pfUI:RegisterModule("autovendor", function () pfUI.autovendor = CreateFrame("Frame", "pfMoneyUpdate", nil) pfUI.autovendor.RepairAllItems = function() local cost, possible = GetRepairAllCost() if cost > 0 and possible then DEFAULT_CHAT_FRAME:AddMessage("Your items have been repaired for " .. CreateGoldString(cost)) RepairAllItems() end end pfUI.autovendor.SellAllGrey = function() local price = 0 local count = 0 for bag = 0, 4, 1 do for slot = 1, GetContainerNumSlots(bag), 1 do local name = GetContainerItemLink(bag,slot) if name and string.find(name,"ff9d9d9d") then -- get value local _, icount = GetContainerItemInfo(bag, slot) local _, _, id = string.find(GetContainerItemLink(bag, slot), "item:(%d+):%d+:%d+:%d+") if pfSellData[tonumber(id)] then local _, _, sell, buy = strfind(pfSellData[tonumber(id)], "(.*),(.*)") price = price + ( sell * ( icount or 1 ) ) count = count + 1 end UseContainerItem(bag,slot) end end end if count > 0 then DEFAULT_CHAT_FRAME:AddMessage("Your vendor trash has been sold and you earned " .. CreateGoldString(price)) end end pfUI.autovendor:RegisterEvent("MERCHANT_SHOW") pfUI.autovendor:SetScript("OnEvent", function() if event == "MERCHANT_SHOW" then if C["global"]["autorepair"] == "1" then pfUI.autovendor:RepairAllItems() end if C["global"]["autosell"] == "1" then pfUI.autovendor:SellAllGrey() end MerchantRepairText:SetText("") if MerchantRepairItemButton:IsShown() then pfUI.autovendor.button:ClearAllPoints() pfUI.autovendor.button:SetPoint("RIGHT", MerchantRepairItemButton, "LEFT", -2, 0) else pfUI.autovendor.button:ClearAllPoints() pfUI.autovendor.button:SetPoint("BOTTOMRIGHT", MerchantFrame, "BOTTOMLEFT", 172, 91) end end end) -- show button pfUI.autovendor.button = CreateFrame("Button", "pfMerchantpfUI.autovendor.buttonButton", MerchantFrame) pfUI.autovendor.button:SetWidth(36) pfUI.autovendor.button:SetHeight(36) pfUI.autovendor.button.icon = pfUI.autovendor.button:CreateTexture("BORDER") pfUI.autovendor.button.icon:SetAllPoints(pfUI.autovendor.button) pfUI.autovendor.button.icon:SetTexture("Interface\\Icons\\Spell_Shadow_SacrificialShield") pfUI.autovendor.button.icon:SetVertexColor(1,.8,.4) pfUI.autovendor.button:SetNormalTexture("") pfUI.autovendor.button:SetPushedTexture("Interface\\Buttons\\UI-Quickslot-Depress") pfUI.autovendor.button:SetHighlightTexture("Interface\\Buttons\\ButtonHilight-Square") pfUI.autovendor.button:SetScript("OnEnter", function() GameTooltip:SetOwner(this, "ANCHOR_RIGHT"); GameTooltip:SetText("Sell Grey Items"); GameTooltip:Show(); end) pfUI.autovendor.button:SetScript("OnLeave", function() GameTooltip:Hide(); end) pfUI.autovendor.button:SetScript("OnClick", function() pfUI.autovendor:SellAllGrey() end) if not pfMerchantFrame_Update then local pfMerchantFrame_Update = MerchantFrame_Update function _G.MerchantFrame_Update() if MerchantFrame.selectedTab == 1 then pfUI.autovendor.button:Show() else pfUI.autovendor.button:Hide() end pfMerchantFrame_Update() end end end)