 then swingState.offhand.swinging = false pfUI.swingtimer.offhand:Hide() @@ -184,7 +172,7 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () local function ResetSwingTimers() swingState.mainhand.swinging = false - swingState.offhand.swinging = false + swingState.offhand.swinging = false pfUI.swingtimer.mainhand:Hide() pfUI.swingtimer.offhand:Hide() pfUI.swingtimer:Hide() @@ -193,27 +181,15 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () events:SetScript("OnEvent", function() if event == "AUTO_ATTACK_SELF" then local hitInfo = arg4 or 0 - if bit.band(hitInfo, 65536) ~= 0 then return end local isOffhand = bit.band(hitInfo, HITINFO_LEFTSWING) ~= 0 StartSwing(isOffhand) - - elseif event == "PLAYER_ENTERING_WORLD" then - UpdateWeaponSpeeds() - - elseif event == "UNIT_INVENTORY_CHANGED" then + elseif event == "PLAYER_ENTERING_WORLD" or event == "UNIT_INVENTORY_CHANGED" then if arg1 and arg1 ~= "player" then return end UpdateWeaponSpeeds() - if swingState.offhand.speed == 0 then - swingState.offhand.swinging = false - pfUI.swingtimer.offhand:Hide() - end - elseif event == "PLAYER_REGEN_DISABLED" then UpdateWeaponSpeeds() - elseif event == "PLAYER_REGEN_ENABLED" then ResetSwingTimers() - elseif event == "PLAYER_TARGET_CHANGED" then if not UnitExists("target") or UnitIsDead("target") then ResetSwingTimers() From fe93577825d262ad04a81dc3dd70cdf34ead21f0 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 19 Feb 2026 17:16:48 +0100 Subject: [PATCH 145/159] working swingtimer re-written - no errors on load working swingtimer re-written - no errors on load >.< --- api/config.lua | 8 ++ modules/gui.lua | 8 ++ modules/swingtimer.lua | 230 ++++++++++++++++++++++++++++++++++++----- 3 files changed, 219 insertions(+), 27 deletions(-) diff --git a/api/config.lua b/api/config.lua index 44799d9e..8cc13778 100644 --- a/api/config.lua +++ b/api/config.lua @@ -230,6 +230,14 @@ function pfUI:LoadConfig() pfUI:UpdateConfig("unitframes", nil, "comboheight", "6") pfUI:UpdateConfig("unitframes", nil, "swingtimerwidth", "200") pfUI:UpdateConfig("unitframes", nil, "swingtimerheight", "12") + pfUI:UpdateConfig("unitframes", nil, "swingtimertexture", "Interface\\AddOns\\pfUI\\img\\bar") + pfUI:UpdateConfig("unitframes", nil, "swingtimertext", "1") + pfUI:UpdateConfig("unitframes", nil, "swingtimerlabel", "1") + pfUI:UpdateConfig("unitframes", nil, "swingtimeroffhand","1") + pfUI:UpdateConfig("unitframes", nil, "swingtimerfontsize","12") + pfUI:UpdateConfig("unitframes", nil, "swingtimermhcolor",".8,.3,.3,1") + pfUI:UpdateConfig("unitframes", nil, "swingtimerohcolor",".3,.8,.3,1") + pfUI:UpdateConfig("unitframes", nil, "swingtimerhsqueue","1") pfUI:UpdateConfig("unitframes", nil, "abbrevnum", "1") pfUI:UpdateConfig("unitframes", nil, "castbardecimals", "2") pfUI:UpdateConfig("unitframes", nil, "abbrevname", "1") diff --git a/modules/gui.lua b/modules/gui.lua index ae49c601..71f9cc5f 100644 --- a/modules/gui.lua +++ b/modules/gui.lua @@ -1957,6 +1957,14 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(nil, T["Swing Timer"], nil, nil, "header") CreateConfig(nil, T["Swing Timer Width"], C.unitframes, "swingtimerwidth") CreateConfig(nil, T["Swing Timer Height"], C.unitframes, "swingtimerheight") + CreateConfig(nil, T["Swing Timer Texture"], C.unitframes, "swingtimertexture", "dropdown", pfUI.gui.dropdowns.uf_bartexture) + CreateConfig(nil, T["Swing Timer Font Size"], C.unitframes, "swingtimerfontsize") + CreateConfig(nil, T["Show Timer Text"], C.unitframes, "swingtimertext", "checkbox") + CreateConfig(nil, T["Show MH/OH Labels"], C.unitframes, "swingtimerlabel", "checkbox") + CreateConfig(nil, T["Show Offhand Bar"], C.unitframes, "swingtimeroffhand", "checkbox") + CreateConfig(nil, T["Mainhand Bar Color"], C.unitframes, "swingtimermhcolor", "color") + CreateConfig(nil, T["Offhand Bar Color"], C.unitframes, "swingtimerohcolor", "color") + CreateConfig(nil, T["Show HS/Cleave Queue Color (Warrior)"], C.unitframes, "swingtimerhsqueue", "checkbox") CreateConfig(U[c], T["Font Options"], nil, nil, "header") CreateConfig(nil, T["Unit Frame Text Font"], C.global, "font_unit", "dropdown", pfUI.gui.dropdowns.fonts) diff --git a/modules/swingtimer.lua b/modules/swingtimer.lua index f043178e..f3e3bdd7 100644 --- a/modules/swingtimer.lua +++ b/modules/swingtimer.lua @@ -1,16 +1,13 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () local rawborder, border = GetBorderSize() - -- Enable Nampower auto attack events - if GetCVar and SetCVar then - local success, value = pcall(GetCVar, "NP_EnableAutoAttackEvents") - if success and value == "0" then - pcall(SetCVar, "NP_EnableAutoAttackEvents", "1") - end - end + -- HitInfo flags (EVENTS.md) + local HITINFO_LEFTSWING = 4 -- 0x4: Off-hand attack + local HITINFO_NOACTION = 65536 -- 0x10000: server did not advance the swing clock - -- HitInfo flags - local HITINFO_LEFTSWING = 4 + -- SPELL_QUEUE_EVENT codes (EVENTS.md) + local ON_SWING_QUEUED = 0 + local ON_SWING_QUEUE_POPPED = 1 -- Swing state local swingState = { @@ -23,8 +20,31 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () pfUI.swingtimer:SetFrameStrata("MEDIUM") pfUI.swingtimer:Hide() - local sw_width = tonumber(C.unitframes.swingtimerwidth) or 200 - local sw_height = tonumber(C.unitframes.swingtimerheight) or 12 + -- Read config once at load into locals + local sw_width = tonumber(C.unitframes.swingtimerwidth) or 200 + local sw_height = tonumber(C.unitframes.swingtimerheight) or 12 + local sw_texture = C.unitframes.swingtimertexture or "Interface\\AddOns\\pfUI\\img\\bar" + local sw_showtext = C.unitframes.swingtimertext ~= "0" + local sw_showlabel = C.unitframes.swingtimerlabel ~= "0" + local sw_showoh = C.unitframes.swingtimeroffhand ~= "0" + local sw_fontsize = tonumber(C.unitframes.swingtimerfontsize) or 12 + local sw_hsqueue = C.unitframes.swingtimerhsqueue ~= "0" + + -- Parse color strings "r,g,b,a" into components + local function ParseColor(str, dr, dg, db, da) + if not str or str == "" then return dr, dg, db, da end + local _, _, r, g, b, a = string.find(str, "([%d%.]+),([%d%.]+),([%d%.]+),([%d%.]+)") + if r then + return tonumber(r) or dr, tonumber(g) or dg, tonumber(b) or db, tonumber(a) or da + end + return dr, dg, db, da + end + + local mhR, mhG, mhB, mhA = ParseColor(C.unitframes.swingtimermhcolor, 0.8, 0.3, 0.3, 1) + local ohR, ohG, ohB, ohA = ParseColor(C.unitframes.swingtimerohcolor, 0.3, 0.8, 0.3, 1) + + -- Store default MH color for HS/Cleave restore + local mhDefaultR, mhDefaultG, mhDefaultB = mhR, mhG, mhB -- Mainhand bar pfUI.swingtimer.mainhand = CreateFrame("StatusBar", "pfSwingTimerMainhand", UIParent) @@ -33,21 +53,22 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () pfUI.swingtimer.mainhand:SetHeight(sw_height) pfUI.swingtimer.mainhand:SetMinMaxValues(0, 1) pfUI.swingtimer.mainhand:SetValue(0) - pfUI.swingtimer.mainhand:SetStatusBarTexture(pfUI.media["img:bar"]) - pfUI.swingtimer.mainhand:SetStatusBarColor(0.8, 0.3, 0.3, 1) + pfUI.swingtimer.mainhand:SetStatusBarTexture(sw_texture) + pfUI.swingtimer.mainhand:SetStatusBarColor(mhR, mhG, mhB, mhA) pfUI.swingtimer.mainhand:Hide() pfUI.swingtimer.mainhand.text = pfUI.swingtimer.mainhand:CreateFontString("Status", "DIALOG", "GameFontNormal") pfUI.swingtimer.mainhand.text:SetPoint("CENTER", pfUI.swingtimer.mainhand, "CENTER", 0, 0) - pfUI.swingtimer.mainhand.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") + pfUI.swingtimer.mainhand.text:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE") pfUI.swingtimer.mainhand.text:SetTextColor(1, 1, 1, 1) pfUI.swingtimer.mainhand.text:SetText("") + if not sw_showtext then pfUI.swingtimer.mainhand.text:Hide() end pfUI.swingtimer.mainhand.label = pfUI.swingtimer.mainhand:CreateFontString("Status", "DIALOG", "GameFontNormal") pfUI.swingtimer.mainhand.label:SetPoint("RIGHT", pfUI.swingtimer.mainhand, "LEFT", -4, 0) - pfUI.swingtimer.mainhand.label:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") + pfUI.swingtimer.mainhand.label:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE") pfUI.swingtimer.mainhand.label:SetTextColor(0.8, 0.8, 0.8, 1) - pfUI.swingtimer.mainhand.label:SetText("MH") + pfUI.swingtimer.mainhand.label:SetText(sw_showlabel and "MH" or "") CreateBackdrop(pfUI.swingtimer.mainhand) CreateBackdropShadow(pfUI.swingtimer.mainhand) @@ -59,27 +80,97 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () pfUI.swingtimer.offhand:SetHeight(sw_height) pfUI.swingtimer.offhand:SetMinMaxValues(0, 1) pfUI.swingtimer.offhand:SetValue(0) - pfUI.swingtimer.offhand:SetStatusBarTexture(pfUI.media["img:bar"]) - pfUI.swingtimer.offhand:SetStatusBarColor(0.3, 0.8, 0.3, 1) + pfUI.swingtimer.offhand:SetStatusBarTexture(sw_texture) + pfUI.swingtimer.offhand:SetStatusBarColor(ohR, ohG, ohB, ohA) pfUI.swingtimer.offhand:Hide() pfUI.swingtimer.offhand.text = pfUI.swingtimer.offhand:CreateFontString("Status", "DIALOG", "GameFontNormal") pfUI.swingtimer.offhand.text:SetPoint("CENTER", pfUI.swingtimer.offhand, "CENTER", 0, 0) - pfUI.swingtimer.offhand.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") + pfUI.swingtimer.offhand.text:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE") pfUI.swingtimer.offhand.text:SetTextColor(1, 1, 1, 1) pfUI.swingtimer.offhand.text:SetText("") + if not sw_showtext then pfUI.swingtimer.offhand.text:Hide() end pfUI.swingtimer.offhand.label = pfUI.swingtimer.offhand:CreateFontString("Status", "DIALOG", "GameFontNormal") pfUI.swingtimer.offhand.label:SetPoint("RIGHT", pfUI.swingtimer.offhand, "LEFT", -4, 0) - pfUI.swingtimer.offhand.label:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") + pfUI.swingtimer.offhand.label:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE") pfUI.swingtimer.offhand.label:SetTextColor(0.8, 0.8, 0.8, 1) - pfUI.swingtimer.offhand.label:SetText("OH") + pfUI.swingtimer.offhand.label:SetText(sw_showlabel and "OH" or "") CreateBackdrop(pfUI.swingtimer.offhand) CreateBackdropShadow(pfUI.swingtimer.offhand) + -- HS/Cleave queue state + local hsQueued = false + local cleaveQueued = false + local isWarrior = false + local cachedHSSlots = {} + local cachedCleaveSlots = {} + local useSpellQueueEvent = false + + -- Heroic Strike spell IDs (all ranks) + local hsSpellIDs = { + [78] = true, [284] = true, [285] = true, [1608] = true, + [11564] = true, [11565] = true, [11566] = true, [11567] = true, + [25286] = true, + } + -- Cleave spell IDs (all ranks) + local cleaveSpellIDs = { + [845] = true, [7369] = true, [11608] = true, [11609] = true, + [20569] = true, + } + + local function RebuildQueueSlotCache() + if not isWarrior or not sw_hsqueue or useSpellQueueEvent then return end + + cachedHSSlots = {} + cachedCleaveSlots = {} + + for slot = 1, 120 do + local tex = GetActionTexture(slot) + local name = GetActionText(slot) + + if tex then + if string.find(tex, "Ability_Rogue_Ambush") then + table.insert(cachedHSSlots, slot) + elseif string.find(tex, "Ability_Warrior_Cleave") then + table.insert(cachedCleaveSlots, slot) + end + end + + if name then + local lower = string.lower(name) + if lower == "heroic strike" or lower == "heroicstrike" or lower == "hs" then + table.insert(cachedHSSlots, slot) + elseif lower == "cleave" then + table.insert(cachedCleaveSlots, slot) + end + end + end + end + + local function CheckQueuedAction(slotList) + for i = 1, table.getn(slotList) do + if IsCurrentAction(slotList[i]) then return true end + end + return false + end + + local function IsHSOrCleaveQueued() + if not sw_hsqueue or not isWarrior then return false, false end + if useSpellQueueEvent then + return hsQueued, cleaveQueued + end + return CheckQueuedAction(cachedHSSlots), CheckQueuedAction(cachedCleaveSlots) + end + UpdateMovable(pfUI.swingtimer.mainhand) + -- VERSION B TEST: HasOffhandWeapon() removed. + -- The original used GetItemInfo() to detect OH weapon type, but GetItemInfo() + -- returns nil on first login before the item cache is populated, causing + -- offhand.speed to stay 0. Now we just read offhandAttackTime directly, + -- same as the old working version. local function UpdateWeaponSpeeds() if not GetUnitField then return end @@ -115,7 +206,7 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () if isOffhand and swingState.offhand.speed > 0 then swingState.offhand.nextSwing = now + swingState.offhand.speed swingState.offhand.swinging = true - pfUI.swingtimer.offhand:Show() + if sw_showoh then pfUI.swingtimer.offhand:Show() end else swingState.mainhand.nextSwing = now + swingState.mainhand.speed swingState.mainhand.swinging = true @@ -129,6 +220,16 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () local now = GetTime() local anyActive = false + local curR, curG, curB = mhDefaultR, mhDefaultG, mhDefaultB + if sw_hsqueue and isWarrior then + local hs, cl = IsHSOrCleaveQueued() + if cl then + curR, curG, curB = 0.2, 0.9, 0.2 + elseif hs then + curR, curG, curB = 0.9, 0.9, 0.2 + end + end + if swingState.mainhand.swinging then local remaining = swingState.mainhand.nextSwing - now @@ -138,12 +239,15 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () else local progress = 1 - (remaining / swingState.mainhand.speed) pfUI.swingtimer.mainhand:SetValue(progress) - pfUI.swingtimer.mainhand.text:SetText(string.format("%.1f", remaining)) + pfUI.swingtimer.mainhand:SetStatusBarColor(curR, curG, curB, mhA) + if sw_showtext then + pfUI.swingtimer.mainhand.text:SetText(string.format("%.1f", remaining)) + end anyActive = true end end - if swingState.offhand.swinging then + if sw_showoh and swingState.offhand.swinging then local remaining = swingState.offhand.nextSwing - now if remaining <= 0 then @@ -152,9 +256,13 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () else local progress = 1 - (remaining / swingState.offhand.speed) pfUI.swingtimer.offhand:SetValue(progress) - pfUI.swingtimer.offhand.text:SetText(string.format("%.1f", remaining)) + if sw_showtext then + pfUI.swingtimer.offhand.text:SetText(string.format("%.1f", remaining)) + end anyActive = true end + elseif not sw_showoh then + pfUI.swingtimer.offhand:Hide() end if not anyActive then @@ -164,11 +272,15 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () local events = CreateFrame("Frame") events:RegisterEvent("AUTO_ATTACK_SELF") + events:RegisterEvent("AUTO_ATTACK_OTHER") events:RegisterEvent("PLAYER_ENTERING_WORLD") events:RegisterEvent("UNIT_INVENTORY_CHANGED") events:RegisterEvent("PLAYER_REGEN_DISABLED") events:RegisterEvent("PLAYER_REGEN_ENABLED") events:RegisterEvent("PLAYER_TARGET_CHANGED") + events:RegisterEvent("ACTIONBAR_SLOT_CHANGED") + events:RegisterEvent("UNIT_DIED") + events:RegisterEvent("SPELL_QUEUE_EVENT") local function ResetSwingTimers() swingState.mainhand.swinging = false @@ -178,24 +290,88 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () pfUI.swingtimer:Hide() end + local playerGUID = nil + events:SetScript("OnEvent", function() if event == "AUTO_ATTACK_SELF" then local hitInfo = arg4 or 0 + -- HITINFO_NOACTION: server did not advance the swing clock, ignore + if bit.band(hitInfo, HITINFO_NOACTION) ~= 0 then return end local isOffhand = bit.band(hitInfo, HITINFO_LEFTSWING) ~= 0 StartSwing(isOffhand) - elseif event == "PLAYER_ENTERING_WORLD" or event == "UNIT_INVENTORY_CHANGED" then + + elseif event == "AUTO_ATTACK_OTHER" then + if not swingState.mainhand.swinging then return end + local targetGuid = arg2 + if not targetGuid or not playerGUID then return end + if targetGuid ~= playerGUID then return end + local victimState = arg5 or 0 + if victimState == 3 then + local now = GetTime() + local remaining = swingState.mainhand.nextSwing - now + local reduction = swingState.mainhand.speed * 0.4 + local minRemaining = swingState.mainhand.speed * 0.2 + local newRemaining = remaining - reduction + if newRemaining < minRemaining then newRemaining = minRemaining end + if newRemaining < remaining then + swingState.mainhand.nextSwing = now + newRemaining + end + end + + elseif event == "SPELL_QUEUE_EVENT" then + local eventCode = arg1 or -1 + local spellId = arg2 or 0 + if eventCode == ON_SWING_QUEUED then + useSpellQueueEvent = true + if hsSpellIDs[spellId] then + hsQueued = true; cleaveQueued = false + elseif cleaveSpellIDs[spellId] then + cleaveQueued = true; hsQueued = false + end + elseif eventCode == ON_SWING_QUEUE_POPPED then + hsQueued = false; cleaveQueued = false + end + + elseif event == "PLAYER_ENTERING_WORLD" then + local _, class = UnitClass("player") + isWarrior = (class == "WARRIOR") + playerGUID = UnitGUID and UnitGUID("player") or nil + UpdateWeaponSpeeds() + RebuildQueueSlotCache() + + elseif event == "UNIT_INVENTORY_CHANGED" then if arg1 and arg1 ~= "player" then return end UpdateWeaponSpeeds() + if swingState.offhand.speed == 0 then + swingState.offhand.swinging = false + pfUI.swingtimer.offhand:Hide() + end + + elseif event == "ACTIONBAR_SLOT_CHANGED" then + RebuildQueueSlotCache() + elseif event == "PLAYER_REGEN_DISABLED" then UpdateWeaponSpeeds() + elseif event == "PLAYER_REGEN_ENABLED" then ResetSwingTimers() + hsQueued = false + cleaveQueued = false + elseif event == "PLAYER_TARGET_CHANGED" then if not UnitExists("target") or UnitIsDead("target") then ResetSwingTimers() end + + elseif event == "UNIT_DIED" then + local guid = arg1 + if not guid then return end + local targetGUID = UnitExists("target") and UnitGUID and UnitGUID("target") or nil + if guid == targetGUID or guid == playerGUID then + ResetSwingTimers() + end end end) UpdateWeaponSpeeds() -end) +end) \ No newline at end of file From b422a01039471f21fdb9040c7d81d1f87b906d8f Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 19 Feb 2026 17:51:32 +0100 Subject: [PATCH 146/159] fixed swing timer vanishing - Fixed swing timer hiding when you switched the target or had no target. Timer now always runs out showing you when the next swing is available even if you swap targets. --- modules/swingtimer.lua | 57 ++++++++++++++++++++++++------------------ 1 file changed, 32 insertions(+), 25 deletions(-) diff --git a/modules/swingtimer.lua b/modules/swingtimer.lua index f3e3bdd7..b720d405 100644 --- a/modules/swingtimer.lua +++ b/modules/swingtimer.lua @@ -166,23 +166,35 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () UpdateMovable(pfUI.swingtimer.mainhand) - -- VERSION B TEST: HasOffhandWeapon() removed. - -- The original used GetItemInfo() to detect OH weapon type, but GetItemInfo() - -- returns nil on first login before the item cache is populated, causing - -- offhand.speed to stay 0. Now we just read offhandAttackTime directly, - -- same as the old working version. + -- inventoryType 13 = INVTYPE_WEAPON (one-hand), 22 = INVTYPE_WEAPONOFFHAND + -- Shields, held-in-offhand, ranged etc. do NOT produce OH swings. + -- Uses GetItemStatsField() (DBC lookup) instead of GetItemInfo() (item cache) + -- so it works correctly on first login before the item cache is populated. + local OH_SWINGABLE = { [13] = true, [22] = true } + + local function HasOffhandWeapon() + if not GetEquippedItem or not GetItemStatsField then return false end + local item = GetEquippedItem("player", 17) + if not item or not item.itemId or item.itemId == 0 then return false end + local invType = GetItemStatsField(item.itemId, "inventoryType") + return OH_SWINGABLE[invType] == true + end + local function UpdateWeaponSpeeds() if not GetUnitField then return end local mhSpeed = GetUnitField("player", "baseAttackTime") - local ohSpeed = GetUnitField("player", "offhandAttackTime") - if mhSpeed and mhSpeed > 0 then swingState.mainhand.speed = mhSpeed / 1000 end - if ohSpeed and ohSpeed > 0 then - swingState.offhand.speed = ohSpeed / 1000 + if HasOffhandWeapon() then + local ohSpeed = GetUnitField("player", "offhandAttackTime") + if ohSpeed and ohSpeed > 0 then + swingState.offhand.speed = ohSpeed / 1000 + else + swingState.offhand.speed = 0 + end else swingState.offhand.speed = 0 end @@ -191,11 +203,8 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () local function StartSwing(isOffhand) local now = GetTime() - -- always refresh speeds to catch haste buffs/debuffs UpdateWeaponSpeeds() - -- dual-wield guard: if MH swing just started (<100ms ago) and this isn't - -- flagged as offhand, it's likely an OH event with missing flag if not isOffhand and swingState.offhand.speed > 0 then local mhAge = now - (swingState.mainhand.nextSwing - swingState.mainhand.speed) if swingState.mainhand.swinging and mhAge > 0 and mhAge < 0.1 then @@ -235,7 +244,9 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () if remaining <= 0 then swingState.mainhand.swinging = false - pfUI.swingtimer.mainhand:Hide() + if not UnitExists("target") then + pfUI.swingtimer.mainhand:Hide() + end else local progress = 1 - (remaining / swingState.mainhand.speed) pfUI.swingtimer.mainhand:SetValue(progress) @@ -252,7 +263,9 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () if remaining <= 0 then swingState.offhand.swinging = false - pfUI.swingtimer.offhand:Hide() + if not UnitExists("target") then + pfUI.swingtimer.offhand:Hide() + end else local progress = 1 - (remaining / swingState.offhand.speed) pfUI.swingtimer.offhand:SetValue(progress) @@ -277,7 +290,6 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () events:RegisterEvent("UNIT_INVENTORY_CHANGED") events:RegisterEvent("PLAYER_REGEN_DISABLED") events:RegisterEvent("PLAYER_REGEN_ENABLED") - events:RegisterEvent("PLAYER_TARGET_CHANGED") events:RegisterEvent("ACTIONBAR_SLOT_CHANGED") events:RegisterEvent("UNIT_DIED") events:RegisterEvent("SPELL_QUEUE_EVENT") @@ -290,12 +302,12 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () pfUI.swingtimer:Hide() end - local playerGUID = nil + -- Cache player GUID via UnitExists() which returns GUID on Turtle WoW + local playerGUID = UnitExists("player") events:SetScript("OnEvent", function() if event == "AUTO_ATTACK_SELF" then local hitInfo = arg4 or 0 - -- HITINFO_NOACTION: server did not advance the swing clock, ignore if bit.band(hitInfo, HITINFO_NOACTION) ~= 0 then return end local isOffhand = bit.band(hitInfo, HITINFO_LEFTSWING) ~= 0 StartSwing(isOffhand) @@ -335,7 +347,7 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () elseif event == "PLAYER_ENTERING_WORLD" then local _, class = UnitClass("player") isWarrior = (class == "WARRIOR") - playerGUID = UnitGUID and UnitGUID("player") or nil + playerGUID = UnitExists("player") UpdateWeaponSpeeds() RebuildQueueSlotCache() @@ -358,16 +370,11 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () hsQueued = false cleaveQueued = false - elseif event == "PLAYER_TARGET_CHANGED" then - if not UnitExists("target") or UnitIsDead("target") then - ResetSwingTimers() - end - elseif event == "UNIT_DIED" then + -- Only reset if the player themselves died local guid = arg1 if not guid then return end - local targetGUID = UnitExists("target") and UnitGUID and UnitGUID("target") or nil - if guid == targetGUID or guid == playerGUID then + if guid == playerGUID then ResetSwingTimers() end end From 9e25bf6d2ba1c08c1028e831f5af465a57edd0d1 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 19 Feb 2026 17:53:26 +0100 Subject: [PATCH 147/159] Revert "fixed swing timer vanishing" This reverts commit b422a01039471f21fdb9040c7d81d1f87b906d8f. --- modules/swingtimer.lua | 57 ++++++++++++++++++------------------------ 1 file changed, 25 insertions(+), 32 deletions(-) diff --git a/modules/swingtimer.lua b/modules/swingtimer.lua index