From f497c71523856c267c3f45c02df78a8949e98d1b Mon Sep 17 00:00:00 2001
From: Brues <5278969+brues-code@users.noreply.github.com>
Date: Fri, 11 Sep 2026 00:10:51 -0500
Subject: [PATCH] Filter unit events to their units, rework energytick, drop
macrotweak
Eight commits off classicapi_next.
ClassicAPI's RegisterUnitEvent registers for an event but only delivers it
when arg1 is one of the given units, so a handler for one unit stops waking
for every other one in the world. The 26 registrations whose unit set is
fixed at registration time now name it. The rule throughout is register the
superset and keep the handler's own check -- the filter narrows what arrives,
it does not decide what to act on. Guards that look unreachable stay put: the
filter applies only when arg1 is a string, so an event that fires with a
number or no argument is delivered as if plainly registered.
Frames whose unit changes at runtime own their subscriptions instead of
sorting events out per event. unitframes points them at the unitstr
UpdateVisibility already computes -- replacing a string concat, and on a miss
a second concat plus a UnitGUID call, for every frame on every unit event in
the world -- and a frame that is not in use drops its unit events entirely.
nameplates registers per plate against the plate's own token, which is also
the only workable shape: slots have no cap, so any nameplate1..N list would
have been a guess that fails in exactly the crowded scenes where plates
matter. marktracking names mark1 through mark8. A registration keeps its
kind, so none of these can be plain-registered first.
Both teardown paths PLAYER_LOGOUT guards -- the crash 132 -- now cover the
per-frame subscriptions: plates tear down rather than dispatching through
logout, and a unit frame takes itself off the visibility scan so it cannot
re-register what it just dropped.
marktracking also drops its once-a-second full rebuild, which ran for the
whole session whether or not a marker existed anywhere. The ticker is created
and cancelled with group membership. It is deliberately not keyed on a mark
being visible -- a marker on an out-of-range unit shows no row, and that is
the case the poll exists to catch.
nameplates gates the per-plate update against the floor across all four
throttle categories before classifying it, instead of running a GetAlpha, a
castbar IsShown, a cast lookup and up to two libthrottle:Get resolutions on
plates throttled to 10fps that were going to return anyway. Nothing that
would have updated can be turned away by a floor. The four throttles resolve
in CacheConfig, where config changes already land.
energytick sweeps the clock the server actually runs. There is one regen
timer for every power, re-armed every 2s by Player::RegenerateAll and never
touched by casting; the five-second rule changes what a tick pays, not when
it lands. The sweep is a free-running phase lock on that clock, so
Illumination refunds, potions and a Mana Spring totem on its own phase no
longer snap the spark mid-cycle, and an 80ms band keeps a correct tick from
hitching it at the wrap. The FSR window shades rather than predicting a share
of spirit the client cannot compute -- the Casting Regen item ladder is equip
auras absent from the buff list. The energy period is summed from
SPELL_AURA_MOD_ENERGY_REGEN_TIME across the spellbook and buffs, so Blade
Rush is found without GetTalentInfo(2, 16), an ordinal that does not fail
when the tree changes but reads another talent's rank.
macrotweak is gone -- ClassicAPI 1.15 covers it -- with its config entry, its
GUI block, its translations in all eight locales, and actionbar's
ButtonMacroScan, the #showtooltip scanner that fed it.
---
API_Check.lua | 2 +-
api/config.lua | 1 -
api/unitframes.lua | 97 ++++++++++++---
env/translations_deDE.lua | 1 -
env/translations_enUS.lua | 1 -
env/translations_esES.lua | 1 -
env/translations_frFR.lua | 1 -
env/translations_koKR.lua | 1 -
env/translations_ruRU.lua | 1 -
env/translations_zhCN.lua | 1 -
env/translations_zhTW.lua | 1 -
init/modules.xml | 1 -
libs/libhealth.lua | 4 +-
libs/libpredict.lua | 2 +-
modules/actionbar.lua | 96 ++++-----------
modules/buff.lua | 2 +-
modules/castbar.lua | 24 ++--
modules/combopoints.lua | 2 +-
modules/energytick.lua | 245 ++++++++++++++++++++++++++++----------
modules/gui.lua | 6 +-
modules/macrotweak.lua | 67 -----------
modules/marktracking.lua | 56 ++++++---
modules/minimap.lua | 2 +-
modules/nameplates.lua | 174 +++++++++++++++------------
modules/panel.lua | 2 +-
modules/swingtimer.lua | 2 +-
modules/xpbar.lua | 6 +-
27 files changed, 452 insertions(+), 347 deletions(-)
delete mode 100644 modules/macrotweak.lua
diff --git a/API_Check.lua b/API_Check.lua
index df5170e6..45c8c2bc 100644
--- a/API_Check.lua
+++ b/API_Check.lua
@@ -13,7 +13,7 @@ do
-- on. There pfUI does load, and will throw wherever it reaches for something
-- the installed DLL doesn't have yet -- the popup names the cause so those
-- errors aren't a mystery.
- local PFUI_CLASSIC_API_MIN = 11304 -- (X*10000 + Y*100 + Z)
+ local PFUI_CLASSIC_API_MIN = 11500 -- (X*10000 + Y*100 + Z)
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
diff --git a/api/config.lua b/api/config.lua
index 7e917a07..f7d74e68 100644
--- a/api/config.lua
+++ b/api/config.lua
@@ -645,7 +645,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("bars", nil, "animation", "zoomfade")
pfUI:UpdateConfig("bars", nil, "animmode", "keypress")
pfUI:UpdateConfig("bars", nil, "animalways", "0")
- pfUI:UpdateConfig("bars", nil, "macroscan", "1")
pfUI:UpdateConfig("bars", nil, "reagents", "1")
pfUI:UpdateConfig("bars", nil, "hunterbar", "0")
pfUI:UpdateConfig("bars", nil, "pagemasteralt", "0")
diff --git a/api/unitframes.lua b/api/unitframes.lua
index 56c8cb86..677b99e1 100644
--- a/api/unitframes.lua
+++ b/api/unitframes.lua
@@ -314,7 +314,8 @@ function pfUI.uf:UpdateVisibility()
end
local unitstr = ("%s%s"):format(self.label or "", self.id or "")
- self:SetAttribute("unit", unitstr ~= "" and unitstr or nil)
+ self.unitstr = unitstr ~= "" and unitstr or nil
+ self:SetAttribute("unit", self.unitstr)
local visibility = ("[target=%s,exists] show; hide"):format(unitstr)
-- Group frames are redundant when the group is already shown as a raid grid:
@@ -344,6 +345,15 @@ function pfUI.uf:UpdateVisibility()
self.visible = nil
end
+ -- This is the single place a frame's unit is ever assigned, so it is also the
+ -- place its subscriptions follow it to: the engine then delivers only this
+ -- unit's events, and OnEvent compares against the cached string instead of
+ -- rebuilding label..id -- and calling UnitGUID -- for every unit event fired
+ -- by anything, anywhere. A frame that is not in use drops them entirely; the
+ -- roster events that would bring it back are registered plainly, and
+ -- visibilityscan re-runs this every 0.2s regardless, so it recovers on its own.
+ self:RegisterUnitEvents(visibility ~= "hide" and self.unitstr or nil)
+
-- vanilla visibility
if self.unitname then
self:Show()
@@ -624,11 +634,14 @@ function pfUI.uf:UpdateConfig()
f.feedbackText:ClearAllPoints()
f.feedbackText:SetPoint("CENTER", f.portrait, "CENTER")
end
- f:RegisterEvent("UNIT_COMBAT")
+ f.combatfeedback = true
else
f.feedbackText:Hide()
- f:UnregisterEvent("UNIT_COMBAT")
+ f.combatfeedback = nil
end
+ -- RegisterUnitEvents owns UNIT_COMBAT; clearing the cached unit makes the
+ -- next UpdateVisibility re-run it against the new combatfeedback state.
