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refresh gametooltip for rested gains
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@@ -228,6 +228,9 @@ end
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self.bar.text:SetText(string.format(text, T["Experience"], xpperc, experc, T["Rested"]))
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self.bar.text:SetText(string.format(text, T["Experience"], xpperc, experc, T["Rested"]))
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self.tick = GetTime() + self.timeout
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self.tick = GetTime() + self.timeout
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if event == "UPDATE_EXHAUSTION" and GameTooltip:IsOwned(self) then
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OnEnter(self)
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end
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return
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return
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elseif mode == "PETXP" then
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elseif mode == "PETXP" then
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self.restedbar:Hide()
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self.restedbar:Hide()
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