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Flow unit frame auras: debuffs first on enemies, own size, spacing
Unit frame aura icons are placed by a layout pass after each aura refresh instead of a fixed grid set at setup. Rows are as tall as their largest icon, and the debuff block no longer uses the debuff size to step past buff rows. (Closes #25) - When buffs and debuffs share a corner, debuffs come first on neutral and hostile units. - New Own Buff Size / Own Debuff Size (-1 = normal size) enlarge the player's auras, which C_UnitAuras already lists first. - New Buff/Debuff X-Spacing and Y-Spacing set the gaps between icons and rows; the default of 1 keeps the old look. - The selfdebuff tooltip remap is gone from unit frames and buffwatch: own auras lead the list, so the HARMFUL|PLAYER index is the HARMFUL index.
This commit is contained in:
Vendored
+6
@@ -87,6 +87,8 @@ pfUI_translation["enUS"] = {
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["Buffs"] = nil,
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["Buff Size"] = nil,
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["Buff Spacing"] = nil,
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["Buff X-Spacing"] = nil,
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["Buff Y-Spacing"] = nil,
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["Buffs Per Row"] = nil,
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["Button"] = nil,
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["Button already exists in pfMinimapButtons frame"] = nil,
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@@ -192,6 +194,8 @@ pfUI_translation["enUS"] = {
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["Debuff Position"] = nil,
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["Debuffs"] = nil,
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["Debuff Size"] = nil,
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["Debuff X-Spacing"] = nil,
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["Debuff Y-Spacing"] = nil,
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["Debuffs Per Row"] = nil,
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["Decode"] = nil,
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["Default"] = nil,
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@@ -582,6 +586,8 @@ pfUI_translation["enUS"] = {
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["Overwrite If Unit Is Attacking Others"] = nil,
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["Overwrite If Unit Is Attacking You"] = nil,
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["Overwrite If Unit Is Casting"] = nil,
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["Own Buff Size"] = nil,
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["Own Debuff Size"] = nil,
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["Owner Name"] = nil,
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["Pageable"] = nil,
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["Paging Actionbar"] = nil,
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