-- load pfUI environment setfenv(1, pfUI:GetEnvironment()) --[[ libpredict ]]-- -- A pfUI library that detects, receives and sends heal and resurrection predictions. -- Healing predictions are done by caching the last known "normal" heal value of the -- spell when last being used. Those chaches are cleared when new talents are detected. -- The API provides function calls similar to later WoW expansions such as: -- UnitGetIncomingHeals(unit) -- UnitHasIncomingResurrection(unit) -- -- The library is able to receive and send compatible messages to HealComm (vanilla) -- and HealComm (tbc) including the ressurections of both versions. It has an option -- to disable the sending of those messages in case one of the mentioned libraries -- is already active. -- return instantly when another libpredict is already active if pfUI.api.libpredict then return end local senttarget local heals, ress, events = {}, {}, {} local PRAYER_OF_HEALING do -- Prayer of Healing local locales = { ["deDE"] = "Gebet der Heilung", ["enUS"] = "Prayer of Healing", ["esES"] = "Rezo de curación", ["frFR"] = "Prière de soins", ["koKR"] = "치유의 기원", ["ruRU"] = "Молитва исцеления", ["zhCN"] = "治疗祷言", } PRAYER_OF_HEALING = locales[GetLocale()] or locales["enUS"] end local libpredict = CreateFrame("Frame") libpredict:RegisterEvent("UNIT_HEALTH") libpredict:RegisterEvent("CHAT_MSG_ADDON") libpredict:RegisterEvent("PLAYER_TARGET_CHANGED") libpredict:SetScript("OnEvent", function() if event == "CHAT_MSG_ADDON" and (arg1 == "HealComm" or arg1 == "CTRA") then this:ParseChatMessage(arg4, arg2, arg1) elseif event == "UNIT_HEALTH" then local name = UnitName(arg1) if ress[name] and not UnitIsDeadOrGhost(arg1) then ress[UnitName(arg1)] = nil end end end) libpredict:SetScript("OnUpdate", function() -- update on timeout events for timestamp, targets in pairs(events) do if GetTime() >= timestamp then events[timestamp] = nil end end end) function libpredict:ParseComm(sender, msg) local msgtype, target, heal, time if msg == "Healstop" or msg == "GrpHealstop" then msgtype = "Stop" elseif msg == "Resurrection/stop/" then msgtype = "RessStop" else local msgobj = {strsplit("/", msg)} if msgobj and msgobj[1] and msgobj[2] then -- legacy healcomm object if msgobj[1] == "GrpHealdelay" or msgobj[1] == "Healdelay" then msgtype, time = "Delay", msgobj[2] end if msgobj[1] and msgobj[1] == "Resurrection" and msgobj[2] then msgtype, target = "Ress", msgobj[2] end if msgobj[1] == "Heal" and msgobj[2] then msgtype, target, heal, time = "Heal", msgobj[2], msgobj[3], msgobj[4] end if msgobj[1] == "GrpHeal" and msgobj[2] then msgtype, target, heal, time = "Heal", {}, msgobj[2], msgobj[3] for i=4,8 do if msgobj[i] then table.insert(target, msgobj[i]) end end end elseif select and UnitCastingInfo then -- latest healcomm msgtype = tonumber(string.sub(msg, 1, 3)) if not msgtype then return end if msgtype == 0 then msgtype = "Heal" heal = tonumber(string.sub(msg, 4, 8)) target = string.sub(msg,9, -1) local starttime = select(5, UnitCastingInfo(sender)) local endtime = select(6, UnitCastingInfo(sender)) if not starttime or not endtime then return end time = endtime - starttime elseif msgtype == 1 then msgtype = "Stop" elseif msgtype == 2 then msgtype = "Heal" heal = tonumber(string.sub(msg,4, 8)) target = {strsplit(":", string.sub(msg,9, -1))} local starttime = select(5, UnitCastingInfo(sender)) local endtime = select(6, UnitCastingInfo(sender)) if not starttime or not endtime then return end time = endtime - starttime end end end return msgtype, target, heal, time end function libpredict:ParseChatMessage(sender, msg, comm) local msgtype, target, heal, time if comm == "HealComm" then msgtype, target, heal, time = libpredict:ParseComm(sender, msg) elseif comm == "CTRA" then local _, _, cmd, ctratarget = string.find(msg, "(%a+)%s?