-- load pfUI environment setfenv(1, pfUI:GetEnvironment()) --[[ libdebuff ]]-- -- A pfUI library that detects and saves all ongoing debuffs of players, NPCs and enemies. -- The functions UnitDebuff is exposed to the modules which allows to query debuffs like you -- would on later expansions. -- -- libdebuff:UnitDebuff(unit, id) -- Returns debuff informations on the given effect of the specified unit. -- name, rank, texture, stacks, dtype, duration, timeleft -- return instantly when another libdebuff is already active if pfUI.api.libdebuff then return end local libdebuff = CreateFrame("Frame", "pfdebuffsScanner", UIParent) local scanner = libtipscan:GetScanner("libdebuff") function libdebuff:GetDuration(effect, rank) if L["debuffs"][effect] and rank then local rank = string.gsub(rank, RANK .. " ", "") local duration = L["debuffs"][effect][tonumber(rank)] or libdebuff:GetDuration(effect) if effect == L["dyndebuffs"]["Rupture"] then -- Rupture: +2 sec per combo point duration = duration + GetComboPoints()*2 elseif effect == L["dyndebuffs"]["Kidney Shot"] then -- Kidney Shot: +1 sec per combo point duration = duration + GetComboPoints()*1 elseif effect == L["dyndebuffs"]["Demoralizing Shout"] then -- Booming Voice: 10% per talent local _,_,_,_,count = GetTalentInfo(2,1) if count and count > 0 then duration = duration + ( duration / 100 * (count*10)) end elseif effect == L["dyndebuffs"]["Shadow Word: Pain"] then -- Improved Shadow Word: Pain: +3s per talent local _,_,_,_,count = GetTalentInfo(3,4) if count and count > 0 then duration = duration + count * 3 end elseif effect == L["dyndebuffs"]["Frostbolt"] then -- Permafrost: +1s per talent local _,_,_,_,count = GetTalentInfo(3,7) if count and count > 0 then duration = duration + count end end return duration elseif L["debuffs"][effect] and L["debuffs"][effect][0] then return L["debuffs"][effect][0] elseif L["debuffs"][effect] then return L["debuffs"][effect][libdebuff:GetMaxRank(effect)] else return 0 end end function libdebuff:AddPending(unit, unitlevel, effect, duration) if not unit then return end if not L["debuffs"][effect] then return end local duration = duration or libdebuff:GetDuration(effect) local unitlevel = unitlevel or 0 if duration > 0 then libdebuff.pending[1] = unit libdebuff.pending[2] = unitlevel libdebuff.pending[3] = effect libdebuff.pending[4] = duration end end function libdebuff:PersistPending(effect) if libdebuff.pending[3] == effect or ( effect == nil and libdebuff.pending[3] ) then local unit = libdebuff.pending[1] local unitlevel = libdebuff.pending[2] local effect = libdebuff.pending[3] local duration = libdebuff.pending[4] libdebuff:AddEffect(unit, unitlevel, effect, duration) end end function libdebuff:ClearPending() libdebuff.pending[1] = nil libdebuff.pending[2] = nil libdebuff.pending[3] = nil libdebuff.pending[4] = nil end function libdebuff:RemovePending(effect) if libdebuff.pending[3] == effect then libdebuff:ClearPending() end end function libdebuff:GetMaxRank(effect) local max = 0 for id in pairs(L["debuffs"][effect]) do if id > max then max = id end end return max end function libdebuff:AddEffect(unit, unitlevel, effect, duration) if not unit or not effect then return end unitlevel = unitlevel or 0 if not libdebuff.objects[unit] then libdebuff.objects[unit] = {} end if not libdebuff.objects[unit][unitlevel] then libdebuff.objects[unit][unitlevel] = {} end if not libdebuff.objects[unit][unitlevel][effect] then libdebuff.objects[unit][unitlevel][effect] = {} end libdebuff.objects[unit][unitlevel][effect].start = GetTime() libdebuff.objects[unit][unitlevel][effect].duration = duration or libdebuff:GetDuration(effect) libdebuff:ClearPending() if pfUI.uf.target then pfUI.uf:RefreshUnit(pfUI.uf.target, "aura") end end -- scan for debuff application libdebuff:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE") libdebuff:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE") libdebuff:RegisterEvent("CHAT_MSG_SPELL_FAILED_LOCALPLAYER") libdebuff:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE") libdebuff:RegisterEvent("PLAYER_TARGET_CHANGED") libdebuff:RegisterEvent("SPELLCAST_STOP") libdebuff:RegisterEvent("UNIT_AURA") -- Remove Pending libdebuff.rp = { SanitizePattern(SPELLFAILCASTSELF), SanitizePattern(SPELLFAILPERFORMSELF), SanitizePattern(SPELLIMMUNESELFOTHER), SanitizePattern(IMMUNEDAMAGECLASSSELFOTHER), SanitizePattern(SPELLMISSSELFOTHER), SanitizePattern(SPELLRESISTSELFOTHER), SanitizePattern(SPELLEVADEDSELFOTHER), SanitizePattern(SPELLDODGEDSELFOTHER), SanitizePattern(SPELLDEFLECTEDSELFOTHER), SanitizePattern(SPELLREFLECTSELFOTHER), SanitizePattern(SPELLPARRIEDSELFOTHER), SanitizePattern(SPELLLOGABSORBSELFOTHER) } -- Persist