pfUI:RegisterModule("socialmod", function () do -- add colors to guild list hooksecurefunc("GuildStatus_Update", function() local playerzone = GetRealZoneText() local off = FauxScrollFrame_GetOffset(GuildListScrollFrame) for i=1, GUILDMEMBERS_TO_DISPLAY, 1 do local name, _, _, level, class, zone, _, _, online = GetGuildRosterInfo(off + i) class = L["class"][class] if name then if class then local color = RAID_CLASS_COLORS[class] if online then _G["GuildFrameButton"..i.."Class"]:SetTextColor(color.r,color.g,color.b,1) else _G["GuildFrameButton"..i.."Class"]:SetTextColor(color.r,color.g,color.b,.5) end end if level then local color = GetDifficultyColor(level) if online then _G["GuildFrameButton"..i.."Level"]:SetTextColor(color.r + .2, color.g + .2, color.b + .2, 1) else _G["GuildFrameButton"..i.."Level"]:SetTextColor(color.r + .2, color.g + .2, color.b + .2, .5) end end if zone and zone == playerzone then if online then _G["GuildFrameButton"..i.."Zone"]:SetTextColor(.5, 1, 1, 1) else _G["GuildFrameButton"..i.."Zone"]:SetTextColor(.5, 1, 1, .5) end end end end end, true) end do -- add colors to friend list hooksecurefunc("FriendsList_Update", function() if GetNumFriends() == 0 then return end local playerzone = GetRealZoneText() local off = FauxScrollFrame_GetOffset(FriendsFrameFriendsScrollFrame) for i=1, FRIENDS_TO_DISPLAY do local name, level, class, zone, connected, status = GetFriendInfo(off + i) if not name then break end if connected then local ccolor = RAID_CLASS_COLORS[L["class"][class]] or { 1, 1, 1 } local lcolor = GetDifficultyColor(tonumber(level)) or { 1, 1, 1 } zone = ( zone == playerzone and "|cffffffff" or "|cffaaaaaa" ) .. zone .. "|r" name = "|cff" .. string.format("%02x%02x%02x", ccolor.r*255, ccolor.g*255, ccolor.b*255) .. name .. "|r" _G["FriendsFrameFriendButton"..i..FRIENDS_NAME_LOCATION]:SetText(format(TEXT(FRIENDS_LIST_TEMPLATE), name, zone, status)) _G["FriendsFrameFriendButton"..i.."ButtonTextInfo"]:SetText(format(TEXT(FRIENDS_LEVEL_TEMPLATE), level, class)) _G["FriendsFrameFriendButton"..i.."ButtonTextInfo"]:SetTextColor(lcolor.r + .2, lcolor.g + .2, lcolor.b + .2) else _G["FriendsFrameFriendButton"..i..FRIENDS_NAME_LOCATION]:SetText(format(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), name)) _G["FriendsFrameFriendButton"..i.."ButtonTextInfo"]:SetText(TEXT(UNKNOWN)) _G["FriendsFrameFriendButton"..i.."ButtonTextInfo"]:SetTextColor(.2,.2,.2) end end end, true) end do -- add colors to who list hooksecurefunc("WhoList_Update", function() local num, max = GetNumWhoResults() local off = FauxScrollFrame_GetOffset(WhoListScrollFrame) local playerzone = GetRealZoneText() local playerrace = UnitRace("player") local playerguild = GetGuildInfo("player") for i=1, WHOS_TO_DISPLAY do local name, guild, level, race, class, zone = GetWhoInfo(off + i) local displayedText = "" if num + 1 >= MAX_WHOS_FROM_SERVER then displayedText = format(WHO_FRAME_SHOWN_TEMPLATE, MAX_WHOS_FROM_SERVER) WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), max).." |cffaaaaaa"..displayedText) else displayedText = format(WHO_FRAME_SHOWN_TEMPLATE, num) WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), num).." |cffaaaaaa"..displayedText) end class = L["class"][class] _G["WhoFrameButton"..i.."Name"]:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b) if (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 1) then if (zone == playerzone) then _G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1) else _G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1) end elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 2) then if (guild == playerguild) then _G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1) else _G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1) end elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 3) then if (race == playerrace) then _G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1) else _G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1) end end if class then local color = RAID_CLASS_COLORS[class] _G["WhoFrameButton"..i.."Class"]:SetTextColor(color.r,color.g,color.b,1) else _G["WhoFrameButton"..i.."Class"]:SetTextColor(1, 1, 1) end local color = GetDifficultyColor(level) _G["WhoFrameButton"..i.."Level"]:SetTextColor(color.r, color.g, color.b) end end, true) end end)