pfUI:RegisterModule("chat", function () pfUI.chat = CreateFrame("Frame",nil,UIParent) pfUI.chat.left = CreateFrame("Frame", "pfChatLeft", UIParent) pfUI.chat.left:SetFrameStrata("BACKGROUND") pfUI.chat.left:SetWidth(350) pfUI.chat.left:SetHeight(pfUI_config.chat.left.height) pfUI.chat.left:SetPoint("BOTTOMLEFT", 5,5) pfUI.utils:loadPosition(pfUI.chat.left) pfUI.chat.left:SetBackdrop(pfUI.backdrop) pfUI.chat.left:SetBackdropColor(0,0,0,.75) pfUI.chat.left.panelTop = CreateFrame("Frame", "leftChatPanelTop", pfUI.chat.left) pfUI.chat.left.panelTop:ClearAllPoints() pfUI.chat.left.panelTop:SetHeight(pfUI_config.global.font_size*2) pfUI.chat.left.panelTop:SetPoint("TOPLEFT", pfUI.chat.left, "TOPLEFT", 2, -2) pfUI.chat.left.panelTop:SetPoint("TOPRIGHT", pfUI.chat.left, "TOPRIGHT", -2, -2) pfUI.chat.left.panelTop:SetBackdrop(pfUI.backdrop) pfUI.chat.left.panelTop:SetBackdropColor(0,0,0,.75) -- whisper forwarding pfUI.chat.left.panelTop.proxy = CreateFrame("Button", "leftChatWhisperProxy", pfUI.chat.left.panelTop) pfUI.chat.left.panelTop.proxy:RegisterEvent("CHAT_MSG_WHISPER") pfUI.chat.left.panelTop.proxy:SetPoint("TOPRIGHT", pfUI.chat.left, "TOPRIGHT", -20, -6) pfUI.chat.left.panelTop.proxy:SetWidth(12) pfUI.chat.left.panelTop.proxy:SetHeight(12) pfUI.chat.left.panelTop.proxy:SetNormalTexture("Interface\\AddOns\\pfUI\\img\\proxy") pfUI.chat.left.panelTop.proxy:SetAlpha(0.25) for i,v in ipairs({pfUI.chat.left.panelTop.proxy:GetRegions()}) do if v.SetVertexColor then v:SetVertexColor(1,1,1,1) end end pfUI.chat.left.panelTop.proxy.enabled = false pfUI.chat.left.panelTop.proxy.forwardto = "" function pfUI.chat.left.panelTop.proxy.toggle() if pfUI.chat.left.panelTop.proxy.enabled == true then -- redirect inactive pfUI.chat.left.panelTop.proxy.enabled = false pfUI.chat.left.panelTop.proxy:SetAlpha(0.25) for i,v in ipairs({pfUI.chat.left.panelTop.proxy:GetRegions()}) do if v.SetVertexColor then v:SetVertexColor(1,1,1,1) end end DEFAULT_CHAT_FRAME:AddMessage("Forwarding to |cff33ffcc" .. pfUI.chat.left.panelTop.proxy.forwardto .. "|r has been disabled") elseif pfUI.chat.left.panelTop.proxy.forwardto ~= "" then -- redirect active pfUI.chat.left.panelTop.proxy.enabled = true pfUI.chat.left.panelTop.proxy:SetAlpha(1) for i,v in ipairs({pfUI.chat.left.panelTop.proxy:GetRegions()}) do if v.SetVertexColor then v:SetVertexColor(1,.25,.25,1) end end DEFAULT_CHAT_FRAME:AddMessage("All messages will be forwarded to |cff33ffcc" .. pfUI.chat.left.panelTop.proxy.forwardto) end end pfUI.chat.left.panelTop.proxy:RegisterForClicks("LeftButtonUp", "RightButtonUp") pfUI.chat.left.panelTop.proxy:SetScript("OnClick", function() if arg1 == "RightButton" then if pfUI.chat.left.panelTop.proxyName:IsShown() then pfUI.chat.left.panelTop.proxyName:Hide() else