b720d405..f3e3bdd7 100644 --- a/modules/swingtimer.lua +++ b/modules/swingtimer.lua @@ -166,35 +166,23 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () UpdateMovable(pfUI.swingtimer.mainhand) - -- inventoryType 13 = INVTYPE_WEAPON (one-hand), 22 = INVTYPE_WEAPONOFFHAND - -- Shields, held-in-offhand, ranged etc. do NOT produce OH swings. - -- Uses GetItemStatsField() (DBC lookup) instead of GetItemInfo() (item cache) - -- so it works correctly on first login before the item cache is populated. - local OH_SWINGABLE = { [13] = true, [22] = true } - - local function HasOffhandWeapon() - if not GetEquippedItem or not GetItemStatsField then return false end - local item = GetEquippedItem("player", 17) - if not item or not item.itemId or item.itemId == 0 then return false end - local invType = GetItemStatsField(item.itemId, "inventoryType") - return OH_SWINGABLE[invType] == true - end - + -- VERSION B TEST: HasOffhandWeapon() removed. + -- The original used GetItemInfo() to detect OH weapon type, but GetItemInfo() + -- returns nil on first login before the item cache is populated, causing + -- offhand.speed to stay 0. Now we just read offhandAttackTime directly, + -- same as the old working version. local function UpdateWeaponSpeeds() if not GetUnitField then return end local mhSpeed = GetUnitField("player", "baseAttackTime") + local ohSpeed = GetUnitField("player", "offhandAttackTime") + if mhSpeed and mhSpeed > 0 then swingState.mainhand.speed = mhSpeed / 1000 end - if HasOffhandWeapon() then - local ohSpeed = GetUnitField("player", "offhandAttackTime") - if ohSpeed and ohSpeed > 0 then - swingState.offhand.speed = ohSpeed / 1000 - else - swingState.offhand.speed = 0 - end + if ohSpeed and ohSpeed > 0 then + swingState.offhand.speed = ohSpeed / 1000 else swingState.offhand.speed = 0 end @@ -203,8 +191,11 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () local function StartSwing(isOffhand) local now = GetTime() + -- always refresh speeds to catch haste buffs/debuffs UpdateWeaponSpeeds() + -- dual-wield guard: if MH swing just started (<100ms ago) and this isn't + -- flagged as offhand, it's likely an OH event with missing flag if not isOffhand and swingState.offhand.speed > 0 then local mhAge = now - (swingState.mainhand.nextSwing - swingState.mainhand.speed) if swingState.mainhand.swinging and mhAge > 0 and mhAge < 0.1 then @@ -244,9 +235,7 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () if remaining <= 0 then swingState.mainhand.swinging = false - if not UnitExists("target") then - pfUI.swingtimer.mainhand:Hide() - end + pfUI.swingtimer.mainhand:Hide() else local progress = 1 - (remaining / swingState.mainhand.speed) pfUI.swingtimer.mainhand:SetValue(progress) @@ -263,9 +252,7 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () if remaining <= 0 then swingState.offhand.swinging = false - if not UnitExists("target") then - pfUI.swingtimer.offhand:Hide() - end + pfUI.swingtimer.offhand:Hide() else local progress = 1 - (remaining / swingState.offhand.speed) pfUI.swingtimer.offhand:SetValue(progress) @@ -290,6 +277,7 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () events:RegisterEvent("UNIT_INVENTORY_CHANGED") events:RegisterEvent("PLAYER_REGEN_DISABLED") events:RegisterEvent("PLAYER_REGEN_ENABLED") + events:RegisterEvent("PLAYER_TARGET_CHANGED") events:RegisterEvent("ACTIONBAR_SLOT_CHANGED") events:RegisterEvent("UNIT_DIED") events:RegisterEvent("SPELL_QUEUE_EVENT") @@ -302,12 +290,12 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () pfUI.swingtimer:Hide() end - -- Cache player GUID via UnitExists() which returns GUID on Turtle WoW - local playerGUID = UnitExists("player") + local playerGUID = nil events:SetScript("OnEvent", function() if event == "AUTO_ATTACK_SELF" then local hitInfo = arg4 or 0 + -- HITINFO_NOACTION: server did not advance the swing clock, ignore if bit.band(hitInfo, HITINFO_NOACTION) ~= 0 then return end local isOffhand = bit.band(hitInfo, HITINFO_LEFTSWING) ~= 0 StartSwing(isOffhand) @@ -347,7 +335,7 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () elseif event == "PLAYER_ENTERING_WORLD" then local _, class = UnitClass("player") isWarrior = (class == "WARRIOR") - playerGUID = UnitExists("player") + playerGUID = UnitGUID and UnitGUID("player") or nil UpdateWeaponSpeeds() RebuildQueueSlotCache() @@ -370,11 +358,16 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () hsQueued = false cleaveQueued = false + elseif event == "PLAYER_TARGET_CHANGED" then + if not UnitExists("target") or UnitIsDead("target") then + ResetSwingTimers() + end + elseif event == "UNIT_DIED" then - -- Only reset if the player themselves died local guid = arg1 if not guid then return end - if guid == playerGUID then + local targetGUID = UnitExists("target") and UnitGUID and UnitGUID("target") or nil + if guid == targetGUID or guid == playerGUID then ResetSwingTimers() end end From 1f3991d004d2d05d7118d96194091eee46f0ed7f Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 19 Feb 2026 18:04:23 +0100 Subject: [PATCH 148/159] fix for swing timer. - Fixed swing timer hiding when you switched the target or had no target. Timer now always runs out showing you when the next swing is available even if you swap targets. --- modules/swingtimer.lua | 16 ++++++---------- 1 file changed, 6 insertions(+), 10 deletions(-) diff --git a/modules/swingtimer.lua b/modules/swingtimer.lua index f3e3bdd7..37b2811a 100644 --- a/modules/swingtimer.lua +++ b/modules/swingtimer.lua @@ -266,7 +266,9 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () end if not anyActive then - this:Hide() + if not pfUI.swingtimer.mainhand:IsShown() and not pfUI.swingtimer.offhand:IsShown() then + this:Hide() + end end end) @@ -277,7 +279,6 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () events:RegisterEvent("UNIT_INVENTORY_CHANGED") events:RegisterEvent("PLAYER_REGEN_DISABLED") events:RegisterEvent("PLAYER_REGEN_ENABLED") - events:RegisterEvent("PLAYER_TARGET_CHANGED") events:RegisterEvent("ACTIONBAR_SLOT_CHANGED") events:RegisterEvent("UNIT_DIED") events:RegisterEvent("SPELL_QUEUE_EVENT") @@ -335,7 +336,7 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () elseif event == "PLAYER_ENTERING_WORLD" then local _, class = UnitClass("player") isWarrior = (class == "WARRIOR") - playerGUID = UnitGUID and UnitGUID("player") or nil + playerGUID = UnitExists("player") UpdateWeaponSpeeds() RebuildQueueSlotCache() @@ -358,16 +359,11 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () hsQueued = false cleaveQueued = false - elseif event == "PLAYER_TARGET_CHANGED" then - if not UnitExists("target") or UnitIsDead("target") then - ResetSwingTimers() - end - elseif event == "UNIT_DIED" then + -- Only reset if the player themselves died local guid = arg1 if not guid then return end - local targetGUID = UnitExists("target") and UnitGUID and UnitGUID("target") or nil - if guid == targetGUID or guid == playerGUID then + if guid == playerGUID then ResetSwingTimers() end end From 9055dad52f1046d09cf340609ca1d10df6c9f954 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Fri, 20 Feb 2026 04:38:05 +0100 Subject: [PATCH 149/159] fixed healcomm and libpredict not sharing same stop messages fixed healcomm and libpredict not sharing same stop messages --- libs/libpredict.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/libs/libpredict.lua b/libs/libpredict.lua index 141d405b..e747261e 100644 --- a/libs/libpredict.lua +++ b/libs/libpredict.lua @@ -252,7 +252,7 @@ end) function libpredict:ParseComm(sender, msg) local msgtype, target, heal, time, rank - if msg == "HealStop" or msg == "GrpHealstop" then + if msg == "HealStop" or msg == "Healstop" or msg == "GrpHealstop" then msgtype = "Stop" -- DEBUG: Log when HealStop received if libpredict.debug then @@ -1018,7 +1018,7 @@ libpredict.sender:SetScript("OnEvent", function() if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage("|cffff00ff[libpredict TX]|r Sending HealStop (via " .. event .. ") to group") end - libpredict.sender:SendHealCommMsg("HealStop") + libpredict.sender:SendHealCommMsg("Healstop") libpredict.sender.healing = nil elseif libpredict.sender.resurrecting then local target = this.current_cast_target or senttarget or spell_queue[3] @@ -1047,7 +1047,7 @@ libpredict.sender:SetScript("OnEvent", function() if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage("|cffff00ff[libpredict TX]|r Sending HealStop to group (SPELL_FAILED_SELF)") end - libpredict.sender:SendHealCommMsg("HealStop") + libpredict.sender:SendHealCommMsg("Healstop") libpredict.sender.healing = nil elseif libpredict.sender.resurrecting then local target = this.current_cast_target or senttarget or spell_queue[3] @@ -1188,4 +1188,4 @@ _G.SlashCmdList.HOTDEBUG = function() DEFAULT_CHAT_FRAME:AddMessage("Tip: /libpredict.debug = true for verbose logging") end -pfUI.api.libpredict = libpredict +pfUI.api.libpredict = libpredict \ No newline at end of file From 92e22becce4c7f1f8438a08bc913bb45505cf862 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Fri, 20 Feb 2026 15:14:16 +0100 Subject: [PATCH 150/159] Added very accurate ranged swing timer. Added very accurate ranged swing timer. --- api/config.lua | 2 + modules/gui.lua | 2 + modules/swingtimer.lua | 98 ++++++++++++++++++++++++++++++++++++++++-- 3 files changed, 98 insertions(+), 4 deletions(-) diff --git a/api/config.lua b/api/config.lua index 8cc13778..10cce109 100644 --- a/api/config.lua +++ b/api/config.lua @@ -234,9 +234,11 @@ function pfUI:LoadConfig() pfUI:UpdateConfig("unitframes", nil, "swingtimertext", "1") pfUI:UpdateConfig("unitframes", nil, "swingtimerlabel", "1") pfUI:UpdateConfig("unitframes", nil, "swingtimeroffhand","1") + pfUI:UpdateConfig("unitframes", nil, "swingtimerranged", "1") pfUI:UpdateConfig("unitframes", nil, "swingtimerfontsize","12") pfUI:UpdateConfig("unitframes", nil, "swingtimermhcolor",".8,.3,.3,1") pfUI:UpdateConfig("unitframes", nil, "swingtimerohcolor",".3,.8,.3,1") + pfUI:UpdateConfig("unitframes", nil, "swingtimerrangedcolor",".3,.6,1,1") pfUI:UpdateConfig("unitframes", nil, "swingtimerhsqueue","1") pfUI:UpdateConfig("unitframes", nil, "abbrevnum", "1") pfUI:UpdateConfig("unitframes", nil, "castbardecimals", "2") diff --git a/modules/gui.lua b/modules/gui.lua index 71f9cc5f..c3c054ad 100644 --- a/modules/gui.lua +++ b/modules/gui.lua @@ -1962,8 +1962,10 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(nil, T["Show Timer Text"], C.unitframes, "swingtimertext", "checkbox") CreateConfig(nil, T["Show MH/OH Labels"], C.unitframes, "swingtimerlabel", "checkbox") CreateConfig(nil, T["Show Offhand Bar"], C.unitframes, "swingtimeroffhand", "checkbox") + CreateConfig(nil, T["Show Ranged Bar"], C.unitframes, "swingtimerranged", "checkbox") CreateConfig(nil, T["Mainhand Bar Color"], C.unitframes, "swingtimermhcolor", "color") CreateConfig(nil, T["Offhand Bar Color"], C.unitframes, "swingtimerohcolor", "color") + CreateConfig(nil, T["Ranged Bar Color"], C.unitframes, "swingtimerrangedcolor", "color") CreateConfig(nil, T["Show HS/Cleave Queue Color (Warrior)"], C.unitframes, "swingtimerhsqueue", "checkbox") CreateConfig(U[c], T["Font Options"], nil, nil, "header") diff --git a/modules/swingtimer.lua b/modules/swingtimer.lua index 37b2811a..4bbdbd72 100644 --- a/modules/swingtimer.lua +++ b/modules/swingtimer.lua @@ -12,7 +12,14 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () -- Swing state local swingState = { mainhand = { speed = 0, nextSwing = 0, swinging = false }, - offhand = { speed = 0, nextSwing = 0, swinging = false } + offhand = { speed = 0, nextSwing = 0, swinging = false }, + ranged = { speed = 0, nextSwing = 0, swinging = false }, + } + + -- Ranged