diff --git a/pfUI.toc b/pfUI.toc index 3a130a94..d2d0d2d1 100644 --- a/pfUI.toc +++ b/pfUI.toc @@ -63,6 +63,7 @@ skins\blizzard\professions.lua skins\blizzard\auction.lua skins\blizzard\questlog.lua skins\blizzard\mail.lua +skins\blizzard\readycheck.lua # modules modules\gui.lua diff --git a/skins/blizzard/readycheck.lua b/skins/blizzard/readycheck.lua new file mode 100644 index 00000000..b26e9306 --- /dev/null +++ b/skins/blizzard/readycheck.lua @@ -0,0 +1,46 @@ +pfUI:RegisterSkin("ReadyCheckFrame", function () + HookAddonOrVariable("Blizzard_RaidUI", function() + StripTextures(ReadyCheckFrame, true) + CreateBackdrop(ReadyCheckFrame, nil, nil, .75) + + SkinButton(ReadyCheckFrameYesButton) + ReadyCheckFrameYesButton:ClearAllPoints() + ReadyCheckFrameYesButton:SetPoint("RIGHT", ReadyCheckFrame, "BOTTOM", -8, 24) + + SkinButton(ReadyCheckFrameNoButton) + ReadyCheckFrameNoButton:ClearAllPoints() + ReadyCheckFrameNoButton:SetPoint("LEFT", ReadyCheckFrame, "BOTTOM", 8, 24) + + ReadyCheckFrameText:ClearAllPoints() + ReadyCheckFrameText:SetPoint("TOP", ReadyCheckFrame, "TOP", 0, -12) + + local frame = CreateFrame("Button", nil, ReadyCheckFrame) + frame:SetPoint("TOP", ReadyCheckFrameText, "BOTTOM", 0, -6) + frame:SetWidth(220) + frame:SetHeight(10) + + frame.bar = CreateFrame("StatusBar", "ReadyCheckFrameStatusBar", ReadyCheckFrame) + frame.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar") + frame.bar:SetAllPoints(frame) + + frame.bar.text = frame.bar:CreateFontString("Status", "DIALOG", "GameFontNormal") + frame.bar.text:SetFontObject(GameFontWhite) + frame.bar.text:SetFont(pfUI.font_default, 12, "OUTLINE") + frame.bar.text:SetPoint("CENTER", 0, 0) + + local max + hooksecurefunc("ShowReadyCheck", function() + max = ReadyCheckFrame.timer + frame.bar:SetMinMaxValues(0, max) + end, 1) + + hooksecurefunc("ReadyCheck_OnUpdate", function() + if not ReadyCheckFrame.timer then return end + + local perc = ReadyCheckFrame.timer/max + frame.bar:SetStatusBarColor(GetColorGradient(perc)) + frame.bar:SetValue(ReadyCheckFrame.timer) + frame.bar.text:SetText(round(ReadyCheckFrame.timer, 2)) + end, 1) + end) +end)