mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-29 02:36:02 +00:00
unlock: add dock to unlock mode
This commit is contained in:
+370
-11
@@ -1,4 +1,5 @@
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pfUI:RegisterModule("unlock", function ()
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-- grouped frames
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local clusters = {
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-- Name Shift Ctrl
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{ "pfCombo", 5 },
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@@ -7,6 +8,61 @@ pfUI:RegisterModule("unlock", function ()
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{ "pfLootRollFrame", 4 },
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}
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-- frame labels and their config section relation
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local frame_configs = {
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-- unitframes
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["Player"] = { "uf", "player" },
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["Target"] = { "uf", "target" },
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["TargetTarget"] = { "uf", "ttarget" },
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["Pet"] = { "uf", "pet" },
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["PetTarget"] = { "uf", "ptarget" },
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["Focus"] = { "uf", "focus" },
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-- combopoints
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["Combo%d"] = { "uf", "general" },
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-- groupframes
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["Raid%d"] = { "gf", "raid" },
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["Raid%d%d"] = { "gf", "raid" },
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["Group%d"] = { "gf", "group" },
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["Party%dTarget"] = { "gf", "grouptarget" },
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["PartyPet%d"] = { "gf", "grouppet" },
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-- chat
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["ChatLeft"] = { "chat", "general" },
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["ChatRight"] = { "chat", "general" },
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["ChatInputBox"] = { "chat", "general" },
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-- loot
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["LootRollFrame%d"] = { "loot", "general" },
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-- panel
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["PanelLeft"] = { "panel", "general" },
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["PanelRight"] = { "panel", "general" },
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["PanelMinimap"] = { "panel", "general" },
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["PanelMicroButton"] = { "panel", "general" },
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-- actionbar
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["BarActionMain"] = { "actionbar", "general" },
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["BarBottomLeft"] = { "actionbar", "general" },
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["BarBottomRight"] = { "actionbar", "general" },
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["BarRight"] = { "actionbar", "general" },
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["BarTwoRight"] = { "actionbar", "general" },
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["BarShapeShift"] = { "actionbar", "general" },
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-- castbar
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["TargetCastbar"] = { "castbar", "general" },
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["PlayerCastbar"] = { "castbar", "general" },
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-- minimap
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["Minimap"] = { "minimap", "general" },
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["UITracking"] = { "minimap", "general" },
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-- buffs
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["BuffFrame"] = { "buffs", "general" },
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["DebuffFrame"] = { "buffs", "general" },
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}
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local function GetFrames()
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-- Return frames based on Ctrl and Shift state
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-- 'this' [frame] the base frame
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@@ -81,7 +137,7 @@ pfUI:RegisterModule("unlock", function ()
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end
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local function DrawGrid()
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local grid = CreateFrame("Frame", this:GetName() .. "Grid", this)
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local grid = CreateFrame("Frame", this:GetName() .. "Grid", pfUI.unlock)
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grid:SetAllPoints(this)
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local size = 1
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@@ -126,6 +182,94 @@ pfUI:RegisterModule("unlock", function ()
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return grid
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end
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local function GetConfigTable(dlabel)
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local cat, conf = nil, nil
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for label, config in pairs(frame_configs) do
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if string.gsub(dlabel, label, "") == "" then
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cat, conf = config[1], config[2]
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end
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end
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return cat, conf
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end
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local function OpenConfigDialog(category, view)
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if pfUI.gui.tabs[category] and pfUI.gui.tabs[category].tabs[view] then
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pfUI.gui:Show()
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pfUI.gui.tabs[category].button:Click()
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pfUI.gui.tabs[category].tabs[view].button:Click()
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end
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end
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local function UpdateDockValues()
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if not pfUI.unlock.dock:IsShown() then return end
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local dock = pfUI.unlock.dock
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local drag = dock.parent
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local frame = drag.frame
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-- update dock position
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SetAutoPoint(dock, drag, tonumber(pfUI_config.appearance.border.default)*2+2)
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-- update dock entries
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dock.title:SetText(drag.label)
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if pfUI_config["position"] and pfUI_config["position"][drag.fname] and pfUI_config["position"][drag.fname]["xpos"] then
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dock.xcoord:SetText(pfUI_config["position"][drag.fname]["xpos"])
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dock.ycoord:SetText(pfUI_config["position"][drag.fname]["ypos"])
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dock.reset:SetText(T["Reset"])
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dock.up:Enable()
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dock.down:Enable()
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dock.left:Enable()
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dock.right:Enable()
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dock.up.texture:SetVertexColor(1,.8,0)
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dock.down.texture:SetVertexColor(1,.8,0)
