mirror of
https://github.com/brues-code/pfUI.git
synced 2026-10-03 12:10:01 +00:00
chat: change handling of chat windows
This commit is contained in:
+183
-161
@@ -1,11 +1,17 @@
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pfUI:RegisterModule("chat", function ()
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pfUI.firstrun:AddStep("chat_right", function() pfUI.chat.SetupRightChat(true) end, function() pfUI.chat.SetupRightChat(false) end, "|cff33ffccChat: \"Loot & Spam\"|r\n\n"..
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"Do you want me to create and manage a specific Chatframe called \"Loot & Spam\"?\n"..
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"This chat will display world channels, loot information and miscellaneous messages,\n" ..
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"that would otherwise clutter your main chatframe.")
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pfUI.firstrun:AddStep("chat_position", function() pfUI.chat.SetupPositions() end, nil, "Chat Layout\n\n" ..
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"To use a recommended layout of chat windows that fits best into pfUI,\n" ..
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"your chat layout will now be automatically aligned.")
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pfUI.firstrun:AddStep("chat_channels", function() pfUI.chat.SetupChannels() end, nil, "Chat Channels\n\n"..
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"To get a default pfUI experience, your chat windows are going to be set up now\n"..
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"to display the recommended channels, such as Loot and World.")
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pfUI.firstrun:AddStep("chat_position", function() pfUI.chat.SetupPositions() end, nil, "|cff33ffccChat: \"Layout\"|r\n\n" ..
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"Do you want me to adjust the layout of your chatframes?\n" ..
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"This would make sure, that every window is placed on its dedicated position.")
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pfUI.firstrun:AddStep("chat_channels", function() pfUI.chat.SetupChannels() end, nil, "|cff33ffccChat: \"Channels\"|r\n\n"..
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"Do you want me to setup the chat channels of your chatframes?\n"..
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"This would set important or personal messages to the left chat\n" ..
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"and world channels and lootinformation to the right chat.")
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local default_border = pfUI_config.appearance.border.default
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if pfUI_config.appearance.border.chat ~= "-1" then
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@@ -19,6 +25,7 @@ pfUI:RegisterModule("chat", function ()
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pfUI.chat.left:SetWidth(pfUI_config.chat.left.width)
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pfUI.chat.left:SetHeight(pfUI_config.chat.left.height)
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pfUI.chat.left:SetPoint("BOTTOMLEFT", 5,5)
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pfUI.chat.left:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
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pfUI.api:UpdateMovable(pfUI.chat.left)
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pfUI.api:CreateBackdrop(pfUI.chat.left, default_border, nil, true)
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if pfUI_config.chat.global.custombg == "1" then
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@@ -171,6 +178,7 @@ pfUI:RegisterModule("chat", function ()
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pfUI.chat.right:SetWidth(pfUI_config.chat.right.width)
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pfUI.chat.right:SetHeight(pfUI_config.chat.right.height)
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pfUI.chat.right:SetPoint("BOTTOMRIGHT", -5,5)
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pfUI.chat.right:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
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pfUI.api:UpdateMovable(pfUI.chat.right)
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pfUI.api:CreateBackdrop(pfUI.chat.right, default_border, nil, true)
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if pfUI_config.chat.global.custombg == "1" then
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@@ -195,83 +203,178 @@ pfUI:RegisterModule("chat", function ()
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pfUI.chat:RegisterEvent("WHO_LIST_UPDATE")
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pfUI.chat:RegisterEvent("CHAT_MSG_SYSTEM")
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function pfUI.chat:RefreshChat()
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local panelheight = pfUI_config.global.font_size+default_border*5
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for i,v in ipairs({ChatFrameMenuButton:GetRegions()}) do
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v:SetAllPoints(ChatFrameMenuButton)
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local _, class = UnitClass("player")
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v:SetTexture(.5,.5,.5, 1)
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v:SetVertexColor(RAID_CLASS_COLORS[class].r + .3 * .5, RAID_CLASS_COLORS[class].g +.3 * .5, RAID_CLASS_COLORS[class].b +.3 * .5,1)
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end
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for i=1, NUM_CHAT_WINDOWS do
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local frame = getglobal("ChatFrame"..i)
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local tab = getglobal("ChatFrame"..i.."Tab")
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frame:SetTimeVisible(tonumber(pfUI_config.chat.global.fadetime))
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if i == 3 and pfUI_config.chat.right.enable == "1" then
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tab:SetParent(pfUI.chat.right.panelTop)
