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https://github.com/brues-code/pfUI.git
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4
Commits
10b028b0c2
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bea2cedc08
| Author | SHA1 | Date | |
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bea2cedc08 | ||
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23c783622c | ||
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3cb52618a9 | ||
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461ad22a57 |
+66
-53
@@ -1638,39 +1638,40 @@ function pfUI.uf:RefreshUnit(unit, component)
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for i=1, unit.config.bufflimit do
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if not unit.buffs[i] then break end
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local aura = C_UnitAuras.GetBuffDataByIndex(unitstr, i)
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-- positional UnitBuff allocates nothing (vs a table per icon per refresh)
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local name, icon, count, _, duration, expirationTime, _, _, _, spellId = C_UnitAuras.UnitBuff(unitstr, i)
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if aura then
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unit.buffs[i].texture:SetTexture(aura.icon)
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if name then
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unit.buffs[i].texture:SetTexture(icon)
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unit.buffs[i]:Show()
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if aura.applications > 1 then
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unit.buffs[i].stacks:SetText(aura.applications)
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if count > 1 then
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unit.buffs[i].stacks:SetText(count)
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else
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unit.buffs[i].stacks:SetText("")
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end
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if aura.expirationTime > 0 then
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if expirationTime > 0 then
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-- pfUI's cooldown text falls into a 2^32 wraparound branch when start > GetTime(),
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-- which happens for talent-extended buffs where the real duration exceeds aura.duration
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-- (the Spell.dbc base). Anchor start to now in that case to keep the remaining math sane.
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-- which happens for talent-extended buffs where the real duration exceeds the
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-- Spell.dbc base. Anchor start to now in that case to keep the remaining math sane.
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local now = GetTime()
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local start = aura.expirationTime - aura.duration
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local duration = aura.duration
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if start > now or duration <= 0 then
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start, duration = now, aura.expirationTime - now
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local start = expirationTime - duration
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local dur = duration
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if start > now or dur <= 0 then
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start, dur = now, expirationTime - now
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end
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if duration > 0 then
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CooldownFrame_SetTimer(unit.buffs[i].cd, start, duration, 1)
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if dur > 0 then
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CooldownFrame_SetTimer(unit.buffs[i].cd, start, dur, 1)
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else
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CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0)
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end
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elseif aura.duration > 0 then
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elseif duration > 0 then
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local guid = UnitGUID(unitstr)
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local guidStarts = guid and pfUI.uf.aura_starts[guid]
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local start = guidStarts and guidStarts[aura.spellId]
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local start = guidStarts and guidStarts[spellId]
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if start then
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CooldownFrame_SetTimer(unit.buffs[i].cd, start, aura.duration, 1)
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CooldownFrame_SetTimer(unit.buffs[i].cd, start, duration, 1)
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else
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CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0)
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end
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@@ -1741,10 +1742,11 @@ function pfUI.uf:RefreshUnit(unit, component)
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-- selfdebuff narrows to player-cast harmful auras via the PLAYER filter.
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-- Player-frame debuffs aren't gated on it (it'd hide most party-applied
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-- effects on you).
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local filter = (unit.label ~= "player" and selfdebuff == "1") and "HARMFUL|PLAYER" or "HARMFUL"
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local aura = C_UnitAuras.GetAuraDataByIndex(unitstr, i, filter)
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if aura then
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texture, stacks, dtype = aura.icon, aura.applications, aura.dispelName
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-- positional UnitDebuff allocates nothing; PLAYER predicate honored for selfdebuff
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local filter = (unit.label ~= "player" and selfdebuff == "1") and "PLAYER" or nil
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local name, icon, count, dispelType, duration, expirationTime = C_UnitAuras.UnitDebuff(unitstr, i, filter)
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if name then
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texture, stacks, dtype = icon, count, dispelType
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else
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texture, stacks, dtype = nil, 0, nil
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end
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@@ -1757,18 +1759,18 @@ function pfUI.uf:RefreshUnit(unit, component)
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if texture then
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unit.debuffs[i]:Show()
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if aura and aura.expirationTime > 0 then
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if expirationTime > 0 then
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-- Cap start to now so talent-extended debuffs (expirationTime past
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-- the dbc base duration) don't push start into the future and trip
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-- CooldownFrame_SetTimer's 2^32-wraparound branch.