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dock.left.texture:SetVertexColor(1,.8,0)
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dock.right.texture:SetVertexColor(1,.8,0)
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else
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dock.reset:SetText(T["Unlock"])
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dock.xcoord:SetText(T["n/a"])
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dock.ycoord:SetText(T["n/a"])
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dock.up:Disable()
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dock.down:Disable()
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dock.left:Disable()
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dock.right:Disable()
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dock.up.texture:SetVertexColor(.4,.4,.4)
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dock.down.texture:SetVertexColor(.4,.4,.4)
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dock.left.texture:SetVertexColor(.4,.4,.4)
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dock.right.texture:SetVertexColor(.4,.4,.4)
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end
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-- update config button
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local cat, conf = GetConfigTable(drag.label)
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if cat and conf then
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dock.config:Enable()
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else
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dock.config:Disable()
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end
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end
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local function SetDockToFrame(frame)
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if pfUI.unlock.dock.parent then
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-- reset previous border color
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CreateBackdrop(pfUI.unlock.dock.parent, nil, nil, .8)
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end
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-- add the new frame
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pfUI.unlock.dock.parent = frame
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if frame then
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pfUI.unlock.dock.parent.backdrop:SetBackdropBorderColor(.2,1,.8,1)
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pfUI.unlock.dock:Show()
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UpdateDockValues()
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else
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pfUI.unlock.dock:Hide()
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end
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end
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local function DraggerOnMouseWheel()
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local frame = this.frame
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local scale = round(frame:GetScale() + arg1/10, 1)
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@@ -142,10 +286,19 @@ pfUI:RegisterModule("unlock", function ()
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end
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if frame.OnMove then frame:OnMove() end
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UpdateDockValues()
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end
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local function DraggerOnMouseDown()
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if arg1 == "MiddleButton" then return end
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if arg1 == "RightButton" then
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if pfUI.unlock.dock.parent == this and pfUI.unlock.dock:IsShown() then
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SetDockToFrame(nil)
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else
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SetDockToFrame(this)
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end
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return
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end
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local frame = this.frame
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pfUI.unlock.selection = GetFrames()
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@@ -165,6 +318,7 @@ pfUI:RegisterModule("unlock", function ()
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local function DraggerOnMouseUp()
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if arg1 == "MiddleButton" then return end
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if arg1 == "RightButton" then return end
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local frame = this.frame
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local name = this.fname
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@@ -185,7 +339,7 @@ pfUI:RegisterModule("unlock", function ()
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end
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this.backdrop:SetBackdropBorderColor(1,1,1,1)
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pfUI.unlock.settingChanged = true
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UpdateDockValues()
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end
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local function DraggerOnClick()
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@@ -195,14 +349,19 @@ pfUI:RegisterModule("unlock", function ()
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frame:ClearAllPoints()
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UpdateMovable(frame)
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end
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UpdateDockValues()
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end
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local function DraggerOnEnter()
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this.backdrop:SetBackdropBorderColor(1,1,1,1)
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if pfUI.unlock.dock.parent ~= this then
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this.backdrop:SetBackdropBorderColor(1,1,1,1)
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end
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end
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local function DraggerOnLeave()
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CreateBackdrop(this, nil, nil, .8)
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if pfUI.unlock.dock.parent ~= this then
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CreateBackdrop(this, nil, nil, .8)
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end
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end
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local function CreateDragger(f)
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@@ -225,6 +384,7 @@ pfUI:RegisterModule("unlock", function ()
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d.frame = f
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d.fname = fname
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d.label = label
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if d:GetHeight() > (2 * d:GetWidth()) then
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label = strvertical(label)
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@@ -243,6 +403,7 @@ pfUI:RegisterModule("unlock", function ()
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return d
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end
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table.insert(UISpecialFrames, "pfUnlock")
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pfUI.unlock = CreateFrame("Button", "pfUnlock", UIParent)
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pfUI.unlock.selection = {}
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pfUI.unlock:Hide()
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@@ -264,6 +425,10 @@ pfUI:RegisterModule("unlock", function ()
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frame.drag:Show()
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frame:Show()
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end
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local txt = T["|cff33ffccUnlock Mode|r\nThis mode allows you to move frames by dragging them using the mouse cursor. Frames can be scaled by scrolling up and down.\nTo scale multiple frames at once (eg. raidframes), hold down the shift key while scrolling. Click into an empty space to go back to the pfUI menu."]
