Author SHA1 Message Date
Brues 6144a32cab Gracefully disable pfUI when ClassicAPI is missing
Add API_Check.lua as the first TOC entry. When the ClassicAPI DLL is
absent or below the minimum version it sets pfUI_disabled and stands up
an inert stub so the rest of the addon no-ops instead of flooding load
errors: modules and skins register their bodies into no-ops, and the
setfenv'd api/lib files run inside an environment where CreateFrame and
any missing global resolve to a null object -- so no real frames or live
handlers are created and missing API calls just return null. pfUI.lua
bails early on pfUI_disabled.
2026-09-02 02:44:34 -05:00
Brues 463563c9a9 CAPI min bumped to 1.13.1 2026-09-02 02:44:34 -05:00
Brues 3e551ed3c4 nameplates: source totem icons from UnitCreatedBySpell
Read the totem's icon from the totem-drop spell (UnitCreatedBySpell +
GetSpellTexture) instead of the self-aura at index 1 plus a
UNIT_SPELLCAST_SUCCEEDED capture for active totems. The drop spell is a
broadcast descriptor field present for every summoned unit in range, so
it resolves immediately for passive and active totems alike and gives the
totem's own icon rather than the attack-spell proxy. Drops the
UNIT_SPELLCAST_SUCCEEDED registration and handler.

Re-read the spell each render and key the cached texture on the spell id
so an in-place totem swap (same unit, new drop spell -- no plate re-add)
refreshes the icon without needing the plate to leave and re-enter view.
2026-09-02 02:44:34 -05:00
80 changed files with 9004 additions and 7638 deletions
+3 -3
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@@ -23,12 +23,12 @@ jobs:
IFS=. read -r MAJOR MINOR PATCH <<<"$LATEST" IFS=. read -r MAJOR MINOR PATCH <<<"$LATEST"
PACKED=$((MAJOR * 10000 + MINOR * 100 + PATCH)) PACKED=$((MAJOR * 10000 + MINOR * 100 + PATCH))
echo "Pinning PFUI_CLASSIC_API_LATEST to $LATEST ($PACKED)" echo "Pinning PFUI_CLASSIC_API_LATEST to $LATEST ($PACKED)"
sed -i "s/^\([[:space:]]*\)local PFUI_CLASSIC_API_LATEST = .*/\1local PFUI_CLASSIC_API_LATEST = $PACKED/" API_Check.lua sed -i "s/^\([[:space:]]*\)local PFUI_CLASSIC_API_LATEST = .*/\1local PFUI_CLASSIC_API_LATEST = $PACKED/" pfUI.lua
grep 'local PFUI_CLASSIC_API_' API_Check.lua grep 'local PFUI_CLASSIC_API_' pfUI.lua
env: env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }} GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Package and release to GitHub - name: Package and release to GitHub
uses: brues-code/packager@vCAPI uses: BigWigsMods/packager@v2
env: env:
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }} GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }}
-22
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@@ -1,22 +0,0 @@
{
"runtime": {
"version": "Lua 5.1"
},
"diagnostics": {
"disable": ["deprecated"],
"globals": [
"this",
"event",
"arg",
"arg1",
"arg2",
"arg3",
"arg4",
"arg5",
"arg6",
"arg7",
"arg8",
"arg9"
]
}
}
-4
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@@ -1,4 +0,0 @@
package-as: pfUI
ignore:
- .luarc.json
+52 -26
View File
@@ -1,19 +1,8 @@
do do
-- ClassicAPI dependency gate. -- ClassicAPI dependency check.
-- -- pfUI relies pervasively on the modern C_* / SuperWoW / nameplate / focus
-- Which TOC the client opened already answers "is ClassicAPI here?". Whenever -- API surface that ClassicAPI polyfills, so presence is required.
-- the DLL is loaded it redirects the read of `pfUI\pfUI.toc` to local PFUI_CLASSIC_API_MIN = 11301 -- (X*10000 + Y*100 + Z)
-- `pfUI_Turtle.toc` (Turtle clients) or `pfUI_ClassicAPI.toc` (everything
-- else). Reaching this file from the plain `pfUI.toc` therefore means
-- ClassicAPI is absent -- and that TOC deliberately loads nothing but this
-- file, so there is nothing to disable, only a notice to show.
--
-- The flavor TOCs still need a version gate of their own: the redirect has
-- existed since ClassicAPI v1.11.0, well below the API surface pfUI relies
-- on. There pfUI does load, and will throw wherever it reaches for something
-- the installed DLL doesn't have yet -- the popup names the cause so those
-- errors aren't a mystery.
local PFUI_CLASSIC_API_MIN = 11704 -- (X*10000 + Y*100 + Z)
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI" local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest" local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
@@ -23,20 +12,57 @@ do
local z = math.mod(packed, 100) local z = math.mod(packed, 100)
return string.format("v%d.%d.%d", x, y, z) return string.format("v%d.%d.%d", x, y, z)
end end
if not CLASSIC_API_VERSION or CLASSIC_API_VERSION < PFUI_CLASSIC_API_MIN then
local minVersion = FormatVersion(PFUI_CLASSIC_API_MIN)
pfUI_disabled = true
pfUI_locale = {}
pfUI_profiles = {}
pfUI_translation = {}
local headline, detail -- ClassicAPI is required. Rather than let the ~140 files that follow flood
if not CLASSIC_API_VERSION then -- errors as they load, stand up an inert stub so everything no-ops:
headline = "|cff33ffccpf|cffffffffUI|r has been disabled." -- * modules/skins register their body into a no-op, so it never runs;
detail = "The ClassicAPI DLL isn't loaded. Download the latest release from:" -- * the setfenv'd api/lib files run inside `env`, where CreateFrame and
elseif CLASSIC_API_VERSION < PFUI_CLASSIC_API_MIN then -- any missing global (C_*, SuperWoW, ...) resolve to a null object --
headline = "|cff33ffccpf|cffffffffUI|r will not work correctly on ClassicAPI " .. FormatVersion(CLASSIC_API_VERSION) .. "." -- so no real frames or live OnUpdate/OnEvent handlers get created and
detail = FormatVersion(PFUI_CLASSIC_API_MIN) .. " or newer is required -- any errors alongside this one are the APIs it is missing. Download the latest release from:" -- missing API calls just return null instead of erroring.
end local null -- forward declaration so the metamethods can return it
local nullmt = {
__index = function() return null end,
__newindex = function() end,
__call = function() return null end,
__concat = function() return "" end,
__tostring = function() return "" end,
}
for _, op in ipairs({ "__add","__sub","__mul","__div","__mod","__pow","__unm" }) do
nullmt[op] = function() return null end
end
for _, op in ipairs({ "__lt","__le","__eq" }) do nullmt[op] = function() return false end end
null = setmetatable({}, nullmt)
local realG = getfenv(0)
pfUI = setmetatable({}, { __index = function() return null end })
pfUI.env = setmetatable({}, {
__index = function(_, k)
if k == "CreateFrame" then return function() return null end end
local v = realG[k]
if v ~= nil then return v end
return null
end,
})
function pfUI:RegisterModule(_, _, _) end
function pfUI:RegisterSkin(_, _, _) end
function pfUI:GetEnvironment() return pfUI.env end
local detail
if not CLASSIC_API_VERSION then
detail = "The ClassicAPI DLL isn't loaded. The |cff33ffcc!!!ClassicAPI|r addon ships bundled with it -- delete your |cff33ffcc!!!ClassicAPI|r folder and install the latest release from:"
else
detail = "ClassicAPI " .. minVersion .. " or newer is required. Delete your |cff33ffcc!!!ClassicAPI|r folder and reinstall the latest release from:"
end
if detail then
local function ShowRequiredPopup() local function ShowRequiredPopup()
StaticPopupDialogs["PFUI_CLASSICAPI_REQUIRED"] = { StaticPopupDialogs["PFUI_CLASSICAPI_REQUIRED"] = {
text = headline .. "\n\n" .. detail, text = "|cff33ffccpf|cffffffffUI|r has been disabled.\n\n" .. detail,
button1 = OKAY, button1 = OKAY,
hasEditBox = 1, hasEditBox = 1,
editBoxWidth = 280, editBoxWidth = 280,
@@ -55,7 +81,7 @@ do
} }
StaticPopup_Show("PFUI_CLASSICAPI_REQUIRED") StaticPopup_Show("PFUI_CLASSICAPI_REQUIRED")
DEFAULT_CHAT_FRAME:AddMessage( DEFAULT_CHAT_FRAME:AddMessage(
headline .. " " .. detail .. " " .. PFUI_CLASSIC_API_LATEST_URL, "|cff33ffccpf|cffffffffUI|r disabled: " .. detail .. " " .. PFUI_CLASSIC_API_LATEST_URL,
1, 0.3, 0.3 1, 0.3, 0.3
) )
end end
+4 -1
View File
@@ -1,10 +1,13 @@
# pfUI - ClassicAPI Edition # pfUI - ClassicAPI Edition
[![Octo WoW](https://img.shields.io/badge/Octo%20WoW-1.18.1-brightgreen.svg)](https://octowow.st/)
[![ClassicAPI](https://img.shields.io/badge/ClassicAPI-Required-purple.svg)](https://github.com/brues-code/ClassicAPI) [![ClassicAPI](https://img.shields.io/badge/ClassicAPI-Required-purple.svg)](https://github.com/brues-code/ClassicAPI)
[![Nampower](https://img.shields.io/badge/Nampower-Required-purple.svg)](https://github.com/brues-code/nampower) [![Nampower](https://img.shields.io/badge/Nampower-Required-purple.svg)](https://github.com/brues-code/nampower)
[![SuperWoW](https://img.shields.io/badge/SuperWoW-Optional-yellow.svg)](https://github.com/balakethelock/SuperWoW) [![SuperWoW](https://img.shields.io/badge/SuperWoW-Optional-yellow.svg)](https://github.com/balakethelock/SuperWoW)
[![UnitXP](https://img.shields.io/badge/UnitXP__SP3-Optional-yellow.svg)](https://github.com/brues-code/UnitXP_SP3) [![UnitXP](https://img.shields.io/badge/UnitXP__SP3-Optional-yellow.svg)](https://github.com/brues-code/UnitXP_SP3)
**A pfUI fork specifically optimized for ClassicAPI on [Octo WoW](https://octowow.st/)**
This version includes significant performance improvements and DLL-enhanced features. This version includes significant performance improvements and DLL-enhanced features.
## Installation ## Installation
@@ -15,7 +18,7 @@ This version includes significant performance improvements and DLL-enhanced feat
## DLL Enhancements ## DLL Enhancements
Since pfUI 6.0.0 includes integrations with client-side DLLs for enhanced functionality: Since pfUI 6.0.0 includes integrations with client-side DLLs for enhanced functionality. These DLLs are permitted on Octo WoW:
### [ClassicAPI](https://github.com/brues-code/ClassicAPI) ### [ClassicAPI](https://github.com/brues-code/ClassicAPI)
+4 -103
View File
@@ -204,26 +204,6 @@ function pfUI.api.UnitHasBuff(unit, name)
return C_UnitAuras.GetAuraDataBySpellName(unit, name, "HELPFUL") ~= nil or nil return C_UnitAuras.GetAuraDataBySpellName(unit, name, "HELPFUL") ~= nil or nil
end end
-- [ ScanAuraSlots ]
-- Fills `buf` with the slot ids of the auras on `unit` that match `filter` and
-- returns how many (buf[1..n]; entries past n are cleared), so a module can
-- keep one buffer and refill it every refresh. Read each aura with
-- C_UnitAuras.UnitAuraBySlot(unit, buf[i]) (positional, no table) or
-- GetAuraDataBySlot. One enumeration walks the aura array once, where a
-- by-index loop (UnitAura(unit, i)) re-walks it from the start for every i.
-- Uses GetAuraSlots' fill-a-table form (table as the 5th argument) instead of
-- its vararg return: Lua 5.0 builds an `arg` table for every vararg call, so
-- collecting the returns in a Lua helper would allocate once per scan.
-- unit [string] unit token
-- filter [string] aura filter ("HELPFUL", "HARMFUL|PLAYER", ...)
-- buf [table] reusable buffer, filled in place
-- max [number] optional cap on the slot count (nil = all)
-- return: [number] count of slot ids written to buf
function pfUI.api.ScanAuraSlots(unit, filter, buf, max)
local _, n = C_UnitAuras.GetAuraSlots(unit, filter, max, nil, buf)
return n
end
-- [ IsPlayerGuid ] -- [ IsPlayerGuid ]
-- Returns whether a GUID or unit token refers to the local player. -- Returns whether a GUID or unit token refers to the local player.
-- guid [string] A unit GUID (or unitID) to test. -- guid [string] A unit GUID (or unitID) to test.
@@ -262,37 +242,6 @@ function pfUI.api.GetUnitColor(unitstr)
return classColor:GenerateHexColorMarkup(), classColor:GetRGB() return classColor:GenerateHexColorMarkup(), classColor:GetRGB()
end end
-- [ GetRaceIcon ]
-- Builds an inline race icon texture from the shared races atlas.
-- 'raceKey' [string] englishRace key (e.g. "NightElf")
-- 'sex' [int] unit sex (3 = female)
-- return: [string] inline texture escape, or an empty string
function pfUI.api.GetRaceIcon(raceKey, sex)
if not raceKey then return "" end
local gender = sex == 3 and "FEMALE" or "MALE"
local coords = RACE_ICON_TCOORDS[strupper(raceKey) .. "_" .. gender]
if not coords then return "" end
return string.format(
"|TInterface\\Glues\\CharacterCreate\\UI-CharacterCreate-Races:0:0:0:0:512:512:%d:%d:%d:%d|t",
coords[1] * 512, coords[2] * 512, coords[3] * 512, coords[4] * 512)
end
-- inline faction emblems (cropped from the target-frame PvP banners)
local FACTION_ICON = {
Alliance = "|TInterface\\TargetingFrame\\UI-PVP-Alliance:0:0:0:0:64:64:5:37:3:35|t",
Horde = "|TInterface\\TargetingFrame\\UI-PVP-Horde:0:0:0:0:64:64:5:37:3:35|t",
}
-- [ GetFactionIcon ]
-- Resolves an inline faction emblem from the englishRace key stored in L["race"].
-- 'raceKey' [string] englishRace key (e.g. "Orc")
-- return: [string] inline texture escape, or an empty string
function pfUI.api.GetFactionIcon(raceKey)
local info = raceKey and L["race"][raceKey]
if not info then return "" end
return FACTION_ICON[info.faction] or ""
end
-- [ strvertical ] -- [ strvertical ]
-- Creates vertical text using linebreaks. Multibyte char friendly. -- Creates vertical text using linebreaks. Multibyte char friendly.
-- 'str' [string] String to columnize. -- 'str' [string] String to columnize.
@@ -1325,32 +1274,6 @@ function pfUI.api.CreateBackdropShadow(f)
f.backdrop_shadow:SetBackdropBorderColor(0, 0, 0, tonumber(pfUI_config.appearance.border.shadow_intensity)) f.backdrop_shadow:SetBackdropBorderColor(0, 0, 0, tonumber(pfUI_config.appearance.border.shadow_intensity))
end end
-- [ Set Castbar Shield ]
-- Colors a castbar for a cast that none of the player's own interrupts or
-- silences can stop. The bar and the icon's border both take the shield color,
-- so the state still reads on a bar configured without an icon. Not shielded
-- restores the normal cast/channel color and the configured border.
-- 'bar' [frame] the castbar statusbar
-- 'icon' [frame] the icon frame, or nil for a bar without one
-- 'shielded' [bool] whether the cast is uninterruptible
-- 'isChannel' [bool] selects the unshielded color
function pfUI.api.SetCastbarShield(bar, icon, shielded, isChannel)
if shielded then
bar:SetStatusBarColor(pfUI.api.GetStringColor(C.appearance.castbar.shieldcolor))
else
bar:SetStatusBarColor(pfUI.api.GetStringColor(C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
end
local iconborder = icon and icon.backdrop
if not iconborder then return end
if shielded then
iconborder:SetBackdropBorderColor(pfUI.api.GetStringColor(C.appearance.castbar.shieldcolor))
else
iconborder:SetBackdropBorderColor(pfUI.api.GetStringColor(C.appearance.border.color))
end
end
-- [ Bar Layout Options ] -- -- [ Bar Layout Options ] --
-- 'barsize' size of bar in number of buttons -- 'barsize' size of bar in number of buttons
-- returns: array of options as strings for pfUI.gui.bar -- returns: array of options as strings for pfUI.gui.bar
@@ -1535,18 +1458,6 @@ function pfUI.api.BarButtonAnchor(button,basename,buttonindex,barsize,formfactor
return button._anchor return button._anchor
end end
-- [ MouseIsOverHitRect ] --
-- Like frame:IsMouseOver(), but tests the frame's hit rect, the area the
-- engine uses for mouse focus and OnEnter/OnLeave. CreateBackdrop widens
-- that rect by the border, so plain IsMouseOver misses a band around it.
-- 'frame' the frame to test
-- return true when the cursor is inside the frame's hit rect
function pfUI.api.MouseIsOverHitRect(frame)
if not frame.GetHitRectInsets then return frame:IsMouseOver() end
local left, right, top, bottom = frame:GetHitRectInsets()
return frame:IsMouseOver(-top, bottom, left, -right)
end
-- [ Enable Autohide ] -- -- [ Enable Autohide ] --
-- 'frame' the frame that should be hidden -- 'frame' the frame that should be hidden
function pfUI.api.EnableAutohide(frame, timeout, combat) function pfUI.api.EnableAutohide(frame, timeout, combat)
@@ -1559,20 +1470,11 @@ function pfUI.api.EnableAutohide(frame, timeout, combat)
frame.hover.parent = frame frame.hover.parent = frame
frame.hover:Show() frame.hover:Show()
if not frame.hover.fade then
frame.hover.fade = frame:CreateAnimationGroup()
local fade = frame.hover.fade:CreateAnimation("Alpha")
fade:SetChange(-1)
fade:SetDuration(1)
frame.hover.fade:SetScript("OnFinished", function() frame:SetAlpha(0) end)
end
if combat then if combat then
frame.hover:RegisterEvent("PLAYER_REGEN_ENABLED") frame.hover:RegisterEvent("PLAYER_REGEN_ENABLED")
frame.hover:RegisterEvent("PLAYER_REGEN_DISABLED") frame.hover:RegisterEvent("PLAYER_REGEN_DISABLED")
frame.hover:SetScript("OnEvent", function() frame.hover:SetScript("OnEvent", function()
if event == "PLAYER_REGEN_DISABLED" then if event == "PLAYER_REGEN_DISABLED" then
this.fade:Stop()
this.parent:SetAlpha(1) this.parent:SetAlpha(1)
this.activeTo = "keep" this.activeTo = "keep"
elseif event == "PLAYER_REGEN_ENABLED" then elseif event == "PLAYER_REGEN_ENABLED" then
@@ -1588,13 +1490,13 @@ function pfUI.api.EnableAutohide(frame, timeout, combat)
if this.activeTo == "keep" then return end if this.activeTo == "keep" then return end
if this:IsMouseOver(10, -10, -10, 10) then if MouseIsOver(this, 10, -10, -10, 10) then
this.activeTo = GetTime() + timeout this.activeTo = GetTime() + timeout
this.fade:Stop()
this.parent:SetAlpha(1) this.parent:SetAlpha(1)
elseif this.activeTo then elseif this.activeTo then
if this.activeTo < GetTime() and this.parent:GetAlpha() > 0 and not this.fade:IsPlaying() then if this.activeTo < GetTime() and this.parent:GetAlpha() > 0 then
this.fade:Play() local fps = (60 / math.max(GetFramerate(), 1))
this.parent:SetAlpha(this.parent:GetAlpha() - 0.05*fps)
end end
else else
this.activeTo = GetTime() + timeout this.activeTo = GetTime() + timeout
@@ -1611,7 +1513,6 @@ function pfUI.api.DisableAutohide(frame)
frame.hover:SetScript("OnEvent", nil) frame.hover:SetScript("OnEvent", nil)
frame.hover:SetScript("OnUpdate", nil) frame.hover:SetScript("OnUpdate", nil)
frame.hover:Hide() frame.hover:Hide()
frame.hover.fade:Stop()
frame:SetAlpha(1) frame:SetAlpha(1)
end end
+3 -20
View File
@@ -71,8 +71,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("buffs", nil, "debuffrowsize", "16") pfUI:UpdateConfig("buffs", nil, "debuffrowsize", "16")
pfUI:UpdateConfig("buffs", nil, "textinside", "0") pfUI:UpdateConfig("buffs", nil, "textinside", "0")
pfUI:UpdateConfig("buffs", nil, "fontsize", "-1") pfUI:UpdateConfig("buffs", nil, "fontsize", "-1")
pfUI:UpdateConfig("buffs", nil, "cooldown_anim", "1")
pfUI:UpdateConfig("buffs", nil, "cooldown_reverse", "1")
pfUI:UpdateConfig("buffbar", "pbuff", "enable", "0") pfUI:UpdateConfig("buffbar", "pbuff", "enable", "0")
pfUI:UpdateConfig("buffbar", "pbuff", "use_unitfonts", "0") pfUI:UpdateConfig("buffbar", "pbuff", "use_unitfonts", "0")
@@ -158,8 +156,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("appearance", "castbar", "castbarcolor", ".7,.7,.9,.8") pfUI:UpdateConfig("appearance", "castbar", "castbarcolor", ".7,.7,.9,.8")
pfUI:UpdateConfig("appearance", "castbar", "channelcolor", ".9,.9,.7,.8") pfUI:UpdateConfig("appearance", "castbar", "channelcolor", ".9,.9,.7,.8")
pfUI:UpdateConfig("appearance", "castbar", "failcolor", "1,.2,.2,.8") pfUI:UpdateConfig("appearance", "castbar", "failcolor", "1,.2,.2,.8")
pfUI:UpdateConfig("appearance", "castbar", "shieldcolor", ".8,.45,.45,.8")
pfUI:UpdateConfig("appearance", "castbar", "fsrcolor", ".9,.6,.2,.8")
pfUI:UpdateConfig("appearance", "castbar", "texture", "Interface\\AddOns\\pfUI\\img\\bar") pfUI:UpdateConfig("appearance", "castbar", "texture", "Interface\\AddOns\\pfUI\\img\\bar")
pfUI:UpdateConfig("appearance", "infight", "screen", "0") pfUI:UpdateConfig("appearance", "infight", "screen", "0")
pfUI:UpdateConfig("appearance", "infight", "aggro", "0") pfUI:UpdateConfig("appearance", "infight", "aggro", "0")
@@ -176,7 +172,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("appearance", "bags", "abovechat", "0") pfUI:UpdateConfig("appearance", "bags", "abovechat", "0")
pfUI:UpdateConfig("appearance", "bags", "hidechat", "0") pfUI:UpdateConfig("appearance", "bags", "hidechat", "0")
pfUI:UpdateConfig("appearance", "bags", "icon_size", "-1") pfUI:UpdateConfig("appearance", "bags", "icon_size", "-1")
pfUI:UpdateConfig("appearance", "bags", "cooldown_reverse", "0")
pfUI:UpdateConfig("appearance", "bags", "bagrowlength", "10") pfUI:UpdateConfig("appearance", "bags", "bagrowlength", "10")
pfUI:UpdateConfig("appearance", "bags", "bankrowlength", "10") pfUI:UpdateConfig("appearance", "bags", "bankrowlength", "10")
pfUI:UpdateConfig("appearance", "bags", "autoSortOnOpen", "0") pfUI:UpdateConfig("appearance", "bags", "autoSortOnOpen", "0")
@@ -231,6 +226,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("unitframes", nil, "rangecheck", "0") pfUI:UpdateConfig("unitframes", nil, "rangecheck", "0")
pfUI:UpdateConfig("unitframes", nil, "rangecheck_mode", "vanilla") pfUI:UpdateConfig("unitframes", nil, "rangecheck_mode", "vanilla")
pfUI:UpdateConfig("unitframes", nil, "rangecheck_distance", "40") pfUI:UpdateConfig("unitframes", nil, "rangecheck_distance", "40")
pfUI:UpdateConfig("unitframes", nil, "buffdetect", "0")
pfUI:UpdateConfig("unitframes", nil, "druidmanabar", "1") pfUI:UpdateConfig("unitframes", nil, "druidmanabar", "1")
pfUI:UpdateConfig("unitframes", nil, "druidmanaheight", "10") pfUI:UpdateConfig("unitframes", nil, "druidmanaheight", "10")
pfUI:UpdateConfig("unitframes", nil, "druidmanawidth", "-1") pfUI:UpdateConfig("unitframes", nil, "druidmanawidth", "-1")
@@ -328,9 +324,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("unitframes", "player", "showRest", "0") pfUI:UpdateConfig("unitframes", "player", "showRest", "0")
pfUI:UpdateConfig("unitframes", "player", "energy", "1") pfUI:UpdateConfig("unitframes", "player", "energy", "1")
pfUI:UpdateConfig("unitframes", "player", "manatick", "0") pfUI:UpdateConfig("unitframes", "player", "manatick", "0")
pfUI:UpdateConfig("unitframes", "player", "showfsr", "1")
pfUI:UpdateConfig("unitframes", "player", "fsrheight", "4")
pfUI:UpdateConfig("unitframes", "player", "fsrstyle", "0")
pfUI:UpdateConfig("unitframes", "player", "display_haste", "0") pfUI:UpdateConfig("unitframes", "player", "display_haste", "0")
pfUI:UpdateConfig("unitframes", "player", "display_haste_color", "1,1,1,1") pfUI:UpdateConfig("unitframes", "player", "display_haste_color", "1,1,1,1")
pfUI:UpdateConfig("unitframes", "player", "display_spellpower", "1") pfUI:UpdateConfig("unitframes", "player", "display_spellpower", "1")
@@ -519,21 +512,14 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("unitframes", unit, "pspace", "-3") pfUI:UpdateConfig("unitframes", unit, "pspace", "-3")
pfUI:UpdateConfig("unitframes", unit, "cooldown_text", "1") pfUI:UpdateConfig("unitframes", unit, "cooldown_text", "1")
pfUI:UpdateConfig("unitframes", unit, "cooldown_anim", "0") pfUI:UpdateConfig("unitframes", unit, "cooldown_anim", "0")
pfUI:UpdateConfig("unitframes", unit, "cooldown_reverse", "1")
pfUI:UpdateConfig("unitframes", unit, "buffs", "TOPLEFT") pfUI:UpdateConfig("unitframes", unit, "buffs", "TOPLEFT")
pfUI:UpdateConfig("unitframes", unit, "buffsize", "20") pfUI:UpdateConfig("unitframes", unit, "buffsize", "20")
pfUI:UpdateConfig("unitframes", unit, "bufflimit", "32") pfUI:UpdateConfig("unitframes", unit, "bufflimit", "32")
pfUI:UpdateConfig("unitframes", unit, "buffperrow", "8") pfUI:UpdateConfig("unitframes", unit, "buffperrow", "8")
pfUI:UpdateConfig("unitframes", unit, "ownbuffsize", "-1")
pfUI:UpdateConfig("unitframes", unit, "buffspacingx", "1")
pfUI:UpdateConfig("unitframes", unit, "buffspacingy", "1")
pfUI:UpdateConfig("unitframes", unit, "debuffs", "TOPLEFT") pfUI:UpdateConfig("unitframes", unit, "debuffs", "TOPLEFT")
pfUI:UpdateConfig("unitframes", unit, "debuffsize", "20") pfUI:UpdateConfig("unitframes", unit, "debuffsize", "20")
pfUI:UpdateConfig("unitframes", unit, "debufflimit", "32") pfUI:UpdateConfig("unitframes", unit, "debufflimit", "32")
pfUI:UpdateConfig("unitframes", unit, "debuffperrow", "8") pfUI:UpdateConfig("unitframes", unit, "debuffperrow", "8")
pfUI:UpdateConfig("unitframes", unit, "owndebuffsize", "-1")
pfUI:UpdateConfig("unitframes", unit, "debuffspacingx", "1")
pfUI:UpdateConfig("unitframes", unit, "debuffspacingy", "1")
pfUI:UpdateConfig("unitframes", unit, "invert_healthbar", "0") pfUI:UpdateConfig("unitframes", unit, "invert_healthbar", "0")
pfUI:UpdateConfig("unitframes", unit, "verticalbar", "0") pfUI:UpdateConfig("unitframes", unit, "verticalbar", "0")
pfUI:UpdateConfig("unitframes", unit, "buff_indicator", "0") pfUI:UpdateConfig("unitframes", unit, "buff_indicator", "0")
@@ -659,6 +645,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("bars", nil, "animation", "zoomfade") pfUI:UpdateConfig("bars", nil, "animation", "zoomfade")
pfUI:UpdateConfig("bars", nil, "animmode", "keypress") pfUI:UpdateConfig("bars", nil, "animmode", "keypress")
pfUI:UpdateConfig("bars", nil, "animalways", "0") pfUI:UpdateConfig("bars", nil, "animalways", "0")
pfUI:UpdateConfig("bars", nil, "macroscan", "1")
pfUI:UpdateConfig("bars", nil, "reagents", "1") pfUI:UpdateConfig("bars", nil, "reagents", "1")
pfUI:UpdateConfig("bars", nil, "hunterbar", "0") pfUI:UpdateConfig("bars", nil, "hunterbar", "0")
pfUI:UpdateConfig("bars", nil, "pagemasteralt", "0") pfUI:UpdateConfig("bars", nil, "pagemasteralt", "0")
@@ -686,7 +673,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("bars", nil, "bind_size", "8") pfUI:UpdateConfig("bars", nil, "bind_size", "8")
pfUI:UpdateConfig("bars", nil, "bind_color", "1,1,0,1") pfUI:UpdateConfig("bars", nil, "bind_color", "1,1,0,1")
pfUI:UpdateConfig("bars", nil, "cd_size", "12") pfUI:UpdateConfig("bars", nil, "cd_size", "12")
pfUI:UpdateConfig("bars", nil, "cooldown_reverse", "0")
pfUI:UpdateConfig("bars", "gryphons", "texture", "None") pfUI:UpdateConfig("bars", "gryphons", "texture", "None")
pfUI:UpdateConfig("bars", "gryphons", "color", ".6,.6,.6,1") pfUI:UpdateConfig("bars", "gryphons", "color", ".6,.6,.6,1")
@@ -700,7 +686,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("totems", nil, "iconsize", "26") pfUI:UpdateConfig("totems", nil, "iconsize", "26")
pfUI:UpdateConfig("totems", nil, "spacing", "3") pfUI:UpdateConfig("totems", nil, "spacing", "3")
pfUI:UpdateConfig("totems", nil, "showbg", "0") pfUI:UpdateConfig("totems", nil, "showbg", "0")
pfUI:UpdateConfig("totems", nil, "cooldown_reverse", "1")
pfUI:UpdateConfig("panel", nil, "use_unitfonts", "0") pfUI:UpdateConfig("panel", nil, "use_unitfonts", "0")
pfUI:UpdateConfig("panel", nil, "hide_leftchat", "0") pfUI:UpdateConfig("panel", nil, "hide_leftchat", "0")
@@ -832,8 +817,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("chat", "text", "playerlinks", "1") pfUI:UpdateConfig("chat", "text", "playerlinks", "1")
pfUI:UpdateConfig("chat", "text", "detecturl", "1") pfUI:UpdateConfig("chat", "text", "detecturl", "1")
pfUI:UpdateConfig("chat", "text", "classcolor", "1") pfUI:UpdateConfig("chat", "text", "classcolor", "1")
pfUI:UpdateConfig("chat", "text", "factionicons", "0") pfUI:UpdateConfig("chat", "text", "whosearchunknown", "0")
pfUI:UpdateConfig("chat", "text", "raceicons", "0")
pfUI:UpdateConfig("chat", "text", "playerlevel", "0") pfUI:UpdateConfig("chat", "text", "playerlevel", "0")
pfUI:UpdateConfig("chat", "left", "width", "380") pfUI:UpdateConfig("chat", "left", "width", "380")
pfUI:UpdateConfig("chat", "left", "height", "180") pfUI:UpdateConfig("chat", "left", "height", "180")
@@ -948,7 +932,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("nameplates", nil, "debufftimers", "1") pfUI:UpdateConfig("nameplates", nil, "debufftimers", "1")
pfUI:UpdateConfig("nameplates", nil, "debufftext", "1") pfUI:UpdateConfig("nameplates", nil, "debufftext", "1")
pfUI:UpdateConfig("nameplates", nil, "debuffanim", "0") pfUI:UpdateConfig("nameplates", nil, "debuffanim", "0")
pfUI:UpdateConfig("nameplates", nil, "debreverse", "1")
pfUI:UpdateConfig("abuttons", nil, "enable", "1") pfUI:UpdateConfig("abuttons", nil, "enable", "1")
pfUI:UpdateConfig("abuttons", nil, "position", "bottom") pfUI:UpdateConfig("abuttons", nil, "position", "bottom")
+9 -15
View File
@@ -170,7 +170,7 @@ do -- dropdown
end end
local function MenuOnUpdate() local function MenuOnUpdate()
if not this:IsMouseOver(100, -100, -100, 100) then if not MouseIsOver(this, 100, -100, -100, 100) then
this.button:HideMenu() this.button:HideMenu()
end end
end end
@@ -661,7 +661,7 @@ function pfUI.api.SkinButton(button, cr, cg, cb, icon, disableHighlight)
end end
b.UnlockHighlight = function() b.UnlockHighlight = function()
if not MouseIsOverHitRect(b) then if not MouseIsOver(b) then
b:SetBackdropBorderColor(GetStringColor(pfUI_config.appearance.border.color)) b:SetBackdropBorderColor(GetStringColor(pfUI_config.appearance.border.color))
end end
b.locked = false b.locked = false
@@ -683,7 +683,6 @@ function pfUI.api.SkinCollapseButton(button, all)
b.icon:SetSize(size, size) b.icon:SetSize(size, size)
b.icon:SetPoint("LEFT", 2, 2) b.icon:SetPoint("LEFT", 2, 2)
CreateBackdrop(b.icon) CreateBackdrop(b.icon)
b.icon:EnableMouse(false)
b.icon.text = b.icon:CreateFontString(nil, "OVERLAY") b.icon.text = b.icon:CreateFontString(nil, "OVERLAY")
b.icon.text:SetFontObject(GameFontWhite) b.icon.text:SetFontObject(GameFontWhite)
b.icon.text:SetPoint("CENTER", -1, 0) b.icon.text:SetPoint("CENTER", -1, 0)
@@ -1161,22 +1160,18 @@ function pfUI.api.CreateInfoBox(text, time, parent, height)
infobox = CreateFrame("Button", "pfInfoBox", UIParent) infobox = CreateFrame("Button", "pfInfoBox", UIParent)
infobox:Hide() infobox:Hide()
infobox.fade = infobox:CreateAnimationGroup()
local fade = infobox.fade:CreateAnimation("Alpha")
fade:SetChange(-1)
fade:SetDuration(.3)
infobox.fade:SetScript("OnFinished", function()
infobox:Hide()
infobox:SetAlpha(1)
end)
infobox:SetScript("OnUpdate", function() infobox:SetScript("OnUpdate", function()
local time = infobox.lastshow + infobox.duration - GetTime() local time = infobox.lastshow + infobox.duration - GetTime()
infobox.timeout:SetValue(time) infobox.timeout:SetValue(time)
if GetTime() > infobox.lastshow + infobox.duration then if GetTime() > infobox.lastshow + infobox.duration then
if not infobox.fade:IsPlaying() then infobox.fade:Play() end infobox:SetAlpha(infobox:GetAlpha()-0.05)
elseif MouseIsOverHitRect(this) then
if infobox:GetAlpha() <= 0.1 then
infobox:Hide()
infobox:SetAlpha(1)
end
elseif MouseIsOver(this) then
this:SetAlpha(max(0.4, this:GetAlpha() - .1)) this:SetAlpha(max(0.4, this:GetAlpha() - .1))
else else
this:SetAlpha(min(1, this:GetAlpha() + .1)) this:SetAlpha(min(1, this:GetAlpha() + .1))
@@ -1219,7 +1214,6 @@ function pfUI.api.CreateInfoBox(text, time, parent, height)
infobox:SetParent(parent) infobox:SetParent(parent)
infobox:SetFrameStrata("FULLSCREEN_DIALOG") infobox:SetFrameStrata("FULLSCREEN_DIALOG")
infobox.fade:Stop()
infobox:Show() infobox:Show()
end end
+445 -399
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+43
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@@ -0,0 +1,43 @@
-- load pfUI environment
setfenv(1, pfUI:GetEnvironment())
-- [[ Constants ]]--
EVENTS_MINIMAP_ZONE_UPDATE = {"PLAYER_ENTERING_WORLD", "MINIMAP_ZONE_CHANGED"}
MICRO_BUTTONS = {
'CharacterMicroButton', 'SpellbookMicroButton', 'TalentMicroButton',
'QuestLogMicroButton', 'SocialsMicroButton', 'WorldMapMicroButton',
'MainMenuMicroButton', 'HelpMicroButton',
}
NAMEPLATE_OBJECTORDER = { "border", "glow", "name", "level", "levelicon", "raidicon" }
NAMEPLATE_FRAMETYPE = "Button"
MINIMAP_TRACKING_FRAME = _G.MiniMapTrackingFrame
FRIENDS_NAME_LOCATION = "ButtonTextNameLocation"
COOLDOWN_FRAME_TYPE = "Model"
LOOT_BUTTON_FRAME_TYPE = "LootButton"
PLAYER_BUFF_START_ID = -1
ACTIONBAR_SECURE_TEMPLATE_BAR = nil
ACTIONBAR_SECURE_TEMPLATE_BUTTON = nil
--[[ Vanilla API Extensions ]]--
do -- RunMacroText
local obj = { ["GetText"] = function(self) return self.text end }
obj = setmetatable(obj, {__index = function(tab,key)
local value = function() return end
rawset(tab,key,value)
return value
end})
function RunMacroText(text)
obj.text = text
ChatEdit_ParseText(obj, 1)
end
end
+2358
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-2377
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-2991
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+3
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@@ -200,6 +200,7 @@ pfUI_translation["deDE"] = {
["Description Font"] = nil, ["Description Font"] = nil,
["Description Font Size"] = nil, ["Description Font Size"] = nil,
["Detailed Random Roll Announcement"] = nil, ["Detailed Random Roll Announcement"] = nil,
["Detect Enemy Buffs"] = nil,
["Disable"] = nil, ["Disable"] = nil,
["Disable Blizzard Castbar"] = nil, ["Disable Blizzard Castbar"] = nil,
["Disabled"] = nil, ["Disabled"] = nil,
@@ -669,6 +670,7 @@ pfUI_translation["deDE"] = {
["Scale"] = nil, ["Scale"] = nil,
["Scale Border On HiDPI Displays"] = nil, ["Scale Border On HiDPI Displays"] = nil,
["Scaling"] = nil, ["Scaling"] = nil,
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = nil, ["Screen Edge Glow Intensity"] = nil,
["Screen Resolution"] = nil, ["Screen Resolution"] = nil,
["Screenshot"] = nil, ["Screenshot"] = nil,
@@ -872,6 +874,7 @@ pfUI_translation["deDE"] = {
["Website"] = nil, ["Website"] = nil,
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = nil, ["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = nil,
["Whitelist"] = nil, ["Whitelist"] = nil,
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
["Width"] = nil, ["Width"] = nil,
["Wobble Zoom"] = nil, ["Wobble Zoom"] = nil,
["Won"] = nil, ["Won"] = nil,
+3 -6
View File
@@ -87,8 +87,6 @@ pfUI_translation["enUS"] = {
["Buffs"] = nil, ["Buffs"] = nil,
["Buff Size"] = nil, ["Buff Size"] = nil,
["Buff Spacing"] = nil, ["Buff Spacing"] = nil,
["Buff X-Spacing"] = nil,
["Buff Y-Spacing"] = nil,
["Buffs Per Row"] = nil, ["Buffs Per Row"] = nil,
["Button"] = nil, ["Button"] = nil,
["Button already exists in pfMinimapButtons frame"] = nil, ["Button already exists in pfMinimapButtons frame"] = nil,
@@ -194,8 +192,6 @@ pfUI_translation["enUS"] = {
["Debuff Position"] = nil, ["Debuff Position"] = nil,
["Debuffs"] = nil, ["Debuffs"] = nil,
["Debuff Size"] = nil, ["Debuff Size"] = nil,
["Debuff X-Spacing"] = nil,
["Debuff Y-Spacing"] = nil,
["Debuffs Per Row"] = nil, ["Debuffs Per Row"] = nil,
["Decode"] = nil, ["Decode"] = nil,
["Default"] = nil, ["Default"] = nil,
@@ -209,6 +205,7 @@ pfUI_translation["enUS"] = {
["Description Font"] = nil, ["Description Font"] = nil,
["Description Font Size"] = nil, ["Description Font Size"] = nil,
["Detailed Random Roll Announcement"] = nil, ["Detailed Random Roll Announcement"] = nil,
["Detect Enemy Buffs"] = nil,
["Disable"] = nil, ["Disable"] = nil,
["Disable Blizzard Castbar"] = nil, ["Disable Blizzard Castbar"] = nil,
["Disabled"] = nil, ["Disabled"] = nil,
@@ -585,8 +582,6 @@ pfUI_translation["enUS"] = {
["Overwrite If Unit Is Attacking Others"] = nil, ["Overwrite If Unit Is Attacking Others"] = nil,
["Overwrite If Unit Is Attacking You"] = nil, ["Overwrite If Unit Is Attacking You"] = nil,
["Overwrite If Unit Is Casting"] = nil, ["Overwrite If Unit Is Casting"] = nil,
["Own Buff Size"] = nil,
["Own Debuff Size"] = nil,
["Owner Name"] = nil, ["Owner Name"] = nil,
["Pageable"] = nil, ["Pageable"] = nil,
["Paging Actionbar"] = nil, ["Paging Actionbar"] = nil,
@@ -688,6 +683,7 @@ pfUI_translation["enUS"] = {
["Scale"] = nil, ["Scale"] = nil,
["Scale Border On HiDPI Displays"] = nil, ["Scale Border On HiDPI Displays"] = nil,
["Scaling"] = nil, ["Scaling"] = nil,
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = nil, ["Screen Edge Glow Intensity"] = nil,
["Screen Resolution"] = nil, ["Screen Resolution"] = nil,
["Screenshot"] = nil, ["Screenshot"] = nil,
@@ -900,6 +896,7 @@ pfUI_translation["enUS"] = {
["Website"] = nil, ["Website"] = nil,
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = nil, ["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = nil,
["Whitelist"] = nil, ["Whitelist"] = nil,
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
["Width"] = nil, ["Width"] = nil,
["Wobble Zoom"] = nil, ["Wobble Zoom"] = nil,
["Won"] = nil, ["Won"] = nil,
+3
View File
@@ -200,6 +200,7 @@ pfUI_translation["esES"] = {
["Description Font"] = "Fuente de descripción", ["Description Font"] = "Fuente de descripción",
["Description Font Size"] = "Tamaño de la fuente de descripción", ["Description Font Size"] = "Tamaño de la fuente de descripción",
["Detailed Random Roll Announcement"] = "Anuncio detallado para tirar los dados aleatoriamente", ["Detailed Random Roll Announcement"] = "Anuncio detallado para tirar los dados aleatoriamente",
["Detect Enemy Buffs"] = nil,
["Disable"] = "Desactivar", ["Disable"] = "Desactivar",
["Disable Blizzard Castbar"] = "Desactivar la barra de lanzamiento de Blizzard", ["Disable Blizzard Castbar"] = "Desactivar la barra de lanzamiento de Blizzard",
["Disabled"] = "Desactivado", ["Disabled"] = "Desactivado",
@@ -669,6 +670,7 @@ pfUI_translation["esES"] = {
["Scale"] = "Escala", ["Scale"] = "Escala",
["Scale Border On HiDPI Displays"] = "Escalar los bordes en las pantallas con DPI alto", ["Scale Border On HiDPI Displays"] = "Escalar los bordes en las pantallas con DPI alto",
["Scaling"] = "Escalada", ["Scaling"] = "Escalada",
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = "Intensidad de brillo en los bordes de la pantalla", ["Screen Edge Glow Intensity"] = "Intensidad de brillo en los bordes de la pantalla",
["Screen Resolution"] = "Resolución de pantalla", ["Screen Resolution"] = "Resolución de pantalla",
["Screenshot"] = "Captura de pantalla", ["Screenshot"] = "Captura de pantalla",
@@ -872,6 +874,7 @@ pfUI_translation["esES"] = {
["Website"] = "Sitio de web", ["Website"] = "Sitio de web",
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "¡Bienvenido a |cff33ffccpf|cffffffffUI|r!\n\nSoy el asistente de instalación que te guiará con la configuración básica. Si prefieres, puedes hacer clic el botón \"Predeterminado\" para cargar la configuración por defecto. Si quieres abrir este diálogo de nuevo, ve a la configuración y haz clic en el botón \"Reiniciar Primera vez\".\n\nVisita |cff33ffcc%s|r para descargar la última versión.", ["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "¡Bienvenido a |cff33ffccpf|cffffffffUI|r!\n\nSoy el asistente de instalación que te guiará con la configuración básica. Si prefieres, puedes hacer clic el botón \"Predeterminado\" para cargar la configuración por defecto. Si quieres abrir este diálogo de nuevo, ve a la configuración y haz clic en el botón \"Reiniciar Primera vez\".\n\nVisita |cff33ffcc%s|r para descargar la última versión.",
["Whitelist"] = "Lista blanca", ["Whitelist"] = "Lista blanca",
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
["Width"] = "Ancho", ["Width"] = "Ancho",
["Wobble Zoom"] = "Acerca tambalea", ["Wobble Zoom"] = "Acerca tambalea",
["Won"] = "Ganado", ["Won"] = "Ganado",
