pfUI:RegisterModule("combopoints", "vanilla", function () -- Hide Blizzard combo point frame and unregister all events to prevent it from popping up again ComboFrame:Hide() ComboFrame:UnregisterAllEvents() local _, class = UnitClass("player") local combo_size = C["unitframes"]["combosize"] pfUI.combopoints = {} for point = 1, 5 do pfUI.combopoints[point] = CreateFrame("Frame", "pfCombo" .. point, UIParent) pfUI.combopoints[point]:SetFrameStrata("HIGH") pfUI.combopoints[point]:SetWidth(combo_size) pfUI.combopoints[point]:SetHeight(combo_size) pfUI.combopoints[point]:Hide() if pfUI.uf.target then pfUI.combopoints[point]:SetPoint("TOPLEFT", pfUI.uf.target, "TOPRIGHT", C.appearance.border.default*3, -(point - 1) * (combo_size + C.appearance.border.default*3)) else pfUI.combopoints[point]:SetPoint("CENTER", UIParent, "CENTER", (point - 3) * (combo_size + C.appearance.border.default*3), 10 ) end pfUI.combopoints[point].tex = pfUI.combopoints[point]:CreateTexture("OVERLAY") pfUI.combopoints[point].tex:SetAllPoints(pfUI.combopoints[point]) if point < 3 then pfUI.combopoints[point].tex:SetTexture(1, .3, .3, .75) elseif point < 4 then pfUI.combopoints[point].tex:SetTexture(1, 1, .3, .75) else pfUI.combopoints[point].tex:SetTexture(.3, 1, .3, .75) end UpdateMovable(pfUI.combopoints[point]) CreateBackdrop(pfUI.combopoints[point]) CreateBackdropShadow(pfUI.combopoints[point]) end function pfUI.combopoints:DisplayNum(num) for point=1, num do pfUI.combopoints[point]:Show() end for point=num+1, 5 do pfUI.combopoints[point]:Hide() end end -- combo if class == "DRUID" or class == "ROGUE" then local combo = CreateFrame("Frame") combo:RegisterEvent("UNIT_COMBO_POINTS") combo:RegisterEvent("PLAYER_COMBO_POINTS") combo:RegisterEvent("PLAYER_TARGET_CHANGED") combo:RegisterEvent("PLAYER_ENTERING_WORLD") combo:SetScript("OnEvent", function() pfUI.combopoints:DisplayNum(GetComboPoints("target")) end) end end)