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https://github.com/brues-code/pfUI.git
synced 2026-09-30 11:10:00 +00:00
Use SetSize instead of SetWidth/SetHeight
Replaced numerous SetWidth/SetHeight calls with SetSize for consistency and brevity across UI code. Touched api/ui-widgets.lua, api/unitframes.lua and multiple modules (actionbar, addonbuttons, addons, afkcam, autovendor, bags, bgscore, buff, buffwatch, nameplates). Also simplified some sizing math in buff module. No functional behavior intended to change — code modernization only.
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@@ -162,8 +162,7 @@ pfUI:RegisterModule("buffwatch", function ()
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local color = parent.color
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local bordercolor = parent.bordercolor
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local textcolor = parent.textcolor
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local width = parent:GetWidth()
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local height = parent:GetHeight()
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local width, height = parent:GetSize()
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local framename = "pf" .. parent.unit .. ( parent.type == "HARMFUL" and "Debuff" or "Buff" ) .. "Bar" .. bar
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local font = parent.config.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
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@@ -172,8 +171,7 @@ pfUI:RegisterModule("buffwatch", function ()
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frame:EnableMouse(1)
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frame:Hide()
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frame:SetPoint("BOTTOM", 0, (bar-1)*(height+2*border+1))
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frame:SetWidth(width)
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frame:SetHeight(height)
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frame:SetSize(width, height)
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frame.bar = CreateFrame("StatusBar", "pfBuffBar" .. bar, frame)
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frame.bar:SetPoint("TOPLEFT", frame, "TOPLEFT", height+1, 0)
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@@ -202,8 +200,7 @@ pfUI:RegisterModule("buffwatch", function ()
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frame.time:SetJustifyH("RIGHT")
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frame.icon = frame:CreateTexture(nil, "OVERLAY")
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frame.icon:SetWidth(height)
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frame.icon:SetHeight(height)
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frame.icon:SetSize(height, height)
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frame.icon:SetPoint("LEFT", frame, "LEFT", 0, 0)
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frame.icon:SetTexCoord(.07,.93,.07,.93)
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