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CreateInfoBox(txt, 15, pfUI.unlock)
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pfUI.gui:Hide()
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end)
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pfUI.unlock:SetScript("OnHide", function()
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@@ -277,17 +442,211 @@ pfUI:RegisterModule("unlock", function ()
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UpdateMovable(frame)
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end
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SetDockToFrame(nil)
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pfUI.unlock:Hide()
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pfUI.gui:Show()
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end)
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function pfUI.unlock:UnlockFrames()
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local txt = T["|cff33ffccUnlock Mode|r\nThis mode allows you to move frames by dragging them using the mouse cursor. Frames can be scaled by scrolling up and down.\nTo scale multiple frames at once (eg. raidframes), hold down the shift key while scrolling. Click into an empty space to go back to the pfUI menu."]
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CreateInfoBox(txt, 15, pfUI.unlock)
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-- dock frame
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pfUI.unlock.dock = CreateFrame("Button", "pfUnlockDock", pfUI.unlock)
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pfUI.unlock.dock:SetWidth(140)
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pfUI.unlock.dock:SetHeight(140)
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pfUI.unlock.dock:SetFrameStrata("FULLSCREEN_DIALOG")
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pfUI.unlock.dock:Hide()
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CreateBackdrop(pfUI.unlock.dock)
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pfUI.unlock:Show()
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pfUI.gui:Hide()
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end
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-- title
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pfUI.unlock.dock.title = pfUI.unlock.dock:CreateFontString("Status", "DIALOG", "GameFontNormal")
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pfUI.unlock.dock.title:SetTextColor(1,1,1,1)
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pfUI.unlock.dock.title:SetFont(pfUI.font_default, C.global.font_size + 2, "OUTLINE")
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pfUI.unlock.dock.title:SetJustifyH("left")
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pfUI.unlock.dock.title:SetPoint("TOP", 0, -5)
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table.insert(UISpecialFrames, "pfUnlock")
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-- x coordinates
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pfUI.unlock.dock.xcoordcap = pfUI.unlock.dock:CreateFontString("Status", "DIALOG", "GameFontNormal")
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pfUI.unlock.dock.xcoordcap:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
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pfUI.unlock.dock.xcoordcap:SetJustifyH("LEFT")
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pfUI.unlock.dock.xcoordcap:SetPoint("TOPLEFT", 5, -33)
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pfUI.unlock.dock.xcoordcap:SetText("X:")
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pfUI.unlock.dock.xcoord = CreateFrame("EditBox", nil, pfUI.unlock.dock)
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pfUI.unlock.dock.xcoord:SetTextInsets(5, 5, 5, 5)
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pfUI.unlock.dock.xcoord:SetJustifyH("CENTER")
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pfUI.unlock.dock.xcoord:SetWidth(45)
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pfUI.unlock.dock.xcoord:SetHeight(18)
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pfUI.unlock.dock.xcoord:SetPoint("TOPLEFT", pfUI.unlock.dock, "TOPLEFT", 20, -30)
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pfUI.unlock.dock.xcoord:SetFontObject(GameFontNormal)
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pfUI.unlock.dock.xcoord:SetAutoFocus(false)
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pfUI.unlock.dock.xcoord:SetScript("OnEscapePressed", function(self)
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if tonumber(this:GetText()) then
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local frame = pfUI.unlock.dock.parent.frame
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local xpos = tonumber(pfUI.unlock.dock.xcoord:GetText())
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local ypos = tonumber(pfUI.unlock.dock.ycoord:GetText())
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frame:SetPoint("TOPLEFT", xpos, ypos)
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SavePosition(frame)
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else
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UpdateDockValues()
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end
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this:ClearFocus()
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end)
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pfUI.unlock.dock.xcoord:SetScript("OnTextChanged", function(self)
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if tonumber(this:GetText()) then
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this:SetTextColor(1,1,1,1)
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else