+ f.eventunit = nil
f.hpLeftText:SetFontObject(GameFontWhite)
f.hpLeftText:SetFont(fontname, fontsize, fontstyle)
@@ -918,6 +931,9 @@ function pfUI.uf:UpdateConfig()
f:UpdateFrameSize()
else
f:UnregisterAllEvents()
+ -- that dropped the unit filters along with the registrations, so the cache
+ -- has to go too or the next UpdateVisibility believes they are still set
+ f.eventunit = nil
f:Hide()
end
end
@@ -959,6 +975,10 @@ function pfUI.uf.OnEvent()
this:UnregisterAllEvents()
this:SetScript("OnEvent", nil)
this:SetScript("OnUpdate", nil)
+ -- visibilityscan is a separate frame and keeps ticking, so leaving this one
+ -- on its list would have UpdateVisibility re-register the unit events we
+ -- just dropped -- straight back into the crash 132 this branch prevents
+ visibilityscan.frames[this] = nil
return
end
@@ -1025,8 +1045,12 @@ function pfUI.uf.OnEvent()
this.update_aura = true
elseif this.label == "pet" and event == "UNIT_HAPPINESS" then
this.update_full = true
- -- UNIT_XXX Events
- elseif arg1 and (arg1 == this.label .. this.id or (UnitGUID and arg1 == UnitGUID(this.label .. this.id))) then
+ -- UNIT_XXX Events. RegisterUnitEvents means arg1 can only be this frame's own
+ -- unit; the compare is kept for the case the filter sits out, which is when
+ -- arg1 is not a string. The old GUID alternative is gone: these events fire
+ -- once per token that resolves to the unit AND once with the raw GUID, so the
+ -- token form always arrives and the GUID form was only ever a duplicate wake.
+ elseif arg1 and arg1 == this.unitstr then
if event == "UNIT_PORTRAIT_UPDATE" or event == "UNIT_MODEL_CHANGED" then
this.update_portrait = true
elseif event == "UNIT_AURA" then
@@ -1251,25 +1275,56 @@ function pfUI.uf.OnUpdate()
end
end
+-- The unit events whose arg1 is the frame's OWN unit -- everything the OnEvent
+-- routes through its "UNIT_XXX Events" branch. These are not registered here:
+-- UpdateVisibility owns them, because it owns the frame's unit (below).
+--
+-- UNIT_PET and UNIT_HAPPINESS are deliberately absent. Their branches key on
+-- the frame's label, and UNIT_PET's arg1 is the pet's OWNER ("player" for a
+-- "pet" frame), so filtering them by the frame's own unit would drop them.
+local UNIT_EVENTS = {
+ "UNIT_DISPLAYPOWER",
+ "UNIT_HEALTH", "UNIT_MAXHEALTH",
+ "UNIT_MANA", "UNIT_MAXMANA",
+ "UNIT_RAGE", "UNIT_MAXRAGE",
+ "UNIT_ENERGY", "UNIT_MAXENERGY",
+ "UNIT_FOCUS",
+ "UNIT_PORTRAIT_UPDATE", "UNIT_MODEL_CHANGED",
+ "UNIT_FACTION",
+ "UNIT_AURA", -- frame=buff, frame=debuff
+}
+
+-- Point this frame's unit-event subscriptions at `unitstr`, or drop them when
+-- the frame has no unit. Cheap to call repeatedly: it no-ops unless the unit
+-- actually changed, which matters because visibilityscan runs UpdateVisibility
+-- for every frame five times a second.
+function pfUI.uf:RegisterUnitEvents(unitstr)
+ if self.eventunit == unitstr then return end
+ self.eventunit = unitstr
+
+ for i = 1, table.getn(UNIT_EVENTS) do
+ if unitstr then
+ self:RegisterUnitEvent(UNIT_EVENTS[i], unitstr)
+ else
+ self:UnregisterEvent(UNIT_EVENTS[i])
+ end
+ end
+
+ -- UNIT_COMBAT rides along only while the frame draws combat feedback text.
+ -- UpdateConfig clears eventunit when it toggles that, so the next
+ -- UpdateVisibility re-runs this.
+ if unitstr and self.combatfeedback then
+ self:RegisterUnitEvent("UNIT_COMBAT", unitstr)
+ else
+ self:UnregisterEvent("UNIT_COMBAT")
+ end
+end
+
function pfUI.uf:EnableEvents()
local f = self
f:RegisterEvent("PLAYER_ENTERING_WORLD")
f:RegisterEvent("PLAYER_LOGOUT")
- f:RegisterEvent("UNIT_DISPLAYPOWER")
- f:RegisterEvent("UNIT_HEALTH")
- f:RegisterEvent("UNIT_MAXHEALTH")
- f:RegisterEvent("UNIT_MANA")
- f:RegisterEvent("UNIT_MAXMANA")
- f:RegisterEvent("UNIT_RAGE")
- f:RegisterEvent("UNIT_MAXRAGE")
- f:RegisterEvent("UNIT_ENERGY")
- f:RegisterEvent("UNIT_MAXENERGY")
- f:RegisterEvent("UNIT_FOCUS")
- f:RegisterEvent("UNIT_PORTRAIT_UPDATE")
- f:RegisterEvent("UNIT_MODEL_CHANGED")
- f:RegisterEvent("UNIT_FACTION")
- f:RegisterEvent("UNIT_AURA") -- frame=buff, frame=debuff
f:RegisterEvent("PLAYER_AURAS_CHANGED") -- label=player && frame=buff
f:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- label=player && frame=buff (ClassicAPI: weapon-enchant buffs)
f:RegisterEvent("PARTY_MEMBERS_CHANGED") -- label=party, frame=leaderIcon
@@ -1387,6 +1442,7 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
f.UpdateConfig = pfUI.uf.UpdateConfig
f.EnableScripts = pfUI.uf.EnableScripts
f.EnableEvents = pfUI.uf.EnableEvents
+ f.RegisterUnitEvents = pfUI.uf.RegisterUnitEvents
f.EnableClickCast = pfUI.uf.EnableClickCast
f.GetColor = pfUI.uf.GetColor
@@ -1503,6 +1559,9 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
f:UpdateFrameSize()
else
f:UnregisterAllEvents()
+ -- that dropped the unit filters along with the registrations, so the cache
+ -- has to go too or the next UpdateVisibility believes they are still set
+ f.eventunit = nil
f:Hide()
end
diff --git a/env/translations_deDE.lua b/env/translations_deDE.lua
index 108601bb..b0492a27 100644
--- a/env/translations_deDE.lua
+++ b/env/translations_deDE.lua
@@ -670,7 +670,6 @@ pfUI_translation["deDE"] = {
["Scale"] = nil,
["Scale Border On HiDPI Displays"] = nil,
["Scaling"] = nil,
- ["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = nil,
["Screen Resolution"] = nil,
["Screenshot"] = nil,
diff --git a/env/translations_enUS.lua b/env/translations_enUS.lua
index 4b0bfb90..64feeea7 100644
--- a/env/translations_enUS.lua
+++ b/env/translations_enUS.lua
@@ -683,7 +683,6 @@ pfUI_translation["enUS"] = {
["Scale"] = nil,
["Scale Border On HiDPI Displays"] = nil,
["Scaling"] = nil,
- ["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = nil,
["Screen Resolution"] = nil,
["Screenshot"] = nil,
diff --git a/env/translations_esES.lua b/env/translations_esES.lua
index 0bb0fc3d..dade5647 100644
--- a/env/translations_esES.lua
+++ b/env/translations_esES.lua
@@ -670,7 +670,6 @@ pfUI_translation["esES"] = {
["Scale"] = "Escala",
["Scale Border On HiDPI Displays"] = "Escalar los bordes en las pantallas con DPI alto",
["Scaling"] = "Escalada",
- ["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = "Intensidad de brillo en los bordes de la pantalla",
["Screen Resolution"] = "Resolución de pantalla",
["Screenshot"] = "Captura de pantalla",
diff --git a/env/translations_frFR.lua b/env/translations_frFR.lua
index c8f250bf..b041ae74 100644
--- a/env/translations_frFR.lua
+++ b/env/translations_frFR.lua
@@ -670,7 +670,6 @@ pfUI_translation["frFR"] = {
["Scale"] = "Échelle",
["Scale Border On HiDPI Displays"] = "Échelle de bordure sur les écrans HiDPI",
["Scaling"] = "Mise à l'échelle",
- ["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = nil,
["Screen Resolution"] = "Résolution d'écran",
["Screenshot"] = "Imprime écran",
diff --git a/env/translations_koKR.lua b/env/translations_koKR.lua
index bb05b818..1a8f7799 100644
--- a/env/translations_koKR.lua
+++ b/env/translations_koKR.lua
@@ -670,7 +670,6 @@ pfUI_translation["koKR"] = {
["Scale"] = nil,
["Scale Border On HiDPI Displays"] = nil,
["Scaling"] = nil,
- ["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = nil,
["Screen Resolution"] = "화면 해상도",
["Screenshot"] = nil,
diff --git a/env/translations_ruRU.lua b/env/translations_ruRU.lua
index 595ed9b8..c2a14231 100644
--- a/env/translations_ruRU.lua
+++ b/env/translations_ruRU.lua
@@ -670,7 +670,6 @@ pfUI_translation["ruRU"] = {
["Scale"] = "Масштаб",
["Scale Border On HiDPI Displays"] = "Масштабировать границы на HiDPI мониторах",
