pfUI:RegisterModule("itemclick", function () -- small module that tries to decide if an item should be used or dropped into -- the auctionhouse search or trade window -- helper functions local IsTrading = function() return TradeFrame:IsShown() end local IsAuctionBrowsing = function() return AuctionFrame and AuctionFrame:IsShown() and AuctionFrameBrowse and AuctionFrameBrowse:IsShown() end local IsAuctionSelling = function() return AuctionFrame and AuctionFrame:IsShown() and AuctionFrameAuctions and AuctionFrameAuctions:IsShown() end -- overwrite use/trade logic unless shift is pressed local pfHookUseContainerItem = _G.UseContainerItem function _G.UseContainerItem(bag, slot) if IsTrading() and not IsShiftKeyDown() then -- move item to trade window PickupContainerItem(bag, slot) local slot = TradeFrame_GetAvailableSlot() if slot then ClickTradeButton(slot) end if CursorHasItem() then ClearCursor() end elseif IsAuctionBrowsing() and not IsShiftKeyDown() then -- search item in auction house local name = C_Item.GetItemName(ItemLocation:CreateFromBagAndSlot(bag, slot)) BrowseName:SetText(name) AuctionFrameBrowse_Search() elseif IsAuctionSelling() and not IsShiftKeyDown() then -- sell item to auction house PickupContainerItem(bag, slot) AuctionsItemButton:Click() if CursorHasItem() then ClearCursor() end else -- default action pfHookUseContainerItem(bag, slot) end end -- detect bag button tooltips local showHelperNextTooltip = false local pfHookSetBagItem = GameTooltip.SetBagItem function GameTooltip.SetBagItem(self, container, slot) showHelperNextTooltip = IsTrading() or IsAuctionBrowsing() or IsAuctionSelling() return pfHookSetBagItem(self, container, slot) end -- add helper text to tooltips local tooltip = CreateFrame("Frame", "pfItemClickHelpMessage", GameTooltip) tooltip:SetScript("OnShow", function() if showHelperNextTooltip then GameTooltip:AddLine(T["Hold [Shift] to use item."], 0.50, 0.75, 1.00) GameTooltip:Show() showHelperNextTooltip = false end end) end)