pfUI:RegisterModule("focus", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end pfUI.uf.focus = pfUI.uf:CreateUnitFrame("Focus", nil, C.unitframes.focus) pfUI.uf.focus:UpdateFrameSize() pfUI.uf.focus:SetPoint("BOTTOMLEFT", UIParent, "BOTTOM", 220, 220) UpdateMovable(pfUI.uf.focus) pfUI.uf.focus:Hide() pfUI.uf.focustarget = pfUI.uf:CreateUnitFrame("FocusTarget", nil, C.unitframes.focustarget) pfUI.uf.focustarget:UpdateFrameSize() pfUI.uf.focustarget:SetPoint("BOTTOMLEFT", pfUI.uf.focus, "TOP", 0, 10) UpdateMovable(pfUI.uf.focustarget) pfUI.uf.focustarget:Hide() -- PLAYER_FOCUS_CHANGED drives immediate refresh on focus assign / clear. -- Between events, ClassicAPI fires UNIT_* (health/mana/aura/...) with -- arg1 == "focus" and arg1 == "focustarget", so both frames update -- event-driven like target and need no polling tick. local refresher = CreateFrame("Frame") refresher:RegisterEvent("PLAYER_FOCUS_CHANGED") refresher:SetScript("OnEvent", function() pfUI.uf.focus.instantRefresh = true pfUI.uf:RefreshUnit(pfUI.uf.focus, "all") pfUI.uf.focustarget.instantRefresh = true pfUI.uf:RefreshUnit(pfUI.uf.focustarget, "all") end) end) -- /focus and /clearfocus live in ClassicAPI's SlashCommandsRegistry now. -- /focusname is pfUI-specific because the engine has no name→GUID -- lookup for off-screen units — we resolve via a short target-swap. pfUI.api.RegisterSlashCommand("PFFOCUSNAME", { '/focusname', '/pffocusname' }, function(msg) if msg == "" then return end local prevGUID = UnitGUID("target") local prevPlayer = UnitIsUnit("target", "player") -- Suppress async "Unknown unit" errors fired by TargetByName misses. UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE") -- Try exact match first, then prefix match via /target. TargetByName(msg, true) if not UnitExists("target") then SlashCmdList.TARGET(msg) end if UnitExists("target") then FocusUnit("target") end RunNextFrame(function() UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE") end) if prevGUID and prevGUID ~= "0x0000000000000000" then TargetUnit(prevGUID) elseif prevPlayer then TargetUnit("player") else ClearTarget() end end, true) pfUI.api.RegisterSlashCommand("PFCASTFOCUS", { '/castfocus', '/pfcastfocus' }, function(msg) local focusGUID = UnitGUID("focus") if not focusGUID or focusGUID == "0x0000000000000000" then UIErrorsFrame:AddMessage(SPELL_FAILED_BAD_TARGETS, 1, 0, 0) return end local func = pfUI.api.TryMemoizedFuncLoadstringForSpellCasts(msg) -- GUID-based cast (Nampower) - no target toggle needed if not func then CastSpellByName(msg, focusGUID) return end -- Lua-function cast: short target swap via GUID local prevGUID = UnitGUID("target") local prevPlayer = UnitIsUnit("target", "player") TargetUnit(focusGUID) if UnitGUID("target") ~= focusGUID then if prevGUID and prevGUID ~= "0x0000000000000000" then TargetUnit(prevGUID) elseif prevPlayer then TargetUnit("player") else TargetLastTarget() end UIErrorsFrame:AddMessage(SPELL_FAILED_BAD_TARGETS, 1, 0, 0) return end func() if prevGUID and prevGUID ~= "0x0000000000000000" then TargetUnit(prevGUID) elseif prevPlayer then TargetUnit("player") else TargetLastTarget() end end, true) pfUI.api.RegisterSlashCommand("PFSWAPFOCUS", { '/swapfocus', '/pfswapfocus' }, function(msg) local targetGUID = UnitGUID("target") local oldFocusGUID = UnitGUID("focus") if targetGUID and targetGUID ~= "0x0000000000000000" then FocusUnit("target") if oldFocusGUID and oldFocusGUID ~= "0x0000000000000000" then TargetUnit(oldFocusGUID) end end end, true)