["Scaling"] = "Масштаб интерфейса",
- ["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = "Интенсивность свечения на краях экрана",
["Screen Resolution"] = "Разрешение экрана",
["Screenshot"] = "Снимок экрана",
diff --git a/env/translations_zhCN.lua b/env/translations_zhCN.lua
index 6e3467fe..670bbd00 100644
--- a/env/translations_zhCN.lua
+++ b/env/translations_zhCN.lua
@@ -670,7 +670,6 @@ pfUI_translation["zhCN"] = {
["Scale"] = "比例",
["Scale Border On HiDPI Displays"] = "缩放高DPI显示器上的边框",
["Scaling"] = "UI缩放",
- ["Scan Macros For Spells"] = "扫描宏命令中的法术",
["Screen Edge Glow Intensity"] = "屏幕边缘发光强度",
["Screen Resolution"] = "屏幕分辨率",
["Screenshot"] = "屏幕截图",
diff --git a/env/translations_zhTW.lua b/env/translations_zhTW.lua
index 6438d0cd..698155cd 100644
--- a/env/translations_zhTW.lua
+++ b/env/translations_zhTW.lua
@@ -670,7 +670,6 @@ pfUI_translation["zhTW"] = {
["Scale"] = "比例",
["Scale Border On HiDPI Displays"] = nil,
["Scaling"] = nil,
- ["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = nil,
["Screen Resolution"] = "螢幕解析度",
["Screenshot"] = nil,
diff --git a/init/modules.xml b/init/modules.xml
index eeecf935..8189e378 100644
--- a/init/modules.xml
+++ b/init/modules.xml
@@ -70,7 +70,6 @@
-
diff --git a/libs/libhealth.lua b/libs/libhealth.lua
index 4060557e..f1bc01d0 100644
--- a/libs/libhealth.lua
+++ b/libs/libhealth.lua
@@ -10,8 +10,8 @@ local libhealth = CreateFrame("Frame")
libhealth.enabled = true
libhealth.reqhit = 4
libhealth.reqdmg = 5
-libhealth:RegisterEvent("UNIT_HEALTH")
-libhealth:RegisterEvent("UNIT_COMBAT")
+libhealth:RegisterUnitEvent("UNIT_HEALTH", "target")
+libhealth:RegisterUnitEvent("UNIT_COMBAT", "target")
libhealth:RegisterEvent("PLAYER_TARGET_CHANGED")
libhealth:RegisterEvent("PLAYER_ENTERING_WORLD")
libhealth:SetScript("OnEvent", function()
diff --git a/libs/libpredict.lua b/libs/libpredict.lua
index 27fa98b4..2943f233 100644
--- a/libs/libpredict.lua
+++ b/libs/libpredict.lua
@@ -1134,7 +1134,7 @@ libpredict.sender:RegisterEvent("SPELL_HEAL_BY_SELF")
libpredict.sender:RegisterEvent("SPELL_HEAL_BY_OTHER") -- populates foreignCache for other healers
-- force cache updates
-libpredict.sender:RegisterEvent("UNIT_INVENTORY_CHANGED")
+libpredict.sender:RegisterUnitEvent("UNIT_INVENTORY_CHANGED", "player")
libpredict.sender:RegisterEvent("SKILL_LINES_CHANGED")
-- Shared cleanup helper for failed/interrupted casts
diff --git a/modules/actionbar.lua b/modules/actionbar.lua
index 896ee80f..8d95b32a 100644
--- a/modules/actionbar.lua
+++ b/modules/actionbar.lua
@@ -360,68 +360,6 @@ pfUI:RegisterModule("actionbar", function ()
end
end
- local function ButtonMacroScan(self)
- if self.bar > 10 then return end
- if not self.scanmacro then return end
- if pfUI.bars.skip_macro then return end
-
- -- SuperCleveRoidMacros: for macros it manages, leave spellslot/booktype unset
- -- so the button's icon, cooldown, and tooltip flow through the hooked
- -- GetActionTexture / GetActionCooldown / GameTooltip:SetAction and follow the
- -- active conditional dynamically, instead of being frozen to the first
- -- statically-scanned spell.
- if CleveRoids and CleveRoids.IsManagedAction and CleveRoids.IsManagedAction(self.id) then
- self.spellslot, self.booktype, self.spellID = nil, nil, nil
- return
- end
-
- local kind, slot = GetActionInfo(self.id)
- self.spellslot, self.booktype, self.spellID = nil, nil, nil
- if kind == 'macro' then
- local name, _, body = GetMacroInfo(slot)
-
- if name and body then
- local match
-
- for line in gfind(body, "[^%\n]+") do
- _, _, match = string.find(line, '^#showtooltip (.+)')
-
- -- allow the user to disable the scan
- if match and strfind(match, "disable") then
- return
- end
-
- if not match then
- -- add support to specify custom tooltips via:
- -- /run --showtooltip SPELLNAME
- _, _, match = string.find(line, '%-%-showtooltip (.+)')
- end
-
- if not match then
- _, _, match = string.find(line, '^/cast (.+)')
- end
-
- if not match then
- _, _, match = string.find(line, '^/pfcast (.+)')
- end
-
- if not match then
- _, _, match = string.find(line, '^/pfmouse (.+)')
- end
-
- if not match then
- _, _, match = string.find(line, 'CastSpellByName%(%"(.+)%"%)')
- end
-
- if match then
- self.spellslot, self.booktype, self.spellID = select(7, libspell.GetSpellInfo(match))
- if self.spellslot and self.spellslot > 0 then return end
- end
- end
- end
- end
- end
-
local function ButtonEnter(self)
self = self or this
@@ -690,7 +628,6 @@ pfUI:RegisterModule("actionbar", function ()
local function ButtonFullUpdate(button)
if not button then return end
- ButtonMacroScan(button)
ButtonSlotUpdate(button)
ButtonRangeUpdate(button)
ButtonUsableUpdate(button)
@@ -807,10 +744,28 @@ pfUI:RegisterModule("actionbar", function ()
-- create the main event and update handler for pfUI actionbars
local bars = CreateFrame("Frame", "pfActionBar", UIParent)
- for event in pairs(special_events) do bars:RegisterEvent(event) end
- for event in pairs(global_events) do bars:RegisterEvent(event) end
- for event in pairs(aura_events) do bars:RegisterEvent(event) end
- for event in pairs(pet_events) do bars:RegisterEvent(event) end
+
+ -- The only unit events in the tables above; both concern the player alone.
+ -- A registration keeps its kind, so these have to go in unit-filtered from
+ -- the start -- RegisterUnitEvent over a plain registration stays plain.
+ local event_units = {
+ ["UNIT_INVENTORY_CHANGED"] = "player",
+ ["UNIT_PET"] = "player",
+ }
+
+ local function RegisterBarEvent(event)
+ local unit = event_units[event]
+ if unit then
+ bars:RegisterUnitEvent(event, unit)
+ else
+ bars:RegisterEvent(event)
+ end
+ end
+
+ for event in pairs(special_events) do RegisterBarEvent(event) end
+ for event in pairs(global_events) do RegisterBarEvent(event) end
+ for event in pairs(aura_events) do RegisterBarEvent(event) end
+ for event in pairs(pet_events) do RegisterBarEvent(event) end
-- refresh actionbar buttons on event
bars:SetScript("OnEvent", BarsEvent)
@@ -1148,12 +1103,7 @@ pfUI:RegisterModule("actionbar", function ()
f.count:SetJustifyH("RIGHT")
f.count:SetJustifyV("BOTTOM")
- -- macro spell scan (disabled when macro addons are loaded)
- if C.bars.macroscan == "0" or pfUI:MacroAddonsLoaded() then
- f.scanmacro, f.spellslot, f.booktype = nil, nil, nil
- else
- f.scanmacro = true
- end
+ f.scanmacro, f.spellslot, f.booktype = nil, nil, nil
-- range glow color
f.rangeColor = GetStringColorObject(C.bars.rangecolor)
diff --git a/modules/buff.lua b/modules/buff.lua
index beff5dc3..4bd730e5 100644
--- a/modules/buff.lua
+++ b/modules/buff.lua
@@ -164,7 +164,7 @@ pfUI:RegisterModule("buff", function ()
pfUI.buff = CreateFrame("Frame", "pfGlobalBuffFrame", UIParent)
pfUI.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
pfUI.buff:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
- pfUI.buff:RegisterEvent("UNIT_MODEL_CHANGED")
+ pfUI.buff:RegisterUnitEvent("UNIT_MODEL_CHANGED", "player")
pfUI.buff:RegisterEvent("BUFF_UPDATE_DURATION_SELF")
pfUI.buff:RegisterEvent("DEBUFF_UPDATE_DURATION_SELF")
pfUI.buff:SetScript("OnEvent", function()
diff --git a/modules/castbar.lua b/modules/castbar.lua
index fb998cc1..d52e7ba0 100644
--- a/modules/castbar.lua
+++ b/modules/castbar.lua
@@ -322,15 +322,21 @@ pfUI:RegisterModule("castbar", function ()
-- casts only ever fire arg1=="player" -- when the bar's unit resolves to the
-- player (target=self). PLAYER_TARGET/FOCUS_CHANGED re-polls so a unit
-- already mid-cast when it becomes the target/focus still shows.