spell IDs that trigger the ranged swing timer (replaces MH) + local RANGED_SPELLIDS = { + [75] = true, -- Auto Shot (Hunter) + [2764] = true, -- Throw (Warrior/Rogue) } -- Create container frame @@ -27,6 +34,7 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () local sw_showtext = C.unitframes.swingtimertext ~= "0" local sw_showlabel = C.unitframes.swingtimerlabel ~= "0" local sw_showoh = C.unitframes.swingtimeroffhand ~= "0" + local sw_showranged = C.unitframes.swingtimerranged ~= "0" local sw_fontsize = tonumber(C.unitframes.swingtimerfontsize) or 12 local sw_hsqueue = C.unitframes.swingtimerhsqueue ~= "0" @@ -42,6 +50,7 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () local mhR, mhG, mhB, mhA = ParseColor(C.unitframes.swingtimermhcolor, 0.8, 0.3, 0.3, 1) local ohR, ohG, ohB, ohA = ParseColor(C.unitframes.swingtimerohcolor, 0.3, 0.8, 0.3, 1) + local raR, raG, raB, raA = ParseColor(C.unitframes.swingtimerrangedcolor, 0.3, 0.6, 1.0, 1) -- Store default MH color for HS/Cleave restore local mhDefaultR, mhDefaultG, mhDefaultB = mhR, mhG, mhB @@ -100,7 +109,32 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () CreateBackdrop(pfUI.swingtimer.offhand) CreateBackdropShadow(pfUI.swingtimer.offhand) - -- HS/Cleave queue state + -- Ranged bar (bow/gun/crossbow - triggered by SPELL_GO_SELF for Auto Shot) + pfUI.swingtimer.ranged = CreateFrame("StatusBar", "pfSwingTimerRanged", UIParent) + pfUI.swingtimer.ranged:SetPoint("TOP", pfUI.swingtimer.offhand, "BOTTOM", 0, -4) + pfUI.swingtimer.ranged:SetWidth(sw_width) + pfUI.swingtimer.ranged:SetHeight(sw_height) + pfUI.swingtimer.ranged:SetMinMaxValues(0, 1) + pfUI.swingtimer.ranged:SetValue(0) + pfUI.swingtimer.ranged:SetStatusBarTexture(sw_texture) + pfUI.swingtimer.ranged:SetStatusBarColor(raR, raG, raB, raA) + pfUI.swingtimer.ranged:Hide() + + pfUI.swingtimer.ranged.text = pfUI.swingtimer.ranged:CreateFontString("Status", "DIALOG", "GameFontNormal") + pfUI.swingtimer.ranged.text:SetPoint("CENTER", pfUI.swingtimer.ranged, "CENTER", 0, 0) + pfUI.swingtimer.ranged.text:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE") + pfUI.swingtimer.ranged.text:SetTextColor(1, 1, 1, 1) + pfUI.swingtimer.ranged.text:SetText("") + if not sw_showtext then pfUI.swingtimer.ranged.text:Hide() end + + pfUI.swingtimer.ranged.label = pfUI.swingtimer.ranged:CreateFontString("Status", "DIALOG", "GameFontNormal") + pfUI.swingtimer.ranged.label:SetPoint("RIGHT", pfUI.swingtimer.ranged, "LEFT", -4, 0) + pfUI.swingtimer.ranged.label:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE") + pfUI.swingtimer.ranged.label:SetTextColor(0.8, 0.8, 0.8, 1) + pfUI.swingtimer.ranged.label:SetText(sw_showlabel and "Ra" or "") + + CreateBackdrop(pfUI.swingtimer.ranged) + CreateBackdropShadow(pfUI.swingtimer.ranged) local hsQueued = false local cleaveQueued = false local isWarrior = false @@ -176,6 +210,7 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () local mhSpeed = GetUnitField("player", "baseAttackTime") local ohSpeed = GetUnitField("player", "offhandAttackTime") + local raSpeed = GetUnitField("player", "rangedAttackTime") if mhSpeed and mhSpeed > 0 then swingState.mainhand.speed = mhSpeed / 1000 @@ -186,6 +221,12 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () else swingState.offhand.speed = 0 end + + if raSpeed and raSpeed > 0 then + swingState.ranged.speed = raSpeed / 1000 + else + swingState.ranged.speed = 0 + end end local function StartSwing(isOffhand) @@ -216,6 +257,21 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () pfUI.swingtimer:Show() end + local function StartRangedSwing() + if not sw_showranged then return end + UpdateWeaponSpeeds() + if swingState.ranged.speed <= 0 then return end + + -- Ranged replaces MH: cancel mainhand swing + swingState.mainhand.swinging = false + pfUI.swingtimer.mainhand:Hide() + + swingState.ranged.nextSwing = GetTime() + swingState.ranged.speed + swingState.ranged.swinging = true + pfUI.swingtimer.ranged:Show() + pfUI.swingtimer:Show() + end + pfUI.swingtimer:SetScript("OnUpdate", function() local now = GetTime() local anyActive = false @@ -265,8 +321,28 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () pfUI.swingtimer.offhand:Hide() end + if sw_showranged and swingState.ranged.swinging then + local remaining = swingState.ranged.nextSwing - now + + if remaining <= 0 then + swingState.ranged.swinging = false + pfUI.swingtimer.ranged:Hide() + else + local progress = 1 - (remaining / swingState.ranged.speed) + pfUI.swingtimer.ranged:SetValue(progress) + if sw_showtext then + pfUI.swingtimer.ranged.text:SetText(string.format("%.1f", remaining)) + end + anyActive = true + end + elseif not sw_showranged then + pfUI.swingtimer.ranged:Hide() + end + if not anyActive then - if not pfUI.swingtimer.mainhand:IsShown() and not pfUI.swingtimer.offhand:IsShown() then + if not pfUI.swingtimer.mainhand:IsShown() + and not pfUI.swingtimer.offhand:IsShown() + and not pfUI.swingtimer.ranged:IsShown() then this:Hide() end end @@ -282,12 +358,15 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () events:RegisterEvent("ACTIONBAR_SLOT_CHANGED") events:RegisterEvent("UNIT_DIED") events:RegisterEvent("SPELL_QUEUE_EVENT") + events:RegisterEvent("SPELL_GO_SELF") local function ResetSwingTimers() swingState.mainhand.swinging = false - swingState.offhand.swinging = false + swingState.offhand.swinging = false + swingState.ranged.swinging = false pfUI.swingtimer.mainhand:Hide() pfUI.swingtimer.offhand:Hide() + pfUI.swingtimer.ranged:Hide() pfUI.swingtimer:Hide() end @@ -340,6 +419,13 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () UpdateWeaponSpeeds() RebuildQueueSlotCache() + elseif event == "SPELL_GO_SELF" then + -- Ranged shot (Auto Shot=75, Throw=2764) → ranged swing timer, replaces MH + local spellId = arg2 or 0 + if RANGED_SPELLIDS[spellId] then + StartRangedSwing() + end + elseif event == "UNIT_INVENTORY_CHANGED" then if arg1 and arg1 ~= "player" then return end UpdateWeaponSpeeds() @@ -347,6 +433,10 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () swingState.offhand.swinging = false pfUI.swingtimer.offhand:Hide() end + if swingState.ranged.speed == 0 then + swingState.ranged.swinging = false + pfUI.swingtimer.ranged:Hide() + end elseif event == "ACTIONBAR_SLOT_CHANGED" then RebuildQueueSlotCache() From 6f28fb3730c61f3483209855ba99526277571215 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Fri, 20 Feb 2026 16:01:01 +0100 Subject: [PATCH 151/159] Added warn color for hunters ranged swing timers (hunters only) Added warn color for hunters ranged swing timers (hunters only) --- api/config.lua | 1 + modules/gui.lua | 1 + modules/swingtimer.lua | 23 +++++++++++++++-------- 3 files changed, 17 insertions(+), 8 deletions(-) diff --git a/api/config.lua b/api/config.lua index 10cce109..420941ee 100644 --- a/api/config.lua +++ b/api/config.lua @@ -239,6 +239,7 @@ function pfUI:LoadConfig() pfUI:UpdateConfig("unitframes", nil, "swingtimermhcolor",".8,.3,.3,1") pfUI:UpdateConfig("unitframes", nil, "swingtimerohcolor",".3,.8,.3,1") pfUI:UpdateConfig("unitframes", nil, "swingtimerrangedcolor",".3,.6,1,1") + pfUI:UpdateConfig("unitframes", nil, "swingtimerrangedwarncolor",".9,0,0,1") pfUI:UpdateConfig("unitframes", nil, "swingtimerhsqueue","1") pfUI:UpdateConfig("unitframes", nil, "abbrevnum", "1") pfUI:UpdateConfig("unitframes", nil, "castbardecimals", "2") diff --git a/modules/gui.lua b/modules/gui.lua index c3c054ad..d03af9f5 100644 --- a/modules/gui.lua +++ b/modules/gui.lua @@ -1966,6 +1966,7 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function () CreateConfig(nil, T["Mainhand Bar Color"], C.unitframes, "swingtimermhcolor", "color") CreateConfig(nil, T["Offhand Bar Color"], C.unitframes, "swingtimerohcolor", "color") CreateConfig(nil, T["Ranged Bar Color"], C.unitframes, "swingtimerrangedcolor", "color") + CreateConfig(nil, T["Ranged Warn Color (Hunter)"], C.unitframes, "swingtimerrangedwarncolor", "color") CreateConfig(nil, T["Show HS/Cleave Queue Color (Warrior)"], C.unitframes, "swingtimerhsqueue", "checkbox") CreateConfig(U[c], T["Font Options"], nil, nil, "header") diff --git a/modules/swingtimer.lua b/modules/swingtimer.lua index 4bbdbd72..9f1ee8e6 100644 --- a/modules/swingtimer.lua +++ b/modules/swingtimer.lua @@ -33,9 +33,10 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () local sw_texture = C.unitframes.swingtimertexture or "Interface\\AddOns\\pfUI\\img\\bar" local sw_showtext = C.unitframes.swingtimertext ~= "0" local sw_showlabel = C.unitframes.swingtimerlabel ~= "0" - local sw_showoh = C.unitframes.swingtimeroffhand ~= "0" + local sw_showoh = C.unitframes.swingtimeroffhand ~= "0" local sw_showranged = C.unitframes.swingtimerranged ~= "0" - local sw_fontsize = tonumber(C.unitframes.swingtimerfontsize) or 12 + local sw_fontsize = tonumber(C.unitframes.swingtimerfontsize) or 12 + local isHunter = UnitClass("player") == "Hunter" local sw_hsqueue = C.unitframes.swingtimerhsqueue ~= "0" -- Parse color strings "r,g,b,a" into components @@ -51,6 +52,7 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () local mhR, mhG, mhB, mhA = ParseColor(C.unitframes.swingtimermhcolor, 0.8, 0.3, 0.3, 1) local ohR, ohG, ohB, ohA = ParseColor(C.unitframes.swingtimerohcolor, 0.3, 0.8, 0.3, 1) local raR, raG, raB, raA = ParseColor(C.unitframes.swingtimerrangedcolor, 0.3, 0.6, 1.0, 1) + local rwR, rwG, rwB, rwA = ParseColor(C.unitframes.swingtimerrangedwarncolor, 0.9, 0.0, 0.0, 1) -- Store default MH color for HS/Cleave restore local mhDefaultR, mhDefaultG, mhDefaultB = mhR, mhG, mhB @@ -109,7 +111,7 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () CreateBackdrop(pfUI.swingtimer.offhand) CreateBackdropShadow(pfUI.swingtimer.offhand) - -- Ranged bar (bow/gun/crossbow - triggered by SPELL_GO_SELF for Auto Shot) + -- Ranged bar (bow/gun/crossbow - triggered by SPELL_GO_SELF for Auto Shot / Throw) pfUI.swingtimer.ranged = CreateFrame("StatusBar", "pfSwingTimerRanged", UIParent) pfUI.swingtimer.ranged:SetPoint("TOP", pfUI.swingtimer.offhand, "BOTTOM", 0, -4) pfUI.swingtimer.ranged:SetWidth(sw_width) @@ -135,6 +137,8 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () CreateBackdrop(pfUI.swingtimer.ranged) CreateBackdropShadow(pfUI.swingtimer.ranged) + + -- HS/Cleave queue state local hsQueued = false local cleaveQueued = false local isWarrior = false @@ -210,7 +214,6 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () local mhSpeed = GetUnitField("player", "baseAttackTime") local ohSpeed = GetUnitField("player", "offhandAttackTime") - local raSpeed = GetUnitField("player", "rangedAttackTime") if mhSpeed and mhSpeed > 0 then swingState.mainhand.speed = mhSpeed / 1000 @@ -222,6 +225,7 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () swingState.offhand.speed = 0 end + local raSpeed = GetUnitField("player", "rangedAttackTime") if raSpeed and raSpeed > 0 then swingState.ranged.speed = raSpeed / 1000 else @@ -261,11 +265,8 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () if not sw_showranged then return end UpdateWeaponSpeeds() if swingState.ranged.speed <= 0 then return end - - -- Ranged replaces MH: cancel mainhand swing swingState.mainhand.swinging = false pfUI.swingtimer.mainhand:Hide() - swingState.ranged.nextSwing = GetTime() + swingState.ranged.speed swingState.ranged.swinging = true pfUI.swingtimer.ranged:Show() @@ -330,6 +331,13 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () else local progress = 1 - (remaining / swingState.ranged.speed) pfUI.swingtimer.ranged:SetValue(progress) + if isHunter then + if remaining < 0.5 then + pfUI.swingtimer.ranged:SetStatusBarColor(rwR, rwG, rwB, rwA) + else + pfUI.swingtimer.ranged:SetStatusBarColor(raR, raG, raB, raA) + end + end if sw_showtext then pfUI.swingtimer.ranged.text:SetText(string.format("%.1f", remaining)) end @@ -420,7 +428,6 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () RebuildQueueSlotCache() elseif event == "SPELL_GO_SELF" then - -- Ranged shot (Auto Shot=75, Throw=2764) → ranged swing timer, replaces MH local spellId = arg2 or 0 if RANGED_SPELLIDS[spellId] then StartRangedSwing() From 947b11f9187364ca0c0fae4e601febf78a8c3110 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Fri, 20 Feb 2026 19:03:28 +0100 Subject: [PATCH 152/159] possible fix for libpredict to not show resses that are canceled. possible fix for libpredict to not show resses that are canceled. --- libs/libdebuff.lua | 14 ++++ libs/libpredict.lua | 194 ++++++++++++++++++++------------------------ 2 files changed, 103 insertions(+), 105 deletions(-) diff --git a/libs/libdebuff.lua b/libs/libdebuff.lua index fd0ffe03..a92899df 100644 --- a/libs/libdebuff.lua +++ b/libs/libdebuff.lua @@ -1289,6 +1289,13 @@ if hasNampower then carnageCheckFrame:Show() end end + + -- Forward to registered callbacks (e.g. libpredict) + if pfUI.libdebuff_spell_go_callbacks then + for _, cb in pairs(pfUI.libdebuff_spell_go_callbacks) do + cb(spellId, spellName, castRank, casterGuid, targetGuid, event == "SPELL_GO_SELF") + end + end elseif event == "SPELL_FAILED_OTHER" then local casterGuid = arg1 @@ -1296,6 +1303,13 @@ if hasNampower then if casterGuid and pfUI.libdebuff_casts[casterGuid] then pfUI.libdebuff_casts[casterGuid] = nil end + + -- Forward to registered callbacks (e.g. libpredict) + if pfUI.libdebuff_spell_failed_other_callbacks then + for _, cb in pairs(pfUI.libdebuff_spell_failed_other_callbacks) do + cb(casterGuid) + end + end elseif event == "SPELL_CAST_EVENT" then -- Capture combo points BEFORE they're consumed diff --git a/libs/libpredict.lua b/libs/libpredict.lua index e747261e..e992bd3a 100644 --- a/libs/libpredict.lua +++ b/libs/libpredict.lua @@ -35,6 +35,8 @@ local hasNampower = GetNampowerVersion ~= nil local senttarget local heals, ress, events, hots = {}, {}, {}, {} +local ressGuidToName = {} -- [casterGuid] = casterName, for SPELL_FAILED_OTHER cleanup +local healGuidToName = {} -- [casterGuid] = casterName, for SPELL_FAILED_OTHER cleanup local PRAYER_OF_HEALING do -- Prayer of Healing @@ -114,14 +116,8 @@ local SPELL_IDS = { local libpredict = CreateFrame("Frame") libpredict:RegisterEvent("UNIT_HEALTH") libpredict:RegisterEvent("CHAT_MSG_ADDON") -libpredict:RegisterEvent("PLAYER_TARGET_CHANGED") libpredict:RegisterEvent("PLAYER_LOGOUT") --- SuperWoW: Registriere UNIT_CASTEVENT für akkurate Instant-HoT Detection -if superwow_active then - libpredict:RegisterEvent("UNIT_CASTEVENT") -end - libpredict:SetScript("OnEvent", function() -- Handle shutdown to prevent crash 132 if event == "PLAYER_LOGOUT" then @@ -135,106 +131,64 @@ libpredict:SetScript("OnEvent", function() elseif event == "UNIT_HEALTH" then local name = UnitName(arg1) if name and ress[name] and not UnitIsDeadOrGhost(arg1) then - ress[name] = nil -- Reuse 'name' variable instead of calling UnitName again - end - elseif event == "UNIT_CASTEVENT" and superwow_active then - -- arg1 = casterGUID, arg2 = targetGUID, arg3 = event type, arg4 = spellId, arg5 = castTime - local casterGUID, targetGUID, castEvent, spellId = arg1, arg2, arg3, arg4 - - -- Nur eigene Casts (player) - local _, playerGUID = UnitExists("player") - if casterGUID ~= playerGUID then return end - - -- Nur "CAST" events (erfolgreiche Instant-Casts) - if castEvent ~= "CAST" then return end - - -- Prüfe ob es ein Instant-HoT ist - local hotType = SPELL_IDS[spellId] - if not hotType then return end - - -- Finde Target Name - local targetName - for i = 1, 40 do - local unit = "raid" .. i - if UnitExists(unit) then - local _, guid = UnitExists(unit) - if guid == targetGUID then - targetName = UnitName(unit) - break - end - end - end - if not targetName then - for i = 1, 4 do - local unit = "party" .. i - if UnitExists(unit) then - local _, guid = UnitExists(unit) - if guid == targetGUID then - targetName = UnitName(unit) - break - end - end - end - end - if not targetName then - local _, guid = UnitExists("player") - if guid == targetGUID then - targetName = UnitName("player") - end - end - if not targetName then - local _, guid = UnitExists("target") - if guid == targetGUID then - targetName = UnitName("target") - end - end - - if not targetName then return end - - -- Duration bestimmen - local duration - if hotType == "Reju" then - duration = rejuvDuration or 12 - elseif hotType == "Renew" then - duration = renewDuration or 15 - end - - -- Extract rank from spellId (if SpellInfo available) - local rank = nil - if SpellInfo then - local _, rankString = SpellInfo(spellId) - if rankString and rankString ~= "" then - rank = tonumber((string.gsub(rankString, "Rank ", ""))) or nil - end - end - - if libpredict.debug then - DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ffff[UNIT_CASTEVENT]|r spell=%s target=%s dur=%s rank=%s", - hotType, targetName, tostring(duration), tostring(rank or "?"))) - end - - -- Sende HoT mit Rank - local playerName = UnitName("player") - libpredict:Hot(playerName, targetName, hotType, duration, nil, "UNIT_CASTEVENT", rank) - - -- Sende HealComm Nachricht mit Rank (backwards compatible: rank optional) - -- Use "0" for unknown rank instead of empty string to avoid parsing issues - local rankStr = rank and tostring(rank) or "0" - if libpredict.sender and libpredict.sender.SendHealCommMsg then - libpredict.sender:SendHealCommMsg(hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/") - else - -- Fallback: direkt senden (smart channel selection) - local msg = hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/" - if GetNumRaidMembers() > 0 then - SendAddonMessage("HealComm", msg, "RAID") - elseif GetNumPartyMembers() > 0 then - SendAddonMessage("HealComm", msg, "PARTY") - end - -- Note: BATTLEGROUND channel not used (no reliable way to detect BG in Vanilla) + ress[name] = nil end end end) +-- Register with libdebuff for event forwarding (avoids double event registration) +if hasNampower then + -- SPELL_GO: HoT detection (SELF) + Rez tracking (OTHER) + pfUI.libdebuff_spell_go_callbacks = pfUI.libdebuff_spell_go_callbacks or {} + pfUI.libdebuff_spell_go_callbacks["libpredict"] = function(spellId, spellName, rank, casterGuid, targetGuid, isSelf) + -- Own instant HoTs (Rejuvenation, Renew) + if isSelf then + local hotType = SPELL_IDS[spellId] + if not hotType then return end + local targetUnit = UnitExists(targetGuid) + local targetName = targetUnit and UnitName(targetUnit) + if not targetName then return end + local duration + if hotType == "Reju" then + duration = rejuvDuration or 12 + elseif hotType == "Renew" then + duration = renewDuration or 15 + end + local playerName = UnitName("player") + libpredict:Hot(playerName, targetName, hotType, duration, nil, "SPELL_GO_SELF", rank) + local rankStr = rank and tostring(rank) or "0" + if libpredict.sender and libpredict.sender.SendHealCommMsg then + libpredict.sender:SendHealCommMsg(hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/") + elseif GetNumRaidMembers() > 0 then + SendAddonMessage("HealComm", hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/", "RAID") + elseif GetNumPartyMembers() > 0 then + SendAddonMessage("HealComm", hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/", "PARTY") + end + else + -- Other players' rez casts + if L["resurrections"][spellName] and casterGuid and targetGuid then + local casterUnit = UnitExists(casterGuid) + local targetUnit = UnitExists(targetGuid) + local casterName = casterUnit and UnitName(casterUnit) + local targetName = targetUnit and UnitName(targetUnit) + if casterName and targetName then + libpredict:Ress(casterName, targetName, casterGuid) + end + end + end + end + + -- SPELL_FAILED_OTHER: Rez/Heal cancel for other players + pfUI.libdebuff_spell_failed_other_callbacks = pfUI.libdebuff_spell_failed_other_callbacks or {} + pfUI.libdebuff_spell_failed_other_callbacks["libpredict"] = function(casterGuid) + if not casterGuid then return end + local ressName = ressGuidToName[casterGuid] + if ressName then libpredict:RessStop(ressName) end + local healName = healGuidToName[casterGuid] + if healName then libpredict:HealStop(healName) end + end +end + libpredict:SetScript("OnUpdate", function() -- throttle cleanup - no need to check every frame local now = pfUI.uf.now or GetTime() @@ -359,7 +313,27 @@ function libpredict:ParseChatMessage(sender, msg, comm) libpredict:Heal(sender, target, heal, time) end elseif msgtype == "Ress" then - libpredict:Ress(sender, target) + -- Try to find sender's GUID for SPELL_FAILED_OTHER tracking + local senderGuid + for i = 1, GetNumRaidMembers() do + local unit = "raid" .. i + if UnitName(unit) == sender then + local _, guid = UnitExists(unit) + senderGuid = guid + break + end + end + if not senderGuid then + for i = 1, GetNumPartyMembers() do + local unit = "party" .. i + if UnitName(unit) == sender then + local _, guid = UnitExists(unit) + senderGuid = guid + break + end + end + end + libpredict:Ress(sender, target, senderGuid) elseif msgtype == "Hot" then -- Duplikat-Check: gleicher sender+target+spell innerhalb DUPLICATE_WINDOW ignorieren local now = pfUI.uf.now or GetTime() @@ -407,7 +381,7 @@ function libpredict:AddEvent(time, target) table.insert(events[time], target) end -function libpredict:Heal(sender, target, amount, duration) +function libpredict:Heal(sender, target, amount, duration, senderGuid) if not sender or not target or not amount or not duration then return end @@ -416,6 +390,7 @@ function libpredict:Heal(sender, target, amount, duration) local timeout = duration/1000 + now heals[target] = heals[target] or {} heals[target][sender] = { amount, timeout } + if senderGuid then healGuidToName[senderGuid] = sender end libpredict:AddEvent(timeout, target) end @@ -489,6 +464,10 @@ function libpredict:HealStop(sender) end end end + -- cleanup reverse lookup + for guid, name in pairs(healGuidToName) do + if name == sender then healGuidToName[guid] = nil end + end end function libpredict:HealDelay(sender, delay) @@ -503,9 +482,10 @@ function libpredict:HealDelay(sender, delay) end end -function libpredict:Ress(sender, target) +function libpredict:Ress(sender, target, senderGuid) ress[target] = ress[target] or {} ress[target][sender] = true + if senderGuid then ressGuidToName[senderGuid] = sender end end function libpredict:RessStop(sender) @@ -516,6 +496,10 @@ function libpredict:RessStop(sender) end end end + -- cleanup reverse lookup + for guid, name in pairs(ressGuidToName) do + if name == sender then ressGuidToName[guid] = nil end + end end function libpredict:UnitGetIncomingHeals(unit) From f1048bd7bba7c5396825f703dc5d160fb0b77ec0 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Fri, 20 Feb 2026 20:25:16 +0100 Subject: [PATCH 153/159] Revert "possible fix for libpredict to not show resses that are canceled." This reverts commit 947b11f9187364ca0c0fae4e601febf78a8c3110. --- libs/libdebuff.lua | 14 ---- libs/libpredict.lua | 190 ++++++++++++++++++++++++-------------------- 2 files changed, 103 insertions(+), 101 deletions(-) diff --git a/libs/libdebuff.lua b/libs/libdebuff.lua index a92899df..fd0ffe03 100644 --- a/libs/libdebuff.lua +++ b/libs/libdebuff.lua @@ -1289,13 +1289,6 @@ if hasNampower then carnageCheckFrame:Show() end end - - -- Forward to registered callbacks (e.g. libpredict) - if pfUI.libdebuff_spell_go_callbacks then - for _, cb in pairs(pfUI.libdebuff_spell_go_callbacks) do - cb(spellId, spellName, castRank, casterGuid, targetGuid, event == "SPELL_GO_SELF") - end - end elseif event == "SPELL_FAILED_OTHER" then local casterGuid = arg1 @@ -1303,13 +1296,6 @@ if hasNampower then if casterGuid and pfUI.libdebuff_casts[casterGuid] then pfUI.libdebuff_casts[casterGuid] = nil end - - -- Forward to registered callbacks (e.g. libpredict) - if pfUI.libdebuff_spell_failed_other_callbacks then - for _, cb in pairs(pfUI.libdebuff_spell_failed_other_callbacks) do - cb(casterGuid) - end - end elseif event == "SPELL_CAST_EVENT" then -- Capture combo points BEFORE they're consumed diff --git a/libs/libpredict.lua b/libs/libpredict.lua index e992bd3a..e747261e 100644 --- a/libs/libpredict.lua +++ b/libs/libpredict.lua @@ -35,8 +35,6 @@ local hasNampower = GetNampowerVersion ~= nil local senttarget local heals, ress, events, hots = {}, {}, {}, {} -local ressGuidToName = {} -- [casterGuid] = casterName, for SPELL_FAILED_OTHER cleanup -local healGuidToName = {} -- [casterGuid] = casterName, for SPELL_FAILED_OTHER cleanup local PRAYER_OF_HEALING do -- Prayer of Healing @@ -116,8 +114,14 @@ local SPELL_IDS = { local libpredict = CreateFrame("Frame") libpredict:RegisterEvent("UNIT_HEALTH") libpredict:RegisterEvent("CHAT_MSG_ADDON") +libpredict:RegisterEvent("PLAYER_TARGET_CHANGED") libpredict:RegisterEvent("PLAYER_LOGOUT") +-- SuperWoW: Registriere UNIT_CASTEVENT für akkurate Instant-HoT Detection +if superwow_active then + libpredict:RegisterEvent("UNIT_CASTEVENT") +end + libpredict:SetScript("OnEvent", function() -- Handle shutdown to prevent crash 132 if event == "PLAYER_LOGOUT" then @@ -131,63 +135,105 @@ libpredict:SetScript("OnEvent", function() elseif event == "UNIT_HEALTH" then local name = UnitName(arg1) if name and ress[name] and not UnitIsDeadOrGhost(arg1) then - ress[name] = nil + ress[name] = nil -- Reuse 'name' variable instead of calling UnitName again end - end -end) - --- Register with libdebuff for event forwarding (avoids double event registration) -if hasNampower then - -- SPELL_GO: HoT detection (SELF) + Rez tracking (OTHER) - pfUI.libdebuff_spell_go_callbacks = pfUI.libdebuff_spell_go_callbacks or {} - pfUI.libdebuff_spell_go_callbacks["libpredict"] = function(spellId, spellName, rank, casterGuid, targetGuid, isSelf) - -- Own instant HoTs (Rejuvenation, Renew) - if isSelf then - local hotType = SPELL_IDS[spellId] - if not hotType then return end - local targetUnit = UnitExists(targetGuid) - local targetName = targetUnit and UnitName(targetUnit) - if not targetName then return end - local duration - if hotType == "Reju" then - duration = rejuvDuration or 12 - elseif hotType == "Renew" then - duration = renewDuration or 15 - end - local playerName = UnitName("player") - libpredict:Hot(playerName, targetName, hotType, duration, nil, "SPELL_GO_SELF", rank) - local rankStr = rank and tostring(rank) or "0" - if libpredict.sender and libpredict.sender.SendHealCommMsg then - libpredict.sender:SendHealCommMsg(hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/") - elseif GetNumRaidMembers() > 0 then - SendAddonMessage("HealComm", hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/", "RAID") - elseif GetNumPartyMembers() > 0 then - SendAddonMessage("HealComm", hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/", "PARTY") - end - else - -- Other players' rez casts - if L["resurrections"][spellName] and casterGuid and targetGuid then - local casterUnit = UnitExists(casterGuid) - local targetUnit = UnitExists(targetGuid) - local casterName = casterUnit and UnitName(casterUnit) - local targetName = targetUnit and UnitName(targetUnit) - if casterName and targetName then - libpredict:Ress(casterName, targetName, casterGuid) + elseif event == "UNIT_CASTEVENT" and superwow_active then + -- arg1 = casterGUID, arg2 = targetGUID, arg3 = event type, arg4 = spellId, arg5 = castTime + local casterGUID, targetGUID, castEvent, spellId = arg1, arg2, arg3, arg4 + + -- Nur eigene Casts (player) + local _, playerGUID = UnitExists("player") + if casterGUID ~= playerGUID then return end + + -- Nur "CAST" events (erfolgreiche Instant-Casts) + if castEvent ~= "CAST" then return end + + -- Prüfe ob es ein Instant-HoT ist + local hotType = SPELL_IDS[spellId] + if not hotType then return end + + -- Finde Target Name + local targetName + for i = 1, 40 do + local unit = "raid" .. i + if UnitExists(unit) then + local _, guid = UnitExists(unit) + if guid == targetGUID then + targetName = UnitName(unit) + break end end end + if not targetName then + for i = 1, 4 do + local unit = "party" .. i + if UnitExists(unit) then + local _, guid = UnitExists(unit) + if guid == targetGUID then + targetName = UnitName(unit) + break + end + end + end + end + if not targetName then + local _, guid = UnitExists("player") + if guid == targetGUID then + targetName = UnitName("player") + end + end + if not targetName then + local _, guid = UnitExists("target") + if guid == targetGUID then + targetName = UnitName("target") + end + end + + if not targetName then return end + + -- Duration bestimmen + local duration + if hotType == "Reju" then + duration = rejuvDuration or 12 + elseif hotType == "Renew" then + duration = renewDuration or 15 + end + + -- Extract rank from spellId (if SpellInfo available) + local rank = nil + if SpellInfo then + local _, rankString = SpellInfo(spellId) + if rankString and rankString ~= "" then + rank = tonumber((string.gsub(rankString, "Rank ", ""))) or nil + end + end + + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ffff[UNIT_CASTEVENT]|r spell=%s target=%s dur=%s rank=%s", + hotType, targetName, tostring(duration), tostring(rank or "?"))) + end + + -- Sende HoT mit Rank + local playerName = UnitName("player") + libpredict:Hot(playerName, targetName, hotType, duration, nil, "UNIT_CASTEVENT", rank) + + -- Sende HealComm Nachricht mit Rank (backwards compatible: rank optional) + -- Use "0" for unknown rank instead of empty string to avoid parsing issues + local rankStr = rank and tostring(rank) or "0" + if libpredict.sender and libpredict.sender.SendHealCommMsg then + libpredict.sender:SendHealCommMsg(hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/") + else + -- Fallback: direkt senden (smart channel selection) + local msg = hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/" + if GetNumRaidMembers() > 0 then + SendAddonMessage("HealComm", msg, "RAID") + elseif GetNumPartyMembers() > 0 then + SendAddonMessage("HealComm", msg, "PARTY") + end + -- Note: BATTLEGROUND channel not used (no reliable way to detect BG in Vanilla) + end end - - -- SPELL_FAILED_OTHER: Rez/Heal cancel for other players - pfUI.libdebuff_spell_failed_other_callbacks = pfUI.libdebuff_spell_failed_other_callbacks or {} - pfUI.libdebuff_spell_failed_other_callbacks["libpredict"] = function(casterGuid) - if not casterGuid then return end - local ressName = ressGuidToName[casterGuid] - if ressName then libpredict:RessStop(ressName) end - local healName = healGuidToName[casterGuid] - if healName then libpredict:HealStop(healName) end - end -end +end) libpredict:SetScript("OnUpdate", function() -- throttle cleanup - no need to check every frame @@ -313,27 +359,7 @@ function libpredict:ParseChatMessage(sender, msg, comm) libpredict:Heal(sender, target, heal, time) end elseif msgtype == "Ress" then - -- Try to find sender's GUID for SPELL_FAILED_OTHER tracking - local senderGuid - for i = 1, GetNumRaidMembers() do - local unit = "raid" .. i - if UnitName(unit) == sender then - local _, guid = UnitExists(unit) - senderGuid = guid - break - end - end - if not senderGuid then - for i = 1, GetNumPartyMembers() do - local unit = "party" .. i - if UnitName(unit) == sender then - local _, guid = UnitExists(unit) - senderGuid = guid - break - end - end - end - libpredict:Ress(sender, target, senderGuid) + libpredict:Ress(sender, target) elseif msgtype == "Hot" then -- Duplikat-Check: gleicher sender+target+spell innerhalb DUPLICATE_WINDOW ignorieren local now = pfUI.uf.now or GetTime() @@ -381,7 +407,7 @@ function libpredict:AddEvent(time, target) table.insert(events[time], target) end -function libpredict:Heal(sender, target, amount, duration, senderGuid) +function libpredict:Heal(sender, target, amount, duration) if not sender or not target or not amount or not duration then return end @@ -390,7 +416,6 @@ function libpredict:Heal(sender, target, amount, duration, senderGuid) local timeout = duration/1000 + now heals[target] = heals[target] or {} heals[target][sender] = { amount, timeout } - if senderGuid then healGuidToName[senderGuid] = sender end libpredict:AddEvent(timeout, target) end @@ -464,10 +489,6 @@ function libpredict:HealStop(sender) end end end - -- cleanup reverse lookup - for guid, name in pairs(healGuidToName) do - if name == sender then healGuidToName[guid] = nil end - end end function libpredict:HealDelay(sender, delay) @@ -482,10 +503,9 @@ function libpredict:HealDelay(sender, delay) end end -function libpredict:Ress(sender, target, senderGuid) +function libpredict:Ress(sender, target) ress[target] = ress[target] or {} ress[target][sender] = true - if senderGuid then ressGuidToName[senderGuid] = sender end end function libpredict:RessStop(sender) @@ -496,10 +516,6 @@ function libpredict:RessStop(sender) end end end - -- cleanup reverse lookup - for guid, name in pairs(ressGuidToName) do - if name == sender then ressGuidToName[guid] = nil end - end end function libpredict:UnitGetIncomingHeals(unit) From 570ba05a936bd45b6c74f1a228f8c685d611cc63 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 21 Feb 2026 05:32:55 +0100 Subject: [PATCH 154/159] possible fix to NOT detect windfury procs as offhand swing --- modules/swingtimer.lua | 22 +++++++++++++++++++--- 1 file changed, 19 insertions(+), 3 deletions(-) diff --git a/modules/swingtimer.lua b/modules/swingtimer.lua index 9f1ee8e6..67ae5dae 100644 --- a/modules/swingtimer.lua +++ b/modules/swingtimer.lua @@ -36,7 +36,6 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () local sw_showoh = C.unitframes.swingtimeroffhand ~= "0" local sw_showranged = C.unitframes.swingtimerranged ~= "0" local sw_fontsize = tonumber(C.unitframes.swingtimerfontsize) or 12 - local isHunter = UnitClass("player") == "Hunter" local sw_hsqueue = C.unitframes.swingtimerhsqueue ~= "0" -- Parse color strings "r,g,b,a" into components @@ -53,6 +52,7 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () local ohR, ohG, ohB, ohA = ParseColor(C.unitframes.swingtimerohcolor, 0.3, 0.8, 0.3, 1) local raR, raG, raB, raA = ParseColor(C.unitframes.swingtimerrangedcolor, 0.3, 0.6, 1.0, 1) local rwR, rwG, rwB, rwA = ParseColor(C.unitframes.swingtimerrangedwarncolor, 0.9, 0.0, 0.0, 1) + local isHunter = UnitClass("player") == "Hunter" -- Store default MH color for HS/Cleave restore local mhDefaultR, mhDefaultG, mhDefaultB = mhR, mhG, mhB @@ -209,6 +209,17 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () -- returns nil on first login before the item cache is populated, causing -- offhand.speed to stay 0. Now we just read offhandAttackTime directly, -- same as the old working version. + -- Check offhand slot for an actual weapon. GetItemInfo may return nil on first + -- login (item cache not yet populated), so we return nil in that case to signal + -- "unknown" rather than false, allowing the caller to keep the previous value. + local function GetOffhandWeaponStatus() + local link = GetInventoryItemLink("player", 17) + if not link then return false end -- slot empty -> no OH weapon + local _, _, _, _, _, itype = GetItemInfo(link) + if not itype then return nil end -- cache miss -> unknown + return itype == "Weapon" + end + local function UpdateWeaponSpeeds() if not GetUnitField then return end @@ -219,7 +230,10 