mirror of
https://github.com/brues-code/pfUI.git
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unitframes: add resting icon
Thanks @AMGarkin (https://gitlab.com/shagu/pfUI/merge_requests/990)
This commit is contained in:
+24
-2
@@ -343,11 +343,18 @@ function pfUI.uf:UpdateConfig()
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f.raidIcon:SetWidth(24)
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f.raidIcon:SetHeight(24)
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f.raidIcon:SetPoint("TOP", f, "TOP", 0, 6)
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f.raidIcon.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\raidicons")
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f.raidIcon.texture:SetAllPoints(f.raidIcon)
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f.raidIcon:Hide()
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f.restIcon:SetWidth(16)
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f.restIcon:SetHeight(16)
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f.restIcon:SetPoint("TOP", f, "TOPLEFT", 0, -1)
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f.restIcon.texture:SetTexture("Interface\\CharacterFrame\\UI-StateIcon", true)
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f.restIcon.texture:SetTexCoord(0, .5, 0, .421875)
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f.restIcon.texture:SetAllPoints(f.restIcon)
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f.restIcon:Hide()
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if f.config.buffs == "off" then
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for i=1, 32 do
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if f.buffs and f.buffs[i] then
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@@ -567,7 +574,8 @@ function pfUI.uf:EnableScripts()
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f:RegisterEvent("UNIT_INVENTORY_CHANGED") -- label=player && frame=buff
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f:RegisterEvent("PARTY_MEMBERS_CHANGED") -- label=party, frame=leaderIcon
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f:RegisterEvent("PARTY_LEADER_CHANGED") -- frame=leaderIcon
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f:RegisterEvent("RAID_ROSTER_UPDATE") -- label=raid
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f:RegisterEvent("RAID_ROSTER_UPDATE") -- label=raidIcon
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f:RegisterEvent("PLAYER_UPDATE_RESTING") -- label=restIcon
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f:RegisterEvent("PLAYER_TARGET_CHANGED") -- label=target
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f:RegisterEvent("PARTY_LOOT_METHOD_CHANGED") -- frame=lootIcon
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f:RegisterEvent("RAID_TARGET_UPDATE") -- frame=raidIcon
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@@ -597,6 +605,8 @@ function pfUI.uf:EnableScripts()
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pfUI.uf:RefreshUnit(this, "all")
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elseif event == "RAID_TARGET_UPDATE" then
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pfUI.uf:RefreshUnit(this, "raidIcon")
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elseif this.label == "player" and event == "PLAYER_UPDATE_RESTING" then
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pfUI.uf:RefreshUnit(this, "restIcon")
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elseif event == "PARTY_LOOT_METHOD_CHANGED" then
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pfUI.uf:RefreshUnit(this, "lootIcon")
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elseif event == "PARTY_LEADER_CHANGED" then
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@@ -781,6 +791,9 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
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f.raidIcon = CreateFrame("Frame", nil, f.hp.bar)
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f.raidIcon.texture = f.raidIcon:CreateTexture(nil,"ARTWORK")
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f.restIcon = CreateFrame("Frame", nil, f.hp.bar)
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f.restIcon.texture = f.restIcon:CreateTexture(nil, "BACKGROUND")
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f.portrait = CreateFrame("Frame", "pfPortrait" .. f.label .. f.id, f)
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f.portrait.tex = f.portrait:CreateTexture("pfPortraitTexture" .. f.label .. f.id, "OVERLAY")
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f.portrait.model = CreateFrame("PlayerModel", "pfPortraitModel" .. f.label .. f.id, f.portrait)
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@@ -1056,6 +1069,15 @@ function pfUI.uf:RefreshUnit(unit, component)
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end
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end
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-- Rest Icon
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if unit.restIcon and unit:GetName() == "pfPlayer" and ( component == "all" or component == "restIcon" ) then
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if C.unitframes.player.showRest == "1" and UnitIsUnit(unitstr, "player") and IsResting() then
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unit.restIcon:Show()
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else
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unit.restIcon:Hide()
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end
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end
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-- Buffs
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if unit.buffs and ( component == "all" or component == "aura" ) then
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for i=1, unit.config.bufflimit do
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