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local now = GetTime()
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local start = aura.expirationTime - aura.duration
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local duration = aura.duration
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if start > now or duration <= 0 then
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start, duration = now, aura.expirationTime - now
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local start = expirationTime - duration
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local dur = duration
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if start > now or dur <= 0 then
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start, dur = now, expirationTime - now
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end
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if duration > 0 then
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CooldownFrame_SetTimer(unit.debuffs[i].cd, start, duration, 1)
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if dur > 0 then
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CooldownFrame_SetTimer(unit.debuffs[i].cd, start, dur, 1)
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else
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CooldownFrame_SetTimer(unit.debuffs[i].cd, 0, 0, 0)
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end
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@@ -1826,6 +1828,17 @@ function pfUI.uf:RefreshUnit(unit, component)
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end
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end
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-- Scan the 16 harmful slots once into a reusable set, instead of
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-- re-scanning all 16 for every dispellable type below. Reused across
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-- frames (populated and consumed within this single RefreshUnit call).
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local present = pfUI.uf.dispelPresent or {}
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pfUI.uf.dispelPresent = present
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for k in pairs(present) do present[k] = nil end
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for i=1,16 do
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local name, _, _, dispelType = C_UnitAuras.UnitDebuff(unitstr, i)
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if name and dispelType and dispelType ~= "" then present[dispelType] = true end
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end
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for _, debuff in pairs(unit.dispellable) do
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indicator[debuff] = indicator[debuff] or CreateFrame("Frame", nil, indicator)
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indicator[debuff]:SetParent(indicator)
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@@ -1865,15 +1878,7 @@ function pfUI.uf:RefreshUnit(unit, component)
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indicator[debuff].disp = indicator.disp
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end
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indicator[debuff].visible = nil
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for i=1,16 do
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local a = C_UnitAuras.GetDebuffDataByIndex(unitstr, i)
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local dtype = a and a.dispelName
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if dtype == debuff then
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indicator[debuff].visible = true
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end
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end
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indicator[debuff].visible = present[debuff]
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if indicator[debuff].visible then
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indicator[debuff]:Show()
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@@ -1920,50 +1925,58 @@ function pfUI.uf:RefreshUnit(unit, component)
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local pos = 1
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if table.getn(unit.indicators) > 0 then
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for _, aura in ipairs(C_UnitAuras.GetUnitAuras(unitstr, "HELPFUL")) do
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local texLower = string.lower(aura.icon)
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local timeleft = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or nil
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local i = 1
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while true do
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local name, icon, count, _, _, expirationTime = C_UnitAuras.UnitBuff(unitstr, i)
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if not name then break end
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local texLower = string.lower(icon)
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local timeleft = expirationTime > 0 and (expirationTime - GetTime()) or nil
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for _, filter in pairs(unit.indicators) do
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if filter == texLower then
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local hot = HOT_INDICATORS[texLower]
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if hot and string.lower(aura.name) ~= hot.name then
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if hot and string.lower(name) ~= hot.name then
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break -- texture matches but name disambiguates (e.g. shared icon)
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end
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if hot then
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local start, duration, prediction = libpredict:GetHotDuration(unitstr, hot.predict)
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pfUI.uf:AddIcon(unit, pos, aura.icon, timeleft or prediction, aura.applications, tonumber(start), tonumber(duration))
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pfUI.uf:AddIcon(unit, pos, icon, timeleft or prediction, count, tonumber(start), tonumber(duration))
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else
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pfUI.uf:AddIcon(unit, pos, aura.icon, timeleft, aura.applications)
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pfUI.uf:AddIcon(unit, pos, icon, timeleft, count)
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end
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pos = pos + 1
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break
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end
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end
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i = i + 1
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end