+3
View File
@@ -200,6 +200,7 @@ pfUI_translation["frFR"] = {
["Description Font"] = "Description de la Police", ["Description Font"] = "Description de la Police",
["Description Font Size"] = "Description de la taille de la Police", ["Description Font Size"] = "Description de la taille de la Police",
["Detailed Random Roll Announcement"] = "Annonce détaillée des Rolls aléatoires", ["Detailed Random Roll Announcement"] = "Annonce détaillée des Rolls aléatoires",
["Detect Enemy Buffs"] = nil,
["Disable"] = "Désactiver", ["Disable"] = "Désactiver",
["Disable Blizzard Castbar"] = "Désactiver la barre d'incantation d'origine", ["Disable Blizzard Castbar"] = "Désactiver la barre d'incantation d'origine",
["Disabled"] = "Désactivé", ["Disabled"] = "Désactivé",
@@ -669,6 +670,7 @@ pfUI_translation["frFR"] = {
["Scale"] = "Échelle", ["Scale"] = "Échelle",
["Scale Border On HiDPI Displays"] = "Échelle de bordure sur les écrans HiDPI", ["Scale Border On HiDPI Displays"] = "Échelle de bordure sur les écrans HiDPI",
["Scaling"] = "Mise à l'échelle", ["Scaling"] = "Mise à l'échelle",
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = nil, ["Screen Edge Glow Intensity"] = nil,
["Screen Resolution"] = "Résolution d'écran", ["Screen Resolution"] = "Résolution d'écran",
["Screenshot"] = "Imprime écran", ["Screenshot"] = "Imprime écran",
@@ -872,6 +874,7 @@ pfUI_translation["frFR"] = {
["Website"] = "Site web", ["Website"] = "Site web",
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "Bienvenue sur l'assistant d'installation de l'interface |cff33ffccpf|cffffffffUI|r!\n\nNous allons effectuer quelques configurations de base. Si vous n'avez pas la patience, cliquer sur le bouton \"Paramètres par défaut\". Si vous souhaitez relancer cette fenêtre de dialogue, allez dans les options et cliquez sur le bouton\"Réinitialiser l'assistant d'installation\" .\n\nAllez sur |cff33ffcc%s|r pour télécharger la dernière version.", ["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "Bienvenue sur l'assistant d'installation de l'interface |cff33ffccpf|cffffffffUI|r!\n\nNous allons effectuer quelques configurations de base. Si vous n'avez pas la patience, cliquer sur le bouton \"Paramètres par défaut\". Si vous souhaitez relancer cette fenêtre de dialogue, allez dans les options et cliquez sur le bouton\"Réinitialiser l'assistant d'installation\" .\n\nAllez sur |cff33ffcc%s|r pour télécharger la dernière version.",
["Whitelist"] = "List blanche", ["Whitelist"] = "List blanche",
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
["Width"] = "Largeur", ["Width"] = "Largeur",
["Wobble Zoom"] = "Zoom oscillant", ["Wobble Zoom"] = "Zoom oscillant",
["Won"] = "A gagné", ["Won"] = "A gagné",
+3
View File
@@ -200,6 +200,7 @@ pfUI_translation["koKR"] = {
["Description Font"] = nil, ["Description Font"] = nil,
["Description Font Size"] = nil, ["Description Font Size"] = nil,
["Detailed Random Roll Announcement"] = nil, ["Detailed Random Roll Announcement"] = nil,
["Detect Enemy Buffs"] = nil,
["Disable"] = "가리기", ["Disable"] = "가리기",
["Disable Blizzard Castbar"] = "블리자드 캐스트바 사용 중지", ["Disable Blizzard Castbar"] = "블리자드 캐스트바 사용 중지",
["Disabled"] = "가리기", ["Disabled"] = "가리기",
@@ -669,6 +670,7 @@ pfUI_translation["koKR"] = {
["Scale"] = nil, ["Scale"] = nil,
["Scale Border On HiDPI Displays"] = nil, ["Scale Border On HiDPI Displays"] = nil,
["Scaling"] = nil, ["Scaling"] = nil,
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = nil, ["Screen Edge Glow Intensity"] = nil,
["Screen Resolution"] = "화면 해상도", ["Screen Resolution"] = "화면 해상도",
["Screenshot"] = nil, ["Screenshot"] = nil,
@@ -872,6 +874,7 @@ pfUI_translation["koKR"] = {
["Website"] = nil, ["Website"] = nil,
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "|cff33ffccpf|cffffffffUI|r에 |cff33ffcc오신걸 환영합니다.|r \n\n저는 몇 가지 기본 구성을 안내 할 첫 번째 실행 위자드입니다. 모든 단계를 건너 뛰고 싶으시면 \"기본값 사용\" 버튼을 누르십시오. 이 대화 상자를 다시 실행하려면 추후 설정으로 이동하여 \"첫단계로 재설정\" 버튼을 누르십시오.\n\n최신버전 다운로드 사이트: |cff33ffcc%s|r", ["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "|cff33ffccpf|cffffffffUI|r에 |cff33ffcc오신걸 환영합니다.|r \n\n저는 몇 가지 기본 구성을 안내 할 첫 번째 실행 위자드입니다. 모든 단계를 건너 뛰고 싶으시면 \"기본값 사용\" 버튼을 누르십시오. 이 대화 상자를 다시 실행하려면 추후 설정으로 이동하여 \"첫단계로 재설정\" 버튼을 누르십시오.\n\n최신버전 다운로드 사이트: |cff33ffcc%s|r",
["Whitelist"] = nil, ["Whitelist"] = nil,
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
["Width"] = nil, ["Width"] = nil,
["Wobble Zoom"] = nil, ["Wobble Zoom"] = nil,
["Won"] = nil, ["Won"] = nil,
+3
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@@ -200,6 +200,7 @@ pfUI_translation["ruRU"] = {
["Description Font"] = "Шрифт описания", ["Description Font"] = "Шрифт описания",
["Description Font Size"] = "Размер шрифта описания", ["Description Font Size"] = "Размер шрифта описания",
["Detailed Random Roll Announcement"] = "Подробное объявление о случайном броске", ["Detailed Random Roll Announcement"] = "Подробное объявление о случайном броске",
["Detect Enemy Buffs"] = nil,
["Disable"] = "Отключить", ["Disable"] = "Отключить",
["Disable Blizzard Castbar"] = "Отключить панель применения Blizzard", ["Disable Blizzard Castbar"] = "Отключить панель применения Blizzard",
["Disabled"] = "Отключено", ["Disabled"] = "Отключено",
@@ -669,6 +670,7 @@ pfUI_translation["ruRU"] = {
["Scale"] = "Масштаб", ["Scale"] = "Масштаб",
["Scale Border On HiDPI Displays"] = "Масштабировать границы на HiDPI мониторах", ["Scale Border On HiDPI Displays"] = "Масштабировать границы на HiDPI мониторах",
["Scaling"] = "Масштаб интерфейса", ["Scaling"] = "Масштаб интерфейса",
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = "Интенсивность свечения на краях экрана", ["Screen Edge Glow Intensity"] = "Интенсивность свечения на краях экрана",
["Screen Resolution"] = "Разрешение экрана", ["Screen Resolution"] = "Разрешение экрана",
["Screenshot"] = "Снимок экрана", ["Screenshot"] = "Снимок экрана",
@@ -872,6 +874,7 @@ pfUI_translation["ruRU"] = {
["Website"] = "Веб-сайт", ["Website"] = "Веб-сайт",
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "Добро пожаловать в |cff33ffccpf|cffffffffUI|r!\n\nЯ мастер первого запуска, который проведет вас через некоторую базовую конфигурацию. Если вы ленитесь, не стесняйтесь нажать кнопку \"По умолчанию\". Если вы хотите снова запустить этот диалог, перейдите к настройкам и нажмите кнопку \"Первый запуск\".\n\nПосетите |cff33ffcc%s|r, чтобы проверить последнюю версию.", ["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "Добро пожаловать в |cff33ffccpf|cffffffffUI|r!\n\nЯ мастер первого запуска, который проведет вас через некоторую базовую конфигурацию. Если вы ленитесь, не стесняйтесь нажать кнопку \"По умолчанию\". Если вы хотите снова запустить этот диалог, перейдите к настройкам и нажмите кнопку \"Первый запуск\".\n\nПосетите |cff33ffcc%s|r, чтобы проверить последнюю версию.",
["Whitelist"] = "\"Белый\" список", ["Whitelist"] = "\"Белый\" список",
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
["Width"] = "Ширина", ["Width"] = "Ширина",
["Wobble Zoom"] = "Подпрыгивание", ["Wobble Zoom"] = "Подпрыгивание",
["Won"] = "Победа", ["Won"] = "Победа",
+3
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@@ -200,6 +200,7 @@ pfUI_translation["zhCN"] = {
["Description Font"] = "描述字体", ["Description Font"] = "描述字体",
["Description Font Size"] = "描述字体大小", ["Description Font Size"] = "描述字体大小",
["Detailed Random Roll Announcement"] = "通告详细随机Roll点", ["Detailed Random Roll Announcement"] = "通告详细随机Roll点",
["Detect Enemy Buffs"] = "探测敌方Buffs",
["Disable"] = "禁用", ["Disable"] = "禁用",
["Disable Blizzard Castbar"] = "隐藏暴雪施法条", ["Disable Blizzard Castbar"] = "隐藏暴雪施法条",
["Disabled"] = "不显示", ["Disabled"] = "不显示",
@@ -669,6 +670,7 @@ pfUI_translation["zhCN"] = {
["Scale"] = "比例", ["Scale"] = "比例",
["Scale Border On HiDPI Displays"] = "缩放高DPI显示器上的边框", ["Scale Border On HiDPI Displays"] = "缩放高DPI显示器上的边框",
["Scaling"] = "UI缩放", ["Scaling"] = "UI缩放",
["Scan Macros For Spells"] = "扫描宏命令中的法术",
["Screen Edge Glow Intensity"] = "屏幕边缘发光强度", ["Screen Edge Glow Intensity"] = "屏幕边缘发光强度",
["Screen Resolution"] = "屏幕分辨率", ["Screen Resolution"] = "屏幕分辨率",
["Screenshot"] = "屏幕截图", ["Screenshot"] = "屏幕截图",
@@ -873,6 +875,7 @@ pfUI_translation["zhCN"] = {
["Website"] = "网站", ["Website"] = "网站",
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "欢迎使用 |cff33ffccpf|cffffffffUI|r! \n\n这是第一次运行向导,将引导您完成一些基本配置。 如果你想跳过所有步骤\"使用默认\"按钮。 如果您再次运行此对话框,请转到设置并点击 \"Reset Firstrun\" 按钮。\n\n访问 |cff33ffcc%s|r 检查最新版本。", ["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "欢迎使用 |cff33ffccpf|cffffffffUI|r! \n\n这是第一次运行向导,将引导您完成一些基本配置。 如果你想跳过所有步骤\"使用默认\"按钮。 如果您再次运行此对话框,请转到设置并点击 \"Reset Firstrun\" 按钮。\n\n访问 |cff33ffcc%s|r 检查最新版本。",
["Whitelist"] = "白名单", ["Whitelist"] = "白名单",
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
["Width"] = "宽度", ["Width"] = "宽度",
["Wobble Zoom"] = "摆动变焦", ["Wobble Zoom"] = "摆动变焦",
["Won"] = "获胜", ["Won"] = "获胜",
+3
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@@ -200,6 +200,7 @@ pfUI_translation["zhTW"] = {
["Description Font"] = nil, ["Description Font"] = nil,
["Description Font Size"] = nil, ["Description Font Size"] = nil,
["Detailed Random Roll Announcement"] = "通告詳細隨機Roll點", ["Detailed Random Roll Announcement"] = "通告詳細隨機Roll點",
["Detect Enemy Buffs"] = nil,
["Disable"] = "禁用", ["Disable"] = "禁用",
["Disable Blizzard Castbar"] = "隱藏暴雪施法條", ["Disable Blizzard Castbar"] = "隱藏暴雪施法條",
["Disabled"] = "不顯示", ["Disabled"] = "不顯示",
@@ -669,6 +670,7 @@ pfUI_translation["zhTW"] = {
["Scale"] = "比例", ["Scale"] = "比例",
["Scale Border On HiDPI Displays"] = nil, ["Scale Border On HiDPI Displays"] = nil,
["Scaling"] = nil, ["Scaling"] = nil,
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = nil, ["Screen Edge Glow Intensity"] = nil,
["Screen Resolution"] = "螢幕解析度", ["Screen Resolution"] = "螢幕解析度",
["Screenshot"] = nil, ["Screenshot"] = nil,
@@ -872,6 +874,7 @@ pfUI_translation["zhTW"] = {
["Website"] = nil, ["Website"] = nil,
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "歡迎使用 |cff33ffccpf|cffffffffUI|r! \n\n這是第一次運行嚮導,將引導您完成一些基本配置。 如果你想跳過所有步驟\"使用預設\"按鈕。 如果您再次運行此對話方塊,請轉到設置並點擊 \"Reset Firstrun\" 按鈕。\n\n訪問 |cff33ffcc%s|r 檢查最新版本。", ["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "歡迎使用 |cff33ffccpf|cffffffffUI|r! \n\n這是第一次運行嚮導,將引導您完成一些基本配置。 如果你想跳過所有步驟\"使用預設\"按鈕。 如果您再次運行此對話方塊,請轉到設置並點擊 \"Reset Firstrun\" 按鈕。\n\n訪問 |cff33ffcc%s|r 檢查最新版本。",
["Whitelist"] = "白名單", ["Whitelist"] = "白名單",
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
["Width"] = nil, ["Width"] = nil,
["Wobble Zoom"] = nil, ["Wobble Zoom"] = nil,
["Won"] = nil, ["Won"] = nil,
+1 -1
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@@ -1,3 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/"> <Ui xmlns="http://www.blizzard.com/wow/ui/">
<Include file="..\env\tables_stock.lua"/> <Include file="..\compat\vanilla.lua"/>
</Ui> </Ui>
+2
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@@ -70,7 +70,9 @@
<Include file="..\modules\addoncompat.lua"/> <Include file="..\modules\addoncompat.lua"/>
<Include file="..\modules\energytick.lua"/> <Include file="..\modules\energytick.lua"/>
<Include file="..\modules\totems.lua"/> <Include file="..\modules\totems.lua"/>
<Include file="..\modules\macrotweak.lua"/>
<Include file="..\modules\macroicons.lua"/> <Include file="..\modules\macroicons.lua"/>
<Include file="..\modules\turtle-wow.lua"/>
<Include file="..\modules\superwow.lua"/> <Include file="..\modules\superwow.lua"/>
<Include file="..\modules\innervatecall.lua"/> <Include file="..\modules\innervatecall.lua"/>
<Include file="..\modules\nampower.lua"/> <Include file="..\modules\nampower.lua"/>
+7 -2
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@@ -30,12 +30,17 @@
<Include file="..\skins\blizzard\options-sound.lua"/> <Include file="..\skins\blizzard\options-sound.lua"/>
<Include file="..\skins\blizzard\options-video.lua"/> <Include file="..\skins\blizzard\options-video.lua"/>
<Include file="..\skins\blizzard\options-new.lua"/> <Include file="..\skins\blizzard\options-new.lua"/>
<Include file="..\skins\blizzard\options-interface.lua"/>
<Include file="..\skins\blizzard\petition.lua"/> <Include file="..\skins\blizzard\petition.lua"/>
<Include file="..\skins\blizzard\taxi.lua"/> <Include file="..\skins\blizzard\taxi.lua"/>
<Include file="..\skins\blizzard\tooltips.lua"/> <Include file="..\skins\blizzard\tooltips.lua"/>
<Include file="..\skins\blizzard\tabard.lua"/> <Include file="..\skins\blizzard\tabard.lua"/>
<Include file="..\skins\blizzard\itemtext.lua"/> <Include file="..\skins\blizzard\itemtext.lua"/>
<Include file="..\skins\blizzard\lft.lua"/>
<Include file="..\skins\blizzard\turtle_shop.lua"/>
<!-- Turtle WoW -->
<Include file="..\skins\blizzard\barbershop.lua"/>
<Include file="..\skins\blizzard\transmog.lua"/>
<Include file="..\skins\blizzard\ebc.lua"/>
<!-- Turtle WoW skins live in init\turtle.xml (pfUI_Turtle.toc only). -->
</Ui> </Ui>
-14
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@@ -1,14 +0,0 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<!-- Turtle WoW only: pulled in by pfUI_Turtle.toc, which ClassicAPI selects
when it detects a Turtle client. Everything in here targets frames that
only a Turtle client ever creates. -->
<Include file="..\env\tables_turtle.lua"/>
<Include file="..\skins\blizzard\lft.lua"/>
<Include file="..\skins\blizzard\turtle_shop.lua"/>
<Include file="..\skins\blizzard\barbershop.lua"/>
<Include file="..\skins\blizzard\transmog.lua"/>
<Include file="..\skins\blizzard\ebc.lua"/>
<Include file="..\modules\turtle-wow.lua"/>
</Ui>
+14 -37
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@@ -18,7 +18,12 @@ local ItemQuality = Enum.ItemQuality
local function SortCategoryPrefix(itemId, classID, quality) local function SortCategoryPrefix(itemId, classID, quality)
if itemId == HEARTHSTONE_ITEM_ID then return "00" end if itemId == HEARTHSTONE_ITEM_ID then return "00" end
if quality == ItemQuality.Poor then return "13" end -- gray always last if quality == ItemQuality.Poor then return "13" end -- gray always last
if classID == ItemClass.Weapon or classID == ItemClass.Armor then return "01" end if classID == ItemClass.Weapon or classID == ItemClass.Armor then
if quality and quality >= ItemQuality.Epic then return "01" end -- Epic+ gear
if quality == ItemQuality.Rare then return "02" end -- Rare gear
if quality == ItemQuality.Uncommon then return "03" end -- Uncommon gear
return "04" -- Common/poor gear
end
if classID == ItemClass.Consumable then return "05" end if classID == ItemClass.Consumable then return "05" end
if classID == ItemClass.Reagent then return "06" end if classID == ItemClass.Reagent then return "06" end
if classID == ItemClass.Tradegoods then return "07" end if classID == ItemClass.Tradegoods then return "07" end
@@ -37,40 +42,12 @@ local function SortCountSuffix(count)
return string.sub(s, -6) return string.sub(s, -6)
end end
-- Gear's slot order, keyed by the equipLoc token (INVTYPE_*). Not the local function SortKey(itemId, name, classID, subClassID, quality, count)
-- token's alphabetical order, which puts chest before head, and not its -- Zero-pad the class/subclass so the secondary grouping sorts numerically
-- INVTYPE number, which parts robe (20) from chest (5). Same order as -- (as a string, "10" would otherwise precede "2").
-- ClassicAPI's C_Container.SortBags, taken from Baganator: weapons by hand, return SortCategoryPrefix(itemId, classID, quality)
-- ranged and ammo, then armor with shields and off-hands first, head to .. string.format("%02d|%02d|", classID or 99, subClassID or 99)
-- feet, then jewelry, shirt and tabard. .. (name or "zzz") .. "|" .. SortCountSuffix(count)
local SLOT_ORDER = {
"INVTYPE_2HWEAPON", "INVTYPE_WEAPON", "INVTYPE_WEAPONMAINHAND",
"INVTYPE_SHIELD", "INVTYPE_HOLDABLE", "INVTYPE_RANGEDRIGHT",
"INVTYPE_WEAPONOFFHAND", "INVTYPE_RANGED", "INVTYPE_THROWN",
"INVTYPE_AMMO", "INVTYPE_QUIVER", "INVTYPE_RELIC",
"INVTYPE_HEAD", "INVTYPE_SHOULDER", "INVTYPE_CLOAK", "INVTYPE_CHEST",
"INVTYPE_ROBE", "INVTYPE_WRIST", "INVTYPE_HAND", "INVTYPE_WAIST",
"INVTYPE_LEGS", "INVTYPE_FEET",
"INVTYPE_NECK", "INVTYPE_FINGER", "INVTYPE_TRINKET", "INVTYPE_BODY",
"INVTYPE_TABARD", "INVTYPE_BAG",
}
local SLOT_RANK = {}
for i, token in ipairs(SLOT_ORDER) do SLOT_RANK[token] = i end
local function SortKey(itemId, name, classID, subClassID, quality, count, equipLoc)
-- Zero-pad the numeric fields so they sort numerically as strings ("10"
-- would otherwise precede "2").
local key = SortCategoryPrefix(itemId, classID, quality)
.. string.format("%02d|", classID or 99)
if classID == ItemClass.Weapon or classID == ItemClass.Armor then
-- Gear: slot, then subtype, then best quality first, so all helms sit
-- together, then all shoulders.
key = key .. string.format("%02d|%02d|%d|",
SLOT_RANK[equipLoc] or 99, subClassID or 99, 9 - (quality or 0))
else
key = key .. string.format("%02d|", subClassID or 99)
end
return key .. (name or "zzz") .. "|" .. SortCountSuffix(count)
end end
local function ClearSortData() local function ClearSortData()
@@ -191,10 +168,10 @@ local function BuildSortGrid()
-- sit at positions 12/13. We categorize on those numeric class IDs -- sit at positions 12/13. We categorize on those numeric class IDs
-- rather than the localized itemType/itemSubType strings. (pfUI's -- rather than the localized itemType/itemSubType strings. (pfUI's
-- shimmed global GetItemInfo is only 10 fields and lacks them.) -- shimmed global GetItemInfo is only 10 fields and lacks them.)
local name, _, quality, _, _, _, _, _, equipLoc, _, _, classID, subClassID = C_Item.GetItemInfo(itemId) local name, _, quality, _, _, _, _, _, _, _, _, classID, subClassID = C_Item.GetItemInfo(itemId)
local _, count = GetContainerItemInfo(bag, slot) local _, count = GetContainerItemInfo(bag, slot)
local item = { local item = {
key = SortKey(itemId, name, classID, subClassID, quality, count, equipLoc), key = SortKey(itemId, name, classID, subClassID, quality, count),
-- vanilla items carry at most one family bit, so equality -- vanilla items carry at most one family bit, so equality
-- against a bag family suffices (no bit.band needed). -- against a bag family suffices (no bit.band needed).
family = C_Item.GetItemFamily(itemId) or 0, family = C_Item.GetItemFamily(itemId) or 0,
+1616 -8
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File diff suppressed because it is too large Load Diff
+2 -2
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@@ -10,8 +10,8 @@ local libhealth = CreateFrame("Frame")
libhealth.enabled = true libhealth.enabled = true
libhealth.reqhit = 4 libhealth.reqhit = 4
libhealth.reqdmg = 5 libhealth.reqdmg = 5
libhealth:RegisterUnitEvent("UNIT_HEALTH", "target") libhealth:RegisterEvent("UNIT_HEALTH")
libhealth:RegisterUnitEvent("UNIT_COMBAT", "target") libhealth:RegisterEvent("UNIT_COMBAT")
libhealth:RegisterEvent("PLAYER_TARGET_CHANGED") libhealth:RegisterEvent("PLAYER_TARGET_CHANGED")
libhealth:RegisterEvent("PLAYER_ENTERING_WORLD") libhealth:RegisterEvent("PLAYER_ENTERING_WORLD")
libhealth:SetScript("OnEvent", function() libhealth:SetScript("OnEvent", function()
+206 -159
View File
@@ -13,23 +13,34 @@ setfenv(1, pfUI:GetEnvironment())
-- including resurrections. It has an option to disable the sending of those -- including resurrections. It has an option to disable the sending of those
-- messages in case HealComm is already active. -- messages in case HealComm is already active.
-- --
-- Casts are read from ClassicAPI's UNIT_SPELLCAST_* events and heal amounts -- HOT TRACKING INTEGRATION (NEW):
-- from COMBAT_LOG_EVENT_UNFILTERED. GetHotDuration() reads live HoT timers -- With Nampower enabled, HoT tracking now primarily uses libdebuff's AURA_CAST
-- from C_UnitAuras (via libdebuff) and falls back to the HealComm-fed table. -- event system for accurate server-side buff/debuff tracking with full rank
-- protection. GetHotDuration() first checks libdebuff, then falls back to the
-- legacy prediction system for backwards compatibility with non-Nampower clients.
-- This provides:
-- - Accurate duration from server (no prediction needed)
-- - Automatic rank protection (lower ranks won't overwrite higher ranks)
-- - Support for multiple casters of same HoT on one target
-- - Zero event overhead (libdebuff already tracks all auras)
-- return instantly when another libpredict is already active -- return instantly when another libpredict is already active
if pfUI.api.libpredict then return end if pfUI.api.libpredict then return end
-- Check if libdebuff integration is available
local libdebuff_available = (pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast) and true or false
-- Check if Nampower is available for SPELL_FAILED events
local senttarget
local heals, ress, events, hots = {}, {}, {}, {} local heals, ress, events, hots = {}, {}, {}, {}
local spell_queue = { "DUMMY", "DUMMYRank 9", "TARGET" } local spell_queue = { "DUMMY", "DUMMYRank 9", "TARGET" }
local player = UnitName("player") local player = UnitName("player")
local cache, gear_string = {}, "" local cache, gear_string = {}, ""
local foreignCache = {} -- [casterName][spellKey] = amount, in-memory cache for other healers local foreignCache = {} -- [casterName][spellKey] = amount, in-memory cache for other healers
local rejuvDuration, renewDuration = 12, 15 --default durations local rejuvDuration, renewDuration = 12, 15 --default durations
local ressGuidToName = {} -- [casterGuid] = casterName, for interrupted-cast cleanup local ressGuidToName = {} -- [casterGuid] = casterName, for SPELL_FAILED_OTHER cleanup
local healGuidToName = {} -- [casterGuid] = casterName, for interrupted-cast cleanup local healGuidToName = {} -- [casterGuid] = casterName, for SPELL_FAILED_OTHER cleanup
local sentTargets = {} -- [castGUID] = target name of an own cast, from UNIT_SPELLCAST_SENT
local castTargets = {} -- [castGUID] = target name of a foreign cast, from UNIT_SPELLCAST_START
local ress_timers = {} -- [target][sender] = expiry_timestamp (60s rez window) local ress_timers = {} -- [target][sender] = expiry_timestamp (60s rez window)
local RESS_TIMEOUT = 60 -- Vanilla: rez offer expires after 60s local RESS_TIMEOUT = 60 -- Vanilla: rez offer expires after 60s
@@ -113,25 +124,43 @@ libpredict:SetScript("OnEvent", function()
if origOnEvent then origOnEvent() end if origOnEvent then origOnEvent() end
end) end)
-- Own cast-time spell started (heals + rez) -- SPELL_START_SELF: own cast started (heals + rez)
local function OnOwnCastStart(spellId, castGUID) pfUI.libdebuff_spell_start_self_hooks = pfUI.libdebuff_spell_start_self_hooks or {}
pfUI.libdebuff_spell_start_self_hooks["libpredict"] = function(spellId, casterGuid, targetGuid, castTime)
local spellName = C_Spell.GetSpellName(spellId) local spellName = C_Spell.GetSpellName(spellId)
if not spellName then return end if not spellName then return end
-- SENT names the unit the cast went out at; self and no-target casts local pendingTarget = nil
-- carry none, so fall back to what the cast hooks recorded local pendingTargetGuid = nil
local target = sentTargets[castGUID] or spell_queue[3] local pending = pfUI.libpredict_pending_cast
local _, _, _, startMs, endMs = C_Spell.CastingInfo() if pending and pending.spellName == spellName and pending.targetGuid
local castTime = startMs and endMs - startMs or 0 and pending.time and (GetTime() - pending.time) < 1 then
-- If SPELL_CAST_EVENT target differs from SPELL_START_SELF target,
-- the client redirected the cast (e.g. offline target → selfcast).
-- Discard pending and trust the actual targetGuid from SPELL_START_SELF.
if pending.targetGuid == targetGuid then
local name = UnitName(pending.targetGuid)
if name and name ~= UNKNOWNOBJECT and name ~= UKNOWNBEING then
pendingTarget = name
pendingTargetGuid = pending.targetGuid
end
end
pending.spellId = nil
pending.spellName = nil
pending.targetGuid = nil
pending.time = nil
end
local target = pendingTarget or resolveNameFromGuid(targetGuid) or senttarget or spell_queue[3]
-- resolved GUID: prefer pendingTargetGuid (mouseover/click-to-cast), fall back to targetGuid
local resolvedTargetGuid = pendingTargetGuid or targetGuid
libpredict.sender.castGUID = castGUID
libpredict.sender.delayMs = 0
libpredict.sender.current_cast = spellName libpredict.sender.current_cast = spellName
libpredict.sender.current_cast_target = target libpredict.sender.current_cast_target = target
if L["resurrections"][spellName] then if L["resurrections"][spellName] then
if target then if target then
libpredict:Ress(player, target, UnitGUID("player")) libpredict:Ress(player, target, casterGuid)
libpredict.sender:SendHealCommMsg("Resurrection/" .. target .. "/start/") libpredict.sender:SendHealCommMsg("Resurrection/" .. target .. "/start/")
libpredict.sender:SendResCommMsg("RES " .. target) libpredict.sender:SendResCommMsg("RES " .. target)
libpredict.sender.resurrecting = true libpredict.sender.resurrecting = true
@@ -206,17 +235,27 @@ local function OnOwnCastStart(spellId, castGUID)
return -- skip the generic Heal call below return -- skip the generic Heal call below
end end
libpredict:Heal(player, target, amount, casttime) -- If the resolved heal target is itself hostile (e.g. self-cast heal while targeting an enemy),
libpredict.sender:SendHealCommMsg("Heal/" .. (target or "") .. "/" .. amount .. "/" .. casttime .. "/") -- store the heal under the player so the player frame shows the prediction.
-- Use resolvedTargetGuid (prefers pendingTargetGuid from mouseover/click-to-cast) so we
-- don't wrongly fall back to player when healing a friend via mouseover with a foe in target.
local healTarget = target
local unitTargetGuid = UnitGUID and UnitGUID("target")
local healTargetIsHostile = resolvedTargetGuid and unitTargetGuid
and resolvedTargetGuid == unitTargetGuid
and UnitExists("target")
and (UnitCanAttack("player", "target") or not UnitIsFriend("player", "target"))
if healTargetIsHostile then
healTarget = player
end
libpredict:Heal(player, healTarget, amount, casttime)
libpredict.sender:SendHealCommMsg("Heal/" .. (healTarget or "") .. "/" .. amount .. "/" .. casttime .. "/")
libpredict.sender.healing = true libpredict.sender.healing = true
end end
end end
-- Own cast landed: HealStop, Regrowth timer, instant HoTs, own rez timer -- SPELL_GO_SELF: own cast landed (HealStop + Regrowth timer)
local function OnOwnCastSucceeded(spellId, castGUID) pfUI.libdebuff_spell_go_hooks["libpredict_sender"] = function(spellId)
local target = sentTargets[castGUID] or spell_queue[3]
sentTargets[castGUID] = nil
libpredict:HealStop(player) libpredict:HealStop(player)
local spellName = C_Spell.GetSpellName(spellId) local spellName = C_Spell.GetSpellName(spellId)
if spellName == REGROWTH then if spellName == REGROWTH then
@@ -228,57 +267,32 @@ local function OnOwnCastSucceeded(spellId, castGUID)
end end
libpredict.sender.regrowth_timer = now + 0.1 libpredict.sender.regrowth_timer = now + 0.1
end end
libpredict.sender.castGUID = nil
libpredict.sender.current_cast = nil libpredict.sender.current_cast = nil
libpredict.sender.current_cast_target = nil libpredict.sender.current_cast_target = nil
if not target then return end
-- Instant HoTs — classify by name (rank-independent) instead of a
-- hardcoded per-rank ID table.
local hotType
if spellName == REJUVENATION then hotType = "Reju"
elseif spellName == RENEW then hotType = "Renew"
end
if hotType then
local duration = hotType == "Reju" and rejuvDuration or renewDuration
local rank = 0
local rankSub = C_Spell.GetSpellSubtext(spellId)
if rankSub and rankSub ~= "" then
rank = tonumber((string.gsub(rankSub, "Rank ", ""))) or 0
end
libpredict:Hot(player, target, hotType, duration, nil, "UNIT_SPELLCAST_SUCCEEDED", rank)
libpredict.sender:SendHealCommMsg(hotType .. "/" .. target .. "/" .. duration .. "/" .. rank .. "/")
end
if isRezSpell(spellId) then
libpredict:RessSetTimer(player, target)
end
end end
-- Foreign cast-time spell started (heals + rez) -- SPELL_START_OTHER: foreign cast started (heals + rez)
local function OnOtherCastStart(unit, spellId, castGUID) -- Signature: fn(spellId, casterGuid, targetGuid, castTime)
pfUI.libdebuff_spell_start_other_hooks = pfUI.libdebuff_spell_start_other_hooks or {}
pfUI.libdebuff_spell_start_other_hooks["libpredict"] = function(spellId, casterGuid, targetGuid, castTime)
local spellName = C_Spell.GetSpellName(spellId) local spellName = C_Spell.GetSpellName(spellId)
if not spellName then return end if not spellName then return end
local casterGuid = UnitGUID(unit)
local casterName = resolveNameFromGuid(casterGuid) local casterName = resolveNameFromGuid(casterGuid)
if not casterName then return end if not casterName then return end
local targetName = UnitSpellTargetName(unit)
if not targetName then return end
castTargets[castGUID] = targetName
-- Resurrection cast -- Resurrection cast
if L["resurrections"][spellName] then if L["resurrections"][spellName] then
libpredict:Ress(casterName, targetName, casterGuid) local targetName = resolveNameFromGuid(targetGuid)
if targetName then
libpredict:Ress(casterName, targetName, casterGuid)
end
return return
end end
-- Heal cast: look up cached amount from a previous cast by this healer -- Heal cast: look up cached amount from a previous cast by this healer
local _, _, _, startMs, endMs = C_Spell.UnitCastingInfo(unit) local targetName = resolveNameFromGuid(targetGuid)
if not startMs then return end if not targetName then return end
local castTime = endMs - startMs
local rankStr = C_Spell.GetSpellSubtext(spellId) or "" local rankStr = C_Spell.GetSpellSubtext(spellId) or ""
local spellKey = spellName .. (rankStr or "") local spellKey = spellName .. (rankStr or "")
@@ -324,26 +338,77 @@ local function OnOtherCastStart(unit, spellId, castGUID)
libpredict:Heal(casterName, targetName, amount, castTime, casterGuid) libpredict:Heal(casterName, targetName, amount, castTime, casterGuid)
end end
-- Foreign cast landed: rez timer, or the predicted heal is fulfilled -- SPELL_GO_SELF: own cast landed - HoTs + own rez timer
local function OnOtherCastSucceeded(unit, spellId, castGUID) -- Signature: fn(spellId, arg1, arg2, arg3, arg4, arg5, arg6, arg7)
local casterGuid = UnitGUID(unit) pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
pfUI.libdebuff_spell_go_hooks["libpredict"] = function(spellId, a1, a2, a3, a4, a5, a6, a7)
-- Instant HoTs — classify by name (rank-independent) instead of a
-- hardcoded per-rank ID table.
local spellName = C_Spell.GetSpellName(spellId)
local hotType
if spellName == REJUVENATION then hotType = "Reju"
elseif spellName == RENEW then hotType = "Renew"
end
if hotType then
local targetGuid = a4
local targetName = resolveNameFromGuid(targetGuid)
if targetName then
local duration
if hotType == "Reju" then duration = rejuvDuration or 12
elseif hotType == "Renew" then duration = renewDuration or 15
end
local rank = 0
local rankSub = C_Spell.GetSpellSubtext(spellId)
if rankSub and rankSub ~= "" then
rank = tonumber((string.gsub(rankSub, "Rank ", ""))) or 0
end
local playerName = UnitName("player")
libpredict:Hot(playerName, targetName, hotType, duration, nil, "SPELL_GO_SELF", rank)
local rankStr = tostring(rank)
if libpredict.sender and libpredict.sender.SendHealCommMsg then
libpredict.sender:SendHealCommMsg(hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/")
elseif IsInRaid() then
SendAddonMessage("HealComm", hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/", "RAID")
elseif IsInGroup() then
SendAddonMessage("HealComm", hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/", "PARTY")
end
end
end
-- Own rez landed: set timer
if isRezSpell(spellId) then
local targetGuid = a4
local targetName = resolveNameFromGuid(targetGuid)
local playerName = UnitName("player")
if playerName and targetName then
libpredict:RessSetTimer(playerName, targetName)
end
end
end
-- SPELL_GO_OTHER: foreign cast landed - rez timer + HealStop
-- Signature: fn(spellId, casterGuid, targetGuid)
pfUI.libdebuff_spell_go_other_hooks = pfUI.libdebuff_spell_go_other_hooks or {}
pfUI.libdebuff_spell_go_other_hooks["libpredict"] = function(spellId, casterGuid, targetGuid)
local casterName = resolveNameFromGuid(casterGuid) local casterName = resolveNameFromGuid(casterGuid)
if not casterName then return end if not casterName then return end
if isRezSpell(spellId) then if isRezSpell(spellId) then
local targetName = castTargets[castGUID] local targetName = resolveNameFromGuid(targetGuid)
if targetName then if targetName then
libpredict:RessSetTimer(casterName, targetName) libpredict:RessSetTimer(casterName, targetName)
end end
return return
end end
-- Heal landed → prediction fulfilled, clean up
libpredict:HealStop(casterName) libpredict:HealStop(casterName)
end end
-- Foreign cast interrupted: remove cancelled resses/heals -- SPELL_FAILED_OTHER: remove cancelled resses/heals
local function OnOtherCastInterrupted(unit) -- Signature: fn(casterGuid, spellId)
local casterGuid = UnitGUID(unit) pfUI.libdebuff_spell_failed_other_hooks = pfUI.libdebuff_spell_failed_other_hooks or {}
pfUI.libdebuff_spell_failed_other_hooks["libpredict"] = function(casterGuid, spellId)
if not casterGuid then return end if not casterGuid then return end
local ressName = ressGuidToName[casterGuid] local ressName = ressGuidToName[casterGuid]
if ressName then if ressName then
@@ -502,7 +567,7 @@ function libpredict:ParseChatMessage(sender, msg, comm)
libpredict:Heal(sender, target, heal, time) libpredict:Heal(sender, target, heal, time)
end end
elseif msgtype == "Ress" then elseif msgtype == "Ress" then
-- HealComm: only for other players (own resses tracked via UNIT_SPELLCAST_START) -- HealComm: only for other players (own resses tracked via SPELL_START_SELF hook)
local playerName = UnitName("player") local playerName = UnitName("player")
if sender ~= playerName then if sender ~= playerName then
local senderGuid local senderGuid
@@ -847,7 +912,7 @@ hooksecurefunc("CastSpell", function(id, bookType)
rankNum = tonumber((string.gsub(rank, "Rank ", ""))) or nil rankNum = tonumber((string.gsub(rank, "Rank ", ""))) or nil
end end
-- Instant HoTs: UNIT_SPELLCAST_SUCCEEDED and C_UnitAuras, hook method as fallback -- Instant HoTs: libdebuff/Nampower via GetHotDuration, hook method as fallback
if effect == REJUVENATION then if effect == REJUVENATION then
local target = spell_queue[3] local target = spell_queue[3]
@@ -911,7 +976,7 @@ hooksecurefunc("CastSpellByName", function(effect, target)
spell_queue[3] = target or default spell_queue[3] = target or default
end end
-- Instant HoTs: UNIT_SPELLCAST_SUCCEEDED and C_UnitAuras, hook method as fallback -- Instant HoTs: libdebuff/Nampower via GetHotDuration, hook method as fallback
if effect == REJUVENATION then if effect == REJUVENATION then
local hotTarget = target or default local hotTarget = target or default
@@ -972,7 +1037,7 @@ hooksecurefunc("UseAction", function(slot, target, selfcast)
rankNum = tonumber((string.gsub(rank, "Rank ", ""))) or nil rankNum = tonumber((string.gsub(rank, "Rank ", ""))) or nil
end end
-- Instant HoTs: UNIT_SPELLCAST_SUCCEEDED and C_UnitAuras, hook method as fallback -- Instant HoTs: libdebuff/Nampower via GetHotDuration, hook method as fallback
if effect == REJUVENATION then if effect == REJUVENATION then
local hotTarget = spell_queue[3] local hotTarget = spell_queue[3]
@@ -1062,17 +1127,15 @@ libpredict.sender:SetScript("OnUpdate", function()
end end
end) end)
-- Own casts arrive as "player"; every other caster fires once per unit token -- Nampower events
-- it currently holds (raidN, target, nameplateN, ...), so other-unit handlers libpredict.sender:RegisterEvent("SPELL_FAILED_SELF")
-- drop the repeats by castGUID. libpredict.sender:RegisterEvent("SPELL_DELAYED_SELF")
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_SENT") libpredict.sender:RegisterEvent("SPELL_HEAL_BY_SELF")
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_START") libpredict.sender:RegisterEvent("SPELL_HEAL_BY_OTHER") -- populates foreignCache for other healers
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_DELAYED")
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED") -- force cache updates
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_FAILED") libpredict.sender:RegisterEvent("UNIT_INVENTORY_CHANGED")
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED") libpredict.sender:RegisterEvent("SKILL_LINES_CHANGED")
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_STOP")
libpredict.sender:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
-- Shared cleanup helper for failed/interrupted casts -- Shared cleanup helper for failed/interrupted casts
local function onCastFailed() local function onCastFailed()
@@ -1082,7 +1145,7 @@ local function onCastFailed()
s:SendHealCommMsg("Healstop") s:SendHealCommMsg("Healstop")
s.healing = nil s.healing = nil
elseif s.resurrecting then elseif s.resurrecting then
local target = s.current_cast_target or spell_queue[3] local target = s.current_cast_target or senttarget or spell_queue[3]
libpredict:RessStop(UnitName("player")) libpredict:RessStop(UnitName("player"))
s:SendHealCommMsg("Resurrection/stop/") s:SendHealCommMsg("Resurrection/stop/")
s:SendResCommMsg("RESNO " .. (target or "")) s:SendResCommMsg("RESNO " .. (target or ""))
@@ -1094,103 +1157,81 @@ local function onCastFailed()
s.regrowth_target_next = nil s.regrowth_target_next = nil
s.regrowth_start_next = nil s.regrowth_start_next = nil
end end
s.castGUID = nil
s.current_cast = nil s.current_cast = nil
s.current_cast_target = nil s.current_cast_target = nil
end end
-- Real heal amounts: own heals refresh the spell cache, other group healers' libpredict.sender:SetScript("OnEvent", function()
-- heals fill foreignCache (one event per hit target for AoE heals like PoH). -- ============================================================
local function OnHeal() -- NAMPOWER PATH
-- arg4=sourceGUID, arg12=spellId, arg13=spellName, arg15=amount, arg18=critical -- ============================================================
local spellId, spellName, amount, isCrit = arg12, arg13, arg15, arg18 == 1 if event == "SPELL_HEAL_BY_SELF" then
if not spellName or not amount or amount <= 0 then return end -- arg1=targetGuid, arg2=casterGuid, arg3=spellId, arg4=amount, arg5=critical, arg6=periodic
local spellId = arg3
if IsPlayerGuid(arg4) then local amount = arg4
if spell_queue[1] == spellName then local isCrit = arg5 == 1
local isPeriodic = arg6 == 1
local spellName = C_Spell.GetSpellName(spellId)
if spellName and spell_queue[1] == spellName then
UpdateCache(spell_queue[2], amount, isCrit) UpdateCache(spell_queue[2], amount, isCrit)
end end
return
end
local casterName = resolveNameFromGuid(arg4) elseif event == "SPELL_HEAL_BY_OTHER" then
if not casterName then return end -- Fires once per hit target for AoE heals (e.g. PoH).
