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castbar: pixel-snap progress via PixelUtil.SetStatusBarValue
Routes player and nameplate castbar progress through PixelUtil.SetStatusBarValue so a 1.4s cast on a narrow bar no longer shimmers across fractional pixels as it ticks. Adds GetMinMaxValues / GetValue handlers to pfUI's custom StatusBar so PixelUtil can read the current range.
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@@ -237,7 +237,7 @@ pfUI:RegisterModule("castbar", function ()
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cur = cur > max and max or cur
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cur = cur < 0 and 0 or cur
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this.bar:SetValue(cur)
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PixelUtil.SetStatusBarValue(this.bar, cur)
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if this.showtimer then
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if this.delay and this.delay > 0 then
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@@ -1752,7 +1752,7 @@ end
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end
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barValue = barValue < 0 and 0 or barValue
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barValue = barValue > duration and duration or barValue
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nameplate.castbar:SetValue(barValue)
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PixelUtil.SetStatusBarValue(nameplate.castbar, barValue)
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SetCastbarText(nameplate.castbar, castInfo.endTime - now)
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if not nameplate.castbar.isShown then nameplate.castbar.isShown = true; nameplate.castbar:Show() end
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end
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@@ -1787,7 +1787,7 @@ end
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nameplate.castbar.spell:SetText("")
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end
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end
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nameplate.castbar:SetValue(cur)
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PixelUtil.SetStatusBarValue(nameplate.castbar, cur)
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SetCastbarText(nameplate.castbar, channel and cur or (max - cur))
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if not nameplate.castbar.isShown then nameplate.castbar.isShown = true; nameplate.castbar:Show() end
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else
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