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Version 6.1.1 - Chat & Nameplate Level Fixes
Bugfixes: - Fixed targeting high-level players overwriting known level with -1 - Chat now shows "??" instead of -1 for unknown levels - Nameplates now use stored level from database after reload - Nameplate level color now uses difficulty color when loaded from DB Config Changes: - Chat player level display now disabled by default
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@@ -664,6 +664,14 @@ pfUI:RegisterModule("nameplates", "vanilla", function ()
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local name = plate.original.name:GetText()
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local level = plate.original.level:IsShown() and plate.original.level:GetObjectType() == "FontString" and tonumber(plate.original.level:GetText()) or "??"
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local class, ulevel, elite, player, guild = GetUnitData(name, true)
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-- Use database level if available and valid (fixes ?? after reload)
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local levelFromDB = false
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if ulevel and ulevel > 0 then
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level = ulevel
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levelFromDB = true
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end
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local target = plate.istarget
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local mouseover = UnitExists("mouseover") and plate.original.glow:IsShown() or nil
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local unitstr = target and "target" or mouseover and "mouseover" or nil
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@@ -787,6 +795,12 @@ pfUI:RegisterModule("nameplates", "vanilla", function ()
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plate.name:SetText(GetNameString(name))
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plate.level:SetText(string.format("%s%s", level, (elitestrings[elite] or "")))
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-- Set level color from GetDifficultyColor when using DB level
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if levelFromDB and type(level) == "number" then
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local color = GetDifficultyColor(level)
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plate.level:SetTextColor(color.r + 0.3, color.g + 0.3, color.b + 0.3, 1)
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end
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if guild and C.nameplates.showguildname == "1" then
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plate.guild:SetText(guild)
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