-- Use this to build a per-caster cache of real heal amounts.
-- arg1=targetGuid, arg2=casterGuid, arg3=spellId, arg4=amount, arg5=critical, arg6=periodic
local casterGuid = arg2
local spellId = arg3
local amount = arg4
local isCrit = arg5 == 1
local isPeriodic = arg6 == 1
local spellKey = spellName .. (C_Spell.GetSpellSubtext(spellId) or "") if isPeriodic or not spellId or not amount or amount <= 0 then return end
foreignCache[casterName] = foreignCache[casterName] or {} local casterName = resolveNameFromGuid(casterGuid)
local existing = foreignCache[casterName][spellKey] if not casterName or casterName == player then return end -- own heals handled by SPELL_HEAL_BY_SELF
-- Store highest non-crit value for best prediction accuracy
if isCrit then
-- Estimate base from crit (vanilla crit = 150%)
local base = math.floor(amount * 2 / 3)
if not existing or base > existing then
foreignCache[casterName][spellKey] = base
end
else
if not existing or amount > existing then
foreignCache[casterName][spellKey] = amount
end
end
end
local lastOtherCast = {} -- [event] = castGUID of the last other-unit event handled local spellName = C_Spell.GetSpellName(spellId)
if not spellName then return end
local rankStr = C_Spell.GetSpellSubtext(spellId)
local spellKey = spellName .. (rankStr or "")
libpredict.sender:SetScript("OnEvent", function() foreignCache[casterName] = foreignCache[casterName] or {}
if event == "COMBAT_LOG_EVENT_UNFILTERED" then local existing = foreignCache[casterName][spellKey]
if arg2 == "SPELL_HEAL" then OnHeal() end -- Store highest non-crit value for best prediction accuracy
return if isCrit then
end -- Estimate base from crit (vanilla crit = 150%)
local base = math.floor(amount * 2 / 3)
-- UNIT_SPELLCAST_SENT: arg1=unit, arg2=target token, arg3=castGUID, arg4=spellID if not existing or base > existing then
-- every other UNIT_SPELLCAST_*: arg1=unit, arg2=castGUID, arg3=spellID foreignCache[casterName][spellKey] = base
local unit = arg1 end
if unit == "player" then else
if event == "UNIT_SPELLCAST_SENT" then if not existing or amount > existing then
sentTargets[arg3] = arg2 ~= "" and UnitName(arg2) or nil foreignCache[casterName][spellKey] = amount
elseif event == "UNIT_SPELLCAST_START" then
OnOwnCastStart(arg3, arg2)
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
OnOwnCastSucceeded(arg3, arg2)
elseif event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_INTERRUPTED" then
sentTargets[arg2] = nil
-- a refused cast (cooldown, range) fails under its own castGUID and
-- must not cancel the heal that is still casting
if arg2 == this.castGUID then onCastFailed() end
elseif event == "UNIT_SPELLCAST_DELAYED" then
-- delayTimeMs is the pushback so far; HealComm wants each step
local _, _, _, _, _, _, _, _, _, _, delayMs = C_Spell.CastingInfo()
if this.healing and delayMs and delayMs > this.delayMs then
local step = delayMs - this.delayMs
this.delayMs = delayMs
libpredict:HealDelay(player, step)
this:SendHealCommMsg("Healdelay/" .. step .. "/")
end end
end end
return
end
if UnitIsUnit(unit, "player") or lastOtherCast[event] == arg2 then return end elseif event == "SPELL_FAILED_SELF" then
lastOtherCast[event] = arg2 onCastFailed()
elseif event == "SPELL_DELAYED_SELF" then
-- arg1=casterGuid, arg2=delayMs
if libpredict.sender.healing then
libpredict:HealDelay(player, arg2)
libpredict.sender:SendHealCommMsg("Healdelay/" .. arg2 .. "/")
end
if event == "UNIT_SPELLCAST_START" then
OnOtherCastStart(unit, arg3, arg2)
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
OnOtherCastSucceeded(unit, arg3, arg2)
elseif event == "UNIT_SPELLCAST_INTERRUPTED" then
OnOtherCastInterrupted(unit)
elseif event == "UNIT_SPELLCAST_STOP" then
castTargets[arg2] = nil
end end
end) end)
function libpredict:GetHotDuration(unit, spell) function libpredict:GetHotDuration(unit, spell)
if unit == UNKNOWNOBJECT or unit == UKNOWNBEING then return end if unit == UNKNOWNOBJECT or unit == UKNOWNBEING then return end
-- Live aura timer first (C_UnitAuras via libdebuff) -- NEW: Try libdebuff first (Nampower AURA_CAST events)
if pfUI.api.libdebuff then if pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast then
local guid = UnitGUID(unit) local guid = UnitGUID(unit)
if guid then if guid then
-- Get the best (highest rank) aura cast for this spell
local spellName = spell local spellName = spell
-- Map short spell codes to full names -- Map short spell codes to full names
@@ -1205,6 +1246,7 @@ function libpredict:GetHotDuration(unit, spell)
local start, duration, timeleft, rank, casterGuid = pfUI.api.libdebuff:GetBestAuraCast(guid, spellName) local start, duration, timeleft, rank, casterGuid = pfUI.api.libdebuff:GetBestAuraCast(guid, spellName)
if start and duration and timeleft then if start and duration and timeleft then
-- SUCCESS: libdebuff has accurate server-side data!
if libpredict.debug then if libpredict.debug then
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[GetHotDuration]|r %s on %s via libdebuff: dur=%.1fs timeleft=%.1fs rank=%d", DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[GetHotDuration]|r %s on %s via libdebuff: dur=%.1fs timeleft=%.1fs rank=%d",
spell, unit, duration, timeleft, rank or 0)) spell, unit, duration, timeleft, rank or 0))
@@ -1214,7 +1256,7 @@ function libpredict:GetHotDuration(unit, spell)
end end
end end
-- FALLBACK: the HealComm/cast-fed table, for HoTs C_UnitAuras has no timer for -- FALLBACK: Use old prediction system (for non-Nampower clients or no AURA_CAST data)
local start, duration, timeleft local start, duration, timeleft
local now = pfUI.uf.now or GetTime() local now = pfUI.uf.now or GetTime()
@@ -1248,11 +1290,16 @@ _G.SlashCmdList.HOTDEBUG = function()
DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[HoT Tracking Debug]|r") DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[HoT Tracking Debug]|r")
DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff========================================|r") DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff========================================|r")
if pfUI.api.libdebuff then -- Check libdebuff availability
local libdebuff_now = (pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast) and true or false
if libdebuff_now then
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[PRIMARY]|r libdebuff integration: ACTIVE") DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[PRIMARY]|r libdebuff integration: ACTIVE")
DEFAULT_CHAT_FRAME:AddMessage(" Using C_UnitAuras timers") DEFAULT_CHAT_FRAME:AddMessage(" Using AURA_CAST events for server-side tracking")
DEFAULT_CHAT_FRAME:AddMessage(" Rank protection: ENABLED")
else else
DEFAULT_CHAT_FRAME:AddMessage("|cffff9900[PRIMARY]|r libdebuff integration: NOT AVAILABLE") DEFAULT_CHAT_FRAME:AddMessage("|cffff9900[PRIMARY]|r libdebuff integration: NOT AVAILABLE")
DEFAULT_CHAT_FRAME:AddMessage(" Reason: Nampower not enabled or libdebuff outdated")
end end
DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[FALLBACK]|r Legacy prediction system: ACTIVE") DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[FALLBACK]|r Legacy prediction system: ACTIVE")
+124 -121
View File
@@ -81,9 +81,6 @@ pfUI:RegisterModule("actionbar", function ()
["ACTIONBAR_UPDATE_COOLDOWN"] = true, ["ACTIONBAR_UPDATE_COOLDOWN"] = true,
["ACTIONBAR_UPDATE_USABLE"] = true, ["ACTIONBAR_UPDATE_USABLE"] = true,
["ACTIONBAR_UPDATE_STATE"] = true, ["ACTIONBAR_UPDATE_STATE"] = true,
-- fires on every ammo shot / consumable use, but only counts, equipped
-- state, cooldowns and usability can change from it
["UNIT_INVENTORY_CHANGED"] = true,
} }
-- events that are shared across all buttons -- events that are shared across all buttons
@@ -100,6 +97,8 @@ pfUI:RegisterModule("actionbar", function ()
["TRADE_SKILL_CLOSE"] = true, ["TRADE_SKILL_CLOSE"] = true,
["PLAYER_ENTER_COMBAT"] = true, ["PLAYER_ENTER_COMBAT"] = true,
["PLAYER_LEAVE_COMBAT"] = true, ["PLAYER_LEAVE_COMBAT"] = true,
-- cooldown updates
["UNIT_INVENTORY_CHANGED"] = true,
-- auto repeat action -- auto repeat action
["START_AUTOREPEAT_SPELL"] = true, ["START_AUTOREPEAT_SPELL"] = true,
["STOP_AUTOREPEAT_SPELL"] = true, ["STOP_AUTOREPEAT_SPELL"] = true,
@@ -318,7 +317,7 @@ pfUI:RegisterModule("actionbar", function ()
-- handle button highlight -- handle button highlight
if keystate == "down" then if keystate == "down" then
self.highlight:Show() self.highlight:Show()
elseif not MouseIsOverHitRect(self) then elseif not MouseIsOver(self) then
self.highlight:Hide() self.highlight:Hide()
end end
end end
@@ -361,6 +360,68 @@ pfUI:RegisterModule("actionbar", function ()
end end
end end
local function ButtonMacroScan(self)
if self.bar > 10 then return end
if not self.scanmacro then return end
if pfUI.bars.skip_macro then return end
-- SuperCleveRoidMacros: for macros it manages, leave spellslot/booktype unset
-- so the button's icon, cooldown, and tooltip flow through the hooked
-- GetActionTexture / GetActionCooldown / GameTooltip:SetAction and follow the
-- active conditional dynamically, instead of being frozen to the first
-- statically-scanned spell.
if CleveRoids and CleveRoids.IsManagedAction and CleveRoids.IsManagedAction(self.id) then
self.spellslot, self.booktype, self.spellID = nil, nil, nil
return
end
local kind, slot = GetActionInfo(self.id)
self.spellslot, self.booktype, self.spellID = nil, nil, nil
if kind == 'macro' then
local name, _, body = GetMacroInfo(slot)
if name and body then
local match
for line in gfind(body, "[^%\n]+") do
_, _, match = string.find(line, '^#showtooltip (.+)')
-- allow the user to disable the scan
if match and strfind(match, "disable") then
return
end
if not match then
-- add support to specify custom tooltips via:
-- /run --showtooltip SPELLNAME
_, _, match = string.find(line, '%-%-showtooltip (.+)')
end
if not match then
_, _, match = string.find(line, '^/cast (.+)')
end
if not match then
_, _, match = string.find(line, '^/pfcast (.+)')
end
if not match then
_, _, match = string.find(line, '^/pfmouse (.+)')
end
if not match then
_, _, match = string.find(line, 'CastSpellByName%(%"(.+)%"%)')
end
if match then
self.spellslot, self.booktype, self.spellID = select(7, libspell.GetSpellInfo(match))
if self.spellslot and self.spellslot > 0 then return end
end
end
end
end
end
local function ButtonEnter(self) local function ButtonEnter(self)
self = self or this self = self or this
@@ -401,28 +462,6 @@ pfUI:RegisterModule("actionbar", function ()
GameTooltip:Hide() GameTooltip:Hide()
end end
-- item counts and equipped border, the parts of a slot an inventory change touches
local function ButtonInventoryUpdate(self)
if self.bar == 11 or self.bar == 12 then return end
local sid = self.id
-- update consumables
if IsConsumableAction(sid) then
self.count:SetText(GetActionCount(sid))
elseif IsReagentAction and IsReagentAction(sid) then
self.count:SetText(GetReagentCount(sid))
else
self.count:SetText(nil)
end
-- equipped item
if IsEquippedAction(sid) and C.bars.showequipped == "1" then
self.equipped:Show()
else
self.equipped:Hide()
end
end
local start, duration, enable, castable, autocast, token local start, duration, enable, castable, autocast, token
local grid, sid, id, bar, active, texture, _ local grid, sid, id, bar, active, texture, _
local function ButtonSlotUpdate(self) local function ButtonSlotUpdate(self)
@@ -483,9 +522,23 @@ pfUI:RegisterModule("actionbar", function ()
self.active:Hide() self.active:Hide()
end end
ButtonInventoryUpdate(self)
if self.bar ~= 11 and self.bar ~= 12 then if self.bar ~= 11 and self.bar ~= 12 then
-- update consumables
if IsConsumableAction(sid) then
self.count:SetText(GetActionCount(sid))
elseif IsReagentAction and IsReagentAction(sid) then
self.count:SetText(GetReagentCount(sid))
else
self.count:SetText(nil)
end
-- equipped item
if IsEquippedAction(sid) and C.bars.showequipped == "1" then
self.equipped:Show()
else
self.equipped:Hide()
end
-- update macro text -- update macro text
if C.bars["bar"..self.bar] and C.bars["bar"..self.bar].showmacro == "1" then if C.bars["bar"..self.bar] and C.bars["bar"..self.bar].showmacro == "1" then
self.macro:SetText(GetActionText(sid)) self.macro:SetText(GetActionText(sid))
@@ -637,6 +690,7 @@ pfUI:RegisterModule("actionbar", function ()
local function ButtonFullUpdate(button) local function ButtonFullUpdate(button)
if not button then return end if not button then return end
ButtonMacroScan(button)
ButtonSlotUpdate(button) ButtonSlotUpdate(button)
ButtonRangeUpdate(button) ButtonRangeUpdate(button)
ButtonUsableUpdate(button) ButtonUsableUpdate(button)
@@ -705,29 +759,11 @@ pfUI:RegisterModule("actionbar", function ()
end end
end end
-- The cached passes below only touch visible buttons. Hidden ones (other
-- pages, hidden bars) are flagged stale and get a full update once the
-- range pass sees them visible again.
-- run cached inventory changes (ammo, reagents, consumables)
if eventcache["UNIT_INVENTORY_CHANGED"] then
eventcache["UNIT_INVENTORY_CHANGED"] = nil
for id, button in pairs(buttoncache) do
if button:IsVisible() then
ButtonInventoryUpdate(button)
ButtonCooldownUpdate(button)
ButtonUsableUpdate(button)
else
button.stale = true
end
end
end
-- run cached usable usable actions -- run cached usable usable actions
if eventcache["ACTIONBAR_UPDATE_USABLE"] then if eventcache["ACTIONBAR_UPDATE_USABLE"] then
eventcache["ACTIONBAR_UPDATE_USABLE"] = nil eventcache["ACTIONBAR_UPDATE_USABLE"] = nil
for id, button in pairs(buttoncache) do for id, button in pairs(buttoncache) do
if button:IsVisible() then ButtonUsableUpdate(button) else button.stale = true end ButtonUsableUpdate(button)
end end
end end
@@ -735,7 +771,7 @@ pfUI:RegisterModule("actionbar", function ()
if eventcache["ACTIONBAR_UPDATE_COOLDOWN"] then if eventcache["ACTIONBAR_UPDATE_COOLDOWN"] then
eventcache["ACTIONBAR_UPDATE_COOLDOWN"] = nil eventcache["ACTIONBAR_UPDATE_COOLDOWN"] = nil
for id, button in pairs(buttoncache) do for id, button in pairs(buttoncache) do
if button:IsVisible() then ButtonCooldownUpdate(button) else button.stale = true end ButtonCooldownUpdate(button)
end end
end end
@@ -743,7 +779,7 @@ pfUI:RegisterModule("actionbar", function ()
if eventcache["ACTIONBAR_UPDATE_STATE"] then if eventcache["ACTIONBAR_UPDATE_STATE"] then
eventcache["ACTIONBAR_UPDATE_STATE"] = nil eventcache["ACTIONBAR_UPDATE_STATE"] = nil
for id, button in pairs(buttoncache) do for id, button in pairs(buttoncache) do
if button:IsVisible() then ButtonIsActiveUpdate(button) else button.stale = true end ButtonIsActiveUpdate(button)
end end
end end
@@ -765,40 +801,16 @@ pfUI:RegisterModule("actionbar", function ()
if ( this.tick or .2) > GetTime() then return else this.tick = GetTime() + .2 end if ( this.tick or .2) > GetTime() then return else this.tick = GetTime() + .2 end
for id, button in pairs(buttoncache) do for id, button in pairs(buttoncache) do
if button.stale and button:IsVisible() then if button:IsShown() then ButtonRangeUpdate(button) end
-- catch up on updates skipped while hidden
button.stale = nil
ButtonFullUpdate(button)
elseif button:IsShown() then
ButtonRangeUpdate(button)
end
end end
end end
-- create the main event and update handler for pfUI actionbars -- create the main event and update handler for pfUI actionbars
local bars = CreateFrame("Frame", "pfActionBar", UIParent) local bars = CreateFrame("Frame", "pfActionBar", UIParent)
for event in pairs(special_events) do bars:RegisterEvent(event) end
-- The only unit events in the tables above; both concern the player alone. for event in pairs(global_events) do bars:RegisterEvent(event) end
-- A registration keeps its kind, so these have to go in unit-filtered from for event in pairs(aura_events) do bars:RegisterEvent(event) end
-- the start -- RegisterUnitEvent over a plain registration stays plain. for event in pairs(pet_events) do bars:RegisterEvent(event) end
local event_units = {
["UNIT_INVENTORY_CHANGED"] = "player",
["UNIT_PET"] = "player",
}
local function RegisterBarEvent(event)
local unit = event_units[event]
if unit then
bars:RegisterUnitEvent(event, unit)
else
bars:RegisterEvent(event)
end
end
for event in pairs(special_events) do RegisterBarEvent(event) end
for event in pairs(global_events) do RegisterBarEvent(event) end
for event in pairs(aura_events) do RegisterBarEvent(event) end
for event in pairs(pet_events) do RegisterBarEvent(event) end
-- refresh actionbar buttons on event -- refresh actionbar buttons on event
bars:SetScript("OnEvent", BarsEvent) bars:SetScript("OnEvent", BarsEvent)
@@ -861,28 +873,17 @@ pfUI:RegisterModule("actionbar", function ()
do do
local formpage, shift, ctrl, alt, default = 8, 6, 5, 3, 1 local formpage, shift, ctrl, alt, default = 8, 6, 5, 3, 1
-- while a page modifier is held, MOD-key must run the main bar binding on -- set temporary pagemaster bindings keybinds
-- that key so the switched page fires. Overrides do this without touching if C.bars.pagemaster == "1" then
-- the saved binding set. local modifier = { "ALT", "SHIFT", "CTRL" }
local pagemods = {} local buttons = { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-", "+", "=", "´" }
if C.bars.pagemasteralt == "1" then table.insert(pagemods, "ALT") end local current = CURRENT_ACTIONBAR_PAGE
if C.bars.pagemasterctrl == "1" then table.insert(pagemods, "CTRL") end bars.pagemaster = bars.pagemaster or CreateFrame("Frame", "pfPageMaster", UIParent)
if C.bars.pagemastershift == "1" then table.insert(pagemods, "SHIFT") end bars.pagemaster:RegisterEvent("PLAYER_ENTERING_WORLD")
bars.pagemaster:SetScript("OnEvent", function()
if table.getn(pagemods) > 0 then for _,mod in pairs(modifier) do
local pagemaster = CreateFrame("Frame", "pfPageMaster", UIParent) for _,but in pairs(buttons) do
pagemaster:RegisterEvent("PLAYER_ENTERING_WORLD") SetBinding(mod.."-"..but)
pagemaster:RegisterEvent("UPDATE_BINDINGS")
pagemaster:SetScript("OnEvent", function()
ClearOverrideBindings(this)
for i = 1, 12 do
for _, key in ipairs({ GetBindingKey("ACTIONBUTTON"..i) }) do
-- skip keys that already carry a modifier, e.g. "SHIFT-Q"
if not key:find("^%u+%-.") then
for _, mod in ipairs(pagemods) do
SetOverrideBinding(this, false, mod.."-"..key, "ACTIONBUTTON"..i)
end
end
end end
end end
end) end)
@@ -897,10 +898,6 @@ pfUI:RegisterModule("actionbar", function ()
pageswitch:RegisterEvent("UPDATE_SHAPESHIFT_FORM") pageswitch:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
pageswitch:RegisterEvent("PLAYER_AURAS_CHANGED") pageswitch:RegisterEvent("PLAYER_AURAS_CHANGED")
pageswitch:RegisterEvent("PLAYER_LOGOUT") pageswitch:RegisterEvent("PLAYER_LOGOUT")
local PROWL_IDS = { [5215] = true, [6783] = true, [9913] = true }
if class == "DRUID" then
pageswitch:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", "player")
end
pageswitch:SetScript("OnEvent", function() pageswitch:SetScript("OnEvent", function()
if event == "PLAYER_LOGOUT" then if event == "PLAYER_LOGOUT" then
this:UnregisterAllEvents() this:UnregisterAllEvents()
@@ -923,18 +920,6 @@ pfUI:RegisterModule("actionbar", function ()
return return
end end
-- Eager prowl detection on the cast itself — zero-latency vs.
-- PLAYER_AURAS_CHANGED, which can land a frame or two behind it.
-- arg3 = spellID
if event == "UNIT_SPELLCAST_SUCCEEDED" then
if PROWL_IDS[arg3] then
inCatForm = true
prowlActive = true
formpaging = true
end
return
end
if event == "UPDATE_SHAPESHIFT_FORM" then if event == "UPDATE_SHAPESHIFT_FORM" then
-- Authoritative form-change signal — recompute and short-circuit. -- Authoritative form-change signal — recompute and short-circuit.
inCatForm = HasCatForm() inCatForm = HasCatForm()
@@ -958,6 +943,20 @@ pfUI:RegisterModule("actionbar", function ()
end end
end) end)
-- Eager prowl detection via Nampower SPELL_GO_SELF — zero-latency vs.
-- PLAYER_AURAS_CHANGED, which can land a frame or two behind the cast.
-- Form changes are no longer hooked here; UPDATE_SHAPESHIFT_FORM covers
-- those without needing a per-spellID watchlist.
local PROWL_IDS = { [5215] = true, [6783] = true, [9913] = true }
pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
pfUI.libdebuff_spell_go_hooks["actionbar_prowl"] = function(spellId)
if class ~= "DRUID" then return end
if PROWL_IDS[spellId] then
inCatForm = true
prowlActive = true
formpaging = true
end
end
pageswitch:SetScript("OnUpdate", function() pageswitch:SetScript("OnUpdate", function()
-- switch actionbar page depending on meta key that is pressed -- switch actionbar page depending on meta key that is pressed
if C.bars.pagemastershift == "1" and IsShiftKeyDown() then if C.bars.pagemastershift == "1" and IsShiftKeyDown() then
@@ -1017,7 +1016,7 @@ pfUI:RegisterModule("actionbar", function ()
local id = (bar-1)*12+button local id = (bar-1)*12+button
local exists = _G[button_name] and true or nil local exists = _G[button_name] and true or nil
local f = _G[button_name] or CreateFrame("Button", button_name, parent) local f = _G[button_name] or CreateFrame("Button", button_name, parent, ACTIONBAR_SECURE_TEMPLATE_BUTTON)
-- no button available, create a new one -- no button available, create a new one
if not exists then if not exists then
@@ -1043,9 +1042,8 @@ pfUI:RegisterModule("actionbar", function ()
f.slot = id f.slot = id
-- cooldown -- cooldown
f.cd = CreateFrame("Cooldown", f:GetName() .. "Cooldown", f, "CooldownFrameTemplate") f.cd = CreateFrame(COOLDOWN_FRAME_TYPE, f:GetName() .. "Cooldown", f, "CooldownFrameTemplate")
f.cd.pfCooldownStyleAnimation = 1 f.cd.pfCooldownStyleAnimation = 1
f.cd.pfCooldownReverse = tonumber(C.bars.cooldown_reverse) or 0
f.cd.pfCooldownType = "NOGCD" f.cd.pfCooldownType = "NOGCD"
f.cd.pfCooldownSize = cd_size f.cd.pfCooldownSize = cd_size
@@ -1150,7 +1148,12 @@ pfUI:RegisterModule("actionbar", function ()
f.count:SetJustifyH("RIGHT") f.count:SetJustifyH("RIGHT")
f.count:SetJustifyV("BOTTOM") f.count:SetJustifyV("BOTTOM")
f.scanmacro, f.spellslot, f.booktype = nil, nil, nil -- macro spell scan (disabled when macro addons are loaded)
if C.bars.macroscan == "0" or pfUI:MacroAddonsLoaded() then
f.scanmacro, f.spellslot, f.booktype = nil, nil, nil
else
f.scanmacro = true
end
-- range glow color -- range glow color
f.rangeColor = GetStringColorObject(C.bars.rangecolor) f.rangeColor = GetStringColorObject(C.bars.rangecolor)
@@ -1230,7 +1233,7 @@ pfUI:RegisterModule("actionbar", function ()
-- create frame -- create frame
local init = not bars[i] local init = not bars[i]
bars[i] = bars[i] or CreateFrame("Frame", "pfActionBar" .. barnames[i], UIParent) bars[i] = bars[i] or CreateFrame("Frame", "pfActionBar" .. barnames[i], UIParent, ACTIONBAR_SECURE_TEMPLATE_BAR)
bars[i]:SetID(i) bars[i]:SetID(i)
-- autohide -- autohide
+3 -4
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@@ -399,16 +399,15 @@ pfUI:RegisterModule("addonbuttons", function ()
-- Initial setup on the next frame, once other addons' minimap buttons exist -- Initial setup on the next frame, once other addons' minimap buttons exist
RunNextFrame(function() RunNextFrame(function()
-- rescan before deciding whether the panel should be shown by default -- check if the panel should be shown by default
pfUI.addonbuttons:ProcessButtons()
if C.abuttons.showdefault == "1" and GetNumButtons() > 0 then if C.abuttons.showdefault == "1" and GetNumButtons() > 0 then
pfUI.addonbuttons:Show() pfUI.addonbuttons:Show()
else else
pfUI.addonbuttons:Hide() pfUI.addonbuttons:Hide()
end end
-- apply workarounds -- update all buttons and apply workarounds
pfUI.addonbuttons:ProcessButtons()
for k, v in pairs(pfUI.addonbuttons.overrides) do for k, v in pairs(pfUI.addonbuttons.overrides) do
_G[k] = v _G[k] = v
end end
+1
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@@ -9,6 +9,7 @@ pfUI:RegisterModule("addons", function ()
pfUI.addons:Show() pfUI.addons:Show()
HideUIPanel(GameMenuFrame) HideUIPanel(GameMenuFrame)
end) end)
SkinButton(pfUIAddonButton)
local point, relativeTo, relativePoint, xOffset, yOffset = GameMenuButtonOptions:GetPoint() local point, relativeTo, relativePoint, xOffset, yOffset = GameMenuButtonOptions:GetPoint()
GameMenuButtonOptions:SetPoint(point, relativeTo, relativePoint, xOffset, yOffset - 22) GameMenuButtonOptions:SetPoint(point, relativeTo, relativePoint, xOffset, yOffset - 22)
+1 -1
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@@ -57,7 +57,7 @@ pfUI:RegisterModule("autovendor", function ()
-- Setup Autosell button -- Setup Autosell button
autovendor.button = CreateFrame("Button", "pfMerchantAutoVendorButton", MerchantFrame) autovendor.button = CreateFrame("Button", "pfMerchantAutoVendorButton", MerchantFrame)
autovendor.button:SetSize(36, 36) autovendor.button:SetSize(36, 36)
autovendor.button.icon = autovendor.button:CreateTexture(nil, "ARTWORK") autovendor.button.icon = autovendor.button:CreateTexture("ARTWORK")
autovendor.button.icon:SetTexture("Interface\\Icons\\Spell_Shadow_SacrificialShield") autovendor.button.icon:SetTexture("Interface\\Icons\\Spell_Shadow_SacrificialShield")
autovendor.button:SetScript("OnEnter", function() autovendor.button:SetScript("OnEnter", function()
GameTooltip:SetOwner(this, "ANCHOR_RIGHT") GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
+4 -5
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@@ -396,15 +396,14 @@ pfUI:RegisterModule("bags", function ()
if tpl == "BankItemButtonGenericTemplate" then if tpl == "BankItemButtonGenericTemplate" then
local bankslot = pfUI.bags[bag].slots[slot].frame local bankslot = pfUI.bags[bag].slots[slot].frame
local name = "pfBag" .. bag .. "item" .. slot .. "Cooldown" local name = "pfBag" .. bag .. "item" .. slot .. "Cooldown"
bankslot.cd = CreateFrame("Cooldown", name, bankslot, "CooldownFrameTemplate") bankslot.cd = CreateFrame(COOLDOWN_FRAME_TYPE, name, bankslot, "CooldownFrameTemplate")
bankslot.cd:SetAllPoints(bankslot)
bankslot.cd.pfCooldownStyleAnimation = 1 bankslot.cd.pfCooldownStyleAnimation = 1
bankslot.cd.pfCooldownReverse = tonumber(C.appearance.bags.cooldown_reverse) or 0 bankslot.cd.pfCooldownType = "ALL"
bankslot.cd.pfCooldownType = "NOGCD"
else else
local bagslot = pfUI.bags[bag].slots[slot].frame local bagslot = pfUI.bags[bag].slots[slot].frame
bagslot.cd = _G[bagslot:GetName().."Cooldown"] bagslot.cd = _G[bagslot:GetName().."Cooldown"]
bagslot.cd.pfCooldownType = "NOGCD" bagslot.cd.pfCooldownType = "ALL"
bagslot.cd.pfCooldownReverse = tonumber(C.appearance.bags.cooldown_reverse) or 0
end end
if not pfUI.bags[bag].slots[slot].frame.backdrop then if not pfUI.bags[bag].slots[slot].frame.backdrop then
+5 -60
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@@ -7,19 +7,10 @@ pfUI:RegisterModule("buff", function ()
local br, bg, bb, ba = GetStringColor(pfUI_config.appearance.border.color) local br, bg, bb, ba = GetStringColor(pfUI_config.appearance.border.color)
-- Player aura slot ids, enumerated once per refresh pass (ScanPlayerAuraSlots)
-- and read per button by its aura index: one GetAuraSlots walk per range
-- instead of a by-index walk per button.
local helpfulSlots, harmfulSlots = {}, {}
local function ScanPlayerAuraSlots()
ScanAuraSlots("player", "HELPFUL", helpfulSlots, 32)
ScanAuraSlots("player", "HARMFUL", harmfulSlots, 16)
end
local function RefreshBuffButton(buff) local function RefreshBuffButton(buff)
if buff.btype == "HELPFUL" then if buff.btype == "HELPFUL" then
if C.buffs.separateweapons == "1" then if C.buffs.separateweapons == "1" then
buff.id = buff.gid - (buff.weapon ~= nil and buff.gid or 0) buff.id = buff.gid - (buff.weapon ~= nill and buff.gid or 0)
else else
buff.id = buff.gid - pfUI.buff.wepbuffs.count buff.id = buff.gid - pfUI.buff.wepbuffs.count
end end
@@ -32,8 +23,7 @@ pfUI:RegisterModule("buff", function ()
CreateBackdropShadow(buff) CreateBackdropShadow(buff)
end end
local slots = buff.btype == "HELPFUL" and helpfulSlots or harmfulSlots local name, icon, count, dispelType, _, expirationTime, _, _, _, spellId = C_UnitAuras.UnitAura("player", buff.id, buff.btype)
local name, icon, count, dispelType, duration, expirationTime, _, _, _, spellId = C_UnitAuras.UnitAuraBySlot("player", slots[buff.id])
--detect weapon buffs --detect weapon buffs
if buff.btype == "HELPFUL" and ((C.buffs.separateweapons == "0" and buff.gid <= pfUI.buff.wepbuffs.count) or (pfUI.buff.wepbuffs.count > 0 and buff.weapon ~= nil)) then if buff.btype == "HELPFUL" and ((C.buffs.separateweapons == "0" and buff.gid <= pfUI.buff.wepbuffs.count) or (pfUI.buff.wepbuffs.count > 0 and buff.weapon ~= nil)) then
@@ -84,28 +74,6 @@ pfUI:RegisterModule("buff", function ()
return return
end end
-- drive the sweep from the aura duration (weapon enchants and permanent
-- auras report no usable total, so those buttons stay text-only)
if buff.mode == buff.btype and duration and duration > 0 and expirationTime and expirationTime > 0 then
local now = GetTime()
local timeleft = expirationTime - now
if timeleft > 0 then
local effDuration = duration > timeleft and duration or timeleft
local newStart = now + timeleft - effDuration
if buff.cdStart == nil or abs(buff.cdStart - newStart) > .5 or buff.cdDuration ~= effDuration then
CooldownFrame_SetTimer(buff.cd, newStart, effDuration, 1)
buff.cdStart = newStart
buff.cdDuration = effDuration
end
else
CooldownFrame_SetTimer(buff.cd, 0, 0, 0)
buff.cdStart = nil
end
else
CooldownFrame_SetTimer(buff.cd, 0, 0, 0)
buff.cdStart = nil
end
buff:Show() buff:Show()
end end
@@ -128,33 +96,17 @@ pfUI:RegisterModule("buff", function ()
buff.texture:SetTexCoord(.07,.93,.07,.93) buff.texture:SetTexCoord(.07,.93,.07,.93)
buff.texture:SetAllPoints(buff) buff.texture:SetAllPoints(buff)
-- overlay lifts the texts above the sweep: a child frame renders above buff.timer = buff:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-- all of its parent's own regions, so the timer would dim under the
-- dark wedge otherwise (same reason pfCooldownText is its own frame)
buff.overlay = CreateFrame("Frame", nil, buff)
buff.overlay:SetAllPoints(buff)
buff.timer = buff.overlay:CreateFontString(nil, "OVERLAY", "GameFontNormal")
buff.timer:SetTextColor(1,1,1,1) buff.timer:SetTextColor(1,1,1,1)
buff.timer:SetJustifyH("CENTER") buff.timer:SetJustifyH("CENTER")
buff.timer:SetJustifyV("CENTER") buff.timer:SetJustifyV("CENTER")
buff.stacks = buff.overlay:CreateFontString(nil, "OVERLAY", "GameFontNormal") buff.stacks = buff:CreateFontString(nil, "OVERLAY", "GameFontNormal")
buff.stacks:SetTextColor(1,1,1,1) buff.stacks:SetTextColor(1,1,1,1)
buff.stacks:SetJustifyH("RIGHT") buff.stacks:SetJustifyH("RIGHT")
buff.stacks:SetJustifyV("BOTTOM") buff.stacks:SetJustifyV("BOTTOM")
buff.stacks:SetAllPoints(buff) buff.stacks:SetAllPoints(buff)
-- radial sweep (the template covers the button and starts hidden;
-- the cooldown hook drives it from here, text stays with buff.timer)
buff.cd = CreateFrame("Cooldown", buttonName .. "Cooldown", buff, "CooldownFrameTemplate")
buff.cd:SetFrameLevel(buff:GetFrameLevel() + 1)
buff.overlay:SetFrameLevel(buff:GetFrameLevel() + 2)
buff.cd.pfCooldownType = "ALL"
buff.cd.pfCooldownStyleText = 0
buff.cd.pfCooldownStyleAnimation = tonumber(C.buffs.cooldown_anim) or 0
buff.cd.pfCooldownReverse = tonumber(C.buffs.cooldown_reverse) or 0
buff:RegisterForClicks("RightButtonUp") buff:RegisterForClicks("RightButtonUp")
buff.weapon = weapon buff.weapon = weapon
@@ -202,7 +154,7 @@ pfUI:RegisterModule("buff", function ()
pfUI.buff = CreateFrame("Frame", "pfGlobalBuffFrame", UIParent) pfUI.buff = CreateFrame("Frame", "pfGlobalBuffFrame", UIParent)
pfUI.buff:RegisterEvent("PLAYER_AURAS_CHANGED") pfUI.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
pfUI.buff:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") pfUI.buff:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
pfUI.buff:RegisterUnitEvent("UNIT_MODEL_CHANGED", "player") pfUI.buff:RegisterEvent("UNIT_MODEL_CHANGED")
pfUI.buff:RegisterEvent("BUFF_UPDATE_DURATION_SELF") pfUI.buff:RegisterEvent("BUFF_UPDATE_DURATION_SELF")
pfUI.buff:RegisterEvent("DEBUFF_UPDATE_DURATION_SELF") pfUI.buff:RegisterEvent("DEBUFF_UPDATE_DURATION_SELF")
pfUI.buff:SetScript("OnEvent", function() pfUI.buff:SetScript("OnEvent", function()
@@ -214,8 +166,6 @@ pfUI:RegisterModule("buff", function ()
pfUI.buff.wepbuffs.count = 0 pfUI.buff.wepbuffs.count = 0
end end
ScanPlayerAuraSlots()
for i=1,32 do for i=1,32 do
RefreshBuffButton(pfUI.buff.buffs.buttons[i]) RefreshBuffButton(pfUI.buff.buffs.buttons[i])
end end
@@ -296,9 +246,6 @@ pfUI:RegisterModule("buff", function ()
end end
end) end)
-- CreateBuffButton refreshes each new button from the slot buffers
ScanPlayerAuraSlots()
-- Weapon Buffs -- Weapon Buffs
pfUI.buff.wepbuffs = CreateFrame("Frame", "pfWepBuffFrame", UIParent) pfUI.buff.wepbuffs = CreateFrame("Frame", "pfWepBuffFrame", UIParent)
pfUI.buff.wepbuffs.count = 0 pfUI.buff.wepbuffs.count = 0
@@ -345,8 +292,6 @@ pfUI:RegisterModule("buff", function ()
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+buffSize+2*buffSpacing) offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+buffSize+2*buffSpacing)
end end
buff:SetSize(buffSize, buffSize) buff:SetSize(buffSize, buffSize)
buff.cd.pfCooldownStyleAnimation = tonumber(C.buffs.cooldown_anim) or 0
buff.cd.pfCooldownReverse = tonumber(C.buffs.cooldown_reverse) or 0
buff:ClearAllPoints() buff:ClearAllPoints()
buff:SetPoint("TOPRIGHT", relFrame, "TOPRIGHT",offsetX, offsetY) buff:SetPoint("TOPRIGHT", relFrame, "TOPRIGHT",offsetX, offsetY)
+29 -16
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@@ -73,12 +73,9 @@ pfUI:RegisterModule("buffwatch", function ()
return anchor return anchor
end end
-- reusable GetAuraSlots buffer, filled once per RefreshBuffBarFrame local function GetBuffData(unit, id, type, selfdebuff)
local auraSlots = {} local filter = (selfdebuff and type == "HARMFUL") and "HARMFUL|PLAYER" or type
local name, icon, count, dispelType, _, expirationTime = C_UnitAuras.UnitAura(unit, id, filter)
-- Reads one aura by the slot id GetAuraSlots returned (nil slot -> nil).
local function GetBuffData(unit, slot)
local name, icon, count, dispelType, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unit, slot)
if not name then return end if not name then return end
local remaining = expirationTime > 0 and (expirationTime - GetTime()) or 0 local remaining = expirationTime > 0 and (expirationTime - GetTime()) or 0
return remaining, icon, name, count, dispelType return remaining, icon, name, count, dispelType
@@ -112,9 +109,31 @@ pfUI:RegisterModule("buffwatch", function ()
local function StatusBarOnEnter() local function StatusBarOnEnter()
GameTooltip:SetOwner(this, "NONE") GameTooltip:SetOwner(this, "NONE")
-- C_UnitAuras lists the player's own auras first, so the selfdebuff if this.unit == "player" then
-- (HARMFUL|PLAYER) list is a prefix of the HARMFUL list: same index. GameTooltip:SetUnitAura("player", this.id, this.type)
GameTooltip:SetUnitAura(this.unit, this.id, this.type) elseif this.type == "HARMFUL" then
-- selfdebuff filters the displayed list to player-cast harmful auras, but
-- SetUnitAura's index has to be into the engine's full HARMFUL list. Look
-- up the displayed aura via the PLAYER filter, then scan engine slots for
-- one whose name + sourceGUID match.
local config = this.parent and this.parent.config
if config and config.selfdebuff == "1" then
local ownAura = C_UnitAuras.GetAuraDataByIndex(this.unit, this.id, "HARMFUL|PLAYER")
if ownAura then
for gameSlot = 1, 16 do
local check = C_UnitAuras.GetDebuffDataByIndex(this.unit, gameSlot)
if check and check.name == ownAura.name and check.sourceGUID == ownAura.sourceGUID then
GameTooltip:SetUnitAura(this.unit, gameSlot, "HARMFUL")
break
end
end
end
else
GameTooltip:SetUnitAura(this.unit, this.id, "HARMFUL")
end
elseif this.type == "HELPFUL" then
GameTooltip:SetUnitAura(this.unit, this.id, "HELPFUL")
end
if IsShiftKeyDown() then if IsShiftKeyDown() then
GameTooltip:AddLine(" ") GameTooltip:AddLine(" ")
@@ -215,15 +234,9 @@ pfUI:RegisterModule("buffwatch", function ()
local function RefreshBuffBarFrame(frame) local function RefreshBuffBarFrame(frame)
-- reinitialize all active buffs -- reinitialize all active buffs
local selfdebuff = frame.config.selfdebuff == "1" local selfdebuff = frame.config.selfdebuff == "1"
local filter = (selfdebuff and frame.type == "HARMFUL") and "HARMFUL|PLAYER" or frame.type
-- one GetAuraSlots enumeration per refresh instead of a by-index walk per
-- bar; the i-th slot is the i-th aura of the filtered list, so `i` stays
-- the index the tooltip / cancel handlers pass to the by-index API
ScanAuraSlots(frame.unit, filter, auraSlots, 32)
for i=1,32 do for i=1,32 do
local timeleft, texture, name, stacks, dtype = GetBuffData(frame.unit, auraSlots[i]) local timeleft, texture, name, stacks, dtype = GetBuffData(frame.unit, i, frame.type, selfdebuff)
timeleft = timeleft or 0 timeleft = timeleft or 0
if texture and name and name ~= "" and BuffIsVisible(frame.config, name) then if texture and name and name ~= "" and BuffIsVisible(frame.config, name) then
+23 -45
View File
@@ -36,7 +36,7 @@ pfUI:RegisterModule("castbar", function ()
cb.bar:SetValue(1) cb.bar:SetValue(1)
end end
if cb.bar.spark then cb.bar.spark:Hide() end if cb.bar.spark then cb.bar.spark:Hide() end
if cb:GetAlpha() > 0 and not cb.fade:IsPlaying() then cb.fade:Play() end cb.fadeout = 1
end end
-- "Spellname (N)" label for an active tradeskill merge — N is the number -- "Spellname (N)" label for an active tradeskill merge — N is the number
@@ -86,7 +86,7 @@ pfUI:RegisterModule("castbar", function ()
-- Stamp the bar with cast data and render text/icon/lag once. OnUpdate -- Stamp the bar with cast data and render text/icon/lag once. OnUpdate
-- then animates the fill from this state without touching C_Spell. -- then animates the fill from this state without touching C_Spell.
local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill, rank, noInterrupt) local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill, rank)
cb.startTime = startMs cb.startTime = startMs
cb.endTime = endMs cb.endTime = endMs
cb.isChannel = isChannel cb.isChannel = isChannel
@@ -94,13 +94,10 @@ pfUI:RegisterModule("castbar", function ()
cb.activeName = name cb.activeName = name
cb.isTradeskill = isTradeskill cb.isTradeskill = isTradeskill
cb.delay = (delayMs or 0) / 1000 cb.delay = (delayMs or 0) / 1000
cb.fade:Stop()
cb:SetAlpha(1) cb:SetAlpha(1)
cb.fadeout = nil
-- Shield an uninterruptible cast. Not on the player's own bar: the flag is cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
-- measured against the reader's own interrupts and silences, so on your own
-- cast it answers a question nobody asked.