([^#]*)") if cmd and ctratarget and cmd == "RES" and ctratarget ~= "" and ctratarget ~= UNKNOWN then msgtype = "Ress" target = ctratarget end end if msgtype == "Stop" and sender then libpredict:HealStop(sender) return elseif ( msg == "RessStop" or msg == "RESNO" ) and sender then libpredict:RessStop(sender) return elseif msgtype == "Delay" and time then libpredict:HealDelay(sender, time) elseif msgtype == "Heal" and target and heal and time then if type(target) == "table" then for _, name in pairs(target) do libpredict:Heal(sender, name, heal, time) end else libpredict:Heal(sender, target, heal, time) end elseif msgtype == "Ress" then libpredict:Ress(sender, target) end end function libpredict:AddEvent(time, target) events[time] = events[time] or {} table.insert(events[time], target) end function libpredict:Heal(sender, target, amount, duration) if not sender or not target or not amount or not duration then return end local timeout = duration/1000 + GetTime() heals[target] = heals[target] or {} heals[target][sender] = { amount, timeout } libpredict:AddEvent(timeout, target) end function libpredict:HealStop(sender) for ttarget, t in pairs(heals) do for tsender in pairs(heals[ttarget]) do if sender == tsender then heals[ttarget][tsender] = nil end end end end function libpredict:HealDelay(sender, delay) local delay = delay/1000 for target, t in pairs(heals) do for tsender, amount in pairs(heals[target]) do if sender == tsender then amount[2] = amount[2] + delay libpredict:AddEvent(amount[2], target) end end end end function libpredict:Ress(sender, target) ress[target] = ress[target] or {} ress[target][sender] = true end function libpredict:RessStop(sender) for ttarget, t in pairs(ress) do for tsender in pairs(ress[ttarget]) do if sender == tsender then ress[ttarget][tsender] = nil end end end end function libpredict:UnitGetIncomingHeals(unit) if not unit or not UnitName(unit) then return 0 end if UnitIsDeadOrGhost(unit) then return 0 end local name = UnitName(unit) local sumheal = 0 if not heals[name] then return sumheal else for sender, amount in pairs(heals[name]) do if amount[2] <= GetTime() then heals[name][sender] = nil else sumheal = sumheal + amount[1] end end end return sumheal end function libpredict:UnitHasIncomingResurrection(unit) if not unit or not UnitName(unit) then return nil end local name = UnitName(unit) if not ress[name] then return nil else for sender, val in pairs(ress[name]) do if val == true then return val end end end return nil end local spell_queue = { "DUMMY", "DUMMYRank 9", "TARGET" } local realm = GetRealmName() local player = UnitName("player") local cache, gear_string = {}, "" local resetcache = CreateFrame("Frame") resetcache:RegisterEvent("PLAYER_ENTERING_WORLD") resetcache:RegisterEvent("SKILL_LINES_CHANGED") resetcache:RegisterEvent("UNIT_INVENTORY_CHANGED") resetcache:SetScript("OnEvent", function() if event == "PLAYER_ENTERING_WORLD" then -- load and initialize previous caches of spell amounts pfUI_cache["prediction"] = pfUI_cache["prediction"] or {} pfUI_cache["prediction"][realm] = pfUI_cache["prediction"][realm] or {} pfUI_cache["prediction"][realm][player] = pfUI_cache["prediction"][realm][player] or {} pfUI_cache["prediction"][realm][player]["heals"] = pfUI_cache["prediction"][realm][player]["heals"] or {} cache = pfUI_cache["prediction"][realm][player]["heals"] return end if event == "UNIT_INVENTORY_CHANGED" then -- skip non-player events if arg1 and arg1 ~= "player" then