unitframes: skip events on uninitialized frames

This commit is contained in:
shagu
2020-03-30 11:18:00 +02:00
parent 9e894816b5
commit e18a6813b6
+14 -12
View File
@@ -715,6 +715,20 @@ function pfUI.uf.OnShow()
end
function pfUI.uf.OnEvent()
-- update indicators
if event == "PARTY_LEADER_CHANGED" or
event == "PARTY_LOOT_METHOD_CHANGED" or
event == "PARTY_MEMBERS_CHANGED" or
event == "RAID_TARGET_UPDATE" or
event == "RAID_ROSTER_UPDATE" or
event == "PLAYER_UPDATE_RESTING"
then
pfUI.uf:RefreshIndicators(this)
end
-- abort on broken unitframes (e.g focus)
if not this.label then return end
-- update regular frames
if event == "PLAYER_ENTERING_WORLD" then
pfUI.uf:RefreshUnit(this, "all")
@@ -734,7 +748,6 @@ function pfUI.uf.OnEvent()
pfUI.uf:RefreshUnit(this, "all")
elseif this.label == "pet" and event == "UNIT_HAPPINESS" then
pfUI.uf:RefreshUnit(this)
-- UNIT_XXX Events
elseif arg1 and arg1 == this.label .. this.id then
if event == "UNIT_PORTRAIT_UPDATE" or event == "UNIT_MODEL_CHANGED" then
@@ -749,17 +762,6 @@ function pfUI.uf.OnEvent()
pfUI.uf:RefreshUnit(this)
end
end
-- update indicators
if event == "PARTY_LEADER_CHANGED" or
event == "PARTY_LOOT_METHOD_CHANGED" or
event == "PARTY_MEMBERS_CHANGED" or
event == "RAID_TARGET_UPDATE" or
event == "RAID_ROSTER_UPDATE" or
event == "PLAYER_UPDATE_RESTING"
then
pfUI.uf:RefreshIndicators(this)
end
end
function pfUI.uf.OnUpdate()