pfUI:RegisterModule("bags", function () -- overwrite some bag functions function OpenAllBags() if pfUI.bag.right:IsShown() then pfUI.bag.right:Hide() else pfUI.bag.right:Show() end end function CloseAllBags() pfUI.bag.right:Hide() end function ToggleBackpack() if pfUI.bag.right:IsShown() then pfUI.bag.right:Hide() else pfUI.bag.right:Show() end end function OpenBackpack() if ( pfUI.bag.right:IsShown() ) then ContainerFrame1.backpackWasOpen = 1 return else ContainerFrame1.backpackWasOpen = nil end if ( not ContainerFrame1.backpackWasOpen ) then ToggleBackpack() end end function ToggleBag() return end -- avoid vertexcolor updates on item buttons function SetItemButtonNormalTextureVertexColor() return end -- hide blizzard's bankframe BankFrame:SetScale(0.001) BankFrame:SetPoint("TOPLEFT", 0,0) BankFrame:SetAlpha(0) pfUI.bag = CreateFrame("Frame", "pfUIBag") pfUI.bag:RegisterEvent("PLAYER_ENTERING_WORLD") pfUI.bag:RegisterEvent("UPDATE_FACTION") pfUI.bag:RegisterEvent("BAG_UPDATE") pfUI.bag:RegisterEvent("PLAYERBANKSLOTS_CHANGED") pfUI.bag:RegisterEvent("PLAYERBANKBAGSLOTS_CHANGED") pfUI.bag:RegisterEvent("BAG_UPDATE_COOLDOWN") pfUI.bag:RegisterEvent("BAG_CLOSED") pfUI.bag:RegisterEvent("BANKFRAME_CLOSED") pfUI.bag:RegisterEvent("BANKFRAME_OPENED") pfUI.bag:SetScript("OnEvent", function() if event == "PLAYER_ENTERING_WORLD" or event == "UPDATE_FACTION" then pfUI.bag:CreateBags() pfUI.bag.right:Hide() pfUI.bag:CreateBags("bank") pfUI.bag.left:Hide() pfUI.bag:CreateBagSlots(pfUI.bag.right) pfUI.bag:CreateBagSlots(pfUI.bag.left) end if event == "BAG_UPDATE" and arg1 then if pfUI.bag.nextUpdateIsFull then pfUI.bag:CreateBags() pfUI.bag:CreateBags("bank") pfUI.bag.nextUpdateIsFull = nil else pfUI.bag:UpdateBag(arg1) end end if event == "BAG_UPDATE_COOLDOWN" then pfUI.bag:CreateBags() pfUI.bag:CreateBags("bank") end if event == "BAG_CLOSED" and arg1 then pfUI.bag:CreateBags() pfUI.bag:CreateBags("bank") pfUI.bag.nextUpdateIsFull = "yes" end if event == "PLAYERBANKSLOTS_CHANGED" then pfUI.bag:UpdateBag(-1) end if event == "PLAYERBANKBAGSLOTS_CHANGED" then pfUI.bag:CreateBagSlots(pfUI.bag.left) pfUI.bag.left.bagslots:Show() end if event == "BANKFRAME_OPENED" then pfUI.bag:CreateBags("bank") pfUI.bag.left:Show() OpenBackpack() end if event == "BANKFRAME_CLOSED" then pfUI.bag:CreateBags("bank") pfUI.bag.left:Hide() end end) tinsert(UISpecialFrames,"pfBag") pfUI.BACKPACK = { 0, 1, 2, 3, 4 } pfUI.BANK = { -1, 5, 6, 7, 8, 9, 10, 11 } pfUI.KEYRING = { -2 } pfUI.bags = {} pfUI.slots = {} function pfUI.bag:CreateBags(object) local x = 0 local y = 0 local frame = {} local iterate = {} if object == "bank" then if not pfUI.bag.left then pfUI.bag.left = CreateFrame("Frame", "pfBank") end pfUI.bag.left:SetPoint("BOTTOMLEFT", pfUI.chat.left, "BOTTOMLEFT", 0, 0) pfUI.bag.left:SetPoint("BOTTOMRIGHT", pfUI.chat.left, "BOTTOMRIGHT", 0, 0) iterate = pfUI.BANK frame = pfUI.bag.left else if not pfUI.bag.right then pfUI.bag.right = CreateFrame("Frame", "pfBag") end pfUI.bag.right:SetPoint("BOTTOMLEFT", pfUI.chat.right, "BOTTOMLEFT", 0, 0) pfUI.bag.right:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, 