SetCastbarShield(cb.bar, cb.icon, noInterrupt and cb.unitstr ~= "player", isChannel)
-- Rank: prefer the value the UNIT_SPELLCAST_* event delivered (arg5, passed -- Rank: prefer the value the UNIT_SPELLCAST_* event delivered (arg5, passed
-- through by RefreshBar). Only the retarget re-poll has no event in hand, so -- through by RefreshBar). Only the retarget re-poll has no event in hand, so
@@ -155,10 +152,10 @@ pfUI:RegisterModule("castbar", function ()
ClearBar(cb) ClearBar(cb)
return return
end end
local name, _, tex, startMs, endMs, isTradeskill, _, noInterrupt, spellID, _, delayMs = C_Spell.UnitCastingInfo(query) local name, _, tex, startMs, endMs, isTradeskill, _, _, spellID, _, delayMs = C_Spell.UnitCastingInfo(query)
local isChan local isChan
if not name then if not name then
name, _, tex, startMs, endMs, _, noInterrupt, spellID = C_Spell.UnitChannelInfo(query) name, _, tex, startMs, endMs, _, _, spellID = C_Spell.UnitChannelInfo(query)
isChan = true isChan = true
end end
-- Synthetic fallback for abilities the engine treats as instant-cast but -- Synthetic fallback for abilities the engine treats as instant-cast but
@@ -172,7 +169,7 @@ pfUI:RegisterModule("castbar", function ()
end end
end end
if name and startMs and endMs then if name and startMs and endMs then
StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs, isTradeskill, rank, noInterrupt) StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs, isTradeskill, rank)
else else
ClearBar(cb) ClearBar(cb)
end end
@@ -248,14 +245,8 @@ pfUI:RegisterModule("castbar", function ()
cb.bar.spark:SetPoint("BOTTOM", cb.bar, "BOTTOMLEFT", 0, 0) cb.bar.spark:SetPoint("BOTTOM", cb.bar, "BOTTOMLEFT", 0, 0)
cb.bar.spark:Hide() cb.bar.spark:Hide()
-- Fade-out after a cast ends. The bar stays at alpha 0 while idle. -- OnUpdate animates the bar fill and fades it out on completion. All
cb.fade = cb:CreateAnimationGroup() -- state transitions (cast start/stop/interrupt, channel start/stop,
local fade = cb.fade:CreateAnimation("Alpha")
fade:SetChange(-1)
fade:SetDuration(.4)
cb.fade:SetScript("OnFinished", function() cb:SetAlpha(0) end)
-- OnUpdate animates the bar fill. All state transitions (cast start/stop/interrupt, channel start/stop,
-- pushback) come from the event handler below — we never poll C_Spell -- pushback) come from the event handler below — we never poll C_Spell
-- here. -- here.
cb:SetScript("OnUpdate", function() cb:SetScript("OnUpdate", function()
@@ -263,12 +254,15 @@ pfUI:RegisterModule("castbar", function ()
this.tick = GetTime() + 0.020 -- ~50 FPS this.tick = GetTime() + 0.020 -- ~50 FPS
if this.drag and this.drag:IsShown() then if this.drag and this.drag:IsShown() then
this.fade:Stop()
this:SetAlpha(1) this:SetAlpha(1)
return return
end end
if this.fade:IsPlaying() then return end if this.fadeout and this:GetAlpha() > 0 then
this:SetAlpha(this:GetAlpha() - 0.05)
if this:GetAlpha() <= 0 then this.fadeout = nil end
return
end
if not this.endTime then if not this.endTime then
if this:GetAlpha() ~= 0 then this:SetAlpha(0) end if this:GetAlpha() ~= 0 then this:SetAlpha(0) end
@@ -328,32 +322,20 @@ pfUI:RegisterModule("castbar", function ()
-- casts only ever fire arg1=="player" -- when the bar's unit resolves to the -- casts only ever fire arg1=="player" -- when the bar's unit resolves to the
-- player (target=self). PLAYER_TARGET/FOCUS_CHANGED re-polls so a unit -- player (target=self). PLAYER_TARGET/FOCUS_CHANGED re-polls so a unit
-- already mid-cast when it becomes the target/focus still shows. -- already mid-cast when it becomes the target/focus still shows.
-- Filter to this bar's unit, plus "player" for the target/focus bars: the cb:RegisterEvent("UNIT_SPELLCAST_START")
-- player's own casts only ever fire arg1=="player", so a self-targeted cast cb:RegisterEvent("UNIT_SPELLCAST_STOP")
-- has to reach them too (nil for the player bar itself, which the filter cb:RegisterEvent("UNIT_SPELLCAST_FAILED")
-- skips). This only narrows what arrives -- the arg1/UnitIsUnit test below cb:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
-- still decides whether the bar acts on it. cb:RegisterEvent("UNIT_SPELLCAST_DELAYED")
local selfunit = unitstr ~= "player" and "player" or nil cb:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
cb:RegisterUnitEvent("UNIT_SPELLCAST_START", unitstr, selfunit) cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
cb:RegisterUnitEvent("UNIT_SPELLCAST_STOP", unitstr, selfunit) cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
cb:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", unitstr, selfunit) cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
cb:RegisterUnitEvent("UNIT_SPELLCAST_INTERRUPTED", unitstr, selfunit)
cb:RegisterUnitEvent("UNIT_SPELLCAST_DELAYED", unitstr, selfunit)
cb:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", unitstr, selfunit)
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_START", unitstr, selfunit)
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", unitstr, selfunit)
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", unitstr, selfunit)
if unitstr == "target" then if unitstr == "target" then
cb:RegisterEvent("PLAYER_TARGET_CHANGED") cb:RegisterEvent("PLAYER_TARGET_CHANGED")
elseif unitstr == "focus" then elseif unitstr == "focus" then
cb:RegisterEvent("PLAYER_FOCUS_CHANGED") cb:RegisterEvent("PLAYER_FOCUS_CHANGED")
end end
-- The shield can flip mid-cast (the caster gains or loses an aura that
-- blocks interrupts). These only fire for target and focus.
if unitstr == "target" or unitstr == "focus" then
cb:RegisterUnitEvent("UNIT_SPELLCAST_INTERRUPTIBLE", unitstr)
cb:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", unitstr)
end
cb:SetScript("OnEvent", function() cb:SetScript("OnEvent", function()
local unit = this.unitstr local unit = this.unitstr
@@ -409,10 +391,6 @@ pfUI:RegisterModule("castbar", function ()
if not this.tradeskillTotal then ClearBar(this) end if not this.tradeskillTotal then ClearBar(this) end
elseif event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_INTERRUPTED" then elseif event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_INTERRUPTED" then
ClearBar(this, true) ClearBar(this, true)
elseif event == "UNIT_SPELLCAST_INTERRUPTIBLE" or event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE" then
if this.endTime then
SetCastbarShield(this.bar, this.icon, event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE", this.isChannel)
end
elseif event == "UNIT_SPELLCAST_DELAYED" or event == "UNIT_SPELLCAST_CHANNEL_UPDATE" then elseif event == "UNIT_SPELLCAST_DELAYED" or event == "UNIT_SPELLCAST_CHANNEL_UPDATE" then
-- Pushback: a cast delayed later or a channel shortened. Following -- Pushback: a cast delayed later or a channel shortened. Following
-- Quartz, re-poll just the times and accumulate the shift into a running -- Quartz, re-poll just the times and accumulate the shift into a running
+76 -86
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@@ -63,23 +63,6 @@ pfUI:RegisterModule("chat", function ()
return pfUI_cache["chathistory"][realm][player][id] return pfUI_cache["chathistory"][realm][player][id]
end end
-- [ Chat Panel Colors ]
-- The panels normally inherit pfUI's global appearance theme; custom colors let chat
-- deviate from it. CreateBackdrop is re-run first to restore the theme, so toggling
-- custom colors back off doesn't leave the previous override behind.
local function ApplyPanelColors(panel)
if not panel then return end
CreateBackdrop(panel, default_border, nil, .8)
if C.chat.global.custombg ~= "1" then return end
local r, g, b, a = GetStringColor(C.chat.global.background)
panel.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
local r, g, b, a = GetStringColor(C.chat.global.border)
panel.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
end
pfUI.chat = CreateFrame("Frame",nil,UIParent) pfUI.chat = CreateFrame("Frame",nil,UIParent)
pfUI.chat.left = CreateFrame("Frame", "pfChatLeft", UIParent) pfUI.chat.left = CreateFrame("Frame", "pfChatLeft", UIParent)
@@ -93,11 +76,19 @@ pfUI:RegisterModule("chat", function ()
pfUI.chat.left:SetPoint("BOTTOMLEFT", 2*default_border,2*default_border) pfUI.chat.left:SetPoint("BOTTOMLEFT", 2*default_border,2*default_border)
pfUI.chat.left:SetScript("OnShow", function() pfUI.chat:RefreshChat() end) pfUI.chat.left:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
UpdateMovable(pfUI.chat.left) UpdateMovable(pfUI.chat.left)
ApplyPanelColors(pfUI.chat.left) CreateBackdrop(pfUI.chat.left, default_border, nil, .8)
if C.chat.global.frameshadow == "1" then if C.chat.global.frameshadow == "1" then
CreateBackdropShadow(pfUI.chat.left) CreateBackdropShadow(pfUI.chat.left)
end end
if C.chat.global.custombg == "1" then
local r, g, b, a = GetStringColor(C.chat.global.background)
pfUI.chat.left.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
local r, g, b, a = GetStringColor(C.chat.global.border)
pfUI.chat.left.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
end
pfUI.chat.left.panelTop = CreateFrame("Frame", "leftChatPanelTop", pfUI.chat.left) pfUI.chat.left.panelTop = CreateFrame("Frame", "leftChatPanelTop", pfUI.chat.left)
pfUI.chat.left.panelTop:ClearAllPoints() pfUI.chat.left.panelTop:ClearAllPoints()
pfUI.chat.left.panelTop:SetHeight(C.global.font_size+default_border*2) pfUI.chat.left.panelTop:SetHeight(C.global.font_size+default_border*2)
@@ -260,11 +251,19 @@ pfUI:RegisterModule("chat", function ()
pfUI.chat.right:SetPoint("BOTTOMRIGHT", -2*default_border,2*default_border) pfUI.chat.right:SetPoint("BOTTOMRIGHT", -2*default_border,2*default_border)
pfUI.chat.right:SetScript("OnShow", function() pfUI.chat:RefreshChat() end) pfUI.chat.right:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
UpdateMovable(pfUI.chat.right) UpdateMovable(pfUI.chat.right)
ApplyPanelColors(pfUI.chat.right) CreateBackdrop(pfUI.chat.right, default_border, nil, .8)
if C.chat.global.frameshadow == "1" then if C.chat.global.frameshadow == "1" then
CreateBackdropShadow(pfUI.chat.right) CreateBackdropShadow(pfUI.chat.right)
end end
if C.chat.global.custombg == "1" then
local r, g, b, a = GetStringColor(C.chat.global.background)
pfUI.chat.right.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
local r, g, b, a = GetStringColor(C.chat.global.border)
pfUI.chat.right.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
end
pfUI.chat.right.panelTop = CreateFrame("Frame", "rightChatPanelTop", pfUI.chat.right) pfUI.chat.right.panelTop = CreateFrame("Frame", "rightChatPanelTop", pfUI.chat.right)
pfUI.chat.right.panelTop:ClearAllPoints() pfUI.chat.right.panelTop:ClearAllPoints()
pfUI.chat.right.panelTop:SetHeight(C.global.font_size+default_border*2) pfUI.chat.right.panelTop:SetHeight(C.global.font_size+default_border*2)
@@ -301,7 +300,7 @@ pfUI:RegisterModule("chat", function ()
-- Blizzard's per-window transparency slider drives FCF_SetWindowAlpha, which only -- Blizzard's per-window transparency slider drives FCF_SetWindowAlpha, which only
-- touches the ChatFrame*Background textures that pfUI hides on docked frames. Mirror -- touches the ChatFrame*Background textures that pfUI hides on docked frames. Mirror
-- the window's stored alpha onto the visible pfUI backdrop so the native slider -- the window's stored alpha onto the visible pfUI backdrop so the native slider
-- controls it directly. -- controls it directly. The slider is authoritative for the panel's alpha.
local function ApplyChatBackgroundAlpha(panel, frame) local function ApplyChatBackgroundAlpha(panel, frame)
if not (panel and panel.backdrop and frame) then return end if not (panel and panel.backdrop and frame) then return end
local _, _, _, _, _, alpha = GetChatWindowInfo(frame:GetID()) local _, _, _, _, _, alpha = GetChatWindowInfo(frame:GetID())
@@ -312,12 +311,6 @@ pfUI:RegisterModule("chat", function ()
end end
function pfUI.chat:RefreshBackgroundAlpha() function pfUI.chat:RefreshBackgroundAlpha()
-- Custom colors own the alpha. C.chat.global.background carries its own alpha, is
-- set by profiles and is shared with the meter skins, so the native slider must not
-- overwrite it -- doing so reverted the configured opacity on every refresh. The
-- slider only drives the panel when the user hasn't opted into pfUI's chat colors.
if C.chat.global.custombg == "1" then return end
-- left panel follows the currently selected docked tab -- left panel follows the currently selected docked tab
local selected = SELECTED_CHAT_FRAME local selected = SELECTED_CHAT_FRAME
if not (selected and selected:GetParent() == pfUI.chat.left) then if not (selected and selected:GetParent() == pfUI.chat.left) then
@@ -330,14 +323,6 @@ pfUI:RegisterModule("chat", function ()
end end
end end
-- live config apply, resolved by the gui as U["chat"]. Lets the color pickers
-- take effect on the spot instead of waiting for a /reload.
function pfUI.chat:UpdateConfig()
ApplyPanelColors(pfUI.chat.left)
ApplyPanelColors(pfUI.chat.right)
pfUI.chat:RefreshBackgroundAlpha()
end
function pfUI.chat:MigrateBackgroundAlpha() function pfUI.chat:MigrateBackgroundAlpha()
-- Runs once per character. The previous SetupPositions default stored a hard 0 window -- Runs once per character. The previous SetupPositions default stored a hard 0 window
-- alpha, which now renders the pfUI backdrop fully transparent. Restore the historical -- alpha, which now renders the pfUI backdrop fully transparent. Restore the historical
@@ -526,10 +511,10 @@ pfUI:RegisterModule("chat", function ()
if pfUI.chat.hideLock then return end if pfUI.chat.hideLock then return end
if pfUI.chat.left:IsMouseOver(10, -10, -10, 10) then if MouseIsOver(pfUI.chat.left, 10, -10, -10, 10) then
pfUI.chat.left.panelTop:Show() pfUI.chat.left.panelTop:Show()
FCF_DockUpdate() FCF_DockUpdate()
elseif pfUI.chat.right:IsMouseOver(10, -10, -10, 10) then elseif MouseIsOver(pfUI.chat.right, 10, -10, -10, 10) then
-- disable while dock is active -- disable while dock is active
if pfUI.chat.right:GetAlpha() == 0 then return end if pfUI.chat.right:GetAlpha() == 0 then return end
@@ -782,6 +767,16 @@ pfUI:RegisterModule("chat", function ()
local r,g,b = GetStringColor(C.chat.text.unknowncolor) local r,g,b = GetStringColor(C.chat.text.unknowncolor)
local unknowncolorhex = rgbhex(r,g,b) local unknowncolorhex = rgbhex(r,g,b)
-- Suppress FriendsFrame's WHO_LIST_UPDATE handling for our DLL-issued
-- name lookups so they don't pop the friends panel. User-issued /who
-- still works because IsWhoQueryPending only reports true for queries
-- issued via C_FriendList.SendWhoQueryByName.
local original_FriendsFrame_OnEvent = FriendsFrame_OnEvent
_G.FriendsFrame_OnEvent = function()
if _G.event == "WHO_LIST_UPDATE" and C_FriendList.IsWhoQueryPending() then return end
return original_FriendsFrame_OnEvent()
end
local function GetPlayerLevel(name) local function GetPlayerLevel(name)
if not pfUI_playerDB then return nil end if not pfUI_playerDB then return nil end
if not pfUI_playerDB[name] then return nil end if not pfUI_playerDB[name] then return nil end
@@ -796,10 +791,6 @@ pfUI:RegisterModule("chat", function ()
return frame:HookAddMessage(text, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17) return frame:HookAddMessage(text, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17)
end end
-- payload of the CHAT_MSG event printing this line; nil for lines
-- that don't come from one (system text, addon output, history)
local event, _, sender, _, _, _, _, _, _, _, _, _, guid = GetCurrentChatEvent()
-- Remove prat CLINKs -- Remove prat CLINKs
text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- tbc text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- tbc
text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- vanilla text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- vanilla
@@ -815,64 +806,63 @@ pfUI:RegisterModule("chat", function ()
text = pfUI.chat:HandleLink(text) text = pfUI.chat:HandleLink(text)
end end
-- display class colors and player levels if already indexed -- display class colors if already indexed
local classcolor = C.chat.text.classcolor == "1" if C.chat.text.classcolor == "1" then
local playerlevel = C.chat.text.playerlevel == "1"
if classcolor or playerlevel then
-- the engine name-queries a chat sender before the event fires,
-- so the sender's GUID always resolves; other names in the text
-- fall back to the name-keyed lookups
local _, senderClass, senderRace, senderSex
if classcolor and guid and guid ~= "" then
_, senderClass, _, senderRace, senderSex = GetPlayerInfoByGUID(guid)
end
for name in gfind(text, "|Hplayer:(.-)|h") do for name in gfind(text, "|Hplayer:(.-)|h") do
local real, _ = strsplit(":", name) local real, _ = strsplit(":", name)
local color, icon = "", "" local color = unknowncolorhex
local match = false
if classcolor then local _, class = C_PlayerCache.GetPlayerInfoByName(real)
local class, raceKey, sex -- local guid = GetCurrentChatGUID()
if senderClass and real == sender then -- if guid then
class, raceKey, sex = senderClass, senderRace, senderSex -- _, class = GetPlayerInfoByGUID(guid)
else -- end
_, class, _, raceKey, sex = C_PlayerCache.GetPlayerInfoByName(real) if not class then
end class = GetUnitInfo(real)
if not class then end
class = GetUnitInfo(real) if class then
end if class ~= UNKNOWN then
if class and class ~= UNKNOWN then
color = "|c" .. PFUI_CLASS_COLORS[class].colorStr color = "|c" .. PFUI_CLASS_COLORS[class].colorStr
if C.chat.text.factionicons == "1" then match = true
icon = GetFactionIcon(raceKey)
end
if C.chat.text.raceicons == "1" then
icon = icon .. GetRaceIcon(raceKey, sex)
end
elseif C.chat.text.tintunknown == "1" then
color = unknowncolorhex
end end
elseif C.chat.text.whosearchunknown == "1" then
C_FriendList.SendWhoQueryByName(name) -- cooldown + state managed by DLL
end end
local suffix = "" if C.chat.text.tintunknown == "1" or match then
local level = playerlevel and GetPlayerLevel(real)
if level and level > 0 then
suffix = " " .. rgbhex(GetDifficultyColor(level)) .. level .. "|r"
elseif level then
-- Show ?? for unknown levels (e.g. -1 from UnitLevel)
suffix = " |cffff0000??|r"
end
if color ~= "" or suffix ~= "" then
text = string.gsub(text, "|Hplayer:"..name.."|h%["..real.."%]|h(.-:-)", text = string.gsub(text, "|Hplayer:"..name.."|h%["..real.."%]|h(.-:-)",
left..icon..color.."|Hplayer:"..name.."|h" .. color .. real .. "|h|r"..suffix..right.."%1") left..color.."|Hplayer:"..name.."|h" .. color .. real .. "|h|r"..right.."%1")
end
end
end
-- display player levels if available
if C.chat.text.playerlevel == "1" then
for name in gfind(text, "|Hplayer:(.-)|h") do
local real, _ = strsplit(":", name)
local level = GetPlayerLevel(real)
if level and level > 0 then
local levelcolor = rgbhex(GetDifficultyColor(level))
-- Add level after the player name, before the closing bracket
text = string.gsub(text, "(|Hplayer:" .. name .. "|h.-|h|r)" .. right,
"%1 " .. levelcolor .. level .. "|r" .. right)
elseif level and level <= 0 then
-- Show ?? for unknown levels (e.g. -1 from UnitLevel)
text = string.gsub(text, "(|Hplayer:" .. name .. "|h.-|h|r)" .. right,
"%1 |cffff0000??|r" .. right)
end end
end end
end end
-- reduce channel name to number -- reduce channel name to number
if C.chat.text.channelnumonly == "1" and event == "CHAT_MSG_CHANNEL" then if C.chat.text.channelnumonly == "1" then
text = string.gsub(text, "%[(%d+)%..-%] ", left .. "%1" .. right .. " ", 1) local channel = string.gsub(text, ".*%[(.-)%]%s+(.*|Hplayer).+", "%1")
if string.find(channel, "%d+%. ") then
channel = string.gsub(channel, "(%d+)%..*", "channel%1")
channel = string.gsub(channel, "channel", "")
text = string.gsub(text, "%[%d+%..-%]%s+(.*|Hplayer)", left .. channel .. right .. " %1")
end
end end
-- detect the whisper prefix BEFORE prepending a timestamp; the timestamp -- detect the whisper prefix BEFORE prepending a timestamp; the timestamp
+2 -2
View File
@@ -23,7 +23,7 @@ pfUI:RegisterModule("combopoints", function ()
pfUI.combopoints[point]:SetPoint("CENTER", UIParent, "CENTER", (point - 3) * (combo_width + border*3), 10 ) pfUI.combopoints[point]:SetPoint("CENTER", UIParent, "CENTER", (point - 3) * (combo_width + border*3), 10 )
end end
pfUI.combopoints[point].tex = pfUI.combopoints[point]:CreateTexture(nil, "OVERLAY") pfUI.combopoints[point].tex = pfUI.combopoints[point]:CreateTexture("OVERLAY")
pfUI.combopoints[point].tex:SetAllPoints(pfUI.combopoints[point]) pfUI.combopoints[point].tex:SetAllPoints(pfUI.combopoints[point])
if point < 3 then if point < 3 then
@@ -52,7 +52,7 @@ pfUI:RegisterModule("combopoints", function ()
-- combo -- combo
if class == "DRUID" or class == "ROGUE" then if class == "DRUID" or class == "ROGUE" then
local combo = CreateFrame("Frame") local combo = CreateFrame("Frame")
combo:RegisterUnitEvent("UNIT_COMBO_POINTS", "player") combo:RegisterEvent("UNIT_COMBO_POINTS")
combo:RegisterEvent("PLAYER_COMBO_POINTS") combo:RegisterEvent("PLAYER_COMBO_POINTS")
combo:RegisterEvent("PLAYER_TARGET_CHANGED") combo:RegisterEvent("PLAYER_TARGET_CHANGED")
combo:RegisterEvent("PLAYER_ENTERING_WORLD") combo:RegisterEvent("PLAYER_ENTERING_WORLD")
+28 -59
View File
@@ -6,35 +6,30 @@ pfUI:RegisterModule("cooldown", function ()
-- local hourcolor = {strsplit(",", C.appearance.cd.hourcolor)} -- local hourcolor = {strsplit(",", C.appearance.cd.hourcolor)}
-- local daycolor = {strsplit(",", C.appearance.cd.daycolor)} -- local daycolor = {strsplit(",", C.appearance.cd.daycolor)}
local parent, parent_name
local function pfCooldownOnUpdate() local function pfCooldownOnUpdate()
-- Throttle FIRST. One of these runs per visible cooldown text, every frame, parent = this:GetParent()
-- so anything above this gate is multiplied by the frame rate and by how
-- many cooldowns are ticking.
local now = GetTime()
if (this.tick or 0) > now then return end
this.tick = now + .1
local parent = this:GetParent()
if not parent then this:Hide() return end if not parent then this:Hide() return end
parent_name = parent:GetName()
-- avoid to set cooldowns on invalid frames. The cooldown frame is stashed -- avoid to set cooldowns on invalid frames
-- at creation: resolving it as _G[parent:GetName() .. "Cooldown"] built and if parent_name and _G[parent_name .. "Cooldown"] then
-- interned that string twice per call, and this is the hottest path in the if not _G[parent_name .. "Cooldown"]:IsShown() then
-- UI. The stashed reference is also the frame itself rather than a guess this:Hide()
-- from its parent's name, so it holds for cooldowns named anything else. end
if this.cooldown and not this.cooldown:IsShown() then
this:Hide()
return
end end
-- only run every 0.1 seconds from here on
if ( this.tick or .1) > GetTime() then return else this.tick = GetTime() + .1 end
-- fix own alpha value (should be inherited, but somehow isn't always) -- fix own alpha value (should be inherited, but somehow isn't always)
if this:GetAlpha() ~= parent:GetAlpha() then if this:GetAlpha() ~= parent:GetAlpha() then
this:SetAlpha(parent:GetAlpha()) this:SetAlpha(parent:GetAlpha())
end end
if this.start < now then if this.start < GetTime() then
-- calculating remaining time as it should be -- calculating remaining time as it should be
local remaining = this.duration - (now - this.start) local remaining = this.duration - (GetTime() - this.start)
if remaining >= 0 then if remaining >= 0 then
this.text:SetText(GetColoredTimeString(remaining)) this.text:SetText(GetColoredTimeString(remaining))
else else
@@ -43,13 +38,13 @@ pfUI:RegisterModule("cooldown", function ()
else else
-- I have absolutely no idea, but it works: -- I have absolutely no idea, but it works:
-- https://github.com/Stanzilla/WoWUIBugs/issues/47 -- https://github.com/Stanzilla/WoWUIBugs/issues/47
local currentTime = time() local time = time()
local startupTime = currentTime - now local startupTime = time - GetTime()
-- just a simplification of: ((2^32) - (start * 1000)) / 1000 -- just a simplification of: ((2^32) - (start * 1000)) / 1000
local cdTime = (2 ^ 32) / 1000 - this.start local cdTime = (2 ^ 32) / 1000 - this.start
local cdStartTime = startupTime - cdTime local cdStartTime = startupTime - cdTime
local cdEndTime = cdStartTime + this.duration local cdEndTime = cdStartTime + this.duration
local remaining = cdEndTime - currentTime local remaining = cdEndTime - time
if remaining >= 0 then if remaining >= 0 then
this.text:SetText(GetColoredTimeString(remaining)) this.text:SetText(GetColoredTimeString(remaining))
@@ -59,14 +54,13 @@ pfUI:RegisterModule("cooldown", function ()
end end
end end
local function GetCooldownHeight(cooldown) local height, size
return cooldown:GetParent() and cooldown:GetParent():GetHeight() or cooldown:GetHeight() or 0 local function pfCreateCoolDown(cooldown, start, duration)
end cooldown.pfCooldownText = CreateFrame("Frame", "pfCooldownFrame", cooldown:GetParent())
cooldown.pfCooldownText:SetAllPoints(cooldown)
cooldown.pfCooldownText:SetFrameLevel(cooldown:GetParent():GetFrameLevel() + 2)
cooldown.pfCooldownText.text = cooldown.pfCooldownText:CreateFontString("pfCooldownFrameText", "OVERLAY")
-- sizes the text to the cooldown's current height; the dynamic size follows
-- the frame, so SetCooldown calls this again whenever that height changes
local function pfUpdateCooldownFont(cooldown)
local size
if not cooldown.pfCooldownType then if not cooldown.pfCooldownType then
size = tonumber(C.appearance.cd.font_size_foreign) size = tonumber(C.appearance.cd.font_size_foreign)
elseif cooldown.pfCooldownType == "BLIZZARD" then elseif cooldown.pfCooldownType == "BLIZZARD" then
@@ -78,27 +72,12 @@ pfUI:RegisterModule("cooldown", function ()
end end
-- enforce dynamic font size -- enforce dynamic font size
if C.appearance.cd.dynamicsize == "1" then if C.appearance.cd.dynamicsize == "1" and cooldown.GetParent then
local height = GetCooldownHeight(cooldown) height = cooldown:GetParent() and cooldown:GetParent():GetHeight() or cooldown:GetHeight() or 0
cooldown.pfCooldownText.height = height
size = math.max((height > 0 and height * .64 or 16), size) size = math.max((height > 0 and height * .64 or 16), size)
end end
cooldown.pfCooldownText.text:SetFont(pfUI.media[C.appearance.cd.font], size, "OUTLINE") cooldown.pfCooldownText.text:SetFont(pfUI.media[C.appearance.cd.font], size, "OUTLINE")
end
local textcount = 0
local function pfCreateCoolDown(cooldown, start, duration)
textcount = textcount + 1
local name = cooldown.GetName and cooldown:GetName() or "pfCooldown" .. textcount
cooldown.pfCooldownText = CreateFrame("Frame", name .. "Text", cooldown:GetParent())
cooldown.pfCooldownText.cooldown = cooldown
cooldown.pfCooldownText:SetAllPoints(cooldown)
cooldown.pfCooldownText:SetFrameLevel(cooldown:GetParent():GetFrameLevel() + 2)
cooldown.pfCooldownText.text = cooldown.pfCooldownText:CreateFontString(name .. "TextString", "OVERLAY")
pfUpdateCooldownFont(cooldown)
cooldown.pfCooldownText.text:SetPoint("CENTER", cooldown.pfCooldownText, "CENTER", 0, 0) cooldown.pfCooldownText.text:SetPoint("CENTER", cooldown.pfCooldownText, "CENTER", 0, 0)
cooldown.pfCooldownText:SetScript("OnUpdate", pfCooldownOnUpdate) cooldown.pfCooldownText:SetScript("OnUpdate", pfCooldownOnUpdate)
end end
@@ -115,10 +94,8 @@ pfUI:RegisterModule("cooldown", function ()
return return
end end
-- realign the indicator Models that stock buttons build; the model is -- realign cooldown frames
-- drawn at 36px and needs scaling to its button. A Cooldown draws its local parent = this.GetParent and this:GetParent()
-- sweep to its own rect.
local parent = this.GetParent and not this:IsObjectType("Cooldown") and this:GetParent()
if parent and parent:GetWidth() / 36 > 0 then if parent and parent:GetWidth() / 36 > 0 then
this:SetScale(parent:GetWidth() / 36) this:SetScale(parent:GetWidth() / 36)
this:SetPoint("TOPLEFT", parent, "TOPLEFT", -1, 1) this:SetPoint("TOPLEFT", parent, "TOPLEFT", -1, 1)
@@ -142,19 +119,11 @@ pfUI:RegisterModule("cooldown", function ()
this:SetAlpha(0) this:SetAlpha(0)
end end
-- reversed sweep direction (ClassicAPI backports SetReverse with the
-- modern Cooldown frame; stock Model swipes don't have it, so guard it)
if this.pfCooldownReverse == 1 and this.SetReverse then
this:SetReverse(true)
end
-- print time as text on cooldown frames -- print time as text on cooldown frames
if ( not this.pfCooldownStyleText or this.pfCooldownStyleText == 1) if ( not this.pfCooldownStyleText or this.pfCooldownStyleText == 1)
and start > 0 and duration > 0 and (not enable or enable > 0) then and start > 0 and duration > 0 and (not enable or enable > 0) then
if( not this.pfCooldownText ) then if( not this.pfCooldownText ) then
pfCreateCoolDown(this, start, duration) pfCreateCoolDown(this, start, duration)
elseif C.appearance.cd.dynamicsize == "1" and GetCooldownHeight(this) ~= this.pfCooldownText.height then
pfUpdateCooldownFont(this)
end end
this.pfCooldownText.start = start this.pfCooldownText.start = start
@@ -165,7 +134,7 @@ pfUI:RegisterModule("cooldown", function ()
end end
end end
-- hook the SetTimer function that every cooldown, Cooldown frame or -- vanilla does not have a cooldown frame type, so we hook the
-- stock indicator Model, is driven through. -- regular SetTimer function that each one is calling.
hooksecurefunc("CooldownFrame_SetTimer", SetCooldown) hooksecurefunc("CooldownFrame_SetTimer", SetCooldown)
end) end)
+63 -225
View File
@@ -1,82 +1,20 @@
-- One server clock drives every power: Player::RegenerateAll fires every
-- REGEN_TIME_FULL (2s), re-arms with `+=`, and is never reset by casting. The
-- five-second rule (SetLastManaUse on any mana-costing cast) changes what a tick
-- pays, never when it lands; mp5 and the player's MOD_MANA_REGEN_INTERRUPT share
-- still come in. That share can't be computed here -- item sources are equip
-- auras absent from the buff list and m_modManaRegenInterrupt is never sent --
-- so the spark shows it instead: dim through the window until a tick lands.
--
-- The sweep free-runs on that clock and phase-locks to observed gains. A gain
-- mid-sweep (Illumination, Judgement of Wisdom, potions, a Mana Spring totem on
-- its own phase) is not the tick and never moves it.
local FIVE_SECOND_RULE = 5
-- gains farther than this from the predicted boundary are not the tick
local TICK_TOLERANCE = .25
-- arrival jitter; a tick inside this band confirms the sweep rather than
-- re-anchoring it, or the spark hitches at every wrap
local TICK_JITTER = .08
-- Player::RegenerateAll:
-- mod = GetTotalAuraModifier(SPELL_AURA_MOD_ENERGY_REGEN_TIME)
-- if mod > 0 then mod = mod * agility / 10 end
-- m_regenTimer += max(1, REGEN_TIME_FULL - mod) -- milliseconds
local REGEN_TIME_FULL = 2
local ENERGY_REGEN_TIME_AURA = 217 -- SPELL_AURA_MOD_ENERGY_REGEN_TIME
-- fixed magnitude is basePoints + baseDice (stored 11 -> 12); a die above 1 is
-- a roll the client can't know, so it counts as nothing rather than a guess
local amountCache = {}
local function auraAmount(spellID)
local amount = amountCache[spellID]
if amount then return amount end
amount = 0
local effects = C_Spell.GetSpellEffectInfo(spellID) -- nil for an id with no record
if effects then
for i = 1, 3 do
local fx = effects[i]
if fx.auraName == ENERGY_REGEN_TIME_AURA and fx.dieSides <= 1 then
amount = fx.basePoints + fx.baseDice
break
end
end
end
amountCache[spellID] = amount
return amount
end
-- A passive is in effect exactly while known (current rank only, never in the
-- buff list); anything castable or cast on us counts only while it is up.
local function getEnergyRegenTimeMod()
local sum = 0
for _, spellID in ipairs(C_SpellBook.GetPlayerSpellsByAura(ENERGY_REGEN_TIME_AURA)) do
if C_Spell.IsSpellPassive(spellID) then
sum = sum + auraAmount(spellID)
end
end
for i = 1, 32 do
local spellID = select(10, C_UnitAuras.UnitAura("player", i, "HELPFUL"))
if not spellID then break end
sum = sum + auraAmount(spellID)
end
return sum
end
-- cleared on SPELLS_CHANGED (passives) and PLAYER_AURAS_CHANGED (buffs), and
-- recomputed by the next tick that asks. Agility stays live: it's one call.