return end local gear = "" for id = 1, 18 do gear = gear .. (GetInventoryItemLink("player",id) or "") end -- abort when inventory didn't change if gear == gear_string then return end gear_string = gear end -- flag all cached heals for renewal for k in pairs(cache) do if type(cache[k]) == "number" or type(cache[k]) == "string" then -- migrate old data local oldval = cache[k] cache[k] = { [1] = oldval } end -- flag for reset cache[k][2] = true end end) local function UpdateCache(spell, heal, crit) if not spell or not heal then return end local heal = tonumber(heal) if not cache[spell] or cache[spell][2] then -- skills or equipment changed, save whatever is detected cache[spell] = cache[spell] or {} cache[spell][1] = crit and heal*2/3 or heal cache[spell][2] = crit elseif not crit and cache[spell][1] < heal then -- safe the best heal we can get cache[spell][1] = heal cache[spell][2] = nil end end -- Gather Data by User Actions hooksecurefunc("CastSpell", function(id, bookType) if not libpredict.sender.enabled then return end local effect, rank = libspell.GetSpellInfo(id, bookType) if not effect then return end spell_queue[1] = effect spell_queue[2] = effect.. ( rank or "" ) spell_queue[3] = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player") end, true) hooksecurefunc("CastSpellByName", function(effect, target) if not libpredict.sender.enabled then return end local effect, rank = libspell.GetSpellInfo(effect) if not effect then return end spell_queue[1] = effect spell_queue[2] = effect.. ( rank or "" ) spell_queue[3] = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player") end, true) local scanner = libtipscan:GetScanner("prediction") hooksecurefunc("UseAction", function(slot, target, selfcast) if not libpredict.sender.enabled then return end if GetActionText(slot) or not IsCurrentAction(slot) then return end scanner:SetAction(slot) local effect, rank = scanner:Line(1) if not effect then return end spell_queue[1] = effect spell_queue[2] = effect.. ( rank or "" ) spell_queue[3] = selfcast and UnitName("player") or UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player") end, true) libpredict.sender = CreateFrame("Frame", "pfPredictionSender", UIParent) libpredict.sender.enabled = true libpredict.sender.SendHealCommMsg = function(self, msg) SendAddonMessage("HealComm", msg, "RAID") SendAddonMessage("HealComm", msg, "BATTLEGROUND") end libpredict.sender.SendResCommMsg = function(self, msg) SendAddonMessage("CTRA", msg, "RAID") SendAddonMessage("CTRA", msg, "BATTLEGROUND") end -- tbc libpredict.sender:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") libpredict.sender:RegisterEvent("UNIT_SPELLCAST_START") libpredict.sender:RegisterEvent("UNIT_SPELLCAST_STOP") libpredict.sender:RegisterEvent("UNIT_SPELLCAST_FAILED") libpredict.sender:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED") libpredict.sender:RegisterEvent("UNIT_SPELLCAST_SENT") -- vanilla libpredict.sender:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF") libpredict.sender:RegisterEvent("SPELLCAST_START") libpredict.sender:RegisterEvent("SPELLCAST_STOP") libpredict.sender:RegisterEvent("SPELLCAST_FAILED") libpredict.sender:RegisterEvent("SPELLCAST_INTERRUPTED") libpredict.sender:RegisterEvent("SPELLCAST_DELAYED") -- force cache updates libpredict.sender:RegisterEvent("UNIT_INVENTORY_CHANGED") libpredict.sender:RegisterEvent("SKILL_LINES_CHANGED") libpredict.sender:SetScript("OnEvent", function() if event == "CHAT_MSG_SPELL_SELF_BUFF" then -- vanilla local spell, _, heal = cmatch(arg1, HEALEDSELFOTHER) -- "Your %s heals %s for %d." if spell and heal then