pfUI.api = { } pfUI.api._G = getfenv(0) local _G = getfenv(0) -- [ strsplit ] -- Splits a string using a delimiter. -- 'delimiter' [string] characters that will be interpreted as delimiter -- characters (bytes) in the string. -- 'subject' [string] String to split. -- return: [list] a list of strings. function pfUI.api.strsplit(delimiter, subject) local delimiter, fields = delimiter or ":", {} local pattern = string.format("([^%s]+)", delimiter) string.gsub(subject, pattern, function(c) fields[table.getn(fields)+1] = c end) return unpack(fields) end -- [ strvertical ] -- Creates vertical text using linebreaks. Multibyte char friendly. -- 'str' [string] String to columnize. -- return: [string] the string tranformed to a column. function pfUI.api.strvertical(str) local _, len = string.gsub(str,"[^\128-\193]", "") if (len == string.len(str)) then return string.gsub(str, "(.)", "%1\n") else return string.gsub(str,"([%z\1-\127\194-\244][\128-\191]*)", "%1\n") end end -- [ round ] -- Rounds a float number into specified places after comma. -- 'input' [float] the number that should be rounded. -- 'places' [int] amount of places after the comma. -- returns: [float] rounded number. function pfUI.api.round(input, places) if not places then places = 0 end if type(input) == "number" and type(places) == "number" then local pow = 1 for i = 1, places do pow = pow * 10 end return floor(input * pow + 0.5) / pow end end -- [ GetItemLinkByName ] -- Returns an itemLink for the given itemname -- 'name' [string] name of the item -- returns: [string] entire itemLink for the given item function pfUI.api.GetItemLinkByName(name) for itemID = 1, 25818 do local itemName, hyperLink, itemQuality = GetItemInfo(itemID) if (itemName and itemName == name) then local _, _, _, hex = GetItemQualityColor(tonumber(itemQuality)) return hex.. "|H"..hyperLink.."|h["..itemName.."]|h|r" end end end -- [ hooksecurefunc ] -- Hooks a global function and injects custom code -- 'name' [string] name of the function that shold be hooked -- 'func' [function] function containing the custom code -- 'append' [bool] optional variable, used to append custom -- code instead of prepending it function pfUI.api.hooksecurefunc(name, func, append) if not _G[name] then return end pfUI.hooks[tostring(func)] = {} pfUI.hooks[tostring(func)]["old"] = _G[name] pfUI.hooks[tostring(func)]["new"] = func if append then pfUI.hooks[tostring(func)]["function"] = function(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) pfUI.hooks[tostring(func)]["old"](a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) pfUI.hooks[tostring(func)]["new"](a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) end else pfUI.hooks[tostring(func)]["function"] = function(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) pfUI.hooks[tostring(func)]["new"](a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) pfUI.hooks[tostring(func)]["old"](a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) end end _G[name] = pfUI.hooks[tostring(func)]["function"] end -- [ Create Gold String ] -- Transforms a amount of copper into a fully fledged gold string -- 'money' [int] the amount of coppy (GetMoney()) -- return: [string] a colorized string which is split into -- gold,silver and copper values. function pfUI.api.CreateGoldString(money) local gold = floor(money/ 100 / 100) local silver = floor(mod((money/100),100)) local copper = floor(mod(money,100)) local string = "" if gold > 0 then string = string .. "|cffffffff" .. gold .. "|cffffd700g" end if silver > 0 then string = string .. "|cffffffff " .. silver .. "|cffc7c7cfs" end string = string .. "|cffffffff " .. copper .. "|cffeda55fc" return string end -- [ Enable Movable ] -- Set all necessary functions to make a already existing frame