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end
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if table.getn(unit.indicator_custom) > 0 then
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for _, aura in ipairs(C_UnitAuras.GetUnitAuras(unitstr, "HELPFUL")) do
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local timeleft = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or nil
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local lowerName = string.lower(aura.name)
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local ai = 1
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while true do
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local name, icon, count, _, _, expirationTime = C_UnitAuras.UnitBuff(unitstr, ai)
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if not name then break end
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local timeleft = expirationTime > 0 and (expirationTime - GetTime()) or nil
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local lowerName = string.lower(name)
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for _, filter in pairs(unit.indicator_custom) do
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if filter == lowerName then
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pfUI.uf:AddIcon(unit, pos, aura.icon, timeleft, aura.applications)
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pfUI.uf:AddIcon(unit, pos, icon, timeleft, count)
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pos = pos + 1
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break
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end
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end
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ai = ai + 1
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end
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local debuffFilter = unit.config.selfdebuff == "1" and "HARMFUL|PLAYER" or "HARMFUL"
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local debuffFilter = unit.config.selfdebuff == "1" and "PLAYER" or nil
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for i=1,16 do -- scan for custom debuffs
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local aura = C_UnitAuras.GetAuraDataByIndex(unitstr, i, debuffFilter)
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if aura then
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local timeleft = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or nil
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local name, icon, count, _, _, expirationTime = C_UnitAuras.UnitDebuff(unitstr, i, debuffFilter)
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if name then
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local timeleft = expirationTime > 0 and (expirationTime - GetTime()) or nil
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for _, filter in pairs(unit.indicator_custom) do
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if filter == string.lower(aura.name) then
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pfUI.uf:AddIcon(unit, pos, aura.icon, timeleft, aura.applications)
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if filter == string.lower(name) then
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pfUI.uf:AddIcon(unit, pos, icon, timeleft, count)
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pos = pos + 1
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break
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end
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+7
-7
@@ -23,7 +23,7 @@ pfUI:RegisterModule("buff", function ()
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CreateBackdropShadow(buff)
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end
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local aura = C_UnitAuras.GetAuraDataByIndex("player", buff.id, buff.btype)
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local name, icon, count, dispelType, _, expirationTime, _, _, _, spellId = C_UnitAuras.UnitAura("player", buff.id, buff.btype)
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--detect weapon buffs
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if buff.btype == "HELPFUL" and ((C.buffs.separateweapons == "0" and buff.gid <= pfUI.buff.wepbuffs.count) or (pfUI.buff.wepbuffs.count > 0 and buff.weapon ~= nil)) then
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@@ -55,16 +55,16 @@ pfUI:RegisterModule("buff", function ()
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buff.texture:SetTexture(GetInventoryItemTexture("player", 17))
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buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(GetInventoryItemQuality("player", 17) or 1))
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end
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elseif aura and (( buff.btype == "HARMFUL" and C.buffs.debuffs == "1" ) or ( buff.btype == "HELPFUL" and C.buffs.buffs == "1" )) then
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elseif name and (( buff.btype == "HARMFUL" and C.buffs.debuffs == "1" ) or ( buff.btype == "HELPFUL" and C.buffs.buffs == "1" )) then
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-- Set Buff Texture and Border
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buff.mode = buff.btype
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buff.expirationTime = aura.expirationTime
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buff.stackCount = aura.applications
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buff.spellId = aura.spellId
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buff.texture:SetTexture(aura.icon)
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buff.expirationTime = expirationTime
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buff.stackCount = count
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buff.spellId = spellId
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buff.texture:SetTexture(icon)
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if buff.btype == "HARMFUL" then
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local dispelColor = C_UnitAuras.GetAuraDispelTypeColor(aura.dispelName)
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local dispelColor = C_UnitAuras.GetAuraDispelTypeColor(dispelType)
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buff.backdrop:SetBackdropBorderColor(dispelColor:GetRGBA())
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else
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buff.backdrop:SetBackdropBorderColor(br,bg,bb,ba)
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+10
-11
@@ -75,10 +75,10 @@ pfUI:RegisterModule("buffwatch", function ()
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local function GetBuffData(unit, id, type, selfdebuff)
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local filter = (selfdebuff and type == "HARMFUL") and "HARMFUL|PLAYER" or type
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local aura = C_UnitAuras.GetAuraDataByIndex(unit, id, filter)
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if not aura then return end
