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Route config color strings through GetStringColor cache
Replace raw strsplit(",", ...) color parsing across action bars, chat,
nameplates, third-party skins, player, and roll with the cached
GetStringColor / GetStringColorObject helpers, dropping the per-build
string-table allocations they created.
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@@ -244,10 +244,10 @@ pfUI:RegisterModule("thirdparty", function()
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end
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if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
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local r, g, b, a = strsplit(",", C.chat.global.background)
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local r, g, b, a = GetStringColor(C.chat.global.background)
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window.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
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local r, g, b, a = strsplit(",", C.chat.global.border)
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local r, g, b, a = GetStringColor(C.chat.global.border)
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window.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
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end
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@@ -350,10 +350,10 @@ pfUI:RegisterModule("thirdparty", function()
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CreateBackdropShadow(frame)
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if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
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local r, g, b, a = strsplit(",", C.chat.global.background)
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local r, g, b, a = GetStringColor(C.chat.global.background)
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frame.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
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local r, g, b, a = strsplit(",", C.chat.global.border)
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local r, g, b, a = GetStringColor(C.chat.global.border)
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frame.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
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end
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end
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