- cb:RegisterEvent("UNIT_SPELLCAST_START")
- cb:RegisterEvent("UNIT_SPELLCAST_STOP")
- cb:RegisterEvent("UNIT_SPELLCAST_FAILED")
- cb:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
- cb:RegisterEvent("UNIT_SPELLCAST_DELAYED")
- cb:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
- cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
- cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
- cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
+ -- Filter to this bar's unit, plus "player" for the target/focus bars: the
+ -- player's own casts only ever fire arg1=="player", so a self-targeted cast
+ -- has to reach them too (nil for the player bar itself, which the filter
+ -- skips). This only narrows what arrives -- the arg1/UnitIsUnit test below
+ -- still decides whether the bar acts on it.
+ local selfunit = unitstr ~= "player" and "player" or nil
+ cb:RegisterUnitEvent("UNIT_SPELLCAST_START", unitstr, selfunit)
+ cb:RegisterUnitEvent("UNIT_SPELLCAST_STOP", unitstr, selfunit)
+ cb:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", unitstr, selfunit)
+ cb:RegisterUnitEvent("UNIT_SPELLCAST_INTERRUPTED", unitstr, selfunit)
+ cb:RegisterUnitEvent("UNIT_SPELLCAST_DELAYED", unitstr, selfunit)
+ cb:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", unitstr, selfunit)
+ cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_START", unitstr, selfunit)
+ cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", unitstr, selfunit)
+ cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", unitstr, selfunit)
if unitstr == "target" then
cb:RegisterEvent("PLAYER_TARGET_CHANGED")
elseif unitstr == "focus" then
diff --git a/modules/combopoints.lua b/modules/combopoints.lua
index 09c52a20..2704c302 100644
--- a/modules/combopoints.lua
+++ b/modules/combopoints.lua
@@ -52,7 +52,7 @@ pfUI:RegisterModule("combopoints", function ()
-- combo
if class == "DRUID" or class == "ROGUE" then
local combo = CreateFrame("Frame")
- combo:RegisterEvent("UNIT_COMBO_POINTS")
+ combo:RegisterUnitEvent("UNIT_COMBO_POINTS", "player")
combo:RegisterEvent("PLAYER_COMBO_POINTS")
combo:RegisterEvent("PLAYER_TARGET_CHANGED")
combo:RegisterEvent("PLAYER_ENTERING_WORLD")
diff --git a/modules/energytick.lua b/modules/energytick.lua
index ad7d7fab..ce787798 100644
--- a/modules/energytick.lua
+++ b/modules/energytick.lua
@@ -1,20 +1,82 @@
-local function getAdjustedTickTimer()
- local adjustedEnergyTick = 2
+-- One server clock drives every power: Player::RegenerateAll fires every
+-- REGEN_TIME_FULL (2s), re-arms with `+=`, and is never reset by casting. The
+-- five-second rule (SetLastManaUse on any mana-costing cast) changes what a tick
+-- pays, never when it lands; mp5 and the player's MOD_MANA_REGEN_INTERRUPT share
+-- still come in. That share can't be computed here -- item sources are equip
+-- auras absent from the buff list and m_modManaRegenInterrupt is never sent --
+-- so the spark shows it instead: dim through the window until a tick lands.
+--
+-- The sweep free-runs on that clock and phase-locks to observed gains. A gain
+-- mid-sweep (Illumination, Judgement of Wisdom, potions, a Mana Spring totem on
+-- its own phase) is not the tick and never moves it.
- -- Check rogue talents and compute energy tick timing reduction for Combat spec (1.18.0 Blade Rush Talent)
- if UnitClassBase("player") == "ROGUE" then
- local _, _, _, _, currRank = GetTalentInfo(2, 16)
- local bladeRushRank = currRank or 0
+local FIVE_SECOND_RULE = 5
- if bladeRushRank > 0 then
- local agility = UnitStat("player", 2) -- 2 is agility stat index
- local reductionPerAgi = 0.0006 * bladeRushRank -- 0.0006 for rank 1, 0.0012 for rank 2
- local totalReduction = agility * reductionPerAgi
- adjustedEnergyTick = adjustedEnergyTick - totalReduction
+-- gains farther than this from the predicted boundary are not the tick
+local TICK_TOLERANCE = .25
+
+-- arrival jitter; a tick inside this band confirms the sweep rather than
+-- re-anchoring it, or the spark hitches at every wrap
+local TICK_JITTER = .08
+
+-- Player::RegenerateAll:
+-- mod = GetTotalAuraModifier(SPELL_AURA_MOD_ENERGY_REGEN_TIME)
+-- if mod > 0 then mod = mod * agility / 10 end
+-- m_regenTimer += max(1, REGEN_TIME_FULL - mod) -- milliseconds
+local REGEN_TIME_FULL = 2
+local ENERGY_REGEN_TIME_AURA = 217 -- SPELL_AURA_MOD_ENERGY_REGEN_TIME
+
+-- fixed magnitude is basePoints + baseDice (stored 11 -> 12); a die above 1 is
+-- a roll the client can't know, so it counts as nothing rather than a guess
+local amountCache = {}
+local function auraAmount(spellID)
+ local amount = amountCache[spellID]
+ if amount then return amount end
+ amount = 0
+ local effects = C_Spell.GetSpellEffectInfo(spellID) -- nil for an id with no record
+ if effects then
+ for i = 1, 3 do
+ local fx = effects[i]
+ if fx.auraName == ENERGY_REGEN_TIME_AURA and fx.dieSides <= 1 then
+ amount = fx.basePoints + fx.baseDice
+ break
+ end
end
end
+ amountCache[spellID] = amount
+ return amount
+end
- return adjustedEnergyTick
+-- A passive is in effect exactly while known (current rank only, never in the
+-- buff list); anything castable or cast on us counts only while it is up.
+local function getEnergyRegenTimeMod()
+ local sum = 0
+ for _, spellID in ipairs(C_SpellBook.GetPlayerSpellsByAura(ENERGY_REGEN_TIME_AURA)) do
+ if C_Spell.IsSpellPassive(spellID) then
+ sum = sum + auraAmount(spellID)
+ end
+ end
+ for i = 1, 32 do
+ local spellID = select(10, C_UnitAuras.UnitAura("player", i, "HELPFUL"))
+ if not spellID then break end
+ sum = sum + auraAmount(spellID)
+ end
+ return sum
+end
+
+-- cleared on SPELLS_CHANGED (passives) and PLAYER_AURAS_CHANGED (buffs), and
+-- recomputed by the next tick that asks. Agility stays live: it's one call.