0) iterate = pfUI.BACKPACK frame = pfUI.bag.right pfUI.bag:CreateAdditions(frame) end frame:SetFrameStrata("HIGH") frame:SetBackdrop(pfUI.backdrop) pfUI.bag.button_size = (frame:GetWidth() - pfUI_config.bars.border*3) / 10 - pfUI_config.bars.border local topspace = 18 if object == "bank" then topspace = 0 end for id, bag in pairs(iterate) do if not pfUI.bags[bag] then pfUI.bags[bag] = CreateFrame("Frame", nil, frame) pfUI.bags[bag]:SetAllPoints(frame) pfUI.bags[bag].slots = {} end pfUI.bags[bag]:SetID(bag) -- clean other buttons for slot=GetContainerNumSlots(bag), 30 do if pfUI.bags[bag].slots[slot] then pfUI.bags[bag].slots[slot].frame:Hide() pfUI.bags[bag].slots[slot] = nil end end for slot=1, GetContainerNumSlots(bag) do if not pfUI.bags[bag].slots[slot] then local tpl = "ContainerFrameItemButtonTemplate" if bag == -1 then tpl = "BankItemButtonGenericTemplate" end pfUI.bags[bag].slots[slot] = {} pfUI.bags[bag].slots[slot].frame = CreateFrame("Button", "pfUIbag" .. bag .. "item" .. slot, pfUI.bags[bag], tpl) pfUI.bags[bag].slots[slot].bag = bag pfUI.bags[bag].slots[slot].slot = slot pfUI.bags[bag].slots[slot].frame:SetID(slot) end pfUI.bags[bag].slots[slot].frame:ClearAllPoints() pfUI.bags[bag].slots[slot].frame:SetPoint("TOPLEFT", x*(pfUI.bag.button_size+pfUI_config.bars.border) + (pfUI_config.bars.border * 2), - (y*(pfUI.bag.button_size+pfUI_config.bars.border) + (pfUI_config.bars.border * 2)+ topspace)) pfUI.bags[bag].slots[slot].frame:SetHeight(pfUI.bag.button_size) pfUI.bags[bag].slots[slot].frame:SetWidth(pfUI.bag.button_size) pfUI.bag:UpdateSlot(bag, slot) if x >= 9 then y = y + 1 x = 0 else x = x + 1 end end end if x > 0 then y = y + 1 end frame:SetHeight( y * pfUI.bag.button_size + y * pfUI_config.bars.border + pfUI_config.bars.border*3 + 17 + topspace ) frame:SetScript("OnShow", function() pfUI.bag:CreateBags(object) end) frame:SetScript("OnHide", function() pfUI.bag:CreateBags(object) end) end function pfUI.bag:UpdateBag(bag) for slot=1, GetContainerNumSlots(bag) do pfUI.bag:UpdateSlot(bag, slot) end end function pfUI.bag:UpdateSlot(bag, slot) if not pfUI.bags[bag] or not pfUI.bags[bag].slots[slot] then pfUI.bag:CreateBags() pfUI.bag:CreateBags("bank") return end pfUI.bags[bag].slots[slot].frame:SetPushedTexture("") pfUI.bags[bag].slots[slot].frame:SetNormalTexture("") pfUI.bags[bag].slots[slot].frame:Show() function SetItemButtonNormalTextureVertexColor() return end local texture, count, locked, quality = GetContainerItemInfo(bag, slot) pfUI.bags[bag].slots[slot].frame:SetBackdrop({ bgFile = texture, tile = true, tileSize = pfUI.bag.button_size, edgeFile = "Interface\\AddOns\\pfUI\\img\\border_col", edgeSize = 8, insets = {left = 0, right = 0, top = 0, bottom = 0}, }) if quality and quality > 1 then pfUI.bags[bag].slots[slot].frame:SetBackdropBorderColor(GetItemQualityColor(quality)) else pfUI.bags[bag].slots[slot].frame:SetBackdropBorderColor(.3,.3,.3,1) end if not pfUI.bags[bag].slots[slot].stacks then pfUI.bags[bag].slots[slot].stacks = pfUI.bags[bag].slots[slot].frame:CreateFontString("Status", "DIALOG", "GameFontWhite") pfUI.bags[bag].slots[slot].stacks:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", pfUI_config.global.font_size, "OUTLINE") pfUI.bags[bag].slots[slot].stacks:SetParent(pfUI.bags[bag].slots[slot].frame) pfUI.bags[bag].slots[slot].stacks:SetAllPoints(pfUI.bags[bag].slots[slot].frame) pfUI.bags[bag].slots[slot].stacks:SetJustifyV("BOTTOM") pfUI.bags[bag].slots[slot].stacks:SetJustifyH("RIGHT") end if count and count > 1 then pfUI.bags[bag].slots[slot].frame.count = count pfUI.bags[bag].slots[slot].stacks:SetText(count) pfUI.bags[bag].slots[slot].stacks:Show() else pfUI.bags[bag].slots[slot].frame.count = 0 pfUI.bags[bag].slots[slot].stacks:SetText("") pfUI.bags[bag].slots[slot].stacks:Hide() end -- hide duplicate itemcount in bankframe if bag == -1 then local count = getglobal("pfUIbag" .. bag .. "item" .. slot .. "Count") function count.Show() return end count:Hide() end -- bankframe does not have a cooldown if bag ~= -1 then ContainerFrame_UpdateCooldown(bag, pfUI.bags[bag].slots[slot].frame) end end function pfUI.bag:CreateBagSlots(frame) if not frame.bagslots then frame.bagslots = CreateFrame("Frame", nil, frame) frame.bagslots.slots = {} end local min, max = 0, 3 local tpl = "BagSlotButtonTemplate" local name, append = "pfUIBagsBBag", "Slot" local position = "RIGHT" if frame == pfUI.bag.left then min, max = 1, GetNumBankSlots() tpl = "BankItemButtonBagTemplate" name, append = "pfUIBankBBag", "" position = "LEFT" end frame.bagslots:SetPoint("BOTTOM"..position, frame, "TOP"..position, 0, pfUI_config.bars.border) frame.bagslots:SetBackdrop(pfUI.backdrop) local extra = 0 if frame == pfUI.bag.left and GetNumBankSlots() < 6 then extra = 1 end local width = 3 * pfUI_config.bars.border + (pfUI.bag.button_size/5*4 + pfUI_config.bars.border) * (max-min+1+extra) local height = 3 * pfUI_config.bars.border + (pfUI.bag.button_size/5*4 + pfUI_config.bars.border) frame.bagslots:SetWidth(width) frame.bagslots:SetHeight(height) for slot=min, max do if not frame.bagslots.slots[slot] then frame.bagslots.slots[slot] = {} frame.bagslots.slots[slot].frame = CreateFrame("CheckButton", name .. slot .. append, frame.bagslots, tpl) if frame == pfUI.bag.left then frame.bagslots.slots[slot].frame:SetID(slot + 4) else frame.bagslots.slots[slot].slot = slot end end local left = (slot-min)*(pfUI.bag.button_size/5*4+pfUI_config.bars.border) + pfUI_config.bars.border*2 local top = -2 * pfUI_config.bars.border frame.bagslots.slots[slot].frame:ClearAllPoints() frame.bagslots.slots[slot].frame:SetPoint("TOPLEFT", frame.bagslots, "TOPLEFT", left, top) frame.bagslots.slots[slot].frame:SetHeight(pfUI.bag.button_size/5*4) frame.bagslots.slots[slot].frame:SetWidth(pfUI.bag.button_size/5*4) local id, texture, checkRelic = GetInventorySlotInfo("Bag" .. slot .. append) frame.bagslots.slots[slot].frame:SetBackdrop({ bgFile = texture, tile = true, tileSize = pfUI.bag.button_size/5*4, edgeFile = "Interface\\AddOns\\pfUI\\img\\border_col", edgeSize = 8, insets = {left = 0, right = 0, top = 0, bottom = 0}, }) frame.bagslots.slots[slot].frame:SetBackdropBorderColor(.3,.3,.3,1) frame.bagslots.slots[slot].frame.SetBackdrop = function () return end