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Version 6.1.1 - Chat & Nameplate Level Fixes
Bugfixes: - Fixed targeting high-level players overwriting known level with -1 - Chat now shows "??" instead of -1 for unknown levels - Nameplates now use stored level from database after reload - Nameplate level color now uses difficulty color when loaded from DB Config Changes: - Chat player level display now disabled by default
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@@ -131,6 +131,8 @@ libunitscan:SetScript("OnEvent", function()
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if UnitIsPlayer(scan) then
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_, class = UnitClass(scan)
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level = UnitLevel(scan)
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-- UnitLevel returns -1 for unknown levels, don't overwrite known values
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level = level > 0 and level or nil
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name = UnitName(scan)
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guild = GetGuildInfo(scan)
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AddData("players", name, class, level, nil, guild)
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@@ -138,6 +140,8 @@ libunitscan:SetScript("OnEvent", function()
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_, class = UnitClass(scan)
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elite = UnitClassification(scan)
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level = UnitLevel(scan)
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-- UnitLevel returns -1 for unknown levels, don't overwrite known values
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level = level > 0 and level or nil
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name = UnitName(scan)
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AddData("mobs", name, class, level, elite)
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end
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