pfUI:RegisterModule("mapreveal", "vanilla:tbc", function () -- do not load if other map addon is loaded if Cartographer then return end if METAMAP_TITLE then return end pfUI.mapreveal = {} function pfUI.mapreveal:UpdateConfig() WorldMapFrame_Update() end pfUI.mapreveal.onmap = CreateFrame("CheckButton", "pfUI_mapreveal_onmap", WorldMapFrame, "UICheckButtonTemplate") pfUI.mapreveal.onmap:SetNormalTexture("") pfUI.mapreveal.onmap:SetPushedTexture("") pfUI.mapreveal.onmap:SetHighlightTexture("") pfUI.mapreveal.onmap.text = _G["pfUI_mapreveal_onmapText"] CreateBackdrop(pfUI.mapreveal.onmap, nil, true) pfUI.mapreveal.onmap:SetWidth(14) pfUI.mapreveal.onmap:SetHeight(14) pfUI.mapreveal.onmap:SetPoint("LEFT", WorldMapZoomOutButton, "RIGHT", 20, 0) pfUI.mapreveal.onmap.text:SetPoint("LEFT", pfUI.mapreveal.onmap, "RIGHT", 2, 0) pfUI.mapreveal.onmap.text:SetText(T["Reveal Unexplored Areas"]) pfUI.mapreveal.onmap:SetScript("OnShow", function() this:SetChecked(C.appearance.worldmap.mapreveal == "1") end) pfUI.mapreveal.onmap:SetScript("OnClick", function () if this:GetChecked() then C.appearance.worldmap.mapreveal = "1" else C.appearance.worldmap.mapreveal = "0" end pfUI.mapreveal:UpdateConfig() end) local overlayData = setmetatable(pfMapOverlayData, {__index = function(t,k) local v = {} rawset(t,k,v) return v end}) local errata = { ["Interface\\WorldMap\\Tirisfal\\BRIGHTWATERLAKE"] = {offsetX={587,584}}, ["Interface\\WorldMap\\Silverpine\\BERENSPERIL"] = {offsetY={417,415}}, } local function create_hash(prefix, textureName, textureWidth, textureHeight, offsetX, offsetY, mapPointX, mapPointY) local hash = string.format(":%s:%s:%s:%s",textureWidth,textureHeight,offsetX,offsetY) if (mapPointX ~= 0 or mapPointY ~= 0) then hash = string.format("%s:%s:%s",hash,tostring(mapPointX),tostring(mapPointY)) end if string.sub(textureName, 0, string.len(prefix)) == prefix then return string.format("%s%s",string.sub(textureName, string.len(prefix) + 1),hash) end return string.format("|%s",hash) end local function unpack_hash(prefix, hash) local _, stored_prefix, textureName, textureWidth, textureHeight, offsetX, offsetY, mapPointX, mapPointY _, _, stored_prefix, textureName, textureWidth, textureHeight, offsetX, offsetY = string.find(hash, "^([|]?)([^:]+):([^:]+):([^:]+):([^:]+):([^:]+)") if (not textureName or not offsetY) then return end if (offsetY) then _, _, mapPointX, mapPointY = string.find(hash,"^[|]?[^:]+:[^:]+:[^:]+:[^:]+:[^:]+:([^:]+):([^:]+)") end if (not mapPointY) then mapPointX = 0 mapPointY = 0 end if (stored_prefix ~= "|") then textureName = string.format("%s%s",prefix,textureName) end -- coerce to number by addition; cheaper than tonumber() return textureName, textureWidth + 0, textureHeight + 0, offsetX + 0, offsetY + 0, mapPointX + 0, mapPointY + 0 end local function pfWorldMapFrame_Update() local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color) local mapFileName, textureHeight, textureWidth = GetMapInfo() if (not mapFileName) then mapFileName = "World" end local prefix = string.format("Interface\\WorldMap\\%s\\",mapFileName) local numOverlays = GetNumMapOverlays() local alreadyknown = {} for i=1, numOverlays do local textureName, textureWidth, textureHeight, offsetX, offsetY, mapPointX, mapPointY = GetMapOverlayInfo(i) local overlayHash = create_hash(textureName, textureWidth, textureHeight, offsetX, offsetY, mapPointX, mapPointY) alreadyknown[textureName] = overlayHash end local zoneData = overlayData[mapFileName] local textureCount = 0 local texturePixelWidth, textureFileWidth, texturePixelHeight, textureFileHeight for i, hash in ipairs(zoneData) do local textureName, textureWidth, textureHeight, offsetX, offsetY, mapPointX, mapPointY = unpack_hash(prefix, hash) if C.appearance.worldmap.mapreveal == "1" or alreadyknown[textureName] then if errata[textureName] and errata[textureName].offsetX and errata[textureName].offsetX[1] == offsetX then offsetX = errata[textureName].offsetX[2] end if errata[textureName] and errata[textureName].offsetY and errata[textureName].offsetY[1] == offsetY then offsetY = errata[textureName].offsetY[2] end local numTexturesHorz = math.ceil(textureWidth / 256) local numTexturesVert = math.ceil(textureHeight / 256) local neededTextures = textureCount + (numTexturesHorz * numTexturesVert) local texture, texturePixelWidth, textureFileWidth, texturePixelHeight, textureFileHeight if (neededTextures > NUM_WORLDMAP_OVERLAYS) then for j = NUM_WORLDMAP_OVERLAYS + 1, neededTextures do _G.WorldMapDetailFrame:CreateTexture(string.format("%s%s","WorldMapOverlay",j), "ARTWORK") end NUM_WORLDMAP_OVERLAYS = neededTextures end for j = 1, numTexturesVert do if (j < numTexturesVert) then texturePixelHeight,textureFileHeight = 256,256 else texturePixelHeight = mod(textureHeight, 256) if (texturePixelHeight == 0) then texturePixelHeight = 256 end textureFileHeight = 16 while (textureFileHeight < texturePixelHeight) do textureFileHeight = textureFileHeight * 2 end end for k = 1, numTexturesHorz do if (textureCount > NUM_WORLDMAP_OVERLAYS) then return end texture = _G[string.format("%s%s","WorldMapOverlay",(textureCount + 1))] if (k < numTexturesHorz) then texturePixelWidth, textureFileWidth = 256,256 else texturePixelWidth = mod(textureWidth, 256) if (texturePixelWidth == 0) then texturePixelWidth = 256 end textureFileWidth = 16 while (textureFileWidth < texturePixelWidth) do textureFileWidth = textureFileWidth * 2 end end texture:SetWidth(texturePixelWidth) texture:SetHeight(texturePixelHeight) texture:SetTexCoord(0, texturePixelWidth / textureFileWidth, 0, texturePixelHeight / textureFileHeight) texture:ClearAllPoints() texture:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + (256 *(k - 1)), -(offsetY +(256 *(j - 1)))) texture:SetTexture(string.format("%s%s",textureName,(((j - 1) * numTexturesHorz) + k))) if not alreadyknown[textureName] then texture:SetVertexColor(r,g,b,a) else texture:SetVertexColor(1,1,1,1) end texture:Show() textureCount = textureCount + 1 end end end end for i = textureCount + 1, NUM_WORLDMAP_OVERLAYS do _G[string.format("%s%s","WorldMapOverlay",i)]:Hide() end end hooksecurefunc("WorldMapFrame_Update", pfWorldMapFrame_Update, true) end)