prediction: display predictive healing

This commit is contained in:
shagu
2017-12-19 16:49:09 +01:00
parent a208da350a
commit fb95452645
4 changed files with 217 additions and 215 deletions
-215
View File
@@ -423,221 +423,6 @@ pfUI:RegisterModule("thirdparty", function ()
end)
end)
AddIntegration("HealComm", function()
if C.thirdparty.healcomm.enable == "0" then return end
if AceLibrary and AceLibrary:HasInstance("HealComm-1.0") then
pfUI.healComm = {}
local HealComm = AceLibrary("HealComm-1.0")
local AceEvent = AceLibrary("AceEvent-2.0")
function pfUI.healComm.createIncHeal(unit)
if pfUI.uf.player and unit == "player" then
if not pfUI.uf.player.hp then return end
if pfUI.uf.player and not pfUI.uf.player.incHeal then
pfUI.uf.player.incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.player)
pfUI.uf.player.incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.uf.player.incHeal:SetFrameStrata("MEDIUM")
pfUI.uf.player.incHeal:SetMinMaxValues(0, 1)
pfUI.uf.player.incHeal:SetValue(1)
pfUI.uf.player.incHeal:SetStatusBarColor(0, 1, 0, 0.5)
pfUI.uf.player.incHeal:Hide()
end
return pfUI.uf.player
end
if pfUI.uf.target and unit == "target" then
if not pfUI.uf.target.hp then return end
if not pfUI.uf.target.incHeal then
pfUI.uf.target.incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.target)
pfUI.uf.target.incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.uf.target.incHeal:SetFrameStrata("MEDIUM")
pfUI.uf.target.incHeal:SetMinMaxValues(0, 1)
pfUI.uf.target.incHeal:SetValue(1)
pfUI.uf.target.incHeal:SetStatusBarColor(0, 1, 0, 0.5)
pfUI.uf.target.incHeal:Hide()
end
return pfUI.uf.target
end
if pfUI.uf.group and strsub(unit,0,5) == "party" then
local id = tonumber(strsub(unit,6))
if pfUI.uf.group[id] then
if not pfUI.uf.group[id].hp then return end
if not pfUI.uf.group[id].incHeal then
pfUI.uf.group[id].incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.group[id])
pfUI.uf.group[id].incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.uf.group[id].incHeal:SetFrameStrata("MEDIUM")
pfUI.uf.group[id].incHeal:SetMinMaxValues(0, 1)
pfUI.uf.group[id].incHeal:SetValue(1)
pfUI.uf.group[id].incHeal:SetStatusBarColor(0, 1, 0, 0.5)
pfUI.uf.group[id].incHeal:Hide()
end
return pfUI.uf.group[id]
end
end
if pfUI.uf.raid and strsub(unit,0,4) == "raid" then
local rid = tonumber(strsub(unit,5))
local id = nil
for i=1,40 do
if not pfUI.uf.raid then break end
if pfUI.uf.raid[i] and pfUI.uf.raid[i].id == rid then id = i end
end
if id == nil then return end
if pfUI.uf.raid[id] then
if not pfUI.uf.raid[id].hp then return end
if not pfUI.uf.raid[id].incHeal then
pfUI.uf.raid[id].incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.raid[id])
pfUI.uf.raid[id].incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.uf.raid[id].incHeal:SetFrameStrata("MEDIUM")
pfUI.uf.raid[id].incHeal:SetMinMaxValues(0, 1)
pfUI.uf.raid[id].incHeal:SetValue(1)
pfUI.uf.raid[id].incHeal:SetStatusBarColor(0, 1, 0, 0.5)
pfUI.uf.raid[id].incHeal:Hide()
end
return pfUI.uf.raid[id]
end
end
return nil
end
function pfUI.healComm.onEvent(unitname)
if UnitName("target") == unitname then
pfUI.healComm.onHeal("target")
end
if UnitName("player") == unitname then
pfUI.healComm.onHeal("player")
end
if UnitInRaid("player") then
for i=1,40 do