frame.bagslots.slots[slot].frame:SetNormalTexture(nil) frame.bagslots.slots[slot].frame:SetPushedTexture(nil) frame.bagslots.slots[slot].frame:Show() local numSlots, full = GetNumBankSlots() if ( slot <= numSlots ) then frame.bagslots.slots[slot].frame.tooltipText = BANK_BAG else frame.bagslots.slots[slot].frame.tooltipText = BANK_BAG_PURCHASE end end if frame == pfUI.bag.left then if GetNumBankSlots() < 6 then if not frame.bagslots.buy then frame.bagslots.buy = CreateFrame("Button", nil, frame.bagslots) end frame.bagslots.buy:SetPoint("RIGHT", frame.bagslots, "RIGHT", -2 * pfUI_config.bars.border, 0) frame.bagslots.buy:SetBackdrop(pfUI.backdrop) frame.bagslots.buy:SetHeight(pfUI.bag.button_size/5*4) frame.bagslots.buy:SetWidth(pfUI.bag.button_size/5*4) frame.bagslots.buy:SetText("+") frame.bagslots.buy:SetTextColor(.5,.5,1,1) frame.bagslots.buy:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE") frame.bagslots.buy:SetScript("OnEnter", function () frame.bagslots.buy:SetTextColor(1,1,1,1) end) frame.bagslots.buy:SetScript("OnLeave", function () frame.bagslots.buy:SetTextColor(.5,.5,1,1) end) frame.bagslots.buy:SetScript("OnClick", function() StaticPopup_Show("CONFIRM_BUY_BANK_SLOT") end) else if frame.bagslots.buy then frame.bagslots.buy:Hide() end end end frame.bagslots:Hide() end function pfUI.bag:CreateAdditions(frame) -- bag money display if not frame.money then frame.money = CreateFrame("Frame", "pfUIBagsMoney", frame, "SmallMoneyFrameTemplate") frame.money:ClearAllPoints() frame.money:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -23, -6) pfUIBagsMoneyGoldButton:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE") for i,v in ipairs({pfUIBagsMoneyGoldButton:GetRegions()}) do if i == 1 then v:SetHeight(10); v:SetWidth(10) end end pfUIBagsMoneySilverButton:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE") for i,v in ipairs({pfUIBagsMoneySilverButton:GetRegions()}) do if i == 1 then v:SetHeight(10); v:SetWidth(10) end end pfUIBagsMoneyCopperButton:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE") for i,v in ipairs({pfUIBagsMoneyCopperButton:GetRegions()}) do if i == 1 then v:SetHeight(10); v:SetWidth(10) end end end -- bag close button if not frame.close then frame.close = CreateFrame("Button") frame.close:SetParent(frame) frame.close:SetPoint("TOPRIGHT", -pfUI_config.bars.border*2,-pfUI_config.bars.border*2 ) frame.close:SetBackdrop(pfUI.backdrop) frame.close:SetHeight(15) frame.close:SetWidth(15) frame.close:SetText("x") frame.close:SetTextColor(1,.25,.25,1) frame.close:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE") frame.close:SetScript("OnEnter", function () frame.close:SetBackdrop(pfUI.backdrop_col) frame.close:SetBackdropBorderColor(1,.25,.25,1) end) frame.close:SetScript("OnLeave", function () frame.close:SetBackdrop(pfUI.backdrop) frame.close:SetBackdropBorderColor(1,1,1,1) end) frame.close:SetScript("OnClick", function() CloseAllBags() end) end -- bags button if not frame.bags then frame.bags = CreateFrame("Button") frame.bags:SetParent(frame) frame.bags:SetPoint("TOPRIGHT", -pfUI_config.bars.border*2 - 15 , -pfUI_config.bars.border*2 ) frame.bags:SetBackdrop(pfUI.backdrop) frame.bags:SetHeight(15) frame.bags:SetWidth(15) frame.bags:SetTextColor(1,1,.25,1) frame.bags:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE") frame.bags.texture = frame.bags:CreateTexture(nil,"BACKGROUND") frame.bags.