unitframes: use fixed layers for power and health

This commit is contained in:
shagu
2019-09-26 19:39:23 +02:00
parent 8bc3744021
commit eb790a37b1
+2
View File
@@ -903,8 +903,10 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
f.hp = CreateFrame("Frame",nil, f)
f.hp.bar = CreateFrame("StatusBar", nil, f.hp)
f.hp.bar:SetFrameLevel(8)
f.power = CreateFrame("Frame",nil, f)
f.power.bar = CreateFrame("StatusBar", nil, f.power)
f.hp.bar:SetFrameLevel(4)
f.glow = CreateFrame("Frame", nil, f)
f.hpLeftText = f:CreateFontString("Status", "OVERLAY", "GameFontNormalSmall")