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Frame sizes: measure anchor-sized regions with the unscaled getters
GetWidth/GetHeight return an anchor-sized region's size times its effective scale, so at any UI scale but 1 they disagreed with the sizes and offsets built from them. The craft spark, raid-marker name shortening, unit frame indicators, dropdown widening and the cooldown font's first size now read GetUnscaledWidth/GetUnscaledHeight. The combat log and the settings rows drop their GetRight()-GetLeft() workarounds for the same bug.
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@@ -2509,13 +2509,7 @@ pfUI:RegisterModule("combatlog", function ()
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local buttonName, button, textWidth;
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local buttonIndex = 1;
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-- subtract the width of the dropdown button
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local clogleft, clogright = COMBATLOG:GetRight(), COMBATLOG:GetLeft();
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local maxWidth;
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if ( clogleft and clogright ) then
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maxWidth = (COMBATLOG:GetRight()-COMBATLOG:GetLeft())-31; --Hacky hacky because GetWidth goes crazy when it is docked
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else
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maxWidth = COMBATLOG:GetWidth() - 31;
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end
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local maxWidth = COMBATLOG:GetUnscaledWidth() - 31;
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local additionalFilterButton = CombatLogQuickButtonFrame.AdditionalFilterButton;
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