local energyRegenTimeMod
local function getAdjustedTickTimer() local function getAdjustedTickTimer()
if not energyRegenTimeMod then local adjustedEnergyTick = 2
energyRegenTimeMod = getEnergyRegenTimeMod()
end
if energyRegenTimeMod == 0 then return REGEN_TIME_FULL end
-- ms on the server, seconds here; the 1ms floor is the server's and this is a divisor -- Check rogue talents and compute energy tick timing reduction for Combat spec (1.18.0 Blade Rush Talent)
local reduction = energyRegenTimeMod * UnitStat("player", 2) / 10000 if UnitClassBase("player") == "ROGUE" then
return math.max(0.001, REGEN_TIME_FULL - reduction) local _, _, _, _, currRank = GetTalentInfo(2, 16)
local bladeRushRank = currRank or 0
if bladeRushRank > 0 then
local agility = UnitStat("player", 2) -- 2 is agility stat index
local reductionPerAgi = 0.0006 * bladeRushRank -- 0.0006 for rank 1, 0.0012 for rank 2
local totalReduction = agility * reductionPerAgi
adjustedEnergyTick = adjustedEnergyTick - totalReduction
end
end
return adjustedEnergyTick
end end
pfUI:RegisterModule("energytick", function() pfUI:RegisterModule("energytick", function()
@@ -84,60 +22,14 @@ pfUI:RegisterModule("energytick", function()
return return
end end
-- inside the module body on purpose: C is on pfUI.env, not _G
local function getBarWidth()
return C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width
end
local rawborder, default_border = GetBorderSize("unitframes")
local cbtexture = pfUI.media[C.appearance.castbar.texture]
-- style is read once: switching it in the GUI needs a /reload, same as the
-- other structural (not cosmetic) toggles in this file
local fsrOverlay = C.unitframes.player.fsrstyle == "1"
-- was this gain the regen tick? if so, re-anchor the sweep on it
local function lockTick(frame)
local now, period = GetTime(), getAdjustedTickTimer()
if frame.start then
-- signed distance to the nearest predicted boundary
local err = mod(now - frame.start, period)
if err > period / 2 then err = err - period end
if math.abs(err) <= TICK_TOLERANCE then
-- correct only what lies beyond normal jitter
if err > TICK_JITTER then
frame.start = frame.start + (err - TICK_JITTER)
elseif err < -TICK_JITTER then
frame.start = frame.start + (err + TICK_JITTER)
end
frame.max, frame.rejected = period, nil
return true
end
-- two rejected gains one period apart are the real clock: relock to it
local periodic = frame.rejected and math.abs(now - frame.rejected - period) <= TICK_TOLERANCE
if not periodic then
frame.rejected = now
return false
end
end
frame.start, frame.max, frame.rejected = now, period, nil
return true
end
local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar) local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar)
energytick:SetAllPoints(pfUI.uf.player.power.bar) energytick:SetAllPoints(pfUI.uf.player.power.bar)
energytick:RegisterEvent("PLAYER_ENTERING_WORLD") energytick:RegisterEvent("PLAYER_ENTERING_WORLD")
energytick:RegisterUnitEvent("UNIT_DISPLAYPOWER", "player") energytick:RegisterEvent("UNIT_DISPLAYPOWER")
energytick:RegisterUnitEvent("UNIT_ENERGY", "player") energytick:RegisterEvent("UNIT_ENERGY")
energytick:RegisterUnitEvent("UNIT_MANA", "player") energytick:RegisterEvent("UNIT_MANA")
energytick:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", "player") energytick:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF")
energytick:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", "player") energytick:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS")
energytick:RegisterEvent("SPELLS_CHANGED")
energytick:RegisterEvent("PLAYER_AURAS_CHANGED")
energytick:SetScript("OnEvent", function() energytick:SetScript("OnEvent", function()
if UnitPowerType("player") == Enum.PowerType.Mana and C.unitframes.player.manatick == "1" then if UnitPowerType("player") == Enum.PowerType.Mana and C.unitframes.player.manatick == "1" then
@@ -150,52 +42,44 @@ pfUI:RegisterModule("energytick", function()
this:Hide() this:Hide()
end end
if event == "SPELLS_CHANGED" or event == "PLAYER_AURAS_CHANGED" then -- Filter nur eigene Energy-Gewinne von Talents/Buffs
energyRegenTimeMod = nil if event == "CHAT_MSG_SPELL_SELF_BUFF" or event == "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS" then
if string.find(arg1, "You gain") and string.find(arg1, "Energy from") then
this.ignoreNextGain = true
end
return return
end end
if event == "PLAYER_ENTERING_WORLD" then if event == "PLAYER_ENTERING_WORLD" then
this.lastPower = UnitPower("player") this.lastMana = UnitPower("player")
end
-- the rule arms on the cast (Spell::TakePower: mana powerType, cost > 0),
-- not on a mana drop -- Mana Burn lowers mana without arming it
if event == "UNIT_SPELLCAST_SUCCEEDED" and arg1 == "player" then
local cost = C_Spell.GetSpellPowerCost(arg3)
cost = cost and cost[1]
if cost and cost.type == Enum.PowerType.Mana and cost.cost > 0 then
this.fsrSpell, this.fsrEnd = arg3, GetTime() + FIVE_SECOND_RULE
this.fsrGain = nil
end
return
end
-- Unit::Update won't expire the rule while the spending spell still channels
if event == "UNIT_SPELLCAST_CHANNEL_STOP" and arg1 == "player" then
if this.fsrSpell and this.fsrSpell == arg3 then
this.fsrEnd, this.fsrGain = GetTime() + FIVE_SECOND_RULE, nil
end
return
end end
if (event == "UNIT_MANA" or event == "UNIT_ENERGY") and arg1 == "player" then if (event == "UNIT_MANA" or event == "UNIT_ENERGY") and arg1 == "player" then
local power = UnitPower("player") this.currentMana = UnitPower("player")
local diff = this.lastPower and (power - this.lastPower) or 0 local diff = 0
this.lastPower = power if this.lastMana then
diff = this.currentMana - this.lastMana
end
-- only a gain can be the tick; a spend never touches the phase if this.mode == "MANA" and diff < 0 then
if diff > 0 and lockTick(this) then this.target = 5
-- a tick inside the window proves regen continues through it elseif this.mode == "MANA" and diff > 0 then
if this.fsrEnd and this.fsrEnd > GetTime() then if UnitPower("player") >= UnitPowerMax("player") then
this.fsrGain = true this.start = nil
this.spark:SetAlpha(0)
this:Hide()
elseif this.max ~= 5 and diff > (this.badtick and this.badtick * 1.2 or 5) then
this.target = 2
else
this.badtick = diff
end end
elseif this.mode == "ENERGY" and diff >= 0 then
if not this.ignoreNextGain then
this.target = getAdjustedTickTimer()
end
this.ignoreNextGain = false
end end
this.lastMana = this.currentMana
-- phase is kept while hidden; OnUpdate catches up by whole periods
if this.mode == "MANA" and power >= UnitPowerMax("player") then
this:Hide()
end
end end
end) end)
@@ -206,79 +90,37 @@ pfUI:RegisterModule("energytick", function()
end end
this.tick = GetTime() + 0.020 -- ~50 FPS this.tick = GetTime() + 0.020 -- ~50 FPS
-- five-second rule drains to nothing. The display is cosmetic and can be if this.target then
-- hidden on its own; the window itself (fsrEnd/fsrGain) keeps running this.start, this.max = GetTime(), this.target
-- either way -- it still dims the sweep spark below. this.target = nil
local remaining = this.fsrEnd and (this.fsrEnd - GetTime()) or 0 this.spark:SetAlpha(1)
if this.mode == "MANA" and remaining > 0 then this:Show()
if C.unitframes.player.showfsr == "1" then
if fsrOverlay then
this.fsrbar:SetWidth(getBarWidth() * remaining / FIVE_SECOND_RULE)
else
this.fsrbar:SetValue(remaining)
end
this.fsrbar:Show()
else
this.fsrbar:Hide()
end
else
this.fsrSpell, this.fsrEnd, this.fsrGain = nil, nil, nil
this.fsrbar:Hide()
end end
if not this.start then if not this.start then
this.spark:SetAlpha(0)
return
end
if this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player") then
this.spark:SetAlpha(0)
return return
end end
this.current = GetTime() - this.start this.current = GetTime() - this.start
-- roll over by whole periods, not from now: restarting bakes frame
-- overshoot into the phase as drift the lock then has to chase
if this.current > this.max then if this.current > this.max then
this.start = this.start + this.max * math.floor(this.current / this.max) -- Don't restart tick timer if mana is full
this.max = getAdjustedTickTimer() if this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player") then
this.current = GetTime() - this.start this.start = nil
this.spark:SetAlpha(0)
return
end
this.start, this.max, this.current = GetTime(), getAdjustedTickTimer(), 0
end end
-- dim while the rule is up and nothing has ticked inside it yet local pos = (C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width)
this.spark:SetAlpha((remaining > 0 and not this.fsrGain) and .4 or 1) * (this.current / this.max)
if not C.unitframes.player.pheight then if not C.unitframes.player.pheight then
return return
end end
local pos = getBarWidth() * (this.current / this.max)
this.spark:SetPoint("LEFT", pos - ((C.unitframes.player.pheight + 5) / 2), 0) this.spark:SetPoint("LEFT", pos - ((C.unitframes.player.pheight + 5) / 2), 0)
end) end)
if fsrOverlay then
-- classic style: a translucent shade on top of the power bar's own fill
energytick.fsrbar = energytick:CreateTexture(nil, "ARTWORK")
energytick.fsrbar:SetTexture(1, 1, 1, .15)
energytick.fsrbar:SetPoint("TOPLEFT", 0, 0)
energytick.fsrbar:SetPoint("BOTTOMLEFT", 0, 0)
else
-- a real bar below the power bar, not an overlay on top of it -- the same
-- treatment nameplate castbars get relative to the health bar, so the
-- window can't be mistaken for missing mana
energytick.fsrbar = CreateFrame("StatusBar", nil, pfUI.uf.player)
energytick.fsrbar:SetStatusBarTexture(cbtexture)
energytick.fsrbar:SetMinMaxValues(0, FIVE_SECOND_RULE)
energytick.fsrbar:SetPoint("TOPLEFT", pfUI.uf.player.power.bar, "BOTTOMLEFT", 0, -default_border * 2)
energytick.fsrbar:SetPoint("TOPRIGHT", pfUI.uf.player.power.bar, "BOTTOMRIGHT", 0, -default_border * 2)
energytick.fsrbar:SetHeight(tonumber(C.unitframes.player.fsrheight) or 4)
energytick.fsrbar:SetStatusBarColor(GetStringColor(C.appearance.castbar.fsrcolor))
CreateBackdrop(energytick.fsrbar, default_border)
CreateBackdropShadow(energytick.fsrbar)
end
energytick.fsrbar:Hide()
energytick.spark = energytick:CreateTexture(nil, "OVERLAY") energytick.spark = energytick:CreateTexture(nil, "OVERLAY")
energytick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark") energytick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
energytick.spark:SetHeight(C.unitframes.player.pheight + 15) energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
@@ -289,10 +131,6 @@ pfUI:RegisterModule("energytick", function()
function pfUI.uf.player.UpdateConfig() function pfUI.uf.player.UpdateConfig()
energytick.spark:SetHeight(C.unitframes.player.pheight + 15) energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
energytick.spark:SetWidth(C.unitframes.player.pheight + 5) energytick.spark:SetWidth(C.unitframes.player.pheight + 5)
if not fsrOverlay then
energytick.fsrbar:SetHeight(tonumber(C.unitframes.player.fsrheight) or 4)
energytick.fsrbar:SetStatusBarColor(GetStringColor(C.appearance.castbar.fsrcolor))
end
hookUpdateConfig(pfUI.uf.player) hookUpdateConfig(pfUI.uf.player)
end end
end) end)
+1 -20
View File
@@ -130,28 +130,9 @@ pfUI:RegisterModule("eqcompare", function ()
SetTradeTargetItem = GetTradeTargetItemLink SetTradeTargetItem = GetTradeTargetItemLink
} }
-- Guda anchors its item tooltips with ANCHOR_NONE and its own SetPoint, and
-- the tooltip module then moves every ANCHOR_NONE tooltip to its configured
-- spot. Reading the rect inside the Set* call picks the side against the
-- position the tooltip is about to leave, so place the compare a frame later.
local deferred
if C_AddOns.DoesAddOnExist("Guda") then
EventUtil.ContinueOnAddOnLoaded("Guda", function()
deferred = true
end)
end
local function makeHook(getter) local function makeHook(getter)
return function(tooltip, arg1, arg2, arg3) return function(tooltip, arg1, arg2, arg3)
local link = getter(arg1, arg2, arg3) ShowCompareItem(tooltip, getter(arg1, arg2, arg3))
if not deferred then
return ShowCompareItem(tooltip, link)
end
RunNextFrame(function()
if tooltip:IsShown() then
ShowCompareItem(tooltip, link)
end
end)
end end
end end
+6 -25
View File
@@ -176,8 +176,8 @@ pfUI:RegisterModule("equipmentmanager", function()
rowMenu:RegisterEvent("GLOBAL_MOUSE_DOWN") rowMenu:RegisterEvent("GLOBAL_MOUSE_DOWN")
rowMenu:SetScript("OnEvent", function() rowMenu:SetScript("OnEvent", function()
if not this:IsShown() then return end if not this:IsShown() then return end
if MouseIsOverHitRect(this) then return end if MouseIsOver(this) then return end
if this.anchorBtn and MouseIsOverHitRect(this.anchorBtn) then return end if this.anchorBtn and MouseIsOver(this.anchorBtn) then return end
this:Hide() this:Hide()
end) end)
tinsert(UISpecialFrames, "pfEqMgrRowMenu") -- Escape closes it tinsert(UISpecialFrames, "pfEqMgrRowMenu") -- Escape closes it
@@ -301,22 +301,12 @@ pfUI:RegisterModule("equipmentmanager", function()
pfUI.equipmentmanager.Refresh() pfUI.equipmentmanager.Refresh()
end) end)
-- Drag a set onto an action bar. PickupEquipmentSet is newer than
-- the rest of C_EquipmentSet, so dragging stays inert on ClassicAPI
-- builds that don't ship it yet.
if C_EquipmentSet.PickupEquipmentSet then
row:RegisterForDrag("LeftButton")
row:SetScript("OnDragStart", function()
if row.setID then C_EquipmentSet.PickupEquipmentSet(row.setID) end
end)
end
-- Show the gear and tooltip while the cursor is over the row or its -- Show the gear and tooltip while the cursor is over the row or its
-- gear child. The gear sits inside the row's rectangle, so a single -- gear child. The gear sits inside the row's rectangle, so a single
-- MouseIsOverHitRect(row) check covers both. OnLeave on the row and the -- MouseIsOver(row) check covers both. OnLeave on the row and the gear
-- gear catches every exit path, so no OnUpdate poll is needed. -- catches every exit path, so no OnUpdate poll is needed.
local function HideRowHover() local function HideRowHover()
if MouseIsOverHitRect(row) then return end if MouseIsOver(row) then return end
GameTooltip:Hide() GameTooltip:Hide()
row.gear:Hide() row.gear:Hide()
end end
@@ -596,7 +586,6 @@ pfUI:RegisterModule("equipmentmanager", function()
if i <= num then if i <= num then
local location = ordered[i] local location = ordered[i]
b.specialAction = nil; b.bag = nil; b.slot = nil; b.invSlot = nil b.specialAction = nil; b.bag = nil; b.slot = nil; b.invSlot = nil
local quality
if location == PLACEINBAGS_LOCATION then if location == PLACEINBAGS_LOCATION then
b.specialAction = "placeInBags" b.specialAction = "placeInBags"
b.texture:SetTexture(pfUI.path.."\\img\\UI-GearManager-ItemIntoBag") b.texture:SetTexture(pfUI.path.."\\img\\UI-GearManager-ItemIntoBag")
@@ -613,23 +602,15 @@ pfUI:RegisterModule("equipmentmanager", function()
local loc = EquipmentManager_GetLocationData(location) local loc = EquipmentManager_GetLocationData(location)
if loc.isBags then if loc.isBags then
b.bag = loc.bag; b.slot = loc.slot b.bag = loc.bag; b.slot = loc.slot
local tex, count, _, q = GetContainerItemInfo(loc.bag, loc.slot) local tex, count = GetContainerItemInfo(loc.bag, loc.slot)
quality = q
b.texture:SetTexture(tex) b.texture:SetTexture(tex)
if count and count > 1 then b.count:SetText(count) else b.count:SetText("") end if count and count > 1 then b.count:SetText(count) else b.count:SetText("") end
else -- isPlayer (equipped in some other slot) else -- isPlayer (equipped in some other slot)
b.invSlot = loc.slot b.invSlot = loc.slot
b.texture:SetTexture(GetInventoryItemTexture("player", loc.slot)) b.texture:SetTexture(GetInventoryItemTexture("player", loc.slot))
b.count:SetText("") b.count:SetText("")
quality = GetInventoryItemQuality("player", loc.slot)
end end
end end
-- Quality border, matching the character slots
if quality and quality > 0 then
b.backdrop:SetBackdropBorderColor(GetItemQualityColor(quality))
else
b.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
end
local col = math.mod(i - 1, FLYOUT_COLS) local col = math.mod(i - 1, FLYOUT_COLS)
local row = math.floor((i - 1) / FLYOUT_COLS) local row = math.floor((i - 1) / FLYOUT_COLS)
b:ClearAllPoints() b:ClearAllPoints()
+15 -35
View File
@@ -58,11 +58,10 @@ pfUI:RegisterModule("gui", function ()
return return
end end
local over = MouseIsOverHitRect(this) if MouseIsOver(this) and not this.over then
if over and not this.over then
this.tex:Show() this.tex:Show()
this.over = true this.over = true
elseif not over and this.over then elseif not MouseIsOver(this) and this.over then
this.tex:Hide() this.tex:Hide()
this.over = nil this.over = nil
end end
@@ -183,7 +182,7 @@ pfUI:RegisterModule("gui", function ()
frame.color:SetHeight(12) frame.color:SetHeight(12)
CreateBackdrop(frame.color) CreateBackdrop(frame.color)
frame.color:SetPoint("RIGHT" , -5, 1) frame.color:SetPoint("RIGHT" , -5, 1)
frame.color.prev = frame.color.backdrop:CreateTexture(nil, "OVERLAY") frame.color.prev = frame.color.backdrop:CreateTexture("OVERLAY")
frame.color.prev:SetAllPoints(frame.color) frame.color.prev:SetAllPoints(frame.color)
local cr, cg, cb, ca = strsplit(",", category[config]) local cr, cg, cb, ca = strsplit(",", category[config])
@@ -2073,6 +2072,9 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(nil, T["Combopoint Width"], C.unitframes, "combowidth") CreateConfig(nil, T["Combopoint Width"], C.unitframes, "combowidth")
CreateConfig(nil, T["Combopoint Height"], C.unitframes, "comboheight") CreateConfig(nil, T["Combopoint Height"], C.unitframes, "comboheight")
CreateConfig(nil, T["Show Resting"], C.unitframes.player, "showRest", "checkbox") CreateConfig(nil, T["Show Resting"], C.unitframes.player, "showRest", "checkbox")
CreateConfig(nil, T["Enable Energy Ticks"], C.unitframes.player, "energy", "checkbox")
CreateConfig(nil, T["Enable Mana Ticks"], C.unitframes.player, "manatick", "checkbox")
CreateConfig(nil, T["Detect Enemy Buffs"], C.unitframes, "buffdetect", "checkbox", nil, nil, nil, nil)
CreateConfig(nil, T["Raid Mark Icon Style"], C.unitframes, "blizzard_raidicons", "dropdown", function() return {"1:Original Blizzard", "0:pfUI Design"} end) CreateConfig(nil, T["Raid Mark Icon Style"], C.unitframes, "blizzard_raidicons", "dropdown", function() return {"1:Original Blizzard", "0:pfUI Design"} end)
CreateConfig(nil, T["Swing Timer"], nil, nil, "header") CreateConfig(nil, T["Swing Timer"], nil, nil, "header")
@@ -2318,15 +2320,6 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U[c], T["Right Text Y Offset"], C.unitframes[c], "txtpowerrightoffy") CreateConfig(U[c], T["Right Text Y Offset"], C.unitframes[c], "txtpowerrightoffy")
CreateConfig(U[c], T["Power Bar Anchor"], C.unitframes[c], "panchor", "dropdown", pfUI.gui.dropdowns.uf_powerbar_position) CreateConfig(U[c], T["Power Bar Anchor"], C.unitframes[c], "panchor", "dropdown", pfUI.gui.dropdowns.uf_powerbar_position)
if c == "player" then
CreateConfig(nil, T["Energy/Mana Ticks"], nil, nil, "header")
CreateConfig(nil, T["Enable Energy Ticks"], C.unitframes[c], "energy", "checkbox")
CreateConfig(nil, T["Enable Mana Ticks"], C.unitframes[c], "manatick", "checkbox")
CreateConfig(nil, T["Show Five Second Rule"], C.unitframes[c], "showfsr", "checkbox")
CreateConfig(nil, T["Five Second Rule Style"], C.unitframes[c], "fsrstyle", "dropdown", function() return {"0:Separate Bar", "1:Overlay"} end)
CreateConfig(nil, T["Five Second Rule Height"], C.unitframes[c], "fsrheight")
end
CreateConfig(U[c], T["Combat Text"], nil, nil, "header") CreateConfig(U[c], T["Combat Text"], nil, nil, "header")
CreateConfig(U[c], T["Show Combat Text"], C.unitframes[c], "hitindicator", "checkbox") CreateConfig(U[c], T["Show Combat Text"], C.unitframes[c], "hitindicator", "checkbox")
CreateConfig(U[c], T["Combat Text Font"], C.unitframes[c], "hitindicatorfont", "dropdown", pfUI.gui.dropdowns.fonts) CreateConfig(U[c], T["Combat Text Font"], C.unitframes[c], "hitindicatorfont", "dropdown", pfUI.gui.dropdowns.fonts)
@@ -2341,25 +2334,18 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U[c], T["Timer"], nil, nil, "header") CreateConfig(U[c], T["Timer"], nil, nil, "header")
CreateConfig(U[c], T["Show Timer Text"], C.unitframes[c], "cooldown_text", "checkbox") CreateConfig(U[c], T["Show Timer Text"], C.unitframes[c], "cooldown_text", "checkbox")
CreateConfig(Reload, T["Show Timer Animation"], C.unitframes[c], "cooldown_anim", "checkbox") CreateConfig(Reload, T["Show Timer Animation"], C.unitframes[c], "cooldown_anim", "checkbox")
CreateConfig(Reload, T["Reverse Timer Animation"], C.unitframes[c], "cooldown_reverse", "checkbox")
CreateConfig(U[c], T["Buffs"], nil, nil, "header") CreateConfig(U[c], T["Buffs"], nil, nil, "header")
CreateConfig(U[c], T["Buff Position"], C.unitframes[c], "buffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position) CreateConfig(U[c], T["Buff Position"], C.unitframes[c], "buffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position)
CreateConfig(U[c], T["Buff Size"], C.unitframes[c], "buffsize") CreateConfig(U[c], T["Buff Size"], C.unitframes[c], "buffsize")
CreateConfig(U[c], T["Buff Limit"], C.unitframes[c], "bufflimit") CreateConfig(U[c], T["Buff Limit"], C.unitframes[c], "bufflimit")
CreateConfig(U[c], T["Buffs Per Row"], C.unitframes[c], "buffperrow") CreateConfig(U[c], T["Buffs Per Row"], C.unitframes[c], "buffperrow")
CreateConfig(U[c], T["Own Buff Size"], C.unitframes[c], "ownbuffsize")
CreateConfig(U[c], T["Buff X-Spacing"], C.unitframes[c], "buffspacingx")
CreateConfig(U[c], T["Buff Y-Spacing"], C.unitframes[c], "buffspacingy")
CreateConfig(U[c], T["Debuffs"], nil, nil, "header") CreateConfig(U[c], T["Debuffs"], nil, nil, "header")
CreateConfig(U[c], T["Debuff Position"], C.unitframes[c], "debuffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position) CreateConfig(U[c], T["Debuff Position"], C.unitframes[c], "debuffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position)
CreateConfig(U[c], T["Debuff Size"], C.unitframes[c], "debuffsize") CreateConfig(U[c], T["Debuff Size"], C.unitframes[c], "debuffsize")
CreateConfig(U[c], T["Debuff Limit"], C.unitframes[c], "debufflimit") CreateConfig(U[c], T["Debuff Limit"], C.unitframes[c], "debufflimit")
CreateConfig(U[c], T["Debuffs Per Row"], C.unitframes[c], "debuffperrow") CreateConfig(U[c], T["Debuffs Per Row"], C.unitframes[c], "debuffperrow")
CreateConfig(U[c], T["Own Debuff Size"], C.unitframes[c], "owndebuffsize")
CreateConfig(U[c], T["Debuff X-Spacing"], C.unitframes[c], "debuffspacingx")
CreateConfig(U[c], T["Debuff Y-Spacing"], C.unitframes[c], "debuffspacingy")
if c ~= "player" then if c ~= "player" then
end end
@@ -2446,7 +2432,6 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(nil, T["Bankslots Per Row"], C.appearance.bags, "bankrowlength") CreateConfig(nil, T["Bankslots Per Row"], C.appearance.bags, "bankrowlength")
CreateConfig(nil, T["Enable Full-Text Search"], C.appearance.bags, "fulltext") CreateConfig(nil, T["Enable Full-Text Search"], C.appearance.bags, "fulltext")
CreateConfig(nil, T["Item Slot Size"], C.appearance.bags, "icon_size") CreateConfig(nil, T["Item Slot Size"], C.appearance.bags, "icon_size")
CreateConfig(Reload, T["Reverse Cooldown Animation"], C.appearance.bags, "cooldown_reverse", "checkbox")
CreateConfig(nil, T["Auto Sell Grey Items"], C.global, "autosell", "checkbox") CreateConfig(nil, T["Auto Sell Grey Items"], C.global, "autosell", "checkbox")
CreateConfig(nil, T["Auto Repair Items"], C.global, "autorepair", "checkbox") CreateConfig(nil, T["Auto Repair Items"], C.global, "autorepair", "checkbox")
CreateConfig(nil, T["Auto Sort When Opening Bags"], C.appearance.bags, "autoSortOnOpen", "checkbox") CreateConfig(nil, T["Auto Sort When Opening Bags"], C.appearance.bags, "autoSortOnOpen", "checkbox")
@@ -2497,8 +2482,6 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U["buff"], T["Number Of Debuffs Per Row"], C.buffs, "debuffrowsize") CreateConfig(U["buff"], T["Number Of Debuffs Per Row"], C.buffs, "debuffrowsize")
CreateConfig(U["buff"], T["Show Duration Inside Buff"], C.buffs, "textinside", "checkbox") CreateConfig(U["buff"], T["Show Duration Inside Buff"], C.buffs, "textinside", "checkbox")
CreateConfig(U["buff"], T["Buff Font Size"], C.buffs, "fontsize") CreateConfig(U["buff"], T["Buff Font Size"], C.buffs, "fontsize")
CreateConfig(Reload, T["Show Timer Animation"], C.buffs, "cooldown_anim", "checkbox")
CreateConfig(Reload, T["Reverse Timer Animation"], C.buffs, "cooldown_reverse", "checkbox")
end) end)
CreateGUIEntry(T["Buffs"], T["Totem Icons"], function() CreateGUIEntry(T["Buffs"], T["Totem Icons"], function()
@@ -2506,7 +2489,6 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U["totems"], T["Icon Size"], C.totems, "iconsize") CreateConfig(U["totems"], T["Icon Size"], C.totems, "iconsize")
CreateConfig(U["totems"], T["Spacing"], C.totems, "spacing", "dropdown", pfUI.gui.dropdowns.spacing) CreateConfig(U["totems"], T["Spacing"], C.totems, "spacing", "dropdown", pfUI.gui.dropdowns.spacing)
CreateConfig(U["totems"], T["Show Background"], C.totems, "showbg", "checkbox") CreateConfig(U["totems"], T["Show Background"], C.totems, "showbg", "checkbox")
CreateConfig(Reload, T["Reverse Cooldown Animation"], C.totems, "cooldown_reverse", "checkbox")
end) end)
CreateGUIEntry(T["Buffs"], T["Player Buff Bar"], function() CreateGUIEntry(T["Buffs"], T["Player Buff Bar"], function()
@@ -2574,6 +2556,9 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U["bars"], T["Button Animation"], C.bars, "animation", "dropdown", pfUI.gui.dropdowns.actionbuttonanimations) CreateConfig(U["bars"], T["Button Animation"], C.bars, "animation", "dropdown", pfUI.gui.dropdowns.actionbuttonanimations)
CreateConfig(U["bars"], T["Button Animation Trigger"], C.bars, "animmode", "dropdown", pfUI.gui.dropdowns.animationmode) CreateConfig(U["bars"], T["Button Animation Trigger"], C.bars, "animmode", "dropdown", pfUI.gui.dropdowns.animationmode)
CreateConfig(U["bars"], T["Show Animation On Hidden Bars"], C.bars, "animalways", "checkbox") CreateConfig(U["bars"], T["Show Animation On Hidden Bars"], C.bars, "animalways", "checkbox")
if not pfUI:MacroAddonsLoaded() then
CreateConfig(U["bars"], T["Scan Macros For Spells"], C.bars, "macroscan", "checkbox", nil, nil, nil, nil)
end
CreateConfig(U["bars"], T["Show Reagent Count"], C.bars, "reagents", "checkbox") CreateConfig(U["bars"], T["Show Reagent Count"], C.bars, "reagents", "checkbox")
CreateConfig(U["bars"], T["Highlight Equipped Items"], C.bars, "showequipped", "checkbox") CreateConfig(U["bars"], T["Highlight Equipped Items"], C.bars, "showequipped", "checkbox")
CreateConfig(U["bars"], T["Equipped Item Color"], C.bars, "eqcolor", "color") CreateConfig(U["bars"], T["Equipped Item Color"], C.bars, "eqcolor", "color")
@@ -2596,7 +2581,6 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U["bars"], T["Keybind Text Size"], C.bars, "bind_size") CreateConfig(U["bars"], T["Keybind Text Size"], C.bars, "bind_size")
CreateConfig(U["bars"], T["Keybind Text Color"], C.bars, "bind_color", "color") CreateConfig(U["bars"], T["Keybind Text Color"], C.bars, "bind_color", "color")
CreateConfig(nil, T["Cooldown Text Size"], C.bars, "cd_size") CreateConfig(nil, T["Cooldown Text Size"], C.bars, "cd_size")
CreateConfig(Reload, T["Reverse Cooldown Animation"], C.bars, "cooldown_reverse", "checkbox")
CreateConfig(nil, T["Auto Paging"], nil, nil, "header") CreateConfig(nil, T["Auto Paging"], nil, nil, "header")
CreateConfig(U["bars"], T["Switch Pages On Alt Key Press"], C.bars, "pagemasteralt", "checkbox") CreateConfig(U["bars"], T["Switch Pages On Alt Key Press"], C.bars, "pagemasteralt", "checkbox")
@@ -2811,8 +2795,6 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(nil, T["Use Unit Fonts"], C.castbar, "use_unitfonts", "checkbox") CreateConfig(nil, T["Use Unit Fonts"], C.castbar, "use_unitfonts", "checkbox")
CreateConfig(nil, T["Casting Color"], C.appearance.castbar, "castbarcolor", "color") CreateConfig(nil, T["Casting Color"], C.appearance.castbar, "castbarcolor", "color")
CreateConfig(nil, T["Channeling Color"], C.appearance.castbar, "channelcolor", "color") CreateConfig(nil, T["Channeling Color"], C.appearance.castbar, "channelcolor", "color")
CreateConfig(nil, T["Uninterruptible Color"], C.appearance.castbar, "shieldcolor", "color")
CreateConfig(nil, T["Five Second Rule Color"], C.appearance.castbar, "fsrcolor", "color")
CreateConfig(nil, T["Castbar Texture"], C.appearance.castbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture) CreateConfig(nil, T["Castbar Texture"], C.appearance.castbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
CreateConfig(nil, T["Disable Blizzard Castbar"], C.castbar.player, "hide_blizz", "checkbox") CreateConfig(nil, T["Disable Blizzard Castbar"], C.castbar.player, "hide_blizz", "checkbox")
end) end)
@@ -2885,10 +2867,8 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(nil, T["Generate Playerlinks"], C.chat.text, "playerlinks", "checkbox") CreateConfig(nil, T["Generate Playerlinks"], C.chat.text, "playerlinks", "checkbox")
CreateConfig(nil, T["Enable URL Detection"], C.chat.text, "detecturl", "checkbox") CreateConfig(nil, T["Enable URL Detection"], C.chat.text, "detecturl", "checkbox")
CreateConfig(nil, T["Enable Class Colors"], C.chat.text, "classcolor", "checkbox") CreateConfig(nil, T["Enable Class Colors"], C.chat.text, "classcolor", "checkbox")
local _, playerRace = UnitRace("player")
CreateConfig(nil, T["Show Faction Icons"] .. " " .. GetFactionIcon(playerRace), C.chat.text, "factionicons", "checkbox")
CreateConfig(nil, T["Show Race Icons"] .. " " .. GetRaceIcon(playerRace, UnitSex("player")), C.chat.text, "raceicons", "checkbox")
CreateConfig(nil, T["Enable Player Levels"], C.chat.text, "playerlevel", "checkbox") CreateConfig(nil, T["Enable Player Levels"], C.chat.text, "playerlevel", "checkbox")
CreateConfig(nil, T["Who Search Unknown Classes (|cffffaaaaExperimental|r)"], C.chat.text, "whosearchunknown", "checkbox")
CreateConfig(nil, T["Colorize Unknown Classes"], C.chat.text, "tintunknown", "checkbox") CreateConfig(nil, T["Colorize Unknown Classes"], C.chat.text, "tintunknown", "checkbox")
CreateConfig(nil, T["Unknown Class Color"], C.chat.text, "unknowncolor", "color") CreateConfig(nil, T["Unknown Class Color"], C.chat.text, "unknowncolor", "color")
CreateConfig(nil, T["Left Chat Width"], C.chat.left, "width") CreateConfig(nil, T["Left Chat Width"], C.chat.left, "width")
@@ -2900,9 +2880,9 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(nil, T["Only Show Chat Dock On Mouseover"], C.chat.global, "tabmouse", "checkbox") CreateConfig(nil, T["Only Show Chat Dock On Mouseover"], C.chat.global, "tabmouse", "checkbox")
CreateConfig(nil, T["Enable Chat Tab Flashing"], C.chat.global, "chatflash", "checkbox") CreateConfig(nil, T["Enable Chat Tab Flashing"], C.chat.global, "chatflash", "checkbox")
CreateConfig(nil, T["Enable Frame Shadow"], C.chat.global, "frameshadow", "checkbox") CreateConfig(nil, T["Enable Frame Shadow"], C.chat.global, "frameshadow", "checkbox")
CreateConfig(U["chat"], T["Enable Custom Colors"], C.chat.global, "custombg", "checkbox") CreateConfig(nil, T["Enable Custom Colors"], C.chat.global, "custombg", "checkbox")
CreateConfig(U["chat"], T["Chat Background Color"], C.chat.global, "background", "color") CreateConfig(nil, T["Chat Background Color"], C.chat.global, "background", "color")
CreateConfig(U["chat"], T["Chat Border Color"], C.chat.global, "border", "color") CreateConfig(nil, T["Chat Border Color"], C.chat.global, "border", "color")
CreateConfig(nil, T["Enable Custom Incoming Whispers Layout"], C.chat.global, "whispermod", "checkbox") CreateConfig(nil, T["Enable Custom Incoming Whispers Layout"], C.chat.global, "whispermod", "checkbox")
CreateConfig(nil, T["Incoming Whispers Color"], C.chat.global, "whisper", "color") CreateConfig(nil, T["Incoming Whispers Color"], C.chat.global, "whisper", "color")
CreateConfig(nil, T["Enable Sticky Chat"], C.chat.global, "sticky", "checkbox") CreateConfig(nil, T["Enable Sticky Chat"], C.chat.global, "sticky", "checkbox")
@@ -2966,7 +2946,6 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U["nameplates"], T["Enable Debuff Timers"], C.nameplates, "debufftimers", "checkbox") CreateConfig(U["nameplates"], T["Enable Debuff Timers"], C.nameplates, "debufftimers", "checkbox")
CreateConfig(U["nameplates"], T["Show Timer Text"], C.nameplates, "debufftext", "checkbox") CreateConfig(U["nameplates"], T["Show Timer Text"], C.nameplates, "debufftext", "checkbox")
CreateConfig(Reload, T["Show Timer Animation"], C.nameplates, "debuffanim", "checkbox") CreateConfig(Reload, T["Show Timer Animation"], C.nameplates, "debuffanim", "checkbox")
CreateConfig(Reload, T["Reverse Timer Animation"], C.nameplates, "debreverse", "checkbox")
CreateConfig(U["nameplates"], T["Filter Mode"], C.nameplates.debuffs, "filter", "dropdown", pfUI.gui.dropdowns.buffbarfilter) CreateConfig(U["nameplates"], T["Filter Mode"], C.nameplates.debuffs, "filter", "dropdown", pfUI.gui.dropdowns.buffbarfilter)
CreateConfig(U["nameplates"], T["Blacklist"], C.nameplates.debuffs, "blacklist", "list") CreateConfig(U["nameplates"], T["Blacklist"], C.nameplates.debuffs, "blacklist", "list")
@@ -3049,7 +3028,8 @@ pfUI:RegisterModule("gui", function ()
CreateGUIEntry(T["Components"], T["Modules"], function() CreateGUIEntry(T["Components"], T["Modules"], function()
table.sort(pfUI.modules) table.sort(pfUI.modules)
for i,m in pairs(pfUI.modules) do for i,m in pairs(pfUI.modules) do
if m ~= "gui" then -- skip gui and macrotweak when macro addons are loaded
if m ~= "gui" and not (m == "macrotweak" and pfUI:MacroAddonsLoaded()) then
-- create disabled entry if not existing and display -- create disabled entry if not existing and display
pfUI:UpdateConfig("disabled", nil, m, "0") pfUI:UpdateConfig("disabled", nil, m, "0")
CreateConfig(nil, T["Disable Module"] .. " " .. m, C.disabled, m, "checkbox") CreateConfig(nil, T["Disable Module"] .. " " .. m, C.disabled, m, "checkbox")
+5 -21
View File
@@ -105,10 +105,6 @@ pfUI:RegisterModule("hoverbind", function ()
end end
end end
local function BindingName(command)
return _G["BINDING_NAME_" .. command] or command
end
function pfUI.hoverbind:GetPrefix() function pfUI.hoverbind:GetPrefix()
return string.format("%s%s%s", return string.format("%s%s%s",
(IsAltKeyDown() and modifiers.ALT or ""), (IsAltKeyDown() and modifiers.ALT or ""),
@@ -161,29 +157,17 @@ pfUI:RegisterModule("hoverbind", function ()
if arg1 == "ESCAPE" and not binding then pfUI.hoverbind:Hide() return end if arg1 == "ESCAPE" and not binding then pfUI.hoverbind:Hide() return end
if binding then if binding then
if arg1 == "ESCAPE" then if arg1 == "ESCAPE" then
-- Remove all existing bindings -- Remove existing binding
local keys = { GetBindingKey(binding) } local key = (GetBindingKey(binding))
for _, key in ipairs(keys) do if (key) then
SetBinding(key) SetBinding(key)
end
if keys[1] then
SaveBindings(GetCurrentBindingSet()) SaveBindings(GetCurrentBindingSet())
end end
else else
-- Create new binding -- Create new binding
local key = prefix .. (map and map[arg1] or arg1) local key = map and map[arg1] or arg1
local previous = GetBindingAction(key) if (SetBinding(prefix..key, binding)) then
if (SetBinding(key, binding)) then
SaveBindings(GetCurrentBindingSet()) SaveBindings(GetCurrentBindingSet())
if previous and previous ~= "" and previous ~= binding then
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. key .. "|r " .. T["was unbound from"] .. " " .. BindingName(previous))
end
local active = GetBindingAction(key, true)
if active ~= binding then
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. key .. "|r " .. T["is currently overridden by"] .. " " .. BindingName(active))
end
end end
end end
end end
+53 -33
View File
@@ -1,13 +1,25 @@
-- Innervate Callout Module -- Innervate Callout Module
-- Announces Innervate casts via raid/party/battleground chat -- Announces Innervate casts via raid/party/battleground chat
-- Listens to COMBAT_LOG_EVENT_UNFILTERED - zero polling, pure event-driven -- Registers AURA_CAST events directly - zero polling, pure event-driven
pfUI:RegisterModule("innervatecall", function () pfUI:RegisterModule("innervatecall", function ()
-- Requires Nampower for AURA_CAST events
if not GetNampowerVersion then return end
-- Only load for druids -- Only load for druids
if UnitClassBase("player") ~= "DRUID" then return end if UnitClassBase("player") ~= "DRUID" then return end
local INNERVATE_SPELLID = 29166 local INNERVATE_SPELLID = 29166
local GCD_DURATION = 1.5
-- GUID → name resolution for the target. UnitTokenFromGUID walks the
-- engine's known unit tokens (player, party, raid, target, ...) and
-- returns the first one currently bound to the GUID, so we don't have
-- to manually iterate party/raid here.
local function ResolveTargetName(targetGuid)
if not targetGuid then return nil end
local token = UnitTokenFromGUID(targetGuid)
return token and UnitName(token) or nil
end
-- Determine chat channel based on group context -- Determine chat channel based on group context
local function GetAnnounceChannel() local function GetAnnounceChannel()
@@ -27,49 +39,57 @@ pfUI:RegisterModule("innervatecall", function ()
return nil return nil
end end
-- Set on our cast, cleared once the "ready" timer is scheduled -- Event frame - registers AURA_CAST directly (bypasses libdebuff hooks
local pending = false -- which are gated behind ownDebuffs/pendingCasts checks meant for debuffs)
-- Schedule the "ready" announcement once Innervate's own cooldown is in
-- the spell history. Until then GetSpellCooldown reports only the GCD,
-- which has no isOnGCD flag here, so tell them apart by duration.
local function ScheduleReady()
local cd = C_Spell.GetSpellCooldown(INNERVATE_SPELLID)
if not cd or cd.duration <= GCD_DURATION then return end
pending = false
C_Timer.After(cd.startTime + cd.duration - GetTime(), function()
local ch = GetAnnounceChannel()
if ch then
SendChatMessage(">> Innervate is ready <<", ch)
end
end)
end
local frame = CreateFrame("Frame") local frame = CreateFrame("Frame")
frame:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") -- AURA_CAST_ON_SELF fires when a buff lands ON the player
frame:RegisterEvent("SPELL_UPDATE_COOLDOWN") -- AURA_CAST_ON_OTHER fires when a buff lands on someone else
-- Both needed: self-innervate = ON_SELF, innervate on others = ON_OTHER
-- casterGuid check prevents announcing other druids' innervates
frame:RegisterEvent("AURA_CAST_ON_SELF")
frame:RegisterEvent("AURA_CAST_ON_OTHER")
frame:RegisterEvent("PLAYER_LOGOUT")
frame:SetScript("OnEvent", function() frame:SetScript("OnEvent", function()
if event == "SPELL_UPDATE_COOLDOWN" then if event == "PLAYER_LOGOUT" then
if pending then ScheduleReady() end this:UnregisterAllEvents()
this:SetScript("OnEvent", nil)
return return
end end
-- Innervate is instant, so it logs SPELL_CAST_SUCCESS with its target -- AURA_CAST args: arg1=spellId, arg2=casterGuid, arg3=targetGuid
-- arg2=subevent, arg4=sourceGUID, arg9=destName, arg12=spellId local spellId = arg1
if arg2 ~= "SPELL_CAST_SUCCESS" or arg12 ~= INNERVATE_SPELLID then return end local casterGuid = arg2
local targetGuid = arg3
if spellId ~= INNERVATE_SPELLID then return end
-- Only announce our own casts -- Only announce our own casts
if not IsPlayerGuid(arg4) then return end if not IsPlayerGuid(casterGuid) then return end
local destName = arg9
-- Resolve target name from GUID
local targetName = ResolveTargetName(targetGuid) or "Unknown"
-- Determine channel -- Determine channel
local channel = GetAnnounceChannel() local channel = GetAnnounceChannel()
if not channel then return end -- solo, no announcement if not channel then return end -- solo, no announcement
SendChatMessage(">> Innervate cast on " .. (destName or "Unknown") .. " <<", channel) SendChatMessage(">> Innervate casted on " .. targetName .. " <<", channel)
pending = true -- Schedule "ready" announcement when the cooldown expires. Read the
ScheduleReady() -- precise remaining time from C_Spell.GetSpellCooldown (startTime and
-- duration are seconds from the GetTime epoch); fall back to 360s.
local cdRemaining = 360
local cd = C_Spell.GetSpellCooldown(INNERVATE_SPELLID)
if cd and cd.duration and cd.duration > 0 then
local remaining = cd.startTime + cd.duration - GetTime()
if remaining > 0 then cdRemaining = remaining end
end
C_Timer.After(cdRemaining, function()
local ch = GetAnnounceChannel()
if ch then
SendChatMessage(">> Innervate is ready <<", ch)
end
end)
end) end)
end) end)
+1 -1
View File
@@ -511,7 +511,7 @@ pfUI:RegisterModule("loot", function ()
end end
function pfUI.loot:CreateSlot(id) function pfUI.loot:CreateSlot(id)
local frame = CreateFrame("LootButton", 'pfLootButton'..id, pfUI.loot) local frame = CreateFrame(LOOT_BUTTON_FRAME_TYPE, 'pfLootButton'..id, pfUI.loot)
frame:RegisterForClicks('LeftButtonUp', 'RightButtonUp') frame:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
frame:SetPoint("LEFT", border*2, 0) frame:SetPoint("LEFT", border*2, 0)
frame:SetPoint("RIGHT", -border*2, 0) frame:SetPoint("RIGHT", -border*2, 0)
+17 -6
View File
@@ -104,6 +104,7 @@ pfUI:RegisterModule("loothistory", function ()
-- Frame pools -- Frame pools
-- ========================================================================== -- ==========================================================================
local itemFrames = {} local itemFrames = {}
local usedPlayers, freePlayers = {}, {}
local FullUpdate -- forward declaration (toggle handlers call it) local FullUpdate -- forward declaration (toggle handlers call it)
@@ -203,10 +204,20 @@ pfUI:RegisterModule("loothistory", function ()
return f return f
end end
local playerPool = CreateObjectPool(CreatePlayerFrame, function(_, pf) local function RecycleAllPlayers()
pf:Hide() for i = 1, table.getn(usedPlayers) do
pf:ClearAllPoints() local pf = usedPlayers[i]
end) pf:Hide()
table.insert(freePlayers, pf)
end
usedPlayers = {}
end
local function GetPlayerFrame()
local pf = table.remove(freePlayers) or CreatePlayerFrame()
table.insert(usedPlayers, pf)
return pf
end
local function SetToggleTexture(toggle, isExpanded) local function SetToggleTexture(toggle, isExpanded)
if isExpanded then if isExpanded then
@@ -298,7 +309,7 @@ pfUI:RegisterModule("loothistory", function ()
function FullUpdate() function FullUpdate()
if not pfUI.loothistory:IsShown() then return end if not pfUI.loothistory:IsShown() then return end
playerPool:ReleaseAll() RecycleAllPlayers()
local num = C_LootHistory.GetNumItems() local num = C_LootHistory.GetNumItems()
local y = -2 local y = -2
@@ -316,7 +327,7 @@ pfUI:RegisterModule("loothistory", function ()
for p = 1, f.numPlayers do for p = 1, f.numPlayers do
local name, class, rollType, roll, isWinner, isMe = C_LootHistory.GetPlayerInfo(i, p) local name, class, rollType, roll, isWinner, isMe = C_LootHistory.GetPlayerInfo(i, p)
if ShouldDisplayPlayer(f.isDone, roll, isMe) then if ShouldDisplayPlayer(f.isDone, roll, isMe) then
local pf = playerPool:Acquire() local pf = GetPlayerFrame()
RenderPlayerFrame(pf, name, class, rollType, roll, isWinner) RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
pf:ClearAllPoints() pf:ClearAllPoints()
pf:SetPoint("TOPLEFT", list, "TOPLEFT", 22, y) pf:SetPoint("TOPLEFT", list, "TOPLEFT", 22, y)
+67
View File
@@ -0,0 +1,67 @@
pfUI:RegisterModule("macrotweak", function ()
local conflictAddons = { "Supermacro", "SuperCleveRoidMacros", "UltimaMacros" }
local disabled = false
for _, addon in pairs(conflictAddons) do
local name = addon
EventUtil.ContinueOnAddOnLoaded(name, function()
if not disabled then
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: " .. name .. " found, macrotweak disabled.")