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this:SetTextColor(1,.3,.3,1)
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end
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end)
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CreateBackdrop(pfUI.unlock.dock.xcoord, nil, true)
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-- y coordinates
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pfUI.unlock.dock.ycoordcap = pfUI.unlock.dock:CreateFontString("Status", "DIALOG", "GameFontNormal")
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pfUI.unlock.dock.ycoordcap:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
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pfUI.unlock.dock.ycoordcap:SetText("Y:")
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pfUI.unlock.dock.ycoordcap:SetJustifyH("LEFT")
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pfUI.unlock.dock.ycoordcap:SetPoint("TOPLEFT", 75, -33)
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pfUI.unlock.dock.ycoord = CreateFrame("EditBox", nil, pfUI.unlock.dock)
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pfUI.unlock.dock.ycoord:SetTextInsets(5, 5, 5, 5)
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pfUI.unlock.dock.ycoord:SetJustifyH("CENTER")
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pfUI.unlock.dock.ycoord:SetWidth(45)
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pfUI.unlock.dock.ycoord:SetHeight(18)
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pfUI.unlock.dock.ycoord:SetPoint("TOPLEFT", pfUI.unlock.dock, "TOPLEFT", 90, -30)
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pfUI.unlock.dock.ycoord:SetFontObject(GameFontNormal)
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pfUI.unlock.dock.ycoord:SetAutoFocus(false)
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pfUI.unlock.dock.ycoord:SetScript("OnEscapePressed", function(self)
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if tonumber(this:GetText()) then
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local frame = pfUI.unlock.dock.parent.frame
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local xpos = tonumber(pfUI.unlock.dock.xcoord:GetText())
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local ypos = tonumber(pfUI.unlock.dock.ycoord:GetText())
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frame:SetPoint("TOPLEFT", xpos, ypos)
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SavePosition(frame)
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else
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UpdateDockValues()
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end
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this:ClearFocus()
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end)
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pfUI.unlock.dock.ycoord:SetScript("OnTextChanged", function(self)
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if tonumber(this:GetText()) then
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this:SetTextColor(1,1,1,1)
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else
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this:SetTextColor(1,.3,.3,1)
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end
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end)
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CreateBackdrop(pfUI.unlock.dock.ycoord, nil, true)
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-- reset button
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pfUI.unlock.dock.reset = CreateFrame("Button", "pfDragDockReset", pfUI.unlock.dock, "UIPanelButtonTemplate")
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pfUI.unlock.dock.reset:SetHeight(18)
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pfUI.unlock.dock.reset:SetPoint("TOPLEFT", 5, -55)
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pfUI.unlock.dock.reset:SetPoint("TOPRIGHT", -5, -55)
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pfUI.unlock.dock.reset:SetScript("OnClick", function()
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local frame = pfUI.unlock.dock.parent.frame
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if this:GetText() == T["Reset"] then
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pfUI_config["position"][frame:GetName()] = nil
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frame:ClearAllPoints()
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UpdateMovable(frame)
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else
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frame:StartMoving()
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frame:StopMovingOrSizing()
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SavePosition(frame)
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end
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UpdateDockValues()
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end)
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SkinButton(pfUI.unlock.dock.reset,.2,1,.8)
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-- move left
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pfUI.unlock.dock.left = CreateFrame("Button", "pfDragDockPosUp", pfUI.unlock.dock, "UIPanelButtonTemplate")
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pfUI.unlock.dock.left:SetHeight(18)
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pfUI.unlock.dock.left:SetWidth(18)
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pfUI.unlock.dock.left:SetPoint("TOP", -50, -80)
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pfUI.unlock.dock.left.texture = pfUI.unlock.dock.left:CreateTexture("arrow")
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pfUI.unlock.dock.left.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\left")