pfUI.chat.left.panelTop.proxyName:Show() end else pfUI.chat.left.panelTop.proxy.toggle() end end) pfUI.chat.left.panelTop.proxy:SetScript("OnEvent", function() local forwardto = pfUI.chat.left.panelTop.proxy.forwardto if pfUI.chat.left.panelTop.proxy.enabled == false then return end if arg2 ~= UnitName("player") and arg2 ~= forwardto and forwardto ~= UnitName("player") then SendChatMessage("[" .. arg2 .. "]: " .. arg1, "WHISPER", nil, forwardto); end if arg2 == forwardto then local isForward, _, name, message = string.find(arg1, "(.*): (.*)") if isForward then SendChatMessage(message, "WHISPER", nil, name); SendChatMessage("-> " .. name, "WHISPER", nil, forwardto); end end end) pfUI.chat.left.panelTop.proxyName = CreateFrame("Frame", "leftChatWhisperProxyName") pfUI.chat.left.panelTop.proxyName:SetPoint("CENTER", 0, 0) pfUI.chat.left.panelTop.proxyName:SetHeight(100) pfUI.chat.left.panelTop.proxyName:SetWidth(200) pfUI.chat.left.panelTop.proxyName:SetBackdrop(pfUI.backdrop) pfUI.chat.left.panelTop.proxyName:SetScript("OnShow", function() pfUI.chat.left.panelTop.proxyName.input:SetText(pfUI.chat.left.panelTop.proxy.forwardto) end) pfUI.chat.left.panelTop.proxyName.caption = pfUI.chat.left.panelTop.proxyName:CreateFontString("Status", "LOW", "GameFontNormal") pfUI.chat.left.panelTop.proxyName.caption:SetFont("Interface\\AddOns\\pfUI\\fonts\\" .. pfUI_config.global.font_default .. ".ttf", pfUI_config.global.font_size + 2, "OUTLINE") pfUI.chat.left.panelTop.proxyName.caption:SetPoint("TOP", 0, -20) pfUI.chat.left.panelTop.proxyName.caption:SetFontObject(GameFontWhite) pfUI.chat.left.panelTop.proxyName.caption:SetJustifyH("CENTER") pfUI.chat.left.panelTop.proxyName.caption:SetText("Forward all whispers to:") pfUI.chat.left.panelTop.proxyName.input = CreateFrame("EditBox", nil, pfUI.chat.left.panelTop.proxyName) pfUI.chat.left.panelTop.proxyName.input:SetTextColor(.2,1.1,1) pfUI.chat.left.panelTop.proxyName.input:SetJustifyH("CENTER") pfUI.chat.left.panelTop.proxyName.input:SetBackdrop(pfUI.backdrop) pfUI.chat.left.panelTop.proxyName.input:SetPoint("TOPLEFT" , pfUI.chat.left.panelTop.proxyName, "TOPLEFT", 20, -40) pfUI.chat.left.panelTop.proxyName.input:SetPoint("BOTTOMRIGHT" , pfUI.chat.left.panelTop.proxyName, "BOTTOMRIGHT", -20, 40) pfUI.chat.left.panelTop.proxyName.input:SetFontObject(GameFontWhite) pfUI.chat.left.panelTop.proxyName.input:SetAutoFocus(false) pfUI.chat.left.panelTop.proxyName.input:SetText(pfUI.chat.left.panelTop.proxy.forwardto) pfUI.chat.left.panelTop.proxyName.input:SetScript("OnEscapePressed", function(self) pfUI.chat.left.panelTop.proxyName:Hide() end) pfUI.chat.left.panelTop.proxyName.okay = CreateFrame("Button", nil, pfUI.chat.left.panelTop.proxyName) pfUI.chat.left.panelTop.proxyName.okay:SetWidth(80) pfUI.chat.left.panelTop.proxyName.okay:SetHeight(20) pfUI.chat.left.panelTop.proxyName.okay:SetPoint("BOTTOMRIGHT", -10, 10) pfUI.chat.left.panelTop.proxyName.okay:SetBackdrop(pfUI.backdrop) pfUI.chat.left.panelTop.proxyName.okay.text = pfUI.chat.left.panelTop.proxyName.okay:CreateFontString("Status", "LOW", "GameFontNormal") pfUI.chat.left.panelTop.proxyName.okay.text:SetFont("Interface\\AddOns\\pfUI\\fonts\\" .. pfUI_config.global.font_default .. ".ttf", pfUI_config.global.font_size, "OUTLINE") pfUI.chat.left.panelTop.proxyName.okay.text:ClearAllPoints() pfUI.chat.left.panelTop.proxyName.okay.text:SetAllPoints(pfUI.chat.left.panelTop.proxyName.okay) pfUI.chat.left.panelTop.proxyName.okay.text:SetPoint("CENTER", 0, 0) pfUI.chat.left.panelTop.proxyName.okay.text:SetFontObject(GameFontWhite) pfUI.chat.left.panelTop.proxyName.okay.text:SetText("Save") pfUI.chat.left.panelTop.proxyName.okay:SetScript("OnClick", function() pfUI.chat.left.panelTop.proxy.forwardto = pfUI.chat.left.panelTop.proxyName.input:GetText() if pfUI.chat.left.panelTop.proxy.enabled == true then DEFAULT_CHAT_FRAME:AddMessage("All messages will now be forwarded to |cff33ffcc" .. pfUI.chat.left.panelTop.proxy.forwardto) end pfUI.chat.left.panelTop.proxyName:Hide() end) pfUI.chat.left.panelTop.proxyName.abort = CreateFrame("Button", nil, pfUI.chat.left.panelTop.proxyName) pfUI.chat.left.panelTop.proxyName.abort:SetWidth(80) pfUI.chat.left.panelTop.proxyName.abort:SetHeight(20) pfUI.chat.left.panelTop.proxyName.abort:SetPoint("BOTTOMLEFT", 10, 10) pfUI.chat.left.panelTop.proxyName.abort:SetBackdrop(pfUI.backdrop) pfUI.chat.left.panelTop.proxyName.abort.text = pfUI.chat.left.panelTop.proxyName.abort:CreateFontString("Status", "LOW", "GameFontNormal") pfUI.chat.left.panelTop.proxyName.abort.text:SetFont("Interface\\AddOns\\pfUI\\fonts\\" .. pfUI_config.global.font_default .. ".ttf", pfUI_config.global.font_size, "OUTLINE") pfUI.chat.left.panelTop.proxyName.abort.text:ClearAllPoints() pfUI.chat.left.panelTop.proxyName.abort.text:SetAllPoints(pfUI.chat.left.panelTop.proxyName.abort) pfUI.chat.left.panelTop.proxyName.abort.text:SetPoint("CENTER", 0, 0) pfUI.chat.left.panelTop.proxyName.abort.text:SetFontObject(GameFontWhite) pfUI.chat.left.panelTop.proxyName.abort.text:SetText("Abort") pfUI.chat.left.panelTop.proxyName.abort:SetScript("OnClick", function() pfUI.chat.left.panelTop.proxyName:Hide() end) pfUI.chat.left.panelTop.proxyName:Hide() pfUI.chat.right = CreateFrame("Frame", "pfChatRight", UIParent) pfUI.chat.right:SetFrameStrata("BACKGROUND") pfUI.chat.right:SetWidth(350) pfUI.chat.right:SetHeight(pfUI_config.chat.right.height) pfUI.chat.right:SetPoint("BOTTOMRIGHT", -5,5) pfUI.utils:loadPosition(pfUI.chat.right) pfUI.chat.right:SetBackdrop(pfUI.backdrop) pfUI.chat.right:SetBackdropColor(0,0,0,.75) pfUI.chat.right.panelTop = CreateFrame("Frame", "rightChatPanelTop", pfUI.chat.right) pfUI.chat.right.panelTop:ClearAllPoints() pfUI.chat.right.panelTop:SetHeight(pfUI_config.global.font_size*2) pfUI.chat.right.panelTop:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", 2, -2) pfUI.chat.right.panelTop:SetPoint("TOPRIGHT", pfUI.chat.right, "TOPRIGHT", -2, -2) pfUI.chat.right.panelTop:SetBackdrop(pfUI.backdrop) pfUI.chat.right.panelTop:SetBackdropColor(0,0,0,.75) pfUI.chat:RegisterEvent("PLAYER_ENTERING_WORLD") pfUI.chat:RegisterEvent("UI_SCALE_CHANGED") pfUI.chat:RegisterEvent("FRIENDLIST_UPDATE") pfUI.chat:RegisterEvent("GUILD_ROSTER_UPDATE") pfUI.chat:RegisterEvent("RAID_ROSTER_UPDATE") pfUI.chat:RegisterEvent("PARTY_MEMBERS_CHANGED") pfUI.chat:RegisterEvent("PLAYER_TARGET_CHANGED") pfUI.chat:RegisterEvent("WHO_LIST_UPDATE") pfUI.chat:RegisterEvent("CHAT_MSG_SYSTEM") pfUI.chat:SetScript("OnEvent", function() if event == "PLAYER_ENTERING_WORLD" or event == "UI_SCALE_CHANGED" then for i,v in ipairs({ChatFrameMenuButton:GetRegions()}) do v:SetAllPoints(ChatFrameMenuButton) local _, class = UnitClass("player") v:SetTexture(.5,.5,.5, 1) v:SetVertexColor(RAID_CLASS_COLORS[class].r + .3 * .5, RAID_CLASS_COLORS[class].g +.3 * .5, RAID_CLASS_COLORS[class].b +.3 * .5,1) end ChatFrame1:ClearAllPoints() ChatFrame1:SetPoint("TOPLEFT", pfUI.chat.left ,"TOPLEFT", 5, -25) ChatFrame1:SetPoint("BOTTOMRIGHT", pfUI.chat.left ,"BOTTOMRIGHT", -5, 25) ChatFrame3:ClearAllPoints() ChatFrame3:SetPoint("TOPLEFT", pfUI.chat.right ,"TOPLEFT", 5, -25) ChatFrame3:SetPoint("BOTTOMRIGHT", pfUI.chat.right ,"BOTTOMRIGHT", -5, 25) if not pfUI_init["chat"] then pfUI.chat.SetupPositions() pfUI.chat.SetupChannels() pfUI_init["chat"] = true end for i=1, NUM_CHAT_WINDOWS do for j,v in ipairs({getglobal("ChatFrame" .. i .. "Tab"):GetRegions()}) do if j==5 then v:SetTexture(0,0,0,0) end end getglobal("ChatFrame" .. i .. "ResizeBottom"):Hide() local _, relativeTo = getglobal("ChatFrame" .. i):GetPoint(1) if relativeTo == pfUI.chat.left then getglobal("ChatFrame" .. i .. "Tab"):SetParent(pfUI.chat.left.panelTop) getglobal("ChatFrame" .. i):SetParent(pfUI.chat.left) elseif relativeTo == pfUI.chat.right then getglobal("ChatFrame" .. i .. "Tab"):SetParent(pfUI.chat.right.panelTop) getglobal("ChatFrame" .. i):SetParent(pfUI.chat.right) else getglobal("ChatFrame" .. i .. "Tab"):SetParent(pfUI.chat.left.panelTop) getglobal("ChatFrame" .. i):SetParent(pfUI.chat.left) end getglobal("ChatFrame" .. i .. "TabText"):SetJustifyV("TOP") getglobal("ChatFrame" .. i .. "TabLeft"):SetAlpha(0) getglobal("ChatFrame" .. i .. "TabMiddle"):SetAlpha(0) getglobal("ChatFrame" .. i .. "TabRight"):SetAlpha(0) getglobal("ChatFrame" .. i .. "TabFlash"):SetAlpha(0) local _, class = UnitClass("player") getglobal("ChatFrame" .. i .. "TabText"):SetTextColor(RAID_CLASS_COLORS[class].r + .3 * .5, RAID_CLASS_COLORS[class].g + .3 * .5, RAID_CLASS_COLORS[class].b + .3 * .5, 1) getglobal("ChatFrame" .. i .. "TabText"):SetFont("Interface\\AddOns\\pfUI\\fonts\\" .. pfUI_config.global.font_default .. ".ttf", pfUI_config.global.font_size, "OUTLINE") if getglobal("ChatFrame" .. i).isDocked or getglobal("ChatFrame" .. i):IsVisible() then getglobal("ChatFrame" .. i .. "Tab"):Show() end local cf = getglobal("ChatFrame" .. i) cf:EnableMouseWheel(true) cf:SetScript("OnMouseWheel", function() if (arg1 > 0) then if IsShiftKeyDown() then cf:ScrollToTop() else cf:ScrollUp() end elseif (arg1 < 0) then if IsShiftKeyDown() then cf:ScrollToBottom() else cf:ScrollDown() end end end) end elseif event == "FRIENDLIST_UPDATE" or event == "PLAYER_ENTERING_WORLD" then local Name, Class, Level for i = 1, GetNumFriends() do Name, Level, Class = GetFriendInfo(i) if pfLocaleClass[pfUI.cache["locale"]] and pfLocaleClass[pfUI.cache["locale"]][Class] then Class = pfLocaleClass[pfUI.cache["locale"]][Class] end pfUI_playerDB[Name] = { class = Class, level = Level } end elseif event == "GUILD_ROSTER_UPDATE" or event == "PLAYER_ENTERING_WORLD" then local Name, Class, Level for i = 1, GetNumGuildMembers() do Name, _, _, Level, Class = GetGuildRosterInfo(i) if pfLocaleClass[pfUI.cache["locale"]] and pfLocaleClass[pfUI.cache["locale"]][Class] then Class = pfLocaleClass[pfUI.cache["locale"]][Class] end if Name and Level and Class and pfUI_playerDB then pfUI_playerDB[Name] = { class = Class, level = Level } end end elseif event == "RAID_ROSTER_UPDATE" or event == "PLAYER_ENTERING_WORLD" then local Name, Class, SubGroup, Level for i = 1, GetNumRaidMembers() do Name, _, SubGroup, Level, Class = GetRaidRosterInfo(i) if pfLocaleClass[pfUI.cache["locale"]] and pfLocaleClass[pfUI.cache["locale"]].Class then Class = pfLocaleClass[pfUI.cache["locale"]][Class] end pfUI_playerDB[Name] = { class = Class, level = Level } end elseif event == "PARTY_MEMBERS_CHANGED" or event == "PLAYER_ENTERING_WORLD" then local Class, Unit for i = 1, GetNumPartyMembers() do Unit = "party" .. i _, Class = UnitClass(Unit) pfUI_playerDB[UnitName(Unit)] = { class = Class, level = UnitLevel(Unit) } end elseif event == "PLAYER_TARGET_CHANGED" then local Class if not UnitIsPlayer("target") or not UnitIsFriend("player", "target") then return end _, Class = UnitClass("target") pfUI_playerDB[UnitName("target")] = { class = Class, level = UnitLevel("target") } elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then local Name, Class, Level for i = 1, GetNumWhoResults() do Name, _, Level, _, Class, _ = GetWhoInfo(i) if pfLocaleClass[pfUI.cache["locale"]] and pfLocaleClass[pfUI.cache["locale"]][Class] then Class = pfLocaleClass[pfUI.cache["locale"]][Class] end pfUI_playerDB[Name] = { class = Class, level = Level } end end end) if not Hook_ChatFrame_OnUpdate then Hook_ChatFrame_OnUpdate = ChatFrame_OnUpdate end function ChatFrame_OnUpdate (arg1) for i=1, NUM_CHAT_WINDOWS do getglobal("ChatFrame" .. i .. "UpButton"):Hide() getglobal("ChatFrame" .. i .. "DownButton"):Hide() getglobal("ChatFrame" .. i .. "BottomButton"):Hide() end Hook_ChatFrame_OnUpdate(arg1) end function pfUI.chat.SetupPositions() -- close all chat windows for i=1, NUM_CHAT_WINDOWS do FCF_Close(getglobal("ChatFrame"..i)) end -- set position of Main Window ChatFrame1:ClearAllPoints() ChatFrame1:SetPoint("TOPLEFT", pfUI.chat.left ,"TOPLEFT", 5, -25) ChatFrame1:SetPoint("BOTTOMRIGHT", pfUI.chat.left ,"BOTTOMRIGHT", -5, 25) FCF_SetLocked(ChatFrame1, 1) FCF_SetWindowName(ChatFrame1, GENERAL) FCF_SetWindowColor(ChatFrame1, 0, 0, 0); FCF_SetWindowAlpha(ChatFrame1, 0); FCF_SetChatWindowFontSize(ChatFrame1, 12) -- set position of Combat if not ChatFrame2:IsShown() then FCF_OpenNewWindow("Combat Log") end FCF_SetLocked(ChatFrame2, 1); FCF_SetWindowName(ChatFrame2, COMBAT_LOG); FCF_SetWindowColor(ChatFrame2, 0, 0, 0); FCF_SetWindowAlpha(ChatFrame2, 0); FCF_SetChatWindowFontSize(ChatFrame2, 12) ChatFrame_RemoveAllChannels(ChatFrame2); ChatFrame_RemoveAllMessageGroups(ChatFrame2); ChatFrame_ActivateCombatMessages(ChatFrame2); -- set position of Loot & Spam if not ChatFrame3:IsShown() then FCF_OpenNewWindow("Loot & Spam") end FCF_SetLocked(ChatFrame3, 1) FCF_SetWindowName(ChatFrame3, "Loot & Spam") FCF_SetWindowColor(ChatFrame3, 0, 0, 0); FCF_SetWindowAlpha(ChatFrame3, 0); FCF_SetChatWindowFontSize(ChatFrame3, 12) FCF_UnDockFrame(ChatFrame3) FCF_SetTabPosition(ChatFrame3, 0); ChatFrame3:ClearAllPoints() ChatFrame3:SetPoint("TOPLEFT", pfUI.chat.right ,"TOPLEFT", 5, -25) ChatFrame3:SetPoint("BOTTOMRIGHT", pfUI.chat.right ,"BOTTOMRIGHT", -5, 25) -- save positions on logout ChatFrame1:SetUserPlaced(1); ChatFrame2:SetUserPlaced(1); ChatFrame3:SetUserPlaced(1); end function pfUI.chat.SetupChannels() ChatFrame_RemoveAllMessageGroups(ChatFrame1) ChatFrame_RemoveAllMessageGroups(ChatFrame3) local normalg = {"SAY", "EMOTE", "YELL", "GUILD", "OFFICER", "GUILD_ACHIEVEMENT", "WHISPER", "MONSTER_SAY", "MONSTER_EMOTE", "MONSTER_YELL", "MONSTER_WHISPER", "MONSTER_BOSS_EMOTE", "MONSTER_BOSS_WHISPER", "PARTY", "PARTY_LEADER", "RAID", "RAID_LEADER", "RAID_WARNING", "BATTLEGROUND", "BATTLEGROUND_LEADER", "BG_HORDE", "BG_ALLIANCE", "BG_NEUTRAL", "SYSTEM", "ERRORS", "AFK", "DND", "IGNORED", "BN_WHISPER", "BN_CONVERSATION"} for _,group in pairs(normalg) do