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\arrow_up") frame.bags.texture:ClearAllPoints() frame.bags.texture:SetPoint("TOPLEFT", frame.bags, "TOPLEFT", 4, -2) frame.bags.texture:SetPoint("BOTTOMRIGHT", frame.bags, "BOTTOMRIGHT", -4, 2) frame.bags.texture:SetVertexColor(.25,.25,.25,1) frame.bags:SetScript("OnEnter", function () frame.bags:SetBackdrop(pfUI.backdrop_col) frame.bags:SetBackdropBorderColor(1,1,.25,1) frame.bags.texture:SetVertexColor(1,1,.25,1) end) frame.bags:SetScript("OnLeave", function () frame.bags:SetBackdrop(pfUI.backdrop) frame.bags:SetBackdropBorderColor(1,1,1,1) frame.bags.texture:SetVertexColor(.25,.25,.25,1) end) frame.bags:SetScript("OnClick", function() if pfUI.bag.right.bagslots:IsShown() then pfUI.bag.right.bagslots:Hide() pfUI.bag.left.bagslots:Hide() else pfUI.bag.left.bagslots:Show() pfUI.bag.right.bagslots:Show() end end) end -- bag search if not frame.search then frame.search = CreateFrame("Frame", frame) frame.search:SetParent(frame) frame.search:SetHeight(15) frame.search:SetWidth(100) frame.search:SetPoint("TOPLEFT", frame, "TOPLEFT", pfUI_config.bars.border*2, -pfUI_config.bars.border*2) frame.search:SetBackdrop(pfUI.backdrop) frame.search:SetBackdropBorderColor(0,0,0,1) frame.search.edit = CreateFrame("EditBox", "pfUIBagSearch", frame.search, "InputBoxTemplate") pfUIBagSearchLeft:SetTexture(nil) pfUIBagSearchMiddle:SetTexture(nil) pfUIBagSearchRight:SetTexture(nil) frame.search.edit:ClearAllPoints() frame.search.edit:SetPoint("TOPLEFT", frame.search, "TOPLEFT", pfUI_config.bars.border*2, 0) frame.search.edit:SetPoint("BOTTOMRIGHT", frame.search, "BOTTOMRIGHT", -pfUI_config.bars.border*2, 0) frame.search.edit:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE") frame.search.edit:SetAutoFocus(false) frame.search.edit:SetText("Search") frame.search.edit:SetTextColor(.5,.5,.5,1) frame.search.edit:SetScript("OnEditFocusGained", function() this:SetText("") end) frame.search.edit:SetScript("OnEditFocusLost", function() this:SetText("Search") for bag=-1, 11 do for slot=1, GetContainerNumSlots(bag) do local texture, itemCount, locked, quality, readable = GetContainerItemInfo(bag, slot) if itemCount then pfUI.bags[bag].slots[slot].frame:SetAlpha(1) end end end end) frame.search.edit:SetScript("OnTextChanged", function() if this:GetText() == "Search" then return end for bag=-1, 11 do for slot=1, GetContainerNumSlots(bag) do local texture, itemCount, locked, quality, readable = GetContainerItemInfo(bag, slot) if itemCount then local itemLink = GetContainerItemLink(bag, slot) local itemstring = string.sub(itemLink, string.find(itemLink, "%[")+1, string.find(itemLink, "%]")-1) if strfind(strlower(itemstring), strlower(this:GetText())) then pfUI.bags[bag].slots[slot].frame:SetAlpha(1) else pfUI.bags[bag].slots[slot].frame:SetAlpha(.25) end end end end end) end end end)