movable. -- 'name' [string] Name of the Frame that should be movable -- 'addon' [string] Addon that must be loaded before being able to access the frame -- 'blacklist' [table] A list of frames that should be deactivated for mouse usage function pfUI.api.EnableMovable(name, addon, blacklist) if addon then local scan = CreateFrame("Frame") scan:RegisterEvent("ADDON_LOADED") scan:SetScript("OnEvent", function() if arg1 == addon then local frame = _G[name] if blacklist then for _, disable in pairs(blacklist) do _G[disable]:EnableMouse(false) end end frame:SetMovable(true) frame:EnableMouse(true) frame:SetScript("OnMouseDown",function() this:StartMoving() end) frame:SetScript("OnMouseUp",function() this:StopMovingOrSizing() end) this:UnregisterAllEvents() end end) else if blacklist then for _, disable in pairs(blacklist) do _G[disable]:EnableMouse(false) end end local frame = _G[name] frame:SetMovable(true) frame:EnableMouse(true) frame:SetScript("OnMouseDown",function() this:StartMoving() end) frame:SetScript("OnMouseUp",function() this:StopMovingOrSizing() end) end end -- [ Copy Table ] -- By default a table assignment only will be a reference instead of a copy. -- This is used to create a replicate of the actual table. -- 'src' [table] the table that should be copied. -- return: [table] the replicated table. function pfUI.api.CopyTable(src) local lookup_table = {} local function _copy(src) if type(src) ~= "table" then return src elseif lookup_table[src] then return lookup_table[src] end local new_table = {} lookup_table[src] = new_table for index, value in pairs(src) do new_table[_copy(index)] = _copy(value) end return setmetatable(new_table, getmetatable(src)) end return _copy(src) end -- [ Update Movable ] -- Loads and update the configured position of the specified frame. -- It also creates an entry in the movables table. -- 'frame' [frame] the frame that should be updated. function pfUI.api.UpdateMovable(frame) local name = frame:GetName() if pfUI_config.global.offscreen == "0" then frame:SetClampedToScreen(true) end if not pfUI.movables[name] then pfUI.movables[name] = true table.insert(pfUI.movables, name) end if pfUI_config["position"][frame:GetName()] then if pfUI_config["position"][frame:GetName()]["scale"] then frame:SetScale(pfUI_config["position"][frame:GetName()].scale) end if pfUI_config["position"][frame:GetName()]["xpos"] then frame:ClearAllPoints() frame:SetPoint("TOPLEFT", pfUI_config["position"][frame:GetName()].xpos, pfUI_config["position"][frame:GetName()].ypos) end end end -- [ SetAutoPoint ] -- Automatically places the frame according to screen position of the parent. -- 'frame' [frame] the frame that should be moved. -- 'parent' [frame] the frame's anchor point -- 'spacing' [number] the padding that should be used between the -- frame and its parent frame function pfUI.api.SetAutoPoint(frame, parent, spacing) --[[ a b max +-----------------+ | 1 | 2 | 3 | |-----+-----+-----| c | 4 | 5 | 6 | |-----+-----+-----| d | 7 | 8 | 9 | +-----------------+ 0 ]]-- local a = GetScreenWidth() / 3 local b = GetScreenWidth() / 3 * 2 local c = GetScreenHeight() / 3 * 2 local d = GetScreenHeight() / 3 local x, y = parent:GetCenter() local off = spacing or 0 frame:ClearAllPoints() if x < a and y > c then -- TOPLEFT frame:SetPoint("TOPLEFT", parent, "BOTTOMLEFT", 0, -off) elseif x > a and x < b and y > c then -- TOP frame:SetPoint("TOP", parent, "BOTTOM", 0, -off) elseif x > b and y > c then -- TOPRIGHT frame:SetPoint("TOPRIGHT", parent, "BOTTOMRIGHT", 0, -off) elseif x < a and y > d and y < c then -- LEFT frame:SetPoint("LEFT", parent, "RIGHT", off, 0) elseif x > a and x < b and y > d and y < c then -- CENTER frame:SetPoint("BOTTOM", parent, "TOP", 0, off) elseif x > b and y > d and y < c then -- RIGHT