if UnitName("raid" .. i) == unitname then
pfUI.healComm.onHeal("raid" .. i)
end
end
end
for i=1,4 do
if UnitName("party" .. i) == unitname then
pfUI.healComm.onHeal("party" .. i)
end
end
end
function pfUI.healComm.onEventHealthChange(unit)
pfUI.healComm.onHeal(unit)
end
function pfUI.healComm.TargetChanged()
pfUI.healComm.onHeal("target")
end
function pfUI.healComm.onHeal(unit)
OVERHEALPERCENT = OVERHEALPERCENT or 20
local frame = pfUI.healComm.createIncHeal(unit)
if not frame then return end
local healed = HealComm:getHeal(UnitName(unit))
local health, maxHealth = UnitHealth(unit), UnitHealthMax(unit)
if( healed > 0 and (health < maxHealth or OVERHEALPERCENT > 0 )) and frame:IsVisible() then
frame.incHeal:Show()
frame.incHeal:SetFrameStrata("BACKGROUND")
frame.incHeal:ClearAllPoints()
local width = frame.hp.bar:GetWidth() / frame.hp.bar:GetEffectiveScale()
local height = frame.hp.bar:GetHeight() / frame.hp.bar:GetEffectiveScale()
if frame.config.verticalbar == "0" then
local healthWidth = width * (health / maxHealth)
local incWidth = width * healed / maxHealth
if healthWidth + incWidth > width * (1+(OVERHEALPERCENT/100)) then
incWidth = width * (1+OVERHEALPERCENT/100) - healthWidth
end
frame.incHeal:SetPoint("TOPLEFT", frame.hp.bar, "TOPLEFT", 0, 0)
frame.incHeal:SetHeight(height)
frame.incHeal:SetWidth(incWidth + healthWidth)
if frame.config.invert_healthbar == "1" then
frame.incHeal:SetWidth(incWidth)
frame.incHeal:SetFrameStrata("HIGH")
end
else
local healthHeight = height * (health / maxHealth)
local incHeight = height * healed / maxHealth
if healthHeight + incHeight > height * (1+(OVERHEALPERCENT/100)) then
incHeight = height * (1+OVERHEALPERCENT/100) - healthHeight
end
frame.incHeal:SetPoint("BOTTOM", frame.hp.bar, "BOTTOM", 0, 0)
frame.incHeal:SetWidth(width)
frame.incHeal:SetHeight(incHeight + healthHeight)
if frame.config.invert_healthbar == "1" then
frame.incHeal:SetHeight(incHeight)
frame.incHeal:SetFrameStrata("HIGH")
end
end
else
frame.incHeal:Hide()
end
end
function pfUI.healComm.onEventRes(unitname)
for _, f in pairs(pfUI.uf.frames) do
if f.label and f.id and UnitName(f.label .. f.id) == unitname then
if not f.ressIcon then
f.ressIcon = CreateFrame("Frame", nil, f.hp.bar)
f.ressIcon:SetFrameLevel(1)
f.ressIcon.base = f
f.ressIcon:RegisterEvent("PLAYER_TARGET_CHANGED")
f.ressIcon:SetScript("OnEvent", function()
if HealComm:UnitisResurrecting(UnitName(this.base.label .. this.base.id)) then
this:Show()
else
this:Hide()
end
end)
f.ressIcon:SetWidth(32)
f.ressIcon:SetHeight(32)
f.ressIcon:SetPoint("CENTER", f, "CENTER", 0, 4)
f.ressIcon.texture = f.ressIcon:CreateTexture(nil,"BACKGROUND")
f.ressIcon.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\ress")
f.ressIcon.texture:SetAllPoints(f.ressIcon)
end
if HealComm:UnitisResurrecting(unitname) then
f.ressIcon:Show()
else
f.ressIcon:Hide()
end
end
end
end
AceEvent:RegisterEvent("HealComm_Healupdate", pfUI.healComm.onEvent)
AceEvent:RegisterEvent("HealComm_Ressupdate", pfUI.healComm.onEventRes)
AceEvent:RegisterEvent("UNIT_HEALTH", pfUI.healComm.onEventHealthChange)
AceEvent:RegisterEvent("PLAYER_TARGET_CHANGED", pfUI.healComm.TargetChanged)
end
end)
AddIntegration("SortBags", function()
if C.thirdparty.sortbags.enable == "0" then return end