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frame:SetParent(pfUI.chat.right)
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frame:ClearAllPoints()
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frame:SetPoint("TOPLEFT", pfUI.chat.right ,"TOPLEFT", default_border, -panelheight)
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frame:SetPoint("BOTTOMRIGHT", pfUI.chat.right ,"BOTTOMRIGHT", -default_border, panelheight)
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frame:Show()
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else
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tab:SetParent(pfUI.chat.left.panelTop)
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frame:SetParent(pfUI.chat.left)
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frame:ClearAllPoints()
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frame:SetPoint("TOPLEFT", pfUI.chat.left ,"TOPLEFT", default_border, -panelheight)
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frame:SetPoint("BOTTOMRIGHT", pfUI.chat.left ,"BOTTOMRIGHT", -default_border, panelheight)
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end
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-- hide textures
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for j,v in ipairs({tab:GetRegions()}) do
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if j==5 then v:SetTexture(0,0,0,0) end
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v:SetHeight(pfUI_config.global.font_size+default_border*2)
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end
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getglobal("ChatFrame" .. i .. "ResizeBottom"):Hide()
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getglobal("ChatFrame" .. i .. "TabText"):SetJustifyV("CENTER")
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getglobal("ChatFrame" .. i .. "TabText"):SetHeight(pfUI_config.global.font_size+default_border*2)
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getglobal("ChatFrame" .. i .. "TabText"):SetPoint("BOTTOM", 0, default_border)
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getglobal("ChatFrame" .. i .. "TabLeft"):SetAlpha(0)
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getglobal("ChatFrame" .. i .. "TabMiddle"):SetAlpha(0)
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getglobal("ChatFrame" .. i .. "TabRight"):SetAlpha(0)
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getglobal("ChatFrame" .. i .. "TabFlash"):SetAlpha(0)
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local _, class = UnitClass("player")
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getglobal("ChatFrame" .. i .. "TabText"):SetTextColor(RAID_CLASS_COLORS[class].r + .3 * .5, RAID_CLASS_COLORS[class].g + .3 * .5, RAID_CLASS_COLORS[class].b + .3 * .5, 1)
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getglobal("ChatFrame" .. i .. "TabText"):SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE")
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if getglobal("ChatFrame" .. i).isDocked or getglobal("ChatFrame" .. i):IsVisible() then
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getglobal("ChatFrame" .. i .. "Tab"):Show()
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end
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frame:EnableMouseWheel(true)
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frame:SetScript("OnMouseWheel", function()
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if (arg1 > 0) then
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if IsShiftKeyDown() then
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frame:ScrollToTop()
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else
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frame:ScrollUp()
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end
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elseif (arg1 < 0) then
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if IsShiftKeyDown() then
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frame:ScrollToBottom()
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else
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frame:ScrollDown()
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end
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end
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end)
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end
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end
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function pfUI.chat.SetupRightChat(state)
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if state then
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pfUI_config.chat.right.enable = "1"
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pfUI.chat.right:Show()
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else
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pfUI_config.chat.right.enable = "0"
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pfUI.chat.right:Hide()
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end
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end
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function pfUI.chat.SetupPositions()
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-- close all chat windows
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for i=1, NUM_CHAT_WINDOWS do
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FCF_Close(getglobal("ChatFrame"..i))
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FCF_DockUpdate()
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end
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-- Main Window
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ChatFrame1:ClearAllPoints()
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ChatFrame1:SetPoint("TOPLEFT", pfUI.chat.left ,"TOPLEFT", 5, -25)
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ChatFrame1:SetPoint("BOTTOMRIGHT", pfUI.chat.left ,"BOTTOMRIGHT", -5, 25)
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FCF_SetLocked(ChatFrame1, 1)
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FCF_SetWindowName(ChatFrame1, GENERAL)
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FCF_SetWindowColor(ChatFrame1, 0, 0, 0)