end
disabled = true
end)
end
-- do not write macro calls into chat input history
-- (install once: _AddHistoryLine is our backup slot and is nil until we set it)
if not ChatFrameEditBox._AddHistoryLine then
local userinput
ChatFrameEditBox._AddHistoryLine = ChatFrameEditBox.AddHistoryLine
ChatFrameEditBox.AddHistoryLine = function(self, text)
if disabled then return ChatFrameEditBox._AddHistoryLine(self, text) end
if not userinput and text and string.find(text, "^/run(.+)") then return end
if not userinput and string.find(text, "^/script(.+)") then return end
if not userinput and string.find(text, "^/cast(.+)") then return end
ChatFrameEditBox._AddHistoryLine(self, text)
end
local OnEnter = ChatFrameEditBox:GetScript("OnEnterPressed")
ChatFrameEditBox:SetScript("OnEnterPressed", function(a1,a2,a3,a4)
userinput = true
OnEnter(a1,a2,a3,a4)
userinput = nil
end)
end
-- make sure #showtooltip inside macros won't be sent
local hookSendChatMessage = SendChatMessage
function _G.SendChatMessage(msg, ...)
if disabled then return hookSendChatMessage(msg, unpack(arg)) end
if msg and string.find(msg, "^#showtooltip ") then return end
hookSendChatMessage(msg, unpack(arg))
end
-- add /use and /equip to the macro api:
-- https://wowwiki.fandom.com/wiki/Making_a_macro
-- supported arguments:
-- /use <itemname>
-- /use <inventory slot>
-- /use <bag> <slot>
pfUI.api.RegisterSlashCommand("PFUSE", { "/equip" , "/use", "/pfequip", "/pfuse" }, function (msg)
if not msg or msg == "" then return end
local bag, slot, _
if string.find(msg, "%d+%s+%d+") then
_, _, bag, slot = string.find(msg, "(%d+)%s+(%d+)")
elseif string.find(msg, "%d+") then
_, _, slot = string.find(msg, "(%d+)")
else
bag, slot = FindItem(msg)
end
if bag and slot then
UseContainerItem(bag, slot)
elseif not bag and slot then
UseInventoryItem(slot)
end
end)
end)
+1 -1
View File
@@ -180,7 +180,7 @@ pfUI:RegisterModule("map", function ()
my = (( my + height / 2 ) - ( y / scale )) / height * 100 my = (( my + height / 2 ) - ( y / scale )) / height * 100
end end
if mx and my and WorldMapButton:IsMouseOver() then if mx and my and MouseIsOver(WorldMapButton) then
WorldMapButton.coords.text:SetFormattedText('%.1f / %.1f', mx, my) WorldMapButton.coords.text:SetFormattedText('%.1f / %.1f', mx, my)
else else
WorldMapButton.coords.text:SetText("") WorldMapButton.coords.text:SetText("")
+3 -3
View File
@@ -95,7 +95,7 @@ pfUI:RegisterModule("mapcolors", function ()
local tooltipText = "" local tooltipText = ""
if unit_button_name == 'WorldMap' then if unit_button_name == 'WorldMap' then
-- check player -- check player
if WorldMapPlayer:IsMouseOver() then if MouseIsOver(WorldMapPlayer) then
ColorizeName(WorldMapPlayer) ColorizeName(WorldMapPlayer)
tooltipText = WorldMapPlayer.name tooltipText = WorldMapPlayer.name
end end
@@ -104,7 +104,7 @@ pfUI:RegisterModule("mapcolors", function ()
-- check party -- check party
for i=1, MAX_PARTY_MEMBERS do for i=1, MAX_PARTY_MEMBERS do
local frame = _G[unit_button_name.."Party"..i] local frame = _G[unit_button_name.."Party"..i]
if frame:IsVisible() and frame:IsMouseOver() then if frame:IsVisible() and MouseIsOver(frame) then
ColorizeName(frame) ColorizeName(frame)
tooltipText = tooltipText.."\n"..frame.name tooltipText = tooltipText.."\n"..frame.name
end end
@@ -113,7 +113,7 @@ pfUI:RegisterModule("mapcolors", function ()
--check Raid --check Raid
for i=1, MAX_RAID_MEMBERS do for i=1, MAX_RAID_MEMBERS do
local frame = _G[unit_button_name.."Raid"..i] local frame = _G[unit_button_name.."Raid"..i]
if frame:IsVisible() and frame:IsMouseOver() then if frame:IsVisible() and MouseIsOver(frame) then
ColorizeName(frame) ColorizeName(frame)
tooltipText = tooltipText.."\n"..frame.name tooltipText = tooltipText.."\n"..frame.name
end end
+63 -73
View File
@@ -30,13 +30,20 @@ pfUI:RegisterModule("mapreveal", function ()
pfUI.mapreveal:UpdateConfig() pfUI.mapreveal:UpdateConfig()
end) end)
local explores = {}
local explorecaches = {} local explorecaches = {}
local alreadyknown = {} -- per-zone accumulator: { [zone] = { [texName] = true } }
-- Own texture pool - separate from Blizzard's WorldMapOverlay textures -- Own texture pool - separate from Blizzard's WorldMapOverlay textures
local overlayPool = CreateTexturePool(WorldMapDetailFrame, "BORDER", nil, nil, function(_, tex) local pfOverlays = {}
tex:Hide() local pfOverlayMax = 0
tex:ClearAllPoints()
end) local function pfGetOverlay(idx)
if not pfOverlays[idx] then
pfOverlays[idx] = WorldMapDetailFrame:CreateTexture("pfReveal"..idx, "BORDER")
end
return pfOverlays[idx]
end
local exploreEnter = function() local exploreEnter = function()
WorldMapTooltip:ClearLines() WorldMapTooltip:ClearLines()
@@ -62,80 +69,70 @@ pfUI:RegisterModule("mapreveal", function ()
end end
end end
-- Magnifying-glass icons for unexplored overlays. Everything constant lives
-- in the creator; the update only anchors and labels what it acquires -- and
-- it only acquires the ones it is going to show, where the old table grew an
-- icon for every overlay in the zone and hid most of them again.
local function CreateExplore()
local explore = CreateFrame("Frame", nil, WorldMapDetailFrame)
explore:SetSize(16, 16)
explore:SetScript("OnEnter", exploreEnter)
explore:SetScript("OnLeave", exploreLeave)
explore:EnableMouse(true)
explore:SetFrameLevel(255)
explore.tex = explore:CreateTexture(nil, "OVERLAY")
explore.tex:SetTexture("Interface\\WorldMap\\WorldMap-MagnifyingGlass")
explore.tex:SetBlendMode("ADD")
explore.tex:SetTexCoord(.08, .92, .08, .92)
explore.tex:SetAllPoints()
return explore
end
local explorePool = CreateObjectPool(CreateExplore, function(_, explore)
explore:Hide()
explore:ClearAllPoints()
end)
local function pfWorldMapFrame_Update() local function pfWorldMapFrame_Update()
-- clear stale caches -- clear stale caches
for k in pairs(explorecaches) do explorecaches[k] = nil end for k in pairs(explorecaches) do explorecaches[k] = nil end
-- hide all our textures and icons from last frame -- hide all our textures from last frame
overlayPool:ReleaseAll() for i = 1, pfOverlayMax do
explorePool:ReleaseAll() pfOverlays[i]:Hide()
end
local showExplore = C.appearance.worldmap.mapexploration == "1"
local showReveal = C.appearance.worldmap.mapreveal == "1"
if not showExplore and not showReveal then return end
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color) local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
local mapFileName = GetMapInfo() local mapFileName = GetMapInfo()
if not mapFileName then mapFileName = "World" end if not mapFileName then mapFileName = "World" end
local numOverlays = GetNumMapOverlays()
-- accumulate explored overlays per zone (never clear, only add)
if not alreadyknown[mapFileName] then alreadyknown[mapFileName] = {} end
for i = 1, numOverlays do
local texName = GetMapOverlayInfo(i)
if texName then alreadyknown[mapFileName][string.upper(texName)] = true end
end
local zoneKnown = alreadyknown[mapFileName]
-- hide explore icons
for _, frame in pairs(explores) do frame:Hide() end
-- ClassicAPI: full overlay list for the viewed zone (explored + unexplored), -- ClassicAPI: full overlay list for the viewed zone (explored + unexplored),
-- read straight from WorldMapOverlay.dbc. Replaces the hand-measured pfMapOverlayData. -- read straight from WorldMapOverlay.dbc. Replaces the hand-measured pfMapOverlayData.
local zoneData = C_Map.GetMapOverlays() or {} local zoneData = C_Map.GetMapOverlays() or {}
local textureCount = 0
-- ClassicAPI: the unexplored subset of the viewed zone, using the engine's for i, overlay in ipairs(zoneData) do
-- own explored-bit test. Replaces the alreadyknown accumulator, which
-- replayed the explored-only GetMapOverlayInfo view. Keyed by the bare
-- texture name, the same key the icon cache below uses.
local unknown = {}
if showExplore then
for _, overlay in ipairs(C_MapExplorationInfo.GetUnexploredMapTextures() or {}) do
if overlay.textureName and overlay.textureName ~= "" then
unknown[string.upper(overlay.textureName)] = true
end
end
end
for _, overlay in ipairs(zoneData) do
local name = overlay.textureName -- bare, e.g. "DRYGULCHRAVINE" local name = overlay.textureName -- bare, e.g. "DRYGULCHRAVINE"
local textureName = overlay.texturePath -- full engine path (for SetTexture)
local textureWidth = overlay.textureWidth local textureWidth = overlay.textureWidth
local textureHeight = overlay.textureHeight local textureHeight = overlay.textureHeight
local offsetX = overlay.offsetX local offsetX = overlay.offsetX
local offsetY = overlay.offsetY local offsetY = overlay.offsetY
-- explore magnifying glass icon for overlays the engine still -- explore magnifying glass icon
-- counts as unexplored. explores[i] = explores[i] or CreateFrame("Frame", nil, WorldMapDetailFrame)
if showExplore and unknown[string.upper(name)] then local explore = explores[i]
local explore = explorePool:Acquire() explore:SetWidth(16)
explore:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + textureWidth/2, -offsetY - textureHeight/2) explore:SetHeight(16)
explore.name = mapFileName .. " (" .. name .. ")" explore:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + textureWidth/2, -offsetY - textureHeight/2)
explore.area = name -- cache key: explorecaches is keyed by the plain area name explore:SetScript("OnEnter", exploreEnter)
explore:SetScript("OnLeave", exploreLeave)
explore:EnableMouse(true)
explore:SetFrameLevel(255)
explore.name = mapFileName .. " (" .. name .. ")"
explore.area = name -- cache key: explorecaches is keyed by the plain area name
explore.tex = explore.tex or explore:CreateTexture("", "OVERLAY")
explore.tex:SetBlendMode("ADD")
explore.tex:SetTexCoord(.08, .92, .08, .92)
explore.tex:SetAllPoints()
-- `alreadyknown` stores the FULL paths GetMapOverlayInfo returns,
-- so compare with the full path, not the bare name.
if C.appearance.worldmap.mapexploration == "1" and not zoneKnown[string.upper(textureName)] then
explore.tex:SetTexture("Interface\\WorldMap\\WorldMap-MagnifyingGlass")
explore:Show() explore:Show()
else
explore:Hide()
end end
-- render overlay texture tiles on BORDER draw layer -- render overlay texture tiles on BORDER draw layer
@@ -148,11 +145,13 @@ pfUI:RegisterModule("mapreveal", function ()
-- disambiguated from the actual BLP dimensions. No 256px grid -- disambiguated from the actual BLP dimensions. No 256px grid
-- math here — deriving the grid from textureWidth/Height is -- math here — deriving the grid from textureWidth/Height is
-- exactly what shears quirky overlays (e.g. Icepoint's Kaneq'nuun). -- exactly what shears quirky overlays (e.g. Icepoint's Kaneq'nuun).
if showReveal then if C.appearance.worldmap.mapreveal == "1" then
for _, tile in ipairs(overlay.tiles) do for _, tile in ipairs(overlay.tiles) do
local tex = overlayPool:Acquire() textureCount = textureCount + 1
local tex = pfGetOverlay(textureCount)
tex:SetSize(tile.width, tile.height) tex:SetWidth(tile.width)
tex:SetHeight(tile.height)
tex:SetTexCoord(0, tile.texCoordX, 0, tile.texCoordY) tex:SetTexCoord(0, tile.texCoordX, 0, tile.texCoordY)
tex:ClearAllPoints() tex:ClearAllPoints()
tex:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", tile.offsetX, -tile.offsetY) tex:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", tile.offsetX, -tile.offsetY)
@@ -166,6 +165,8 @@ pfUI:RegisterModule("mapreveal", function ()
end end
end end
end end
pfOverlayMax = math.max(pfOverlayMax, textureCount)
end end
-- hook WorldMapFrame_Update -- hook WorldMapFrame_Update
@@ -175,15 +176,4 @@ pfUI:RegisterModule("mapreveal", function ()
pfWorldMapFrame_Update() pfWorldMapFrame_Update()
end end
-- live refresh while the map is open: exploration changes arrive on this end)
-- event. Zone switches, zoom and (re)opens still come through the hook
-- above, so nothing is redrawn while the map is closed — the next open
-- rebuilds from the current state.
EventRegistry:RegisterFrameEventAndCallback("MAP_EXPLORATION_UPDATED", function()
if WorldMapFrame and WorldMapFrame:IsShown() then
pfWorldMapFrame_Update()
end
end)
end)
+18 -38
View File
@@ -1,9 +1,12 @@
pfUI:RegisterModule("marktracking", function () pfUI:RegisterModule("marktracking", function ()
if not UnitExists("mark1") and not UnitExists("mark8") then
if not pcall(function() UnitExists("mark1") end) then return end
end
local rawborder, border = GetBorderSize() local rawborder, border = GetBorderSize()
local markerOrder = { 8, 7, 6, 5, 4, 3, 2, 1 } -- skull, cross, square, moon, triangle, diamond, circle, star local markerOrder = { 8, 7, 6, 5, 4, 3, 2, 1 } -- skull, cross, square, moon, triangle, diamond, circle, star
local markerTokens = {} -- [i] = "markN" local markerTokens = {}
local markerIndex = {} -- ["markN"] = i, for the event handler's arg1
local markerConfigKeys = { local markerConfigKeys = {
"raidmarkercolor_star", "raidmarkercolor_star",
@@ -19,7 +22,6 @@ pfUI:RegisterModule("marktracking", function ()
local markerColors = {} local markerColors = {}
for i, markKey in ipairs(markerConfigKeys) do for i, markKey in ipairs(markerConfigKeys) do
markerTokens[i] = "mark" .. i markerTokens[i] = "mark" .. i
markerIndex[markerTokens[i]] = i
local r, g, b, a = GetStringColor(C.unitframes[markKey]) local r, g, b, a = GetStringColor(C.unitframes[markKey])
markerColors[i] = { tonumber(r), tonumber(g), tonumber(b), tonumber(a) } markerColors[i] = { tonumber(r), tonumber(g), tonumber(b), tonumber(a) }
end end
@@ -71,7 +73,8 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
else else
pfUI.marktracking:SetPoint("TOP", UIParent, "CENTER", 0, 0) pfUI.marktracking:SetPoint("TOP", UIParent, "CENTER", 0, 0)
end end
pfUI.marktracking:SetSize(TOTAL_ROW_WIDTH, 8 * (ROW_HEIGHT + 1) + border * 2 - 1) pfUI.marktracking:SetWidth(TOTAL_ROW_WIDTH)
pfUI.marktracking:SetHeight(8 * (ROW_HEIGHT + 1) + border * 2 - 1)
pfUI.marktracking:Hide() pfUI.marktracking:Hide()
CreateBackdrop(pfUI.marktracking) CreateBackdrop(pfUI.marktracking)
@@ -281,50 +284,27 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
-- Event-driven scanner frame -- Event-driven scanner frame
local scanner = CreateFrame("Frame") local scanner = CreateFrame("Frame")
-- Fallback poll: catches units that come into range AFTER a marker was set
-- (no event fires for that case, so we need this safety net). UpdateDisplay
-- is a full eight-row rebuild, so it exists only while grouped -- raid markers
-- are a group feature and there is nothing to discover alone. The group events
-- below start and cancel it, so outside a group there is no timer queued at
-- all rather than one waking every second to return early.
--
-- Deliberately NOT keyed on a mark being visible: a marker set on a unit that
-- is out of range shows no row, and that is exactly what this poll catches.
local poll
local function UpdatePoll()
local grouped = IsInGroup()
if grouped and not poll then
poll = C_Timer.NewTicker(FALLBACK_INTERVAL, UpdateDisplay)
elseif not grouped and poll then
poll:Cancel()
poll = nil
end
end
-- RAID_TARGET_UPDATE: a raid marker was set/cleared -> full refresh -- RAID_TARGET_UPDATE: a raid marker was set/cleared -> full refresh
-- PLAYER_ENTERING_WORLD: login/reload/zone -> full refresh -- PLAYER_ENTERING_WORLD: login/reload/zone -> full refresh
-- PARTY_MEMBERS_CHANGED/RAID_ROSTER_UPDATE: joined or left a group -> the rows -- UNIT_HEALTH/UNIT_MAXHEALTH: ClassicAPI fires these per token; with the mark
-- can change, and the fallback poll starts or stops with it -- tokens observed they arrive as arg1 == "markN", so we refresh just that
-- UNIT_HEALTH/UNIT_MAXHEALTH: filtered to the eight mark tokens, so arg1 is -- one row (UpdateRow) instead of rescanning all eight.
-- always "markN" and we refresh just that row (UpdateRow) instead of
-- rescanning all eight.
scanner:RegisterEvent("RAID_TARGET_UPDATE") scanner:RegisterEvent("RAID_TARGET_UPDATE")
scanner:RegisterEvent("PLAYER_ENTERING_WORLD") scanner:RegisterEvent("PLAYER_ENTERING_WORLD")
scanner:RegisterEvent("PARTY_MEMBERS_CHANGED") scanner:RegisterEvent("UNIT_HEALTH")
scanner:RegisterEvent("RAID_ROSTER_UPDATE") scanner:RegisterEvent("UNIT_MAXHEALTH")
scanner:RegisterUnitEvent("UNIT_HEALTH", "mark1", "mark2", "mark3", "mark4", "mark5", "mark6", "mark7", "mark8")
scanner:RegisterUnitEvent("UNIT_MAXHEALTH", "mark1", "mark2", "mark3", "mark4", "mark5", "mark6", "mark7", "mark8")
scanner:SetScript("OnEvent", function() scanner:SetScript("OnEvent", function()
if event == "UNIT_HEALTH" or event == "UNIT_MAXHEALTH" then if event == "UNIT_HEALTH" or event == "UNIT_MAXHEALTH" then
-- arg1 is one of the eight tokens we registered for, so this is a lookup -- arg1 is the token; "markN" -> N, nil for any non-mark token.
-- rather than a parse -- string.match would allocate a capture and local i = arg1 and tonumber(string.match(arg1, "^mark(%d)"))
-- tonumber would parse it, on every health tick of every marked unit.
local i = arg1 and markerIndex[arg1]
if i then UpdateRow(i) end if i then UpdateRow(i) end
return return
end end
if event ~= "RAID_TARGET_UPDATE" then UpdatePoll() end
UpdateDisplay() UpdateDisplay()
end) end)
-- Fallback poll: catches units that come into range AFTER a marker was set
-- (no event fires for that case, so we need this safety net)
C_Timer.NewTicker(FALLBACK_INTERVAL, UpdateDisplay)
end) end)
+17 -19
View File
@@ -103,32 +103,30 @@ pfUI:RegisterModule("minimap", function ()
this.highlight:SetAllPoints(this) this.highlight:SetAllPoints(this)
this.highlight:SetFrameLevel(this:GetFrameLevel() + 1) this.highlight:SetFrameLevel(this:GetFrameLevel() + 1)
this.highlight.tex = this.highlight:CreateTexture(nil, "OVERLAY") this.highlight.tex = this.highlight:CreateTexture("OVERLAY")
this.highlight.tex:SetTexture(pfUI.media["img:mail"]) this.highlight.tex:SetTexture(pfUI.media["img:mail"])
this.highlight.tex:SetPoint("TOPLEFT", MiniMapMailIcon, "TOPLEFT", -2, 2) this.highlight.tex:SetPoint("TOPLEFT", MiniMapMailIcon, "TOPLEFT", -2, 2)
this.highlight.tex:SetPoint("BOTTOMRIGHT", MiniMapMailIcon, "BOTTOMRIGHT", 2, -2) this.highlight.tex:SetPoint("BOTTOMRIGHT", MiniMapMailIcon, "BOTTOMRIGHT", 2, -2)
this.highlight.tex:SetVertexColor(1,.5,.5) this.highlight.tex:SetVertexColor(1,.5,.5)
-- Blink ten times between .9 and .1, then hide this.highlight:SetScript("OnUpdate", function()
local highlight = this.highlight if not this.count then this.count = 0 end
highlight:SetAlpha(.9) if not this.modifier then this.modifier = 1 end
highlight.blink = highlight:CreateAnimationGroup() if this.count >= 10 then this:Hide() end
for i = 1, 10 do
local down = highlight.blink:CreateAnimation("Alpha") this:SetAlpha(this:GetAlpha() + this.modifier)
down:SetChange(-.8)
down:SetDuration(.3) if this:GetAlpha() <= 0.1 then
down:SetOrder(i * 2 - 1) this.modifier = 0.05
local up = highlight.blink:CreateAnimation("Alpha") this.count = this.count + 1
up:SetChange(.8) elseif this:GetAlpha() >= 0.9 then
up:SetDuration(.3) this.modifier = -0.05
up:SetOrder(i * 2) end
end end)
highlight.blink:SetScript("OnFinished", function() highlight:Hide() end)
end end
this.highlight.count = 0
this.highlight:Show() this.highlight:Show()
this.highlight.blink:Stop()
this.highlight.blink:Play()
end) end)
-- Create coordinates text frame with location configurable -- Create coordinates text frame with location configurable
@@ -227,7 +225,7 @@ pfUI:RegisterModule("minimap", function ()
pfUI.minimap.pvpicon = CreateFrame("Frame", nil, pfUI.minimap) pfUI.minimap.pvpicon = CreateFrame("Frame", nil, pfUI.minimap)
pfUI.minimap.pvpicon:Hide() pfUI.minimap.pvpicon:Hide()
pfUI.minimap.pvpicon:RegisterEvent("UPDATE_FACTION") pfUI.minimap.pvpicon:RegisterEvent("UPDATE_FACTION")
pfUI.minimap.pvpicon:RegisterUnitEvent("UNIT_FACTION", "player") pfUI.minimap.pvpicon:RegisterEvent("UNIT_FACTION")
pfUI.minimap.pvpicon:SetFrameStrata("HIGH") pfUI.minimap.pvpicon:SetFrameStrata("HIGH")
pfUI.minimap.pvpicon:SetSize(16, 16) pfUI.minimap.pvpicon:SetSize(16, 16)
pfUI.minimap.pvpicon:SetAlpha(.5) pfUI.minimap.pvpicon:SetAlpha(.5)
+130 -173
View File
@@ -5,7 +5,10 @@ pfUI:RegisterModule("nameplates", function ()
-- Local function references for performance -- Local function references for performance
local GetTime = GetTime local GetTime = GetTime
local UnitName = UnitName local UnitName = UnitName
local UnitClass = UnitClass
local UnitLevel = UnitLevel
local UnitIsPlayer = UnitIsPlayer local UnitIsPlayer = UnitIsPlayer
local UnitIsDead = UnitIsDead
local UnitAffectingCombat = UnitAffectingCombat local UnitAffectingCombat = UnitAffectingCombat
local UnitIsUnit = UnitIsUnit local UnitIsUnit = UnitIsUnit
local UnitCanAssist = UnitCanAssist local UnitCanAssist = UnitCanAssist
@@ -77,10 +80,10 @@ pfUI:RegisterModule("nameplates", function ()
-- vs channel itself. Never called per frame. -- vs channel itself. Never called per frame.
local function PollCastInfo(unit) local function PollCastInfo(unit)
if not unit then return nil end if not unit then return nil end
local name, _, texture, startMs, endMs, _, _, noInterrupt, spellID = C_Spell.UnitCastingInfo(unit) local name, _, texture, startMs, endMs, _, _, _, spellID = C_Spell.UnitCastingInfo(unit)
local isChannel local isChannel
if not name then if not name then
name, _, texture, startMs, endMs, _, noInterrupt, spellID = C_Spell.UnitChannelInfo(unit) name, _, texture, startMs, endMs, _, _, spellID = C_Spell.UnitChannelInfo(unit)
isChannel = true isChannel = true
end end
if not name or not startMs or not endMs then return nil end if not name or not startMs or not endMs then return nil end
@@ -92,7 +95,6 @@ pfUI:RegisterModule("nameplates", function ()
endTime = endMs / 1000, endTime = endMs / 1000,
duration = (endMs - startMs) / 1000, duration = (endMs - startMs) / 1000,
isChannel = isChannel, isChannel = isChannel,
noInterrupt = noInterrupt,
} }
end end
@@ -114,7 +116,6 @@ pfUI:RegisterModule("nameplates", function ()
-- Reusable per-plate debuff display buffer (avoid GC churn from per-call table creation) -- Reusable per-plate debuff display buffer (avoid GC churn from per-call table creation)
local debuffDisplayBuf = {} -- [i] = { effect, texture, stacks, dtype, duration, timeleft } local debuffDisplayBuf = {} -- [i] = { effect, texture, stacks, dtype, duration, timeleft }
for i = 1, 16 do debuffDisplayBuf[i] = {} end for i = 1, 16 do debuffDisplayBuf[i] = {} end
local auraSlots = {} -- reusable GetAuraSlots buffer for the per-plate aura scan
local threatMemory = {} -- guid -> true if mob had player targeted local threatMemory = {} -- guid -> true if mob had player targeted
-- local debuffSeen = {} -- reusable table for debuff tracking (avoid GC churn) -- local debuffSeen = {} -- reusable table for debuff tracking (avoid GC churn)
@@ -130,8 +131,8 @@ pfUI:RegisterModule("nameplates", function ()
cfg.targetcastbar = C.nameplates["targetcastbar"] == "1" cfg.targetcastbar = C.nameplates["targetcastbar"] == "1"
cfg.notargalpha = tonumber(C.nameplates.notargalpha) or 0.5 cfg.notargalpha = tonumber(C.nameplates.notargalpha) or 0.5
if cfg.notargalpha > 1 then cfg.notargalpha = cfg.notargalpha / 100 end if cfg.notargalpha > 1 then cfg.notargalpha = cfg.notargalpha / 100 end
-- Clamp to 1.0 so a 100% setting yields full opacity (target detection is GUID-based) -- Clamp to 0.99 so non-target plates never reach 1.0 (used for target detection)
if cfg.notargalpha > 1 then cfg.notargalpha = 1 end if cfg.notargalpha > 0.99 then cfg.notargalpha = 0.99 end
cfg.namefightcolor = C.nameplates.namefightcolor == "1" cfg.namefightcolor = C.nameplates.namefightcolor == "1"
cfg.spellname = C.nameplates.spellname == "1" cfg.spellname = C.nameplates.spellname == "1"
cfg.showhp = C.nameplates.showhp == "1" cfg.showhp = C.nameplates.showhp == "1"
@@ -159,25 +160,6 @@ pfUI:RegisterModule("nameplates", function ()
cfg.debufftimers = C.nameplates.debufftimers == "1" cfg.debufftimers = C.nameplates.debufftimers == "1"
cfg.debuffanim = tonumber(C.nameplates.debuffanim) or 0 cfg.debuffanim = tonumber(C.nameplates.debuffanim) or 0
cfg.debufftext = tonumber(C.nameplates.debufftext) or 1 cfg.debufftext = tonumber(C.nameplates.debufftext) or 1
cfg.debreverse = tonumber(C.nameplates.debreverse) or 0
-- Throttle delays, resolved once instead of per plate per tick.
-- libthrottle:Get walks the saved-variable table, a defaults fallback and a
-- preset table, and can build a "<category>_custom" key -- the per-plate
-- OnUpdate was calling it one or two times for every visible plate, a
-- hundred times a second, just to decide it had nothing to do.
--
-- cfg.throttle_min is the floor across all four. No plate can ever be due
-- sooner than that, so the update can bail on it before working out which
-- category it actually belongs to.
cfg.throttle_target = pfUI.throttle:Get("nameplates_target")
cfg.throttle_mass = pfUI.throttle:Get("nameplates_mass")
cfg.throttle_normal = pfUI.throttle:Get("nameplates")
cfg.throttle_castbar = pfUI.throttle:Get("nameplates_castbar")
cfg.throttle_min = cfg.throttle_target
if cfg.throttle_mass < cfg.throttle_min then cfg.throttle_min = cfg.throttle_mass end
if cfg.throttle_normal < cfg.throttle_min then cfg.throttle_min = cfg.throttle_normal end
if cfg.throttle_castbar < cfg.throttle_min then cfg.throttle_min = cfg.throttle_castbar end
-- Rebuild offtanks lookup table -- Rebuild offtanks lookup table
offtanks = {} offtanks = {}
@@ -281,6 +263,10 @@ pfUI:RegisterModule("nameplates", function ()
return color return color
end end
local function DoNothing()
return
end
local function DisableObject(object) local function DisableObject(object)
if not object then return end if not object then return end
if not object.GetObjectType then return end if not object.GetObjectType then return end
@@ -378,23 +364,16 @@ pfUI:RegisterModule("nameplates", function ()
end end
-- UnitSelectionType: 0 hostile, 1 unfriendly, 2 neutral, 3 friendly (or a local function GetUnitType(red, green, blue)
-- PvP-flagged player), 4 unflagged player. Type 3 is ambiguous, so callers if red > .9 and green < .2 and blue < .2 then
-- still promote *_NPC to *_PLAYER from their own player check. return "ENEMY_NPC"
local selectionTypes = { elseif red > .9 and green > .9 and blue < .2 then
[0] = "ENEMY_NPC", return "NEUTRAL_NPC"
[1] = "ENEMY_NPC", elseif red < .2 and green < .2 and blue > 0.9 then
[2] = "NEUTRAL_NPC", return "FRIENDLY_PLAYER"
[3] = "FRIENDLY_NPC", elseif red < .2 and green > .9 and blue < .2 then
[4] = "FRIENDLY_PLAYER", return "FRIENDLY_NPC"
} end
local function GetUnitType(plate)
-- an unresolved token reads as the player's own type (4), so never ask
-- without a GUID
local guid = plate.cachedGuid
if not guid or guid == "" then return "ENEMY_NPC" end
return selectionTypes[UnitSelectionType(guid)]
end end
local filter, list, cache local filter, list, cache
@@ -441,12 +420,25 @@ pfUI:RegisterModule("nameplates", function ()
plate.debuffs[index].stacks:SetJustifyV("BOTTOM") plate.debuffs[index].stacks:SetJustifyV("BOTTOM")
plate.debuffs[index].stacks:SetTextColor(1,1,0) plate.debuffs[index].stacks:SetTextColor(1,1,0)
plate.debuffs[index].cd = CreateFrame("Cooldown", plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate") -- PERF: Use lightweight fake cooldown frame when animation disabled
plate.debuffs[index].cd:SetFrameLevel(6) -- The Model-based CooldownFrameTemplate causes major lag with many nameplates
if cfg.debuffanim ~= 1 then
plate.debuffs[index].cd = CreateFrame("Frame", plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index])
plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index])
plate.debuffs[index].cd:SetFrameLevel(6)
plate.debuffs[index].cd:SetScript("OnUpdate", CooldownFrame_OnUpdateModel)
plate.debuffs[index].cd.AdvanceTime = DoNothing
plate.debuffs[index].cd.SetSequence = DoNothing
plate.debuffs[index].cd.SetSequenceTime = DoNothing
else
-- Use CooldownFrameTemplate for animation
plate.debuffs[index].cd = CreateFrame(COOLDOWN_FRAME_TYPE, plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate")
plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index])
plate.debuffs[index].cd:SetFrameLevel(6)
end
-- Set initial config flags (will be cached per-cooldown later) -- Set initial config flags (will be cached per-cooldown later)
plate.debuffs[index].cd.pfCooldownStyleAnimation = cfg.debuffanim plate.debuffs[index].cd.pfCooldownStyleAnimation = cfg.debuffanim
plate.debuffs[index].cd.pfCooldownReverse = cfg.debreverse or 0
plate.debuffs[index].cd.pfCooldownStyleText = cfg.debufftext plate.debuffs[index].cd.pfCooldownStyleText = cfg.debufftext
plate.debuffs[index].cd.pfCooldownType = "ALL" plate.debuffs[index].cd.pfCooldownType = "ALL"
end end
@@ -488,7 +480,6 @@ pfUI:RegisterModule("nameplates", function ()
local cooldown_anim = tonumber(C.nameplates.debuffanim) or 0 local cooldown_anim = tonumber(C.nameplates.debuffanim) or 0
nameplate.debuffs[i].cd.pfCooldownStyleText = cooldown_text nameplate.debuffs[i].cd.pfCooldownStyleText = cooldown_text
nameplate.debuffs[i].cd.pfCooldownStyleAnimation = cooldown_anim nameplate.debuffs[i].cd.pfCooldownStyleAnimation = cooldown_anim
nameplate.debuffs[i].cd.pfCooldownReverse = tonumber(C.nameplates.debreverse) or 0
end end
end end
@@ -498,7 +489,7 @@ local nameplates = CreateFrame("Frame", "pfNameplates", UIParent)
nameplates:RegisterEvent("PLAYER_ENTERING_WORLD") nameplates:RegisterEvent("PLAYER_ENTERING_WORLD")
nameplates:RegisterEvent("PLAYER_TARGET_CHANGED") nameplates:RegisterEvent("PLAYER_TARGET_CHANGED")
nameplates:RegisterEvent("PLAYER_LOGOUT") nameplates:RegisterEvent("PLAYER_LOGOUT")
nameplates:RegisterUnitEvent("UNIT_COMBO_POINTS", "player") nameplates:RegisterEvent("UNIT_COMBO_POINTS")
nameplates:RegisterEvent("PLAYER_COMBO_POINTS") nameplates:RegisterEvent("PLAYER_COMBO_POINTS")
nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA") nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA")
nameplates:RegisterEvent("RAID_ROSTER_UPDATE") nameplates:RegisterEvent("RAID_ROSTER_UPDATE")
@@ -506,15 +497,14 @@ nameplates:RegisterEvent("PARTY_MEMBERS_CHANGED")
nameplates:RegisterEvent("NAME_PLATE_CREATED") nameplates:RegisterEvent("NAME_PLATE_CREATED")
nameplates:RegisterEvent("NAME_PLATE_UNIT_ADDED") nameplates:RegisterEvent("NAME_PLATE_UNIT_ADDED")
nameplates:RegisterEvent("NAME_PLATE_UNIT_REMOVED") nameplates:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
nameplates:RegisterEvent("UNIT_AURA")
nameplates:RegisterEvent("UNIT_FLAGS")
nameplates:RegisterEvent("UPDATE_MOUSEOVER_UNIT") nameplates:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
-- UNIT_AURA / UNIT_FLAGS / UNIT_SPELLCAST_* are registered per plate, on the nameplates:RegisterEvent("UNIT_SPELLCAST_START")
-- plate's own frame, against its own token -- see OnCreate and nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
-- NAME_PLATE_UNIT_ADDED. nameplates:RegisterEvent("UNIT_SPELLCAST_STOP")
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
nameplates:RegisterEvent("PLAYER_GUILD_UPDATE") nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
-- The interruptible flips only fire for target and focus, not nameplate
-- tokens. castState is keyed by GUID, so they still reach those units' plates.
nameplates:RegisterUnitEvent("UNIT_SPELLCAST_INTERRUPTIBLE", "target", "focus")
nameplates:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "target", "focus")
nameplates:SetScript("OnEvent", function() nameplates:SetScript("OnEvent", function()
-- Stop event handling during logout to prevent crash 132 -- Stop event handling during logout to prevent crash 132
@@ -525,17 +515,6 @@ nameplates:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "target", "focu
if nameplates.mouselook then if nameplates.mouselook then
nameplates.mouselook:SetScript("OnUpdate", nil) nameplates.mouselook:SetScript("OnUpdate", nil)
end end
-- The plates hold their own unit subscriptions now, so silencing this
-- frame alone would leave them dispatching through logout -- exactly what
-- this branch exists to prevent. Leaving the world destroys the units
-- before PLAYER_LOGOUT fires, and a destroyed plate already dropped its
-- events and lost its methods, so only the live ones need silencing.
for plate in pairs(registry) do
if plate.nameplate and plate.nameplate.UnregisterAllEvents then
plate.nameplate:UnregisterAllEvents()
plate.nameplate:SetScript("OnEvent", nil)
end
end
return return
elseif event == "PLAYER_GUILD_UPDATE" and arg1 == 'player' then elseif event == "PLAYER_GUILD_UPDATE" and arg1 == 'player' then
@@ -611,16 +590,6 @@ nameplates:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "target", "focu
local guid = UnitGUID(arg1) local guid = UnitGUID(arg1)
plate.nameplate.cachedGuid = guid plate.nameplate.cachedGuid = guid
plate.nameplate.unit = arg1 plate.nameplate.unit = arg1
-- Point this plate's own subscriptions at the token it just took. On a
-- recycled frame these replace the previous unit rather than stacking:
-- RegisterUnitEvent on an already-filtered registration swaps the units.
plate.nameplate:RegisterUnitEvent("UNIT_AURA", arg1)
plate.nameplate:RegisterUnitEvent("UNIT_FLAGS", arg1)
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_START", arg1)
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_START", arg1)
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_STOP", arg1)
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", arg1)
plate.nameplate.creatureType = nil -- recompute for the new unit plate.nameplate.creatureType = nil -- recompute for the new unit
plate.nameplate.totemIcon = nil plate.nameplate.totemIcon = nil
plate.nameplate.totemSpell = nil plate.nameplate.totemSpell = nil
@@ -651,9 +620,14 @@ nameplates:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "target", "focu
if plate and plate.nameplate and plate.nameplate.cachedGuid == guid then if plate and plate.nameplate and plate.nameplate.cachedGuid == guid then
plate.nameplate.cachedGuid = nil plate.nameplate.cachedGuid = nil
plate.nameplate.unit = nil plate.nameplate.unit = nil
-- Drop the subscriptions with the token: this slot is now free and the end
-- next plate to take it would otherwise feed this frame its events. end
plate.nameplate:UnregisterAllEvents()
elseif event == "UNIT_FLAGS" then
if arg1 and strfind(arg1, "^nameplate") then
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
if plate and plate.nameplate then
plate.nameplate.eventcache = true
end end
end end
@@ -668,6 +642,48 @@ nameplates:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "target", "focu
if pn then pn.eventcache = true end if pn then pn.eventcache = true end
end end
elseif event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
-- ClassicAPI fires UNIT_SPELLCAST_* per unit token, including the caster's
-- "nameplateN". The payload has no timing, so poll it (PollCastInfo picks
-- cast vs channel) and cache -- only for a unit we have a plate for, so
-- the table stays bounded to on-screen casters.
if arg1 and strfind(arg1, "^nameplate") then
local guid = UnitGUID(arg1)
local plate = guid and plateByGuid[guid]
if plate then
castState[guid] = PollCastInfo(arg1)
if castState[guid] then
plate.castUpdate = true -- bypass the throttle so the bar shows now
end
end
end
elseif event == "UNIT_SPELLCAST_STOP" or event == "UNIT_SPELLCAST_CHANNEL_STOP" then
-- Cast/channel ended (natural, interrupted, or cancelled -- the poll fires
-- STOP for all three). Clear the cached cast and refresh its plate.
if arg1 and strfind(arg1, "^nameplate") then
local guid = UnitGUID(arg1)
if guid and castState[guid] then
castState[guid] = nil
local plate = plateByGuid[guid]
if plate then plate.castUpdate = true end
end
end
elseif event == "UNIT_AURA" then
-- ClassicAPI: fires with arg1 == "nameplateN" when a unit's aura set
-- changes (add/remove/modify). Flag the matching plate so OnUpdate does a
-- fresh C_UnitAuras read next tick instead of waiting on the 0.5s
-- throttle -- covers expirations, dispels, refreshes, and stack changes
-- in one event. Guard on the token prefix (UNIT_AURA also fires for
-- target/party/raid).
if arg1 and strfind(arg1, "^nameplate") then
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
if plate and plate.nameplate then
plate.nameplate.auraUpdate = true
end
end
elseif event == "PLAYER_TARGET_CHANGED" then elseif event == "PLAYER_TARGET_CHANGED" then
frameState.targetGuid = UnitGUID('target') frameState.targetGuid = UnitGUID('target')
-- Flag the target's plate for update -- Flag the target's plate for update
@@ -678,17 +694,6 @@ nameplates:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "target", "focu
-- Also propagate to all plates for alpha/strata updates -- Also propagate to all plates for alpha/strata updates
this.eventcache = true this.eventcache = true
elseif event == "UNIT_SPELLCAST_INTERRUPTIBLE" or event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE" then
local guid = UnitGUID(arg1)
local info = guid and castState[guid]
local plate = info and plateByGuid[guid]
if plate and plate.castbar then
info.noInterrupt = event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE"
-- UpdateCastbar only restyles on a new cast; force it
plate.castbar.lastEndTime = nil
plate.castUpdate = true
end
elseif event == "PLAYER_COMBO_POINTS" or event == "UNIT_COMBO_POINTS" then elseif event == "PLAYER_COMBO_POINTS" or event == "UNIT_COMBO_POINTS" then
-- Only flag the target's plate for combo point update -- Only flag the target's plate for combo point update
local plate = C_NamePlate.GetNamePlateForUnit("target") local plate = C_NamePlate.GetNamePlateForUnit("target")
@@ -760,47 +765,11 @@ nameplates:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "target", "focu
nameplate.cache = {} nameplate.cache = {}
nameplate.original = {} nameplate.original = {}
-- Each plate watches its own unit. With RegisterUnitEvent the token IS the
-- subscription, so there is no central listener sifting every unit event in
-- the world for a "^nameplate" prefix and then resolving the plate back out
-- of arg1 -- the event arrives only at the plate it concerns, and `this` is
-- already that plate. NAME_PLATE_UNIT_ADDED points the registration at the
-- new token; _REMOVED drops it, which matters because freed slots are
-- reused and a stale token would feed this frame another unit's events.
nameplate:SetScript("OnEvent", function()
if event == "UNIT_AURA" then
-- a fresh C_UnitAuras read next tick rather than waiting out the 0.5s
-- throttle -- covers expiry, dispels, refreshes and stack changes
this.auraUpdate = true
elseif event == "UNIT_FLAGS" then
this.eventcache = true
elseif event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
-- the payload carries no timing, so poll it (PollCastInfo picks cast
-- vs channel)
local guid = this.cachedGuid
if guid then
castState[guid] = PollCastInfo(this.unit)
if castState[guid] then
this.castUpdate = true -- bypass the throttle so the bar shows now
end
end
elseif event == "UNIT_SPELLCAST_STOP" or event == "UNIT_SPELLCAST_CHANNEL_STOP" then
-- ended: natural, interrupted or cancelled -- the poll fires STOP for all
local guid = this.cachedGuid
if guid and castState[guid] then
castState[guid] = nil
this.castUpdate = true
end
end
end)
-- create shortcuts for all known elements and disable them -- create shortcuts for all known elements and disable them
nameplate.original.healthbar, nameplate.original.castbar = parent:GetChildren() nameplate.original.healthbar, nameplate.original.castbar = parent:GetChildren()
DisableObject(nameplate.original.healthbar) DisableObject(nameplate.original.healthbar)
DisableObject(nameplate.original.castbar) DisableObject(nameplate.original.castbar)
local NAMEPLATE_OBJECTORDER = { "border", "glow", "name", "level", "levelicon", "raidicon" }
for i, object in pairs({parent:GetRegions()}) do for i, object in pairs({parent:GetRegions()}) do
if NAMEPLATE_OBJECTORDER[i] and NAMEPLATE_OBJECTORDER[i] == "raidicon" then if NAMEPLATE_OBJECTORDER[i] and NAMEPLATE_OBJECTORDER[i] == "raidicon" then
nameplate[NAMEPLATE_OBJECTORDER[i]] = object nameplate[NAMEPLATE_OBJECTORDER[i]] = object
@@ -868,7 +837,7 @@ nameplates:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "target", "focu
combopoints[i] = CreateFrame("Frame", nil, nameplate) combopoints[i] = CreateFrame("Frame", nil, nameplate)
combopoints[i]:Hide() combopoints[i]:Hide()
combopoints[i]:SetFrameLevel(8) combopoints[i]:SetFrameLevel(8)
combopoints[i].tex = combopoints[i]:CreateTexture(nil, "OVERLAY") combopoints[i].tex = combopoints[i]:CreateTexture("OVERLAY")
combopoints[i].tex:SetAllPoints() combopoints[i].tex:SetAllPoints()
if i < 3 then if i < 3 then
@@ -969,7 +938,6 @@ nameplates:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "target", "focu
nameplate.name:SetJustifyH(nameTextPos) nameplate.name:SetJustifyH(nameTextPos)
nameplate.health:SetOrientation(orientation) nameplate.health:SetOrientation(orientation)
nameplate.health:SetRotatesTexture(orientation == "VERTICAL")
-- Bar anchors to the plate directly so the name's JustifyH (configurable -- Bar anchors to the plate directly so the name's JustifyH (configurable
-- below) can shift left/right without dragging the bar with it. -- below) can shift left/right without dragging the bar with it.
nameplate.health:ClearAllPoints() nameplate.health:ClearAllPoints()
@@ -1060,16 +1028,6 @@ nameplates:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "target", "focu
local mouseover = plate.cachedGuid and plate.cachedGuid == frameState.mouseoverGuid or nil local mouseover = plate.cachedGuid and plate.cachedGuid == frameState.mouseoverGuid or nil
local unitstr = target and "target" or mouseover and "mouseover" or plate.cachedGuid or nil local unitstr = target and "target" or mouseover and "mouseover" or plate.cachedGuid or nil
-- target event sometimes fires too quickly, where nameplate identifiers are not
-- yet updated. So while being inside this event, we cannot trust the unitstr.
if event == "PLAYER_TARGET_CHANGED" then unitstr = nil end
-- remove unitstr when it doesn't resolve to this plate's unit (stale istarget,
-- stale mouseover guid or a despawned unit). Must run before the cache fills
-- below -- an unrelated unitstr would poison cache.player/minion with the
-- *other* unit's answer, and the nil-gate would then never recompute it.
if unitstr and UnitName(unitstr) ~= name then unitstr = nil end
-- resolve player vs npc from plate's own unit so libunitscan can't return -- resolve player vs npc from plate's own unit so libunitscan can't return
-- a player record for an NPC sharing the same name (e.g. Chromie). Stored -- a player record for an NPC sharing the same name (e.g. Chromie). Stored
-- as true/false/nil so it doubles as the GetUnitInfo hint. -- as true/false/nil so it doubles as the GetUnitInfo hint.