frame:SetPoint("RIGHT", parent, "LEFT", -off, 0) elseif x < a and y < d then -- BOTTOMLEFT frame:SetPoint("BOTTOMLEFT", parent, "TOPLEFT", 0, off) elseif x > a and x < b and y < d then -- BOTTOM frame:SetPoint("BOTTOM", parent, "TOP", 0, off) elseif x > b and y < d then -- BOTTOMRIGHT frame:SetPoint("BOTTOMRIGHT", parent, "TOPRIGHT", 0, off) end end -- [ Create Backdrop ] -- Creates a pfUI compatible frame as backdrop element -- 'f' [frame] the frame which should get a backdrop. -- 'inset' [int] backdrop inset, defaults to border size. -- 'legacy' [bool] use legacy backdrop instead of creating frames. -- 'transp' [bool] force default transparency of 0.8. function pfUI.api.CreateBackdrop(f, inset, legacy, transp) -- use default inset if nothing is given local border = inset if not border then border = tonumber(pfUI_config.appearance.border.default) end -- bg and edge colors if not pfUI.cache.br then local br, bg, bb, ba = pfUI.api.strsplit(",", pfUI_config.appearance.border.background) local er, eg, eb, ea = pfUI.api.strsplit(",", pfUI_config.appearance.border.color) pfUI.cache.br, pfUI.cache.bg, pfUI.cache.bb, pfUI.cache.ba = br, bg, bb, ba pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea = er, eg, eb, ea end local br, bg, bb, ba = pfUI.cache.br, pfUI.cache.bg, pfUI.cache.bb, pfUI.cache.ba local er, eg, eb, ea = pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea if transp then ba = transp end -- use legacy backdrop handling if legacy then f:SetBackdrop(pfUI.backdrop) f:SetBackdropColor(br, bg, bb, ba) f:SetBackdropBorderColor(er, eg, eb , ea) return end -- increase clickable area if available if f.SetHitRectInsets then f:SetHitRectInsets(-border,-border,-border,-border) end -- use new backdrop behaviour if not f.backdrop then f:SetBackdrop(nil) local border = tonumber(border) - 1 local backdrop = pfUI.backdrop if border < 1 then backdrop = pfUI.backdrop_small end local b = CreateFrame("Frame", nil, f) b:SetPoint("TOPLEFT", f, "TOPLEFT", -border, border) b:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", border, -border) local level = f:GetFrameLevel() if level < 1 then --f:SetFrameLevel(level + 1) b:SetFrameLevel(level) else b:SetFrameLevel(level - 1) end f.backdrop = b b:SetBackdrop(backdrop) end local b = f.backdrop b:SetBackdropColor(br, bg, bb, ba) b:SetBackdropBorderColor(er, eg, eb , ea) end -- [ Skin Button ] -- Applies pfUI skin to buttons: -- 'button' [frame/string] the button that should be skinned. -- 'cr' [int] mouseover color (red), defaults to classcolor. -- 'cg' [int] mouseover color (green), defaults to classcolor. -- 'cb' [int] mouseover color (blue), defaults to classcolor. function pfUI.api.SkinButton(button, cr, cg, cb) local b = getglobal(button) if not b then b = button end if not cr or not cg or not cb then _, class = UnitClass("player") local color = RAID_CLASS_COLORS[class] cr, cg, cb = color.r , color.g, color.b end pfUI.api.CreateBackdrop(b, nil, true) b:SetNormalTexture(nil) b:SetHighlightTexture(nil) b:SetPushedTexture(nil) b:SetDisabledTexture(nil) local funce = b:GetScript("OnEnter") local funcl = b:GetScript("OnLeave") b:SetScript("OnEnter", function() if funce then funce() end pfUI.api.CreateBackdrop(b, nil, true) b:SetBackdropBorderColor(cr,cg,cb,1) end) b:SetScript("OnLeave", function() if funcl then funcl() end pfUI.api.CreateBackdrop(b, nil, true) end) b:SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE") end -- [ Question Dialog ] -- Creates a pfUI user dialog popup: -- 'text' [string] text that will be displayed. -- 'yes' [function] function that is triggered on 'Okay' button. -- 'no' [function] function that is triggered on 'Cancel' button. -- 'editbox' [bool] if set, a inputfield will be shown. it can be. -- accessed with "GetParent().input". function