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pfUI.unlock.dock.left.texture:ClearAllPoints()
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pfUI.unlock.dock.left.texture:SetPoint("TOPLEFT", pfUI.unlock.dock.left, "TOPLEFT", 4, -2)
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pfUI.unlock.dock.left.texture:SetPoint("BOTTOMRIGHT", pfUI.unlock.dock.left, "BOTTOMRIGHT", -4, 2)
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pfUI.unlock.dock.left:SetScript("OnClick", function()
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local frame = pfUI.unlock.dock.parent.frame
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local _, _, _, xpos, ypos = frame:GetPoint()
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frame:SetPoint("TOPLEFT", xpos - 1, ypos)
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SavePosition(frame)
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UpdateDockValues()
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end)
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SkinButton(pfUI.unlock.dock.left,.2,1,.8)
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-- move right
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pfUI.unlock.dock.right = CreateFrame("Button", "pfDragDockPosUp", pfUI.unlock.dock, "UIPanelButtonTemplate")
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pfUI.unlock.dock.right:SetHeight(18)
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pfUI.unlock.dock.right:SetWidth(18)
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pfUI.unlock.dock.right:SetPoint("TOP", -25, -80)
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pfUI.unlock.dock.right.texture = pfUI.unlock.dock.right:CreateTexture("arrow")
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pfUI.unlock.dock.right.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\right")
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pfUI.unlock.dock.right.texture:ClearAllPoints()
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pfUI.unlock.dock.right.texture:SetPoint("TOPLEFT", pfUI.unlock.dock.right, "TOPLEFT", 4, -2)
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pfUI.unlock.dock.right.texture:SetPoint("BOTTOMRIGHT", pfUI.unlock.dock.right, "BOTTOMRIGHT", -4, 2)
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pfUI.unlock.dock.right:SetScript("OnClick", function()
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local frame = pfUI.unlock.dock.parent.frame
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local _, _, _, xpos, ypos = frame:GetPoint()
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frame:SetPoint("TOPLEFT", xpos + 1, ypos)
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SavePosition(frame)
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UpdateDockValues()
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end)
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SkinButton(pfUI.unlock.dock.right,.2,1,.8)
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-- move up
|
||||
pfUI.unlock.dock.up = CreateFrame("Button", "pfDragDockPosUp", pfUI.unlock.dock, "UIPanelButtonTemplate")
|
||||
pfUI.unlock.dock.up:SetHeight(18)
|
||||
pfUI.unlock.dock.up:SetWidth(18)
|
||||
pfUI.unlock.dock.up:SetPoint("TOP", 25, -80)
|
||||
pfUI.unlock.dock.up.texture = pfUI.unlock.dock.up:CreateTexture("arrow")
|
||||
pfUI.unlock.dock.up.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\up")
|
||||
pfUI.unlock.dock.up.texture:ClearAllPoints()
|
||||
pfUI.unlock.dock.up.texture:SetPoint("TOPLEFT", pfUI.unlock.dock.up, "TOPLEFT", 4, -2)
|
||||
pfUI.unlock.dock.up.texture:SetPoint("BOTTOMRIGHT", pfUI.unlock.dock.up, "BOTTOMRIGHT", -4, 2)
|
||||
pfUI.unlock.dock.up:SetScript("OnClick", function()
|
||||
local frame = pfUI.unlock.dock.parent.frame
|
||||
local _, _, _, xpos, ypos = frame:GetPoint()
|
||||
frame:SetPoint("TOPLEFT", xpos, ypos + 1)
|
||||
SavePosition(frame)
|
||||
UpdateDockValues()
|
||||
end)
|
||||
SkinButton(pfUI.unlock.dock.up,.2,1,.8)
|
||||
|
||||
-- move down
|
||||
pfUI.unlock.dock.down = CreateFrame("Button", "pfDragDockPosUp", pfUI.unlock.dock, "UIPanelButtonTemplate")
|
||||
pfUI.unlock.dock.down:SetHeight(18)
|
||||
pfUI.unlock.dock.down:SetWidth(18)
|
||||
pfUI.unlock.dock.down:SetPoint("TOP", 50, -80)
|
||||
pfUI.unlock.dock.down.texture = pfUI.unlock.dock.down:CreateTexture("arrow")
|
||||
pfUI.unlock.dock.down.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\down")
|
||||
pfUI.unlock.dock.down.texture:ClearAllPoints()
|
||||
pfUI.unlock.dock.down.texture:SetPoint("TOPLEFT", pfUI.unlock.dock.down, "TOPLEFT", 4, -2)
|
||||
pfUI.unlock.dock.down.texture:SetPoint("BOTTOMRIGHT", pfUI.unlock.dock.down, "BOTTOMRIGHT", -4, 2)
|
||||
pfUI.unlock.dock.down:SetScript("OnClick", function()
|
||||
local frame = pfUI.unlock.dock.parent.frame
|
||||
local _, _, _, xpos, ypos = frame:GetPoint()
|
||||
frame:SetPoint("TOPLEFT", xpos, ypos - 1)
|
||||
SavePosition(frame)
|
||||
UpdateDockValues()
|
||||
end)
|
||||
SkinButton(pfUI.unlock.dock.down,.2,1,.8)
|
||||
|
||||
-- open config
|
||||
pfUI.unlock.dock.config = CreateFrame("Button", "pfDragDockConfigOpen", pfUI.unlock.dock, "UIPanelButtonTemplate")
|
||||
pfUI.unlock.dock.config:SetHeight(18)
|
||||
pfUI.unlock.dock.config:SetPoint("BOTTOMLEFT", 5, 5)
|
||||
pfUI.unlock.dock.config:SetPoint("BOTTOMRIGHT", -5, 5)
|
||||
pfUI.unlock.dock.config:SetText(T["Configure"])
|
||||
pfUI.unlock.dock.config:SetScript("OnClick", function()
|
||||
local cat, conf = GetConfigTable(pfUI.unlock.dock.parent.label)
|
||||
if cat and conf then OpenConfigDialog(cat, conf) end
|
||||
end)
|
||||
SkinButton(pfUI.unlock.dock.config,.2,1,.8)
|
||||
end)
|
||||
|
||||
Reference in New Issue
Block a user