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local remaining = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or 0
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return remaining, aura.icon, aura.name, aura.applications
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local name, icon, count, dispelType, _, expirationTime = C_UnitAuras.UnitAura(unit, id, filter)
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if not name then return end
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local remaining = expirationTime > 0 and (expirationTime - GetTime()) or 0
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return remaining, icon, name, count, dispelType
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end
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local function StatusBarOnClick()
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@@ -236,7 +236,7 @@ pfUI:RegisterModule("buffwatch", function ()
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local selfdebuff = frame.config.selfdebuff == "1"
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for i=1,32 do
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local timeleft, texture, name, stacks = GetBuffData(frame.unit, i, frame.type, selfdebuff)
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local timeleft, texture, name, stacks, dtype = GetBuffData(frame.unit, i, frame.type, selfdebuff)
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timeleft = timeleft or 0
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if texture and name and name ~= "" and BuffIsVisible(frame.config, name) then
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@@ -245,12 +245,14 @@ pfUI:RegisterModule("buffwatch", function ()
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frame.buffs[i][3] = name
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frame.buffs[i][4] = texture
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frame.buffs[i][5] = stacks
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frame.buffs[i][6] = dtype
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else
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frame.buffs[i][1] = 0
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frame.buffs[i][2] = nil
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frame.buffs[i][3] = nil
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frame.buffs[i][4] = nil
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frame.buffs[i][5] = 0
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frame.buffs[i][6] = nil
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end
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end
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@@ -294,12 +296,9 @@ pfUI:RegisterModule("buffwatch", function ()
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-- calculate dynamic auto color
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local r, g, b
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if frame.type == "HARMFUL" then
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r, g, b = 1, .2, .2
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local a = C_UnitAuras.GetDebuffDataByIndex(frame.unit, data[2])
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local dtype = a and a.dispelName
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if dtype and DebuffTypeColor[dtype] then
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r,g,b = DebuffTypeColor[dtype].r,DebuffTypeColor[dtype].g,DebuffTypeColor[dtype].b
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end
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-- official Blizzard dispel-type colors (matches unitframes/buff);
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-- nil/unknown type falls back to the DEBUFF_TYPE_NONE colour
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r, g, b = C_UnitAuras.GetAuraDispelTypeColor(data[6] or ""):GetRGBA()
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else
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r,g,b = str2rgb(data[3])
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end
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+13
-10
@@ -1313,19 +1313,22 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
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for i = 1, 16 do debuffDisplayBuf[i].effect = nil end
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if unitstr then
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local filter = cfg.owndebuffs and "HARMFUL|PLAYER" or "HARMFUL"
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local auras = C_UnitAuras.GetUnitAuras(unitstr, filter)
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local now = GetTime()
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for _, aura in ipairs(auras) do
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if debuffCount >= 16 then break end
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-- positional UnitAura writes straight into the reusable buffer, so the
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-- per-plate scan allocates nothing (no per-aura table, no result array)
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local i = 1
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while debuffCount < 16 do
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local aname, icon, count, dispelType, duration, expirationTime = C_UnitAuras.UnitAura(unitstr, i, filter)
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if not aname then break end
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debuffCount = debuffCount + 1
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local timeleft = (aura.expirationTime and aura.expirationTime > 0) and (aura.expirationTime - now) or nil
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local b = debuffDisplayBuf[debuffCount]
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b.effect = aura.name
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b.texture = aura.icon
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b.stacks = aura.applications
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b.dtype = aura.dispelName
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b.duration = aura.duration
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b.timeleft = timeleft
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b.effect = aname
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b.texture = icon
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b.stacks = count
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b.dtype = dispelType
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b.duration = duration
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b.timeleft = (expirationTime and expirationTime > 0) and (expirationTime - now) or nil
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i = i + 1
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end
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end
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for i = 1, 16 do
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Reference in New Issue
Block a user