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FCF_SetWindowAlpha(ChatFrame1, 0)
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FCF_SetChatWindowFontSize(ChatFrame1, 12)
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ChatFrame1:SetUserPlaced(1)
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-- Combat Log
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FCF_SetLocked(ChatFrame2, 1)
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FCF_SetWindowName(ChatFrame2, COMBAT_LOG)
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FCF_SetWindowColor(ChatFrame2, 0, 0, 0)
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FCF_SetWindowAlpha(ChatFrame2, 0)
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FCF_SetChatWindowFontSize(ChatFrame2, 12)
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ChatFrame2:SetUserPlaced(1)
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-- Loot & Spam
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if pfUI_config.chat.right.enable == "1" then
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-- set position of Loot & Spam
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FCF_SetLocked(ChatFrame3, 1)
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FCF_SetWindowName(ChatFrame3, "Loot & Spam")
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FCF_SetWindowColor(ChatFrame3, 0, 0, 0)
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FCF_SetWindowAlpha(ChatFrame3, 0)
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FCF_SetChatWindowFontSize(ChatFrame3, 12)
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FCF_UnDockFrame(ChatFrame3)
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FCF_SetTabPosition(ChatFrame3, 0)
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ChatFrame3:ClearAllPoints()
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ChatFrame3:SetPoint("TOPLEFT", pfUI.chat.right ,"TOPLEFT", 5, -25)
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ChatFrame3:SetPoint("BOTTOMRIGHT", pfUI.chat.right ,"BOTTOMRIGHT", -5, 25)
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ChatFrame3:SetUserPlaced(1)
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end
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FCF_DockUpdate()
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pfUI.chat:RefreshChat()
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end
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function pfUI.chat.SetupChannels()
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ChatFrame_RemoveAllMessageGroups(ChatFrame1)
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ChatFrame_RemoveAllMessageGroups(ChatFrame2)
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ChatFrame_RemoveAllMessageGroups(ChatFrame3)
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ChatFrame_RemoveAllChannels(ChatFrame1)
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ChatFrame_RemoveAllChannels(ChatFrame2)
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ChatFrame_RemoveAllChannels(ChatFrame3)
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local normalg = {"SAY", "EMOTE", "YELL", "GUILD", "OFFICER", "GUILD_ACHIEVEMENT", "WHISPER",
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"MONSTER_SAY", "MONSTER_EMOTE", "MONSTER_YELL", "MONSTER_WHISPER", "MONSTER_BOSS_EMOTE", "MONSTER_BOSS_WHISPER",
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"PARTY", "PARTY_LEADER", "RAID", "RAID_LEADER", "RAID_WARNING", "BATTLEGROUND", "BATTLEGROUND_LEADER",
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"BG_HORDE", "BG_ALLIANCE", "BG_NEUTRAL", "SYSTEM", "ERRORS", "AFK", "DND", "IGNORED", "BN_WHISPER", "BN_CONVERSATION"}
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for _,group in pairs(normalg) do
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ChatFrame_AddMessageGroup(ChatFrame1, group)
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end
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ChatFrame_ActivateCombatMessages(ChatFrame2)
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if pfUI_config.chat.right.enable == "1" then
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local spamg = { "COMBAT_XP_GAIN", "COMBAT_HONOR_GAIN", "COMBAT_FACTION_CHANGE", "SKILL", "LOOT", "MONEY" }
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for _,group in pairs(spamg) do
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ChatFrame_AddMessageGroup(ChatFrame3, group)
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end
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for _, chan in pairs({EnumerateServerChannels()}) do
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ChatFrame_AddChannel(ChatFrame3, chan)
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ChatFrame_RemoveChannel(ChatFrame1, chan)
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end
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JoinChannelByName("World")
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ChatFrame_AddChannel(ChatFrame3, "World")
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end
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pfUI.chat:RefreshChat()
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end
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pfUI.chat:SetScript("OnEvent", function()
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if event == "PLAYER_ENTERING_WORLD" or event == "UI_SCALE_CHANGED" then
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local panelheight = pfUI_config.global.font_size+default_border*5
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for i,v in ipairs({ChatFrameMenuButton:GetRegions()}) do
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v:SetAllPoints(ChatFrameMenuButton)
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local _, class = UnitClass("player")
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v:SetTexture(.5,.5,.5, 1)
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v:SetVertexColor(RAID_CLASS_COLORS[class].r + .3 * .5, RAID_CLASS_COLORS[class].g +.3 * .5, RAID_CLASS_COLORS[class].b +.3 * .5,1)
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pfUI.chat:RefreshChat()