ChatFrame_AddMessageGroup(ChatFrame1, group) end local spamg = { "COMBAT_XP_GAIN", "COMBAT_HONOR_GAIN", "COMBAT_FACTION_CHANGE", "SKILL", "LOOT", "MONEY" } for _,group in pairs(spamg) do ChatFrame_AddMessageGroup(ChatFrame3, group) end local spamc = { "Trade", "General", "LocalDefense", "GuildRecruitment", "LookingForGroup", "Handel", "Allgemein", "LokaleVerteidigung", "Gildenrekrutierung", "SucheNachGruppe", "World" } for _,channel in pairs(spamc) do ChatFrame_RemoveChannel(ChatFrame1, channel) ChatFrame_AddChannel(ChatFrame3, channel) end JoinChannelByName("World") ChatFrame_AddChannel(ChatFrame3, "World") end -- orig. function but removed flashing function FCF_OnUpdate(elapsed) -- Need to draw the dock regions for a frame to define their rects if ( not ChatFrame1.init ) then for i=1, NUM_CHAT_WINDOWS do getglobal("ChatFrame"..i.."TabDockRegion"):Show(); FCF_UpdateButtonSide(getglobal("ChatFrame"..i)); end ChatFrame1.init = 1; return; elseif ( ChatFrame1.init == 1 ) then for i=1, NUM_CHAT_WINDOWS do getglobal("ChatFrame"..i.."TabDockRegion"):Hide(); end ChatFrame1.init = 2; end -- Detect if mouse is over any chat frames and if so show their tabs, if not hide them local chatFrame, chatTab; if ( MOVING_CHATFRAME ) then -- Set buttons to the left or right side of the frame -- If the the side of the buttons changes and the frame is the default frame, then set every docked frames buttons to the same side local updateAllButtons = nil; if (FCF_UpdateButtonSide(MOVING_CHATFRAME) and MOVING_CHATFRAME == DEFAULT_CHAT_FRAME ) then updateAllButtons = 1; end local dockRegion; for index, value in DOCKED_CHAT_FRAMES do if ( updateAllButtons ) then FCF_UpdateButtonSide(value); end dockRegion = getglobal(value:GetName().."TabDockRegion"); if ( MouseIsOver(dockRegion) and MOVING_CHATFRAME ~= DEFAULT_CHAT_FRAME ) then dockRegion:Show(); else dockRegion:Hide(); end end end -- If the default chat frame is resizing, then resize the dock if ( DEFAULT_CHAT_FRAME.resizing ) then FCF_DockUpdate(); end end ChatFrameMenuButton:SetNormalTexture("foo") ChatFrameMenuButton:ClearAllPoints() ChatFrameMenuButton:SetParent(pfUI.chat.left.panelTop) ChatFrameMenuButton:SetPoint("TOPRIGHT",-6,-6) ChatFrameMenuButton:SetHeight(6) ChatFrameMenuButton:SetWidth(6) pfUI.chat.editbox = CreateFrame("Frame", "pfChatInputBox", UIParent) if pfUI_config.chat.text.input_height == "0" then pfUI.chat.editbox:SetHeight(22) else pfUI.chat.editbox:SetHeight(pfUI_config.chat.text.input_height) end if pfUI_config.chat.text.input_width == "0" then pfUI.chat.editbox:SetWidth(pfUI_config.bars.border*3 + pfUI_config.bars.icon_size * 12 + pfUI_config.bars.border * 12) -- actionbar size else pfUI.chat.editbox:SetWidth(pfUI_config.chat.text.input_width) end