pfUI.api.CreateQuestionDialog(text, yes, no, editbox) -- do not allow multiple instances of question dialogs if pfQuestionDialog and pfQuestionDialog:IsShown() then pfQuestionDialog:Hide() pfQuestionDialog = nil return end local yes, no = yes, no local yescap, nocap = "Yes", "No" if yes and type(yes) == "table" then yescap = yes[1] yes = yes[2] end if no and type(no) == "table" then nocap = no[1] no = no[2] end if not text then text = "Are you sure?" end local border = tonumber(pfUI_config.appearance.border.default) local padding = 15 -- frame local question = CreateFrame("Frame", "pfQuestionDialog", UIParent) question:ClearAllPoints() question:SetPoint("CENTER", 0, 0) question:SetFrameStrata("TOOLTIP") question:SetMovable(true) question:EnableMouse(true) question:SetScript("OnMouseDown",function() this:StartMoving() end) question:SetScript("OnMouseUp",function() this:StopMovingOrSizing() end) pfUI.api.CreateBackdrop(question, nil, nil, .85) -- text question.text = question:CreateFontString("Status", "LOW", "GameFontNormal") question.text:SetFontObject(GameFontWhite) question.text:SetPoint("TOPLEFT", question, "TOPLEFT", padding, -padding) question.text:SetPoint("TOPRIGHT", question, "TOPRIGHT", -padding, -padding) question.text:SetText(text) -- editbox if editbox then question.input = CreateFrame("EditBox", "pfQuestionDialogEdit", question) pfUI.api.CreateBackdrop(question.input) question.input:SetTextColor(.2,1,.8,1) question.input:SetJustifyH("CENTER") question.input:SetAutoFocus(false) question.input:SetPoint("TOPLEFT", question.text, "BOTTOMLEFT", border, -padding) question.input:SetPoint("TOPRIGHT", question.text, "BOTTOMRIGHT", -border, -padding) question.input:SetHeight(20) question.input:SetFontObject(GameFontNormal) question.input:SetScript("OnEscapePressed", function() this:ClearFocus() end) end -- buttons question.yes = CreateFrame("Button", "pfQuestionDialogYes", question, "UIPanelButtonTemplate") pfUI.api.SkinButton(question.yes) question.yes:SetWidth(100) question.yes:SetHeight(22) question.yes:SetText(yescap) question.yes:SetScript("OnClick", function() if yes then yes() end this:GetParent():Hide() end) if question.input then question.yes:SetPoint("TOPRIGHT", question.input, "BOTTOM", -3*border, -padding) else question.yes:SetPoint("TOPRIGHT", question.text, "BOTTOM", -3*border, -padding) end question.no = CreateFrame("Button", "pfQuestionDialogNo", question, "UIPanelButtonTemplate") pfUI.api.SkinButton(question.no) question.no:SetWidth(100) question.no:SetHeight(22) question.no:SetText(nocap) question.no:SetScript("OnClick", function() if no then no() end this:GetParent():Hide() end) if question.input then question.no:SetPoint("TOPLEFT", question.input, "BOTTOM", 3*border, -padding) else question.no:SetPoint("TOPLEFT", question.text, "BOTTOM", 3*border, -padding) end question.close = CreateFrame("Button", "pfQuestionDialogClose", question) question.close:SetPoint("TOPRIGHT", -border, -border) pfUI.api.CreateBackdrop(question.close) question.close:SetHeight(10) question.close:SetWidth(10) question.close.texture = question.close:CreateTexture("pfQuestionDialogCloseTex") question.close.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\close") question.close.texture:ClearAllPoints() question.close.texture:SetAllPoints(question.close) question.close.texture:SetVertexColor(1,.25,.25,1) question.close:SetScript("OnEnter", function () this.backdrop:SetBackdropBorderColor(1,.25,.25,1) end) question.close:SetScript("OnLeave", function () pfUI.api.CreateBackdrop(this) end) question.close:SetScript("OnClick", function() this:GetParent():Hide() end) -- resize window local textspace = question.text:GetHeight() + padding local inputspace = 0 if question.input then inputspace = question.input:GetHeight() + padding end local buttonspace = question.no:GetHeight() + padding question:SetHeight(textspace + inputspace + buttonspace + padding) local width = 200 if question.text:GetStringWidth() > 200 then width = question.text:GetStringWidth() end question:SetWidth( width + 2*padding) end -- [ Bar Layout Options ] -- -- 'barsize' size of bar in number of buttons -- returns: array of options as strings for pfUI.gui.bar function pfUI.api.BarLayoutOptions(barsize) assert(barsize > 0 and barsize <= NUM_ACTIONBAR_BUTTONS,"BarLayoutOptions: barsize "..tostring(barsize).." is invalid") local options = {} for i,layout in ipairs(pfGridmath[barsize]) do options[i] = string.format("%d x %d",layout[1],layout[2]) end return options end -- [ Bar Layout Formfactor ] -- -- 'option' string option as used in pfUI_config.bars[bar].option -- returns: integer formfactor local formfactors = {} -- we'll use memoization so we only compute once, then lookup. setmetatable(formfactors, {__mode = "v"}) -- weak table so values not referenced are collected on next gc function pfUI.api.BarLayoutFormfactor(option) if formfactors[option] then return formfactors[option] else for barsize,_ in ipairs(pfGridmath) do local options = pfUI.api.BarLayoutOptions(barsize) for i,opt in ipairs(options) do if opt == option then formfactors[option] = i return formfactors[option] end end end end end -- [ Bar Layout Size ] -- -- 'bar' frame reference, -- 'barsize' integer number of buttons, -- 'formfactor' string formfactor in cols x rows function pfUI.api.BarLayoutSize(bar,barsize,formfactor,iconsize,bordersize) assert(barsize > 0 and barsize <= NUM_ACTIONBAR_BUTTONS,"BarLayoutSize: barsize "..tostring(barsize).." is invalid") local formfactor = pfUI.api.BarLayoutFormfactor(formfactor) local cols, rows = unpack(pfGridmath[barsize][formfactor]) local width = (iconsize + bordersize*3) * cols - bordersize local height = (iconsize + bordersize*3) * rows - bordersize bar._size = {width,height} return bar._size end -- [ Bar Button Anchor ] -- -- 'button' frame reference -- 'basename' name of button frame without index -- 'buttonindex' index number of button on bar -- 'formfactor' string formfactor in cols x rows function pfUI.api.BarButtonAnchor(button,basename,buttonindex,barsize,formfactor,iconsize,bordersize) assert(barsize > 0 and barsize <= NUM_ACTIONBAR_BUTTONS,"BarButtonAnchor: barsize "..tostring(barsize).." is invalid") local formfactor = pfUI.api.BarLayoutFormfactor(formfactor) local parent = button:GetParent() local cols, rows = unpack(pfGridmath[barsize][formfactor]) if buttonindex == 1 then button._anchor = {"TOPLEFT", parent, "TOPLEFT", bordersize, -bordersize} else local col = buttonindex-((math.ceil(buttonindex/cols)-1)*cols) button._anchor = col==1 and {"TOP",getglobal(basename..(buttonindex-cols)),"BOTTOM",0,-(bordersize*3)} or {"LEFT",getglobal(basename..(buttonindex-1)),"RIGHT",(bordersize*3),0} end return button._anchor end -- [ Create Autohide ] -- -- 'frame' the frame that should be hidden function pfUI.api.CreateAutohide(frame) if not frame then return end frame.hover = CreateFrame("Frame", frame:GetName() .. "Autohide", frame) frame.hover:SetParent(frame) frame.hover:SetAllPoints(frame) frame.hover.parent = frame frame.hover:RegisterEvent("PLAYER_LEAVING_WORLD") frame.hover:SetScript("OnEvent", function() this:Hide() end) frame.hover:SetScript("OnUpdate", function() if MouseIsOver(this, 10, -10, -10, 10) then this.activeTo = GetTime() + tonumber(pfUI_config.bars.hide_time) this.parent:SetAlpha(1) elseif this.activeTo then if this.activeTo < GetTime() and this.parent:GetAlpha() > 0 then this.parent:SetAlpha(this.parent:GetAlpha() - 0.1) end else this.activeTo = GetTime() + tonumber(pfUI_config.bars.hide_time) end end) end