@@ -1092,7 +1050,8 @@ nameplates:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "target", "focu
levelFromDB = true levelFromDB = true
end end
local unittype = GetUnitType(plate) local red, green, blue = plate.original.healthbar:GetStatusBarColor()
local unittype = GetUnitType(red, green, blue) or "ENEMY_NPC"
local font_size = C.nameplates.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size local font_size = C.nameplates.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
-- ignore players with npc names if plate level is lower than player level -- ignore players with npc names if plate level is lower than player level
@@ -1106,6 +1065,13 @@ nameplates:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "target", "focu
-- skip data updates on invisible frames -- skip data updates on invisible frames
if not visible then return end if not visible then return end
-- target event sometimes fires too quickly, where nameplate identifiers are not
-- yet updated. So while being inside this event, we cannot trust the unitstr.
if event == "PLAYER_TARGET_CHANGED" then unitstr = nil end
-- remove unitstr on unit name mismatch
if unitstr and UnitName(unitstr) ~= name then unitstr = nil end
-- always make sure to keep plate visible -- always make sure to keep plate visible
plate:Show() plate:Show()
@@ -1343,12 +1309,11 @@ nameplates:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "target", "focu
if unitstr then if unitstr then
local filter = cfg.owndebuffs and "HARMFUL|PLAYER" or "HARMFUL" local filter = cfg.owndebuffs and "HARMFUL|PLAYER" or "HARMFUL"
local now = GetTime() local now = GetTime()
-- one GetAuraSlots enumeration, then positional by-slot reads straight -- positional UnitAura writes straight into the reusable buffer, so the
-- into the reusable buffer: the per-plate scan allocates nothing (no -- per-plate scan allocates nothing (no per-aura table, no result array)
-- per-aura table, no result array) and walks the aura array once local i = 1
local n = ScanAuraSlots(unitstr, filter, auraSlots, 16) while debuffCount < 16 do
for i = 1, n do local aname, icon, count, dispelType, duration, expirationTime = C_UnitAuras.UnitAura(unitstr, i, filter)
local aname, icon, count, dispelType, duration, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
if not aname then break end if not aname then break end
debuffCount = debuffCount + 1 debuffCount = debuffCount + 1
local b = debuffDisplayBuf[debuffCount] local b = debuffDisplayBuf[debuffCount]
@@ -1358,6 +1323,7 @@ nameplates:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "target", "focu
b.dtype = dispelType b.dtype = dispelType
b.duration = duration b.duration = duration
b.timeleft = (expirationTime and expirationTime > 0) and (expirationTime - now) or nil b.timeleft = (expirationTime and expirationTime > 0) and (expirationTime - now) or nil
i = i + 1
end end
end end
for i = 1, 16 do for i = 1, 16 do
@@ -1399,14 +1365,12 @@ nameplates:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "target", "focu
local cd = plate.debuffs[index].cd local cd = plate.debuffs[index].cd
cd:Show() cd:Show()
if not cachedStart or abs(cachedStart - newStart) > 0.5 then if not cachedStart or abs(cachedStart - newStart) > 0.5 then
if not cd.configCached or cd.cachedAnim ~= cfg.debuffanim or cd.cachedText ~= cfg.debufftext or cd.cachedReverse ~= cfg.debreverse then if not cd.configCached or cd.cachedAnim ~= cfg.debuffanim or cd.cachedText ~= cfg.debufftext then
cd.pfCooldownStyleAnimation = cfg.debuffanim cd.pfCooldownStyleAnimation = cfg.debuffanim
cd.pfCooldownStyleText = cfg.debufftext cd.pfCooldownStyleText = cfg.debufftext
cd.pfCooldownReverse = cfg.debreverse or 0
cd:SetAlpha(cfg.debuffanim == 1 and 1 or 0) cd:SetAlpha(cfg.debuffanim == 1 and 1 or 0)
cd.cachedAnim = cfg.debuffanim cd.cachedAnim = cfg.debuffanim
cd.cachedText = cfg.debufftext cd.cachedText = cfg.debufftext
cd.cachedReverse = cfg.debreverse
cd.configCached = true cd.configCached = true
end end
CooldownFrame_SetTimer(cd, newStart, effDuration, 1) CooldownFrame_SetTimer(cd, newStart, effDuration, 1)
@@ -1439,21 +1403,12 @@ nameplates:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "target", "focu
-- cachedGuid is maintained by NAME_PLATE_UNIT_ADDED / _REMOVED events. -- cachedGuid is maintained by NAME_PLATE_UNIT_ADDED / _REMOVED events.
-- Cheap gate first. The central loop calls this for every visible plate ~100
-- times a second, and classifying the plate below costs two C calls, a cast
-- lookup and a throttle resolution -- all of it wasted on a plate that is
-- throttled to 10fps. cfg.throttle_min is the floor across every category,
-- so nothing that would have updated can be turned away here; the real
-- category-specific throttle is still applied after the classification.
-- Event flags bypass both gates, as before.
local hasEventUpdate = nameplate.eventcache or nameplate.auraUpdate or nameplate.castUpdate or nameplate.targetUpdate or nameplate.comboUpdate
if not hasEventUpdate and (nameplate.lasttick or 0) + cfg.throttle_min > now then return end
-- PERF: Intelligent throttling based on target/castbar status and plate count -- PERF: Intelligent throttling based on target/castbar status and plate count
-- Use GUID comparison for target detection: instant, immune to alpha transitions, -- Use GUID comparison as primary target detection: instant, immune to alpha transitions,
-- and immediately correct on de-target (unlike istarget which updates one tick later) -- and immediately correct on de-target (unlike istarget which updates one tick later)
local targetGuid = state and state.targetGuid local targetGuid = state and state.targetGuid
local target = (targetGuid and nameplate.cachedGuid and targetGuid == nameplate.cachedGuid) or nil local target = (targetGuid and nameplate.cachedGuid and targetGuid == nameplate.cachedGuid) or
(state and state.targetGuid and frame:GetAlpha() >= 0.99) or nil
-- Target plate castbar runs on its own dedicated frame (nameplates.castbarFrame). -- Target plate castbar runs on its own dedicated frame (nameplates.castbarFrame).
-- For non-target plates with castbar active, use castbar throttle to ensure -- For non-target plates with castbar active, use castbar throttle to ensure
-- smooth animation without overloading the central loop. -- smooth animation without overloading the central loop.
@@ -1474,24 +1429,25 @@ nameplates:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "target", "focu
end end
end end
-- Resolved in CacheConfig, so these are table reads rather than a walk
-- through the saved variables and preset tables.
local throttle local throttle
if target then if target then
throttle = cfg.throttle_target throttle = pfUI.throttle:Get("nameplates_target")
elseif visiblePlateCount > 20 then elseif visiblePlateCount > 20 then
throttle = cfg.throttle_mass throttle = pfUI.throttle:Get("nameplates_mass")
else else
throttle = cfg.throttle_normal throttle = pfUI.throttle:Get("nameplates")
end end
-- Non-target plates with active castbar use the castbar throttle -- Non-target plates with active castbar use the castbar throttle
if isCastingNonTarget and cfg.throttle_castbar < throttle then if isCastingNonTarget then
throttle = cfg.throttle_castbar local cbThrottle = pfUI.throttle:Get("nameplates_castbar")
if cbThrottle < throttle then throttle = cbThrottle end
end end
-- The category-specific gate. hasEventUpdate was read above, before the -- Check for pending event updates (these bypass throttle for immediate response)
-- classification, and still bypasses the throttle. local hasEventUpdate = nameplate.eventcache or nameplate.auraUpdate or nameplate.castUpdate or nameplate.targetUpdate or nameplate.comboUpdate
-- Event updates bypass throttle
if not hasEventUpdate and (nameplate.lasttick or 0) + throttle > now then return end if not hasEventUpdate and (nameplate.lasttick or 0) + throttle > now then return end
nameplate.lasttick = now nameplate.lasttick = now
@@ -1693,9 +1649,10 @@ nameplates:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "target", "focu
-- engine framerate, decoupled from central loop). Only update non-target castbars here. -- engine framerate, decoupled from central loop). Only update non-target castbars here.
local isTargetPlate = target or nameplate.istarget or (nameplate.health and nameplate.health.zoomed) local isTargetPlate = target or nameplate.istarget or (nameplate.health and nameplate.health.zoomed)
if cfg.showcastbar and not cfg.targetcastbar and not isTargetPlate then if cfg.showcastbar and not cfg.targetcastbar and not isTargetPlate then
local cbThrottle = cfg.throttle_castbar local cbThrottle = pfUI.throttle:Get("nameplates_castbar")
if visiblePlateCount > 20 and cfg.throttle_mass > cbThrottle then if visiblePlateCount > 20 then
cbThrottle = cfg.throttle_mass local massThrottle = pfUI.throttle:Get("nameplates_mass")
if massThrottle > cbThrottle then cbThrottle = massThrottle end
end end
if (nameplate.castbar_tick or 0) + cbThrottle <= now then if (nameplate.castbar_tick or 0) + cbThrottle <= now then
nameplate.castbar_tick = now nameplate.castbar_tick = now
@@ -1762,7 +1719,7 @@ nameplates:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "target", "focu
-- Relative 0..duration range to avoid float precision loss with large -- Relative 0..duration range to avoid float precision loss with large
-- absolute timestamps. -- absolute timestamps.
nameplate.castbar:SetMinMaxValues(0, duration) nameplate.castbar:SetMinMaxValues(0, duration)
SetCastbarShield(nameplate.castbar, nameplate.castbar.icon, castInfo.noInterrupt, isChannel) nameplate.castbar:SetStatusBarColor(GetStringColor(C.appearance.castbar[(isChannel and "channelcolor" or "castbarcolor")]))
if castInfo.icon then if castInfo.icon then
nameplate.castbar.icon.tex:SetTexture(castInfo.icon) nameplate.castbar.icon.tex:SetTexture(castInfo.icon)
nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9) nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9)
@@ -1971,4 +1928,4 @@ nameplates:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "target", "focu
end) end)
pfUI.nameplates = nameplates pfUI.nameplates = nameplates
end) end)
+1 -1
View File
@@ -25,7 +25,7 @@ pfUI:RegisterModule("nampower", function ()
pfUI.spellqueue:SetPoint("CENTER", UIParent, "CENTER", 100, -100) pfUI.spellqueue:SetPoint("CENTER", UIParent, "CENTER", 100, -100)
end end
pfUI.spellqueue.icon = pfUI.spellqueue:CreateTexture(nil, "OVERLAY") pfUI.spellqueue.icon = pfUI.spellqueue:CreateTexture("OVERLAY")
pfUI.spellqueue.icon:SetAllPoints(pfUI.spellqueue) pfUI.spellqueue.icon:SetAllPoints(pfUI.spellqueue)
pfUI.spellqueue.icon:SetTexCoord(.08, .92, .08, .92) pfUI.spellqueue.icon:SetTexCoord(.08, .92, .08, .92)
+6 -58
View File
@@ -122,64 +122,18 @@ pfUI:RegisterModule("panel", function()
local gcmb = gckb and gckb > 0 and round((gckb or 0)/1000, 2) .. " MB" or UNAVAILABLE local gcmb = gckb and gckb > 0 and round((gckb or 0)/1000, 2) .. " MB" or UNAVAILABLE
local nin, nout, nping = GetNetStats() local nin, nout, nping = GetNetStats()
local screenWidth, screenHeight = GetPhysicalScreenSize()
GameTooltip:AddDoubleLine(T["Active Addons"], "|cffffffff" .. active .. "|cff555555 / |cffffffff" .. GetNumAddOns()) GameTooltip:AddDoubleLine(T["Active Addons"], "|cffffffff" .. active .. "|cff555555 / |cffffffff" .. GetNumAddOns())
GameTooltip:AddLine(" ") GameTooltip:AddLine(" ")
GameTooltip:AddDoubleLine(T["Memory Usage"], "|cffffffff" .. memmb) GameTooltip:AddDoubleLine(T["Memory Usage"], "|cffffffff" .. memmb)
GameTooltip:AddDoubleLine(T["Next Memory Cleanup"], "|cffffffff" .. gcmb) GameTooltip:AddDoubleLine(T["Next Memory Cleanup"], "|cffffffff" .. gcmb)
-- AddOn memory usage (see MainMenuBarPerformanceBarFrame_OnEnter in MainMenuBar.lua)
local ADDON_MEM_KB_ABBR = _G.ADDON_MEM_KB_ABBR or "(%.0f KB) %s";
local ADDON_MEM_MB_ABBR = _G.ADDON_MEM_MB_ABBR or "(%.2f MB) %s";
local TOTAL_MEM_KB_ABBR = _G.TOTAL_MEM_KB_ABBR or "AddOn Memory: %.0f KB";
local TOTAL_MEM_MB_ABBR = _G.TOTAL_MEM_MB_ABBR or "AddOn Memory: %.2f MB";
UpdateAddOnMemoryUsage()
local totalMem = 0
local topAddOns = {}
for i = 1, GetNumAddOns() do
local mem = GetAddOnMemoryUsage(i)
if mem and mem > 0 then
totalMem = totalMem + mem
for j = 1, 3 do
if not topAddOns[j] or mem > topAddOns[j].value then
for k = 3, j + 1, -1 do
topAddOns[k] = topAddOns[k - 1]
end
topAddOns[j] = { value = mem, name = C_AddOns.GetAddOnName(i) }
break
end
end
end
end
if totalMem > 0 then
local str
if totalMem > 1000 then
str = format(TOTAL_MEM_MB_ABBR, totalMem / 1000)
else
str = format(TOTAL_MEM_KB_ABBR, totalMem)
end
GameTooltip:AddLine(" ")
GameTooltip:AddLine(str, 1, 1, 1)
for i = 1, 3 do
if not topAddOns[i] then break end
if topAddOns[i].value > 1000 then
str = format(ADDON_MEM_MB_ABBR, topAddOns[i].value / 1000, topAddOns[i].name)
else
str = format(ADDON_MEM_KB_ABBR, topAddOns[i].value, topAddOns[i].name)
end
GameTooltip:AddLine(str, 1, 1, 1)
end
end
GameTooltip:AddLine(" ") GameTooltip:AddLine(" ")
GameTooltip:AddDoubleLine(T["Network Down"], "|cffffffff" .. round(nin,1) .. "KB/s") GameTooltip:AddDoubleLine(T["Network Down"], "|cffffffff" .. round(nin,1) .. "KB/s")
GameTooltip:AddDoubleLine(T["Network Up"], "|cffffffff" .. round(nout,1) .. "KB/s") GameTooltip:AddDoubleLine(T["Network Up"], "|cffffffff" .. round(nout,1) .. "KB/s")
GameTooltip:AddDoubleLine(T["Network Latency"], "|cffffffff" .. nping .. "ms") GameTooltip:AddDoubleLine(T["Network Latency"], "|cffffffff" .. nping .. "ms")
GameTooltip:AddLine(" ") GameTooltip:AddLine(" ")
GameTooltip:AddDoubleLine(T["Graphic Renderer"], "|cffffffff" .. GetCVar("gxApi")) GameTooltip:AddDoubleLine(T["Graphic Renderer"], "|cffffffff" .. GetCVar("gxApi"))
GameTooltip:AddDoubleLine(T["Screen Resolution"], "|cffffffff" .. screenWidth .. 'x' .. screenHeight) GameTooltip:AddDoubleLine(T["Screen Resolution"], "|cffffffff" .. GetCVar("gxResolution"))
GameTooltip:AddDoubleLine(T["UI-Scale"], "|cffffffff" .. round(UIParent:GetEffectiveScale(),2)) GameTooltip:AddDoubleLine(T["UI-Scale"], "|cffffffff" .. round(UIParent:GetEffectiveScale(),2))
GameTooltip:Show() GameTooltip:Show()
end end
@@ -503,7 +457,7 @@ pfUI:RegisterModule("panel", function()
do -- Zone do -- Zone
local widget = CreateFrame("Frame", "pfPanelWidgetZone", UIParent) local widget = CreateFrame("Frame", "pfPanelWidgetZone", UIParent)
for _,event in pairs({"PLAYER_ENTERING_WORLD", "MINIMAP_ZONE_CHANGED"}) do for _,event in pairs(EVENTS_MINIMAP_ZONE_UPDATE) do
widget:RegisterEvent(event) widget:RegisterEvent(event)
end end
widget.Tooltip = function() widget.Tooltip = function()
@@ -532,7 +486,7 @@ pfUI:RegisterModule("panel", function()
do -- Ammo do -- Ammo
local widget = CreateFrame("Frame", "pfPanelWidgetAmmo", UIParent) local widget = CreateFrame("Frame", "pfPanelWidgetAmmo", UIParent)
widget:RegisterEvent("PLAYER_ENTERING_WORLD") widget:RegisterEvent("PLAYER_ENTERING_WORLD")
widget:RegisterUnitEvent("UNIT_INVENTORY_CHANGED", "player") widget:RegisterEvent("UNIT_INVENTORY_CHANGED")
widget:RegisterEvent("BAG_UPDATE_DELAYED") widget:RegisterEvent("BAG_UPDATE_DELAYED")
widget.Tooltip = function() widget.Tooltip = function()
if GetInventoryItemQuality("player", 0) then if GetInventoryItemQuality("player", 0) then
@@ -823,15 +777,9 @@ pfUI:RegisterModule("panel", function()
pfUI.panel.microbutton:SetSize(145, 23) pfUI.panel.microbutton:SetSize(145, 23)
pfUI.panel.microbutton:SetFrameStrata("MEDIUM") pfUI.panel.microbutton:SetFrameStrata("MEDIUM")
local microButtons = { for i=1,table.getn(MICRO_BUTTONS) do
'CharacterMicroButton', 'SpellbookMicroButton', 'TalentMicroButton', local anchor = _G[MICRO_BUTTONS[i-1]] or pfUI.panel.microbutton
'QuestLogMicroButton', 'SocialsMicroButton', 'WorldMapMicroButton', local button = _G[MICRO_BUTTONS[i]]
'MainMenuMicroButton', 'HelpMicroButton',
}
for i=1,table.getn(microButtons) do
local anchor = _G[microButtons[i-1]] or pfUI.panel.microbutton
local button = _G[microButtons[i]]
button:ClearAllPoints() button:ClearAllPoints()
button:SetParent(pfUI.panel.microbutton) button:SetParent(pfUI.panel.microbutton)
if i == 1 then if i == 1 then
+1 -1
View File
@@ -100,7 +100,7 @@ pfUI:RegisterModule("roll", function ()
f.icon:SetWidth(esize) f.icon:SetWidth(esize)
f.icon:SetHeight(esize) f.icon:SetHeight(esize)
f.icon.tex = f.icon:CreateTexture(nil, "OVERLAY") f.icon.tex = f.icon:CreateTexture("OVERLAY")
f.icon.tex:SetTexCoord(.08, .92, .08, .92) f.icon.tex:SetTexCoord(.08, .92, .08, .92)
f.icon.tex:SetAllPoints(f.icon) f.icon.tex:SetAllPoints(f.icon)
+36 -1
View File
@@ -1,4 +1,39 @@
pfUI:RegisterModule("skin", function () pfUI:RegisterModule("skin", function ()
-- align UIParent panels
pfUI.panelalign = CreateFrame("Frame", "pfUIParentPanelAlign", UIParent)
pfUI.panelalign:SetScript("OnUpdate", function()
-- throttle to 5 updates per second instead of every frame
if (this.tick or 0.2) > GetTime() then return else this.tick = GetTime() + 0.2 end
local left = UIParent.left
local center = UIParent.center
local rbpos, ropos
-- detect outer frame backdrops
if left and not left.rightObj then
left.rightObj = left.backdrop or left
for _, frame in pairs({left:GetChildren()}) do
rbpos = frame.backdrop and frame.backdrop.GetRight and frame.backdrop:GetRight()
ropos = left.rightObj and left.rightObj.GetRight and left.rightObj:GetRight()
if rbpos and ropos and rbpos > ropos then
left.rightObj = frame.backdrop
end
end
end
-- reset anchors
if not left or not left:IsShown() or not center or not center:IsShown() then
UIParent.pfLeftAligned = nil
return
elseif center and center:IsShown() and left and left:IsShown() then
local width = left.rightObj:GetRight()
if width and width ~= UIParent.pfLeftAligned then
center:SetPoint("TOPLEFT", "UIParent", "TOPLEFT", width + 10, -104)
UIParent.pfLeftAligned = width
end
end
end)
-- durability frame -- durability frame
pfUI.durability = CreateFrame("Frame", "pfDurability", UIParent) pfUI.durability = CreateFrame("Frame", "pfDurability", UIParent)
if pfUI.minimap then if pfUI.minimap then
@@ -44,4 +79,4 @@ pfUI:RegisterModule("skin", function ()
else else
UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE") UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE")
end end
end) end)
+1 -1
View File
@@ -81,7 +81,7 @@ pfUI:RegisterModule("socialmod", function ()
if not info or not info.name or info.name == _G.UNKNOWN then break end if not info or not info.name or info.name == _G.UNKNOWN then break end
local name = info.name local name = info.name
local friendName = _G["FriendsFrameFriendButton"..i.."ButtonTextName"] local friendName = _G["FriendsFrameFriendButton"..i.."ButtonTextName"]
local friendLoc = _G["FriendsFrameFriendButton"..i.."ButtonTextNameLocation"] local friendLoc = _G["FriendsFrameFriendButton"..i..FRIENDS_NAME_LOCATION]
local friendInfo = _G["FriendsFrameFriendButton"..i.."ButtonTextInfo"] local friendInfo = _G["FriendsFrameFriendButton"..i.."ButtonTextInfo"]
local caption = friendName or friendLoc local caption = friendName or friendLoc
+266 -59
View File
@@ -1,6 +1,10 @@
pfUI:RegisterModule("swingtimer", function () pfUI:RegisterModule("swingtimer", function ()
local rawborder, border = GetBorderSize() local rawborder, border = GetBorderSize()
-- HitInfo flags (EVENTS.md)
local HITINFO_LEFTSWING = 4 -- 4: Off-hand attack
local HITINFO_NOACTION = 65536 -- 65536: server did not advance the swing clock
-- SPELL_QUEUE_EVENT codes (EVENTS.md) -- SPELL_QUEUE_EVENT codes (EVENTS.md)
local ON_SWING_QUEUED = 0 local ON_SWING_QUEUED = 0
local ON_SWING_QUEUE_POPPED = 1 local ON_SWING_QUEUE_POPPED = 1
@@ -15,6 +19,8 @@ pfUI:RegisterModule("swingtimer", function ()
lastMhMarkerX = -1, lastOhMarkerX = -1, lastRaMarkerX = -1, lastMhMarkerX = -1, lastOhMarkerX = -1, lastRaMarkerX = -1,
autoAttackActive = false, autoAttackActive = false,
inCombat = false, inCombat = false,
pendingCastSpellId = nil,
mhFrozenAt = nil,
hsQueued = false, cleaveQueued = false, maulQueued = false, hsQueued = false, cleaveQueued = false, maulQueued = false,
hsSeenCurrent = false, cleaveSeenCurrent = false, maulSeenCurrent = false, hsSeenCurrent = false, cleaveSeenCurrent = false, maulSeenCurrent = false,
isWarrior = false, isWarrior = false,
@@ -25,6 +31,13 @@ pfUI:RegisterModule("swingtimer", function ()
onSwingCache = {}, onSwingCache = {},
} }
-- Wand "Shoot" runs on the ranged bar but is INDEPENDENT of the melee
-- swing clock — casters melee-weave between mainhand swings and wand
-- fires, both timers tick concurrently. Every other ranged-auto-attack
-- (Hunter Auto Shot, any future auto-repeat ranged spell) replaces MH.
local WAND_SHOOT_SPELLID = 5019
local THROW_SPELLID = 2764 -- one-shot ranged, not auto-repeat
-- On-next-swing spells replace the next auto-attack swing. -- On-next-swing spells replace the next auto-attack swing.
-- Covers Raptor Strike, Maul, Mongoose Bite, Holy Strike, etc. automatically. -- Covers Raptor Strike, Maul, Mongoose Bite, Holy Strike, etc. automatically.
local function IsOnSwingSpell(spellId) local function IsOnSwingSpell(spellId)
@@ -190,19 +203,36 @@ pfUI:RegisterModule("swingtimer", function ()
CreateBackdropShadow(pfUI.swingtimer.offhand) CreateBackdropShadow(pfUI.swingtimer.offhand)
-- Ranged bar -- Ranged bar
-- Hunters fill from the center: the bar drains toward the middle during pfUI.swingtimer.ranged = CreateFrame("Frame", "pfSwingTimerRanged", UIParent)
-- the reload, then the auto shot deadzone grows back out in the warn color.
pfUI.swingtimer.ranged = CreateFrame("StatusBar", "pfSwingTimerRanged", UIParent)
pfUI.swingtimer.ranged:SetPoint("BOTTOM", UIParent, "CENTER", -189, 83) pfUI.swingtimer.ranged:SetPoint("BOTTOM", UIParent, "CENTER", -189, 83)
pfUI.swingtimer.ranged:SetWidth(sw_width) pfUI.swingtimer.ranged:SetWidth(sw_width)
pfUI.swingtimer.ranged:SetHeight(sw_height) pfUI.swingtimer.ranged:SetHeight(sw_height)
pfUI.swingtimer.ranged:SetMinMaxValues(0, 1)
pfUI.swingtimer.ranged:SetValue(0)
pfUI.swingtimer.ranged:SetStatusBarTexture(sw_texture)
pfUI.swingtimer.ranged:SetStatusBarColor(raR, raG, raB, raA)
pfUI.swingtimer.ranged:SetFillStyle(isHunter and "CENTER" or "STANDARD")
pfUI.swingtimer.ranged:Hide() pfUI.swingtimer.ranged:Hide()
pfUI.swingtimer.ranged.left = pfUI.swingtimer.ranged:CreateTexture(nil, "ARTWORK")
pfUI.swingtimer.ranged.left:SetTexture(sw_texture)
pfUI.swingtimer.ranged.left:SetPoint("RIGHT", pfUI.swingtimer.ranged, "CENTER", 0, 0)
pfUI.swingtimer.ranged.left:SetHeight(sw_height)
pfUI.swingtimer.ranged.left:SetWidth(sw_width / 2)
pfUI.swingtimer.ranged.left:SetTexCoord(0, 0.5, 0, 1)
pfUI.swingtimer.ranged.left:SetVertexColor(raR, raG, raB, raA)
pfUI.swingtimer.ranged.right = pfUI.swingtimer.ranged:CreateTexture(nil, "ARTWORK")
pfUI.swingtimer.ranged.right:SetTexture(sw_texture)
pfUI.swingtimer.ranged.right:SetPoint("LEFT", pfUI.swingtimer.ranged, "CENTER", 0, 0)
pfUI.swingtimer.ranged.right:SetHeight(sw_height)
pfUI.swingtimer.ranged.right:SetWidth(sw_width / 2)
pfUI.swingtimer.ranged.right:SetTexCoord(0.5, 1, 0, 1)
pfUI.swingtimer.ranged.right:SetVertexColor(raR, raG, raB, raA)
pfUI.swingtimer.ranged.warn = pfUI.swingtimer.ranged:CreateTexture(nil, "ARTWORK")
pfUI.swingtimer.ranged.warn:SetTexture(sw_texture)
pfUI.swingtimer.ranged.warn:SetPoint("CENTER", pfUI.swingtimer.ranged, "CENTER", 0, 0)
pfUI.swingtimer.ranged.warn:SetHeight(sw_height)
pfUI.swingtimer.ranged.warn:SetWidth(1)
pfUI.swingtimer.ranged.warn:SetVertexColor(rwR, rwG, rwB, rwA)
pfUI.swingtimer.ranged.warn:Hide()
pfUI.swingtimer.ranged.text = pfUI.swingtimer.ranged:CreateFontString("Status", "DIALOG", "GameFontNormal") pfUI.swingtimer.ranged.text = pfUI.swingtimer.ranged:CreateFontString("Status", "DIALOG", "GameFontNormal")
pfUI.swingtimer.ranged.text:SetPoint("CENTER", pfUI.swingtimer.ranged, "CENTER", 0, 0) pfUI.swingtimer.ranged.text:SetPoint("CENTER", pfUI.swingtimer.ranged, "CENTER", 0, 0)
pfUI.swingtimer.ranged.text:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE") pfUI.swingtimer.ranged.text:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE")
@@ -274,41 +304,67 @@ pfUI:RegisterModule("swingtimer", function ()
S.raSpeed = (rs and rs > 0) and rs or 0 S.raSpeed = (rs and rs > 0) and rs or 0
end end
-- Start* restart a countdown from a PLAYER_SWING reset. `remaining` can be -- Reset MH countdown to full speed (server confirmed swing)
-- shorter than the weapon speed (parry haste, ranged wind-up), so the bar local function ResetMH()
-- length stays the full swing and the fill starts part-way along. if S.mhFrozenAt then
local function StartMH(remaining) S.mhFrozenAt = nil
end
UpdateWeaponSpeeds() UpdateWeaponSpeeds()
pfUI.swingtimer.mhGraceAt = nil -- cancel any pending hide pfUI.swingtimer.mhGraceAt = nil -- cancel any pending hide
S.mhTimerMax = math.max(S.mhSpeed, remaining) S.mhTimerMax = S.mhSpeed
S.mhTimer = remaining S.mhTimer = S.mhSpeed
S.mhActive = true S.mhActive = true
pfUI.swingtimer.mainhand:Show() pfUI.swingtimer.mainhand:Show()
pfUI.swingtimer:Show() pfUI.swingtimer:Show()
end end
local function StartOH(remaining) -- Reset OH countdown to full speed
local function ResetOH()
UpdateWeaponSpeeds() UpdateWeaponSpeeds()
-- The off-hand attack time stays set with a shield equipped
if S.ohSpeed <= 0 then return end if S.ohSpeed <= 0 then return end
pfUI.swingtimer.ohGraceAt = nil -- cancel any pending hide pfUI.swingtimer.ohGraceAt = nil -- cancel any pending hide
S.ohTimerMax = math.max(S.ohSpeed, remaining) S.ohTimerMax = S.ohSpeed
S.ohTimer = remaining S.ohTimer = S.ohSpeed
S.ohActive = true S.ohActive = true
if sw_showoh then pfUI.swingtimer.offhand:Show() end if sw_showoh then pfUI.swingtimer.offhand:Show() end
pfUI.swingtimer:Show() pfUI.swingtimer:Show()
end end
local function StartRanged(remaining) -- Reset ranged countdown. replaceMH=true (Hunter Auto Shot, Throw) stops
-- the melee swing clock while ranged ticks; replaceMH=false (wand Shoot)
-- leaves it running for melee weaving.
local function ResetRanged(replaceMH)
if not sw_showranged then return end if not sw_showranged then return end
UpdateWeaponSpeeds() UpdateWeaponSpeeds()
if S.raSpeed <= 0 then return end if S.raSpeed <= 0 then return end
S.raTimerMax = math.max(S.raSpeed, remaining) if replaceMH then
S.raTimer = remaining S.mhActive = false
pfUI.swingtimer.mainhand:Hide()
end
S.raTimerMax = S.raSpeed
S.raTimer = S.raSpeed
S.raActive = true S.raActive = true
pfUI.swingtimer.ranged:SetStatusBarColor(raR, raG, raB, raA) if isHunter then
pfUI.swingtimer.ranged:SetValue(isHunter and 1 or 0) pfUI.swingtimer.ranged.left:ClearAllPoints()
pfUI.swingtimer.ranged.left:SetPoint("RIGHT", pfUI.swingtimer.ranged, "CENTER", 0, 0)
pfUI.swingtimer.ranged.left:SetWidth(sw_width / 2)
pfUI.swingtimer.ranged.left:SetTexCoord(0, 0.5, 0, 1)
pfUI.swingtimer.ranged.right:SetWidth(sw_width / 2)
pfUI.swingtimer.ranged.right:SetTexCoord(0.5, 1, 0, 1)
else
pfUI.swingtimer.ranged.left:ClearAllPoints()
pfUI.swingtimer.ranged.left:SetPoint("TOPLEFT", pfUI.swingtimer.ranged, "TOPLEFT", 0, 0)
pfUI.swingtimer.ranged.left:SetWidth(0.1)
pfUI.swingtimer.ranged.left:Hide()
pfUI.swingtimer.ranged.left:SetTexCoord(0, 0, 0, 1)
pfUI.swingtimer.ranged.right:SetWidth(0.1)
pfUI.swingtimer.ranged.right:Hide()
end
pfUI.swingtimer.ranged.left:SetVertexColor(raR, raG, raB, raA)
pfUI.swingtimer.ranged.right:SetVertexColor(raR, raG, raB, raA)
pfUI.swingtimer.ranged.warn:SetWidth(1)
pfUI.swingtimer.ranged.warn:Hide()
pfUI.swingtimer.ranged:Show() pfUI.swingtimer.ranged:Show()
pfUI.swingtimer:Show() pfUI.swingtimer:Show()
end end
@@ -430,17 +486,23 @@ pfUI:RegisterModule("swingtimer", function ()
local anyActive = false local anyActive = false
-- Tick timers down. When a timer expires we give a short grace period before -- Tick timers down. When a timer expires we give a short grace period before
-- hiding the bar, to bridge the 1-2 frame gap until PLAYER_SWING arrives. -- hiding the bar, to bridge the 1-2 frame gap until AUTO_ATTACK_SELF arrives.
-- If PLAYER_SWING arrives during the grace period it resets the timer -- If AUTO_ATTACK_SELF arrives during the grace period it resets the timer
-- normally and the grace timer is cleared. If not (e.g. auto-attack was -- normally and the grace timer is cleared. If not (e.g. auto-attack was
-- turned off), the bar hides after the grace period ends. -- turned off), the bar hides after the grace period ends.
local GRACE = 0.15 -- seconds to wait after timer hits 0 before hiding local GRACE = 0.15 -- seconds to wait after timer hits 0 before hiding
if S.mhActive then if S.mhActive then
S.mhTimer = S.mhTimer - delta -- Don't tick while frozen (swing-delay spell like Slam is being cast)
if not S.mhFrozenAt then
S.mhTimer = S.mhTimer - delta
end
if S.mhTimer <= 0 then if S.mhTimer <= 0 then
S.mhTimer = 0 S.mhTimer = 0
if not pfUI.swingtimer.mhGraceAt then if S.mhFrozenAt then
-- Swing-delay spell cast in progress: bar holds at 0, skip grace/hide.
-- SPELL_GO handler will unfreeze and add cast duration to timer.
elseif not pfUI.swingtimer.mhGraceAt then
pfUI.swingtimer.mhGraceAt = GetTime() + GRACE pfUI.swingtimer.mhGraceAt = GetTime() + GRACE
elseif GetTime() >= pfUI.swingtimer.mhGraceAt then elseif GetTime() >= pfUI.swingtimer.mhGraceAt then
pfUI.swingtimer.mhGraceAt = nil pfUI.swingtimer.mhGraceAt = nil
@@ -579,12 +641,30 @@ pfUI:RegisterModule("swingtimer", function ()
local remaining = S.raTimer local remaining = S.raTimer
if isHunter then if isHunter then
local DEADZONE = 0.5 local DEADZONE = 0.5
local halfW = sw_width / 2
if remaining > DEADZONE then if remaining > DEADZONE then
pfUI.swingtimer.ranged:SetStatusBarColor(raR, raG, raB, raA) local elapsed = S.raTimerMax - remaining
pfUI.swingtimer.ranged:SetValue((remaining - DEADZONE) / (S.raTimerMax - DEADZONE)) local phase1dur = S.raTimerMax - DEADZONE
local p = elapsed / phase1dur
local w = halfW * (1 - p)
if w < 1 then w = 1 end
pfUI.swingtimer.ranged.left:Show()
pfUI.swingtimer.ranged.left:SetWidth(w)
pfUI.swingtimer.ranged.left:SetTexCoord(0, (1 - p) * 0.5, 0, 1)
pfUI.swingtimer.ranged.left:SetVertexColor(raR, raG, raB, raA)
pfUI.swingtimer.ranged.right:Show()
pfUI.swingtimer.ranged.right:SetWidth(w)
pfUI.swingtimer.ranged.right:SetTexCoord(1 - (1 - p) * 0.5, 1, 0, 1)
pfUI.swingtimer.ranged.right:SetVertexColor(raR, raG, raB, raA)
pfUI.swingtimer.ranged.warn:Hide()
else else
pfUI.swingtimer.ranged:SetStatusBarColor(rwR, rwG, rwB, rwA) local p = 1 - (remaining / DEADZONE)
pfUI.swingtimer.ranged:SetValue(1 - (remaining / DEADZONE)) local w = sw_width * p
if w < 1 then w = 1 end
pfUI.swingtimer.ranged.left:Hide()
pfUI.swingtimer.ranged.right:Hide()
pfUI.swingtimer.ranged.warn:SetWidth(w)
pfUI.swingtimer.ranged.warn:Show()
end end
if sw_showtext then if sw_showtext then
if remaining <= 0.5 then if remaining <= 0.5 then
@@ -594,7 +674,14 @@ pfUI:RegisterModule("swingtimer", function ()
end end
end end
else else
pfUI.swingtimer.ranged:SetValue(1 - (remaining / S.raTimerMax)) local progress = 1 - (remaining / S.raTimerMax)
local w = sw_width * progress
if w < 1 then w = 1 end
pfUI.swingtimer.ranged.left:Show()
pfUI.swingtimer.ranged.left:SetWidth(w)
pfUI.swingtimer.ranged.left:SetTexCoord(0, progress, 0, 1)
pfUI.swingtimer.ranged.right:Hide()
pfUI.swingtimer.ranged.warn:Hide()
if sw_showtext then if sw_showtext then
pfUI.swingtimer.ranged.text:SetFormattedText("%.1f", math.floor(remaining * 10) / 10) pfUI.swingtimer.ranged.text:SetFormattedText("%.1f", math.floor(remaining * 10) / 10)
end end
@@ -635,46 +722,164 @@ pfUI:RegisterModule("swingtimer", function ()
end end
end) end)
-- SPELL_START_SELF: fires only for cast-time spells, never instants
local spellStartFrame = CreateFrame("Frame")
spellStartFrame:RegisterEvent("SPELL_START_SELF")
spellStartFrame:SetScript("OnEvent", function()
if not (arg1 and arg1 > 0) then return end
S.pendingCastSpellId = arg1
-- Freeze the swing timer for cast-time spells that DON'T reset auto-
-- attack on completion (Slam, Hammer of Wrath on Turtle, etc.) — those
-- let the swing resume from where it paused. C_Spell.ResetsMeleeSwing
-- mirrors the server rule; spells that reset don't need freezing (they
-- reset on SPELL_GO_SELF). Subsumes the old hardcoded swingDelaySpells
-- list (no list maintenance for new Slam-style spells).
if S.mhActive then
if not C_Spell.ResetsMeleeSwing(arg1) then
S.mhFrozenAt = GetTime()
end
end
end)
-- Cast cancel/fail/interrupt: unfreeze swing timer if a delay spell was interrupted
local spellFailFrame = CreateFrame("Frame")
spellFailFrame:RegisterEvent("SPELLCAST_FAILED")
spellFailFrame:RegisterEvent("SPELLCAST_INTERRUPTED")
spellFailFrame:SetScript("OnEvent", function()
if S.mhFrozenAt then
S.mhFrozenAt = nil
end
S.pendingCastSpellId = nil
end)
-- SPELL_GO hook via libdebuff
pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
pfUI.libdebuff_spell_go_hooks["swingtimer"] = function(spellId)
-- C_Spell.IsRangedAutoAttackSpell catches both Auto Shot (75) and
-- wand Shoot (5019) via Spell.dbc's AUTO_REPEAT attribute (covers
-- any future auto-repeat ranged spell automatically). Wand is the
-- one independent of the MH swing — everything else replaces it.
-- Throw isn't auto-repeat (single-shot) so it's handled explicitly.
if C_Spell.IsRangedAutoAttackSpell(spellId) then
ResetRanged(spellId ~= WAND_SHOOT_SPELLID)
return
elseif spellId == THROW_SPELLID then
ResetRanged(true)
return
elseif IsOnSwingSpell(spellId) then
-- On-next-swing ability (HS / Cleave / Maul / Raptor Strike / etc.)
-- — the swing fires as the spell consumes it. Drop the queued color.