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if pfUI_config.chat.right.enable == "0" then
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pfUI.chat.right:Hide()
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end
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if ChatFrame1:IsVisible() then
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ChatFrame1:ClearAllPoints()
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ChatFrame1:SetPoint("TOPLEFT", pfUI.chat.left ,"TOPLEFT", default_border, -panelheight)
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ChatFrame1:SetPoint("BOTTOMRIGHT", pfUI.chat.left ,"BOTTOMRIGHT", -default_border, panelheight)
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end
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if ChatFrame3:IsVisible() then
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ChatFrame3:ClearAllPoints()
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ChatFrame3:SetPoint("TOPLEFT", pfUI.chat.right ,"TOPLEFT", default_border, -panelheight)
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ChatFrame3:SetPoint("BOTTOMRIGHT", pfUI.chat.right ,"BOTTOMRIGHT", -default_border, panelheight)
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end
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for i=1, NUM_CHAT_WINDOWS do
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getglobal("ChatFrame"..i):SetTimeVisible(tonumber(pfUI_config.chat.global.fadetime))
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for j,v in ipairs({getglobal("ChatFrame" .. i .. "Tab"):GetRegions()}) do
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if j==5 then v:SetTexture(0,0,0,0) end
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v:SetHeight(pfUI_config.global.font_size+default_border*2)
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end
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getglobal("ChatFrame" .. i .. "ResizeBottom"):Hide()
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local _, relativeTo = getglobal("ChatFrame" .. i):GetPoint(1)
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if relativeTo == pfUI.chat.left then
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getglobal("ChatFrame" .. i .. "Tab"):SetParent(pfUI.chat.left.panelTop)
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getglobal("ChatFrame" .. i):SetParent(pfUI.chat.left)
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elseif relativeTo == pfUI.chat.right then
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getglobal("ChatFrame" .. i .. "Tab"):SetParent(pfUI.chat.right.panelTop)
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getglobal("ChatFrame" .. i):SetParent(pfUI.chat.right)
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else
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getglobal("ChatFrame" .. i .. "Tab"):SetParent(pfUI.chat.left.panelTop)
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getglobal("ChatFrame" .. i):SetParent(pfUI.chat.left)
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end
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getglobal("ChatFrame" .. i .. "TabText"):SetJustifyV("CENTER")
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getglobal("ChatFrame" .. i .. "TabText"):SetHeight(pfUI_config.global.font_size+default_border*2)
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getglobal("ChatFrame" .. i .. "TabText"):SetPoint("BOTTOM", 0, default_border)
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getglobal("ChatFrame" .. i .. "TabLeft"):SetAlpha(0)
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getglobal("ChatFrame" .. i .. "TabMiddle"):SetAlpha(0)
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getglobal("ChatFrame" .. i .. "TabRight"):SetAlpha(0)
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getglobal("ChatFrame" .. i .. "TabFlash"):SetAlpha(0)
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local _, class = UnitClass("player")
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getglobal("ChatFrame" .. i .. "TabText"):SetTextColor(RAID_CLASS_COLORS[class].r + .3 * .5, RAID_CLASS_COLORS[class].g + .3 * .5, RAID_CLASS_COLORS[class].b + .3 * .5, 1)
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getglobal("ChatFrame" .. i .. "TabText"):SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE")
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if getglobal("ChatFrame" .. i).isDocked or getglobal("ChatFrame" .. i):IsVisible() then
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getglobal("ChatFrame" .. i .. "Tab"):Show()
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end
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local cf = getglobal("ChatFrame" .. i)
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cf:EnableMouseWheel(true)
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cf:SetScript("OnMouseWheel", function()
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if (arg1 > 0) then
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if IsShiftKeyDown() then
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cf:ScrollToTop()
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else
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cf:ScrollUp()
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end
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elseif (arg1 < 0) then
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if IsShiftKeyDown() then
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cf:ScrollToBottom()
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else
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cf:ScrollDown()
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end
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end
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end)
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end
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elseif event == "FRIENDLIST_UPDATE" or event == "PLAYER_ENTERING_WORLD" then
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local Name, Class, Level
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for i = 1, GetNumFriends() do
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@@ -340,87 +443,6 @@ pfUI:RegisterModule("chat", function ()