if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end return end local spell, heal = cmatch(arg1, HEALEDSELFSELF) -- "Your %s heals you for %d." if spell and heal then if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end return end local spell, heal = cmatch(arg1, HEALEDCRITSELFOTHER) -- "Your %s critically heals %s for %d." if spell and heal then if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end return end local spell, _, heal = cmatch(arg1, HEALEDCRITSELFSELF) -- "Your %s critically heals you for %d." if spell and heal then if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end return end elseif event == "COMBAT_LOG_EVENT_UNFILTERED" and arg2 == "SPELL_HEAL" and arg4 == player then -- tbc local spell, heal, crit = arg10, arg12, arg13 if spell and heal and crit then if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end elseif spell and heal then if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end end elseif event == "UNIT_SPELLCAST_SENT" and arg4 then -- fix tbc mouseover macros senttarget = arg4 elseif strfind(event, "SPELLCAST_START", 1) then local spell, time = arg1, arg2 if strfind(event, "UNIT_", 1) then -- tbc if arg1 ~= "player" then return end local spellname, _, _, _, starttime, endtime = UnitCastingInfo("player") spell, time = spellname, endtime - starttime end if spell_queue[1] == spell and cache[spell_queue[2]] then local sender = player local target = senttarget or spell_queue[3] local amount = cache[spell_queue[2]][1] local casttime = time if spell == PRAYER_OF_HEALING then target = sender for i=1,4 do if CheckInteractDistance("party"..i, 4) then libpredict:Heal(player, UnitName("party"..i), amount, casttime) if pfUI.client < 20000 then -- vanilla libpredict.sender:SendHealCommMsg("Heal/" .. UnitName("party"..i) .. "/" .. amount .. "/" .. casttime .. "/") else -- tbc libpredict.sender:SendHealCommMsg(string.format("002%05d%s", math.min(amount, 99999), UnitName("party"..i))) end libpredict.sender.healing = true end end end libpredict:Heal(player, target, amount, casttime) if pfUI.client < 20000 then -- vanilla libpredict.sender:SendHealCommMsg("Heal/" .. target .. "/" .. amount .. "/" .. casttime .. "/") else -- tbc libpredict.sender:SendHealCommMsg(string.format("002%05d%s", math.min(amount, 99999), target)) end libpredict.sender.healing = true elseif spell_queue[1] == spell and L["resurrections"][spell] then local target = senttarget or spell_queue[3] libpredict:Ress(player, target) libpredict.sender:SendHealCommMsg("Resurrection/" .. target .. "/start/") libpredict.sender:SendResCommMsg("RES " .. target) libpredict.sender.resurrecting = true end elseif strfind(event, "SPELLCAST_FAILED", 1) or strfind(event, "SPELLCAST_INTERRUPTED", 1) then if strfind(event, "UNIT_", 1) and arg1 ~= "player" then return end if libpredict.sender.healing then libpredict:HealStop(player) if pfUI.client < 20000 then -- vanilla libpredict.sender:SendHealCommMsg("HealStop") else -- tbc libpredict.sender:SendHealCommMsg("001F") end libpredict.sender.healing = nil elseif libpredict.sender.resurrecting then local target = senttarget or spell_queue[3] libpredict:RessStop(player) libpredict.sender:SendHealCommMsg("Resurrection/stop/") libpredict.sender:SendResCommMsg("RESNO " .. target) libpredict.sender.resurrecting = nil end elseif event == "SPELLCAST_DELAYED" then if libpredict.sender.healing then libpredict:HealDelay(player, arg1) libpredict.sender:SendHealCommMsg("Healdelay/" .. arg1 .. "/") end elseif strfind(event, "SPELLCAST_STOP", 1) then if strfind(event, "UNIT_", 1) and arg1 ~= "player" then return end libpredict:HealStop(player) end end) pfUI.api.libpredict = libpredict