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Route config color strings through GetStringColor cache
Replace raw strsplit(",", ...) color parsing across action bars, chat,
nameplates, third-party skins, player, and roll with the cached
GetStringColor / GetStringColorObject helpers, dropping the per-build
string-table allocations they created.
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@@ -1,10 +1,10 @@
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pfUI:RegisterModule("cooldown", function ()
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-- cache values
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local lowcolor = {strsplit(",", C.appearance.cd.lowcolor)}
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local normalcolor = {strsplit(",", C.appearance.cd.normalcolor)}
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local minutecolor = {strsplit(",", C.appearance.cd.minutecolor)}
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local hourcolor = {strsplit(",", C.appearance.cd.hourcolor)}
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local daycolor = {strsplit(",", C.appearance.cd.daycolor)}
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-- local lowcolor = {strsplit(",", C.appearance.cd.lowcolor)}
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-- local normalcolor = {strsplit(",", C.appearance.cd.normalcolor)}
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-- local minutecolor = {strsplit(",", C.appearance.cd.minutecolor)}
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-- local hourcolor = {strsplit(",", C.appearance.cd.hourcolor)}
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-- local daycolor = {strsplit(",", C.appearance.cd.daycolor)}
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local parent, parent_name
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local function pfCooldownOnUpdate()
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