+local energyRegenTimeMod
+
+local function getAdjustedTickTimer()
+ if not energyRegenTimeMod then
+ energyRegenTimeMod = getEnergyRegenTimeMod()
+ end
+ if energyRegenTimeMod == 0 then return REGEN_TIME_FULL end
+
+ -- ms on the server, seconds here; the 1ms floor is the server's and this is a divisor
+ local reduction = energyRegenTimeMod * UnitStat("player", 2) / 10000
+ return math.max(0.001, REGEN_TIME_FULL - reduction)
end
pfUI:RegisterModule("energytick", function()
@@ -22,14 +84,53 @@ pfUI:RegisterModule("energytick", function()
return
end
+ -- inside the module body on purpose: C is on pfUI.env, not _G
+ local function getBarWidth()
+ return C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width
+ end
+
+ -- was this gain the regen tick? if so, re-anchor the sweep on it
+ local function lockTick(frame)
+ local now, period = GetTime(), getAdjustedTickTimer()
+
+ if frame.start then
+ -- signed distance to the nearest predicted boundary
+ local err = mod(now - frame.start, period)
+ if err > period / 2 then err = err - period end
+
+ if math.abs(err) <= TICK_TOLERANCE then
+ -- correct only what lies beyond normal jitter
+ if err > TICK_JITTER then
+ frame.start = frame.start + (err - TICK_JITTER)
+ elseif err < -TICK_JITTER then
+ frame.start = frame.start + (err + TICK_JITTER)
+ end
+ frame.max, frame.rejected = period, nil
+ return true
+ end
+
+ -- two rejected gains one period apart are the real clock: relock to it
+ local periodic = frame.rejected and math.abs(now - frame.rejected - period) <= TICK_TOLERANCE
+ if not periodic then
+ frame.rejected = now
+ return false
+ end
+ end
+
+ frame.start, frame.max, frame.rejected = now, period, nil
+ return true
+ end
+
local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar)
energytick:SetAllPoints(pfUI.uf.player.power.bar)
energytick:RegisterEvent("PLAYER_ENTERING_WORLD")
- energytick:RegisterEvent("UNIT_DISPLAYPOWER")
- energytick:RegisterEvent("UNIT_ENERGY")
- energytick:RegisterEvent("UNIT_MANA")
- energytick:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF")
- energytick:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS")
+ energytick:RegisterUnitEvent("UNIT_DISPLAYPOWER", "player")
+ energytick:RegisterUnitEvent("UNIT_ENERGY", "player")
+ energytick:RegisterUnitEvent("UNIT_MANA", "player")
+ energytick:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", "player")
+ energytick:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", "player")
+ energytick:RegisterEvent("SPELLS_CHANGED")
+ energytick:RegisterEvent("PLAYER_AURAS_CHANGED")
energytick:SetScript("OnEvent", function()
if UnitPowerType("player") == Enum.PowerType.Mana and C.unitframes.player.manatick == "1" then
@@ -42,44 +143,52 @@ pfUI:RegisterModule("energytick", function()
this:Hide()
end
- -- Filter nur eigene Energy-Gewinne von Talents/Buffs
- if event == "CHAT_MSG_SPELL_SELF_BUFF" or event == "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS" then
- if string.find(arg1, "You gain") and string.find(arg1, "Energy from") then
- this.ignoreNextGain = true
- end
+ if event == "SPELLS_CHANGED" or event == "PLAYER_AURAS_CHANGED" then
+ energyRegenTimeMod = nil
return
end
if event == "PLAYER_ENTERING_WORLD" then
- this.lastMana = UnitPower("player")
+ this.lastPower = UnitPower("player")
+ end
+
+ -- the rule arms on the cast (Spell::TakePower: mana powerType, cost > 0),
+ -- not on a mana drop -- Mana Burn lowers mana without arming it
+ if event == "UNIT_SPELLCAST_SUCCEEDED" and arg1 == "player" then
+ local cost = C_Spell.GetSpellPowerCost(arg3)
+ cost = cost and cost[1]
+ if cost and cost.type == Enum.PowerType.Mana and cost.cost > 0 then
+ this.fsrSpell, this.fsrEnd = arg3, GetTime() + FIVE_SECOND_RULE
+ this.fsrGain = nil
+ end
+ return
+ end
+
+ -- Unit::Update won't expire the rule while the spending spell still channels
+ if event == "UNIT_SPELLCAST_CHANNEL_STOP" and arg1 == "player" then
+ if this.fsrSpell and this.fsrSpell == arg3 then
+ this.fsrEnd, this.fsrGain = GetTime() + FIVE_SECOND_RULE, nil
+ end
+ return
end
if (event == "UNIT_MANA" or event == "UNIT_ENERGY") and arg1 == "player" then
- this.currentMana = UnitPower("player")
- local diff = 0
- if this.lastMana then
- diff = this.currentMana - this.lastMana
+ local power = UnitPower("player")
+ local diff = this.lastPower and (power - this.lastPower) or 0
+ this.lastPower = power
+
+ -- only a gain can be the tick; a spend never touches the phase
+ if diff > 0 and lockTick(this) then
+ -- a tick inside the window proves regen continues through it
+ if this.fsrEnd and this.fsrEnd > GetTime() then
+ this.fsrGain = true
+ end
end
- if this.mode == "MANA" and diff < 0 then
- this.target = 5
- elseif this.mode == "MANA" and diff > 0 then
- if UnitPower("player") >= UnitPowerMax("player") then
- this.start = nil
- this.spark:SetAlpha(0)
- this:Hide()
- elseif this.max ~= 5 and diff > (this.badtick and this.badtick * 1.2 or 5) then
- this.target = 2
- else
- this.badtick = diff
- end
- elseif this.mode == "ENERGY" and diff >= 0 then
- if not this.ignoreNextGain then
- this.target = getAdjustedTickTimer()
- end
- this.ignoreNextGain = false
+ -- phase is kept while hidden; OnUpdate catches up by whole periods
+ if this.mode == "MANA" and power >= UnitPowerMax("player") then
+ this:Hide()
end
- this.lastMana = this.currentMana
end
end)
@@ -90,37 +199,53 @@ pfUI:RegisterModule("energytick", function()
end
this.tick = GetTime() + 0.020 -- ~50 FPS
- if this.target then
- this.start, this.max = GetTime(), this.target
- this.target = nil
- this.spark:SetAlpha(1)
- this:Show()
+ -- five-second rule drains to nothing
+ local remaining = this.fsrEnd and (this.fsrEnd - GetTime()) or 0
+ if this.mode == "MANA" and remaining > 0 then
+ this.fsrbar:SetWidth(getBarWidth() * remaining / FIVE_SECOND_RULE)
+ this.fsrbar:Show()
+ else
+ this.fsrSpell, this.fsrEnd, this.fsrGain = nil, nil, nil
+ this.fsrbar:Hide()
end
if not this.start then
+ this.spark:SetAlpha(0)
+ return
+ end
+
+ if this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player") then
+ this.spark:SetAlpha(0)
return
end
this.current = GetTime() - this.start
+ -- roll over by whole periods, not from now: restarting bakes frame
+ -- overshoot into the phase as drift the lock then has to chase
if this.current > this.max then
- -- Don't restart tick timer if mana is full
- if this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player") then
- this.start = nil
- this.spark:SetAlpha(0)
- return
- end
- this.start, this.max, this.current = GetTime(), getAdjustedTickTimer(), 0
+ this.start = this.start + this.max * math.floor(this.current / this.max)
+ this.max = getAdjustedTickTimer()
+ this.current = GetTime() - this.start
end
- local pos = (C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width)
- * (this.current / this.max)
+ -- dim while the rule is up and nothing has ticked inside it yet
+ this.spark:SetAlpha((remaining > 0 and not this.fsrGain) and .4 or 1)
+
if not C.unitframes.player.pheight then
return
end
+
+ local pos = getBarWidth() * (this.current / this.max)
this.spark:SetPoint("LEFT", pos - ((C.unitframes.player.pheight + 5) / 2), 0)
end)
+ energytick.fsrbar = energytick:CreateTexture(nil, "ARTWORK")
+ energytick.fsrbar:SetTexture(1, 1, 1, .15)
+ energytick.fsrbar:SetPoint("TOPLEFT", 0, 0)
+ energytick.fsrbar:SetPoint("BOTTOMLEFT", 0, 0)
+ energytick.fsrbar:Hide()
+
energytick.spark = energytick:CreateTexture(nil, "OVERLAY")
energytick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
@@ -133,4 +258,4 @@ pfUI:RegisterModule("energytick", function()
energytick.spark:SetWidth(C.unitframes.player.pheight + 5)
hookUpdateConfig(pfUI.uf.player)
end
-end)
\ No newline at end of file
+end)
diff --git a/modules/gui.lua b/modules/gui.lua
index 7ebe729a..8dcd85e2 100644
--- a/modules/gui.lua
+++ b/modules/gui.lua
@@ -2556,9 +2556,6 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U["bars"], T["Button Animation"], C.bars, "animation", "dropdown", pfUI.gui.dropdowns.actionbuttonanimations)
CreateConfig(U["bars"], T["Button Animation Trigger"], C.bars, "animmode", "dropdown", pfUI.gui.dropdowns.animationmode)
CreateConfig(U["bars"], T["Show Animation On Hidden Bars"], C.bars, "animalways", "checkbox")
- if not pfUI:MacroAddonsLoaded() then
- CreateConfig(U["bars"], T["Scan Macros For Spells"], C.bars, "macroscan", "checkbox", nil, nil, nil, nil)
- end
CreateConfig(U["bars"], T["Show Reagent Count"], C.bars, "reagents", "checkbox")
CreateConfig(U["bars"], T["Highlight Equipped Items"], C.bars, "showequipped", "checkbox")
CreateConfig(U["bars"], T["Equipped Item Color"], C.bars, "eqcolor", "color")
@@ -3029,8 +3026,7 @@ pfUI:RegisterModule("gui", function ()
CreateGUIEntry(T["Components"], T["Modules"], function()
table.sort(pfUI.modules)
for i,m in pairs(pfUI.modules) do
- -- skip gui and macrotweak when macro addons are loaded
- if m ~= "gui" and not (m == "macrotweak" and pfUI:MacroAddonsLoaded()) then
+ if m ~= "gui" then
-- create disabled entry if not existing and display
pfUI:UpdateConfig("disabled", nil, m, "0")
CreateConfig(nil, T["Disable Module"] .. " " .. m, C.disabled, m, "checkbox")
diff --git a/modules/macrotweak.lua b/modules/macrotweak.lua
deleted file mode 100644
index 9169a5bc..00000000
--- a/modules/macrotweak.lua
+++ /dev/null
@@ -1,67 +0,0 @@
-pfUI:RegisterModule("macrotweak", function ()
- local conflictAddons = { "Supermacro", "SuperCleveRoidMacros", "UltimaMacros" }
- local disabled = false
-
- for _, addon in pairs(conflictAddons) do
- local name = addon
- EventUtil.ContinueOnAddOnLoaded(name, function()
- if not disabled then
- DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: " .. name .. " found, macrotweak disabled.")