Pending libdebuff.pp = { SanitizePattern(SPELLCASTGOSELF), SanitizePattern(SPELLPERFORMGOSELF), SanitizePattern(SPELLLOGSCHOOLSELFOTHER), SanitizePattern(SPELLLOGCRITSCHOOLSELFOTHER), SanitizePattern(SPELLLOGSELFOTHER), SanitizePattern(SPELLLOGCRITSELFOTHER) } -- Aura Pending libdebuff.combatlog = SanitizePattern(AURAADDEDOTHERHARMFUL) libdebuff.objects = {} libdebuff.pending = {} -- Gather Data by Events libdebuff:SetScript("OnEvent", function() -- Add Combat Log if event == "CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE" or event == "CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE" then for unit, effect in gfind(arg1, libdebuff.combatlog) do local unitlevel = UnitName("target") == unit and UnitLevel("target") or 0 if not libdebuff.objects[unit] or not libdebuff.objects[unit][unitlevel] or not libdebuff.objects[unit][unitlevel][effect] then libdebuff:AddEffect(unit, unitlevel, effect) end end -- Add Missing Buffs by Iteration elseif ( event == "UNIT_AURA" and arg1 == "target" ) or event == "PLAYER_TARGET_CHANGED" then for i=1, 16 do effect, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitDebuff("target", i) if texture and effect and effect ~= "" then -- don't overwrite existing timers local unitlevel = UnitLevel("target") or 0 local unit = UnitName("target") if not libdebuff.objects[unit] or not libdebuff.objects[unit][unitlevel] or not libdebuff.objects[unit][unitlevel][effect] then libdebuff:AddEffect(unit, unitlevel, effect) end end end -- Update Pending Spells elseif event == "CHAT_MSG_SPELL_FAILED_LOCALPLAYER" or event == "CHAT_MSG_SPELL_SELF_DAMAGE" then -- Persist pending Spell for _, msg in pairs(libdebuff.pp) do for effect, _ in gfind(arg1, msg) do libdebuff:PersistPending(effect) return end end -- Remove pending spell for _, msg in pairs(libdebuff.rp) do for effect, _ in gfind(arg1, msg) do libdebuff:RemovePending(effect) return end end elseif event == "SPELLCAST_STOP" then -- Persist all spells that have not been removed till here libdebuff:PersistPending() end end) -- Gather Data by User Actions hooksecurefunc("CastSpell", function(id, bookType) local effect = GetSpellName(id, bookType) local _, rank = libspell.GetSpellInfo(id, bookType) local duration = libdebuff:GetDuration(effect, rank) libdebuff:AddPending(UnitName("target"), UnitLevel("target"), effect, duration) end, true) hooksecurefunc("CastSpellByName", function(effect, target) local _, rank = libspell.GetSpellInfo(effect) local duration = libdebuff:GetDuration(effect, rank) libdebuff:AddPending(UnitName("target"), UnitLevel("target"), effect, duration) end, true) hooksecurefunc("UseAction", function(slot, target, button) if GetActionText(slot) or not IsCurrentAction(slot) then return end scanner:SetAction(slot) local effect, rank = scanner:Line(1) local duration = libdebuff:GetDuration(effect, rank) libdebuff:AddPending(UnitName("target"), UnitLevel("target"), effect, duration) end, true) function libdebuff:UnitDebuff(unit, id) scanner:SetUnitDebuff(unit, id) local effect = scanner:Line(1) or "" local unitname = UnitName(unit) local unitlevel = UnitLevel(unit) local texture, stacks, dtype = UnitDebuff(unit, id) local duration, timeleft = nil, -1 local rank = nil -- no backport if libdebuff.objects[unitname] and libdebuff.objects[unitname][unitlevel] and libdebuff.objects[unitname][unitlevel][effect] then -- clean up cache if libdebuff.objects[unitname][unitlevel][effect].duration and libdebuff.objects[unitname][unitlevel][effect].duration + libdebuff.objects[unitname][unitlevel][effect].start < GetTime() then libdebuff.objects[unitname][unitlevel][effect] = nil else duration = libdebuff.objects[unitname][unitlevel][effect].duration timeleft = duration + libdebuff.objects[unitname][unitlevel][effect].start - GetTime() end -- no level data elseif libdebuff.objects[unitname] and libdebuff.objects[unitname][0] and libdebuff.objects[unitname][0][effect] then -- clean up cache if libdebuff.objects[unitname][0][effect].duration and libdebuff.objects[unitname][0][effect].duration + libdebuff.objects[unitname][0][effect].start < GetTime() then libdebuff.objects[unitname][0][effect] = nil else duration = libdebuff.objects[unitname][0][effect].duration timeleft = duration + libdebuff.objects[unitname][0][effect].start - GetTime() end end return effect, rank, texture, stacks, dtype, duration, timeleft end -- add libdebuff to pfUI API pfUI.api.libdebuff = libdebuff