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () swingState.mainhand.speed = mhSpeed / 1000 end - if ohSpeed and ohSpeed > 0 then + local hasOH = GetOffhandWeaponStatus() + if hasOH == nil then + -- item cache not ready yet, keep existing offhand.speed unchanged + elseif hasOH and ohSpeed and ohSpeed > 0 then swingState.offhand.speed = ohSpeed / 1000 else swingState.offhand.speed = 0 @@ -265,6 +279,7 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () if not sw_showranged then return end UpdateWeaponSpeeds() if swingState.ranged.speed <= 0 then return end + -- Ranged replaces MH: cancel mainhand swing swingState.mainhand.swinging = false pfUI.swingtimer.mainhand:Hide() swingState.ranged.nextSwing = GetTime() + swingState.ranged.speed @@ -423,7 +438,8 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () elseif event == "PLAYER_ENTERING_WORLD" then local _, class = UnitClass("player") isWarrior = (class == "WARRIOR") - playerGUID = UnitExists("player") + local _, guid = UnitExists("player") + playerGUID = guid UpdateWeaponSpeeds() RebuildQueueSlotCache() From 1f2ded45c524ca1cb8b7ffee6f0e749353301f13 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 21 Feb 2026 15:16:10 +0100 Subject: [PATCH 155/159] Swingtimer adjustments - With nampower we have now real timers for offhand, main hand and ranged! - changed the ranged frame to have it's own moveable bar. --- modules/swingtimer.lua | 115 +++++++++++++++++++++++++++++++++-------- 1 file changed, 93 insertions(+), 22 deletions(-) diff --git a/modules/swingtimer.lua b/modules/swingtimer.lua index 67ae5dae..25a428ba 100644 --- a/modules/swingtimer.lua +++ b/modules/swingtimer.lua @@ -112,16 +112,41 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () CreateBackdropShadow(pfUI.swingtimer.offhand) -- Ranged bar (bow/gun/crossbow - triggered by SPELL_GO_SELF for Auto Shot / Throw) - pfUI.swingtimer.ranged = CreateFrame("StatusBar", "pfSwingTimerRanged", UIParent) - pfUI.swingtimer.ranged:SetPoint("TOP", pfUI.swingtimer.offhand, "BOTTOM", 0, -4) + -- Hunter uses a special "close from outside->in, open inside->out" animation + -- instead of a normal left->right StatusBar fill. + pfUI.swingtimer.ranged = CreateFrame("Frame", "pfSwingTimerRanged", UIParent) + pfUI.swingtimer.ranged:SetPoint("CENTER", UIParent, "CENTER", 0, -120) pfUI.swingtimer.ranged:SetWidth(sw_width) pfUI.swingtimer.ranged:SetHeight(sw_height) - pfUI.swingtimer.ranged:SetMinMaxValues(0, 1) - pfUI.swingtimer.ranged:SetValue(0) - pfUI.swingtimer.ranged:SetStatusBarTexture(sw_texture) - pfUI.swingtimer.ranged:SetStatusBarColor(raR, raG, raB, raA) pfUI.swingtimer.ranged:Hide() + -- Phase 1: left half, anchored to CENTER (right edge fixed), shrinks leftward = outside->in + pfUI.swingtimer.ranged.left = pfUI.swingtimer.ranged:CreateTexture(nil, "ARTWORK") + pfUI.swingtimer.ranged.left:SetTexture(sw_texture) + pfUI.swingtimer.ranged.left:SetPoint("RIGHT", pfUI.swingtimer.ranged, "CENTER", 0, 0) + pfUI.swingtimer.ranged.left:SetHeight(sw_height) + pfUI.swingtimer.ranged.left:SetWidth(sw_width / 2) + pfUI.swingtimer.ranged.left:SetTexCoord(0, 0.5, 0, 1) + pfUI.swingtimer.ranged.left:SetVertexColor(raR, raG, raB, raA) + + -- Phase 1: right half, anchored to CENTER (left edge fixed), shrinks rightward = outside->in + pfUI.swingtimer.ranged.right = pfUI.swingtimer.ranged:CreateTexture(nil, "ARTWORK") + pfUI.swingtimer.ranged.right:SetTexture(sw_texture) + pfUI.swingtimer.ranged.right:SetPoint("LEFT", pfUI.swingtimer.ranged, "CENTER", 0, 0) + pfUI.swingtimer.ranged.right:SetHeight(sw_height) + pfUI.swingtimer.ranged.right:SetWidth(sw_width / 2) + pfUI.swingtimer.ranged.right:SetTexCoord(0.5, 1, 0, 1) + pfUI.swingtimer.ranged.right:SetVertexColor(raR, raG, raB, raA) + + -- Phase 2: warning color, anchored CENTER, grows outward + pfUI.swingtimer.ranged.warn = pfUI.swingtimer.ranged:CreateTexture(nil, "ARTWORK") + pfUI.swingtimer.ranged.warn:SetTexture(sw_texture) + pfUI.swingtimer.ranged.warn:SetPoint("CENTER", pfUI.swingtimer.ranged, "CENTER", 0, 0) + pfUI.swingtimer.ranged.warn:SetHeight(sw_height) + pfUI.swingtimer.ranged.warn:SetWidth(1) + pfUI.swingtimer.ranged.warn:SetVertexColor(rwR, rwG, rwB, rwA) + pfUI.swingtimer.ranged.warn:Hide() + pfUI.swingtimer.ranged.text = pfUI.swingtimer.ranged:CreateFontString("Status", "DIALOG", "GameFontNormal") pfUI.swingtimer.ranged.text:SetPoint("CENTER", pfUI.swingtimer.ranged, "CENTER", 0, 0) pfUI.swingtimer.ranged.text:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE") @@ -203,6 +228,7 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () end UpdateMovable(pfUI.swingtimer.mainhand) + UpdateMovable(pfUI.swingtimer.ranged) -- VERSION B TEST: HasOffhandWeapon() removed. -- The original used GetItemInfo() to detect OH weapon type, but GetItemInfo() @@ -212,12 +238,19 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () -- Check offhand slot for an actual weapon. GetItemInfo may return nil on first -- login (item cache not yet populated), so we return nil in that case to signal -- "unknown" rather than false, allowing the caller to keep the previous value. - local function GetOffhandWeaponStatus() - local link = GetInventoryItemLink("player", 17) - if not link then return false end -- slot empty -> no OH weapon - local _, _, _, _, _, itype = GetItemInfo(link) - if not itype then return nil end -- cache miss -> unknown - return itype == "Weapon" + -- inventoryType 13 = INVTYPE_WEAPONOFFHAND, 21 = INVTYPE_WEAPON (one-hand, dual wieldable) + -- Shields = 14, held-in-hand = 23, everything else = no swing + local OH_WEAPON_TYPES = { [13]=true, [21]=true } + + local function HasOffhandWeapon() + local l = GetInventoryItemLink("player", 17) + if not l then return false end + local _, _, id = string.find(l, "item:(%d+)") + id = tonumber(id) + if not id then return false end + local s = GetItemStats and GetItemStats(id) + if not s then return false end + return OH_WEAPON_TYPES[s.inventoryType] == true end local function UpdateWeaponSpeeds() @@ -230,10 +263,7 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () swingState.mainhand.speed = mhSpeed / 1000 end - local hasOH = GetOffhandWeaponStatus() - if hasOH == nil then - -- item cache not ready yet, keep existing offhand.speed unchanged - elseif hasOH and ohSpeed and ohSpeed > 0 then + if HasOffhandWeapon() and ohSpeed and ohSpeed > 0 then swingState.offhand.speed = ohSpeed / 1000 else swingState.offhand.speed = 0 @@ -284,6 +314,16 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () pfUI.swingtimer.mainhand:Hide() swingState.ranged.nextSwing = GetTime() + swingState.ranged.speed swingState.ranged.swinging = true + -- Reset for new cycle: start full + pfUI.swingtimer.ranged.left:SetWidth(sw_width / 2) + pfUI.swingtimer.ranged.left:SetTexCoord(0, 0.5, 0, 1) + pfUI.swingtimer.ranged.left:SetVertexColor(raR, raG, raB, raA) + pfUI.swingtimer.ranged.right:SetWidth(sw_width / 2) + pfUI.swingtimer.ranged.right:SetTexCoord(0.5, 1, 0, 1) + pfUI.swingtimer.ranged.right:SetVertexColor(raR, raG, raB, raA) + + pfUI.swingtimer.ranged.warn:SetWidth(1) + pfUI.swingtimer.ranged.warn:Hide() pfUI.swingtimer.ranged:Show() pfUI.swingtimer:Show() end @@ -344,17 +384,48 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () swingState.ranged.swinging = false pfUI.swingtimer.ranged:Hide() else - local progress = 1 - (remaining / swingState.ranged.speed) - pfUI.swingtimer.ranged:SetValue(progress) if isHunter then - if remaining < 0.5 then - pfUI.swingtimer.ranged:SetStatusBarColor(rwR, rwG, rwB, rwA) + -- Hunter ranged animation: two phases + -- Phase 1 (speed-0.5s): bar visible full, shrinks from outside->in toward center (normal color) + -- Phase 2 (0.5s): bar grows from center outward (warning color) + local DEADZONE = 0.5 + local halfW = sw_width / 2 + + if remaining > DEADZONE then + -- Phase 1: left/right halves shrink from outside->in toward center + local elapsed = swingState.ranged.speed - remaining + local phase1dur = swingState.ranged.speed - DEADZONE + local p = elapsed / phase1dur -- 0 = full, 1 = gone + local w = halfW * (1 - p) + if w < 1 then w = 1 end + pfUI.swingtimer.ranged.left:SetWidth(w) + pfUI.swingtimer.ranged.left:SetTexCoord(0, (1 - p) * 0.5, 0, 1) + pfUI.swingtimer.ranged.left:SetVertexColor(raR, raG, raB, raA) + pfUI.swingtimer.ranged.right:SetWidth(w) + pfUI.swingtimer.ranged.right:SetTexCoord(1 - (1 - p) * 0.5, 1, 0, 1) + pfUI.swingtimer.ranged.right:SetVertexColor(raR, raG, raB, raA) + pfUI.swingtimer.ranged.warn:SetWidth(1) + pfUI.swingtimer.ranged.warn:Hide() else - pfUI.swingtimer.ranged:SetStatusBarColor(raR, raG, raB, raA) + -- Phase 2: warning color grows from center->outside + local p = 1 - (remaining / DEADZONE) -- 0 = nothing, 1 = full + local w = sw_width * p + if w < 1 then w = 1 end + pfUI.swingtimer.ranged.left:SetWidth(0.1) + pfUI.swingtimer.ranged.right:SetWidth(0.1) + pfUI.swingtimer.ranged.warn:SetWidth(w) + pfUI.swingtimer.ranged.warn:Show() end end if sw_showtext then - pfUI.swingtimer.ranged.text:SetText(string.format("%.1f", remaining)) + if isHunter and remaining <= 0.5 then + pfUI.swingtimer.ranged.text:SetText(string.format("%.1f", remaining)) + elseif isHunter then + -- Show time until deadzone starts, not full remaining + pfUI.swingtimer.ranged.text:SetText(string.format("%.1f", remaining - 0.5)) + else + pfUI.swingtimer.ranged.text:SetText(string.format("%.1f", remaining)) + end end anyActive = true end From 50daec8b614c1b03859586c13d74f9fb25f85616 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 21 Feb 2026 15:23:19 +0100 Subject: [PATCH 156/159] added throttle of 60fps update rate for swing timer --- modules/swingtimer.lua | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/modules/swingtimer.lua b/modules/swingtimer.lua index 25a428ba..e4a1aa3a 100644 --- a/modules/swingtimer.lua +++ b/modules/swingtimer.lua @@ -328,7 +328,11 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () pfUI.swingtimer:Show() end + local swingThrottle = 0 pfUI.swingtimer:SetScript("OnUpdate", function() + swingThrottle = swingThrottle + arg1 + if swingThrottle < 0.016 then return end + swingThrottle = 0 local now = GetTime() local anyActive = false From 8c9aa84f9110804b8a009e62080c8b28c64235ee Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sat, 21 Feb 2026 20:46:10 +0100 Subject: [PATCH 157/159] fixed swing timer to show bar fader for warrior and rogues again --- modules/swingtimer.lua | 43 +++++++++++++++++++++++++++++++++--------- 1 file changed, 34 insertions(+), 9 deletions(-) diff --git a/modules/swingtimer.lua b/modules/swingtimer.lua index e4a1aa3a..ccba70c5 100644 --- a/modules/swingtimer.lua +++ b/modules/swingtimer.lua @@ -314,14 +314,28 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () pfUI.swingtimer.mainhand:Hide() swingState.ranged.nextSwing = GetTime() + swingState.ranged.speed swingState.ranged.swinging = true - -- Reset for new cycle: start full - pfUI.swingtimer.ranged.left:SetWidth(sw_width / 2) - pfUI.swingtimer.ranged.left:SetTexCoord(0, 0.5, 0, 1) + + if isHunter then + -- Hunter: left/right halves anchored to CENTER, shrink outside->in + pfUI.swingtimer.ranged.left:ClearAllPoints() + pfUI.swingtimer.ranged.left:SetPoint("RIGHT", pfUI.swingtimer.ranged, "CENTER", 0, 0) + pfUI.swingtimer.ranged.left:SetWidth(sw_width / 2) + pfUI.swingtimer.ranged.left:SetTexCoord(0, 0.5, 0, 1) + pfUI.swingtimer.ranged.right:SetWidth(sw_width / 2) + pfUI.swingtimer.ranged.right:SetTexCoord(0.5, 1, 0, 1) + else + -- Non-Hunter: left anchored to TOPLEFT, grows left->right like MH/OH + pfUI.swingtimer.ranged.left:ClearAllPoints() + pfUI.swingtimer.ranged.left:SetPoint("TOPLEFT", pfUI.swingtimer.ranged, "TOPLEFT", 0, 