- end
- disabled = true
- end)
- end
-
- -- do not write macro calls into chat input history
- -- (install once: _AddHistoryLine is our backup slot and is nil until we set it)
- if not ChatFrameEditBox._AddHistoryLine then
- local userinput
- ChatFrameEditBox._AddHistoryLine = ChatFrameEditBox.AddHistoryLine
- ChatFrameEditBox.AddHistoryLine = function(self, text)
- if disabled then return ChatFrameEditBox._AddHistoryLine(self, text) end
- if not userinput and text and string.find(text, "^/run(.+)") then return end
- if not userinput and string.find(text, "^/script(.+)") then return end
- if not userinput and string.find(text, "^/cast(.+)") then return end
- ChatFrameEditBox._AddHistoryLine(self, text)
- end
-
- local OnEnter = ChatFrameEditBox:GetScript("OnEnterPressed")
- ChatFrameEditBox:SetScript("OnEnterPressed", function(a1,a2,a3,a4)
- userinput = true
- OnEnter(a1,a2,a3,a4)
- userinput = nil
- end)
- end
-
- -- make sure #showtooltip inside macros won't be sent
- local hookSendChatMessage = SendChatMessage
- function _G.SendChatMessage(msg, ...)
- if disabled then return hookSendChatMessage(msg, unpack(arg)) end
- if msg and string.find(msg, "^#showtooltip ") then return end
- hookSendChatMessage(msg, unpack(arg))
- end
-
- -- add /use and /equip to the macro api:
- -- https://wowwiki.fandom.com/wiki/Making_a_macro
- -- supported arguments:
- -- /use
- -- /use
- -- /use
- pfUI.api.RegisterSlashCommand("PFUSE", { "/equip" , "/use", "/pfequip", "/pfuse" }, function (msg)
- if not msg or msg == "" then return end
- local bag, slot, _
- if string.find(msg, "%d+%s+%d+") then
- _, _, bag, slot = string.find(msg, "(%d+)%s+(%d+)")
- elseif string.find(msg, "%d+") then
- _, _, slot = string.find(msg, "(%d+)")
- else
- bag, slot = FindItem(msg)
- end
-
- if bag and slot then
- UseContainerItem(bag, slot)
- elseif not bag and slot then
- UseInventoryItem(slot)
- end
- end)
-end)
\ No newline at end of file
diff --git a/modules/marktracking.lua b/modules/marktracking.lua
index c06c53f4..4736495e 100644
--- a/modules/marktracking.lua
+++ b/modules/marktracking.lua
@@ -1,12 +1,9 @@
pfUI:RegisterModule("marktracking", function ()
- if not UnitExists("mark1") and not UnitExists("mark8") then
- if not pcall(function() UnitExists("mark1") end) then return end
- end
-
local rawborder, border = GetBorderSize()
local markerOrder = { 8, 7, 6, 5, 4, 3, 2, 1 } -- skull, cross, square, moon, triangle, diamond, circle, star
- local markerTokens = {}
+ local markerTokens = {} -- [i] = "markN"
+ local markerIndex = {} -- ["markN"] = i, for the event handler's arg1
local markerConfigKeys = {
"raidmarkercolor_star",
@@ -22,6 +19,7 @@ pfUI:RegisterModule("marktracking", function ()
local markerColors = {}
for i, markKey in ipairs(markerConfigKeys) do
markerTokens[i] = "mark" .. i
+ markerIndex[markerTokens[i]] = i
local r, g, b, a = GetStringColor(C.unitframes[markKey])
markerColors[i] = { tonumber(r), tonumber(g), tonumber(b), tonumber(a) }
end
@@ -73,8 +71,7 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
else
pfUI.marktracking:SetPoint("TOP", UIParent, "CENTER", 0, 0)
end
- pfUI.marktracking:SetWidth(TOTAL_ROW_WIDTH)
- pfUI.marktracking:SetHeight(8 * (ROW_HEIGHT + 1) + border * 2 - 1)
+ pfUI.marktracking:SetSize(TOTAL_ROW_WIDTH, 8 * (ROW_HEIGHT + 1) + border * 2 - 1)
pfUI.marktracking:Hide()
CreateBackdrop(pfUI.marktracking)
@@ -284,27 +281,50 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
-- Event-driven scanner frame
local scanner = CreateFrame("Frame")
+ -- Fallback poll: catches units that come into range AFTER a marker was set
+ -- (no event fires for that case, so we need this safety net). UpdateDisplay
+ -- is a full eight-row rebuild, so it exists only while grouped -- raid markers
+ -- are a group feature and there is nothing to discover alone. The group events
+ -- below start and cancel it, so outside a group there is no timer queued at
+ -- all rather than one waking every second to return early.
+ --
+ -- Deliberately NOT keyed on a mark being visible: a marker set on a unit that
+ -- is out of range shows no row, and that is exactly what this poll catches.
+ local poll
+ local function UpdatePoll()
+ local grouped = IsInGroup()
+ if grouped and not poll then
+ poll = C_Timer.NewTicker(FALLBACK_INTERVAL, UpdateDisplay)
+ elseif not grouped and poll then
+ poll:Cancel()
+ poll = nil
+ end
+ end
+
-- RAID_TARGET_UPDATE: a raid marker was set/cleared -> full refresh
-- PLAYER_ENTERING_WORLD: login/reload/zone -> full refresh
- -- UNIT_HEALTH/UNIT_MAXHEALTH: ClassicAPI fires these per token; with the mark
- -- tokens observed they arrive as arg1 == "markN", so we refresh just that
- -- one row (UpdateRow) instead of rescanning all eight.
+ -- PARTY_MEMBERS_CHANGED/RAID_ROSTER_UPDATE: joined or left a group -> the rows
+ -- can change, and the fallback poll starts or stops with it
+ -- UNIT_HEALTH/UNIT_MAXHEALTH: filtered to the eight mark tokens, so arg1 is
+ -- always "markN" and we refresh just that row (UpdateRow) instead of
+ -- rescanning all eight.
scanner:RegisterEvent("RAID_TARGET_UPDATE")
scanner:RegisterEvent("PLAYER_ENTERING_WORLD")
- scanner:RegisterEvent("UNIT_HEALTH")
- scanner:RegisterEvent("UNIT_MAXHEALTH")
+ scanner:RegisterEvent("PARTY_MEMBERS_CHANGED")
+ scanner:RegisterEvent("RAID_ROSTER_UPDATE")
+ scanner:RegisterUnitEvent("UNIT_HEALTH", "mark1", "mark2", "mark3", "mark4", "mark5", "mark6", "mark7", "mark8")
+ scanner:RegisterUnitEvent("UNIT_MAXHEALTH", "mark1", "mark2", "mark3", "mark4", "mark5", "mark6", "mark7", "mark8")
scanner:SetScript("OnEvent", function()
if event == "UNIT_HEALTH" or event == "UNIT_MAXHEALTH" then
- -- arg1 is the token; "markN" -> N, nil for any non-mark token.
- local i = arg1 and tonumber(string.match(arg1, "^mark(%d)"))
+ -- arg1 is one of the eight tokens we registered for, so this is a lookup
+ -- rather than a parse -- string.match would allocate a capture and
+ -- tonumber would parse it, on every health tick of every marked unit.