S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false
ResetMH()
else
-- C_Spell.ResetsMeleeSwing mirrors the server rule (Turtle's
-- Spell::IsMeleeAttackResetSpell): InterruptFlags has AUTOATTACK and
-- AttributesEx2 lacks NOT_RESET_AUTO_ACTIONS. When the spell resets the
-- swing, snap the timers to full. Otherwise (elseif) a frozen-swing-
-- during-cast is a Slam-style cast — push the timer forward by the cast
-- duration so the bar resumes from where it paused.
if C_Spell.ResetsMeleeSwing(spellId) then
if S.mhActive and S.mhSpeed > 0 then
UpdateWeaponSpeeds()
S.mhTimerMax = S.mhSpeed
S.mhTimer = S.mhSpeed
end
if S.ohActive and S.ohSpeed > 0 then
S.ohTimerMax = S.ohSpeed
S.ohTimer = S.ohSpeed
end
elseif S.mhFrozenAt then
local castDuration = GetTime() - S.mhFrozenAt
S.mhTimer = S.mhTimer + castDuration
S.mhTimerMax = S.mhTimerMax + castDuration
S.mhFrozenAt = nil
end
end
S.pendingCastSpellId = nil
end
-- SPELL_CAST_EVENT hook: HS/Cleave/Maul queue tracking
pfUI.libdebuff_spell_cast_hooks = pfUI.libdebuff_spell_cast_hooks or {}
pfUI.libdebuff_spell_cast_hooks["swingtimer"] = function(success, spellId)
local kind = ClassifyOnSwingSpell(spellId)
if not kind then return end
S.useSpellQueueEvent = true
SetQueuedKind(kind)
end
local events = CreateFrame("Frame") local events = CreateFrame("Frame")
events:RegisterEvent("PLAYER_SWING") events:RegisterEvent("AUTO_ATTACK_SELF")
events:RegisterEvent("AUTO_ATTACK_OTHER")
events:RegisterEvent("PLAYER_ENTERING_WORLD") events:RegisterEvent("PLAYER_ENTERING_WORLD")
events:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- ClassicAPI: per-slot, equipment-only events:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- ClassicAPI: per-slot, equipment-only
events:RegisterEvent("PLAYER_REGEN_DISABLED") events:RegisterEvent("PLAYER_REGEN_DISABLED")
events:RegisterEvent("PLAYER_REGEN_ENABLED") events:RegisterEvent("PLAYER_REGEN_ENABLED")
events:RegisterEvent("ACTIONBAR_SLOT_CHANGED") events:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
events:RegisterEvent("PLAYER_DEAD") events:RegisterEvent("UNIT_DIED")
events:RegisterUnitEvent("UNIT_SPELLCAST_SENT", "player")
events:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", "player")
events:RegisterEvent("SPELL_QUEUE_EVENT") events:RegisterEvent("SPELL_QUEUE_EVENT")
events:RegisterEvent("START_AUTOATTACK") events:RegisterEvent("START_AUTOATTACK")
events:RegisterEvent("STOP_AUTOATTACK") events:RegisterEvent("STOP_AUTOATTACK")
events:SetScript("OnEvent", function() events:SetScript("OnEvent", function()
if event == "PLAYER_SWING" then if event == "AUTO_ATTACK_SELF" then
-- ClassicAPI tracks the server's swing clock (white hits, on-next-swing local hitInfo = arg4 or 0
-- abilities, swing-reset casts, parry haste, extra attacks, weapon local isOffhand = bit.band(hitInfo, HITINFO_LEFTSWING) ~= 0
-- swaps) and hands over the seconds left until the next swing. local noAction = bit.band(hitInfo, HITINFO_NOACTION) ~= 0
if arg2 == Enum.PlayerSwingType.MainHand then -- NOACTION means server did not advance swing clock (dodge/parry/miss).
StartMH(arg1) -- Only skip if the timer is already running - if it's not active yet
elseif arg2 == Enum.PlayerSwingType.OffHand then -- (first swing ever), we still want to start it so the bar appears.
StartOH(arg1) if noAction then
elseif arg2 == Enum.PlayerSwingType.Ranged then if isOffhand and S.ohActive then return end
StartRanged(arg1) if not isOffhand and S.mhActive then return end
end end
elseif event == "UNIT_SPELLCAST_SENT" then -- Extra attack detection: if timer still has >20% remaining for that hand,
-- arg4 = spellID: an on-next-swing ability (HS / Cleave / Maul) queued -- the server did NOT reset the swing clock -> this is an extra attack, skip.
local kind = ClassifyOnSwingSpell(arg4) -- Use 20% here (SP_SwingTimer's ShouldResetTimer threshold).
if kind then -- Exception: if timer is already at 0 (expired), always accept.
S.useSpellQueueEvent = true if isOffhand then
SetQueuedKind(kind) local pct = S.ohActive and (S.ohTimer / S.ohTimerMax) or 0
if S.ohActive and S.ohTimer > 0 and pct > 0.20 then
return
end
ResetOH()
else
local pct = S.mhActive and (S.mhTimer / S.mhTimerMax) or 0
if S.mhActive and S.mhTimer > 0 and pct > 0.20 then
return
end
ResetMH()
end end
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then elseif event == "AUTO_ATTACK_OTHER" then
-- arg3 = spellID: the on-next-swing ability resolved, which consumes -- Parry haste: enemy attacked the player and player parried
-- the queue, so drop the queued color local targetGuid = arg2
if IsOnSwingSpell(arg3) then if not targetGuid or not IsPlayerGuid(targetGuid) then return end
S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false local victimState = arg5 or 0
-- VICTIMSTATE_PARRY = 3
-- Vanilla: parry reduces the NEXT swing timer by 40% of weapon speed,
-- minimum 20% of weapon speed remaining (SP_SwingTimer approach)
if victimState == 3 then
-- Apply to whichever swing comes next (smallest % remaining = closest to firing)
if S.ohActive and S.ohSpeed > 0 and (S.ohTimer / S.ohTimerMax) < (S.mhTimer / S.mhTimerMax) then
local minimum = S.ohSpeed * 0.20
if S.ohTimer > minimum then
local reduct = S.ohSpeed * 0.40
local before = S.ohTimer
S.ohTimer = S.ohTimer - reduct
if S.ohTimer < minimum then S.ohTimer = minimum end
end
elseif S.mhActive and S.mhSpeed > 0 then
local minimum = S.mhSpeed * 0.20
if S.mhTimer > minimum then
local reduct = S.mhSpeed * 0.40
local before = S.mhTimer
S.mhTimer = S.mhTimer - reduct
if S.mhTimer < minimum then S.mhTimer = minimum end
end
else
end
end end
elseif event == "SPELL_QUEUE_EVENT" then elseif event == "SPELL_QUEUE_EVENT" then
@@ -726,8 +931,10 @@ pfUI:RegisterModule("swingtimer", function ()
S.cleaveQueued = false S.cleaveQueued = false
S.maulQueued = false S.maulQueued = false
elseif event == "PLAYER_DEAD" then elseif event == "UNIT_DIED" then
ResetAll() if IsPlayerGuid(arg1) then
ResetAll()
end
end end
end) end)
+12
View File
@@ -866,6 +866,9 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
if C.thirdparty.supermacro.enable == "0" then return end if C.thirdparty.supermacro.enable == "0" then return end
if not pfUI.bars then return end if not pfUI.bars then return end
-- skin game menu button
SkinButton(GameMenuButtonSuperMacro)
-- hook events to include SuperMacro refreshs -- hook events to include SuperMacro refreshs
local ButtonFullUpdate = pfUI.bars.ButtonFullUpdate local ButtonFullUpdate = pfUI.bars.ButtonFullUpdate
pfUI.bars.ButtonFullUpdate = function(button) pfUI.bars.ButtonFullUpdate = function(button)
@@ -1194,7 +1197,16 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
HookAddonOrVariable("LunaUnitFrames", EnableHealComm) HookAddonOrVariable("LunaUnitFrames", EnableHealComm)
HookAddonOrVariable("NotGrid", EnableHealComm) HookAddonOrVariable("NotGrid", EnableHealComm)
HookAddonOrVariable("MoveAnything", function()
SkinButton(GameMenuButtonMoveAnything)
end)
HookAddonOrVariable("MCP", function()
SkinButton(GameMenuButtonAddOns)
end)
HookAddonOrVariable("HardcoreDeath", function() HookAddonOrVariable("HardcoreDeath", function()
SkinButton(GameMenuButtonHardcoreDeathLogGUI)
GameMenuFrame:SetHeight(GameMenuFrame:GetHeight() + 20) GameMenuFrame:SetHeight(GameMenuFrame:GetHeight() + 20)
end) end)
+7 -11
View File
@@ -189,7 +189,6 @@ pfUI:RegisterModule("tooltip", function ()
-- Icons come from a ClassicAPI object pool: ReleaseAll hides the whole -- Icons come from a ClassicAPI object pool: ReleaseAll hides the whole
-- set each refresh, then we Acquire and re-anchor left-to-right. -- set each refresh, then we Acquire and re-anchor left-to-right.
local BUFF_SIZE, BUFF_SPACING, BUFF_MAX = 20, 2, 32 local BUFF_SIZE, BUFF_SPACING, BUFF_MAX = 20, 2, 32
local auraSlots = {} -- reusable GetAuraSlots buffer for UpdateBuffs
pfUI.tooltip.buffs = CreateFrame("Frame", "pfTooltipBuffs", GameTooltip) pfUI.tooltip.buffs = CreateFrame("Frame", "pfTooltipBuffs", GameTooltip)
pfUI.tooltip.buffs:SetPoint("BOTTOMLEFT", GameTooltipStatusBar, "TOPLEFT", 0, default_border + 2) pfUI.tooltip.buffs:SetPoint("BOTTOMLEFT", GameTooltipStatusBar, "TOPLEFT", 0, default_border + 2)
pfUI.tooltip.buffs:SetHeight(BUFF_SIZE) pfUI.tooltip.buffs:SetHeight(BUFF_SIZE)
@@ -240,20 +239,17 @@ pfUI:RegisterModule("tooltip", function ()
end end
local prev, count = nil, 0 local prev, count = nil, 0
-- one GetAuraSlots enumeration + positional by-slot reads: no per-aura for i = 1, BUFF_MAX do
-- table and no per-index re-walk of the aura array local aura = C_UnitAuras.GetBuffDataByIndex(unit, i)
local n = ScanAuraSlots(unit, "HELPFUL", auraSlots, BUFF_MAX) if not aura then break end
for i = 1, n do
local name, texture, applications, _, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unit, auraSlots[i])
if not name then break end
count = count + 1 count = count + 1
local icon = pfUI.tooltip.buffpool:Acquire() local icon = pfUI.tooltip.buffpool:Acquire()
icon.texture:SetTexture(texture) icon.texture:SetTexture(aura.icon)
icon.stacks:SetText(applications and applications > 1 and applications or "") icon.stacks:SetText(aura.applications and aura.applications > 1 and aura.applications or "")
icon.expirationTime = expirationTime icon.expirationTime = aura.expirationTime
local timeleft = expirationTime and expirationTime > 0 and (expirationTime - GetTime()) or 0 local timeleft = aura.expirationTime and aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or 0
icon.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "") icon.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
if prev then if prev then
+1 -2
View File
@@ -113,9 +113,8 @@ pfUI:RegisterModule("totems", function ()
self.bar[i].cdbg = self.bar[i].cdbg or CreateFrame("Frame", nil, self.bar[i]) self.bar[i].cdbg = self.bar[i].cdbg or CreateFrame("Frame", nil, self.bar[i])
self.bar[i].cdbg:SetSize(self.iconsize - 3, self.iconsize - 3) self.bar[i].cdbg:SetSize(self.iconsize - 3, self.iconsize - 3)
self.bar[i].cdbg:SetPoint("CENTER", self.bar[i], "CENTER", 0, 0) self.bar[i].cdbg:SetPoint("CENTER", self.bar[i], "CENTER", 0, 0)
self.bar[i].cd = self.bar[i].cd or CreateFrame("Cooldown", "pfTotemsBar"..i.."Cooldown", self.bar[i].cdbg, "CooldownFrameTemplate") self.bar[i].cd = self.bar[i].cd or CreateFrame(COOLDOWN_FRAME_TYPE, "pfTotemsBar"..i.."Cooldown", self.bar[i].cdbg, "CooldownFrameTemplate")
self.bar[i].cd.pfCooldownStyleAnimation = 1 self.bar[i].cd.pfCooldownStyleAnimation = 1
self.bar[i].cd.pfCooldownReverse = tonumber(pfUI_config.totems.cooldown_reverse) or 0
self.bar[i].cd.pfCooldownType = "ALL" self.bar[i].cd.pfCooldownType = "ALL"
self.bar[i]:RegisterForClicks("LeftButtonUp", "RightButtonUp") self.bar[i]:RegisterForClicks("LeftButtonUp", "RightButtonUp")
+21 -14
View File
@@ -1,7 +1,7 @@
pfUI:RegisterModule("tracking", function () pfUI:RegisterModule("tracking", function ()
_G.MiniMapTrackingFrame:UnregisterAllEvents() MINIMAP_TRACKING_FRAME:UnregisterAllEvents()
_G.MiniMapTrackingFrame:Hide() MINIMAP_TRACKING_FRAME:Hide()
local rawborder, border = GetBorderSize() local rawborder, border = GetBorderSize()
local size = tonumber(C.appearance.minimap.tracking_size) local size = tonumber(C.appearance.minimap.tracking_size)
@@ -30,18 +30,10 @@ pfUI:RegisterModule("tracking", function ()
pfUI.tracking:SetWidth(size) pfUI.tracking:SetWidth(size)
pfUI.tracking:SetHeight(size) pfUI.tracking:SetHeight(size)
pfUI.tracking.icon = pfUI.tracking:CreateTexture(nil, "BACKGROUND") pfUI.tracking.icon = pfUI.tracking:CreateTexture("BACKGROUND")
pfUI.tracking.icon:SetTexCoord(.08, .92, .08, .92) pfUI.tracking.icon:SetTexCoord(.08, .92, .08, .92)
pfUI.tracking.icon:SetAllPoints(pfUI.tracking) pfUI.tracking.icon:SetAllPoints(pfUI.tracking)
-- Pulses the icon while no tracking spell is active
pfUI.tracking.pulse = pfUI.tracking.icon:CreateAnimationGroup()
pfUI.tracking.pulse:SetLooping("BOUNCE")
local fade = pfUI.tracking.pulse:CreateAnimation("Alpha")
fade:SetChange(-.5)
fade:SetDuration(.5)
fade:SetSmoothing("IN_OUT")
pfUI.tracking.menu = CreateFrame("Frame", "pfUIDropDownMenuTracking", nil, "UIDropDownMenuTemplate") pfUI.tracking.menu = CreateFrame("Frame", "pfUIDropDownMenuTracking", nil, "UIDropDownMenuTemplate")
pfUI.tracking:RegisterEvent("PLAYER_ENTERING_WORLD") pfUI.tracking:RegisterEvent("PLAYER_ENTERING_WORLD")
@@ -56,6 +48,19 @@ pfUI:RegisterModule("tracking", function ()
this:RefreshMenu() this:RefreshMenu()
end) end)
pfUI.tracking:SetScript("OnUpdate", function()
if this.pulse then
local _,_,_,alpha = this.icon:GetVertexColor()
local fpsmod = GetFramerate() / 30
if not alpha or alpha >= 0.9 then
this.modifier = -0.03 / fpsmod
elseif alpha <= .5 then
this.modifier = 0.03 / fpsmod
end
this.icon:SetVertexColor(1,1,1,alpha + this.modifier)
end
end)
pfUI.tracking:RegisterForClicks("LeftButtonUp", "RightButtonUp") pfUI.tracking:RegisterForClicks("LeftButtonUp", "RightButtonUp")
pfUI.tracking:SetScript("OnClick", function() pfUI.tracking:SetScript("OnClick", function()
if arg1 == "RightButton" then if arg1 == "RightButton" then
@@ -108,18 +113,20 @@ pfUI:RegisterModule("tracking", function ()
local texture = GetTrackingTexture() local texture = GetTrackingTexture()
if texture and texture ~= state.texture then if texture and texture ~= state.texture then
state.texture = texture state.texture = texture
pfUI.tracking.pulse:Stop() pfUI.tracking.pulse = nil
pfUI.tracking.icon:SetTexture(texture) pfUI.tracking.icon:SetTexture(texture)
pfUI.tracking.icon:SetVertexColor(1,1,1,1)
pfUI.tracking:Show() pfUI.tracking:Show()
elseif not texture then elseif not texture then
state.texture = nil state.texture = nil
if pulse and next(state.spells) ~= nil then if pulse and next(state.spells) ~= nil then
pfUI.tracking.pulse = true
pfUI.tracking.icon:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark") pfUI.tracking.icon:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark")
if not pfUI.tracking.pulse:IsPlaying() then pfUI.tracking.pulse:Play() end pfUI.tracking.icon:SetVertexColor(1,1,1,1)
pfUI.tracking:Show() pfUI.tracking:Show()
else else
pfUI.tracking.pulse:Stop() pfUI.tracking.pulse = nil
pfUI.tracking:Hide() pfUI.tracking:Hide()
end end
end end
+2962 -3
View File
File diff suppressed because it is too large Load Diff
+12 -11
View File
@@ -130,6 +130,15 @@ pfUI:RegisterModule("unlock", function ()
return frames return frames
end end
local function DraggerOnUpdate()
this.text:SetAlpha(this.text:GetAlpha() -0.05)
if this.text:GetAlpha() < 0.1 then
this.text:SetText(strsub(this:GetParent():GetName(),3))
this.text:SetAlpha(1)
this:SetScript("OnUpdate", function() return end)
end
end
local function SaveScale(frame, scale) local function SaveScale(frame, scale)
frame:SetScale(scale) frame:SetScale(scale)
@@ -139,8 +148,9 @@ pfUI:RegisterModule("unlock", function ()
C.position[frame:GetName()]["scale"] = scale C.position[frame:GetName()]["scale"] = scale
frame.drag.text:SetText(T["Scale"] .. ": " .. scale) frame.drag.text:SetText(T["Scale"] .. ": " .. scale)
frame.drag.fade:Stop() frame.drag.text:SetAlpha(1)
frame.drag.fade:Play()
frame.drag:SetScript("OnUpdate", DraggerOnUpdate)
end end
local function SavePosition(frame) local function SavePosition(frame)
@@ -445,15 +455,6 @@ pfUI:RegisterModule("unlock", function ()
d.text:SetPoint("CENTER", 0, 0) d.text:SetPoint("CENTER", 0, 0)
d.text:SetFontObject(GameFontWhite) d.text:SetFontObject(GameFontWhite)
-- Fades out the scale readout, then puts the frame name back
d.fade = d.text:CreateAnimationGroup()
local fade = d.fade:CreateAnimation("Alpha")
fade:SetChange(-1)
fade:SetDuration(.3)
d.fade:SetScript("OnFinished", function()
d.text:SetText(strsub(f:GetName(),3))
end)
d.frame = f d.frame = f
d.fname = fname d.fname = fname
d.label = label d.label = label
-21
View File
@@ -34,25 +34,4 @@ pfUI:RegisterModule("unusable", function ()
hooksecurefunc("BankFrameItemButton_UpdateLock", function() hooksecurefunc("BankFrameItemButton_UpdateLock", function()
pfUI.unusable:UpdateSlot(-1, this:GetID()) pfUI.unusable:UpdateSlot(-1, this:GetID())
end) end)
-- requirement changes (level, proficiency/skill, required spell, reputation,
-- honor rank) don't touch the bags; queue a full rebag through pfUI.bag's
-- coalesced delay, whose UpdateSlot resets the tint before we reapply it
local refresh = CreateFrame("Frame")
refresh:RegisterEvent("PLAYER_LEVEL_UP")
refresh:RegisterEvent("SKILL_LINES_CHANGED")
refresh:RegisterEvent("SPELLS_CHANGED")
refresh:RegisterEvent("FACTION_STANDING_CHANGED")
refresh:RegisterEvent("PLAYER_PVP_RANK_CHANGED")
refresh:SetScript("OnEvent", function()
for _, bag in pairs(pfUI.BACKPACK) do
pfUI.bag.delay.UpdateBag[bag] = true
end
-- the bank frame is only created on first bank visit
if pfUI.bag.left and pfUI.bag.left:IsShown() then
for _, bag in pairs(pfUI.BANK) do
pfUI.bag.delay.UpdateBag[bag] = true
end
end
end)
end) end)
+12 -32
View File
@@ -63,16 +63,9 @@ pfUI:RegisterModule("xpbar", function ()
end end
end) end)
-- Cancel a running fade-out and show the bar at full alpha
local function Reveal(self)
self.fade:Stop()
self:SetAlpha(1)
end
local function OnLeave(self) local function OnLeave(self)
local self = self or this local self = self or this
self.hover = nil
self.tick = GetTime() + 3.00 self.tick = GetTime() + 3.00
GameTooltip:Hide() GameTooltip:Hide()
end end
@@ -89,8 +82,7 @@ local function OnEnter(self)
mode = "REP" mode = "REP"
end end
self.hover = true self:SetAlpha(1)
Reveal(self)
if mode == "XP" then if mode == "XP" then
local xp, xpmax, exh = UnitXP("player"), UnitXPMax("player"), GetXPExhaustion() local xp, xpmax, exh = UnitXP("player"), UnitXPMax("player"), GetXPExhaustion()
@@ -191,15 +183,13 @@ end
local self = self or this local self = self or this
if self.text_mouse == "1" then if self.text_mouse == "1" then
self.bar.text:SetShown(self.hover) self.bar.text:SetShown(MouseIsOver(self))
end end
if self.always then return end if self.always then return end
-- Hover comes from OnEnter/OnLeave, the same mouse focus that reveals the if self:GetAlpha() == 0 or MouseIsOver(self) then return end
-- bar, so the fade can't restart under the cursor if ( self.tick or 1) > GetTime() then return else self.tick = GetTime() + .01 end
if self:GetAlpha() == 0 or self.hover or self.fade:IsPlaying() then return end self:SetAlpha(self:GetAlpha() - .05)
if ( self.tick or 1) > GetTime() then return end
self.fade:Play()
end end
local function OnEvent(self) local function OnEvent(self)
@@ -220,7 +210,7 @@ end
end end
if self.always then if self.always then
Reveal(self) self:SetAlpha(1)
self:Show() self:Show()
end end
@@ -230,7 +220,7 @@ end
if mode == "XP" then if mode == "XP" then
self.enabled = true self.enabled = true
Reveal(self) self:SetAlpha(1)
self.bar:SetMinMaxValues(0, UnitXPMax("player")) self.bar:SetMinMaxValues(0, UnitXPMax("player"))
self.bar:SetValue(UnitXP("player")) self.bar:SetValue(UnitXP("player"))
if GetXPExhaustion() then if GetXPExhaustion() then
@@ -256,7 +246,7 @@ end
elseif mode == "PETXP" then elseif mode == "PETXP" then
self.restedbar:Hide() self.restedbar:Hide()
self.enabled = true self.enabled = true
Reveal(self) self:SetAlpha(1)
local currXP, nextXP = GetPetExperience() local currXP, nextXP = GetPetExperience()
self.bar:SetMinMaxValues(min(0, currXP), nextXP) self.bar:SetMinMaxValues(min(0, currXP), nextXP)
@@ -274,7 +264,7 @@ end
local name, standingID, barMin, barMax, barValue = GetRepDisplay(self.factionID) local name, standingID, barMin, barMax, barValue = GetRepDisplay(self.factionID)
if name then if name then
self.enabled = true self.enabled = true
Reveal(self) self:SetAlpha(1)
barMax = barMax - barMin barMax = barMax - barMin
barValue = barValue - barMin barValue = barValue - barMin
@@ -352,7 +342,6 @@ end
local cr, cg, cb, ca = pfUI.api.GetStringColor(b.xp_color) local cr, cg, cb, ca = pfUI.api.GetStringColor(b.xp_color)
b.bar:SetStatusBarColor(cr,cg,cb,ca) b.bar:SetStatusBarColor(cr,cg,cb,ca)
b.bar:SetOrientation(b.mode) b.bar:SetOrientation(b.mode)
b.bar:SetRotatesTexture(b.mode == "VERTICAL")
b.bar.text = b.bar.text or b.bar:CreateFontString() b.bar.text = b.bar.text or b.bar:CreateFontString()
b.bar.text:SetPoint("CENTER", b, "CENTER", 0, b.text_off_y) b.bar.text:SetPoint("CENTER", b, "CENTER", 0, b.text_off_y)
@@ -369,23 +358,14 @@ end
local cr, cg, cb, ca = pfUI.api.GetStringColor(b.rest_color) local cr, cg, cb, ca = pfUI.api.GetStringColor(b.rest_color)
b.restedbar:SetStatusBarColor(cr,cg,cb,ca) b.restedbar:SetStatusBarColor(cr,cg,cb,ca)
b.restedbar:SetOrientation(b.mode) b.restedbar:SetOrientation(b.mode)
b.restedbar:SetRotatesTexture(b.mode == "VERTICAL")
-- auto hide -- auto hide
b:EnableMouse(true) b:EnableMouse(true)
if not b.fade then
b.fade = b:CreateAnimationGroup()
local fade = b.fade:CreateAnimation("Alpha")
fade:SetChange(-1)
fade:SetDuration(.3)
b.fade:SetScript("OnFinished", function() b:SetAlpha(0) end)
end
b:RegisterEvent("FACTION_STANDING_CHANGED") b:RegisterEvent("FACTION_STANDING_CHANGED")
b:RegisterUnitEvent("UNIT_PET", "player") b:RegisterEvent("UNIT_PET")
b:RegisterUnitEvent("UNIT_LEVEL", "player") b:RegisterEvent("UNIT_LEVEL")
b:RegisterUnitEvent("UNIT_PET_EXPERIENCE", "player", "pet") b:RegisterEvent("UNIT_PET_EXPERIENCE")
b:RegisterEvent("PLAYER_ENTERING_WORLD") b:RegisterEvent("PLAYER_ENTERING_WORLD")
b:RegisterEvent("UPDATE_EXHAUSTION") b:RegisterEvent("UPDATE_EXHAUSTION")
b:RegisterEvent("PLAYER_XP_UPDATE") b:RegisterEvent("PLAYER_XP_UPDATE")
+69 -17
View File
@@ -3,6 +3,8 @@ function SlashCmdList.RELOAD(msg, editbox)
ReloadUI() ReloadUI()
end end
if pfUI_disabled then return end
local addonName = ... local addonName = ...
SLASH_PFUI1 = '/pfui' SLASH_PFUI1 = '/pfui'
@@ -21,6 +23,73 @@ pfUI:RegisterEvent("ADDON_LOADED")
-- setup bootvar -- setup bootvar
pfUI.bootup = true pfUI.bootup = true
do
-- ClassicAPI dependency check.
-- pfUI relies pervasively on the modern C_* / SuperWoW / nameplate / focus
-- API surface that ClassicAPI polyfills, so presence is required.
local PFUI_CLASSIC_API_MIN = 11301 -- (X*10000 + Y*100 + Z)
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
local function FormatVersion(packed)
local x = math.floor(packed / 10000)
local y = math.floor(math.mod(packed, 10000) / 100)
local z = math.mod(packed, 100)
return string.format("v%d.%d.%d", x, y, z)
end
if not CLASSIC_API_VERSION or CLASSIC_API_VERSION < PFUI_CLASSIC_API_MIN then
local minVersion = FormatVersion(PFUI_CLASSIC_API_MIN)
pfUI.disabled = true
local detail
if not CLASSIC_API_VERSION then
detail = "The ClassicAPI DLL isn't loaded. The |cff33ffcc!!!ClassicAPI|r addon ships bundled with it -- delete your |cff33ffcc!!!ClassicAPI|r folder and install the latest release from:"
else
detail = "ClassicAPI " .. minVersion .. " or newer is required. Delete your |cff33ffcc!!!ClassicAPI|r folder and reinstall the latest release from:"
end
local function ShowRequiredPopup()
StaticPopupDialogs["PFUI_CLASSICAPI_REQUIRED"] = {
text = "|cff33ffccpf|cffffffffUI|r has been disabled.\n\n" .. detail,
button1 = OKAY,
hasEditBox = 1,
editBoxWidth = 280,
timeout = 0,
whileDead = 1,
hideOnEscape = 1,
preferredIndex = 3,
OnShow = function()
local editBox = getglobal(this:GetName().."EditBox")
if editBox then
editBox:SetText(PFUI_CLASSIC_API_LATEST_URL)
editBox:HighlightText()
editBox:SetFocus()
end
end,
}
StaticPopup_Show("PFUI_CLASSICAPI_REQUIRED")
DEFAULT_CHAT_FRAME:AddMessage(
"|cff33ffccpf|cffffffffUI|r disabled: " .. detail .. " " .. PFUI_CLASSIC_API_LATEST_URL,
1, 0.3, 0.3
)
end
local loginFrame = CreateFrame("Frame")
loginFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
loginFrame:SetScript("OnEvent", function()
loginFrame:UnregisterEvent("PLAYER_ENTERING_WORLD")
ShowRequiredPopup()
end)
elseif CLASSIC_API_VERSION < PFUI_CLASSIC_API_LATEST then
EventUtil.ContinueOnPlayerLogin(function()
C_Timer.After(8, function()
DEFAULT_CHAT_FRAME:AddMessage(
"|cff33ffccpf|rUI: ClassicAPI " .. FormatVersion(PFUI_CLASSIC_API_LATEST) .. " is available — " .. PFUI_CLASSIC_API_LATEST_URL,
1, 0.85, 0.3
)
end)
end)
end
end
pfUI_playerDB = pfUI_playerDB or {} pfUI_playerDB = pfUI_playerDB or {}
pfUI_config = pfUI_config or {} pfUI_config = pfUI_config or {}
pfUI_init = pfUI_init or {} pfUI_init = pfUI_init or {}
@@ -496,20 +565,3 @@ function pfUI.SetupCVars()
end end
UIParentLoadAddOn("Blizzard_CombatText") UIParentLoadAddOn("Blizzard_CombatText")
end end
do -- RunMacroText
local obj = setmetatable({ ["GetText"] = function(self) return self.text end }, {
__index = function(tab,key)
local value = function() return end
rawset(tab,key,value)
return value
end
})
function RunMacroText(text)
obj.text = text
ChatEdit_ParseText(obj, 1)
end
end
_G.PLAYER_BUFF_START_ID = -1
+9 -5
View File
@@ -8,9 +8,13 @@
## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB
## X-Website: https://github.com/brues-code/pfUI ## X-Website: https://github.com/brues-code/pfUI
# ClassicAPI-less fallback. ClassicAPI redirects this read to pfUI_Turtle.toc
# (Turtle clients) or pfUI_ClassicAPI.toc (everything else), so the client only
# ever reaches THIS file when the DLL is missing. Load the notice and nothing
# else.
API_Check.lua API_Check.lua
pfUI.lua
init\env.xml
init\compat.xml
init\api.xml
init\libs.xml
init\skins.xml
init\modules.xml
-23
View File
@@ -1,23 +0,0 @@
## Interface: 11200
## Title: |cff33ffccpf|cffffffffUI
## Author: Shagu - modified by me0wg4ming & brues
## Notes: A complete user interface replacement.
## Notes-ruRU: Полная замена пользовательского интерфейса.
## Version: @project-version@
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle
## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB
## X-Website: https://github.com/brues-code/pfUI
# Selected by ClassicAPI on every non-Turtle client. Turtle clients get
# pfUI_Turtle.toc instead, which trades init\stock.xml for init\turtle.xml.
API_Check.lua
pfUI.lua
init\env.xml
init\stock.xml
init\api.xml
init\libs.xml
init\skins.xml
init\modules.xml
-24
View File
@@ -1,24 +0,0 @@
## Interface: 11200
## Title: |cff33ffccpf|cffffffffUI
## Author: Shagu - modified by me0wg4ming & brues
## Notes: A complete user interface replacement.
## Notes-ruRU: Полная замена пользовательского интерфейса.
## Version: @project-version@
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle
## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB
## X-Website: https://github.com/brues-code/pfUI
# Selected by ClassicAPI on Turtle WoW, where it wins over pfUI_ClassicAPI.toc.
# Same list with init\stock.xml swapped for init\turtle.xml: the modules, skins
# and vendor prices that only mean anything on a Turtle client.
API_Check.lua
pfUI.lua
init\env.xml
init\api.xml
init\libs.xml
init\skins.xml
init\modules.xml
init\turtle.xml
+2 -2
View File
@@ -8,8 +8,8 @@ pfUI:RegisterSkin("Friends", function ()
CreateBackdropShadow(FriendsFrame) CreateBackdropShadow(FriendsFrame)
FriendsFrame.backdrop:SetPoint("TOPLEFT", 8, -10) FriendsFrame.backdrop:SetPoint("TOPLEFT", 8, -10)
FriendsFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 72) FriendsFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 74)
FriendsFrame:SetHitRectInsets(8,32,10,72) FriendsFrame:SetHitRectInsets(8,32,10,74)
EnableMovable("FriendsFrame") EnableMovable("FriendsFrame")
SkinCloseButton(FriendsFrameCloseButton, FriendsFrame.backdrop, -6, -6) SkinCloseButton(FriendsFrameCloseButton, FriendsFrame.backdrop, -6, -6)
+15 -11
View File
@@ -19,20 +19,24 @@ pfUI:RegisterSkin("Game Menu", function ()
pfUI.gui:Show() pfUI.gui:Show()
HideUIPanel(GameMenuFrame) HideUIPanel(GameMenuFrame)
end) end)
SkinButton(pfUIButton)
local point, relativeTo, relativePoint, xOffset, yOffset = GameMenuButtonOptions:GetPoint() local point, relativeTo, relativePoint, xOffset, yOffset = GameMenuButtonOptions:GetPoint()
GameMenuButtonOptions:SetPoint(point, relativeTo, relativePoint, xOffset, yOffset - 22) GameMenuButtonOptions:SetPoint(point, relativeTo, relativePoint, xOffset, yOffset - 22)
-- skin every button on the menu, including ones other addons add later local buttons = {
local function SkinMenuButtons() GameMenuButtonOptions,
for _, child in pairs({GameMenuFrame:GetChildren()}) do GameMenuButtonSoundOptions,
if child:GetFrameType() == "Button" and not child._pfMenuSkinned then GameMenuButtonUIOptions,
SkinButton(child) GameMenuButtonKeybindings,
child._pfMenuSkinned = true GameMenuButtonMacros,
end GameMenuButtonRatings,
end GameMenuButtonLogout,
end GameMenuButtonQuit,
GameMenuButtonContinue,
}
SkinMenuButtons() for _, button in pairs(buttons) do
GameMenuFrame:HookScript("OnShow", SkinMenuButtons) if button then SkinButton(button) end
end
end) end)
-49
View File
@@ -1,49 +0,0 @@
pfUI:RegisterSkin("Options - Interface", function ()
local rawborder, border = GetBorderSize()
local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
local cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase("player")]:GetRGB()
StripTextures(InterfaceOptionsFrame)
CreateBackdrop(InterfaceOptionsFrame, nil, nil, .75)
CreateBackdropShadow(InterfaceOptionsFrame)
local title = GetNoNameObject(InterfaceOptionsFrame, "FontString", "ARTWORK", ADDON_OPTIONS)
title:ClearAllPoints()
title:SetPoint("TOP", InterfaceOptionsFrame, "TOP", 0, -10)
CreateBackdrop(InterfaceOptionsFrameAddOns, nil, true, .75)
CreateBackdrop(InterfaceOptionsFramePanelContainer, nil, true, .75)
SkinScrollbar(InterfaceOptionsFrameAddOnsListScrollBar)
for _, button in ipairs(InterfaceOptionsFrameAddOns.buttons) do
button:GetHighlightTexture():SetTexture(cr, cg, cb, .25)
-- the list update swaps plus/minus textures on the toggle by path
local toggle = _G[button:GetName() .. "Toggle"]
SkinCollapseButton(toggle)
toggle:SetPushedTexture("")
toggle:SetHighlightTexture("")
toggle.SetPushedTexture = function() end
end
-- ClassicAPI's own pages (Options\Panel.lua) number their controls
local i = 1
while _G["ClassicAPIOptionsControl" .. i] do
local control = _G["ClassicAPIOptionsControl" .. i]
local ctype = control:GetFrameType()
if ctype == "CheckButton" then
SkinCheckbox(control)
elseif ctype == "Slider" then
SkinSlider(control)
else
SkinDropDown(control, nil, nil, nil, true)
end
i = i + 1
end
SkinButton(InterfaceOptionsFrameDefaults)
SkinButton(InterfaceOptionsFrameCancel)
SkinButton(InterfaceOptionsFrameOkay)
InterfaceOptionsFrameOkay:ClearAllPoints()
InterfaceOptionsFrameOkay:SetPoint("RIGHT", InterfaceOptionsFrameCancel, "LEFT", -2*bpad, 0)
end)
+2 -2
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@@ -28,12 +28,12 @@ pfUI:RegisterSkin("Petition", function ()
local texture = "StationeryTest" local texture = "StationeryTest"
if date("%m%d") == "0223" then texture = "Stationery_Val" end if date("%m%d") == "0223" then texture = "Stationery_Val" end
local tex_Left = PetitionFrame:CreateTexture(nil, "BACKGROUND") local tex_Left = PetitionFrame:CreateTexture("BACKGROUND")
tex_Left:SetTexture("Interface\\Stationery\\"..texture.."1") tex_Left:SetTexture("Interface\\Stationery\\"..texture.."1")
tex_Left:SetPoint("TOPLEFT", 23, -81) tex_Left:SetPoint("TOPLEFT", 23, -81)
tex_Left:SetWidth(tex_Left:GetWidth() + 10) tex_Left:SetWidth(tex_Left:GetWidth() + 10)
tex_Left:SetHeight(330) tex_Left:SetHeight(330)
local tex_Right = PetitionFrame:CreateTexture(nil, "BACKGROUND") local tex_Right = PetitionFrame:CreateTexture("BACKGROUND")
tex_Right:SetTexture("Interface\\Stationery\\"..texture.."2") tex_Right:SetTexture("Interface\\Stationery\\"..texture.."2")
tex_Right:SetPoint("LEFT", tex_Left, "RIGHT", 0, 0) tex_Right:SetPoint("LEFT", tex_Left, "RIGHT", 0, 0)
tex_Right:SetWidth(tex_Right:GetWidth() + 10) tex_Right:SetWidth(tex_Right:GetWidth() + 10)
+9 -9
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@@ -2,19 +2,19 @@ pfUI:RegisterSkin("Quest Log", function ()
local rawborder, border = GetBorderSize() local rawborder, border = GetBorderSize()
local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
_G.QUESTS_DISPLAYED = 22 _G.QUESTS_DISPLAYED = 23
_G.MAX_WATCHABLE_QUESTS = 20 -- TODO _G.MAX_WATCHABLE_QUESTS = 20 -- TODO
do -- quest log frame do -- quest log frame
QuestLogQuestCount:ClearAllPoints() QuestLogQuestCount:ClearAllPoints()
QuestLogQuestCount:SetPoint("TOPRIGHT", -10, -30) QuestLogQuestCount:SetPoint("TOPRIGHT", -10, -30)
-- let the panel manager anchor this doublewide panel at 10, -114 hooksecurefunc("QuestLog_OnShow", function()
UIPanelWindows["QuestLogFrame"].xoffset = 10 QuestLogFrame:ClearAllPoints()
UIPanelWindows["QuestLogFrame"].yoffset = -10 QuestLogFrame:SetPoint("TOPLEFT", 10, -104)
end)
-- match the 430px height and top edge of the other skinned panels QuestLogFrame:SetSize(676, 440)
QuestLogFrame:SetSize(676, 430)
QuestLogFrame:DisableDrawLayer("BACKGROUND") QuestLogFrame:DisableDrawLayer("BACKGROUND")
StripTextures(QuestLogFrame, true) StripTextures(QuestLogFrame, true)
@@ -144,7 +144,7 @@ pfUI:RegisterSkin("Quest Log", function ()
end end
QuestLogListScrollFrame:SetPoint("TOPLEFT", 10, -54) QuestLogListScrollFrame:SetPoint("TOPLEFT", 10, -54)
QuestLogListScrollFrame:SetHeight(340) QuestLogListScrollFrame:SetHeight(350)
hooksecurefunc("QuestLog_Update", function() hooksecurefunc("QuestLog_Update", function()
local numEntries = GetNumQuestLogEntries() local numEntries = GetNumQuestLogEntries()
@@ -181,8 +181,8 @@ pfUI:RegisterSkin("Quest Log", function ()
QuestLogDetailScrollFrame:ClearAllPoints() QuestLogDetailScrollFrame:ClearAllPoints()
QuestLogDetailScrollFrame:SetPoint("TOPLEFT", QuestLogListScrollFrame, "TOPRIGHT", 35, 0) QuestLogDetailScrollFrame:SetPoint("TOPLEFT", QuestLogListScrollFrame, "TOPRIGHT", 35, 0)
QuestLogDetailScrollFrame:SetHeight(366) QuestLogDetailScrollFrame:SetHeight(376)
QuestLogDetailScrollChildFrame:SetHeight(366) QuestLogDetailScrollChildFrame:SetHeight(376)
local bg = QuestLogDetailScrollFrame:CreateTexture(nil, "BACKGROUND") local bg = QuestLogDetailScrollFrame:CreateTexture(nil, "BACKGROUND")
bg:SetAllPoints() bg:SetAllPoints()
+2 -2
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@@ -6,9 +6,9 @@ pfUI:RegisterSkin("Spellbook", function ()
CreateBackdrop(SpellBookFrame, nil, nil, .75) CreateBackdrop(SpellBookFrame, nil, nil, .75)
CreateBackdropShadow(SpellBookFrame) CreateBackdropShadow(SpellBookFrame)
SpellBookFrame.backdrop:SetPoint("TOPLEFT", 10, -10) SpellBookFrame.backdrop:SetPoint("TOPLEFT", 12, -12)
SpellBookFrame.backdrop:SetPoint("BOTTOMRIGHT", -30, 72) SpellBookFrame.backdrop:SetPoint("BOTTOMRIGHT", -30, 72)
SpellBookFrame:SetHitRectInsets(10,30,10,72) SpellBookFrame:SetHitRectInsets(12,30,12,72)
EnableMovable(SpellBookFrame) EnableMovable(SpellBookFrame)
SpellBookTitleText:ClearAllPoints() SpellBookTitleText:ClearAllPoints()
+9 -17
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@@ -22,27 +22,19 @@ pfUI:RegisterSkin("Pet Stable Master", function ()
PetStablePetInfo:ClearAllPoints() PetStablePetInfo:ClearAllPoints()
PetStablePetInfo:SetPoint("TOPLEFT", PetStableModel, "TOPLEFT", 10, 0) PetStablePetInfo:SetPoint("TOPLEFT", PetStableModel, "TOPLEFT", 10, 0)
-- Servers differ in stable size (Turtle WoW has 4 slots), so collect local buttons = {"PetStableCurrentPet", "PetStableStabledPet1", "PetStableStabledPet2"}
-- every PetStableStabledPetN the client created. for _,v in pairs(buttons) do
local buttons = { PetStableCurrentPet } local button = _G[v]
local i = 1
while _G["PetStableStabledPet"..i] do
table.insert(buttons, _G["PetStableStabledPet"..i])
i = i + 1
end
for _, button in pairs(buttons) do
StripTextures(button) StripTextures(button)
SkinButton(button, nil, nil, nil, _G[button:GetName().."IconTexture"]) SkinButton(button, nil, nil, nil, _G[button:GetName().."IconTexture"])
local b = button button.Enable = function()
b.Enable = function() button:SetBackdropColor()
b:SetBackdropColor() button.locked = false
b.locked = false
end end
b.Disable = function() button.Disable = function()
b:SetBackdropColor(1, .1, .1, .3) button:SetBackdropColor(1, .1, .1, .3)
b.locked = true button.locked = true
end end
end end