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unitframes: use fixed layers for power and health
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@@ -903,8 +903,10 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
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f.hp = CreateFrame("Frame",nil, f)
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f.hp.bar = CreateFrame("StatusBar", nil, f.hp)
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f.hp.bar:SetFrameLevel(8)
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f.power = CreateFrame("Frame",nil, f)
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f.power.bar = CreateFrame("StatusBar", nil, f.power)
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f.hp.bar:SetFrameLevel(4)
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f.glow = CreateFrame("Frame", nil, f)
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f.hpLeftText = f:CreateFontString("Status", "OVERLAY", "GameFontNormalSmall")
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