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getglobal("ChatFrame" .. i .. "BottomButton").Show = function() return end
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end
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function pfUI.chat.SetupPositions()
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-- close all chat windows
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for i=1, NUM_CHAT_WINDOWS do
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FCF_Close(getglobal("ChatFrame"..i))
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end
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-- set position of Main Window
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ChatFrame1:ClearAllPoints()
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ChatFrame1:SetPoint("TOPLEFT", pfUI.chat.left ,"TOPLEFT", 5, -25)
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ChatFrame1:SetPoint("BOTTOMRIGHT", pfUI.chat.left ,"BOTTOMRIGHT", -5, 25)
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FCF_SetLocked(ChatFrame1, 1)
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FCF_SetWindowName(ChatFrame1, GENERAL)
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FCF_SetWindowColor(ChatFrame1, 0, 0, 0)
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FCF_SetWindowAlpha(ChatFrame1, 0)
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FCF_SetChatWindowFontSize(ChatFrame1, 12)
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-- set position of Combat
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if not ChatFrame2:IsShown() then
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FCF_OpenNewWindow("Combat Log")
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end
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FCF_SetLocked(ChatFrame2, 1)
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FCF_SetWindowName(ChatFrame2, COMBAT_LOG)
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FCF_SetWindowColor(ChatFrame2, 0, 0, 0)
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FCF_SetWindowAlpha(ChatFrame2, 0)
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FCF_SetChatWindowFontSize(ChatFrame2, 12)
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-- set position of Loot & Spam
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if not ChatFrame3:IsShown() then
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FCF_OpenNewWindow("Loot & Spam")
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end
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FCF_SetLocked(ChatFrame3, 1)
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FCF_SetWindowName(ChatFrame3, "Loot & Spam")
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FCF_SetWindowColor(ChatFrame3, 0, 0, 0)
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FCF_SetWindowAlpha(ChatFrame3, 0)
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FCF_SetChatWindowFontSize(ChatFrame3, 12)
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FCF_UnDockFrame(ChatFrame3)
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FCF_SetTabPosition(ChatFrame3, 0)
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ChatFrame3:ClearAllPoints()
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ChatFrame3:SetPoint("TOPLEFT", pfUI.chat.right ,"TOPLEFT", 5, -25)
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ChatFrame3:SetPoint("BOTTOMRIGHT", pfUI.chat.right ,"BOTTOMRIGHT", -5, 25)
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-- save positions on logout
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ChatFrame1:SetUserPlaced(1)
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ChatFrame2:SetUserPlaced(1)
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ChatFrame3:SetUserPlaced(1)
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end
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function pfUI.chat.SetupChannels()
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ChatFrame_RemoveAllMessageGroups(ChatFrame1)
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ChatFrame_RemoveAllMessageGroups(ChatFrame2)
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ChatFrame_RemoveAllMessageGroups(ChatFrame3)
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ChatFrame_RemoveAllChannels(ChatFrame1)
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ChatFrame_RemoveAllChannels(ChatFrame2)
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ChatFrame_RemoveAllChannels(ChatFrame3)
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local normalg = {"SAY", "EMOTE", "YELL", "GUILD", "OFFICER", "GUILD_ACHIEVEMENT", "WHISPER",
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"MONSTER_SAY", "MONSTER_EMOTE", "MONSTER_YELL", "MONSTER_WHISPER", "MONSTER_BOSS_EMOTE", "MONSTER_BOSS_WHISPER",
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"PARTY", "PARTY_LEADER", "RAID", "RAID_LEADER", "RAID_WARNING", "BATTLEGROUND", "BATTLEGROUND_LEADER",
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"BG_HORDE", "BG_ALLIANCE", "BG_NEUTRAL", "SYSTEM", "ERRORS", "AFK", "DND", "IGNORED", "BN_WHISPER", "BN_CONVERSATION"}
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for _,group in pairs(normalg) do
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ChatFrame_AddMessageGroup(ChatFrame1, group)
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end
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ChatFrame_ActivateCombatMessages(ChatFrame2)
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local spamg = { "COMBAT_XP_GAIN", "COMBAT_HONOR_GAIN", "COMBAT_FACTION_CHANGE", "SKILL", "LOOT", "MONEY" }
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for _,group in pairs(spamg) do
|
||||
ChatFrame_AddMessageGroup(ChatFrame3, group)
|
||||
end
|
||||
|
||||
for _, chan in pairs({EnumerateServerChannels()}) do
|
||||
ChatFrame_AddChannel(ChatFrame3, chan)
|
||||
ChatFrame_RemoveChannel(ChatFrame1, chan)
|
||||
end
|
||||
|
||||
JoinChannelByName("World")
|
||||
ChatFrame_AddChannel(ChatFrame3, "World")
|
||||
end
|
||||
|
||||
-- orig. function but removed flashing
|
||||
function FCF_OnUpdate(elapsed)
|
||||
-- Need to draw the dock regions for a frame to define their rects
|
||||
|
||||
Reference in New Issue
Block a user