From da799672172876ae3b497171c23983f51039f1df Mon Sep 17 00:00:00 2001 From: shagu Date: Fri, 27 May 2022 16:48:04 +0200 Subject: [PATCH] libpredict: set cache reset to proper events --- libs/libpredict.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/libs/libpredict.lua b/libs/libpredict.lua index 0481dc89..4969b17c 100644 --- a/libs/libpredict.lua +++ b/libs/libpredict.lua @@ -249,7 +249,8 @@ local player = UnitName("player") local cache, gear_string = {}, "" local resetcache = CreateFrame("Frame") resetcache:RegisterEvent("PLAYER_ENTERING_WORLD") -resetcache:RegisterEvent("SKILL_LINES_CHANGED") +resetcache:RegisterEvent("LEARNED_SPELL_IN_TAB") +resetcache:RegisterEvent("CHARACTER_POINTS_CHANGED") resetcache:RegisterEvent("UNIT_INVENTORY_CHANGED") resetcache:SetScript("OnEvent", function() if event == "PLAYER_ENTERING_WORLD" then