Replace fixed-interval OnUpdate polls with C_Timer/RunNextFrame

Swap hand-rolled per-frame throttles for the modern timer primitives:

- turtle-wow: one-shot next-frame defer (self-hiding OnUpdate frame) -> RunNextFrame
- panel: clock, combat, and fps widgets -> NewTicker(1); guild roster -> NewTicker(60)
- minimap: coordinates text -> NewTicker(0.1)
- addonbuttons: one-shot init -> RunNextFrame; 5s button rescan -> NewTicker(5),
  guarded by IsShown() to preserve the old "paused while hidden" behavior

Ticker callbacks reference frames via upvalue since 'this' is unbound outside
OnUpdate. Genuine per-frame work (bar fills, fades, drag) and polls already
coordinated through pfUI.throttle are left as-is.
This commit is contained in:
Brues
2026-08-02 01:10:09 -05:00
parent c83f68709d
commit fa5095764b
4 changed files with 33 additions and 42 deletions
+16 -13
View File
@@ -397,22 +397,25 @@ pfUI:RegisterModule("addonbuttons", function ()
pfUI.addonbuttons:ProcessButtons()
end)
pfUI.addonbuttons:SetScript("OnUpdate", function()
-- Initial setup on the next frame, once other addons' minimap buttons exist
RunNextFrame(function()
-- check if the panel should be shown by default
if not this.initialized then
if C.abuttons.showdefault == "1" and GetNumButtons() > 0 then
pfUI.addonbuttons:Show()
else
pfUI.addonbuttons:Hide()
end
-- update all buttons
pfUI.addonbuttons:ProcessButtons()
this.initialized = true
if C.abuttons.showdefault == "1" and GetNumButtons() > 0 then
pfUI.addonbuttons:Show()
else
pfUI.addonbuttons:Hide()
end
-- throttle updates to once per 5 seconds
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 5 end
-- update all buttons and apply workarounds
pfUI.addonbuttons:ProcessButtons()
for k, v in pairs(pfUI.addonbuttons.overrides) do
_G[k] = v
end
end)
-- Rescan minimap buttons every 5 seconds while the panel is shown
C_Timer.NewTicker(5, function()
if not pfUI.addonbuttons:IsShown() then return end
-- reload/rescan minimap buttons
pfUI.addonbuttons:ProcessButtons()