+ local i = arg1 and markerIndex[arg1]
if i then UpdateRow(i) end
return
end
+ if event ~= "RAID_TARGET_UPDATE" then UpdatePoll() end
UpdateDisplay()
end)
-
- -- Fallback poll: catches units that come into range AFTER a marker was set
- -- (no event fires for that case, so we need this safety net)
- C_Timer.NewTicker(FALLBACK_INTERVAL, UpdateDisplay)
end)
\ No newline at end of file
diff --git a/modules/minimap.lua b/modules/minimap.lua
index 7351c225..0783a7b7 100644
--- a/modules/minimap.lua
+++ b/modules/minimap.lua
@@ -225,7 +225,7 @@ pfUI:RegisterModule("minimap", function ()
pfUI.minimap.pvpicon = CreateFrame("Frame", nil, pfUI.minimap)
pfUI.minimap.pvpicon:Hide()
pfUI.minimap.pvpicon:RegisterEvent("UPDATE_FACTION")
- pfUI.minimap.pvpicon:RegisterEvent("UNIT_FACTION")
+ pfUI.minimap.pvpicon:RegisterUnitEvent("UNIT_FACTION", "player")
pfUI.minimap.pvpicon:SetFrameStrata("HIGH")
pfUI.minimap.pvpicon:SetSize(16, 16)
pfUI.minimap.pvpicon:SetAlpha(.5)
diff --git a/modules/nameplates.lua b/modules/nameplates.lua
index 63394b0a..450dda63 100644
--- a/modules/nameplates.lua
+++ b/modules/nameplates.lua
@@ -5,10 +5,7 @@ pfUI:RegisterModule("nameplates", function ()
-- Local function references for performance
local GetTime = GetTime
local UnitName = UnitName
- local UnitClass = UnitClass
- local UnitLevel = UnitLevel
local UnitIsPlayer = UnitIsPlayer
- local UnitIsDead = UnitIsDead
local UnitAffectingCombat = UnitAffectingCombat
local UnitIsUnit = UnitIsUnit
local UnitCanAssist = UnitCanAssist
@@ -162,6 +159,24 @@ pfUI:RegisterModule("nameplates", function ()
cfg.debuffanim = tonumber(C.nameplates.debuffanim) or 0
cfg.debufftext = tonumber(C.nameplates.debufftext) or 1
+ -- Throttle delays, resolved once instead of per plate per tick.
+ -- libthrottle:Get walks the saved-variable table, a defaults fallback and a
+ -- preset table, and can build a "_custom" key -- the per-plate
+ -- OnUpdate was calling it one or two times for every visible plate, a
+ -- hundred times a second, just to decide it had nothing to do.
+ --
+ -- cfg.throttle_min is the floor across all four. No plate can ever be due
+ -- sooner than that, so the update can bail on it before working out which
+ -- category it actually belongs to.
+ cfg.throttle_target = pfUI.throttle:Get("nameplates_target")
+ cfg.throttle_mass = pfUI.throttle:Get("nameplates_mass")
+ cfg.throttle_normal = pfUI.throttle:Get("nameplates")
+ cfg.throttle_castbar = pfUI.throttle:Get("nameplates_castbar")
+ cfg.throttle_min = cfg.throttle_target
+ if cfg.throttle_mass < cfg.throttle_min then cfg.throttle_min = cfg.throttle_mass end
+ if cfg.throttle_normal < cfg.throttle_min then cfg.throttle_min = cfg.throttle_normal end
+ if cfg.throttle_castbar < cfg.throttle_min then cfg.throttle_min = cfg.throttle_castbar end
+
-- Rebuild offtanks lookup table
offtanks = {}
for k, v in pairs({strsplit("#", C.nameplates.combatofftanks)}) do
@@ -490,7 +505,7 @@ local nameplates = CreateFrame("Frame", "pfNameplates", UIParent)
nameplates:RegisterEvent("PLAYER_ENTERING_WORLD")
nameplates:RegisterEvent("PLAYER_TARGET_CHANGED")
nameplates:RegisterEvent("PLAYER_LOGOUT")
-nameplates:RegisterEvent("UNIT_COMBO_POINTS")
+nameplates:RegisterUnitEvent("UNIT_COMBO_POINTS", "player")
nameplates:RegisterEvent("PLAYER_COMBO_POINTS")
nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA")
nameplates:RegisterEvent("RAID_ROSTER_UPDATE")
@@ -498,13 +513,10 @@ nameplates:RegisterEvent("PARTY_MEMBERS_CHANGED")
nameplates:RegisterEvent("NAME_PLATE_CREATED")
nameplates:RegisterEvent("NAME_PLATE_UNIT_ADDED")
nameplates:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
-nameplates:RegisterEvent("UNIT_AURA")
-nameplates:RegisterEvent("UNIT_FLAGS")
nameplates:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
-nameplates:RegisterEvent("UNIT_SPELLCAST_START")
-nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
-nameplates:RegisterEvent("UNIT_SPELLCAST_STOP")
-nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
+-- UNIT_AURA / UNIT_FLAGS / UNIT_SPELLCAST_* are registered per plate, on the
+-- plate's own frame, against its own token -- see OnCreate and
+-- NAME_PLATE_UNIT_ADDED.
nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
nameplates:SetScript("OnEvent", function()
@@ -516,6 +528,15 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
if nameplates.mouselook then
nameplates.mouselook:SetScript("OnUpdate", nil)
end
+ -- The plates hold their own unit subscriptions now, so silencing this
+ -- frame alone would leave them dispatching through logout -- exactly what
+ -- this branch exists to prevent.
+ for plate in pairs(registry) do
+ if plate.nameplate then
+ plate.nameplate:UnregisterAllEvents()
+ plate.nameplate:SetScript("OnEvent", nil)
+ end
+ end
return
elseif event == "PLAYER_GUILD_UPDATE" and arg1 == 'player' then
@@ -591,6 +612,16 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
local guid = UnitGUID(arg1)
plate.nameplate.cachedGuid = guid
plate.nameplate.unit = arg1
+
+ -- Point this plate's own subscriptions at the token it just took. On a
+ -- recycled frame these replace the previous unit rather than stacking:
+ -- RegisterUnitEvent on an already-filtered registration swaps the units.
+ plate.nameplate:RegisterUnitEvent("UNIT_AURA", arg1)
+ plate.nameplate:RegisterUnitEvent("UNIT_FLAGS", arg1)
+ plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_START", arg1)
+ plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_START", arg1)
+ plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_STOP", arg1)
+ plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", arg1)
plate.nameplate.creatureType = nil -- recompute for the new unit
plate.nameplate.totemIcon = nil
plate.nameplate.totemSpell = nil
@@ -621,14 +652,9 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
if plate and plate.nameplate and plate.nameplate.cachedGuid == guid then
plate.nameplate.cachedGuid = nil
plate.nameplate.unit = nil
- end
- end
-
- elseif event == "UNIT_FLAGS" then
- if arg1 and strfind(arg1, "^nameplate") then
- local plate = C_NamePlate.GetNamePlateForUnit(arg1)
- if plate and plate.nameplate then
- plate.nameplate.eventcache = true
+ -- Drop the subscriptions with the token: this slot is now free and the
+ -- next plate to take it would otherwise feed this frame its events.
+ plate.nameplate:UnregisterAllEvents()
end
end
@@ -643,48 +669,6 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
if pn then pn.eventcache = true end
end
- elseif event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
- -- ClassicAPI fires UNIT_SPELLCAST_* per unit token, including the caster's
- -- "nameplateN". The payload has no timing, so poll it (PollCastInfo picks
- -- cast vs channel) and cache -- only for a unit we have a plate for, so
- -- the table stays bounded to on-screen casters.
- if arg1 and strfind(arg1, "^nameplate") then
- local guid = UnitGUID(arg1)
- local plate = guid and plateByGuid[guid]
- if plate then
- castState[guid] = PollCastInfo(arg1)
- if castState[guid] then
- plate.castUpdate = true -- bypass the throttle so the bar shows now
- end
- end
- end
-
- elseif event == "UNIT_SPELLCAST_STOP" or event == "UNIT_SPELLCAST_CHANNEL_STOP" then
- -- Cast/channel ended (natural, interrupted, or cancelled -- the poll fires
- -- STOP for all three). Clear the cached cast and refresh its plate.