pfUI.chat.editbox:ClearAllPoints() pfUI.chat.editbox:SetPoint("BOTTOM", pfUI.bars.bottom, "TOP", 0, 5) pfUI.utils:loadPosition(pfUI.chat.editbox) ChatFrameEditBox:SetParent(pfUI.chat.editbox) ChatFrameEditBox:SetBackdrop(pfUI.backdrop) ChatFrameEditBox:SetAllPoints(pfUI.chat.editbox) for i,v in ipairs({ChatFrameEditBox:GetRegions()}) do if i==6 or i==7 or i==8 then v:Hide() end if v.SetFont then v:SetFont("Interface\\AddOns\\pfUI\\fonts\\" .. pfUI_config.global.font_default .. ".ttf", pfUI_config.global.font_size + 1, "OUTLINE") end end ChatFrameEditBox:SetAltArrowKeyMode(false) local default = " " .. "%s" .. "|r:" .. "\32" CHAT_CHANNEL_GET = "%s" .. "|r:" .. "\32"; CHAT_GUILD_GET = '[G]' .. default CHAT_OFFICER_GET = '[O]'.. default CHAT_PARTY_GET = '[P]' .. default CHAT_RAID_GET = '[R]' .. default CHAT_RAID_LEADER_GET = '[RL]' .. default CHAT_RAID_WARNING_GET = '[RW]' .. default CHAT_BATTLEGROUND_GET = '[BG]' .. default CHAT_BATTLEGROUND_LEADER_GET = '[BL]' .. default CHAT_SAY_GET = '[S]' .. default CHAT_WHISPER_GET = '|cffffaaff[W]' .. default CHAT_WHISPER_INFORM_GET = '[W]' .. default CHAT_YELL_GET = '[Y]' .. default for i=1,NUM_CHAT_WINDOWS do if not getglobal("ChatFrame"..i).HookAddMessage then getglobal("ChatFrame"..i).HookAddMessage = getglobal("ChatFrame"..i).AddMessage end getglobal("ChatFrame"..i).AddMessage = function (frame, text, ...) if text then local Name = string.gsub(text, ".*|Hplayer:(.-)|h.*", "%1") if pfUI_playerDB[Name] and pfUI_playerDB[Name].class ~= nil then local Class = pfUI_playerDB[Name].class if RAID_CLASS_COLORS[Class] ~= nil then local Color = string.format("%02x%02x%02x", RAID_CLASS_COLORS[Class].r * 255, RAID_CLASS_COLORS[Class].g * 255, RAID_CLASS_COLORS[Class].b * 255) Name = "|cff" .. Color .. Name .. "|r" end end text = string.gsub(text, "|Hplayer:(.-)|h%[.-%]|h(.-:-)", "[|Hplayer:%1|h" .. Name .. "|h]" .. "%2") -- make incoming whispers lighter than outgoing if string.find(text, '|cffffaaff') == 1 then text = string.gsub(text, "|r", "|cffffaaff") end local pattern = "%]%s+(.*|Hplayer)" local channel = string.gsub(text, ".*%[(.-)" .. pattern ..".+", "%1") if string.find(channel, "%d+%. ") then channel = string.gsub(channel, "(%d+)%..*", "channel%1") channel = string.gsub(channel, "channel", "") pattern = "%[%d+%..-" .. pattern text = string.gsub(text, pattern, "["..channel.."] ".."%1") end -- show timestamp in chat if pfUI_config.chat.text.time == "1" then local left = string.sub(pfUI_config.chat.text.timebracket, 1, 1) local right = string.sub(pfUI_config.chat.text.timebracket, 2, 2) text = "|cff" .. pfUI_config.chat.text.timecolor .. left .. date(pfUI_config.chat.text.timeformat) .. right .. "|r " .. text end getglobal("ChatFrame"..i).HookAddMessage(frame, text, unpack(arg)) end end end end)