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swingtimer hook for scrm
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@@ -857,5 +857,46 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function ()
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end
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end)
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-- -------------------------------------------------------------------------
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-- Public API for external addons (e.g. SCRM)
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-- Only available when the swingtimer module is loaded.
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-- Usage:
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-- if pfUI and pfUI.swingtimer and pfUI.swingtimer.api then
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-- local api = pfUI.swingtimer.api
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-- local mhTimer = api.GetMHTimer()
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-- end
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-- -------------------------------------------------------------------------
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pfUI.swingtimer.api = {
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-- Remaining time in seconds until next swing
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GetMHTimer = function() return S.mhTimer end,
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GetOHTimer = function() return S.ohTimer end,
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GetRangedTimer = function() return S.raTimer end,
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-- Weapon speed (full swing duration in seconds)
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GetMHSpeed = function() return S.mhSpeed end,
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GetOHSpeed = function() return S.ohSpeed end,
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GetRangedSpeed = function() return S.raSpeed end,
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-- Whether each timer is currently running
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IsMHActive = function() return S.mhActive end,
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IsOHActive = function() return S.ohActive end,
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IsRangedActive = function() return S.raActive end,
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-- Swing progress 0.0 (just reset) to 1.0 (about to swing)
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GetMHProgress = function()
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return S.mhActive and S.mhTimerMax > 0 and (1 - S.mhTimer / S.mhTimerMax) or 0
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end,
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GetOHProgress = function()
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return S.ohActive and S.ohTimerMax > 0 and (1 - S.ohTimer / S.ohTimerMax) or 0
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end,
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GetRangedProgress = function()
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return S.raActive and S.raTimerMax > 0 and (1 - S.raTimer / S.raTimerMax) or 0
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end,
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-- Warrior HS/Cleave queue state
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IsHSQueued = function() return S.hsQueued end,
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IsCleaveQueued = function() return S.cleaveQueued end,
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}
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UpdateWeaponSpeeds()
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end)
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