- if arg1 and strfind(arg1, "^nameplate") then
- local guid = UnitGUID(arg1)
- if guid and castState[guid] then
- castState[guid] = nil
- local plate = plateByGuid[guid]
- if plate then plate.castUpdate = true end
- end
- end
-
- elseif event == "UNIT_AURA" then
- -- ClassicAPI: fires with arg1 == "nameplateN" when a unit's aura set
- -- changes (add/remove/modify). Flag the matching plate so OnUpdate does a
- -- fresh C_UnitAuras read next tick instead of waiting on the 0.5s
- -- throttle -- covers expirations, dispels, refreshes, and stack changes
- -- in one event. Guard on the token prefix (UNIT_AURA also fires for
- -- target/party/raid).
- if arg1 and strfind(arg1, "^nameplate") then
- local plate = C_NamePlate.GetNamePlateForUnit(arg1)
- if plate and plate.nameplate then
- plate.nameplate.auraUpdate = true
- end
- end
-
elseif event == "PLAYER_TARGET_CHANGED" then
frameState.targetGuid = UnitGUID('target')
-- Flag the target's plate for update
@@ -766,6 +750,40 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
nameplate.cache = {}
nameplate.original = {}
+ -- Each plate watches its own unit. With RegisterUnitEvent the token IS the
+ -- subscription, so there is no central listener sifting every unit event in
+ -- the world for a "^nameplate" prefix and then resolving the plate back out
+ -- of arg1 -- the event arrives only at the plate it concerns, and `this` is
+ -- already that plate. NAME_PLATE_UNIT_ADDED points the registration at the
+ -- new token; _REMOVED drops it, which matters because freed slots are
+ -- reused and a stale token would feed this frame another unit's events.
+ nameplate:SetScript("OnEvent", function()
+ if event == "UNIT_AURA" then
+ -- a fresh C_UnitAuras read next tick rather than waiting out the 0.5s
+ -- throttle -- covers expiry, dispels, refreshes and stack changes
+ this.auraUpdate = true
+ elseif event == "UNIT_FLAGS" then
+ this.eventcache = true
+ elseif event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
+ -- the payload carries no timing, so poll it (PollCastInfo picks cast
+ -- vs channel)
+ local guid = this.cachedGuid
+ if guid then
+ castState[guid] = PollCastInfo(this.unit)
+ if castState[guid] then
+ this.castUpdate = true -- bypass the throttle so the bar shows now
+ end
+ end
+ elseif event == "UNIT_SPELLCAST_STOP" or event == "UNIT_SPELLCAST_CHANNEL_STOP" then
+ -- ended: natural, interrupted or cancelled -- the poll fires STOP for all
+ local guid = this.cachedGuid
+ if guid and castState[guid] then
+ castState[guid] = nil
+ this.castUpdate = true
+ end
+ end
+ end)
+
-- create shortcuts for all known elements and disable them
nameplate.original.healthbar, nameplate.original.castbar = parent:GetChildren()
DisableObject(nameplate.original.healthbar)
@@ -1409,6 +1427,16 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
-- cachedGuid is maintained by NAME_PLATE_UNIT_ADDED / _REMOVED events.
+ -- Cheap gate first. The central loop calls this for every visible plate ~100
+ -- times a second, and classifying the plate below costs two C calls, a cast
+ -- lookup and a throttle resolution -- all of it wasted on a plate that is
+ -- throttled to 10fps. cfg.throttle_min is the floor across every category,
+ -- so nothing that would have updated can be turned away here; the real
+ -- category-specific throttle is still applied after the classification.
+ -- Event flags bypass both gates, as before.
+ local hasEventUpdate = nameplate.eventcache or nameplate.auraUpdate or nameplate.castUpdate or nameplate.targetUpdate or nameplate.comboUpdate
+ if not hasEventUpdate and (nameplate.lasttick or 0) + cfg.throttle_min > now then return end
+
-- PERF: Intelligent throttling based on target/castbar status and plate count
-- Use GUID comparison as primary target detection: instant, immune to alpha transitions,
-- and immediately correct on de-target (unlike istarget which updates one tick later)
@@ -1435,25 +1463,24 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
end
end
+ -- Resolved in CacheConfig, so these are table reads rather than a walk
+ -- through the saved variables and preset tables.
local throttle
if target then
- throttle = pfUI.throttle:Get("nameplates_target")
+ throttle = cfg.throttle_target
elseif visiblePlateCount > 20 then
- throttle = pfUI.throttle:Get("nameplates_mass")
+ throttle = cfg.throttle_mass
else
- throttle = pfUI.throttle:Get("nameplates")
+ throttle = cfg.throttle_normal
end
-- Non-target plates with active castbar use the castbar throttle
- if isCastingNonTarget then
- local cbThrottle = pfUI.throttle:Get("nameplates_castbar")
- if cbThrottle < throttle then throttle = cbThrottle end
+ if isCastingNonTarget and cfg.throttle_castbar < throttle then
+ throttle = cfg.throttle_castbar
end
- -- Check for pending event updates (these bypass throttle for immediate response)
- local hasEventUpdate = nameplate.eventcache or nameplate.auraUpdate or nameplate.castUpdate or nameplate.targetUpdate or nameplate.comboUpdate
-
- -- Event updates bypass throttle
+ -- The category-specific gate. hasEventUpdate was read above, before the
+ -- classification, and still bypasses the throttle.
if not hasEventUpdate and (nameplate.lasttick or 0) + throttle > now then return end
nameplate.lasttick = now
@@ -1655,10 +1682,9 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
-- engine framerate, decoupled from central loop). Only update non-target castbars here.
local isTargetPlate = target or nameplate.istarget or (nameplate.health and nameplate.health.zoomed)
if cfg.showcastbar and not cfg.targetcastbar and not isTargetPlate then
- local cbThrottle = pfUI.throttle:Get("nameplates_castbar")
- if visiblePlateCount > 20 then
- local massThrottle = pfUI.throttle:Get("nameplates_mass")
- if massThrottle > cbThrottle then cbThrottle = massThrottle end
+ local cbThrottle = cfg.throttle_castbar
+ if visiblePlateCount > 20 and cfg.throttle_mass > cbThrottle then
+ cbThrottle = cfg.throttle_mass
end
if (nameplate.castbar_tick or 0) + cbThrottle <= now then
nameplate.castbar_tick = now
diff --git a/modules/panel.lua b/modules/panel.lua
index 6cb38aa8..6db455d8 100644
--- a/modules/panel.lua
+++ b/modules/panel.lua
@@ -486,7 +486,7 @@ pfUI:RegisterModule("panel", function()
do -- Ammo
local widget = CreateFrame("Frame", "pfPanelWidgetAmmo", UIParent)
widget:RegisterEvent("PLAYER_ENTERING_WORLD")
- widget:RegisterEvent("UNIT_INVENTORY_CHANGED")
+ widget:RegisterUnitEvent("UNIT_INVENTORY_CHANGED", "player")
widget:RegisterEvent("BAG_UPDATE_DELAYED")
widget.Tooltip = function()
if GetInventoryItemQuality("player", 0) then
diff --git a/modules/swingtimer.lua b/modules/swingtimer.lua
index 2c868131..77674945 100644
--- a/modules/swingtimer.lua
+++ b/modules/swingtimer.lua
@@ -816,7 +816,7 @@ pfUI:RegisterModule("swingtimer", function ()
events:RegisterEvent("PLAYER_REGEN_DISABLED")
events:RegisterEvent("PLAYER_REGEN_ENABLED")
events:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
- events:RegisterEvent("UNIT_DIED")
+ events:RegisterUnitEvent("UNIT_DIED", UnitGUID("player"))
events:RegisterEvent("SPELL_QUEUE_EVENT")
events:RegisterEvent("START_AUTOATTACK")
events:RegisterEvent("STOP_AUTOATTACK")
diff --git a/modules/xpbar.lua b/modules/xpbar.lua
index c8565913..4e42f8e5 100644
--- a/modules/xpbar.lua
+++ b/modules/xpbar.lua
@@ -363,9 +363,9 @@ end
b:EnableMouse(true)
b:RegisterEvent("FACTION_STANDING_CHANGED")
- b:RegisterEvent("UNIT_PET")
- b:RegisterEvent("UNIT_LEVEL")
- b:RegisterEvent("UNIT_PET_EXPERIENCE")
+ b:RegisterUnitEvent("UNIT_PET", "player")
+ b:RegisterUnitEvent("UNIT_LEVEL", "player")
+ b:RegisterUnitEvent("UNIT_PET_EXPERIENCE", "player", "pet")
b:RegisterEvent("PLAYER_ENTERING_WORLD")
b:RegisterEvent("UPDATE_EXHAUSTION")
b:RegisterEvent("PLAYER_XP_UPDATE")