0) + pfUI.swingtimer.ranged.left:SetWidth(0.1) + pfUI.swingtimer.ranged.left:Hide() + pfUI.swingtimer.ranged.left:SetTexCoord(0, 0, 0, 1) + pfUI.swingtimer.ranged.right:SetWidth(0.1) + pfUI.swingtimer.ranged.right:Hide() + end + pfUI.swingtimer.ranged.left:SetVertexColor(raR, raG, raB, raA) - pfUI.swingtimer.ranged.right:SetWidth(sw_width / 2) - pfUI.swingtimer.ranged.right:SetTexCoord(0.5, 1, 0, 1) pfUI.swingtimer.ranged.right:SetVertexColor(raR, raG, raB, raA) - pfUI.swingtimer.ranged.warn:SetWidth(1) pfUI.swingtimer.ranged.warn:Hide() pfUI.swingtimer.ranged:Show() @@ -402,24 +416,35 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () local p = elapsed / phase1dur -- 0 = full, 1 = gone local w = halfW * (1 - p) if w < 1 then w = 1 end + pfUI.swingtimer.ranged.left:Show() pfUI.swingtimer.ranged.left:SetWidth(w) pfUI.swingtimer.ranged.left:SetTexCoord(0, (1 - p) * 0.5, 0, 1) pfUI.swingtimer.ranged.left:SetVertexColor(raR, raG, raB, raA) + pfUI.swingtimer.ranged.right:Show() pfUI.swingtimer.ranged.right:SetWidth(w) pfUI.swingtimer.ranged.right:SetTexCoord(1 - (1 - p) * 0.5, 1, 0, 1) pfUI.swingtimer.ranged.right:SetVertexColor(raR, raG, raB, raA) - pfUI.swingtimer.ranged.warn:SetWidth(1) pfUI.swingtimer.ranged.warn:Hide() else -- Phase 2: warning color grows from center->outside local p = 1 - (remaining / DEADZONE) -- 0 = nothing, 1 = full local w = sw_width * p if w < 1 then w = 1 end - pfUI.swingtimer.ranged.left:SetWidth(0.1) - pfUI.swingtimer.ranged.right:SetWidth(0.1) + pfUI.swingtimer.ranged.left:Hide() + pfUI.swingtimer.ranged.right:Hide() pfUI.swingtimer.ranged.warn:SetWidth(w) pfUI.swingtimer.ranged.warn:Show() end + else + -- Non-Hunter (Warrior Throw, Rogue): simple left->right fill like MH/OH + local progress = 1 - (remaining / swingState.ranged.speed) + local w = sw_width * progress + if w < 1 then w = 1 end + pfUI.swingtimer.ranged.left:Show() + pfUI.swingtimer.ranged.left:SetWidth(w) + pfUI.swingtimer.ranged.left:SetTexCoord(0, progress, 0, 1) + pfUI.swingtimer.ranged.right:Hide() + pfUI.swingtimer.ranged.warn:Hide() end if sw_showtext then if isHunter and remaining <= 0.5 then From 4b34620b25d476f79cc52498c7fa5521f86bf7e0 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sun, 22 Feb 2026 00:44:48 +0100 Subject: [PATCH 158/159] changed focus.lua to use CastSpellByName instead of CastSpellByNameNoQueue --- modules/focus.lua | 217 ++++++++++++++++++++++------------------------ 1 file changed, 103 insertions(+), 114 deletions(-) diff --git a/modules/focus.lua b/modules/focus.lua index 4719f919..d2c9f47f 100644 --- a/modules/focus.lua +++ b/modules/focus.lua @@ -18,46 +18,65 @@ end) -- register focus emulation commands for vanilla if pfUI.client > 11200 then return end +-- Helper: set focus frame to a GUID +local function SetFocusByGUID(guid) + pfUI.uf.focus.unitname = nil + pfUI.uf.focus.label = guid + pfUI.uf.focus.id = "" + + if pfUI.uf.focustarget then + pfUI.uf.focustarget.unitname = nil + pfUI.uf.focustarget.label = guid .. "target" + pfUI.uf.focustarget.id = "" + end +end + +-- Helper: set focus frame by name (fallback, no Nampower) +local function SetFocusByName(name) + pfUI.uf.focus.unitname = strlower(name) + pfUI.uf.focus.label = nil + pfUI.uf.focus.id = nil + + if pfUI.uf.focustarget then + pfUI.uf.focustarget.unitname = strlower(name) .. "target" + pfUI.uf.focustarget.label = nil + pfUI.uf.focustarget.id = nil + end +end + SLASH_PFFOCUS1, SLASH_PFFOCUS2 = '/focus', '/pffocus' function SlashCmdList.PFFOCUS(msg) if not pfUI.uf or not pfUI.uf.focus then return end - -- Try GUID-based focus (Turtle WoW native) - local unitstr = msg ~= "" and msg or "target" - local _, guid = nil, nil - - if UnitExists then - if msg ~= "" then - -- When msg is provided, we need to target by name first to get GUID - -- Save this for later - for now just use name-based - pfUI.uf.focus.unitname = strlower(msg) - pfUI.uf.focus.label = nil - pfUI.uf.focus.id = nil - else - -- Get GUID from current target - _, guid = UnitExists("target") + if msg ~= "" then + -- Try to resolve GUID via short target swap + if UnitExists then + TargetByName(msg, true) + local _, guid = UnitExists("target") + TargetLastTarget() + + if guid and guid ~= "0x0000000000000000" then + SetFocusByGUID(guid) + return + end end - end - - if guid then - -- GUID-based focus (works with unitframes API) - pfUI.uf.focus.unitname = nil - pfUI.uf.focus.label = guid - pfUI.uf.focus.id = "" - - -- Update focustarget frame - if pfUI.uf.focustarget then - pfUI.uf.focustarget.unitname = nil - pfUI.uf.focustarget.label = guid .. "target" - pfUI.uf.focustarget.id = "" + + -- Fallback: name-based (non-Nampower clients) + SetFocusByName(msg) + else + -- No msg: use current target + if UnitExists then + local _, guid = UnitExists("target") + if guid and guid ~= "0x0000000000000000" then + SetFocusByGUID(guid) + return + end end - elseif msg == "" and not guid then - -- No target and no msg - clear focus - if UnitName("target") then - pfUI.uf.focus.unitname = strlower(UnitName("target")) - else - pfUI.uf.focus.unitname = nil - pfUI.uf.focus.label = nil + + -- Fallback: name-based + local name = UnitName("target") + if name then + SetFocusByName(name) end end end @@ -85,68 +104,55 @@ function SlashCmdList.PFCASTFOCUS(msg) end local func = pfUI.api.TryMemoizedFuncLoadstringForSpellCasts(msg) - - -- Check if we have GUID-based focus local focusGUID = pfUI.uf.focus.label - local hasGUID = focusGUID and focusGUID ~= "" - - -- Nampower with NEW unitStr targeting support (no target toggle needed!) - if hasGUID and CastSpellByName then - if func then - -- For lua functions, we still need target toggle (function might use UnitName("target") etc) - local _, currentGUID = nil, nil - if UnitExists then - _, currentGUID = UnitExists("target") - end - local player = UnitIsUnit("target", "player") - - -- Target focus by GUID - TargetUnit(focusGUID) - - -- Verify we actually targeted the focus - local _, targetGUID = nil, nil - if UnitExists then - _, targetGUID = UnitExists("target") - end - - if targetGUID ~= focusGUID then - -- Restore original target and fail - if currentGUID then - TargetUnit(currentGUID) - elseif player then - TargetUnit("player") - else - TargetLastTarget() - end - UIErrorsFrame:AddMessage(SPELL_FAILED_BAD_TARGETS, 1, 0, 0) - return - end - - -- Execute function - func() - - -- Restore original target - if currentGUID then + local hasGUID = focusGUID and focusGUID ~= "" and focusGUID ~= "0x0000000000000000" + + -- GUID-based cast (Nampower) - no target toggle needed + if hasGUID and CastSpellByName and not func then + CastSpellByName(msg, focusGUID) + return + end + + -- For lua functions with GUID: short target swap via GUID + if hasGUID and func then + local _, currentGUID = UnitExists("target") + local isPlayer = UnitIsUnit("target", "player") + + TargetUnit(focusGUID) + local _, newGUID = UnitExists("target") + + if newGUID ~= focusGUID then + -- Could not target focus, restore and fail + if currentGUID and currentGUID ~= "0x0000000000000000" then TargetUnit(currentGUID) - elseif player then + elseif isPlayer then TargetUnit("player") else TargetLastTarget() end - else - -- Direct spell cast with GUID - NO TARGET TOGGLE! 🎉 - CastSpellByName(msg, focusGUID) + UIErrorsFrame:AddMessage(SPELL_FAILED_BAD_TARGETS, 1, 0, 0) + return + end + + func() + + if currentGUID and currentGUID ~= "0x0000000000000000" then + TargetUnit(currentGUID) + elseif isPlayer then + TargetUnit("player") + else + TargetLastTarget() end - return end - - -- Fallback: Classic target-swapping method (name-based or GUID-based) + + -- Fallback: name-based target swap (no Nampower / no GUID) local skiptarget = false local player = UnitIsUnit("target", "player") local unitname = "" - if pfUI.uf.focus.label and UnitIsUnit("target", pfUI.uf.focus.label .. pfUI.uf.focus.id) then + if pfUI.uf.focus.label and pfUI.uf.focus.id and + UnitIsUnit("target", pfUI.uf.focus.label .. pfUI.uf.focus.id) then skiptarget = true else pfScanActive = true @@ -158,7 +164,7 @@ function SlashCmdList.PFCASTFOCUS(msg) TargetByName(pfUI.uf.focus.unitname, true) end - if strlower(UnitName("target")) ~= strlower(unitname) then + if strlower(UnitName("target") or "") ~= strlower(unitname or "") then pfScanActive = nil TargetLastTarget() UIErrorsFrame:AddMessage(SPELL_FAILED_BAD_TARGETS, 1, 0, 0) @@ -169,11 +175,7 @@ function SlashCmdList.PFCASTFOCUS(msg) if func then func() else - if CastSpellByNameNoQueue then - CastSpellByNameNoQueue(msg) - else - CastSpellByName(msg) - end + CastSpellByName(msg) end if skiptarget == false then @@ -190,39 +192,26 @@ SLASH_PFSWAPFOCUS1, SLASH_PFSWAPFOCUS2 = '/swapfocus', '/pfswapfocus' function SlashCmdList.PFSWAPFOCUS(msg) if not pfUI.uf or not pfUI.uf.focus then return end - -- Try GUID-based swap local _, guid = nil, nil if UnitExists then _, guid = UnitExists("target") end - - if guid then - -- Save old focus GUID - local oldlabel = pfUI.uf.focus.label or "" - local oldid = pfUI.uf.focus.id or "" - - -- Set new focus to current target - pfUI.uf.focus.unitname = nil - pfUI.uf.focus.label = guid - pfUI.uf.focus.id = "" - - -- Update focustarget - if pfUI.uf.focustarget then - pfUI.uf.focustarget.unitname = nil - pfUI.uf.focustarget.label = guid .. "target" - pfUI.uf.focustarget.id = "" - end - - -- Target old focus - if oldlabel and oldlabel ~= "" then - TargetUnit(oldlabel .. oldid) + + if guid and guid ~= "0x0000000000000000" then + local oldGUID = pfUI.uf.focus.label + + SetFocusByGUID(guid) + + -- Target old focus if we had one + if oldGUID and oldGUID ~= "" and oldGUID ~= "0x0000000000000000" then + TargetUnit(oldGUID) end else -- Fallback: name-based swap - local oldunit = UnitExists("target") and strlower(UnitName("target")) + local oldunit = UnitExists("target") and strlower(UnitName("target") or "") if oldunit and pfUI.uf.focus.unitname then - TargetByName(pfUI.uf.focus.unitname) + TargetByName(pfUI.uf.focus.unitname, true) pfUI.uf.focus.unitname = oldunit end end -end +end \ No newline at end of file From a5db589b61c2bdaf7ddd2adb7f87b6417e73ae8c Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Sun, 22 Feb 2026 01:23:04 +0100 Subject: [PATCH 159/159] allowed /focus name to even accept just a part of the name to attempt to target the right name --- modules/focus.lua | 30 +++++++++++++++++++++++++++++- 1 file changed, 29 insertions(+), 1 deletion(-) diff --git a/modules/focus.lua b/modules/focus.lua index d2c9f47f..979dbedc 100644 --- a/modules/focus.lua +++ b/modules/focus.lua @@ -51,9 +51,37 @@ function SlashCmdList.PFFOCUS(msg) if msg ~= "" then -- Try to resolve GUID via short target swap if UnitExists then + local _, prevGUID = UnitExists("target") + local prevPlayer = UnitIsUnit("target", "player") + + -- Suppress "Unknown unit" errors during targeting attempts (fired async) + UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE") + + -- Try exact match first, then prefix match via /tar TargetByName(msg, true) local _, guid = UnitExists("target") - TargetLastTarget() + + if not guid or guid == "0x0000000000000000" then + -- Fallback: prefix match (like /tar storm -> Stormwind Guard) + SlashCmdList.TARGET(msg) + _, guid = UnitExists("target") + end + + -- Re-enable errors next frame (errors are fired async) + local restore = CreateFrame("Frame") + restore:SetScript("OnUpdate", function() + UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE") + restore:SetScript("OnUpdate", nil) + end) + + -- Restore previous target + if prevGUID and prevGUID ~= "0x0000000000000000" then + TargetUnit(prevGUID) + elseif prevPlayer then + TargetUnit("player") + else + ClearTarget() + end if guid and guid ~= "0x0000000000000000" then SetFocusByGUID(guid)